mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
1577 lines
102 KiB
HTML
1577 lines
102 KiB
HTML
<script type="text/worker">
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/ Stat Bonus calc
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/ defense
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on('change:vitality change:defense_mod',function(eventInfo){
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});
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/ special defense
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on('change:vitality change:spdefense_mod',function(eventInfo){
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});
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</script>
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<rolltemplate class="sheet-rolltemplate-PMD">
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<div class="sheet-roll-container">
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{{#name}}
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<div class="sheet-roll-row">
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{{#character}}
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<span class="sheet-roll-small sheet-roll-grey">{{character}}</span>
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{{/character}}
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<span class="sheet-roll-name"> {{name}} </span>
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{{#skill1}}
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<span class="sheet-roll-small sheet-roll-grey"> {{skill1}} {{#skill2}} + {{skill2}} {{#skill3}} + {{skill3}} {{/skill3}} {{/skill2}}</span>
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{{/skill1}}
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{{#target}}
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<span class="sheet-roll-small sheet-roll-grey">{{target}}</span>
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{{/target}}
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</div>
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{{/name}}
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{{#rollGreater() pool 0}}
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<div class="sheet-roll-row">
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{{#type}}
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<span class="sheet-roll-type">{{type}}{{#cat}} | {{cat}}{{/cat}}</span>
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{{/type}}
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<span class="sheet-roll-value">{{roll}}</span>
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{{#pool}}
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<span class="sheet-roll-small sheet-roll-pool">{{pool}} Dice</span>
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{{/pool}}
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</div>
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{{/rollGreater() pool 0}}
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{{#description}}
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<div class="sheet-roll-row">
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<span class="sheet-roll-description">{{description}}</span>
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</div>
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{{/description}}
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</div>
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</rolltemplate>
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<input type="hidden" name="attr_sheet_version" value="v2.0.0" />
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<input type="hidden" name="attr_strength_calc" value="@{strength} + @{strength_bonus}" disabled="true"/>
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<input type="hidden" name="attr_dexterity_calc" value="@{dexterity} + @{dexterity_bonus}" disabled="true"/>
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<input type="hidden" name="attr_vitality_calc" value="@{vitality} + @{vitality_bonus}" disabled="true"/>
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<input type="hidden" name="attr_special_calc" value="@{special} + @{special_bonus}" disabled="true"/>
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<input type="hidden" name="attr_insight_calc" value="@{insight} + @{insight_bonus}" disabled="true"/>
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<input type="hidden" name="attr_tough_calc" value="@{tough} + @{tough_bonus}" disabled="true"/>
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<input type="hidden" name="attr_cool_calc" value="@{cool} + @{cool_bonus}" disabled="true"/>
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<input type="hidden" name="attr_beauty_calc" value="@{beauty} + @{beauty_bonus}" disabled="true"/>
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<input type="hidden" name="attr_clever_calc" value="@{clever} + @{clever_bonus}" disabled="true"/>
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<input type="hidden" name="attr_cute_calc" value="@{cute} + @{cute_bonus}" disabled="true"/>
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<input type="hidden" name="attr_defense" value="@{vitality} + @{attr_defense_mod}" disabled="true"/>
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<input type="hidden" name="attr_spdefense" value="@{vitality} + @{attr_spdefense_mod}" disabled="true"/>
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<input type="hidden" name="attr_spdefense_option" value="@{insight} + @{attr_spdefense_mod}" disabled="true"/>
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<input type='hidden' name='attr_set_spdefense' value='0' />
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<input type="hidden" name="attr_move_generic_calc" value="@{generic_attribute} + @{generic_specialty}" />
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<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
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<input type="hidden" class="contest-toggle" name="attr_rank_contest" value="0" />
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<div class="sheet-wrapper">
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<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
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<input type="hidden" class="PMD-toggle" name="attr_PMD_mode" value="0" />
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<div class='sheet-toggle-header'>
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<div class='sheet-toggle'>
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<input type="radio" name="attr_whisper" title="GM rolls" value="/w gm" />
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<span>GM</span>
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</div>
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<div class='sheet-toggle'>
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<input type="radio" name="attr_whisper" title="Public rolls " value=" " checked/>
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<span>Public</span>
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</div>
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</div>
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<input type="hidden" class='sheet-view' name="attr_viewTab" value='0' />
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<div class='sheet-tab-core'>
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<!----------------------------------------------------
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Character Header (Name, Rank, etc.)
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----------------------------------------------------->
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<input type="hidden" class="type-toggle" name="attr_type_1" value="trainer" />
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<div class="section character-header">
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<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
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<strong><span name="attr_character_name" style="display:inline-block;font-size:2.2em;width:300px;"></span></strong>
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<span class="field-labeled" style="width:100px;text-align:center;margin-left:40px;">
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<select name="attr_rank" title="@{rank}" >
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<option value="1">Starter</option>
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<option value="2">Beginner</option>
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<option value="3">Amateur</option>
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<option value="4">Ace</option>
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<option value="5">Pro</option>
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<option value="5">Master</option>
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<option value="5">Champion</option>
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</select>
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<span>Battle Rank</span>
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</span>
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<span class="field-labeled trainer-only" style="width:145px;text-align:center;margin-left:10px;">
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<select name="attr_rank_contest" title="@{rank_contest}">
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<option value="0">-</option>
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<option value="1">Coordinator</option>
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<option value="2">Super Coordinator</option>
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<option value="3">Hyper Coordinator</option>
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<option value="4">Master Coordinator</option>
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</select>
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<span>Contest Rank</span>
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</span>
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<span class="creature-toggle-wrapper">
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<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
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<input type="checkbox" name="attr_creature_mode" value="1" title="Trainer or Pokemon" >
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<img class="sheet-trainer-only" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/Trainer-Icon.png" />
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<img class="sheet-pokemon-only" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/Pokeball-Min-Icon.png" />
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</span>
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</div>
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<!----------------------------------------------------
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Character Info
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----------------------------------------------------->
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<div class="section character-info">
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<div class="grid">
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<div class="left-col" >
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<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
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<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
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<div style="margin-bottom:5px;" class="sheet-trainer-only">
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<span class="field-labeled" style="width:100%;">
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<input type="text" name="attr_concept" title="@{concept}" />
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<span>Concept</span>
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</span>
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</div>
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<div style="margin-bottom:5px;" class="sheet-pokemon-only">
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<span class="field-labeled" style="width:160px;">
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<input type="text" name="attr_species" title="@{species}" />
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<span>Species</span>
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</span>
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<span class="field-labeled" style="width:100px" >
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<select name="attr_type_1" title="@{type_1}" >
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<option value="trainer">-</option>
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<option value="normal">Normal</option>
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<option value="bug">Bug</option>
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<option value="dark">Dark</option>
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<option value="dragon">Dragon</option>
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<option value="electric">Electric</option>
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<option value="fairy">Fairy</option>
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<option value="fight">Fight</option>
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<option value="fire">Fire</option>
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<option value="flying">Flying</option>
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<option value="ghost">Ghost</option>
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<option value="grass">Grass</option>
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<option value="ground">Ground</option>
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<option value="ice">Ice</option>
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<option value="poison">Poison</option>
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<option value="psychic">Psychic</option>
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<option value="rock">Rock</option>
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<option value="steel">Steel</option>
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<option value="water">Water</option>
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</select>
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<span>Type</span>
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</span>
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<span class="field-labeled" style="width:100px" >
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<select name="attr_type_2" title="@{type_2}" >
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<option value="trainer">-</option>
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<option value="normal">Normal</option>
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<option value="bug">Bug</option>
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<option value="dark">Dark</option>
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<option value="dragon">Dragon</option>
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<option value="electric">Electric</option>
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<option value="fairy">Fairy</option>
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<option value="fight">Fight</option>
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<option value="fire">Fire</option>
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<option value="flying">Flying</option>
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<option value="ghost">Ghost</option>
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<option value="grass">Grass</option>
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<option value="ground">Ground</option>
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<option value="ice">Ice</option>
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<option value="poison">Poison</option>
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<option value="psychic">Psychic</option>
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<option value="rock">Rock</option>
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<option value="steel">Steel</option>
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<option value="water">Water</option>
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</select>
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<span>Type</span>
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</span>
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</div>
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<div style="margin-bottom:5px;" >
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<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
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<span class="field-labeled" style="width:120px;">
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<input type="text" name="attr_gender" title="@{gender}" style="text-align:center" />
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<span>Gender</span>
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</span>
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<span class="field-labeled" style="width:100px">
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<select name="attr_character_nature" title="@{character_nature}" >
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<option value="Adamant">Adamant</option>
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<option value="Bashful">Bashful</option>
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<option value="Bold">Bold</option>
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<option value="Brave">Brave</option>
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<option value="Calm">Calm</option>
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<option value="Careful">Careful</option>
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<option value="Docile">Docile</option>
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<option value="Gentle">Gentle</option>
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<option value="Hardy">Hardy</option>
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<option value="Hasty">Hasty</option>
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<option value="Impish">Impish</option>
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<option value="Jolly">Jolly</option>
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<option value="Lax">Lax</option>
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<option value="Lonely">Lonely</option>
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<option value="Mild">Mild</option>
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<option value="Modest">Modest</option>
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<option value="Naive">Naive</option>
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<option value="Naughty">Naughty</option>
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<option value="Quiet">Quiet</option>
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<option value="Quirky">Quirky</option>
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<option value="Rash">Rash</option>
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<option value="Relaxed">Relaxed</option>
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<option value="Sassy">Sassy</option>
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<option value="Serious">Serious</option>
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<option value="Timid">Timid</option>
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</select>
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<span >Nature</span>
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</span>
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<span class="field-labeled sheet-trainer-only" style="width:70px;text-align:center">
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<input type="number" name="attr_age" title="@{age}" />
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<span>Age</span>
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</span>
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</div>
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<div class="sheet-trainer-only" style="margin-bottom:5px;" >
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<span class="field-labeled" style="width:100px;text-align:center">
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<input type="number" name="attr_money" title="@{money}" />
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<span>Money</span>
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</span>
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</div>
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<div class="sheet-pokemon-only sheet-PMD-only" style="margin-bottom:5px;" >
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<span class="field-labeled" style="width:100px;text-align:center">
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<input type="number" name="attr_money" title="@{money}" />
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<span>Apples</span>
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</span>
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</div>
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<div style="margin-bottom:5px;" class="sheet-pokemon-only">
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<span class="field-labeled" style="width:120px;">
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<input type="text" name="attr_size" title="@{size}" style="text-align:center" />
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<span>Size</span>
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</span>
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<span class="field-labeled" style="width:120px;">
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<input type="text" name="attr_weight" title="@{weight}" style="text-align:center" />
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<span>Weight</span>
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</span>
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</div>
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</div>
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<div class="sheet-right-col" >
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<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
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<div class="pokemon-only">
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<div>
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<span class="field-labeled" style="width:170px;text-align:center">
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<input type="text" name="attr_ability" title="@{ability}" />
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<span>Ability</span>
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</span>
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<span class="field-labeled" style="width:70px;text-align:center">
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<input type="number" name="attr_ability_chance" title="@{ability_chance}" min="0" value="0" />
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<span>Chance</span>
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</span>
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<button type="roll" name="roll_ability_chance"
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value="@{whisper} &{template:PMD} {{name= @{ability} }} {{character= @{character_name} }} {{pool= [[@{ability_chance}]]}} {{roll= [[ @{ability_chance}d6>6s ]]}} {{description= @{ability_descr} }}"></button>
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</div>
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<div>
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<textarea name="attr_ability_descr" title="@{ability_descr}" style="height:75px; margin-bottom:0px;"></textarea>
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</div>
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</div>
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<div class="trainer-only">
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<div style="margin-bottom:10px">
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<span class="party-pokeball">
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<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_1_state" value="0" />
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<input type="radio" name="attr_pokemon_slot_1_state" title="@{pokemon_slot_1_state}" class="pokeball-state-locked" value="0"/>
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<input type="radio" name="attr_pokemon_slot_1_state" title="@{pokemon_slot_1_state}" class="pokeball-state-closed" value="1"/>
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<input type="radio" name="attr_pokemon_slot_1_state" title="@{pokemon_slot_1_state}" class="pokeball-state-opened" value="2"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
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<input type="text" name="attr_pokemon_slot_1" />
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</span>
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<span class="party-pokeball">
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<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_2_state" value="0" />
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<input type="radio" name="attr_pokemon_slot_2_state" title="@{pokemon_slot_2_state}" class="pokeball-state-locked" value="0"/>
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<input type="radio" name="attr_pokemon_slot_2_state" title="@{pokemon_slot_2_state}" class="pokeball-state-closed" value="1"/>
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<input type="radio" name="attr_pokemon_slot_2_state" title="@{pokemon_slot_2_state}" class="pokeball-state-opened" value="2"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
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<input type="text" name="attr_pokemon_slot_2" />
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</span>
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</div>
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<div style="margin-bottom:10px">
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<span class="party-pokeball">
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<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_3_state" value="0" />
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<input type="radio" name="attr_pokemon_slot_3_state" title="@{pokemon_slot_3_state}" class="pokeball-state-locked" value="0"/>
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<input type="radio" name="attr_pokemon_slot_3_state" title="@{pokemon_slot_3_state}" class="pokeball-state-closed" value="1"/>
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<input type="radio" name="attr_pokemon_slot_3_state" title="@{pokemon_slot_3_state}" class="pokeball-state-opened" value="2"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
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<input type="text" name="attr_pokemon_slot_3" />
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</span>
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<span class="party-pokeball">
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<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_4_state" value="0" />
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<input type="radio" name="attr_pokemon_slot_4_state" title="@{pokemon_slot_4_state}" class="pokeball-state-locked" value="0"/>
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<input type="radio" name="attr_pokemon_slot_4_state" title="@{pokemon_slot_4_state}" class="pokeball-state-closed" value="1"/>
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<input type="radio" name="attr_pokemon_slot_4_state" title="@{pokemon_slot_4_state}" class="pokeball-state-opened" value="2"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
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<input type="text" name="attr_pokemon_slot_4" />
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</span>
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</div>
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<div style="margin-bottom:0px">
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<span class="party-pokeball">
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<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_5_state" value="0" />
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<input type="radio" name="attr_pokemon_slot_5_state" title="@{pokemon_slot_5_state}" class="pokeball-state-locked" value="0"/>
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<input type="radio" name="attr_pokemon_slot_5_state" title="@{pokemon_slot_5_state}" class="pokeball-state-closed" value="1"/>
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<input type="radio" name="attr_pokemon_slot_5_state" title="@{pokemon_slot_5_state}" class="pokeball-state-opened" value="2"/>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
|
|
<input type="text" name="attr_pokemon_slot_5" />
|
|
</span>
|
|
<span class="party-pokeball">
|
|
<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_6_state" value="0" />
|
|
<input type="radio" name="attr_pokemon_slot_6_state" title="@{pokemon_slot_6_state}" class="pokeball-state-locked" value="0"/>
|
|
<input type="radio" name="attr_pokemon_slot_6_state" title="@{pokemon_slot_6_state}" class="pokeball-state-closed" value="1"/>
|
|
<input type="radio" name="attr_pokemon_slot_6_state" title="@{pokemon_slot_6_state}" class="pokeball-state-opened" value="2"/>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
|
|
<input type="text" name="attr_pokemon_slot_6" />
|
|
</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!----------------------------------------------------
|
|
Pokemon Weaknesses
|
|
----------------------------------------------------->
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="section resistance pokemon-only">
|
|
<div class="field-labeled" style="width:100%;margin-bottom:2px;">
|
|
<input type="text" name="attr_weakness" title="@{weakness}" placeholder="None" />
|
|
<span>Weakness +1/+2</span>
|
|
</div>
|
|
<div class="field-labeled" style="width:100%;margin-bottom:2px;">
|
|
<input type="text" name="attr_resistance" title="@{resistance}" placeholder="None"/>
|
|
<span>Resistance -1/-2</span>
|
|
</div>
|
|
<div class="field-labeled" style="width:100%;margin-bottom:2px;">
|
|
<input type="text" name="attr_immunity" title="@{immunity}" placeholder="None" />
|
|
<span>Immunity</span>
|
|
</div>
|
|
</div>
|
|
|
|
<!----------------------------------------------------
|
|
Attributes
|
|
----------------------------------------------------->
|
|
<div class="section attributes">
|
|
<div class="grid">
|
|
<div class="left">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="attribute-row">
|
|
<div class="battle strength">
|
|
<label>Strength</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_strength" title="@{strength}" min="1" value="1" max="10" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_strength_max" title="@{strength_max}" min="1" value="10" max="10" />
|
|
<span title="">Limit</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_strength_bonus" title="@{strength_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
<div class="social tough">
|
|
<label>Tough</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_tough" title="@{tough}" min="1" value="1" max="5" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_tough_bonus" title="@{tough_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="attribute-row">
|
|
<div class="battle dexterity">
|
|
<label>Dexterity</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_dexterity" title="@{dexterity}" min="1" value="1" max="10" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_dexterity_max" title="@{dexterity_max}" min="1" value="10" max="10" />
|
|
<span title="">Limit</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_dexterity_bonus" title="@{dexterity_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
<div class="social cool">
|
|
<label>Cool</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_cool" title="@{cool}" min="1" value="1" max="5" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_cool_bonus" title="@{cool_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="attribute-row">
|
|
<div class="battle vitality">
|
|
<label>Vitality</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_vitality" title="@{vitality}" min="1" value="1" max="10" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_vitality_max" title="@{vitality_max}" min="1" value="10" max="10" />
|
|
<span title="">Limit</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_vitality_bonus" title="@{vitality_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
<div class="social beauty">
|
|
<label>Beauty</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_beauty" title="@{beauty}" min="1" value="1" max="5" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_beauty_bonus" title="@{beauty_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="attribute-row">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="battle trainer-only">
|
|
<label>Insight</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_insight" title="@{insight}" min="1" value="1" max="10" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_insight_max" title="@{insight_max}" min="1" value="10" max="10" />
|
|
<span title="">Limit</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_insight_bonus" title="@{insight_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
<div class="battle special pokemon-only">
|
|
<label>Special</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_special" title="@{special}" min="1" value="1" max="10" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_special_max" title="@{special_max}" min="1" value="10" max="10" />
|
|
<span title="">Limit</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_special_bonus" title="@{special_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
<div class="social clever">
|
|
<label>Clever</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_clever" title="@{clever}" min="1" value="1" max="5" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_clever_bonus" title="@{clever_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="attribute-row">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="battle insight pokemon-only">
|
|
<label>Insight</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_insight" title="@{insight}" min="1" value="1" max="10" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_insight_max" title="@{insight_max}" min="1" value="10" max="10" />
|
|
<span title="">Limit</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_insight_bonus" title="@{insight_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
<div class="battle trainer-only" style="visibility:hidden;">
|
|
<label></label>
|
|
<span class="field-labeled"></span>
|
|
<span class="field-labeled"></span>
|
|
<span class="field-labeled"></span>
|
|
</div>
|
|
<div class="social cute">
|
|
<label>Cute</label>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_cute" title="@{cute}" min="1" value="1" max="5" />
|
|
<span title="">Score</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_cute_bonus" title="@{cute_bonus}" value="0" />
|
|
<span title="">Bonus</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="right">
|
|
<div class="hp-will">
|
|
<strong style="display:inline-block;width:48px;text-align:center;">HP</strong>
|
|
<span class="field-labeled" >
|
|
<input type="number" name="attr_hp" title="@{hp}" min="0" value="0" />
|
|
<span title="">Current</span>
|
|
</span>
|
|
<strong>/</strong>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_hp_max" title="@{hp_max}" value="@{vitality_calc} + @{hp_base}" disabled="true"/>
|
|
<span title="">Max</span>
|
|
</span>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_hp_base" title="@{hp_base}" min="0" value="0" />
|
|
<span title="">Base</span>
|
|
</span>
|
|
</div>
|
|
<br>
|
|
<div class="hp-will">
|
|
<strong style="display:inline-block;width:120px;text-align:right;">Will</strong>
|
|
<span class="field-labeled" >
|
|
<input type="number" name="attr_will" title="@{will}" min="0" value="3" max="10" />
|
|
<span title="">Current</span>
|
|
</span>
|
|
<strong>/</strong>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_will_max" title="@{will_max}" min="0" value="3" max="10"/>
|
|
<span title="">Max</span>
|
|
</span>
|
|
</div>
|
|
<div class="hp-will">
|
|
<strong style="display:inline-block;width:120px;text-align:right;">Confidence</strong>
|
|
<span class="field-labeled" >
|
|
<input type="number" name="attr_confidence" title="@{confidence}" min="0" value="0" max="10" />
|
|
<span title="">Current</span>
|
|
</span>
|
|
<strong>/</strong>
|
|
<span class="field-labeled">
|
|
<input type="number" name="attr_confidence_max" title="@{confidence_max}" min="0" value="1" max="10"/>
|
|
<span title="">Max</span>
|
|
</span>
|
|
</div>
|
|
<div class="conditions">
|
|
<div class="conditions-row">
|
|
<input type="hidden" name="attr_is_burned" class="sheet-collapse-input" value="0"/>
|
|
<strong style="display:inline-block;width:80px">Burn</strong>
|
|
<input type="checkbox" name="attr_is_burned" title="@{is_burned}" value="1" />
|
|
<span class="condition-collapse">
|
|
<span >
|
|
<label>I <input type="radio" value="2" name="attr_burn_stage" title="Burn 1" checked="true"/></label>
|
|
</span>
|
|
<span>
|
|
<label>II <input type="radio" value="4" name="attr_burn_stage" title="Burn 2" /></label>
|
|
</span>
|
|
<span>
|
|
<label>III<input type="radio" value="6" name="attr_burn_stage" title="Burn 3" /></label>
|
|
</span>
|
|
</span>
|
|
</div>
|
|
<div class="conditions-row">
|
|
<input type="hidden" name="attr_is_poisoned" class="sheet-collapse-input" value="0" />
|
|
<strong style="display:inline-block;width:80px">Poison</strong>
|
|
<input type="checkbox" name="attr_is_poisoned" title="@{is_poisoned}" value="1" />
|
|
<span class="condition-collapse">
|
|
<span>
|
|
<label>Poisoned <input type="radio" value="1" name="attr_poison_stage" title="Poisoned" checked="true"/></label>
|
|
</span>
|
|
<span>
|
|
<label>B.Poisoned <input type="radio" value="2" name="attr_poison_stage" title="Badly Poisoned" /></label>
|
|
</span>
|
|
</span>
|
|
</div>
|
|
<div class="conditions-row">
|
|
<strong style="display:inline-block;width:80px">Paralyzed</strong>
|
|
<input type="checkbox" name="attr_is_paralysed" title="@{is_paralysed}" />
|
|
</div>
|
|
<div class="conditions-row">
|
|
<strong style="display:inline-block;width:80px">Frozen Solid</strong>
|
|
<input type="checkbox" name="attr_is_frozen" title="@{is_frozen}" />
|
|
</div>
|
|
<div class="conditions-row">
|
|
<strong style="display:inline-block;width:80px">Sleep</strong>
|
|
<input type="checkbox" name="attr_is_asleep" title="@{is_asleep}" />
|
|
</div>
|
|
<div class="conditions-row">
|
|
<strong style="display:inline-block;width:80px">Confused</strong>
|
|
<input type="checkbox" name="attr_is_confused" title="@{is_confused}" />
|
|
</div>
|
|
<div class="conditions-row">
|
|
<strong style="display:inline-block;width:80px">Disabled</strong>
|
|
<input type="checkbox" name="attr_is_disabled" title="@{is_disabled}" />
|
|
</div>
|
|
<div class="conditions-row">
|
|
<strong style="display:inline-block;width:80px">Flinched</strong>
|
|
<input type="checkbox" name="attr_is_flinched" title="@{is_flinched}" />
|
|
</div>
|
|
<div class="conditions-row">
|
|
<strong style="display:inline-block;width:80px">In Love</strong>
|
|
<input type="checkbox" name="attr_is_inLove" title="@{is_inLove}" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-bonuses">
|
|
<div>
|
|
<!-- Initiative -->
|
|
<div>
|
|
<span style="display:inline-block;width:160px">
|
|
<span style="display:inline-block;width:100%">
|
|
<strong>Dexterity + Alert</strong>
|
|
</span>
|
|
</span>
|
|
<span style="display:inline-block;width:120px">
|
|
<span class="field-labeled" style="display:inline-block;width:50px">
|
|
<input type="number" name="attr_initiative_calc" title="@{initiative_calc}" value="(@{dexterity_calc})+@{alert}+@{initiative_mod}" disabled="true" />
|
|
<span title="">Pool</span>
|
|
</span>
|
|
<span class="field-labeled" style="display:inline-block;width:60px">
|
|
<input type="number" name="attr_initiative_mod" title="@{initiative_mod}" value="0" />
|
|
<span title="">Mod</span>
|
|
</span>
|
|
</span>
|
|
<span style="display:inline-block;width:110px">
|
|
<button type="roll" name="roll_initiative" value="@{whisper} &{template:PMD} {{name= Initiative }} {{character= @{character_name} }} {{pool= [[@{initiative_calc}]]}} {{roll=[[(@{initiative_calc})d6>4s]]}}">Initiative</button>
|
|
</span>
|
|
</div>
|
|
<!-- Accuracy -->
|
|
<div>
|
|
<span style="display:inline-block;width:160px">
|
|
<strong>Dexterity + </strong>
|
|
<select name="attr_accuracy_attribute" value="@{brawl}" title="@{accuracy_attribute}" style="width:auto">
|
|
<option value="@{brawl}">Brawl</option>
|
|
<option value="@{channel}">Channel</option>
|
|
<option value="@{throw}">Throw</option>
|
|
<option value="@{weapons}">Weapons</option>
|
|
</select>
|
|
</span>
|
|
<span style="display:inline-block;width:120px">
|
|
<span class="field-labeled" style="display:inline-block;width:50px">
|
|
<input type="number" name="attr_accuracy_calc" title="@{accuracy_calc}" value="@{dexterity_calc} + @{accuracy_attribute} + @{accuracy_mod}" disabled="true" />
|
|
<span>Pool</span>
|
|
</span>
|
|
<span class="field-labeled" style="display:inline-block;width:60px">
|
|
<input type="number" name="attr_accuracy_mod" title="@{accuracy_mod}" value="0" />
|
|
<span title="">Mod</span>
|
|
</span>
|
|
</span>
|
|
<span style="display:inline-block;width:110px">
|
|
<button type="roll" name="roll_accuracy"
|
|
value="@{whisper} &{template:PMD} {{name= Accuracy}} {{character= @{character_name} }} {{pool= [[@{dexterity_calc} + @{accuracy_attribute} + @{accuracy_mod}]] }} {{roll=[[(@{dexterity_calc}+@{accuracy_attribute}+@{accuracy_mod})d6>4s]]}}">Accuracy</button>
|
|
</span>
|
|
</div>
|
|
|
|
<!-- Evade -->
|
|
<div>
|
|
<span style="display:inline-block;width:160px">
|
|
<strong>Dexterity + Evasion</strong>
|
|
</span>
|
|
<span style="display:inline-block;width:120px">
|
|
<span class="field-labeled" style="display:inline-block;width:50px">
|
|
<input type="number" name="attr_evade_calc" title="@{evade_calc}" value="(@{dexterity_calc}) + @{evasion} + @{evade_mod}" disabled="true"/>
|
|
<span title="">Pool</span>
|
|
</span>
|
|
<span class="field-labeled" style="display:inline-block;width:60px">
|
|
<input type="number" name="attr_evade_mod" title="@{evade_mod}" value="0" />
|
|
<span title="">Mod</span>
|
|
</span>
|
|
</span>
|
|
<span style="display:inline-block;width:110px">
|
|
<button type="roll" name="roll_evade"
|
|
value="@{whisper} &{template:PMD} {{name= Evade}} {{character= @{character_name} }} {{pool= [[(@{dexterity_calc}) + @{evasion}]] }} {{roll= [[(@{dexterity_calc}+@{evasion})d6>4s]] }}">Evade</button>
|
|
</span>
|
|
</div>
|
|
|
|
<!-- Clash -->
|
|
<div>
|
|
<span style="display:inline-block;width:160px">
|
|
<select name="attr_clash_attribute" value="@{strength_calc}" title="@{clash_attribute}" style="width:auto" >
|
|
<option value="@{strength_calc}">Strength</option>
|
|
<option value="@{special_calc}">Special</option>
|
|
</select>
|
|
<strong>+ Clash</strong>
|
|
</span>
|
|
<span style="display:inline-block;width:120px">
|
|
<span class="field-labeled sheet-field-readonly" style="display:inline-block;width:50px">
|
|
<input type="number" name="attr_clash_calc" title="@{clash_calc}" value="@{clash_attribute}+@{clash}+@{clash_mod}" disabled="true"/>
|
|
<span title="">Pool</span>
|
|
</span>
|
|
<span class="field-labeled " style="display:inline-block;width:60px">
|
|
<input type="number" name="attr_clash_mod" title="@{clash_mod}" value="0" />
|
|
<span title="">Mod</span>
|
|
</span>
|
|
</span>
|
|
<span style="display:inline-block;width:110px">
|
|
<button type="roll" name="roll_clash"
|
|
value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= Clash }}{{pool=[[@{clash_attribute}+@{clash}]] }}{{roll= [[(@{clash_attribute}+@{clash})d6>4s]]}}">Clash</button>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div style="box-sizing: border-box;-webkit-box-sizing: border-box;">
|
|
<!-- Defenses -->
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div>
|
|
<strong>Vitality + </strong>
|
|
<span class="field-labeled" style="display:inline-block;width:100px;text-align:center">
|
|
<input type="number" name="attr_defense_mod" title="@{defense_mod}" value="0" />
|
|
<span title="">Def Mod</span>
|
|
</span>
|
|
<strong>→</strong>
|
|
<span class="field-labeled sheet-field-readonly" style="display:inline-block;width:70px;text-align:center">
|
|
<input type="number" name="attr_defense_calc" title="@{defense_calc}" value="@{vitality_calc}+@{defense_mod}" disabled="true"/>
|
|
<span title="">Def</span>
|
|
</span>
|
|
</div>
|
|
|
|
<input type="hidden" class="options-toggle" name="attr_options_mode" value="0" />
|
|
<div class="no-options">
|
|
<strong>Vitality + </strong>
|
|
<span class="field-labeled" style="display:inline-block;width:100px;text-align:center">
|
|
<input type="number" name="attr_spdefense_mod" title="@{spdefense_mod}" value="0" />
|
|
<span title="">Sp.Def Mod</span>
|
|
</span>
|
|
<strong>→</strong>
|
|
<span class="field-labeled sheet-field-readonly no-options" style="display:inline-block;width:70px;text-align:center">
|
|
<input type="number" name="attr_spdefense_calc" title="@{spdefense_calc}" value="@{vitality_calc}+@{spdefense_mod}" disabled="true"/>
|
|
<span title="">Sp.Def</span>
|
|
</span>
|
|
</div>
|
|
<div class="use-options">
|
|
<strong>Insight + </strong>
|
|
<span class="field-labeled" style="display:inline-block;width:100px;text-align:center">
|
|
<input type="number" name="attr_spdefense_mod" title="@{spdefense_mod}" value="0" />
|
|
<span title="">Sp.Def Mod</span>
|
|
</span>
|
|
<strong>→</strong>
|
|
<span class="field-labeled sheet-field-readonly" style="display:inline-block;width:70px;text-align:center">
|
|
<input type="number" name="attr_spdefense_option_calc" title="@{spdefense_option_calc}" value="@{insight_calc}+@{spdefense_mod}" disabled="true"/>
|
|
<span title="">Sp.Def</span>
|
|
</span>
|
|
</div>
|
|
|
|
<div style="height:10px;"></div>
|
|
|
|
<div class="sheet-trainer-only">
|
|
<span class="field-labeled sheet-field-readonly" style="display:inline-block;width:120px;text-align:center">
|
|
<select name="attr_pokeball_current" title="@{pokeball_current}">
|
|
<option value="4">Pokeball (4)</option>
|
|
<option value="6">Great Ball (6)</option>
|
|
<option value="8">Ultra Ball (8)</option>
|
|
</select>
|
|
<span title="">Pokeball</span>
|
|
</span>
|
|
<strong>+ Mod</strong>
|
|
<span style="display:inline-block;width:70px">
|
|
<button type="roll" style="display: block; width: auto ; margin: 3px auto;padding: 3px 20px;"
|
|
value="@{whisper} &{template:PMD}{{name= Pokeball Seal Check}}{{character= @{character_name} }}{{pool=[[@{pokeball_current} + ?{Modifier|0}]] }}{{roll= [[(@{pokeball_current} + ?{Modifier|0})d6>4s]]}}">Catch</button>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-bonuses">
|
|
<!-- Generic Rolls -->
|
|
<div class="generic-roll">
|
|
<strong>Generic Roll:</strong>
|
|
<span class="field-labeled" style="width:100px">
|
|
<select name="attr_generic_attribute" title="@{generic_attribute}">
|
|
<option value="0">-</option>
|
|
<option value="@{strength_calc}">Strength</option>
|
|
<option value="@{dexterity_calc}">Dexterity</option>
|
|
<option value="@{vitality_calc}">Vitality</option>
|
|
<option value="@{special_calc}">Special</option>
|
|
<option value="@{insight_calc}">Insight</option>
|
|
<option value="@{tough_calc}">Tough</option>
|
|
<option value="@{cool_calc}">Cool</option>
|
|
<option value="@{beauty_calc}">Beauty</option>
|
|
<option value="@{cute_calc}">Cute</option>
|
|
<option value="@{clever_calc}">Clever</option>
|
|
<option value="@{will_calc}">Will</option>
|
|
</select>
|
|
<span title="">Attribute</span>
|
|
</span>
|
|
<strong>+</strong>
|
|
<span class="field-labeled" style="width:100px">
|
|
<select name="attr_generic_specialty" title="@{generic_specialty}">
|
|
<option value="0">-</option>
|
|
<optgroup label="Fight">
|
|
<option value="@{brawl}">Brawl</option>
|
|
<option value="@{channel}">Channel</option>
|
|
<option value="@{clash}">Clash</option>
|
|
<option value="@{evasion}">Evasion</option>
|
|
<option value="@{throw}">Throw</option>
|
|
<option value="@{weapons}">Weapons</option>
|
|
</optgroup>
|
|
<optgroup label="Survival">
|
|
<option value="@{alert}">Alert</option>
|
|
<option value="@{athletic}">Athletic</option>
|
|
<option value="@{nature}">Nature</option>
|
|
<option value="@{stealth}">Stealth</option>
|
|
</optgroup>
|
|
<optgroup label="Social">
|
|
<option value="@{allure}">Allure</option>
|
|
<option value="@{empathy}">Empathy</option>
|
|
<option value="@{etiquette}">Etiquette</option>
|
|
<option value="@{intimidate}">Intimidate</option>
|
|
<option value="@{perform}">Perform</option>
|
|
</optgroup>
|
|
<optgroup label="Knowledge">
|
|
<option value="@{crafts}">Crafts</option>
|
|
<option value="@{lore}">Lore</option>
|
|
<option value="@{medicine}">Medicine</option>
|
|
<option value="@{science}">Science</option>
|
|
</optgroup>
|
|
<optgroup label="Notoriety">
|
|
<option value="@{connections}">Connections</option>
|
|
<option value="@{fame}">Fame</option>
|
|
<option value="@{sponsors}">Sponsors</option>
|
|
<option value="@{supporters}">Supporters</option>
|
|
</optgroup>
|
|
</select>
|
|
<span title="">Skill</span>
|
|
</span>
|
|
<strong>+ Mod</strong>
|
|
<button type="roll" name="roll_generic"
|
|
value="@{whisper} &{template:PMD}{{character= @{character_name}}}{{name= Generic Roll }}{{pool=[[@{move_generic_calc} + (?{Modifier|0})]]}}{{roll=[[(@{move_generic_calc} + (?{Modifier|0}) )d6>4s]] }}">Roll</button>
|
|
</div>
|
|
<span>
|
|
<button type="roll" style="display: inline-block; width: auto ; margin: 3px auto;padding: 3px 20px;"
|
|
value="@{whisper} &{template:PMD}{{name= Extra Dice }}{{character= @{character_name} }} {{pool= [[ ?{Number of Dice | 1} ]]}} {{roll= [[ ?{Number of Dice | 1}d6>4s ]] }}">Extra Dice</button>
|
|
<button type="roll" style="display: inline-block; width: auto ; margin: 0 auto;padding: 3px 20px;"
|
|
value="@{whisper} &{template:PMD}{{name= Luck Die }}{{character= @{character_name}}}{{pool= [[1]]}}{{roll=[[1d6>6s]]}}">Luck Die</button>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
|
|
<!----------------------------------------------------
|
|
Pokemon Attitude
|
|
----------------------------------------------------->
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="section attitudes sheet-pokemon-only">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<span class="PMD-swap-wrapper">
|
|
<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
|
|
<input type="checkbox" name="attr_PMD_mode" value="1" title="Core or PMD" />
|
|
<img class="PMD-only" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/PMD-Badge-Icon.png" />
|
|
<img class="Core-only" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pokerole_v2/images/Pokeball-Min-Icon.png" />
|
|
</span>
|
|
<div class="sheet-attitude-grid" style="background:#26b7b4;border-radius:10px; padding: 5px 0px;">
|
|
<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
|
|
<div class="Core-only sheet-attitude-grid" style="width:45%;margin:0 auto;">
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Happiness</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_happiness" title="@{happiness}" min="0" value="2" max="5" />
|
|
</span>
|
|
</div>
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Loyalty</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_loyalty" title="@{loyalty}" min="0" value="2" max="5" />
|
|
</span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="PMD-only sheet-attitude-grid" style="width:70%;margin:0 auto;">
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Logic</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_logic" title="@{logic}" min="0" value="2" max="5" />
|
|
</span>
|
|
</div>
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Instinct</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_instinct" title="@{instinct}" min="0" value="2" max="5" />
|
|
</span>
|
|
</div>
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Primal</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_primal" title="@{primal}" min="0" value="2" max="5" />
|
|
</span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-attitude-grid" style="width:10%;margin:0 auto;"></div>
|
|
|
|
<div class="Core-only sheet-attitude-grid" style="width:45%;margin:0 auto;">
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Battles</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_total_battles" title="@{total_battles}" min="0" value="0" />
|
|
</span>
|
|
</div>
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Wins</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_wins" title="@{wins}" min="0" value="0" />
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="PMD-only sheet-attitude-grid" style="width:20%;margin:0 auto;">
|
|
<div style="display:inline-block;">
|
|
<label style="display:block;text-align:center">Guild Points</label>
|
|
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
|
|
<input type="number" name="attr_guild_points" title="@{guild_points}" min="0" value="0" />
|
|
</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!----------------------------------------------------
|
|
Skills
|
|
----------------------------------------------------->
|
|
<div class="section skills">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="skills-main">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="skills-col">
|
|
<label >Fight</label>
|
|
</div>
|
|
<div class="skills-col">
|
|
<label >Survival</label>
|
|
</div>
|
|
<div class="skills-col">
|
|
<label >Social</label>
|
|
</div>
|
|
<div class="skills-col trainer-only">
|
|
<label >Knowledge</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="skills-sub">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="skills-col pokemon-only">
|
|
<div>
|
|
<strong>Brawl</strong>
|
|
<input type="number" name="attr_brawl" title="@{brawl}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Channel</strong>
|
|
<input type="number" name="attr_channel" title="@{channel}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Clash</strong>
|
|
<input type="number" name="attr_clash" title="@{clash}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Evasion</strong>
|
|
<input type="number" name="attr_evasion" title="@{evasion}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<input type="text" name="attr_extra_fight_name" title="@{extra_fight_name}" placeholder="Extra" style="margin-left:20px;text-align:right;width:80px;border:none;border-bottom:2px;" />
|
|
<input type="number" name="attr_extra_fight" title="@{extra_fight}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col trainer-only">
|
|
<div>
|
|
<strong>Brawl</strong>
|
|
<input type="number" name="attr_brawl" title="@{brawl}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Evasion</strong>
|
|
<input type="number" name="attr_evasion" title="@{evasion}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Throw</strong>
|
|
<input type="number" name="attr_throw" title="@{throw}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Weapons</strong>
|
|
<input type="number" name="attr_weapons" title="@{weapons}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<input type="text" name="attr_extra_fight_name" title="@{extra_fight_name}" placeholder="Extra" style="margin-left:20px;text-align:right;width:80px;border:none;border-bottom:2px;" />
|
|
<input type="number" name="attr_extra_fight" title="@{extra_fight}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col">
|
|
<div>
|
|
<strong>Alert</strong>
|
|
<input type="number" name="attr_alert" title="@{alert}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Athletic</strong>
|
|
<input type="number" name="attr_athletic" title="@{athletic}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Nature</strong>
|
|
<input type="number" name="attr_nature" title="@{nature}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Stealth</strong>
|
|
<input type="number" name="attr_stealth" title="@{stealth}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<input type="text" name="attr_extra_survival_name" title="@{extra_survival_name}" placeholder="Extra" style="margin-left:20px;text-align:right;width:80px;border:none;border-bottom:2px;" />
|
|
<input type="number" name="attr_extra_survival" title="@{extra_survival}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col trainer-only">
|
|
<div>
|
|
<strong>Empathy</strong>
|
|
<input type="number" name="attr_empathy" title="@{empathy}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Etiquette</strong>
|
|
<input type="number" name="attr_etiquette" title="@{etiquette}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Intimidate</strong>
|
|
<input type="number" name="attr_intimidate" title="@{intimidate}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Perform</strong>
|
|
<input type="number" name="attr_perform" title="@{perform}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<input type="text" name="attr_extra_social_name" title="@{extra_social_name}" placeholder="Extra" style="margin-left:20px;text-align:right;width:80px;border:none;border-bottom:2px;" />
|
|
<input type="number" name="attr_extra_social" title="@{extra_social}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col pokemon-only">
|
|
<div>
|
|
<strong>Allure</strong>
|
|
<input type="number" name="attr_allure" title="@{allure}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Etiquette</strong>
|
|
<input type="number" name="attr_etiquette" title="@{etiquette}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Intimidate</strong>
|
|
<input type="number" name="attr_intimidate" title="@{intimidate}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Perform</strong>
|
|
<input type="number" name="attr_perform" title="@{perform}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<input type="text" name="attr_extra_social_name" title="@{extra_social_name}" placeholder="Extra" style="margin-left:20px;text-align:right;width:80px;border:none;border-bottom:2px;" />
|
|
<input type="number" name="attr_extra_social" title="@{extra_social}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col trainer-only">
|
|
<div>
|
|
<strong>Crafts</strong>
|
|
<input type="number" name="attr_crafts" title="@{crafts}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Lore</strong>
|
|
<input type="number" name="attr_lore" title="@{lore}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Medicine</strong>
|
|
<input type="number" name="attr_medicine" title="@{medicine}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<strong>Science</strong>
|
|
<input type="number" name="attr_science" title="@{science}" min="0" value="0" max="5" />
|
|
</div>
|
|
<div>
|
|
<input type="text" name="attr_extra_knowledge_name" title="@{extra_knowledge_name}" placeholder="Extra" style="margin-left:20px;text-align:right;width:80px;border:none;border-bottom:2px;" />
|
|
<input type="number" name="attr_extra_knowledge" title="@{extra_knowledge}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<input type="hidden" class="contest-toggle" name="attr_rank_contest" value="0" />
|
|
<div class="skills-title trainer-only contest-mode">
|
|
<div>
|
|
<label>Notoriety Skills</label>
|
|
</div>
|
|
</div>
|
|
<div class="skills-contest trainer-only contest-mode">
|
|
<div class="skills-col">
|
|
<div>
|
|
<strong>Connections</strong>
|
|
<input type="number" name="attr_connections" title="@{connections}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col">
|
|
<div>
|
|
<strong>Fame</strong>
|
|
<input type="number" name="attr_fame" title="@{fame}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col">
|
|
<div>
|
|
<strong>Sponsors</strong>
|
|
<input type="number" name="attr_sponsors" title="@{sponsors}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
<div class="skills-col">
|
|
<div>
|
|
<strong>Supporters</strong>
|
|
<input type="number" name="attr_supporters" title="@{supporters}" min="0" value="0" max="5" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!----------------------------------------------------
|
|
Inventory
|
|
----------------------------------------------------->
|
|
<div class="section inventory">
|
|
<div class="inventory-divide">
|
|
<div class="inventory-small">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="inventory-potions trainer-only" style="margin-bottom:3px;">
|
|
<div>
|
|
<label style="display: inline-block ; width: 80px;text-align:center">Potion</label>
|
|
<strong>x</strong>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_potion_count" title="@{potion_count}" min="0" value="0" />
|
|
<span>Count</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_potion_use" title="@{potion_use}" min="0" value="0" max="2" />
|
|
<span>Used</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_potion_use_max" title="@{potion_use_max}" value="2" disabled="true" />
|
|
<span>Uses Max</span>
|
|
</span>
|
|
</div>
|
|
<div>
|
|
<label style="display: inline-block ; width: 80px;text-align:center">Super Potion</label>
|
|
<strong>x</strong>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_superPotion_count" title="@{superPotion_count}" min="0" value="0" />
|
|
<span>Count</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_superPotion_use" title="@{superPotion_use}" min="0" value="0" max="4" />
|
|
<span>Used</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_superPotion_use_max" title="@{superPotion_use_max}" value="4" disabled="true" />
|
|
<span>Uses Max</span>
|
|
</span>
|
|
</div>
|
|
<div>
|
|
<label style="display: inline-block ; width: 80px;text-align:center">Hyper Potion</label>
|
|
<strong>x</strong>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_hyperPotion_count" title="@{hyperPotion_count}" min="0" value="0" />
|
|
<span>Count</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_hyperPotion_use" title="@{hyperPotion_use}" min="0" value="0" max="14" />
|
|
<span>Used</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_hyperPotion_use_max" title="@{hyperPotion_use_max}" value="14" disabled="true" />
|
|
<span>Uses Max</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
|
|
<div class="PMD-gear Core-only pokemon-only">
|
|
<label class="header">Gear</label>
|
|
<div>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_heldItem" title="@{heldItem}" />
|
|
<span>Held Item</span>
|
|
</span>
|
|
</div>
|
|
<div>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_accessory1" title="@{accessory1}" />
|
|
<span>Accessory</span>
|
|
</span>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_accessory2" title="@{accessory2}" />
|
|
<span>Accessory</span>
|
|
</span>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_accessory3" title="@{accessory3}" />
|
|
<span>Accessory</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="PMD-gear PMD-only">
|
|
<label class="header">Gear</label>
|
|
<div>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_heldItem" title="@{heldItem}" />
|
|
<span>Held Item</span>
|
|
</span>
|
|
</div>
|
|
<div>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_accessory1" title="@{accessory1}" />
|
|
<span>Garment</span>
|
|
</span>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_accessory2" title="@{accessory2}" />
|
|
<span>Garment</span>
|
|
</span>
|
|
<span class="field-labeled" style="display:block">
|
|
<input type="text" name="attr_accessory3" title="@{accessory3}" />
|
|
<span>Garment</span>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="inventory-quick trainer-only">
|
|
<label class="header">Quick Pocket</label>
|
|
<div>
|
|
<fieldset class="repeating_quick-items" name="repeating_quick-items">
|
|
<div class="quick-item">
|
|
<input type="number" name="attr_quick_item_count" class="item-count" min="0" value="1"/>
|
|
<input type="text" name="attr_quick_item" style="width: 290px;" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="inventory-large">
|
|
<label class="header">Bag</label>
|
|
<div>
|
|
<fieldset class="repeating_inventory" name="repeating_inventory">
|
|
<div class="inventory-item">
|
|
<input type="number" name="attr_inventory_item_count" class="item-count" min="0" value="1"/>
|
|
<input type="text" name="attr_inventory_item" style="width: 310px;">
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="achievements-divide">
|
|
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
|
|
<div class="inventory-badges trainer-only">
|
|
<label class="header">Badges</label>
|
|
<fieldset class="repeating_badges">
|
|
<span class="field-labeled" style="width:160px;">
|
|
<input type="text" name="attr_badge"/>
|
|
</span>
|
|
</fieldset>
|
|
</div>
|
|
<div class="inventory-badges pokemon-only">
|
|
<label class="header">Ribbons & Awards</label>
|
|
<fieldset class="repeating_awards">
|
|
<span class="field-labeled">
|
|
<input type="text" name="attr_award"/>
|
|
</span>
|
|
</fieldset>
|
|
</div>
|
|
<div class="inventory-notes">
|
|
<label class="header">Notes & Achievements</label>
|
|
<div class="textflex">
|
|
<textarea name="attr_notes" title="@{notes}"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!----------------------------------------------------
|
|
Move
|
|
----------------------------------------------------->
|
|
<div class="section moves">
|
|
<label class="header">Moves</label>
|
|
<fieldset class="repeating_moves">
|
|
<div class="move-item">
|
|
<span class="move-known-wrapper">
|
|
<input type="checkbox" name="attr_move_known" title="Move Known">
|
|
<span></span>
|
|
</span>
|
|
<input type="hidden" name="attr_move_accuracy_calc" value="@{move_accuracy_1} + @{move_accuracy_3} + @{move_accuracy_mod}" disabled=true />
|
|
<input type="hidden" name="attr_move_damage_calc" value="@{move_damage_attribute} + @{move_power} + @{move_has_stab}" />
|
|
<div class="move-header">
|
|
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0" />
|
|
<div class="move-edit">
|
|
<span class="field-labeled" style="width:200px">
|
|
<input type="text" name="attr_move_name" />
|
|
<span>Move Name</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:auto" >
|
|
<select class="move-type" name="attr_move_type">
|
|
<option>-</option>
|
|
<option>Normal</option>
|
|
<option>Bug</option>
|
|
<option>Dark</option>
|
|
<option>Dragon</option>
|
|
<option>Electric</option>
|
|
<option>Fairy</option>
|
|
<option>Fighting</option>
|
|
<option>Fire</option>
|
|
<option>Flying</option>
|
|
<option>Ghost</option>
|
|
<option>Grass</option>
|
|
<option>Ground</option>
|
|
<option>Ice</option>
|
|
<option>Poison</option>
|
|
<option>Psychic</option>
|
|
<option>Rock</option>
|
|
<option>Steel</option>
|
|
<option>Water</option>
|
|
</select>
|
|
<span>Type</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:auto" >
|
|
<select class="move_cat"name="attr_move_category">
|
|
<option>Physical</option>
|
|
<option>Special</option>
|
|
<option>Support</option>
|
|
</select>
|
|
<span>Category</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:180px">
|
|
<select name="attr_move_target" style="width:100%">
|
|
<option>-</option>
|
|
<optgroup label="User / Allies">
|
|
<option>User</option>
|
|
<option>One Ally</option>
|
|
<option>User & Allies in Range</option>
|
|
</optgroup>
|
|
<optgroup label="Foes">
|
|
<option>Foe</option>
|
|
<option>Random Foe</option>
|
|
<option>All Foes in Range</option>
|
|
</optgroup>
|
|
<optgroup label="Other">
|
|
<option>Area</option>
|
|
<option>Battlefield</option>
|
|
</optgroup>
|
|
</select>
|
|
<span>Target</span>
|
|
</span>
|
|
<span class="move-edit-toggle-wrapper">
|
|
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0"/>
|
|
<input type="checkbox" name="attr_move_display_mode" value="1" /><p style="display:inline;"> Lock</p>
|
|
<img class="move-edit" src="">
|
|
<img class="move-display" src="">
|
|
</span>
|
|
</div>
|
|
<div class="move-display">
|
|
<span class="field-labeled" style="width:200px;">
|
|
<span class="move-name" name="attr_move_name" ></span>
|
|
<span>Move Name</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:120px;">
|
|
<span class="move-type" name="attr_move_type" ></span>
|
|
<span>Type</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:120px;">
|
|
<span class="move_cat" name="attr_move_category" ></span>
|
|
<span>Category</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:200px;">
|
|
<span type="text" name="attr_move_target" ></span>
|
|
<span>Target</span>
|
|
</span>
|
|
<span class="move-edit-toggle-wrapper">
|
|
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0"/>
|
|
<input type="checkbox" name="attr_move_display_mode" value="1" title="Lock"/>
|
|
<img class="move-edit" src="">
|
|
<img class="move-display" src="">
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="move-body">
|
|
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0" />
|
|
<div class="move-edit">
|
|
<div>
|
|
<label style="display:inline-block;width:70px">Accuracy</label>
|
|
<span class="field-labeled">
|
|
<select name="attr_move_accuracy_1" value="0" >
|
|
<option value="0">-</option>
|
|
<option value="@{strength_calc}">Strength</option>
|
|
<option value="@{dexterity_calc}">Dexterity</option>
|
|
<option value="@{vitality_calc}">Vitality</option>
|
|
<option value="@{special_calc}">Special</option>
|
|
<option value="@{insight_calc}">Insight</option>
|
|
<option value="@{tough_calc}">Tough</option>
|
|
<option value="@{cool_calc}">Cool</option>
|
|
<option value="@{beauty_calc}">Beauty</option>
|
|
<option value="@{cute_calc}">Cute</option>
|
|
<option value="@{clever_calc}">Clever</option>
|
|
<option value="@{will}">Will</option>
|
|
</select>
|
|
</span> <strong>+</strong>
|
|
<span class="field-labeled">
|
|
<select name="attr_move_accuracy_3" value="0" >
|
|
<option value="0">-</option>
|
|
<optgroup label="Fight">
|
|
<option value="@{brawl}">Brawl</option>
|
|
<option value="@{channel}">Channel</option>
|
|
<option value="@{clash}">Clash</option>
|
|
<option value="@{evasion}">Evasion</option>
|
|
<option value="@{thrown}">Thrown</option>
|
|
<option value="@{weapons}">Weapons</option>
|
|
</optgroup>
|
|
<optgroup label="Survival">
|
|
<option value="@{alert}">Alert</option>
|
|
<option value="@{athletic}">Athletic</option>
|
|
<option value="@{nature}">Nature</option>
|
|
<option value="@{stealth}">Stealth</option>
|
|
</optgroup>
|
|
<optgroup label="Social">
|
|
<option value="@{allure}">Allure</option>
|
|
<option value="@{empathy}">Empathy</option>
|
|
<option value="@{etiquette}">Etiquette</option>
|
|
<option value="@{intimidate}">Intimidate</option>
|
|
<option value="@{perform}">Perform</option>
|
|
</optgroup>
|
|
<optgroup label="Knowledge">
|
|
<option value="@{crafts}">Crafts</option>
|
|
<option value="@{lore}">Lore</option>
|
|
<option value="@{medicine}">Medicine</option>
|
|
<option value="@{science}">Science</option>
|
|
</optgroup>
|
|
</select>
|
|
</span>
|
|
<strong>+</strong>
|
|
<span class="field-labeled" style="width: 50px; text-align:center" >
|
|
<input type="number" name="attr_move_accuracy_mod" value="0"/>
|
|
</span>
|
|
</div>
|
|
<div>
|
|
<label style="display:inline-block;width:70px">Damage</label>
|
|
<span>
|
|
<span class="field-labeled" >
|
|
<select name="attr_move_damage_attribute" value="0">
|
|
<option value="0">-</option>
|
|
<option value="@{strength_calc}">Strength</option>
|
|
<option value="@{special_calc}">Special</option>
|
|
</select>
|
|
<span></span>
|
|
</span>
|
|
<strong>+</strong>
|
|
<span class="field-labeled" style="width:70px;text-align:center" >
|
|
<input type="number" name="attr_move_power" min="0" value="0" />
|
|
<span>Power</span>
|
|
</span>
|
|
<label style="vertical-align:middle">STAB <input type="checkbox" name="attr_move_has_stab" title="Move has STAB" value="1" /></label>
|
|
</span>
|
|
</div>
|
|
<div>
|
|
<input type="hidden" name="attr_move_has_effect" class="move_effect_toggle" />
|
|
<span>
|
|
<input type="checkbox" name="attr_move_has_effect" title="Has Effect" value="1" />
|
|
</span>
|
|
<span class="move_effect-block">
|
|
<span class="field-labeled" style="width:170px;text-align:center">
|
|
<input type="text" name="attr_move_effect" value="None" />
|
|
<span>Effect Name</span>
|
|
</span>
|
|
<span class="field-labeled" style="width:100px;text-align:center">
|
|
<input type="number" name="attr_move_effect_chance" min="0" value="0" />
|
|
<span>Effect Chance</span>
|
|
</span>
|
|
</span>
|
|
<div>
|
|
<textarea name="attr_move_description" style="height:65px"></textarea>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
<div class="move-display">
|
|
<div>
|
|
<div style="display:inline-block;margin-right:5px">
|
|
<span style="font-size:10pt;font-weight:bolder;margin-right:10px;">Accuracy: </span>
|
|
<span class="field-labeled" style="width:70px">
|
|
<input type="number" name="attr_move_accuracy_calc" value="@{move_accuracy_1} + @{move_accuracy_3} + @{move_accuracy_mod}" style="text-align:center" disabled="true"/>
|
|
<span>Pool</span>
|
|
</span>
|
|
<button type="roll" name="roll_move_accuracy"
|
|
value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= @{move_name} Accuracy }}{{target= @{move_target} }}{{pool=[[@{move_accuracy_calc} + (?{Modifier|0}) ]] }}{{roll=[[(@{move_accuracy_calc} + (?{Modifier|0}))d6>4s]] }}{{description= @{move_description} }}" ></button>
|
|
</div>
|
|
<div style="display:inline-block;margin-right:5px">
|
|
<span style="font-size:10pt;font-weight:bolder;margin-right:10px;">Damage: </span>
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<span class="field-labeled" style="width:70px">
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<input type="number" name="attr_move_damage_calc" value="@{move_damage_attribute} + @{move_power} + @{move_has_stab}" style="text-align:center" disabled="true"/>
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<span>Pool</span>
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</span>
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<button type="roll" name="roll_move_damage"
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value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= @{move_name} Damage }}{{type=@{move_type}}}{{cat= @{move_category} }}{{pool=[[@{move_damage_calc} + ?{Bonus Dice?|0} - ?{Defense/Sp.Defense?|0}]] }}{{roll=[[(@{move_damage_calc} + ?{Bonus Dice?|0} - ?{Defense/Sp.Defense?|0})d6>4s]] }}" ></button>
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</div>
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<div style="display:inline-block;margin-right:5px">
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<span style="font-size:10pt;font-weight:bolder;margin-right:10px;">Effect: </span>
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<span class="field-labeled" style="min-width:85px">
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<span type="text" name="attr_move_effect" style="text-align:center">None</span>
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<span>Status</span>
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</span>
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<span class="field-labeled" style="width:55px;text-align:center;">
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<span type="number" name="attr_move_effect_chance" >0</span>
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<span>Chance</span>
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</span>
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<button type="roll" name="roll_move_effect"
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value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= @{move_effect} Effect }}{{pool=[[@{move_effect_chance}]] }}{{roll=[[(@{move_effect_chance})d6>6s]] }}{{description= @{move_description} }}" ></button>
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</div>
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</div>
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<div style="border-top:1px solid black;margin-top:5px;padding:5px;">
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<span class="sheet-move-descr" name="attr_move_description"></span>
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</div>
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</div>
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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<div class='sheet-tab-settings'>
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<div>
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<label><input type='checkbox' name='attr_creature_mode' value='0' /> Trainer sheet</label>
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</div>
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<div>
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<label><input type='checkbox' name='attr_creature_mode' value='1' /> Pokemon sheet</label>
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</div>
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<div>
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<label><input type='checkbox' name='attr_creature_mode' value='1' /> Pokemon sheet</label>
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</div>
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</div>
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</div>
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