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roll20-character-sheets/Polaris/translations/tr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"human": "Human",
"techno-hybrid": "Techo-Hybrid",
"geno-hybrid": "Geno-Hybrid",
"natural-hybrid": "Natural Hybrid",
"acrobatics-balance": "Acrobatics/Balance",
"acting-storytelling": "Acting/Storytelling",
"ada": "ADA",
"adaptation": "Adaptation",
"age": "Age:",
"age-title": "Character Age",
"ambidextrous": "Ambidextrous",
"ancient-language": "Ancient Languages",
"annexes": "Annexes",
"annexes-states-health-and-protection-exp": "Expand the table",
"annexes-states-health-and-protection-h": "Health State & Protection",
"annexes-success-failure-margin-exp": "Expand the table",
"annexes-success-failure-margin-h": "Success and Failure Marging",
"apnea": "Apnea",
"aquaculture-livestock-farming": "Aquaculture/Livestock Farming",
"archetype": "Archétype",
"archetype-place": "Character Archetype",
"armed-combat": "Armed Combat",
"armor": "Armure",
"armor-attack": "Armor Weaponery",
"armor-attributes-exp": "Expand the armor attributes",
"armor-attributes-h": "Armor Attributes",
"armor-desc": "Armor Attributs",
"armor-desc-exp": "Expand the Armor Description",
"armor-desc-h": "Armor Description",
"armor-down": "Down (+40)",
"armor-down-place": "Armor Down",
"armor-exo-force": "Exo-Force",
"armor-exo-force-title": "Armor Exo-force",
"armor-hull-type": "Hull Type",
"armor-hull-type-place": "Hull Type / Material",
"armor-maneuver": "Armor Maneuvers",
"armor-notes-place": "Armor Notes",
"armor-on-ground-init-penalty": "OG IP",
"armor-on-ground-init-penalty-title": "On Ground Initiative Penalty",
"armor-on-ground-speed": "OG Speed",
"armor-on-ground-speed-title": "On Ground Speed",
"armor-safety-flap-visor": "Safety Flap on Visor",
"armor-seizure-penalty": "Seizure Penalty",
"armor-seizure-penalty-place": "Armor Seizure Penalty",
"armor-underwater-init-penalty": "UW IP",
"armor-underwater-init-penalty-title": "UnderWater Initiative Penalty",
"armor-underwater-speed": "UW Speed",
"armor-underwater-speed-title": "UnderWater Speed",
"armory": "Armory",
"art-craftmanship": "Art/Craftmanship",
"athletics": "Atletizm",
"attack": "",
"attributes": "ATTRIBUTES",
"attributes-abbrv": "Attr.",
"attributes-exp": "Expand the attributes",
"attributes-h": "Attributes",
"automatic-shoot": "Automatic Shoot",
"autonomy": "Autonomy",
"autonomy-armor-place": "Armor Autonomy",
"autonomy-vehicle-place": "Vehicle Autonomy",
"auxiliary-system-description-place": "Auxiliary System Description",
"auxiliary-system-integrity-title": "Auxiliary System Integrity",
"auxiliary-system-level-title": "Auxiliary System Level",
"auxiliary-system-name-place": "Auxiliary System name",
"auxiliary-systems": "Auxiliary Systems",
"auxiliary-systems-exp": "Expand the equipments",
"auxiliary-systems-h": "Auxiliary System",
"auxiliary-systems-level": "Lvl.",
"base": "Temel",
"base-level": "Base Level",
"base-level-reaction": "Base Level = Reaction",
"battery-type": "Battery Type",
"battery-type-armor-place": "Battery type which powered the armor",
"battery-type-vehicle-place": "Battery type which powered the vehicle",
"benefits": "Benefits",
"benefits-and-disadvantages": "Benefits & Disadvantages",
"benefits-and-disadvantages-description-place": "Benefit or Disadvantages Description",
"benefits-and-disadvantages-exp": "Expand the Benefits & Disadvantages",
"benefits-and-disadvantages-h": "Benefits & Disadvantages",
"benefits-and-disadvantages-name-place": "Benefit or Disadvantages Name",
"body": "Body",
"bureaucracy": "Bureaucracy",
"business-trafficking": "Business/Trafficking",
"camouflage-concealment": "Camouflage/Concealment",
"cartography": "Cartography",
"category": "Category",
"category-armor-place": "Armor Category",
"category-vehicle-place": "Vehicle Category",
"character": "PC sheet",
"character-desc": "Character Description",
"character-desc-exp": "Expand the Character Description",
"character-name": "Character Name",
"character-name-place": "Character Name",
"climbing": "Show Climbing",
"combat-melee": "Combat (melee)",
"combat-shooting": "Combat (shooting)",
"communications-social-relations": "Communication/Social Relations",
"complexion": "Complexion",
"complexion-place": "Complexion Details",
"computer-desc": "Computer Description",
"computer-emp-shielding": "EMP Shielding",
"computer-emp-shielding-place": "Computer's EMP Shielding",
"computer-exp": "Expand the computer",
"computer-generation": "Generation",
"computer-generation-place": "Computer Generation",
"computer-h": "Computer",
"computer-hacking": "Computer Hacking",
"computer-integrity": "[Integrity]",
"computer-integrity-place": "Computer Integrity",
"computer-max-level-programs": "Max Lvl.",
"computer-max-level-programs-title": "Programs Maximum Level",
"computer-potential": "Potential",
"computer-potential-place": "Computer Potential",
"computer-program-description-place": "Program Description",
"computer-program-name-place": "Program name",
"computer-programs": "Programs",
"computer-systems-management": "System Management",
"computer-systems-management-place": "Computer Systems Management",
"computer-type": "Tip",
"computer-type-place": "Material Type",
"computer-weight": "Weight",
"computer-weight-title": "Computer weight in lbs",
"computing": "Computing",
"con": "DAY",
"config": "Configuration",
"constitution": "Dayanıklılık",
"contact-weapon-damage-place": "ex: 1d6+2",
"contact-weapon-name-place": "Weapon Name",
"contact-weapon-shock-place": "ex: 1d4+1",
"coo": "COO",
"coordination": "Coordination",
"corpulence": "Corpulence",
"corpulence-place": "Character Corpulence",
"creation-points-modifier": "Creation Points Mod. (CP)",
"critical": "Kritik",
"critical-reroll": "Critical Reroll",
"critical-result": "Kritik !",
"crushing-depth": "Depth (Crushing)",
"crushing-depth-armor-title": "Armor Crushing Depth",
"crushing-depth-vehicle-title": "Vehicle Crushing Depth",
"cryptography": "Cryptography",
"current-level": "Current Level",
"current-luck": "Mevcut",
"current-luck-title": "Current Luck",
"damage-modifier": "DM",
"damage-modifier-title": "Damages Modifier",
"damage-resistance": "Damage Resistance",
"damage-resistance-title": "Damages Resistance",
"damages": "Damages",
"damages-exp": "Expand the damages",
"damages-h": "Damages",
"damages-up": "DAMAGES",
"dancing": "Dancing",
"death-limb-destroy": "Death/Limb Destroyed",
"description": "Açıklama",
"destruction": "Destruction",
"diameter": "Diameter",
"diameter-vehicle-place": "Vehicle Diameter",
"disadvantage": "Disadvantage",
"disastrous": "Disastrous",
"disguise-deception": "Disguise/Deception",
"distinctive-signs": "Distinctive Signs",
"distinctive-signs-place": "Character Distinctive Signs",
"drugs": "Drugs",
"education-general-knowledge": "Education/General knowledge",
"electronics": "Electronic",
"eloquence-persuasion": "Eloquence/Persuasion",
"empathic-analysis": "Empathic Analysis",
"enable-ask-for-difficulty": "Ask Roll Difficulty?",
"endurance": "Endurance",
"equipment-maximum-place": "Maximal",
"equipment-name-place": "Equipment Name",
"equipment-number-place": "Number",
"equipment-value-place": "Equipment Value",
"equipments": "EQUIPMENTS",
"equipments-exp": "Expand the equipments",
"equipments-h": "Equipments",
"escape": "Escape",
"exclusive-skill": "(X) : exclusive skill;",
"exoskeleton": "Exoskeleton",
"explosives": "Explosives",
"eyes": "Eyes",
"eyes-place": "Eyes Details",
"fail-result": "Échec",
"fast-speed": "Fast speed",
"female": "Female",
"fertile": "Fertile",
"fertility": "Fertility",
"finding-information": "Finding Information",
"first-aid": "First Aid",
"fof-breathing": "FOF Breathing",
"fof-breathing-title": "Foreing Organic Fluid Breathing",
"footer-created-by": "Created By",
"footer-inspired": "(highly inspired by Pathfinder sheet)",
"footer-last-update": "Last Update",
"foreign-language": "Foreign Language",
"furtive-silent-movement": "Furtive/Silent Movement",
"gambling": "Show Gambling",
"gender": "Gender",
"generator": "Generator",
"genetic-type": "Genetic Type",
"genetic-type-modifier": "Genetic Type Mod.",
"genetic-type-place": "Character Genetic Type",
"geographic-origin": "Geographic Origin",
"geographic-origin-place": "Character Geographic Origin",
"global-abbrv": "Glob.",
"hair": "Hair",
"hair-place": "Hair Details",
"hand-to-hand-combat": "Hand to Hand Combat",
"handguns": "Handguns",
"hands": "Guiding Hand",
"head": "Tête",
"heavy-weapons-melee": "Heavy Weapons (melee)",
"heavy-weapons-shooting": "Heavy Weapons (shooting)",
"height": "Height",
"height-place": "Character Height",
"higher-eductation": "Higher Education",
"higher-eductation-place": "Character Studies & Degree",
"hunting-tracking": "Hunting/Tracking",
"impossible-action": "impossible action",
"incident-modifier": "Incident<br>Modifier",
"incidents-effects": "Incidents Effects",
"incidents-effects-description-place": "Incidents &amp; Effects Description",
"incidents-effects-name-place": "Effect name",
"incidents-exp": "Expand the incidents",
"incidents-h": "Incidents",
"incidents-localisation": "INCIDENTS LOCALISATION",
"initial-training": "Initial Training",
"initial-training-place": "Character Initial Training",
"initiative": "İnisiyatif",
"initiative-exp": "Expand the initiative",
"initiative-h": "İnisiyatif",
"int": "ZEK",
"integrity": "[Integrity]",
"integrity-abbrv": "ITG",
"integrity-permanent-loss": "ITG (structure)<br>Permanent Loss",
"intelligence": "Zeka",
"intimidation": "Show Intimidation",
"item": "Items",
"knockout-threshold": "Knockout Threshold",
"knowledge": "Knowledge",
"languages-dialects": "Languages/Dialects",
"leadership": "Leadership",
"left-arm": "Bras Gauche",
"left-handed": "Left Handed",
"left-leg": "Jambe Gauche",
"length": "Length",
"length-vehicle-place": "Vehicle Length",
"light": "Işık",
"light-ship": "[Light Ship]",
"limit-depth": "Depth (Limit)",
"limit-depth-armor-title": "Armor Limit Depth",
"limit-depth-vehicle-title": "Vehicle Limit Depth",
"limiting-skill": "limiting skill;",
"localisation": "Localisation",
"luck": "Chance",
"male": "Male",
"margin": "Margin",
"martial-art-defense": "Martial Art [Defense]",
"martial-art-offense": "Martial Art [Offense]",
"martial-art-wrestling": "Martial Art [Wrestling]",
"mastered-abbrv": "Mast.",
"max": "Maks",
"maximum-speed": "Max Speed",
"mechanic": "Mechanic",
"melee": "Melee",
"melee-attack": "Melee Attack",
"melee-damage-modifier": "Damage Mod. (melee)",
"meleeWeapons": "WEAPONS (MELEE)",
"meleeWeapons-exp": "Expand the melee weapons",
"meleeWeapons-h": "Weapons (Melee)",
"minimize-cmd": "Minimize Row",
"moderate": "Moderate",
"moderate-speed": "Moderate Speed",
"modifier": "Modifier",
"mortal": "Mortal",
"moves": "MOVES",
"moves-exp": "Expand the moves",
"moves-h": "Moves",
"music-instrument": "Music Instruments",
"mutation": "Mutation",
"mutation-and-polaris-description-place": "Mutation or Polaris Flux Description",
"mutation-and-polaris-name-place": "Mutation or Polaris Flux Name",
"mutations-and-polaris": "Mutations &amp; Polaris",
"mutations-and-polaris-exp": "Expand the Mutation &amp; Polaris Flux",
"mutations-and-polaris-h": "Mutations &amp; Polaris",
"name": "İsim",
"nations-and-orga-knowledge": "Nations &amp; Orga Knowledge",
"natural-ability": "Natural Ability",
"natural-environment-knowledge": "Natural Env. Knowledge",
"natural-progression-abbrv": "NP",
"natural-progression-skill": "NP : natural progression skill;",
"natural-resistance": "Natural Resistance",
"naval-combat": "Naval Combat",
"navigate": "Navigate",
"no": "Hayır",
"notes": "Notes",
"number-abbrv": "Nb.",
"observation": "Observation",
"oceans": "Oceans",
"on-the-ground": "On the ground",
"onboard-weapons-artillery": "Onboard Weaponds/Artillery",
"optimum-depth": "Depth (Optimum)",
"optimum-depth-armor-title": "Armor Optimum Depth",
"optimum-depth-vehicle-title": "Vehicle Optimum Depth",
"orientation": "Orientation",
"page-annexes": "Annexes",
"page-armor": "Armor",
"page-character": "PC sheet",
"page-config": "Configuration",
"page-vehicle": "Araç",
"penalties": "Penalties",
"penalty": "Malus",
"per": "PER",
"perception": "Per",
"physical-abilities": "Physical Abilities",
"pickpocket": "Pickpoket",
"pilot": "Pilot",
"piloting": "Show Piloting",
"player-name": "Player Name",
"player-name-place": "Player Name",
"poisons-deseases-radiations": "Deseases, Poisons &amp; Radiations",
"polaris": "Polaris Flux",
"pre": "PRE",
"precision-shoot": "Precision Shoot",
"presence": "Presence",
"protection-localisation-place": "Protection Localisation",
"protection-name-place": "Protection Name",
"protection-penalty-place": "Protection Penalty",
"protection-shock-place": "Taking Shock",
"protection-value-place": "Protection Value",
"protections": "PROTECTIONS",
"protections-exp": "Expand the protections",
"protections-h": "Protections",
"ranged": "Ranged",
"ranged-attack": "Ranged Attack",
"ranged-weapon": "Ranged Weapons",
"ranged-weapon-damage-place": "ex: 1d6+2",
"ranged-weapon-extrem-range": "Xtr. Rg.",
"ranged-weapon-extrem-range-title": "Extrem Range",
"ranged-weapon-long-range": "Long. Rg.",
"ranged-weapon-long-range-title": "Long Range",
"ranged-weapon-max-range": "Max Rg.",
"ranged-weapon-max-range-title": "Max Range",
"ranged-weapon-medium-range": "Med. Rg.",
"ranged-weapon-medium-range-title": "Medium Range",
"ranged-weapon-name-place": "Weapon Name",
"ranged-weapon-shock-place": "ex: 1d4+1",
"ranged-weapon-short-range": "Sht. Rg.",
"ranged-weapon-short-range-title": "Short Range",
"rangedWeapons": "WEAPONS (RANGED)",
"rangedWeapons-exp": "Expand the ranged weapon",
"rangedWeapons-h": "Weapons (Ranged)",
"rate-of-fire": "Rate Of Fire",
"reach": "Reach",
"reaction": "Reaksiyon",
"remote-piloting": "Remote Piloting",
"rifles-shoulder-fired-weapons": "Rifles/Shoulder Fired Weapons",
"right-arm": "Bras Droit",
"right-handed": "Right Handed",
"right-leg": "Jambe Droite",
"roman-numeral-five": "V",
"roman-numeral-four": "IV",
"roman-numeral-height": "VIII",
"roman-numeral-one": "I",
"roman-numeral-seven": "VII",
"roman-numeral-six": "VI",
"roman-numeral-three": "III",
"roman-numeral-two": "II",
"science-specialized-knowledge": "Sciences/Special Knowledge",
"secondary-attributes": "SECONDARY ATTRIBUTES",
"secondary-attributes-exp": "Expand the secondary attributes",
"secondary-attributes-h": "Secondary Attributes",
"security-systems": "Security Systems",
"sequels": "Sequels",
"serious": "Serious",
"sharpshooting": "SharpShooting",
"sheet-configuration": "Character Sheet Configuration",
"shielding": "Shielding",
"shielding-title": "Shielding Value",
"shock": "Shock",
"shooting-mode-long-burst": "LB",
"shooting-mode-short-burst": "SB",
"shooting-mode-snap-shot": "SS",
"showsect-cmd": "Click to expand",
"singing": "Singing",
"size": "Boyut",
"size-armor-place": "Armor Size",
"size-vehicle-title": "Vehicle Size",
"skill": "Yetenek",
"skill-with-prerequisites": "skill with prerequisites (optional);",
"skills-exp": "Expand the skills",
"skills-h": "Compétences de l'Investigateur",
"skills-title": "Skills",
"slow-speed": "Slow Speed",
"social-origins": "Social Origins",
"social-origins-place": "Character Social Origins",
"socializing-seduction": "Socializing/Seduction",
"soundscan-analysis": "Soundscan Analysis",
"special-skills": "Special Skills",
"special-weapons": "Special Weapons",
"special-weapons-melee": "Special Weapons",
"specific-language": "Specific Languages",
"spying-surveillance": "Spying/Surveillance",
"states-health-and-protection": "HEALT STATES &amp; PROTECTIONS",
"stealth-shadowing": "Stealth/Shadowing",
"stealth-subterfuge": "Stealth/Subterfuge",
"sterile": "Sterile",
"str": "FOR",
"strategy": "Strategy",
"strength": "Güç",
"structure": "Structure",
"stun-threshold": "Stun Threshold",
"submarine-armor-maneuver": "Armor Maneuvers [Submarine]",
"submarine-maneuvering": "Submarine Maneuvering",
"submarine-scooter": "[Submarine Scooter]",
"submarine-weapons": "Submarine Weapons",
"success-and-failure-margin-table": "SUCCESS &amp; FAILURE MARGIN TABLE",
"success-result": "Réussite",
"surface": "Surface",
"surgery": "Surgery",
"survival": "Show Survival",
"survival-outside": "Survival/Outside",
"survival-system-and-generators": "Generators/Survival Systems",
"tactics": "Tactics",
"technical-engineering": "Technical Engineering",
"techniques": "Techniques",
"technological-level": "TL",
"throwing-weapons": "Throwing Weapons",
"total-luck": "Toplam",
"total-luck-title": "Total Luck",
"training": "Training",
"traps": "Traps",
"type": "Tip",
"type-name": "Type/Name",
"type-name-armor-place": "Armor Type/Name",
"type-name-vehicle-place": "Vehicle Type/Name",
"underground": "Underground",
"underwater": "Under Water",
"value": "Value",
"vehicle": "Araç",
"vehicle-attack": "Vehicle Weaponery",
"vehicle-attributs-exp": "Expand the vehicule attributes",
"vehicle-attributs-h": "Vehicle Attributes",
"vehicle-block-name-place": "Vehicle Block Name",
"vehicle-blocks": "Blocks",
"vehicle-blocks-exp": "Expand the blocks",
"vehicle-blocks-h": "Blocks",
"vehicle-crew": "Crew",
"vehicle-crew-title": "Number of people in the vehicle crew",
"vehicle-desc": "Vehicle Attributes",
"vehicle-desc-exp": "Expand the vehicle description",
"vehicle-desc-h": "Vehicle Description",
"vehicle-freight ": "Freight",
"vehicle-freight-title": "Number of Freight that the vehicle can take",
"vehicle-is-damage": "Is Damage?",
"vehicle-maneuvrability": "Man.",
"vehicle-maneuvrability-title": "Vehicle Maneuvrability",
"vehicle-movement-points": "Mv. Pts.",
"vehicle-movement-points-title": "Movement Points",
"vehicle-notes-place": "Vehicle Notes",
"vehicle-passengers": "Passengers",
"vehicle-passengers-title": "Number of Passengers that the vehicle can take",
"vehicle-safety-flap-pilot": "Safety Flap on the cockpit",
"vehicle-speed": "Spd.",
"vehicle-speed-title": "Speed",
"vehicle-thrust-type": "Thrust",
"vehicle-thrust-type-place": "Thrust Type",
"weapon-damage": "Damages",
"weaponAmmunition": "Munit. :",
"weaponAmmunitionCost": "cost",
"weaponery-exp": "Expand the weaponery",
"weaponery-h": "Weaponery",
"weaponery-up": "WEAPONERY",
"weaponry": "Weaponery",
"weapons": "Armes :",
"weight": "Weight",
"weight-title": "Character Weight",
"wil": "WIL",
"willpower": "Willpower",
"wounds": "WOUNDS",
"wounds-and-sequels": "Wounds &amp; Sequels",
"wounds-and-sequels-description-place": "Wound Sequel Description",
"wounds-and-sequels-name-place": "Wound Name",
"wounds-exp": "Expand the wounds",
"wounds-h": "Wounds",
"yes": "Evet",
"zero-g-maneuvering": "0G Maneuvering"
}