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roll20-character-sheets/Shadowrun3e/translations/fr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"general-info": "Informations générales",
"name": "Nom",
"sheet-type": "Type de feuille",
"character": "Personnage",
"npc": "PNJ",
"cyberarm": "Cyberarm",
"critter": "Critter",
"spirit": "Esprit",
"drone": "Drone",
"vehicle": "Véhicule",
"matrix": "Matrice",
"frame": "Armature",
"import": "Importer",
"export": "Exporter",
"metatype": "Métatype",
"human": "Humain",
"dwarf": "Nain",
"efl": "Elfe",
"ork": "Ork",
"troll": "Troll",
"age": "Age",
"height": "Taille",
"weight": "Poids",
"winner": "Winner",
"carrying": "Carrying",
"in-stash": "In Stash",
"spirit-type": "Spirit Type",
"watcher": "Watcher",
"ultrasound": "Ultrasound",
"cybernetic": "cybernetic",
"air-elemental": "Air Elemental",
"water-elemental": "Water Elemental",
"earth-elemental": "Earth Elemental",
"fire-elemental": "Fire Elemental",
"city-spirit": "City Spirit",
"field-spirit": "Field Spirit",
"hearth-spirit": "Hearth Spirit",
"desert-spirit": "Desert Spirit",
"forest-spirit": "Forest Spirit",
"mountain-spirit": "Mountain Spirit",
"prairie-spirit": "Prairie Spirit",
"mist-spirit": "Mist Spirit",
"storm-spirit": "Storm Spirit",
"wind-spirit": "Wind Spirit",
"lake-spirit": "Lake Spirit",
"river-spirit": "River Spirit",
"sea-spirit": "Sea Spirit",
"gnome": "Gnome",
"manitous": "Manitous",
"salamander": "Salamander",
"sylph": "Sylphs",
"ancestor": "Ancestor",
"force": "Force",
"attributes": "Attributs",
"skills": "Compétences",
"magic": "Magie",
"adept": "Adepte",
"decking": "Decking",
"gear": "Équip.",
"mode": "Mode",
"resist-explosive": "Resist Explosive",
"direction": "Orientation",
"meters-away": "Meter Away",
"power-reduced-by-1-each": "Power Reduced by 1 Each",
"reduce-by": "Reduce by",
"rigger": "Bidouilleur",
"combat": "Combat",
"cyberware": "cybernétique",
"contacts-lifesytle": "Contacts/Lifestyle",
"karma": "Karma",
"powers": "Pouvoirs",
"condition-monitor": "Moniteurs de condition",
"uninjured": "Uninjured",
"moderate-stun": "Moderate Stun",
"unconscious": "Inconscient(e)",
"stun": "Étourdissant",
"physical": "Physique",
"wound-level": "Niveau de blessure",
"light-wound": "Light Wound",
"moderate-wound": "Moderate Wound",
"serious-wound": "Serious Wound",
"deadly-wound": "Deadly Wound",
"dice-pools": "Réserve de Dés",
"maxiumum-abreviation": "Max",
"used": "occasion",
"uses": "Utilisations",
"item-test": "Equipment Test",
"combat-pool": " Combat Pool",
"combat-pool-dice": "Combat Pool Dice",
"combat-pool-used": "Combat Pool Used",
"spell-pool": "Spell Pool",
"hacking-pool": "Hacking Pool",
"control-pool": "Control Pool",
"astral-pool": " Astral Pool",
"task-pool": " Task Pool",
"spell-pool-dice": "Spell Pool",
"spell-pool-dice-for-drain": "Spell Pool Dice for Drain",
"hacking-pool-dice": "Hacking Pool",
"control-pool-dice": "Control Pool",
"astral-pool-dice": " Astral Pool",
"task-pool-dice": " Task Pool Dice",
"physical-damage-overflow": "Physical Damage Overflow",
"damage-reduced-by": "Damage Reduced by",
"initiative-natural": "Init Nat.",
"initiative-augmented": "Init. Aug.",
"initiative-physical": "Init. Phy.",
"initiative-astral": "Init. Astr. ",
"end-turn": "End Turn",
"body-abbreviation": "B",
"quickness-abbreviation": "1/4",
"strength-abbreviation": "C",
"charisma-abbreviation": "C",
"intelligence-abbreviation": "Rens.",
"willpower-abbreviation": "E",
"reaction-abbreviation": "R",
"combat-conditions": "Combat conditions",
"ranged-modifiers": "Ranged Modifiers",
"melee-modifiers": "Melee Modifiers",
"rounds-fired": "Rounds Fired",
"dodge": "Esquiver",
"ballistic": "Ballistique: ",
"impact": "Influencer: ",
"show-manual-gunnery": "Show Manual Gunnery",
"hide-manual-gunnery": "Hide Manual Gunnery",
"visibility": "Visibilité",
"vision-enhacement": "Vision Enhacement",
"target-cover": "Target Cover",
"movement": "Vitesse",
"dual-wield": "Combat à deux armes",
"called-shot": "Tir Précis",
"aim-actions": "Aim Actions",
"melee-foes": "Melee Foes",
"melee-friends": "Melee Friends",
"targets": "Cibles",
"position": "Position",
"miscellaneous-modifiers": "Misc Modifiers",
"normal": "Normal",
"full-dark": "Full Dark",
"partial-light": "Partail Light",
"minimal-light": "Minimal Light",
"glare": "Glare",
"mist": "Brume",
"light-smoke-rain": "Light Smoke/Rain",
"heavy-smoke-rain": "Heavy Smoke/Rain",
"thermal-smoke": "Thermal Smoke",
"none": "Rien",
"low-light": "LowLight",
"thermal": "Thermal",
"partial": "Partiel",
"blind-fire": "Blind Fire",
"not-moving": "Not Moving",
"walk": "marche",
"walk-difficult-ground": "walk (difficult ground)",
"run": "course",
"run-difficult-ground": "run (difficult ground)",
"superior-position": "Superior Position",
"target-prone": "Target Prone",
"relative-motion": "Relative Motion",
"relative-speed": "Relative Speed",
"maneuver-score": "Maneuver Score",
"vehicle-damage": "Vehicle Damage",
"Weapon-mount": "Weapon Mount",
"terrain": "Environnement",
"target-type": "Target Type",
"towards": "Towards",
"away": "Away",
"utility-test": "Utility Test",
"attacker-greater": "Attacker Greaty by 10",
"target-greater": "Target Greater by 10",
"light-damage-abbreviation": "Q. PRINC.",
"moderate-damage-abbreviation": "M",
"serious-damage-abbreviation": "C",
"unmounted": "Unmounted",
"mounted": "montée",
"restricted": "Limité",
"tight": "Tight",
"combat-zone": "Combat Zone",
"metahuman-sized": "Metahuman sized",
"small-critter": "Small critter",
"large-critter": "Large critter",
"small-drone": "Small drone",
"motorcyle": "Motorcyle",
"automobile": "Automobile",
"limo-Light-truck": "Limo/Light Truck",
"heavy-truck-trailer": "Heavy Truck/Trailer",
"boat": "Bateau",
"yacht": "Yacht",
"freighter-tanker": "Freighter/Tanker",
"ultralight-glider": "Ultralight glider",
"fixed-wing": "Fixed Wing",
"commerical-airliner": "Commerical Airliner",
"helicopter": "Helicopter",
"zepplin-blimp": "Zepplin/Blimp",
"lav": "LAV/T-bird",
"military-ground-vehicle": "Military Ground Vehicle",
"attribute": "Caractéristiques",
"base": "Base",
"mods": "Mods",
"final": "Final",
"body": "Consti.",
"body-test-natural": "Body Test without augmentation",
"body-test-aug": "Body Test with augmentation",
"quickness": "Rapidité",
"quickness-test-natural": "Quickness Test witht augmentation",
"strength": "Corps",
"strength-test-natural": "Strength Test with augmentation",
"charisma": "Charisme",
"charisma-test-natural": "Charisma Test with augmentation",
"intelligence": "Intelligence",
"intelligence-test-natural": "Intelligence Test with augmentation",
"willpower": "Force Mentale",
"willpower-test-natural": "Willpower Test with augmentation",
"essence": "Essence",
"essence-test": "Essence Test",
"magic-test": "Magic Test",
"level": "Niveau",
"perception": "Perception",
"perception-test": "Perception Test",
"reach": "Allonge",
"attacks": "Attaques",
"deadly-damage-abbreviation": "T",
"light-stun-abbreviation": "L(s)",
"moderate-stun-abbreviation": "M(s)",
"serious-stun-abbreviation": "S(s)",
"deadly-stun-abbreviation": "D(s)",
"reaction-init-speed": "Reaction, Init & Speed",
"natural": "Naturel",
"reaction": "Réaction",
"initiative": "Initiative",
"astral": "Astral",
"walking-rate": "Walking Rate",
"meters-per-combat-turn": "meters per combat turn",
"running-rate": "Running Rate",
"pool": "Rés",
"calculated": "Calculated",
"spell": "Sorts",
"hacking": "Hacking",
"control": " Contrôle",
"task": "Tâche",
"karma-pool": "Karma Pool",
"good-karma": "Good Karma",
"professional-rating": "Indice de professionnalisme",
"skills-edges-flaws": "Skills/Edges/Flaws",
"rating": "Chances finales de réussir",
"roll": "Test",
"type": "Type",
"stacked": "Stacked",
"sustained": "Maintenue",
"max": "Max",
"defense": "Defenses",
"spells": "Sortilèges",
"spell-defense": "Résister à la torture",
"sorcery": "Sorcellerie",
"conjuring": "Conjuration",
"conjuring-dice-for-drain": "Conjuring Dice for Drain",
"misc-modifiers": "Misc. Modifiers",
"modifiers": "Modif.",
"defend": "Défendre: ",
"dispell": "Dispell: ",
"summon": "Convoquer",
"banish": "Révoquer",
"spells-stacked": "Spells Stacked",
"spells-sustained": "Spells Sustained",
"resist-banish": "Resist Banish: ",
"resist-spell": "Resist Spell",
"astral-state-combat": "Astral State and Combat",
"magic-skills-configuration": "Magic Skills and Configuration",
"adept-powers": "Pouvoirs d'adepte",
"astral-perception": "Astral Perception",
"astral-projection": "Astral Projection",
"astral-reaction": "Astral Reaction",
"astral-initiative": "Initiative astrale",
"astral-combat": "Combat astral",
"weapon-focus": "Weapon Focus",
"enabled": "Activé",
"mage": "Mage",
"shaman": "Shaman",
"aspected-mage": "Aspected Mage",
"sorcer": "Sorcellerie",
"specialize": "Specialize",
"spellcasting": "Magie",
"dispelling": "Dispelling",
"ritual-magic": "Ritual Magic",
"summoning": "Invocation",
"banishing": "Bannissement",
"controlling": "Contrôler",
"aura-reading": "Aura Reading",
"auras": "Auras",
"signatures": "Signatures",
"drain": "Drain",
"enchanting": "Enchantement",
"divining": "Divining",
"centering": "Centering",
"creative-skill": "Creative Skill",
"power": "Pouvoir",
"cost": "Coût",
"activate": "Activer",
"notes": "Notes",
"improved-reflexes": "Improved Reflexes: ",
"body-boost": "Body Boost: ",
"strength-boost": "Strength Boost: ",
"agility-boost": "Agility Boost: ",
"pain-resistance": "Pain Resistance: ",
"category": "Catégorie",
"specialization-abbreviation": "Spec.",
"foci": "Foci",
"expendable-abbreviation": "Exp.",
"range": "Dist.",
"target": "Cible",
"damage-abbreviation": "Dég.",
"durration-abbreviation": "Dur.",
"drain-damage": "Drain Damage",
"description": "description",
"health": "Santé",
"detection": "Détection",
"illusion": "Illusion",
"elemental": "Élémentaire",
"telekinetic": "Telekinetic",
"transformation": "Transformation",
"mana": "Mana",
"line-of-sight-acronym": "LoS",
"area-of-effect-acronym": "ZdE",
"touch": "Touché",
"casting-test": "Test d'incantation",
"target-number": "Seuil de Réussite (SR)",
"light": "Lumineux",
"medium": "Intermédiaire",
"serious": "Grave",
"deadly": "Mortel",
"light-stun": "Light Stun",
"medium-stun": "Medium Stun",
"serious-stun": "Serious Stun",
"deadly-stun": "Deadly Stun",
"instant-abbreviation": "I",
"sustained-abbreviation": "C",
"permanent-abbreviation": "AO",
"damage-level": "Damage Lvl",
"damage-level-add-1": "Damage +1",
"damage-level-add-2": "Damage +2",
"damage-level-subtract-1": "Damage -1",
"damage-level-subtract-2": "Damage -2",
"quantity": "Quantité",
"expendable": "Expendable",
"reusable": "Reusable",
"power-focus": "Power Focus",
"spirit-focus": "Spirit Focus",
"fire": "Feu",
"water": "Eau",
"earth": "Terre",
"air": "Air",
"city-sprit": "City Spirit",
"field-sprit": "Field Spirit",
"hearth-sprit": "Hearth Spirit",
"desert-sprit": "Desert Spirit",
"forest-sprit": "Forest Spirit",
"mountain-sprit": "Mountain Spirit",
"prairie-sprit": "Prairie Spirit",
"mist-sprit": "Mist Spirit",
"storm-sprit": "Storm Spirit",
"wind-sprit": "Wind Spirit",
"lake-sprit": "Lake Spirit",
"river-sprit": "River Spirit",
"sea-sprit": "Sea Spirit",
"sylphs": "Sylphs",
"equip": "Équiper",
"skill": "Compétences",
"conceal": "Dissimulation",
"damage": "Dommages",
"plus-dice-abbreviation": "+Dés",
"plus-target-number-abberviation": "+SR",
"attack": "Attaque",
"edged": "Edged",
"club": "Club",
"pole-arm": "Pole Arm",
"whip": "Whip",
"initiate-grade": "Grade d'Initié",
"metamagic": "Meta Magic",
"geas-type": "Geas Type",
"geas-notes": "Geas Notes",
"totem": "Totems",
"environment": "Environnement",
"advantages": "Talents",
"disadvantages": "Désavantages",
"spirit-name": "Spirit Name",
"fetish": "Fetish",
"summon-spirit": "summon spirit",
"banish-spirit": "banish spirit",
"cyberdecks-and-utilities": "Cyberdecks and Utilities",
"smart-frames-and-agents": "Smart Frames and Agents",
"cyber-combat": "Cyber Combat",
"persona": "Persona",
"core": "Feuille",
"undamaged": "Undamaged",
"light-damage": "Light Damage",
"moderate": "Modérés",
"moderate-damage": "Moderate Damage",
"serious-damage": "Serious Damage",
"crashed": "Crashed",
"condition": "État Préj.",
"hot-asist": "Hot ASIST",
"reality-filter": "Reality Filter",
"ic-suppressed": "IC Suppressed",
"icon-status": "Icon Status",
"host-grid-rating": "Host/Grid Rating",
"intruder": "Intruder",
"legitimate": "Legitimate",
"unknown": "Inconnu",
"blue": "BLUE",
"green": "GREEN",
"orange": "ORANGE",
"red": "RED",
"pilot-rating": "Pilot Rating",
"utility-payload": "Utility Payload",
"sensor": "Senseurs",
"evade": "Esquiver",
"parry": "Parer",
"combat-tn": "Combat TN",
"resist": "Endurance",
"medic": "Urgentiste",
"use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression",
"full": "Complet",
"bod": "Bod",
"evasion": "Évitement",
"masking": "Masking",
"sensors": "Senseurs",
"detection-factor-abbreviation": "Detect.F",
"jack-in": "Jack In",
"memory-in-use": "Memory In Use",
"reset": "Réinitialiser",
"hacking-pool-used": "Hacking Pool Used",
"penalties": "Malus",
"cyberdeck-configuration": "Cyberdeck Configuration",
"computer-skills": "Computer Skills",
"frame-configuration": "Frame Configuration",
"utilities-configuration": "Utilities Configuration",
"computer": "Informatique",
"hardware": "Hardware",
"programming": "Programmation",
"deck-name": "Deck Name",
"hardening": "Résistance",
"active-memory": "Active Memory",
"storage-memory": "Storage Memory",
"io-speed": "I/O Speed",
"response-increase": "Response Increase",
"offline-storage": "Offline Storage",
"smart-frame": "Smart Frame",
"agent": "Agent",
"core-rating": "Core Rating",
"pilot": "Pilote",
"utility-rating-sum": "Utility Rating Sum",
"utility-rating": "Utility Rating",
"utility-rating-reduced-by": "Utility Rating Reduced by",
"special-utilities": "Special Utilities",
"utility": "Charge utile",
"multiple": "Multiplicateur",
"size": "Encombrement",
"loaded": "Loaded",
"effective-rating": "Effective Rating",
"test": "Test",
"swap-memory": "Swap Memory",
"sleaze": "Corruption",
"track": "Titre",
"defensive-utilities": "Defensive Utilities",
"multiplier": "Multiplicateur",
"armor": "Blindage",
"cloak": "Cloak",
"lock-on": "Lock-On",
"offensive-utilities": "Offensive Utilities",
"execute": "Execute",
"attack-light-damage-abbreviation": "Attack (L)",
"attack-moderate-damage-abbreviation": "Attack (M)",
"attack-serious-damage-abbreviation": "Attack (S)",
"attack-deadly-damage-abbreviation": "Attack (D)",
"hammerheads": "Hammerheads",
"black-hammer": "Black Hammer",
"killjoy": "Killjoy",
"slow": "Lente",
"additional-utilities": "Additional Utilities",
"access": " Acesss",
"index": " Index",
"files": " Files",
"slave": " Slave",
"karma-total": "Karma Total",
"attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.",
"ammount-of-karma": "Ammount of Karma",
"date": "Date",
"credsticks": "Credsticks",
"vehilces-owned-by-character": "Vehicles Owned by Character",
"consumeable": "Consumeable",
"id": "ID",
"balance": "Équilibre ¥",
"permits": "Permits",
"certified": "Certified",
"standard": "Simple",
"silver": "Argent",
"gold": "Or",
"platinum": "Platine",
"ebony": "Ebony",
"forged": "Forged",
"vehicles-list": "Vehicles List",
"vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet",
"model": "Modèle",
"vcr-rating": "VCR Rating",
"vehicle-reaction": "Vehicle Reaction",
"vehicle-initiative": "Vehicle Initiative",
"ivis-master-unit": "IVIS Master Unit",
"fddm-master-unit": "FDDM Master Unit",
"remote control deck": "Remote Control Deck Configuration",
"drone-subscriber-list": "Drone Subscriber List",
"intrusion-factor-base": "Intrusion Factor Base",
"intrusion-factor-modifier": "Intrusion Factor Mods",
"intrusion-factor": "Intrusion Factor",
"flux-rating": "Flux Rating",
"modified-flux": "Modified Flux",
"deck": "Deck",
"eccm": "ECCM",
"electronic-warfare": "Guerre électronique",
"encryption-module": "Encryption Module",
"decryption-module": "Decryption Module",
"protocol-emulation-module": "Protocol Emulation Module",
"update-vehicle-skill-here": "Update Vehicle Skill Here",
"vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself",
"remote-operation": "Remote Operation",
"bike": "Moto",
"car": "Voiture",
"hovercraft": "Hovercraft",
"lighter-than-air-aircraft-abbreviated": "LAV",
"motorboat": "Motorboat",
"rotor-aircraft": "Rotor Aircraft",
"sailboat": "Sailboat",
"ship": "Vaisseau",
"submarine": "Sous-marin",
"vectored-thrust": "Vectored Thrust",
"winged-aircraft": "Winged Aircraft",
"mechanical-arm": "Mechanical Arm",
"semiballistic": "Semiballistic",
"suborbital": "HSCT/Suborbital",
"tracks": "Jauges",
"walkers": "[Walkers]",
"combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo",
"combat-skills": "Compétences de combat",
"ranged-weapons": "armes à distance",
"melee-weapons": "armes de mêlée",
"explosives": "explosifs",
"total": "total",
"bola": "Bola",
"flare": "Embrasement",
"stun-shell": "Stun Shell",
"ammunition": "Munition",
"update-combat-skills-here": "Update Combat Skill Here",
"combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself",
"assualt-rifle": "Assualt Rifle",
"pistols": "Pistolets",
"rifles": "Rifles",
"shotguns": "Chevrotine",
"sub-machine-gun-abbreviation": "SMG",
"throwing": "Lancer",
"clubs": "Armes contondantes",
"cyber-implant": "Cyber Implant",
"gunnery": "Armes de véhicules",
"heavy-weapons": "Armes Lourdes",
"lasers": "Lasers",
"launchers": "Launchers",
"spray": "Spray",
"gyrojet": "Gyrojet",
"projectile": "Projectile",
"demolitions": "Explosifs",
"under-water": "Sous l'eau",
"blowgun": "Blowgun",
"bracer": "Bracer",
"gun-cane": "Gun Cane",
"oral-gun": "Oral Gun",
"oral-strike": "Oral Strike",
"eye-gun": "Eye Gun",
"unarmed": "Sans armes",
"martial-arts": "Arts martiaux",
"brawling": "Bagarre",
"mma": "MMA",
"karate": "Karaté",
"arnis": "Arnis",
"muy-thai": "Muy Thai",
"tae-kwon-do": "Tae Kwon Do",
"wild-cat": "Wild Cat",
"general": "Général",
"fire-mode": "Fire Mode",
"show": "Montrer",
"primary-abbreviation": "Pri",
"secondary-abbreviation": "Sec",
"minimum-abbreviation": "Min",
"short-abbreviation": "C",
"medium-abbreviation": "Mag",
"long-abbreviation": "Q. PRINC.",
"extreme-abbreviation": "Ext",
"single-shot-abbreviation": "PA",
"semi-automatic-abbreviation": "SA",
"burst-fire-abbreviation": "LdV",
"full-automatic-abbreviation": "TA",
"maximum-abbreviation": "Max",
"remain": "Remain",
"reload": "Recharge",
"more": "More",
"other": "Autres",
"hold-out-pistol ": "Hold-out Pistol",
"light-pistol": "Light Pistol",
"machine-pistol": "Machine Pistol",
"heavy-pistol": "Heavy Pistol",
"taser": "Taser",
"shotgun": "Shotgun",
"sporting-rifle": "Sporting Rifle",
"sniper-rifle": "Sniper Rifle",
"assault-rifle": "Assault Rifle",
"light-machine-gun-abbreviation": "LMG",
"medium-machine-gun-abbreviation": "MMG",
"heavy-machine-gun-abbreviation": "HMG",
"assualt-cannon": "Assault Cannon",
"minigun": "Minigun",
"bow": "Arc",
"light-crossbow": "Light Crossbow",
"medium-crossbow": "Medium Crossbow",
"heavy-crossbow": "Heavy Crossbow",
"sling-shot": "Sling Shot",
"sling-launcher": "Sling Launcher",
"thrown-knife": "Thrown Knife",
"shuriken": "Shuriken",
"caltrops": "Caltrops",
"nets": "Nets",
"speargun": "Speargun",
"net-gun": "Net Gun",
"laser-pistol": "Laser Pistol",
"laser-rifle": "Laser Rifle",
"laser-sniper": "Laser Sniper",
"gyrojet-land": "Gyrojet (land)",
"gyrojet-water": "Gyrojet (water)",
"flamethrower": "Flamethrower",
"recoil-compensation-abbreviation": "Recoil Comp",
"gyro-stabalization": "Gyro Stabalization",
"targeting-assistance": "Targeting Assistance",
"reload-type": "Reload Type ",
"reloads": "Reloads",
"ammo-type": "Type mun.",
"ammo-weight": "Ammo Weight",
"total-weight": "Poids total",
"show-notes": "Voir Notes",
"assault-cannon": "Assault Cannon",
"pistol": "Poing",
"heavy-weapon": "Arme lourde",
"laser": "Laser",
"rifle": "Rifle",
"thrown": "Lancé",
"regular": "Normale",
"deluxe": "Deluxe",
"smartlink": "Smartlink",
"laser-sight": "LaserSight",
"smart-goggles": "Smart Goggles",
"clip": "aT",
"break": "briser",
"magazine": "magasine",
"speed-loader": "speed loader",
"cylinder": "cylinder",
"belt": "ceinture ",
"adps": "ADPS",
"explosive": "Explosive",
"explosive-ex": "Explosive EX",
"flechette": "Flechette",
"gel": "Gel",
"tracer": "Tracer",
"anti-vehicle": "Anti-Vehicl",
"capsule": "Capsule",
"glazer": "Glazer",
"Hi-C": "Hi-C",
"hollow-point": "Hollow Point",
"incendiary": "Incendiary",
"mercury": "Mercury",
"tracker": "Turn Order",
"blast": "Explosion",
"scatter": "Scatter",
"quantity-abbreviation": "Qt.",
"manual": "Manuel",
"regular-offensive": "R/O (Regular Offensive)",
"regular-defensive": "R/D (Regular Defensive)",
"regular-concussion": "R/C (Regular Concussion)",
"aerodynamic-offensive": "A/O (Aerodynamic Offensive)",
"aerodynamic-defensive": "A/D (Aerodynamic Defensive)",
"aerodynamic-concussion": "A/C (Aerodynamic Concussion)",
"launcher-offensive": "L/O (Launcher Offensive)",
"launcher-defensive": "L/D (Launcher Defensive)",
"launcher-concussion": "L/C (Launcher Concussion)",
"target-assistance": "Targeting Assistance",
"range-finder": "Range Finder",
"throw": "Lancer",
"launcher": "Launcher",
"demolition": "Démolition",
"quickness-penalty": "Quickness Penalty",
"combat-pool-penalty": "Combat Pool Penalty",
"dermal-armor": "Dermal Armor",
"slot": "Emplacement",
"ballistic-rating": "Ballistic Rating",
"impact-rating": "Impact Rating",
"helmet": "casque",
"shield": "bouclier",
"bioware": "bioWare",
"nanoware": "nanoware",
"gyro-harness": "gyro harness",
"damage-modifier": "Modificateur de Dégâts",
"grid": "Grid",
"security-code": "Security Code",
"security-value": " Security Value",
"host": "Hôte",
"virtual-machine-abbreviation": "VM",
"detection-roll": "Detection Roll",
"security-tally": "Security Tally",
"alert-status": "Alert Status",
"passive": "Passive",
"active": "Actif",
"hide": "Discrétion",
"trigger-step": "Trigger Step",
"event": "Event",
"rest-tally": "Reset Tally",
"select-token": "Select Token",
"intrusion-countermeasures": "Contre-mesures dintrusion",
"test-target": "Test Target",
"crippler": "Crippler",
"killer": "Killer",
"probe": "Sonder l'accès",
"scramble": "Scramble",
"tar-baby": "Tar Baby",
"blaser": "Blaster",
"ripper": "Ripper",
"sparky": "Sparky",
"tar-pi": "Tar pit",
"black-ic": "Black IC",
"black-ic-lethal": "Black IC Lethal",
"black-ic-non-lethal": "Black IC Non-Lethal",
"data-bomb": "Data Bomb",
"pavlov": "Pavlov",
"scout": "Observation",
"trace": "Trace",
"cerebropathic": "Cerebropathic",
"psychotropic": "Psychotropic",
"detection-factor": "DetectionFactor",
"computer-skill": "Computer Skill",
"utility-target-number-abbreviation": "Utility TN",
"oppose": "Opposer",
"mpcp": "MPCP",
"rapid-settings-system-rating": "Rapid Settings System Rating",
"apply": "Appliquer",
"vehicle-attributes": "Attributs du véhicule",
"vehicle-combat": "Vehicle Combat",
"vehicle-notes": "Notes générales sur le véhicule",
"ecm-flux": "ECM/FLUX",
"drone-attributes": "Drone Attributes",
"drone-combat": "Drone Combat",
"drone-notes": "Drone Notes",
"interface": "Interface",
"datajack": "Datajack",
"VCR": "VCR",
"autonav": "Autonav",
"speed": "Vitesse",
"current": "  Actuel",
"maximum": "Maximum",
"maneuever": "Maneuever",
"generate": "Générer",
"compare": "Compare",
"off-road": "Off Road",
"open": "Exp.",
"urban-setting": "Urban Setting",
"weather": "Météo",
"bad": "Bad",
"terrible": "Terrible ",
"fog": "Brume",
"smog": "Smog",
"rain": "Pluie",
"snow": "Neige",
"thunderstorm": "ThunderStorm",
"windy": "Windy",
"heavy-wind": "Heavy Wind",
"sensor-los": "Sensor LOS",
"sensor-test": "Sensor Test",
"destroyed": "Détruit",
"rc-signal": "RC Signal",
"full-strength": "Full Strength",
"light-degredation": "Light Degredation",
"moderate-degredation": "Moderate Degredation",
"serious-degredation": "Serious Degredation",
"disengaged": "Disengaged",
"command-channel": "Command Channel",
"simsense-channel": "Simsense Channel",
"system-channel": "System Channel",
"driver": "Conducteur",
"driving": "Pilotage",
"maimum-abbreviation": "Max",
"operative-mode": "Operative Mode",
"primary": "Principale",
"secondary": "Secondaire",
"vehicle-configuration": "Vehicle Configuration",
"drone-configuration": "Drone Configuration",
"manual-control": "Manual Control",
"datajack-port": "Datajack Port",
"rigger-adaption": "Rigger Adaption",
"remote-control": "Remote Control",
"vehicle-type": "Type de véhicule ",
"vehicle-size": "Gabarit du véhicule ",
"car-pickup-truck": "Car/Pickup Truck",
"fighter-jet": "Fighter Jet",
"heavy-truck": "Heavy Truck",
"large-airplane": "Large Airplane",
"limousine": "Limousine/Light Truck/Van",
"lighter-than-air": "LTA/Zeppelin",
"motorcycle": "Motorcyle",
"racing-boat": "Racing Boat",
"small-airplane": "Small Airplane",
"small-boat": "Small Motorboat",
"sports-car": "Sports Car",
"tracked-vehicle": "Tracked Vehicle",
"tractor-trailer": "Tractor Trailer",
"train": "Train/Monorail",
"ultralight": "Ultra-light Aircraft",
"large": "Grande",
"extra-large": "Extra-Large",
"handling": "Manœuvrabilité",
"acceleration": "Accélération",
"signature": "Signature",
"firmpoints": "Firmpoints",
"hardpoint": "Hardpoint",
"seating": "Seating",
"entry-points": "Entry Points",
"fuel": "Carburant",
"economy": "Economy",
"cargo": "Cargaison",
"load": "Rechargement",
"vehicle-skill": "Vehicle Skill",
"ivis-pool": "IVIS Pool;",
"stress": "Stress",
"setup-breakdown": "Setup/Breakdown",
"total-cost": "Coût total",
"rapid-attributes-set": "Rapid Attribute Set",
"modification-notes": "Modification Notes",
"vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM",
"drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM",
"vehicle-flux-rating": "Vehicle Flux Rating",
"drone-flux-rating": "Drone Flux Rating",
"vehicle-flux-used": "Vehicle Flux Used",
"drone-flux-used": "Drone Flux Used",
"max-flux": "Max Flux",
"roll-test": "Roll Test",
"opposition-test": "Opposition Test",
"sonar": "Sonar",
"ECM": "ECM",
"ED": "ED",
"ECD": "ECD",
"handling-abbreviation": "Man",
"accleration-abbreviation": "Accél",
"signature-abbreviation": "Sig",
"auto-pilot-rating-abbreviation": "Auto",
"vehicle-actions": "Vehicle Actions",
"drone-actions": "Drone Actions",
"accelerate": "Accelerate",
"brake": "Brake",
"ram": "Ram",
"relocate": "Relocate",
"crash": "Crash",
"sensor-mode": "Sensor Mode",
"manual-target-nubmber-abbreviation": "Manual TN",
"sensor-target-nubmber-abbreviation": "Sensor TN",
"about-equal": "About Equal",
"up-to-2x": "Up to 2X",
"up-to-3x": "Up to 3X",
"more-than-3x": "More than 3X",
"attacker-greater-by-10": "Attacker Greaty by 10",
"target-greater-by-10": "Target Greater by 10",
"full-dark ": "Full Dark",
"limo-light-truck": "Limo/Light Truck",
"commercial-airliner": "Commerical Airliner",
"vehicle-weapons": "Armes de véhicules",
"mount": "Monture",
"firmpoint": "Firmpoint",
"turret": "Turret",
"cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware",
"bio-index": "Bio Index",
"lifestyle": "Style de vie",
"contacts": "Contacts",
"contact-type": "Contact Type",
"contact": "Contact",
"buddy": "Pote",
"friend-for-life": "Friend for Life",
"followers": "Disciples",
"lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home",
"months-paid": "Months Paid",
"address": "Address",
"edges-flaws": "Edges/Flaws",
"weakness": "Faiblesse",
"json-import": "JSON Import",
"json-export": "JSON Export",
"rolling": "Rolling",
"control-pool-dice-used": "Control Pool Dice Used",
"score": "puntuación",
"ecd-test": "ECD Test",
"all-pools-refreshed": "All Pools Refreshed",
"maneuever-score-difference": "Maneuever Score Difference",
"new-position-score": "New Posistion Score",
"attack-test": "Attack Test",
"control-pool-used": "Control Pool Used",
"weapon-damage": "Dégâts d'arme",
"move-penalty": "Pénalité de Mouvement",
"aim-assist": "Aim Assist",
"rounds": "Tours",
"action": "Action",
"multi-combat-phase-message": "has qualified for multiple combat phases!",
"result": "résultat",
"final-damage-staged-to": "Final Damage Staged To",
"attacks-msg": "Number of Success for Attacker",
"attack-power": "Attack Power",
"attack-type": "Type d'attaque",
"full-defense": "Défense Totale",
"pool-used": "Pool Used",
"distance-from-explosive-in-meters": "Distance from Explosive in Meters",
"half": "Demis",
"double": "Double",
"use-reach-modifier": "Use Reach Modifier",
"success-test": "Success Test",
"pool-dice": "Pool Dice",
"skill-test": "Skill Test",
"dice": "Dés",
"resist-test": "resist test",
"spellblocked-msg": "spell fully blocked, no resistance test needed",
"missed-msg": "attack missed, no resistance test needed",
"verification-system-rating": "Verification System Rating",
"system-operation-with": "System Operation With",
"operator": "Arrangeur",
"icon": "Icône",
"update-gunnery-and-control-pool": "Update Gunnery and Control Pool",
"set-vehicle-operator": "Set Vehicle Operator",
"set-decker-for-security-tally": "Set Decker for Security Tally",
"spell-resistance-test": "Spell Resistance Test",
"damage-resistance-test": "Damage Resistance Test",
"sorcery-dice": "Sorcery Dice",
"sorcery-dice-for-drain": "Sorcery Dice for Drain",
"force-of-spell": "Force of Spell",
"ally": "allié·e",
"out-of-ammo": "Out of Ammo",
"simple": "simple",
"rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase",
"complex": "complexe",
"cover-modifiers": "Cover Modifiers",
"spirit-focus-dice": "Spirit Focus Dice",
"are-you-the-summoner": "Are You the Summoner",
"additional-modifiers": "Additional Modifers",
"successes-from-hiding-test": "Successes from Hiding Test",
"decker": "Decker",
"yes": "oui",
"no": "non",
"how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles",
"short": "petit",
"long": "long(ue)",
"extreme": "Extrême",
"ic-rating": "IC Rating",
"drain-modifiers": "Drain Modifiers"
}