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roll20-character-sheets/Pokerole 1e/Pokerole.html
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2024-06-03 13:15:14 -04:00

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HTML

<script type="text/worker">
// Stat Bonus calc
// defense
on('change:vitality change:defense_mod',function(eventInfo){
});
// special defense
on('change:vitality change:spdefense_mod',function(eventInfo){
});
</script>
<rolltemplate class="sheet-rolltemplate-PMD">
<div class="sheet-roll-container">
{{#name}}
<div class="sheet-roll-row">
{{#character}}
<span class="sheet-roll-small sheet-roll-grey">{{character}}</span>
{{/character}}
<span class="sheet-roll-name"> {{name}} </span>
{{#skill1}}
<span class="sheet-roll-small sheet-roll-grey"> {{skill1}} {{#skill2}} + {{skill2}} {{#skill3}} + {{skill3}} {{/skill3}} {{/skill2}}</span>
{{/skill1}}
{{#target}}
<span class="sheet-roll-small sheet-roll-grey">{{target}}</span>
{{/target}}
</div>
{{/name}}
{{#rollGreater() pool 0}}
<div class="sheet-roll-row">
{{#type}}
<span class="sheet-roll-type">{{type}}{{#cat}} | {{cat}}{{/cat}}</span>
{{/type}}
<span class="sheet-roll-value">{{roll}}</span>
{{#pool}}
<span class="sheet-roll-small sheet-roll-pool">{{pool}} Dice</span>
{{/pool}}
</div>
{{/rollGreater() pool 0}}
{{#description}}
<div class="sheet-roll-row">
<span class="sheet-roll-description">{{description}}</span>
</div>
{{/description}}
</div>
</rolltemplate>
<input type="hidden" name="attr_sheet_version" value="v1.3.0" />
<input type="hidden" name="attr_strength_calc" value="@{strength} + @{strength_bonus}" disabled="true"/>
<input type="hidden" name="attr_dexterity_calc" value="@{dexterity} + @{dexterity_bonus}" disabled="true"/>
<input type="hidden" name="attr_vitality_calc" value="@{vitality} + @{vitality_bonus}" disabled="true"/>
<input type="hidden" name="attr_special_calc" value="@{special} + @{special_bonus}" disabled="true"/>
<input type="hidden" name="attr_insight_calc" value="@{insight} + @{insight_bonus}" disabled="true"/>
<input type="hidden" name="attr_defense" value="@{vitality} + @{attr_defense_mod}" disabled="true"/>
<input type="hidden" name="attr_spdefense" value="@{vitality} + @{attr_spdefense_mod}" disabled="true"/>
<input type='hidden' name='attr_set_spdefense' value='0' />
<input type="hidden" name="attr_move_generic_calc" value="@{generic_attribute} + @{generic_skill} + @{generic_specialty}" />
<div class="sheet-wrapper">
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
<div class='sheet-toggle-header'>
<div class='sheet-toggle'>
<input type="radio" name="attr_whisper" title="GM rolls" value="/w gm" checked/>
<span>GM</span>
</div>
<div class='sheet-toggle'>
<input type="radio" name="attr_whisper" title="Public rolls " value=" " />
<span>Public</span>
</div>
<!--div class='sheet-toggle sheet-view-toggle'>
<input type="radio" name="attr_viewTab" title="Settings " value="0" />
<span style='font-family: "pictos";'>y</span>
</div>
<div class='sheet-toggle sheet-view-toggle'>
<input type="radio" name="attr_viewTab" title="Core " value="1" checked/>
<span >core</span>
</div-->
</div>
<input type="hidden" class='sheet-view' name="attr_viewTab" value='0' />
<div class='sheet-tab-core'>
<!----------------------------------------------------
Character Info
----------------------------------------------------->
<div class="sheet-section sheet-character-info">
<div class="header">
<span class="field-labeled" style="width:300px">
<input type="text" name="attr_character_name" title="@{character_name}" />
<span>Name</span>
</span>
<span class="field-labeled" style="width:70px;text-align:center;margin-left:40px;">
<input type="number" name="attr_level" title="@{level}" min="1" value="1" />
<span>Level</span>
</span>
<span class="field-labeled" style="width:90px;text-align:center;margin-left:20px;">
<input type="number" name="attr_exp_earned" title="@{exp_earned}" value="0" min="0" />
<span>EXP Earned</span>
</span>
<span class="field-labeled" style="width:90px;text-align:center">
<input type="number" name="attr_exp_spent" title="@{exp_spent}" value="0" min="0" />
<span>EXP Spent</span>
</span>
<span class="field-labeled" style="width:120px;text-align:center">
<input type="number" name="attr_exp_remaining" title="@{exp_remaining}" value="@{exp_earned} - @{exp_spent}" disabled="true" />
<span>EXP Remaining</span>
</span>
</div>
<span class="sheet-creature-toggle-wrapper">
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<input type="checkbox" name="attr_creature_mode" value="1" title="Trainer or Pokemon" >
<img class="sheet-trainer-only" src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/Trainer-Icon.png" />
<img class="sheet-pokemon-only" src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/Pokeball-Min-Icon.png" />
</span>
<div class="sheet-grid">
<div class="sheet-left-col" >
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
<div style="margin-bottom:5px;" class="sheet-trainer-only">
<span class="field-labeled" style="width:100%;">
<input type="text" name="attr_concept" title="@{concept}" />
<span>Concept</span>
</span>
</div>
<div style="margin-bottom:5px;" class="sheet-pokemon-only">
<span class="field-labeled" style="width:160px;">
<input type="text" name="attr_species" title="@{species}" />
<span>Species</span>
</span>
<span class="field-labeled" style="width:100px" >
<select name="attr_type_1" title="@{type_1}" >
<option>Normal</option>
<option>Bug</option>
<option>Dark</option>
<option>Dragon</option>
<option>Electric</option>
<option>Fairy</option>
<option>Fighting</option>
<option>Fire</option>
<option>Flying</option>
<option>Ghost</option>
<option>Grass</option>
<option>Ground</option>
<option>Ice</option>
<option>Poison</option>
<option>Psychic</option>
<option>Rock</option>
<option>Steel</option>
<option>Water</option>
</select>
<span>Type</span>
</span>
<span class="field-labeled" style="width:100px" >
<select name="attr_type_2" title="@{type_2}" >
<option>-</option>
<option>Normal</option>
<option>Bug</option>
<option>Dark</option>
<option>Dragon</option>
<option>Electric</option>
<option>Fairy</option>
<option>Fighting</option>
<option>Fire</option>
<option>Flying</option>
<option>Ghost</option>
<option>Grass</option>
<option>Ground</option>
<option>Ice</option>
<option>Poison</option>
<option>Psychic</option>
<option>Rock</option>
<option>Steel</option>
<option>Water</option>
</select>
<span>Type</span>
</span>
</div>
<div style="margin-bottom:5px;" >
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<span class="field-labeled" style="width:120px;">
<input type="text" name="attr_gender" title="@{gender}" style="text-align:center" />
<span>Gender</span>
</span>
<span class="field-labeled" style="width:100px">
<select name="attr_character_nature" title="@{character_nature}" >
<option>Adamant</option>
<option>Bashful</option>
<option>Bold</option>
<option>Brave</option>
<option>Calm</option>
<option>Careful</option>
<option>Docile</option>
<option>Gentle</option>
<option>Hardy</option>
<option>Hasty</option>
<option>Impish</option>
<option>Jolly</option>
<option>Lax</option>
<option>Lonely</option>
<option>Mild</option>
<option>Modest</option>
<option>Naive</option>
<option>Naughty</option>
<option>Quiet</option>
<option>Quirky</option>
<option>Rash</option>
<option>Relaxed</option>
<option>Sassy</option>
<option>Serious</option>
<option>Timid</option>
</select>
<span >Nature</span>
</span>
<span class="field-labeled sheet-trainer-only" style="width:70px;text-align:center">
<input type="number" name="attr_age" title="@{age}" />
<span>Age</span>
</span>
</div>
<div class="sheet-trainer-only" style="margin-bottom:5px;" >
<span class="field-labeled" style="width:100px;text-align:center">
<input type="number" name="attr_money" title="@{money}" />
<span>Money</span>
</span>
</div>
<div class="sheet-pokemon-only sheet-PMD-only" style="margin-bottom:5px;" >
<span class="field-labeled" style="width:100px;text-align:center">
<input type="number" name="attr_money" title="@{money}" />
<span>Apples</span>
</span>
</div>
<div style="margin-bottom:5px;" class="sheet-pokemon-only">
<span class="field-labeled" style="width:120px;">
<input type="text" name="attr_size" title="@{size}" style="text-align:center" />
<span>Size</span>
</span>
<span class="field-labeled" style="width:120px;">
<input type="text" name="attr_weight" title="@{weight}" style="text-align:center" />
<span>Weight</span>
</span>
</div>
</div>
<div class="sheet-right-col" >
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<div class="pokemon-only">
<div>
<span class="field-labeled" style="width:170px;text-align:center">
<input type="text" name="attr_ability" title="@{ability}" />
<span>Ability</span>
</span>
<span class="field-labeled" style="width:70px;text-align:center">
<input type="number" name="attr_ability_chance" title="@{ability_chance}" min="0" value="0" />
<span>Chance</span>
</span>
<button type="roll" name="roll_ability_chance"
value="@{whisper} &{template:PMD} {{name= @{ability} }} {{character= @{character_name} }} {{pool= [[@{ability_chance}]]}} {{roll= [[ @{ability_chance}d6>6s ]]}} {{description= @{ability_descr} }}"></button>
</div>
<div>
<textarea name="attr_ability_descr" title="@{ability_descr}" style="height:75px"></textarea>
</div>
</div>
<div class="trainer-only">
<div style="margin-bottom:10px">
<span class="party-pokeball">
<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_1_state" value="0" />
<input type="radio" name="attr_pokemon_slot_1_state" title="@{pokemon_slot_1_state}" class="pokeball-state-locked" value="0"/>
<input type="radio" name="attr_pokemon_slot_1_state" title="@{pokemon_slot_1_state}" class="pokeball-state-closed" value="1"/>
<input type="radio" name="attr_pokemon_slot_1_state" title="@{pokemon_slot_1_state}" class="pokeball-state-opened" value="2"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
<input type="text" name="attr_pokemon_slot_1" />
</span>
<span class="party-pokeball">
<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_2_state" value="0" />
<input type="radio" name="attr_pokemon_slot_2_state" title="@{pokemon_slot_2_state}" class="pokeball-state-locked" value="0"/>
<input type="radio" name="attr_pokemon_slot_2_state" title="@{pokemon_slot_2_state}" class="pokeball-state-closed" value="1"/>
<input type="radio" name="attr_pokemon_slot_2_state" title="@{pokemon_slot_2_state}" class="pokeball-state-opened" value="2"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
<input type="text" name="attr_pokemon_slot_2" />
</span>
</div>
<div style="margin-bottom:10px">
<span class="party-pokeball">
<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_3_state" value="0" />
<input type="radio" name="attr_pokemon_slot_3_state" title="@{pokemon_slot_3_state}" class="pokeball-state-locked" value="0"/>
<input type="radio" name="attr_pokemon_slot_3_state" title="@{pokemon_slot_3_state}" class="pokeball-state-closed" value="1"/>
<input type="radio" name="attr_pokemon_slot_3_state" title="@{pokemon_slot_3_state}" class="pokeball-state-opened" value="2"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
<input type="text" name="attr_pokemon_slot_3" />
</span>
<span class="party-pokeball">
<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_4_state" value="0" />
<input type="radio" name="attr_pokemon_slot_4_state" title="@{pokemon_slot_4_state}" class="pokeball-state-locked" value="0"/>
<input type="radio" name="attr_pokemon_slot_4_state" title="@{pokemon_slot_4_state}" class="pokeball-state-closed" value="1"/>
<input type="radio" name="attr_pokemon_slot_4_state" title="@{pokemon_slot_4_state}" class="pokeball-state-opened" value="2"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
<input type="text" name="attr_pokemon_slot_4" />
</span>
</div>
<div style="margin-bottom:10px">
<span class="party-pokeball">
<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_5_state" value="0" />
<input type="radio" name="attr_pokemon_slot_5_state" title="@{pokemon_slot_5_state}" class="pokeball-state-locked" value="0"/>
<input type="radio" name="attr_pokemon_slot_5_state" title="@{pokemon_slot_5_state}" class="pokeball-state-closed" value="1"/>
<input type="radio" name="attr_pokemon_slot_5_state" title="@{pokemon_slot_5_state}" class="pokeball-state-opened" value="2"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
<input type="text" name="attr_pokemon_slot_5" />
</span>
<span class="party-pokeball">
<input type="hidden" class="pokeball-state" name="attr_pokemon_slot_6_state" value="0" />
<input type="radio" name="attr_pokemon_slot_6_state" title="@{pokemon_slot_6_state}" class="pokeball-state-locked" value="0"/>
<input type="radio" name="attr_pokemon_slot_6_state" title="@{pokemon_slot_6_state}" class="pokeball-state-closed" value="1"/>
<input type="radio" name="attr_pokemon_slot_6_state" title="@{pokemon_slot_6_state}" class="pokeball-state-opened" value="2"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-closed.png" title="Closed" class="pokeball-state-closed"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-opened.png" title="Opened" class="pokeball-state-opened"/>
<img src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/pokeball-state-locked.png" title="Locked" class="pokeball-state-locked"/>
<input type="text" name="attr_pokemon_slot_6" />
</span>
</div>
</div>
</div>
</div>
</div>
<!----------------------------------------------------
Pokemon Weaknesses
----------------------------------------------------->
<div class="section resistance pokemon-only">
<div class="field-labeled" style="width:100%;margin-bottom:2px;">
<input type="text" name="attr_weakness" title="@{weakness}" placeholder="None" />
<span>Weakness +1/+2</span>
</div>
<div class="field-labeled" style="width:100%;margin-bottom:2px;">
<input type="text" name="attr_resistance" title="@{resistance}" placeholder="None"/>
<span>Resistance -1/-2</span>
</div>
<div class="field-labeled" style="width:100%;margin-bottom:2px;">
<input type="text" name="attr_immunity" title="@{immunity}" placeholder="None" />
<span>Immunity</span>
</div>
</div>
<!----------------------------------------------------
Attributes
----------------------------------------------------->
<div class="section attributes">
<div class="sheet-grid">
<div class="sheet-left">
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<div class="attribute-row">
<div class="battle">
<label>Strength</label>
<span class="field-labeled">
<input type="number" name="attr_strength" title="@{strength}" min="1" value="1" max="10" />
<span title="">Score</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_strength_max" title="@{strength_max}" min="1" value="10" max="10" />
<span title="">Limit</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_strength_bonus" title="@{strength_bonus}" value="0" />
<span title="">Bonus</span>
</span>
</div>
<div class="contest" style="background-color:#f6e584">
<label>Tough</label>
<input type="number" name="attr_tough" title="@{tough}" min="1" value="1" max="5" />
</div>
</div>
<div class="attribute-row">
<div class="battle">
<label>Dexterity</label>
<span class="field-labeled">
<input type="number" name="attr_dexterity" title="@{dexterity}" min="1" value="1" max="10" />
<span title="">Score</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_dexterity_max" title="@{dexterity_max}" min="1" value="10" max="10" />
<span title="">Limit</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_dexterity_bonus" title="@{dexterity_bonus}" value="0" />
<span title="">Bonus</span>
</span>
</div>
<div class="contest" style="background-color:#f4a678">
<label>Cool</label>
<input type="number" name="attr_cool" title="@{cool}" min="1" value="1" max="5" />
</div>
</div>
<div class="attribute-row">
<div class="battle">
<label>Vitality</label>
<span class="field-labeled">
<input type="number" name="attr_vitality" title="@{vitality}" min="1" value="1" max="10" />
<span title="">Score</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_vitality_max" title="@{vitality_max}" min="1" value="10" max="10" />
<span title="">Limit</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_vitality_bonus" title="@{vitality_bonus}" value="0" />
<span title="">Bonus</span>
</span>
</div>
<div class="contest" style="background-color:#abb4ad">
<label>Beauty</label>
<input type="number" name="attr_beauty" title="@{beauty}" min="1" value="1" max="5" />
</div>
</div>
<div class="attribute-row pokemon-only">
<div class="battle">
<label>Special</label>
<span class="field-labeled">
<input type="number" name="attr_special" title="@{special}" min="1" value="1" max="10" />
<span title="">Score</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_special_max" title="@{special_max}" min="1" value="10" max="10" />
<span title="">Limit</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_special_bonus" title="@{special_bonus}" value="0" />
<span title="">Bonus</span>
</span>
</div>
<div class="contest" style="background-color:#e6aba0;">
<label>Cute</label>
<input type="number" name="attr_cute" title="@{cute}" min="1" value="1" max="5" />
</div>
</div>
<div class="attribute-row">
<div class="battle">
<label>Insight</label>
<span class="field-labeled">
<input type="number" name="attr_insight" title="@{insight}" min="1" value="1" max="10" />
<span title="">Score</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_insight_max" title="@{insight_max}" min="1" value="10" max="10" />
<span title="">Limit</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_insight_bonus" title="@{insight_bonus}" value="0" />
<span title="">Bonus</span>
</span>
</div>
<div class="contest" style="background-color:#b0c37c">
<label>Smart</label>
<input type="number" name="attr_smart" title="@{smart}" min="1" value="1" max="5" />
</div>
</div>
</div>
<div class="sheet-right">
<div class="hp-will">
<strong style="display:inline-block;width:40px;">HP</strong>
<span class="field-labeled" >
<input type="number" name="attr_hp" title="@{hp}" min="0" value="0" />
<span title="">current</span>
</span>
<strong>/</strong>
<span class="field-labeled">
<input type="number" name="attr_hp_max" title="@{hp_max}" value="@{vitality_calc} + @{hp_base}" disabled="true"/>
<span title="">Max</span>
</span>
<span class="field-labeled">
<input type="number" name="attr_hp_base" title="@{hp_base}" min="0" value="0" />
<span title="">Base</span>
</span>
</div>
<div class="hp-will">
<strong style="display:inline-block;width:40px;">Will</strong>
<span class="field-labeled" >
<input type="number" name="attr_will" title="@{will}" min="0" value="3" max="10" />
<span title="">current</span>
</span>
<strong>/</strong>
<span class="field-labeled">
<input type="number" name="attr_will_max" title="@{will_max}" min="0" value="3" max="10"/>
<span title="">Max</span>
</span>
</div>
<div class="conditions">
<div class="conditions-row">
<input type="hidden" name="attr_is_burned" class="sheet-collapse-input" value="0"/>
<strong style="display:inline-block;width:70px">Burn</strong>
<input type="checkbox" name="attr_is_burned" title="@{is_burned}" value="1" />
<span class="condition-collapse">
<span >
<label>I <input type="radio" value="2" name="attr_burn_stage" title="Burn 1" checked="true"/></label>
</span>
<span>
<label>II <input type="radio" value="4" name="attr_burn_stage" title="Burn 2" /></label>
</span>
<span>
<label>III<input type="radio" value="6" name="attr_burn_stage" title="Burn 3" /></label>
</span>
</span>
</div>
<div class="conditions-row">
<input type="hidden" name="attr_is_poisoned" class="sheet-collapse-input" value="0" />
<strong style="display:inline-block;width:70px">Poison</strong>
<input type="checkbox" name="attr_is_poisoned" title="@{is_poisoned}" value="1" />
<span class="condition-collapse">
<span>
<label>Poisoned <input type="radio" value="1" name="attr_poison_stage" title="Poisoned" checked="true"/></label>
</span>
<span>
<label>B.Poisoned <input type="radio" value="2" name="attr_poison_stage" title="Badly Poisoned" /></label>
</span>
</span>
</div>
<div class="conditions-row">
<strong style="display:inline-block;width:70px">Paralyzed</strong>
<input type="checkbox" name="attr_is_paralysed" title="@{is_paralysed}" />
</div>
<div class="conditions-row">
<strong style="display:inline-block;width:70px">Asleep</strong>
<input type="checkbox" name="attr_is_asleep" title="@{is_asleep}" />
</div>
<div class="conditions-row">
<strong style="display:inline-block;width:70px">Confused</strong>
<input type="checkbox" name="attr_is_confused" title="@{is_confused}" />
</div>
<div class="conditions-row">
<strong style="display:inline-block;width:70px">Disable</strong>
<input type="checkbox" name="attr_is_disabled" title="@{is_disabled}" />
</div>
<div class="conditions-row">
<strong style="display:inline-block;width:70px">Frozen</strong>
<input type="checkbox" name="attr_is_frozen" title="@{is_frozen}" />
</div>
<div class="conditions-row">
<strong style="display:inline-block;width:70px">Flinched</strong>
<input type="checkbox" name="attr_is_flinched" title="@{is_flinched}" />
</div>
<div class="conditions-row">
<strong style="display:inline-block;width:70px">In Love</strong>
<input type="checkbox" name="attr_is_inLove" title="@{is_inLove}" />
</div>
</div>
</div>
</div>
<div class="sheet-bonuses">
<div>
<!-- Initiative -->
<div>
<span style="display:inline-block;width:200px">
<span style="display:inline-block;width:100%">
<strong>Dexterity + Survival + Alert</strong>
</span>
</span>
<span style="display:inline-block;width:110px">
<button type="roll" name="roll_initiative"
value="@{whisper} &{template:PMD} {{name= Initiative }} {{character= @{character_name} }} {{roll= [[1d6 + (@{initiative_calc}) &{tracker}]] }} {{pool= [[1]]}}">Initiative</button>
</span>
<span style="display:inline-block;width:120px">
<span class="field-labeled" style="display:inline-block;width:60px">
<input type="number" name="attr_initiative_mod" title="@{initiative_mod}" value="0" />
<span title="">Mod</span>
</span>
<span class="field-labeled" style="display:inline-block;width:50px">
<input type="number" name="attr_initiative_calc" title="@{initiative_calc}" value="(@{dexterity_calc})+@{survival}+@{alert}+@{initiative_mod}" disabled="true" />
<span title="">Value</span>
</span>
</span>
</div>
<!-- Accuracy -->
<div>
<span style="display:inline-block;width:200px">
<strong>Dexterity + Fight + </strong>
<select name="attr_accuracy_attribute" value="@{brawl}" title="@{accuracy_attribute}" style="width:auto">
<option value="@{brawl}">Brawl</option>
<option value="@{channel}">Channel</option>
<option value="@{throw}">Throw</option>
<option value="@{weapons}">Weapons</option>
</select>
</span>
<span style="display:inline-block;width:110px">
<button type="roll" name="roll_accuracy"
value="@{whisper} &{template:PMD} {{name= Accuracy}} {{character= @{character_name} }} {{pool= [[@{dexterity_calc} + @{fight} + @{accuracy_attribute} + @{accuracy_mod}]] }} {{roll=[[(@{dexterity_calc} + @{fight} + @{accuracy_attribute} + @{accuracy_mod})d6>4s]] }}">Accuracy</button>
</span>
<span style="display:inline-block;width:120px">
<!--input type="hidden" name="attr_accuracy_calc" value="@{dexterity_calc} + @{fight} + @{accuracy_attribute} + @{accuracy_mod}" /-->
<span class="field-labeled" style="display:inline-block;width:60px">
<input type="number" name="attr_accuracy_mod" title="@{accuracy_mod}" value="0" />
<span title="">Mod</span>
</span>
<span class="field-labeled" style="display:inline-block;width:50px">
<input type="number" name="attr_accuracy_calc" title="@{accuracy_calc}" value="@{dexterity_calc} + @{fight} + @{accuracy_attribute} + @{accuracy_mod}" disabled="true" />
<span>Value</span>
</span>
</span>
</div>
<!-- Evade -->
<div>
<span style="display:inline-block;width:200px">
<strong>Dexterity + Fight + Evasion</strong>
</span>
<span style="display:inline-block;width:110px">
<button type="roll" name="roll_evade"
value="@{whisper} &{template:PMD} {{name= Evade}} {{character= @{character_name} }} {{pool= [[(@{dexterity_calc}) + @{fight} + @{evasion}]] }} {{roll= [[(@{dexterity_calc} + @{fight} + @{evasion})d6>4s]] }}">Evade</button>
</span>
<span style="display:inline-block;width:120px">
<span class="field-labeled" style="display:inline-block;width:60px">
<input type="number" name="attr_evade_mod" title="@{evade_mod}" value="0" />
<span title="">Mod</span>
</span>
<span class="field-labeled" style="display:inline-block;width:50px">
<input type="number" name="attr_evade_calc" title="@{evade_calc}" value="(@{dexterity_calc}) + @{fight} + @{evasion} + @{evade_mod}" disabled="true"/>
<span title="">Value</span>
</span>
</span>
</div>
<!-- Clash -->
<div>
<span style="display:inline-block;width:200px">
<select name="attr_clash_attribute" value="@{strength_calc}" title="@{clash_attribute}" style="width:auto" >
<option value="@{strength_calc}">Strength</option>
<option value="@{special_calc}">Special</option>
</select>
<strong>+ Fight + Clash</strong>
</span>
<span style="display:inline-block;width:110px">
<button type="roll" name="roll_clash"
value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= Clash }}{{pool=[[(@{clash_attribute})+@{clash}+@{fight}]] }}{{roll=[[(@{clash_attribute}+@{clash}+@{fight})d6>4s]] }}">Clash</button>
</span>
<span style="display:inline-block;width:120px">
<span class="field-labeled " style="display:inline-block;width:60px">
<input type="number" name="attr_clash_mod" title="@{clash_mod}" value="0" />
<span title="">Mod</span>
</span>
<span class="field-labeled sheet-field-readonly" style="display:inline-block;width:50px">
<input type="number" name="attr_clash_calc" title="@{clash_calc}" value="@{clash_attribute}+@{fight}+@{clash}+@{clash_mod}" disabled="true"/>
<span title="">Value</span>
</span>
</span>
</div>
<!-- Generic Rolls -->
<div class="generic-roll">
<span class="field-labeled" style="width:100px">
<select name="attr_generic_attribute" title="@{generic_attribute}">
<option value="0">-</option>
<option value="@{strength_calc}">Strength</option>
<option value="@{dexterity_calc}">Dexterity</option>
<option value="@{vitality_calc}">Vitality</option>
<option value="@{special_calc}">Special</option>
<option value="@{insight_calc}">Insight</option>
<option value="@{tough}">Tough</option>
<option value="@{cool}">Cool</option>
<option value="@{beauty}">Beauty</option>
<option value="@{cute}">Cute</option>
<option value="@{smart}">Smart</option>
<option value="@{will}">Will</option>
</select>
<span title="">Attribute</span>
</span>
<strong>+</strong>
<span class="field-labeled" style="width:100px">
<select name="attr_generic_skill" title="@{generic_skill}">
<option value="0">-</option>
<option value="@{fight}">Fight</option>
<option value="@{survival}">Survival</option>
<option value="@{contest}">Contest</option>
<option value="@{knowledge}">Knowledge</option>
</select>
<span title="">Skill</span>
</span>
<strong>+</strong>
<span class="field-labeled" style="width:100px">
<select name="attr_generic_specialty" title="@{generic_specialty}">
<option value="0">-</option>
<optgroup label="Fight">
<option value="@{brawl}">Brawl</option>
<option value="@{channel}">Channel</option>
<option value="@{clash}">Clash</option>
<option value="@{evasion}">Evasion</option>
<option value="@{throw}">Throw</option>
<option value="@{weapons}">Weapons</option>
</optgroup>
<optgroup label="Survival">
<option value="@{alert}">Alert</option>
<option value="@{athletic}">Athletic</option>
<option value="@{nature}">Nature</option>
<option value="@{stealth}">Stealth</option>
</optgroup>
<optgroup label="Contest">
<option value="@{allure}">Allure</option>
<option value="@{empath}">Empathy</option>
<option value="@{etiquette}">Etiquette</option>
<option value="@{intimidate}">Intimidate</option>
<option value="@{perform}">Perform</option>
</optgroup>
<optgroup label="Knowledge">
<option value="@{crafts}">Crafts</option>
<option value="@{lore}">Lore</option>
<option value="@{medicine}">Medicine</option>
<option value="@{science}">Science</option>
</optgroup>
</select>
<span title="">Specialty</span>
</span>
<button type="roll" name="roll_generic"
value="@{whisper} &{template:PMD}{{character= @{character_name}}}{{name= Roll }}{{pool=[[@{move_generic_calc} + (?{Modifier|0}) ]] }}{{roll=[[(@{move_generic_calc} + (?{Modifier|0}) )d6>4s]] }}">Roll</button>
</div>
</div>
<div style="box-sizing: border-box;-webkit-box-sizing: border-box;">
<!-- Defenses -->
<div >
<strong>Vitality + </strong>
<span class="field-labeled" style="display:inline-block;width:100px;text-align:center">
<input type="number" name="attr_defense_mod" title="@{defense_mod}" value="0" />
<span title="">Defense Mod</span>
</span>
<strong></strong>
<span class="field-labeled sheet-field-readonly" style="display:inline-block;width:70px;text-align:center">
<input type="number" name="attr_defense_calc" title="@{defense_calc}" value="@{vitality_calc}+@{defense_mod}" disabled="true"/>
<span title="">Defense</span>
</span>
</div>
<div>
<strong>Vitality + </strong>
<span class="field-labeled" style="display:inline-block;width:100px;text-align:center">
<input type="number" name="attr_spdefense_mod" title="@{spdefense_mod}" value="0" />
<span title="">Sp.Defense Mod</span>
</span>
<strong></strong>
<span class="field-labeled sheet-field-readonly" style="display:inline-block;width:70px;text-align:center">
<input type="number" name="attr_spdefense_calc" title="@{spdefense_calc}" value="@{vitality_calc}+@{spdefense_mod}" disabled="true"/>
<span title="">Sp.Defense</span>
</span>
</div>
<button type="roll" style="display: block; width: auto ; margin: 0 auto;padding: 3px 20px;"
value="@{whisper} &{template:PMD} {{name= Luck Dice }} {{character= @{character_name} }} {{pool= [[1]]}} {{roll= [[ 1d6>6s ]]}}">Luck Dice</button>
<button type="roll" style="display: block; width: auto ; margin: 3px auto;padding: 3px 20px;"
value="@{whisper} &{template:PMD}{{name= Extra Dice }}{{character= @{character_name} }} {{pool= [[ ?{Number of Dice | 1} ]]}} {{roll= [[ ?{Number of Dice | 1}d6>4s ]] }}">Extra Dice</button>
</div>
</div>
</div>
<!----------------------------------------------------
Pokemon Attitude
----------------------------------------------------->
<div class="section attitudes pokemon-only">
<span class="PMD-swap-wrapper">
<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
<input type="checkbox" name="attr_PMD_mode" value="1" title="Core or PMD" />
<img class="PMD-only" src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/PMD-Badge-Icon.png" />
<img class="Core-only" src="https://raw.githubusercontent.com/ChevronAllen/Pokerole/master/Pokeball-Min-Icon.png" />
</span>
<div style="background:#26b7b4;border-radius:10px; padding: 5px 0px;">
<input type="hidden" name="attr_PMD_mode" class="PMD-toggle" value="0" />
<div class="Core-only sheet-attitude-grid" style="width:90%;margin:0 auto;">
<div style="display:inline-block;">
<label style="display:block;text-align:center">Happiness</label>
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
<input type="number" name="attr_happiness" title="@{happiness}" min="0" value="2" max="5" />
</span>
</div>
<div style="display:inline-block;">
<label style="display:block;text-align:center">Loyalty</label>
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
<input type="number" name="attr_loyalty" title="@{loyalty}" min="0" value="2" max="5" />
</span>
</div>
<div style="display:inline-block;">
<label style="display:block;text-align:center">Disobedience</label>
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
<input type="number" name="attr_disobedience" title="@{disobedience}" min="0" value="2" max="5" />
</span>
</div>
</div>
<div class="PMD-only sheet-attitude-grid" style="width:90%;margin:0 auto;">
<div style="display:inline-block;">
<label style="display:block;text-align:center">Logic</label>
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
<input type="number" name="attr_logic" title="@{logic}" min="0" value="2" max="5" />
</span>
</div>
<div style="display:inline-block;">
<label style="display:block;text-align:center">Instinct</label>
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
<input type="number" name="attr_instinct" title="@{instinct}" min="0" value="2" max="5" />
</span>
</div>
<div style="display:inline-block;">
<label style="display:block;text-align:center">Primal</label>
<span class="field-labeled" style="display:block;width:100px;margin:0 auto;text-align:center">
<input type="number" name="attr_primal" title="@{primal}" min="0" value="2" max="5" />
</span>
</div>
</div>
</div>
</div>
<!----------------------------------------------------
Skills
----------------------------------------------------->
<div class="section skills">
<div class="skills-main">
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<div class="skills-col">
<label >Fight</label>
<span class="field-labeled">
<input type="number" name="attr_fight" title="@{fight}" min="0" value="0" max="5" />
</span>
</div>
<div class="skills-col">
<label >Survival</label>
<span class="field-labeled">
<input type="number" name="attr_survival" title="@{survival}" min="0" value="0" max="5" />
</span>
</div>
<div class="skills-col">
<label >Contest</label>
<span class="field-labeled" >
<input type="number" name="attr_contest" title="@{contest}" min="0" value="0" max="5" />
</span>
</div>
<div class="skills-col trainer-only">
<label >Knowledge</label>
<span class="field-labeled">
<input type="number" name="attr_knowledge" title="@{evade_calc_knowledge}" min="0" value="0" max="5" />
</span>
</div>
</div>
<div class="skills-sub">
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<div class="skills-col pokemon-only">
<div>
<strong>Brawl</strong>
<input type="number" name="attr_brawl" title="@{brawl}" min="0" value="0" max="5" />
</div>
<div>
<strong>Channel</strong>
<input type="number" name="attr_channel" title="@{channel}" min="0" value="0" max="5" />
</div>
<div>
<strong>Evasion</strong>
<input type="number" name="attr_evasion" title="@{evasion}" min="0" value="0" max="5" />
</div>
<div>
<strong>Clash</strong>
<input type="number" name="attr_clash" title="@{clash}" min="0" value="0" max="5" />
</div>
</div>
<div class="skills-col trainer-only">
<div>
<strong>Brawl</strong>
<input type="number" name="attr_brawl" title="@{brawl}" min="0" value="0" max="5" />
</div>
<div>
<strong>Throw</strong>
<input type="number" name="attr_throw" title="@{throw}" min="0" value="0" max="5" />
</div>
<div>
<strong>Evasion</strong>
<input type="number" name="attr_evasion" title="@{evasion}" min="0" value="0" max="5" />
</div>
<div>
<strong>Weapons</strong>
<input type="number" name="attr_weapons" title="@{weapons}" min="0" value="0" max="5" />
</div>
</div>
<div class="skills-col">
<div>
<strong>Alert</strong>
<input type="number" name="attr_alert" title="@{alert}" min="0" value="0" max="5" />
</div>
<div>
<strong>Athletic</strong>
<input type="number" name="attr_athletic" title="@{athletic}" min="0" value="0" max="5" />
</div>
<div>
<strong>Nature</strong>
<input type="number" name="attr_nature" title="@{nature}" min="0" value="0" max="5" />
</div>
<div>
<strong>Stealth</strong>
<input type="number" name="attr_stealth" title="@{stealth}" min="0" value="0" max="5" />
</div>
</div>
<div class="skills-col trainer-only">
<div>
<strong>Empath</strong>
<input type="number" name="attr_empath" title="@{empath}" min="0" value="0" max="5" />
</div>
<div>
<strong>Etiquette</strong>
<input type="number" name="attr_etiquette" title="@{etiquette}" min="0" value="0" max="5" />
</div>
<div>
<strong>Intimidate</strong>
<input type="number" name="attr_intimidate" title="@{intimidate}" min="0" value="0" max="5" />
</div>
<div>
<strong>Perform</strong>
<input type="number" name="attr_perform" title="@{perform}" min="0" value="0" max="5" />
</div>
</div>
<div class="skills-col pokemon-only">
<div>
<strong>Allure</strong>
<input type="number" name="attr_allure" title="@{allure}" min="0" value="0" max="5" />
</div>
<div>
<strong>Etiquette</strong>
<input type="number" name="attr_etiquette" title="@{etiquette}" min="0" value="0" max="5" />
</div>
<div>
<strong>Intimidate</strong>
<input type="number" name="attr_intimidate" title="@{intimidate}" min="0" value="0" max="5" />
</div>
<div>
<strong>Perform</strong>
<input type="number" name="attr_perform" title="@{perform}" min="0" value="0" max="5" />
</div>
</div>
<div class="skills-col trainer-only">
<div>
<strong>Crafts</strong>
<input type="number" name="attr_crafts" title="@{crafts}" min="0" value="0" max="5" />
</div>
<div>
<strong>Lore</strong>
<input type="number" name="attr_lore" title="@{lore}" min="0" value="0" max="5" />
</div>
<div>
<strong>Medicine</strong>
<input type="number" name="attr_medicine" title="@{medicine}" min="0" value="0" max="5" />
</div>
<div>
<strong>Science</strong>
<input type="number" name="attr_science" title="@{science}" min="0" value="0" max="5" />
</div>
</div>
</div>
</div>
<!----------------------------------------------------
Inventory
----------------------------------------------------->
<div class="section inventory">
<div class="inventory-divide">
<div class="inventory-small">
<input type="hidden" class="creature-toggle" name="attr_creature_mode" value="0" />
<div class="inventory-potions trainer-only" style="margin-bottom:3px;">
<div>
<label style="display: inline-block ; width: 80px;text-align:center">Potion</label>
<strong>x</strong>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_potion_count" title="@{potion_count}" min="0" value="0" />
<span>Count</span>
</span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_potion_use" title="@{potion_use}" min="0" value="0" max="2" />
<span>Used</span>
</span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_potion_use_max" title="@{potion_use_max}" value="2" disabled="true" />
<span>Uses Max</span>
</span>
</div>
<div>
<label style="display: inline-block ; width: 80px;text-align:center">Super Potion</label>
<strong>x</strong>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_superPotion_count" title="@{superPotion_count}" min="0" value="0" />
<span>Count</span>
</span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_superPotion_use" title="@{superPotion_use}" min="0" value="0" max="4" />
<span>Used</span>
</span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_superPotion_use_max" title="@{superPotion_use_max}" value="4" disabled="true" />
<span>Uses Max</span>
</span>
</div>
<div>
<label style="display: inline-block ; width: 80px;text-align:center">Hyper Potion</label>
<strong>x</strong>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_hyperPotion_count" title="@{hyperPotion_count}" min="0" value="0" />
<span>Count</span>
</span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_hyperPotion_use" title="@{hyperPotion_use}" min="0" value="0" max="14" />
<span>Used</span>
</span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_hyperPotion_use_max" title="@{hyperPotion_use_max}" value="14" disabled="true" />
<span>Uses Max</span>
</span>
</div>
</div>
<div class="PMD-gear pokemon-only PMD-only" >
<label class="header">Gear</label>
<div>
<span class="field-labeled" style="display:block">
<input type="text" name="attr_heldItem" title="@{heldItem}" />
<span>Held Item</span>
</span>
</div>
<div>
<span class="field-labeled" style="display:block">
<input type="text" name="attr_garment1" title="@{garment1}" />
<span>Garment</span>
</span>
<span class="field-labeled" style="display:block">
<input type="text" name="attr_garment2" title="@{garment2}" />
<span>Garment</span>
</span>
<span class="field-labeled" style="display:block">
<input type="text" name="attr_garment3" title="@{garment3}" />
<span>Garment</span>
</span>
</div>
</div>
<div class="inventory-quick trainer-only">
<label class="header">Quick Pocket</label>
<div>
<fieldset class="repeating_quick-items" name="repeating_quick-items">
<div class="quick-item">
<input type="number" name="attr_quick_item_count" class="item-count" min="0" value="1"/>
<input type="text" name="attr_quick_item" style="width: 290px;" />
</div>
</fieldset>
</div>
</div>
</div>
<div class="inventory-large">
<label class="header">Bag</label>
<div>
<fieldset class="repeating_inventory" name="repeating_inventory">
<div class="inventory-item">
<input type="number" name="attr_inventory_item_count" class="item-count" min="0" value="1"/>
<input type="text" name="attr_inventory_item" style="width: 310px;">
</div>
</fieldset>
</div>
</div>
</div>
<div class="inventory-notes">
<label class="header">Notes</label>
<textarea name="attr_notes" title="@{notes}"></textarea>
</div>
</div>
<!----------------------------------------------------
Move
----------------------------------------------------->
<div class="section moves">
<label class="header">Moves</label>
<fieldset class="repeating_moves">
<div class="move-item">
<span class="move-known-wrapper">
<input type="checkbox" name="attr_move_known" title="Move Known">
<span></span>
</span>
<input type="hidden" name="attr_move_accuracy_calc" value="@{move_accuracy_1} + @{move_accuracy_2} + @{move_accuracy_3} + (@{move_accuracy_mod})" disabled=true />
<input type="hidden" name="attr_move_damage_calc" value="@{move_damage_attribute} + @{move_power} + @{move_has_stab}" />
<div class="move-header">
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0" />
<div class="move-edit">
<span class="field-labeled" style="width:200px">
<input type="text" name="attr_move_name" />
<span>Move Name</span>
</span>
<span class="field-labeled" style="width:auto" >
<select class="move-type" name="attr_move_type">
<option>-</option>
<option>Normal</option>
<option>Bug</option>
<option>Dark</option>
<option>Dragon</option>
<option>Electric</option>
<option>Fairy</option>
<option>Fighting</option>
<option>Fire</option>
<option>Flying</option>
<option>Ghost</option>
<option>Grass</option>
<option>Ground</option>
<option>Ice</option>
<option>Poison</option>
<option>Psychic</option>
<option>Rock</option>
<option>Steel</option>
<option>Water</option>
</select>
<span>Type</span>
</span>
<span class="field-labeled" style="width:auto" >
<select class="move_cat"name="attr_move_category">
<option>Physical</option>
<option>Special</option>
<option>Support</option>
</select>
<span>Category</span>
</span>
<span class="field-labeled" style="width:200px">
<select name="attr_move_target" style="width:100%">
<option>-</option>
<optgroup label="User / Allies">
<option>User</option>
<option>One Ally</option>
<option>User & Allies in Range</option>
</optgroup>
<optgroup label="Foes">
<option>Foe</option>
<option>Random Foe</option>
<option>All Foes in Range</option>
</optgroup>
<optgroup label="Other">
<option>Area</option>
<option>Battlefield</option>
</optgroup>
</select>
<span>Target</span>
</span>
<span class="move-edit-toggle-wrapper">
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0"/>
<input type="checkbox" name="attr_move_display_mode" value="1" />
<img class="move-edit" src="">
<img class="move-display" src="">
</span>
</div>
<div class="move-display">
<span class="field-labeled" style="width:200px;">
<span class="move-name" name="attr_move_name" ></span>
<span>Move Name</span>
</span>
<span class="field-labeled" style="width:120px;">
<span class="move-type" name="attr_move_type" ></span>
<span>Type</span>
</span>
<span class="field-labeled" style="width:120px;">
<span class="move_cat" name="attr_move_category" ></span>
<span>Category</span>
</span>
<span class="field-labeled" style="width:200px;">
<span type="text" name="attr_move_target" ></span>
<span>Target</span>
</span>
<span class="move-edit-toggle-wrapper">
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0"/>
<input type="checkbox" name="attr_move_display_mode" value="1" title="Lock"/>
<img class="move-edit" src="">
<img class="move-display" src="">
</span>
</div>
</div>
<div class="move-body">
<input type="hidden" name="attr_move_display_mode" class="move-display-toggle" value="0" />
<div class="move-edit">
<div>
<label style="display:inline-block;width:70px">Accuracy</label>
<span class="field-labeled">
<select name="attr_move_accuracy_1" value="0" >
<option value="0">-</option>
<option value="@{strength_calc}">Strength</option>
<option value="@{dexterity_calc}">Dexterity</option>
<option value="@{vitality_calc}">Vitality</option>
<option value="@{special_calc}">Special</option>
<option value="@{insight_calc}">Insight</option>
<option value="@{tough}">Tough</option>
<option value="@{cool}">Cool</option>
<option value="@{beauty}">Beauty</option>
<option value="@{cute}">Cute</option>
<option value="@{smart}">Smart</option>
<option value="@{will}">Will</option>
</select>
</span> <strong>+</strong>
<span class="field-labeled">
<select name="attr_move_accuracy_2" value="0" >
<option value="0">-</option>
<option value="@{fight}">Fight</option>
<option value="@{survival}">Survival</option>
<option value="@{contest}">Contest</option>
<option value="@{knowledge}">Knowledge</option>
</select>
</span> <strong>+</strong>
<span class="field-labeled">
<select name="attr_move_accuracy_3" value="0" >
<option value="0">-</option>
<optgroup label="Fight">
<option value="@{brawl}">Brawl</option>
<option value="@{channel}">Channel</option>
<option value="@{clash}">Clash</option>
<option value="@{evasion}">Evasion</option>
<option value="@{thrown}">Thrown</option>
<option value="@{weapons}">Weapons</option>
</optgroup>
<optgroup label="Survival">
<option value="@{alert}">Alert</option>
<option value="@{athletic}">Athletic</option>
<option value="@{nature}">Nature</option>
<option value="@{stealth}">Stealth</option>
</optgroup>
<optgroup label="Contest">
<option value="@{allure}">Allure</option>
<option value="@{empath}">Empathy</option>
<option value="@{etiquette}">Etiquette</option>
<option value="@{intimidate}">Intimidate</option>
<option value="@{perform}">Perform</option>
</optgroup>
<optgroup label="Knowledge">
<option value="@{crafts}">Crafts</option>
<option value="@{lore}">Lore</option>
<option value="@{medicine}">Medicine</option>
<option value="@{science}">Science</option>
</optgroup>
</select>
</span>
<strong>+</strong>
<span class="field-labeled" style="width: 50px; text-align:center" >
<input type="number" name="attr_move_accuracy_mod" value="0"/>
</span>
</div>
<div>
<label style="display:inline-block;width:70px">Damage</label>
<span>
<span class="field-labeled" >
<select name="attr_move_damage_attribute" value="0">
<option value="0">-</option>
<option value="@{strength_calc}">Strength</option>
<option value="@{special_calc}">Special</option>
</select>
<span></span>
</span>
<strong>+</strong>
<span class="field-labeled" style="width:70px;text-align:center" >
<input type="number" name="attr_move_power" min="0" value="0" />
<span>Power</span>
</span>
<label style="vertical-align:middle">STAB <input type="checkbox" name="attr_move_has_stab" title="Move has STAB" value="1" /></label>
</span>
</div>
<div>
<input type="hidden" name="attr_move_has_effect" class=move_effect_toggle"" />
<span>
<input type="checkbox" name="attr_move_has_effect" title="Has Effect" value="1" />
</span>
<span class="move_effect-block">
<span class="field-labeled" style="width:170px;text-align:center">
<input type="text" name="attr_move_effect" value="None" />
<span>Effect Name</span>
</span>
<span class="field-labeled" style="width:100px;text-align:center">
<input type="number" name="attr_move_effect_chance" min="0" value="0" />
<span>Effect Chance</span>
</span>
</span>
<div>
<textarea name="attr_move_description" style="height:65px"></textarea>
</div>
</div>
<div class="move-experience">
<span class="field-labeled" style="width:60px">
<input type="text" name="attr_move_experience" min="0" value="0" />
<span>EXP</span>
</span>
</div>
</div>
<div class="move-display">
<div>
<div style="display:inline-block;margin-right:5px">
<span style="font-size:10pt;font-weight:bolder;margin-right:10px;">Accuracy: </span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_move_accuracy_calc"
value="@{move_accuracy_1} + @{move_accuracy_2} + @{move_accuracy_3} + (@{move_accuracy_mod})" disabled="true"/>
<span>Pool</span>
</span>
<button type="roll" name="roll_move_accuracy"
value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= @{move_name} Accuracy }}{{target= @{move_target} }}{{pool=[[@{move_accuracy_calc} + (?{Modifier|0}) ]] }}{{roll=[[(@{move_accuracy_calc} + (?{Modifier|0}) )d6>4s]] }}{{description= @{move_description} }}" ></button>
</div>
<div style="display:inline-block;margin-right:5px">
<span style="font-size:10pt;font-weight:bolder;margin-right:10px;">Damage: </span>
<span class="field-labeled" style="width:70px">
<input type="number" name="attr_move_damage_calc" value="@{move_damage_attribute} + @{move_power} + @{move_has_stab}" disabled="true"/>
<span>Pool</span>
</span>
<button type="roll" name="roll_move_damage"
value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= @{move_name} Damage }}{{type=@{move_type}}}{{cat= @{move_category} }}{{pool=[[@{move_damage_calc} - ?{Defense/Sp.Defense?|0}]] }}{{roll=[[(@{move_damage_calc} - ?{Defense/Sp.Defense?|0})d6>4s]] }}" ></button>
</div>
<div style="display:inline-block;margin-right:5px">
<span style="font-size:10pt;font-weight:bolder;margin-right:10px;">Effect: </span>
<span class="field-labeled" style="width:85px">
<span type="text" name="attr_move_effect" >None</span>
<span>Status</span>
</span>
<span class="field-labeled" style="width:55px;text-align:center;">
<span type="number" name="attr_move_effect_chance" >0</span>
<span>Chance</span>
</span>
<button type="roll" name="roll_move_effect"
value="@{whisper} &{template:PMD}{{character= @{character_name} }}{{name= @{move_effect} Effect }}{{pool=[[@{move_effect_chance}]] }}{{roll=[[(@{move_effect_chance})d6>6s]] }}{{description= @{move_description} }}" ></button>
</div>
</div>
<div style="border-top:1px solid black;margin-top:5px">
<span class="sheet-move-descr" name="attr_move_description" ></span>
</div>
<div class="move-experience">
<span class="field-labeled" style="width:60px">
<span name="attr_move_experience" ></span>
<span>EXP</span>
</span>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class='sheet-tab-settings'>
<div>
<label><input type='checkbox' name='attr_creature_mode' value='0' /> Trainer sheet</label>
</div>
<div>
<label><input type='checkbox' name='attr_creature_mode' value='1' /> Pokemon sheet</label>
</div>
<div>
<label><input type='checkbox' name='attr_creature_mode' value='1' /> Pokemon sheet</label>
</div>
</div>
</div>