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roll20-character-sheets/Polaris/polaris.html
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2024-06-03 13:15:14 -04:00

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<!--spacer so scrollbar does not disappear-->
<div style="width:1px; height:600px; min-height:600px;position:absolute;left:1px;">&nbsp;</div>
<input type="hidden" name="attr_initSheet" value="1"/>
<header>
<div class="sheet-table-row">
<label class="sheet-table-cell" style="width:22%;"><img src="https://tyragrio.files.wordpress.com/2016/07/tc3a9lc3a9chargement.jpg" alt="POLARIS Logo" style="max-height: 100px;" /></label>
<label class="sheet-cell-label-lg" style="width: 15%;"><span data-i18n="character-name">Nom du Personnage</span><input name="attr_character_name" type="text" data-i18n-placeholder="character-name-place" placeholder="Nom du personnage" /></label>
<label class="sheet-cell-label-lg" style="width: 15%;"><span data-i18n="player-name">Nom du Joueur</span><input name="attr_player_name" type="text" data-i18n-placeholder="player-name-place" placeholder="Nom du joueur" /></label>
<label class="sheet-cell-label-lg" style="width: 15%;"><span data-i18n="archetype">Archetype</span><input name="attr_archetype" type="text" data-i18n-placeholder="archetype-place" placeholder="Archetype du personnage" /></label>
<label class="sheet-cell-label-lg" style="width: 15%;"><span data-i18n="genetic-type">Type génétique</span><select name="attr_geneticType">
<option value="human" data-i18n="human" selected>Humain</option>
<option value="techno-hybrid" data-i18n="techno-hybrid">Techno-Hybride</option>
<option value="geno-hybrid" data-i18n="geno-hybrid">Geno-Hybride</option>
<option value="natural-hybrid" data-i18n="natural-hybrid">Hybride</option>
</select></label>
</div>
</header>
<nav role="navigation" aria-label="Main navigation hide and show sections." data-i18n-aria-label="nav-main-desc">
<input type="checkbox" class="sheet-tab1 sheet-pagetab1" name="attr_tab" value="1" style="display:none;" />
<input type="checkbox" class="sheet-tab2 sheet-pagetab2" name="attr_tab" value="2" style="display:none;" />
<input type="checkbox" class="sheet-tab3 sheet-pagetab3" name="attr_tab" value="3" style="display:none;" />
<input type="checkbox" class="sheet-tab4 sheet-pagetab4" name="attr_tab" value="4" style="display:none;" />
<input type="checkbox" class="sheet-tab5 sheet-pagetab5" name="attr_tab" value="5" style="display:none;" />
<div class="sheet-mainnav sheet-tabs">
<label class="sheet-tab sheet-tab1" style="width:15%;"><span data-i18n="page-character">Personnage</span><input type="radio" class="sheet-tab" name="attr_tab" value="1" checked="checked" /></label>
<label class="sheet-tab sheet-tab2" style="width:15%;"><span data-i18n="page-armor">Armure</span><input type="radio" class="sheet-tab" name="attr_tab" value="2" /></label>
<label class="sheet-tab sheet-tab3" style="width:15%;"><span data-i18n="page-vehicle">Véhicule</span><input type="radio" class="sheet-tab" name="attr_tab" value="3" /></label>
<label class="sheet-tab sheet-tab4" style="width:15%;"><span data-i18n="page-annexes">Annexes</span><input type="radio" class="sheet-tab" name="attr_tab" value="4" /></label>
<label class="sheet-tab sheet-tab5" style="width:7%;"><span data-i18n-title="page-config" title="Configuration" class="sheet-pictos">y</span><input type="radio" class="sheet-tab" name="attr_tab" value="5" /></label>
</div>
</nav>
<main role="main">
<div class="sheet-main">
<section role="region" aria-label="Personnage" data-i18n-aria-label="page-character-aria">
<div class="sheet-section sheet-section-character">
<h1 data-i18n="character">Personnage</h1>
<!-- CHARACTER DESCRIPTION -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="character-desc">Description du Personnage</h2>
<label for="attr_character-details-show" class="sheet-label-a" data-i18n="character-desc-exp">Développer la Description du Personnage</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_character-details-show" name="attr_character-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="character-desc">Description du Personnage</span>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_character_name" type="text" data-i18n-placeholder="character-name-place" placeholder="Nom du personnage" /><span data-i18n="character-name">Nom du Personnage</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_archetype" type="text" data-i18n-placeholder="archetype-place" placeholder="Archetype du personnage" /><span data-i18n="archetype">Archetype</span></label>
<label class="sheet-small-label2" style="width: 20%;">
<select name="attr_geneticType">
<option value="human" data-i18n="human" selected>Humain</option>
<option value="techno-hybrid" data-i18n="techno-hybrid">Techno-Hybride</option>
<option value="geno-hybrid" data-i18n="geno-hybrid">Geno-Hybride</option>
<option value="natural-hybrid" data-i18n="natural-hybrid">Hybride</option>
</select>
<span data-i18n="genetic-type">Type génétique</span>
</label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_age" type="number" data-i18n-title="age-title" title="Age du personnage" /><span data-i18n="age">Age</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_height" type="text" data-i18n-placeholder="height-place" placeholder="Taille du personnage" /><span data-i18n="height">Taille</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_complexion" type="text" data-i18n-placeholder="complexion-place" placeholder="Détails de la Peau" /><span data-i18n="complexion">Peau</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_corpulence" type="text" data-i18n-placeholder="corpulence-place" placeholder="Corpulence du personnage" /><span data-i18n="corpulence">Corpulence</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="att_hair" type="text" data-i18n-placeholder="hair-place" placeholder="Détails des Cheveux" /><span data-i18n="hair">Cheveux</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="att_eyes" type="text" data-i18n-placeholder="eyes-place" placeholder="Détails des Yeux" /><span data-i18n="eyes">Yeux</span></label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_weight" type="number" data-i18n-title="weight-title" title="Poids du personnage" /><span data-i18n="weight">Poids</span></label>
<label class="sheet-small-label2" style="width: 25%;"><input name="attr_geographicOrigin" type="text" data-i18n-placeholder="geographic-origin-place" placeholder="Origine du Personnage" /><span data-i18n="geographic-origin">Origine géographique</span></label>
<label class="sheet-small-label2" style="width: 25%;"><input name="attr_socialOrigins" type="text" data-i18n-placeholder="social-origins-place" placeholder="Origine Sociale du Personnage" /><span data-i18n="social-origins">Origine sociale</span></label>
<label class="sheet-small-label2" style="width: 25%;"><input name="attr_initialTraining" type="text" data-i18n-placeholder="initial-training-place" placeholder="Formation du Personnage" /><span data-i18n="initial-training">Formation de base</span></label>
<label class="sheet-small-label2" style="width: 25%;"><input name="attr_higherEductation" type="text" data-i18n-placeholder="higher-eductation-place" placeholder="Etudes et Diplomes du Personnage" /><span data-i18n="higher-eductation">Études supérieures</span></label>
<label class="sheet-small-label2" style="width: 15%;">
<select name="attr_hands">
<option value="right-handed" data-i18n="right-handed">Droitier</option>
<option value="left-handed" data-i18n="left-handed">Gaucher</option>
<option value="ambidextrous" data-i18n="ambidextrous">Ambidextre</option>
</select>
<span data-i18n="hands">Main Directrice</span></label>
<label class="sheet-small-label2" style="width: 15%;"><select name="attr_gender">
<option value="male" data-i18n="male">Homme</option>
<option value="female" data-i18n="female">Femme</option>
</select><span data-i18n="gender">Genre</span></label>
<label class="sheet-small-label2" style="width: 15%;"><select name="attr_fertility">
<option value="fertile" data-i18n="fertile">Fécond</option>
<option value="sterile" data-i18n="sterile">Stérile</option>
</select><span data-i18n="fertility">Fécondité</span></label>
<label class="sheet-small-label2" style="width: 100%;"><input name="attr_particularSigns" type="text" data-i18n-placeholder="distinctive-signs-place" placeholder="Signes Particulier du Personnage" /><span data-i18n="distinctive-signs">Signes particuliers</span></label>
</div>
</div>
</div>
<br/>
<!-- ATTRIBUTES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="attributes-h">Attributs</h2>
<label for="attr_attributes-details-show" class="sheet-label-a" data-i18n="attributes-exp">Développer les attributs</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_attributes-details-show" name="attr_attributes-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<table style="border-collapse:collapse;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-cell-left"><span data-i18n="attributes">ATTRIBUTS</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="strength">Force</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="constitution">Constitution</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="coordination">Coordination</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="adaptation">Adaptation</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="perception">Perception</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="intelligence">Intelligence</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="willpower">Volonté</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="presence">Présence</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="luck">Chance</span></th>
</tr>
<tr class="sheet-tableline">
<td><strong><span data-i18n="base-level">Niveau de base</span></strong></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_strBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_conBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_cooBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_adaBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_perBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_intBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_wilBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_preBase" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center" rowspan="6" style="text-align:center; border:1px solid black;">
<table style="border-collapse:collapse;">
<tr>
<td></td>
</tr>
<tr>
<td><label class="sheet-small-label2" style="width: 30%;"><span data-i18n="current-luck">Actuelle</span><input name="attr_luck" type="text" data-i18n-title="current-luck-title" title="Chance Actuelle" /></label></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td><label class="sheet-small-label2" style="width: 30%;"><span data-i18n="total-luck">Totale</span><input name="attr_luckTotal" type="text" data-i18n-title="total-luck-title" title="Chance Totale" /></label>
</tr>
</table>
</td>
</tr>
<tr class="sheet-tableline sheet-grayback">
<td><span data-i18n="genetic-type-modifier">Modif. Type Génétique</span></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_strModGen" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_conModGen" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_cooModGen" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_adaModGen" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_perModGen" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_intModGen" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_wilModGen" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_preModGen" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline sheet-grayback">
<td><span data-i18n="creation-points-modifier">Modif. Points de Création (PC)</span></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_strModPC" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_conModPC" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_cooModPC" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_adaModPC" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_perModPC" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_intModPC" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_wilModPC" type="number" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_preModPC" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td><strong><span data-i18n="current-level">Niveau actuel</span></strong></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_str" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_con" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_coo" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_ada" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_per" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_int" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_wil" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_pre" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td><strong><span data-i18n="natural-ability">Aptitude naturelle</span></strong></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_strNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_conNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_cooNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_adaNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_perNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_intNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_wilNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td class="sheet-cell-center sheet-cell-border"><input name="attr_preNaturalGift" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
</tr>
</table>
</div>
</div>
</div>
<br/>
<!-- SKILLS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="skills-h">Compétences</h2>
<label for="attr_skills-details-show" class="sheet-label-a" data-i18n="skills-exp">Développer les compétences</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_skills-details-show" name="attr_skills-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<table style="border-collapse:collapse;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-column-check">&nbsp;</th>
<th class="sheet-header sheet-cell-left"><span data-i18n="skills-title">COMPÉTENCES</span></th>
<th class="sheet-header sheet-column-number">&nbsp;</th>
<th class="sheet-header sheet-column-attribut"><span data-i18n="attributes-abbrv">Attr.</span></th>
<th class="sheet-header sheet-column-number"><span data-i18n="base">Base</span></th>
<th class="sheet-header sheet-column-number"><span data-i18n="mastered-abbrv">Maît.</span></th>
<th class="sheet-header sheet-column-number"><span data-i18n="global-abbrv">Glob.</span></th>
<th class="sheet-header sheet-column-rollbt">&nbsp;</th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="physical-abilities">Aptitudes physiques</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_acrobaticsBalanceCheck" value="1" /></td>
<td><span data-i18n="acrobatics-balance">Acrobatie/Équilibre</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_acrobaticsBalanceBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_acrobaticsBalanceMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_acrobaticsBalance" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{acrobatics-balance}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{acrobaticsBalance}]]}} {{critical_roll=[[1d20]]}}" name="roll_acrobaticsBalanceCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_athleticCheck" value="1" /></td>
<td><span data-i18n="athletics">Athlétisme</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="coo">COO</span></td>
<td><input name="attr_athleticBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_athleticMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_athletic" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{athletics}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{athletic}]]}} {{critical_roll=[[1d20]]}}" name="roll_athleticCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_enduranceCheck" value="1" /></td>
<td><span data-i18n="endurance">Endurance</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="con">CON</span>/<span data-i18n="wil">VOL</span></td>
<td><input name="attr_enduranceBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_enduranceMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_endurance" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{endurance}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{endurance}]]}} {{critical_roll=[[1d20]]}}" name="roll_enduranceCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_climbingCheck" value="1" /></td>
<td><span data-i18n="climbing">Escalade</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="coo">COO</span></td>
<td><input name="attr_climbingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_climbingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_climbing" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{climbing}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{climbing}]]}} {{critical_roll=[[1d20]]}}" name="roll_climbingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_zerogManeuveringCheck" value="1" /></td>
<td><span data-i18n="zero-g-maneuvering">Manoeuvres 0G</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_zerogManeuveringBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_zerogManeuveringMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_zerogManeuvering" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{zero-g-maneuvering}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{zerogManeuvering}]]}} {{critical_roll=[[1d20]]}}" name="roll_zerogManeuveringCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_submarineManeuveringCheck" value="1" /></td>
<td><span data-i18n="submarine-maneuvering">Manoeuvres sous-marines</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="coo">COO</span></td>
<td><input name="attr_submarineManeuveringBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineManeuveringMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineManeuvering" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{submarine-maneuvering}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{submarineManeuvering}]]}} {{critical_roll=[[1d20]]}}" name="roll_submarineManeuveringCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_fofBreathingCheck" value="1" /></td>
<td><span data-i18n="fof-breathing" data-i18n-title="fof-breathing-title" title="Respiration par Fluide Organique Etranger">Respiration FOE</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="con">CON</span>/<span data-i18n="wil">VOL</span></td>
<td><input name="attr_fofBreathingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_fofBreathingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_fofBreathing" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name==^{fof-breathing}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{fofBreathing}]]}} {{critical_roll=[[1d20]]}}" name="roll_fofBreathingCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="combat-melee">Combat (contact)</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_heavyWeaponMeleeCheck" value="1" /></td>
<td><span data-i18n="heavy-weapons-melee">Armes lourdes (contact)</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="str">FOR</span></td>
<td><input name="attr_heavyWeaponMeleeBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_heavyWeaponMeleeMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_heavyWeaponMelee" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{heavy-weapons-melee}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{heavyWeaponMelee}]]}} {{critical_roll=[[1d20]]}}" name="roll_heavyWeaponMeleeCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specialWeaponMeleeCheck" value="1" /></td>
<td><span data-i18n="special-weapons-melee">Armes spéciales</span> :<input name="attr_specialWeaponMeleeName" type="text" class="sheet-nobox sheet-large" /></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="coo">COO</span></td>
<td><input name="attr_specialWeaponMeleeBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialWeaponMeleeMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialWeaponMelee" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{special-weapons-melee}:@{specialWeaponMeleeName}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specialWeaponMelee}]]}} {{critical_roll=[[1d20]]}}" name="roll_specialWeaponContCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_wrestlingMACheck" value="1" /></td>
<td><span data-i18n="martial-art-wrestling">Art martiaux [Lutte]</span> &#8226;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_wrestlingMABase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_wrestlingMAMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_wrestlingMA" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{martial-art-wrestling}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{wrestlingMA}]]}} {{critical_roll=[[1d20]]}}" name="roll_wrestlingMACheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_defenseTechniquesCheck" value="1" /></td>
<td><span data-i18n="martial-art-defense">Art martiaux [Tech. défensives]</span> &#8226;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_defenseTechniquesBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_defenseTechniquesMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_defenseTechniques" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{martial-art-defense}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{defenseTechniques}]]}} {{critical_roll=[[1d20]]}}" name="roll_defenseTechniquesCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_offenseTechniquesCheck" value="1" /></td>
<td><span data-i18n="martial-art-offense">Art martiaux [Tech. offensives]</span> &#8226;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_offenseTechniquesBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_offenseTechniquesMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_offenseTechniques" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{martial-art-offense}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{offenseTechniques}]]}} {{critical_roll=[[1d20]]}}" name="roll_offenseTechniquesCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_armedCombatCheck" value="1" /></td>
<td><span data-i18n="armed-combat">Combat armé</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="coo">COO</span></td>
<td><input name="attr_armedCombatBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_armedCombatMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_armedCombat" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{armed-combat}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{armedCombat}]]}} {{critical_roll=[[1d20]]}}" name="roll_armedCombatCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_handToHandCombatCheck" value="1" /></td>
<td><span data-i18n="hand-to-hand-combat">Combat à mains nues</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="coo">COO</span></td>
<td><input name="attr_handToHandCombatBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_handToHandCombatMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_handToHandCombat" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hand-to-hand-combat}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{handToHandCombat}]]}} {{critical_roll=[[1d20]]}}" name="roll_handToHandCombatCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="combat-shooting">Combat (tir)</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_throwingWeaponsCheck" value="1" /></td>
<td><span data-i18n="throwing-weapons">Armes de jet</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_throwingWeaponsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_throwingWeaponsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_throwingWeapons" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{throwing-weapons}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{throwingWeapons}]]}} {{critical_roll=[[1d20]]}}" name="roll_throwingWeaponsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_heavyWeaponShootingCheck" value="1" /></td>
<td><span data-i18n="heavy-weapons-shooting">Armes lourdes (tir)</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_heavyWeaponShootingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_heavyWeaponShootingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_heavyWeaponShooting" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{heavy-weapons-shooting}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{heavyWeaponShooting}]]}} {{critical_roll=[[1d20]]}}" name="roll_heavyWeaponShootingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_handgunsCheck" value="1" /></td>
<td><span data-i18n="handguns">Armes de poing</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_handgunsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_handgunsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_handguns" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{handguns}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{handguns}]]}} {{critical_roll=[[1d20]]}}" name="roll_handgunsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_submarineWeaponsCheck" value="1" /></td>
<td><span data-i18n="submarine-weapons">Armes sous-marines</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_submarineWeaponsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineWeaponsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineWeapons" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{submarine-weapons}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{submarineWeapons}]]}} {{critical_roll=[[1d20]]}}" name="roll_submarineWeaponsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specialWeaponRangedCheck" value="1" /></td>
<td><span data-i18n="special-weapons">Armes spéciales</span> :<input name="attr_specialWeaponRangedName" type="text" class="sheet-nobox sheet-large" /></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_specialWeaponRangedBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialWeaponRangedMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialWeaponRanged" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{special-weapons}: @{specialWeaponRangedName}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specialWeaponRanged}]]}} {{critical_roll=[[1d20]]}}" name="roll_specialWeaponRangedCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_rangedWeaponCheck" value="1" /></td>
<td><span data-i18n="ranged-weapon">Armes de trait</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_rangedWeaponBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_rangedWeaponMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_rangedWeapon" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{ranged-weapon}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{rangedWeapon}]]}} {{critical_roll=[[1d20]]}}" name="roll_rangedWeaponCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_riflesShoulderFiredWeaponsCheck" value="1" /></td>
<td><span data-i18n="rifles-shoulder-fired-weapons">Fusils/Armes d'épaule</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_riflesShoulderFiredWeaponsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_riflesShoulderFiredWeaponsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_riflesShoulderFiredWeapons" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{rifles-shoulder-fired-weapons}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{riflesShoulderFiredWeapons}]]}} {{critical_roll=[[1d20]]}}" name="roll_riflesShoulderFiredWeaponsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_automaticShootCheck" value="1" /></td>
<td><span data-i18n="automatic-shoot">Tir automatique</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="str">FOR</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_automaticShootBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_automaticShootMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_automaticShoot" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{automatic-shoot}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{automaticShoot}]]}} {{critical_roll=[[1d20]]}}" name="roll_automaticShootCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_sharpShootingCheck" value="1" /></td>
<td><span data-i18n="sharpshooting">Tir de précision</span> &#8226;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="per">PER</span>/<span data-i18n="wil">VOL</span></td>
<td><input name="attr_sharpShootingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_sharpShootingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_sharpShooting" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{sharpshooting}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{sharpShooting}]]}} {{critical_roll=[[1d20]]}}" name="roll_sharpShootingCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="communications-social-relations">Communication/Relations sociales</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_empathicAnalysisCheck" value="1" /></td>
<td><span data-i18n="empathic-analysis">Analyse empathique</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_empathicAnalysisBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_empathicAnalysisMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_empathicAnalysis" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{empathic-analysis}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{empathicAnalysis}]]}} {{critical_roll=[[1d20]]}}" name="roll_empathicAnalysisCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_singingCheck" value="1" /></td>
<td><span data-i18n="singing">Chant</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_singingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_singingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_singing" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{singing}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{singing}]]}} {{critical_roll=[[1d20]]}}" name="roll_singingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_actingStorytellingCheck" value="1" /></td>
<td><span data-i18n="acting-storytelling">Comédie/Conte</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="ada">ADA</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_actingStorytellingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_actingStorytellingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_actingStorytelling" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{acting-storytelling}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{actingStorytelling}]]}} {{critical_roll=[[1d20]]}}" name="roll_actingStorytellingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_leadershipCheck" value="1" /></td>
<td><span data-i18n="leadership">Commandement</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="wil">VOL</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_leadershipBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_leadershipMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_leadership" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{leadership}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{leadership}]]}} {{critical_roll=[[1d20]]}}" name="roll_leadershipCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_dancingCheck" value="1" /></td>
<td><span data-i18n="dancing">Danse</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_dancingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_dancingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_dancing" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{dancing}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{dancing}]]}} {{critical_roll=[[1d20]]}}" name="roll_dancingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_eloquencePersuasionCheck" value="1" /></td>
<td><span data-i18n="eloquence-persuasion">Éloquence/Persuasion</span> &#8224;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_eloquencePersuasionBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_eloquencePersuasionMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_eloquencePersuasion" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{eloquence}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{eloquencePersuasion}]]}} {{critical_roll=[[1d20]]}}" name="roll_eloquencePersuasionCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_socializingSeductionCheck" value="1" /></td>
<td><span data-i18n="socializing-seduction">Entregent/Séduction</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="pre">PRE</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_socializingSeductionBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_socializingSeductionMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_socializingSeduction" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{seduction}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{socializingSeduction}]]}} {{critical_roll=[[1d20]]}}" name="roll_socializingSeductionCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_musicInstrumentCheck" value="1" /></td>
<td><span data-i18n="music-instrument">Instrument de musique</span> :<input name="attr_musicInstrumentName" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_musicInstrumentBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_musicInstrumentMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_musicInstrument" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{music-instrument}: @{musicInstrumentName}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{musicInstrument}]]}} {{critical_roll=[[1d20]]}}" name="roll_musicInstrumentCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_intimidationCheck" value="1" /></td>
<td><span data-i18n="intimidation">Intimidation</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="wil">VOL</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_intimidationBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_intimidationMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_intimidation" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{intimidation}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{intimidation}]]}} {{critical_roll=[[1d20]]}}" name="roll_intimidationCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="knowledge">Connaissances</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_bureaucracyCheck" value="1" /></td>
<td><span data-i18n="bureaucracy">Bureaucratie</span> &#8224;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_bureaucracyBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_bureaucracyMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_bureaucracy" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{bureaucracy}]]}} {{critical_roll=[[1d20]]}}" name="roll_bureaucracyCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_cartographyCheck" value="1" /></td>
<td><span data-i18n="cartography">Cartographie</span> &#8224;</td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_cartographyBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_cartographyMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_cartography" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{cartography}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{cartography}]]}} {{critical_roll=[[1d20]]}}" name="roll_cartographyCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_businessTraffickingWeaponsCheck" value="1" /></td>
<td><span data-i18n="business-trafficking">Commerce/Trafic</span> &#8224; : <span data-i18n="weapons">Armes</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_businessTraffickingWeaponsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingWeaponsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingWeapons" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{business-trafficking}: ^{weapons}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{businessTraffickingWeapons}]]}} {{critical_roll=[[1d20]]}}" name="roll_businessTraffickingWeaponsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_businessTraffickingDrugsCheck" value="1" /></td>
<td><span data-i18n="business-trafficking">Commerce/Trafic</span> &#8224; : <span data-i18n="drugs">Drogues</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_businessTraffickingDrugsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingDrugsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingDrugs" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{business-trafficking}: ^{drugs}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{businessTraffickingDrugs}]]}} {{critical_roll=[[1d20]]}}" name="roll_businessTraffickingDrugsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_businessTraffickingSpecial1Check" value="1" /></td>
<td><span data-i18n="business-trafficking">Commerce/Trafic</span> &#8224; :<input name="attr_businessTraffickingSpecial1Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_businessTraffickingSpecial1Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingSpecial1Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingSpecial1" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{business-trafficking}: @{businessTraffickingSpecial1Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{businessTraffickingSpecial1}]]}} {{critical_roll=[[1d20]]}}" name="roll_businessTraffickingSpecial1Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_businessTraffickingSpecial2Check" value="1" /></td>
<td><span data-i18n="business-trafficking">Commerce/Trafic</span> &#8224; :<input name="attr_businessTraffickingSpecial2Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_businessTraffickingSpecial2Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingSpecial2Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_businessTraffickingSpecial2" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{business-trafficking}: @{businessTraffickingSpecial2Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{businessTraffickingSpecial2}]]}} {{critical_roll=[[1d20]]}}" name="roll_businessTraffickingSpecial2Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_nationsAndOrgaKnowledge1Check" value="1" /></td>
<td><span data-i18n="nations-and-orga-knowledge">Conn. Nations &amp; Orga</span> &#8226; :<input name="attr_nationsAndOrgaKnowledge1Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_nationsAndOrgaKnowledge1Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_nationsAndOrgaKnowledge1Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_nationsAndOrgaKnowledge1" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{nations-and-orga-knowledge}: @{nationsAndOrgaKnowledge1Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{nationsAndOrgaKnowledge1}]]}} {{critical_roll=[[1d20]]}}" name="roll_nationsAndOrgaKnowledge1Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_nationsAndOrgaKnowledge2Check" value="1" /></td>
<td><span data-i18n="nations-and-orga-knowledge">Conn. Nations &amp; Orga</span> &#8226; :<input name="attr_nationsAndOrgaKnowledge2Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_nationsAndOrgaKnowledge2Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_nationsAndOrgaKnowledge2Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_nationsAndOrgaKnowledge2" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{nations-and-orga-knowledge}: @{nationsAndOrgaKnowledge2Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{nationsAndOrgaKnowledge2}]]}} {{critical_roll=[[1d20]]}}" name="roll_nationsAndOrgaKnowledge2Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_nationsAndOrgaKnowledge3Check" value="1" /></td>
<td><span data-i18n="nations-and-orga-knowledge">Conn. Nations &amp; Orga</span> &#8226; :<input name="attr_nationsAndOrgaKnowledge3Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_nationsAndOrgaKnowledge3Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_nationsAndOrgaKnowledge3Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_nationsAndOrgaKnowledge3" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{nations-and-orga-knowledge}: @{nationsAndOrgaKnowledge3Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{nationsAndOrgaKnowledge3}]]}} {{critical_roll=[[1d20]]}}" name="roll_nationsAndOrgaKnowledge3Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_cryptographyCheck" value="1" /></td>
<td><span data-i18n="cryptography">Cryptographie</span> &#8224;</td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_cryptographyBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_cryptographyMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_cryptography" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{cryptography}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{cryptography}]]}} {{critical_roll=[[1d20]]}}" name="roll_cryptographyCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_eductionGeneralKnowledgeCheck" value="1" /></td>
<td><span data-i18n="education-general-knowledge">Education/Culture générale</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_eductionGeneralKnowledgeBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_eductionGeneralKnowledgeMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_eductionGeneralKnowledge" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{education-general-knowledge}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{eductionGeneralKnowledge}]]}} {{critical_roll=[[1d20]]}}" name="roll_eductionGeneralKnowledgeCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_gamblingCheck" value="1" /></td>
<td><span data-i18n="gambling">Jeu</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="wil">VOL</span></td>
<td><input name="attr_gamblingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_gamblingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_gambling" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{gambling}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{gambling}]]}} {{critical_roll=[[1d20]]}}" name="roll_gamblingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_navigateCheck" value="1" /></td>
<td><span data-i18n="navigate">Navigation</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_navigateBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_navigateMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_navigate" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{navigate}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{navigate}]]}} {{critical_roll=[[1d20]]}}" name="roll_navigateCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_findingInformationCheck" value="1" /></td>
<td><span data-i18n="finding-information">Recherche d'informations</span> &#8224;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_findingInformationBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_findingInformationMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_findingInformation" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{finding-information}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{findingInformation}]]}} {{critical_roll=[[1d20]]}}" name="roll_findingInformationCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_scienceSpecializedKnowledge1Check" value="1" /></td>
<td><span data-i18n="science-specialized-knowledge">Sciences/Conn. spé</span> :<input name="attr_scienceSpecializedKnowledge1Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_scienceSpecializedKnowledge1Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_scienceSpecializedKnowledge1Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_scienceSpecializedKnowledge1" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{science-specialized-knowledge}: @{scienceSpecializedKnowledge1Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{scienceSpecializedKnowledge1}]]}} {{critical_roll=[[1d20]]}}" name="roll_scienceSpecializedKnowledge1Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_scienceSpecializedKnowledge2Check" value="1" /></td>
<td><span data-i18n="science-specialized-knowledge">Sciences/Conn. spé</span> :<input name="attr_scienceSpecializedKnowledge2Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_scienceSpecializedKnowledge2Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_scienceSpecializedKnowledge2Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_scienceSpecializedKnowledge2" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{science-specialized-knowledge}: @{scienceSpecializedKnowledge2Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{scienceSpecializedKnowledge2}]]}} {{critical_roll=[[1d20]]}}" name="roll_scienceSpecializedKnowledge2Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_strategyCheck" value="1" /></td>
<td><span data-i18n="strategy">Stratégie</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_strategyBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_strategyMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_strategy" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{strategy}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{strategy}]]}} {{critical_roll=[[1d20]]}}" name="roll_strategyCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_tacticsNavalCombatCheck" value="1" /></td>
<td><span data-i18n="tactics">Tactique</span>: <span data-i18n="naval-combat">Combat naval</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_tacticsNavalCombatBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_tacticsNavalCombatMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_tacticsNavalCombat" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{tactics}: ^{naval-combat}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{tacticsNavalCombat}]]}} {{critical_roll=[[1d20]]}}" name="roll_tacticsNavalCombatCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_tacticsCheck" value="1" /></td>
<td><span data-i18n="tactics">Tactique</span>: <input name="attr_tacticsName" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_tacticsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_tacticsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_tactics" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{tactics}: @{tacticsName}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{tactics}]]}} {{critical_roll=[[1d20]]}}" name="roll_tacticsCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="stealth-subterfuge">Furtivité/Subterfuge</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_camouflageConcealmentCheck" value="1" /></td>
<td><span data-i18n="camouflage-concealment">Camouflage/Dissimulation</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="per">PER</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_camouflageConcealmentBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_camouflageConcealmentMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_camouflageConcealment" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{camouflage-concealment}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{camouflageConcealment}]]}} {{critical_roll=[[1d20]]}}" name="roll_camouflageConcealmentCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_diguiseDeceptionCheck" value="1" /></td>
<td><span data-i18n="disguise-deception">Déguisement/Imitation</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="ada">ADA</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_diguiseDeceptionBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_diguiseDeceptionMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_diguiseDeception" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{disguise-deception}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{diguiseDeception}]]}} {{critical_roll=[[1d20]]}}" name="roll_diguiseDeceptionCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_discretionShadowingCheck" value="1" /></td>
<td><span data-i18n="stealth-shadowing">Discrétion/Filature</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="per">PER</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_discretionShadowingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_discretionShadowingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_discretionShadowing" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{stealth-shadowing}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{discretionShadowing}]]}} {{critical_roll=[[1d20]]}}" name="roll_discretionShadowingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_escapeCheck" value="1" /></td>
<td><span data-i18n="escape">Évasion</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="wil">VOL</span></td>
<td><input name="attr_escapeBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_escapeMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_escape" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{escape}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{escape}]]}} {{critical_roll=[[1d20]]}}" name="roll_escapeCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_furtiveSilentMovementCheck" value="1" /></td>
<td><span data-i18n="furtive-silent-movement">Furtivité/Dépl. silencieux</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="per">PER</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_furtiveSilentMovementBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_furtiveSilentMovementMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_furtiveSilentMovement" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{furtive-silent-movement}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{furtiveSilentMovement}]]}} {{critical_roll=[[1d20]]}}" name="roll_furtiveSilentMovementCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_pickpocketCheck" value="1" /></td>
<td><span data-i18n="pickpocket">Pickpoket</span> &#8226;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_pickpocketBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_pickpocketMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_pickpocket" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{pickpocket}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{pickpocket}]]}} {{critical_roll=[[1d20]]}}" name="roll_pickpocketCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="languages-dialects">Langues/Langages</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_foreignLanguage1Check" value="1" /></td>
<td><span data-i18n="foreign-language">Lang. étrangères</span> :<input name="attr_foreignLanguage1Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata"><span data-i18n="natural-progression-abbrv">PN</span></td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_foreignLanguage1Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_foreignLanguage1Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_foreignLanguage1" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{foreign-language}: @{foreignLanguage1Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{foreignLanguage1}]]}} {{critical_roll=[[1d20]]}}" name="roll_foreignLanguage1Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_foreignLanguage2Check" value="1" /></td>
<td><span data-i18n="foreign-language">Lang. étrangères</span> :<input name="attr_foreignLanguage2Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata"><span data-i18n="natural-progression-abbrv">PN</span></td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_foreignLanguage2Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_foreignLanguage2Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_foreignLanguage2" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{foreign-language}: @{foreignLanguage2Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{foreignLanguage2}]]}} {{critical_roll=[[1d20]]}}" name="roll_foreignLanguage2Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_ancientLanguageCheck" value="1" /></td>
<td><span data-i18n="ancient-language">Lang. anciennes</span> :<input name="attr_ancientLanguageName" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_ancientLanguageBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_ancientLanguageMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_ancientLanguage" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{ancient-language}: @{ancientLanguageName}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{ancientLanguage}]]}} {{critical_roll=[[1d20]]}}" name="roll_ancientLanguageCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specificLanguageCheck" value="1" /></td>
<td><span data-i18n="specific-language">Lang. spécifiques</span> :<input name="attr_specificLanguageName" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_specificLanguageBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specificLanguageMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specificLanguage" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{specific-language}: @{specificLanguageName}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specificLanguage}]]}} {{critical_roll=[[1d20]]}}" name="roll_specificLanguageCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="piloting">Pilotage</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_submarineArmorManeuverCheck" value="1" /></td>
<td><span data-i18n="submarine-armor-maneuver">Manoeuvres darmures [sous-marines]</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_submarineArmorManeuverBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineArmorManeuverMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineArmorManeuver" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{submarine-armor-maneuver}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{submarineArmorManeuver}]]}} {{critical_roll=[[1d20]]}}" name="roll_submarineArmorManeuverCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_armorManeuverCheck" value="1" /></td>
<td><span data-i18n="armor-maneuver">Manoeuvres darmures</span> &#8226;</td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="coo">COO</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_armorManeuverBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_armorManeuverMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_armorManeuver" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{armor-maneuver}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{armorManeuver}]]}} {{critical_roll=[[1d20]]}}" name="roll_armorManeuverCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_submarineScooterPilotageCheck" value="1" /></td>
<td><span data-i18n="piloting">Pilotage</span> : <span data-i18n="submarine-scooter">[Scooters sous-marins]</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="per">PER</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_submarineScooterPilotageBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineScooterPilotageMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_submarineScooterPilotage" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{piloting} : ^{submarine-scooter}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{submarineScooterPilotage}]]}} {{critical_roll=[[1d20]]}}" name="roll_submarineScooterPilotageCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_pilotLightShipCheck" value="1" /></td>
<td><span data-i18n="piloting">Pilotage</span> : <span data-i18n="light-ship">[Navires Légers]</span>&#8224;</td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_pilotLightShipBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_pilotLightShipMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_pilotLightShip" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{piloting} : ^{light-ship}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{pilotLightShip}]]}} {{critical_roll=[[1d20]]}}" name="roll_pilotLightShipCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specificLanguageCheck" value="1" /></td>
<td><span data-i18n="piloting">Pilotage</span> :<input name="attr_specificPilotName" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td>
<select class="sheet-small" name="attr_pilotingFirstAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>/<select class="sheet-small" name="attr_pilotingSecondAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>
</td>
<td><input name="attr_specificPilotBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specificPilotMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specificPilot" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{piloting}: @{specificPilotName}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specificPilot}]]}} {{critical_roll=[[1d20]]}}" name="roll_specificPilotCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_telePilotageCheck" value="1" /></td>
<td><span data-i18n="remote-piloting">Télépilotage</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_telePilotageBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_telePilotageMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_telePilotage" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{remote-piloting}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{telePilotage}]]}} {{critical_roll=[[1d20]]}}" name="roll_telePilotageCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="survival-outside">Survie/Extérieur</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_huntingTrackingCheck" value="1" /></td>
<td><span data-i18n="hunting-tracking">Chasse/Pistage</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="per">PER</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_huntingTrackingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_huntingTrackingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_huntingTracking" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hunting-tracking}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{huntingTracking}]]}} {{critical_roll=[[1d20]]}}" name="roll_huntingTrackingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_oceansKnowledgeCheck" value="1" /></td>
<td><span data-i18n="natural-environment-knowledge">Conn. milieu naturel</span> [ <span data-i18n="oceans">Océans</span> ] &#8226;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_oceansKnowledgeBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_oceansKnowledgeMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_oceansKnowledge" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{natural-environment-knowledge} [ ^{oceans} ]}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{oceansKnowledge}]]}} {{critical_roll=[[1d20]]}}" name="roll_oceansKnowledgeCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_undergroundKnowledgeCheck" value="1" /></td>
<td><span data-i18n="natural-environment-knowledge">Conn. milieu naturel</span> [ <span data-i18n="underground">Souterrains</span> ] &#8226;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_undergroundKnowledgeBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_undergroundKnowledgeMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_undergroundKnowledge" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{natural-environment-knowledge} [ ^{underground} ]}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{undergroundKnowledge}]]}} {{critical_roll=[[1d20]]}}" name="roll_undergroundKnowledgeCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_surfaceKnowledgeCheck" value="1" /></td>
<td><span data-i18n="natural-environment-knowledge">Conn. milieu naturel</span> [ <span data-i18n="surface">Surface</span> ] &#8226;</td>
<td class="sheet-smalldata">(X)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_surfaceKnowledgeBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_surfaceKnowledgeMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_surfaceKnowledge" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{natural-environment-knowledge} [ ^{surface} ]}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{surfaceKnowledge}]]}} {{critical_roll=[[1d20]]}}" name="roll_surfaceKnowledgeCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_observationCheck" value="1" /></td>
<td><span data-i18n="observation">Observation</span></td>
<td class="sheet-smalldata"></td>
<td><span data-i18n="per">PER</span>/<span data-i18n="wil">VOL</span></td>
<td><input name="attr_observationBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_observationMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_observation" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{observation}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{observation}]]}} {{critical_roll=[[1d20]]}}" name="roll_observationCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_orientationCheck" value="1" /></td>
<td><span data-i18n="orientation">Orientation</span></td>
<td class="sheet-smalldata"></td>
<td><span data-i18n="per">PER</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_orientationBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_orientationMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_orientation" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{orientation}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{orientation}]]}} {{critical_roll=[[1d20]]}}" name="roll_orientationCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_survivalCheck" value="1" /></td>
<td><span data-i18n="survival">Survie</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="ada">ADA</span>/<span data-i18n="wil">VOL</span></td>
<td><input name="attr_survivalBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_survivalMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_survival" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{survival}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{survival}]]}} {{critical_roll=[[1d20]]}}" name="roll_survivalCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="techniques">Techniques</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_soundscanAnalysisCheck" value="1" /></td>
<td><span data-i18n="soundscan-analysis">Analyse sons/scans</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_soundscanAnalysisBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_soundscanAnalysisMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_soundscanAnalysis" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{soundscan-analysis}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{soundscanAnalysis}]]}} {{critical_roll=[[1d20]]}}" name="roll_soundscanAnalysisCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_onboardWeaponsCheck" value="1" /></td>
<td><span data-i18n="onboard-weapons-artillery">Armes embarqués/Artillerie</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_onboardWeaponsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_onboardWeaponsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_onboardWeapons" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{onboard-weapons-artillery}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{onboardWeapons}]]}} {{critical_roll=[[1d20]]}}" name="roll_onboardWeaponsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_armoryCheck" value="1" /></td>
<td><span data-i18n="armory">Armurerie</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_armoryBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_armoryMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_armory" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{armory}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{armory}]]}} {{critical_roll=[[1d20]]}}" name="roll_armoryCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_aquacultureLivestockFarmingCheck" value="1" /></td>
<td><span data-i18n="aquaculture-livestock-farming">Aquaculture/Élevage</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_aquacultureLivestockFarmingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_aquacultureLivestockFarmingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_aquacultureLivestockFarming" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{aquaculture-livestock-farming}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{aquacultureLivestockFarming}]]}} {{critical_roll=[[1d20]]}}" name="roll_aquacultureLivestockFarmingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_surgeryCheck" value="1" /></td>
<td><span data-i18n="surgery">Chirurgie</span> &#8224;</td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_surgeryBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_surgeryMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_surgery" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{surgery}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{surgery}]]}} {{critical_roll=[[1d20]]}}" name="roll_surgeryCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_trainingCheck" value="1" /></td>
<td><span data-i18n="training">Dressage</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="wil">VOL</span>/<span data-i18n="pre">PRE</span></td>
<td><input name="attr_trainingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_trainingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_training" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{training}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{training}]]}} {{critical_roll=[[1d20]]}}" name="roll_trainingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_electronicsCheck" value="1" /></td>
<td><span data-i18n="electronics">Électronique</span> &#8224;</td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_electronicsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_electronicsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_electronics" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{electronics}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{electronics}]]}} {{critical_roll=[[1d20]]}}" name="roll_electronicsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_spyingCheck" value="1" /></td>
<td><span data-i18n="spying-surveillance">Espionnage/Surveillance</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_spyingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_spyingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_spying" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{spying-surveillance}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{spying}]]}} {{critical_roll=[[1d20]]}}" name="roll_spyingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_explosivesCheck" value="1" /></td>
<td><span data-i18n="explosives">Explosifs</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_explosivesBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_explosivesMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_explosives" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{explosives}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{explosives}]]}} {{critical_roll=[[1d20]]}}" name="roll_explosivesCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_artCraftmanshipCheck" value="1" /></td>
<td><span data-i18n="art-craftmanship">Falsification</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_artCraftmanshipBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_artCraftmanshipMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_artCraftmanship" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{art-craftmanship}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{artCraftmanship}]]}} {{critical_roll=[[1d20]]}}" name="roll_artCraftmanshipCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_technicalEngineering1Check" value="1" /></td>
<td><span data-i18n="technical-engineering">Génie technique</span> &#8224; :<input name="attr_technicalEngineering1Name" type="text" class="sheet-nobox" /></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_technicalEngineering1Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_technicalEngineering1Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_technicalEngineering1" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{technical-engineering}: @{technicalEngineering1Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{technicalEngineering1}]]}} {{critical_roll=[[1d20]]}}" name="roll_technicalEngineering1Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_technicalEngineering2Check" value="1" /></td>
<td><span data-i18n="technical-engineering">Génie technique</span> &#8224; :<input name="attr_technicalEngineering2Name" type="text" class="sheet-nobox" /></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_technicalEngineering2Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_technicalEngineering2Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_technicalEngineering2" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{technical-engineering}: @{technicalEngineering2Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{technicalEngineering2}]]}} {{critical_roll=[[1d20]]}}" name="roll_technicalEngineering2Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_technicalEngineering3Check" value="1" /></td>
<td><span data-i18n="technical-engineering">Génie technique</span> &#8224; :<input name="attr_technicalEngineering3Name" type="text" class="sheet-nobox" /></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_technicalEngineering3Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_technicalEngineering3Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_technicalEngineering3" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{technical-engineering}: @{technicalEngineering3Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{technicalEngineering3}]]}} {{critical_roll=[[1d20]]}}" name="roll_technicalEngineering3Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_computingCheck" value="1" /></td>
<td><span data-i18n="computing">Informatique</span> &#8224;</td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_computingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_computingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_computing" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{computing}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{computing}]]}} {{critical_roll=[[1d20]]}}" name="roll_computingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_survivalMechanicCheck" value="1" /></td>
<td><span data-i18n="mechanic">Mécanique</span>: <span data-i18n="survival-system-and-generators">Générateurs/Systèmes de survie</span></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_survivalMechanicBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_survivalMechanicMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_survivalMechanic" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{mechanic} : ^{survival-system-and-generators}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{survivalMechanic}]]}} {{critical_roll=[[1d20]]}}" name="roll_survivalMechanicCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_mechanic1Check" value="1" /></td>
<td><span data-i18n="mechanic">Mécanique</span>: <input name="attr_mechanic1Name" type="text" class="sheet-nobox" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_mechanic1Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_mechanic1Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_mechanic1" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{mechanic}: @{mechanic1Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{mechanic1}]]}} {{critical_roll=[[1d20]]}}" name="roll_mechanic1Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_mechanic2Check" value="1" /></td>
<td><span data-i18n="mechanic">Mécanique</span>: <input name="attr_mechanic2Name" type="text" class="sheet-nobox" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_mechanic2Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_mechanic2Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_mechanic2" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{mechanic}: @{mechanic2Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{mechanic2}]]}} {{critical_roll=[[1d20]]}}" name="roll_mechanic2Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_trapsCheck" value="1" /></td>
<td><span data-i18n="traps">Pièges</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="per">PER</span></td>
<td><input name="attr_trapsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_trapsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_traps" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{traps}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{traps}]]}} {{critical_roll=[[1d20]]}}" name="roll_trapsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_computerHackingCheck" value="1" /></td>
<td><span data-i18n="computer-hacking">Piratage informatique</span> &#8224;</td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_computerHackingBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_computerHackingMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_computerHacking" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{computer-hacking}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{computerHacking}]]}} {{critical_roll=[[1d20]]}}" name="roll_computerHackingCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_firstAidCheck" value="1" /></td>
<td><span data-i18n="first-aid">Premiers soins</span></td>
<td class="sheet-smalldata">(-3)</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="ada">ADA</span></td>
<td><input name="attr_firstAidBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_firstAidMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_firstAid" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{first-aid}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{firstAid}]]}} {{critical_roll=[[1d20]]}}" name="roll_Premiers soinsCheck"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_securitySystemsCheck" value="1" /></td>
<td><span data-i18n="security-systems">Systèmes de sécurités</span></td>
<td class="sheet-smalldata">X</td>
<td><span data-i18n="int">INT</span>/<span data-i18n="int">INT</span></td>
<td><input name="attr_securitySystemsBase" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_securitySystemsMast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_securitySystems" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{security-systems}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{securitySystems}]]}} {{critical_roll=[[1d20]]}}" name="roll_securitySystemsCheck"></button></td>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<th colspan="8" class="sheet-comp-header"><span data-i18n="special-skills">Compétences Spéciales</span></th>
</tr>
<tr>
<td colspan="8"></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specialComp1Check" value="1" /></td>
<td><input name="attr_specialComp1Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td>
<select class="sheet-small" name="attr_specialComp1FirstAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>/<select class="sheet-small" name="attr_specialComp1SecondAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>
</td>
<td><input name="attr_specialComp1Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp1Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp1" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{specialComp1Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specialComp1}]]}} {{critical_roll=[[1d20]]}}" name="roll_specialComp1Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specialComp2Check" value="1" /></td>
<td><input name="attr_specialComp2Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td>
<select class="sheet-small" name="attr_specialComp2FirstAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>/<select class="sheet-small" name="attr_specialComp2SecondAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>
</td>
<td><input name="attr_specialComp2Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp2Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp2" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{specialComp2Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specialComp2}]]}} {{critical_roll=[[1d20]]}}" name="roll_specialComp2Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specialComp3Check" value="1" /></td>
<td><input name="attr_specialComp3Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td>
<select class="sheet-small" name="attr_specialComp3FirstAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>/<select class="sheet-small" name="attr_specialComp3SecondAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>
</td>
<td><input name="attr_specialComp3Base" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp3Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp3" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{specialComp3Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specialComp3}]]}} {{critical_roll=[[1d20]]}}" name="roll_specialComp3Check"></button></td>
</tr>
<tr class="sheet-tableline">
<td><input type="checkbox" name="attr_specialComp4Check" value="1" /></td>
<td><input name="attr_specialComp4Name" type="text" class="sheet-nobox sheet-extralarge" /></td>
<td class="sheet-smalldata">&nbsp;</td>
<td>
<select class="sheet-small" name="attr_specialComp4FirstAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>/<select class="sheet-small" name="attr_specialComp4SecondAbility">
<option value=""></option>
<option value="str" data-i18n="str">FOR</option>
<option value="con" data-i18n="con">CON</option>
<option value="coo" data-i18n="coo">COO</option>
<option value="ada" data-i18n="ada">ADA</option>
<option value="per" data-i18n="per">PER</option>
<option value="int" data-i18n="int">INT</option>
<option value="wil" data-i18n="wil">VOL</option>
<option value="pre" data-i18n="pre">PRE</option>
</select>
</td>
<td><input name="attr_specialComp4Base" type="number" readonly="readonly" disabled="true" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp4Mast" type="number" class="sheet-short sheet-boxinput" /></td>
<td><input name="attr_specialComp4" type="number" readonly="readonly"class="sheet-short sheet-boxinput" /></td>
<td><button type="roll" value="&{template:pl_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{specialComp4Name}}} {{diceroll=[[@{difficulty-query}]]}} {{skill_value=[[@{specialComp4}]]}} {{critical_roll=[[1d20]]}}" name="roll_specialComp4Check"></button></td>
</tr>
<tr colspan="8" class="sheet-tableline">
<table>
<tr>
<td style="font-size:8px">&#8226; : <span data-i18n="limiting-skill">compétence limitative;</span></td>
<td style="font-size:8px">&nbsp;|&nbsp;</td>
<td style="font-size:8px"><span data-i18n="natural-progression-skill">PN : compétence à progression naturelle;</span></td>
<td style="font-size:8px">&nbsp;|&nbsp;</td>
<td style="font-size:8px"><span data-i18n="exclusive-skill">(X) : compétence réservée;</span></td>
<td style="font-size:8px">&nbsp;|&nbsp;</td>
<td style="font-size:8px">&#8224; : <span data-i18n="skill-with-prerequisites">compétence à pré-requis (optionnel);</span></td>
</tr>
</table>
</tr>
</table>
</div>
</div>
</div>
<br/>
<!-- INITIATIVE -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="initiative-h">Initiative</h2>
<label for="attr_initiative-details-show" class="sheet-label-a" data-i18n="initiative-exp">Développer l'initiative</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_initiative-details-show" name="attr_initiative-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<table style="border-collapse:collapse;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-cell-left" colspan="7"><span data-i18n="initiative">INITIATIVE</span></th>
<th class="sheet-header sheet-cell-right" colspan="6"><span data-i18n="base-level-reaction">Niveau de départ = Réaction</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell">00 <input type="radio" value="0" checked name="attr_init" /></td>
<td class="sheet-tablecell">01 <input type="radio" value="1" name="attr_init" /></td>
<td class="sheet-tablecell">02 <input type="radio" value="2" name="attr_init" /></td>
<td class="sheet-tablecell">03 <input type="radio" value="3" name="attr_init" /></td>
<td class="sheet-tablecell">04 <input type="radio" value="4" name="attr_init" /></td>
<td class="sheet-tablecell">05 <input type="radio" value="5" name="attr_init" /></td>
<td class="sheet-tablecell">06 <input type="radio" value="6" name="attr_init" /></td>
<td class="sheet-tablecell">07 <input type="radio" value="7" name="attr_init" /></td>
<td class="sheet-tablecell">08 <input type="radio" value="8" name="attr_init" /></td>
<td class="sheet-tablecell">09 <input type="radio" value="9" name="attr_init" /></td>
<td class="sheet-tablecell">10 <input type="radio" value="10" name="attr_init" /></td>
<td class="sheet-tablecell">11 <input type="radio" value="11" name="attr_init" /></td>
<td class="sheet-tablecell">12 <input type="radio" value="12" name="attr_init" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell">13 <input type="radio" value="13" name="attr_init" /></td>
<td class="sheet-tablecell">14 <input type="radio" value="14" name="attr_init" /></td>
<td class="sheet-tablecell">15 <input type="radio" value="15" name="attr_init" /></td>
<td class="sheet-tablecell">16 <input type="radio" value="16" name="attr_init" /></td>
<td class="sheet-tablecell">17 <input type="radio" value="17" name="attr_init" /></td>
<td class="sheet-tablecell">18 <input type="radio" value="18" name="attr_init" /></td>
<td class="sheet-tablecell">19 <input type="radio" value="19" name="attr_init" /></td>
<td class="sheet-tablecell">20 <input type="radio" value="20" name="attr_init" /></td>
<td class="sheet-tablecell">21 <input type="radio" value="21" name="attr_init" /></td>
<td class="sheet-tablecell">22 <input type="radio" value="22" name="attr_init" /></td>
<td class="sheet-tablecell">23 <input type="radio" value="23" name="attr_init" /></td>
<td class="sheet-tablecell">24 <input type="radio" value="24" name="attr_init" /></td>
<td class="sheet-tablecell">25 <input type="radio" value="25" name="attr_init" /></td>
</tr>
</table>
</div>
</div>
</div>
<br/>
<!-- SECONDARY ATTRIBUTES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="secondary-attributes-h">Attributs Secondaires</h2>
<label for="attr_secondAttributes-details-show" class="sheet-label-a" data-i18n="secondary-attributes-exp">Développer les attributs secondaires</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_secondAttributes-details-show" name="attr_secondAttributes-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-header sheet-text-center"><span data-i18n="secondary-attributes">ATTRIBUTS SECONDAIRES</span></div>
<div class="sheet-rTable">
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="shock">Choc</span></div>
<div class="sheet-rTableCell sheet-text-right sheet-border-bottom"><span data-i18n="stun-threshold">Seuil d'étourdissement</span></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_stunThreshold" type="number" readonly="readonly" class="sheet-short sheet-boxinput" />
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"></div>
<div class="sheet-rTableCell sheet-text-right sheet-border-bottom"><span data-i18n="knockout-threshold">Seuil d'inconscience</span></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_knockoutThreshold" type="number" readonly="readonly" class="sheet-short sheet-boxinput" />
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="melee-damage-modifier">Modif. de dommages (cont.)</span></div>
<div class="sheet-rTableCell sheet-border-bottom"></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_meleeDamageMod" type="number" readonly="readonly" class="sheet-short sheet-boxinput" />
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="reaction">Réaction</span></div>
<div class="sheet-rTableCell sheet-border-bottom"></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_reaction" type="number" readonly="readonly" class="sheet-short sheet-boxinput" />
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="damage-resistance">Résistance aux dommages</span></div>
<div class="sheet-rTableCell sheet-border-bottom"></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_damagesResist" type="number" readonly="readonly" class="sheet-short sheet-boxinput" />
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="natural-resistance">Resistances naturelles</span></div>
<div class="sheet-rTableCell sheet-text-right sheet-border-bottom"><span data-i18n="drugs">Drogues</span></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_drugsResist" type="number" readonly="readonly" class="sheet-short sheet-boxinput" />
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"></div>
<div class="sheet-rTableCell sheet-text-right sheet-border-bottom"><span data-i18n="poisons-deseases-radiations">Maladie, poisons &amp; radiations</span></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_poisonsDeseasesRadiationsResist" class="sheet-short sheet-boxinput" />
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="apnea">Souffle</span></div>
<div class="sheet-rTableCell sheet-border-bottom"></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom sheet-text-center">
<input name="attr_apnea" type="number" readonly="readonly" class="sheet-short sheet-boxinput" />
</div>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- MOVES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="moves-h">Déplacements</h2>
<label for="attr_moves-details-show" class="sheet-label-a" data-i18n="moves-exp">Développer les déplacements</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_moves-details-show" name="attr_moves-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-header sheet-text-center"><span data-i18n="moves">DEPLACEMENTS</span></div>
<div class="sheet-rTable">
<div class="sheet-rTableHeadRow">
<div class="sheet-rTableRow">
<div class="sheet-rTableHead"></div>
<div class="sheet-rTableHead sheet-text-center"><span data-i18n="slow-speed">Allure lente</span></div>
<div class="sheet-rTableHead sheet-text-center"><span data-i18n="moderate-speed">Allure moy.</span></div>
<div class="sheet-rTableHead sheet-text-center"><span data-i18n="fast-speed">Allure rapide</span></div>
<div class="sheet-rTableHead sheet-text-center"><span data-i18n="maximum-speed">Allure max</span></div>
</div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="on-the-ground">Au sol</span></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"><input name="attr_groundSpeedSlow" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"><input name="attr_groundSpeedMean" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"><input name="attr_groundSpeedFast" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom"><input name="attr_groundSpeedMax" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom sheet-text-bold"><span data-i18n="underwater">Sous l'eau</span></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"><input name="attr_underwaterSpeedSlow" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"><input name="attr_underwaterSpeedMean" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-bottom"><input name="attr_underwaterSpeedFast" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
<div class="sheet-rTableCell sheet-border-left sheet-border-right sheet-border-bottom"><input name="attr_underwaterSpeedMax" type="number" readonly="readonly" class="sheet-short sheet-boxinput" /></div>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- MELEE WEAPONS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="meleeWeapons-h">Armes (Contact)</h2>
<label for="attr_meleeWeapons-details-show" class="sheet-label-a" data-i18n="meleeWeapons-exp">Développer les armes de contact</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_meleeWeapons-details-show" name="attr_meleeWeapons-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="meleeWeapons">ARMES (CONTACT)</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_meleeWeapons">
<div style="border-spacing:2px; border-collapse:separate; margin:2px;">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-repeating-rollbutton sheet-small-label2"><button type="roll" value="&{template:pl_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_type=^{melee-attack}}} {{weapon_name=@{meleeWeaponName}}} {{skill_value=[[@{meleeWeaponSkill}]]}} {{diceroll=[[@{difficulty-query}]]}} {{damage_roll=[[@{meleeWeaponDamage}+@{meleeDamageMod}]]}} {{shock_roll=[[@{meleeWeaponShock}]]}} {{critical_roll=[[1d20]]}}" name="roll_meleeWeaponCheck"><span data-i18n="attack"></span></button>
</span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_meleeWeaponName" data-i18n-placeholder="contact-weapon-name-place" placeholder="Nom de l'arme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2"><select name="attr_meleeWeaponSkill">
<option value=""></option>
<option value="@{heavyWeaponMelee}" data-i18n="heavy-weapons-melee">Armes lourdes (contact)</option>
<option value="@{specialWeaponMelee}" data-i18n="special-weapons-melee">Armes spéciales</option>
<option value="@{wrestlingMA}" data-i18n="martial-art-wrestling">Art martiaux [Lutte]</option>
<option value="@{defenseTechniques}" data-i18n="martial-art-defense">Art martiaux [Tech. défensives]</option>
<option value="@{offenseTechniques}" data-i18n="martial-art-offense">Art martiaux [Tech. offensives]</option>
<option value="@{armedCombat}" data-i18n="armed-combat">Combat armé</option>
<option value="@{handToHandCombat}" data-i18n="hand-to-hand-combat">Combat à mains nues</option>
</select><span data-i18n="skill">Compétence</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_meleeWeaponDamage" data-i18n-placeholder="contact-weapon-damage-place" placeholder="ex: 1d6+2" type="text" /><span data-i18n="weapon-damage">Dégâts</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_meleeWeaponShock" data-i18n-placeholder="contact-weapon-shock-place" placeholder="ex: 1d4+1" type="text" /><span data-i18n="shock">Choc</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_meleeWeaponStrength" type="number" /><span data-i18n="strength">Force</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_meleeWeaponInit" type="number" /><span data-i18n="initiative">Initiative</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_meleeWeaponAll" type="number" /><span data-i18n="reach">Allonge</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_meleeWeaponITG" type="number" /><span data-i18n="integrity">Intégrité</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- RANGED WEAPONS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="rangedWeapons-h">Armes (Tir)</h2>
<label for="attr_rangedWeapons-details-show" class="sheet-label-a" data-i18n="rangedWeapons-exp">Développer les armes à distance</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_rangedWeapons-details-show" name="attr_rangedWeapons-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="rangedWeapons">ARMES (TIR)</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_rangedWeapons">
<div style="border-spacing:2px; border-collapse:separate; margin:2px;">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-repeating-rollbutton sheet-small-label2"><button type="roll" value="&{template:pl_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_type=^{ranged-attack}}} {{weapon_name=@{rangedWeaponName}}} {{skill_value=[[@{rangedWeaponSkill}]]}} {{diceroll=[[@{difficulty-query}]]}} {{damage_roll=[[@{rangedWeaponDamage}]]}} {{shock_roll=[[@{rangedWeaponShock}]]}} {{critical_roll=[[1d20]]}}" name="roll_rangedWeaponCheck "><span data-i18n="attack"></span></button>
</span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_rangedWeaponName" data-i18n-placeholder="ranged-weapon-name-place" placeholder="Nom de l'arme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2"><select name="attr_rangedWeaponSkill">
<option value=""></option>
<option value="@{throwingWeapons}" data-i18n="throwing-weapons">Armes de jet</option>
<option value="@{heavyWeaponShooting}" data-i18n="heavy-weapons-shooting">Armes lourdes (tir)</option>
<option value="@{handguns}" data-i18n="handguns">Armes de poing</option>
<option value="@{submarineWeapons}" data-i18n="submarine-weapons">Armes sous-marines</option>
<option value="@{specialWeaponRanged}" data-i18n="special-weapons">Armes spéciales</option>
<option value="@{rangedWeapon}" data-i18n="ranged-weapon">Armes de trait</option>
<option value="@{riflesShoulderFiredWeapons}" data-i18n="rifles-shoulder-fired-weapons">Fusils/Armes d'épaule</option>
<option value="@{automaticShoot}" data-i18n="automatic-shoot">Tir automatique</option>
<option value="@{sharpShooting}" data-i18n="precision-shoot">Tir de précision</option>
</select><span data-i18n="skill">Compétence</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_rangedWeaponDamage" data-i18n-placeholder="ranged-weapon-damage-place" placeholder="ex: 1d6+2" type="text" /><span data-i18n="weapon-damage">Dégâts</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_rangedWeaponShock" data-i18n-placeholder="ranged-weapon-shock-place" placeholder="ex: 1d4+1" type="text" /><span data-i18n="shock">Choc</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponStrength" type="number" /><span data-i18n="strength">Force</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponInit" type="number" /><span data-i18n="initiative">Initiative</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponITG" type="number" /><span data-i18n="integrity">Intégrité</span></span>
<!--</div>
<div style="border-spacing:2px; border-collapse:separate; margin-left:2px;margin-right:2px;margin-bottom:2px;">-->
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_rangedWeaponShortRange" type="number" data-i18n-title="ranged-weapon-short-range-title" title="Portée Courte" /><span data-i18n="ranged-weapon-short-range">P. Crt</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_rangedWeaponMediumRange" type="number" data-i18n-title="ranged-weapon-medium-range-title" title="Portée Moyenne" /><span data-i18n="ranged-weapon-medium-range">P. Moy.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_rangedWeaponLongRange" type="number" data-i18n-title="ranged-weapon-long-range-title" title="Portée Longue" /><span data-i18n="ranged-weapon-long-range">P. Long.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_rangedWeaponExtremRange" type="number" data-i18n-title="ranged-weapon-extrem-range-title" title="Portée Extrème" /><span data-i18n="ranged-weapon-extrem-range">P. Extr.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_rangedWeaponMaxRange" type="number" data-i18n-title="ranged-weapon-max-range-title" title="Portée Max" /><span data-i18n="ranged-weapon-max-range">P. Max</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><select name="attr_rangedWeaponRateOfFire">
<option value="CC" data-i18n="shooting-mode-snap-shot">CC</option>
<option value="RC" data-i18n="shooting-mode-short-burst">RC</option>
<option value="RL" data-i18n="shooting-mode-long-burst">RL</option>
</select><span data-i18n="rate-of-fire">Mode de tir</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponAmmunition" type="number" /><span data-i18n="weaponAmmunition">Mun.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-divider-db">(</span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponAmmunitionCost" type="number"/><span data-i18n="weaponAmmunitionCost">coût</span></span>
<span class="sheet-small-label2 sheet-sect sheet-divider-db">)</span>
<span class="sheet-small-label2 sheet-sect"><input name="attr_rangedWeaponNotes" type="text"/><span data-i18n="notes">Notes</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- WOUNDS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="wounds-h">Blessures</h2>
<label for="attr_wounds-details-show" class="sheet-label-a" data-i18n="wounds-exp">Développer les blessures</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_wounds-details-show" name="attr_wounds-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="wounds">BLESSURES</span></div>
<table style="border-collapse:collapse;width:100%;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-cell-left"></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="head">Tête</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="body">Corps</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="right-arm">Bras d.</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="left-arm">Bras g.</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="right-leg">Jambe d.</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="left-leg">Jambe g.</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="penalties">Malus</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="light">Légères</span> (5)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_lightWoundHead1" value="1" />
<input type="checkbox" name="attr_lightWoundHead2" value="1" />
<input type="checkbox" name="attr_lightWoundHead3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_lightWoundBody1" value="1" />
<input type="checkbox" name="attr_lightWoundBody2" value="1" />
<input type="checkbox" name="attr_lightWoundBody3" value="1" />
<input type="checkbox" name="attr_lightWoundBody4" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_lightWoundRightArm1" value="1" />
<input type="checkbox" name="attr_lightWoundRightArm2" value="1" />
<input type="checkbox" name="attr_lightWoundRightArm3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_lightWoundLeftArm1" value="1" />
<input type="checkbox" name="attr_lightWoundLeftArm2" value="1" />
<input type="checkbox" name="attr_lightWoundLeftArm3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_lightWoundRightLeg1" value="1" />
<input type="checkbox" name="attr_lightWoundRightLeg2" value="1" />
<input type="checkbox" name="attr_lightWoundRightLeg3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_lightWoundLeftLeg1" value="1" />
<input type="checkbox" name="attr_lightWoundLeftLeg2" value="1" />
<input type="checkbox" name="attr_lightWoundLeftLeg3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">-1</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="moderate">Moyennes</span> (10)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_moderateWoundHead1" value="1" />
<input type="checkbox" name="attr_moderateWoundHead2" value="1" />
<input type="checkbox" name="attr_moderateWoundHead3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_moderateWoundBody1" value="1" />
<input type="checkbox" name="attr_moderateWoundBody2" value="1" />
<input type="checkbox" name="attr_moderateWoundBody3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_moderateWoundRightArm1" value="1" />
<input type="checkbox" name="attr_moderateWoundRightArm2" value="1" />
<input type="checkbox" name="attr_moderateWoundRightArm3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_moderateWoundLeftArm1" value="1" />
<input type="checkbox" name="attr_moderateWoundLeftArm2" value="1" />
<input type="checkbox" name="attr_moderateWoundLeftArm3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_moderateWoundRightLeg1" value="1" />
<input type="checkbox" name="attr_moderateWoundRightLeg2" value="1" />
<input type="checkbox" name="attr_moderateWoundRightLeg3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_moderateWoundLeftLeg1" value="1" />
<input type="checkbox" name="attr_moderateWoundLeftLeg2" value="1" />
<input type="checkbox" name="attr_moderateWoundLeftLeg3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">-3</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="serious">Graves</span> (15)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_seriousWoundHead1" value="1" />
<input type="checkbox" name="attr_seriousWoundHead2" value="1" /> -5
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_seriousWoundBody1" value="1" />
<input type="checkbox" name="attr_seriousWoundBody2" value="1" />
<input type="checkbox" name="attr_seriousWoundBody3" value="1" /> 0
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_seriousWoundRightArm1" value="1" />
<input type="checkbox" name="attr_seriousWoundRightArm2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_seriousWoundLeftArm1" value="1" />
<input type="checkbox" name="attr_seriousWoundLeftArm2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_seriousWoundRightLeg1" value="1" />
<input type="checkbox" name="attr_seriousWoundRightLeg2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_seriousWoundLeftLeg1" value="1" />
<input type="checkbox" name="attr_seriousWoundLeftLeg2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-left">-5</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="critical">Critiques</span> (20)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_criticalWoundHead1" value="1" />
<input type="checkbox" name="attr_criticalWoundHead2" value="1" /> -10
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_criticalWoundBody1" value="1" />
<input type="checkbox" name="attr_criticalWoundBody2" value="1" /> -5
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_criticalWoundRightArm1" value="1" />
<input type="checkbox" name="attr_criticalWoundRightArm2" value="1" /> 0
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_criticalWoundLeftArm1" value="1" />
<input type="checkbox" name="attr_criticalWoundLeftArm2" value="1" /> 0
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_criticalWoundRightLeg1" value="1" />
<input type="checkbox" name="attr_criticalWoundRightLeg2" value="1" /> 0
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_criticalWoundLeftLeg1" value="1" />
<input type="checkbox" name="attr_criticalWoundLeftLeg2" value="1" /> 0
</td>
<td class="sheet-cell-border sheet-cell-left">-10</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="mortal">Mortelles</span> (25)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadlyWoundHead1" value="1" /> -15
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadlyWoundBody1" value="1" />
<input type="checkbox" name="attr_deadlyWoundBody2" value="1" /> -10
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadlyWoundRightArm1" value="1" /> -5
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadlyWoundLeftArm1" value="1" /> -5
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadlyWoundRightLeg1" value="1" /> -5
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadlyWoundLeftLeg1" value="1" /> -5
</td>
<td class="sheet-cell-border sheet-cell-left"><small><span data-i18n="impossible-action">action impossible</span></small></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="death-limb-destroy">Mort/Membre D.</span>(30)</td>
<td class="sheet-cell-border sheet-cell-left">
Mort
</td>
<td class="sheet-cell-border sheet-cell-left">
Mort
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadWoundRightArm1" value="1" /> -10
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadWoundLeftArm1" value="1" /> -10
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadWoundRightLeg1" value="1" /> -10
</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_deadWoundLeftLeg1" value="1" /> -10
</td>
<td class="sheet-cell-border sheet-cell-left"><small><span data-i18n="impossible-action">action impossible</span></small></td>
</tr>
</table>
<br/>
<!-- WOUNDS AND SEQUELS -->
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="wounds-and-sequels">Blessures & Séquelles</span></div>
<br/>
<fieldset class="repeating_woundsAndSequels">
<span class="sheet-small-label2" style="width:32%;"><input type="text" name="attr_woundsAndSequelName" data-i18n-placeholder="wounds-and-sequels-name-place" placeholder="Nom de la blessure" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:63%;"><input type="text" name="attr_woundsAndSequelDescription" data-i18n-placeholder="wounds-and-sequels-description-place" placeholder="Séquelle(s) liée(s) à la blessure" /><span data-i18n="sequels">Séquelles</span></span>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- PROTECTIONS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="protections-h">Protections</h2>
<label for="attr_protections-details-show" class="sheet-label-a" data-i18n="protections-exp">Développer les protections</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_protections-details-show" name="attr_protections-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="protections">PROTECTIONS</span></div>
<br/>
<fieldset class="repeating_protections">
<span class="sheet-small-label2" style="width:50%;"><input type="text" name="attr_protectionName" data-i18n-placeholder="protection-name-place" placeholder="Nom de la protection" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:10%;"><input type="text" name="attr_protectionValue" data-i18n-placeholder="protection-value-place" placeholder="Valeur de la protection" /><span data-i18n="value">Valeur</span></span>
<span class="sheet-small-label2" style="width:10%;"><input type="text" name="attr_protectionShock" data-i18n-placeholder="protection-shock-place" placeholder="Encaissement de choc" /><span data-i18n="shock">Choc</span></span>
<span class="sheet-small-label2" style="width:10%;"><input type="text" name="attr_protectionLocalisation" data-i18n-placeholder="protection-localisation-place" placeholder="Localisation de la protection" /><span data-i18n="localisation">Localisation</span></span>
<span class="sheet-small-label2" style="width:10%;"><input type="text" name="attr_protectionPenalty" data-i18n-placeholder="protection-penalty-place" placeholder="Malus de la protection" /><span data-i18n="penalty">Malus</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- EQUIPMENTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="equipments-h">Equipements</h2>
<label for="attr_equipments-details-show" class="sheet-label-a" data-i18n="equipments-exp">Développer les équipements</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_equipments-details-show" name="attr_equipments-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="equipments">EQUIPEMENTS</span></div>
<br/>
<fieldset class="repeating_equipments">
<span class="sheet-small-label2" style="width:70%;"><input type="text" name="attr_equipmentName" data-i18n-placeholder="equipment-name-place" placeholder="Nom de l'équipement" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:10%;"><input type="text" name="attr_equipmentValue" data-i18n-placeholder="equipment-value-place" placeholder="Valeur de l'équipement" /><span data-i18n="name">Valeur</span></span>
<span class="sheet-small-label2" style="width:5%;"><input type="text" name="attr_equipmentNumber" data-i18n-placeholder="equipment-number-place" placeholder="Nombre" /><span data-i18n="number-abbrv">Nb.</span></span>
<span class="sheet-small-label2" style="width:5%;"><input type="text" name="attr_equipmentMax" data-i18n-placeholder="equipment-maximum-place" placeholder="Maximum" /><span data-i18n="max">Max</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- MUTATIONS AND POLARIS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="mutations-and-polaris-h">Mutations & Polaris</h2>
<label for="attr_mutationsAndPolaris-details-show" class="sheet-label-a" data-i18n="mutations-and-polaris-exp">Développer les mutations et flus Polaris</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_mutationsAndPolaris-details-show" name="attr_mutationsAndPolaris-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="mutations-and-polaris">Mutations & Polaris</span></div>
<br/>
<fieldset class="repeating_mutAndPols">
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_mutAndPolName" data-i18n-placeholder="mutation-and-polaris-name-place" placeholder="Nom de la mutation ou du flux Polaris" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:50%;"><input type="text" name="attr_mutAndPolDesc" data-i18n-placeholder="mutation-and-polaris-description-place" placeholder="Description de la mutation ou du flux Polaris" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2" style="width:10%;"><select name="attr_mutAndPolType">
<option value="mutation" data-i18n="mutation">Mutation</option>
<option value="polaris" data-i18n="polaris">Flux Polaris</option>
</select><span data-i18n="type">Type</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- BENEFITS AND DISAVANTAGES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="benefits-and-disadvantages-h">Avantages & Désavantages</h2>
<label for="attr_benefitsAndDisavantages-details-show" class="sheet-label-a" data-i18n="benefits-and-disadvantages-exp">Développer les Avantages & Désavantages</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_benefitsAndDisavantages-details-show" name="attr_benefitsAndDisavantages-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="benefits-and-disadvantages">Avantages & Désavantages</span></div>
<br/>
<fieldset class="repeating_benefitsAndDisavantages">
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_benefitsAndDisavantagesName" data-i18n-placeholder="benefits-and-disadvantages-name-place" placeholder="Nom de l'avantage ou du désavantage" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:50%;"><input type="text" name="attr_benefitsAndDisavantagesDesc" data-i18n-placeholder="benefits-and-disadvantages-description-place" placeholder="Description de l'avantage ou du désavantage" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2" style="width:10%;"><select name="attr_benefitsAndDisavantagesType">
<option value="benefits" data-i18n="benefits">Avantage</option>
<option value="disadvantage" data-i18n="disadvantage">Désavantage</option>
</select><span data-i18n="type">Type</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
</div>
</section>
<section role="region" aria-label="Armure" data-i18n-aria-label="page-armor-aria">
<div class="sheet-section sheet-section-armor">
<h1 data-i18n="armor">Armure</h1>
<!-- ARMOR DESCRIPTION -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="armor-desc-h">Description de l'Armure</h2>
<label for="attr_armor-details-show" class="sheet-label-a" data-i18n="armor-desc-exp">Développer la Description de l'Armure</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-details-show" name="attr_armor-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="armor-desc">Description de l'Armure</span>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorTypeName" type="text" data-i18n-placeholder="type-name-armor-place" placeholder="Type/Nom de l'armure" /><span data-i18n="type-name">Type/Nom</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorCategory" type="text" data-i18n-placeholder="category-armor-place" placeholder="Catégorie de l'armure" /><span data-i18n="category">Catégorie</span></label>
<label class="sheet-small-label2" style="width: 10%;"><select name="attr_armorTechnologicalLevel">
<option value="1" data-i18n="roman-numeral-one">I</option>
<option value="2" data-i18n="roman-numeral-two">II</option>
<option value="3" data-i18n="roman-numeral-three">III</option>
<option value="4" data-i18n="roman-numeral-four">IV</option>
<option value="5" data-i18n="roman-numeral-five">V</option>
<option value="6" data-i18n="roman-numeral-six">VI</option>
<option value="7" data-i18n="roman-numeral-seven">VII</option>
<option value="8" data-i18n="roman-numeral-height">VIII</option>
</select><span data-i18n="technological-level">NT</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorSize" type="text" data-i18n-placeholder="size-armor-place" placeholder="Taille de l'armure" /><span data-i18n="size">Taille</span></label>
<label class="sheet-small-label2" style="width: 15%;"><input name="attr_armorOptimumDepth" type="number" data-i18n-title="optimum-depth-armor-title" title="Profondeur optimale de l'armure" /><span data-i18n="optimum-depth">Prf. (Optimale)</span></label>
<label class="sheet-small-label2" style="width: 15%;"><input name="attr_armorLimitDepth" type="number" data-i18n-title="limit-depth-armor-title" title="Profondeur limite de l'armure" /><span data-i18n="limit-depth">Prf. (Limite)</span></label>
<label class="sheet-small-label2" style="width: 15%;"><input name="attr_armorCrushingDepth" type="number" data-i18n-title="crushing-depth-armor-title" title="Profondeur d'écrasement de l'armure" /><span data-i18n="crushing-depth">Prf. (Ecrasement)</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorSeizurePenalty" type="text" data-i18n-placeholder="armor-seizure-penalty-place" placeholder="Malus de saisie de l'armure" /><span data-i18n="armor-seizure-penalty">Malus de Saisie</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorDown" type="text" data-i18n-placeholder="armor-down-place" placeholder="Armure à terre" /><span data-i18n="armor-down">Armure à terre</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorAutonomy" type="text" data-i18n-placeholder="autonomy-armor-place" placeholder="Autonomie de l'armure" /><span data-i18n="autonomy">Autonomie</span></label>
<label class="sheet-small-label2" style="width: 50%;"><input name="attr_armorBatteryType" type="text" data-i18n-placeholder="battery-type-armor-place" placeholder="Type de batterie qui alimente l'armure" /><span data-i18n="battery-type">Type de Batterie</span></label>
<label class="sheet-small-label2" style="width: 100%;"><input name="attr_armorNotes" type="text" data-i18n-placeholder="armor-notes-place" placeholder="Notes générales sur l'armure" /><span data-i18n="notes">Notes</span></label>
</div>
</div>
</div>
<br/>
<!-- ARMOR ATTRIBUTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="armor-attributes-h">Attributs de l'Armure</h2>
<label for="attr_armor-attributs-show" class="sheet-label-a" data-i18n="armor-attributes-exp">Développer les attributs de l'armure</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-attributes-show" name="attr_armor-attributes-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="armor-desc">Attributs de l'Armure</span>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_armorDamageResistance" type="number" data-i18n-title="damage-resistance-title" title="Résistance aux Dommages" /><span data-i18n="damage-resistance">RD</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorHullType" type="text" data-i18n-placeholder="armor-hull-type-place" placeholder="Type de coque / matériaux" /><span data-i18n="armor-hull-type">Type de coque</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_armorShielding" type="number" data-i18n-title="shielding-title" title="Valeur du blindage" /><span data-i18n="shielding">Blindage</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input type="checkbox" name="attr_armorSafetyFlapVisor" class="sheet-noshow" value="1" /><span data-i18n="armor-safety-flap-visor">Volet de Sécurité sur Visière</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_armorExoForce" type="number" data-i18n-title="armor-exo-force-title" title="Exo-force de l'Armure" /><span data-i18n="armor-exo-force">Exo-Force</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_armorDamageModifier" type="number" data-i18n-title="damage-modifier-title" title="Modificateur de Dommages" /><span data-i18n="damage-modifier">MD</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorUnderwaterSpeed" type="number" data-i18n-title="armor-underwater-speed-title" title="Vitesse de déplacement sous l'eau" /><span data-i18n="armor-underwater-speed">Vit. /s Eau</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorOnGroundSpeed" type="number" data-i18n-title="armor-on-ground-speed-title" title="Vitesse de déplacement sur terre" /><span data-i18n="armor-on-ground-speed">Vit. s/ Terre</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorUnderwaterSpeed" type="number" data-i18n-title="armor-underwater-init-penalty-title" title="Malus d'Initiative sous l'eau" /><span data-i18n="armor-underwater-init-penalty">MI /s Eau</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorOnGroundSpeed" type="number" data-i18n-title="armor-on-ground-init-penalty-title" title="Malus d'Initiative sur terre" /><span data-i18n="armor-on-ground-init-penalty">MI s/ Terre</span></label>
</div>
</div>
</div>
<br/>
<!-- DAMAGES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="damages-h">Dommages</h2>
<label for="attr_armor-damages-show" class="sheet-label-a" data-i18n="damages-exp">Développer les dommages</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-damages-show" name="attr_armor-damages-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span class="sheet-nontable-name" data-i18n="damages-up">DOMMAGES</span></div>
<table style="border-collapse:collapse; width:100%;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-cell-left"></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="damages">Dommage</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="incident-modifier">Modificateur<br/>d'incident</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="integrity-permanent-loss">Perte définitive<br/>dITG (structure)</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="light">Légères</span> (5)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_armorLightDamage1" value="1" />
<input type="checkbox" name="attr_armorLightDamage2" value="1" />
<input type="checkbox" name="attr_armorLightDamage3" value="1" />
<input type="checkbox" name="attr_armorLightDamage4" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="moderate">Moyennes</span> (10)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_armorModerateDamage1" value="1" />
<input type="checkbox" name="attr_armorModerateDamage2" value="1" />
<input type="checkbox" name="attr_armorModerateDamage3" value="1" />
<input type="checkbox" name="attr_armorModerateDamage4" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+2</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="serious">Graves</span> (15)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_armorSeriousWoundHead1" value="1" />
<input type="checkbox" name="attr_armorSeriousWoundHead2" value="1" />
<input type="checkbox" name="attr_armorSeriousWoundHead3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+4</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="critical">Critiques</span> (20)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_armorCriticalWoundHead1" value="1" />
<input type="checkbox" name="attr_armorCriticalWoundHead2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+6</td>
<td class="sheet-cell-border sheet-cell-center">1</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="disastrous">Catastrophique</span> (25)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_armorDisastrousWoundHead1" value="1" />
<input type="checkbox" name="attr_armorDisastrousWoundHead2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+8</td>
<td class="sheet-cell-border sheet-cell-center">1</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="destruction">Destruction</span>(30)</td>
<td class="sheet-cell-border sheet-cell-left">
<span data-i18n="destruction">Destruction</span>
</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
<td class="sheet-cell-border sheet-cell-center">2</td>
</tr>
</table>
</div>
</div>
</div>
<br/>
<!-- INCIDENTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="incidents-h">Incidents</h2>
<label for="attr_armor-incidents-show" class="sheet-label-a" data-i18n="incidents-exp">Développer les incidents</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-incidents-show" name="attr_armor-incidents-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<!-- INCIDENTS LOCALISATION -->
<div class="sheet-nontable sheet-sect">
<div class="sheet-header sheet-text-center"><span data-i18n="incidents-localisation">LOCALISATION DES INCIDENTS</span><button type="roll" value="&{template:pl_incident} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{diceroll=[[1d10]]}}" name="roll_indidentsLocalisationCheck"></button></div>
<table style="border-collapse:collapse;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-cell-center">1D10</th>
<th class="sheet-header sheet-cell-center"><span data-i18n="item">Eléments</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="integrity-abbrv">ITG</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">1-2</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="structure">Structure</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_armorStructureITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">3-4</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="exoskeleton">Exosquelette</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_armorExoskeletonITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">5</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="generator">Générateur</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_armorGeneratorITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">6-7</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="auxiliary-systems">Systèmes Auxiliaires</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_armorAuxiliarySystemsITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">8-9</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="weaponry">Armements</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_armorWeaponryITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">10</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="pilot">Pilote</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_armorPilotITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
</table>
<!-- INCIDENTS EFFECTS -->
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="incidents-effects">Effets des Incidents</span></div>
<br/>
<fieldset class="repeating_armorIncidentsEffets">
<span class="sheet-small-label2" style="width:20%;"><input type="text" name="attr_armorIncidentsEffetName" data-i18n-placeholder="incidents-effects-name-place" placeholder="Nom de l'effet" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:55%;"><input type="text" name="attr_armorIncidentsEffetDesc" data-i18n-placeholder="incidents-effects-description-place" placeholder="Description de l'incident et de l'effet" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2" style="width:15%;"><select name="attr_armorIncidentsEffetLocalisation">
<option value="structure" data-i18n="structure">Structure</option>
<option value="exoskeleton" data-i18n="exoskeleton">Exosquelette</option>
<option value="generator" data-i18n="generator">Générateur</option>
<option value="auxiliary-systems" data-i18n="auxiliary-systems">Systèmes auxiliaires</option>
<option value="weaponry" data-i18n="weaponry">Armements</option>
<option value="pilot" data-i18n="pilot">Pilote</option>
</select><span data-i18n="localisation">Localisation</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- COMPUTER -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="computer-h">Ordinateur</h2>
<label for="attr_armor-computer-show" class="sheet-label-a" data-i18n="computer-exp">Développer l'ordinateur</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-computer-show" name="attr_armor-computer-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<!-- COMPUTER DETAILS -->
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="computer-desc">Description de l'Ordinateur</span>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorComputerType" type="text" data-i18n-placeholder="computer-type-place" placeholder="Type de matériel" /><span data-i18n="computer-type">Type</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_armorComputerWeight" type="number" data-i18n-title="computer-weight-title" title="Poids de l'ordinateur en kilogramme" /><span data-i18n="computer-weight">Poids</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_armorComputerMaxLevelPrograms" type="number" data-i18n-title="computer-max-level-programs-title" title="Niveau Max des Programmes" /><span data-i18n="computer-max-level-programs">Niv. Max</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorComputerSystemsManagement" type="text" data-i18n-placeholder="computer-systems-management-place" placeholder="Gestion des systèmes de l'ordinateur" /><span data-i18n="computer-systems-management">Gestion Systèmes</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorComputerPotential" type="text" data-i18n-placeholder="computer-potential-place" placeholder="Potentiel de l'ordinateur" /><span data-i18n="computer-potential">Potentiel</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorComputerGeneration" type="text" data-i18n-placeholder="computer-generation-place" placeholder="Génération de l'ordinateur" /><span data-i18n="computer-generation">Génération</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorComputerEmpShielding" type="text" data-i18n-placeholder="computer-emp-shielding-place" placeholder="Blindage IEM de l'ordinateur" /><span data-i18n="computer-emp-shielding">Blindage IEM</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_armorComputerIntegrity" type="text" data-i18n-placeholder="computer-integrity-place" placeholder="Intégrité de l'ordinateur" /><span data-i18n="computer-integrity">Intégrité</span></label>
</div>
<br/>
<!-- COMPUTER PROGRAMS -->
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="computer-programs">Programmes</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_armorComputerPrograms">
<div class="sheet-nontable-repeating">
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_armorComputerProgramName" data-i18n-placeholder="computer-program-name-place" placeholder="Nom du programme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:60%;"><input type="text" name="attr_armorComputerProgramDesc" data-i18n-placeholder="computer-program-description-place" placeholder="Description du programme" /><span data-i18n="description">Description</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- AUXILIARY SYSTEMS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="auxiliary-systems-h">Systèmes Auxiliaires</h2>
<label for="attr_armor-auxiliary-systems-show" class="sheet-label-a" data-i18n="auxiliary-systems-exp">Développer les systèmes auxiliaires</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-auxiliary-systems-show" name="attr_auxiliary-systems-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="auxiliary-systems">SYSTEMES AUXILIAIRES</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_armorAuxiliarySystems">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_armorAuxiliarySystemName" data-i18n-placeholder="auxiliary-system-name-place" placeholder="Nom du système auxiliaire" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2 sheet-entry-vshort"><input type="number" name="attr_armorAuxiliarySystemLevel" data-i18n-title="auxiliary-system-level-title" title="Niveau du système auxiliaire" /><span data-i18n="auxiliary-systems-level">Niv.</span></span>
<span class="sheet-small-label2 sheet-sect" style="width:40%;"><input type="text" name="attr_armorAuxiliarySystemDesc" data-i18n-placeholder="auxiliary-system-description-place" placeholder="Description du système auxiliaire" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2 sheet-entry-vshort"><input type="number" name="attr_armorAuxiliarySystemIntegrity" data-i18n-title="auxiliary-system-integrity-title" title="Intégrité du système auxiliaire" /><span data-i18n="integrity-abbrv">ITG</span></span>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- ARMOR WEAPONS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="weaponery-h">Armement</h2>
<label for="attr_armor-weaponery-show" class="sheet-label-a" data-i18n="weaponery-exp">Développer l'armement</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-weaponery-show" name="attr_armor-weaponery-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="weaponery-up">ARMEMENT</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_armorWeaponeries">
<div style="border-spacing:2px; border-collapse:separate; margin:2px;">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-repeating-rollbutton sheet-small-label2"><button type="roll" value="&{template:pl_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_type=^{armor-attack}}} {{weapon_name=@{armorWeaponeryName}}} {{skill_value=[[@{armorWeaponerySkill}]]}} {{diceroll=[[@{difficulty-query}]]}} {{damage_roll=[[@{armorWeaponeryDamage}]]}} {{shock_roll=[[@{armorWeaponeryShock}]]}} {{critical_roll=[[1d20]]}}" name="roll_armorWeaponeryCheck "><span data-i18n="attack"></span></button>
</span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_armorWeaponeryName" data-i18n-placeholder="ranged-weapon-name-place" placeholder="Nom de l'arme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2"><select name="attr_armorWeaponerySkill">
<option value=""></option>
<option value="@{submarineArmorManeuver}" data-i18n="submarine-armor-maneuver" selected>Manoeuvres darmures [sous-marines]</option>
<option value="@{armorManeuver}" data-i18n="armor-maneuver">Manoeuvres darmures</option>
</select><span data-i18n="skill">Compétence</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_armorWeaponeryDamage" data-i18n-placeholder="ranged-weapon-damage-place" placeholder="ex: 1d6+2" type="text" /><span data-i18n="weapon-damage">Dégâts</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_armorWeaponeryShock" data-i18n-placeholder="ranged-weapon-shock-place" placeholder="ex: 1d4+1" type="text" /><span data-i18n="shock">Choc</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_armorWeaponeryTechnologicalLevel" type="number" /><span data-i18n="technological-level">NT</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_armorWeaponeryInit" type="number" /><span data-i18n="initiative">Initiative</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_armorWeaponeryITG" type="number" /><span data-i18n="integrity">Intégrité</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_armorWeaponeryShortRange" type="number" data-i18n-title="ranged-weapon-short-range-title" title="Portée Courte" /><span data-i18n="ranged-weapon-short-range">P. Crt</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_armorWeaponeryMediumRange" type="number" data-i18n-title="ranged-weapon-medium-range-title" title="Portée Moyenne" /><span data-i18n="ranged-weapon-medium-range">P. Moy.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_armorWeaponeryLongRange" type="number" data-i18n-title="ranged-weapon-long-range-title" title="Portée Longue" /><span data-i18n="ranged-weapon-long-range">P. Long.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_armorWeaponeryExtremRange" type="number" data-i18n-title="ranged-weapon-extrem-range-title" title="Portée Extrème" /><span data-i18n="ranged-weapon-extrem-range">P. Extr.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_armorWeaponeryMaxRange" type="number" data-i18n-title="ranged-weapon-max-range-title" title="Portée Max" /><span data-i18n="ranged-weapon-max-range">P. Max</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><select name="attr_armorWeaponeryRateOfFire">
<option value="CC" data-i18n="shooting-mode-snap-shot">CC</option>
<option value="RC" data-i18n="shooting-mode-short-burst">RC</option>
<option value="RL" data-i18n="shooting-mode-long-burst">RL</option>
</select><span data-i18n="rate-of-fire">Mode de tir</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_armorWeaponeryAmmunition" type="number" /><span data-i18n="weaponAmmunition">Mun.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-divider-db">(</span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_armorWeaponeryAmmunitionCost" type="number"/><span data-i18n="weaponAmmunitionCost">coût</span></span>
<span class="sheet-small-label2 sheet-sect sheet-divider-db">)</span>
<span class="sheet-small-label2 sheet-sect"><input name="attr_armorWeaponeryNotes" type="text"/><span data-i18n="notes">Notes</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
</div>
</div>
</section>
<section role="region" aria-label="Véhicule" data-i18n-aria-label="page-vehicle-aria">
<div class="sheet-section sheet-section-vehicle">
<h1 data-i18n="vehicle">Véhicule</h1>
<!-- VEHICLE DESCRIPTION -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="vehicle-desc-h">Description du Véhicule</h2>
<label for="attr_vehicle-details-show" class="sheet-label-a" data-i18n="vehicle-desc-exp">Développer la Description du Véhicule</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-details-show" name="attr_vehicle-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="vehicle-desc">Description du Véhicule</span>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleTypeName" type="text" data-i18n-placeholder="type-name-vehicle-place" placeholder="Type de véhicule" /><span data-i18n="type-name">Type/Nom</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleCategory" type="text" data-i18n-placeholder="category-vehicle-place" placeholder="Catégorie du véhicule" /><span data-i18n="category">Catégorie</span></label>
<label class="sheet-small-label2" style="width: 10%;"><select name="attr_vehicleTechnologicalLevel">
<option value="1" data-i18n="roman-numeral-one">I</option>
<option value="2" data-i18n="roman-numeral-two">II</option>
<option value="3" data-i18n="roman-numeral-three">III</option>
<option value="4" data-i18n="roman-numeral-four">IV</option>
<option value="5" data-i18n="roman-numeral-five">V</option>
<option value="6" data-i18n="roman-numeral-six">VI</option>
<option value="7" data-i18n="roman-numeral-seven">VII</option>
<option value="8" data-i18n="roman-numeral-height">VIII</option>
</select><span data-i18n="technological-level">NT</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleLength" type="text" data-i18n-placeholder="length-vehicle-place" placeholder="Longueur du véhicule" /><span data-i18n="length">Longueur</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleDiameter" type="text" data-i18n-placeholder="diameter-vehicle-place" placeholder="Diamètre du véhicule" /><span data-i18n="diameter">Diamètre</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleOptimumDepth" type="number" data-i18n-title="optimum-depth-vehicle-title" title="Profondeur optimale du véhicule" /><span data-i18n="optimum-depth">Prf. (Optimale)</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleLimitDepth" type="number" data-i18n-title="limit-depth-vehicle-title" title="Profondeur limite du véhicule" /><span data-i18n="limit-depth">Prf. (Limite)</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleCrushingDepth" type="number" data-i18n-title="crushing-depth-vehicle-title" title="Profondeur d'écrasement du véhicule" /><span data-i18n="crushing-depth">Prf. (Ecrasement)</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleAutonomy" type="text" data-i18n-placeholder="autonomy-vehicle-place" placeholder="Autonomie du véhicule" /><span data-i18n="autonomy">Autonomie</span></label>
<label class="sheet-small-label2" style="width: 40%;"><input name="attr_vehicleBatteryType" type="text" data-i18n-placeholder="battery-type-vehicle-place" placeholder="Type de batterie qui alimente le véhicule" /><span data-i18n="battery-type">Type de Batterie</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleCrew" type="number" data-i18n-title="vehicle-crew-title" title="Nombre de membres dans l'équipage du véhicule" /><span data-i18n="vehicle-crew">Equipage</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleFreight " type="number" data-i18n-title="vehicle-freight-title" title="Nombre de fret qui peuvent être contenu dans le véhicule" /><span data-i18n="vehicle-freight ">Fret</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehiclePassengers" type="number" data-i18n-title="vehicle-passengers-title" title="Nombre de passagers pouvant être accueillis dans le véhicule" /><span data-i18n="vehicle-passengers">Passagers</span></label>
<label class="sheet-small-label2" style="width: 100%;"><input name="attr_vehicleNotes" type="text" data-i18n-placeholder="vehicle-notes-place" placeholder="Notes générales sur le véhicule" /><span data-i18n="notes">Notes</span></label>
</div>
</div>
</div>
<br/>
<!-- VEHICLE ATTRIBUTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="vehicle-attributs-h">Attributs du véhicule</h2>
<label for="attr_vehicle-attributs-show" class="sheet-label-a" data-i18n="vehicle-attributs-exp">Développer les attributs du véhicule</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-attributs-show" name="attr_vehicle-attributs-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="vehicle-desc">Attributs du véhicule</span>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_vehicleSize" type="number" data-i18n-title="size-vehicle-title" title="Gabarit du véhicule" /><span data-i18n="size">GAB</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_vehicleManoeuvrability" type="number" data-i18n-title="vehicle-maneuvrability-title" title="Manoeuvrabilité du véhicule" /><span data-i18n="vehicle-maneuvrability">Man.</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_vehicleDamageResistance" type="number" data-i18n-title="damage-resistance-title" title="Résistance aux Dommages" /><span data-i18n="damage-resistance">RD</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_vehicleSpeed" type="number" data-i18n-title="vehicle-speed-title" title="Vitesse" /><span data-i18n="vehicle-speed">Vit.</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_vehicleShielding" type="number" data-i18n-title="shielding-title" title="Valeur du blindage" /><span data-i18n="shielding">Blindage</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_vehicleMovementPoints" type="number" data-i18n-title="vehicle-movement-points-title" title="Points de Mouvement" /><span data-i18n="vehicle-movement-points">Pts. Mv.</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleThrustType" type="text" data-i18n-placeholder="vehicle-thrust-type-place" placeholder="Type de propulsion" /><span data-i18n="vehicle-thrust-type">Type de propulsion</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input type="checkbox" name="attr_vehicleSafetyFlapPilot" class="sheet-noshow" value="1" /><span data-i18n="vehicle-safety-flap-pilot">Volet de Sécu. sur Poste de Pilotage</span></label>
</div>
</div>
<br/>
<!-- DAMAGES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="damages-h">Dommages</h2>
<label for="attr_vehicle-damages-show" class="sheet-label-a" data-i18n="damages-exp">Développer les dommages</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-damages-show" name="attr_vehicle-damages-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span class="sheet-nontable-name" data-i18n="damages-up">DOMMAGES</span></div>
<table style="border-collapse:collapse; width:100%;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-cell-left"></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="damages">Dommages</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="incident-modifier">Modificateur<br/>d'incident</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="integrity-permanent-loss">Perte définitive<br/>dITG (structure)</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="light">Légères</span> (5)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_vehicleLightDamage1" value="1" />
<input type="checkbox" name="attr_vehicleLightDamage2" value="1" />
<input type="checkbox" name="attr_vehicleLightDamage3" value="1" />
<input type="checkbox" name="attr_vehicleLightDamage4" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="moderate">Moyennes</span> (10)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_vehicleModerateDamage1" value="1" />
<input type="checkbox" name="attr_vehicleModerateDamage2" value="1" />
<input type="checkbox" name="attr_vehicleModerateDamage3" value="1" />
<input type="checkbox" name="attr_vehicleModerateDamage4" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+2</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="serious">Graves</span> (15)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_vehicleSeriousWoundHead1" value="1" />
<input type="checkbox" name="attr_vehicleSeriousWoundHead2" value="1" />
<input type="checkbox" name="attr_vehicleSeriousWoundHead3" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+4</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="critical">Critiques</span> (20)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_vehicleCriticalWoundHead1" value="1" />
<input type="checkbox" name="attr_vehicleCriticalWoundHead2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+6</td>
<td class="sheet-cell-border sheet-cell-center">1</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="disastrous">Catastrophique</span> (25)</td>
<td class="sheet-cell-border sheet-cell-left">
<input type="checkbox" name="attr_vehicleDisastrousWoundHead1" value="1" />
<input type="checkbox" name="attr_vehicleDisastrousWoundHead2" value="1" />
</td>
<td class="sheet-cell-border sheet-cell-center">+8</td>
<td class="sheet-cell-border sheet-cell-center">1</td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-left sheet-cell-bold"><span data-i18n="destruction">Destruction</span>(30)</td>
<td class="sheet-cell-border sheet-cell-left">
<span data-i18n="destruction">Destruction</span>
</td>
<td class="sheet-cell-border sheet-cell-center">-</td>
<td class="sheet-cell-border sheet-cell-center">2</td>
</tr>
</table>
</div>
</div>
</div>
<br/>
<!-- INCIDENTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="incidents-h">Incidents</h2>
<label for="attr_vehicle-incidents-show" class="sheet-label-a" data-i18n="incidents-exp">Développer les incidents</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-incidents-show" name="attr_vehicle-incidents-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<!-- INCIDENTS LOCALISATION -->
<div class="sheet-nontable sheet-sect">
<div class="sheet-header sheet-text-center"><span data-i18n="incidents-localisation">LOCALISATION DES INCIDENTS</span><button type="roll" value="&{template:pl_incident} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{diceroll=[[1d10]]}}" name="roll_indidentsLocalisationCheck"></button></div>
<table style="border-collapse:collapse;">
<tr class="sheet-tableline">
<th class="sheet-header sheet-cell-center">1D10</th>
<th class="sheet-header sheet-cell-center"><span data-i18n="item">Eléments</span></th>
<th class="sheet-header sheet-cell-center"><span data-i18n="integrity-abbrv">ITG</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">1-2</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="structure">Structure</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_vehicleStructureITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">3-4</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="exoskeleton">Exosquelette</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_vehicleExoskeletonITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">5</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="generator">Générateur</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_vehicleGeneratorITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">6-7</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="auxiliary-systems">Systèmes Auxiliaires</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_vehicleAuxiliarySystemsITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">8-9</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="weaponry">Armements</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_vehicleWeaponryITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
<tr class="sheet-tableline">
<td class="sheet-cell-border sheet-cell-left">10</td>
<td class="sheet-cell-border sheet-cell-center"><span data-i18n="pilot">Pilote</span></td>
<td class="sheet-cell-border sheet-cell-center"><input name="attr_vehiclePilotITG" type="number" class="sheet-short sheet-boxinput" /></td>
</tr>
</table>
<!-- INCIDENTS EFFECTS -->
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="incidents-effects">Effets des Incidents</span></div>
<br/>
<fieldset class="repeating_vehicleIncidentsEffets">
<span class="sheet-small-label2" style="width:20%;"><input type="text" name="attr_vehicleIncidentsEffetName" data-i18n-placeholder="incidents-effects-name-place" placeholder="Nom de l'effet" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:55%;"><input type="text" name="attr_vehicleIncidentsEffetDesc" data-i18n-placeholder="incidents-effects-description-place" placeholder="Description de l'incident et de l'effet" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2" style="width:15%;"><select name="attr_vehicleIncidentsEffetLocalisation">
<option value="structure" data-i18n="structure">Structure</option>
<option value="exoskeleton" data-i18n="exoskeleton">Exosquelette</option>
<option value="generator" data-i18n="generator">Générateur</option>
<option value="auxiliary-systems" data-i18n="auxiliary-systems">Systèmes auxiliaires</option>
<option value="weaponry" data-i18n="weaponry">Armements</option>
<option value="pilot" data-i18n="pilot">Pilote</option>
</select><span data-i18n="localisation">Localisation</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- COMPUTER -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="computer-h">Ordinateur</h2>
<label for="attr_vehicle-computer-show" class="sheet-label-a" data-i18n="computer-exp">Développer l'ordinateur</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-computer-show" name="attr_vehicle-computer-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<!-- COMPUTER DETAILS -->
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="computer-desc">Description de l'Ordinateur</span>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleComputerType" type="text" data-i18n-placeholder="computer-type-place" placeholder="Type de matériel" /><span data-i18n="computer-type">Type</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_vehicleComputerWeight" type="number" data-i18n-title="computer-weight-title" title="Poids de l'ordinateur en kilogramme" /><span data-i18n="computer-weight">Poids</span></label>
<label class="sheet-small-label2" style="width: 20%;"><input name="attr_vehicleComputerMaxLevelPrograms" type="number" data-i18n-title="computer-max-level-programs-title" title="Niveau Max des Programmes" /><span data-i18n="computer-max-level-programs">Niv. Max</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleComputerSystemsManagement" type="text" data-i18n-placeholder="computer-systems-management-place" placeholder="Gestion des systèmes de l'ordinateur" /><span data-i18n="computer-systems-management">Gestion Systèmes</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleComputerPotential" type="text" data-i18n-placeholder="computer-potential-place" placeholder="Potentiel de l'ordinateur" /><span data-i18n="computer-potential">Potentiel</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleComputerGeneration" type="text" data-i18n-placeholder="computer-generation-place" placeholder="Génération de l'ordinateur" /><span data-i18n="computer-generation">Génération</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleComputerEmpShielding" type="text" data-i18n-placeholder="computer-emp-shielding-place" placeholder="Blindage IEM de l'ordinateur" /><span data-i18n="computer-emp-shielding">Blindage IEM</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_vehicleComputerIntegrity" type="text" data-i18n-placeholder="computer-integrity-place" placeholder="Intégrité de l'ordinateur" /><span data-i18n="computer-integrity">Intégrité</span></label>
</div>
<br/>
<!-- COMPUTER PROGRAMS -->
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="computer-programs">Programmes</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_vehicleComputerPrograms">
<div class="sheet-nontable-repeating">
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_vehicleComputerProgramName" data-i18n-placeholder="computer-program-name-place" placeholder="Nom du programme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:60%;"><input type="text" name="attr_vehicleComputerProgramDesc" data-i18n-placeholder="computer-program-description-place" placeholder="Description du programme" /><span data-i18n="description">Description</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- VEHICLE BLOCKS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="vehicle-blocks-h">Tranches</h2>
<label for="attr_vehicle-blocks-show" class="sheet-label-a" data-i18n="vehicle-blocks-exp">Développer les tranches</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-blocks-show" name="attr_vehicle-blocks-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="vehicle-blocks">Tranches</span></div>
<br/>
<fieldset class="repeating_mutAndPols">
<span class="sheet-small-label2" style="width:80%;"><input type="text" name="attr_vehicleBlockName" data-i18n-placeholder="vehicle-block-name-place" placeholder="Nom de la tranche du véhicule" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:15%;"><input type="checkbox" name="attr_vehicleBlockIsDamage" class="sheet-noshow" value="1" /><span data-i18n="vehicle-is-damage">Endommagée?</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- AUXILIARY SYSTEMS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="auxiliary-systems-h">Systèmes Auxiliaires</h2>
<label for="attr_vehicle-auxiliary-systems-show" class="sheet-label-a" data-i18n="auxiliary-systems-exp">Développer les équipements</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-auxiliary-systems-show" name="attr_auxiliary-systems-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="auxiliary-systems">SYSTEMES AUXILIAIRES</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_vehicleAuxiliarySystems">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_vehicleAuxiliarySystemName" data-i18n-placeholder="auxiliary-system-name-place" placeholder="Nom du système auxiliaire" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2 sheet-entry-vshort"><input type="number" name="attr_vehicleAuxiliarySystemLevel" data-i18n-title="auxiliary-system-level-title" title="Niveau du système auxiliaire" /><span data-i18n="auxiliary-systems-level">Niv.</span></span>
<span class="sheet-small-label2 sheet-sect" style="width:40%;"><input type="text" name="attr_vehicleAuxiliarySystemDesc" data-i18n-placeholder="auxiliary-system-description-place" placeholder="Description du système auxiliaire" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2 sheet-entry-vshort"><input type="number" name="attr_vehicleAuxiliarySystemIntegrity" data-i18n-title="auxiliary-system-integrity-title" title="Intégrité du système auxiliaire" /><span data-i18n="integrity-abbrv">ITG</span></span>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- VEHICULE WEAPONS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="weaponery-h">Armement</h2>
<label for="attr_vehicle-weaponery-show" class="sheet-label-a" data-i18n="weaponery-exp">Développer les armements</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_vehicle-weaponery-show" name="attr_vehicle-weaponery-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="weaponery-up">ARMEMENT</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_vehicleWeaponeries">
<div style="border-spacing:2px; border-collapse:separate; margin:2px;">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-repeating-rollbutton sheet-small-label2"><button type="roll" value="&{template:pl_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_type=^{vehicle-attack}}} {{weapon_name=@{vehicleWeaponeryName}}} {{skill_value=[[@{vehicleWeaponerySkill}]]}} {{diceroll=[[@{difficulty-query}]]}} {{damage_roll=[[@{vehicleWeaponeryDamage}]]}} {{shock_roll=[[@{vehicleWeaponeryShock}]]}} {{critical_roll=[[1d20]]}}" name="roll_vehicleWeaponeryCheck "><span data-i18n="attack"></span></button>
</span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_vehicleWeaponeryName" data-i18n-placeholder="ranged-weapon-name-place" placeholder="Nom de l'arme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2"><select name="attr_vehicleWeaponerySkill">
<option value=""></option>
<option value="@{onboardWeapons}" data-i18n="onboard-weapons-artillery" selected>Armes embarqués/Artillerie</option>
</select><span data-i18n="skill">Compétence</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_vehicleWeaponeryDamage" data-i18n-placeholder="ranged-weapon-damage-place" placeholder="ex: 1d6+2" type="text" /><span data-i18n="weapon-damage">Dégâts</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_vehicleWeaponeryShock" data-i18n-placeholder="ranged-weapon-shock-place" placeholder="ex: 1d4+1" type="text" /><span data-i18n="shock">Choc</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_vehicleWeaponeryTechnologicalLevel" type="number" /><span data-i18n="technological-level">NT</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_vehicleWeaponeryInit" type="number" /><span data-i18n="initiative">Initiative</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_vehicleWeaponeryITG" type="number" /><span data-i18n="integrity">Intégrité</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_vehicleWeaponeryShortRange" type="number" data-i18n-title="ranged-weapon-short-range-title" title="Portée Courte" /><span data-i18n="ranged-weapon-short-range">P. Crt</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_vehicleWeaponeryMediumRange" type="number" data-i18n-title="ranged-weapon-medium-range-title" title="Portée Moyenne" /><span data-i18n="ranged-weapon-medium-range">P. Moy.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_vehicleWeaponeryLongRange" type="number" data-i18n-title="ranged-weapon-long-range-title" title="Portée Longue" /><span data-i18n="ranged-weapon-long-range">P. Long.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_vehicleWeaponeryExtremRange" type="number" data-i18n-title="ranged-weapon-extrem-range-title" title="Portée Extrème" /><span data-i18n="ranged-weapon-extrem-range">P. Extr.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><input name="attr_vehicleWeaponeryMaxRange" type="number" data-i18n-title="ranged-weapon-max-range-title" title="Portée Max" /><span data-i18n="ranged-weapon-max-range">P. Max</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-small"><select name="attr_vehicleWeaponeryRateOfFire">
<option value="CC" data-i18n="shooting-mode-snap-shot">CC</option>
<option value="RC" data-i18n="shooting-mode-short-burst">RC</option>
<option value="RL" data-i18n="shooting-mode-long-burst">RL</option>
</select><span data-i18n="rate-of-fire">Mode de tir</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_vehicleWeaponeryAmmunition" type="number" /><span data-i18n="weaponAmmunition">Mun.</span></span>
<span class="sheet-small-label2 sheet-sect sheet-divider-db">(</span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_vehicleWeaponeryAmmunitionCost" type="number"/><span data-i18n="weaponAmmunitionCost">coût</span></span>
<span class="sheet-small-label2 sheet-sect sheet-divider-db">)</span>
<span class="sheet-small-label2 sheet-sect"><input name="attr_vehicleWeaponeryNotes" type="text"/><span data-i18n="notes">Notes</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
</div>
</div>
</div>
</section>
<section role="region" aria-label="Annexes" data-i18n-aria-label="page-annexes-aria">
<div class="sheet-section sheet-section-annexes">
<h1 data-i18n="annexes">Annexes</h1>
<!-- SUCCESS AND FAILURES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="annexes-success-failure-margin-h">Table des marges de réussite et d'échec</h2>
<label for="attr_annexes-success-failure-margin-show" class="sheet-label-a" data-i18n="annexes-success-failure-margin-exp">Développer le tableau</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_annexes-success-failure-margin-show" name="attr_annexes-success-failure-margin-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<table style="border-collapse:collapse;">
<tr class="sheet-tableline">
<th colspan="11" class="sheet-header sheet-cell-left"><span data-i18n="success-and-failure-margin-table">TABLE DES MARGES DE RÉUSSITE ET D’ÉCHEC</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-bold"><span data-i18n="margin">Marge</span></td>
<td class="sheet-tablecell">1-2</td>
<td class="sheet-tablecell">3-4</td>
<td class="sheet-tablecell">5-6</td>
<td class="sheet-tablecell">7-9</td>
<td class="sheet-tablecell">10-12</td>
<td class="sheet-tablecell">13-14</td>
<td class="sheet-tablecell">15-19</td>
<td class="sheet-tablecell">20-24</td>
<td class="sheet-tablecell">25-34</td>
<td class="sheet-tablecell">35+</td>
</tr>
<tr class="sheet-tableline sheet-lightgrayline">
<td class="sheet-tablecell sheet-cell-bold"><span data-i18n="modifier">Modificateur</span></td>
<td class="sheet-tablecell">+/- 0</td>
<td class="sheet-tablecell">+/- 1</td>
<td class="sheet-tablecell">+/- 2</td>
<td class="sheet-tablecell">+/- 3</td>
<td class="sheet-tablecell">+/- 4</td>
<td class="sheet-tablecell">+/- 5</td>
<td class="sheet-tablecell">+/- 6</td>
<td class="sheet-tablecell">+/- 7</td>
<td class="sheet-tablecell">+/- 8</td>
<td class="sheet-tablecell">+/- 9</td>
</tr>
</table>
</div>
</div>
</div>
<br/>
<!-- HEALTH AND PROTECTION -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="annexes-states-health-and-protection-h">Etat de santé & Protections</h2>
<label for="attr_annexes-states-health-and-protection-show" class="sheet-label-a" data-i18n="annexes-states-health-and-protection-exp">Développer le tableau</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_annexes-states-health-and-protection-show" name="attr_annexes-states-health-and-protection-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<table style="border-collapse:collapse;">
<tr class="sheet-tableline">
<th colspan="7" class="sheet-header sheet-cell-left"><span data-i18n="states-health-and-protection">ÉTAT DE SANTÉ & PROTECTIONS</span></th>
</tr>
<tr class="sheet-tableline">
<td class="sheet-tablecell sheet-cell-bold"><span data-i18n="localisation">Localisation</span> (<span data-i18n="melee">Contact</span>)</td>
<td class="sheet-tablecell">1-4</td>
<td class="sheet-tablecell">5-10</td>
<td class="sheet-tablecell">11-13</td>
<td class="sheet-tablecell">14-16</td>
<td class="sheet-tablecell">17-18</td>
<td class="sheet-tablecell">19-20</td>
</tr>
<tr class="sheet-tableline sheet-lightgrayline">
<td class="sheet-tablecell sheet-cell-bold"><span data-i18n="localisation">Localisation</span> (<span data-i18n="ranged">Distance</span>)</td>
<td class="sheet-tablecell">1-2</td>
<td class="sheet-tablecell">3-8</td>
<td class="sheet-tablecell">9-11</td>
<td class="sheet-tablecell">12-14</td>
<td class="sheet-tablecell">15-17</td>
<td class="sheet-tablecell">18-20</td>
</tr>
</table>
</div>
</div>
</div>
<br/>
</div>
</section>
<section role="region" aria-label="Configuration" data-i18n-aria-label="page-config-aria">
<div class="sheet-section sheet-section-config">
<h1 data-i18n="config">Configuration</h1>
<span class="sheet-table-name" data-i18n="sheet-configuration">Configuration de la feuille de personnage</span>
<div class="sheet-table">
<span class="sheet-table-cell sheet-left">
<label>
<span data-i18n="enable-ask-for-difficulty">Demander la difficulté du jet ?</span>
<span title="Demander la difficulté lors des tests de compétences et d'armes.">
<select name="attr_difficulty-query">
<option value="1d20cf20+?{Difficulté|0}" data-i18n="yes" selected>Oui</option>
<option value="1d20cf20" data-i18n="no">Non</option>
</select>
</span>
</label>
</span>
</div>
</div>
</section>
</div>
</main>
<footer role="contentinfo" aria-label="Help links">
<div class="sheet-footer">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-cell"><span data-i18n="footer-created-by">Créé par</span> PadRPG <span data-i18n="footer-inspired">(fortement inspiré de la fiche Pathfinder)</span> | <span data-i18n="footer-last-update">Dernière MAJ</span>: <i>10.03.2018&nbsp;&nbsp;</i>v1.0</span>
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<!-- ROLLTEMPLATE FOR SKILLS -->
<rolltemplate class="sheet-rolltemplate-pl_skill">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="skill">Compétence</span> : {{skill_name}}
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell">Valeur</div>
<div class="sheet-roll-cell">{{skill_value}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell">Résultat</div>
<div class="sheet-roll-cell">{{diceroll}}</div>
</div>
{{#rollGreater() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
</div>
{{#rollWasFumble() diceroll}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="critical-reroll">Relance Critique</span></div>
<div class="sheet-roll-cell">{{critical_roll}}</div>
</div>
{{/rollWasFumble() diceroll}}
{{/rollGreater() diceroll skill_value}}
{{#rollTotal() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span style="color:green;font-weight:bold;" data-i18n="critical-result">Critique !</span></div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
</div>
{{/rollTotal() diceroll skill_value}}
{{#rollLess() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"></div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
</div>
{{/rollLess() diceroll skill_value}}
</div>
</div>
</rolltemplate>
<!-- ROLLTEMPLATE FOR WEAPONS -->
<rolltemplate class="sheet-rolltemplate-pl_weapons">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
{{weapon_type}} : {{weapon_name}}
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell">Valeur Comp.</div>
<div class="sheet-roll-cell">{{skill_value}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell">Résultat</div>
<div class="sheet-roll-cell">{{diceroll}}</div>
</div>
{{#rollGreater() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
</div>
{{#rollWasFumble() diceroll}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="critical-reroll">Relance Critique</span></div>
<div class="sheet-roll-cell">{{critical_roll}}</div>
</div>
{{/rollWasFumble() diceroll}}
{{/rollGreater() diceroll skill_value}}
{{#rollTotal() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="weapon-damage">Dégâts</span></div>
<div class="sheet-roll-cell">{{damage_roll}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="shock">Choc</span></div>
<div class="sheet-roll-cell">{{shock_roll}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span style="color:green;font-weight:bold;" data-i18n="critical-result">Critique !</span></div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
</div>
{{/rollTotal() diceroll skill_value}}
{{#rollLess() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="weapon-damage">Dégâts</span></div>
<div class="sheet-roll-cell">{{damage_roll}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="shock">Choc</span></div>
<div class="sheet-roll-cell">{{shock_roll}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"></div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
</div>
{{/rollLess() diceroll skill_value}}
</div>
</div>
</rolltemplate>
<!-- ROLLTEMPLATE FOR INCIDENTS LOCALISATION -->
<rolltemplate class="sheet-rolltemplate-pl_incident">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="localisation">Localisation</span>
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell">
{{#rollBetween() diceroll 1 2}}
<span data-i18n="structure">Structure</span>
{{/rollBetween() diceroll 1 2}}
{{#rollBetween() diceroll 3 4}}
<span data-i18n="exoskeleton">Exosquelette</span>
{{/rollBetween() diceroll 3 4}}
{{#rollTotal() diceroll 5}}
<span data-i18n="generator">Générateur</span>
{{/rollTotal() diceroll 5}}
{{#rollBetween() diceroll 6 7}}
<span data-i18n="auxiliary-systems">Systèmes Auxiliaires</span>
{{/rollBetween() diceroll 6 7}}
{{#rollBetween() diceroll 8 9}}
<span data-i18n="weaponry">Armements</span>
{{/rollBetween() diceroll 8 9}}
{{#rollTotal() diceroll 10}}
<span data-i18n="pilot">Pilote</span>
{{/rollTotal() diceroll 10}}
</div>
<div class="sheet-roll-cell">({{diceroll}})</div>
</div>
</div>
</div>
</rolltemplate>
</aside>
<!-- SHEET WORKER SCRIPTS -->
<script type="text/worker">
//UNCOMMENT FOR JS LINT
/*console.log('%c•!!!!!!!!!!!!!!!!!!IF YOU SEE THIS YOU FORGOT TO UNCOMMENT THE TEST CODE FOR JS LINT!!!!!!!•', 'background: linear-gradient(to right,red,white,white,red); color:black;text-shadow: 0 0 8px white;');
var randomInteger = function () {'use strict';};
var getSectionIDs = function () {'use strict';};
var getTranslationByKey = function () {'use strict';};
var getAttrs = function () {'use strict';};
var setAttrs = function () {'use strict';};
var on = function () {'use strict';};
var removeRepeatingRow = function () {'use strict';};
var generateRowID = function () {'use strict';};
var _ = _ || (function () {'use strict';
return { dummy : 0};
}());
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.5',
lastUpdate = 1504710542,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last moment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
/* eslint-disable no-console */
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
/* eslint-enable no-console */
};
return function(){
if('TAS'===key || config.logging[key]){
/* eslint-disable no-console */
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
/* eslint-enable no-console */
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
isDebugMode = function(){
return config.debugMode;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"var start,end;"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"start=_.now();"+
"cb.apply(ctx||{},arguments);"+
"end=_.now();"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
/* eslint-disable no-console */
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
/* eslint-enable no-console */
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
isDebugMode: isDebugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
TAS.config({
logging: {
error: true,
warning: true,
info: true,
debug: true
}
});
TAS.debugMode();
/** Sheet **/
var Polaris_Sheet = Polaris_Sheet || (function () {
var initCSheet = function (eventInfo) {
getAttrs(["initSheet"], function(values){
var valinitSheet=parseInt(values.initSheet);
if(valinitSheet==1){
setAttrs({
'strBase':10,
'conBase':10,
'cooBase':10,
'adaBase':10,
'perBase':10,
'intBase':10,
'wilBase':10,
'preBase':10,
'strModGen':0,
'conModGen':0,
'cooModGen':0,
'adaModGen':0,
'perModGen':0,
'intModGen':0,
'wilModGen':0,
'preModGen':0,
'strModPC':0,
'conModPC':0,
'cooModPC':0,
'adaModPC':0,
'perModPC':0,
'intModPC':0,
'wilModPC':0,
'preModPC':0,
'str':10,
'con':10,
'coo':10,
'ada':10,
'per':10,
'int':10,
'wil':10,
'pre':10,
'strNaturalGift':1,
'conNaturalGift':1,
'cooNaturalGift':1,
'adaNaturalGift':1,
'perNaturalGift':1,
'intNaturalGift':1,
'wilNaturalGift':1,
'preNaturalGift':1,
'acrobaticsBalanceMast':0,
'athleticMast':0,
'enduranceMast':0,
'climbingMast':0,
'zerogManeuveringMast':0,
'submarineManeuveringMast':0,
'fofBreathingMast':0,
'heavyWeaponMeleeMast':0,
'specialWeaponMeleeMast':0,
'wrestlingMAMast':0,
'defenseTechniquesMast':0,
'offenseTechniquesMast':0,
'armedCombatMast':0,
'handToHandCombatMast':0,
'throwingWeaponsMast':0,
'heavyWeaponShootingMast':0,
'handgunsMast':0,
'submarineWeaponsMast':0,
'specialWeaponRangedMast':0,
'rangedWeaponMast':0,
'riflesShoulderFiredWeaponsMast':0,
'automaticShootMast':0,
'sharpShootingMast':0,
'empathicAnalysisMast':0,
'singingMast':0,
'actingStorytellingMast':0,
'leadershipMast':0,
'dancingMast':0,
'eloquencePersuasionMast':0,
'socializingSeductionMast':0,
'musicInstrumentMast':0,
'intimidationMast':0,
'bureaucracyMast':0,
'cartographyMast':0,
'businessTraffickingWeaponsMast':0,
'businessTraffickingDrugsMast':0,
'businessTraffickingSpecial1Mast':0,
'businessTraffickingSpecial2Mast':0,
'nationsAndOrgaKnowledge1Mast':0,
'nationsAndOrgaKnowledge2Mast':0,
'nationsAndOrgaKnowledge3Mast':0,
'cryptographyMast':0,
'eductionGeneralKnowledgeMast':0,
'gamblingMast':0,
'navigateMast':0,
'findingInformationMast':0,
'scienceSpecializedKnowledge1Mast':0,
'scienceSpecializedKnowledge2Mast':0,
'strategyMast':0,
'tacticsNavalCombatMast':0,
'tacticsMast':0,
'camouflageConcealmentMast':0,
'diguiseDeceptionMast':0,
'discretionShadowingMast':0,
'escapeMast':0,
'furtiveSilentMovementMast':0,
'pickpocketMast':0,
'foreignLanguage1Mast':0,
'foreignLanguage2Mast':0,
'ancientLanguageMast':0,
'specificLanguageMast':0,
'submarineArmorManeuverMast':0,
'armorManeuverMast':0,
'submarineScooterPilotageMast':0,
'pilotLightShipMast':0,
'specificPilotMast':0,
'telePilotageMast':0,
'huntingTrackingMast':0,
'oceansKnowledgeMast':0,
'undergroundKnowledgeMast':0,
'surfaceKnowledgeMast':0,
'observationMast':0,
'orientationMast':0,
'survivalMast':0,
'soundscanAnalysisMast':0,
'onboardWeaponsMast':0,
'armoryMast':0,
'aquacultureLivestockFarmingMast':0,
'surgeryMast':0,
'trainingMast':0,
'electronicsMast':0,
'spyingMast':0,
'explosivesMast':0,
'artCraftmanshipMast':0,
'technicalEngineering1Mast':0,
'technicalEngineering2Mast':0,
'technicalEngineering3Mast':0,
'computingMast':0,
'survivalMechanicMast':0,
'mechanic1Mast':0,
'mechanic2Mast':0,
'trapsMast':0,
'computerHackingMast':0,
'firstAidMast':0,
'securitySystemsMast':0,
'specialComp1Mast':0,
'specialComp2Mast':0,
'specialComp3Mast':0,
'specialComp4Mast':0,
'initSheet':0
});
}
Polaris_Skills.UpdateSkills(eventInfo);
});
},
registerEventHandlers = function (eventInfo) {
on("sheet:opened", TAS.callback( function sheetOpened (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
initCSheet(eventInfo);
}));
};
registerEventHandlers();
TAS.log("Polaris_Sheet loaded");
}());
/** Character **/
var Polaris_Attributes = Polaris_Attributes || (function () {
var updateStrength = function (eventInfo) {
updateAbilities("str",eventInfo);
},
updateConstitution = function (eventInfo) {
updateAbilities("con",eventInfo);
},
updateCoordination = function (eventInfo) {
updateAbilities("coo",eventInfo);
},
updateAdaptation = function (eventInfo) {
updateAbilities("ada",eventInfo);
},
updatePerception = function (eventInfo) {
updateAbilities("per",eventInfo);
},
updateIntelligence = function (eventInfo) {
updateAbilities("int",eventInfo);
},
updateWillpower = function (eventInfo) {
updateAbilities("wil",eventInfo);
},
updatePresence = function (eventInfo) {
updateAbilities("pre",eventInfo);
},
updateAbilities = function (abilityShort, eventInfo) {
getAttrs([abilityShort+'Base',abilityShort+'ModGen',abilityShort+'ModPC'], function (values) {
//TAS.debug("values[abilityShort+'Base']:"+values[abilityShort+'Base']);
//TAS.debug("values[abilityShort+'ModGen']:"+values[abilityShort+'ModGen']);
//TAS.debug("values[abilityShort+'ModPC']:"+values[abilityShort+'ModPC']);
if (typeof values[abilityShort+'Base'] !== 'undefined' && typeof values[abilityShort+'ModGen'] !== 'undefined' && typeof values[abilityShort+'ModPC'] !== 'undefined') {
var ability = parseInt(values[abilityShort+'Base']);
var abilityGen = parseInt(values[abilityShort+'ModGen']);
var abilityPC = parseInt(values[abilityShort+'ModPC']);
//TAS.debug("ability:"+ability);
//TAS.debug("abilityGen:"+abilityGen);
//TAS.debug("abilityPC:"+abilityPC);
var result = ability+abilityGen+abilityPC;
var gift = 0;
if(result<4){
gift = -4;
}
else if(result==4){
gift = -3;
}
else if(result==5){
gift = -2;
}
else if(result<8){
gift = -1;
}
else if(result<10){
gift = 0;
}
else if(result<13){
gift = 1;
}
else if(result<16){
gift = 2;
}
else if(result<19){
gift = 3;
}
else if(result<22){
gift = 4;
}
else if(result<25){
gift = 5;
}
else{
gift = 6;
}
var setObj = {};
setObj[abilityShort]=result;
setObj[abilityShort+'NaturalGift']=gift;
setAttrs(setObj);
}
});
},
updateDamageResist = function(eventInfo) {
getAttrs(["str","con"], function(values) {
if (typeof values["str"] !== 'undefined' && typeof values["con"] !== 'undefined') {
var result = parseInt(values["str"])+parseInt(values["con"]);
var damageResistValue = 0;
if(result < 6){
damageResistValue = 6;
}
else if(result < 10){
damageResistValue = 4;
}
else if(result < 14){
damageResistValue = 2;
}
else if(result < 18){
damageResistValue = 1;
}
else if(result < 22){
damageResistValue = 0;
}
else if(result < 26){
damageResistValue = -1;
}
else if(result < 30){
damageResistValue = -2;
}
else if(result < 34){
damageResistValue = -3;
}
else if(result < 38){
damageResistValue = -4;
}
else if(result < 42){
damageResistValue = -5;
}
else{
var calcul = Math.round(0-(result/7));
damageResistValue = calcul;
}
setAttrs({
'damagesResist': damageResistValue
});
}
});
},
updateDrugResist = function(eventInfo) {
getAttrs(["wil","con"], function(values) {
if (typeof values["wil"] !== 'undefined' && typeof values["con"] !== 'undefined') {
var result = Math.round((parseInt(values["wil"])+parseInt(values["con"]))/2);
var drugResistValue = 0;
if(result < 3){
drugResistValue = 6;
}
else if(result < 5){
drugResistValue = 4;
}
else if(result < 7){
drugResistValue = 2;
}
else if(result < 9){
drugResistValue = 1;
}
else if(result < 12){
drugResistValue = 0;
}
else if(result < 14){
drugResistValue = -1;
}
else if(result < 16){
drugResistValue = -2;
}
else if(result < 18){
drugResistValue = -3;
}
else if(result < 20){
drugResistValue = -4;
}
else if(result < 22){
drugResistValue = -5;
}
else{
var calcul = Math.floor(1-(result/3));
drugResistValue = calcul;
}
setAttrs({
'drugsResist': drugResistValue
});
}
});
},
updateOtherResist = function(eventInfo) {
getAttrs(["con"], function(values) {
if (typeof values["con"] !== 'undefined') {
var result = parseInt(values["con"]);
var poisonsDeseasesRadiationsResistValue = 0;
if(result < 3){
poisonsDeseasesRadiationsResistValue = 6;
}
else if(result < 5){
poisonsDeseasesRadiationsResistValue = 4;
}
else if(result < 7){
poisonsDeseasesRadiationsResistValue = 2;
}
else if(result < 9){
poisonsDeseasesRadiationsResistValue = 1;
}
else if(result < 12){
poisonsDeseasesRadiationsResistValue = 0;
}
else if(result < 14){
poisonsDeseasesRadiationsResistValue = -1;
}
else if(result < 16){
poisonsDeseasesRadiationsResistValue = -2;
}
else if(result < 18){
poisonsDeseasesRadiationsResistValue = -3;
}
else if(result < 20){
poisonsDeseasesRadiationsResistValue = -4;
}
else if(result < 22){
poisonsDeseasesRadiationsResistValue = -5;
}
else{
var calcul = Math.floor(1-(result/3));
poisonsDeseasesRadiationsResistValue = calcul;
}
setAttrs({
'poisonsDeseasesRadiationsResist': poisonsDeseasesRadiationsResistValue
});
}
});
},
updateDamageMod = function(eventInfo) {
getAttrs(["str"], function(values) {
if (typeof values["str"] !== 'undefined') {
var result = parseInt(values["str"]);
var meleeDamageModValue = 0;
if(result < 3){
meleeDamageModValue = -6;
}
else if(result < 5){
meleeDamageModValue = -4;
}
else if(result < 7){
meleeDamageModValue = -2;
}
else if(result < 9){
meleeDamageModValue = -1;
}
else if(result < 12){
meleeDamageModValue = 0;
}
else if(result < 14){
meleeDamageModValue = 1;
}
else if(result < 16){
meleeDamageModValue = 2;
}
else if(result < 18){
meleeDamageModValue = 3;
}
else if(result < 20){
meleeDamageModValue = 4;
}
else if(result < 22){
meleeDamageModValue = 5;
}
else{
var calcul = Math.round(((result-10) / 2)-0.1);
meleeDamageModValue = calcul;
}
setAttrs({
meleeDamageMod: meleeDamageModValue
});
}
});
},
updateSecondaryAttributes = function(eventInfo) {
getAttrs(["str","con","wil","ada","per"], function(values) {
if (typeof values["str"] !== 'undefined' && typeof values["con"] !== 'undefined' && typeof values["wil"] !== 'undefined' && typeof values["ada"] !== 'undefined' && typeof values["per"] !== 'undefined') {
var strValue = parseInt(values["str"]);
var conValue = parseInt(values["con"]);
var wilValue = parseInt(values["wil"]);
var adaValue = parseInt(values["ada"]);
var perValue = parseInt(values["per"]);
var stunThresholdValue = Math.floor((strValue+conValue+wilValue)/3);
var knockoutThresholdValue = stunThresholdValue+10;
var reactionValue = Math.floor((adaValue+perValue)/2);
var apneaValue = Math.floor((conValue+wilValue)/2);
setAttrs({
stunThreshold: stunThresholdValue,
knockoutThreshold: knockoutThresholdValue,
reaction: reactionValue,
apnea: apneaValue
});
}
});
},
updateMoves = function(eventInfo) {
getAttrs(["coo","geneticType"], function(values) {
if (typeof values["coo"] !== 'undefined') {
var cooValue = parseInt(values["coo"]);
var geneticTypeValue = values["geneticType"];
var result=0;
if(cooValue < 6){
result=6;
}
else if(cooValue < 11){
result=8;
}
else if(cooValue < 16){
result=10;
}
else if(cooValue < 21){
result=12;
}
else if(cooValue < 26){
result=14;
}
else{
var calcValue = (Math.ceil( cooValue/5 )+2) * 2;
result=calcValue;
}
var groundSpeedMeanValue = result;
var groundSpeedSlowValue = Math.floor(groundSpeedMeanValue/2);
var groundSpeedFastValue = groundSpeedMeanValue*2;
var groundSpeedMaxValue = groundSpeedMeanValue*4;
var uwResult=0;
if(cooValue < 6){
uwResult=1;
}
else if(cooValue < 11){
uwResult=2;
}
else if(cooValue < 16){
uwResult=3;
}
else if(cooValue < 21){
uwResult=4;
}
else if(cooValue < 26){
uwResult=5;
}
else{
var calcValue = ((Math.ceil(cooValue/5))*2)-5;
uwResult=calcValue;
}
if(geneticTypeValue=="techno-hybrid"){
uwResult=(uwResult*2)+2;
}
if(geneticTypeValue=="geno-hybrid" || geneticTypeValue=="natural-hybrid"){
uwResult=(uwResult*2)+4;
}
else{ //human
}
var underwaterSpeedMeanValue = uwResult;
var underwaterSpeedSlowValue = Math.ceil(underwaterSpeedMeanValue/2);
if(uwResult==1){
underwaterSpeedSlowValue=0.5;
}
var underwaterSpeedFastValue = underwaterSpeedMeanValue*2;
var underwaterSpeedMaxValue = underwaterSpeedMeanValue*4;
setAttrs({
groundSpeedSlow: groundSpeedSlowValue,
groundSpeedMean: groundSpeedMeanValue,
groundSpeedFast: groundSpeedFastValue,
groundSpeedMax: groundSpeedMaxValue,
underwaterSpeedSlow: underwaterSpeedSlowValue,
underwaterSpeedMean: underwaterSpeedMeanValue,
underwaterSpeedFast: underwaterSpeedFastValue,
underwaterSpeedMax: underwaterSpeedMaxValue
});
}
});
},
// Register All the events
registerEventHandlers = function () {
on("change:strBase change:strModGen change:strModPC", TAS.callback( function updateStrengthBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateStrength(eventInfo);
}));
on("change:conBase change:conModGen change:conModPC", TAS.callback( function updateConstitutionBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateConstitution(eventInfo);
}));
on("change:cooBase change:cooModGen change:cooModPC", TAS.callback( function updateCoordinationBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateCoordination(eventInfo);
}));
on("change:adaBase change:adaModGen change:adaModPC", TAS.callback( function updateAdaptationBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateAdaptation(eventInfo);
}));
on("change:perBase change:perModGen change:perModPC", TAS.callback( function updatePerceptionBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updatePerception(eventInfo);
}));
on("change:intBase change:intModGen change:intModPC", TAS.callback( function updateIntelligenceBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateIntelligence(eventInfo);
}));
on("change:wilBase change:wilModGen change:wilModPC", TAS.callback( function updateWillpowerBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateWillpower(eventInfo);
}));
on("change:preBase change:preModGen change:preModPC", TAS.callback( function updatePresenceBase (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updatePresence(eventInfo);
}));
on("change:str change:con change:coo change:ada change:per change:int change:wil change:pre change:geneticType", TAS.callback( function updateSecondaryAttributesFunc (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateDamageResist(eventInfo);
updateDrugResist(eventInfo);
updateOtherResist(eventInfo);
updateDamageMod(eventInfo);
updateSecondaryAttributes(eventInfo);
updateMoves(eventInfo);
}));
on("change:strNaturalGift change:conNaturalGift change:cooNaturalGift change:adaNaturalGift change:perNaturalGift change:intNaturalGift change:wilNaturalGift change:preNaturalGift", TAS.callback( function updateSkillsFunc (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
Polaris_Skills.UpdateSkills(eventInfo);
}));
};
registerEventHandlers();
TAS.log("Polaris_Attributes loaded");
}());
var Polaris_Skills = Polaris_Skills || (function () {
var updateSkills = function (eventInfo) {
updateSkill("acrobaticsBalance","coo","per",eventInfo);
updateSkill("athletic","str","coo",eventInfo);
updateSkill("endurance","con","wil",eventInfo);
updateSkill("climbing","str","coo",eventInfo);
updateSkill("zerogManeuvering","coo","ada",eventInfo);
updateSkill("submarineManeuvering","str","coo",eventInfo);
updateSkill("fofBreathing","con","wil",eventInfo);
updateSkill("heavyWeaponMelee","str","str",eventInfo);
updateSkill("specialWeaponMelee","str","coo",eventInfo);
updateSkill("wrestlingMA","coo","ada",eventInfo);
updateSkill("defenseTechniques","coo","coo",eventInfo);
updateSkill("offenseTechniques","coo","ada",eventInfo);
updateSkill("armedCombat","str","coo",eventInfo);
updateSkill("handToHandCombat","str","coo",eventInfo);
updateSkill("throwingWeapons","coo","per",eventInfo);
updateSkill("heavyWeaponShooting","coo","per",eventInfo);
updateSkill("handguns","coo","per",eventInfo);
updateSkill("submarineWeapons","coo","per",eventInfo);
updateSkill("specialWeaponRanged","coo","per",eventInfo);
updateSkill("rangedWeapon","coo","per",eventInfo);
updateSkill("riflesShoulderFiredWeapons","coo","per",eventInfo);
updateSkill("automaticShoot","str","per",eventInfo);
updateSkill("sharpShooting","per","wil",eventInfo);
updateSkill("empathicAnalysis","int","per",eventInfo);
updateSkill("singing","int","pre",eventInfo);
updateSkill("actingStorytelling","ada","pre",eventInfo);
updateSkill("leadership","wil","pre",eventInfo);
updateSkill("dancing","coo","pre",eventInfo);
updateSkill("eloquencePersuasion","int","pre",eventInfo);
updateSkill("socializingSeduction","pre","pre",eventInfo);
updateSkill("musicInstrument","coo","pre",eventInfo);
updateSkill("intimidation","wil","pre",eventInfo);
updateSkill("bureaucracy","int","int",eventInfo);
updateSkill("cartography","int","int",eventInfo);
updateSkill("businessTraffickingWeapons","int","pre",eventInfo);
updateSkill("businessTraffickingDrugs","int","pre",eventInfo);
updateSkill("businessTraffickingSpecial1","int","pre",eventInfo);
updateSkill("businessTraffickingSpecial2","int","pre",eventInfo);
updateSkill("nationsAndOrgaKnowledge1","int","int",eventInfo);
updateSkill("nationsAndOrgaKnowledge2","int","int",eventInfo);
updateSkill("nationsAndOrgaKnowledge3","int","int",eventInfo);
updateSkill("cryptography","int","int",eventInfo);
updateSkill("eductionGeneralKnowledge","int","int",eventInfo);
updateSkill("gambling","int","wil",eventInfo);
updateSkill("navigate","int","int",eventInfo);
updateSkill("findingInformation","int","int",eventInfo);
updateSkill("scienceSpecializedKnowledge1","int","int",eventInfo);
updateSkill("scienceSpecializedKnowledge2","int","int",eventInfo);
updateSkill("strategy","int","int",eventInfo);
updateSkill("tacticsNavalCombat","int","ada",eventInfo);
updateSkill("tactics","int","ada",eventInfo);
updateSkill("camouflageConcealment","per","ada",eventInfo);
updateSkill("diguiseDeception","ada","pre",eventInfo);
updateSkill("discretionShadowing","per","ada",eventInfo);
updateSkill("escape","coo","wil",eventInfo);
updateSkill("furtiveSilentMovement","per","ada",eventInfo);
updateSkill("pickpocket","coo","ada",eventInfo);
updateSkill("foreignLanguage1","int","int",eventInfo);
updateSkill("foreignLanguage2","int","int",eventInfo);
updateSkill("ancientLanguage","int","int",eventInfo);
updateSkill("specificLanguage","int","int",eventInfo);
updateSkill("submarineArmorManeuver","coo","ada",eventInfo);
updateSkill("armorManeuver","coo","ada",eventInfo);
updateSkill("submarineScooterPilotage","per","ada",eventInfo);
updateSkill("pilotLightShip","int","int",eventInfo);
//updateSkill("specificPilot","xxx","xxx",eventInfo);
updateSkill("telePilotage","int","ada",eventInfo);
updateSkill("huntingTracking","per","ada",eventInfo);
updateSkill("oceansKnowledge","int","ada",eventInfo);
updateSkill("undergroundKnowledge","int","ada",eventInfo);
updateSkill("surfaceKnowledge","int","ada",eventInfo);
updateSkill("observation","per","wil",eventInfo);
updateSkill("orientation","per","ada",eventInfo);
updateSkill("survival","ada","wil",eventInfo);
updateSkill("soundscanAnalysis","int","ada",eventInfo);
updateSkill("onboardWeapons","int","int",eventInfo);
updateSkill("armory","int","int",eventInfo);
updateSkill("aquacultureLivestockFarming","int","int",eventInfo);
updateSkill("surgery","int","int",eventInfo);
updateSkill("training","wil","pre",eventInfo);
updateSkill("electronics","int","int",eventInfo);
updateSkill("spying","int","int",eventInfo);
updateSkill("explosives","int","int",eventInfo);
updateSkill("artCraftmanship","int","per",eventInfo);
updateSkill("technicalEngineering1","int","int",eventInfo);
updateSkill("technicalEngineering2","int","int",eventInfo);
updateSkill("technicalEngineering3","int","int",eventInfo);
updateSkill("computing","int","int",eventInfo);
updateSkill("survivalMechanic","int","int",eventInfo);
updateSkill("mechanic1","int","int",eventInfo);
updateSkill("mechanic2","int","int",eventInfo);
updateSkill("traps","int","per",eventInfo);
updateSkill("computerHacking","int","int",eventInfo);
updateSkill("firstAid","int","ada",eventInfo);
updateSkill("securitySystems","int","int",eventInfo);
},
updateSpecificPilot = function (eventInfo) {
getAttrs(['pilotingFirstAbility','pilotingSecondAbility'], function (values) {
if (typeof values['pilotingFirstAbility'] !== 'undefined' && typeof values['pilotingSecondAbility'] !== 'undefined') {
var firstAbility = values['pilotingFirstAbility'];
var secondAbility = values['pilotingSecondAbility'];
updateSkill("specificPilot",firstAbility,secondAbility,eventInfo);
}
});
},
updateSpecialComp = function (number,eventInfo) {
getAttrs(['specialComp'+number+'FirstAbility','specialComp'+number+'SecondAbility'], function (values) {
if (typeof values['specialComp'+number+'FirstAbility'] !== 'undefined' && typeof values['specialComp'+number+'SecondAbility'] !== 'undefined') {
var firstAbility = values['specialComp'+number+'FirstAbility'];
var secondAbility = values['specialComp'+number+'SecondAbility'];
updateSkill('specialComp'+number,firstAbility,secondAbility,eventInfo);
}
});
},
updateSkill = function (skillName, abilityOne, abilityTwo, eventInfo){
//TAS.debug('skillName: '+skillName);
//TAS.debug('abilityOne: '+abilityOne);
//TAS.debug('abilityTwo: '+abilityTwo);
getAttrs([skillName+'Mast',abilityOne+'NaturalGift',abilityTwo+'NaturalGift'], function (values) {
if (typeof values[skillName+'Mast'] !== 'undefined' && typeof values[abilityOne+'NaturalGift'] !== 'undefined' && typeof values[abilityTwo+'NaturalGift'] !== 'undefined') {
var skillMast = parseInt(values[skillName+'Mast']);
var abilityOneValue = parseInt(values[abilityOne+'NaturalGift']);
var abilityTwoValue = parseInt(values[abilityTwo+'NaturalGift']);
//TAS.debug('skillMast: '+skillMast);
//TAS.debug('abilityOneValue: '+abilityOneValue);
//TAS.debug('abilityTwoValue: '+abilityTwoValue);
var skillBaseName = skillName+"Base";
var skillBaseValue = abilityOneValue+abilityTwoValue;
var skillValue = skillMast+skillBaseValue;
var setObj = {};
setObj[skillBaseName]=skillBaseValue;
setObj[skillName]=skillValue;
setAttrs(setObj);
}
});
},
// Register All the events
registerEventHandlers = function () {
on("change:pilotingFirstAbility change:pilotingSecondAbility", TAS.callback( function updateSpecificPilotAbilities (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateSpecificPilot(eventInfo);
}));
on("change:specialComp1FirstAbility change:specialComp1SecondAbility", TAS.callback( function updateSpecialComp1Abilities (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateSpecialComp("1",eventInfo);
}));
on("change:specialComp2FirstAbility change:specialComp2SecondAbility", TAS.callback( function updateSpecialComp2Abilities (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateSpecialComp("2",eventInfo);
}));
on("change:specialComp3FirstAbility change:specialComp3SecondAbility", TAS.callback( function updateSpecialComp3Abilities (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateSpecialComp("3",eventInfo);
}));
on("change:specialComp4FirstAbility change:specialComp4SecondAbility", TAS.callback( function updateSpecialComp4Abilities (eventInfo) {
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
updateSpecialComp("4",eventInfo);
}));
};
registerEventHandlers();
TAS.log("Polaris_Skills loaded");
return {
UpdateSkills: updateSkills
};
}());
/** Armor **/
/** Vehicle **/
/** Old Script **/
</script>