mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-11 09:32:33 +00:00
* uploaded images * add sheet * updated readme * updated readme * updated readme * Update readme.md * upload gifs * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * fixed unskilled * Update readme.md * updated sheet.json * resized gifs to 400px width * pre-release fixes * pre-release fixes * removed obsolete image * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * renamed to SavageWorldsGraphPaper * renamed folder * Update readme.md * fixed image paths * skill lock does no longer lock mod/wd inputs * removed charset declaration * added wild die to roll templates * changed secondary container height for list items * removed style variable * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * extended Allies block and multiple fixes * removed default values for renaming options * added translation.json and some basic strings * Update readme.md * added more translation strings * added more translation hooks * added renaming option for integrity drawbacks * fixed wrong description * even more translations * remaining translation hooks, new mixin for vehicle weapons, some css reductions * Update readme.md * Update readme.md * updated translations * added * Update readme.md * Update readme.md typo * Update readme.md spelling error * Update readme.md added link * removed custom add item labels due to being not translatable * removed @charset UTF-8; * Update readme.md * yet even more translation stuff * dice parser includes renamed abbreviations * removed placeholder translations from hexfields * circumvented translation error for height * removed untranslatable label from empty list * removed die label from untrained bubble * circumvented translation error for height * updated settings strings * removed transition from damage roll toggle * updated readme * updated translations * Update readme.md * Update readme.md * ordered translations, removed UTF-8 declaration from CSS * added string interpolation * added preview image * Update readme.md * added extra sheet preview image * optimized image * Update readme.md * fixed meta field and extra preview image * string interpolation, missing translations, hyphens to underscore (fml) * fixed introduced errors from refactoring * translation fixes * resolved conflict due to underscore naming scheme * removed console log commands * resolved conflict due to underscore naming scheme #2 * fixed missing skill track labels * updated helper text * Update readme.md * removed obsolete leading whitespaces * prepared scss file for translation overrides * Update readme.md * some JS clean-up * added style option to disable skill die numbers * added settings.gif * Update readme.md * added roll preview * improved roll preview * Update readme.md * Update readme.md * updated list item label * reduced roll preview size * reduced extra sheet preview size * dice parser now captures X+ and X- references as well * made lightest text color slightly darker * switched global transitions to local ones to boost performance * added missing transition * updated readme.md * updated readme.md and sheet.json * added missing color transition * Update readme.md * fixed dice parser bug * added missing opacity transition * Update readme.md * added comment to BS script function * fixed positioning of hexfield * prepared rolltemplates for higher rate of fires * made max rof a global variable * increases rate of fire range to 8 * updated readme.md * added ammunition block * added new help section for ammunition * Update readme.md * Update readme.md * updated sheet.json and translations * Update readme.md * Update readme.md * fixed button color * added missing/changed translations, improved roll templates, extended skill settings * streamlined roll template hooks * added reroll button to roll templates * cleaned up directory, updated sheet.json and readme.md * optimized preview image * Update readme.md * Update readme.md * Update readme.md * added missing reroll, prepared skill rolls for referencing * removed test button * css fixes, added roll button and options to repeating lists * fixed critical bug in dice parser * added set max capacity to ammunition block * removed redundant css * updated sheet.json and readme.md * Update readme.md * updated sheet.json * updated/added preview gifs * Update readme.md * Update readme.md * Update readme.md * removed obsolete/redundant css (575 lines), improved performance * fixed button font-size * removed obsolete characters from css * removed more obsolete characters from css * further css reductions * pluralized label * add line ending * fixed attribute font-size * added dice parser to helper roll buttons * improved rate of fire handling * added rof toggle to repeating lists * Update readme.md * updated sheet.json * fixed sheet default options * refactored running * Update readme.md * updated help text for dice roller * fixed list rolls * added override for wild die in lists * added multiplier to augmentations * added damage button to weapon rolls * reduced html/css/translations * html reduction * updated readme.md * updated readme.md * added damage roll button to power list rolls * added help texts for raise damage, list item options, and extra sheet * updated readme.md * added setting toggles and injection options * added help entry for roll injections * updated readme.md and sheet.json * css fix for roll templates * another css fix * css fixes * updated readme * cleanup * icon position for lower resolutions * icon css reduction * added settings to hide silhouette/skill markers, improved css performance * rearranged some settings * added setting to hide augmentation markers * updated sheet.json * updated readme * alphabetically ordered settings * fixed critical bug in rolls, added toggles for global queries * updated readme * bugfix * small style adjusments * small style adjusments * new weight icon * small icon adjustment * updated sheet.json and preview image * fixed renaming feature * reduced file size of preview image * fixed some Firefox css issues * added three configurable custom buttons * updated readme and sheet.json * rof toggle is now applied to list damage rolls * fixed font-size for damage roll templates * small skill button width adjustment * text overflow fix for firefox * fixed missing silhouette switch * added gm roll toggle * fixed minor attribute inconsistency between wildcard and extras * shortened sheetworkers, added toggle for damage dice exploding * fixed exploding damage dice toggle default * fixed exploding damage dice toggle default for powers * refactored all skill rolls * updated readme and sheet.json * caught error with empty query modifier * extended rol template * extended settings * added abilities block * updated readme and sheet.json * fixed unskilled rolls
219 lines
4.3 KiB
SCSS
219 lines
4.3 KiB
SCSS
.sheet-trait-section {
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> .sheet-left {
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position: relative;
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display: flex;
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flex-direction: column;
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align-items: center;
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width: 470px;
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}
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.sheet-section-container--center-top {
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position: relative;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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padding-bottom: 112px;
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width: 100%;
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}
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.sheet-section-container--center-bottom {
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position: relative;
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display: flex;
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align-items: center;
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padding: 24px 0 32px 0;
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width: 100%;
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height: 100%;
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}
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.sheet-section-container--bottom {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 0 32px;
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width: 100%;
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}
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}
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.sheet-silhouette {
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margin-left: -50px;
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}
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.sheet-secondary-block {
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position: absolute;
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left: 166px;
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top: 350px;
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z-index: 2;
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display: flex;
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align-items: center;
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transform: translateY(-50%);
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> *:not(:last-child) {
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margin-right: 23px;
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}
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.sheet-hexfield {
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&:hover .sheet-hexfield * {
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opacity: 1 !important;
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transition-delay: 0.4s;
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}
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.sheet-hexfield {
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> * {
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opacity: 0;
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}
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.sheet-hexfield__trait-field {
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&:focus {
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opacity: 1;
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& ~ * {
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opacity: 1;
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}
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}
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}
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.sheet-hexfield__label {
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opacity: 0;
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}
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}
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.sheet-hexfield--flight {
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top: -28px;
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left: 16px;
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.sheet-hexfield__trait-field:not(:placeholder-shown) {
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opacity: 1;
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& ~ * {
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opacity: 1;
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color: $c-text-light;
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}
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}
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}
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.sheet-hexfield--running,
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.sheet-hexfield--soak-bonus {
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.sheet-hexfield__trait-field:not(:placeholder-shown) {
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opacity: 1;
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& + .sheet-hexfield__hexagon {
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opacity: 1;
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}
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}
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}
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.sheet-hexfield--running {
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top: -64px;
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left: -17px;
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}
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.sheet-hexfield--soak-bonus {
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top: 0;
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left: 33px;
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}
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.sheet-hexfield--soak-wd {
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top: -36px;
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left: 66px;
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.sheet-hexfield__trait-field {
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color: $c-text-gray;
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}
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}
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}
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}
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.sheet-armor-block {
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position: absolute;
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right: -25px;
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top: 20px;
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z-index: 1;
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display: flex;
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flex-direction: column;
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align-items: flex-end;
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transform: translateX(-100px);
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> *:not(:last-child) {
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margin-bottom: 40px;
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}
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.sheet-hexfield--armor {
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&-head {
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margin-right: 16px;
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}
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&-legs {
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margin-right: 16px;
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}
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}
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.sheet-textarea {
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position: absolute;
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top: 8px;
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left: 37px;
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color: $c-text-lighter;
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font-size: 9px;
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line-height: 1.5;
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padding-top: 4px;
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height: 56px;
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width: 105px;
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resize: none;
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&::placeholder {
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color: #f0f0f0;
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font-size: 22px;
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font-weight: 700;
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line-height: 0.5;
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}
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}
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.sheet-armor-decoration {
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position: absolute;
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top: 15px;
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right: 16px;
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opacity: .08 !important;
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background: url('https://raw.githubusercontent.com/Tetrakern/roll20-character-sheets/master/Savage%20Worlds%20-%20Graph%20Paper/img/armor_line.png') no-repeat;
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height: 316px;
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width: 82px;
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}
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.sheet-armor-pointer {
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position: absolute;
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transform: translateX(-100%);
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opacity: .08 !important;
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&--head {
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background: url('https://raw.githubusercontent.com/Tetrakern/roll20-character-sheets/master/Savage%20Worlds%20-%20Graph%20Paper/img/head_line.png') no-repeat;
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top: 17px;
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right: -48px;
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height: 3px;
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width: 111px;
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}
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&--torso {
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background: url('https://raw.githubusercontent.com/Tetrakern/roll20-character-sheets/master/Savage%20Worlds%20-%20Graph%20Paper/img/torso_line.png') no-repeat;
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top: -17px;
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right: -42px;
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height: 38px;
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width: 110px;
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}
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&--arms {
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background: url('https://raw.githubusercontent.com/Tetrakern/roll20-character-sheets/master/Savage%20Worlds%20-%20Graph%20Paper/img/arms_line.png') no-repeat;
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top: -46px;
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right: -13px;
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height: 66px;
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width: 78px;
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}
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&--legs {
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background: url('https://raw.githubusercontent.com/Tetrakern/roll20-character-sheets/master/Savage%20Worlds%20-%20Graph%20Paper/img/legs_line.png') no-repeat;
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top: -31px;
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right: -15px;
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height: 53px;
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width: 76px;
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}
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}
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}
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