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roll20-character-sheets/NWOD-Changeling/changeling.html
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2024-06-03 13:15:14 -04:00

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<div class="logo"><img src="http://sheetgen.dalines.net/images/sheetgen/ctl_logo.png" style="max-height: 100px;" /></div>
<div class="sheet-3colrow">
<div class="sheet-col">
<label>Name:</label> <input type="text" name="attr_character_name" /><br>
<label>Concept:</label> <input type="text" name="attr_character_concept" /><br>
<label>Seeming:</label> <select name="attr_character_seeming"><option value="Beast">Beast</option><option value="Fairest">Fairest</option><option value="Wizened">Wizened</option><option value="Darkling">Darkling</option><option value="Elemental">Elemental</option><option value="Ogre">Ogre</option></select><br>
</div>
<div class="sheet-col">
<label>Player:</label> <input type="text" name="attr_character_player" /><br>
<label>Virtue:</label> <select name="attr_character_virtue"><option value="Charity">Charity</option><option value="Faith">Faith</option><option value="Fortitude">Fortitude</option><option value="Hope">Hope</option><option value="Justice">Justice</option><option value="Prudence">Prudence</option><option value="Temperance">Temperance</option></select><br>
<label>Kith:</label> <input type="text" name="attr_character_kith" /><br>
</div>
<div class="sheet-col">
<label>Chronicle:</label> <input type="text" name="attr_character_chronicle" /><br>
<label>Vice:</label> <select name="attr_character_vice"><option value="Envy">Envy</option><option value="Gluttony">Gluttony</option><option value="Greed">Greed</option><option value="Lust">Lust</option><option value="Pride">Pride</option><option value="Sloth">Sloth</option><option value="Wrath">Wrath</option></select><br>
<label>Court:</label> <input type="text" name="attr_character_court" /><br>
</div></div>
<hr>
<div class="sectionhead"><h2>Attributes</h2></div>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul>
<li><h3>Mental</h3></li>
<li><label>Intelligence:</label><input type="radio" name="attr_Intelligence" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Intelligence" value="2" /><span></span> <input type="radio" name="attr_Intelligence" value="3" /><span></span> <input type="radio" name="attr_Intelligence" value="4" /><span></span> <input type="radio" name="attr_Intelligence" value="5" /><span></span></li><br>
<li><label>Wits:</label><input type="radio" name="attr_Wits" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Wits" value="2" /><span></span> <input type="radio" name="attr_Wits" value="3" /><span></span> <input type="radio" name="attr_Wits" value="4" /><span></span> <input type="radio" name="attr_Wits" value="5" /><span></span></li><br>
<li><label>Resolve:</label><input type="radio" name="attr_Resolve" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Resolve" value="2" /><span></span> <input type="radio" name="attr_Resolve" value="3" /><span></span> <input type="radio" name="attr_Resolve" value="4" /><span></span> <input type="radio" name="attr_Resolve" value="5" /><span></span></li>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Physical</h3></li>
<li><label>Strength:</label><input type="radio" name="attr_Strength" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Strength" value="2" /><span></span> <input type="radio" name="attr_Strength" value="3" /><span></span> <input type="radio" name="attr_Strength" value="4" /><span></span> <input type="radio" name="attr_Strength" value="5" /><span></span></li><br>
<li><label>Dexterity:</label><input type="radio" name="attr_Dexterity" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Dexterity" value="2" /><span></span> <input type="radio" name="attr_Dexterity" value="3" /><span></span> <input type="radio" name="attr_Dexterity" value="4" /><span></span> <input type="radio" name="attr_Dexterity" value="5" /><span></span></li><br>
<li><label>Stamina:</label><input type="radio" name="attr_Stamina" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Stamina" value="2" /><span></span> <input type="radio" name="attr_Stamina" value="3" /><span></span> <input type="radio" name="attr_Stamina" value="4" /><span></span> <input type="radio" name="attr_Stamina" value="5" /><span></span></li>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Social</h3></li>
<li><label>Presence:</label><input type="radio" name="attr_Presence" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Presence" value="2" /><span></span> <input type="radio" name="attr_Presence" value="3" /><span></span> <input type="radio" name="attr_Presence" value="4" /><span></span> <input type="radio" name="attr_Presence" value="5" /><span></span></li><br>
<li><label>Manipulation:</label><input type="radio" name="attr_Manipulation" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Manipulation" value="2" /><span></span> <input type="radio" name="attr_Manipulation" value="3" /><span></span> <input type="radio" name="attr_Manipulation" value="4" /><span></span> <input type="radio" name="attr_Manipulation" value="5" /><span></span></li><br>
<li><label>Composure:</label><input type="radio" name="attr_Composure" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Composure" value="2" /><span></span> <input type="radio" name="attr_Composure" value="3" /><span></span> <input type="radio" name="attr_Composure" value="4" /><span></span> <input type="radio" name="attr_Composure" value="5" /><span></span></li>
</ul>
</div>
</div>
<hr>
<h2>Skills</h2>
Specialty(s) (if applicable)<br>Dots
<div class="sheet-3colrow">
<div class="sheet-col">
<ul>
<li><h3>Mental</h3></li>
<li>(-3 Unskilled)<br></li>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Academics} [Academics]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Academics} [Academics]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Academics} [Academics]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Academics} [Academics]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Academics} [Academics]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Academics} [Academics]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Academics} [Academics]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Academics</button><input type="text" name="attr_Academics_specialty"><br><input type="hidden" name="attr_Academics" value="-3" /><input type="radio" name="attr_Academics" value="1" /><span></span> <input type="radio" name="attr_Academics" value="2" /><span></span> <input type="radio" name="attr_Academics" value="3" /><span></span> <input type="radio" name="attr_Academics" value="4" /><span></span> <input type="radio" name="attr_Academics" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Computer} [Computer]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Computer} [Computer]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Computer} [Computer]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Computer} [Computer]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Computer} [Computer]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Computer} [Computer]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Computer} [Computer]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Computer</button><input type="text" name="attr_Computer_specialty"><br><input type="hidden" name="attr_Computer" value="-3" /><input type="radio" name="attr_Computer" value="1" /><span></span> <input type="radio" name="attr_Computer" value="2" /><span></span> <input type="radio" name="attr_Computer" value="3" /><span></span> <input type="radio" name="attr_Computer" value="4" /><span></span> <input type="radio" name="attr_Computer" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Crafts} [Crafts]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Crafts} [Crafts]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Crafts} [Crafts]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Crafts} [Crafts]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Crafts} [Crafts]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Crafts} [Crafts]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Crafts} [Crafts]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Crafts</button><input type="text" name="attr_Crafts_specialty"><br><input type="hidden" name="attr_Crafts" value="-3" /><input type="radio" name="attr_Crafts" value="1" /><span></span> <input type="radio" name="attr_Crafts" value="2" /><span></span> <input type="radio" name="attr_Crafts" value="3" /><span></span> <input type="radio" name="attr_Crafts" value="4" /><span></span> <input type="radio" name="attr_Crafts" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Investigation} [Investigation]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Investigation} [Investigation]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Investigation} [Investigation]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Investigation} [Investigation]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Investigation} [Investigation]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Investigation} [Investigation]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Investigation} [Investigation]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Investigation</button><input type="text" name="attr_Investigation_specialty"><br><input type="hidden" name="attr_Investigation" value="-3" /><input type="radio" name="attr_Investigation" value="1" /><span></span> <input type="radio" name="attr_Investigation" value="2" /><span></span> <input type="radio" name="attr_Investigation" value="3" /><span></span> <input type="radio" name="attr_Investigation" value="4" /><span></span> <input type="radio" name="attr_Investigation" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Medicine} [Medicine]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Medicine} [Medicine]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Medicine} [Medicine]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Medicine} [Medicine]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Medicine} [Medicine]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Medicine} [Medicine]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Medicine} [Medicine]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Medicine</button><input type="text" name="attr_Medicine_specialty"><br><input type="hidden" name="attr_Medicine" value="-3" /><input type="radio" name="attr_Medicine" value="1" /><span></span> <input type="radio" name="attr_Medicine" value="2" /><span></span> <input type="radio" name="attr_Medicine" value="3" /><span></span> <input type="radio" name="attr_Medicine" value="4" /><span></span> <input type="radio" name="attr_Medicine" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Occult} [Occult]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Occult} [Occult]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Occult} [Occult]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Occult} [Occult]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Occult} [Occult]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Occult} [Occult]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Occult} [Occult]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Occult</button><input type="text" name="attr_Occult_specialty"><br><input type="hidden" name="attr_Occult" value="-3" /><input type="radio" name="attr_Occult" value="1" /><span></span> <input type="radio" name="attr_Occult" value="2" /><span></span> <input type="radio" name="attr_Occult" value="3" /><span></span> <input type="radio" name="attr_Occult" value="4" /><span></span> <input type="radio" name="attr_Occult" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Politics} [Politics]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Politics} [Politics]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Politics} [Politics]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Politics} [Politics]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Politics} [Politics]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Politics} [Politics]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Politics} [Politics]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Politics</button><input type="text" name="attr_Politics_specialty"><br><input type="hidden" name="attr_Politics" value="-3" /><input type="radio" name="attr_Politics" value="1" /><span></span> <input type="radio" name="attr_Politics" value="2" /><span></span> <input type="radio" name="attr_Politics" value="3" /><span></span> <input type="radio" name="attr_Politics" value="4" /><span></span> <input type="radio" name="attr_Politics" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Science} [Science]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Science} [Science]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Science} [Science]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Science} [Science]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Science} [Science]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Science} [Science]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Science} [Science]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Science</button><input type="text" name="attr_Science_specialty"><br><input type="hidden" name="attr_Science" value="-3" /><input type="radio" name="attr_Science" value="1" /><span></span> <input type="radio" name="attr_Science" value="2" /><span></span> <input type="radio" name="attr_Science" value="3" /><span></span> <input type="radio" name="attr_Science" value="4" /><span></span> <input type="radio" name="attr_Science" value="5" /><span></span></li><br>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Physical</h3></li>
<li>(-1 Unskilled)<br></li>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Athletics} [Athletics]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Athletics} [Athletics]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Athletics} [Athletics]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Athletics} [Athletics]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Athletics} [Athletics]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Athletics} [Athletics]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Athletics} [Athletics]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Athletics</button><input type="text" name="attr_Athletics_specialty"><br><input type="hidden" name="attr_Athletics" value="-1" /><input type="radio" name="attr_Athletics" value="1" /><span></span> <input type="radio" name="attr_Athletics" value="2" /><span></span> <input type="radio" name="attr_Athletics" value="3" /><span></span> <input type="radio" name="attr_Athletics" value="4" /><span></span> <input type="radio" name="attr_Athletics" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Brawl} [Brawl]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Brawl} [Brawl]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Brawl} [Brawl]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Brawl} [Brawl]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Brawl} [Brawl]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Brawl} [Brawl]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Brawl} [Brawl]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Brawl</button><input type="text" name="attr_Brawl_specialty"><br><input type="hidden" name="attr_Brawl" value="-1" /><input type="radio" name="attr_Brawl" value="1" /><span></span> <input type="radio" name="attr_Brawl" value="2" /><span></span> <input type="radio" name="attr_Brawl" value="3" /><span></span> <input type="radio" name="attr_Brawl" value="4" /><span></span> <input type="radio" name="attr_Brawl" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Drive} [Drive]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Drive} [Drive]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Drive} [Drive]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Drive} [Drive]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Drive} [Drive]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Drive} [Drive]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Drive} [Drive]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Drive</button><input type="text" name="attr_Drive_specialty"><br><input type="hidden" name="attr_Drive" value="-1" /><input type="radio" name="attr_Drive" value="1" /><span></span> <input type="radio" name="attr_Drive" value="2" /><span></span> <input type="radio" name="attr_Drive" value="3" /><span></span> <input type="radio" name="attr_Drive" value="4" /><span></span> <input type="radio" name="attr_Drive" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Firearms} [Firearms]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Firearms} [Firearms]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Firearms} [Firearms]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Firearms} [Firearms]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Firearms} [Firearms]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Firearms} [Firearms]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Firearms} [Firearms]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Firearms</button><input type="text" name="attr_Firearms_specialty"><br><input type="hidden" name="attr_Firearms" value="-1" /><input type="radio" name="attr_Firearms" value="1" /><span></span> <input type="radio" name="attr_Firearms" value="2" /><span></span> <input type="radio" name="attr_Firearms" value="3" /><span></span> <input type="radio" name="attr_Firearms" value="4" /><span></span> <input type="radio" name="attr_Firearms" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Larceny} [Larceny]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Larceny} [Larceny]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Larceny} [Larceny]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Larceny} [Larceny]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Larceny} [Larceny]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Larceny} [Larceny]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Larceny} [Larceny]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Larceny</button><input type="text" name="attr_Larceny_specialty"><br><input type="hidden" name="attr_Larceny" value="-1" /><input type="radio" name="attr_Larceny" value="1" /><span></span> <input type="radio" name="attr_Larceny" value="2" /><span></span> <input type="radio" name="attr_Larceny" value="3" /><span></span> <input type="radio" name="attr_Larceny" value="4" /><span></span> <input type="radio" name="attr_Larceny" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Stealth} [Stealth]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Stealth} [Stealth]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Stealth} [Stealth]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Stealth} [Stealth]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Stealth} [Stealth]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Stealth} [Stealth]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Stealth} [Stealth]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Stealth</button><input type="text" name="attr_Stealth_specialty"><br><input type="hidden" name="attr_Stealth" value="-1" /><input type="radio" name="attr_Stealth" value="1" /><span></span> <input type="radio" name="attr_Stealth" value="2" /><span></span> <input type="radio" name="attr_Stealth" value="3" /><span></span> <input type="radio" name="attr_Stealth" value="4" /><span></span> <input type="radio" name="attr_Stealth" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Survival} [Survival]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Survival} [Survival]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Survival} [Survival]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Survival} [Survival]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Survival} [Survival]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Survival} [Survival]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Survival} [Survival]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Survival</button><input type="text" name="attr_Survival_specialty"><br><input type="hidden" name="attr_Survival" value="-1" /><input type="radio" name="attr_Survival" value="1" /><span></span> <input type="radio" name="attr_Survival" value="2" /><span></span> <input type="radio" name="attr_Survival" value="3" /><span></span> <input type="radio" name="attr_Survival" value="4" /><span></span> <input type="radio" name="attr_Survival" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Weaponry} [Weaponry]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Weaponry} [Weaponry]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Weaponry} [Weaponry]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Weaponry} [Weaponry]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Weaponry} [Weaponry]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Weaponry} [Weaponry]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Weaponry} [Weaponry]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Weaponry</button><input type="text" name="attr_Weaponry_specialty"><br><input type="hidden" name="attr_Weaponry" value="-1" /><input type="radio" name="attr_Weaponry" value="1" /><span></span> <input type="radio" name="attr_Weaponry" value="2" /><span></span> <input type="radio" name="attr_Weaponry" value="3" /><span></span> <input type="radio" name="attr_Weaponry" value="4" /><span></span> <input type="radio" name="attr_Weaponry" value="5" /><span></span></li><br>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Social</h3></li>
<li>(-1 Unskilled)<br></li>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{AnimalKen} [Animal Ken]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{AnimalKen} [Animal Ken]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{AnimalKen} [Animal Ken]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{AnimalKen} [Animal Ken]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{AnimalKen} [Animal Ken]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{AnimalKen} [Animal Ken]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{AnimalKen} [Animal Ken]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Animal Ken</button><input type="text" name="attr_AnimalKen_specialty"><br><input type="hidden" name="attr_AnimalKen" value="-1" /><input type="radio" name="attr_AnimalKen" value="1" /><span></span> <input type="radio" name="attr_AnimalKen" value="2" /><span></span> <input type="radio" name="attr_AnimalKen" value="3" /><span></span> <input type="radio" name="attr_AnimalKen" value="4" /><span></span> <input type="radio" name="attr_AnimalKen" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Empathy} [Empathy]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Empathy} [Empathy]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Empathy} [Empathy]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Empathy} [Empathy]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Empathy} [Empathy]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Empathy} [Empathy]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Empathy} [Empathy]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Empathy</button><input type="text" name="attr_Empathy_specialty"><br><input type="hidden" name="attr_Empathy" value="-1" /><input type="radio" name="attr_Empathy" value="1" /><span></span> <input type="radio" name="attr_Empathy" value="2" /><span></span> <input type="radio" name="attr_Empathy" value="3" /><span></span> <input type="radio" name="attr_Empathy" value="4" /><span></span> <input type="radio" name="attr_Empathy" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Expression} [Expression]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Expression} [Expression]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Expression} [Expression]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Expression} [Expression]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Expression} [Expression]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Expression} [Expression]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Expression} [Expression]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Expression</button><input type="text" name="attr_Expression_specialty"><br><input type="hidden" name="attr_Expression" value="-1" /><input type="radio" name="attr_Expression" value="1" /><span></span> <input type="radio" name="attr_Expression" value="2" /><span></span> <input type="radio" name="attr_Expression" value="3" /><span></span> <input type="radio" name="attr_Expression" value="4" /><span></span> <input type="radio" name="attr_Expression" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Intimidation} [Intimidation]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Intimidation} [Intimidation]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Intimidation} [Intimidation]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Intimidation} [Intimidation]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Intimidation} [Intimidation]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Intimidation} [Intimidation]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Intimidation} [Intimidation]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Intimidation</button><input type="text" name="attr_Intimidation_specialty"><br><input type="hidden" name="attr_Intimidation" value="-1" /><input type="radio" name="attr_Intimidation" value="1" /><span></span> <input type="radio" name="attr_Intimidation" value="2" /><span></span> <input type="radio" name="attr_Intimidation" value="3" /><span></span> <input type="radio" name="attr_Intimidation" value="4" /><span></span> <input type="radio" name="attr_Intimidation" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Persuasion} [Persuasion]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Persuasion} [Persuasion]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Persuasion} [Persuasion]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Persuasion} [Persuasion]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Persuasion} [Persuasion]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Persuasion} [Persuasion]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Persuasion} [Persuasion]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Persuasion</button><input type="text" name="attr_Persuasion_specialty"><br><input type="hidden" name="attr_Persuasion" value="-1" /><input type="radio" name="attr_Persuasion" value="1" /><span></span> <input type="radio" name="attr_Persuasion" value="2" /><span></span> <input type="radio" name="attr_Persuasion" value="3" /><span></span> <input type="radio" name="attr_Persuasion" value="4" /><span></span> <input type="radio" name="attr_Persuasion" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Socialize} [Socialize]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Socialize} [Socialize]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Socialize} [Socialize]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Socialize} [Socialize]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Socialize} [Socialize]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Socialize} [Socialize]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Socialize} [Socialize]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Socialize</button><input type="text" name="attr_Socialize_specialty"><br><input type="hidden" name="attr_Socialize" value="-1" /><input type="radio" name="attr_Socialize" value="1" /><span></span> <input type="radio" name="attr_Socialize" value="2" /><span></span> <input type="radio" name="attr_Socialize" value="3" /><span></span> <input type="radio" name="attr_Socialize" value="4" /><span></span> <input type="radio" name="attr_Socialize" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Streetwise} [Streetwise]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Streetwise} [Streetwise]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Streetwise} [Streetwise]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Streetwise} [Streetwise]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Streetwise} [Streetwise]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Streetwise} [Streetwise]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Streetwise} [Streetwise]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Streetwise</button><input type="text" name="attr_Streetwise_specialty"><br><input type="hidden" name="attr_Streetwise" value="-1" /><input type="radio" name="attr_Streetwise" value="1" /><span></span> <input type="radio" name="attr_Streetwise" value="2" /><span></span> <input type="radio" name="attr_Streetwise" value="3" /><span></span> <input type="radio" name="attr_Streetwise" value="4" /><span></span> <input type="radio" name="attr_Streetwise" value="5" /><span></span></li><br>
<li><button class = "skillLabel" type="roll" value="&{template:default}{{name=@{character_name} rolls ?{Attribute|Intelligence, @{Intelligence} [Intelligence] |Wits, @{Wits} [Wits] |Resolve, @{Resolve} [Resolve] |Strength, @{Strength} [Strength] |Dexterity, @{Dexterity} [Dexterity] |Stamina, @{Stamina} [Stamina] |Presence, @{Presence} [Presence] |Manipulation, @{Manipulation} [Manipulation] |Composure, @{Composure} [Composure] }+@{Subterfuge} [Subterfuge]+?{Bonus|0}}} {{dice pool=[[([[?{Attribute}]]+[[@{Subterfuge} [Subterfuge]]]+?{Bonus|0})]]}} {{roll=[[ [[ [[ceil(([[?{Attribute}]]+[[@{Subterfuge} [Subterfuge]]]+?{Bonus|0})/10000000000)]]*([[?{Attribute}]]+[[@{Subterfuge} [Subterfuge]]]+?{Bonus|0})+[[1-ceil(([[?{Attribute}]]+[[@{Subterfuge} [Subterfuge]]]+?{Bonus|0})/10000000000)]]]]d10>[[[[ceil(([[?{Attribute}]]+[[@{Subterfuge} [Subterfuge]]]+?{Bonus|0})/10000000000)]]*8+[[1-ceil(([[?{Attribute}]]+[[@{Subterfuge} [Subterfuge]]]+?{Bonus|0})/10000000000)]]*10]]!]]}}">Subterfuge</button><input type="text" name="attr_Subterfuge_specialty"><br><input type="hidden" name="attr_Subterfuge" value="-1" /><input type="radio" name="attr_Subterfuge" value="1" /><span></span> <input type="radio" name="attr_Subterfuge" value="2" /><span></span> <input type="radio" name="attr_Subterfuge" value="3" /><span></span> <input type="radio" name="attr_Subterfuge" value="4" /><span></span> <input type="radio" name="attr_Subterfuge" value="5" /><span></span></li><br>
</ul>
</div>
</div>
<hr>
<div class="sheet-3colrow">
<h2>Other Traits</h2>
<div class="sheet-col">
<h3>Merits</h3>
<fieldset class="repeating_merits">
<input type="text" name="attr_meritname" />
<input type="number" name="attr_meritdot" class="dot" min="0" max="5" value="0"/>
</fieldset>
<h3>Flaws</h3>
<fieldset class="repeating_flaws">
<input type="text" name="attr_flawname" />
</fieldset>
<h3>Contracts</h3>
<fieldset class="repeating_contracts">
<input type="text" name="attr_contractname" />
<input type="number" name="attr_contractdot" class="dot" min="0" max="5" value="0"/>
</fieldset>
<h3>Pledges</h3>
<fieldset class="repeating_pledges">
<input type="text" name="attr_pledgetext" />
</fieldset>
<h3>Equipment</h3>
<fieldset class="repeating_equipment">
<input type="text" name="attr_equiptext" />
</fieldset>
</div>
<div class="sheet-col">
<h3>Health</h3>
<input type="number" name="attr_basehealth" min="0" max="99" value="6"/>
<h3>Damage</h3>
Bashing<br>
<input type="number" name="attr_bashingdamage" min="0" max="30"/>
<br>Lethal<br>
<input type="number" name="attr_lethaldamage" min="0" max="30"/>
<br>Aggravated<br>
<input type="number" name="attr_aggravateddamage" min="0" max="30"/>
<h3>Willpower</h3>
<input type="number" name="attr_permanentwillpower" min="0" max="10"/>
<br>Current<br>
<input type="number" name="attr_temporarywillpower" min="0" max="10"/>
<h3>Glamour</h3>
<input type="number" name="attr_glamour" min="0" max="99" value="1"/>
<h3>Wyrd</h3>
<input type="number" name="attr_wyrd" min="0" max="10" value="1"/>
<h3>Clarity</h3>
<input type="number" name="attr_clarity" min="0" max="10" value="7"/>
</div>
<div class="sheet-col">
<h3>Seeming Blessing</h3>
<textarea name="attr_blessing" ></textarea>
<h3>Seeming Curse</h3>
<textarea name="attr_curse" ></textarea>
<h3>Size</h3>
<input type="number" name="attr_size" min="1" max="10" value="5"/>
<h3>Defense</h3>
<input type="number" name="attr_defense" min="1" max="5" value="1"/>
<h3>Initiative Modifier</h3>
<input type="number" name="attr_initmod" min="0" max="99" value="2"/>
<h3>Speed</h3>
<input type="number" name="attr_speed" min="0" max="99" value="7"/>
<h3>Armor</h3>
<input type="number" name="attr_armor" min="0" max="99" value="0"/>
<h3>Experience Point Pool</h3>
<input type="number" name="attr_xppool" min="0" max="10000" value="0"/>
</div>
</div>
<hr>
<h3>Quick Reference</h3>
<p>Attributes: 5/4/3 | Skills 11/7/4 (+3 Specialties) | Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse | Contracts 5 dots | Merits 7 | (Buying the fifth dot in Attributes, Skills or Merits costs two points) | Health = Stamina + Size | Willpower = Resolve + Composure | Size = 5 for adult human-sized | Defense = Lowest of Dexterity or Resolve. | Initiative Mod = Dexterity + Composure | Speed = Strength + Dexterity + 5 | Starting Clarity = 7 | Wyrd starts at 1 dot | Glamour starts at 1/2 maximum (determined by Wyrd).</p>