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roll20-character-sheets/Pendragon5thEdition/pendragon.html
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2024-06-03 13:15:14 -04:00

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<input name="attr_version" type="hidden" value="2.21"/><input name="attr_latest_versioning_upgrade" type="hidden" value="1"/><input name="attr_settings_toggle" type="hidden" value="settings"/><input name="attr_sheet_type" type="hidden" value="character"/><input name="attr_character_type" type="hidden" value="knight"/><div class="grid tabs"><div class="col sheet-type grid"><label class="character" data-i18n-title="sheet: character"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="character" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="character"></span></label><label class="character" data-i18n-title="sheet: holdings"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="holdings" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="holdings"></span></label><label class="character" data-i18n-title="sheet: entourage"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="entourage" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="entourage"></span></label><label class="feast" data-i18n-title="sheet: feast record"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="feast record" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="feast record"></span></label><label class="feast" data-i18n-title="sheet: gamemaster characters"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="gamemaster characters" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="gamemaster characters"></span></label><label class="manor" data-i18n-title="sheet: treasure record"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="treasure record" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="treasure record"></span></label><label class="manor" data-i18n-title="sheet: income worksheet"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="income worksheet" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="income worksheet"></span></label><label class="manor" data-i18n-title="sheet: land record"><input name="attr_sheet_type" title="@{sheet_type}" type="radio" value="land record" ${selectedKeyWord}="${selectedKeyWord}"/><span class="text-capitalize text-center" data-i18n="land record"></span></label></div><div class="col settings grid"><label data-i18n-title="sheet: settings"><input name="attr_settings_toggle" title="@{settings_toggle}" type="checkbox" value="settings"/><span class="pictos text-lowercase text-center">y</span></label></div></div><div class="npc"><div class="grid name"><label data-i18n-title="enter character name" title="enter character name"><input data-i18n-placeholder="character name" name="attr_character_name" placeholder="character name" title="@{character_name}" type="text" value=""/></label><h2 class="text-capitalize" data-i18n="glory won"></h2><label data-i18n-title="enter glory won" title="enter glory won"><input data-i18n-placeholder="glory won" name="attr_glory_won" placeholder="glory won" title="@{glory_won}" type="text" value=""/></label></div><div class="row"><textarea data-i18n-placeholder="description" name="attr_description"></textarea></div><div class="grid attributes 5column"><div class="grid 2autocolumn"><button class="text-uppercase" data-i18n="siz" name="roll_size" type="roll" value="&{template:rolls} {{header=^{size}}} {{dice=[[{1d20+({@{size}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{size}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{size}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter size" title="enter size"><input name="attr_size" placeholder="#" title="@{size}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><button class="text-uppercase" data-i18n="dex" name="roll_dexterity" type="roll" value="&{template:rolls} {{header=^{dexterity}}} {{dice=[[{1d20+({@{dexterity}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{dexterity}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{dexterity}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter dexterity" title="enter dexterity"><input name="attr_dexterity" placeholder="#" title="@{dexterity}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><button class="text-uppercase" data-i18n="str" name="roll_strength" type="roll" value="&{template:rolls} {{header=^{strength}}} {{dice=[[{1d20+({@{strength}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{strength}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{strength}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter strength" title="enter strength"><input name="attr_strength" placeholder="#" title="@{strength}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><button class="text-uppercase" data-i18n="con" name="roll_constitution" type="roll" value="&{template:rolls} {{header=^{constitution}}} {{dice=[[{1d20+({@{constitution}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{constitution}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{constitution}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter constitution" title="enter constitution"><input name="attr_constitution" placeholder="#" title="@{constitution}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><button class="text-uppercase" data-i18n="app" name="roll_appearance" type="roll" value="&{template:rolls} {{header=^{appearance}}} {{dice=[[{1d20+({@{appearance}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{appearance}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{appearance}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter appearance" title="enter appearance"><input name="attr_appearance" placeholder="#" title="@{appearance}" type="number" value="0"/></label></div></div><div class="grid stats 4column"><div class="grid move"><h2 class="text-capitalize" data-i18n="move"></h2><label data-i18n-title="enter move" title="enter move"><input name="attr_move" placeholder="#" title="@{move}" type="number" value="0"/></label><label data-i18n-title="enter move description" title="enter move description"><input data-i18n-placeholder="move description" name="attr_move_description" placeholder="move description" title="@{move_description}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 class="text-capitalize" data-i18n="armor"></h2><label data-i18n-title="enter armor" title="enter armor"><input name="attr_armor" placeholder="#" title="@{armor}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><h2 class="text-capitalize" data-i18n="unconscious"></h2><label data-i18n-title="enter unconscious" title="enter unconscious"><input name="attr_unconscious" placeholder="#" title="@{unconscious}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><h2 class="text-capitalize" data-i18n="major wound"></h2><label data-i18n-title="enter major wound" title="enter major wound"><input name="attr_major_wound" placeholder="#" title="@{major_wound}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><h2 class="text-capitalize" data-i18n="knockdown"></h2><label data-i18n-title="enter knockdown" title="enter knockdown"><input name="attr_knockdown" placeholder="#" title="@{knockdown}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><h2 class="text-capitalize" data-i18n="hit points"></h2><label data-i18n-title="enter hit points" title="enter hit points"><input name="attr_hit_points" placeholder="#" title="@{hit_points}" type="number" value="0"/></label></div><div class="grid 2autocolumn"><h2 class="text-capitalize" data-i18n="healing rate"></h2><label data-i18n-title="enter healing rate" title="enter healing rate"><input name="attr_healing_rate" placeholder="#" title="@{healing_rate}" type="number" value="0"/></label></div><div class="grid damage"><button class="text-capitalize" data-i18n="damage" name="roll_damage" type="roll" value="&{template:rolls} {{header=^{damage}}} {{damage=[[(@{damage}+(?{Mod.|0}))d6]]}}"></button><label data-i18n-title="enter damage" title="enter damage"><input data-i18n-placeholder="damage" name="attr_damage" placeholder="damage" title="@{damage}" type="text" value=""/></label><span class="font-weight-bold" data-i18n="d6"></span></div></div><div class="grid row skills"><h2 class="font-italic" data-i18n="skills / passions"></h2><div class="repeating-container"><fieldset class="repeating_skills"><div class="row"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label><label data-i18n-title="enter skill" title="enter skill"><input name="attr_skill" placeholder="#" title="@{skill}" type="number" value="0"/></label><label data-i18n-title="enter description" title="enter description"><input data-i18n-placeholder="description" name="attr_description" placeholder="description" title="@{description}" type="text" value=""/></label><button class="d20" name="roll_skill" type="roll" value="&{template:rolls} {{header=@{name}}} {{dice=[[{1d20+({@{skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{skill}+(?{Mod.|0}),0}kl1)]]}}">t</button></div></fieldset></div></div><div class="grid row abilities"><h2 class="font-italic" data-i18n="abilities"></h2><div class="repeating-container"><fieldset class="repeating_abilities"><div class="row"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="row"><textarea data-i18n-placeholder="description" name="attr_description"></textarea></div></fieldset></div></div></div><div class="character grid"><div class="col"><div class="row"><img class="knight" alt="King Arthur Pendragon Knight's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.png"/><img class="woman" alt="King Arthur Pendragon Woman's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/womenlogo.png"/></div><div class="row 2autocolumn"><h2 data-i18n="Player:"></h2><label data-i18n-title="enter player name" title="enter player name"><input data-i18n-placeholder="player name" name="attr_player_name" placeholder="player name" title="@{player_name}" type="text" value=""/></label></div><div class="personal-data"><div class="header"><h1 data-i18n="personal data"></h1></div><div class="row 2autocolumn"><h2 data-i18n="name"></h2><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="row 2column"><div class="col 2autocolumn"><h2 data-i18n="age"></h2><label data-i18n-title="enter age" title="enter age"><input name="attr_age" placeholder="#" title="@{age}" type="number" value="0"/></label></div><div class="col 2autocolumn knight"><h2 data-i18n="son number"></h2><label data-i18n-title="enter son number" title="enter son number"><input data-i18n-placeholder="son number" name="attr_son_number" placeholder="son number" title="@{son_number}" type="text" value=""/></label></div><div class="col 2autocolumn woman"><h2 data-i18n="daughter number"></h2><label data-i18n-title="enter daughter number" title="enter daughter number"><input data-i18n-placeholder="daughter number" name="attr_daughter_number" placeholder="daughter number" title="@{daughter_number}" type="text" value=""/></label></div></div><div class="row 2autocolumn"><h2 data-i18n="homeland"></h2><label data-i18n-title="enter homeland" title="enter homeland"><input data-i18n-placeholder="homeland" name="attr_homeland" placeholder="homeland" title="@{homeland}" type="text" value=""/></label></div><div class="row 2column"><div class="col 2autocolumn"><h2 data-i18n="culture"></h2><label data-i18n-title="enter culture" title="enter culture"><input data-i18n-placeholder="culture" name="attr_culture" placeholder="culture" title="@{culture}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="religion"></h2><label data-i18n-title="enter personal religion" title="enter personal religion"><input data-i18n-placeholder="personal religion" name="attr_personal_religion" placeholder="personal religion" title="@{personal_religion}" type="text" value=""/></label></div></div><div class="row 2autocolumn lord"><h2 data-i18n="lord"></h2><label data-i18n-title="enter lord" title="enter lord"><input data-i18n-placeholder="lord" name="attr_lord" placeholder="lord" title="@{lord}" type="text" value=""/></label></div><div class="row 2autocolumn current-class"><h2 data-i18n="current class"></h2><label data-i18n-title="enter current class" title="enter current class"><input data-i18n-placeholder="current class" name="attr_current_class" placeholder="current class" title="@{current_class}" type="text" value=""/></label></div><div class="row 2autocolumn current-home"><h2 data-i18n="current home"></h2><label data-i18n-title="enter current home" title="enter current home"><input data-i18n-placeholder="current home" name="attr_current_home" placeholder="current home" title="@{current_home}" type="text" value=""/></label></div></div><div class="personality-traits grid"><div class="header"><h1 data-i18n="personality traits"></h1></div><div class="row 2autocolumn knight"><h2 data-i18n="Chivalry Bonus[*](total=80+)"></h2><label data-i18n-title="enter chivalry bonus" title="enter chivalry bonus"><input data-i18n-placeholder="chivalry bonus" name="attr_chivalry_bonus" placeholder="chivalry bonus" title="@{chivalry_bonus}" type="text" value=""/></label></div><div class="row 2autocolumn woman"><h2 data-i18n="Gentle Woman Bonus[*](total=80+)"></h2><label data-i18n-title="enter gentle woman bonus" title="enter gentle woman bonus"><input data-i18n-placeholder="gentle woman bonus" name="attr_gentle_woman_bonus" placeholder="gentle woman bonus" title="@{gentle_woman_bonus}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="Religious Bonus(traits all 16+)"></h2><label data-i18n-title="enter religious bonus" title="enter religious bonus"><input data-i18n-placeholder="religious bonus" name="attr_religious_bonus" placeholder="religious bonus" title="@{religious_bonus}" type="text" value=""/></label></div><div class="row traits"><div class="font-weight-bold"><span class="woman">*</span></div><label class="styled-checkbox grid" data-i18n-title="chaste check" title="chaste check"><input name="attr_chaste_check" title="@{chaste_check}" type="checkbox" value="chaste check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="chaste" name="roll_chaste" type="roll" value="&{template:rolls} {{header=^{chaste}}} {{dice=[[{1d20+({@{chaste}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{chaste}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{chaste}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter chaste" title="enter chaste"><input name="attr_chaste" placeholder="#" title="@{chaste}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter lustful" title="enter lustful"><input name="attr_lustful" placeholder="#" title="@{lustful}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="lustful" name="roll_lustful" type="roll" value="&{template:rolls} {{header=^{lustful}}} {{dice=[[{1d20+({@{lustful}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{lustful}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{lustful}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="lustful check" title="lustful check"><input name="attr_lustful_check" title="@{lustful_check}" type="checkbox" value="lustful check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="knight">*</span><span class="woman">*</span></div><label class="styled-checkbox grid" data-i18n-title="energetic check" title="energetic check"><input name="attr_energetic_check" title="@{energetic_check}" type="checkbox" value="energetic check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="energetic" name="roll_energetic" type="roll" value="&{template:rolls} {{header=^{energetic}}} {{dice=[[{1d20+({@{energetic}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{energetic}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{energetic}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter energetic" title="enter energetic"><input name="attr_energetic" placeholder="#" title="@{energetic}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter lazy" title="enter lazy"><input name="attr_lazy" placeholder="#" title="@{lazy}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="lazy" name="roll_lazy" type="roll" value="&{template:rolls} {{header=^{lazy}}} {{dice=[[{1d20+({@{lazy}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{lazy}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{lazy}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="lazy check" title="lazy check"><input name="attr_lazy_check" title="@{lazy_check}" type="checkbox" value="lazy check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"></div><label class="styled-checkbox grid" data-i18n-title="forgiving check" title="forgiving check"><input name="attr_forgiving_check" title="@{forgiving_check}" type="checkbox" value="forgiving check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="forgiving" name="roll_forgiving" type="roll" value="&{template:rolls} {{header=^{forgiving}}} {{dice=[[{1d20+({@{forgiving}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{forgiving}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{forgiving}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter forgiving" title="enter forgiving"><input name="attr_forgiving" placeholder="#" title="@{forgiving}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter vengeful" title="enter vengeful"><input name="attr_vengeful" placeholder="#" title="@{vengeful}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="vengeful" name="roll_vengeful" type="roll" value="&{template:rolls} {{header=^{vengeful}}} {{dice=[[{1d20+({@{vengeful}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{vengeful}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{vengeful}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="vengeful check" title="vengeful check"><input name="attr_vengeful_check" title="@{vengeful_check}" type="checkbox" value="vengeful check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="knight">*</span></div><label class="styled-checkbox grid" data-i18n-title="generous check" title="generous check"><input name="attr_generous_check" title="@{generous_check}" type="checkbox" value="generous check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="generous" name="roll_generous" type="roll" value="&{template:rolls} {{header=^{generous}}} {{dice=[[{1d20+({@{generous}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{generous}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{generous}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter generous" title="enter generous"><input name="attr_generous" placeholder="#" title="@{generous}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter selfish" title="enter selfish"><input name="attr_selfish" placeholder="#" title="@{selfish}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="selfish" name="roll_selfish" type="roll" value="&{template:rolls} {{header=^{selfish}}} {{dice=[[{1d20+({@{selfish}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{selfish}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{selfish}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="selfish check" title="selfish check"><input name="attr_selfish_check" title="@{selfish_check}" type="checkbox" value="selfish check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="woman">*</span></div><label class="styled-checkbox grid" data-i18n-title="honest check" title="honest check"><input name="attr_honest_check" title="@{honest_check}" type="checkbox" value="honest check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="honest" name="roll_honest" type="roll" value="&{template:rolls} {{header=^{honest}}} {{dice=[[{1d20+({@{honest}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{honest}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{honest}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter honest" title="enter honest"><input name="attr_honest" placeholder="#" title="@{honest}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter deceitful" title="enter deceitful"><input name="attr_deceitful" placeholder="#" title="@{deceitful}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="deceitful" name="roll_deceitful" type="roll" value="&{template:rolls} {{header=^{deceitful}}} {{dice=[[{1d20+({@{deceitful}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{deceitful}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{deceitful}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="deceitful check" title="deceitful check"><input name="attr_deceitful_check" title="@{deceitful_check}" type="checkbox" value="deceitful check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="knight">*</span></div><label class="styled-checkbox grid" data-i18n-title="just check" title="just check"><input name="attr_just_check" title="@{just_check}" type="checkbox" value="just check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="just" name="roll_just" type="roll" value="&{template:rolls} {{header=^{just}}} {{dice=[[{1d20+({@{just}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{just}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{just}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter just" title="enter just"><input name="attr_just" placeholder="#" title="@{just}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter arbitrary" title="enter arbitrary"><input name="attr_arbitrary" placeholder="#" title="@{arbitrary}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="arbitrary" name="roll_arbitrary" type="roll" value="&{template:rolls} {{header=^{arbitrary}}} {{dice=[[{1d20+({@{arbitrary}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{arbitrary}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{arbitrary}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="arbitrary check" title="arbitrary check"><input name="attr_arbitrary_check" title="@{arbitrary_check}" type="checkbox" value="arbitrary check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="knight">*</span></div><label class="styled-checkbox grid" data-i18n-title="merciful check" title="merciful check"><input name="attr_merciful_check" title="@{merciful_check}" type="checkbox" value="merciful check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="merciful" name="roll_merciful" type="roll" value="&{template:rolls} {{header=^{merciful}}} {{dice=[[{1d20+({@{merciful}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{merciful}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{merciful}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter merciful" title="enter merciful"><input name="attr_merciful" placeholder="#" title="@{merciful}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter cruel" title="enter cruel"><input name="attr_cruel" placeholder="#" title="@{cruel}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="cruel" name="roll_cruel" type="roll" value="&{template:rolls} {{header=^{cruel}}} {{dice=[[{1d20+({@{cruel}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{cruel}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{cruel}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="cruel check" title="cruel check"><input name="attr_cruel_check" title="@{cruel_check}" type="checkbox" value="cruel check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="knight">*</span><span class="woman">*</span></div><label class="styled-checkbox grid" data-i18n-title="modest check" title="modest check"><input name="attr_modest_check" title="@{modest_check}" type="checkbox" value="modest check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="modest" name="roll_modest" type="roll" value="&{template:rolls} {{header=^{modest}}} {{dice=[[{1d20+({@{modest}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{modest}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{modest}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter modest" title="enter modest"><input name="attr_modest" placeholder="#" title="@{modest}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter proud" title="enter proud"><input name="attr_proud" placeholder="#" title="@{proud}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="proud" name="roll_proud" type="roll" value="&{template:rolls} {{header=^{proud}}} {{dice=[[{1d20+({@{proud}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{proud}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{proud}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="proud check" title="proud check"><input name="attr_proud_check" title="@{proud_check}" type="checkbox" value="proud check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="woman">*</span></div><label class="styled-checkbox grid" data-i18n-title="prudent check" title="prudent check"><input name="attr_prudent_check" title="@{prudent_check}" type="checkbox" value="prudent check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="prudent" name="roll_prudent" type="roll" value="&{template:rolls} {{header=^{prudent}}} {{dice=[[{1d20+({@{prudent}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{prudent}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{prudent}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter prudent" title="enter prudent"><input name="attr_prudent" placeholder="#" title="@{prudent}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter reckless" title="enter reckless"><input name="attr_reckless" placeholder="#" title="@{reckless}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="reckless" name="roll_reckless" type="roll" value="&{template:rolls} {{header=^{reckless}}} {{dice=[[{1d20+({@{reckless}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{reckless}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{reckless}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="reckless check" title="reckless check"><input name="attr_reckless_check" title="@{reckless_check}" type="checkbox" value="reckless check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"></div><label class="styled-checkbox grid" data-i18n-title="spiritual check" title="spiritual check"><input name="attr_spiritual_check" title="@{spiritual_check}" type="checkbox" value="spiritual check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="spiritual" name="roll_spiritual" type="roll" value="&{template:rolls} {{header=^{spiritual}}} {{dice=[[{1d20+({@{spiritual}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{spiritual}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{spiritual}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter spiritual" title="enter spiritual"><input name="attr_spiritual" placeholder="#" title="@{spiritual}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter wordly" title="enter wordly"><input name="attr_wordly" placeholder="#" title="@{wordly}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="wordly" name="roll_wordly" type="roll" value="&{template:rolls} {{header=^{wordly}}} {{dice=[[{1d20+({@{wordly}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wordly}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wordly}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="wordly check" title="wordly check"><input name="attr_wordly_check" title="@{wordly_check}" type="checkbox" value="wordly check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="woman">*</span></div><label class="styled-checkbox grid" data-i18n-title="temperate check" title="temperate check"><input name="attr_temperate_check" title="@{temperate_check}" type="checkbox" value="temperate check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="temperate" name="roll_temperate" type="roll" value="&{template:rolls} {{header=^{temperate}}} {{dice=[[{1d20+({@{temperate}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{temperate}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{temperate}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter temperate" title="enter temperate"><input name="attr_temperate" placeholder="#" title="@{temperate}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter indulgent" title="enter indulgent"><input name="attr_indulgent" placeholder="#" title="@{indulgent}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="indulgent" name="roll_indulgent" type="roll" value="&{template:rolls} {{header=^{indulgent}}} {{dice=[[{1d20+({@{indulgent}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{indulgent}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{indulgent}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="indulgent check" title="indulgent check"><input name="attr_indulgent_check" title="@{indulgent_check}" type="checkbox" value="indulgent check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"></div><label class="styled-checkbox grid" data-i18n-title="trusting check" title="trusting check"><input name="attr_trusting_check" title="@{trusting_check}" type="checkbox" value="trusting check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="trusting" name="roll_trusting" type="roll" value="&{template:rolls} {{header=^{trusting}}} {{dice=[[{1d20+({@{trusting}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{trusting}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{trusting}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter trusting" title="enter trusting"><input name="attr_trusting" placeholder="#" title="@{trusting}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter suspicious" title="enter suspicious"><input name="attr_suspicious" placeholder="#" title="@{suspicious}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="suspicious" name="roll_suspicious" type="roll" value="&{template:rolls} {{header=^{suspicious}}} {{dice=[[{1d20+({@{suspicious}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{suspicious}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{suspicious}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="suspicious check" title="suspicious check"><input name="attr_suspicious_check" title="@{suspicious_check}" type="checkbox" value="suspicious check"/><span class="pictos">3</span></label></div><div class="row traits"><div class="font-weight-bold"><span class="knight">*</span></div><label class="styled-checkbox grid" data-i18n-title="valorous check" title="valorous check"><input name="attr_valorous_check" title="@{valorous_check}" type="checkbox" value="valorous check"/><span class="pictos">3</span></label><button class="text-capitalize" data-i18n="valorous" name="roll_valorous" type="roll" value="&{template:rolls} {{header=^{valorous}}} {{dice=[[{1d20+({@{valorous}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{valorous}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{valorous}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter valorous" title="enter valorous"><input name="attr_valorous" placeholder="#" title="@{valorous}" type="number" value="0"/></label><span>/</span><label data-i18n-title="enter cowardly" title="enter cowardly"><input name="attr_cowardly" placeholder="#" title="@{cowardly}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="cowardly" name="roll_cowardly" type="roll" value="&{template:rolls} {{header=^{cowardly}}} {{dice=[[{1d20+({@{cowardly}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{cowardly}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{cowardly}+(?{Mod.|0}),0}kl1)]]}}"></button><label class="styled-checkbox grid" data-i18n-title="cowardly check" title="cowardly check"><input name="attr_cowardly_check" title="@{cowardly_check}" type="checkbox" value="cowardly check"/><span class="pictos">3</span></label></div><div class="repeating-container"><fieldset class="repeating_directed-trait"><div class="row"><h2 data-i18n="directed trait"></h2><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label><label data-i18n-title="enter trait" title="enter trait"><input name="attr_trait" placeholder="#" title="@{trait}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="check" title="check"><input name="attr_check" title="@{check}" type="checkbox" value="check"/><span class="pictos">3</span></label><button class="d20" name="roll_trait" type="roll" value="&{template:rolls} {{header=@{name}}} {{dice=[[{1d20+({@{trait}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{trait}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{trait}+(?{Mod.|0}),0}kl1)]]}}">t</button></div></fieldset></div></div><div class="passions"><div class="header"><h1 data-i18n="passions"></h1></div><div class="row"><button class="text-capitalize" data-i18n="loyalty lord" name="roll_loyalty-lord" type="roll" value="&{template:rolls} {{header=^{loyalty lord}}} {{dice=[[{1d20+({@{loyalty_lord}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{loyalty_lord}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{loyalty_lord}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter loyalty lord" title="enter loyalty lord"><input name="attr_loyalty_lord" placeholder="#" title="@{loyalty_lord}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="loyalty lord check" title="loyalty lord check"><input name="attr_loyalty_lord_check" title="@{loyalty_lord_check}" type="checkbox" value="loyalty lord check"/><span class="pictos">3</span></label></div><div class="row"><button class="text-capitalize" data-i18n="love family" name="roll_love-family" type="roll" value="&{template:rolls} {{header=^{love family}}} {{dice=[[{1d20+({@{love_family}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{love_family}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{love_family}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter love family" title="enter love family"><input name="attr_love_family" placeholder="#" title="@{love_family}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="love family check" title="love family check"><input name="attr_love_family_check" title="@{love_family_check}" type="checkbox" value="love family check"/><span class="pictos">3</span></label></div><div class="row"><button class="text-capitalize" data-i18n="hospitality" name="roll_hospitality" type="roll" value="&{template:rolls} {{header=^{hospitality}}} {{dice=[[{1d20+({@{hospitality}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{hospitality}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{hospitality}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter hospitality" title="enter hospitality"><input name="attr_hospitality" placeholder="#" title="@{hospitality}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="hospitality check" title="hospitality check"><input name="attr_hospitality_check" title="@{hospitality_check}" type="checkbox" value="hospitality check"/><span class="pictos">3</span></label></div><div class="row"><button class="text-capitalize" data-i18n="honor" name="roll_honor" type="roll" value="&{template:rolls} {{header=^{honor}}} {{dice=[[{1d20+({@{honor}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{honor}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{honor}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter honor" title="enter honor"><input name="attr_honor" placeholder="#" title="@{honor}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="honor check" title="honor check"><input name="attr_honor_check" title="@{honor_check}" type="checkbox" value="honor check"/><span class="pictos">3</span></label></div><div class="repeating-container"><fieldset class="repeating_passion"><div class="row"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label><label data-i18n-title="enter passion" title="enter passion"><input name="attr_passion" placeholder="#" title="@{passion}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="check" title="check"><input name="attr_check" title="@{check}" type="checkbox" value="check"/><span class="pictos">3</span></label><button class="d20" name="roll_passion" type="roll" value="&{template:rolls} {{header=@{name}}} {{dice=[[{1d20+({@{passion}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{passion}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{passion}+(?{Mod.|0}),0}kl1)]]}}">t</button></div></fieldset></div></div><div class="equipment-carried"><div class="header"><h1 data-i18n="equipment carried"></h1></div><div class="row armor knight"><h2 data-i18n="armor type"></h2><label data-i18n-title="enter armor type" title="enter armor type"><input data-i18n-placeholder="armor type" name="attr_armor_type" placeholder="armor type" title="@{armor_type}" type="text" value=""/></label><h2 data-i18n="points"></h2><label data-i18n-title="enter armor points" title="enter armor points"><input name="attr_armor_points" placeholder="#" title="@{armor_points}" type="number" value="0"/></label></div><div class="row clothing"><h2 data-i18n="clothing"></h2><label data-i18n-title="enter clothing" title="enter clothing"><input data-i18n-placeholder="clothing" name="attr_clothing" placeholder="clothing" title="@{clothing}" type="text" value=""/></label><h2 data-i18n="libra value"></h2><label data-i18n-title="enter libra value" title="enter libra value"><input data-i18n-placeholder="libra value" name="attr_libra_value" placeholder="libra value" title="@{libra_value}" type="text" value=""/></label></div><div class="row"><h2 class="text-primary" data-i18n="gear"></h2></div><div class="row gear"><label class="styled-checkbox grid" data-i18n-title="personal gear check" title="personal gear check"><input name="attr_personal_gear_check" title="@{personal_gear_check}" type="checkbox" value="personal gear check"/><span class="pictos">3</span></label><h2 data-i18n="personal"></h2><label data-i18n-title="enter personal gear" title="enter personal gear"><input data-i18n-placeholder="personal gear" name="attr_personal_gear" placeholder="personal gear" title="@{personal_gear}" type="text" value=""/></label><h2 data-i18n="on horse #"></h2><label data-i18n-title="enter personal gear on horse" title="enter personal gear on horse"><input name="attr_personal_gear_on_horse" placeholder="#" title="@{personal_gear_on_horse}" type="number" value="0"/></label></div><div class="row gear"><label class="styled-checkbox grid" data-i18n-title="travel gear check" title="travel gear check"><input name="attr_travel_gear_check" title="@{travel_gear_check}" type="checkbox" value="travel gear check"/><span class="pictos">3</span></label><h2 data-i18n="travel"></h2><label data-i18n-title="enter travel gear" title="enter travel gear"><input data-i18n-placeholder="travel gear" name="attr_travel_gear" placeholder="travel gear" title="@{travel_gear}" type="text" value=""/></label><h2 data-i18n="on horse #"></h2><label data-i18n-title="enter travel gear on horse" title="enter travel gear on horse"><input name="attr_travel_gear_on_horse" placeholder="#" title="@{travel_gear_on_horse}" type="number" value="0"/></label></div><div class="row gear knight"><label class="styled-checkbox grid" data-i18n-title="war gear check" title="war gear check"><input name="attr_war_gear_check" title="@{war_gear_check}" type="checkbox" value="war gear check"/><span class="pictos">3</span></label><h2 data-i18n="war"></h2><label data-i18n-title="enter war gear" title="enter war gear"><input data-i18n-placeholder="war gear" name="attr_war_gear" placeholder="war gear" title="@{war_gear}" type="text" value=""/></label><h2 data-i18n="on horse #"></h2><label data-i18n-title="enter war gear on horse" title="enter war gear on horse"><input name="attr_war_gear_on_horse" placeholder="#" title="@{war_gear_on_horse}" type="number" value="0"/></label></div><div class="repeating-container"><fieldset class="repeating_equipment-carried"><div class="row"><label data-i18n-title="enter equipment" title="enter equipment"><input data-i18n-placeholder="equipment" name="attr_equipment" placeholder="equipment" title="@{equipment}" type="text" value=""/></label></div></fieldset></div></div></div><div class="col gold-left-border"><div class="attributes"><div class="header"><h1 data-i18n="attributes"></h1></div><div class="row size"><button class="text-uppercase" data-i18n="siz" name="roll_size" type="roll" value="&{template:rolls} {{header=^{size}}} {{dice=[[{1d20+({@{size}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{size}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{size}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter size" title="enter size"><input name="attr_size" placeholder="#" title="@{size}" type="number" value="0"/></label><span class="font-weight-bold" data-i18n="(Knockdown)"></span></div><div class="row 2autocolumn"><button class="text-uppercase" data-i18n="dex" name="roll_dexterity" type="roll" value="&{template:rolls} {{header=^{dexterity}}} {{dice=[[{1d20+({@{dexterity}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{dexterity}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{dexterity}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter dexterity" title="enter dexterity"><input name="attr_dexterity" placeholder="#" title="@{dexterity}" type="number" value="0"/></label></div><div class="row 2autocolumn"><button class="text-uppercase" data-i18n="str" name="roll_strength" type="roll" value="&{template:rolls} {{header=^{strength}}} {{dice=[[{1d20+({@{strength}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{strength}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{strength}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter strength" title="enter strength"><input name="attr_strength" placeholder="#" title="@{strength}" type="number" value="0"/></label></div><div class="row constitution"><button class="text-uppercase" data-i18n="con" name="roll_constitution" type="roll" value="&{template:rolls} {{header=^{constitution}}} {{dice=[[{1d20+({@{constitution}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{constitution}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{constitution}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter constitution" title="enter constitution"><input name="attr_constitution" placeholder="#" title="@{constitution}" type="number" value="0"/></label><span class="font-weight-bold" data-i18n="(Major Wound)"></span></div><div class="row 2autocolumn"><button class="text-uppercase" data-i18n="app" name="roll_appearance" type="roll" value="&{template:rolls} {{header=^{appearance}}} {{dice=[[{1d20+({@{appearance}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{appearance}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{appearance}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter appearance" title="enter appearance"><input name="attr_appearance" placeholder="#" title="@{appearance}" type="number" value="0"/></label></div><div class="row damage"><button class="text-capitalize" data-i18n="damage" name="roll_damage" type="roll" value="&{template:rolls} {{header=^{damage}}} {{damage=[[(@{damage}+(?{Mod.|0}))d6]]}}"></button><span class="text-center display" name="attr_damage"></span><span class="font-weight-bold" data-i18n="d6"></span></div><div class="row 2autocolumn"><h2 data-i18n="healing rate"></h2><span class="text-center display" name="attr_healing_rate"></span></div><div class="row 2autocolumn"><h2 data-i18n="movement rate"></h2><span class="text-center display" name="attr_movement_rate"></span></div><div class="row 2autocolumn"><h2 data-i18n="total hit points"></h2><span class="text-center display" name="attr_total_hit_points"></span></div><div class="row 2autocolumn"><h2 data-i18n="unconcious"></h2><span class="text-center display" name="attr_unconcious"></span></div></div><div class="distinctive-features"><div class="header"><h1 data-i18n="distinctive features"></h1></div><div class="row"><textarea data-i18n-placeholder="distinctive features" name="attr_distinctive_features" placeholder="distinctive features"></textarea></div></div><div class="skills"><div class="header"><h1 data-i18n="skills"></h1></div><div class="row col-3 awareness "><button class="text-capitalize" data-i18n="awareness" name="roll_awareness" type="roll" value="&{template:rolls} {{header=^{awareness}}} {{dice=[[{1d20+({@{awareness}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{awareness}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{awareness}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter awareness" title="enter awareness"><input name="attr_awareness" placeholder="#" title="@{awareness}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="awareness check" title="awareness check"><input name="attr_awareness_check" title="@{awareness_check}" type="checkbox" value="awareness check"/><span class="pictos">3</span></label></div><div class="row col-3 boating knight"><button class="text-capitalize" data-i18n="boating" name="roll_boating" type="roll" value="&{template:rolls} {{header=^{boating}}} {{dice=[[{1d20+({@{boating}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{boating}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{boating}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter boating" title="enter boating"><input name="attr_boating" placeholder="#" title="@{boating}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="boating check" title="boating check"><input name="attr_boating_check" title="@{boating_check}" type="checkbox" value="boating check"/><span class="pictos">3</span></label></div><div class="row col-3 chirurgery woman"><button class="text-capitalize" data-i18n="chirurgery" name="roll_chirurgery" type="roll" value="&{template:rolls} {{header=^{chirurgery}}} {{dice=[[{1d20+({@{chirurgery}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{chirurgery}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{chirurgery}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter chirurgery" title="enter chirurgery"><input name="attr_chirurgery" placeholder="#" title="@{chirurgery}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="chirurgery check" title="chirurgery check"><input name="attr_chirurgery_check" title="@{chirurgery_check}" type="checkbox" value="chirurgery check"/><span class="pictos">3</span></label></div><div class="row col-3 compose "><button class="text-capitalize" data-i18n="compose" name="roll_compose" type="roll" value="&{template:rolls} {{header=^{compose}}} {{dice=[[{1d20+({@{compose}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{compose}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{compose}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter compose" title="enter compose"><input name="attr_compose" placeholder="#" title="@{compose}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="compose check" title="compose check"><input name="attr_compose_check" title="@{compose_check}" type="checkbox" value="compose check"/><span class="pictos">3</span></label></div><div class="row col-3 courtesy "><button class="text-capitalize" data-i18n="courtesy" name="roll_courtesy" type="roll" value="&{template:rolls} {{header=^{courtesy}}} {{dice=[[{1d20+({@{courtesy}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{courtesy}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{courtesy}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter courtesy" title="enter courtesy"><input name="attr_courtesy" placeholder="#" title="@{courtesy}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="courtesy check" title="courtesy check"><input name="attr_courtesy_check" title="@{courtesy_check}" type="checkbox" value="courtesy check"/><span class="pictos">3</span></label></div><div class="row col-3 dancing "><button class="text-capitalize" data-i18n="dancing" name="roll_dancing" type="roll" value="&{template:rolls} {{header=^{dancing}}} {{dice=[[{1d20+({@{dancing}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{dancing}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{dancing}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter dancing" title="enter dancing"><input name="attr_dancing" placeholder="#" title="@{dancing}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="dancing check" title="dancing check"><input name="attr_dancing_check" title="@{dancing_check}" type="checkbox" value="dancing check"/><span class="pictos">3</span></label></div><div class="row col-3 faerie lore "><button class="text-capitalize" data-i18n="faerie lore" name="roll_faerie-lore" type="roll" value="&{template:rolls} {{header=^{faerie lore}}} {{dice=[[{1d20+({@{faerie_lore}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{faerie_lore}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{faerie_lore}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter faerie lore" title="enter faerie lore"><input name="attr_faerie_lore" placeholder="#" title="@{faerie_lore}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="faerie lore check" title="faerie lore check"><input name="attr_faerie_lore_check" title="@{faerie_lore_check}" type="checkbox" value="faerie lore check"/><span class="pictos">3</span></label></div><div class="row col-3 falconry "><button class="text-capitalize" data-i18n="falconry" name="roll_falconry" type="roll" value="&{template:rolls} {{header=^{falconry}}} {{dice=[[{1d20+({@{falconry}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{falconry}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{falconry}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter falconry" title="enter falconry"><input name="attr_falconry" placeholder="#" title="@{falconry}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="falconry check" title="falconry check"><input name="attr_falconry_check" title="@{falconry_check}" type="checkbox" value="falconry check"/><span class="pictos">3</span></label></div><div class="row col-3 fashion "><button class="text-capitalize" data-i18n="fashion" name="roll_fashion" type="roll" value="&{template:rolls} {{header=^{fashion}}} {{dice=[[{1d20+({@{fashion}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{fashion}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{fashion}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter fashion" title="enter fashion"><input name="attr_fashion" placeholder="#" title="@{fashion}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="fashion check" title="fashion check"><input name="attr_fashion_check" title="@{fashion_check}" type="checkbox" value="fashion check"/><span class="pictos">3</span></label></div><div class="row col-3 first aid "><button class="text-capitalize" data-i18n="first aid" name="roll_first-aid" type="roll" value="&{template:rolls} {{header=^{first aid}}} {{dice=[[{1d20+({@{first_aid}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{first_aid}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{first_aid}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter first aid" title="enter first aid"><input name="attr_first_aid" placeholder="#" title="@{first_aid}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="first aid check" title="first aid check"><input name="attr_first_aid_check" title="@{first_aid_check}" type="checkbox" value="first aid check"/><span class="pictos">3</span></label></div><div class="row col-3 flirting "><button class="text-capitalize" data-i18n="flirting" name="roll_flirting" type="roll" value="&{template:rolls} {{header=^{flirting}}} {{dice=[[{1d20+({@{flirting}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{flirting}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{flirting}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter flirting" title="enter flirting"><input name="attr_flirting" placeholder="#" title="@{flirting}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="flirting check" title="flirting check"><input name="attr_flirting_check" title="@{flirting_check}" type="checkbox" value="flirting check"/><span class="pictos">3</span></label></div><div class="row col-3 folk lore "><button class="text-capitalize" data-i18n="folk lore" name="roll_folk-lore" type="roll" value="&{template:rolls} {{header=^{folk lore}}} {{dice=[[{1d20+({@{folk_lore}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{folk_lore}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{folk_lore}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter folk lore" title="enter folk lore"><input name="attr_folk_lore" placeholder="#" title="@{folk_lore}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="folk lore check" title="folk lore check"><input name="attr_folk_lore_check" title="@{folk_lore_check}" type="checkbox" value="folk lore check"/><span class="pictos">3</span></label></div><div class="row col-3 gaming "><button class="text-capitalize" data-i18n="gaming" name="roll_gaming" type="roll" value="&{template:rolls} {{header=^{gaming}}} {{dice=[[{1d20+({@{gaming}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{gaming}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{gaming}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter gaming" title="enter gaming"><input name="attr_gaming" placeholder="#" title="@{gaming}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="gaming check" title="gaming check"><input name="attr_gaming_check" title="@{gaming_check}" type="checkbox" value="gaming check"/><span class="pictos">3</span></label></div><div class="row col-3 heraldry "><button class="text-capitalize" data-i18n="heraldry" name="roll_heraldry" type="roll" value="&{template:rolls} {{header=^{heraldry}}} {{dice=[[{1d20+({@{heraldry}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{heraldry}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{heraldry}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter heraldry" title="enter heraldry"><input name="attr_heraldry" placeholder="#" title="@{heraldry}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="heraldry check" title="heraldry check"><input name="attr_heraldry_check" title="@{heraldry_check}" type="checkbox" value="heraldry check"/><span class="pictos">3</span></label></div><div class="row col-3 hunting knight"><button class="text-capitalize" data-i18n="hunting" name="roll_hunting" type="roll" value="&{template:rolls} {{header=^{hunting}}} {{dice=[[{1d20+({@{hunting}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{hunting}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{hunting}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter hunting" title="enter hunting"><input name="attr_hunting" placeholder="#" title="@{hunting}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="hunting check" title="hunting check"><input name="attr_hunting_check" title="@{hunting_check}" type="checkbox" value="hunting check"/><span class="pictos">3</span></label></div><div class="row col-3 industry woman"><button class="text-capitalize" data-i18n="industry" name="roll_industry" type="roll" value="&{template:rolls} {{header=^{industry}}} {{dice=[[{1d20+({@{industry}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{industry}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{industry}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter industry" title="enter industry"><input name="attr_industry" placeholder="#" title="@{industry}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="industry check" title="industry check"><input name="attr_industry_check" title="@{industry_check}" type="checkbox" value="industry check"/><span class="pictos">3</span></label></div><div class="row col-3 intrigue "><button class="text-capitalize" data-i18n="intrigue" name="roll_intrigue" type="roll" value="&{template:rolls} {{header=^{intrigue}}} {{dice=[[{1d20+({@{intrigue}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{intrigue}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{intrigue}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter intrigue" title="enter intrigue"><input name="attr_intrigue" placeholder="#" title="@{intrigue}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="intrigue check" title="intrigue check"><input name="attr_intrigue_check" title="@{intrigue_check}" type="checkbox" value="intrigue check"/><span class="pictos">3</span></label></div><div class="row col-3 orate "><button class="text-capitalize" data-i18n="orate" name="roll_orate" type="roll" value="&{template:rolls} {{header=^{orate}}} {{dice=[[{1d20+({@{orate}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{orate}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{orate}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter orate" title="enter orate"><input name="attr_orate" placeholder="#" title="@{orate}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="orate check" title="orate check"><input name="attr_orate_check" title="@{orate_check}" type="checkbox" value="orate check"/><span class="pictos">3</span></label></div><div class="row col-3 play "><button class="text-capitalize" data-i18n="play" name="roll_play" type="roll" value="&{template:rolls} {{header=^{play}}} {{dice=[[{1d20+({@{play}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{play}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{play}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter play name" title="enter play name"><input data-i18n-placeholder="play name" name="attr_play_name" placeholder="play name" title="@{play_name}" type="text" value=""/></label><label data-i18n-title="enter play" title="enter play"><input name="attr_play" placeholder="#" title="@{play}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="play check" title="play check"><input name="attr_play_check" title="@{play_check}" type="checkbox" value="play check"/><span class="pictos">3</span></label></div><div class="row col-3 read "><button class="text-capitalize" data-i18n="read" name="roll_read" type="roll" value="&{template:rolls} {{header=^{read}}} {{dice=[[{1d20+({@{read}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{read}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{read}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter read name" title="enter read name"><input data-i18n-placeholder="read name" name="attr_read_name" placeholder="read name" title="@{read_name}" type="text" value=""/></label><label data-i18n-title="enter read" title="enter read"><input name="attr_read" placeholder="#" title="@{read}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="read check" title="read check"><input name="attr_read_check" title="@{read_check}" type="checkbox" value="read check"/><span class="pictos">3</span></label></div><div class="row col-3 recognize "><button class="text-capitalize" data-i18n="recognize" name="roll_recognize" type="roll" value="&{template:rolls} {{header=^{recognize}}} {{dice=[[{1d20+({@{recognize}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{recognize}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{recognize}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter recognize" title="enter recognize"><input name="attr_recognize" placeholder="#" title="@{recognize}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="recognize check" title="recognize check"><input name="attr_recognize_check" title="@{recognize_check}" type="checkbox" value="recognize check"/><span class="pictos">3</span></label></div><div class="row col-3 religion "><button class="text-capitalize" data-i18n="religion" name="roll_religion" type="roll" value="&{template:rolls} {{header=^{religion}}} {{dice=[[{1d20+({@{religion}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{religion}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{religion}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter religion name" title="enter religion name"><input data-i18n-placeholder="religion name" name="attr_religion_name" placeholder="religion name" title="@{religion_name}" type="text" value=""/></label><label data-i18n-title="enter religion" title="enter religion"><input name="attr_religion" placeholder="#" title="@{religion}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="religion check" title="religion check"><input name="attr_religion_check" title="@{religion_check}" type="checkbox" value="religion check"/><span class="pictos">3</span></label></div><div class="row col-3 romance "><button class="text-capitalize" data-i18n="romance" name="roll_romance" type="roll" value="&{template:rolls} {{header=^{romance}}} {{dice=[[{1d20+({@{romance}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{romance}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{romance}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter romance" title="enter romance"><input name="attr_romance" placeholder="#" title="@{romance}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="romance check" title="romance check"><input name="attr_romance_check" title="@{romance_check}" type="checkbox" value="romance check"/><span class="pictos">3</span></label></div><div class="row col-3 singing "><button class="text-capitalize" data-i18n="singing" name="roll_singing" type="roll" value="&{template:rolls} {{header=^{singing}}} {{dice=[[{1d20+({@{singing}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{singing}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{singing}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter singing" title="enter singing"><input name="attr_singing" placeholder="#" title="@{singing}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="singing check" title="singing check"><input name="attr_singing_check" title="@{singing_check}" type="checkbox" value="singing check"/><span class="pictos">3</span></label></div><div class="row col-3 stewardship "><button class="text-capitalize" data-i18n="stewardship" name="roll_stewardship" type="roll" value="&{template:rolls} {{header=^{stewardship}}} {{dice=[[{1d20+({@{stewardship}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{stewardship}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{stewardship}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter stewardship" title="enter stewardship"><input name="attr_stewardship" placeholder="#" title="@{stewardship}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="stewardship check" title="stewardship check"><input name="attr_stewardship_check" title="@{stewardship_check}" type="checkbox" value="stewardship check"/><span class="pictos">3</span></label></div><div class="row col-3 swimming "><button class="text-capitalize" data-i18n="swimming" name="roll_swimming" type="roll" value="&{template:rolls} {{header=^{swimming}}} {{dice=[[{1d20+({@{swimming}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{swimming}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{swimming}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter swimming" title="enter swimming"><input name="attr_swimming" placeholder="#" title="@{swimming}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="swimming check" title="swimming check"><input name="attr_swimming_check" title="@{swimming_check}" type="checkbox" value="swimming check"/><span class="pictos">3</span></label></div><div class="row col-3 tourney "><button class="text-capitalize" data-i18n="tourney" name="roll_tourney" type="roll" value="&{template:rolls} {{header=^{tourney}}} {{dice=[[{1d20+({@{tourney}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{tourney}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{tourney}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter tourney" title="enter tourney"><input name="attr_tourney" placeholder="#" title="@{tourney}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="tourney check" title="tourney check"><input name="attr_tourney_check" title="@{tourney_check}" type="checkbox" value="tourney check"/><span class="pictos">3</span></label></div><div class="repeating-container"><fieldset class="repeating_skills"><div class="row"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label><label data-i18n-title="enter skill" title="enter skill"><input name="attr_skill" placeholder="#" title="@{skill}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="check" title="check"><input name="attr_check" title="@{check}" type="checkbox" value="check"/><span class="pictos">3</span></label><button class="d20" name="roll_skill" type="roll" value="&{template:rolls} {{header=@{name}}} {{dice=[[{1d20+({@{skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{skill}+(?{Mod.|0}),0}kl1)]]}}">t</button></div></fieldset></div></div><div class="squire"><div class="header knight"><h1 data-i18n="squire"></h1></div><div class="header woman"><h1 data-i18n="servant"></h1></div><div class="row 2autocolumn"><h2 data-i18n="name"></h2><label data-i18n-title="enter squire name" title="enter squire name"><input data-i18n-placeholder="squire name" name="attr_squire_name" placeholder="squire name" title="@{squire_name}" type="text" value=""/></label></div><div class="row 3autocolumn knight"><button class="text-capitalize" data-i18n="age" name="roll_age" type="roll" value="&{template:rolls} {{header=^{squire} ^{age}}} {{dice=[[{1d20+({@{squire_age}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{squire_age}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{squire_age}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter age" title="enter age"><input name="attr_squire_age" placeholder="#" title="@{squire_age}" type="number" value=""/></label><label class="styled-checkbox grid" data-i18n-title="squire age check" title="squire age check"><input name="attr_squire_age_check" title="@{squire_age_check}" type="checkbox" value="squire age check"/><span class="pictos">3</span></label></div><div class="row 3autocolumn knight"><button class="text-capitalize" data-i18n="first aid" name="roll_first-aid" type="roll" value="&{template:rolls} {{header=^{squire} ^{first aid}}} {{dice=[[{1d20+({@{squire_first_aid}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{squire_first_aid}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{squire_first_aid}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter first aid" title="enter first aid"><input name="attr_squire_first_aid" placeholder="#" title="@{squire_first_aid}" type="number" value=""/></label><label class="styled-checkbox grid" data-i18n-title="squire first aid check" title="squire first aid check"><input name="attr_squire_first_aid_check" title="@{squire_first_aid_check}" type="checkbox" value="squire first aid check"/><span class="pictos">3</span></label></div><div class="row 3autocolumn knight"><button class="text-capitalize" data-i18n="battle" name="roll_battle" type="roll" value="&{template:rolls} {{header=^{squire} ^{battle}}} {{dice=[[{1d20+({@{squire_battle}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{squire_battle}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{squire_battle}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter battle" title="enter battle"><input name="attr_squire_battle" placeholder="#" title="@{squire_battle}" type="number" value=""/></label><label class="styled-checkbox grid" data-i18n-title="squire battle check" title="squire battle check"><input name="attr_squire_battle_check" title="@{squire_battle_check}" type="checkbox" value="squire battle check"/><span class="pictos">3</span></label></div><div class="row 3autocolumn knight"><button class="text-capitalize" data-i18n="horsemanship" name="roll_horsemanship" type="roll" value="&{template:rolls} {{header=^{squire} ^{horsemanship}}} {{dice=[[{1d20+({@{squire_horsemanship}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{squire_horsemanship}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{squire_horsemanship}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter horsemanship" title="enter horsemanship"><input name="attr_squire_horsemanship" placeholder="#" title="@{squire_horsemanship}" type="number" value=""/></label><label class="styled-checkbox grid" data-i18n-title="squire horsemanship check" title="squire horsemanship check"><input name="attr_squire_horsemanship_check" title="@{squire_horsemanship_check}" type="checkbox" value="squire horsemanship check"/><span class="pictos">3</span></label></div><div class="repeating-container"><fieldset class="repeating_squire-skills"><div class="row"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label><label data-i18n-title="enter skill" title="enter skill"><input name="attr_skill" placeholder="#" title="@{skill}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="check" title="check"><input name="attr_check" title="@{check}" type="checkbox" value="check"/><span class="pictos">3</span></label><button class="d20" name="roll_skill" type="roll" value="&{template:rolls} {{header=@{name}}} {{dice=[[{1d20+({@{skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{skill}+(?{Mod.|0}),0}kl1)]]}}">t</button></div></fieldset></div></div></div><div class="col gold-left-border"><div class="glory"><div class="header"><h1 data-i18n="glory"></h1></div><div class="row"><div class="col 2autocolumn"><h2 data-i18n="this game"></h2><label data-i18n-title="enter glory this game" title="enter glory this game"><input name="attr_glory_this_game" placeholder="#" title="@{glory_this_game}" type="number" value="0"/></label></div></div><div class="row"><div class="col 2autocolumn"><h2 data-i18n="total"></h2><label data-i18n-title="enter glory total" title="enter glory total"><input name="attr_glory_total" placeholder="#" title="@{glory_total}" type="number" value="0"/></label></div></div></div><div class="current-hit-points"><div class="header"><h1 data-i18n="current hit points"></h1></div><div class="row"><label data-i18n-title="enter current hit points" title="enter current hit points"><input name="attr_current_hit_points" placeholder="#" title="@{current_hit_points}" type="number" value="0"/></label></div><div class="row"><h2 data-i18n="wounds"></h2><textarea data-i18n-placeholder="wounds" name="attr_wounds" placeholder="wounds"></textarea></div><div class="row chirurgery-needed"><label class="styled-checkbox grid" data-i18n-title="chirurgery needed" title="chirurgery needed"><input name="attr_chirurgery_needed" title="@{chirurgery_needed}" type="checkbox" value="chirurgery needed"/><span class="pictos">3</span></label><h2 data-i18n="chirurgery needed"></h2></div></div><div class="combat-skills"><div class="header"><h1 data-i18n="combat skills"></h1></div><div class="row col-3"><button class="text-capitalize" data-i18n="battle" name="roll_battle" type="roll" value="&{template:rolls} {{header=^{battle}}} {{dice=[[{1d20+({@{battle}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{battle}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{battle}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter battle" title="enter battle"><input name="attr_battle" placeholder="#" title="@{battle}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="battle check" title="battle check"><input name="attr_battle_check" title="@{battle_check}" type="checkbox" value="battle check"/><span class="pictos">3</span></label></div><div class="row col-3"><button class="text-capitalize" data-i18n="horsemanship" name="roll_horsemanship" type="roll" value="&{template:rolls} {{header=^{horsemanship}}} {{dice=[[{1d20+({@{horsemanship}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{horsemanship}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{horsemanship}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter horsemanship" title="enter horsemanship"><input name="attr_horsemanship" placeholder="#" title="@{horsemanship}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="horsemanship check" title="horsemanship check"><input name="attr_horsemanship_check" title="@{horsemanship_check}" type="checkbox" value="horsemanship check"/><span class="pictos">3</span></label></div><div class="row"><h2 class="text-primary" data-i18n="weapon skills"></h2></div><div class="row col-3 knight"><button class="text-capitalize" data-i18n="sword" name="roll_sword" type="roll" value="&{template:rolls} {{header=^{sword}}} {{dice=[[{1d20+({@{sword}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{sword}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{sword}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter sword" title="enter sword"><input name="attr_sword" placeholder="#" title="@{sword}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="sword check" title="sword check"><input name="attr_sword_check" title="@{sword_check}" type="checkbox" value="sword check"/><span class="pictos">3</span></label></div><div class="row col-3 knight"><button class="text-capitalize" data-i18n="lance" name="roll_lance" type="roll" value="&{template:rolls} {{header=^{lance}}} {{dice=[[{1d20+({@{lance}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{lance}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{lance}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter lance" title="enter lance"><input name="attr_lance" placeholder="#" title="@{lance}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="lance check" title="lance check"><input name="attr_lance_check" title="@{lance_check}" type="checkbox" value="lance check"/><span class="pictos">3</span></label></div><div class="row col-3 knight"><button class="text-capitalize" data-i18n="spear" name="roll_spear" type="roll" value="&{template:rolls} {{header=^{spear}}} {{dice=[[{1d20+({@{spear}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{spear}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{spear}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter spear" title="enter spear"><input name="attr_spear" placeholder="#" title="@{spear}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="spear check" title="spear check"><input name="attr_spear_check" title="@{spear_check}" type="checkbox" value="spear check"/><span class="pictos">3</span></label></div><div class="row col-3"><button class="text-capitalize" data-i18n="dagger" name="roll_dagger" type="roll" value="&{template:rolls} {{header=^{dagger}}} {{dice=[[{1d20+({@{dagger}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{dagger}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{dagger}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter dagger" title="enter dagger"><input name="attr_dagger" placeholder="#" title="@{dagger}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="dagger check" title="dagger check"><input name="attr_dagger_check" title="@{dagger_check}" type="checkbox" value="dagger check"/><span class="pictos">3</span></label></div><div class="repeating-container"><fieldset class="repeating_combat-skills"><div class="row"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label><label data-i18n-title="enter skill" title="enter skill"><input name="attr_skill" placeholder="#" title="@{skill}" type="number" value="0"/></label><label class="styled-checkbox grid" data-i18n-title="check" title="check"><input name="attr_check" title="@{check}" type="checkbox" value="check"/><span class="pictos">3</span></label><button class="d20" name="roll_skill" type="roll" value="&{template:rolls} {{header=@{name}}} {{dice=[[{1d20+({@{skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{skill}+(?{Mod.|0}),0}kl1)]]}}">t</button></div></fieldset></div></div><div class="joust-score knight"><div class="header"><h1 data-i18n="joust score"></h1></div><div class="row 2column"><div class="col 2autocolumn"><h2 data-i18n="win"></h2><label data-i18n-title="enter win" title="enter win"><input name="attr_win" placeholder="#" title="@{win}" type="number" value="0"/></label></div><div class="col 2autocolumn"><h2 data-i18n="losses"></h2><label data-i18n-title="enter losses" title="enter losses"><input name="attr_losses" placeholder="#" title="@{losses}" type="number" value="0"/></label></div></div></div><div class="womans-gift woman"><div class="header"><h1 data-i18n="woman's gift"></h1></div><div class="row"><textarea data-i18n-placeholder="woman's gift" name="attr_womans_gift"></textarea></div></div><div class="horse"><div class="header"><h1 data-i18n="horses"></h1></div><div class="row"><h2 class="text-primary knight" data-i18n="best warhorse (#1)"></h2><h2 class="text-primary woman" data-i18n="best horse (#1)"></h2></div><div class="row 2autocolumn"><h2 data-i18n="type"></h2><label data-i18n-title="enter horse type" title="enter horse type"><input data-i18n-placeholder="horse type" name="attr_horse_type" placeholder="horse type" title="@{horse_type}" type="text" value=""/></label></div><div class="row 2column"><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="damage" name="roll_horse-damage" type="roll" value="&{template:rolls} {{header=^{horse damage}}} {{damage=[[(@{horse_damage}+(?{Mod.|0}))d6]]}}"></button><label data-i18n-title="enter horse damage" title="enter horse damage"><input data-i18n-placeholder="horse damage" name="attr_horse_damage" placeholder="horse damage" title="@{horse_damage}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="move"></h2><label data-i18n-title="enter horse move" title="enter horse move"><input data-i18n-placeholder="horse move" name="attr_horse_move" placeholder="horse move" title="@{horse_move}" type="text" value=""/></label></div></div><div class="row 2column"><div class="col 2autocolumn"><h2 data-i18n="armor"></h2><label data-i18n-title="enter horse armor" title="enter horse armor"><input name="attr_horse_armor" placeholder="#" title="@{horse_armor}" type="number" value="0"/></label></div><div class="col 2autocolumn"><h2 data-i18n="hp"></h2><label data-i18n-title="enter horse hp" title="enter horse hp"><input name="attr_horse_hp" placeholder="#" title="@{horse_hp}" type="number" value="0"/></label></div></div><div class="row 3column"><div class="col 2autocolumn"><h2 class="text-uppercase" data-i18n="siz"></h2><label data-i18n-title="enter horse siz" title="enter horse siz"><input data-i18n-placeholder="horse siz" name="attr_horse_siz" placeholder="horse siz" title="@{horse_siz}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 class="text-uppercase" data-i18n="con"></h2><label data-i18n-title="enter horse con" title="enter horse con"><input data-i18n-placeholder="horse con" name="attr_horse_con" placeholder="horse con" title="@{horse_con}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 class="text-uppercase" data-i18n="dex"></h2><label data-i18n-title="enter horse dex" title="enter horse dex"><input data-i18n-placeholder="horse dex" name="attr_horse_dex" placeholder="horse dex" title="@{horse_dex}" type="text" value=""/></label></div></div><div class="row 2autocolumn"><h2 data-i18n="breed"></h2><label data-i18n-title="enter horse breed" title="enter horse breed"><input data-i18n-placeholder="horse breed" name="attr_horse_breed" placeholder="horse breed" title="@{horse_breed}" type="text" value=""/></label></div><div class="row"><h2 class="text-primary" data-i18n="other horses"></h2></div><div class="row other-horse"><h2 data-i18n="riding(#2)"></h2><label data-i18n-title="enter horse 2" title="enter horse 2"><input data-i18n-placeholder="horse 2" name="attr_horse_2" placeholder="horse 2" title="@{horse_2}" type="text" value=""/></label><h2 data-i18n="move"></h2><label data-i18n-title="enter horse 2 move" title="enter horse 2 move"><input data-i18n-placeholder="horse 2 move" name="attr_horse_2_move" placeholder="horse 2 move" title="@{horse_2_move}" type="text" value=""/></label></div><div class="row other-horse"><h2 class="woman" data-i18n="squire(#3)"></h2><h2 class="knight" data-i18n="squire(#3)"></h2><label data-i18n-title="enter horse 3" title="enter horse 3"><input data-i18n-placeholder="horse 3" name="attr_horse_3" placeholder="horse 3" title="@{horse_3}" type="text" value=""/></label><h2 data-i18n="move"></h2><label data-i18n-title="enter horse 3 move" title="enter horse 3 move"><input data-i18n-placeholder="horse 3 move" name="attr_horse_3_move" placeholder="horse 3 move" title="@{horse_3_move}" type="text" value=""/></label></div><div class="row other-horse"><h2 data-i18n="(#4)"></h2><label data-i18n-title="enter horse 4" title="enter horse 4"><input data-i18n-placeholder="horse 4" name="attr_horse_4" placeholder="horse 4" title="@{horse_4}" type="text" value=""/></label><h2 data-i18n="move"></h2><label data-i18n-title="enter horse 4 move" title="enter horse 4 move"><input data-i18n-placeholder="horse 4 move" name="attr_horse_4_move" placeholder="horse 4 move" title="@{horse_4_move}" type="text" value=""/></label></div><div class="repeating-container"><fieldset class="repeating_horses"><div class="row"><label data-i18n-title="enter horse" title="enter horse"><input data-i18n-placeholder="horse" name="attr_horse" placeholder="horse" title="@{horse}" type="text" value=""/></label><h2 data-i18n="move"></h2><label data-i18n-title="enter horse move" title="enter horse move"><input data-i18n-placeholder="horse move" name="attr_horse_move" placeholder="horse move" title="@{horse_move}" type="text" value=""/></label></div></fieldset></div></div><div class="knight-details"><div class="header"><h1 data-i18n="coat of arms"></h1></div><div class="row"><textarea data-i18n-placeholder="coat of arms" name="attr_coat_of_arms" placeholder="coat of arms"></textarea></div><div class="header"><h1 data-i18n="motto"></h1></div><div class="row"><textarea data-i18n-placeholder="motto" name="attr_motto" placeholder="motto"></textarea></div></div></div></div><div class="entourage grid"><div class="row bottom-border text-center header"><h1 class="knight" data-i18n="knight's entourage"></h1><h1 class="woman" data-i18n="lady's entourage"></h1></div><div class="row 2column"><div class="col"><div class="row knight"><h1 data-i18n="squire"></h1></div><div class="repeating-container gold-bottom-border knight"><fieldset class="repeating_squire"><div class="row 2autocolumn"><h2 data-i18n="squire"></h2><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="row col-2"><div class="col"><div class="row 3column"><div class="col 2autocolumn"><h2 data-i18n="born"></h2><label data-i18n-title="enter born" title="enter born"><input data-i18n-placeholder="born" name="attr_born" placeholder="born" title="@{born}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="age"></h2><label data-i18n-title="enter age" title="enter age"><input data-i18n-placeholder="age" name="attr_age" placeholder="age" title="@{age}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="mod"></h2><label data-i18n-title="enter mod" title="enter mod"><input data-i18n-placeholder="mod" name="attr_mod" placeholder="mod" title="@{mod}" type="text" value=""/></label></div></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_skill-1" type="roll" value="&{template:rolls} {{header=@{skill_1}}} {{dice=[[{1d20+({@{value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter 1" title="enter 1"><input data-i18n-placeholder="1" name="attr_1" placeholder="1" title="@{1}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_skill-2" type="roll" value="&{template:rolls} {{header=@{skill_2}}} {{dice=[[{1d20+({@{value_2}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_2}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_2}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter 2" title="enter 2"><input data-i18n-placeholder="2" name="attr_2" placeholder="2" title="@{2}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="loyalty lord" name="roll_loyalty-lord" type="roll" value="&{template:rolls} {{header=^{loyalty lord}}} {{dice=[[{1d20+({@{value_3}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_3}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_3}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter loyalty lord" title="enter loyalty lord"><input data-i18n-placeholder="loyalty lord" name="attr_loyalty_lord" placeholder="loyalty lord" title="@{loyalty_lord}" type="text" value=""/></label></div></div><div class="col"><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="squire skill" name="roll_squire-skill" type="roll" value="&{template:rolls} {{header=^{squire skill}}} {{dice=[[{1d20+({@{squire_skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{squire_skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{squire_skill}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter squire skill" title="enter squire skill"><input data-i18n-placeholder="squire skill" name="attr_squire_skill" placeholder="squire skill" title="@{squire_skill}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 1" title="enter value 1"><input data-i18n-placeholder="value 1" name="attr_value_1" placeholder="value 1" title="@{value_1}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 2" title="enter value 2"><input data-i18n-placeholder="value 2" name="attr_value_2" placeholder="value 2" title="@{value_2}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 3" title="enter value 3"><input data-i18n-placeholder="value 3" name="attr_value_3" placeholder="value 3" title="@{value_3}" type="text" value=""/></label></div></div></div></fieldset></div><div class="row woman"><h1 data-i18n="maid-in-waiting"></h1></div><div class="repeating-container gold-bottom-border woman"><fieldset class="repeating_maid"><div class="row 2autocolumn"><h2 data-i18n="maid-in-waiting"></h2><label data-i18n-title="enter maid in waiting" title="enter maid in waiting"><input data-i18n-placeholder="maid in waiting" name="attr_maid_in_waiting" placeholder="maid in waiting" title="@{maid_in_waiting}" type="text" value=""/></label></div><div class="row 3column"><div class="col 2autocolumn"><h2 data-i18n="born"></h2><label data-i18n-title="enter born" title="enter born"><input data-i18n-placeholder="born" name="attr_born" placeholder="born" title="@{born}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="age"></h2><label data-i18n-title="enter age" title="enter age"><input data-i18n-placeholder="age" name="attr_age" placeholder="age" title="@{age}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="mod"></h2><label data-i18n-title="enter mod" title="enter mod"><input data-i18n-placeholder="mod" name="attr_mod" placeholder="mod" title="@{mod}" type="text" value=""/></label></div></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="hand maiden skill" name="roll_hand-maiden-skill" type="roll" value="&{template:rolls} {{header=^{hand maiden skill}}} {{dice=[[{1d20+({@{hand_maiden_skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{hand_maiden_skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{hand_maiden_skill}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter hand maiden skill" title="enter hand maiden skill"><input data-i18n-placeholder="hand maiden skill" name="attr_hand_maiden_skill" placeholder="hand maiden skill" title="@{hand_maiden_skill}" type="text" value=""/></label></div><div class="row col-2"><div class="col"><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_skill" type="roll" value="&{template:rolls} {{header=@{skill}}} {{dice=[[{1d20+({@{value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter skill" title="enter skill"><input data-i18n-placeholder="skill" name="attr_skill" placeholder="skill" title="@{skill}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill industry" name="roll_skill-industry" type="roll" value="&{template:rolls} {{header=@{skill_industry}}} {{dice=[[{1d20+({@{value_2}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_2}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_2}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter skill industry" title="enter skill industry"><input data-i18n-placeholder="skill industry" name="attr_skill_industry" placeholder="skill industry" title="@{skill_industry}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="loyalty lady" name="roll_loyalty-lady" type="roll" value="&{template:rolls} {{header=@{loyalty_lady}}} {{dice=[[{1d20+({@{value_3}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_3}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_3}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter loyalty lady" title="enter loyalty lady"><input data-i18n-placeholder="loyalty lady" name="attr_loyalty_lady" placeholder="loyalty lady" title="@{loyalty_lady}" type="text" value=""/></label></div></div><div class="col"><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 1" title="enter value 1"><input data-i18n-placeholder="value 1" name="attr_value_1" placeholder="value 1" title="@{value_1}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 2" title="enter value 2"><input data-i18n-placeholder="value 2" name="attr_value_2" placeholder="value 2" title="@{value_2}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 3" title="enter value 3"><input data-i18n-placeholder="value 3" name="attr_value_3" placeholder="value 3" title="@{value_3}" type="text" value=""/></label></div></div></div></fieldset></div><div class="row knight"><h1 data-i18n="mesnie"></h1></div><div class="repeating-container gold-bottom-border knight"><fieldset class="repeating_mesnie"><div class="row col-2"><div class="col 2autocolumn"><h2 data-i18n="position"></h2><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="cost £"></h2><label data-i18n-title="enter cost" title="enter cost"><input data-i18n-placeholder="cost" name="attr_cost" placeholder="cost" title="@{cost}" type="text" value=""/></label></div></div><div class="row mesnie-weapon"><button class="text-capitalize" data-i18n="weapon" name="roll_weapon-1" type="roll" value="&{template:rolls} {{header=@{weapon_1}}} {{dice=[[{1d20+({@{weapon_value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{weapon_value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{weapon_value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter weapon 1" title="enter weapon 1"><input data-i18n-placeholder="weapon 1" name="attr_weapon_1" placeholder="weapon 1" title="@{weapon_1}" type="text" value=""/></label><h2 data-i18n="value"></h2><label data-i18n-title="enter weapon value 1" title="enter weapon value 1"><input data-i18n-placeholder="weapon value 1" name="attr_weapon_value_1" placeholder="weapon value 1" title="@{weapon_value_1}" type="text" value=""/></label><button class="text-capitalize" data-i18n="damage" name="roll_damage-1" type="roll" value="&{template:rolls} {{header=^{damage}}} {{damage=[[(@{damage_1}+(?{Mod.|0}))d6]]}}"></button><label data-i18n-title="enter damage 1" title="enter damage 1"><input data-i18n-placeholder="damage 1" name="attr_damage_1" placeholder="damage 1" title="@{damage_1}" type="text" value=""/></label><span data-i18n="d6"></span><button class="text-capitalize" data-i18n="weapon" name="roll_weapon-2" type="roll" value="&{template:rolls} {{header=@{weapon_2}}} {{dice=[[{1d20+({@{weapon_value_2}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{weapon_value_2}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{weapon_value_2}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter weapon 2" title="enter weapon 2"><input data-i18n-placeholder="weapon 2" name="attr_weapon_2" placeholder="weapon 2" title="@{weapon_2}" type="text" value=""/></label><h2 data-i18n="value"></h2><label data-i18n-title="enter weapon value 2" title="enter weapon value 2"><input data-i18n-placeholder="weapon value 2" name="attr_weapon_value_2" placeholder="weapon value 2" title="@{weapon_value_2}" type="text" value=""/></label><button class="text-capitalize" data-i18n="damage" name="roll_damage-1" type="roll" value="&{template:rolls} {{header=^{damage}}} {{damage=[[(@{damage_1}+(?{Mod.|0}))d6]]}}"></button><label data-i18n-title="enter damage 1" title="enter damage 1"><input data-i18n-placeholder="damage 1" name="attr_damage_1" placeholder="damage 1" title="@{damage_1}" type="text" value=""/></label><span data-i18n="d6"></span></div><div class="row 3column"><div class="col 2autocolumn"><h2 data-i18n="armor"></h2><label data-i18n-title="enter armor" title="enter armor"><input data-i18n-placeholder="armor" name="attr_armor" placeholder="armor" title="@{armor}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="mw"></h2><label data-i18n-title="enter mw" title="enter mw"><input data-i18n-placeholder="mw" name="attr_mw" placeholder="mw" title="@{mw}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="glory"></h2><label data-i18n-title="enter glory" title="enter glory"><input data-i18n-placeholder="glory" name="attr_glory" placeholder="glory" title="@{glory}" type="text" value=""/></label></div></div><div class="row 3column"><div class="col 2autocolumn"><h2 data-i18n="horse"></h2><label data-i18n-title="enter horse" title="enter horse"><input data-i18n-placeholder="horse" name="attr_horse" placeholder="horse" title="@{horse}" type="text" value=""/></label></div><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="damage" name="roll_damage" type="roll" value="&{template:rolls} {{header=^{damage}}} {{damage=[[(@{damage}+(?{Mod.|0}))d6]]}}"></button><label data-i18n-title="enter damage" title="enter damage"><input data-i18n-placeholder="damage" name="attr_damage" placeholder="damage" title="@{damage}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="armor"></h2><label data-i18n-title="enter armor value" title="enter armor value"><input data-i18n-placeholder="armor value" name="attr_armor_value" placeholder="armor value" title="@{armor_value}" type="text" value=""/></label></div></div></fieldset></div><div class="row knight"><h1 data-i18n="wife"></h1></div><div class="row wife knight"><div class="row 2autocolumn"><h2 data-i18n="wife"></h2><label data-i18n-title="enter wife name" title="enter wife name"><input data-i18n-placeholder="wife name" name="attr_wife_name" placeholder="wife name" title="@{wife_name}" type="text" value=""/></label></div><div class="row col-2"><div class="col"><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="improvable skill" name="roll_wife-improvable-skill-1" type="roll" value="&{template:rolls} {{header=@{wife_improvable_skill_1}}} {{dice=[[{1d20+({@{wife_improvable_skill_value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wife_improvable_skill_value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wife_improvable_skill_value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter wife improvable skill 1" title="enter wife improvable skill 1"><input data-i18n-placeholder="wife improvable skill 1" name="attr_wife_improvable_skill_1" placeholder="wife improvable skill 1" title="@{wife_improvable_skill_1}" type="text" value=""/></label></div><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="improvable skill" name="roll_wife-improvable-skill-2" type="roll" value="&{template:rolls} {{header=@{wife_improvable_skill_2}}} {{dice=[[{1d20+({@{wife_improvable_skill_value_2}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wife_improvable_skill_value_2}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wife_improvable_skill_value_2}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter wife improvable skill 2" title="enter wife improvable skill 2"><input data-i18n-placeholder="wife improvable skill 2" name="attr_wife_improvable_skill_2" placeholder="wife improvable skill 2" title="@{wife_improvable_skill_2}" type="text" value=""/></label></div><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="improvable skill" name="roll_wife-improvable-skill-3" type="roll" value="&{template:rolls} {{header=@{wife_improvable_skill_3}}} {{dice=[[{1d20+({@{wife_improvable_skill_value_3}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wife_improvable_skill_value_3}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wife_improvable_skill_value_3}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter wife improvable skill 3" title="enter wife improvable skill 3"><input data-i18n-placeholder="wife improvable skill 3" name="attr_wife_improvable_skill_3" placeholder="wife improvable skill 3" title="@{wife_improvable_skill_3}" type="text" value=""/></label></div></div><div class="col"><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter wife improvable skill value 1" title="enter wife improvable skill value 1"><input data-i18n-placeholder="wife improvable skill value 1" name="attr_wife_improvable_skill_value_1" placeholder="wife improvable skill value 1" title="@{wife_improvable_skill_value_1}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter wife improvable skill value 2" title="enter wife improvable skill value 2"><input data-i18n-placeholder="wife improvable skill value 2" name="attr_wife_improvable_skill_value_2" placeholder="wife improvable skill value 2" title="@{wife_improvable_skill_value_2}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter wife improvable skill value 3" title="enter wife improvable skill value 3"><input data-i18n-placeholder="wife improvable skill value 3" name="attr_wife_improvable_skill_value_3" placeholder="wife improvable skill value 3" title="@{wife_improvable_skill_value_3}" type="text" value=""/></label></div></div></div><div class="row 2column"><div class="col"><div class="row 2autocolumn"><h2 data-i18n="born"></h2><label data-i18n-title="enter wife born" title="enter wife born"><input data-i18n-placeholder="wife born" name="attr_wife_born" placeholder="wife born" title="@{wife_born}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="modifier"></h2><label data-i18n-title="enter wife modifier" title="enter wife modifier"><input data-i18n-placeholder="wife modifier" name="attr_wife_modifier" placeholder="wife modifier" title="@{wife_modifier}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_wife-skill-1" type="roll" value="&{template:rolls} {{header=@{wife_skill_1}}} {{dice=[[{1d20+({@{wife_value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wife_value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wife_value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter wife skill 1" title="enter wife skill 1"><input data-i18n-placeholder="wife skill 1" name="attr_wife_skill_1" placeholder="wife skill 1" title="@{wife_skill_1}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_wife-skill-1" type="roll" value="&{template:rolls} {{header=@{wife_skill_1}}} {{dice=[[{1d20+({@{wife_value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wife_value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wife_value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter wife skill 2" title="enter wife skill 2"><input data-i18n-placeholder="wife skill 2" name="attr_wife_skill_2" placeholder="wife skill 2" title="@{wife_skill_2}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="love family" name="roll_love-family" type="roll" value="&{template:rolls} {{header=^{love family}}} {{dice=[[{1d20+({@{wife_love}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wife_love}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wife_love}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter wife love" title="enter wife love"><input data-i18n-placeholder="wife love" name="attr_wife_love" placeholder="wife love" title="@{wife_love}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="dowry"></h2><label data-i18n-title="enter wife dowry" title="enter wife dowry"><input data-i18n-placeholder="wife dowry" name="attr_wife_dowry" placeholder="wife dowry" title="@{wife_dowry}" type="text" value=""/></label></div></div><div class="col"><div class="row 2autocolumn"><h2 data-i18n="age"></h2><label data-i18n-title="enter wife age" title="enter wife age"><input data-i18n-placeholder="wife age" name="attr_wife_age" placeholder="wife age" title="@{wife_age}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="lady skill" name="roll_lady-skill" type="roll" value="&{template:rolls} {{header=^{lady skill}}} {{dice=[[{1d20+({@{wife_lady_skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{wife_lady_skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{wife_lady_skill}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter wife lady skill" title="enter wife lady skill"><input data-i18n-placeholder="wife lady skill" name="attr_wife_lady_skill" placeholder="wife lady skill" title="@{wife_lady_skill}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter wife value 1" title="enter wife value 1"><input data-i18n-placeholder="wife value 1" name="attr_wife_value_1" placeholder="wife value 1" title="@{wife_value_1}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter wife value 2" title="enter wife value 2"><input data-i18n-placeholder="wife value 2" name="attr_wife_value_2" placeholder="wife value 2" title="@{wife_value_2}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter wife value 3" title="enter wife value 3"><input data-i18n-placeholder="wife value 3" name="attr_wife_value_3" placeholder="wife value 3" title="@{wife_value_3}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="dower"></h2><label data-i18n-title="enter wife dower" title="enter wife dower"><input data-i18n-placeholder="wife dower" name="attr_wife_dower" placeholder="wife dower" title="@{wife_dower}" type="text" value=""/></label></div></div></div></div><div class="row 2autocolumn knight"><h2 data-i18n="number of children"></h2><label data-i18n-title="enter number of children" title="enter number of children"><input data-i18n-placeholder="number of children" name="attr_number_of_children" placeholder="number of children" title="@{number_of_children}" type="text" value=""/></label></div><div class="row woman"><h1 data-i18n="husband"></h1></div><div class="row husband woman"><div class="row 3column"><div class="col 2autocolumn"><h2 data-i18n="born"></h2><label data-i18n-title="enter husband born" title="enter husband born"><input data-i18n-placeholder="husband born" name="attr_husband_born" placeholder="husband born" title="@{husband_born}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="age"></h2><label data-i18n-title="enter husband age" title="enter husband age"><input data-i18n-placeholder="husband age" name="attr_husband_age" placeholder="husband age" title="@{husband_age}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="mod"></h2><label data-i18n-title="enter husband mod" title="enter husband mod"><input data-i18n-placeholder="husband mod" name="attr_husband_mod" placeholder="husband mod" title="@{husband_mod}" type="text" value=""/></label></div></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="knight skill" name="roll_knight-skill" type="roll" value="&{template:rolls} {{header=^{knight skill}}} {{dice=[[{1d20+({@{knight_skill}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{knight_skill}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{knight_skill}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter knight skill" title="enter knight skill"><input data-i18n-placeholder="knight skill" name="attr_knight_skill" placeholder="knight skill" title="@{knight_skill}" type="text" value=""/></label></div><div class="row col-2"><div class="col"><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_husband-skill-1" type="roll" value="&{template:rolls} {{header=@{husband_skill_1}}} {{dice=[[{1d20+({@{husband_value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{husband_value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{husband_value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter husband skill 1" title="enter husband skill 1"><input data-i18n-placeholder="husband skill 1" name="attr_husband_skill_1" placeholder="husband skill 1" title="@{husband_skill_1}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_husband-skill-2" type="roll" value="&{template:rolls} {{header=@{husband_skill_2}}} {{dice=[[{1d20+({@{husband_value_2}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{husband_value_2}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{husband_value_2}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter husband skill 2" title="enter husband skill 2"><input data-i18n-placeholder="husband skill 2" name="attr_husband_skill_2" placeholder="husband skill 2" title="@{husband_skill_2}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="loyalty lord" name="roll_loyalty-lord" type="roll" value="&{template:rolls} {{header=^{loyalty lord}}} {{dice=[[{1d20+({@{husband_loyalty_lord}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{husband_loyalty_lord}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{husband_loyalty_lord}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter husband loyalty lord" title="enter husband loyalty lord"><input data-i18n-placeholder="husband loyalty lord" name="attr_husband_loyalty_lord" placeholder="husband loyalty lord" title="@{husband_loyalty_lord}" type="text" value=""/></label></div><div class="row 2autocolumn"><button class="text-capitalize" data-i18n="glory" name="roll_glory" type="roll" value="&{template:rolls} {{header=^{glory}}} {{dice=[[{1d20+({@{husband_glory}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{husband_glory}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{husband_glory}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter husband glory" title="enter husband glory"><input data-i18n-placeholder="husband glory" name="attr_husband_glory" placeholder="husband glory" title="@{husband_glory}" type="text" value=""/></label></div></div><div class="col"><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter husband value 1" title="enter husband value 1"><input data-i18n-placeholder="husband value 1" name="attr_husband_value_1" placeholder="husband value 1" title="@{husband_value_1}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter husband value 2" title="enter husband value 2"><input data-i18n-placeholder="husband value 2" name="attr_husband_value_2" placeholder="husband value 2" title="@{husband_value_2}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter husband value 3" title="enter husband value 3"><input data-i18n-placeholder="husband value 3" name="attr_husband_value_3" placeholder="husband value 3" title="@{husband_value_3}" type="text" value=""/></label></div></div></div></div></div><div class="col commoners gold-left-border"><div class="row"><h1 data-i18n="entourage"></h1></div><div class="repeating-container"><fieldset class="repeating_entourage"><div class="row col-2"><div class="col 2autocolumn"><h2 data-i18n="position"></h2><label data-i18n-title="enter position" title="enter position"><input data-i18n-placeholder="position" name="attr_position" placeholder="position" title="@{position}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="cost £"></h2><label data-i18n-title="enter cost" title="enter cost"><input data-i18n-placeholder="cost" name="attr_cost" placeholder="cost" title="@{cost}" type="text" value=""/></label></div></div><div class="row col-2"><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_skill-1" type="roll" value="&{template:rolls} {{header=@{skill_1}}} {{dice=[[{1d20+({@{value_1}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_1}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_1}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter skill 1" title="enter skill 1"><input data-i18n-placeholder="skill 1" name="attr_skill_1" placeholder="skill 1" title="@{skill_1}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 1" title="enter value 1"><input data-i18n-placeholder="value 1" name="attr_value_1" placeholder="value 1" title="@{value_1}" type="text" value=""/></label></div></div><div class="row col-2"><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_skill-2" type="roll" value="&{template:rolls} {{header=@{skill_2}}} {{dice=[[{1d20+({@{value_2}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_2}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_2}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter skill 2" title="enter skill 2"><input data-i18n-placeholder="skill 2" name="attr_skill_2" placeholder="skill 2" title="@{skill_2}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 2" title="enter value 2"><input data-i18n-placeholder="value 2" name="attr_value_2" placeholder="value 2" title="@{value_2}" type="text" value=""/></label></div></div><div class="row col-2"><div class="col 2autocolumn"><button class="text-capitalize" data-i18n="skill" name="roll_skill-3" type="roll" value="&{template:rolls} {{header=@{skill_3}}} {{dice=[[{1d20+({@{value_3}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{value_3}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{value_3}+(?{Mod.|0}),0}kl1)]]}}"></button><label data-i18n-title="enter skill 3" title="enter skill 3"><input data-i18n-placeholder="skill 3" name="attr_skill_3" placeholder="skill 3" title="@{skill_3}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="value"></h2><label data-i18n-title="enter value 3" title="enter value 3"><input data-i18n-placeholder="value 3" name="attr_value_3" placeholder="value 3" title="@{value_3}" type="text" value=""/></label></div></div></fieldset></div></div></div></div><div class="holdings grid"><div class="col"><div class="row"><img class="knight" alt="King Arthur Pendragon Knight's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.png"/><img class="woman" alt="King Arthur Pendragon Woman's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/womenlogo.png"/></div><div class="annual-glory"><div class="header"><h1 data-i18n="annual glory rewards"></h1></div><div class="row 2autocolumn"><h2 data-i18n="traits"></h2><label data-i18n-title="enter annual glory rewards traits" title="enter annual glory rewards traits"><input data-i18n-placeholder="annual glory rewards traits" name="attr_annual_glory_rewards_traits" placeholder="annual glory rewards traits" title="@{annual_glory_rewards_traits}" type="text" value=""/></label></div><div class="row 2autocolumn knight"><h2 data-i18n="chivalry"></h2><label data-i18n-title="enter annual glory rewards chivalry" title="enter annual glory rewards chivalry"><input data-i18n-placeholder="annual glory rewards chivalry" name="attr_annual_glory_rewards_chivalry" placeholder="annual glory rewards chivalry" title="@{annual_glory_rewards_chivalry}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="holdings"></h2><label data-i18n-title="enter annual glory rewards holdings" title="enter annual glory rewards holdings"><input data-i18n-placeholder="annual glory rewards holdings" name="attr_annual_glory_rewards_holdings" placeholder="annual glory rewards holdings" title="@{annual_glory_rewards_holdings}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="passions"></h2><label data-i18n-title="enter annual glory rewards passions" title="enter annual glory rewards passions"><input data-i18n-placeholder="annual glory rewards passions" name="attr_annual_glory_rewards_passions" placeholder="annual glory rewards passions" title="@{annual_glory_rewards_passions}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="religion"></h2><label data-i18n-title="enter annual glory rewards religion" title="enter annual glory rewards religion"><input data-i18n-placeholder="annual glory rewards religion" name="attr_annual_glory_rewards_religion" placeholder="annual glory rewards religion" title="@{annual_glory_rewards_religion}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="total"></h2><label data-i18n-title="enter annual glory rewards total" title="enter annual glory rewards total"><input data-i18n-placeholder="annual glory rewards total" name="attr_annual_glory_rewards_total" placeholder="annual glory rewards total" title="@{annual_glory_rewards_total}" type="text" value=""/></label></div></div><div class="holdings-row"><div class="header"><h1 data-i18n="holdings"></h1></div><div class="row"><textarea name="attr_holdings"></textarea></div></div><div class="equipment-at-home"><div class="header"><h1 data-i18n="equipment at home"></h1></div><div class="row 2autocolumn"><h2 data-i18n="denarii"></h2><label data-i18n-title="enter denarii" title="enter denarii"><input data-i18n-placeholder="denarii" name="attr_denarii" placeholder="denarii" title="@{denarii}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="shilling"></h2><label data-i18n-title="enter shilling" title="enter shilling"><input data-i18n-placeholder="shilling" name="attr_shilling" placeholder="shilling" title="@{shilling}" type="text" value=""/></label></div><div class="row 2autocolumn"><h2 data-i18n="libra"></h2><label data-i18n-title="enter libra" title="enter libra"><input data-i18n-placeholder="libra" name="attr_libra" placeholder="libra" title="@{libra}" type="text" value=""/></label></div><div class="row"><textarea name="attr_equipment_at_home"></textarea></div></div><div class="army knight"><div class="header"><h1 data-i18n="army"></h1></div><div class="row 2autocolumn"><h2 data-i18n="old knights"></h2><label data-i18n-title="enter old knights" title="enter old knights"><input name="attr_old_knights" placeholder="#" title="@{old_knights}" type="number" value="0"/></label></div><div class="row 2autocolumn"><h2 data-i18n="middle aged knights"></h2><label data-i18n-title="enter middle aged knights" title="enter middle aged knights"><input name="attr_middle_aged_knights" placeholder="#" title="@{middle_aged_knights}" type="number" value="0"/></label></div><div class="row 2autocolumn"><h2 data-i18n="young knights"></h2><label data-i18n-title="enter young knights" title="enter young knights"><input name="attr_young_knights" placeholder="#" title="@{young_knights}" type="number" value="0"/></label></div><div class="row 2autocolumn"><h2 data-i18n="total family knights"></h2><span class="text-center display" name="attr_total_family_knights"></span></div><div class="row 2autocolumn"><h2 data-i18n="vassal knights"></h2><label data-i18n-title="enter vassal knights" title="enter vassal knights"><input name="attr_vassal_knights" placeholder="#" title="@{vassal_knights}" type="number" value="0"/></label></div><div class="row 2autocolumn"><h2 data-i18n="other lineage men"></h2><label data-i18n-title="enter other lineage men" title="enter other lineage men"><input name="attr_other_lineage_men" placeholder="#" title="@{other_lineage_men}" type="number" value="0"/></label></div><div class="row 2autocolumn"><h2 data-i18n="levy"></h2><label data-i18n-title="enter levy" title="enter levy"><input name="attr_levy" placeholder="#" title="@{levy}" type="number" value="0"/></label></div><div class="row"><textarea name="attr_army_notes"></textarea></div></div><div class="household-treasures woman"><div class="header"><h1 data-i18n="household treasures"></h1></div><div class="row"><textarea data-i18n-placeholder="household treasures" name="attr_household_treasures"></textarea></div></div></div><div class="col gold-left-border"><div class="family-history"><div class="row gold-bottom-border header"><h1 data-i18n="family history and events"></h1></div><div class="row grid col-4"><div class="col 2autocolumn"><h2 data-i18n="born"></h2><label data-i18n-title="enter born" title="enter born"><input data-i18n-placeholder="born" name="attr_born" placeholder="born" title="@{born}" type="text" value=""/></label></div><div class="col 2autocolumn knight"><h2 data-i18n="squired"></h2><label data-i18n-title="enter squired" title="enter squired"><input data-i18n-placeholder="squired" name="attr_squired" placeholder="squired" title="@{squired}" type="text" value=""/></label></div><div class="col 2autocolumn knight"><h2 data-i18n="knighted"></h2><label data-i18n-title="enter knighted" title="enter knighted"><input data-i18n-placeholder="knighted" name="attr_knighted" placeholder="knighted" title="@{knighted}" type="text" value=""/></label></div></div><div class="row grid knight"><div class="col 2autocolumn"><h2 data-i18n="member of the round table"></h2><label data-i18n-title="enter member of the round table" title="enter member of the round table"><input data-i18n-placeholder="member of the round table" name="attr_member_of_the_round_table" placeholder="member of the round table" title="@{member_of_the_round_table}" type="text" value=""/></label></div></div><div class="row grid col-4"><div class="col 2autocolumn"><h2 data-i18n="landed"></h2><label data-i18n-title="enter landed" title="enter landed"><input data-i18n-placeholder="landed" name="attr_landed" placeholder="landed" title="@{landed}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="titled"></h2><label data-i18n-title="enter titled" title="enter titled"><input data-i18n-placeholder="titled" name="attr_titled" placeholder="titled" title="@{titled}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="wed"></h2><label data-i18n-title="enter wed" title="enter wed"><input data-i18n-placeholder="wed" name="attr_wed" placeholder="wed" title="@{wed}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="died"></h2><label data-i18n-title="enter died" title="enter died"><input data-i18n-placeholder="died" name="attr_died" placeholder="died" title="@{died}" type="text" value=""/></label></div></div><div class="row grid col-3"><div class="col 2autocolumn"><h2 data-i18n="father name"></h2><label data-i18n-title="enter father name" title="enter father name"><input data-i18n-placeholder="father name" name="attr_father_name" placeholder="father name" title="@{father_name}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="class"></h2><label data-i18n-title="enter class" title="enter class"><input data-i18n-placeholder="class" name="attr_class" placeholder="class" title="@{class}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="glory to sons"></h2><label data-i18n-title="enter glory to sons" title="enter glory to sons"><input data-i18n-placeholder="glory to sons" name="attr_glory_to_sons" placeholder="glory to sons" title="@{glory_to_sons}" type="text" value=""/></label></div></div><div class="row"><div class="col 2autocolumn"><h2 data-i18n="family characteristic"></h2><label data-i18n-title="enter family characteristic" title="enter family characteristic"><input data-i18n-placeholder="family characteristic" name="attr_family_characteristic" placeholder="family characteristic" title="@{family_characteristic}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="spouse"></h2><label data-i18n-title="enter spouse" title="enter spouse"><input data-i18n-placeholder="spouse" name="attr_spouse" placeholder="spouse" title="@{spouse}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="lover"></h2><label data-i18n-title="enter lover" title="enter lover"><input data-i18n-placeholder="lover" name="attr_lover" placeholder="lover" title="@{lover}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="children"></h2><label data-i18n-title="enter children" title="enter children"><input data-i18n-placeholder="children" name="attr_children" placeholder="children" title="@{children}" type="text" value=""/></label></div><div class="col 2autocolumn"><h2 data-i18n="will"></h2><label data-i18n-title="enter will" title="enter will"><input data-i18n-placeholder="will" name="attr_will" placeholder="will" title="@{will}" type="text" value=""/></label></div></div></div><div class="character-history"><div class="row gold-bottom-border header"><h1 data-i18n="character history"></h1><h1 data-i18n="glory"></h1></div><div class="row events"><h2 data-i18n="date"></h2><h2 data-i18n="important event"></h2><h2 data-i18n="new"></h2><h2 data-i18n="total"></h2></div><div class="repeating-container"><fieldset class="repeating_events"><div class="row events"><label data-i18n-title="enter date" title="enter date"><input data-i18n-placeholder="date" name="attr_date" placeholder="date" title="@{date}" type="text" value=""/></label><label data-i18n-title="enter event" title="enter event"><input data-i18n-placeholder="event" name="attr_event" placeholder="event" title="@{event}" type="text" value=""/></label><label data-i18n-title="enter new glory" title="enter new glory"><input data-i18n-placeholder="new glory" name="attr_new_glory" placeholder="new glory" title="@{new_glory}" type="text" value=""/></label><label data-i18n-title="enter total glory" title="enter total glory"><input data-i18n-placeholder="total glory" name="attr_total_glory" placeholder="total glory" title="@{total_glory}" type="text" value=""/></label></div></fieldset></div></div></div></div><div class="feast-record grid"><div class="row 2column"><div class="col"><img alt="King Arthur Pendragon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.jpg"/></div><div class="col header"><h1 class="header" data-i18n="feast record"></h1></div></div><div class="row 3column"><div class="col grid 2autocolumn"><h2 data-i18n="location"></h2><label data-i18n-title="enter feast location" title="enter feast location"><input data-i18n-placeholder="feast location" name="attr_feast_location" placeholder="feast location" title="@{feast_location}" type="text" value=""/></label></div><div class="col grid 2autocolumn"><h2 data-i18n="size"></h2><label data-i18n-title="enter feast size" title="enter feast size"><input data-i18n-placeholder="feast size" name="attr_feast_size" placeholder="feast size" title="@{feast_size}" type="text" value=""/></label></div><div class="col grid 2autocolumn"><h2 data-i18n="date"></h2><label data-i18n-title="enter feast date" title="enter feast date"><input data-i18n-placeholder="feast date" name="attr_feast_date" placeholder="feast date" title="@{feast_date}" type="text" value=""/></label></div></div><div class="row sub-header bottom-border"><h2 data-i18n="seating"></h2><h2 data-i18n="glory"></h2><h2 data-i18n="geniality mod."></h2><h2 data-i18n="accumulated geniality"></h2></div><div class="row sub-header"><div class="col table"><h3 data-i18n="above the salt (high table)"></h3></div><div class="col grid 6column"><h3 class="text-center" data-i18n="round 1"></h3><h3 class="text-center" data-i18n="round 2"></h3><h3 class="text-center" data-i18n="round 3"></h3><h3 class="text-center" data-i18n="round 4"></h3><h3 class="text-center" data-i18n="round 5"></h3><h3 class="text-center font-weight-bold" data-i18n="total"></h3></div></div><div class="repeating-container"><fieldset class="repeating_above-the-salt"><div class="row"><div class="col"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter glory" title="enter glory"><input name="attr_glory" placeholder="#" title="@{glory}" type="number" value="0"/></label></div><div class="col"><label data-i18n-title="enter geniality modifier" title="enter geniality modifier"><input class="text-center" name="attr_geniality_modifier" title="@{geniality_modifier}" type="text" value="2"/></label></div><div class="col 6column"><label data-i18n-title="enter round 0" title="enter round 0"><input name="attr_round_0" placeholder="#" title="@{round_0}" type="number" value="0"/></label><label data-i18n-title="enter round 1" title="enter round 1"><input name="attr_round_1" placeholder="#" title="@{round_1}" type="number" value="0"/></label><label data-i18n-title="enter round 2" title="enter round 2"><input name="attr_round_2" placeholder="#" title="@{round_2}" type="number" value="0"/></label><label data-i18n-title="enter round 3" title="enter round 3"><input name="attr_round_3" placeholder="#" title="@{round_3}" type="number" value="0"/></label><label data-i18n-title="enter round 4" title="enter round 4"><input name="attr_round_4" placeholder="#" title="@{round_4}" type="number" value="0"/></label><label data-i18n-title="enter round total" title="enter round total"><input name="attr_round_total" placeholder="#" title="@{round_total}" type="number" value="0"/></label></div></div></fieldset></div><div class="row sub-header"><div class="col table"><h3 data-i18n="near the salt (seat of honor)"></h3></div><div class="col grid 6column"><h3 class="text-center" data-i18n="round 1"></h3><h3 class="text-center" data-i18n="round 2"></h3><h3 class="text-center" data-i18n="round 3"></h3><h3 class="text-center" data-i18n="round 4"></h3><h3 class="text-center" data-i18n="round 5"></h3><h3 class="text-center font-weight-bold" data-i18n="total"></h3></div></div><div class="repeating-container"><fieldset class="repeating_near-the-salt"><div class="row"><div class="col"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter glory" title="enter glory"><input name="attr_glory" placeholder="#" title="@{glory}" type="number" value="0"/></label></div><div class="col"><label data-i18n-title="enter geniality modifier" title="enter geniality modifier"><input class="text-center" name="attr_geniality_modifier" title="@{geniality_modifier}" type="text" value="1"/></label></div><div class="col 6column"><label data-i18n-title="enter round 0" title="enter round 0"><input name="attr_round_0" placeholder="#" title="@{round_0}" type="number" value="0"/></label><label data-i18n-title="enter round 1" title="enter round 1"><input name="attr_round_1" placeholder="#" title="@{round_1}" type="number" value="0"/></label><label data-i18n-title="enter round 2" title="enter round 2"><input name="attr_round_2" placeholder="#" title="@{round_2}" type="number" value="0"/></label><label data-i18n-title="enter round 3" title="enter round 3"><input name="attr_round_3" placeholder="#" title="@{round_3}" type="number" value="0"/></label><label data-i18n-title="enter round 4" title="enter round 4"><input name="attr_round_4" placeholder="#" title="@{round_4}" type="number" value="0"/></label><label data-i18n-title="enter round total" title="enter round total"><input name="attr_round_total" placeholder="#" title="@{round_total}" type="number" value="0"/></label></div></div></fieldset></div><div class="row sub-header"><div class="col table"><h3 data-i18n="below the salt (normal seating)"></h3></div><div class="col grid 6column"><h3 class="text-center" data-i18n="round 1"></h3><h3 class="text-center" data-i18n="round 2"></h3><h3 class="text-center" data-i18n="round 3"></h3><h3 class="text-center" data-i18n="round 4"></h3><h3 class="text-center" data-i18n="round 5"></h3><h3 class="text-center font-weight-bold" data-i18n="total"></h3></div></div><div class="repeating-container"><fieldset class="repeating_below-the-salt"><div class="row"><div class="col"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter glory" title="enter glory"><input name="attr_glory" placeholder="#" title="@{glory}" type="number" value="0"/></label></div><div class="col"><label data-i18n-title="enter geniality modifier" title="enter geniality modifier"><input class="text-center" name="attr_geniality_modifier" title="@{geniality_modifier}" type="text" value="0"/></label></div><div class="col 6column"><label data-i18n-title="enter round 0" title="enter round 0"><input name="attr_round_0" placeholder="#" title="@{round_0}" type="number" value="0"/></label><label data-i18n-title="enter round 1" title="enter round 1"><input name="attr_round_1" placeholder="#" title="@{round_1}" type="number" value="0"/></label><label data-i18n-title="enter round 2" title="enter round 2"><input name="attr_round_2" placeholder="#" title="@{round_2}" type="number" value="0"/></label><label data-i18n-title="enter round 3" title="enter round 3"><input name="attr_round_3" placeholder="#" title="@{round_3}" type="number" value="0"/></label><label data-i18n-title="enter round 4" title="enter round 4"><input name="attr_round_4" placeholder="#" title="@{round_4}" type="number" value="0"/></label><label data-i18n-title="enter round total" title="enter round total"><input name="attr_round_total" placeholder="#" title="@{round_total}" type="number" value="0"/></label></div></div></fieldset></div><div class="row sub-header"><div class="col table"><h3 data-i18n="on the floor (squires)"></h3></div><div class="col grid 6column"><h3 class="text-center" data-i18n="round 1"></h3><h3 class="text-center" data-i18n="round 2"></h3><h3 class="text-center" data-i18n="round 3"></h3><h3 class="text-center" data-i18n="round 4"></h3><h3 class="text-center" data-i18n="round 5"></h3><h3 class="text-center font-weight-bold" data-i18n="total"></h3></div></div><div class="repeating-container"><fieldset class="repeating_on-the-floor"><div class="row"><div class="col"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter glory" title="enter glory"><input name="attr_glory" placeholder="#" title="@{glory}" type="number" value="0"/></label></div><div class="col"><label data-i18n-title="enter geniality modifier" title="enter geniality modifier"><input class="text-center" name="attr_geniality_modifier" title="@{geniality_modifier}" type="text" value="-1"/></label></div><div class="col 6column"><label data-i18n-title="enter round 0" title="enter round 0"><input name="attr_round_0" placeholder="#" title="@{round_0}" type="number" value="0"/></label><label data-i18n-title="enter round 1" title="enter round 1"><input name="attr_round_1" placeholder="#" title="@{round_1}" type="number" value="0"/></label><label data-i18n-title="enter round 2" title="enter round 2"><input name="attr_round_2" placeholder="#" title="@{round_2}" type="number" value="0"/></label><label data-i18n-title="enter round 3" title="enter round 3"><input name="attr_round_3" placeholder="#" title="@{round_3}" type="number" value="0"/></label><label data-i18n-title="enter round 4" title="enter round 4"><input name="attr_round_4" placeholder="#" title="@{round_4}" type="number" value="0"/></label><label data-i18n-title="enter round total" title="enter round total"><input name="attr_round_total" placeholder="#" title="@{round_total}" type="number" value="0"/></label></div></div></fieldset></div><div class="row"><h2 data-i18n="notes"></h2><textarea name="attr_feast_record_notes"></textarea></div></div><div class="gamemaster-characters"><div class="row 2column"><div class="col"><img alt="King Arthur Pendragon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.jpg"/></div><div class="col header"><h1 class="header" data-i18n="gamemaster characters"></h1></div></div><div class="row 3column"><div class="col grid 2autocolumn"><h2 data-i18n="location"></h2><label data-i18n-title="enter location" title="enter location"><input data-i18n-placeholder="location" name="attr_location" placeholder="location" title="@{location}" type="text" value=""/></label></div><div class="col grid 2autocolumn"><h2 data-i18n="size"></h2><label data-i18n-title="enter size" title="enter size"><input data-i18n-placeholder="size" name="attr_size" placeholder="size" title="@{size}" type="text" value=""/></label></div><div class="col grid 2autocolumn"><h2 data-i18n="date"></h2><label data-i18n-title="enter date" title="enter date"><input data-i18n-placeholder="date" name="attr_date" placeholder="date" title="@{date}" type="text" value=""/></label></div></div><div class="row bottom-border"><h2 data-i18n="significant gamemaster characters"></h2></div><div class="row sub-header"><h2 data-i18n="name"></h2><h2 class="text-center" data-i18n="glory"></h2><h2 class="text-center" data-i18n="app"></h2><h2 class="text-center" data-i18n="courtesy"></h2><h2 class="text-center" data-i18n="flirting"></h2><h2 class="text-center" data-i18n="intrigue"></h2><h2 class="text-center" data-i18n="chaste"></h2><h2 class="text-center" data-i18n="modest"></h2><h2 class="text-center" data-i18n="temperate"></h2></div><div class="repeating-container"><fieldset class="repeating_gamemaster-characters"><div class="row repeating-row"><label data-i18n-title="enter name" title="enter name"><input data-i18n-placeholder="name" name="attr_name" placeholder="name" title="@{name}" type="text" value=""/></label><label data-i18n-title="enter glory" title="enter glory"><input name="attr_glory" placeholder="#" title="@{glory}" type="number" value="0"/></label><div class="col"><label data-i18n-title="enter app" title="enter app"><input name="attr_app" placeholder="#" title="@{app}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="app" name="roll_app" type="roll" value="&{template:rolls} {{header=^{app}}} {{dice=[[{1d20+({@{app}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{app}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{app}+(?{Mod.|0}),0}kl1)]]}}"></button></div><div class="col"><label data-i18n-title="enter courtesy" title="enter courtesy"><input name="attr_courtesy" placeholder="#" title="@{courtesy}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="courtesy" name="roll_courtesy" type="roll" value="&{template:rolls} {{header=^{courtesy}}} {{dice=[[{1d20+({@{courtesy}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{courtesy}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{courtesy}+(?{Mod.|0}),0}kl1)]]}}"></button></div><div class="col"><label data-i18n-title="enter flirting" title="enter flirting"><input name="attr_flirting" placeholder="#" title="@{flirting}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="flirting" name="roll_flirting" type="roll" value="&{template:rolls} {{header=^{flirting}}} {{dice=[[{1d20+({@{flirting}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{flirting}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{flirting}+(?{Mod.|0}),0}kl1)]]}}"></button></div><div class="col"><label data-i18n-title="enter intrigue" title="enter intrigue"><input name="attr_intrigue" placeholder="#" title="@{intrigue}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="intrigue" name="roll_intrigue" type="roll" value="&{template:rolls} {{header=^{intrigue}}} {{dice=[[{1d20+({@{intrigue}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{intrigue}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{intrigue}+(?{Mod.|0}),0}kl1)]]}}"></button></div><div class="col"><label data-i18n-title="enter chaste" title="enter chaste"><input name="attr_chaste" placeholder="#" title="@{chaste}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="chaste" name="roll_chaste" type="roll" value="&{template:rolls} {{header=^{chaste}}} {{dice=[[{1d20+({@{chaste}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{chaste}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{chaste}+(?{Mod.|0}),0}kl1)]]}}"></button></div><div class="col"><label data-i18n-title="enter modest" title="enter modest"><input name="attr_modest" placeholder="#" title="@{modest}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="modest" name="roll_modest" type="roll" value="&{template:rolls} {{header=^{modest}}} {{dice=[[{1d20+({@{modest}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{modest}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{modest}+(?{Mod.|0}),0}kl1)]]}}"></button></div><div class="col"><label data-i18n-title="enter temperate" title="enter temperate"><input name="attr_temperate" placeholder="#" title="@{temperate}" type="number" value="0"/></label><button class="text-capitalize" data-i18n="temperate" name="roll_temperate" type="roll" value="&{template:rolls} {{header=^{temperate}}} {{dice=[[{1d20+({@{temperate}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{temperate}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{temperate}+(?{Mod.|0}),0}kl1)]]}}"></button></div></div></fieldset></div><div class="row"><h2 data-i18n="notes"></h2><textarea name="attr_gamemaster-characters_notes"></textarea></div></div><div class="treasure-record grid"> <div class="grid 2column"><div class="col"><div class="row"><img alt="King Arthur Pendragon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.jpg"/></div><div class="row header"><h1 class="header" data-i18n="treasure record"></h1></div></div><div class="col"><div class="grid 2autocolumn"><h2 data-i18n="knight name"></h2><label data-i18n-title="enter knight name" title="enter knight name"><input data-i18n-placeholder="knight name" name="attr_knight_name" placeholder="knight name" title="@{knight_name}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 data-i18n="treasure location"></h2><label data-i18n-title="enter treasure location" title="enter treasure location"><input data-i18n-placeholder="treasure location" name="attr_treasure_location" placeholder="treasure location" title="@{treasure_location}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 data-i18n="security"></h2><label data-i18n-title="enter security" title="enter security"><input data-i18n-placeholder="security" name="attr_security" placeholder="security" title="@{security}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 data-i18n="other location"></h2><label data-i18n-title="enter other location" title="enter other location"><input data-i18n-placeholder="other location" name="attr_other_location" placeholder="other location" title="@{other_location}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 data-i18n="best clothing"></h2><label data-i18n-title="enter best clothing" title="enter best clothing"><input data-i18n-placeholder="best clothing" name="attr_best_clothing" placeholder="best clothing" title="@{best_clothing}" type="text" value=""/></label></div><div class="grid 2autocolumn"><div class="col"><h2 class="eclipse" data-i18n="treasure total"></h2></div><div class="col total text-center"><input name="attr_treasure_total" type="hidden" value="0"/><span name="attr_treasure_total"></span></div></div></div></div><div class="grid sub-header bottom-border"><h2 class="eclipse" data-i18n="date"></h2><h2 class="eclipse" data-i18n="source/expense"></h2><h2 class="eclipse" data-i18n="form of treasure"></h2><h2 class="eclipse" data-i18n="amount/worth"></h2><h2 class="eclipse" data-i18n="total £"></h2></div><div class="repeating-container"><fieldset class="repeating_treasure-record"><div class="grid"><div class="col"><label data-i18n-title="enter date" title="enter date"><input data-i18n-placeholder="date" name="attr_date" placeholder="date" title="@{date}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter source expense" title="enter source expense"><input data-i18n-placeholder="source expense" name="attr_source_expense" placeholder="source expense" title="@{source_expense}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter form of treasure" title="enter form of treasure"><input data-i18n-placeholder="form of treasure" name="attr_form_of_treasure" placeholder="form of treasure" title="@{form_of_treasure}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter amount worth" title="enter amount worth"><input data-i18n-placeholder="amount worth" name="attr_amount_worth" placeholder="amount worth" title="@{amount_worth}" type="text" value=""/></label></div><div class="col"><label data-i18n-title="enter total" title="enter total"><input data-i18n-placeholder="total" name="attr_total" placeholder="total" title="@{total}" type="text" value=""/></label></div></div></fieldset></div></div><div class="income-worksheet grid"><div class="grid 2column"><div class="col"><div class="row"><img alt="King Arthur Pendragon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.jpg"/></div><div class="row header"><h1 class="header" data-i18n="manor income worksheet"></h1></div></div><div class="col"><div class="row"><button class="text-capitalize" data-i18n="weather" name="roll_weather" type="roll" value="&{template:rolls} {{header=^{weather}}} {{damage=[[3d6+5]]}}"></button><button class="text-capitalize" data-i18n="manorial luck" name="roll_d6" type="roll" value="&{template:rolls} {{header=^{manorial luck}}} {{luck=[[1d6]]}} {{calamity=[[1d20]]}}"></button><button class="text-capitalize" data-i18n="property destruction" name="roll_property-destruction" type="roll" value="&{template:rolls} {{header=^{property destruction}}} {{damage=[[1d20+(?{Mod.|0})]]}}"></button></div><div class="row"><button class="text-capitalize" data-i18n="conflict" name="roll_conflict" type="roll" value="&{template:rolls} {{header=^{conflict}}} {{conflict=[[1d6+(?{Mod.|0})]]}}"></button><button class="text-capitalize" data-i18n="season" name="roll_season" type="roll" value="&{template:rolls} {{header=^{season}}} {{season=[[1d6]]}}"></button><button class="text-capitalize" data-i18n="knightly presence" name="roll_d6" type="roll" value="&{template:rolls} {{header=^{knightly presence}}} {{knightly=[[1d6]]}}"></button></div><div class="row"><button class="text-capitalize" data-i18n="bandits" name="roll_bandits" type="roll" value="&{template:rolls} {{header=^{bandits}}} {{damage=[[1d6-1]]}}"></button><button class="text-capitalize" data-i18n="raided" name="roll_raided" type="roll" value="&{template:rolls} {{header=^{raided}}} {{damage=[[1d6+1+(?{Mod.|0})]]}}"></button><button class="text-capitalize" data-i18n="pillaged" name="roll_pillaged" type="roll" value="&{template:rolls} {{header=^{pillaged}}} {{damage=[[1d6+6+(?{Mod.|0})]]}}"></button><button class="text-capitalize" data-i18n="plundered" name="roll_plundered" type="roll" value="&{template:rolls} {{header=^{plundered}}} {{damage=[[2d6+6+(?{Mod.|0})]]}}"></button></div><div class="row"><button class="text-capitalize" data-i18n="property destruction" name="roll_property-destruction" type="roll" value="&{template:rolls} {{header=^{property destruction}}} {{damage=[[1d20+(?{Mod.|0})]]}}"></button></div></div></div><div class="border"><div class="grid sub-header bottom-border mt"><div class="col"><h2 class="eclipse" data-i18n="a.d."></h2></div><div class="col"><h2 class="eclipse" data-i18n="revenue £"></h2></div><div class="col"><h2 class="eclipse" data-i18n="fortune"></h2></div><div class="col"><h2 class="eclipse" data-i18n="harvest"></h2></div><div class="col"><h2 class="eclipse" data-i18n="tally"></h2></div></div><div class="repeating-container"><fieldset class="repeating_income-worksheet"><div class="grid grid-rows"><div class="col"><div class="row text-center"><h3 class="eclipse" data-i18n="date"></h3></div><div class="row"><label data-i18n-title="enter date" title="enter date"><input data-i18n-placeholder="date" name="attr_date" placeholder="date" title="@{date}" type="text" value=""/></label></div></div><div class="col group"><div class="row text-center"><h3 class="eclipse" data-i18n="anticipated income"></h3></div><div class="row total text-center"><input name="attr_anticipated_income" type="hidden" value="0"/><span name="attr_anticipated_income"></span></div><div class="grid 2autocolumn"><h3 class="eclipse" data-i18n="normal income"></h3><label data-i18n-title="enter normal income" title="enter normal income"><input data-i18n-placeholder="normal income" name="attr_normal_income" placeholder="normal income" title="@{normal_income}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h3 class="eclipse" data-i18n="investment income"></h3><label data-i18n-title="enter investment income" title="enter investment income"><input data-i18n-placeholder="investment income" name="attr_investment_income" placeholder="investment income" title="@{investment_income}" type="text" value=""/></label></div></div><div class="col group"><div class="row grid text-center"><button class="text-capitalize" data-i18n="misfortune" name="roll_misfortune" type="roll" value="&{template:rolls} {{header=^{misfortune}}} {{dice=[[{1d20+({@{misfortune}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{misfortune}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{misfortune}+(?{Mod.|0}),0}kl1)]]}}"></button></div><div class="row total text-center"><input name="attr_misfortune" type="hidden" value="0"/><span name="attr_misfortune"></span></div><div class="grid 2autocolumn"><h3 class="eclipse" data-i18n="manorial luck"></h3><label data-i18n-title="enter manorial luck" title="enter manorial luck"><input data-i18n-placeholder="manorial luck" name="attr_manorial_luck" placeholder="manorial luck" title="@{manorial_luck}" type="text" value=""/></label></div><div class="grid 4autocolumn"><h3 class="eclipse" data-i18n="fate"></h3><label data-i18n-title="enter fate" title="enter fate"><input data-i18n-placeholder="fate" name="attr_fate" placeholder="fate" title="@{fate}" type="text" value=""/></label><h3 class="eclipse" data-i18n="care"></h3><label data-i18n-title="enter care" title="enter care"><input data-i18n-placeholder="care" name="attr_care" placeholder="care" title="@{care}" type="text" value=""/></label></div></div><div class="col group"><div class="row text-center"><h3 class="eclipse" data-i18n="manor income"></h3></div><div class="row total text-center"><input name="attr_manor_income" type="hidden" value="0"/><span name="attr_manor_income"></span></div><div class="grid"><div class="row"><h3 class="eclipse" data-i18n="harvest result"></h3></div><div class="row"><select name="attr_harvest_result"><option data-i18n="incredible" value="2.5"></option><option data-i18n="excellent" value="2"></option><option data-i18n="good" value="1.5"></option><option data-i18n="regular" value="1"></option><option data-i18n="meager" value="0.75"></option><option data-i18n="bad" value="0.5"></option><option data-i18n="very bad" value="0.25"></option><option data-i18n="negligible" value="0.17"></option></select></div></div></div><div class="col group"><div class="row text-center"><h3 class="eclipse" data-i18n="treasury"></h3></div><div class="row total text-center"><span name="attr_treasury"></span></div><div class="grid 2autocolumn"><h3 class="eclipse" data-i18n="emergency income"></h3><label data-i18n-title="enter emergency income" title="enter emergency income"><input data-i18n-placeholder="emergency income" name="attr_emergency_income" placeholder="emergency income" title="@{emergency_income}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h3 class="eclipse" data-i18n="expenses"></h3><label data-i18n-title="enter expenses" title="enter expenses"><input data-i18n-placeholder="expenses" name="attr_expenses" placeholder="expenses" title="@{expenses}" type="text" value=""/></label></div></div></div><div class="grid 2autocolumn"><h3 class="eclipse" data-i18n="notes"></h3><label data-i18n-title="enter notes" title="enter notes"><input data-i18n-placeholder="notes" name="attr_notes" placeholder="notes" title="@{notes}" type="text" value=""/></label></div></fieldset></div></div><div class="grid income-treasure mt 2column"><div class="col text-center"><div class="row"><h3 class="eclipse" data-i18n="annual income"></h3></div><div class="row total"><span name="attr_annual_income_total"></span></div></div><div class="col text-center"><div class="row"><h3 class="eclipse" data-i18n="treasure total"></h3></div><div class="row total"><span name="attr_treasure_total"></span></div></div></div><div class="grid expenses mt"> <div class="col text-center"><div class="row"><h3 class="eclipse" data-i18n="expenses"></h3></div><div class="row total"><input name="attr_expense_total" type="hidden" value="0"/><span name="attr_expense_total"></span></div></div><div class="flex-center"><span>=</span></div><div class="col text-center"><div class="row"><h3 class="eclipse" data-i18n="lifestyle £"></h3></div><div class="row total"><label data-i18n-title="enter lifestyle" title="enter lifestyle"><input data-i18n-placeholder="lifestyle" name="attr_lifestyle" placeholder="lifestyle" title="@{lifestyle}" type="text" value=""/></label></div></div><div class="flex-center"><span>+</span></div><div class="col text-center"><div class="row"><h3 class="eclipse" data-i18n="annual maintenance £"></h3></div><div class="row total"><span name="attr_annual_maintenance_total"></span></div></div><div class="flex-center"><span>+</span></div><div class="col text-center"><div class="row"><h3 class="eclipse" data-i18n="new improvements £"></h3></div><div class="row total"><label data-i18n-title="enter new improvements" title="enter new improvements"><input data-i18n-placeholder="new improvements" name="attr_new_improvements" placeholder="new improvements" title="@{new_improvements}" type="text" value=""/></label></div></div><div class="flex-center"><span>+</span></div><div class="col text-center"><div class="row"><h3 class="eclipse" data-i18n="retinue total £"></h3></div><div class="row total"><span name="attr_retinue_total"></span></div></div></div></div><div class="land-record grid"><div class="col"><div class="grid headers"><div class="col"><div class="row"><img alt="King Arthur Pendragon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.jpg"/></div><div class="row header"><h1 class="header" data-i18n="land record"></h1></div></div><div class="col"><div class="grid 2autocolumn"><h2 data-i18n="manor name"></h2><label data-i18n-title="enter manor name" title="enter manor name"><input data-i18n-placeholder="manor name" name="attr_manor_name" placeholder="manor name" title="@{manor_name}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 data-i18n="held by"></h2><label data-i18n-title="enter held by" title="enter held by"><input data-i18n-placeholder="held by" name="attr_held_by" placeholder="held by" title="@{held_by}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 data-i18n="liege lord"></h2><label data-i18n-title="enter liege lord" title="enter liege lord"><input data-i18n-placeholder="liege lord" name="attr_liege_lord" placeholder="liege lord" title="@{liege_lord}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h2 data-i18n="location"></h2><label data-i18n-title="enter location" title="enter location"><input data-i18n-placeholder="location" name="attr_location" placeholder="location" title="@{location}" type="text" value=""/></label></div><div class="grid 2autocolumn"> <h2 data-i18n="fortification (DV)"></h2><label data-i18n-title="enter fortification" title="enter fortification"><input data-i18n-placeholder="fortification" name="attr_fortification" placeholder="fortification" title="@{fortification}" type="text" value=""/></label></div></div></div><div class="grid 3column"><div class="col"><div class="row text-center"><h3 class="eclipse" data-i18n="annual income total"></h3></div><div class="row total text-center"><input name="attr_annual_income_total" type="hidden" value="0"/><span name="attr_annual_income_total"></span></div></div><div class="col"><div class="row text-center"><h3 class="eclipse" data-i18n="annual maintenance total"></h3></div><div class="row total text-center"><input name="attr_annual_maintenance_total" type="hidden" value="0"/><span name="attr_annual_maintenance_total"></span></div></div><div class="col"><div class="row text-center"><h3 class="eclipse" data-i18n="annual glory total"></h3></div><div class="row total text-center"><input name="attr_annual_glory_total" type="hidden" value="0"/><span name="attr_annual_glory_total"></span></div></div></div><div class="border mt"><div class="row mt bottom-border"><h2 data-i18n="manor improvements"></h2></div><div class="repeating-container"><fieldset class="repeating_land-record"><div class="grid first-row"><h3 data-i18n="date"></h3><label data-i18n-title="enter date" title="enter date"><input data-i18n-placeholder="date" name="attr_date" placeholder="date" title="@{date}" type="text" value=""/></label><h3 data-i18n="feature"></h3><label data-i18n-title="enter feature" title="enter feature"><input data-i18n-placeholder="feature" name="attr_feature" placeholder="feature" title="@{feature}" type="text" value=""/></label><h3 data-i18n="building cost"></h3><label data-i18n-title="enter building cost" title="enter building cost"><input data-i18n-placeholder="building cost" name="attr_building_cost" placeholder="building cost" title="@{building_cost}" type="text" value=""/></label><h3 data-i18n="hate (landlord)"></h3><label data-i18n-title="enter hate (landlord)" title="enter hate (landlord)"><input data-i18n-placeholder="hate (landlord)" name="attr_hate_(landlord)" placeholder="hate (landlord)" title="@{hate_(landlord)}" type="text" value=""/></label></div><div class="grid 3column"><div class="grid 2autocolumn"><h3 data-i18n="annual income"></h3><label data-i18n-title="enter annual income" title="enter annual income"><input data-i18n-placeholder="annual income" name="attr_annual_income" placeholder="annual income" title="@{annual_income}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h3 data-i18n="annual maintenance"></h3><label data-i18n-title="enter annual maintenance" title="enter annual maintenance"><input data-i18n-placeholder="annual maintenance" name="attr_annual_maintenance" placeholder="annual maintenance" title="@{annual_maintenance}" type="text" value=""/></label></div><div class="grid 2autocolumn"><h3 data-i18n="annual glory"></h3><label data-i18n-title="enter annual glory" title="enter annual glory"><input data-i18n-placeholder="annual glory" name="attr_annual_glory" placeholder="annual glory" title="@{annual_glory}" type="text" value=""/></label></div></div><div class="grid 2autocolumn"><h3 data-i18n="notes"></h3><label data-i18n-title="enter notes" title="enter notes"><input data-i18n-placeholder="notes" name="attr_notes" placeholder="notes" title="@{notes}" type="text" value=""/></label></div></fieldset></div></div></div><div class="col"><div class="grid 2autocolumn"><h2 class="text-uppercase" data-i18n="hate (landlord)"></h2><label data-i18n-title="enter hate landlord" title="enter hate landlord"><input name="attr_hate_landlord" placeholder="#" title="@{hate_landlord}" type="number" value="0"/></label></div><div class="grid 2autocolumn mt"><h2 class="text-uppercase" data-i18n="population"></h2><label data-i18n-title="enter population" title="enter population"><input name="attr_population" placeholder="#" title="@{population}" type="number" value="0"/></label></div><div class="flex-center mt"><button class="text-capitalize" data-i18n="population growth" name="roll_population-growth" type="roll" value="&{template:rolls} {{header=^{population growth}}} {{dice=[[1d20]]}} {{threshold=[[@{population}/100]]}}"></button></div><div class="flex-center mt"><button class="text-capitalize" data-i18n="build improvement" name="roll_build-improvement" type="roll" value="&{template:rolls} {{header=^{build improvement}}} {{build=[[1d20cs0cf20]]}}"></button></div><div class="row text-center mt"><div class="row"><h3 class="eclipse" data-i18n="retinue total £"></h3></div><div class="row total"><input name="attr_retinue_total" type="hidden" value="0"/><span name="attr_retinue_total"></span></div></div><div class="border retinue mt"><div class="bottom-border"><h2 data-i18n="manor personal &amp; retinue"></h2></div><div class="grid subheaders bottom-border"> <h3 class="text-center" data-i18n="type"></h3><h3 class="text-center" data-i18n="cost"></h3><h3 class="text-center" data-i18n="rating"></h3></div><div class="repeating-container"><fieldset class="repeating_manor-personnel-retinue"><div class="grid"><label data-i18n-title="enter type" title="enter type"><input data-i18n-placeholder="type" name="attr_type" placeholder="type" title="@{type}" type="text" value=""/></label><label data-i18n-title="enter cost" title="enter cost"><input data-i18n-placeholder="cost" name="attr_cost" placeholder="cost" title="@{cost}" type="text" value=""/></label><label data-i18n-title="enter rating" title="enter rating"><input data-i18n-placeholder="rating" name="attr_rating" placeholder="rating" title="@{rating}" type="text" value=""/></label><button class="d20" name="roll_rating" type="roll" value="&{template:rolls} {{header=@{type}}} {{dice=[[{1d20+({@{rating}+(?{Mod.|0})-20,0}kh1),1d0+20}kl1 [Roll]]]}} {{threshold=[[{@{rating}+(?{Mod.|0}),20}kl1[Threshold]]]}} {{fumbleVal=[[20+({@{rating}+(?{Mod.|0}),0}kl1)]]}}">t</button></div></fieldset></div></div></div></div><div class="grid settings"><div class="col"><h1 data-i18n="character sheet type"></h1><select name="attr_sheet_select" value="knight"><option data-i18n="knight" value="knight" selected="selected"></option><option data-i18n="woman" value="woman"></option><option data-i18n="feast" value="feast record"></option><option data-i18n="manor" value="land record"></option><option data-i18n="npc" value="npc"></option></select></div></div><div class="footer"><div class="div"><span>©2016 Nocturnal Media. Permission granted to copy for personal use only. </span></div><div class="div"> <span>Roll20 character sheet created by Emerald Producttions, LLC. emeraldproductionsllc.com</span><img alt="Emerald Productins, LLC" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/EProd_Emerald_Gloss.png"/></div><div class="div"><span>Version</span><span name="attr_version"></span></div></div><div class="rolltemplates"><rolltemplate class="sheet-rolltemplate-rolls"><div class="sheet-template-container"><!-- - Display a header on the template ---><div class="sheet-template-header">{{#header}}{{header}}{{/header}}</div><!-- - Display the dice roll in the template ---><div class="sheet-template-body">{{#luck}}<div class="sheet-template-row sheet-template-roll"><div class="sheet-template-col"><span>{{luck}} </span><span data-i18n="luck"></span></div>{{#calamity}}<div class="sheet-template-col"><span>{{calamity}} </span><span data-i18n="Benefit/Calamity"></span></div>{{/calamity}}</div>{{/luck}}
{{#dice}}<div class="sheet-template-row sheet-template-roll"><div class="sheet-template-col"><span>{{dice}} </span><span data-i18n="rolled"></span></div>{{/dice}}
{{#threshold}}<div class="sheet-template-col"><span>{{threshold}} </span><span data-i18n="threshold"></span></div>{{/threshold}}
{{#dice}}<div class="sheet-template-row sheet-result-row"><!-- Modified skill is greater than 19-->{{#rollGreater() threshold 19}}
{{#rollGreater() dice 19}} <div class="sheet-rollResult"> <span class="text-center" data-i18n="Critical"></span></div> {{/rollGreater() dice 19}}
{{#^rollGreater() dice 19}} <div class="sheet-rollResult"> <span class="text-center" data-i18n="Success"></span></div> {{/^rollGreater() dice 19}}
{{/rollGreater() threshold 19}}
{{#^rollGreater() threshold 19}}
{{#rollBetween() dice fumbleVal 20}}<div class="sheet-rollResult"> <span class="text-center" data-i18n="Fumble"></span></div> {{/rollBetween() dice fumbleVal 20}}
{{#^rollBetween() dice fumbleVal 20}}
{{#rollTotal() dice threshold}}<div class="sheet-rollResult"> <span class="text-center" data-i18n="Critical"></span></div> {{/rollTotal() dice threshold}}
{{#^rollTotal() dice threshold}}
{{#rollGreater() dice threshold}}<div class="sheet-rollResult"> <span class="text-center" data-i18n="Failure"></span></div> {{/rollGreater() dice threshold}}
{{#^rollGreater() dice threshold}} <div class="sheet-rollResult"> <span class="text-center" data-i18n="Success"></span></div> {{/^rollGreater() dice threshold}}
{{/^rollTotal() dice threshold}}
{{/^rollBetween() dice fumbleVal 20}}
{{/^rollGreater() threshold 19}}</div>{{/dice}}
{{#damage}}<div class="sheet-template-row sheet-template-damage"><div class="sheet-template-col">{{damage}}<br/><span data-i18n="rolled"></span></div>{{/damage}}
{{#knightly}}<div class="sheet-template-row sheet-template-damage"><div class="sheet-template-col">{{knightly}}<br/><span data-i18n="rolled"></span></div>{{/knightly}}
{{#conflict}}<div class="sheet-template-row sheet-template-damage"><div class="sheet-template-col">{{conflict}}<br/><span data-i18n="rolled"></span></div>{{/conflict}}
{{#build}}<div class="sheet-template-row sheet-template-damage">{{build}}<br/><span data-i18n="rolled">{{#rollTotal() build 20}}<div class="sheet-rollResult"> <span class="text-center text-capitalize" data-i18n="disaster"></span></div>{{/rollTotal() build 20}}</span>{{/build}}
{{#season}}<div class="sheet-template-row sheet-season"><div class="sheet-template-col">{{#rollTotal() season 1}}
{{season}}<br/><span data-i18n="spring"></span>{{/rollTotal() season 1}}
{{#rollBetween() season 2 4}}
{{season}}<br/><span data-i18n="summer"></span>{{/rollBetween() season 2 4}}
{{#rollBetween() season 5}}
{{season}}<br/><span data-i18n="autumn"></span>{{/rollBetween() season 5}}
{{#rollTotal() season 6}}
{{season}}<br/><span data-i18n="winter"></span>{{/rollTotal() season 6}}</div>{{/season}}</div></div></div></div></div></div>{{#desc}}<div class="sheet-template-row"><span class="sheet-template-desc">{{desc}}</span></div>{{/desc}}</div></div></rolltemplate></div><script type="text/worker">const attributes = {
damage: ['strength', 'size'],
healing: ['strength', 'constitution'],
movement: ['strength', 'dexterity'],
hp: ['size', 'constitution'],
unconcious: ['total_hit_points'],
knights: ['old_knights', 'middle_aged_knights', 'young_knights'],
}
const sheetSelect = eventinfo => {
const newValue = eventinfo.newValue;
let update = {}
update.sheet_type = newValue === 'knight' || newValue === 'woman' ? 'character' : newValue;
update.character_type = newValue === 'woman' ? 'woman' : 'knight';
setAttrs(update);
}
//When performing calculations in King Arthur Pendragon, round
//0.5 and higher fractions upward and lesser fractions downward.
//For example, a character with a Damage value of 4.43 would
//have an effective value of 4, while a character with a Damage val-
//ue of 4.5 would have a 5.
const roundFraction = sum => (sum % 1) >= 0.5 ? Math.ceil(sum) : Math.floor(sum)
const divideBy = (sum, num) => sum/num;
const totalAttributes = values => {
let sum = 0
Object.values(values).forEach(num => sum += parseFloat(num) || 0)
return sum
}
const attributeSumDivide = (attributes, set) => {
getAttrs(attributes, (values) => {
const divide = set == 'damage' ? 6 : 10;
let sum = totalAttributes(values);
sum = divideBy(sum, divide);
setAttrs({
[`${set}`]: roundFraction(sum)
});
});
};
const sumOfCalculator = (attributes, set) => {
getAttrs(attributes, (values) => {
setAttrs({
[`${set}`]: totalAttributes(values)
});
});
};
const unconciousCalculator = (attributes, set) => {
getAttrs(attributes, (values) => {
let sum = totalAttributes(values);
sum = divideBy(sum, 4) ;
setAttrs({
[`${set}`]: roundFraction(sum)
});
});
};
const calculateTreasure = () => {
getSectionIDs('treasure-record', idArray => {
let attributes = []
idArray.forEach(id => attributes.push(`repeating_treasure-record_${id}_amount_worth`))
getAttrs(attributes, values => {
const parsedNums = helpers.parseIntegers(values)
const objectValues = Object.values(parsedNums)
setAttrs({
'treasure_total': helpers.sumIntegers(objectValues)
});
})
})
}
const calculateGlory = ({ triggerName }) => {
const repeatingRow = helpers.getReprowid(triggerName)
getSectionIDs('events', idArray => {
let attributes = []
idArray.forEach(id => attributes.push(`repeating_events_${id}_new_glory`))
getAttrs(attributes, values => {
const parsedNums = helpers.parseIntegers(values)
const gloryValues = Object.values(parsedNums)
const sum = helpers.sumIntegers(gloryValues)
setAttrs({
'glory_total': sum,
[`${repeatingRow}_total_glory`]: sum,
})
})
})
}
const manorAttrs = {
anticipated_income: ['normal_income', 'investment_income'],
misfortune: ['fate', 'care'],
treasury: ['emergency_income', 'expenses', 'manor_income'],
manor_income: ['anticipated_income', 'harvest_result'],
annual: ['annual_income', 'annual_maintenance', 'annual_glory'],
expenses: ['lifestyle', 'annual_maintenance_total', 'new_improvements', 'retinue_total']
}
const formatRepeatinRow = (rowId, array) => array.map( x => `${rowId}_${x}` )
const calculateMisfortune = ({ triggerName }) => {
const repeatingRow = helpers.getReprowid(triggerName)
const attributes = formatRepeatinRow( repeatingRow, manorAttrs.misfortune )
getAttrs(attributes, values => {
const parsedNums = helpers.parseIntegers(values)
const fate = parsedNums[`${repeatingRow}_fate`]
const care = helpers.convertIntegerNegative(parsedNums[`${repeatingRow}_care`])
setAttrs({
[`${repeatingRow}_misfortune`]: Math.max(fate + care, 0)
});
});
};
const sumOfRepeatingValues = ({ triggerName }, set) => {
const repeatingRow = helpers.getReprowid(triggerName)
const attributes = formatRepeatinRow(repeatingRow, manorAttrs[`${set}`])
sumOfCalculator(attributes, `${repeatingRow}_${set}`)
}
const calculateExpenses = ({ triggerName }) => {
const repeatingRow = helpers.getReprowid(triggerName)
const attributes = formatRepeatinRow(repeatingRow, manorAttrs.treasury)
getAttrs(attributes, values => {
const parsedNums = helpers.parseIntegers(values)
const emergency = parsedNums[`${repeatingRow}_emergency_income`]
const expenses = helpers.convertIntegerNegative(parsedNums[`${repeatingRow}_expenses`])
const manor = parsedNums[`${repeatingRow}_manor_income`]
setAttrs({
[`${repeatingRow}_treasury`]: manor + (emergency + expenses)
});
});
}
const calculateManorIncome = ({ triggerName }) => {
const repeatingRow = helpers.getReprowid(triggerName)
const attributes = formatRepeatinRow(repeatingRow, manorAttrs.manor_income)
getAttrs(attributes, values => {
const parsedNums = helpers.parseIntegers(values)
const anticipated = parsedNums[`${repeatingRow}_anticipated_income`]
const harvest = parsedNums[`${repeatingRow}_harvest_result`]
setAttrs({
[`${repeatingRow}_manor_income`]: (anticipated * harvest).toFixed(1)
});
});
}
const calculateAnnualTotal = (attr) => {
getSectionIDs('land-record', idArray => {
let attributes = []
idArray.forEach(id => attributes.push(`repeating_land-record_${id}_${attr}`))
getAttrs(attributes, values => {
const parsedNums = helpers.parseIntegers(values)
const objectValues = Object.values(parsedNums)
setAttrs({
[`${attr}_total`]: helpers.sumIntegers(objectValues)
});
})
})
}
const calculateRetinueAnnualTotal = () => {
getSectionIDs('manor-personnel-retinue', idArray => {
let attributes = []
idArray.forEach(id => attributes.push(`repeating_manor-personnel-retinue_${id}_cost`))
getAttrs(attributes, values => {
const parsedNums = helpers.parseIntegers(values)
const objectValues = Object.values(parsedNums)
setAttrs({
[`retinue_total`]: helpers.sumIntegers(objectValues)
});
})
})
}
const helpers = {
convertIntegerNegative: number => number > 0 ? -Math.abs(number) : number,
convertIntegersNegatives: numbers => {
for (let [key, value] of Object.entries(numbers)) {
numbers[key] = helpers.convertIntegerNegative(value);
}
return numbers
},
findRepeatingField: trigger => trigger.split('_')[1],
getReprowid: trigger => {
const split = trigger.split('_');
return `${split[0]}_${split[1]}_${split[2]}`
},
getReprowAttribute: key => {
const getReprowid = helpers.getReprowid(key)
return key.split(`${getReprowid}_`)[1]
},
getTranslations: translationKeys => {
let translations = {}
translationKeys.forEach(key => translations[`${key}`] = getTranslationByKey(key))
return translations
},
parseInteger: string => parseFloat(string) || 0,
parseIntegers: numbers => {
for (let [key, value] of Object.entries(numbers)) {
numbers[key] = parseFloat(value) || 0;
}
return numbers
},
setAttributes: (update, silent) => silent && typeof update === 'object' ? setAttrs(update, {silent:true}) : typeof update === 'object' ? setAttrs(update) : console.error(`${update} is not an object`),
sliceAttr: attribute => attribute.slice(2, -1),
sumIntegers: numbers => numbers.reduce((a,b) => a + b, 0),
}
attributes.movement.forEach(attr => {
on(`change:${attr}`, () => attributeSumDivide(attributes.movement, 'movement_rate'));
})
attributes.damage.forEach(attr => {
on(`change:${attr}`, () => attributeSumDivide(attributes.damage, 'damage'));
})
attributes.healing.forEach(attr => {
on(`change:${attr}`, () => attributeSumDivide(attributes.healing, 'healing_rate'));
})
attributes.hp.forEach(attr => {
on(`change:${attr}`, () => sumOfCalculator(attributes.hp, 'total_hit_points'));
})
attributes.unconcious.forEach(attr => {
on(`change:${attr}`, () => unconciousCalculator(attributes.unconcious, 'unconcious'));
})
attributes.knights.forEach(attr => {
on(`change:${attr}`, () => sumOfCalculator(attributes.knights, 'total_family_knights'));
})
on(`change:sheet_select`, eventinfo => sheetSelect(eventinfo))
on(`change:repeating_events:new_glory`, (eventinfo) => calculateGlory(eventinfo))
on(`change:repeating_treasure-record:amount_worth`, () => calculateTreasure())
on(`change:repeating_manor-personnel-retinue:cost`, () => calculateRetinueAnnualTotal())
manorAttrs.annual.forEach(attr => {
on(`change:repeating_land-record:${attr}`, () => calculateAnnualTotal( attr ))
})
manorAttrs.misfortune.forEach(attr => {
on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => calculateMisfortune( eventinfo ))
})
manorAttrs.anticipated_income.forEach(attr => {
on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => sumOfRepeatingValues( eventinfo, 'anticipated_income' ))
})
manorAttrs.treasury.forEach(attr => {
on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => calculateExpenses( eventinfo ))
})
manorAttrs.manor_income.forEach(attr => {
on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => calculateManorIncome( eventinfo ))
})
manorAttrs.expenses.forEach(attr => {
on(`change:${attr}`, ( ) => sumOfCalculator( manorAttrs.expenses, 'expense_total' ))
})
on('sheet:opened', () => {
getAttrs(['latest_version_upgrade'], v => { versioning(parseFloat(v.latest_version_upgrade) || 1); });
});
const versioning = version => {
const updateMessage = version => console.log(`%c Pendragon 5th Edition is updating to ${version}`, "color: orange; font-weight:bold");
switch(true) {
case version < 2.2:
twopointtwo()
versioning(2.2)
console.log(updateMessage(version))
break;
default:
console.log(`%c Pendragon 5th Edition is update to date.`, "color: green; font-weight:bold");
setAttrs({"latest_versioning_upgrade": version})
}
};
const twopointtwo = () => setAttrs( { book_entourage: 'entourage' } )
</script>