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roll20-character-sheets/Rogue_Trader_fr/RogueTrader-fr.html
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2024-06-03 13:15:14 -04:00

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<input type="radio" class="sheet-switch-pc-show sheet-switch" title="npc-show" name="attr_npc-show" value="1" checked /><span style="text-align: left;">PJ &nbsp; &nbsp; &nbsp; &nbsp;</span>
<input type="radio" class="sheet-switch-npc-show sheet-switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;">Vaisseau</span>
<div class="sheet-switch-pc">
<div class="sheet-wrapper">
<!-- Logo Header -->
<div class="sheet-1colrow">
<div class="sheet-col" style="margin-bottom:-30px;">
<img src="https://i.imgur.com/qGt81eK.png" style="max-height: 100px; margin-left:47%;"/>
</div>
</div>
<!-- Base Character Information -->
<div class="sheet-1colrow">
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width:15%"><label>Nom du personage</label></div>
<div class="sheet-item sheet-large"><input type="text" name="attr_character_name" /></div>
<div class="sheet-item sheet-tiny"><label>Nom du joueur</label></div>
<div class="sheet-item sheet-med"><input type="text" name="attr_playername" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-little"><label>Monde natal</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_homeworld" /></div>
<div class="sheet-item sheet-little"><label>Plan de carriere</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_careerpath" /></div>
<div class="sheet-item sheet-little"><label>Promotion</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_rank" /></div>
<div class="sheet-item sheet-little"><label>Droit de naissance</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_birthright" /> </div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-tiny"><label>Appel du vide</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_lureotvoid" /></div>
<div class="sheet-item sheet-small"><label>Travaux et epreuves</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_trials" /></div>
<div class="sheet-item sheet-little"><label>Motivation</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_motivation" /> </div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-puny"><label>Genre</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_gender" /></div>
<div class="sheet-item sheet-puny"><label>Stature</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_build" /></div>
<div class="sheet-item sheet-puny"><label>Taille</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_height" /></div>
<div class="sheet-item sheet-puny"><label>Poids</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_weight" /></div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-item sheet-little"><label>Couleur de peau</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_skincolour" /></div>
<div class="sheet-item sheet-little"><label>Couleur de cheveux</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_haircolour" /></div>
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item sheet-little"><label>Couleur des yeux</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_eyecolour" /></div>
<div class="sheet-item sheet-puny"><label>Age</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_age" /></div>
</div>
</div>
</div>
</div>
<!-- Main Sheet First Tier -->
<div class="sheet-3colrow">
<!-- Left Column -->
<div class="sheet-col sheet-skills">
<hr>
<h3>Competence de base</h3>
<table>
<tr>
<th>Nom de competence</th>
<th></th>
<th>10</th>
<th>20</th>
<th>Jet</th>
</tr>
<tr>
<td>Charme (Soc)</td>
<td><input type="checkbox" name="attr_charm1" value="0.5" /></td>
<td><input type="checkbox" name="attr_charm2" value="10" /></td>
<td><input type="checkbox" name="attr_charm3" value="10" /></td>
<td><button type="roll" name="roll_Charm" value="/em fais un test de Charme avec [[(@{Charm}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Charm" value="floor((@{Charm1}+0.5)*@{fel}+@{Charm2}+@{Charm3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Commandement (Soc)</td>
<td><input type="checkbox" name="attr_Command1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Command2" value="10" /></td>
<td><input type="checkbox" name="attr_Command3" value="10" /></td>
<td><button type="roll" name="roll_Command" value="/em fais un test de Commandement avec [[(@{Command}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Command" value="floor((@{Command1}+0.5)*@{fel}+@{Command2}+@{Command3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Commerce (Soc)</td>
<td><input type="checkbox" name="attr_barter1" value="0.5" /></td>
<td><input type="checkbox" name="attr_barter2" value="10" /></td>
<td><input type="checkbox" name="attr_barter3" value="10" /></td>
<td><button type="roll" name="roll_Barter" value="/em fais un test de Commerce avec [[(@{Barter}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Barter" value="floor((@{Barter1}+0.5)*@{fel}+@{Barter2}+@{Barter3})" disabled="true"/>
</button></td>
</tr>
<tr>
<td>Contortionniste (Ag)</td>
<td><input type="checkbox" name="attr_Contortionist1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Contortionist2" value="10" /></td>
<td><input type="checkbox" name="attr_Contortionist3" value="10" /></td>
<td><button type="roll" name="roll_Contortionist" value="/em fais un test de Contortionniste avec [[(@{Contortionist}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Contortionist" value="floor((@{Contortionist1}+0.5)*@{ag}+@{Contortionist2}+@{Contortionist3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Deguisement (Soc)</td>
<td><input type="checkbox" name="attr_Disguise1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Disguise2" value="10" /></td>
<td><input type="checkbox" name="attr_Disguise3" value="10" /></td>
<td><button type="roll" name="roll_Disguise" value="/em fais un test de Deguisement avec [[(@{Disguise}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Disguise" value="floor((@{Disguise1}+0.5)*@{fel}+@{Disguise2}+@{Disguise3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Deplacement silencieux (Ag)</td>
<td><input type="checkbox" name="attr_SilentMove1" value="0.5" /></td>
<td><input type="checkbox" name="attr_SilentMove2" value="10" /></td>
<td><input type="checkbox" name="attr_SilentMove3" value="10" /></td>
<td><button type="roll" name="roll_SilentMove" value="/em fais un test de Deplacement silencieux avec [[(@{SilentMove}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_SilentMove" value="floor((@{SilentMove1}+0.5)*@{ag}+@{SilentMove2}+@{SilentMove3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Dissimulation (Ag)</td>
<td><input type="checkbox" name="attr_Concealment1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Concealment2" value="10" /></td>
<td><input type="checkbox" name="attr_Concealment3" value="10" /></td>
<td><button type="roll" name="roll_Concealment" value="/em fais un test de Dissimulation avec [[(@{Concealment}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Concealment" value="floor((@{Concealment1}+0.5)*@{ag}+@{Concealment2}+@{Concealment3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Duperie (Soc)</td>
<td><input type="checkbox" name="attr_Deceive1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Deceive2" value="10" /></td>
<td><input type="checkbox" name="attr_Deceive3" value="10" /></td>
<td><button type="roll" name="roll_Deceive" value="/em fais un test de Duperie avec [[(@{Deceive}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Deceive" value="floor((@{Deceive1}+0.5)*@{fel}+@{Deceive2}+@{Deceive3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Enquete (Soc)</td>
<td><input type="checkbox" name="attr_Inquiry1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Inquiry2" value="10" /></td>
<td><input type="checkbox" name="attr_Inquiry3" value="10" /></td>
<td><button type="roll" name="roll_Inquiry" value="/em fais un test de Enquete avec [[(@{Inquiry}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Inquiry" value="floor((@{Inquiry1}+0.5)*@{fel}+@{Inquiry2}+@{Inquiry3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Escalade (F)</td>
<td><input type="checkbox" name="attr_Climb1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Climb2" value="10" /></td>
<td><input type="checkbox" name="attr_Climb3" value="10" /></td>
<td><button type="roll" name="roll_Climb" value="/em fais un test de Escalade avec [[(@{Climb}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Climb" value="floor((@{Climb1}+0.5)*@{strength}+@{Climb2}+@{Climb3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Esquive (Ag)</td>
<td><input type="checkbox" name="attr_Dodge1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Dodge2" value="10" /></td>
<td><input type="checkbox" name="attr_Dodge3" value="10" /></td>
<td><button type="roll" name="roll_Dodge" value="/em fais un test de Esquive avec [[(@{Dodge}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Dodge" value="floor((@{Dodge1}+0.5)*@{ag}+@{Dodge2}+@{Dodge3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Evaluation (Int)</td>
<td><input type="checkbox" name="attr_Evaluate1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Evaluate2" value="10" /></td>
<td><input type="checkbox" name="attr_Evaluate3" value="10" /></td>
<td><button type="roll" name="roll_Evaluate" value="/em fais un test de Evaluation avec [[(@{Evaluate}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Evaluate" value="floor((@{Evaluate1}+0.5)*@{int}+@{Evaluate2}+@{Evaluate3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Fouille (Per)</td>
<td><input type="checkbox" name="attr_Search1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Search2" value="10" /></td>
<td><input type="checkbox" name="attr_Search3" value="10" /></td>
<td><button type="roll" name="roll_Search" value="/em fais un test de Fouille avec [[(@{Search}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Search" value="floor((@{Search1}+0.5)*@{per}+@{Search2}+@{Search3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Intimidation (F)</td>
<td><input type="checkbox" name="attr_Intimidate1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Intimidate2" value="10" /></td>
<td><input type="checkbox" name="attr_Intimidate3" value="10" /></td>
<td><button type="roll" name="roll_Intimidate" value="/em fais un test de Intimidation avec [[(@{Intimidate}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Intimidate" value="floor((@{Intimidate1}+0.5)*@{strength}+@{Intimidate2}+@{Intimidate3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Jeu (Int)</td>
<td><input type="checkbox" name="attr_Gamble1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Gamble2" value="10" /></td>
<td><input type="checkbox" name="attr_Gamble3" value="10" /></td>
<td><button type="roll" name="roll_Gamble" value="/em fais un test de Jeu avec [[(@{Gamble}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Gamble" value="floor((@{Gamble1}+0.5)*@{int}+@{Gamble2}+@{Gamble3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Logique (Int)</td>
<td><input type="checkbox" name="attr_Logic1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Logic2" value="10" /></td>
<td><input type="checkbox" name="attr_Logic3" value="10" /></td>
<td><button type="roll" name="roll_Logic" value="/em fais un test de Logique avec [[(@{Logic}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Logic" value="floor((@{Logic1}+0.5)*@{int}+@{Logic2}+@{Logic3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Observation (Per)</td>
<td><input type="checkbox" name="attr_Scrutiny1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Scrutiny2" value="10" /></td>
<td><input type="checkbox" name="attr_Scrutiny3" value="10" /></td>
<td><button type="roll" name="roll_Scrutiny" value="/em fais un test de Observation avec [[(@{Scrutiny}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Scrutiny" value="floor((@{Scrutiny1}+0.5)*@{per}+@{Scrutiny2}+@{Scrutiny3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Natation (F)</td>
<td><input type="checkbox" name="attr_Swim1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Swim2" value="10" /></td>
<td><input type="checkbox" name="attr_Swim3" value="10" /></td>
<td><button type="roll" name="roll_Swim" value="/em fais un test de Natation avec [[(@{Swim}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Swim" value="floor((@{Swim1}+0.5)*@{strength}+@{Swim2}+@{Swim3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Resistance aux intoxications(E)</td>
<td><input type="checkbox" name="attr_Carouse1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Carouse2" value="10" /></td>
<td><input type="checkbox" name="attr_Carouse3" value="10" /></td>
<td><button type="roll" name="roll_Carouse" value="/em fais un test de Resistance aux intoxications avec [[(@{Carouse}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Carouse" value="floor((@{Carouse1}+0.5)*@{toughness}+@{Carouse2}+@{Carouse3})" disabled="true"/>
</button></td>
</tr>
<tr>
<td>Vigilance (Per)</td>
<td><input type="checkbox" name="attr_awareness1" value="0.5" /></td>
<td><input type="checkbox" name="attr_awareness2" value="10" /></td>
<td><input type="checkbox" name="attr_awareness3" value="10" /></td>
<td><button type="roll" name="roll_awareness" value="/em fais un test de Vigilance avec [[(@{awareness}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_awareness" value="floor((@{awareness1}+0.5)*@{per}+@{awareness2}+@{awareness3})" disabled="true"/>
</button></td>
</tr>
</table>
<fieldset class="repeating_basicskills">
<table><tr>
<td>
<div class="sheet-row">
<div class="sheet-item sheet-bigger">
<input class="sheet-baseinfo" type="text" name="attr_basicskillname"/>
</div>
<div class="sheet-item sheet-med">
<select name="attr_basicskillcharacteristic" class="charaselect">
<option value="@{ws}">(CC</option>
<option value="@{bs}">(CT)</option>
<option value="@{strength}">(F)</option>
<option value="@{toughness}">(E)</option>
<option value="@{ag}">(Ag)</option>
<option value="@{int}">(Int)</option>
<option value="@{per}">(Per)</option>
<option value="@{wp}">(FM)</option>
<option value="@{fel}">(Soc)</option>
</select>
</div>
</div>
</td>
<td><input type="checkbox" name="attr_basicskillbox1" value="0.5" /></td>
<td><input type="checkbox" name="attr_basicskillbox2" value="10" /></td>
<td><input type="checkbox" name="attr_basicskillbox3" value="10" /></td>
<td><button type="roll" name="roll_basicskill" value="/em fais un test de @{basicskillname} avec [[(@{basicskill}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_basicskill" value="floor((@{basicskillbox1}+0.5)*@{basicskillcharacteristic}+@{basicskillbox2}+@{basicskillbox3})" disabled="true"/>
</button></td> </table></tr>
</fieldset>
<h3>Talents & traits</h3>
<div class="sheet-row">
<div class="sheet-item sheet-tiny" style="width:16%;"><input type="text" name="attr_weapontrainingclass"/></div>
<div class="sheet-item sheet-large"><label > Manie armes </label></div>
<div class="sheet-item sheet-big sheet-brackets"><input type="text" name="attr_weapontraining"/></div>
</div>
<fieldset class="repeating_weapontalents">
<div class="sheet-row">
<div class="sheet-item sheet-tiny" style="width:16%;"><input type="text" name="attr_weapontrainingclass"/></div>
<div class="sheet-item sheet-large" ><label > Manie armes </label></div>
<div class="sheet-item sheet-big sheet-brackets"><input type="text" name="attr_weapontraining"/></div>
</div>
</fieldset>
<input type="text" name="attr_fixtalent" />
<fieldset class="repeating_talents">
<input type="text" name="attr_reptalent" />
</fieldset>
</div>
<!-- Mid Column / Characteristics -->
<div class="sheet-col sheet-characteristics">
<h3>Caracteristiques</h3>
<button type="roll" name="roll_ws" value="/me fais un test de Capacite de combat avec [[(@{WS}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Capacite de combat (CC)</label></button><br>
<input type="text" name="attr_ws" value="0" />
<button type="roll" name="roll_bs" value="/me fais un test de Capacite de tir avec [[(@{BS}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Capacite de tir (CT)</label></button><br>
<input type="text" name="attr_bs" value="0" />
<button type="roll" name="roll_strength" value="/me fais un test de Force avec [[(@{Strength}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Force (F)</label></button><br>
<input type="text" name="attr_strength" value="0" />
<button type="roll" name="roll_toughness" value="/me fais un test de Endurance avec [[(@{Toughness}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Endurance (E)</label></button><br>
<input type="text" name="attr_toughness" value="0" />
<button type="roll" name="roll_ag" value="/me fais un test de Agilite avec [[(@{Ag}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Agilite (Ag)</label></button><br>
<input type="text" name="attr_ag" value="0" />
<button type="roll" name="roll_int" value="/me fais un test de Intelligence avec [[(@{Int}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Intelligence (Int)</label></button><br>
<input type="text" name="attr_int" value="0" />
<button type="roll" name="roll_Per" value="/me fais un test de Perception avec [[(@{Per}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Perception (Per)</label></button><br>
<input type="text" name="attr_per" value="0" />
<button type="roll" name="roll_Wp" value="/me fais un test de Force mental avec [[(@{Wp}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Force mental (FM)</label></button><br>
<input type="text" name="attr_wp" value="0" />
<button type="roll" name="roll_Fel" value="/me fais un test de Sociabilite avec [[(@{Fel}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Sociabilite (Soc)</label></button><br>
<input type="text" name="attr_fel" value="0" />
</div>
<!-- Right Column -->
<div class="sheet-col sheet-skills">
<hr>
<h3>Competence avancees</h3>
<table>
<tr>
<th>Nom de competence</th>
<th></th>
<th>10</th>
<th>20</th>
<th>Jet</th>
</tr>
<tr>
<td> Language (Bas Gothic)</td>
<td><input type="checkbox" name="attr_speaklow1" value="0.5" /></td>
<td><input type="checkbox" name="attr_speaklow2" value="10" /></td>
<td><input type="checkbox" name="attr_speaklow3" value="10" /></td>
<td><button type="roll" name="roll_speaklow" value="/em fais un test de Language (Bas Gothic) avec [[(@{speaklow}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_speaklow" value="floor((@{speaklow1}+0.5)*@{int}+@{speaklow2}+@{speaklow3})" disabled="true"/>
</button></td>
</tr>
</table>
<fieldset class="repeating_advancedskills">
<table><tr>
<td>
<div class="sheet-row">
<div class="sheet-item sheet-bigger">
<input class="sheet-baseinfo" type="text" name="attr_advancedskillname"/>
</div>
<div class="sheet-item sheet-med">
<select name="attr_advancedskillcharacteristic" class="charaselect">
<option value="@{ws}">(CC)</option>
<option value="@{bs}">(CT)</option>
<option value="@{strength}">(F)</option>
<option value="@{toughness}">(E)</option>
<option value="@{ag}">(Ag)</option>
<option value="@{int}">(Int)</option>
<option value="@{per}">(Per)</option>
<option value="@{wp}">(FM)</option>
<option value="@{fel}">(Soc)</option>
</select>
</div>
</div>
</td>
<td><input type="checkbox" name="attr_advancedskillbox1" value="0.5" /></td>
<td><input type="checkbox" name="attr_advancedskillbox2" value="10" /></td>
<td><input type="checkbox" name="attr_advancedskillbox3" value="10" /></td>
<td><button type="roll" name="roll_advancedskill" value="/em fais un test de @{advancedskillname} avec [[(@{advancedskill}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_advancedskill" value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3})" disabled="true"/>
</button></td> </table></tr>
</fieldset>
<hr>
<!-- ATTENTION PSYKERS AHEAD! -->
<h3>Pouvoirs psychique</h3>
<h3>Niveau psy:<div class="sheet-item sheet-tiny"><input type="number" name="attr_psy" value="0" /></div></h3>
<div class="sheet-item sheet-med">
<button type="roll" name="roll_psycicpower_fettered" style="width: 60px" value="/me grabs the stream of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(ceil(@{psy}/2)*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<label>Restreint</label>
</button>
</div>
<div class="sheet-item sheet-med">
<button type="roll" name="roll_psycicpower_unfettered" style="width: 70px" value="/me draws on the power of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(@{psy}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<label>non restreint</label>
</button>
</div>
<div class="sheet-item sheet-med">
<button type="roll" name="roll_psycicpower_push" style="width: 50px" value="/me calls on the might of the Warp!\n [[((((?{Pushed Psy Rating|1}*@{psy}*5)+?{Bonus Psy Rating|0}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<label>Pousse</label>
</button>
</div>
<!-- Psychic Disciplines -->
<h4>Disciplines psychiques</h4>
<fieldset class="repeating_psychicdiscipline">
<div class="sheet-row">
<div class="sheet-item" style="width:37.5%"><label>Disciplines psychiques</label></div>
<div class="sheet-item sheet-morebig sheet-brackets"><input type="text" name="attr_reppsychicdiscipline" /></div>
</div>
</fieldset>
<!-- Psychic Techniques -->
<h4>Techniques psychiques</h4>
<fieldset class="repeating_disciplinepsychicpowers">
<div class="sheet-row">
<div class="sheet-item" style="width:38%"><label>Techniques psychiques</label></div>
<div class="sheet-item sheet-morebig sheet-brackets"><input type="text" name="attr_repdisciplinepsychicpower" /></div>
</div>
</fieldset>
<hr>
<!-- Special Abilities -->
<h3>Capacites Speciales</h3>
<fieldset class="repeating_abilities">
<input type="text" name="attr_repabili" style="width:100%" />
</fieldset>
<hr>
<!-- Mutations -->
<h3>Mutations</h3>
<fieldset class="repeating_mutations">
<input type="text" name="attr_repmuta" style="width:100%" />
</fieldset>
</div>
</div>
<hr/>
<div class="sheet-2colrow">
<div class="sheet-col">
<h3>Arme de melee</h3>
<fieldset class="repeating_meleeweapons">
<div class="sheet-quickborder">
<div class="sheet-row">
<div class="sheet-item sheet-tiny">
<button type="roll" name="roll_meleeattack"
value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (Pen: [[@{meleeweaponpen}]])">
<label>Nom:</label>
</button></div>
<div class="sheet-item sheet-big"><input type="text" name="attr_meleeweaponname" /></div>
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item sheet-tiny"><label>Groupe:</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweaponclass" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-small">
<button type="roll" name="roll_meleedamage"
value="/me does [[{@{meleeweapondamage}+(floor(@{strength}/10)), (@{meleeweapontearing}*(@{meleeweapondamage}+(floor(@{strength}/10))))}kh1]] @{meleeweapontype} damage!">
<label>Domage:</label>
</button></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweapondamage" /></div>
<div class="sheet-item sheet-little"><label style="font-size:0.9em;">Dechirante</label></div>
<div class="sheet-item sheet-puny"><input type="checkbox" name="attr_meleeweapontearing" value="1" /></div>
<div class="sheet-item sheet-little"><label>Type:</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweapontype" /></div>
<div class="sheet-item sheet-puny"><label>Pen:</label></div>
<div class="sheet-item sheet-puny"><input type="text" name="attr_meleeweaponpen" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-large"><label>Attributs:</label></div>
<div class="sheet-item sheet-morebig"><input type="text" name="attr_meleeweaponspecial" /></div>
<div class="sheet-item sheet-puny">
<button type="roll" name="roll_meleeattackcomp"
value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (Pen: [[@{meleeweaponpen}]])\n/me does[[{@{meleeweapondamage}+(floor(@{strength}/10)), (@{meleeweapontearing}*(@{meleeweapondamage}+(floor(@{strength}/10))))}kh1]] @{meleeweapontype} damage!">
<label>Jet</label>
</button>
</div>
</div>
</div>
</fieldset>
<div class="sheet-row">
<div class="sheet-item sheet-med"><label>Armes remise:</label></div>
<div class="sheet-item sheet-bigger"><input type="text" name="attr_handedness" /></div>
</div>
<br />
<!-- Armor! -->
<h3>Armure</h3>
<div class="sheet-armourblock">
</div>
<div class="sheet-quickborder sheet-armourblock">
<label>Tete</label>
<input type="text" name="attr_headarmourvalue" />
<label>(1-10) Type</label>
<input type="text" name="attr_headarmourtype" />
</div><br />
<div class="sheet-quickborder sheet-armourblock">
<label>Bras gauche</label>
<input type="text" name="attr_leftarmarmourvalue" />
<label>(21-30) Type</label>
<input type="text" name="attr_leftarmarmourtype" />
</div>
<div class="sheet-quickborder sheet-armourblock">
<label>Corps</label>
<input type="text" name="attr_bodyarmourvalue" />
<label>(31-70) Type</label>
<input type="text" name="attr_bodyarmourtype" />
</div>
<div class="sheet-quickborder sheet-armourblock">
<label>Bras droit</label>
<input type="text" name="attr_rightarmarmourvalue" />
<label>(11-20) Type</label>
<input type="text" name="attr_rightarmarmourtype" />
</div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
<label>Jambe gauche</label>
<input type="text" name="attr_leftlegarmourvalue" />
<label>(71-85) Type</label>
<input type="text" name="attr_leftlegarmourtype" />
</div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
<label>Jambe droite</label>
<input type="text" name="attr_rightlegarmourvalue" />
<label>(86-00) Type</label>
<input type="text" name="attr_rightlegarmourtype" />
</div>
</div>
<!-- Right Side -->
<div class="sheet-col">
<h3>Arme a distance</h3>
<fieldset class="repeating_rangedweapons">
<div class="sheet-quickborder">
<div class="sheet-row">
<div class="sheet-item sheet-tiny">
<button type="roll" name="roll_rangedattack"
value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])">
<label>Nom:</label>
</button></div>
<div class="sheet-item sheet-big"><input type="text" name="attr_rangedweaponname" /></div>
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item sheet-tiny"><label>Groupe:</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweaponclass" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-small">
<button type="roll" name="roll_rangeddamage"
value="/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
<label>Domage:</label>
</button></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweapondamage" /></div>
<div class="sheet-item sheet-little"><label style="font-size:0.9em;">Dechirante</label></div>
<div class="sheet-item sheet-puny"><input type="checkbox" name="attr_rangedweapontearing" value="1" /></div>
<div class="sheet-item sheet-little"><label>Type:</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweapontype" /></div>
<div class="sheet-item sheet-puny"><label>Pen:</label></div>
<div class="sheet-item sheet-puny"><input type="text" name="attr_rangedweaponpen" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-tiny"><label>Portee:</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_rangedweaponrange" /></div>
<div class="sheet-item sheet-puny"><label>Mode:</label></div>
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweaponrof" /></div>
<div class="sheet-item sheet-puny"><label>At:</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_rangedweaponclip" value="0" /></div>
<div class="sheet-item sheet-tiny"><label>Rch:</label></div>
<div class="sheet-item sheet-tiny"><input type="text" name="attr_rangedweaponreload" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-large"><label>Attributs:</label></div>
<div class="sheet-item sheet-morebig"><input type="text" name="attr_rangedweaponspecial" /></div>
<div class="sheet-item sheet-puny">
<button type="roll" name="roll_rangedattackcomp"
value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])\n/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
<label>Jet</label>
</button>
</div>
</div>
</div>
</fieldset>
<h3>Equipement</h3>
<input type="text" style="width:85%; margin:auto;" name="attr_gear_start" />(<input type="number" style="width:10%;" name="attr_gear_weight_start" />)
<fieldset class="repeating_gear" style="margin:auto;">
<input type="text" style="width:85%" name="attr_gear" />(<input type="number" style="width:10%;" name="attr_gear_weight" />)
</fieldset>
<h3>Acquisitions</h3>
<input type="text" style="width:95%; margin:auto;" name="attr_acqui_start" />
<fieldset class="repeating_acqui" style="margin:auto;">
<input type="text" style="width:95%" name="attr_acqui" />
</fieldset>
<div class="sheet-2colrow">
<!-- Movement -->
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item sheet-big"><label>Demi-deplacement</label></div>
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="floor(@{ag}/10)" disabled="true" /></div>
<div class="sheet-item sheet-tiny"><label>m</label></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-big"><label>Deplacement complet</label></div>
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="2*(floor(@{ag}/10))" disabled="true" /></div>
<div class="sheet-item sheet-tiny"><label>m</label></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-big"><label>Charge</label></div>
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="3*(floor(@{ag}/10))" disabled="true" /></div>
<div class="sheet-item sheet-tiny"><label>m</label></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-big"><label>Course</label></div>
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="6*(floor(@{ag}/10))" disabled="true" /></div>
<div class="sheet-item sheet-tiny"><label>m</label></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-big"><label>Saut en longueur</label></div>
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="(1*(floor(@{strength}/10)))" disabled="true" /></div>
<div class="sheet-item sheet-tiny"><label>m</label></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-big"><label>Saut en hauteur</label></div>
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="(20*(floor(@{strength}/10)))" disabled="true" /></div>
<div class="sheet-item sheet-tiny"><label>cm</label></div>
</div>
</div>
<!-- Wealth -->
<div class="sheet-col">
<h3>Facteur d'influence'</h3>
<label>De depart:</label>
<input type="number" name="attr_pf_starting" />
<label>Actuel: </label>
<input type="number" name="attr_pf_current" />
<label>Infortunes: </label>
<textarea name="attr_pf_misfortunes" placeholder="Misfortunes" style="width:90%; margin:auto; height:100px;"></textarea>
</div>
</div>
</div>
</div>
<hr>
<!-- Footer Stuff -->
<div class="1colrow sheet-tablecontainer">
<div class="sheet-footer sheet-mainleft sheet-tablecell">
<h3>Points de blessures</h3>
<div class="sheet-innerfooter sheet-armourblock">
<p>Total</p> <input type="text" name="attr_wounds_max" />
</div>
<div class="sheet-innerfooter sheet-armourblock">
<p style="text-transform:uppercase;">Degats critiques</p> <input type="text" name="attr_woundscritical" />
</div>
<div class="sheet-innerfooter sheet-armourblock">
<p>Actuel</p> <input type="text" name="attr_wounds" />
</div>
<div class="sheet-innerfooter sheet-armourblock">
<p style="text-transform:uppercase;">Fatigue (Max = BE)</p> <input type="text" name="attr_woundsfatigue" />
</div>
</div>
<div class="sheet-footer sheet-tablecell" style="width:18%;">
<h3>Points de destin</h3>
<div class="sheet-innerfooter" style="width:95%;">
<p>Total: </p> <br> <input type="text" name="attr_fatetotal" />
</div>
<div class="sheet-innerfooter" style="width:95%;">
<p>Actuel: </p> <br> <input type="text" name="attr_fatecurrent" />
</div>
</div>
<div class="sheet-footer sheet-mainright sheet-tablecell">
<div style="float:left; width:49%;">
<h3>Folie</h3>
<table><tr>
<td style="width:70%;">
<p>Points de folie: </p>
</td>
<td style="width:70%;">
<input type="number" name="attr_insanitypoints" />
</td></tr>
<tr><td>
<p>Degre de folie: </p>
</td>
<td>
<input type="number" name="attr_degreeofinsanity" />
</td></tr>
</table>
<textarea name="attr_disorders" placeholder="Troubles mentaux" style="width:90%; margin:auto; height:50px;"></textarea>
</div>
<div style="float:left; width:49%;">
<h3>Corruption</h3>
<table><tr>
<td style="width:70%;">
<p>Points de corruption : </p>
</td>
<td>
<input type="number" name="attr_corruptionpoints" />
</td></tr>
<tr><td style="width:70%;">
<p>Degree de corruption: </p>
</td>
<td>
<input type="number" name="attr_degreeofcorruption" />
</td></tr>
</table>
<textarea name="attr_malignancies" placeholder="Malignites" style="width:90%; margin:auto; height:50px;"></textarea>
</div>
</div>
</div>
<hr />
<!-- XP -->
<div class="1colrow">
<div class="colrow">
<h3>Points d'experience</h3>
<div class="sheet-row">
<div class="sheet-item sheet-tiny"><label>XP a depenser </label></div>
<div class="sheet-item sheet-tiny sheet-armourblock"><input type="number" name="attr_xptospent" /></div>
<div class="sheet-item sheet-big"></div>
<div class="sheet-item sheet-tiny"><label>XP depenses </label></div>
<div class="sheet-item sheet-tiny sheet-armourblock"><input type="number" name="attr_totalxpspent" /></div>
</div>
<label>Avancement pris:</label>
<fieldset class="repeating_advancements">
<div class="sheet-row">
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement1" /></div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement1xp" /></div>
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement2" /></div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement2xp" /></div>
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement3" /></div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement3xp" /></div>
</div>
</fieldset>
<hr>
<h3>Autres notes:</h3>
<textarea name="attr_othernotes"></textarea>
</div>
</div>
<!-- Charsheet End -->
</div>
</div>
<!-- Shipsheet begin -->
<div class="sheet-switch-npc">
<div class="sheet-wrapper">
<div class="sheet-2colrow">
<!-- left col -->
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item sheet-little"><label ">Nom</label></div>
<div class="sheet-item sheet-little" ><input type="text" name="attr_shipname" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-little"><label>Classe</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_type" /></div>
<div class="sheet-item sheet-little"><label>Coque</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_hull" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-little"><label>Vitesse</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_speed" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-little"><label>Maneuvrabilite</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_stearing" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-little"><label>Detection</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_detection" /></div>
</div>
<h3>Elements vitaux</h3>
<input type="text" name="attr_fixbasicelement" />
<fieldset class="repeating_basicelement">
<input type="text" name="attr_repbasicelement" />
</fieldset>
<h3>Elements annexes</h3>
<input type="text" name="attr_fixannexelement" />
<fieldset class="repeating_annexelement">
<input type="text" name="attr_repannexelement" />
</fieldset>
<h3>Singularite et histoire passee </h3>
<input type="text" name="attr_fixsingularitypasthistory" />
<fieldset class="repeating_singularitypasthistory">
<input type="text" name="attr_repsingularitypasthistory" />
</fieldset>
</div>
<!-- right col -->
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item sheet-small"><label>Indice de tourelles</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_turret" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-small"><label>Bouclier</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_shield" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-small"><label>Blindage</label></div>
<div class="sheet-item sheet-little"><input type="text" name="attr_armor" /></div>
</div>
<div class="sheet-col sheet-skills">
<hr>
<table>
<tr>
<th>Integrite de la coque</th>
<th><div class="sheet-item sheet-little"><input type="text" name="attr_totalhull" /></div></th>
<th></th>
<th></th>
<th><div class="sheet-item sheet-little"><input type="text" name="attr_actualhull" /></div></th>
</tr>
<tr>
<th></th>
<th>Total</div></th>
<th></th>
<th></th>
<th>Actuel</div></th>
</tr>
<tr> </tr>
<tr>
<th>Espace disponible</th>
<th><div class="sheet-item sheet-little"><input type="text" name="attr_availablespace" /></div></th>
<th></th>
<th>Energie disponible</th>
<th><div class="sheet-item sheet-little"><input type="text" name="attr_availableenergy" /></div></th>
</tr>
<tr>
<th>Espace utilise</th>
<th><div class="sheet-item sheet-little"><input type="text" name="attr_usedspace" /></div></th>
<th></th>
<th>Energie utilise</th>
<th><div class="sheet-item sheet-little"><input type="text" name="attr_usedenergy" /></div></th>
</tr>
<tr></tr>
</table>
<table>
<tr>
<th>Emplacement d'arme</th>
<td><div class="sheet-item sheet-little"><input type="text" name="attr_dorsal" /></div></td>
<td><div class="sheet-item sheet-little"><label>Dorsal</label></div></td>
<td><div class="sheet-item sheet-little"><input type="text" name="attr_prow" /></div></td>
<td><div class="sheet-item sheet-little"><label>Prou</label></div></td>
<td><div class="sheet-item sheet-little"><input type="text" name="attr_keel" /></div></td>
<td><div class="sheet-item sheet-little"><label>Carene</label></div></td>
</tr>
<tr>
<th></th>
<td><div class="sheet-item sheet-little"><input type="text" name="attr_port" /></div></td>
<td><div class="sheet-item sheet-little"><label>Babord</label></div></td>
<td><div class="sheet-item sheet-little"><input type="text" name="attr_starbord" /></div></td>
<td><div class="sheet-item sheet-little"><label>Tribord</label></div></td>
<td></td>
<td></td>
</tr>
</table>
</div>
<table>
<tr>
<th> </th>
<th>Armes </th>
<th> </th>
<th> </th>
<th> </th>
<th> </th>
<th>Emplacement </th>
</tr>
<tr>
<th></th>
<th></th>
<th><div class="sheet-item sheet-small"><label>Puissance de feu</label></div></th>
<th><div class="sheet-item sheet-small"><label>Niveau de critique</label></div></th>
<th><div class="sheet-item sheet-little"><label>Degats</label></div></th>
<th><div class="sheet-item sheet-little"><label>Portee</label></div></th>
<th><div class="sheet-item sheet-little"><label>Dorsal</label></div></th>
<th><div class="sheet-item sheet-little"><label>Proue</label></div></th>
<th><div class="sheet-item sheet-little"><label>Carene</label></div></th>
<th><div class="sheet-item sheet-little"><label>Babord</label></div></th>
<th><div class="sheet-item sheet-little"><label>Tribord</label></div></th>
</tr>
<tr>
<fieldset class="repeating_shipweapon">
<td><div class="sheet-item sheet-med">
<select name="attr_shipweaponstyle1" class="charaselect">
<option ><div class="sheet-item sheet-small">Macrobatterie</div></option>
<option ><div class="sheet-item sheet-small">Lance siderale</div></option>
</select>
</div>
</td>
<td><div class="sheet-item sheet-small"><input type="text" name="attr_shipweapon1" /></div></td>
<td><div class="sheet-item sheet-small"><input type="text" name="attr_shipweaponstrenght" /></div></td>
<td><div class="sheet-item sheet-small"><input type="text" name="attr_shipweaponcritical" /></div></td>
<td><div class="sheet-item sheet-small"><input type="text" name="attr_shipweapondamage" /></div></td>
<td><div class="sheet-item sheet-small"><input type="text" name="attr_shipweaponrange" /></div></td>
<td><input type="checkbox" name="attr_Weapondorsal1" /></td>
<td><input type="checkbox" name="attr_Weaponprow1" /></td>
<td><input type="checkbox" name="attr_Weaponkeel1" /></td>
<td><input type="checkbox" name="attr_Weaponport1" /></td>
<td><input type="checkbox" name="attr_Weaponstarbord1" /></td>
</fieldset>
</tr>
</table>
</div>
</div>