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https://github.com/Nighthawk42/roll20-character-sheets.git
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* Update prowlersnparagons.html Corrected the Display issue reported on the forums. * Upgrade Warning Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible) * Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible) Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community). The sheet includes a sheet worker to migrate old character datat to the new format. Internationalization is supported * Added missing commas Sheet neon updated with missing commas * Added more missing commas Added more missing commas to sheet.json * Making it the same as Roll20 Master See Title * Savage Worlds Tabbed: Bug Fixes and Enhancements Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability. * Savage Wolds Tabbed Internationalization A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find. * Savage Worlds Tabbed Rename Skills Providing the ability to rename skills * Savage Worlds Tabbed 3.3 Bug fixes and internationalization of the default Sheet Settings * Power and Robot Armor Strength Name Change Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new. * Statblock Button and Gritty Damage and Bug Fixes Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs. * Updated the Info rolltemplate Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button. * v3.6 Arcane Background Update Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon. * Added Talismans Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4 * Update en.json * Fixed Skills display Fixed the skills display so the number fields are easier to read * Savage Worlds Tabbed Bug Fix 4.0.2 Fixed Boost/Lower Trait Fixed Consumable repeating section
1227 lines
83 KiB
JSON
1227 lines
83 KiB
JSON
{
|
||
"wild-card": "Wild Card",
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||
"mook": "Mook",
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||
"stat-block-button": "Stat Block",
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||
"stat-block": "Stat Block",
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||
"character-name": "Name",
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||
"civilian-name": "Civilian Name",
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||
"players-name": "Player Name",
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||
"basic-info": "Basic Info",
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||
"basic-info-u": "BASIC INFO",
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||
"edges-n-hindrances": "Edges & Hindrances",
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||
"edges-n-hindrances-u": "EDGES & HINDRANCES",
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||
"skills": "Skills",
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||
"skills-u": "SKILLS",
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||
"equipment": "Equipment",
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||
"equipment-u": "EQUIPMENT",
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||
"vehicles": "Vehicles",
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"vehicles-u": "VEHICLES",
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||
"arcanum": "Arcanum",
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||
"arcanum-u": "ARCANUM",
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||
"journal": "Journal",
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||
"journal-u": "JOURNAL",
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||
"introduction-shortened": "Intro",
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||
"configuration": "Configuration",
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||
"all": "All",
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||
"all-u": "ALL",
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||
"combat-options": "Combat Options",
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||
"demographics-u": "DEMOGRAPHICS",
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||
"archetype": "Archetype",
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||
"iconic-framework": "Iconic Framework",
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||
"homeworld": "Homeworld",
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||
"species": "Species",
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||
"race": "Race",
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||
"gender": "Gender",
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||
"age": "Age",
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||
"languages": "Languages",
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||
"native-language": "Native Language",
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||
"minor": "Minor",
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||
"major": "Major",
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||
"tap-readout": "TAP Readout",
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||
"tap-range": "TAP Range",
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||
"tap-range-mod": "TAP Range Mod",
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||
"firewall": "Firewall",
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||
"firewall-mod": "Firewall Mod",
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||
"ams": "AMS",
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||
"neural-toughness": "Neural Toughness",
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||
"neural-toughness-mod": "Neural Toughness Mod",
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"range": "Range",
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"base": "Base",
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"mod": "Mod",
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"armor": "Armor",
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||
"current": "Current",
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||
"scholarship": "Scholarship",
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||
"academics": "Academics",
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"pace": "Pace",
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"run": "Run",
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"runs": "runs for",
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"inches":"inches",
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"parry": "Parry",
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"sanity": "Sanity",
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"charisma": "Charisma",
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"fame": "Fame",
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"reason": "Reason",
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"status": "Status",
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"glory": "Glory",
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"grit": "Grit",
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"toughness": "Toughness",
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"corruption": "Corruption",
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"street-cred": "Street Cred",
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"street-cred-two":"Street Cred (IZ 2.0)",
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"street-cred-three":"Street Cred (IZ 3.0)",
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"text-info-strain-base": "Varies by system, but usually based on vigor or spirit",
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"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
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"max": "Max",
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"max-strain-tooltip": "Base + Mod = Max Strain",
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"strain": "Strain",
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"wild-die": "Wild Die",
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"novice": "Novice",
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"seasoned": "Seasoned",
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"veteran": "Veteran",
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"heroic": "Heroic",
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"legendary": "Legendary",
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"freshman": "Freshman",
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"sophmore": "Sophomore",
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"junior": "Junior",
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"senior": "Senior",
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"grad-student": "Grad Student",
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"occupation": "Occupation",
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"bronze-agols": "Agols",
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"smerduks": "Smerduks",
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"gold-rilks": "Rilks",
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"ships-name": "Ship's Name",
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"engrams": "Engrams",
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"engram": "Engram",
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"active": "Active",
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"attributes": "Attributes",
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||
"attribute": "Attribute",
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"rank": "Rank",
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"standard-wild-die-type": "Standard Wild Die die type",
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"wealth-wild-die-type": "Wealth Wild Die die type",
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"agility": "Agility",
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"die-step-delta": "Boost/Lower Trait (from Base) by # of steps",
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"smarts": "Smarts",
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"spirit": "Spirit",
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"strength": "Strength",
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"vigor": "Vigor",
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"animal-intelligence":"Animal intelligence",
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"health": "Health",
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"wounds": "Wounds",
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||
"max-wounds": "Max Wounds",
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||
"reduce-reason":"Edges/Abilities that reduce Wound Mods",
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||
"increase-reason":"Hindrances/Abilities that increase Wound Mods",
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"max-reason":"Edges/Abilities that change the maximum of Wound Mods",
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||
"of": "of",
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||
"fatigue": "Fatigue",
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"max-fatigue": "Max Fatigue level",
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||
"reduce-reason-fatigue":"Edges/Abilities that reduce Fatigue Mods",
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"increase-reason-fatigue":"Hindrances/Abilities that increase Fatigue Mods",
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"max-reason-fatigue":"Edges/Abilities that change the maximum of Fatigue Mods",
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"no-nerves-of-steel": "No Nerves of Steel",
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"nerves-of-steel": "Nerves of Steel",
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||
"improved-nerves-of-steel": "Improved Nerves of Steel",
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"permanent-injuries": "Permanent Injuries",
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||
"miscellaneous": "Miscellaneous",
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||
"unshake-roll-modifier": "Unshake Roll Modifier",
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||
"trait-test-modifier": "Trait Test Modifier",
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"modifiers":"modifiers",
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"trait": "Trait",
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"damage": "Damage",
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||
"damage-modifier": "Damage Modifier",
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"burn": "Burn",
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"hide-powers-section": "Hide Powers Section",
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"internal-repair-system": "Internal Repair System",
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"load": "Load",
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"load-limit-multiplier": "Load Limit Multiplier",
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"load-limit": "Load Limit",
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"limit": "Limit",
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"modifier-abbr": "Mod",
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||
"max-load-modifier": "Max Load Modifier",
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"carried": "Carried",
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"total-load-carried": "Total Load Carried",
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"encumbrance-penalty": "Encumbrance Penalty",
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"penalty": "Penalty",
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"apply-encumbrance": "Apply Encumbrance",
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"of-bennies": "of Bennies",
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"worst-nightmare": "Worst Nightmare",
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"motivation": "Motivation",
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"edges-n-hidrances-u": "EDGES & HINDRANCES",
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"hindrances": "Hindrances",
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"hindrance": "Hindrance",
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"type": "Type",
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"description": "Description",
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"edges": "Edges",
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"edge": "Edge",
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"took-at": "Took at",
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"notes": "Notes",
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"unskilled": "Unskilled",
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"jack-of-all-trades": "Jack of All Trades",
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"skill": "Skill",
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"linked-att": "Linked Att",
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"skill-mod": "Skill Mod",
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"encumbrance": "Encumbrance",
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"roll-for-it": "Roll For It",
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"show-field-note": "Show field for Skill Specializations under each Skill.",
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"use-skill-specialization": "Use Skill Specialization",
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"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
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"fencing-styles-n-schools": "Fencing Styles & Schools",
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"ag": "Ag: ",
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"show-all": "All",
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"show-boating": "Boating",
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"show-climbing": "Climbing",
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"show-driving": "Driving",
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"show-faith": "Faith",
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"show-gambling": "Gambling",
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"show-guts": "Guts",
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"show-healing": "Healing",
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"show-intimidation": "Intimidation",
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"show-investigation": "Investigation",
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"show-lockpicking": "Lockpicking",
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"show-notice": "Notice",
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"show-persuasion": "Persuasion",
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"show-piloting": "Piloting",
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"show-psionics": "Psionics",
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"show-repair": "Repair",
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"show-riding": "Riding",
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"show-ritual": "Ritual",
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"show-shooting": "Shooting",
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"show-spellcasting": "Spellcasting",
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"show-stealth": "Stealth",
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"show-streetwise": "Streetwise",
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"show-survival": "Survival",
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"show-swimming": "Swimming",
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"show-taunt": "Taunt",
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"show-throwing": "Throwing",
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"show-tracking": "Tracking",
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"show-weird-science": "Weird Science",
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"knowledge-other": "Knowledge/Other",
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"fighting": "Fighting",
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"specialization": "Specialization",
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"core-skills": "Core Skills",
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"athletics": "Athletics",
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"battle": "Battle",
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"boating": "Boating",
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"climbing": "Climbing",
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"commonknowledge": "Common Knowledge",
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"driving": "Driving",
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"electronics": "Electronics",
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"faith": "Faith",
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"focus": "Focus",
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"gambling": "Gambling",
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"guts": "Guts",
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"hacking": "Hacking",
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"healing": "Healing",
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"intimidation": "Intimidation",
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"investigation": "Investigation",
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"language": "Language",
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"lockpicking": "Lockpicking",
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"notice": "Notice",
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"occult": "Occult",
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"performance": "Performance",
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"persuasion": "Persuasion",
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"piloting": "Piloting",
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"psionics": "Psionics",
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"psionic-ability": "Psionic Ability",
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"research": "Research",
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"repair": "Repair",
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"riding": "Riding",
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"ritual": "Ritual",
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"science": "Science",
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"shooting": "Shooting",
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"spellcasting": "Spellcasting",
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"stealth": "Stealth",
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"streetwise": "Streetwise",
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"survival": "Survival",
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"swimming": "Swimming",
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"taunt": "Taunt",
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"thievery": "Thievery",
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"throwing": "Throwing",
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"tracking": "Tracking",
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||
"weird-science": "Weird Science",
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"hide-macro-formula": "Hide Macro Formula",
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"note-u": "NOTE",
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"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
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"armor-type": "Armor Type",
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"area-protected": "Area Protected",
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"protection": "Protection",
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"protection-stacks": "Stacks",
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"weight": "Weight",
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"description-notes": "Description/Notes",
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"leather": "Leather",
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"torso": "Torso",
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"total-weight-carried": "Total Weight Carried",
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"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
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"weapon-type": "Weapon Type",
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"raise": "Raise",
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"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
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"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
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"rof": "RoF",
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"gear": "Gear",
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"worn": "Worn",
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"stashed": "Stashed",
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"rippertech": "Rippertech",
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"benefits-side-effects-details": "Benefits/Side Effects/Details",
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"damage-formula": "Damage Formula",
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"details": "Details",
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"total-strain": "Total Strain",
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"sailing-ship": "Sailing Ship",
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"ships-captain": "Ship's Captain",
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"type-of-ship": "Type of Ship",
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"wounds-u": "WOUNDS",
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"acceleration": "Acceleration",
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"top-speed": "Top Speed",
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"handling": "Handling",
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"crew": "Crew",
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"cargo-slots": "Cargo Slots",
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||
"original-cost": "Original Cost",
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||
"days-at-sea": "Days at Sea",
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||
"provisions": "Provisions",
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||
"cargo": "Cargo",
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||
"critical-hits": "Critical Hits",
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||
"ships-edges": "Ship's Edges",
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||
"ships-weapons": "Ship's Weapons",
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"ships-armaments": "Ship's Armaments",
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"placement": "Placement",
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||
"weapon": "Weapon",
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||
"note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
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||
"ships-crew": "Ship's Crew",
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||
"name-or-number": "Name or #",
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||
"position": "Position",
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||
"salary": "Salary",
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||
"shares": "Shares",
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||
"notes-and-upgrades": "Notes and Upgrades",
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||
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
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"flying-ship": "Flying Ship",
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"size": "Size",
|
||
"char-size": "Size{{0}}",
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||
"show-size-fields": "Show Size fields",
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||
"climb": "Climb",
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||
"energy": "Energy",
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||
"total-mod-slots": "Total Mod Slots",
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||
"used-mod-slots": "Used Mod Slots",
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||
"ground-vehicle": "Ground Vehicle",
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"vehicles-armaments": "Vehicles's Armaments",
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||
"name-or-num": "Name or #",
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||
"walker": "Walker",
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||
"walkers-armaments": "Walker's Armaments",
|
||
"walkers-crew": "Walkers's Crew",
|
||
"power-armor": "Power Armor",
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||
"cost": "Cost",
|
||
"ground": "Ground",
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||
"flight": "Flight",
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||
"swim": "Swim",
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||
"ranged-armaments": "Ranged Armaments",
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||
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
|
||
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
|
||
"robots-armor": "Robot Armor",
|
||
"passengers": "Passengers",
|
||
"melee-armaments": "Melee Armaments",
|
||
"isp-u": "ISP",
|
||
"damaging": "Damaging",
|
||
"duration": "Duration",
|
||
"roll-dmg": "Roll Dmg",
|
||
"non-damaging": "Non-Damaging",
|
||
"trappings-notes": "Trappings/Notes",
|
||
"spell-name": "Spell Name",
|
||
"spell-range": "Spell Range",
|
||
"talismans": "Talismans",
|
||
"talisman": "Talisman",
|
||
"activation-penalty": "Activation Penalty",
|
||
"effects": "Effects",
|
||
"activate": "Activate",
|
||
"effects-notes": "Effect/Notes/...",
|
||
"note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
|
||
"note-template-unique-repeating-item-2": "the <span> <id> </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
|
||
"quest-log": "Quest Log",
|
||
"quest-title": "Quest Title",
|
||
"boss": "Boss",
|
||
"goal": "Goal",
|
||
"who-hired-you": "Who Hired You?",
|
||
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
|
||
"notes-about-the-quest": "Notes about the quest...",
|
||
"heros-journey": "Hero's Journey",
|
||
"result": "Result",
|
||
"table-event": "Table/Event",
|
||
"activities": "Activities",
|
||
"exams": "Exams",
|
||
"party-bag": "Party Bag",
|
||
"advancements-taken": "Advancements Taken",
|
||
"advancement": "Advancement",
|
||
"advance":"Advance",
|
||
"roll-results": "Roll Results",
|
||
"modifiers-applied": "Modifiers Applied",
|
||
"situational": "Situational",
|
||
"situational-notes": "Situational Notes",
|
||
"penalties": "Penalties",
|
||
"miscellaneous-notes": "Miscellaneous Notes",
|
||
"trait-roll": "Trait Roll",
|
||
"trait-roll-modifiers": "Trait Roll Modifiers",
|
||
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
|
||
"the-drop": "The Drop",
|
||
"berserk": "Berserk",
|
||
"wild-attack": "Wild Attack",
|
||
"bonuses": "Bonuses",
|
||
"api-fields": "API Fields",
|
||
"dealinit-api-script": "DealInit API Script",
|
||
"api-initiative-edge": "API: Initiative Edges",
|
||
"configuration-u": "CONFIGURATION",
|
||
"edges-hindrances": "Edges/Hindrances",
|
||
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
|
||
"dealinit-shorthand": "The Edge shorthand is as follows",
|
||
"quick": "Quick",
|
||
"level-headed": "Level Headed",
|
||
"improved-level-headed": "Improved Level Headed",
|
||
"any-joker-activated": "Any Joker Activated Wild Card Edge",
|
||
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
|
||
"running-die-type": "Running Die-type",
|
||
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindrances, Fleet Footed edge, or any racial modifications",
|
||
"sheet-settings": "Sheet Settings",
|
||
"backgrounds": "Backgrounds",
|
||
"no-background-image": "No Background Image",
|
||
"cyberpunk": "Cyberpunk",
|
||
"hellfrost": "Hellfrost",
|
||
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
|
||
"last-parsec": "Last Parsec",
|
||
"noir": "Noir",
|
||
"old-map-postsm": "Old Map (PotSM)",
|
||
"old-map": "Old Map",
|
||
"parchment": "Parchment",
|
||
"rippers": "Rippers",
|
||
"additional-setting-fields": "Additional Setting Fields",
|
||
"rifts": "Rifts",
|
||
"rifts-scifi": "Rifts/Sci Fi",
|
||
"supers": "Supers",
|
||
"superhero": "Superhero",
|
||
"zombiepocalypse": "Zombiepocalypse",
|
||
"zombie-esque": "Zombie-esque",
|
||
"logos": "Logos",
|
||
"savage-worlds-deluxe": "Savage Worlds Deluxe",
|
||
"zombie-swd": "Zombie SWD",
|
||
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
|
||
"all-for-one": "All For One",
|
||
"deadlands": "Deadlands",
|
||
"deadlands-noir": "Deadlands: Noir",
|
||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||
"east-texas-university": "East Texas University",
|
||
"interface-zero-20": "Interface Zero 2.0",
|
||
"interface-zero-30": "Interface Zero 3.0",
|
||
"lankhmar": "Lankhmar",
|
||
"the-last-parsec": "The Last Parsec",
|
||
"necessary-evil": "Necessary Evil",
|
||
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
|
||
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
|
||
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
|
||
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
|
||
"hide-arcanum-tab": "Hide the Arcanum Tab",
|
||
"show-advancements": "Show Advancements (on Journal Tab)",
|
||
"show-shaken-checkbox": "Show Shaken Checkbox",
|
||
"show-the-vehicles-tab": "Show the Vehicles Tab",
|
||
"show-sailing-ship": "Show Sailing Ship",
|
||
"show-flying-ship": "Show Flying Ship",
|
||
"show-ground-vehicle": "Show Ground Vehicle",
|
||
"show-power-armor": "Show Power Armor",
|
||
"show-robot-armor": "Show Robot Armor",
|
||
"show-walker": "Show Walker",
|
||
"quest-font-type": "Quest Font Type",
|
||
"default": "Default",
|
||
"option": "Option",
|
||
"trait-roll-template": "Trait Roll Template",
|
||
"no-roll-template": "No Roll Template",
|
||
"solid-trait-layout": "Solid Trait Layout",
|
||
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
|
||
"damage-roll-template": "Damage Roll Template",
|
||
"quick-setting-configuration": "Quick Setting Configuration",
|
||
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
|
||
"you-can-also": "You can also",
|
||
"reset-to-default": "Reset to Default",
|
||
"other": "Other",
|
||
"50-fathoms": "50 Fathoms",
|
||
"deadlands-reloaded": "Deadlands Reloaded",
|
||
"low-life": "Low Life",
|
||
"tour-of-darkness": "Tour of Darkness",
|
||
"additional-derived-stats": "Additional Derived Stats",
|
||
"derived-stats": "Derived Stats",
|
||
"scholarship-text": "Used to track a character's scholarship (formerly academics) score. ETU uses this field.",
|
||
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
|
||
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
|
||
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
|
||
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
|
||
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
|
||
"reason-text": "Used in Rippers to measure one's sanity.",
|
||
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
|
||
"status-text": "A reflection of one's position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero or other Cyberpunk settings.",
|
||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||
"field-name-replacements": "Field Name Replacements",
|
||
"class-rank": "Class (Rank)",
|
||
"clams-money": "Clams (Money)",
|
||
"wealth": "Wealth",
|
||
"broke": "Broke",
|
||
"use-the-wealth-system": "Use the Wealth System",
|
||
"use-smooth-dice":"Smooth Dice",
|
||
"use-smooth-dice-desc":"Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||
"40001-othermiscmod": "Fixed a bug where miscellaneous trait and skill modifiers weren't being applied to knowledge/other skills",
|
||
"scholarship-rename": "Renamed the academics derived stat to scholarship for both clarity and SWADE-ETU compatibility",
|
||
"40001-refactor": "Behind the scenes attribute name refactoring",
|
||
"smooth-dice-fix":"Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||
"40000-typos":"General typo fixes",
|
||
"IZ30patch":"Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||
"interface-zero": "Interface Zero 2.0",
|
||
"code-name-character": "Code Name (Character Name)",
|
||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
|
||
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
|
||
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
|
||
"credits-money": "Credits (Money)",
|
||
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any other setting where Cybernetics is the vernacular.",
|
||
"cybernetics-augmentations": "Cybernetics (Augmentations)",
|
||
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
|
||
"increased-max-fatigue": "Increased Max Fatigue",
|
||
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
|
||
"lankhmar-currency-money": "Lankhmar Currency (Money)",
|
||
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
|
||
"livre-money": "Livre (Money)",
|
||
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
|
||
"pieces-of-eight-money": "Pieces of Eight (Money)",
|
||
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
|
||
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
|
||
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
|
||
"ppe-power-points": "PPE (Power Points)",
|
||
"power-type": "Power Type",
|
||
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
|
||
"miracles": "Miracles",
|
||
"miracle": "Miracle",
|
||
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
|
||
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
|
||
"spells": "Spells",
|
||
"spell": "Spell",
|
||
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
|
||
"rituals": "Rituals",
|
||
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
|
||
"weird-science-gadgets": "Weird Science Gadgets",
|
||
"weird-science-gadget": "Weird Science Gadget",
|
||
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
|
||
"species-race": "Species (Race)",
|
||
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
|
||
"threat-rating-rank": "Threat Rating (Rank)",
|
||
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
|
||
"activities-and-exams": "Activities & Exams",
|
||
"archetype-text": "The character's archetype. Used in settings like All for One.",
|
||
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
|
||
"augmentations": "Augmentations",
|
||
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
|
||
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
|
||
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
|
||
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
|
||
"home-world": "Home World",
|
||
"heros-journey-text": "Hero's Journey as found in Rifts.",
|
||
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
|
||
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
|
||
"inner-strength-points": "Inner Strength Points (ISP)",
|
||
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
|
||
"internal-repair-system-charges": "Internal Repair System Charges",
|
||
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
|
||
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
|
||
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
|
||
"minor-major": "Minor/Major",
|
||
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
|
||
"occupation-text": "Can be used for any setting where a character's occupation is important.",
|
||
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
|
||
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
|
||
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
|
||
"ship-name": "Ship Name",
|
||
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
|
||
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
|
||
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
|
||
"initialize-statblock": "Initialize Statblock",
|
||
"wild-card-icon": "Wild Card Icon",
|
||
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
|
||
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
|
||
"variable-bonus-damage-die": "Variable Bonus Damage die type",
|
||
"power-pointless": "Power Pointless Magic System",
|
||
"skill-specialization": "Skill Specialization",
|
||
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
|
||
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
|
||
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
|
||
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
|
||
"release-notes": "Release Notes",
|
||
"under-construction": "Under Construction",
|
||
"attack-options": "Attack Options",
|
||
"attack": "Attack",
|
||
"defense-options": "Defense Options",
|
||
"defend": "Defend",
|
||
"misc-options": "Misc. Options",
|
||
"melee-attack-options": "Melee Attack Options",
|
||
"attack-option": "Attack Option",
|
||
"why-do-it": "Why do it",
|
||
"called-shot": "Called Shot",
|
||
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
|
||
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
|
||
"limb-mod": "Limb: -2 to hit, +2 Damage",
|
||
"small-target-mod": "Small Target: -4 to hit, Special Damage",
|
||
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
|
||
"disarm": "Disarm",
|
||
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
|
||
"draw-n-attack": "Draw & Attack",
|
||
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
|
||
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
|
||
"finishing-move": "Finishing Move (insta-kill)",
|
||
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
|
||
"frenzy": "Frenzy",
|
||
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
|
||
"gang-up": "Gang-up",
|
||
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
|
||
"grappling": "Grappling",
|
||
"grappling-text": "You don't want to kill your opponent, just subdue him.",
|
||
"improvised-weapon": "Improvised Weapon",
|
||
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
|
||
"multi-action": "Multi-action",
|
||
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
|
||
"non-lethal-damage": "Non-lethal Damage",
|
||
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
|
||
"off-hand-attack": "Off-hand Attack",
|
||
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
|
||
"push": "Push",
|
||
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
|
||
"rapid-attack": "Rapid Attack",
|
||
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
|
||
"touch-attack": "Touch attack",
|
||
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
|
||
"use-two-weapons": "Use two weapons",
|
||
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
|
||
"unarmed-defender": "Unarmed Defender.",
|
||
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
|
||
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
|
||
"ranged-attack-options": "Ranged Attack Options",
|
||
"aim": "Aim",
|
||
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
|
||
"double-tap": "Double-tap",
|
||
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
|
||
"firing-blind": "Firing Blind",
|
||
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
|
||
"full-auto": "Full Auto",
|
||
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
|
||
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
|
||
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
|
||
"suppressive-fire": "Suppressive Fire",
|
||
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
|
||
"three-round-burst": "Three Round Burst",
|
||
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
|
||
"cover": "Cover",
|
||
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
|
||
"cover-light-mod": "Light: attacker suffers -1 to hit",
|
||
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
|
||
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
|
||
"cover-total-mod": "Total: attacker suffers -6 to hit",
|
||
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
|
||
"full-defense": "Full Defense",
|
||
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this maneuver.",
|
||
"illumination": "Illumination",
|
||
"illumination-text": "Your opponent can see you too easily—make it dark!",
|
||
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
|
||
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
|
||
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
|
||
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
|
||
"prone": "Prone",
|
||
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
|
||
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
|
||
"withdraw": "Withdraw",
|
||
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
|
||
"movement": "Movement",
|
||
"movement-text": "Don't just stand there...move around.",
|
||
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
|
||
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
|
||
"move-walking-text": "Walking: move your full pace as a free action.",
|
||
"move-running-text": "Running: move your full pace +1d6 as an action.",
|
||
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
|
||
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
|
||
"test-of-wills": "Test of Wills",
|
||
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
|
||
"tricks": "Tricks",
|
||
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
|
||
"special-abilities": "Special Abilities",
|
||
"notemplateagility": "attempts to be agile and rolls",
|
||
"notemplatefaith": "attempts to be faithful and rolls",
|
||
"notemplateguts": "attempts to be gutsy and rolls",
|
||
"notemplatestealth": "attempts to be stealthy and rolls",
|
||
"notemplateunskilled": "attempts to not suck and rolls",
|
||
"notemplatefighting": "attempts to hit something and rolls",
|
||
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
|
||
"notemplateboating": "attempts to boat and rolls",
|
||
"notemplatepilot": "attempts to pilot at",
|
||
"notemplateclimbing": "attempts to climb and rolls",
|
||
"notemplatedriving": "attempts to drive and rolls",
|
||
"notemplatedrivinga": "attempts to drive a(n)",
|
||
"notemplateandrolls": "and rolls",
|
||
"notemplategambling": "attempts to gamble and rolls",
|
||
"notemplatehealing": "attempts to heal and rolls",
|
||
"notemplateintimidation": "attempts to intimidate and rolls",
|
||
"notemplateinvestigation": "attempts to investigate and rolls",
|
||
"notemplatelockpicking": "attempts to lockpick and rolls",
|
||
"notemplatenotice": "attempts to notice and rolls",
|
||
"notemplatepersuasion": "attempts to persuade and rolls",
|
||
"notemplatepiloting": "attempts to pilot and rolls",
|
||
"notemplatepsionics": "attempts to use Psionics and rolls",
|
||
"notemplaterepair": "attempts to repair and rolls",
|
||
"notemplatesmarts": "attempts to be smart and rolls",
|
||
"notemplatespirit": "attempts to be spirited and rolls",
|
||
"notemplatestrength": "attempts to be strong and rolls",
|
||
"notemplatevigor": "attempts to be healthy and rolls",
|
||
"notemplateunshaken": "rolls attempts to become unshaken and gets",
|
||
"notemplateriding": "attempts to ride and rolls",
|
||
"notemplateshooting": "attempts to shoot and rolls",
|
||
"notemplateshootings": "attempts to shoot something and rolls",
|
||
"notemplatespellcasting": "attempts to cast a spell and rolls",
|
||
"notemplatestreetwise": "attempts to be streetwise and rolls",
|
||
"notemplatesurvival": "attempts to survive and rolls",
|
||
"notemplateswimming": "attempts to swim and rolls",
|
||
"notemplatetaunt": "attempts to taunt and rolls",
|
||
"notemplatethrowing": "attempts to throw and rolls",
|
||
"notemplatetracking": "attempts to track and rolls",
|
||
"notemplatecustomskill": "attempts to do something with",
|
||
"notemplatedamage": "attempts to do damage with a",
|
||
"notemplateactivatetalisman": "attempts to activate the",
|
||
"notemplatetalismanrolls": "talisman and rolls",
|
||
"notemplatedamagethe": "attempts to do damage with the",
|
||
"notemplatespellrolls": "spell and rolls",
|
||
"notemplateritual": "attempts a ritual and rolls",
|
||
"notemplatethrowings": "attempts to throw something and rolls",
|
||
"notemplatetrackings": "attempts to track something and rolls",
|
||
"notemplateweirdscience": "attempts some weird science and rolls",
|
||
"notemplateruns": "runs",
|
||
"notemplateinches": "inches",
|
||
"community-property-money": "Community property and Money",
|
||
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
|
||
"bow": "Bow",
|
||
"att-mod-description": "Modifier due to edges, hindrances, etc",
|
||
"agl-u": "(AGL)",
|
||
"sma-u": "(SMA)",
|
||
"spi-u": "(SPI)",
|
||
"str-u": "(STR)",
|
||
"vig-u": "(VIG)",
|
||
"fencingstyle": "Fencing Style",
|
||
"fencing-info": "Fencing School Information",
|
||
"linked-attribute": "Linked Attribute",
|
||
"hindrance-desc": "Hindrance description/details",
|
||
"whisper-hindrance": "Whisper Hindrance Description",
|
||
"edge-desc": "Edge description/details",
|
||
"whisper-edge": "Whisper Edge Description",
|
||
"edge-type": "Type or Took at...",
|
||
"advancements": "Advancements",
|
||
"shaken": "Shaken",
|
||
"incapacitated-abbr": "Inc",
|
||
"incapacitated":"Incapacitated",
|
||
"iron-tiks": "Tiks",
|
||
"silver-smerduks": "Smerduks",
|
||
"money": "Money",
|
||
"pieces-of-eight": "Pieces of Eight",
|
||
"money-clams": "Clams",
|
||
"money-credits": "Credits",
|
||
"money-lankhmar": "Lankhmar Currency",
|
||
"livre": "Livre",
|
||
"rules-modifications": "Rules Modifications",
|
||
"variable-bonus-damage": "Variable Bonus Damage",
|
||
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
|
||
"variable-bonus-damage-edge-based": "Variable Bonus Damage (Edge Based)",
|
||
"no-power-points": "No Power Points",
|
||
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
|
||
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
|
||
"use-xp": "Use Experience Points",
|
||
"manually-set-rank": "Manually set Rank",
|
||
"use-charisma": "Use Charisma",
|
||
"use-charisma-desc":"Check this box to use the Charisma attribute found in editions prior to the Adventure Edition",
|
||
"rate-of-fire-abbr": "ROF",
|
||
"weight-abbr": "Wt",
|
||
"number-of-shots-shortened": "Shots",
|
||
"weapons": "Weapons",
|
||
"attack-and-damage-abbr": "Atk + Dmg",
|
||
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
|
||
"damage-only": "Damage Only",
|
||
"button-behavior": "Button Behavior",
|
||
"head": "Head",
|
||
"torso-plus-arms": "Torso+Arms",
|
||
"torso-plus-legs": "Torso+Legs",
|
||
"torso-plus-arms-plus-legs": "Torso+Arms+Legs",
|
||
"arms": "Arms",
|
||
"legs": "Legs",
|
||
"full-body": "Full Body",
|
||
"yes": "Yes",
|
||
"no": "No",
|
||
"total-armor-weight-carried": "Total Armor Weight Carried",
|
||
"not-applicable-abbr": "N/A",
|
||
"extra": "Extra",
|
||
"distracted": "Distracted",
|
||
"vulnerable": "Vulnerable",
|
||
"stunned": "Stunned",
|
||
"armor-piercing-abbr-u": "AP",
|
||
"strength-abbr": "Str",
|
||
"agility-abbr": "Agl",
|
||
"smarts-abbr": "Sma",
|
||
"spirit-abbr": "Spi",
|
||
"vigor-abbr": "Vig",
|
||
"total-weapon-weight-carried": "Total Weapon Weight Carried",
|
||
"total-gear-weight-carried": "Total Gear Weight Carried",
|
||
"powers": "Powers",
|
||
"power": "Power",
|
||
"ab-section-header":"Section Header: ",
|
||
"ab-column-header":"Column Header: ",
|
||
"ab-pp":"Power Points Abbreviation: ",
|
||
"ab-name":"Arcane Background: ",
|
||
"ab-pp-name":"Power Points Label: ",
|
||
"ab-color-indicator":"Arcane Background Indicator: ",
|
||
"invested":"invested",
|
||
"power-point-abbr-u": "PP",
|
||
"power-point-abbr-u-invested": "PP Invested",
|
||
"power-points": "Power Points",
|
||
"potential-psychic-energy-abbr-u": "PPE",
|
||
"skill-only": "Skill Only",
|
||
"enable":"Enable",
|
||
"augmentation": "Augmentation",
|
||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||
"experience-points-abbr-u": "XP",
|
||
"advances": "Advances",
|
||
"class": "Class",
|
||
"threat": "Threat",
|
||
"conviction": "Conviction",
|
||
"conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Conviction.",
|
||
"use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
|
||
"use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
|
||
"dice-singular-type-delta": "Die Type Delta",
|
||
"ignore-encumbrance": "Ignore Encumbrance",
|
||
"show-modifiers": "Show Modifiers",
|
||
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
|
||
"show-load-and-encumbrance": "Show Load and Encumbrance",
|
||
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
|
||
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
|
||
"physical-appearance-personal-history": "Physical Appearance + Personal History",
|
||
"physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
|
||
"show-background-description": "Show Background and Description",
|
||
"show-party-bag": "Show Party Bag",
|
||
"show-quest-log": "Show Quest Log",
|
||
"other-sheet-tweaks": "Other Sheet Tweaks",
|
||
"power-type-desc": "Check this box to show other options for Power Labels, such as Miracles, Spells, etc",
|
||
"custom-power-label-text": "Replaces the generic Powers label with one you write in",
|
||
"enter-custom-power-label": "Enter custom Power Label",
|
||
"bonus-damage-die-type": "Bonus Damage Die Type",
|
||
"show-notes-with-roll": "Show notes with roll",
|
||
"captain": "Captain",
|
||
"ship-type": "Ship Type",
|
||
"pay": "Pay",
|
||
"vehicle-manufacturer": "Vehicle Manufacturer",
|
||
"driver": "Driver",
|
||
"vehicle-type": "Vehicle Type",
|
||
"walker-type": "Walker Type",
|
||
"flying-vehicle": "Flying Vehicle",
|
||
"vehicle-name": "Vehicle Name",
|
||
"armaments": "Armaments",
|
||
"walker-name": "Walker Name",
|
||
"cybernetics": "Cybernetics",
|
||
"cybernetic-enhancement": "Cybernetic Enhancement",
|
||
"whisper-all-rolls-to-gm": "Whisper all rolls to GM",
|
||
"whisper-roll-to-gm": "Whisper roll to GM",
|
||
"version": "Version",
|
||
"the": "The",
|
||
"logo-info": "logo is a trademark of",
|
||
"main-character-view": "Main Character View",
|
||
"journal-and-other-info": "Journal and other Info",
|
||
"sheet-configuration": "Sheet Configuration",
|
||
"sheet-documentation": "Sheet Documentation",
|
||
"documentation": "Documentation",
|
||
"changes-this-release": "Changes this release:",
|
||
"complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
|
||
"about-half-the-size": "The sheet is about half the size of it used to be",
|
||
"complete-visual-redesign": "Complete visual redesign",
|
||
"layout-more-streamlined": "This layout should be more streamlined",
|
||
"commonly-used-features-on-one-page": "The most commonly used features on one page",
|
||
"moved-from-configuration": "Moved some things from the configuration page for ease of use",
|
||
"running-die-on-main-page": "The Running Die can now be changed on the main page",
|
||
"nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
|
||
"skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
|
||
"savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
|
||
"insheet-documentation": "In-sheet documentation",
|
||
"built-out-over-time": "This will be built out over time",
|
||
"used-with-permission-visit-website": "Used with permission. Visit their website at",
|
||
"all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
|
||
"rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
|
||
"traits": "Traits",
|
||
"health-and-derived-stats": "Health and Derived Stats",
|
||
"intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
|
||
"intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
|
||
"cog-explanation": "Any place you see the cog icon, you can configure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
|
||
"hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
|
||
"intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the <em>Savage Worlds Deluxe</em> and <em>Savage Worlds Adventure Edition</em> Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
|
||
"maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
|
||
"maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
|
||
"maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
|
||
"maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
|
||
"maincv-p5v1": "One of the key differences is how to show each skill. Clicking the <span class="sheet-pictos">x</span> icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schools, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the <em>Savage Worlds Adventure Edition</em> Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green <span class="sheet-pictos">2<span> to close the panel.",
|
||
"maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hovering over each field will show the configuration cog.",
|
||
"maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
|
||
"maincv-p8-v1": "<strong>A Note on Toughness:</strong> The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
|
||
"maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
|
||
"maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a weapon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
|
||
"maincv-p11-v1": "<strong>Note:</strong> While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
|
||
"maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
|
||
"config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
|
||
"config-p2v1": "There are 8 groupings of configurations. They are:",
|
||
"quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
|
||
"background-explanation": "Select a more theme appropriate background for your character sheet.",
|
||
"select-a-different-logo": "Select a different logo",
|
||
"hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
|
||
"configure-modifiers-explanation": "configure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
|
||
"configure-api-settings": "Configure API settings",
|
||
"etcetera-abbr": "Etc.",
|
||
"dont-use-power-points": "Don't use Power Points",
|
||
"use-experience-points-explanation": "Use experience points instead of the SWADE advancement mechanic",
|
||
"use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
|
||
"doc-p1v1": "Documentation page info coming soon",
|
||
"release-p1v1": "Release Notes page info coming soon",
|
||
"journal-p1v1": "Journal page info coming soon",
|
||
"vehicle-p1v1": "Vehicles page info coming soon",
|
||
"unshake": "Unshake",
|
||
"unshake-desc1": "attempts to unshake (Spi",
|
||
"unshake-desc2": "Wild",
|
||
"unshake-desc3": "and",
|
||
"unshake-desc4": "succeeds",
|
||
"unshake-desc5": "can now act",
|
||
"unshake-desc6": "fails",
|
||
"show-unshake-button": "Show Unshake Button",
|
||
"soak":"Soak",
|
||
"show-soak-button": "Show Soak Button",
|
||
"item": "Item",
|
||
"trappings": "Trappings",
|
||
"plus-the-next": "Plus the next",
|
||
"reduce-wound-modifiers": "Reduce Wound Modifiers",
|
||
"increase-wound-modifiers": "Increase Wound Modifiers",
|
||
"maximum-wound-modifiers": "Maximum Wound Modifiers",
|
||
"wound-modifiers": "Wound Modifiers",
|
||
"fatigue-modifiers": "Fatigue Modifiers",
|
||
"reduce": "Reduce",
|
||
"increase": "Increase",
|
||
"maximum": "Maximum",
|
||
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
|
||
"weirdscience": "Weird Science",
|
||
"bug-fixes": "Bug Fixes",
|
||
"sheet-enhancements": "Sheet Enhancements",
|
||
"useability-enhancements": "Usability Enhancements",
|
||
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
|
||
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
|
||
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
|
||
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
|
||
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
|
||
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
|
||
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
|
||
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
|
||
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
|
||
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
|
||
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
|
||
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
|
||
"unshake-button": "Added an Unshake button",
|
||
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
|
||
"chat-out-button-for-spells": "Added Chat Output button for Spells",
|
||
"rate-of-fire-support": "Rate of Fire support",
|
||
"decimal-points-for-money": "Decimal points can be used in the Money field",
|
||
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
|
||
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
|
||
"trashcan-icon-larger": "The trashcan icon to delete a repeating section row has been enlarged and made red so it's easier to see and click",
|
||
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
|
||
"separate-field-for-power-trappings": "Separate field for power Trappings",
|
||
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
|
||
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
|
||
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
|
||
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
|
||
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
|
||
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
|
||
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
|
||
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
|
||
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
|
||
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
|
||
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
|
||
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
|
||
"maincv-p17-v1": "<em>Auto-fire</em>",
|
||
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
|
||
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
|
||
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
|
||
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
|
||
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy.",
|
||
"use-wealth-modifier-field": "Use the Wealth Modifier Field",
|
||
"change-skill-names": "Skill available in your Setting",
|
||
"change-skills-explained": "Tick the skills allowed in your setting, and adapt their name if need be. Skills unticked will be hidden from the Character skill selection section. If the skill was already shown on the Character skill list, it will remain shown. Fighting can't be removed, it is mandatory (used for Parry). However you can still rename it.",
|
||
"skills-can-be-named-anything": "Skills can be named anything you like.",
|
||
"changes-reflected-in-all-areas": "Changes to skill names will be reflected in all areas of the character sheet",
|
||
"internationalization-expansion": "Various items were missing or had malformed data-i18n tags.",
|
||
"thanks-gronyon-for-your-help": "thanks-gronyon-for-your-help",
|
||
"ability-to-rename-skills": "Ability to rename skills",
|
||
"nerves-of-steel-type-functionality-for-fatigue": "Nerves of Steel type functionality for Fatigue",
|
||
"wealth-modifier-for-wealth-rolls": "Wealth modifier for Wealth Rolls",
|
||
"extra-config": "The Extra option sets new characters to default as Extras, instead of Wild Cards.",
|
||
"dont-use": "Don't Use",
|
||
"none-of-these": "None of these",
|
||
"sheet-background": "Sheet Background",
|
||
"sheet-logo": "Sheet Logo",
|
||
"show-scholarship": "Show Scholarship (Formerly the Academics Derived Stat)",
|
||
"money-label": "Money Label",
|
||
"use-class-for-etuu": "Use Class for ETU",
|
||
"use-origin-of-parahuman-abilities": "Use Origin of Parahuman Abilities",
|
||
"use-ppe-u": "Use PPE",
|
||
"use-threat-rating": "Use Threat Rating",
|
||
"hide-powers-desc": "Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans.",
|
||
"unshake-button-desc": "Show the Unshake Button. This will appear on the main character sheet tab under the Health section.",
|
||
"soak-button-desc": "Show the Soak Button. This will appear on the main character sheet tab under the Health section.",
|
||
"wild-card-icon-desc": "Select the Wild Card icon to be used in the Stat Block output.",
|
||
"no-power-points-desc": "Check this box to not use Power Points with the Arcane Backgrounds.",
|
||
"variable-bonus-damage-desc": "Selecting the Variable Bonus Damage (Raised Based) will prompt for the Bonus Damage Die Type. This is mostly useful for Damage only rolls. The other allows you to set a variable bonus type that is static and will always be rolled regardless of number of Raises; this is useful for Edges and Hindrances that have this type of effect.",
|
||
"skill-spec-desc": "Check this box to use the Skill Specialization Setting Rule.",
|
||
"extra-xp-desc": "Enables the button for rolling for extra XP based on unspent/spent bennies.",
|
||
"quick-settings-desc": "Quick Settings allows you to configure your sheet for various settings, automatically enabling setting appropriate backgrounds, logos, setting specific naming conventions, derived stats, or additional settings. **WARNING**: Selecting something here, may impact any of the fields you select/modify below. If you want tighter control over which sheet fields are displayed, you're better off leaving this part alone and manually selecting the fields you want to have on your sheet.",
|
||
"sheet-background-desc": "Select the character sheet background you'd like for your game.",
|
||
"sheet-logo-desc": "Select the character sheet setting logo you'd like for your game.",
|
||
"show-scholarship-desc": "Check this box to use Scholarship (formerly the Academics Derived Stat.)",
|
||
"show-corruption": "Show Corruption",
|
||
"show-corruption-desc": "Check this box to use the Corruption Stat.",
|
||
"show-fame": "Show Fame",
|
||
"show-fame-desc": "Check this box to use the Fame Stat.",
|
||
"show-firewall": "Show Firewall",
|
||
"show-firewall-desc": "Check this box to use the Firewall Stat.",
|
||
"show-glory": "Show Glory",
|
||
"show-glor-desc": "Check this box to use the Glory Stat.",
|
||
"show-grit": "Show Grit",
|
||
"grit-desc": "Check this box to use the Grit Stat.",
|
||
"show-neural-toughness": "Show Neural Toughness",
|
||
"show-nt-desc": "Check this box to use the Neural Toughness Stat.",
|
||
"show-reason": "Show Reason",
|
||
"show-reason-desc": "Check this box to use the Neural Toughness Stat.",
|
||
"show-sanity": "Show Sanity",
|
||
"show-sanity-desc": "Check this box to use the Sanity Stat.",
|
||
"show-size-desc": "Check this box to show the Size field under Derived Stats. This will appear above Toughness and modify Toughness.",
|
||
"show-status": "Show Status",
|
||
"show-status-desc": "Check this box to use the Status Stat.",
|
||
"show-strain": "Show Strain (IZ 2.0)",
|
||
"show-strain-desc": "Check this box to use the Strain (IZ 2.0) Stat.",
|
||
"show-street-cred": "Show Street Cred (IZ 2.0) ",
|
||
"show-street-cred-desc": "Check this box to use the Street Cred (IZ 2.0) Stat.",
|
||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||
"street-cred-three-wild-die-type":"Set the wild die for Street Cred",
|
||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||
"money-label-desc": "Selecting an option will change the Money label to the one selected.",
|
||
"use-code-name": "Use Code Name",
|
||
"use-code-name-desc": "Check this box to change the Character Name label to Code Name.",
|
||
"use-cybernetics": "Use Cybernetics",
|
||
"use-cybernetics-desc": "Check this box to change the Augmentations label to Cybernetics.",
|
||
"use-class-desc": "Check this box to change the Rank label to Class (e.g. Sophomore instead of Novice).",
|
||
"parahuman-origin-desc": "Check this box to show where to enter a character's origin of parahuman abilities.",
|
||
"use-ppe-desc": "Check this box to change the Power Points label to PPE.",
|
||
"use-threat-rating-desc": "Check this box to change the Rank label to Threat Rating.",
|
||
"use-species": "Use Species",
|
||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||
"show-activities-and-exams": "Show Activities & Exams",
|
||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||
"show-archetypes": "Show Archetype",
|
||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||
"show-burn": "Show Burn",
|
||
"show-burn-desc": "Check this box to show the Burn field.",
|
||
"show-engrams": "Show Engrams",
|
||
"show-engrams-desc": "Check this box to show the Engrams section.",
|
||
"show-fencing-styles-n-schools": "Show Fencing Styles & Schools",
|
||
"show-fencing-desc": "Check this box to show the Fencing Styles & Schools fields under Fighting.",
|
||
"show-homeworld": "Show Homeworld",
|
||
"show-homeworld-desc": "Check this box to show the Homeworld field.",
|
||
"show-heros-journey": "Show Hero's Journey",
|
||
"show-heros-journey-desc": "Check this box to show the Hero's Journey field.",
|
||
"show-iconic-framework": "Show Iconic Framework",
|
||
"show-iconic-framework-desk": "Check this box to show the Iconic Framework field.",
|
||
"show-internal-strength-points-isp-u": "Show Internal Strength Points (ISP)",
|
||
"show-isp-desc": "Check this box to show the ISP field.",
|
||
"show-internal-system-charges": "Show Internal System Charges",
|
||
"show-isc-desc": "Check this box to show the Internal System Charges field.",
|
||
"show-load-desc": "Check this box to show the Load and Encumbrance information. This will appear below the derived stats.",
|
||
"show-majors-minors": "Show Majors/Minors",
|
||
"show-majors-desc": "Check this box to show the Major/Minor (i.e. typically used for ETU) field.",
|
||
"show-motivation": "Show Motivation",
|
||
"show-motivation-desc": "Check this box to show the Motivation field.",
|
||
"show-occupation": "Show Occupation",
|
||
"show-occupation-desc": "Check this box to show the Occupation field.",
|
||
"show-tap-readout": "Show TAP Readout (IZ 2.0)",
|
||
"show-tap-desc": "Check this box to show the TAP Readout (IZ 2.0) section.",
|
||
"show-worst-nightmare": "Show Words Nightmare",
|
||
"show-nightmare-desc": "Check this box to show the Worst Nightmare field.",
|
||
"power-armor-bug": "Power Armor and Robot Armor Strength rolls (including Damage) were incorrect",
|
||
"config-window-bug": "Configuration Window had sections with odd displays for some users",
|
||
"armor-stacking-bug": "Armor stacking wasn’t working when all Protection values were 1",
|
||
"fatiguemod-bug": "Many rolls were getting an error due to fatigueMod not being found",
|
||
"vigor-failed-bug": "Vigor roll failed when Attributes were collapsed",
|
||
"agility-roll-bug": "Agility roll was odd when Attributes were collapsed",
|
||
"occult-roll-bug": "Occult rolls had an error",
|
||
"injury-roll": "Injury Roll",
|
||
"use-gritty-damage": "Use Gritty Damage",
|
||
"move-advances-to-journal-tab": "Move Advances to the Journal Tab",
|
||
"running-text-before-number": "runs for",
|
||
"running-text-after-number": "inches",
|
||
"pace-ignores-wounds": "Pace ignore wounds",
|
||
"wild-card-icon-info": "Wild Card Icon can be up to two (2) characters, including unicode. Some examples include (copy/paste from below):",
|
||
"racial": "Racial",
|
||
"robot-armor-wasn't-working": "Robot Armor Weapon wasn't working",
|
||
"running-roll-output-wasnt-display-properly": "Running Roll output wasn't displaying properly",
|
||
"wounds-werent-reducing-pace": "Wounds weren't reducing Pace",
|
||
"support-for-gritty-damage": "Support for Gritty Damage (see documentation tab for details)",
|
||
"option-to-move-advancements-to-journal": "Option to move Advancements to the Journal Tab",
|
||
"setting-to-allow-pace-to-ignore-wounds": "Setting to allow Pace to ignore Wounds",
|
||
"option-for-custom-wild-card-icon": "Option for custom Wild Card Icon (supports unicode characters)",
|
||
"statblock-output-button": "Statblock Output button",
|
||
"gritty-damage-description": "Check this box to have a Gritty Damage Button show on the Damage roll template output. This would require you to create an Injury Table rollable table to be referenced by the button.",
|
||
"injury-table-description": "If you're using the Gritty Damage rule, provide the Injury Table Rollable Table name to be used by the button.",
|
||
"rename-skill-fighting":"Rename : Fighting",
|
||
"rename-skill-academics":"Rename : Academics",
|
||
"rename-skill-athletics":"Rename : Athletics",
|
||
"rename-skill-battle":"Rename : Battle",
|
||
"rename-skill-boating":"Rename : Boating",
|
||
"rename-skill-climbing": "Rename : Climbing",
|
||
"rename-skill-commonknowledge":"Rename : Common Knowledge",
|
||
"rename-skill-driving":"Rename : Driving",
|
||
"rename-skill-electronics":"Rename : Electronics",
|
||
"rename-skill-faith":"Rename : Faith",
|
||
"rename-skill-focus":"Rename : Focus",
|
||
"rename-skill-gambling":"Rename : Gambling",
|
||
"rename-skill-guts":"Rename : Guts",
|
||
"rename-skill-hacking":"Rename : Hacking",
|
||
"rename-skill-healing":"Rename : Healing",
|
||
"rename-skill-intimidation":"Rename : Intimidation",
|
||
"rename-skill-investigation":"Rename : Investigation",
|
||
"rename-skill-native-language":"Rename : Native Language",
|
||
"rename-skill-lockpicking":"Rename : Lockpicking",
|
||
"rename-skill-notice":"Rename : Notice",
|
||
"rename-skill-occult":"Rename : Occult",
|
||
"rename-skill-performance":"Rename : Performance",
|
||
"rename-skill-persuasion":"Rename : Persuasion",
|
||
"rename-skill-piloting":"Rename : Piloting",
|
||
"rename-skill-psionics":"Rename : Psionics",
|
||
"rename-skill-repair":"Rename : Repair",
|
||
"rename-skill-research":"Rename : Research",
|
||
"rename-skill-riding":"Rename : Riding",
|
||
"rename-skill-ritual":"Rename : Ritual",
|
||
"rename-skill-science":"Rename : Science",
|
||
"rename-skill-shooting":"Rename : Shooting",
|
||
"rename-skill-spellcasting":"Rename : Spellcasting",
|
||
"rename-skill-stealth":"Rename : Stealth",
|
||
"rename-skill-streetwise":"Rename : Streetwise",
|
||
"rename-skill-survival":"Rename : Survival",
|
||
"rename-skill-swimming":"Rename : Swimming",
|
||
"rename-skill-taunt":"Rename : Taunt",
|
||
"rename-skill-thievery":"Rename : Thievery",
|
||
"rename-skill-throwing":"Rename : Throwing",
|
||
"rename-skill-tracking":"Rename : Tracking",
|
||
"rename-skill-weird-science":"Rename : Weird Science",
|
||
"use-skill-academics":"Allow : Academics",
|
||
"use-skill-athletics":"Allow : Athletics",
|
||
"use-skill-battle":"Allow : Battle",
|
||
"use-skill-boating":"Allow : Boating",
|
||
"use-skill-climbing": "Allow : Climbing",
|
||
"use-skill-commonknowledge":"Allow : Common Knowledge",
|
||
"use-skill-driving":"Allow : Driving",
|
||
"use-skill-electronics":"Allow : Electronics",
|
||
"use-skill-faith":"Allow : Faith",
|
||
"use-skill-focus":"Allow : Focus",
|
||
"use-skill-gambling":"Allow : Gambling",
|
||
"use-skill-guts":"Allow : Guts",
|
||
"use-skill-hacking":"Allow : Hacking",
|
||
"use-skill-healing":"Allow : Healing",
|
||
"use-skill-intimidation":"Allow : Intimidation",
|
||
"use-skill-investigation":"Allow : Investigation",
|
||
"use-skill-native-language":"Allow : Native Language",
|
||
"use-skill-lockpicking":"Allow : Lockpicking",
|
||
"use-skill-notice":"Allow : Notice",
|
||
"use-skill-occult":"Allow : Occult",
|
||
"use-skill-performance":"Allow : Performance",
|
||
"use-skill-persuasion":"Allow : Persuasion",
|
||
"use-skill-piloting":"Allow : Piloting",
|
||
"use-skill-psionics":"Allow : Psionics",
|
||
"use-skill-repair":"Allow : Repair",
|
||
"use-skill-research":"Allow : Research",
|
||
"use-skill-riding":"Allow : Riding",
|
||
"use-skill-ritual":"Allow : Ritual",
|
||
"use-skill-science":"Allow : Science",
|
||
"use-skill-shooting":"Allow : Shooting",
|
||
"use-skill-spellcasting":"Allow : Spellcasting",
|
||
"use-skill-stealth":"Allow : Stealth",
|
||
"use-skill-streetwise":"Allow : Streetwise",
|
||
"use-skill-survival":"Allow : Survival",
|
||
"use-skill-swimming":"Allow : Swimming",
|
||
"use-skill-taunt":"Allow : Taunt",
|
||
"use-skill-thievery":"Allow : Thievery",
|
||
"use-skill-throwing":"Allow : Throwing",
|
||
"use-skill-tracking":"Allow : Tracking",
|
||
"use-skill-weird-science":"Allow : Weird Science",
|
||
"skill-allowed-desc":"Whether this skill is allowed in your setting.",
|
||
"known-issues": "Known Issues",
|
||
"statblock-doesnt-support": "Statblock Output Button doesn't currently output:",
|
||
"spell-information": "Spell information",
|
||
"cybernetics-slash-augmentations": "Cybernetics/Augmentations",
|
||
"talismans-are-missing-from-sheet": "Talismans are missing from the sheet completely",
|
||
"derived-stats-not-using-sheet-workers": "Derived Stats weren't using Sheet Workers and should have been.",
|
||
"soak-button-added": "Added a Soak button (based on vigor, allow to set mods dedicated to Soak rolls)",
|
||
"allow-skills-settings":"Ability to select which skills are available in your setting (and hide them by default in the character sheet).",
|
||
"missing-translations-with-multiple-ab":"Added translation extensions for the new multiple arcane background sections.",
|
||
"another-wound-translation-issue-french":"Fixed again issue with Wounds/Fatigue in certain languages (when label too long, like in French).",
|
||
"fixed-labels-and-i18n-in-health":"In Wounds and Fatigue modifiers section : fixed labels, added tooltips and enabled additionnal translations.",
|
||
"rename-skills-from-game-settings":"Allow to rename skills directly from game settings page",
|
||
"wounds-fatigue-wonky-display":"Wounds and Fatigue modifiers display going wonky when translations where too long (e.g. French). Fixed by reducing the font size for all languages.",
|
||
"allow-translations-academics":"Allowed Academics (derived stat) and Acedemics (SWADE Skill) to have different translations (e.g. French).",
|
||
"unshake-template-not-working-when-skill-equal-joker":"Unshake roll would not display failure when Skill roll and Wild die were equal." ,
|
||
"missing-translations-default-sheet-settings-rename-piloting-climbing":"Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.",
|
||
"renaming-skills-default-sheet-settings-not-working":"Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.",
|
||
"added-animal-smarts":"Ability to flag Smarts as \"Animal Intelligence\", which then appears as (A) in character sheet and statblocks.",
|
||
"statblocks-rolling-smarts-spirit-would-fail":"StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.",
|
||
"fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.",
|
||
"spells-now-part-of-statblock":"Spells are now part of the Statblock output",
|
||
"support-for-multiple-arcane-backgrounds":"Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.",
|
||
"powerlist-macro-support":"As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).",
|
||
"maincv-p23-v1":"The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (<span class='sheet-pictos'>x</span>). This will reveal the Powers Configuration window. Here you can modify:",
|
||
"section-header-description":"The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \"Spells\" is sufficient; if there are multiple arcane backgrounds, perhaps \"Powers\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.",
|
||
"column-header-description":"The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.",
|
||
"power-points-abbreviation-description":"The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.",
|
||
"arcane-background-name-description":"Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].",
|
||
"power-points-label-description":"Power Points Label: this allows you to give the power points a different name for each of a character's arcane backgrounds. This label will be shown beneath the power poins fields for the character's arcane background(s).",
|
||
"add-delete-arcane-backgrounds-description":"Add (<span class='sheet-pictos'>+</span>) and Delete (<span class='sheet-pictos'>#</span>) buttons have been added to allow you to configure each arcane background differently. The minimum number of arcane backgrounds supported is one (1). If you want no arcane bakgrounds, you should use the Settings tab and hide the Power Sections. The maximum number of arcane backgrounds supported is five (5).",
|
||
"arcane-background-indicator-description":"Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.",
|
||
"fixed-copyright-issue":"Fixed the copyright notification issues.",
|
||
"start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4",
|
||
"start-attributes-at-d6": "Start Attributes at d6",
|
||
"effect": "Effect",
|
||
"activate-talisman": "Activate Talisman",
|
||
"whisper-stat-block": "Whisper Stat Block",
|
||
"consumable": "Consumable",
|
||
"empty": "Empty",
|
||
"use-consumables": "Use Consumables",
|
||
"use-consumables-mod": "Use Consumables Mod",
|
||
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
|
||
"added-talismans-section": "Added Talismans section (activate in configuration tab)",
|
||
"added-ability-to-start-attributes-at-d6": "Ability to start Attributes at d6 instead of d4",
|
||
"fix-skill-dropdown-in-weapons": "Fix Skill drop down in Weapons Section",
|
||
"fixed-xp-advance-label-issue": "Fix XP/Advance Label issues",
|
||
"xp-label-issue-fixed": "Fixed the XP/Advance Label issues, where the wrong label would appear, regardless of what system of advancement was used.",
|
||
"weapons-skill-dropdown-fixed": "Fixed the Skill drop down list in the weapons section.",
|
||
"added-talismans": "The missing Talismans section has been added back to the sheet.",
|
||
"fixed-tooltips-wounds-fatigue": "Fixed the tooltip for the wounds and fatigue modifier fields.",
|
||
"fixed-shooting-roll": "Fixed the shooting roll, so the correct roll was made when Shooting was selected for a weapon.",
|
||
"load-limit-die-type-delta-centered": "The Load Limit die type delta field is now centered.",
|
||
"strain-base-field-height-fixed": "The Base Strain field height is fixed to match the other fields.",
|
||
"ammo-current-of-max": "The Shots field under weapons was changed from one field to two. This allows one to show how many shot remain of the max load.",
|
||
"added-consumables-mechanic": "Added the option to display a Consumables section under wealth. This section is similar to the Wealth system and draws inspiration from the Forbidden Lands RPG, to make the tracking of things like food and water easier.",
|
||
"added-size-field": "Added the option to display to Size under the Derived Stats list. This will display above Toughness and the Current Size will modify Toughness appropriately.",
|
||
"nonwhispered-stat-block": "Added a toggle on the Configuration tab to allow the stat block to be displayed to everyone and not just as a whispered display.",
|
||
"display-powers-section-properly": "Fixed the issue that prevented the Powers Section from displaying properly for new character sheets.",
|
||
"edge-translation": "The word Edge wasn't translating properly when it was displayed in the chat window as part of the Edge template. This has been changed so it can be translated properly.",
|
||
"spell-bonus-damage-field-hidden-for-cast-only": "The Spell Bonus Damage field will now only display if the button action is Atk+Dmg or Damage Only.",
|
||
"other-skill-fatigue-issue": "Fixed the improper display of fatigue when rolling for a Knowledge/Other skill (added by a sheet user).",
|
||
"whisper-occult-rolls": "Fixed the issue where Occult rolls couldn't be whispered.",
|
||
"trait-based-wild-die": "Change the Wild Die from a universal field to individual for each Trait. This allows for Edges like Master that change/modify the Wild Die for a particular trait. All Wild Die configurations default to d6.",
|
||
"boost-lower-trait": "Added a field under each trait's configuration to allow it to be temporarily boosted/lowered by a number of steps. Changing the number to something other than 0 will automatically calculate the change is in the die type for the given trait and mark the character sheet to show the trait has been adjusted temporarily (it will show in italicized red text with an asterix). The roll output will also have an asterix.",
|
||
"use-consumables-description":"Check this box to show the Consumables repeating section. This would appear under the Money/Wealth section of the character sheet.",
|
||
"40002-boosttrait": "Fixed a bug where Boost/Lower Trait wasn't calculating correctly; now the number in the steps fields is always assumed to be the number of steps from the <em>BASE</em> trait value.",
|
||
"40002-consumables": "Fixed a bug where consumables couldn't be deleted nor rearranged."
|
||
}
|