Files
roll20-character-sheets/P.I.R.A.T.E.S/PIRATES.html
T
2024-06-03 13:15:14 -04:00

78 lines
4.2 KiB
HTML

<div class="header">
<input type="hidden" name="attr_version" value="1.0" />
</div>
<div class="CharacterName">
Nom : <INPUT type="text" name="attr_character_name" title="Nom de votre personnage" placeholder="Nom de votre personnage"></INPUT>
<SELECT name="attr_PJ" class="PJ">
<OPTION value="" selected>PJ</OPTION>
<OPTION value="/w gm ">PNJ</OPTION>
</SELECT>
</div>
<div class="Caracteristique">
<table border="0">
<tr>
<td align="center">
<BUTTON type="roll" class="RollCarac" name="JetPot" value="@{PJ}@{character_name} fait un jet de Pot (< @{POT}) : [[2d6]]" title="jetpot">P</BUTTON>
</td>
<td align="center">
<BUTTON type="roll" class="RollCarac" name="JetInfluence" value="@{PJ}@{character_name} fait un jet d'Influence (< @{INFLUENCE}) : [[2d6]]" title="jetinfluence">I</BUTTON>
</td>
<td align="center">
<BUTTON type="roll" class="RollCarac" name="JetRatatinage" value="@{PJ}@{character_name} fait un jet de Ratatinage (< @{RATATINAGE}) : [[2d6]]" title="jetratatinage">R</BUTTON>
</td>
<td align="center">
<BUTTON type="roll" class="RollCarac" name="JetApercevoir" value="@{PJ}@{character_name} fait un jet de Apercevoir (< @{APERCEVOIR}) : [[2d6]]" title="jetapercevoir">A</BUTTON>
</td>
<td align="center">
<BUTTON type="roll" class="RollCarac" name="JetTripes" value="@{PJ}@{character_name} fait un jet de Tripes (< @{TRIPES}) : [[2d6]]" title="jettripes">T</BUTTON>
</td>
<td align="center">
<BUTTON type="roll" class="RollCarac" name="JetEndurance" value="@{PJ}@{character_name} fait un jet d'Endurance (< @{ENDURANCE}) : [[2d6]]" title="jetendurance">E</BUTTON>
</td>
<td align="center">
<BUTTON type="roll" class="RollCarac" name="JetSport" value="@{PJ}@{character_name} fait un jet de Sport (< @{SPORT}) : [[2d6]]" title="jetsport">S</BUTTON>
</td>
</tr>
<tr>
<td><INPUT type="number" name="attr_POT" title="Pot du personnage" value="6" min="2" max="12"></INPUT></td>
<td><INPUT type="number" name="attr_INFLUENCE" title="Influence du personnage" value="6" min="2" max="12"></td>
<td><INPUT type="number" name="attr_RATATINAGE" title="Ratatinage du personnage" value="6" min="2" max="12"></td>
<td><INPUT type="number" name="attr_APERCEVOIR" title="Apercevoir du personnage" value="6" min="2" max="12"></td>
<td><INPUT type="number" name="attr_TRIPES" title="Tripes du personnage" value="6" min="2" max="12"></td>
<td><INPUT type="number" name="attr_ENDURANCE" title="Endurance du personnage" value="6" min="2" max="12"></td>
<td><INPUT type="number" name="attr_SPORT" title="Sport du personnage" value="6" min="2" max="12"></td>
</tr>
</table>
</div>
<br>
<DIV class="Statut"> <!-- PV -->
Statut :
<INPUT type="radio" class="RSTATUT" name="attr_STATUT" value="0" checked> Ouai - </INPUT>
<INPUT type="radio" class="RSTATUT" name="attr_STATUT" value="1"> Aïe - </INPUT>
<INPUT type="radio" class="RSTATUT" name="attr_STATUT" value="2"> Gargl - </INPUT>
<INPUT type="radio" class="RSTATUT" name="attr_STATUT" value="3"> ...</INPUT>
</DIV> <!-- FIN PV -->
<br>
<div class="Coins">
<div class="Balaises" >
Coin Balaises : </br><TEXTAREA class="AttrBalaises" name="attr_CoinBalaises" title="Coin Balaises" placeholder="Coin Balaises"></TEXTAREA>
</div>
<div class="ToutPourris">
Coin Tout Pourris : </br><TEXTAREA class="AttrToutPourris" name="attr_CoinToutPourris" title="Coin Tout Pourris" placeholder="Coin Tout Pourris"></TEXTAREA>
</div>
</div>
<DIV class="Description">
Description : <TEXTAREA class="AttrDescription" name="attr_DESCRIPTION" title="Description de votre personnage" placeholder="Description de votre personnage"></TEXTAREA>
</DIV> <!-- FIN DESCRIPTION PJ -->
</br>
<DIV class="Equipement">
Equipement : </br>
<fieldset class="repeating_equipement">
<input type="text" name="attr_objet" placeholder="Objet" title="objet"/>
</fieldset>
</DIV>