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roll20-character-sheets/Mothership/translations/ca.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

180 lines
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{
"targetvalue": "Target Value",
"name": "Nom",
"class": "Classe",
"teamster": "TEAMSTER",
"android": "ANDROID",
"scientist": "SCIENTIST",
"marine": "MARINE",
"level": "Nivell",
"xp": "PX",
"ranktitle": "Rank/Title",
"stress": "STRESS",
"resolve": "RESOLVE",
"paniccheck": "PANIC CHECK",
"paniceffect": "PANIC EFFECT",
"credits": "CREDITS",
"currenthealth": "SALUT",
"stats": "STATS",
"npcstats": "NPC STATS",
"shipstats": "SHIP STATS",
"saves": "SAVES",
"strength": "STRENGTH",
"sanity": "SANITY",
"speed": "VELOCITAT",
"fear": "FEAR",
"intellect": "INTELLECT",
"body": "BODY",
"combat": "COMBAT",
"instinct": "INSTINCT",
"armor": "ARMADURA",
"hits": "HITS",
"hppool": "HP POOL",
"loyalty": "LOYALTY",
"loyaltyroll": "LOYALTY ROLL",
"skills": "HABILITATS",
"trained": "TRAINED +10%",
"expert": "EXPERT +15%",
"master": "MASTER +20%",
"linguistics": "LINGUISTICS",
"psychology": "PSICOLOGIA",
"sophontology": "SOPHONTOLOGY",
"biology": "BIOLOGY",
"genetics": "GENETICS",
"xenobiology": "XENOBIOLOGY",
"firstaid": "FIRST AID",
"pathology": "PATHOLOGY",
"hydroponics": "HYDROPONICS",
"botany": "BOTANY",
"geology": "GEOLOGY",
"planetology": "PLANETOLOGY",
"zerog": "ZERO-G",
"asteroidmining": "ASTEROID MINING",
"scavenging": "SCAVENGING",
"juryrigging": "JURY RIGGING",
"cybernetics": "CYBERNETICS",
"heavymachinery": "HEAVY MACHINERY",
"engineering": "ENGINEERING",
"robotics": "ROBOTICS",
"computers": "COMPUTERS",
"hacking": "HACKING",
"artificialintelligence": "ARTIFICIAL INTELLIGANCE",
"mechanicalrepair": "MECHANICAL REPAIR",
"vehiclespecialization": "VEHICLE SPECIALIZATION",
"command": "COMMAND",
"driving": "DRIVING",
"piloting": "PILOTING",
"astrogation": "ASTROGATION",
"hyperspace": "HYPERSPACE",
"mathematics": "MATHEMATICS",
"physics": "PHYSICS",
"art": "ART",
"archaeology": "ARCHAEOLOGY",
"mysticism": "MYSTICISM",
"xenoesotericism": "XENOESOTERICISM",
"theology": "THEOLOGY",
"tactics": "TACTICS",
"militarytraining": "MILITARY TRAINING",
"gunnery": "GUNNERY",
"rimwise": "RIMWISE",
"firearms": "FIREARMS",
"weaponspecialization": "WEAPON SPECIALIZATION",
"athletics": "ATLETISME",
"closequarterscombat": "CLOSE-QUARTERS COMBAT",
"chemistry": "CHEMISTRY",
"explosives": "EXPLOSIVES",
"equipment": "EQUIP",
"noloadout": "NO LOADOUT SELECTED",
"excavation": "EXCAVATION",
"exploration": "EXPLORATION",
"extermination": "EXTERMINATION",
"examination": "EXAMINATION",
"surgery": "SURGERY",
"other-equipment": "Other Equipment",
"rollvalue": "\n\t\t\tRoll Value \n\t\t",
"nervoustwitch": "Nervous Twitch",
"nervoustwitchtext": "Gain 2 stress. The nearest crew member also gains 1 Stress",
"cowardice": "Cowardice",
"cowardicetext": "Gain 1 stress. For the next 1d10 hours, you must make a Fear save to engage in combat or else flee.",
"cripplingfear": "Crippling Fear",
"cripplingfeartext": "Gain a new permanent phobia. Whenever you encounter this phobia make a Fear save at Disadvantage or gain 1d10 stress.",
"majadr": "Major Adrenaline Rush",
"majadrtext": "Advantage on all rolls for the next 3d10 minutes.",
"minadr": "Minor Adrenaline Rush",
"minadrtext": "Advantage on all rolls for the next 1d10 minutes.",
"hallucinations": "Al·lucinacions",
"hallucinationstext": "For the next 2d10 hours (determined secretly), you have trouble distinguishing between reality and fantasy.",
"anxious": "Anxious",
"anxioustext": "Gain 1 stress.",
"rattled": "Rattled",
"rattledtext": "Let out a blood-curdling scream. Disadvantage on all rolls for 2d10 minutes.",
"overwhelmed": "Overwhelmed",
"overwhelmedtext": "Gain 1d10 stress.",
"paranoid": "Paranoic",
"paranoidtext": "For the next 1d10 days, whenever a character joins your group (even if they only left for a short period of time), make a Fear save or gain 1 stress.",
"noeffect": "No effect",
"noeffecttext": "Did not panic.",
"laserfocus": "Laser Focus",
"laserfocustext": "Advantage on all rolls for the next 1d10 hours.",
"currentstress": "\t\n\t\t\t\tCurrent Stress\n\t\t\t",
"rollpanic": "Roll on Panic Table.\n\t\n\t\n\t",
"stressrelief": "Relieve one stress.\n\t",
"deathdrive": "Death Drive",
"deathdrivetext": "For the next Xd10 (where X=Stress) days whenever you encounter a stranger or known enemy, you must make a Sanity save or else immediately attack them.",
"catatonic": "Catatonic",
"catatonictext": "Become unresponsive and unmoving for Xd10 (where X=Stress) minutes.",
"broken": "Trencat",
"brokentext": "For the next Xd10 (where X=Stress) days make a Panic roll whenever a nearby crew member fails a save.",
"compounding": "Compounding Problems",
"compoundingtext": "Roll for two more panic effects.",
"descent": "Descent into Madness",
"descenttext": "Gain 2 new phobias. Your Stress cannot be relieved below 5.",
"psychologicalcollapse": "Psychological Collapse",
"psychologicalcollapsetext": "You become permanently, irreparably insane. Your character is now played by the Warden.",
"heartattack": "Heart Attack",
"heartattacktext": "Instant Death",
"statetheodds": "State the Odds",
"statetheoddstext": "of any event, Advantage on party rolls for 1hr.",
"etymology": "Explains the Etymology of Words",
"etymologytext": "Knowledge checks have Advantage for 1hr.",
"geometric": "Organizes Objects Into Geometric Patterns",
"geometrictext": "Everyone else gains 1 Stress.",
"inventorydust": "Inventories Particles of Dust by Grade",
"inventorydusttext": "Cannot engage in other tasks, everyone else gains 2 Stress.",
"faxmachine": "Intermittently Emits Shrieks Like a Fax Machine Under Duress",
"faxmachinetext": "Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 stress.",
"incorrectodds": "Incorrectly States Odds",
"incorrectoddstext": "Insists impossible tasks are trivial, trivial tasks are impossible for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.",
"twitchy": "Repetitive Twitchy Motions",
"twitchytext": "Your manual tasks have Disadvantage, everyone else gains 2 Stress.",
"expressiveness": "Loses Any Expressiveness",
"expressivenesstext": "Discusses the irrationality of phobias, seeks to trigger them.",
"presentcourse": "Unreasonable Adherence to the Present Course of Action",
"presentcoursetext": "Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d10/2 Stress.",
"nihilism": "Becomes Nihilistically Worshipful of the Source of Danger",
"nihilismtext": "Everyone has Disadvantage on rolls against it. Everyone else takes a fear save when failing to act against danger or gains a Phobia.",
"killswitch": "Killswitch Engaged",
"killswitchtext": "Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics",
"turingtest": "Turing Test Failure",
"turingtesttext": "Have difficulty expressing humanity. Party members make a Fear Save of gain 1 Stress when you show up.",
"systemoverload": "System Overload",
"systemoverloadtext": "Slump Catatonic in a failed reboot cycle for 1d10 hours.",
"logiccore": "Fried Logic Core",
"logiccoretext": "Frenzied nonsensical behaviour. Everyone else makes a Panic save.",
"threatassesment": "Damage to Threat Assesment",
"threatassesmenttext": "Betray party member at the next opportunity, believe you are aiding the crew. All stress gained is increased by 1d10 for the next 1d10 hours.",
"compoundingcorruption": "Compound Data Corruption",
"compoundingcorruptiontext": "Roll Twice",
"firmware": "Firmware malfunction",
"firmwaretext": "Roll 1d10 on this table, behaviour is permanent.",
"corruption": "Data Corruption",
"corruptiontext": "Warden takes over character permanently, nightmarish malfunctions.",
"slagged": "Slagged",
"slaggedtext": "Geigeresque-Scanners Head Explosion, everyone present gains a Phobia and 1d10/2 Stress (Fear Save).",
"pc": "PS",
"npc": "PNJ",
"ship": "SHIP",
"type": "Tipus",
"cargo": "CARGO",
"crew": "CREW"
}