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roll20-character-sheets/Polaris/translations/fr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"human": "Humain",
"techno-hybrid": "Techo-Hybride",
"geno-hybrid": "Geno-Hybride",
"natural-hybrid": "Hybride",
"acrobatics-balance": "Acrobatie/Équilibre",
"acting-storytelling": "Comédie/Conte",
"ada": "ADA",
"adaptation": "Adaptation",
"age": "Classe d'âge",
"age-title": "Age du personnage",
"ambidextrous": "Ambidextre",
"ancient-language": "Lang. anciennes",
"annexes": "Annexes",
"annexes-states-health-and-protection-exp": "Développer le tableau",
"annexes-states-health-and-protection-h": "Etat de santé & Protections",
"annexes-success-failure-margin-exp": "Développer le tableau",
"annexes-success-failure-margin-h": "Table des marges de réussite et d'échec",
"apnea": "Souffle",
"aquaculture-livestock-farming": "Aquaculture/Élevage",
"archetype": "Archétype",
"archetype-place": "Archetype du personnage",
"armed-combat": "Combat armé",
"armor": "Armure",
"armor-attack": "Armement Armure",
"armor-attributes-exp": "Développer les attributs de l'armure",
"armor-attributes-h": "Attributs de l'Armure",
"armor-desc": "Attributs de l'Armure",
"armor-desc-exp": "Développer la Description de l'Armure",
"armor-desc-h": "Description de l'Armure",
"armor-down": "Armure à terre",
"armor-down-place": "Armure à terre",
"armor-exo-force": "Exo-Force",
"armor-exo-force-title": "Exo-force de l'Armure",
"armor-hull-type": "Type de coque",
"armor-hull-type-place": "Type de coque / matériaux",
"armor-maneuver": "Manoeuvres darmures",
"armor-notes-place": "Notes générales sur l'armure",
"armor-on-ground-init-penalty": "MI s/ Terre",
"armor-on-ground-init-penalty-title": "Malus d'Initiative sur terre",
"armor-on-ground-speed": "Vit. s/ Terre",
"armor-on-ground-speed-title": "Vitesse de déplacement sur terre",
"armor-safety-flap-visor": "Volet de Sécurité sur Visière",
"armor-seizure-penalty": "Malus de Saisie",
"armor-seizure-penalty-place": "Malus de saisie de l'armure",
"armor-underwater-init-penalty": "MI /s Eau",
"armor-underwater-init-penalty-title": "Malus d'Initiative sous l'eau",
"armor-underwater-speed": "Vit. /s Eau",
"armor-underwater-speed-title": "Vitesse de déplacement sous l'eau",
"armory": "Armurerie",
"art-craftmanship": "Falsification",
"athletics": "Athlétisme",
"attack": "",
"attributes": "ATTRIBUTS",
"attributes-abbrv": "Carac.",
"attributes-exp": "Développer les attributs",
"attributes-h": "Attributs",
"automatic-shoot": "Tir automatique",
"autonomy": "Autonomie",
"autonomy-armor-place": "Autonomie de l'armure",
"autonomy-vehicle-place": "Autonomie du véhicule",
"auxiliary-system-description-place": "Description du système auxiliaire",
"auxiliary-system-integrity-title": "Intégrité du système auxiliaire",
"auxiliary-system-level-title": "Niveau du système auxiliaire",
"auxiliary-system-name-place": "Nom du système auxiliaire",
"auxiliary-systems": "Systèmes Auxiliaires",
"auxiliary-systems-exp": "Développer les équipements",
"auxiliary-systems-h": "Systèmes Auxiliaires",
"auxiliary-systems-level": "Niv.",
"base": "Base",
"base-level": "Niveau de base",
"base-level-reaction": "Niveau de départ = Réaction",
"battery-type": "Type de Batterie",
"battery-type-armor-place": "Type de batterie qui alimente l'armure",
"battery-type-vehicle-place": "Type de batterie qui alimente le véhicule",
"benefits": "Avantage",
"benefits-and-disadvantages": "Avantages & Désavantages",
"benefits-and-disadvantages-description-place": "Description de l'avantage ou du désavantage",
"benefits-and-disadvantages-exp": "Développer les Avantages & Désavantages",
"benefits-and-disadvantages-h": "Avantages & Désavantages",
"benefits-and-disadvantages-name-place": "Nom de l'avantage ou du désavantage",
"body": "Corps",
"bureaucracy": "Bureaucratie",
"business-trafficking": "Commerce/Trafic",
"camouflage-concealment": "Camouflage/Dissimulation",
"cartography": "Cartographie",
"category": "Catégorie",
"category-armor-place": "Catégorie de l'armure",
"category-vehicle-place": "Catégorie du véhicule",
"character": "Personnage",
"character-desc": "Description du Personnage",
"character-desc-exp": "Développer la Description du Personnage",
"character-name": "Nom du Personnage",
"character-name-place": "Nom du personnage",
"climbing": "Escalade",
"combat-melee": "Combat (contact)",
"combat-shooting": "Combat (tir)",
"communications-social-relations": "Communication/Relations sociales",
"complexion": "Peau",
"complexion-place": "Détails de la Peau",
"computer-desc": "Description de l'Ordinateur",
"computer-emp-shielding": "Blindage IEM",
"computer-emp-shielding-place": "Blindage IEM de l'ordinateur",
"computer-exp": "Développer l'ordinateur",
"computer-generation": "Génération",
"computer-generation-place": "Génération de l'ordinateur",
"computer-h": "Ordinateur",
"computer-hacking": "Piratage informatique",
"computer-integrity": "Intégrité",
"computer-integrity-place": "Intégrité de l'ordinateur",
"computer-max-level-programs": "Niv. Max",
"computer-max-level-programs-title": "Niveau Max des Programmes",
"computer-potential": "Potentiel",
"computer-potential-place": "Potentiel de l'ordinateur",
"computer-program-description-place": "Description du programme",
"computer-program-name-place": "Nom du programme",
"computer-programs": "Programmes",
"computer-systems-management": "Gestion Systèmes",
"computer-systems-management-place": "Gestion des systèmes de l'ordinateur",
"computer-type": "Type",
"computer-type-place": "Type de matériel",
"computer-weight": "Poids",
"computer-weight-title": "Poids de l'ordinateur en kilogramme",
"computing": "Informatique",
"con": "CON",
"config": "Configuration",
"constitution": "Constitution",
"contact-weapon-damage-place": "ex: 1d6+2",
"contact-weapon-name-place": "Nom de l'arme",
"contact-weapon-shock-place": "ex: 1d4+1",
"coo": "COO",
"coordination": "Coordination",
"corpulence": "Corpulence",
"corpulence-place": "Corpulence du personnage",
"creation-points-modifier": "Modif. Points de Création (PC)",
"critical": "Critiques",
"critical-reroll": "Relance Critique",
"critical-result": "Critique !",
"crushing-depth": "Prf. (Ecrasement)",
"crushing-depth-armor-title": "Profondeur d'écrasement de l'armure",
"crushing-depth-vehicle-title": "Profondeur d'écrasement du véhicule",
"cryptography": "Cryptographie",
"current-level": "Niveau actuel",
"current-luck": "Actuelle",
"current-luck-title": "Chance Actuelle",
"damage-modifier": "MD",
"damage-modifier-title": "Modificateur de Dommages",
"damage-resistance": "RD",
"damage-resistance-title": "Résistance aux Dommages",
"damages": "Dommages",
"damages-exp": "Développer les dommages",
"damages-h": "Dommages",
"damages-up": "DOMMAGES",
"dancing": "Danse",
"death-limb-destroy": "Mort/Membre D.",
"description": "Description ",
"destruction": "Destruction",
"diameter": "Diamètre",
"diameter-vehicle-place": "Diamètre du véhicule",
"disadvantage": "Désavantage",
"disastrous": "Catastrophique",
"disguise-deception": "Déguisement/Imitation",
"distinctive-signs": "Signes particuliers",
"distinctive-signs-place": "Signes Particulier du Personnage",
"drugs": "Drogues",
"education-general-knowledge": "Education/Culture générale",
"electronics": "Électronique",
"eloquence-persuasion": "Éloquence/Persuasion",
"empathic-analysis": "Analyse empathique",
"enable-ask-for-difficulty": "Demander la difficulté du jet ?",
"endurance": "Endurance",
"equipment-maximum-place": "Maximum",
"equipment-name-place": "Nom de l'équipement",
"equipment-number-place": "Nombre",
"equipment-value-place": "Valeur de l'équipement",
"equipments": "EQUIPEMENTS",
"equipments-exp": "Développer les équipements",
"equipments-h": "Equipements",
"escape": "Évasion",
"exclusive-skill": "(X) : compétence réservée;",
"exoskeleton": "Exosquelette",
"explosives": "Explosifs",
"eyes": "Yeux",
"eyes-place": "Détails des Yeux",
"fail-result": "Echec",
"fast-speed": "Allure rapide",
"female": "Femme",
"fertile": "Fécond",
"fertility": "Fécondité",
"finding-information": "Recherche d'informations",
"first-aid": "Premiers soins",
"fof-breathing": "Respiration FOE",
"fof-breathing-title": "Respiration par Fluide Organique Etranger",
"footer-created-by": "Créé par",
"footer-inspired": "(fortement inspiré de la fiche Pathfinder)",
"footer-last-update": "Dernière MAJ",
"foreign-language": "Lang. étrangères",
"furtive-silent-movement": "Furtivité/Dépl. silencieux",
"gambling": "Jeu",
"gender": "Genre",
"generator": "Générateur",
"genetic-type": "Type génétique",
"genetic-type-modifier": "Modif. Type Génétique",
"genetic-type-place": "Type génétique du personnage",
"geographic-origin": "Origine géographique",
"geographic-origin-place": "Origine du Personnage",
"global-abbrv": "Glob.",
"hair": "Cheveux",
"hair-place": "Détails des Cheveux",
"hand-to-hand-combat": "Combat à mains nues",
"handguns": "Armes de poing",
"hands": "Main Directrice",
"head": "Tête",
"heavy-weapons-melee": "Armes lourdes (contact)",
"heavy-weapons-shooting": "Armes lourdes (tir)",
"height": "Taille",
"height-place": "Taille du personnage",
"higher-eductation": "Études supérieures",
"higher-eductation-place": "Etudes et Diplomes du Personnage",
"hunting-tracking": "Chasse/Pistage",
"impossible-action": "action impossible",
"incident-modifier": "Modificateur<br>d'incident",
"incidents-effects": "Effets des Incidents",
"incidents-effects-description-place": "Description de l'incident et de l'effet",
"incidents-effects-name-place": "Nom de l'effet",
"incidents-exp": "Développer les incidents",
"incidents-h": "Incidents",
"incidents-localisation": "LOCALISATION DES INCIDENTS",
"initial-training": "Formation de base",
"initial-training-place": "Formation du Personnage",
"initiative": "Initiative",
"initiative-exp": "Développer l'initiative",
"initiative-h": "Inititative",
"int": "INT",
"integrity": "Intégrité",
"integrity-abbrv": "ITG",
"integrity-permanent-loss": "Perte définitive<br>dITG (structure)",
"intelligence": "Intelligence",
"intimidation": "Intimidation",
"item": "Eléments",
"knockout-threshold": "Seuil d'inconscience",
"knowledge": "Connaissances",
"languages-dialects": "Langues/Langages",
"leadership": "Commandement",
"left-arm": "Bras g.",
"left-handed": "Gaucher",
"left-leg": "Jambe g.",
"length": "Longueur",
"length-vehicle-place": "Longueur du véhicule",
"light": "Légères",
"light-ship": "[Navires Légers]",
"limit-depth": "Prf. (Limite)",
"limit-depth-armor-title": "Profondeur limite de l'armure",
"limit-depth-vehicle-title": "Profondeur limite du véhicule",
"limiting-skill": "compétence limitative;",
"localisation": "Localisation",
"luck": "Chance",
"male": "Homme",
"margin": "Marge",
"martial-art-defense": "Art martiaux [Tech. défensives]",
"martial-art-offense": "Art martiaux [Tech. offensives]",
"martial-art-wrestling": "Art martiaux [Lutte]",
"mastered-abbrv": "Maît.",
"max": "Max",
"maximum-speed": "Allure max",
"mechanic": "Mécanique",
"melee": "Contact",
"melee-attack": "Attaque de Mêlée",
"melee-damage-modifier": "Modif. de dommages (cont.)",
"meleeWeapons": "ARMES (CONTACT)",
"meleeWeapons-exp": "Développer les armes de contact",
"meleeWeapons-h": "Armes (Contact)",
"minimize-cmd": "Réduire la ligne",
"moderate": "Moyennes",
"moderate-speed": "Allure moy.",
"modifier": "Modificateur",
"mortal": "Mortelles",
"moves": "DEPLACEMENTS",
"moves-exp": "Développer les déplacements",
"moves-h": "Déplacements",
"music-instrument": "Instrument de musique",
"mutation": "Mutation",
"mutation-and-polaris-description-place": "Description de la mutation ou du flux Polaris",
"mutation-and-polaris-name-place": "Nom de la mutation ou du flux Polaris",
"mutations-and-polaris": "Mutations &amp; Polaris",
"mutations-and-polaris-exp": "Développer les mutations et flus Polaris",
"mutations-and-polaris-h": "Mutations &amp; Polaris",
"name": "Nom",
"nations-and-orga-knowledge": "Conn. Nations &amp; Orga",
"natural-ability": "Aptitude naturelle",
"natural-environment-knowledge": "Conn. milieu naturel",
"natural-progression-abbrv": "PN",
"natural-progression-skill": "PN : compétence à progression naturelle;",
"natural-resistance": "Resistances naturelles",
"naval-combat": "Combat naval",
"navigate": "Navigation",
"no": "Non",
"notes": "Notes",
"number-abbrv": "Nb",
"observation": "Observation",
"oceans": "Océans",
"on-the-ground": "Au sol",
"onboard-weapons-artillery": "Armes embarqués/Artillerie",
"optimum-depth": "Prf. (Optimale)",
"optimum-depth-armor-title": "Profondeur optimale de l'armure",
"optimum-depth-vehicle-title": "Profondeur optimale du véhicule",
"orientation": "Orientation",
"page-annexes": "Annexes",
"page-armor": "Armure",
"page-character": "Personnage",
"page-config": "Configuration",
"page-vehicle": "Véhicule",
"penalties": "Malus",
"penalty": "Malus",
"per": "PER",
"perception": "Perception",
"physical-abilities": "Aptitudes physiques",
"pickpocket": "Pickpoket",
"pilot": "Pilote",
"piloting": "Pilotage",
"player-name": "Nom du Joueur",
"player-name-place": "Nom du joueur",
"poisons-deseases-radiations": "Maladie, poisons &amp; radiations",
"polaris": "Flux Polaris",
"pre": "PRE",
"precision-shoot": "Tir de précision",
"presence": "Présence",
"protection-localisation-place": "Localisation de la protection",
"protection-name-place": "Nom de la protection",
"protection-penalty-place": "Malus de la protection",
"protection-shock-place": "Encaissement de choc",
"protection-value-place": "Valeur de la protection",
"protections": "PROTECTIONS",
"protections-exp": "Développer les protections",
"protections-h": "Protections",
"ranged": "Distance",
"ranged-attack": "Attaque Distance",
"ranged-weapon": "Armes de trait",
"ranged-weapon-damage-place": "ex: 1d6+2",
"ranged-weapon-extrem-range": "P. Extr.",
"ranged-weapon-extrem-range-title": "Portée Extrème",
"ranged-weapon-long-range": "P. Long.",
"ranged-weapon-long-range-title": "Portée Longue",
"ranged-weapon-max-range": "P. Max",
"ranged-weapon-max-range-title": "Portée Max",
"ranged-weapon-medium-range": "P. Moy.",
"ranged-weapon-medium-range-title": "Portée Moyenne",
"ranged-weapon-name-place": "Nom de l'arme",
"ranged-weapon-shock-place": "ex: 1d4+1",
"ranged-weapon-short-range": "P. Crt",
"ranged-weapon-short-range-title": "Portée Courte",
"rangedWeapons": "ARMES (TIR)",
"rangedWeapons-exp": "Développer les armes à distance",
"rangedWeapons-h": "Armes (Tir)",
"rate-of-fire": "Mode de tir",
"reach": "Allonge",
"reaction": "Réaction",
"remote-piloting": "Télépilotage",
"rifles-shoulder-fired-weapons": "Fusils/Armes d'épaule",
"right-arm": "Bras d.",
"right-handed": "Droitier",
"right-leg": "Jambe d.",
"roman-numeral-five": "V",
"roman-numeral-four": "IV",
"roman-numeral-height": "VIII",
"roman-numeral-one": "I",
"roman-numeral-seven": "VII",
"roman-numeral-six": "VI",
"roman-numeral-three": "III",
"roman-numeral-two": "II",
"science-specialized-knowledge": "Sciences/Conn. spé",
"secondary-attributes": "ATTRIBUTS SECONDAIRES",
"secondary-attributes-exp": "Développer les attributs secondaires",
"secondary-attributes-h": "Attributs Secondaires",
"security-systems": "Systèmes de sécurités",
"sequels": "Séquelles",
"serious": "Graves",
"sharpshooting": "Tir de précision",
"sheet-configuration": "Configuration de la feuille de personnage",
"shielding": "Blindage",
"shielding-title": "Valeur du blindage",
"shock": "Choc",
"shooting-mode-long-burst": "RL",
"shooting-mode-short-burst": "RC",
"shooting-mode-snap-shot": "CC",
"showsect-cmd": "Cliquer pour développer",
"singing": "Chant",
"size": "GAB",
"size-armor-place": "Taille de l'armure",
"size-vehicle-title": "Gabarit du véhicule",
"skill": "Compétence",
"skill-with-prerequisites": "compétence à pré-requis (optionnel);",
"skills-exp": "Développer les compétences",
"skills-h": "Compétences",
"skills-title": "COMPÉTENCES",
"slow-speed": "Allure lente",
"social-origins": "Origine sociale",
"social-origins-place": "Origine Sociale du Personnage",
"socializing-seduction": "Entregent/Séduction",
"soundscan-analysis": "Analyse sons/scans",
"special-skills": "Compétences Spéciales",
"special-weapons": "Armes spéciales",
"special-weapons-melee": "Armes spéciales",
"specific-language": "Lang. spécifiques",
"spying-surveillance": "Espionnage/Surveillance",
"states-health-and-protection": "ÉTAT DE SANTÉ &amp; PROTECTIONS",
"stealth-shadowing": "Discrétion/Filature",
"stealth-subterfuge": "Furtivité/Subterfuge",
"sterile": "Stérile",
"str": "FOR",
"strategy": "Stratégie",
"strength": "Force",
"structure": "Structure",
"stun-threshold": "Seuil d'étourdissement",
"submarine-armor-maneuver": "Manoeuvres darmures [sous-marines]",
"submarine-maneuvering": "Manoeuvres sous-marines",
"submarine-scooter": "[Scooters sous-marins]",
"submarine-weapons": "Armes sous-marines",
"success-and-failure-margin-table": "TABLE DES MARGES DE RÉUSSITE ET D’ÉCHEC",
"success-result": "Réussite",
"surface": "Surface",
"surgery": "Chirurgie",
"survival": "Survie",
"survival-outside": "Survie/Extérieur",
"survival-system-and-generators": "Générateurs/Systèmes de survie",
"tactics": "Tactique",
"technical-engineering": "Génie technique",
"techniques": "Techniques",
"technological-level": "NT",
"throwing-weapons": "Armes de jet",
"total-luck": "Totale",
"total-luck-title": "Chance Totale",
"training": "Dressage",
"traps": "Pièges",
"type": "Type",
"type-name": "Type/Nom",
"type-name-armor-place": "Type/Nom de l'armure",
"type-name-vehicle-place": "Type de véhicule",
"underground": "Souterrains",
"underwater": "Sous l'eau",
"value": "Valeur",
"vehicle": "Véhicule",
"vehicle-attack": "Armement Véhicule",
"vehicle-attributs-exp": "Développer les attributs du véhicule",
"vehicle-attributs-h": "Attributs du véhicule",
"vehicle-block-name-place": "Nom de la tranche du véhicule",
"vehicle-blocks": "Tranches",
"vehicle-blocks-exp": "Développer les tranches",
"vehicle-blocks-h": "Tranches",
"vehicle-crew": "Equipage",
"vehicle-crew-title": "Nombre de membres dans l'équipage du véhicule",
"vehicle-desc": "Attributs du véhicule",
"vehicle-desc-exp": "Développer la Description du Véhicule",
"vehicle-desc-h": "Description du Véhicule",
"vehicle-freight ": "Fret",
"vehicle-freight-title": "Nombre de fret qui peuvent être contenu dans le véhicule",
"vehicle-is-damage": "Endommagée?",
"vehicle-maneuvrability": "Man.",
"vehicle-maneuvrability-title": "Manoeuvrabilité du véhicule",
"vehicle-movement-points": "Pts. Mv.",
"vehicle-movement-points-title": "Points de Mouvement",
"vehicle-notes-place": "Notes générales sur le véhicule",
"vehicle-passengers": "Passagers",
"vehicle-passengers-title": "Nombre de passagers pouvant être accueillis dans le véhicule",
"vehicle-safety-flap-pilot": "Volet de Sécu. sur Poste de Pilotage",
"vehicle-speed": "Vit.",
"vehicle-speed-title": "Vitesse",
"vehicle-thrust-type": "Type de propulsion",
"vehicle-thrust-type-place": "Type de propulsion",
"weapon-damage": "Dégâts",
"weaponAmmunition": "Mun.",
"weaponAmmunitionCost": "coût",
"weaponery-exp": "Développer les armements",
"weaponery-h": "Armement",
"weaponery-up": "ARMEMENT",
"weaponry": "Armements",
"weapons": "Armes",
"weight": "Poids",
"weight-title": "Poids du personnage",
"wil": "VOL",
"willpower": "Volonté",
"wounds": "BLESSURES",
"wounds-and-sequels": "Blessures &amp; Séquelles",
"wounds-and-sequels-description-place": "Séquelle(s) liée(s) à la blessure",
"wounds-and-sequels-name-place": "Nom de la blessure",
"wounds-exp": "Développer les blessures",
"wounds-h": "Blessures",
"yes": "Oui",
"zero-g-maneuvering": "Manoeuvres 0G"
}