11 KiB
Runequest Glorantha Character Sheet
At the top of each version of the sheet is a settings cog if this is clicked there are check boxes to select which version of the sheet to display. This will allow for selection of the sheet displayed if for some reason this settings in the Game Details fails.
If you have a pre-existing Quick Start character from before the full sheet was added the only things that will transfer are characterisitcs.
## If you open the full release version of the sheet you must allow it to finish adding skills before you close it. If you do not the skills will be added again.
If the default in game settings is set to a QS sheet and you then change it to a full sheet in the configuration you will have to close the sheet and open it again for the skills to be added.
Quick Start
This is for the Qucik Start only the category modifiers are not calculated and is intended only for one shots to demo the new system
One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not.
In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depening on the weapon. It could be full no damage bonus/full damage bonus/half damge or even just damage bonus.
Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated.
Full Release
One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
Click on a rune to make a roll for that rune.
In the weapon section * indicates to use the mounts damage bonus and not the players
Default in the weapon section indicates that you are using a skill from the same category e.g. using Broadsword skill with a short sword. It will halve the skill as per the rules.
To remove the experience checkbox from a skill add a - at the start of the name e.g. -Animal Lore. To add the experience checkbox add a + to the start of a skill name e.g. +Animal Lore
STR and DEX minimums are not currently supported this maybe added in a future release.
20.07.2025
Fixed broken auto expanding textarea that was duplicatiing the NPC description.
Fixed Mammoth label in Hit location select.
Gave NPC same range of creature hit location types as PC sheet with translations.
23.05.2023
Fixed 2 Headed Dragonsnail location roll
Adjusted location of hit location button
16.05.2023
Scorpion men Thorax hit location roll fix
Centered THP loss header
Added magical damage bonus to missile weapons
14.05.2023
Added Augmentation modifier for characteristic and resistance roll.
11.05.2023
Fixed Total Hit Point multiple wound calculation
Fixed Spirit Combat damage calculation for POW+CHA totals > 56
25.10.2021
Fixed Strike issues with DEX 19+. DEX will have to be changed for this to be triggered.
Added headers to Parry & Attack Rolls
Added delimiters to clarify the start and end of attacks and parries.
06.10.2021
To account for damage reduction in the attack results tables
Added display of special damage and normal damage to critical attack results
Added display of normal damage to critical attack results
23.08.2021
Added inputs for final attack and parry values
Added input for magical damage bonus
Added support for minimum chance of success of 5%
Increased the size of the modifier inputs in the weapons to allow for calculations instead of fixed value e.g. 10-25 as possible clarification for reducing skills to 100 for opposed rolls.
Added Other Notes section
09.08.2021
Added missing translation tags
Added missing weapon types for datalists
Added spirit combat and spirit combat damage for npcs.
Added magic tab with expanded areas for spells including a new area to include a description of spell effects and turn order buttons
Added self to range options for spells
Added Spcl (Special) to duration
Added parry button and parry modifiers to cover different modifiers for attack and parry
Added support for penalties for multiple parry and dodges. The modifier should be reset at the start of each turn.
Added resistance button for characteristics. POW resistance button is repeated in the magic tab
Fixed Magic skills with base of 0 and 0 experience should have a skill total of 0 no matter the category bonus.
Changed spell characteristic defaults for new spells.
14.7.2021
Added draggable button support
Added roll template for spirit combat damage
Added roll template for turn order
Support for critical and special damage for Allies and Otherworld Creatures
Added translation for labels in skill roll template
Fixed issue with damage for Otherworld creature 1
Fixed formatting issue with fumble 87-89 in English translation file.
NPC Sheet
Added support for critical and special damage
Flipped current and maximum hp and mp
Fixed hit location selection
QUICKSTART Sheet
Added deprecation message
Translation
Changed fumble8 and fumble to reomve references to previous fumble. This will translators to strange translation.
06.06.2021
Added translation tags for buff spells and hit point labels
Fixed issues with a number of translation tags.
31.05.2021
Changes to sheet so that layout does not break when legacy sheet toggle is switched off
HTML datalists added to provide a dropdown for weapons. Note that datalist do not behave as comboboxes the list limited based on the content of the input.
Fixed. Hit Locations table 1-4 should be the right leg but is the left, 5-8 should be the left leg but is the right
Fixed Improvement rolls which roll exactly the threshold to increase.
Removed yellow box around roll results for improvement rolls
The skill value for a weapon skill name that does not exist or is spelt incorrectly will be set to 0
Added ability to translate rune affinity labels
Fixed wrapping of attribute text labels on Firefox
Fixed issues with buff spells
Fixed fumble breakpoints for Honor, Passions and Spirit Combat
Added Ritual to spell duration for Spirit Magic.
Fixed 2nd Button under Spirit Magic to behave correctly.
Added Cast label to clarify buttons under Spirit Magic.
Fixed criticals < 10%
Added input for bonuses to spirit combat damage
Changed critical crush damage from full weapon damage + max damage bonus + rolled damage bonus to weapon damage + max damage bonus + max damage bonus
14.12.2019
Mobility and Coordination now reducing SR for Melee Weapons
17.07.2019
fixed bug adding more than 1 magic point storag item. Another mp storage section was added. New characters created will only show the new section. Existing characters will have red notice for the user to copy item and direct them to a configuration section to hide the old section.
fixed bug in Coordination spell
Added support for Mobilty spell
fix. 2nd mount/alley displaying 1st mount/ally name in roll templates
22.04.2019
Fix Move Quietly modifiers were being totalled now takes the highest.
Tided up the Experience Roll button beside the category modifier, it now uses a Roll template and asks for a skill value to compare it against.
08.04.2019 Version
fix SR for default natural weapons should be 4 not 3
fix some users reporting issues with power rune labels. Replaced graphics for power runes
fix enc modifier not applied to stealth
Added Move Quietly modifiers to equipment
Added macro code to roll with modifiers on Honor button.
Added support for Coordination spell
Added support to add turn order entries based on missile weapon strike ranks.
Added support for Coordination spell
Version 04.03.2019
Tweaked CSS so skill names can be read when modifying repeating sections
Added fields for coinage on the 2nd tab. Currently this does not effect encumbrance.
I added a bunch of new hit locations including all the location tables at the start of the bestiary.
Added fields for individual weapons skill modifiers or occasions such as Bladesharp cast.
I also added checkboxes with the heading Spells Cast for Vigor, Strength and Glamour they handle all the fudges listed under the spells,such as skill category increases, damage die steps and max enc.So don't add the stat bonuses in the mod fields of the characteristics.The bonuses are automatically added to stat rolls. A message appears under the stats reminding you to add the bonus when doing resistance table rolls. There is probably better way of doing this but it would mean changing a lot of sheetworkers and/or adding a whole new column of mod fields
Version 17.03.2019
Fix for issue of browser cursor not detecting add control for equipment. Reduced the width of the repeating section in case columns where overlapping.
Changed the way version number was displayed .A attribute was removed but it will not effect the end user.
Changed the path for button images and roll templates images to point to images in Roll20 repository.
Version 19.11.2018
Disguise starting skill changed to 05
The Spirit Lore starting skill changed to 00
Peacefull Cut changed to Peaceful Cut
Customs (local) tickbox removed
Added the ability to add more weapons to the npc sheet
Version 15.10.2018
Fixed issues with NPC sheet
Added Sprul-Pa Hit locations
Version 02.10.2018
Fixed experience boxes removed for sheets added before 18.09.2018 update.
Version 18.09.2018
Add the ability to add or remove the experience checkbox
Added an NPC sheet accessible from the configuration on the first tab of each sheet version.
Version 06.09.2018
Fixed issues with category modifiers over 20.
Version 24.07.2018
Fixed typos
Added Charisma to Otherworld creatures.
Version 10.07.2018
Prevented skill duplication on the full sheet
Added buttonto add strike rankto turn order
Completed fumble calculation fixes
Add Tab for family and holding information
Version 02.07.2018
Fixes to skill roll and melee templates because of site changes to css
Fixed no damage shown if exact skill is rolled.
Fixed crush damage on special
Removed border highlighting on damage
Fixed some of the fumble calculations (characteristc rolls and weapons).