mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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338 lines
29 KiB
JSON
338 lines
29 KiB
JSON
{
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"name":"name" ,
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"level":"level" ,
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"rank / title":"rank / title" ,
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"stress":"stress" ,
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"starts at 2":"starts at 2" ,
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"resolve":"resolve" ,
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"starts at 0":"starts at 0" ,
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"health":"health" ,
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"max":"max" ,
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"current":"current" ,
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"class":"class" ,
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"rationalization, logic":"rationalization, logic" ,
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"surprise, loneliness":"surprise, loneliness" ,
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"hunder, disease, infection":"hunder, disease, infection" ,
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"physical damage":"physical damage" ,
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"linguistics":"linguistics" ,
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"biology":"biology" ,
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"first aid":"first aid" ,
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"hydroponics":"hydroponics" ,
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"geology":"geology" ,
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"zero-g":"zero-g" ,
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"scavenging":"scavenging" ,
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"heavy machinery":"heavy machinery" ,
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"computers":"computers" ,
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"mechanical repair":"mechanical repair" ,
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"driving":"driving" ,
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"piloting":"piloting" ,
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"mathematics":"mathematics" ,
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"art":"art" ,
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"archaeology":"archaeology" ,
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"theology":"theology" ,
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"military training":"military training" ,
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"rimwise":"rimwise" ,
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"athletics":"athletics" ,
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"chemistry":"chemistry" ,
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"psychology":"psychology" ,
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"genetics":"genetics" ,
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"pathology":"pathology" ,
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"botany":"botany" ,
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"planetology":"planetology" ,
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"asteroid mining":"asteroid mining" ,
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"jury rigging":"jury rigging" ,
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"engineering":"engineering" ,
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"hacking":"hacking" ,
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"vehicle specialization":"vehicle specialization" ,
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"astrogation":"astrogation" ,
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"physics":"physics" ,
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"mysticism":"mysticism" ,
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"tactics":"tactics" ,
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"gunnery":"gunnery" ,
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"firearms":"firearms" ,
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"close-quarters combat":"close-quarters combat" ,
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"explosives":"explosives" ,
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"sophontology":"sophontology" ,
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"xenobiology":"xenobiology" ,
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"surgery":"surgery" ,
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"cybernetics":"cybernetics" ,
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"robotics":"robotics" ,
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"artificial intelligence":"artificial intelligence" ,
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"command":"command" ,
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"hyperspace":"hyperspace" ,
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"xenoesotericism":"xenoesotericism" ,
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"weapon specialization":"weapon specialization" ,
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"sanity":"sanity" ,
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"fear":"fear" ,
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"body":"body" ,
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"armor":"armor" ,
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"hunger, disease, infection":"hunger, disease, infection" ,
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"strength":"strength" ,
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"speed":"speed" ,
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"intellect":"intellect" ,
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"combat":"combat" ,
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"trained +10%":"trained +10%" ,
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"expert +15%":"expert +15%" ,
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"master +20%":"master +20%" ,
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"skills":"skills" ,
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"trained skills":"trained skills" ,
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"cost 1 point":"cost 1 point" ,
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"expert skills":"expert skills" ,
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"cost 2 points":"cost 2 points" ,
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"master skills":"master skills" ,
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"cost 3 points":"cost 3 points" ,
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"To take an Expert or Master skill you must first take one of its prerequisite skills":"To take an Expert or Master skill you must first take one of its prerequisite skills" ,
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"equipment":"equipment" ,
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"experience":"experience" ,
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"XP":"XP" ,
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"Stress & Panic":"Stress & Panic" ,
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"stress & panic":"stress & panic" ,
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"notes":"notes" ,
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"Study of language":"Study of language" ,
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"Study of life":"Study of life" ,
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"Emergency medical care and treatment":"Emergency medical care and treatment" ,
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"Growing plants in nutrient solutions without soil (farming in space)":"Growing plants in nutrient solutions without soil (farming in space)" ,
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"The solid features of any terrestrial planet or natural satellite":"The solid features of any terrestrial planet or natural satellite" ,
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"Working in a vaccuum, vaccsuits, etc.":"Working in a vaccuum, vaccsuits, etc." ,
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"Searching discarded wastes for useful items":"Searching discarded wastes for useful items" ,
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"Operation and use of large pieces of equipment (cranes, exosuits, forkliftsm etc.)":"Operation and use of large pieces of equipment (cranes, exosuits, forkliftsm etc.)" ,
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"Fluent use of computers and networks":"Fluent use of computers and networks" ,
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"Fixing broken machines":"Fixing broken machines" ,
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"Operation and control of motor vehicles":"Operation and control of motor vehicles" ,
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"Operation and control of air and spacecraft":"Operation and control of air and spacecraft" ,
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"The science of numbers, quantity, and space":"The science of numbers, quantity, and space" ,
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"The expression or application of a species' creative ability and imagination":"The expression or application of a species' creative ability and imagination" ,
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"Ancient cultures and their artifacts":"Ancient cultures and their artifacts" ,
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"Study of religion":"Study of religion" ,
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"Standard basic training given to all military personnel":"Standard basic training given to all military personnel" ,
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"Outer rim colonies and seedy parts of the galaxy":"Outer rim colonies and seedy parts of the galaxy" ,
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"Physical sports and games":"Physical sports and games" ,
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"The identification of the substances of which matter is composed":"The identification of the substances of which matter is composed" ,
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"prerequisites":"prerequisites" ,
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"The study of behavior and the human mind":"The study of behavior and the human mind" ,
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"Heredity and the variation of the inherited characteristics":"Heredity and the variation of the inherited characteristics" ,
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"Study of the cause and effect of disease":"Study of the cause and effect of disease" ,
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"The study of plant life":"The study of plant life" ,
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"Study of planets and other celestial body":"Study of planets and other celestial body" ,
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"geology, zero-g, heavy machinery, scavenging":"geology, zero-g, heavy machinery, scavenging" ,
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"Training in the tools and procedures used in mining asteroids":"Training in the tools and procedures used in mining asteroids" ,
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"scavenging, mechanical repair":"scavenging, mechanical repair" ,
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"Makeshift repairs":"Makeshift repairs" ,
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"heavy machinery, computers, mechanical repair":"heavy machinery, computers, mechanical repair" ,
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"Design, building, and use of engines, machines, and structures":"Design, building, and use of engines, machines, and structures" ,
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"Unauthorized access to computer systems":"Unauthorized access to computer systems" ,
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"mechanical repair, piloting, driving":"mechanical repair, piloting, driving" ,
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"Specific vehicle class":"Specific vehicle class" ,
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"Navigation in outer space":"Navigation in outer space" ,
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"Study of nature and properties of matter and energy":"Study of nature and properties of matter and energy" ,
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"art, archaeology, theology":"art, archaeology, theology" ,
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"Spiritual apprehension of hidden knowledge":"Spiritual apprehension of hidden knowledge" ,
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"Manuevering military forces in battle":"Manuevering military forces in battle" ,
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"Starship weaponry":"Starship weaponry" ,
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"military training, rimwise":"military training, rimwise" ,
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"Guns and their use":"Guns and their use" ,
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"athletics, military training, rimwise":"athletics, military training, rimwise" ,
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"Hand-tohand, melee fighting":"Hand-tohand, melee fighting" ,
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"military training, chemistry":"military training, chemistry" ,
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"Bombs and incendiary devices":"Bombs and incendiary devices" ,
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"Alien psychology":"Alien psychology" ,
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"Alien biology":"Alien biology" ,
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"Medical speciality involving manual operation":"Medical speciality involving manual operation" ,
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"jury rigging, engineering":"jury rigging, engineering" ,
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"Interface between man and machine":"Interface between man and machine" ,
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"Design and operation of robots, drones, and androids":"Design and operation of robots, drones, and androids" ,
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"engineering, hacking":"engineering, hacking" ,
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"Knowledge of simulacrum of human consciousness":"Knowledge of simulacrum of human consciousness" ,
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"vehicle specialization, tactics":"vehicle specialization, tactics" ,
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"Leadership and authority":"Leadership and authority" ,
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"astrogation, mysticism, physics":"astrogation, mysticism, physics" ,
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"FTL travel":"FTL travel" ,
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"Obscure alien mysticism, religion, and belief":"Obscure alien mysticism, religion, and belief" ,
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"gunnery, firearms, close-quarters combat, explosives":"gunnery, firearms, close-quarters combat, explosives" ,
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"Proficiency with a specific weapon":"Proficiency with a specific weapon",
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"mothership logo":"mothership logo",
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"attacks":"attacks",
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"credits":"credits",
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"item":"item",
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"type":"type",
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"Gear":"Gear",
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"Weapon":"Weapon",
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"Ammunition":"Ammunition",
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"Armor":"Armor",
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"Patch":"Patch",
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"Trinket":"Trinket",
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"Other":"Other",
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"attack":"attack",
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"damage":"damage",
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"Ranged":"Ranged",
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"Melee":"Melee",
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"Once per session, a Teamster may re-roll a roll on the Panic Effect Table.":"Once per session, a Teamster may re-roll a roll on the Panic Effect Table.",
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"Fear Saves made in the presence of Androids have Disadvantage.":"Fear Saves made in the presence of Androids have Disadvantage.",
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"Whenever a Scientist fails a Sanity Save, every friendly player nearby gains 1 Stress.":"Whenever a Scientist fails a Sanity Save, every friendly player nearby gains 1 Stress.",
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"Whenever a Marine Panics, every friendly player nearby must make a Fear Save.":"Whenever a Marine Panics, every friendly player nearby must make a Fear Save.",
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"Sanity is your ability to explain away logical inconsistencies in the universe, rationalize and make sense out of chaos, detect illusions and mimicry and think quickly under pressure.":"Sanity is your ability to explain away logical inconsistencies in the universe, rationalize and make sense out of chaos, detect illusions and mimicry and think quickly under pressure.",
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"Fear is how well you can cope with emotional trauma, and covers not only fear, but also loneliness, depression or any other emotional surge.":"Fear is how well you can cope with emotional trauma, and covers not only fear, but also loneliness, depression or any other emotional surge.",
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"Body is your reflexes, and how well you can resist hunger, disease or any other organism that might attempt to invade your insides.":"Body is your reflexes, and how well you can resist hunger, disease or any other organism that might attempt to invade your insides.",
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"Armor is how resistant you ae to damage sustained during combat, whether that be through bullets, claws, teeth, etc.":"Armor is how resistant you are to damage sustained during combat, whether that be through bullets, claws, teeth, etc.",
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"skill points":"skill points",
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"You are one of the luminaries of this field and are aware of cutting edge techniques or highly specialized and niche information.":"You are one of the luminaries of this field and are aware of cutting edge techniques or highly specialized and niche information.",
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"You have the equivalent of a doctorate or many years of experience.":"You have the equivalent of a doctorate or many years of experience.",
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"You’ve received standard training in this area equivalent to a bachelor's degree or on-the-job training for a couple years.":"You’ve received standard training in this area equivalent to a bachelor's degree or on-the-job training for a couple years.",
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"patch":"patch",
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"trinket":"trinket",
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"target:":"target:",
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"damage:":"damage:",
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"How able-bodied you are. Lifting, pushing, hitting things hard, etc.":"How able-bodied you are. Lifting, pushing, hitting things hard, etc.",
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"How quickly you can act and react under pressure.":"How quickly you can act and react under pressure.",
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"How knowledgeable and experienced you are.":"How knowledgeable and experienced you are.",
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"How good you are at fighting.":"How good you are at fighting.",
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"select":"select",
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"primary modules":"primary modules",
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"life support":"life support",
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"human passengers":"human passengers",
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"hull":"hull",
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"command modules":"command modules",
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"armor save":"armor save",
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"secondary modules":"secondary modules",
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"jump drives":"jump drives",
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"computer":"computer",
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"computer modules":"computer modules",
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"galley":"galley",
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"galleys":"galleys",
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"weapon mount":"weapon mount",
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"weapons":"weapons",
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"weapon mounts":"weapon mounts",
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"medical bay":"medical bay",
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"medbays":"medbays",
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"medical intellect bonus":"medical intellect bonus",
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"cryochamber":"cryochamber",
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"cryo-sleep pods":"cryo-sleep pods",
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"cryo-chambers":"cryo-chambers",
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"officers":"officers",
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"living quarters":"living quarters",
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"crew":"crew",
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"barracks":"barracks",
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"cargo hold":"cargo hold",
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"cargo":"cargo",
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"cargo holds":"cargo holds",
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"science labs":"science labs",
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"research intellect bonus":"research intellect bonus",
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"science lab":"science lab",
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"calculate":"calculate",
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"base hull":"base hull",
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"total hull":"total hull",
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"thrusters":"thrusters",
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"hull req.":"hull req.",
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"thruster req.":"thruster req.",
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"min. fuel":"min. fuel",
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"extra fuel":"extra fuel",
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"engine":"engine",
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"fuel":"fuel",
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"frame":"frame",
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"cost":"cost",
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"mil":"mil",
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"ship name":"ship name",
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"galley stock":"galley stock",
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"sheet type":"sheet type",
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"PC":"PC",
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"Ship":"Ship",
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"weapon":"weapon",
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"rank":"rank",
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"total crew":"total crew",
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"max crew":"max crew",
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"number":"number",
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"complete ship" : "complete ship",
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"ship builder":"ship builder",
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"launch":"launch",
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"total cargo":"total cargo",
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"max cargo":"max cargo",
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"The value the ship must roll under to avoid taking Damage. Generally the captain or acting captain of the ship rolls the Armor Save.":"The value the ship must roll under to avoid taking Damage. Generally the captain or acting captain of the ship rolls the Armor Save.",
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"Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.":"Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.",
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"Used as both a stat and a Sanity Save, should the need arise.":"Used as both a stat and a Sanity Save, should the need arise.",
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"Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.":"Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.",
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"charmancer-step1":"Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!",
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"charmancer-step2":"Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!",
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"charmancer-step3a":"There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.",
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"charmancer-step3b":"Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.",
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"charmancer-step4":"Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!",
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"charmancer-step5":"There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!",
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"charmancer-step6":"Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!",
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"cancel":"cancel",
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"next":"next",
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"previous":"previous",
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"charactermancer":"charactermancer",
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"Roll Stats":"Roll Stats",
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"stats":"stats",
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"saves":"saves",
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"custom":"custom",
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"choose this option to enter your own information":"choose this option to enter your own information",
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"choose an equipment package":"choose an equipment package",
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"Ensure you have selected a class":"Ensure you have selected a class",
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"stress effect":"stress effect",
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"choose a skill":"choose a skill",
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"choose":"choose",
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"reselect class":"reselect class",
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"remaining skillpoints":"remaining skillpoints",
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"starting credits":"starting credits",
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"Building character":"Building character",
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"review":"review",
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"select a class":"select a class",
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"Class Name":"Class Name",
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"Sanity Save":"Sanity Save",
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"Fear Save":"Fear Save",
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"Body Save":"Body Save",
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"Armor Save":"Armor Save",
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"Strength Mod":"Strength Mod",
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"Speed Mod":"Speed Mod",
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"Intellect Mod":"Intellect Mod",
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"Combat Mod":"Combat Mod",
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"Stress Effect":"Stress Effect",
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"Skill Points":"Skill Points",
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"your class":"Your Class",
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"choose skills":"Choose Skills",
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"choose equipment":"Choose Equipment",
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"You can add custom equipment to the character sheet after completing the charactermancer.":"You can add custom equipment to the character sheet after completing the charactermancer.",
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"Building character...":"Building character...",
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"Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a <strong>Body Save</strong> every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.":"Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a <strong>Body Save</strong> every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.",
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"The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.":"The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.",
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"Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).":"Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).",
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"Jump drives enable the ship to travel through hyperspace. Every point of Jump Drive increasesthe ship’s jump capability by 1 (Max 9). The first drive costs 1 hull, the second costs 2, the third costs 3, etc.":"Jump drives enable the ship to travel through hyperspace. Every point of Jump Drive increasesthe ship’s jump capability by 1 (Max 9). The first drive costs 1 hull, the second costs 2, the third costs 3, etc.",
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"The ship’s computer is a powerful artificial intelligence that helps with astrogation, combat, and anumber of other autonomous tasks. A ship’s Intellect is equal to the number of computer modules x10 +30%. It’s Combat is equal to the number of computer modules x10 +10%. A computer module is required for each jumpdrive. Additionally, each computer module equipped allows the computer to take more actions during combat.":"The ship’s computer is a powerful artificial intelligence that helps with astrogation, combat, and anumber of other autonomous tasks. A ship’s Intellect is equal to the number of computer modules x10 +30%. It’s Combat is equal to the number of computer modules x10 +10%. A computer module is required for each jumpdrive. Additionally, each computer module equipped allows the computer to take more actions during combat.",
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"Galleys contain a kitchen, restrooms, and a common area on a ship. Any ships making trips longer than 1 day must have 1 galley for every 2 life support modules or else the crew must take <strong>Body Saves</strong> once/day. Failure means 2d10 damage and 1d10 Stress. Galleys must be re-stocked once a month and extra stores take up 1 Cargo.":"Galleys contain a kitchen, restrooms, and a common area on a ship. Any ships making trips longer than 1 day must have 1 galley for every 2 life support modules or else the crew must take <strong>Body Saves</strong> once/day. Failure means 2d10 damage and 1d10 Stress. Galleys must be re-stocked once a month and extra stores take up 1 Cargo.",
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"For every weapon your ship has you must have 1 mount for it. You can find the list of ship weapons in <em>The Player's Survival Guide</em>":"For every weapon your ship has you must have 1 mount for it. You can find the list of ship weapons in <em>The Player's Survival Guide</em>",
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"Medical bays allow scientists, doctors, and other researchers to heal crew members and perform various procedures (biopsies, autopsies, surgery). Each connected medbay on the ship grants +5% to the Intellect of the Scientists or Androids using them. Medical bays also grant advantage on <strong>Body Saves</strong> made for healing.":"Medical bays allow scientists, doctors, and other researchers to heal crew members and perform various procedures (biopsies, autopsies, surgery). Each connected medbay on the ship grants +5% to the Intellect of the Scientists or Androids using them. Medical bays also grant advantage on <strong>Body Saves</strong> made for healing.",
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"Cryochambers allow humans to sleep during long trips, particularly through hyperspace. Androids do not require them. Each point of hull spent on cryochambers accomodates up to 4 cryosleep pods. Individuals who don’t go into cryosleep during hyperspace jumps often have strange and terrifying experiences.":"Cryochambers allow humans to sleep during long trips, particularly through hyperspace. Androids do not require them. Each point of hull spent on cryochambers accomodates up to 4 cryosleep pods. Individuals who don’t go into cryosleep during hyperspace jumps often have strange and terrifying experiences.",
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"Generally, if a ship is to travel through normal space for at least a week, then living quarters or “staterooms” are provided for each of the ship’s officers, or other important crew members.":"Generally, if a ship is to travel through normal space for at least a week, then living quarters or “staterooms” are provided for each of the ship’s officers, or other important crew members.",
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"The same as living quarters, except they are non-private and house up to twelve crew members. Like living quarters, they are not-essential rooms, but ships that need them, but don’t have them, give their crew +1 Stress per journey or month of travel.":"The same as living quarters, except they are non-private and house up to twelve crew members. Like living quarters, they are not-essential rooms, but ships that need them, but don’t have them, give their crew +1 Stress per journey or month of travel.",
|
||
"Cargo holds are essentially 20x20m rooms used for storage. Each cargo hold can hold up to 10 cargo units (each cargo is roughly the size of a large pallet). Cargo holds can also be used for any other basic room not provided for on this list (brigs, secret compartments, mining equipment, training facilities, hangars, armories, etc.).":"Cargo holds are essentially 20x20m rooms used for storage. Each cargo hold can hold up to 10 cargo units (each cargo is roughly the size of a large pallet). Cargo holds can also be used for any other basic room not provided for on this list (brigs, secret compartments, mining equipment, training facilities, hangars, armories, etc.).",
|
||
"Similar to the medical bay, the science lab allows for detailed research. Each connected sciencelab grants +5% Intellect to Scientists and Androids using them to conduct research or experiments. Additionally, they can be designated as repair shops and used by Teamsters to repair electronics, machines, or even Androids.":"Similar to the medical bay, the science lab allows for detailed research. Each connected sciencelab grants +5% Intellect to Scientists and Androids using them to conduct research or experiments. Additionally, they can be designated as repair shops and used by Teamsters to repair electronics, machines, or even Androids.",
|
||
"Without thrusters, the ship cannot move. Every thruster module equipped increases the speed ofthe ship by +10% (to a maximum of 80). Additionally, thrusters cost an extra 1 hull for every 10 base hull.":"Without thrusters, the ship cannot move. Every thruster module equipped increases the speed ofthe ship by +10% (to a maximum of 80). Additionally, thrusters cost an extra 1 hull for every 10 base hull.",
|
||
"Without the engine, the entire ship ceases to operate and becomes a ruin. You must have 1 engine module for every jump drive, plus 1 for every 4 thrusters, plus 1 for every 20 points of base hull.":"Without the engine, the entire ship ceases to operate and becomes a ruin. You must have 1 engine module for every jump drive, plus 1 for every 4 thrusters, plus 1 for every 20 points of base hull.",
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||
"The engine needs fuel to run on. Every jump requires double the fuel of the jump (Jump 2 = 4 fuel) and thrusters burn 1 unit of fuel per day. The engine requires at least 3 fuel for every point of engine plus any extra fuel capacity you want to add. More fuel can be stored in Cargo Holds at 1 Fuel per 10 Cargo.":"The engine needs fuel to run on. Every jump requires double the fuel of the jump (Jump 2 = 4 fuel) and thrusters burn 1 unit of fuel per day. The engine requires at least 3 fuel for every point of engine plus any extra fuel capacity you want to add. More fuel can be stored in Cargo Holds at 1 Fuel per 10 Cargo.",
|
||
"Frame covers the miscellaneous parts of a ship, docking gear, airlocks, ventillation, corridors, comms relays, everything else a ship generally uses. Frame is 1 point per 10 points of base hull.":"Frame covers the miscellaneous parts of a ship, docking gear, airlocks, ventillation, corridors, comms relays, everything else a ship generally uses. Frame is 1 point per 10 points of base hull.",
|
||
"range":"range",
|
||
"short":"short",
|
||
"medium":"medium",
|
||
"long":"long",
|
||
"critical damage":"critical damage",
|
||
"critical effect":"critical effect",
|
||
"shots":"shots",
|
||
"ammunition":"ammunition",
|
||
"effect":"effect",
|
||
"armor bonus":"armor bonus",
|
||
"This works exactly like the PC's combat stat, except it doubles as an armor save.":"This works exactly like the PC's combat stat, except it doubles as an armor save.",
|
||
"This works exactly like the PC's speed stat.":"This works exactly like the PC's speed stat.",
|
||
"This is a catchall for Fear, Sanity, Body, Intellect and everything else.":"This is a catchall for Fear, Sanity, Body, Intellect and everything else.",
|
||
"Instinct":"Instinct",
|
||
"Combat":"Combat",
|
||
"Speed":"Speed",
|
||
"Attacks":"Attacks",
|
||
"Special Abilities":"Special Abilities",
|
||
"Name":"Name",
|
||
"hits":"hits",
|
||
"hitpoints":"hitpoints",
|
||
"description":"description",
|
||
"Enter the NPC's description here.":"Enter the NPC's description here.",
|
||
"Enter the NPC's equipment here.":"Enter the NPC's equipment here.",
|
||
"NPC":"NPC"
|
||
} |