mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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490 lines
20 KiB
JSON
490 lines
20 KiB
JSON
{
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"human": "Humain",
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"techno-hybrid": "Techo-Hybride",
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"geno-hybrid": "Geno-Hybride",
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"natural-hybrid": "Hybride",
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"acrobatics-balance": "Acrobatie/Équilibre",
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"acting-storytelling": "Comédie/Conte",
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"ada": "ADA",
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"adaptation": "Adaptation",
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"age": "Classe d'âge",
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"age-title": "Age du personnage",
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"ambidextrous": "Ambidextre",
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"ancient-language": "Lang. anciennes",
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"annexes": "Annexes",
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"annexes-states-health-and-protection-exp": "Développer le tableau",
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"annexes-states-health-and-protection-h": "Etat de santé & Protections",
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"annexes-success-failure-margin-exp": "Développer le tableau",
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"annexes-success-failure-margin-h": "Table des marges de réussite et d'échec",
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"apnea": "Souffle",
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"aquaculture-livestock-farming": "Aquaculture/Élevage",
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"archetype": "Archétype",
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"archetype-place": "Archetype du personnage",
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"armed-combat": "Combat armé",
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"armor": "Armure",
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"armor-attack": "Armement Armure",
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"armor-attributes-exp": "Développer les attributs de l'armure",
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"armor-attributes-h": "Attributs de l'Armure",
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"armor-desc": "Attributs de l'Armure",
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"armor-desc-exp": "Développer la Description de l'Armure",
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"armor-desc-h": "Description de l'Armure",
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"armor-down": "Armure à terre",
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"armor-down-place": "Armure à terre",
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"armor-exo-force": "Exo-Force",
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"armor-exo-force-title": "Exo-force de l'Armure",
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"armor-hull-type": "Type de coque",
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"armor-hull-type-place": "Type de coque / matériaux",
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"armor-maneuver": "Manoeuvres d’armures",
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"armor-notes-place": "Notes générales sur l'armure",
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"armor-on-ground-init-penalty": "MI s/ Terre",
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"armor-on-ground-init-penalty-title": "Malus d'Initiative sur terre",
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"armor-on-ground-speed": "Vit. s/ Terre",
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"armor-on-ground-speed-title": "Vitesse de déplacement sur terre",
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"armor-safety-flap-visor": "Volet de Sécurité sur Visière",
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"armor-seizure-penalty": "Malus de Saisie",
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"armor-seizure-penalty-place": "Malus de saisie de l'armure",
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"armor-underwater-init-penalty": "MI /s Eau",
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"armor-underwater-init-penalty-title": "Malus d'Initiative sous l'eau",
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"armor-underwater-speed": "Vit. /s Eau",
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"armor-underwater-speed-title": "Vitesse de déplacement sous l'eau",
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"armory": "Armurerie",
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"art-craftmanship": "Falsification",
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"athletics": "Athlétisme",
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"attack": "",
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"attributes": "ATTRIBUTS",
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"attributes-abbrv": "Carac.",
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"attributes-exp": "Développer les attributs",
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"attributes-h": "Attributs",
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"automatic-shoot": "Tir automatique",
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"autonomy": "Autonomie",
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"autonomy-armor-place": "Autonomie de l'armure",
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"autonomy-vehicle-place": "Autonomie du véhicule",
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"auxiliary-system-description-place": "Description du système auxiliaire",
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"auxiliary-system-integrity-title": "Intégrité du système auxiliaire",
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"auxiliary-system-level-title": "Niveau du système auxiliaire",
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"auxiliary-system-name-place": "Nom du système auxiliaire",
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"auxiliary-systems": "Systèmes Auxiliaires",
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"auxiliary-systems-exp": "Développer les équipements",
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"auxiliary-systems-h": "Systèmes Auxiliaires",
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"auxiliary-systems-level": "Niv.",
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"base": "Base",
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"base-level": "Niveau de base",
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"base-level-reaction": "Niveau de départ = Réaction",
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"battery-type": "Type de Batterie",
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"battery-type-armor-place": "Type de batterie qui alimente l'armure",
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"battery-type-vehicle-place": "Type de batterie qui alimente le véhicule",
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"benefits": "Avantage",
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"benefits-and-disadvantages": "Avantages & Désavantages",
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"benefits-and-disadvantages-description-place": "Description de l'avantage ou du désavantage",
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"benefits-and-disadvantages-exp": "Développer les Avantages & Désavantages",
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"benefits-and-disadvantages-h": "Avantages & Désavantages",
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"benefits-and-disadvantages-name-place": "Nom de l'avantage ou du désavantage",
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"body": "Corps",
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"bureaucracy": "Bureaucratie",
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"business-trafficking": "Commerce/Trafic",
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"camouflage-concealment": "Camouflage/Dissimulation",
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"cartography": "Cartographie",
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"category": "Catégorie",
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"category-armor-place": "Catégorie de l'armure",
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"category-vehicle-place": "Catégorie du véhicule",
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"character": "Personnage",
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"character-desc": "Description du Personnage",
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"character-desc-exp": "Développer la Description du Personnage",
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"character-name": "Nom du Personnage",
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"character-name-place": "Nom du personnage",
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"climbing": "Escalade",
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"combat-melee": "Combat (contact)",
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"combat-shooting": "Combat (tir)",
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"communications-social-relations": "Communication/Relations sociales",
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"complexion": "Peau",
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"complexion-place": "Détails de la Peau",
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"computer-desc": "Description de l'Ordinateur",
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"computer-emp-shielding": "Blindage IEM",
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"computer-emp-shielding-place": "Blindage IEM de l'ordinateur",
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"computer-exp": "Développer l'ordinateur",
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"computer-generation": "Génération",
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"computer-generation-place": "Génération de l'ordinateur",
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"computer-h": "Ordinateur",
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"computer-hacking": "Piratage informatique",
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"computer-integrity": "Intégrité",
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"computer-integrity-place": "Intégrité de l'ordinateur",
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"computer-max-level-programs": "Niv. Max",
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"computer-max-level-programs-title": "Niveau Max des Programmes",
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"computer-potential": "Potentiel",
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"computer-potential-place": "Potentiel de l'ordinateur",
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"computer-program-description-place": "Description du programme",
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"computer-program-name-place": "Nom du programme",
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"computer-programs": "Programmes",
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"computer-systems-management": "Gestion Systèmes",
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"computer-systems-management-place": "Gestion des systèmes de l'ordinateur",
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"computer-type": "Type",
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"computer-type-place": "Type de matériel",
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"computer-weight": "Poids",
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"computer-weight-title": "Poids de l'ordinateur en kilogramme",
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"computing": "Informatique",
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"con": "CON",
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"config": "Configuration",
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"constitution": "Constitution",
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"contact-weapon-damage-place": "ex: 1d6+2",
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"contact-weapon-name-place": "Nom de l'arme",
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"contact-weapon-shock-place": "ex: 1d4+1",
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"coo": "COO",
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"coordination": "Coordination",
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"corpulence": "Corpulence",
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"corpulence-place": "Corpulence du personnage",
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"creation-points-modifier": "Modif. Points de Création (PC)",
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"critical": "Critiques",
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"critical-reroll": "Relance Critique",
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"critical-result": "Critique !",
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"crushing-depth": "Prf. (Ecrasement)",
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"crushing-depth-armor-title": "Profondeur d'écrasement de l'armure",
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"crushing-depth-vehicle-title": "Profondeur d'écrasement du véhicule",
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"cryptography": "Cryptographie",
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"current-level": "Niveau actuel",
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"current-luck": "Actuelle",
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"current-luck-title": "Chance Actuelle",
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"damage-modifier": "MD",
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"damage-modifier-title": "Modificateur de Dommages",
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"damage-resistance": "RD",
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"damage-resistance-title": "Résistance aux Dommages",
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"damages": "Dommages",
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"damages-exp": "Développer les dommages",
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"damages-h": "Dommages",
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"damages-up": "DOMMAGES",
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"dancing": "Danse",
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"death-limb-destroy": "Mort/Membre D.",
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"description": "Description ",
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"destruction": "Destruction",
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"diameter": "Diamètre",
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"diameter-vehicle-place": "Diamètre du véhicule",
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"disadvantage": "Désavantage",
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"disastrous": "Catastrophique",
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"disguise-deception": "Déguisement/Imitation",
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"distinctive-signs": "Signes particuliers",
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"distinctive-signs-place": "Signes Particulier du Personnage",
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"drugs": "Drogues",
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"education-general-knowledge": "Education/Culture générale",
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"electronics": "Électronique",
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"eloquence-persuasion": "Éloquence/Persuasion",
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"empathic-analysis": "Analyse empathique",
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"enable-ask-for-difficulty": "Demander la difficulté du jet ?",
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"endurance": "Endurance",
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"equipment-maximum-place": "Maximum",
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"equipment-name-place": "Nom de l'équipement",
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"equipment-number-place": "Nombre",
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"equipment-value-place": "Valeur de l'équipement",
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"equipments": "EQUIPEMENTS",
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"equipments-exp": "Développer les équipements",
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"equipments-h": "Equipements",
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"escape": "Évasion",
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"exclusive-skill": "(X) : compétence réservée;",
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"exoskeleton": "Exosquelette",
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"explosives": "Explosifs",
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"eyes": "Yeux",
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"eyes-place": "Détails des Yeux",
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"fail-result": "Echec",
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"fast-speed": "Allure rapide",
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"female": "Femme",
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"fertile": "Fécond",
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"fertility": "Fécondité",
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"finding-information": "Recherche d'informations",
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"first-aid": "Premiers soins",
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"fof-breathing": "Respiration FOE",
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"fof-breathing-title": "Respiration par Fluide Organique Etranger",
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"footer-created-by": "Créé par",
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"footer-inspired": "(fortement inspiré de la fiche Pathfinder)",
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"footer-last-update": "Dernière MAJ",
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"foreign-language": "Lang. étrangères",
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"furtive-silent-movement": "Furtivité/Dépl. silencieux",
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"gambling": "Jeu",
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"gender": "Genre",
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"generator": "Générateur",
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"genetic-type": "Type génétique",
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"genetic-type-modifier": "Modif. Type Génétique",
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"genetic-type-place": "Type génétique du personnage",
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"geographic-origin": "Origine géographique",
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"geographic-origin-place": "Origine du Personnage",
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"global-abbrv": "Glob.",
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"hair": "Cheveux",
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"hair-place": "Détails des Cheveux",
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"hand-to-hand-combat": "Combat à mains nues",
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"handguns": "Armes de poing",
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"hands": "Main Directrice",
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"head": "Tête",
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"heavy-weapons-melee": "Armes lourdes (contact)",
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"heavy-weapons-shooting": "Armes lourdes (tir)",
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"height": "Taille",
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"height-place": "Taille du personnage",
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"higher-eductation": "Études supérieures",
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"higher-eductation-place": "Etudes et Diplomes du Personnage",
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"hunting-tracking": "Chasse/Pistage",
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"impossible-action": "action impossible",
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"incident-modifier": "Modificateur<br>d'incident",
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"incidents-effects": "Effets des Incidents",
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"incidents-effects-description-place": "Description de l'incident et de l'effet",
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"incidents-effects-name-place": "Nom de l'effet",
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"incidents-exp": "Développer les incidents",
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"incidents-h": "Incidents",
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"incidents-localisation": "LOCALISATION DES INCIDENTS",
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"initial-training": "Formation de base",
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"initial-training-place": "Formation du Personnage",
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"initiative": "Initiative",
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"initiative-exp": "Développer l'initiative",
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"initiative-h": "Inititative",
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"int": "INT",
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"integrity": "Intégrité",
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"integrity-abbrv": "ITG",
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"integrity-permanent-loss": "Perte définitive<br>d’ITG (structure)",
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"intelligence": "Intelligence",
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"intimidation": "Intimidation",
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"item": "Eléments",
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"knockout-threshold": "Seuil d'inconscience",
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"knowledge": "Connaissances",
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"languages-dialects": "Langues/Langages",
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"leadership": "Commandement",
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"left-arm": "Bras g.",
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"left-handed": "Gaucher",
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"left-leg": "Jambe g.",
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"length": "Longueur",
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"length-vehicle-place": "Longueur du véhicule",
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"light": "Légères",
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"light-ship": "[Navires Légers]",
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"limit-depth": "Prf. (Limite)",
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"limit-depth-armor-title": "Profondeur limite de l'armure",
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"limit-depth-vehicle-title": "Profondeur limite du véhicule",
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"limiting-skill": "compétence limitative;",
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"localisation": "Localisation",
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"luck": "Chance",
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"male": "Homme",
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"margin": "Marge",
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"martial-art-defense": "Art martiaux [Tech. défensives]",
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"martial-art-offense": "Art martiaux [Tech. offensives]",
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"martial-art-wrestling": "Art martiaux [Lutte]",
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"mastered-abbrv": "Maît.",
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"max": "Max",
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"maximum-speed": "Allure max",
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"mechanic": "Mécanique",
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"melee": "Contact",
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"melee-attack": "Attaque de Mêlée",
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"melee-damage-modifier": "Modif. de dommages (cont.)",
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"meleeWeapons": "ARMES (CONTACT)",
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"meleeWeapons-exp": "Développer les armes de contact",
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"meleeWeapons-h": "Armes (Contact)",
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"minimize-cmd": "Réduire la ligne",
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"moderate": "Moyennes",
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"moderate-speed": "Allure moy.",
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"modifier": "Modificateur",
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"mortal": "Mortelles",
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"moves": "DEPLACEMENTS",
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"moves-exp": "Développer les déplacements",
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"moves-h": "Déplacements",
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"music-instrument": "Instrument de musique",
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"mutation": "Mutation",
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"mutation-and-polaris-description-place": "Description de la mutation ou du flux Polaris",
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"mutation-and-polaris-name-place": "Nom de la mutation ou du flux Polaris",
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"mutations-and-polaris": "Mutations & Polaris",
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"mutations-and-polaris-exp": "Développer les mutations et flus Polaris",
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"mutations-and-polaris-h": "Mutations & Polaris",
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"name": "Nom",
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"nations-and-orga-knowledge": "Conn. Nations & Orga",
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"natural-ability": "Aptitude naturelle",
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"natural-environment-knowledge": "Conn. milieu naturel",
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"natural-progression-abbrv": "PN",
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"natural-progression-skill": "PN : compétence à progression naturelle;",
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"natural-resistance": "Resistances naturelles",
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"naval-combat": "Combat naval",
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"navigate": "Navigation",
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"no": "Non",
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"notes": "Notes",
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"number-abbrv": "Nb",
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"observation": "Observation",
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"oceans": "Océans",
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"on-the-ground": "Au sol",
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"onboard-weapons-artillery": "Armes embarqués/Artillerie",
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"optimum-depth": "Prf. (Optimale)",
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"optimum-depth-armor-title": "Profondeur optimale de l'armure",
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"optimum-depth-vehicle-title": "Profondeur optimale du véhicule",
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"orientation": "Orientation",
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"page-annexes": "Annexes",
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"page-armor": "Armure",
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"page-character": "Personnage",
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"page-config": "Configuration",
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"page-vehicle": "Véhicule",
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"penalties": "Malus",
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"penalty": "Malus",
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"per": "PER",
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"perception": "Perception",
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"physical-abilities": "Aptitudes physiques",
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"pickpocket": "Pickpoket",
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"pilot": "Pilote",
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"piloting": "Pilotage",
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"player-name": "Nom du Joueur",
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"player-name-place": "Nom du joueur",
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"poisons-deseases-radiations": "Maladie, poisons & radiations",
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"polaris": "Flux Polaris",
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"pre": "PRE",
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"precision-shoot": "Tir de précision",
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"presence": "Présence",
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"protection-localisation-place": "Localisation de la protection",
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"protection-name-place": "Nom de la protection",
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"protection-penalty-place": "Malus de la protection",
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"protection-shock-place": "Encaissement de choc",
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"protection-value-place": "Valeur de la protection",
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"protections": "PROTECTIONS",
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"protections-exp": "Développer les protections",
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"protections-h": "Protections",
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"ranged": "Distance",
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"ranged-attack": "Attaque Distance",
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"ranged-weapon": "Armes de trait",
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"ranged-weapon-damage-place": "ex: 1d6+2",
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"ranged-weapon-extrem-range": "P. Extr.",
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"ranged-weapon-extrem-range-title": "Portée Extrème",
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"ranged-weapon-long-range": "P. Long.",
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"ranged-weapon-long-range-title": "Portée Longue",
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"ranged-weapon-max-range": "P. Max",
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"ranged-weapon-max-range-title": "Portée Max",
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"ranged-weapon-medium-range": "P. Moy.",
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"ranged-weapon-medium-range-title": "Portée Moyenne",
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"ranged-weapon-name-place": "Nom de l'arme",
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"ranged-weapon-shock-place": "ex: 1d4+1",
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"ranged-weapon-short-range": "P. Crt",
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"ranged-weapon-short-range-title": "Portée Courte",
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"rangedWeapons": "ARMES (TIR)",
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"rangedWeapons-exp": "Développer les armes à distance",
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"rangedWeapons-h": "Armes (Tir)",
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"rate-of-fire": "Mode de tir",
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"reach": "Allonge",
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"reaction": "Réaction",
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"remote-piloting": "Télépilotage",
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"rifles-shoulder-fired-weapons": "Fusils/Armes d'épaule",
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"right-arm": "Bras d.",
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"right-handed": "Droitier",
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"right-leg": "Jambe d.",
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"roman-numeral-five": "V",
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"roman-numeral-four": "IV",
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"roman-numeral-height": "VIII",
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"roman-numeral-one": "I",
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"roman-numeral-seven": "VII",
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"roman-numeral-six": "VI",
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"roman-numeral-three": "III",
|
||
"roman-numeral-two": "II",
|
||
"science-specialized-knowledge": "Sciences/Conn. spé",
|
||
"secondary-attributes": "ATTRIBUTS SECONDAIRES",
|
||
"secondary-attributes-exp": "Développer les attributs secondaires",
|
||
"secondary-attributes-h": "Attributs Secondaires",
|
||
"security-systems": "Systèmes de sécurités",
|
||
"sequels": "Séquelles",
|
||
"serious": "Graves",
|
||
"sharpshooting": "Tir de précision",
|
||
"sheet-configuration": "Configuration de la feuille de personnage",
|
||
"shielding": "Blindage",
|
||
"shielding-title": "Valeur du blindage",
|
||
"shock": "Choc",
|
||
"shooting-mode-long-burst": "RL",
|
||
"shooting-mode-short-burst": "RC",
|
||
"shooting-mode-snap-shot": "CC",
|
||
"showsect-cmd": "Cliquer pour développer",
|
||
"singing": "Chant",
|
||
"size": "GAB",
|
||
"size-armor-place": "Taille de l'armure",
|
||
"size-vehicle-title": "Gabarit du véhicule",
|
||
"skill": "Compétence",
|
||
"skill-with-prerequisites": "compétence à pré-requis (optionnel);",
|
||
"skills-exp": "Développer les compétences",
|
||
"skills-h": "Compétences",
|
||
"skills-title": "COMPÉTENCES",
|
||
"slow-speed": "Allure lente",
|
||
"social-origins": "Origine sociale",
|
||
"social-origins-place": "Origine Sociale du Personnage",
|
||
"socializing-seduction": "Entregent/Séduction",
|
||
"soundscan-analysis": "Analyse sons/scans",
|
||
"special-skills": "Compétences Spéciales",
|
||
"special-weapons": "Armes spéciales",
|
||
"special-weapons-melee": "Armes spéciales",
|
||
"specific-language": "Lang. spécifiques",
|
||
"spying-surveillance": "Espionnage/Surveillance",
|
||
"states-health-and-protection": "ÉTAT DE SANTÉ & PROTECTIONS",
|
||
"stealth-shadowing": "Discrétion/Filature",
|
||
"stealth-subterfuge": "Furtivité/Subterfuge",
|
||
"sterile": "Stérile",
|
||
"str": "FOR",
|
||
"strategy": "Stratégie",
|
||
"strength": "Force",
|
||
"structure": "Structure",
|
||
"stun-threshold": "Seuil d'étourdissement",
|
||
"submarine-armor-maneuver": "Manoeuvres d’armures [sous-marines]",
|
||
"submarine-maneuvering": "Manoeuvres sous-marines",
|
||
"submarine-scooter": "[Scooters sous-marins]",
|
||
"submarine-weapons": "Armes sous-marines",
|
||
"success-and-failure-margin-table": "TABLE DES MARGES DE RÉUSSITE ET D’ÉCHEC",
|
||
"success-result": "Réussite",
|
||
"surface": "Surface",
|
||
"surgery": "Chirurgie",
|
||
"survival": "Survie",
|
||
"survival-outside": "Survie/Extérieur",
|
||
"survival-system-and-generators": "Générateurs/Systèmes de survie",
|
||
"tactics": "Tactique",
|
||
"technical-engineering": "Génie technique",
|
||
"techniques": "Techniques",
|
||
"technological-level": "NT",
|
||
"throwing-weapons": "Armes de jet",
|
||
"total-luck": "Totale",
|
||
"total-luck-title": "Chance Totale",
|
||
"training": "Dressage",
|
||
"traps": "Pièges",
|
||
"type": "Type",
|
||
"type-name": "Type/Nom",
|
||
"type-name-armor-place": "Type/Nom de l'armure",
|
||
"type-name-vehicle-place": "Type de véhicule",
|
||
"underground": "Souterrains",
|
||
"underwater": "Sous l'eau",
|
||
"value": "Valeur",
|
||
"vehicle": "Véhicule",
|
||
"vehicle-attack": "Armement Véhicule",
|
||
"vehicle-attributs-exp": "Développer les attributs du véhicule",
|
||
"vehicle-attributs-h": "Attributs du véhicule",
|
||
"vehicle-block-name-place": "Nom de la tranche du véhicule",
|
||
"vehicle-blocks": "Tranches",
|
||
"vehicle-blocks-exp": "Développer les tranches",
|
||
"vehicle-blocks-h": "Tranches",
|
||
"vehicle-crew": "Equipage",
|
||
"vehicle-crew-title": "Nombre de membres dans l'équipage du véhicule",
|
||
"vehicle-desc": "Attributs du véhicule",
|
||
"vehicle-desc-exp": "Développer la Description du Véhicule",
|
||
"vehicle-desc-h": "Description du Véhicule",
|
||
"vehicle-freight ": "Fret",
|
||
"vehicle-freight-title": "Nombre de fret qui peuvent être contenu dans le véhicule",
|
||
"vehicle-is-damage": "Endommagée?",
|
||
"vehicle-maneuvrability": "Man.",
|
||
"vehicle-maneuvrability-title": "Manoeuvrabilité du véhicule",
|
||
"vehicle-movement-points": "Pts. Mv.",
|
||
"vehicle-movement-points-title": "Points de Mouvement",
|
||
"vehicle-notes-place": "Notes générales sur le véhicule",
|
||
"vehicle-passengers": "Passagers",
|
||
"vehicle-passengers-title": "Nombre de passagers pouvant être accueillis dans le véhicule",
|
||
"vehicle-safety-flap-pilot": "Volet de Sécu. sur Poste de Pilotage",
|
||
"vehicle-speed": "Vit.",
|
||
"vehicle-speed-title": "Vitesse",
|
||
"vehicle-thrust-type": "Type de propulsion",
|
||
"vehicle-thrust-type-place": "Type de propulsion",
|
||
"weapon-damage": "Dégâts",
|
||
"weaponAmmunition": "Mun.",
|
||
"weaponAmmunitionCost": "coût",
|
||
"weaponery-exp": "Développer les armements",
|
||
"weaponery-h": "Armement",
|
||
"weaponery-up": "ARMEMENT",
|
||
"weaponry": "Armements",
|
||
"weapons": "Armes",
|
||
"weight": "Poids",
|
||
"weight-title": "Poids du personnage",
|
||
"wil": "VOL",
|
||
"willpower": "Volonté",
|
||
"wounds": "BLESSURES",
|
||
"wounds-and-sequels": "Blessures & Séquelles",
|
||
"wounds-and-sequels-description-place": "Séquelle(s) liée(s) à la blessure",
|
||
"wounds-and-sequels-name-place": "Nom de la blessure",
|
||
"wounds-exp": "Développer les blessures",
|
||
"wounds-h": "Blessures",
|
||
"yes": "Oui",
|
||
"zero-g-maneuvering": "Manoeuvres 0G"
|
||
} |