mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
69 lines
2.1 KiB
JSON
69 lines
2.1 KiB
JSON
{
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"Name": "Nom",
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"Home": "Habite à",
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"GuardRank": "Rang de Garde",
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"Age": "Âge",
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"FurColor": "Couleur de la fourrure",
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"CloakColor": "Couleur de la cape",
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"Fate": "Destinée",
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"Persona": "Persona",
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"Parents": "Parents",
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"Mentor": "Mentor",
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"Friend": "Ami",
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"SeniorArtisan": "Maître artisan",
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"Enemy": "Ennemi",
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"Conditions": "États",
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"Healthy": "En bonne santé",
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"Angry": "Furieux",
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"HungryThirsty": "Affamé/Assoiffé",
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"Tired": "Fatigué",
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"Injured": "Blessé",
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"Sick": "Malade",
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"Belief": "Croyance",
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"Goal": "But",
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"Instinct": "Instinct",
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"Gear": "Équipement",
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"Contacts": "Contacts",
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"Traits": "Traits",
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"TraitName": "Nom du Trait",
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"TraitLevel": "Niveau du Trait",
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"UsedFor": "Utilisé pour",
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"UsedAgainst": "Utilisé contre",
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"Level1": "Niveau 1",
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"Level2": "Niveau 2",
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"Level3": "Niveau 3",
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"RawAbilities": "Capacités Brutes",
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"Rating": "Rang",
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"Advancement": "Avancement",
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"Nature": "Nature",
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"P": "R",
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"F": "E",
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"Will": "Volonté",
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"Health": "Santé",
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"SpecialAbilities": "Capacités Spéciales",
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"Resources": "Ressources",
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"Circles": "Cercles",
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"Skills": "Compétences",
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"Skill": "Compétence",
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"Deceiver": "Manipulateur",
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"Fighter": "Combattant",
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"Healer": "Soigneur",
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"Hunter": "Chasseur",
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"Instructor": "Instructeur",
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"Orator": "Orateur",
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"Pathfinder": "Trace-sentier",
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"Persuader": "Diplomate",
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"Scout": "Éclaireur",
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"Survivalist": "Expert en Survie",
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"WeatherWatcher": "Guetteur d'orage",
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"Abilities": "Capacités",
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"GearItem": "Équipement/Objet",
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"AngryNote": "-1 à la Position pour tout conflit basé sur la Volonté.",
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"HungryThirstyNote": "-1 à la Positon durant un conflit.",
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"TiredNote": "-1 à la Positon pour tout les conflits.",
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"InjuredNote": "-1D sur toutes les compétences ainsi que Nature, Volonté et Santé (sauf récupération).",
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"SickNote": "-1D sur toutes les compétences ainsi que Nature, Volonté et Santé (sauf récupération).",
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"BeliefNote": "Jouer une Conviction donne un point de Destinée",
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"GoalNote": "Accomplir un But donne un point Personna",
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"InstinctNote": "Jouer un Instinct donne un point de Destinée"
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} |