mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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180 lines
7.8 KiB
JSON
180 lines
7.8 KiB
JSON
{
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"targetvalue": "Target Value",
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"name": "Nom",
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"class": "Classe",
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"teamster": "TEAMSTER",
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"android": "ANDROID",
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"scientist": "SCIENTIST",
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"marine": "MARINE",
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"level": "Nivell",
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"xp": "PX",
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"ranktitle": "Rank/Title",
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"stress": "STRESS",
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"resolve": "RESOLVE",
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"paniccheck": "PANIC CHECK",
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"paniceffect": "PANIC EFFECT",
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"credits": "CREDITS",
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"currenthealth": "SALUT",
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"stats": "STATS",
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"npcstats": "NPC STATS",
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"shipstats": "SHIP STATS",
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"saves": "SAVES",
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"strength": "STRENGTH",
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"sanity": "SANITY",
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"speed": "VELOCITAT",
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"fear": "FEAR",
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"intellect": "INTELLECT",
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"body": "BODY",
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"combat": "COMBAT",
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"instinct": "INSTINCT",
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"armor": "ARMADURA",
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"hits": "HITS",
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"hppool": "HP POOL",
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"loyalty": "LOYALTY",
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"loyaltyroll": "LOYALTY ROLL",
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"skills": "HABILITATS",
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"trained": "TRAINED +10%",
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"expert": "EXPERT +15%",
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"master": "MASTER +20%",
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"linguistics": "LINGUISTICS",
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"psychology": "PSICOLOGIA",
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"sophontology": "SOPHONTOLOGY",
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"biology": "BIOLOGY",
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"genetics": "GENETICS",
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"xenobiology": "XENOBIOLOGY",
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"firstaid": "FIRST AID",
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"pathology": "PATHOLOGY",
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"hydroponics": "HYDROPONICS",
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"botany": "BOTANY",
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"geology": "GEOLOGY",
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"planetology": "PLANETOLOGY",
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"zerog": "ZERO-G",
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"asteroidmining": "ASTEROID MINING",
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"scavenging": "SCAVENGING",
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"juryrigging": "JURY RIGGING",
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"cybernetics": "CYBERNETICS",
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"heavymachinery": "HEAVY MACHINERY",
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"engineering": "ENGINEERING",
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"robotics": "ROBOTICS",
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"computers": "COMPUTERS",
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"hacking": "HACKING",
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"artificialintelligence": "ARTIFICIAL INTELLIGANCE",
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"mechanicalrepair": "MECHANICAL REPAIR",
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"vehiclespecialization": "VEHICLE SPECIALIZATION",
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"command": "COMMAND",
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"driving": "DRIVING",
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"piloting": "PILOTING",
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"astrogation": "ASTROGATION",
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"hyperspace": "HYPERSPACE",
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"mathematics": "MATHEMATICS",
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"physics": "PHYSICS",
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"art": "ART",
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"archaeology": "ARCHAEOLOGY",
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"mysticism": "MYSTICISM",
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"xenoesotericism": "XENOESOTERICISM",
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"theology": "THEOLOGY",
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"tactics": "TACTICS",
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"militarytraining": "MILITARY TRAINING",
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"gunnery": "GUNNERY",
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"rimwise": "RIMWISE",
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"firearms": "FIREARMS",
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"weaponspecialization": "WEAPON SPECIALIZATION",
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"athletics": "ATLETISME",
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"closequarterscombat": "CLOSE-QUARTERS COMBAT",
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"chemistry": "CHEMISTRY",
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"explosives": "EXPLOSIVES",
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"equipment": "EQUIP",
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"noloadout": "NO LOADOUT SELECTED",
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"excavation": "EXCAVATION",
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"exploration": "EXPLORATION",
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"extermination": "EXTERMINATION",
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"examination": "EXAMINATION",
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"surgery": "SURGERY",
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"other-equipment": "Other Equipment",
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"rollvalue": "\n\t\t\tRoll Value \n\t\t",
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"nervoustwitch": "Nervous Twitch",
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"nervoustwitchtext": "Gain 2 stress. The nearest crew member also gains 1 Stress",
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"cowardice": "Cowardice",
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"cowardicetext": "Gain 1 stress. For the next 1d10 hours, you must make a Fear save to engage in combat or else flee.",
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"cripplingfear": "Crippling Fear",
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"cripplingfeartext": "Gain a new permanent phobia. Whenever you encounter this phobia make a Fear save at Disadvantage or gain 1d10 stress.",
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"majadr": "Major Adrenaline Rush",
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"majadrtext": "Advantage on all rolls for the next 3d10 minutes.",
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"minadr": "Minor Adrenaline Rush",
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"minadrtext": "Advantage on all rolls for the next 1d10 minutes.",
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"hallucinations": "Al·lucinacions",
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"hallucinationstext": "For the next 2d10 hours (determined secretly), you have trouble distinguishing between reality and fantasy.",
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"anxious": "Anxious",
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"anxioustext": "Gain 1 stress.",
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"rattled": "Rattled",
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"rattledtext": "Let out a blood-curdling scream. Disadvantage on all rolls for 2d10 minutes.",
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"overwhelmed": "Overwhelmed",
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"overwhelmedtext": "Gain 1d10 stress.",
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"paranoid": "Paranoic",
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"paranoidtext": "For the next 1d10 days, whenever a character joins your group (even if they only left for a short period of time), make a Fear save or gain 1 stress.",
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"noeffect": "No effect",
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"noeffecttext": "Did not panic.",
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"laserfocus": "Laser Focus",
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"laserfocustext": "Advantage on all rolls for the next 1d10 hours.",
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"currentstress": "\t\n\t\t\t\tCurrent Stress\n\t\t\t",
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"rollpanic": "Roll on Panic Table.\n\t\n\t\n\t",
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"stressrelief": "Relieve one stress.\n\t",
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"deathdrive": "Death Drive",
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"deathdrivetext": "For the next Xd10 (where X=Stress) days whenever you encounter a stranger or known enemy, you must make a Sanity save or else immediately attack them.",
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"catatonic": "Catatonic",
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"catatonictext": "Become unresponsive and unmoving for Xd10 (where X=Stress) minutes.",
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"broken": "Trencat",
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"brokentext": "For the next Xd10 (where X=Stress) days make a Panic roll whenever a nearby crew member fails a save.",
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"compounding": "Compounding Problems",
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"compoundingtext": "Roll for two more panic effects.",
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"descent": "Descent into Madness",
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"descenttext": "Gain 2 new phobias. Your Stress cannot be relieved below 5.",
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"psychologicalcollapse": "Psychological Collapse",
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"psychologicalcollapsetext": "You become permanently, irreparably insane. Your character is now played by the Warden.",
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"heartattack": "Heart Attack",
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"heartattacktext": "Instant Death",
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"statetheodds": "State the Odds",
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"statetheoddstext": "of any event, Advantage on party rolls for 1hr.",
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"etymology": "Explains the Etymology of Words",
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"etymologytext": "Knowledge checks have Advantage for 1hr.",
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"geometric": "Organizes Objects Into Geometric Patterns",
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"geometrictext": "Everyone else gains 1 Stress.",
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"inventorydust": "Inventories Particles of Dust by Grade",
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"inventorydusttext": "Cannot engage in other tasks, everyone else gains 2 Stress.",
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"faxmachine": "Intermittently Emits Shrieks Like a Fax Machine Under Duress",
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"faxmachinetext": "Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 stress.",
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"incorrectodds": "Incorrectly States Odds",
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"incorrectoddstext": "Insists impossible tasks are trivial, trivial tasks are impossible for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.",
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"twitchy": "Repetitive Twitchy Motions",
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"twitchytext": "Your manual tasks have Disadvantage, everyone else gains 2 Stress.",
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"expressiveness": "Loses Any Expressiveness",
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"expressivenesstext": "Discusses the irrationality of phobias, seeks to trigger them.",
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"presentcourse": "Unreasonable Adherence to the Present Course of Action",
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"presentcoursetext": "Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d10/2 Stress.",
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"nihilism": "Becomes Nihilistically Worshipful of the Source of Danger",
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"nihilismtext": "Everyone has Disadvantage on rolls against it. Everyone else takes a fear save when failing to act against danger or gains a Phobia.",
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"killswitch": "Killswitch Engaged",
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"killswitchtext": "Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics",
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"turingtest": "Turing Test Failure",
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"turingtesttext": "Have difficulty expressing humanity. Party members make a Fear Save of gain 1 Stress when you show up.",
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"systemoverload": "System Overload",
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"systemoverloadtext": "Slump Catatonic in a failed reboot cycle for 1d10 hours.",
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"logiccore": "Fried Logic Core",
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"logiccoretext": "Frenzied nonsensical behaviour. Everyone else makes a Panic save.",
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"threatassesment": "Damage to Threat Assesment",
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"threatassesmenttext": "Betray party member at the next opportunity, believe you are aiding the crew. All stress gained is increased by 1d10 for the next 1d10 hours.",
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"compoundingcorruption": "Compound Data Corruption",
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"compoundingcorruptiontext": "Roll Twice",
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"firmware": "Firmware malfunction",
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"firmwaretext": "Roll 1d10 on this table, behaviour is permanent.",
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"corruption": "Data Corruption",
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"corruptiontext": "Warden takes over character permanently, nightmarish malfunctions.",
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"slagged": "Slagged",
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"slaggedtext": "Geigeresque-Scanners Head Explosion, everyone present gains a Phobia and 1d10/2 Stress (Fear Save).",
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"pc": "PS",
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"npc": "PNJ",
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"ship": "SHIP",
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"type": "Tipus",
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"cargo": "CARGO",
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"crew": "CREW"
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} |