mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
4600 lines
334 KiB
HTML
4600 lines
334 KiB
HTML
<script type="text/worker">
|
||
on("change:input", function() {
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||
infoImport();
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||
});
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||
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||
on("change:repeating_moves remove:repeating_moves", function() {
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||
console.log("Got here");
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||
getSectionIDs("repeating_moves", function(idarray) {
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||
console.log(idarray);
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||
setAttrs({
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||
repeatingMoveNames: JSON.stringify(idarray)
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||
});
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||
});
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||
});
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||
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||
on("change:chartype", function() {
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||
getAttrs(["Chartype"], function(values) {
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||
setAttrs({
|
||
Chartype_dup: values.Chartype
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||
});
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||
});
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||
});
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||
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||
on("change:chartype_dup", function() {
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||
getAttrs(["Chartype_dup"], function(values) {
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||
setAttrs({
|
||
Chartype: values.Chartype_dup
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||
});
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||
});
|
||
hpCalc();
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||
});
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||
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||
on("change:base_hp change:hp change:base_atk change:atk change:atk_stage change:base_def change:def change:def_stage change:base_spdef change:spdef change:spdef_stage change:base_spatk change:spatk change:spatk_stage change:base_speed change:speed change:speed_stage", function() {
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||
statUp();
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||
});
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||
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||
on("change:def_total change:spdef_total change:speed_total change:eva", function() {
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||
evaUp();
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||
});
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||
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||
on("change:level change:chartype change:hp_total change:injuries", function() {
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||
hpCalc();
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||
});
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||
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||
on("change:level", function() {
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||
apCalc();
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||
});
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||
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||
on("change:move1_db", function() {
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||
getAttrs(["Move1_DB"], function(values) {
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x = dbCalc(values.Move1_DB);
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||
setAttrs({
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||
Move1_Amount: x.amount,
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||
Move1_Dice: x.dice,
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||
Move1_Bonus: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:move2_db", function() {
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||
getAttrs(["Move2_DB"], function(values) {
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x = dbCalc(values.Move2_DB);
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||
setAttrs({
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||
Move2_Amount: x.amount,
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||
Move2_Dice: x.dice,
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||
Move2_Bonus: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:move3_db", function() {
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||
getAttrs(["Move3_DB"], function(values) {
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||
x = dbCalc(values.Move3_DB);
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||
setAttrs({
|
||
Move3_Amount: x.amount,
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||
Move3_Dice: x.dice,
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||
Move3_Bonus: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:move4_db", function() {
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||
getAttrs(["Move4_DB"], function(values) {
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||
x = dbCalc(values.Move4_DB);
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||
setAttrs({
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||
Move4_Amount: x.amount,
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||
Move4_Dice: x.dice,
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||
Move4_Bonus: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:move5_db", function() {
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||
getAttrs(["Move5_DB"], function(values) {
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x = dbCalc(values.Move5_DB);
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setAttrs({
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||
Move5_Amount: x.amount,
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||
Move5_Dice: x.dice,
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||
Move5_Bonus: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:move6_db", function() {
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||
getAttrs(["Move6_DB"], function(values) {
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x = dbCalc(values.Move6_DB);
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||
setAttrs({
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||
Move6_Amount: x.amount,
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||
Move6_Dice: x.dice,
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||
Move6_Bonus: x.bonus
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||
});
|
||
});
|
||
});
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||
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||
on("change:struggle_db", function() {
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||
getAttrs(["Struggle_DB"], function(values) {
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||
x = dbCalc(values.Struggle_DB);
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||
setAttrs({
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||
Struggle_Amount: x.amount,
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||
Struggle_Dice: x.dice,
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||
Struggle_Bonus: x.bonus
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||
});
|
||
});
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||
});
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||
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||
on("change:repeating_moves:move_db", function() {
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||
getAttrs(["repeating_moves_Move_DB"], function(values) {
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||
x = dbCalc(values.repeating_moves_Move_DB);
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||
setAttrs({
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||
repeating_moves_Move_Amount: x.amount,
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||
repeating_moves_Move_Dice: x.dice,
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||
repeating_moves_Move_Bonus: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:repeating_moves:move_db2", function() {
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||
getAttrs(["repeating_moves_Move_DB2"], function(values) {
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||
x = dbCalc(values.repeating_moves_Move_DB2);
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||
setAttrs({
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||
repeating_moves_Move_Amount2: x.amount,
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||
repeating_moves_Move_Dice2: x.dice,
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||
repeating_moves_Move_Bonus2: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:repeating_moves:move_db3", function() {
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||
getAttrs(["repeating_moves_Move_DB3"], function(values) {
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||
x = dbCalc(values.repeating_moves_Move_DB3);
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||
setAttrs({
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||
repeating_moves_Move_Amount3: x.amount,
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||
repeating_moves_Move_Dice3: x.dice,
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||
repeating_moves_Move_Bonus3: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:repeating_moves:move_db4", function() {
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||
getAttrs(["repeating_moves_Move_DB4"], function(values) {
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||
x = dbCalc(values.repeating_moves_Move_DB4);
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||
setAttrs({
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||
repeating_moves_Move_Amount4: x.amount,
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||
repeating_moves_Move_Dice4: x.dice,
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||
repeating_moves_Move_Bonus4: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:repeating_moves:move_db5", function() {
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||
getAttrs(["repeating_moves_Move_DB5"], function(values) {
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||
x = dbCalc(values.repeating_moves_Move_DB5);
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||
setAttrs({
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||
repeating_moves_Move_Amount5: x.amount,
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||
repeating_moves_Move_Dice5: x.dice,
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||
repeating_moves_Move_Bonus5: x.bonus
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||
});
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||
});
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||
});
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||
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||
on("change:move1_type change:move2_type change:move3_type change:move4_type change:move5_type change:move6_type change:stab change:adaptn change:damp change:hitpoints change:hitpoints_permmax change:defeat change:repeating_moves:move_type", function(x) {
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||
dieBCalc(x);
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||
});
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||
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on("change:dam_B change:struggle_type change:move1_type change:move2_type change:move3_type change:move4_type change:move5_type change:move6_type change:lastctrue change:lastctype change:hitpoints change:hitpoints_permmax change:flashfire change:typeatrue change:typeatype change:aurastn change:hustle change:injuries change:courage change:repeating_moves:move_type", function(x) {
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||
bonCalc(x);
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||
});
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||
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||
on("change:struggle_type change:move1_type change:move2_type change:move3_type change:move4_type change:move5_type change:move6_type change:twist change:incando change:incandn change:atk_total change:spatk_total change:weird change:repeating_moves:move_type", function(x) {
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||
modCalc(x);
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||
});
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||
var dieBCalc = function(x){
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||
var mainBody = function(names,getlist){
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||
getAttrs(getlist,function(v){
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||
var setlist = [];
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for (var i=0; i < names.length; i++){
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if (!v.hasOwnProperty(names[i]+"Type")){
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setlist.push(i);
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||
}
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||
}
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||
for (var i=setlist.length;i>0;i--){
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||
names.splice(setlist[i-1],1)
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||
}
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||
setlist = {};
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||
for (var i=0;i<names.length;i++){
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||
setlist[names[i]+"diebonus"]="";
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||
}
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||
if (v.adaptn==1){
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||
for (var i=0;i<names.length;i++){
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||
if (v.STAB.indexOf(v[names[i]+"Type"].toUpperCase())!==-1){
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||
setlist[names[i]+"diebonus"]=setlist[names[i]+"diebonus"]+"1d10+";
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||
}
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||
}
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||
}
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||
if (v.damp==1){
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||
for (var i=0;i<names.length;i++){
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||
if (v[names[i]+"Type"].toUpperCase()=="WATER"){
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||
setlist[names[i]+"diebonus"]=setlist[names[i]+"diebonus"]+"1d10+";
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||
}
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||
}
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||
}
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||
if (v.defeat==1){
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||
if (v.HitPoints/v.HitPoints_permmax>1/2){
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||
for (var i=0;i<names.length;i++){
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||
setlist[names[i]+"diebonus"]=setlist[names[i]+"diebonus"]+"2d6+";
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||
}
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||
}
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||
}
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||
for (var i=0;i<names.length;i++){
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||
if (setlist[names[i]+"diebonus"]==""){
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||
setlist[names[i]+"diebonus"]=0;
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||
} else{
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||
setlist[names[i]+"diebonus"]=setlist[names[i]+"diebonus"].substring(0,setlist[names[i]+"diebonus"].length-1);
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||
}
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||
}
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||
setAttrs(setlist);
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||
});}
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||
var getlist;
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||
var names;
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||
if (x.sourceAttribute.indexOf("_type")!==-1){
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||
getlist=[x.sourceAttribute.charAt(0).toUpperCase()+x.sourceAttribute.slice(1,x.sourceAttribute.indexOf("type"))+"Type","STAB","adaptn","HitPoints","HitPoints_permmax","damp","defeat"];
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||
names = x.sourceAttribute.substring(0,x.sourceAttribute.indexOf("type"));
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||
names = [names.charAt(0).toUpperCase()+names.slice(1)];
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||
} else {
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||
getlist=["Move1_Type","Move2_Type","Move3_Type","Move4_Type","Move5_Type","Move6_Type","STAB","adaptn","HitPoints","HitPoints_permmax","damp","defeat"];
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||
names = ["Move1_","Move2_","Move3_","Move4_","Move5_","Move6_"];
|
||
}
|
||
if (names.length > 1){
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||
getSectionIDs("repeating_moves", function(idarray) {
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||
for(var i=0; i < idarray.length; i++) {
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||
getlist.push("repeating_moves_"+idarray[i]+"_Move_Type");
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||
names.push("repeating_moves_"+idarray[i]+"_Move_");
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||
}
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||
mainBody(names,getlist);
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||
});
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||
} else {
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||
mainBody(names,getlist);
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||
}
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||
}
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||
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||
var bonCalc = function(x) {
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var mainBody = function(names, getlist){
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||
getAttrs(getlist, function(v) {
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||
var setlist = [];
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||
for (var i=0; i < names.length; i++){
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||
if (!v.hasOwnProperty(names[i]+"Type")){
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||
setlist.push(i);
|
||
}
|
||
}
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||
for (var i=setlist.length;i>0;i--){
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||
names.splice(setlist[i-1],1)
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||
}
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||
setlist = {};
|
||
for (i=0;i<names.length;i++){
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||
setlist[names[i]+"dam_B_t"]=v.dam_B;
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||
}
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||
if (v.lastctrue==1){
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||
if (v.HitPoints/v.HitPoints_permmax<1/3){
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||
for (var i=0;i<names.length;i++){
|
||
if (v.lastctype.toUpperCase().indexOf(v[names[i]+"Type"].toUpperCase())!==-1){
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||
setlist[names[i]+"dam_B_t"]=setlist[names[i]+"dam_B_t"]+10;
|
||
}
|
||
}
|
||
} else {
|
||
for (var i=0;i<names.length;i++){
|
||
if (v.lastctype.toUpperCase().indexOf(v[names[i]+"Type"].toUpperCase())!==-1){
|
||
setlist[names[i]+"dam_B_t"]=setlist[names[i]+"dam_B_t"]+5;
|
||
}
|
||
}
|
||
}
|
||
}
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||
if (v.aurastn==1){
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||
for (var i=0;i<names.length;i++){
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||
setlist[names[i]+"dam_B_t"]=setlist[names[i]+"dam_B_t"]+3*v.Injuries;
|
||
}
|
||
}
|
||
if (v.typeatrue==1){
|
||
for (var i=0;i<names.length;i++){
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||
if (v.typeatype.toUpperCase().indexOf(v[names[i]+"Type"].toUpperCase())!==-1){
|
||
setlist[names[i]+"dam_B_t"]=setlist[names[i]+"dam_B_t"]+5;
|
||
}
|
||
}
|
||
}
|
||
if (v.flashfire==1){
|
||
for (var i=0;i<names.length;i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"dam_B_t"]=setlist[names[i]+"dam_B_t"]+5;
|
||
}
|
||
}
|
||
}
|
||
if (v.courage==1){
|
||
if (v.HitPoints/v.HitPoints_permmax<=1/3){
|
||
for (var i=0;i<names.length;i++){
|
||
setlist[names[i]+"dam_B_t"]=setlist[names[i]+"dam_B_t"]+5;
|
||
}
|
||
}
|
||
}
|
||
if (v.hustle==1){
|
||
for (var i=0;i<names.length;i++){
|
||
setlist[names[i]+"dam_B_t"]=setlist[names[i]+"dam_B_t"]+10;
|
||
}
|
||
}
|
||
setAttrs(setlist);
|
||
});
|
||
}
|
||
var getlist;
|
||
var names;
|
||
if (x.sourceAttribute.indexOf("_type")!==-1){
|
||
getlist=["dam_B",x.sourceAttribute.charAt(0).toUpperCase()+x.sourceAttribute.slice(1,x.sourceAttribute.indexOf("type"))+"Type","lastctrue","lastctype","HitPoints","HitPoints_permmax","flashfire","typeatrue","typeatype","aurastn","Injuries","Courage","hustle"];
|
||
names = x.sourceAttribute.substring(0,x.sourceAttribute.indexOf("type"));
|
||
names = [names.charAt(0).toUpperCase()+names.slice(1)];
|
||
} else {
|
||
getlist=["dam_B","Struggle_Type","Move1_Type","Move2_Type","Move3_Type","Move4_Type","Move5_Type","Move6_Type","lastctrue","lastctype","HitPoints","HitPoints_permmax","flashfire","typeatrue","typeatype","aurastn","Injuries","Courage","hustle"];
|
||
names = ["Struggle_","Move1_","Move2_","Move3_","Move4_","Move5_","Move6_"];
|
||
}
|
||
if (names.length > 1){
|
||
getSectionIDs("repeating_moves", function(idarray) {
|
||
for(var i=0; i < idarray.length; i++) {
|
||
getlist.push("repeating_moves_"+idarray[i]+"_Move_Type");
|
||
names.push("repeating_moves_"+idarray[i]+"_Move_");
|
||
}
|
||
mainBody(names,getlist);
|
||
});
|
||
} else {
|
||
mainBody(names,getlist);
|
||
}
|
||
}
|
||
|
||
var modCalc = function(x) {
|
||
var mainBody = function(names,getlist){
|
||
getAttrs(getlist, function(v) {
|
||
var setlist = [];
|
||
for (var i=0; i < names.length; i++){
|
||
if (!v.hasOwnProperty(names[i]+"Type")){
|
||
setlist.push(i);
|
||
}
|
||
}
|
||
for (var i=setlist.length;i>0;i--){
|
||
names.splice(setlist[i-1],1);
|
||
}
|
||
setlist = {};
|
||
if (v.incandn==1){
|
||
if (v.weird==1&&v.twist==1){
|
||
var weird = {};
|
||
if (v.ATK_total>v.SPATK_total){
|
||
weird.p = 0;
|
||
weird.s = 1;
|
||
} else if (v.ATK_total<v.SPATK_total){
|
||
weird.p = 1;
|
||
weird.s = 0;
|
||
} else {
|
||
weird.p = 0;
|
||
weird.s = 0;
|
||
}
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=2;
|
||
setlist[names[i]+"smod"]=2;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=1+weird.p;
|
||
setlist[names[i]+"smod"]=1+weird.s;
|
||
}
|
||
}
|
||
} else if (v.weird==1){
|
||
var weird = {};
|
||
if (v.ATK_total>v.SPATK_total){
|
||
weird.p = 0
|
||
weird.s = 1
|
||
} else if (v.ATK_total<v.SPATK_total){
|
||
weird.p = 1
|
||
weird.s = 0
|
||
} else {
|
||
weird.p = 0
|
||
weird.s = 0
|
||
}
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=1+weird.p;
|
||
setlist[names[i]+"smod"]=1+weird.s;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=2*weird.p;
|
||
setlist[names[i]+"smod"]=2*weird.s;
|
||
}
|
||
}
|
||
} else if (v.twist==1){
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=2;
|
||
setlist[names[i]+"smod"]=2;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=1;
|
||
setlist[names[i]+"smod"]=1;
|
||
}
|
||
}
|
||
} else {
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=1;
|
||
setlist[names[i]+"smod"]=1;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=0;
|
||
setlist[names[i]+"smod"]=0;
|
||
}
|
||
}
|
||
}
|
||
} else if (v.incando==1){
|
||
if (v.weird==1&&v.twist==1){
|
||
var weird = {};
|
||
if (v.ATK_total>v.SPATK_total){
|
||
weird.p = 0
|
||
weird.s = 1
|
||
} else if (v.ATK_total<v.SPATK_total){
|
||
weird.p = 1
|
||
weird.s = 0
|
||
} else {
|
||
weird.p = 0
|
||
weird.s = 0
|
||
}
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=2;
|
||
setlist[names[i]+"smod"]=2;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=1+weird.p;
|
||
setlist[names[i]+"smod"]=1+weird.s;
|
||
}
|
||
}
|
||
} else if (v.weird==1){
|
||
var weird = {};
|
||
if (v.ATK_total>v.SPATK_total){
|
||
weird.p = 0
|
||
weird.s = 1
|
||
} else if (v.ATK_total<v.SPATK_total){
|
||
weird.p = 1
|
||
weird.s = 0
|
||
} else {
|
||
weird.p = 0
|
||
weird.s = 0
|
||
}
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=2;
|
||
setlist[names[i]+"smod"]=2;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=2*weird.p;
|
||
setlist[names[i]+"smod"]=2*weird.s;
|
||
}
|
||
}
|
||
} else if (v.twist==1){
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=2;
|
||
setlist[names[i]+"smod"]=2;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=1;
|
||
setlist[names[i]+"smod"]=1;
|
||
}
|
||
}
|
||
} else {
|
||
for (var i=0; i < names.length; i++){
|
||
if (v[names[i]+"Type"].toUpperCase()=="FIRE"){
|
||
setlist[names[i]+"pmod"]=2;
|
||
setlist[names[i]+"smod"]=2;
|
||
} else {
|
||
setlist[names[i]+"pmod"]=0;
|
||
setlist[names[i]+"smod"]=0;
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
if (v.weird==1&&v.twist==1){
|
||
var weird = {};
|
||
if (v.ATK_total>v.SPATK_total){
|
||
weird.p = 0
|
||
weird.s = 1
|
||
} else if (v.ATK_total<v.SPATK_total){
|
||
weird.p = 1
|
||
weird.s = 0
|
||
} else {
|
||
weird.p = 0
|
||
weird.s = 0
|
||
}
|
||
for (var i=0; i < names.length; i++){
|
||
setlist[names[i]+"pmod"]=1+weird.p;
|
||
setlist[names[i]+"smod"]=1+weird.s;
|
||
}
|
||
} else if (v.weird==1){
|
||
var weird = {};
|
||
if (v.ATK_total>v.SPATK_total){
|
||
weird.p = 0
|
||
weird.s = 1
|
||
} else if (v.ATK_total<v.SPATK_total){
|
||
weird.p = 1
|
||
weird.s = 0
|
||
} else {
|
||
weird.p = 0
|
||
weird.s = 0
|
||
}
|
||
for (var i=0; i < names.length; i++){
|
||
setlist[names[i]+"pmod"]=2*weird.p;
|
||
setlist[names[i]+"smod"]=2*weird.s;
|
||
}
|
||
} else if (v.twist==1){
|
||
for (var i=0; i < names.length; i++){
|
||
setlist[names[i]+"pmod"]=1;
|
||
setlist[names[i]+"smod"]=1;
|
||
}
|
||
} else {
|
||
for (var i=0; i < names.length; i++){
|
||
setlist[names[i]+"pmod"]=0;
|
||
setlist[names[i]+"smod"]=0;
|
||
}
|
||
}
|
||
}
|
||
setAttrs(setlist);
|
||
});
|
||
}
|
||
var getlist;
|
||
var names;
|
||
if (x.sourceAttribute.indexOf("_type")!==-1){
|
||
getlist=[x.sourceAttribute.charAt(0).toUpperCase()+x.sourceAttribute.slice(1,x.sourceAttribute.indexOf("type"))+"Type","twist","weird","incando","incandn","ATK_total","SPATK_total"];
|
||
names = x.sourceAttribute.substring(0,x.sourceAttribute.indexOf("type"));
|
||
names = [names.charAt(0).toUpperCase()+names.slice(1)];
|
||
} else {
|
||
getlist = ["twist","weird","incando","incandn","ATK_total","SPATK_total","Move1_Type","Move2_Type","Move3_Type","Move4_Type","Move5_Type","Move6_Type","Struggle_Type"];
|
||
names = ["Struggle_","Move1_","Move2_","Move3_","Move4_","Move5_","Move6_"];
|
||
}
|
||
if (names.length > 1){
|
||
getSectionIDs("repeating_moves", function(idarray) {
|
||
for(var i=0; i < idarray.length; i++) {
|
||
getlist.push("repeating_moves_"+idarray[i]+"_Move_Type");
|
||
names.push("repeating_moves_"+idarray[i]+"_Move_");
|
||
}
|
||
mainBody(names,getlist);
|
||
});
|
||
} else {
|
||
mainBody(names,getlist);
|
||
}
|
||
}
|
||
|
||
var infoImport = function() {
|
||
getAttrs(["input"], function (v) {
|
||
var char = JSON.parse(v.input);
|
||
var x; var t; var rmoves; var rcaps; var redges; var rabils; var rfeats; var i;
|
||
getSectionIDs("repeating_moves", function(idarray) {
|
||
rmoves = idarray;
|
||
getSectionIDs("repeating_capabilities", function(idarray) {
|
||
rcaps = idarray;
|
||
getSectionIDs("repeating_edges", function(idarray) {
|
||
redges = idarray;
|
||
getSectionIDs("repeating_features", function(idarray) {
|
||
rfeats = idarray;
|
||
getSectionIDs("repeating_abilities", function(idarray) {
|
||
rabils = idarray;
|
||
if (rmoves==undefined){rmoves=[];}
|
||
if (rcaps==undefined){rcaps=[];}
|
||
if (redges==undefined){redges=[];}
|
||
if (rfeats==undefined){rfeats=[];}
|
||
if (rabils==undefined){rabils=[];}
|
||
for (var property in char) {
|
||
if (char.hasOwnProperty(property)) {
|
||
if (property.match(/Move\d/g)!=null) {
|
||
i = Number(property.substring(4));
|
||
t = {};
|
||
if (i<7){
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = property.concat("_").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
} else if (i<7+rmoves.length){
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_moves_".concat(rmoves[i-7]).concat("_Move_").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
} else {
|
||
i=generateRowID();
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_moves_".concat(i).concat("_Move_").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
}
|
||
} else if (property.match(/Feature\d/g)!=null) {
|
||
i = Number(property.substring(7));
|
||
t = {};
|
||
if (i<2){
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "Feature".concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
} else if (i<2+rfeats.length){
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_features_".concat(rfeats[i-2]).concat("_Feature_").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
} else {
|
||
i=generateRowID();
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_features_".concat(i).concat("_Feature_").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
}
|
||
} else if (property.match(/Ability\d/g)!=null) {
|
||
i = Number(property.substring(7));
|
||
t = {};
|
||
if (i<2){
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "Ability".concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
} else if (i<2+rabils.length){
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_abilities_".concat(rabils[i-2]).concat("_Ability_").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
} else {
|
||
i=generateRowID();
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_abilities_".concat(i).concat("_Ability_").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
}
|
||
} else if (property.match(/Edge\d/g)!=null) {
|
||
i = Number(property.substring(4));
|
||
t = {};
|
||
if (i<=redges.length){
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_edges_".concat(redges[i-1]).concat("_Edge").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
} else {
|
||
i=generateRowID();
|
||
for (var prop in char[property]){
|
||
if (char[property].hasOwnProperty(prop)){
|
||
x = "repeating_edges_".concat(i).concat("_Edge").concat(prop);
|
||
t[x] = char[property][prop];
|
||
}
|
||
}
|
||
setAttrs(t);
|
||
}
|
||
}
|
||
else if (property=="Capabilities"){
|
||
x = 0;
|
||
for (var prop in char[property]) {
|
||
if (char[property].hasOwnProperty(prop)) {
|
||
if (prop=="Overland"||prop=="Swim"||prop=="HJ"||prop=="LJ"||prop=="Power") {
|
||
t={};
|
||
t[prop]=char[property][prop];
|
||
setAttrs(t);
|
||
} else if (Number.isInteger(char[property][prop])){
|
||
t={};
|
||
if (x<rcaps.length-1) {
|
||
t["repeating_capabilities_".concat(rcaps[x]).concat("_Capability")]=prop;
|
||
t["repeating_capabilities_".concat(rcaps[x]).concat("_Capability_Rank")]=char[property][prop];
|
||
setAttrs(t);
|
||
} else {
|
||
i=generateRowID();
|
||
t["repeating_capabilities_".concat(i).concat("_Capability")]=prop;
|
||
t["repeating_capabilities_".concat(i).concat("_Capability_Rank")]=char[property][prop];
|
||
setAttrs(t);
|
||
}
|
||
x++;
|
||
} else {
|
||
t={};
|
||
if (x<rcaps.length-1) {
|
||
t["repeating_capabilities_".concat(rcaps[x]).concat("_Capability")]=prop;
|
||
setAttrs(t);
|
||
} else {
|
||
i=generateRowID();
|
||
t["repeating_capabilities_".concat(i).concat("_Capability")]=prop;
|
||
setAttrs(t);
|
||
}
|
||
x++;
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
t={};
|
||
t[property]=char[property];
|
||
setAttrs(t);}
|
||
}
|
||
}
|
||
});});});});});
|
||
});
|
||
};
|
||
|
||
var statUp = function(){
|
||
getAttrs(["base_HP","HP","base_ATK","ATK","ATK_Stage","base_DEF","DEF","DEF_Stage","base_SPATK","SPATK","SPATK_Stage","base_SPDEF","SPDEF","SPDEF_Stage","base_SPEED","SPEED","SPEED_Stage"], function(v) {
|
||
setAttrs({
|
||
HP_total: 1*v.base_HP + 1*v.HP,
|
||
ATK_total: Math.floor((1*v.base_ATK + 1*v.ATK)*v.ATK_Stage),
|
||
DEF_total: Math.floor((1*v.base_DEF*1 + v.DEF*1)*v.DEF_Stage),
|
||
SPATK_total: Math.floor((1*v.base_SPATK + 1*v.SPATK)*v.SPATK_Stage),
|
||
SPDEF_total: Math.floor((1*v.base_SPDEF + 1*v.SPDEF)*v.SPDEF_Stage),
|
||
SPEED_total: Math.floor((v.base_SPEED*1 + v.SPEED*1)*v.SPEED_Stage)
|
||
});
|
||
});
|
||
};
|
||
|
||
var evaUp = function () {
|
||
getAttrs(["DEF_total","SPDEF_total","SPEED_total", "Eva"], function(v) {
|
||
def = Math.min(Math.floor(v["DEF_total"]/5),6);
|
||
sdef = Math.min(Math.floor(v["SPDEF_total"]/5),6);
|
||
speed = Math.min(Math.floor(v["SPEED_total"]/5),6);
|
||
eva = v["Eva"];
|
||
setAttrs({
|
||
PE: def,
|
||
PEB: eva,
|
||
PhysEvade: Math.min(def*1 + eva*1,9),
|
||
ScE: sdef,
|
||
ScEB: eva,
|
||
SpecEvade: Math.min(sdef*1 + eva*1,9),
|
||
SpE: speed,
|
||
SpEB: eva,
|
||
SpeedEvade: Math.min(speed*1 + eva*1,9)
|
||
});
|
||
});
|
||
};
|
||
|
||
var hpCalc = function (){
|
||
getAttrs(["Level","CharType","HP_Total", "Injuries"], function(v) {
|
||
x = Math.floor(v.Level*(1*v.CharType + 1) + v.HP_Total*3 + 10);
|
||
setAttrs({
|
||
HitPoints_max:Math.floor(x * (1-1*v.Injuries/10)),
|
||
HitPoints_permmax:x,
|
||
a75_hp:Math.floor(x*0.75),
|
||
a50_hp:Math.floor(x*0.5),
|
||
a25_hp:Math.floor(x*0.25),
|
||
a13_hp:Math.floor(x*(1/3)),
|
||
a16_hp:Math.floor(x*(1/6)),
|
||
a18_hp:Math.floor(x*(1/8)),
|
||
a110_hp:Math.floor(x*(1/10)),
|
||
a116_hp:Math.floor(x*(1/16))
|
||
});
|
||
});
|
||
};
|
||
|
||
var apCalc = function (){
|
||
getAttrs(["Level"], function(v) {
|
||
x = Math.floor(v.Level/5)+5;
|
||
setAttrs({
|
||
AP_max:x
|
||
});
|
||
});
|
||
};
|
||
|
||
var dbCalc = function (v){
|
||
if (isNaN(v)){
|
||
return {amount:"",dice:"",bonus:""};
|
||
} else if (v>14){
|
||
if (v>21){
|
||
if (v>24){
|
||
if (v>26){
|
||
if (v==27) {
|
||
return {amount:8,dice:"d12",bonus:70};
|
||
} else {
|
||
return {amount:8,dice:"d12",bonus:80};
|
||
}
|
||
} else {
|
||
if (v==25) {
|
||
return {amount:6,dice:"d12",bonus:60};
|
||
} else {
|
||
return {amount:7,dice:"d12",bonus:65};
|
||
}
|
||
}
|
||
} else {
|
||
if (v==22){
|
||
return {amount:6,dice:"d12",bonus:45};
|
||
} else if (v==23) {
|
||
return {amount:6,dice:"d12",bonus:50};
|
||
} else {
|
||
return {amount:6,dice:"d12",bonus:55};
|
||
}
|
||
}
|
||
} else {
|
||
if (v>17){
|
||
if (v>19){
|
||
if (v==20) {
|
||
return {amount:6,dice:"d12",bonus:35};
|
||
} else {
|
||
return {amount:6,dice:"d12",bonus:40};
|
||
}
|
||
} else {
|
||
if (v==18) {
|
||
return {amount:6,dice:"d12",bonus:25};
|
||
} else {
|
||
return {amount:6,dice:"d12",bonus:30};
|
||
}
|
||
}
|
||
} else {
|
||
if (v==15) {
|
||
return {amount:4,dice:"d10",bonus:20};
|
||
} else if (v==16) {
|
||
return {amount:5,dice:"d10",bonus:20};
|
||
} else {
|
||
return {amount:5,dice:"d12",bonus:25};
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
if (v>7){
|
||
if (v>10){
|
||
if (v>12){
|
||
if (v==13) {
|
||
return {amount:4,dice:"d10",bonus:10};
|
||
} else {
|
||
return {amount:4,dice:"d10",bonus:15};
|
||
}
|
||
} else {
|
||
if (v==11) {
|
||
return {amount:3,dice:"d10",bonus:10};
|
||
} else {
|
||
return {amount:3,dice:"d12",bonus:10};
|
||
}
|
||
}
|
||
} else {
|
||
if (v==8) {
|
||
return {amount:2,dice:"d8",bonus:10};
|
||
} else if (v==9) {
|
||
return {amount:2,dice:"d10",bonus:10};
|
||
} else {
|
||
return {amount:3,dice:"d8",bonus:10};
|
||
}
|
||
}
|
||
} else {
|
||
if (v>3){
|
||
if (v>5){
|
||
if (v==6) {
|
||
return {amount:2,dice:"d6",bonus:8};
|
||
} else {
|
||
return {amount:2,dice:"d6",bonus:10};
|
||
}
|
||
} else {
|
||
if (v==4){
|
||
return {amount:1,dice:"d8",bonus:6};
|
||
} else {
|
||
return {amount:1,dice:"d8",bonus:8};
|
||
}
|
||
}
|
||
} else {
|
||
if (v==1) {
|
||
return {amount:1,dice:"d6",bonus:1};
|
||
} else if (v==2) {
|
||
return {amount:1,dice:"d6",bonus:3};
|
||
} else {
|
||
return {amount:1,dice:"d6",bonus:5};
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
</script>
|
||
<rolltemplate class="sheet-rolltemplate-PTU">
|
||
<table>
|
||
{{^title}}
|
||
{{^dis}}
|
||
{{^skill}}
|
||
<tr><th colspan="2">{{nick}} uses<br/>{{name}}!</th></tr>
|
||
{{#AC}}
|
||
{{^phy}}
|
||
{{^spec}}
|
||
{{^status}}
|
||
<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
||
<tr><td colspan="2"><span class="tcat">Crits On: </span>{{critsOn}}+</td></tr>
|
||
{{/status}}
|
||
{{#status}}
|
||
{{#rollGreater() AR status}}
|
||
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
||
{{/rollGreater() AR status}}
|
||
{{#rollTotal() AR status}}
|
||
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
||
{{/rollTotal() AR status}}
|
||
{{#rollLess() AR status}}
|
||
<tr><td class="sheet-miss" colspan="2">Miss!</td></tr>
|
||
{{/rollLess() AR status}}
|
||
<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
||
{{/status}}
|
||
{{/spec}}
|
||
{{#spec}}
|
||
{{#rollGreater() AR spec}}
|
||
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
||
{{/rollGreater() AR spec}}
|
||
{{#rollTotal() AR spec}}
|
||
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
||
{{/rollTotal() AR spec}}
|
||
{{#rollLess() AR spec}}
|
||
<tr><td class="sheet-miss" colspan="2">Miss!</td></tr>
|
||
{{/rollLess() AR spec}}
|
||
<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
||
{{/spec}}
|
||
{{/phy}}
|
||
{{#phy}}
|
||
{{#rollGreater() AR phy}}
|
||
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
||
{{/rollGreater() AR phy}}
|
||
{{#rollTotal() AR phy}}
|
||
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
||
{{/rollTotal() AR phy}}
|
||
{{#rollLess() AR phy}}
|
||
<tr><td class="sheet-miss" colspan="2">Miss!</td></tr>
|
||
{{/rollLess() AR phy}}
|
||
<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
||
{{/phy}}
|
||
{{/AC}}
|
||
{{^AC}}
|
||
<tr><td colspan="2"><span class="tcat">AC: </span>No Check</td></tr>
|
||
{{/AC}}
|
||
<tr><td colspan="2"><span class="tcat">Type: </span>{{Type}}</td></tr>
|
||
<tr><td colspan="2"><span class="tcat">Frequency: </span>{{Frequency}}</td></tr>
|
||
{{#damage}}
|
||
{{^damage2}}
|
||
<tr>
|
||
<td><span class="tcat">Damage: </span>{{damage}}</td><td><span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
||
</tr>
|
||
{{/damage2}}
|
||
{{#damage2}}
|
||
{{^damage3}}
|
||
<tr>
|
||
<td colspan="2"><span class="tcat">Second Damage Roll: </span>{{AR2}} ≥ {{AC2}} + Target Evasion</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Damage (One Hit): </span>{{damage}}</td><td><span class="tcat"> Crit (Add into other Damage): </span>{{dmgcrit}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Damage (Two Hits): </span>{{damage2}}</td><td><span class="tcat">Crit (Add into other Damage): </span>{{dmgcrit2}}</td>
|
||
</tr>
|
||
{{/damage3}}
|
||
{{#damage3}}
|
||
{{#roll}}
|
||
<tr>
|
||
<td colspan="2"><span class="tcat">Roll for Number o' Hits: </span>{{roll}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Damage (Roll = 1): </span>{{damage}}</td><td><span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Damage (Roll = 2-3): </span>{{damage2}}</td><td><span class="tcat">Crit: </span>{{dmgcrit2}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Damage (Roll = 4-6): </span>{{damage3}}</td><td><span class="tcat">Crit: </span>{{dmgcrit3}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Damage (Roll = 7): </span>{{damage4}}</td><td><span class="tcat">Crit: </span>{{dmgcrit4}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Damage (Roll = 8): </span>{{damage5}}</td><td><span class="tcat">Crit: </span>{{dmgcrit5}}</td>
|
||
</tr>
|
||
{{/roll}}
|
||
{{^roll}}
|
||
<tr>
|
||
<td><span class="tcat">First Turn: </span>{{damage}}</td><td><span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Second Turn: </span>{{damage2}}</td><td><span class="tcat">Crit: </span>{{dmgcrit2}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Third Turn: </span>{{damage3}}</td><td><span class="tcat">Crit: </span>{{dmgcrit3}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Fourth Turn: </span>{{damage4}}</td><td><span class="tcat">Crit: </span>{{dmgcrit4}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="tcat">Fifth+ Turn: </span>{{damage5}}</td><td><span class="tcat">Crit: </span>{{dmgcrit5}}</td>
|
||
</tr>
|
||
{{/roll}}
|
||
{{/damage3}}
|
||
{{/damage2}}
|
||
<tr>
|
||
<td colspan="2"><span class="tcat">Damage Category: </span>{{dmgcat}}</td>
|
||
</tr>
|
||
{{/damage}}
|
||
<tr>
|
||
<td colspan="2"><span class="tcat">Range: </span>{{range}}</td>
|
||
</tr>
|
||
{{#effect}}
|
||
<tr>
|
||
<td colspan="2"><span class="tcat">Effect: </span>{{effect}}</td>
|
||
</tr>
|
||
{{/effect}}
|
||
{{/skill}}
|
||
{{#skill}}
|
||
<tr><th colspan="2">{{nick}}:<br/>Rolling {{skill}}</th></tr>
|
||
<tr><td colspan="2"><span class="tcat">Result: </span>{{SL}}</td></tr>
|
||
{{/skill}}
|
||
{{/dis}}
|
||
{{#dis}}
|
||
<tr><th colspan="2">{{dis}}:<br/>{{name}}</th></tr>
|
||
<tr><td colspan="2"><span class="tcat">Frequency: </span>{{freq}}</td></tr>
|
||
{{#tar}}
|
||
<tr><td colspan="2"><span class="tcat">Target: </span>{{tar}}</td></tr>
|
||
{{/tar}}
|
||
<tr><td colspan="2"><span class="tcat">Description: </span>{{desc}}</td></tr>
|
||
{{/dis}}
|
||
{{/title}}
|
||
{{#title}}
|
||
<tr><th colspan="2">{{title}}</th></tr>
|
||
{{#allprops() title Message}}
|
||
<tr><td class='sheet-table-header'>{{key}}</td><td>{{value}}</td></tr>
|
||
{{/allprops() title Message}}
|
||
{{/title}}
|
||
</table>
|
||
</rolltemplate>
|
||
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab1" value="1" title="Traditional Page" checked="checked" />
|
||
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab2" value="2" title="Tabbed Page" />
|
||
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab3" value="3" title="Roll Page" />
|
||
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab4" value="4" title="Import Page" />
|
||
|
||
<div class="sheet-oldtab-br"></div>
|
||
|
||
<input type="radio" name="attr_target" value="0" checked /> Non-Targeted
|
||
<input type="radio" class="sheet-targeted" name="attr_target" value="1"/> Targeted
|
||
|
||
<div class="sheet-oldtab1">
|
||
<div class="sheet-main-header">
|
||
<table class="sheet-center-img">
|
||
<tr><td><img src="http://i.imgur.com/Dm0WdCu.png" alt="PTU v1.05" /></td></tr>
|
||
</table>
|
||
<br />
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'><h4>Type of Character:</h4></td>
|
||
<td>
|
||
<input type='radio' name='attr_CharType' value='1' checked='true'>Trainer</input>
|
||
<input type='radio' name='attr_CharType' value='0'>Pokemon</input>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<br />
|
||
</div>
|
||
<input class='sheet-shortfield' name='attr_character_sheet' value='PokemonTabletopUnitedv1' type='hidden'/>
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col'>
|
||
<h3 class="sheet-header">Basic Info</h3>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_nickname' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Species:</td>
|
||
<td><input class='sheet-shortfield' name='attr_species' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type1:</td>
|
||
<td><input class='sheet-shortfield' name='attr_type1' type='text' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type2:</td>
|
||
<td><input class='sheet-shortfield' name='attr_type2' type='text' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Level:</td>
|
||
<td><input type='number' value='1' name="attr_Level"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>EXP:</td>
|
||
<td><input type='number' value='0' name='attr_EXP' />/<input type='number' value='10' name='attr_EXP_max' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AP:</td>
|
||
<td><input type='number' name='attr_AP' />/<input type='number' name='attr_AP_max' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Held Item:</td>
|
||
<td><input class='sheet-shortfield' name='attr_HeldItem'type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Gender:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Gender' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Nature:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Nature' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Height/Size:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Height'type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Weight Class:</td>
|
||
<td><input type='number' name='attr_WeightClass' value='1' /></td>
|
||
</tr>
|
||
</table>
|
||
<br />
|
||
<h3 class="sheet-header">Stats</h3>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<th>Stat</th>
|
||
<th>Base Stat</th>
|
||
<th>Allocated</th>
|
||
<th>Combat Stage</th>
|
||
<th>Current</th>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>HP</td>
|
||
<td align="center"><input type='number' name='attr_base_HP' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_HP' value = 0 ></td>
|
||
<td> </td>
|
||
<td align='center'><input type='number' name="attr_HP_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>ATK</td>
|
||
<td align="center"><input type='number' name='attr_base_ATK' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_ATK' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_ATK_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_ATK_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>DEF</td>
|
||
<td align="center"><input type='number' name='attr_base_DEF' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_DEF' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_DEF_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_DEF_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>SPATK</td>
|
||
<td align="center"><input type='number' name='attr_base_SPATK' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_SPATK' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_SPATK_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_SPATK_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>SPDEF</td>
|
||
<td align="center"><input type='number' name='attr_base_SPDEF' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_SPDEF' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_SPDEF_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_SPDEF_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>SPEED</td>
|
||
<td align="center"><input type='number' name='attr_base_SPEED' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_SPEED' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_SPEED_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_SPEED_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Accuracy Bonus</td>
|
||
<td align="center"> </td>
|
||
<td align='center'> </td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_Acc'>
|
||
<option value='-6'>-6</option>
|
||
<option value='-5'>-5</option>
|
||
<option value='-4'>-4</option>
|
||
<option value='-3'>-3</option>
|
||
<option value='-2'>-2</option>
|
||
<option value='-1'>-1</option>
|
||
<option value='0' selected>0</option>
|
||
<option value='1'>1</option>
|
||
<option value='2'>2</option>
|
||
<option value='3'>3</option>
|
||
<option value='4'>4</option>
|
||
<option value='5'>5</option>
|
||
<option value='6'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_Acc_red" value="@{Acc}" disabled="true" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Evasion Bonus</td>
|
||
<td align="center"> </td>
|
||
<td align='center'> </td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_Eva'>
|
||
<option value='-6'>-6</option>
|
||
<option value='-5'>-5</option>
|
||
<option value='-4'>-4</option>
|
||
<option value='-3'>-3</option>
|
||
<option value='-2'>-2</option>
|
||
<option value='-1'>-1</option>
|
||
<option value='0' selected>0</option>
|
||
<option value='1'>1</option>
|
||
<option value='2'>2</option>
|
||
<option value='3'>3</option>
|
||
<option value='4'>4</option>
|
||
<option value='5'>5</option>
|
||
<option value='6'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name = "attr_Eva_red" value="@{Eva}" disabled="true" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2" class='sheet-table-header'>Damage Bonus/Penalty:</td>
|
||
<td align="center"> </td>
|
||
<td align="center"> </td>
|
||
<td align="center"><input type='number' value='0' name="attr_dam_B"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2" class='sheet-table-header'>Damage Resistance:</td>
|
||
<td align="center"> </td>
|
||
<td align="center"> </td>
|
||
<td align="center"><input type='number' value='0' name="attr_dam_R"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="3" class='sheet-table-header'>Add Initiative (Select Token First!):</td>
|
||
<td align="center"><input type ='number' value = '0' name='attr_init_bonus'></td>
|
||
<td align="center"><button type='roll' value='@{selected|token_name} has [[@{selected|SPEED_Total}+@{selected|init_bonus}+?{Non-Speed modifier|0}&{tracker}]] speed.' name='roll_init' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h3 class="sheet-header">HP</h3>
|
||
<table class="sheet-table">
|
||
<tr class="sheet-banded">
|
||
<td class='sheet-table-header'>Current Hit Points</td>
|
||
<td><input type='number' name='attr_HitPoints' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Current Max Hit Points</td>
|
||
<td><input type='number' name='attr_HitPoints_max'></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Max Hit Points</td>
|
||
<td><input type='number' name='attr_HitPoints_permmax'></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Temporary Hit Points</td>
|
||
<td><input type='number' name='attr_TempHitPoints' value = "0"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Injuries</td>
|
||
<td><input type='number' name='attr_Injuries' value = 0 /></td>
|
||
</tr>
|
||
</table>
|
||
<br/>
|
||
<h3 class='sheet-header'>HP Markers</h3>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>75%</td>
|
||
<td><input type='number' name='attr_a75_hp'/></td>
|
||
<td class='sheet-table-header'>50%</td>
|
||
<td><input type='number' name='attr_a50_hp'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>25%</td>
|
||
<td><input type='number' name='attr_a25_hp'/></td>
|
||
<td class='sheet-table-header'>1/3rd</td>
|
||
<td><input type='number' name='attr_a13_hp'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>1/6th</td>
|
||
<td><input type='number' name='attr_a16_hp'/></td>
|
||
<td class='sheet-table-header'>1/8th</td>
|
||
<td><input type='number' name='attr_a18_hp'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>1/10th (Tick Value)</td>
|
||
<td><input type='number' name='attr_a110_hp'/></td>
|
||
<td class='sheet-table-header'>1/16th</td>
|
||
<td><input type='number' name='attr_a116_hp'/></td>
|
||
</tr>
|
||
</table>
|
||
<br />
|
||
<h3 class="sheet-header">Evasions</h3>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Physical Evade:</td>
|
||
<td><input type='number' name='attr_PE'/> + </td>
|
||
<td><input type='number' name='attr_PEB'/> = </td>
|
||
<td><input type='number' name='attr_PhysEvade'/> </td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Special Evade:</td>
|
||
<td><input type='number' name='attr_ScE'/> + </td>
|
||
<td><input type='number' name='attr_ScEB'/> = </td>
|
||
<td><input type='number' name='attr_SpecEvade'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Speed Evade:</td>
|
||
<td><input type='number' name='attr_SpE'/> + </td>
|
||
<td><input type='number' name='attr_SpEB'/> = </td>
|
||
<td><input type='number' name='attr_SpeedEvade'/> </td>
|
||
</tr>
|
||
</table>
|
||
<br />
|
||
<h3 class="sheet-header">Capabilities</h3>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Overland:</td>
|
||
<td><input type='number' name='attr_Overland'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Swim:</td>
|
||
<td><input type='number' name='attr_Swim'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Long Jump:</td>
|
||
<td><input type='number' name='attr_LJ'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>High Jump:</td>
|
||
<td><input type='number' name='attr_HJ'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Power:</td>
|
||
<td><input type='number' name='attr_Power'/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_capabilities'>
|
||
<table class='sheet-table'>
|
||
<td class="sheet-shortfield3"><input class='sheet-shortfield' type='text' name='attr_Capability'/></td>
|
||
<td><input type='number' name='attr_Capability_Rank'/></td>
|
||
</table>
|
||
</fieldset>
|
||
<h3 class="sheet-header">Status Conditions</h3>
|
||
<h4 class='sheet-minihead'>Persistent Statuses</h4>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Burned:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_burn'/></td>
|
||
<td class='sheet-table-header'>Frozen:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_froz'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Paralysis:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_para'/></td>
|
||
<td class='sheet-table-header'>Poisoned:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_pois'/></td>
|
||
</tr>
|
||
</table>
|
||
<h4 class='sheet-minihead'>Volatile Statuses</h4>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Bad Sleep:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_bads'/></td>
|
||
<td class='sheet-table-header'>Confused:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_conf'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Cursed:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_curs'/></td>
|
||
<td class='sheet-table-header'>Disabled:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_disa'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Rage:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_rage'/></td>
|
||
<td class='sheet-table-header'>Flinch:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_flin'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Infatuation:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_infa'/></td>
|
||
<td class='sheet-table-header'>Sleep:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_slee'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Suppressed:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_supp'/></td>
|
||
</tr>
|
||
</table>
|
||
<h4 class='sheet-minihead'>Other Statuses</h4>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Fainted:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_fain'/></td>
|
||
<td class='sheet-table-header'>Blindness:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_blin'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Total Blindness:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_tota'/></td>
|
||
<td class='sheet-table-header'>Slowed:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_slow'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Stuck:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_stuc'/></td>
|
||
<td class='sheet-table-header'>Trapped:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_trap'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Tripped:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_trip'/></td>
|
||
<td class='sheet-table-header'>Vulnerable:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_vuln'/></td>
|
||
</tr>
|
||
</table>
|
||
<h4 class='sheet-minihead'>Custom Statuses</h4>
|
||
<fieldset class='repeating_statuses'>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<td class="sheet-table-header"><input class='sheet-shortfield' type='text' name='attr_status_name1'/></td>
|
||
<td><input type='checkbox' value=1 name='attr_status_state1'/></td>
|
||
<td class="sheet-table-header"><input class='sheet-shortfield' type='text' name='attr_status_name2'/></td>
|
||
<td><input type='checkbox' value=1 name='attr_status_state2'/></td>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<br />
|
||
<div class='sheet-3colrow'>
|
||
<h3 class="sheet-header">Standard Moves</h3>
|
||
<div class='sheet-col'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #1</h4>
|
||
<table class="sheet-table">
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move1_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move1_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move1_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move1_Amount'/><select class='sheet-shortfield2' name="attr_Move1_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move1_Bonus'/>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)]+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move1_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move1_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #4</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move4_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move4_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move4_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move4_Amount'/><select class='sheet-shortfield2' name="attr_Move4_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move4_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move4_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move4_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<br>
|
||
<h4 class='sheet-minihead'>Move #2</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move2_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move2_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move2_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move2_Amount'/><select class='sheet-shortfield2' name="attr_Move2_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move2_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move2_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move2_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #5</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move5_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move5_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move5_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move5_Amount'/><select class='sheet-shortfield2' name="attr_Move5_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move5_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move5_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move5_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #3</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move3_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move3_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move3_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move3_Amount'/><select class='sheet-shortfield2' name="attr_Move3_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move3_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move3_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move3_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #6</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move6_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move6_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move6_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move6_Amount'/><select class='sheet-shortfield2' name="attr_Move6_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move6_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move6_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move6_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<h3 class="sheet-header">Additional Moves</h3>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Struggle</h4>
|
||
<table class="sheet-table">
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Struggle_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Struggle_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Struggle_dam_B_t"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td>Struggle</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td>At-Will</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Struggle_AC" value='4' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Struggle_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_Type" value = "Normal"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Struggle_DB' value = "4"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Struggle_Amount' value = "1" /><select class='sheet-shortfield2' name="attr_Struggle_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8" selected="selected">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' value = "6" name='attr_Struggle_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_DType" value = "Physical"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Struggle_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Struggle_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_moves'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Additional Move</h4>
|
||
<span class="bold allign-1">Special Move Types:</span></td>
|
||
<input class = "allign" type="radio" name="attr_Move_strike" style="display:inline;" checked><span class="allign-2">Normal Move</span>
|
||
<input class ="allign double-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Double"><span class="allign-2">Double Strike</span>
|
||
<input class ="allign five-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Five"><span class="allign-2">Five Strike</span>
|
||
<input class ="allign rollout" type="radio" name="attr_Move_strike" style="display:inline;" value="Rollout"><span class="allign-2">Rollout</span>
|
||
<table class="sheet-big-table">
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Move Name:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Frequency:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>AC:</td>
|
||
<td colspan="3"><input type='number' name="attr_Move_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Type:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Damage Dice:</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount'/><select class='sheet-shortfield2' name="attr_Move_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Two Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB2'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Two Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount2'/><select class='sheet-shortfield2' name="attr_Move_Dice2" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus2'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Three Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB3'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Three Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount3'/><select class='sheet-shortfield2' name="attr_Move_Dice3" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus3'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Four Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB4'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Four Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount4'/><select class='sheet-shortfield2' name="attr_Move_Dice4" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus4'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Five Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB5'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Five Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount5'/><select class='sheet-shortfield2' name="attr_Move_Dice5" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus5'/>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Damage Category:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-normal sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_diebonus"/>
|
||
</tr>
|
||
<tr class="sheet-normal sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr style="display:none;">
|
||
</tr>
|
||
<tr class="sheet-double-strike sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys2' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec2' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-double-strike sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys2_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec2_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr style="display:none;">
|
||
</tr>
|
||
<tr class="sheet-five-strike sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys5' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec5' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-five-strike sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys5_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec5_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr style="display:none;">
|
||
</tr>
|
||
<tr class="sheet-rollout sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhysr' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpecr' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-rollout sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhysr_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpecr_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Range:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' name='attr_Move_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Effects:</td>
|
||
<td colspan="3">
|
||
<textarea class='sheet-textarea' name='attr_Move_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<br/>
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Inheritance Moves</h3>
|
||
<table class='sheet-table' style="margin-top: 10px">
|
||
<tr>
|
||
<td><textarea class='sheet-textarea' name='attr_Inherit'></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<br/>
|
||
<!--<div class='sheet-row'>-->
|
||
<h3 class='sheet-header'>Contests</h3>
|
||
<table class='sheet-table' style="margin-top: 10px;margin-bottom: 10px;width:90%" align="center">
|
||
<tr>
|
||
<td>
|
||
<td class='sheet-table-header'>Beauty</td>
|
||
<td><input type='number' name='attr_Beauty' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Cool</td>
|
||
<td><input type='number' name='attr_Cool' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Cute</td>
|
||
<td><input type='number' name='attr_Cute' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Smart</td>
|
||
<td><input type='number' name='attr_Smart' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Tough</td>
|
||
<td><input type='number' name='attr_Tough' /></td>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<table class='sheet-table'>
|
||
<td>
|
||
<td class='sheet-table-header'>Poffins</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Poffins'></textarea></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Vitamins</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Vitamins'></textarea></td>
|
||
</td>
|
||
</table>
|
||
<!--</div>-->
|
||
<!--</div>-->
|
||
<br/>
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Skills</h3>
|
||
<br /><!--
|
||
<table class='sheet-table'>
|
||
<tr> -->
|
||
<table class='sheet-left-half-table' STYLE="margin-bottom: 20px;">
|
||
<tr align = "center">
|
||
<th class='sheet-minihead'>Skill Name</th>
|
||
<th class='sheet-minihead'>Rank</th>
|
||
<th class='sheet-minihead'>Other Modifiers</th>
|
||
<th class='sheet-minihead'>Roll</th>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Acrobatics</td>
|
||
<td><input type='number' name='attr_Acrobatics' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Acrobatics_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Athletics</td>
|
||
<td><input type='number' name='attr_Athletics' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Athletics_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Combat</td>
|
||
<td><input type='number' name='attr_Combat' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Combat_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Intimidate</td>
|
||
<td><input type='number' name='attr_Intimidate' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Intimidate_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Stealth</td>
|
||
<td><input type='number' name='attr_Stealth' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Stealth_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Survival</td>
|
||
<td><input type='number' name='attr_Survival' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Survival_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>General Education</td>
|
||
<td><input type='number' name='attr_GeneralEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_GeneralEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Medicine Education</td>
|
||
<td><input type='number' name='attr_MedicineEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_MedicineEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Occult Education</td>
|
||
<td><input type='number' name='attr_OccultEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_OccultEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' /></td>
|
||
</tr>
|
||
</table>
|
||
<table class='sheet-right-half-table'>
|
||
<tr align = "center">
|
||
<th class='sheet-minihead'>Skill Name</th>
|
||
<th class='sheet-minihead'>Rank</th>
|
||
<th class='sheet-minihead'>Other Modifiers</th>
|
||
<th class='sheet-minihead'>Roll</th>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Pokemon Education</td>
|
||
<td><input type='number' name='attr_PokemonEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_PokemonEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Technology Education</td>
|
||
<td><input type='number' name='attr_TechnologyEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_TechnologyEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Guile</td>
|
||
<td><input type='number' name='attr_Guile' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Guile_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Perception</td>
|
||
<td><input type='number' name='attr_Perception' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Perception_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Charm</td>
|
||
<td><input type='number' name='attr_Charm' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Charm_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Command</td>
|
||
<td><input type='number' name='attr_Command' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Command_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Focus</td>
|
||
<td><input type='number' name='attr_Focus' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Focus_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Intuition</td>
|
||
<td><input type='number' name='attr_Intuition' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Intuition_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' /></td>
|
||
</tr>
|
||
</table> <!--
|
||
</tr>
|
||
</table> -->
|
||
|
||
</div>
|
||
<br/>
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<h3 class='sheet-header'>Edges</h3>
|
||
<br />
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Remaining Tutor Points</td>
|
||
<td><input type='number' name='attr_TutorPoints'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Max Tutor Points</td>
|
||
<td><input type='number' name='attr_TutorPoints_max' value='((1-@{CharType}))*(floor(@{Level} / 5)+1)'/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_edges'>
|
||
<br/>
|
||
<input type="checkbox" class="sheet-arrow" name="attr_EdgeHide"/><span></span>
|
||
<h4 class='sheet-minihead'>Edge</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_EdgeName' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Prerequisites:</td>
|
||
<td><input class='sheet-shortfield' name='attr_EdgePrereq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>TP Cost:</td>
|
||
<td><input class='sheet-shortfield' name='attr_EdgeCost' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_EdgeInfo'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Edge}} {{desc=@{EdgeInfo}}} {{nick=@{nickname}}} {{name=@{EdgeName}}} {{prereq=@{FeatureTarget}}} {{cost=@{FeatureTarget}}}' name='roll_EdgeRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h3 class='sheet-header'>Features</h3>
|
||
<br />
|
||
<input type="checkbox" class="sheet-arrow" name="attr_FeatureHide"/><span></span>
|
||
<h4 class='sheet-minihead'>Feature</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_FeatureName' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_FeatureFreq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_FeatureTarget' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_FeatureInfo'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{FeatureInfo}}} {{nick=@{nickname}}} {{name=@{FeatureName}}} {{freq=@{FeatureFreq}}} {{tar=@{FeatureTarget}}}' name='roll_FeatRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_features'>
|
||
<br/>
|
||
<input type="checkbox" class="sheet-arrow" name="attr_Feature_Hide"/><span></span>
|
||
<h4 class='sheet-minihead'>Feature</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Feature_Name' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Feature_Freq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Feature_Target' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Feature_Info'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{Feature_Info}}} {{nick=@{nickname}}} {{name=@{Feature_Name}}} {{freq=@{Feature_Freq}}} {{tar=@{Feature_Target}}}' name='roll_FeatRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h3 class="sheet-header">Abilities</h3>
|
||
<br />
|
||
<input type="checkbox" class="sheet-arrow" name="attr_AbilityHide"/><span></span>
|
||
<h4 class='sheet-minihead'>Ability</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_AbilityName' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_AbilityFreq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_AbilityTarget' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_AbilityInfo'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{AbilityInfo}}} {{nick=@{nickname}}} {{name=@{AbilityName}}} {{freq=@{AbilityFreq}}} {{tar=@{AbilityTarget}}}' name='roll_AbilRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_abilities'>
|
||
<br/>
|
||
<input type="checkbox" class="sheet-arrow" name="attr_Ability_Hide"/><span></span>
|
||
<h4 class='sheet-minihead'>Ability</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Ability_Name' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Ability_Freq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Ability_
|
||
' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Ability_Info'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{Ability_Info}}} {{nick=@{nickname}}} {{name=@{Ability_Name}}} {{freq=@{Ability_Freq}}} {{tar=@{Ability_Target}}}' name='roll_AbilRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<br/>
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Inventory</h3>
|
||
<table class='sheet-table' align = "center" style="width:90%">
|
||
<tr>
|
||
<td class='sheet-table-header' align = "center">Cash</td>
|
||
<td align = "center"><input type='number' name='attr_Cash' class='sheet-shortfield'></td>
|
||
</tr>
|
||
</table>
|
||
<br />
|
||
<fieldset class='repeating_inventory'>
|
||
<table class='sheet-table' style = "width:100%;">
|
||
<tr>
|
||
<th>Item Name</th>
|
||
<th>Description</th>
|
||
<th>Amount</th>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-shortfield6' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryName' /></td>
|
||
<td class='sheet-shortfield7' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryDesc' /></td>
|
||
<td class='sheet-shortfield8' style = "width:5%;"><input type='number' class='sheet-shortfield' name='attr_InventoryQuantity' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<input type="checkbox" class="sheet-arrow" /><span></span>
|
||
<h3 class="sheet-header">Ability/Feature/Edge/Various Support</h3>
|
||
<table>
|
||
<tr>
|
||
<td>
|
||
<div class="sheet-checklist">Sniper–Original:
|
||
<select name="attr_sniper" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Sniper–Playtest:
|
||
<select name="attr_snipern" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value="3d10">On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Type Aura–Playtest (True when affected by one):
|
||
<select name="attr_typeatrue" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
Enter the types below, separated by spaces.<input class='sheet-shortfield' name="attr_typeatype" type='text'/>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Incandescence–Original (True only on a Pokémon Incandescence has been used on):
|
||
<select name="attr_incando" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Flash Fire–Original (True only after hit by a fire move):
|
||
<select name="attr_flashfire" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
<div class="sheet-checklist">Weird Power:
|
||
<select name="attr_weird" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Twisted Power:
|
||
<select name="attr_twist" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Last Chance:
|
||
<select name="attr_lastctrue" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
Enter the types below, separated by spaces.<input class='sheet-shortfield' name="attr_lastctype" type='text'/>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Incandescence–Playtest (True only on a Pokémon Incandescence has been used on):
|
||
<select name="attr_incandn" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Damp–Playtest Bonus Damage:
|
||
<select name="attr_damp" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
<div class="sheet-checklist">Aura Storm–Playtest:
|
||
<select name="attr_aurastn" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Defeatist–Playtest:
|
||
<select name="attr_defeat" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Adaptability–Playtest:
|
||
<select name="attr_adaptn" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
Enter STAB types below, separated by spaces.<input class='sheet-shortfield' name="attr_STAB" type='text'/>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Hustle–Playtest Damage Bonus:
|
||
<select name="attr_hustle" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Courage:
|
||
<select name="attr_courage" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-oldtab3">
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Roll Page</h3>
|
||
<br>
|
||
<table class='sheet-table' align = "center">
|
||
<tr>
|
||
<h3 class="sheet-header">Skill Rolls</h3>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' />Acrobatics</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/>Athletics</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/>Combat</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/>Intimidate</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/>Stealth</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/>Survival</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/>General Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' />Medicine Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' />Occult Education</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' />Pokemon Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' />Technology Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' />Guile</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' />Perception</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' />Charm</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' />Command</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' />Focus</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' />Intuition</td>
|
||
<td> </td>
|
||
</tr>
|
||
</table>
|
||
<br>
|
||
<div class='sheet-3colrow'>
|
||
<h3 class="sheet-header">Move Rolls</h3>
|
||
<div class='sheet-col'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #1</h4>
|
||
<input class='sheet-shortfield' name="attr_f1" disabled="true" type='text' value="@{Move1_Name}"/>
|
||
<table style="width:100%;" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #4</h4>
|
||
<input class='sheet-shortfield' name="attr_f4" disabled="true" type='text' value="@{Move4_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
</div><div class='sheet-col'><br>
|
||
<h4 class='sheet-minihead'>Move #2</h4>
|
||
<input class='sheet-shortfield' name="attr_f2" disabled="true" type='text' value="@{Move2_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
<h4 class='sheet-minihead'>Move #5</h4>
|
||
<input class='sheet-shortfield' name="attr_f5" disabled="true" type='text' value="@{Move5_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
<h4 class='sheet-minihead' >Struggle</h4>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' name="attr_fs" value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{critsOn=@{Struggle_critsOn}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td></tr></table>
|
||
</div><div class='sheet-col'><br>
|
||
<h4 class='sheet-minihead'>Move #3</h4>
|
||
<input class='sheet-shortfield' name="attr_f3" disabled="true" type='text' value="@{Move3_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
<h4 class='sheet-minihead'>Move #6</h4>
|
||
<input class='sheet-shortfield' name="attr_f6" type='text' value="@{Move6_Name}" disabled="true"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-oldtab2">
|
||
<div id="page-wrap">
|
||
<div class="sheet-tabs">
|
||
|
||
<div class="sheet-tab">
|
||
<input type="radio" id="tab-1" value = "1" name="attr_tab-group" checked>
|
||
<label for="tab-1">Basic Info</label>
|
||
<div class="sheet-content"><p>
|
||
<table class="sheet-big-table">
|
||
<tr>
|
||
<td rowspan="5" colspan = "6"><img src="http://imgur.com/rU1oBQi.png" alt="PTU v1.05" /></td>
|
||
<td class='sheet-table-header' colspan="18"><h4>Type of Character:</h4></td>
|
||
<td colspan="18">
|
||
<input type='radio' style="display:inline;" name='attr_CharType_dup' value='1' checked='true'>Trainer</input>
|
||
<input type='radio' style="display:inline;" name='attr_CharType_dup' value='0'>Pokemon</input>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' colspan="6">Name:</td>
|
||
<td class='sheet-table-header' colspan="6">Species:</td>
|
||
<td class='sheet-table-header' colspan="6">Type1:</td>
|
||
<td class='sheet-table-header' colspan="6">Type2:</td>
|
||
<td class='sheet-table-header' colspan="6">Held Item:</td>
|
||
<td class='sheet-table-header' colspan="6">Nature:</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_nickname' type='text'/></td>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_species' type='text'/></td>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_type1' type='text' /></td>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_type2' type='text' /></td>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_HeldItem'type='text'/></td>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_Nature' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' colspan="6">Level:</td>
|
||
<td class='sheet-table-header' colspan="6">EXP:</td>
|
||
<td class='sheet-table-header' colspan="6">AP:</td>
|
||
<td class='sheet-table-header' colspan="6">Gender:</td>
|
||
<td class='sheet-table-header' colspan="6">Height/Size:</td>
|
||
<td class='sheet-table-header' colspan="6">Weight Class:</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="6"><input type='number' value='1' style="width:100%;" name="attr_Level"/></td>
|
||
<td colspan="6" nowrap><input type='number' value='0' name='attr_EXP' />/<input type='number' value='10' name='attr_EXP_max' /></td>
|
||
<td colspan="6" nowrap><input type='number' name='attr_AP' />/<input type='number' name='attr_AP_max' /></td>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_Gender' type='text'/></td>
|
||
<td colspan="6"><input class='sheet-shortfield' name='attr_Height'type='text'/></td>
|
||
<td colspan="6"><input type='number' name='attr_WeightClass' style="width:100%;" value='1' /></td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr style="background-color:white;">
|
||
<td colspan="21">
|
||
<h3 class="sheet-header">Stats</h3>
|
||
<table class='sheet-big-table'>
|
||
<tr>
|
||
<th>Stat</th>
|
||
<th>Base Stat</th>
|
||
<th>Allocated</th>
|
||
<th>Combat Stage</th>
|
||
<th>Current</th>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>HP</td>
|
||
<td align="center"><input type='number' name='attr_base_HP' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_HP' value = 0 ></td>
|
||
<td> </td>
|
||
<td align='center'><input type='number' name="attr_HP_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>ATK</td>
|
||
<td align="center"><input type='number' name='attr_base_ATK' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_ATK' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_ATK_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_ATK_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>DEF</td>
|
||
<td align="center"><input type='number' name='attr_base_DEF' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_DEF' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_DEF_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_DEF_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>SPATK</td>
|
||
<td align="center"><input type='number' name='attr_base_SPATK' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_SPATK' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_SPATK_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_SPATK_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>SPDEF</td>
|
||
<td align="center"><input type='number' name='attr_base_SPDEF' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_SPDEF' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_SPDEF_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_SPDEF_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>SPEED</td>
|
||
<td align="center"><input type='number' name='attr_base_SPEED' value = 0 ></td>
|
||
<td align='center'><input type='number' name='attr_SPEED' value = 0 ></td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_SPEED_Stage'>
|
||
<option value='0.4'>-6</option>
|
||
<option value='0.5'>-5</option>
|
||
<option value='0.6'>-4</option>
|
||
<option value='0.7'>-3</option>
|
||
<option value='0.8'>-2</option>
|
||
<option value='0.9'>-1</option>
|
||
<option value='1' selected>0</option>
|
||
<option value='1.2'>1</option>
|
||
<option value='1.4'>2</option>
|
||
<option value='1.6'>3</option>
|
||
<option value='1.8'>4</option>
|
||
<option value='2'>5</option>
|
||
<option value='2.2'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_SPEED_total"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Accuracy Bonus</td>
|
||
<td align="center"> </td>
|
||
<td align='center'> </td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_Acc'>
|
||
<option value='-6'>-6</option>
|
||
<option value='-5'>-5</option>
|
||
<option value='-4'>-4</option>
|
||
<option value='-3'>-3</option>
|
||
<option value='-2'>-2</option>
|
||
<option value='-1'>-1</option>
|
||
<option value='0' selected>0</option>
|
||
<option value='1'>1</option>
|
||
<option value='2'>2</option>
|
||
<option value='3'>3</option>
|
||
<option value='4'>4</option>
|
||
<option value='5'>5</option>
|
||
<option value='6'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name="attr_Acc_red" value="@{Acc}" disabled="true" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Evasion Bonus</td>
|
||
<td align="center"> </td>
|
||
<td align='center'> </td>
|
||
<td align='center'><select class='sheet-shortfield2' name='attr_Eva'>
|
||
<option value='-6'>-6</option>
|
||
<option value='-5'>-5</option>
|
||
<option value='-4'>-4</option>
|
||
<option value='-3'>-3</option>
|
||
<option value='-2'>-2</option>
|
||
<option value='-1'>-1</option>
|
||
<option value='0' selected>0</option>
|
||
<option value='1'>1</option>
|
||
<option value='2'>2</option>
|
||
<option value='3'>3</option>
|
||
<option value='4'>4</option>
|
||
<option value='5'>5</option>
|
||
<option value='6'>6</option>
|
||
</select></td>
|
||
<td align='center'><input type='number' name = "attr_Eva_red" value="@{Eva}" disabled="true" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2" class='sheet-table-header'>Damage Bonus/Penalty:</td>
|
||
<td align="center"> </td>
|
||
<td align="center"> </td>
|
||
<td align="center"><input type='number' value='0' name="attr_dam_B"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2" class='sheet-table-header'>Damage Resistance:</td>
|
||
<td align="center"> </td>
|
||
<td align="center"> </td>
|
||
<td align="center"><input type='number' value='0' name="attr_dam_R"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="3" class='sheet-table-header'>Add Initiative (Select Token First!):</td>
|
||
<td align="center"><input type ='number' value = '0' name='attr_init_bonus'></td>
|
||
<td align="center"><button type='roll' value='@{selected|token_name} has [[@{selected|SPEED_Total}+@{selected|init_bonus}+?{Temporary modifier|0}&{tracker}]] speed.' name='roll_init' /></td>
|
||
</tr>
|
||
</table>
|
||
</td>
|
||
<td colspan="21" valign="top">
|
||
<h3 class="sheet-header">Capabilities</h3>
|
||
<table style="width:100%;">
|
||
<tr>
|
||
<td class='sheet-table-header'>Overland:</td>
|
||
<td><input type='number' name='attr_Overland'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Swim:</td>
|
||
<td><input type='number' name='attr_Swim'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Long Jump:</td>
|
||
<td><input type='number' name='attr_LJ'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>High Jump:</td>
|
||
<td><input type='number' name='attr_HJ'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Power:</td>
|
||
<td><input type='number' name='attr_Power'/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_capabilities'>
|
||
<table width='100%'>
|
||
<td class="sheet-shortfield3"><input class='sheet-shortfield' type='text' name='attr_Capability'/></td>
|
||
<td><input type='number' name='attr_Capability_Rank'/></td>
|
||
</table>
|
||
</fieldset>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="42">
|
||
|
||
<h3 class="sheet-header">Status Conditions</h3>
|
||
<h4 class='sheet-minihead'>Persistent Statuses</h4>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Burned:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_burn'/></td>
|
||
<td class='sheet-table-header'>Frozen:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_froz'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Paralysis:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_para'/></td>
|
||
<td class='sheet-table-header'>Poisoned:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_pois'/></td>
|
||
</tr>
|
||
</table>
|
||
<h4 class='sheet-minihead'>Volatile Statuses</h4>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Bad Sleep:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_bads'/></td>
|
||
<td class='sheet-table-header'>Confused:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_conf'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Cursed:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_curs'/></td>
|
||
<td class='sheet-table-header'>Disabled:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_disa'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Rage:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_rage'/></td>
|
||
<td class='sheet-table-header'>Flinch:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_flin'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Infatuation:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_infa'/></td>
|
||
<td class='sheet-table-header'>Sleep:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_slee'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Suppressed:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_supp'/></td>
|
||
</tr>
|
||
</table>
|
||
<h4 class='sheet-minihead'>Other Statuses</h4>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Fainted:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_fain'/></td>
|
||
<td class='sheet-table-header'>Blindness:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_blin'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Total Blindness:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_tota'/></td>
|
||
<td class='sheet-table-header'>Slowed:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_slow'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Stuck:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_stuc'/></td>
|
||
<td class='sheet-table-header'>Trapped:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_trap'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Tripped:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_trip'/></td>
|
||
<td class='sheet-table-header'>Vulnerable:</td>
|
||
<td><input type='checkbox' value=1 name='attr_st_vuln'/></td>
|
||
</tr>
|
||
</table>
|
||
<h4 class='sheet-minihead'>Custom Statuses</h4>
|
||
<fieldset class='repeating_statuses'>
|
||
<table class='sheet-table sheet-status-table'>
|
||
<td class="sheet-table-header"><input class='sheet-shortfield' type='text' name='attr_status_name1'/></td>
|
||
<td><input type='checkbox' value=1 name='attr_status_state1'/></td>
|
||
<td class="sheet-table-header"><input class='sheet-shortfield' type='text' name='attr_status_name2'/></td>
|
||
<td><input type='checkbox' value=1 name='attr_status_state2'/></td>
|
||
</table>
|
||
</fieldset>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan = "14" valign="top">
|
||
<h3 class="sheet-header">HP</h3>
|
||
<table class='sheet-big-table'>
|
||
<tr style="background-color:white;">
|
||
<td class='sheet-table-header'>Current Hit Points</td>
|
||
<td><input type='number' name='attr_HitPoints' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Current Max Hit Points</td>
|
||
<td><input type='number' name='attr_HitPoints_max'></td>
|
||
</tr>
|
||
<tr style="background-color:white;">
|
||
<td class='sheet-table-header'>Max Hit Points</td>
|
||
<td><input type='number' name='attr_HitPoints_permmax'></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Temporary Hit Points</td>
|
||
<td><input type='number' name='attr_TempHitPoints' value = "0"/></td>
|
||
</tr>
|
||
<tr style="background-color:white;">
|
||
<td class='sheet-table-header'>Injuries</td>
|
||
<td><input type='number' name='attr_Injuries' value = 0 /></td>
|
||
</tr>
|
||
</table>
|
||
</td>
|
||
<td colspan="14" valign="top" style="background-color:white;">
|
||
<h3 class='sheet-header'>HP Markers</h3>
|
||
<table width="100%">
|
||
<tr style="background-color:white;">
|
||
<td class='sheet-table-header'>75%</td>
|
||
<td><input type='number' name='attr_a75_hp'/></td>
|
||
<td class='sheet-table-header'>50%</td>
|
||
<td><input type='number' name='attr_a50_hp'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>25%</td>
|
||
<td><input type='number' name='attr_a25_hp'/></td>
|
||
<td class='sheet-table-header'>1/3rd</td>
|
||
<td><input type='number' name='attr_a13_hp'/></td>
|
||
</tr>
|
||
<tr style="background-color:white;">
|
||
<td class='sheet-table-header'>1/6th</td>
|
||
<td><input type='number' name='attr_a16_hp'/></td>
|
||
<td class='sheet-table-header'>1/8th</td>
|
||
<td><input type='number' name='attr_a18_hp'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>1/10th (Tick Value)</td>
|
||
<td><input type='number' name='attr_a110_hp'/></td>
|
||
<td class='sheet-table-header'>1/16th</td>
|
||
<td><input type='number' name='attr_a116_hp'/></td>
|
||
</tr>
|
||
</table>
|
||
</td>
|
||
<td colspan="14" valign="top" style="background-color:white;">
|
||
<h3 class="sheet-header">Evasions</h3>
|
||
<table width="100%">
|
||
<tr style="background-color:white;">
|
||
<td class='sheet-table-header'>Physical Evade:</td>
|
||
<td><input type='number' name='attr_PE'/> + </td>
|
||
<td><input type='number' name='attr_PEB'/> = </td>
|
||
<td><input type='number' name='attr_PhysEvade'/> </td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Special Evade:</td>
|
||
<td><input type='number' name='attr_ScE'/> + </td>
|
||
<td><input type='number' name='attr_ScEB'/> = </td>
|
||
<td><input type='number' name='attr_SpecEvade'/></td>
|
||
</tr>
|
||
<tr style="background-color:white;">
|
||
<td class='sheet-table-header'>Speed Evade:</td>
|
||
<td><input type='number' name='attr_SpE'/> + </td>
|
||
<td><input type='number' name='attr_SpEB'/> = </td>
|
||
<td><input type='number' name='attr_SpeedEvade'/> </td>
|
||
</tr>
|
||
</table>
|
||
</td>
|
||
</tr>
|
||
</table></p>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tab">
|
||
<input type="radio" id="tab-2" value = "2" name="attr_tab-group">
|
||
<label for="tab-2">Moves</label>
|
||
<div class="sheet-content">
|
||
<div class='sheet-3colrow'>
|
||
<h3 class="sheet-header">Standard Moves</h3>
|
||
<div class='sheet-col'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #1</h4>
|
||
<table class="sheet-table">
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move1_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move1_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move1_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move1_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move1_Amount'/><select class='sheet-shortfield2' name="attr_Move1_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move1_Bonus'/>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move1_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)]+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move1_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move1_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #4</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move4_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move4_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move4_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move4_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move4_Amount'/><select class='sheet-shortfield2' name="attr_Move4_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move4_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move4_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move4_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move4_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<br>
|
||
<h4 class='sheet-minihead'>Move #2</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move2_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move2_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move2_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move2_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move2_Amount'/><select class='sheet-shortfield2' name="attr_Move2_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move2_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move2_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move2_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move2_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #5</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move5_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move5_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move5_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move5_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move5_Amount'/><select class='sheet-shortfield2' name="attr_Move5_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move5_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move5_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move5_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move5_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #3</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move3_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move3_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move3_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move3_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move3_Amount'/><select class='sheet-shortfield2' name="attr_Move3_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move3_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move3_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move3_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move3_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #6</h4>
|
||
<table class='sheet-table'>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move6_diebonus"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Move6_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move6_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move6_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Move6_Amount'/><select class='sheet-shortfield2' name="attr_Move6_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input type='number' name='attr_Move6_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Move6_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Move6_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Move6_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<h3 class="sheet-header">Additional Moves</h3>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Struggle</h4>
|
||
<table class="sheet-table">
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Struggle_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Struggle_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Struggle_dam_B_t"/>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Move Name:</td>
|
||
<td>Struggle</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td>At-Will</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>AC:</td>
|
||
<td><input type='number' name="attr_Struggle_AC" value='4' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Struggle_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Type:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_Type" value = "Normal"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Struggle_DB' value = "4"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Dice:</td>
|
||
<td><input type='number' name='attr_Struggle_Amount' value = "1" /><select class='sheet-shortfield2' name="attr_Struggle_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8" selected="selected">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' value = "6" name='attr_Struggle_Bonus'/>
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Category:</td>
|
||
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_DType" value = "Physical"/></td>
|
||
</tr>
|
||
<tr class="sheet-nontarget">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-target">
|
||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||
<td>
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Range:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Struggle_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Effects:</td>
|
||
<td>
|
||
<textarea class='sheet-textarea' name='attr_Struggle_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<input type='text' name='attr_repeatingMoveNames' style='display:none;'/>
|
||
<fieldset class='repeating_moves'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Additional Move</h4>
|
||
<span class="bold allign-1">Special Move Types:</span></td>
|
||
<input class = "allign" type="radio" name="attr_Move_strike" style="display:inline;" checked><span class="allign-2">Normal Move</span>
|
||
<input class ="allign double-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Double"><span class="allign-2">Double Strike</span>
|
||
<input class ="allign five-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Five"><span class="allign-2">Five Strike</span>
|
||
<input class ="allign rollout" type="radio" name="attr_Move_strike" style="display:inline;" value="Rollout"><span class="allign-2">Rollout</span>
|
||
<table class="sheet-big-table">
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Move Name:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Name"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Frequency:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Freq"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>AC:</td>
|
||
<td colspan="3"><input type='number' name="attr_Move_AC"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header' >Crits On:</td>
|
||
<td><input type='number' name="attr_Move_critsOn" value="20" />+</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Type:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Type"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Damage Base:</td>
|
||
<td><input type='number' name='attr_Move_DB'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Damage Dice:</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount'/><select class='sheet-shortfield2' name="attr_Move_Dice" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Two Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB2'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Two Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount2'/><select class='sheet-shortfield2' name="attr_Move_Dice2" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus2'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Three Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB3'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Three Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount3'/><select class='sheet-shortfield2' name="attr_Move_Dice3" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus3'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Four Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB4'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Four Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount4'/><select class='sheet-shortfield2' name="attr_Move_Dice4" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus4'/>
|
||
</td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header'>Damage Base (Five Hits):</td>
|
||
<td><input type='number' name='attr_Move_DB5'/></td>
|
||
</tr>
|
||
<tr class='sheet-five-strike sheet-rollout'>
|
||
<td class='sheet-table-header-1'>Damage Dice (Five Hits):</td>
|
||
<td colspan="3"><input type='number' name='attr_Move_Amount5'/><select class='sheet-shortfield2' name="attr_Move_Dice5" class="dtype">
|
||
<option value="d6">d6</option>
|
||
<option value="d8">d8</option>
|
||
<option value="d10">d10</option>
|
||
<option value="d12">d12</option>
|
||
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus5'/>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Damage Category:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_DType"/></td>
|
||
</tr>
|
||
<tr class="sheet-normal sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_pmod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_smod"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_dam_B_t"/>
|
||
<input class='sheet-shortfield' type='hidden' value=0 name="attr_Move_diebonus"/>
|
||
</tr>
|
||
<tr class="sheet-normal sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td>
|
||
</tr>
|
||
<tr style="display:none;">
|
||
</tr>
|
||
<tr class="sheet-double-strike sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys2' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec2' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-double-strike sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys2_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AR2=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec2_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr style="display:none;">
|
||
</tr>
|
||
<tr class="sheet-five-strike sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys5' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec5' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-five-strike sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys5_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec5_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr style="display:none;">
|
||
</tr>
|
||
<tr class="sheet-rollout sheet-nontarget">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhysr' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpecr' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr hidden></tr>
|
||
<tr class="sheet-rollout sheet-target">
|
||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||
<td colspan="3">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{ATK_total}+floor(@{Move_pmod}*@{SPATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhysr_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20cs>@{Move_critsOn}+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{Move_dam_B_t}+@{SPATK_total}+floor(@{Move_smod}*@{ATK_total}/2)+@{Move_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpecr_tar' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Range:</td>
|
||
<td colspan="3"><input class='sheet-shortfield' name='attr_Move_Range' type='text'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header-1'>Effects:</td>
|
||
<td colspan="3">
|
||
<textarea class='sheet-textarea' name='attr_Move_Effects'></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tab">
|
||
<input type="radio" id="tab-3" value = "3"name="attr_tab-group">
|
||
<label for="tab-3">Skills</label>
|
||
<div class="sheet-content">
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Skills</h3>
|
||
<br />
|
||
<table class='sheet-left-half-table' STYLE="margin-bottom: 20px;">
|
||
<tr align = "center">
|
||
<th class='sheet-minihead'>Skill Name</th>
|
||
<th class='sheet-minihead'>Rank</th>
|
||
<th class='sheet-minihead'>Other Modifiers</th>
|
||
<th class='sheet-minihead'>Roll</th>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Acrobatics</td>
|
||
<td><input type='number' name='attr_Acrobatics' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Acrobatics_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Athletics</td>
|
||
<td><input type='number' name='attr_Athletics' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Athletics_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Combat</td>
|
||
<td><input type='number' name='attr_Combat' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Combat_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Intimidate</td>
|
||
<td><input type='number' name='attr_Intimidate' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Intimidate_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Stealth</td>
|
||
<td><input type='number' name='attr_Stealth' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Stealth_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Survival</td>
|
||
<td><input type='number' name='attr_Survival' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Survival_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>General Education</td>
|
||
<td><input type='number' name='attr_GeneralEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_GeneralEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Medicine Education</td>
|
||
<td><input type='number' name='attr_MedicineEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_MedicineEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Occult Education</td>
|
||
<td><input type='number' name='attr_OccultEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_OccultEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' /></td>
|
||
</tr>
|
||
</table>
|
||
<table class='sheet-right-half-table'>
|
||
<tr align = "center">
|
||
<th class='sheet-minihead'>Skill Name</th>
|
||
<th class='sheet-minihead'>Rank</th>
|
||
<th class='sheet-minihead'>Other Modifiers</th>
|
||
<th class='sheet-minihead'>Roll</th>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Pokemon Education</td>
|
||
<td><input type='number' name='attr_PokemonEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_PokemonEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Technology Education</td>
|
||
<td><input type='number' name='attr_TechnologyEducation' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_TechnologyEducation_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Guile</td>
|
||
<td><input type='number' name='attr_Guile' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Guile_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Perception</td>
|
||
<td><input type='number' name='attr_Perception' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Perception_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Charm</td>
|
||
<td><input type='number' name='attr_Charm' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Charm_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Command</td>
|
||
<td><input type='number' name='attr_Command' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Command_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Focus</td>
|
||
<td><input type='number' name='attr_Focus' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Focus_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' /></td>
|
||
</tr>
|
||
<tr align = "center">
|
||
<td class='sheet-table-header'>Intuition</td>
|
||
<td><input type='number' name='attr_Intuition' value='2'/> d6+</td>
|
||
<td><input type='number' name='attr_Intuition_bonus' value='0'/></td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tab">
|
||
<input type="radio" id="tab-4" value = "4" name="attr_tab-group">
|
||
<label for="tab-4">Edges/ Features/ Abilties</label>
|
||
<div class="sheet-content">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<h3 class='sheet-header'>Edges</h3>
|
||
<br />
|
||
<table class='sheet-big-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Remaining Tutor Points</td>
|
||
<td><input type='number' name='attr_TutorPoints'/></td>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-table-header'>Max Tutor Points</td>
|
||
<td><input type='number' name='attr_TutorPoints_max' disabled='true' value='((1-@{CharType}))*(floor(@{Level} / 5)+1)'/></td>
|
||
</tr>
|
||
<tr>
|
||
<th>Edge</th>
|
||
<th title='This is only used for Pokemon characters!'>Cost</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_edges'>
|
||
<table class='sheet-big-table'>
|
||
<td class='sheet-shortfield5'><input class='sheet-shortfield' name='attr_EdgeName' type='text' /></td>
|
||
<td><input type='number' name='attr_EdgeCost' title='This is only used for Pokemon characters!' /></td>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h3 class='sheet-header'>Features</h3>
|
||
<br />
|
||
<input type="checkbox" class="sheet-arrow" name="attr_FeatureHide"/><span></span>
|
||
<h4 class='sheet-minihead'>Feature</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_FeatureName' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_FeatureFreq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_FeatureTarget' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_FeatureInfo'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{FeatureInfo}}} {{nick=@{nickname}}} {{name=@{FeatureName}}} {{freq=@{FeatureFreq}}} {{tar=@{FeatureTarget}}}' name='roll_FeatRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_features'>
|
||
<br/>
|
||
<input type="checkbox" class="sheet-arrow" name="attr_Feature_Hide"/><span></span>
|
||
<h4 class='sheet-minihead'>Feature</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Feature_Name' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Feature_Freq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Feature_Target' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Feature_Info'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{Feature_Info}}} {{nick=@{nickname}}} {{name=@{Feature_Name}}} {{freq=@{Feature_Freq}}} {{tar=@{Feature_Target}}}' name='roll_FeatRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h3 class="sheet-header">Abilities</h3>
|
||
<br />
|
||
<input type="checkbox" class="sheet-arrow" name="attr_AbilityHide"/><span></span>
|
||
<h4 class='sheet-minihead'>Ability</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_AbilityName' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_AbilityFreq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_AbilityTarget' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_AbilityInfo'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{AbilityInfo}}} {{nick=@{nickname}}} {{name=@{AbilityName}}} {{freq=@{AbilityFreq}}} {{tar=@{AbilityTarget}}}' name='roll_AbilRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class='repeating_abilities'>
|
||
<br/>
|
||
<input type="checkbox" class="sheet-arrow" name="attr_Ability_Hide"/><span></span>
|
||
<h4 class='sheet-minihead'>Ability</h4>
|
||
<table class='sheet-table'>
|
||
<tr>
|
||
<td class='sheet-table-header'>Name:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Ability_Name' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Frequency:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Ability_Freq' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Target:</td>
|
||
<td><input class='sheet-shortfield' name='attr_Ability_Target' type='text'></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Other Info:</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Ability_Info'></textarea></td>
|
||
</tr>
|
||
<tr class="sheet-featlist">
|
||
<td class='sheet-table-header'>Display:</td>
|
||
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{Ability_Info}}} {{nick=@{nickname}}} {{name=@{Ability_Name}}} {{freq=@{Ability_Freq}}} {{tar=@{Ability_Target}}}' name='roll_AbilRoll' /> Show</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tab">
|
||
<input type="radio" id="tab-5" value = "5" name="attr_tab-group">
|
||
<label for="tab-5">Inventory</label>
|
||
<div class="sheet-content">
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Inventory</h3>
|
||
<table class='sheet-big-table' align = "center" style="width:90%">
|
||
<tr hidden></tr>
|
||
<tr>
|
||
<td class='sheet-table-header' align = "center">Cash</td>
|
||
<td align = "center"><input type='number' name='attr_Cash' class='sheet-shortfield'></td>
|
||
</tr>
|
||
</table>
|
||
<br />
|
||
<fieldset class='repeating_inventory'>
|
||
<table class='sheet-big-table' style = "width:100%;">
|
||
<tr hidden></tr>
|
||
<tr>
|
||
<th>Item Name</th>
|
||
<th>Description</th>
|
||
<th>Amount</th>
|
||
</tr>
|
||
<tr>
|
||
<td class='sheet-shortfield6' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryName' /></td>
|
||
<td class='sheet-shortfield7' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryDesc' /></td>
|
||
<td class='sheet-shortfield8' style = "width:5%;"><input type='number' class='sheet-shortfield' name='attr_InventoryQuantity' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tab">
|
||
<input type="radio" id="tab-6" value = "6" name="attr_tab-group">
|
||
<label for="tab-6">Other</label>
|
||
<div class="sheet-content">
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Inheritance Moves</h3>
|
||
<table class='sheet-big-table' style="margin-top: 10px;">
|
||
<tr>
|
||
<td><textarea class='sheet-textarea' style="border:solid 1px black" name='attr_Inherit'></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<br/>
|
||
<h3 class='sheet-header'>Contests</h3>
|
||
<table style="margin-top:10px;margin-bottom:10px;width:90%;background-color:#E5E5E5;" align="center">
|
||
<tr>
|
||
<td>
|
||
<td class='sheet-table-header'>Beauty</td>
|
||
<td><input type='number' name='attr_Beauty' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Cool</td>
|
||
<td><input type='number' name='attr_Cool' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Cute</td>
|
||
<td><input type='number' name='attr_Cute' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Smart</td>
|
||
<td><input type='number' name='attr_Smart' /></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Tough</td>
|
||
<td><input type='number' name='attr_Tough' /></td>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<table>
|
||
<td>
|
||
<td class='sheet-table-header'>Poffins</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Poffins'></textarea></td>
|
||
</td>
|
||
<td>
|
||
<td class='sheet-table-header'>Vitamins</td>
|
||
<td><textarea class='sheet-textarea-b' name='attr_Vitamins'></textarea></td>
|
||
</td>
|
||
</table>
|
||
<div class='sheet-row'>
|
||
<input type="checkbox" class="sheet-arrow" /><span></span>
|
||
<h3 class="sheet-header">Ability/Feature/Edge/Various Support</h3>
|
||
<table>
|
||
<tr>
|
||
<td>
|
||
<div class="sheet-checklist">Sniper–Original:
|
||
<select name="attr_sniper" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Sniper–Playtest:
|
||
<select name="attr_snipern" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value="3d10">On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Type Aura–Playtest (True when affected by one):
|
||
<select name="attr_typeatrue" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
Enter the types below, separated by spaces.<input class='sheet-shortfield' name="attr_typeatype" type='text'/>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Incandescence–Original (True only on a Pokémon Incandescence has been used on):
|
||
<select name="attr_incando" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Flash Fire–Original (True only after hit by a fire move):
|
||
<select name="attr_flashfire" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
<div class="sheet-checklist">Weird Power:
|
||
<select name="attr_weird" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Twisted Power:
|
||
<select name="attr_twist" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Last Chance:
|
||
<select name="attr_lastctrue" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
Enter the types below, separated by spaces.<input class='sheet-shortfield' name="attr_lastctype" type='text'/>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Incandescence–Playtest (True only on a Pokémon Incandescence has been used on):
|
||
<select name="attr_incandn" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Damp–Playtest Bonus Damage:
|
||
<select name="attr_damp" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
<div class="sheet-checklist">Aura Storm–Playtest:
|
||
<select name="attr_aurastn" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Defeatist–Playtest:
|
||
<select name="attr_defeat" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Adaptability–Playtest:
|
||
<select name="attr_adaptn" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
Enter STAB types below, separated by spaces.<input class='sheet-shortfield' name="attr_STAB" type='text'/>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Hustle–Playtest Damage Bonus:
|
||
<select name="attr_hustle" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
<td>
|
||
<div class="sheet-checklist">Courage:
|
||
<select name="attr_courage" class="sheet-shortfield2">
|
||
<option value=0>Off</option>
|
||
<option value=1>On</option>
|
||
</select>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tab">
|
||
<input type="radio" id="tab-7" value = "7" name="attr_tab-group">
|
||
<label for="tab-7">Roll Page</label>
|
||
<div class="sheet-content">
|
||
<div class='sheet-row'>
|
||
<h3 class="sheet-header">Roll Page</h3>
|
||
<br>
|
||
<table class='sheet-big-table' align = "center">
|
||
<tr>
|
||
<h3 class="sheet-header">Skill Rolls</h3>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' />Acrobatics</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/>Athletics</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/>Combat</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/>Intimidate</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/>Stealth</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/>Survival</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/>General Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' />Medicine Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' />Occult Education</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' />Pokemon Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' />Technology Education</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' />Guile</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' />Perception</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' />Charm</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' />Command</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' />Focus</td>
|
||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' />Intuition</td>
|
||
<td> </td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<br>
|
||
<div class='sheet-3colrow'>
|
||
<h3 class="sheet-header">Move Rolls</h3>
|
||
<div class='sheet-col'>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #1</h4>
|
||
<input class='sheet-shortfield' name="attr_f1" disabled="true" type='text' value="@{Move1_Name}"/>
|
||
<table style="width:100%;" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{ATK_total}+floor(@{Move1_pmod}*@{SPATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{Move1_dam_B_t}+@{SPATK_total}+floor(@{Move1_smod}*@{ATK_total}/2)+@{Move1_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20cs>@{Move1_critsOn}+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br/>
|
||
<h4 class='sheet-minihead'>Move #4</h4>
|
||
<input class='sheet-shortfield' name="attr_f4" disabled="true" type='text' value="@{Move4_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{ATK_total}+floor(@{Move4_pmod}*@{SPATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{Move4_dam_B_t}+@{SPATK_total}+floor(@{Move4_smod}*@{ATK_total}/2)+@{Move4_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20cs>@{Move4_critsOn}+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
</div><div class='sheet-col'><br>
|
||
<h4 class='sheet-minihead'>Move #2</h4>
|
||
<input class='sheet-shortfield' name="attr_f2" disabled="true" type='text' value="@{Move2_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{ATK_total}+floor(@{Move2_pmod}*@{SPATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{Move2_dam_B_t}+@{SPATK_total}+floor(@{Move2_smod}*@{ATK_total}/2)+@{Move2_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20cs>@{Move2_critsOn}+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
<h4 class='sheet-minihead'>Move #5</h4>
|
||
<input class='sheet-shortfield' name="attr_f5" disabled="true" type='text' value="@{Move5_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{ATK_total}+floor(@{Move5_pmod}*@{SPATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{Move5_dam_B_t}+@{SPATK_total}+floor(@{Move5_smod}*@{ATK_total}/2)+@{Move5_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20cs>@{Move5_critsOn}+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
<h4 class='sheet-minihead' >Struggle</h4>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' name="attr_fs" value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{ATK_total}+floor(@{Struggle_pmod}*@{SPATK_total}/2)+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20cs>@{Struggle_critsOn}+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{Struggle_dam_B_t}+@{SPATK_total}+floor(@{Struggle_smod}*@{ATK_total}/2)+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td></tr></table>
|
||
</div><div class='sheet-col'><br>
|
||
<h4 class='sheet-minihead'>Move #3</h4>
|
||
<input class='sheet-shortfield' name="attr_f3" disabled="true" type='text' value="@{Move3_Name}"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{ATK_total}+floor(@{Move3_pmod}*@{SPATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{Move3_dam_B_t}+@{SPATK_total}+floor(@{Move3_smod}*@{ATK_total}/2)+@{Move3_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20cs>@{Move3_critsOn}+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
<h4 class='sheet-minihead'>Move #6</h4>
|
||
<input class='sheet-shortfield' name="attr_f6" type='text' value="@{Move6_Name}" disabled="true"/>
|
||
<table style="width;100%" align="center"><tr>
|
||
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{ATK_total}+floor(@{Move6_pmod}*@{SPATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{Move6_dam_B_t}+@{SPATK_total}+floor(@{Move6_smod}*@{ATK_total}/2)+@{Move6_diebonus}+@{snipern}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20cs>@{Move6_critsOn}+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||
</td></tr></table>
|
||
<br>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-oldtab4" style="background-color:#f2f2f2;">
|
||
<textarea class='sheet-textarea' name='attr_input'></textarea>
|
||
</div>
|
||
|
||
|
||
|
||
|