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<div class="sheet-Wrapper">
<p align="center"><div class="sheet-Basics"><p align="center">
<b><i><span data-i18n="character-name">Name</span>:</i></b> <input type="text" name="attr_CharName" />
<b><i><span data-i18n="character-gender">Gender</span>:</i></b> <input type="text" name="attr_Gender">
<b><i><span data-i18n="playbook">Playbook</span>:</i></b>
<select class="sheet-SkinSelect" name="attr_SkinName" >
<option class="sheet-SkinSelect" value="0" checked="checked"> <span data-i18n="playbook-choice">Playbook</span></option>
<option class="sheet-SkinSelect" value="1"> <span data-i18n="the-chosen">The Chosen</span></option>
<option class="sheet-SkinSelect" value="2"> <span data-i18n="the-crooked">The Crooked</span></option>
<option class="sheet-SkinSelect" value="3"> <span data-i18n="the-divine">The Divine</span></option>
<option class="sheet-SkinSelect" value="4"> <span data-i18n="the-expert">The Expert</span></option>
<option class="sheet-SkinSelect" value="5"> <span data-i18n="the-flake">The Flake</span></option>
<option class="sheet-SkinSelect" value="6"> <span data-i18n="the-initiate">The Initiate</span></option>
<option class="sheet-SkinSelect" value="7"> <span data-i18n="the-monstrous">The Monstrous</span></option>
<option class="sheet-SkinSelect" value="8"> <span data-i18n="the-mundane">The Mundane</span></option>
<option class="sheet-SkinSelect" value="9"> <span data-i18n="the-professional">The Professional</span></option>
<option class="sheet-SkinSelect" value="10"> <span data-i18n="the-spellslinger">The Spell-Slinger</span></option>
<option class="sheet-SkinSelect" value="11"> <span data-i18n="the-spooky">The Spooky</span></option>
<option class="sheet-SkinSelect" value="12"> <span data-i18n="the-wronged">The Wronged</span></option>
<option class="sheet-SkinSelect" value="13"> <span data-i18n="the-gumshoe">The Gumshoe</span> (<span data-i18n="tome-of-mysteries">Tome of Mysteries</span>)</option>
<option class="sheet-SkinSelect" value="14"> <span data-i18n="the-hex">The Hex</span> (<span data-i18n="tome-of-mysteries">Tome of Mysteries</span>)</option>
<option class="sheet-SkinSelect" value="15"> <span data-i18n="the-pararomantic">The Pararomantic</span> (<span data-i18n="tome-of-mysteries">Tome of Mysteries</span>)</option>
<option class="sheet-SkinSelect" value="16"> <span data-i18n="the-searcher">The Searcher</span> (<span data-i18n="tome-of-mysteries">Tome of Mysteries</span>)</option>
<option class="sheet-SkinSelect" value="17"> <span data-i18n="the-exile">The Exile</span> (<span data-i18n="reinforcements">Reinforcements</span>)</option>
<option class="sheet-SkinSelect" value="18"> <span data-i18n="the-hardcase">The Hard Case</span> (<span data-i18n="reinforcements">Reinforcements</span>)</option>
<option class="sheet-SkinSelect" value="19"> <span data-i18n="the-luchador">The Luchador</span> (<span data-i18n="reinforcements">Reinforcements</span>)</option>
<option class="sheet-SkinSelect" value="20"> <span data-i18n="the-meddlingkid">The Meddling Kid</span> (<span data-i18n="reinforcements">Reinforcements</span>)</option>
<option class="sheet-SkinSelect" value="21"> <span data-i18n="the-sidekick">The Sidekick</span> (<span data-i18n="reinforcements">Reinforcements</span>)</option>
<option class="sheet-SkinSelect" value="22"> <span data-i18n="the-snoop">The Snoop</span> (<span data-i18n="reinforcements">Reinforcements</span>)</option>
<option class="sheet-SkinSelect" value="23"> <span data-i18n="the-summoned">The Summoned</span> (<span data-i18n="reinforcements">Reinforcements</span>)</option>
<option class="sheet-SkinSelect" value="24"> <span data-i18n="the-traveler">The Traveler</span> (<span data-i18n="Brazilian">Brazilian Edition</span>)</option>
<!--option class="sheet-SkinSelect" value="25"> <span data-i18n="the-actionscientist">The Action Scientist</span> (<span data-i18n="fan-made">Fan-made</span>)</option>
<option class="sheet-SkinSelect" value="26"> <span data-i18n="the-biggamehunter">The Big Game Hunter</span> (<span data-i18n="fan-made">Fan-made</span>)</option>
<option class="sheet-SkinSelect" value="27"> <span data-i18n="the-constructed">The Constructed</span> (<span data-i18n="fan-made">Fan-made</span>)</option>
<option class="sheet-SkinSelect" value="28"> <span data-i18n="the-madscientist">The Mad Scientist</span> (<span data-i18n="fan-made">Fan-made</span>)</option-->
<option class="sheet-SkinSelect" value="99"> <span data-i18n="custom-playbook">Custom Playbook</span></option>
</select>
</p></div>
<div class="sheet-Look"><p align="center"><b><i><span data-i18n="character-look">Look</span>:</i></b> <input type="text" name="attr_Look" style="width: 750px"><br>
</div>
<input type="radio" name="attr_SkinCheck" value="0" checked="checked" style="display:none"> <input type="radio" name="attr_SkinCheck" value="1" style="display:none"> <input type="radio" name="attr_SkinCheck" value="2" style="display:none">
<input type="radio" name="attr_SkinCheck" value="3" style="display:none"> <input type="radio" name="attr_SkinCheck" value="4" style="display:none"> <input type="radio" name="attr_SkinCheck" value="5" style="display:none">
<input type="radio" name="attr_SkinCheck" value="6" style="display:none"> <input type="radio" name="attr_SkinCheck" value="7" style="display:none"> <input type="radio" name="attr_SkinCheck" value="8" style="display:none">
<input type="radio" name="attr_SkinCheck" value="9" style="display:none"> <input type="radio" name="attr_SkinCheck" value="10" style="display:none"> <input type="radio" name="attr_SkinCheck" value="11" style="display:none">
<input type="radio" name="attr_SkinCheck" value="12" style="display:none"> <input type="radio" name="attr_SkinCheck" value="13" style="display:none"> <input type="radio" name="attr_SkinCheck" value="14" style="display:none">
<input type="radio" name="attr_SkinCheck" value="15" style="display:none"> <input type="radio" name="attr_SkinCheck" value="16" style="display:none"> <input type="radio" name="attr_SkinCheck" value="17" style="display:none">
<input type="radio" name="attr_SkinCheck" value="18" style="display:none"> <input type="radio" name="attr_SkinCheck" value="19" style="display:none"> <input type="radio" name="attr_SkinCheck" value="20" style="display:none">
<input type="radio" name="attr_SkinCheck" value="21" style="display:none"> <input type="radio" name="attr_SkinCheck" value="22" style="display:none"> <input type="radio" name="attr_SkinCheck" value="23" style="display:none">
<input type="radio" name="attr_SkinCheck" value="24" style="display:none"> <!--input type="radio" name="attr_SkinCheck" value="25" style="display:none"> <input type="radio" name="attr_SkinCheck" value="26" style="display:none">
<input type="radio" name="attr_SkinCheck" value="27" style="display:none"> <input type="radio" name="attr_SkinCheck" value="28" style="display:none"--> <input type="radio" name="attr_SkinCheck" value="99" style="display:none">
<div class="sheet-Null"><p align="center">&#x1F577;<b><i><span data-i18n="select-text">Select a Playbook above to get started</span></i></b>&#x1F577;</p></div>
<div class="sheet-Chosen" name="sheet-Chosen">
<div class="sheet-Stats-Chosen"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Chosen">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Chosen"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen1">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen2">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen3">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen4">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen5">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen6">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-chosen">When you spend <i>Luck</i>, the Keeper will bring your fate into play.</span>
</div><br>
<div class="sheet-Harm-Chosen"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen1">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen2">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen4">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen5">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen6">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Chosen" name="attr_Unstable-Chosen">
</div><br>
<div class="sheet-XP-Chosen"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen1">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen2">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen3">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen4">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Fate-Chosen"><b><i><span data-i18n="your-fate">Your Fate</span></i></b><br>
<span data-i18n="fate-description">How you found out</span>:
<select class="sheet-FateSelect-Chosen" name="attr_FateSelect-Chosen" >
<option class="sheet-FateSelect-Chosen" value="chosenfate0" checked="checked"> <span data-i18n="choose-one">Choose one</span></option>
<option class="sheet-FateSelect-Chosen" value="chosenfate1"> <span data-i18n="fate-origin1">Nightmares and visions</span></option>
<option class="sheet-FateSelect-Chosen" value="chosenfate2"> <span data-i18n="fate-origin2">Some weirdo told you</span></option>
<option class="sheet-FateSelect-Chosen" value="chosenfate3"> <span data-i18n="fate-origin3">An ancient cult found you</span></option>
<option class="sheet-FateSelect-Chosen" value="chosenfate4"> <span data-i18n="fate-origin4">Sought out by your nemesis</span></option>
<option class="sheet-FateSelect-Chosen" value="chosenfate5"> <span data-i18n="fate-origin5">Attacked by monsters</span></option>
<option class="sheet-FateSelect-Chosen" value="chosenfate6"> <span data-i18n="fate-origin6">Trained from birth</span></option>
<option class="sheet-FateSelect-Chosen" value="chosenfate7"> <span data-i18n="fate-origin7">You found the prophecy</span></option>
</select><br>
<span data-i18n="fate-unfold">How your fate will unfold</span>: <br>
<span data-i18n="heroic">Heroic</span>: <i>(<span data-i18n="pick-two">pick two</span>)</i>
<p align=center><input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen1"> <span data-i18n="fate-heroic1">Sacrifice</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen2"> <span data-i18n="fate-heroic2">You are the Champion</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen3"> <span data-i18n="fate-heroic3">Visions</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen4"> <span data-i18n="fate-heroic4">Secret training</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen5"> <span data-i18n="fate-heroic5">Magical powers</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen6"> <span data-i18n="fate-heroic6">Mystical inheritance</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen7"> <span data-i18n="fate-heroic7">A normal life</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen8"> <span data-i18n="fate-heroic8">True love</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen9"> <span data-i18n="fate-heroic9">You can save the world</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen10"> <span data-i18n="fate-heroic10">Hidden allies</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen11"> <span data-i18n="fate-heroic11">The end of monsters</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen12"> <span data-i18n="fate-heroic12">Divine help</span></p>
<span data-i18n="doom">Doom</span>: <i>(<span data-i18n="pick-two">pick two</span>)</i>
<p align=center><input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen13"> <span data-i18n="fate-doom1">Death</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen14"> <span data-i18n="fate-doom2">You can't save everyone</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen15"> <span data-i18n="fate-doom3">Impossible love</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen16"> <span data-i18n="fate-doom4">Failure</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen17"> <span data-i18n="fate-doom5">A nemesis</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen18"> <span data-i18n="fate-doom6">No normal life</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen19"> <span data-i18n="fate-doom7">Loss of loved ones</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen20"> <span data-i18n="fate-doom8">Treachery</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen21"> <span data-i18n="fate-doom9">Doubt</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen22"> <span data-i18n="fate-doom10">Sympathy with the enemy</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen23"> <span data-i18n="fate-doom11">Damnation</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen24"> <span data-i18n="fate-doom12">Hosts of monsters</span> <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen25"> <span data-i18n="fate-doom13">The end of days</span>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen26"> <span data-i18n="fate-doom14">The source of Evil</span></p>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="2-fixed-moves">You get these two</span></i>:<br>
<div class="sheet-FixedMoves-Chosen">
<p><input type="checkbox" class="sheet-FixedMoves-Chosen" name="attr_FixedMoves-Chosen1" checked=true> <span data-i18n="chosen-fixed1"><b>Destiny's Plaything</b>: <i>At the beginning of each mystery,</i> roll +Weird <i>to see what is revealed about your immediate future</i>. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9, you get a vague hint about it. On a miss, something bad is going to happen to you.</span> </p>
<p><input type="checkbox" class="sheet-FixedMoves-Chosen" name="attr_FixedMoves-Chosen2" checked=true> <span data-i18n="chosen-fixed2"><b>I'm Here for a Reason</b>: There's something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. <i>If you die in play</i>, then you must spend a <i>Luck</i> point. You will then, somehow, recover or be returned to life. Once your task is done, (or you use up all your <i>Luck</i>), all bets are off.</span></p>
</div>
<div class="sheet-Moves-Chosen">
<i><span data-i18n="1-move">Then pick one of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen1"> <span data-i18n="chosen-move1"><b>The Big Entrance</b>: <i>When you make a showy entrance into a dangerous situation</i>, roll +Cool. On a 10+, everyone stops to watch and listen until you finish your opening speech. On a 7-9, you pick one person or monster to stop, watch and listen until you finish talking. On a miss, you're marked as the biggest threat by all enemies who are present.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen2"> <span data-i18n="chosen-move2"><b>Devastating</b>: <i>When you inflict harm</i>, you may inflict +1 harm.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen3"> <span data-i18n="chosen-move3"><b>Dutiful</b>: When your fate rears its ugly head, and <i>you act in accordance with any of your fate tags</i> (either heroic or doom), then mark experience. If it's a heroic tag, take +1 forward.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen4"> <span data-i18n="chosen-move4"><b>Invincible</b>: You always count as having 2 armour. This doesn't stack with other protection.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen5"> <span data-i18n="chosen-move5"><b>Resilience</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 extra point. Additionally, your wounds count as 1 harm less for the purpose of the Keeper's harm moves.</span> </p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Chosen">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
<p><div class="sheet-Gear-Chosen">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice0"> <span data-i18n="chosen-gear1">(Optional) Protective gear worth 1 armour</span> <br>
&#x1F577; <span data-i18n="chosen-gear2">Special Weapon</span>:<br>
<span data-i18n="chosen-special-descrip">Design your weapon by choosing a Form, three Business-end options (which are added to the base tags), and a material that the business-end is made from.</span>
<i><span data-i18n="form">Form</span> (<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_form1"> <span data-i18n="chosen-gear3">Staff (1 harm, hand/close)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_form2"> <span data-i18n="chosen-gear4">Haft (2 harm, hand, heavy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_form3"> <span data-i18n="chosen-gear5">Handle (1 harm, hand, balanced)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_form4"> <span data-i18n="chosen-gear6">Chain (1 harm, hand, area)</span> <br>
<i><span data-i18n="business-end">Business-end</span> (<span data-i18n="pick-three">pick three</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice1"> <span data-i18n="chosen-gear7">Artifact (+magic)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice2"> <span data-i18n="chosen-gear8">Spikes (+1 harm, +messy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice3"> <span data-i18n="chosen-gear9">Blade (+1 harm)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice4"> <span data-i18n="chosen-gear10">Heavy (+1 harm)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice5"> <span data-i18n="chosen-gear11">Long (+close)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice6"> <span data-i18n="chosen-gear12">Throwable (+close)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice7"> <span data-i18n="chosen-gear13">Chain (+area)</span> <br>
<i><span data-i18n="material">Material</span> (<span data-i18n="pick-one">pick one</span>)</i>:<br>
<span data-i18n="material-desc">(+steel, +cold iron, +silver, +wood, +stone, +bone, +teeth, +obsidian, or anything else you want)</span><br>
<input type="text" name="attr_gear-chosen" />
</div><br></p>
<div class="sheet-OtherGear-Chosen">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Chosen"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp5"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)<br>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp7"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp8"> <span data-i18n="ally">Gain an ally</span><br>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Chosen"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp7"> <span data-i18n="chosen-advance1">Delete a <i>Doom</i> tag, and (optionally) also delete a <i>Heroic</i> tag</span>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Chosen" name="sheet-Chosen-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Chosen" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Crooked" name="sheet-Crooked">
<div class="sheet-Stats-Crooked"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Crooked">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Crooked"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked1">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked2">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked3">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked4">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked5">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked6">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-Crooked">When you spend <i>Luck</i>, someone from your past will re-appear in your life. Soon.</span>
</div><br>
<div class="sheet-Harm-Crooked"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked1">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked2">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked4">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked5">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked6">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Crooked" name="attr_Unstable-Crooked">
</div><br>
<div class="sheet-XP-Crooked"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked1">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked2">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked3">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked4">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Background-Crooked"><b><i><span data-i18n="background">Background</span></i></b><br>
<span data-i18n="background-description">Before you became a hunter, what less-than-legal job did you do?</span><br><p>
<p><input type="checkbox" class="sheet-Background-Crooked" name="attr_Background-Crooked1"> <span data-i18n="background1"><b>Hoodlum</b>: You can use Tough instead of Charm to <i>manipulate someone</i> with threats of violence.</span><br>
<p><input type="checkbox" class="sheet-Background-Crooked" name="attr_Background-Crooked2"> <span data-i18n="background2"><b>Burglar</b>: When you <i>break into a secure location</i>, roll +Sharp. On a 10+ pick three, on a 7-9 pick two</span>:<br>
&nbsp; &#x1F577; <span data-i18n="background2.1">You get in undetected</span><br>
&nbsp; &#x1F577; <span data-i18n="background2.2">You get out undetected</span><br>
&nbsp; &#x1F577; <span data-i18n="background2.3">You don't leave a mess</span><br>
&nbsp; &#x1F577; <span data-i18n="background2.4">You find what you were after</span><br>
<p><input type="checkbox" class="sheet-Background-Crooked" name="attr_Background-Crooked3"> <span data-i18n="background3"><b>Grifter</b>: When you are about to <i>manipulate someone</i>, you can ask the Keeper "what will convince this person to do what I want?" The Keeper must answer honestly, but not necessarily completely.</span><br>
<p><input type="checkbox" class="sheet-Background-Crooked" name="attr_Background-Crooked4"> <span data-i18n="background4"><b>Fixer</b>: If you <i>need to buy something, sell something, or hire someone</i>, roll +Charm. On a 10+, you know just the person that will be interested. On a 7-9, you know the only person who can do it, but there's a complication. Pick one</span>:<br>
&nbsp; &#x1F577; <span data-i18n="background4.1">You owe them</span><br>
&nbsp; &#x1F577; <span data-i18n="background4.2">They screwed you over</span> <br>
&nbsp; &#x1F577; <span data-i18n="background4.3">You screwed them over</span> <br>
<span data-i18n="background4.4">On a miss, the only person who can help you is someone who absolutely hates you.</span><br>
<p><input type="checkbox" class="sheet-Background-Crooked" name="attr_Background-Crooked5"> <span data-i18n="background5"><b>Assassin</b>: When you take your first shot at an unsuspecting target, do +2 harm.</span><br>
<p><input type="checkbox" class="sheet-Background-Crooked" name="attr_Background-Crooked6"> <span data-i18n="background6"><b>Charlatan</b>: When you <i>want people to think you are using magic,</i> roll +Cool. On a 10+ your audience is amazed and fooled by your illusion. On a 7-9, you tripped up a few times, someone will notice.</span><br>
<span data-i18n="background6.1">You may also <i>manipulate someone</i> with fortune telling. When you do that, ask "What are they hoping for right now?" as a free question (even on a miss).</span><br>
<p><input type="checkbox" class="sheet-Background-Crooked" name="attr_Background-Crooked7"> <span data-i18n="background7"><b>Pickpocket</b>: When you <i>steal something small</i>. roll +Charm. On a 10+, you get it and they didn't notice you taking it. On a 7-9, either you don't grab it, you grab the wrong thing, or they remember you later; your choice.</span><br>
</p></div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Crooked">
<i><span data-i18n="2-moves">Pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked1"> <span data-i18n="crooked-move1"><b>Artifact</b>: You 'found' a magical artifact with handy powers and kept it. Pick 1</span>:<br>
&nbsp; &nbsp; <input type="checkbox" class="sheet-Moves-Crooked" name="attr_Artifact-Crooked" value="crookedartifact1"> <span data-i18n="crooked-artifact1">Protective amulet (1 amour, magic, recharge)</span><br>
&nbsp; &nbsp; <input type="checkbox" class="sheet-Moves-Crooked" name="attr_Artifact-Crooked" value="crookedartifact2"> <span data-i18n="crooked-artifact2">Lucky charm (may be used as a <i>Luck</i> point just once)</span><br>
&nbsp; &nbsp; <input type="checkbox" class="sheet-Moves-Crooked" name="attr_Artifact-Crooked" value="crookedartifact3"> <span data-i18n="crooked-artifact3">Grimoire (studying the book gives +1 forward to <i>use magic</i>)</span><br>
&nbsp; &nbsp; <input type="checkbox" class="sheet-Moves-Crooked" name="attr_Artifact-Crooked" value="crookedartifact4"> <span data-i18n="crooked-artifact4">Skeleton key (opens any magically sealed lock)</span><br>
&nbsp; &nbsp; <input type="checkbox" class="sheet-Moves-Crooked" name="attr_Artifact-Crooked" value="crookedartifact5"> <span data-i18n="crooked-artifact5">Imp stone (a weak demon is bound to serve the holder. The imp must be summoned with <i>Use Magic</i>)</span><br>
<input type="text" name="attr_ArtifactDesc-Crooked" placeholder="Describe your Artifact" style="width: 250px"><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked2"> <span data-i18n="crooked-move2"><b>Crew</b>: You have a regular crew, a team of 3 or 4 people who will help you out with pretty much anything. This counts as a <i>team</i>.</span><br>
<textarea name="attr_CrewDesc-Crooked" rows="1" cols="40" placeholder="Describe your Crew"></textarea><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked3"> <span data-i18n="crooked-move3"><b>Deal with the Devil</b>: You sold your soul to the Devil (or someone equivalent). Pick 1 or 2 things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, or in a year (6 months if you chose 2 things).</span> <br>
<textarea name="attr_DealDesc-Crooked" rows="1" cols="40" placeholder="Describe the Deal and the Dealer"></textarea><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked4"> <span data-i18n="crooked-move4"><b>Friends on the Force</b>: You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations. You can <i>act under pressure</i> to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now.</span><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked5"> <span data-i18n="crooked-move5"><b>Made</b>: You're 'made' in a gang. Name the gang and say how their operations tie into your background. You can call on gang members to help you out, but they'll expect to be paid. Your bosses will have requests for you now and again, but you'll be paid. Minor trouble will be overlooked, but you better not screw over any other 'made' members.</span><br>
<textarea name="attr_MadeDesc-Crooked" rows="1" cols="40" placeholder="Describe the Gang"></textarea><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked6"> <span data-i18n="crooked-move6"><b>Driver</b>: You gain +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you need). You also own 2 handy, widely-available vehicles. Include them in Other Gear.</span><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked7"> <span data-i18n="crooked-move7"><b>Home Ground</b>: Your crew made a point of keeping the locals happy - keeping them safe, ensuring things always went down okay. When you're back in your old neighbourhood, you can always find people who will hide you or help you with a minor favour, no questions asked.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked8"> <span data-i18n="crooked-move8"><b>Notorious</b>: You have a reputation from your criminal past. When you <i>reveal who you are</i>, your terrifying reputation counts as a reason for people to do what you ask, when you <i>manipulate someone</i>. Revealing your identity to someone can bring other problems later, of course.</span> </p>
</div>
<div class="sheet-OtherMoves-Crooked">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Crooked">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="crooked-weapon">Effective Weapons</span> <i>(<span data-i18n="pick-three">pick three</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice1"> <span data-i18n="crooked-gear1">.22 revolver (1 harm, close, reload, small)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice2"> <span data-i18n="crooked-gear2">.38 revolver (2 harm, close, reload, loud)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice3"> <span data-i18n="crooked-gear3">9mm (2 harm, close, loud)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice4"> <span data-i18n="crooked-gear4">Shotgun (3 harm, close, messy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice5"> <span data-i18n="crooked-gear5">Hunting rifle (2 harm, far, loud)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice6"> <span data-i18n="crooked-gear6">Big knife (1 harm, hand)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice7"> <span data-i18n="crooked-gear7">Baseball bat (1 harm, hand)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice8"> <span data-i18n="crooked-gear8">Submachinegun (2 harm, close, reload, area)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice9"> <span data-i18n="crooked-gear9">Assault rifle (3 harm, close/far, area)</span> <br>
</div><br>
<div class="sheet-OtherGear-Crooked">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
<div class="sheet-Heat-Crooked">
<b><i><span data-i18n="heat">Heat</i></b><br>
<span data-i18n="heat-description">You didn't get here without making enemies.</span><br>
<i><span data-i18n="pick-heat">Pick at least 2 of these and name the people involved</span></i>:<br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked1"> <span data-i18n="heat1">A <i>police detective</i> has made it a personal goal to put you away.</span> <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked2"> <span data-i18n="heat2">You have a <i>rival</i> from your background, who never misses a chance to screw you over.</span> <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked3"> <span data-i18n="heat3">You pissed off a well connected <i>criminal,</i>, and they'll do whatever they can to destroy you.</span> <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked4"> <span data-i18n="heat4">You took advantage of <i>someone</i> with special powers (a person or monster).</span> <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked5"> <span data-i18n="heat5">You betrayed <i>an old partner</i> in the middle of a job.</span><br>
<textarea name="attr_HeatDesc-Crooked" rows="5" cols="40" placeholder="Describe your Enemies"></textarea><br>
</div>
<div class="sheet-Underworld-Crooked">
<i><b><span data-i18n="underworld">Underworld</span></b></i><br>
<span data-i18n="underworld-description">Pick how you discovered the <i>real</i> underworld</span>:<br>
<input type="checkbox" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked1"> <span data-i18n="underworld1">The target of a job was a dangerous creature (pick one: vampire, warewolf, troll, reptiloid, etc).</span><br>
<input type="checkbox" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked2"> <span data-i18n="underworld2">You worked with someone who was more than they seemed (pick one: sorceror, demon, faerie, psychic, etc).</span><br>
<input type="checkbox" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked3"> <span data-i18n="underworld3">You were hired by something weird (pick one: immortal, god, outsider, witch, etc).</span><br>
<input type="checkbox" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked4"> <span data-i18n="underworld4">Things went south on a job - including, but not limited to, running into (choose one: a horde of goblins, a hunger of ghouls, a dream-eater, etc).</span><br>
<textarea name="attr_HeatDesc-Crooked" rows="5" cols="40" placeholder="Any additional information about the event"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Crooked"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp1"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp2"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp4"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp7"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="crooked-ally">one of your old crew</span><br>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp8"> <span data-i18n="crooked-advance1">Recover a stash of money from the old days, enough to live without care for a year or two</span><br>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Crooked"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Crooked" name="sheet-Crooked-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Crooked" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Divine" name="sheet-Divine">
<div class="sheet-Stats-Divine"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</div></p>
<div class="sheet-Etc-Divine">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Divine"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine1">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine2">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine3">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine4">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine5">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine6">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-divine">When you spend <i>Luck</i>, you get word that your Mission requires something difficult that must be done. By you. Urgently.</span>
</div><br>
<div class="sheet-Harm-Divine"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine1">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine2">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine4">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine5">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine6">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Divine" name="attr_Unstable-Divine">
</div><br>
<div class="sheet-XP-Divine"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine1">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine2">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine3">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine4">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Mission-Divine"><b><i><span data-i18n="your-mission">Mission</span></i></b><br>
<span data-i18n="mission-description">You have been put here for a purpose</span>:<br>
<input type="checkbox" class="sheet-Mission-Divine" name="attr_Mission-Divine1"> <span data-i18n="mission1">You are here to fight the schemes of an Adversary.</span><br>
<input type="checkbox" class="sheet-Mission-Divine" name="attr_Mission-Divine2"> <span data-i18n="mission2">The End of Days approaches. Your role is to guide these hunters and prevent it from coming to pass.</span><br>
<input type="checkbox" class="sheet-Mission-Divine" name="attr_Mission-Divine3"> <span data-i18n="mission3">The End of Days approaches. Your role is to guide these hunters and ensure it comes to pass.</span><br>
<input type="checkbox" class="sheet-Mission-Divine" name="attr_Mission-Divine4"> <span data-i18n="mission4">You have been exiled. You must work for the cause of good without drawing attention of your brothers and sisters, as they are bound to execute you for your crimes.</span> <br>
<input type="checkbox" class="sheet-Mission-Divine" name="attr_Mission-Divine5"> <span data-i18n="mission5">One of the other hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at <i>any</i> cost.</span><br>
<textarea name="attr_MissionDesc-Divine" rows="5" cols="40" placeholder="Any additional information about your Mission"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Divine">
<i><span data-i18n="3-moves">Pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine1"> <span data-i18n="divine-move1"><b>Boss from Beyond</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+, your superiors ask you to do something small. On a 7-9, they ask you to do something complicated or difficult. In either case, you get to ask them one question from the <i>investigate a mystery</i> move right now. On a miss, you are required to do something terrible. If you do not accomplish what they've ordered, you cannot use this move again until you have made up for your failure.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine2"> <span data-i18n="divine-move2"><b>Angel Wings</b>: You can go instantly to anywhere you've visited before, or to a person you know well. <i>When you carry one or two people with you</i>, roll +Weird. On a 10+, you all go where you wanted. On a 7-9, you don't quite manage it; either you are all separated, or you all appear in the wrong place.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine3"> <span data-i18n="divine-move3"><b>What I Need, When I Need It</b>: You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine4"> <span data-i18n="divine-move4"><b>Smite</b>: Your body and divine weapon always count as a weakness against the monsters you fight. Your unarmed attacks are 2 harm, intimate/hand, messy.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine5"> <span data-i18n="divine-move5"><b>Soothe</b>: <i>When you talk to someone for a few seconds in a quiet voice</i>, you can calm them down, blocking any panic, anger, or other negitive emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine6"> <span data-i18n="divine-move6"><b>Lay On Hands</b>: Your touch can heal any injury or disease. When you <i>lay your hands on someone hurt</i>, roll +Cool. On a 10+, heal 2 harm or an illness, plus they're stabilised. On a 7-9, you can heal the harm or illness, but you take it into yourself. On a miss, your aura causes them extra harm.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine7"> <span data-i18n="divine-move7"><b>Cast Out Evil</b>: You may <i>banish an unnatural creature from your presence</i>. Roll +Tough. On a 10+, it is banished. On a 7-9, it takes a little while for the banishing to take effect - the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on <i>unnatural hunters</i> (eg the Monstrous). On a miss, something is keeping it here. That's bad.</span> <br></p>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Divine">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Divine">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="divine-armour">Divine Armour (1 armour, holy) with a look suited to your divine origin</span><br>
&#x1F577; <span data-i18n="divine-weapon">Divine Weapon</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_weapon1"> <span data-i18n="divine-gear1">Flaming sword (3 harm, hand, fire, holy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_weapon2"> <span data-i18n="divine-gear2">Thunder hammer (3 harm, hand, stun, holy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_weapon3"> <span data-i18n="divine-gear3">Razor whip (3 harm, hand, area, messy, holy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_weapon4"> <span data-i18n="divine-gear4">Five demon bag (3 harm, close, magic, holy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_weapon5"> <span data-i18n="divine-gear5">Silver trident (3 harm, hand, silver, holy)</span> <br>
</div>
<div class="sheet-OtherGear-Divine">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Divine"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp3"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp4"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp5"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp7"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp8"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="Divine-ally">a lesser divine being, sent to help you with your mission</span><br>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Divine"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp8"> <span data-i18n="Divine-advance1">Change your <i>Mission</i>. Select a different option from the Mission list, or (with the Keeper's agreement) create a new mission</span><br>
</p></div>
<div class="sheet-History-Divine" name="sheet-Divine-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Divine" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Expert" name="sheet-Expert">
<div class="sheet-Stats-Expert"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Expert">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Expert"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert1">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert2">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert3">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert4">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert5">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert6">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-expert">When you spend <i>Luck</i>, you discover something happening now is related to something you were involved in years ago.</span>
</div><br>
<div class="sheet-Harm-Expert"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert1">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert2">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert4">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert5">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert6">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Expert" name="attr_Unstable-Expert">
</div><br>
<div class="sheet-XP-Expert"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert1">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert2">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert3">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert4">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Gear-Expert">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="expert-weapons">Monster-slaying Weapons</span> <i>(<span data-i18n="pick-three">pick three</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice1"> <span data-i18n="expert-gear1">Mallet and wooden stakes (3 harm, intimate, slow, wooden)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice2"> <span data-i18n="expert-gear2">Silver sword (2 harm, hand, messy, silver)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice3"> <span data-i18n="expert-gear3">Cold iron sword (2 harm, hand, messy, iron)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice4"> <span data-i18n="expert-gear4">Blessed knife (2 harm, hand, holy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice5"> <span data-i18n="expert-gear5">Magical dagger (2 harm, hand, magic)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice6"> <span data-i18n="expert-gear6">Juju bag (1 harm, far, magic)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice7"> <span data-i18n="expert-gear7">Flamethrower (3 harm, close, fire, heavy, volitile)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice8"> <span data-i18n="expert-gear8">Magnum (3 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice9"> <span data-i18n="expert-gear9">Shotgun (3 harm, close, messy, loud)</span><br>
</div><br>
<div class="sheet-OtherGear-Expert">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Expert">
<i><span data-i18n="2-moves">Pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert1"> <span data-i18n="expert-move1"><b>I've Read About This Sort Of Thing</b>: Roll +Sharp instead of +Cool when you <i>act under pressure</i>.</span><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert2"> <span data-i18n="expert-move2"><b>Often Right</b>: When <i>a hunter comes to you for advice</i> about a problem, give them your honest opinion and advice. If they take your advice they get +1 ongoing while following it, and you mark experience.</span><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert3"> <span data-i18n="expert-move3"><b>Preparedness</b>: When <i>you need something unusual or rare</i>, roll +Sharp. On a 10+, you have it here right now. On a 7-9, you have it, but not here; it will take some time to get it. On a miss, you know where it is, but it's somewhere real bad.</span><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert4"> <span data-i18n="expert-move4"><b>It Wasn't As Bad As It Looked</b>: Once per mystery, you may attempt to <i>keep going despite your injuries</i>. Roll +Cool. On a 10+, heal 2 harm and stabilise your wounds. On a 7-9, you may either stabilise or heal 1 harm. On a miss, it was worse than it looked; the Keeper may inflict a harm move on you, or make your wounds unstable.</span><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert5"> <span data-i18n="expert-move5"><b>Precise Strike</b>: When you inflict harm on a monster, you can <i>aim for a weak spot</i>. Roll +Tough. On a 10+, you inflict +2 harm. On a 7-9, you inflict +1 harm. On a miss, you leave yourself open to the monster.</span><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert6"> <span data-i18n="expert-move6"><b>The Woman (or Man) With The Plan</b>: <i>At the beginning of each mystery</i>, roll +Sharp. on a 10+ hold 2, on 7-9 hold 1. Spend the hold 1-for-1 to be where you need to be, prepared and ready. On a miss, the Keeper holds 1 and they can spend it to put you in the worst place, unprepared and unready.</span><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert7"> <span data-i18n="expert-move7"><b>Dark Past</b>: If <i>you trawl though your memories</i> for something relevant to the case at hand, roll +Weird. On a 10+, ask the Keeper two questions from the list below. On a 7-9, ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with.</span><br>
&nbsp; &#x1F577; <span data-i18n="expert-move7.1">When I dealt with this creature (or one of its kind), what did I learn?</span><br>
&nbsp; &#x1F577; <span data-i18n="expert-move7.2">What black magic do I know that could help here?</span><br>
&nbsp; &#x1F577; <span data-i18n="expert-move7.3">Do I know anyone who might be behind this?</span><br>
&nbsp; &#x1F577; <span data-i18n="expert-move7.4">Who do I know that can help us right now?</span><br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Expert">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
<p><div class="sheet-Haven-Expert"><b><i><span data-i18n="your-haven">Haven</span></i></b><br>
<span data-i18n="haven-description">You have set up a haven, a safe place to work</span><br> <i>(<span data-i18n="pick-three">pick three</span>)</i>:<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert1"> <span data-i18n="haven1"><b>Lore Library</b>: When you hit the books, take +1 forward to <i>investigate a mystery</i> (as long as historical or reference works are appropriate).</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert2"> <span data-i18n="haven2"><b>Mystical Library</b>: If you use your library's occult tomes and grimoires to prepare yourself, take +1 forward to <i>use magic</i>.</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert3"> <span data-i18n="haven3"><b>Protection Spells</b>: Your haven is safe from monsters - they cannot enter. Monsters might be able to do something special to evade the wards, but not easily.</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert4"> <span data-i18n="haven4"><b>Armoury</b>: You have a stockpile of mystical and rare monster-killing weapons and items. If you <i>need a special weapon</i>, roll +Weird. On a 10+, you have it (and plenty, if that matters). On a 7-9, you have it, but only the minimum. On a miss, you've got the wrong thing.</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert5"> <span data-i18n="haven5"><b>Infirmary</b>: You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient's recovery is likely to take, and if you need any extra supplies or help.</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert6"> <span data-i18n="haven6"><b>Workshop</b>: You have a space for building and repairing guns, cars, and other gadgets. Work out with the Keeper how long any repair or construction will take, and if you need extra supplies or help.</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert7"> <span data-i18n="haven7"><b>Oubliette</b>: This room is isolated from every kind of monster, spirit or magic that you know about. Anything you stash in there can't be found, can't do any magic, and can't get out.</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert8"> <span data-i18n="haven8"><b>Panic Room</b>: This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything.</span><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert9"> <span data-i18n="haven9"><b>Magical Laboratory</b>: You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells (like <i>use magic, big magic</i>, and any other magical moves).</span><br>
</div></p>
</div>
</div>
</div>
<div class="sheet-Imp-Expert"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp1"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp2"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp7"> <span data-i18n="expert-advance1">Add a Haven option</span>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp8"> <span data-i18n="expert-advance1">Add a Haven option</span><br>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Expert"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Expert" name="sheet-Expert-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Expert" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Flake" name="sheet-Flake">
<div class="sheet-Stats-Flake"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Flake">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Flake"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake1">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake2">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake3">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake4">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake5">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake6">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-flake">When you spend <i>Luck</i>, pick an aspect of the current situation. The Keeper will tell you what other conspiricies that aspect connects to.</span>
</div><br>
<div class="sheet-Harm-Flake"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake1">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake2">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake4">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake5">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake6">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Flake" name="attr_Unstable-Flake">
</div><br>
<div class="sheet-XP-Flake"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake1">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake2">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake3">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake4">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-OtherMoves-Flake">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Flake">
<i><span data-i18n="3-moves">Pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake1"> <span data-i18n="flake-move1"><b>Connect the Dots</b>: <i>At the beginning of each mystery</i> if you <i>look for the wider patterns</i> that current events might be part of, roll +Sharp. On a 10+ hold 3, on a 7-9 hold 1. Spend your hold 1-for-1 during the mystery to ask the Keeper any one of the following questions</span><br>
&nbsp; &#x1F577; <span data-i18n="flake-move1.1">Is this person connected to current events more than they are saying?</span><br>
&nbsp; &#x1F577; <span data-i18n="flake-move1.2">When and where will the next critical event occur?</span><br>
&nbsp; &#x1F577; <span data-i18n="flake-move1.3">What does the monster want from this person?</span><br>
&nbsp; &#x1F577; <span data-i18n="flake-move1.4">Is this connected to previous mysteries we have investigated?</span><br>
&nbsp; &#x1F577; <span data-i18n="flake-move1.5">How does this mystery connect to the bigger picture?</span><br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake2"> <span data-i18n="flake-move2"><b>Crazy Eyes</b>: You get +1 Weird (max +3).</span> <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake3"> <span data-i18n="flake-move3"><b>See, It All Fits Together</b>: You can roll +Sharp instead of +Charm when you <i>manipulate someone</i>. </span><br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake4"> <span data-i18n="flake-move4"><b>Suspicious Mind</b>: If someone lies to you, you know it.</span><br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake5"> <span data-i18n="flake-move5"><b>Often Overlooked</b>: When you <i>act all crazy to avoid something</i>, roll +Weird. On a 10+, you're regarded as unthreatening and unimportant. On a 7-9, you are regarded as either unthreatening or unimportant. On a miss, you draw lots (but not all) of the attention.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake6"> <span data-i18n="flake-move6"><b>Contrary</b>: When you <i>seek out and receive someone's honest advice</i> on the best course of action for you, and then do something else instead, mark experience. If you do exactly the opposite of their advice, you also take +1 ongoing on any moves you make pursuing that course.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake7"> <span data-i18n="flake-move7"><b>Net Friends</b>: You know a lot of people on the internet. When you <i>contact a net friend to help you</i>, roll +Charm. On a 10+, they're available and helpful - they can fix something, break a code, hack a computer, or get you some special information. On a 7-9, they're prepared to help, but it's either going to take some time, or you'll have to do part of it yourself. On a miss, you burn some bridges.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake8"> <span data-i18n="flake-move8"><b>Sneaky</b>: When you <i>attack from ambush or from behind</i>, inflict +2 harm.</span> <br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Flake">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="flake-normal">Normal Weapon</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_weapon1"> <span data-i18n="flake-gear1">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_weapon2"> <span data-i18n="flake-gear2">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_weapon3"> <span data-i18n="flake-gear3">Hunting rifle (2 harm, far, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_weapon4"> <span data-i18n="flake-gear4">Magnum (3 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_weapon5"> <span data-i18n="flake-gear5">Shotgun (3 harm, close, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_weapon6"> <span data-i18n="flake-gear6">Big knife (1 harm, hand)</span><br>
&#x1F577; <span data-i18n="flake-hidden">Hidden Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice1"> <span data-i18n="flake-gear7">Throwing knives (1 harm, close, many)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice2"> <span data-i18n="flake-gear8">Holdout pistol (2 harm, close, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice3"> <span data-i18n="flake-gear9">Garrote (3 harm, intimate)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice4"> <span data-i18n="flake-gear10">Watchman's flashlight (1 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice5"> <span data-i18n="flake-gear11">Weighted gloves/brass knuckles (1 harm, hand)</span>)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice6"> <span data-i18n="flake-gear12">Butterfly knife/folding knife (1 harm, hand)</span><br>
</div><br>
<div class="sheet-OtherGear-Flake">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Flake"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp1"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp2"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp7"> <span data-i18n="Flake-advance1">Gain a Haven, like the <i>Expert</i>, with two options</span>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp8"> <span data-i18n="Flake-advance2">Add a Haven option</span><br>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Flake"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Flake" name="sheet-Flake-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Flake" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Initiate" name="sheet-Initiate">
<div class="sheet-Stats-Initiate"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Initiate">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Initiate"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate1">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate2">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate3">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate4">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate5">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate6">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-initiate">When you spend <i>Luck</i>, something goes wrong for your Sect: an ill-advised project or a disasterous operation.</span>
</div><br>
<div class="sheet-Harm-Initiate"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate1">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate2">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate4">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate5">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate6">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Initiate" name="attr_Unstable-Initiate">
</div><br>
<div class="sheet-XP-Initiate"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate1">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate2">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate3">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate4">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-SectChoice-Initiate">
<i><b><span data-i18n="your-sect">Sect</span></b></i><br>
<span data-i18n="sect-description">You are part of a secret order that deals with the paranormal. Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit?</span>
<textarea name="attr_SectChoice-Initiate" rows="8" cols="40" placeholder="Describe the Sect"></textarea><br>
</div>
<div class="sheet-Sect-Initiate">
<span data-i18n="sect-traditions"><b>Sect's Traditions</b></span>: <br>
<span data-i18n="good-traditions">Good Traditions</span> <i>(pick 2)</i>:
<p align=center><input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate1"> <span data-i18n="good-tradition1">Knowledgeable</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate2"> <span data-i18n="good-tradition2">Ancient lore</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate3"> <span data-i18n="good-tradition3">Magical lore</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate4"> <span data-i18n="good-tradition4">Fighting arts</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate5"> <span data-i18n="good-tradition5">Modernised</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate6"> <span data-i18n="good-tradition6">Chapters everywhere</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate7"> <span data-i18n="good-tradition7">Secular power</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate8"> <span data-i18n="good-tradition8">Flexible tactics</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate9"> <span data-i18n="good-tradition9">Open hierarchy</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate10"> <span data-i18n="good-tradition10">Integrated in society</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate11"> <span data-i18n="good-tradition11">Rich</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate12"> <span data-i18n="good-tradition12">Nifty gadgets</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate13"> <span data-i18n="good-tradition13">Magical items</span> </p>
<span data-i18n="bad-traditions">Bad Traditions</span> <i>(pick 1)</i>:
<p align=center>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate14"> <span data-i18n="bad-tradition1">Dubious motives</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate15"> <span data-i18n="bad-tradition2">Tradition-bound</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate16"> <span data-i18n="bad-tradition3">Short-sighted</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate17"> <span data-i18n="bad-tradition4">Paranoid and secretive</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate18"> <span data-i18n="bad-tradition5">Closed hierarchy</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate19"> <span data-i18n="bad-tradition6">Factionalised</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate20"> <span data-i18n="bad-tradition7">Strict laws</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate21"> <span data-i18n="bad-tradition8">Mystical oaths</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate22"> <span data-i18n="bad-tradition9">Total obedience</span>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate23"> <span data-i18n="bad-tradition10">Tyrannical leaders</span> <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate24"> <span data-i18n="bad-tradition11">Obsolete gear</span>s
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate25"> <span data-i18n="bad-tradition12">Poor</span> <br></p>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this one</span></i>:<br>
<div class="sheet-FixedMoves-Initiate">
<p><input type="checkbox" class="sheet-FixedMoves-Initiate" name="attr_FixedMoves-Initiate1" checked=true> <span data-i18n="initiate-fixed-move1"><b>When you are in good standing with your sect</b>, <i>at the beginning of each mystery</i>, roll +Charm. On a 10+, they provide some useful info or help in the field. On a 7-9, you get a mission associated with the mystery, and if you do it, you'll get some info or help too. On a miss, they ask you to do something bad. If you fail a mission or refuse an order, you'll be in trouble with the Sect until you atone.</span> </p>
</div>
<div class="sheet-Moves-Initiate">
<i><span data-i18n="3-moves-then">Then pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate1"> <span data-i18n="initiate-move1"><b>Ancient Fighting Arts</b>: When you <i>use an old-fashioned hand weapon</i>, you inflict +1 harm and get +1 whenever you roll to <i>protect someone</i>.</span><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate2"> <span data-i18n="initiate-move2"><b>Mystic</b>: Every time you successfully <i>use magic</i>, take +1 forward.</span><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate3"> <span data-i18n="initiate-move3"><b>Fortunes</b>: The sect has ancient prophecies or divination techniques to predict the future. Once per mystery, you may use them. If you <i>look at what the future holds</i>, roll +Weird. On a 10+ hold 3, on a 7-9 hold 1. On a miss, you get bad information and the Keeper decides how that affects you. Spend you hold 1-for-1 to</span>:<br>
&nbsp; &#x1F577; <span data-i18n="initiate-move3.1">Have a useful object ready.</span><br>
&nbsp; &#x1F577; <span data-i18n="initiate-move3.2">Be somewhere you are needed, just in time.</span><br>
&nbsp; &#x1F577; <span data-i18n="initiate-move3.3">Take +1 forward, or give +1 forward to another hunter.</span><br>
&nbsp; &#x1F577; <span data-i18n="initiate-move3.4">Preemptively warn someone about an attack, so that it doesn't happen.</span><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate4"> <span data-i18n="initiate-move4"><b>Sacred Oath</b>: You may bind yourself to a single goal, forsaking something during your quest (eg speech, all sustenance but bread and water, alcohol, lying, sex, etc). Get the Keeper's agreement on this - it should match the goal in importance and difficulty. While you keep your oath and work towards your goal, mark experience at the end of every session and get +1 on any rolls that directly help achieve the goal. If you break the oath, take -1 ongoing until you have atoned.</span><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate5"> <span data-i18n="initiate-move5"><b>Mentor</b>: You have a mentor in the Sect; name them. When you <i>contact your mentor for info</i>, roll +Sharp. On a 10+, you get an answer to your question, no problem. On a 7-9, you choose; they're either busy and can't help, or they answer the question but you owe a favour. On a miss, your question causes trouble.</span><br>
<input type="text" name="attr_Mentor-Initiate" style="width: 250px"><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate6"> <span data-i18n="initiate-move6"><b>Apprentice</b>: You have an apprentice; name them. Your job is to teach them the Sect's ways. They count as an <i>ally: subordinate</i> (motivation: to follow your exact instructions).</span><br>
<input type="text" name="attr_Apprentice-Initiate" style="width: 250px"><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate7"> <span data-i18n="initiate-move7"><b>Helping Hand</b>: When you successfuly <i>help out</i> another hunter, they get +2 instead of the usual +1.</span><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate8"> <span data-i18n="initiate-move8"><b>That Old Black Magic</b>: When you <i>use magic</i>, you can ask a question from the <i>investigate a mystery</i> move as your effect.</span><br></p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Initiate">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
<p><div class="sheet-Gear-Initiate">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="inititate-armour">Old-fashioned Armour (1 armour, heavy)</span><br>
&#x1F577; <span data-i18n="inititate-old">Old-fashioned Weapons</span><br>
<i>(<span data-i18n="inititate-oldgear-pick">If the Sect has <b>Fighting arts</b> or <b>Obsolete gear</b>, pick three; otherwise pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice1"> <span data-i18n="inititate-gear1">Sword (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice2"> <span data-i18n="inititate-gear2">Axe (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice3"> <span data-i18n="inititate-gear3">Big sword (3 harm, hand, messy, heavy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice4"> <span data-i18n="inititate-gear4">Big axe (3 harm, hand, messy, slow, heavy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice5"> <span data-i18n="inititate-gear5">Silver knife (1 harm, hand, silver)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice6"> <span data-i18n="inititate-gear6">Fighting sticks (1 harm, hand, quick)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice7"> <span data-i18n="inititate-gear7">Spear (2 harm, hand/close)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice8"> <span data-i18n="inititate-gear8">Mace (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice9"> <span data-i18n="inititate-gear9">Crossbow (2 harm, close, slow)</span><br>
&#x1F577; <span data-i18n="initiate-modern">Modern Weapons</span><br>
<i>(<span data-i18n="initiate-moderngear-pick">If Sect has <b>Modernised</b> or <b>Nifty gadgets</b>, pick two; otherwise pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice10"> <span data-i18n="inititate-gear10">.38 revolver (2 harm, hand, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice11"> <span data-i18n="inititate-gear11">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice12"> <span data-i18n="inititate-gear12">Sniper rifle (3 harm, far)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice13"> <span data-i18n="inititate-gear13">Magnum (3 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice14"> <span data-i18n="inititate-gear14">Shotgun (3 harm, close, messy)</span><br>
</div><br></p>
<div class="sheet-OtherGear-Initiate">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Initiate"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp1"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp7"> <span data-i18n="Initiate-advance1">Get command of your chapter of the Sect</span><br>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp8"> <span data-i18n="Initiate-advance2">Get a Sect team under your command</span>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Initiate"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp7"> <span data-i18n="Initiate-advance3">Become the leader, or effective leader, of the whole Sect</span>
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Initiate" name="sheet-Initiate-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Initiate" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Monstrous" name="sheet-Monstrous">
<div class="sheet-Stats-Monstrous"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Monstrous">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Monstrous"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Monstrous" name="attr_Luck-Monstrous1">
<input type="checkbox" class="sheet-Luck-Monstrous" name="attr_Luck-Monstrous2">
<input type="checkbox" class="sheet-Luck-Monstrous" name="attr_Luck-Monstrous3">
<input type="checkbox" class="sheet-Luck-Monstrous" name="attr_Luck-Monstrous4">
<input type="checkbox" class="sheet-Luck-Monstrous" name="attr_Luck-Monstrous5">
<input type="checkbox" class="sheet-Luck-Monstrous" name="attr_Luck-Monstrous6">
<input type="checkbox" class="sheet-Luck-Monstrous" name="attr_Luck-Monstrous7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-monstrous">When you spend <i>Luck</i>, your monster side gains power; your Curse may become stronger, or another Breed disadvantage may manifest.</span>
</div><br>
<div class="sheet-Harm-Monstrous"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Harm-Monstrous1">
<input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Harm-Monstrous2">
<input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Harm-Monstrous3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Harm-Monstrous4">
<input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Harm-Monstrous5">
<input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Harm-Monstrous6">
<input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Harm-Monstrous7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Monstrous" name="attr_Unstable-Monstrous">
</div><br>
<div class="sheet-XP-Monstrous"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Monstrous" name="attr_XP-Monstrous1">
<input type="checkbox" class="sheet-XP-Monstrous" name="attr_XP-Monstrous2">
<input type="checkbox" class="sheet-XP-Monstrous" name="attr_XP-Monstrous3">
<input type="checkbox" class="sheet-XP-Monstrous" name="attr_XP-Monstrous4">
<input type="checkbox" class="sheet-XP-Monstrous" name="attr_XP-Monstrous5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Breed-Monstrous"><b><i><span data-i18n="monster-breed">Monster Breed</span></i></b><br>
<span data-i18n="breed-description">You're half-human, half-monster. Were you always this way, or were you originally human and were transformed somehow? Were you always fighting for good, or were you once evil and then changed sides?</span><br>
<textarea name="attr_Breed-Monstrous" rows="3" cols="40"></textarea><br>
</div><br>
<div class="Curse-Monstrous">
<span data-i18n="curses">Curses</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
<input type="checkbox" class="sheet-Curse-Monstrous" name="attr_Curse-Monstrous" value="monstrouscurse1"> <span data-i18n="curse1"><b>Feed</b>: You must subsist on living humans - it could be from blood, brains, or spiritual essence but it must be from people. You need to <i>act under pressure</i> to resist feeding whenever a perfect opportunity presents itself.</span><br>
<input type="checkbox" class="sheet-Curse-Monstrous" name="attr_Curse-Monstrous" value="monstrouscurse2"> <span data-i18n="curse2"><b>Vulnerability</b>: Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must <i>act under pressure</i> to use your powers.</span><br>
<input type="checkbox" class="sheet-Curse-Monstrous" name="attr_Curse-Monstrous" value="monstrouscurse3"> <span data-i18n="curse3"><b>Pure Drive</b>: One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust, or cruelty. Whenever you have a chance to indulge that emotion, you must do so immediately, or <i>act under pressure</i> to resist.</span><br>
<input type="checkbox" class="sheet-Curse-Monstrous" name="attr_Curse-Monstrous" value="monstrouscurse4"> <span data-i18n="curse4"><b>Dark Master</b>: You have an evil lord who doesn't know you changed sides. They still give you orders, and they do not tolerate refusal, or failure.</span><br>
<input type="text" name="attr_CurseDesc-Monstrous" placeholder="Describe your Curse" style="width: 250px"><br>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Monstrous">
<i><span data-i18n="2-moves">Pick two of these</span>:</i><br>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous1"> <span data-i18n="monstrous-move1"><b>Immortal</b>: You do not age or sicken, and whenever you suffer harm, you suffer 1 harm less.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous2"> <span data-i18n="monstrous-move2"><b>Unnatural Appeal</b>: Roll +Weird instead of +Charm when you <i>manipulate someone</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous3"> <span data-i18n="monstrous-move3"><b>Unholy Strength</b>: Roll +Weird instead of +Tough when you <i>kick some ass</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous4"> <span data-i18n="monstrous-move4"><b>Incorporeal</b>: You may move freely though solid objects (but not people).</span> </p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous5"> <span data-i18n="monstrous-move5"><b>Preternatural Speed</b>: You go much faster than normal people. When you <i>chase, flee, or run</i>, take +1 ongoing.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous6"> <span data-i18n="monstrous-move6"><b>Claws of the Beast</b>: Your natural attacks deal +1 harm.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous7"> <span data-i18n="monstrous-move7"><b>Mental Dominion</b>: When you gaze into a normal human's eyes and <i>exert your will over them</i>, roll +Charm. On a 10+ hold 3, on a 7-9 hold 1. You may spend your hold to give them an order. Regular people will follow your order, whatever it is. Hunters can choose to follow the order or not. If they do, they mark experience.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous8"> <span data-i18n="monstrous-move8"><b>Unquenchable Vitality</b>: When you have taken harm <i>you can heal yourself</i>. Roll +Cool. On a 10+, heal 2 harm and stabilise your injuries. On a 7-9, heal 1 harm and stabilise your injuries. On a miss, your injuries worsen.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous9"> <span data-i18n="monstrous-move9"><b>Dark Negotiator</b>: You can use the move <i>manipulate someone</i> on monsters as well as people, if they can reason and talk.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous10"> <span data-i18n="monstrous-move10"><b>Flight</b>: You can fly.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous11"> <span data-i18n="monstrous-move11"><b>Shapeshifter</b>: You may change your form (usually into an animal). Decide if you have just one alternate form or several, and detail them. You gain +1 forward to <i>investigate a mystery</i> when using and alternate form's superior senses (eg. smell for a wolf, sight for an eagle).</span> </p>
<input type="text" name="attr_Shapeshifter-Monstrous" style="width: 250px"><br>
<p><input type="checkbox" class="sheet-Moves-Monstrous" name="attr_Moves-Monstrous12"> <span data-i18n="monstrous-move12"><b>Something Borrowed</b>: Take a move from a hunter playbook that is <i>not currently in play</i>. </span></p>
<textarea name="attr_Borrowed-Monstrous" rows="5" cols="40"></textarea><br>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-Attacks-Monstrous"><b><i><span data-i18n="natural-attacks">Natural Attacks</span></i></b><br>
<i>(<span data-i18n="monstrous-attacks-pick">pick one base and one extra, or pick two bases</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monstrous" name="attr_Attacks-Monstrous1"> <span data-i18n="monstrous-attacks1">Base: teeth (3 harm, intimate)</span><br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monstrous" name="attr_Attacks-Monstrous2"> <span data-i18n="monstrous-attacks2">Base: claws (2 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monstrous" name="attr_Attacks-Monstrous3"> <span data-i18n="monstrous-attacks3">Base: magical force (1 harm, magical, close)</span><br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monstrous" name="attr_Attacks-Monstrous4"> <span data-i18n="monstrous-attacks4">Base: life-drain (1 harm, intimate, life-drain)</span><br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monstrous" name="attr_Attacks-Monstrous5"> <span data-i18n="monstrous-attacks5">Extra: add +1 harm to a base</span><br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monstrous" name="attr_Attacks-Monstrous6"> <span data-i18n="monstrous-attacks6">Extra: add ignore-armour to a base</span><br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monstrous" name="attr_Attacks-Monstrous7"> <span data-i18n="monstrous-attacks7">Extra: Add an extra range to a base (intimate, hand, or close)</span><br>
</div></p>
<div class="sheet-Gear-Monstrous">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="monstrous-weapon">(Optional) Handy Weapon <i>(<span data-i18n="pick-one">pick one</span>)</i>:</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon1"> <span data-i18n="monstrous-gear1">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon2"> <span data-i18n="monstrous-gear2">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon3"> <span data-i18n="monstrous-gear3">Magnum (3 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon4"> <span data-i18n="monstrous-gear4">Shotgun (3 harm, close, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon5"> <span data-i18n="monstrous-gear5">Big knife (1 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon6"> <span data-i18n="monstrous-gear6">Brass knuckles (1 harm, hand, quiet, small)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon7"> <span data-i18n="monstrous-gear7">Sword (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monstrous" name="attr_Monstrous_weapon8"> <span data-i18n="monstrous-gear8">Huge sword (3 harm, hand, heavy)</span><br>
</div><br>
<div class="sheet-OtherGear-Monstrous">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
<p><div class="sheet-OtherMoves-Monstrous">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
</div>
</div>
<div class="sheet-Imp-Monstrous"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp7"> <span data-i18n="Monstrous-advance1">Gain a Haven, like the <i>Expert</i>, with two options</span><br>
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp8"> <span data-i18n="Monstrous-advance2">Take a natural attacks pick</span>
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Monstrous" name="attr_Monstrous-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Monstrous"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp7"> <span data-i18n="Monstrous-advance3">Free yourself from your kind's curse, it no longer affects you; but you lose 1 Weird</span><br>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp8"> <span data-i18n="Monstrous-advance4">Turn evil (again?). Retire this character, they become one of the Keeper's threats</span>
<input type="checkbox" class="sheet-AdvImp-Monstrous" name="attr_Monstrous-AdvImp9"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Monstrous" name="sheet-Monstrous-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Monstrous" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Mundane" name="sheet-Mundane">
<div class="sheet-Stats-Mundane"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Mundane">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Mundane"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane1">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane2">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane3">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane4">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane5">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane6">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-mundane">When you spend <i>Luck</i>, you'll find something weird - maybe even useful!</span>
</div><br>
<div class="sheet-Harm-Mundane"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane1">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane2">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane4">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane5">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane6">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Mundane" name="attr_Unstable-Mundane">
</div><br>
<div class="sheet-XP-Mundane"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane1">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane2">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane3">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane4">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<p><div class="sheet-OtherMoves-Mundane">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Mundane">
<i><span data-i18n="3-moves">Pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane1"> <span data-i18n="mundane-move1"><b>Always The Victim</b>: When another hunter uses <i>protect someone</i> to protect you, they mark experience. Whenever a monster captures you, you mark experience.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane2"> <span data-i18n="mundane-move2"><b>Oops!</b>: If <i>you want to stumble across something important</i>, tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane3"> <span data-i18n="mundane-move3"><b>Let's Get Out Of Here!</b>: If you can <i>protect someone</i> by telling them what to do, or by leading them out, roll +Charm instead of +Tough.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane4"> <span data-i18n="mundane-move4"><b>Panic Button</b>: When you need to escape, <i>name the route you'll try</i> and roll +Sharp. On a 10+, you're out of danger, no problem. On a 7-9, you can go or stay, but if you go it'll cost you (you leave something behind or something comes with you). On a miss, you are caught halfway out.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane5"> <span data-i18n="mundane-move5"><b>The Power of Heart</b>: When fighting a monster, if you <i>help someone</i>, don't roll +Cool. You automatically help as though you'd rolled a 10.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane6"> <span data-i18n="mundane-move6"><b>Trust Me</b>: When you <i>tell a normal person the truth in order to protect them from danger</i>, roll +Charm. On a 10+, they'll do what you say they should, no questions asked. On a 7-9, they do it, but the Keeper chooses 1 from</span>:<br>
&nbsp; &#x1F577; <span data-i18n="mundane-move6.1">They ask you a hard question first.</span> <br>
&nbsp; &#x1F577; <span data-i18n="mundane-move6.2">They stall and dither a while.</span> <br>
&nbsp; &#x1F577; <span data-i18n="mundane-move6.3">They have a 'better' idea.</span> <br>
<span data-i18n="mundane-move6.4">On a Miss, they think you're crazy, and maybe dangerous too.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane7"> <span data-i18n="mundane-move7"><b>What Could Go Wrong?</b>: Whenever you <i>charge into immediate danger</i> without hedging your bets, hold 2. You may spend the hold 1-for-1 to</span>:<br>
&nbsp; &#x1F577; <span data-i18n="mundane-move7.1">Inflict 1 harm.</span> <br>
&nbsp; &#x1F577; <span data-i18n="mundane-move7.2">Reduce someone's harm suffered by 1.</span><br>
&nbsp; &#x1F577; <span data-i18n="mundane-move7.3">Take +2 forward on an <i>act under pressure</i> roll.</p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane8"> <span data-i18n="mundane-move8"><b>Don't Worry, I'll Check It Out</b>: Whenever you <i>go off by yourself</i> to check out somewhere (or something) scary, mark experience.</span> </p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Mundane">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="mundane-weapon">Mundane Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice1"> <span data-i18n="mundane-gear1">Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice2"> <span data-i18n="mundane-gear2">Pocket knife or multitool (1 harm, hand, useful, small)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice3"> <span data-i18n="mundane-gear3">Small handgun (2 harm, close, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice4"> <span data-i18n="mundane-gear4">Hunting rifle (3 harm, far, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice5"> <span data-i18n="mundane-gear5">Sledge-hammer or fire axe (3 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice6"> <span data-i18n="mundane-gear6">Nunchuks (2 harm, hand, area)</span><br>
&#x1F577; <span data-i18n="mundane-transport">Means of Transport</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_transport1"> <span data-i18n="mundane-gear7">Skateboard</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_transport2"> <span data-i18n="mundane-gear8">Bicycle</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_transport3"> <span data-i18n="mundane-gear9">Fairly new car in decent condition</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_transport4"> <span data-i18n="mundane-gear10">Classic car in terrible condition</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_transport5"> <span data-i18n="mundane-gear11">Motorcycle</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_transport6"> <span data-i18n="mundane-gear12">Van</span><br>
</div><br>
<div class="sheet-OtherGear-Mundane">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Mundane"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Mundane"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Mundane" name="sheet-Mundane-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Mundane" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Professional" name="sheet-Professional">
<div class="sheet-Stats-Professional"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Professional">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Professional"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional1">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional2">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional3">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional4">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional5">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional6">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-professional">When you spend <i>Luck</i>, your next mission from the Agency comes with lots of Red Tape. Lots.</span>
</div><br>
<div class="sheet-Harm-Professional"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional1">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional2">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional4">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional5">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional6">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Professional" name="attr_Unstable-Professional">
</div><br>
<div class="sheet-XP-Professional"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional1">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional2">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional3">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional4">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Agency-Professional"><b><i><span data-i18n="agency">Agency</span></i></b><br>
<span data-i18n="agency-description">Who do you work for? Are they a black-budget government department, a secret military unit, a clandestine police team, a private individual's crusade, a corporation, a scientific team, or what?</span><br>
<textarea name="attr_AgencyName-Professional" rows="3" cols="40" placeholder="Describe the Agency"></textarea><br>
<span data-i18n="agency-goal">Is the Agency's goal to: destroy monsters, study the supernatural, protect people, gain power, or something else?</span><br>
<input type="text" name="attr_AgencyGoal-Professional" style="width: 250px"><br><br>
<p align="center"><span data-i18n="resources">Resources</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona1"> <span data-i18n="agency1">Well-armed</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona2"> <span data-i18n="agency2">Well-financed</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona3"> <span data-i18n="agency3">Rigorous training</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona4"> <span data-i18n="agency4">Official pull</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona5"> <span data-i18n="agency5">Cover identities</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona6"> <span data-i18n="agency6">Offices all over the place</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona7"> <span data-i18n="agency7">Good intel</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona8"> <span data-i18n="agency8">Recognised authority</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona9"> <span data-i18n="agency9">Weird tech gadgets</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona10"> <span data-i18n="agency10">Support teams</span><br> <br>
<span data-i18n="red-tape">Red Tape</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona11"> <span data-i18n="agency11">Dubious motives</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona12"> <span data-i18n="agency12">Bureaucratic</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona13"> <span data-i18n="agency13">Secretive hierarchy</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona14"> <span data-i18n="agency14">Cryptic missions</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona15"> <span data-i18n="agency15">Hostile superiors</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona16"> <span data-i18n="agency16">Inter-departmental rivalry</span>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona17"> <span data-i18n="agency17">Budget cuts</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona18"> <span data-i18n="agency18">Take no prisoners policy</span> <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona19"> <span data-i18n="agency19">Live capture policy</span>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span>:</i><br>
<div class="sheet-FixedMoves-Professional">
<p><input type="checkbox" class="sheet-FixedMoves-Professional" name="attr_FixedMoves-Professional1" checked=true> <span data-i18n="professional-fixed-move1"><b>When you deal with the agency</b>, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you're good - your request for gear or personell is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors, and there'll be fallout, but you get what you need for the job. On a miss, you screwed up; you might be suspended, or under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out.</span> </p>
</div>
<div class="sheet-Moves-Professional">
<i><span data-i18n="3-moves-then">Then pick three of these</span>:</i><br>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional1"> <span data-i18n="professional-move1"><b>Bottle It Up</b>: If you want, you can take up to +3 bonus when you <i>act under pressure</i>. For each +1 you use, the Keeper holds 1. This hold can be spent later 1-for-1 to give you -1 on any move except <i>act under pressure</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional2"> <span data-i18n="professional-move2"><b>Unfazeable</b>: Take +1 Cool (max +3).</span></p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional3"> <span data-i18n="professional-move3"><b>Battlefield Awareness</b>: You always know what's happening around you, and what to watch out for. Take +1 armour (max 2) on top of whatever you get from your gear.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional4"> <span data-i18n="professional-move4"><b>Leave No One Behind</b>: In combat, when you <i>help someone escape</i>, roll +Sharp. On a 10+, you get them out clean. On a 7-9, you choose; you can either get them out or suffer no harm. On a miss, you fail to get them out and you've attracted hostile attention.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional5"> <span data-i18n="professional-move5"><b>Tactical Genius</b>: When you <i>read a bad situation</i>, you may roll +Cool instead of +Sharp.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional6"> <span data-i18n="professional-move6"><b>Medic</b>: You have a full first aid kit, and the training to heal people. <i>When you do first aid</i>, roll +Cool. On a 10+, the patient is stabilized and healed of 2 harm. On a 7-9, choose one: heal 2 harm or stabilize the injury. On a miss, you cause an extra 1 harm. This move takes the place of regular first aid.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional7"> <span data-i18n="professional-move7"><b>Mobility</b>: You have a truck, van, or car built for monster hunting. Choose two good things and one bad thing about it.</span><br>
&nbsp; &#x1F577; <span data-i18n="professional-move7.1"><i>Good things</i>: roomy; surveillance gear; fast; stealthy; intimidating; classic; medical kit; sleeping space; toolkit; concealed weapons; anonymous; armoured (+1 armour inside); tough; monster cage.</span><br>
&nbsp; &#x1F577; <span data-i18n="professional-move7.2"><i>Bad things</i>: loud; obvious; temperamental; beaten-up; gas-guzzler; uncomfortable; slow; old.</span></p>
<textarea name="attr_Mobility-Professional" rows="3" cols="40" placeholder="Describe your monster-hunting vehicle"></textarea><br>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Professional">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Professional">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="professional-armour">Armour</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" name="attr_Armour-Professional1"> <span data-i18n="professional-gear1">Flak vest (1 armour, hidden)</span><br>
&nbsp; <input type="checkbox" name="attr_Armour-Professional2"> <span data-i18n="professional-gear2">Combat armour (2 armour, heavy)</span><br>
&#x1F577; <span data-i18n="professional-serious-weapon">Serious Weapons</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_weapon1"> <span data-i18n="professional-gear3">Assault rifle (3 harm, far, area, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_weapon2"> <span data-i18n="professional-gear4">Grenade launcher (4 harm, far, area, messy, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_weapon3"> <span data-i18n="professional-gear5">Sniper rifle (4 harm, far)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_weapon4"> <span data-i18n="professional-gear6">Grenades (4 harm, close, area, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_weapon5"> <span data-i18n="professional-gear7">Submachine gun (3 harm, close, area, loud, reload)</span><br>
&#x1F577; <span data-i18n="professional-normal-weapon">Normal Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice1"> <span data-i18n="professional-gear8">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice2"> <span data-i18n="professional-gear9">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice3"> <span data-i18n="professional-gear10">Hunting rifle (2 harm, far, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice4"> <span data-i18n="professional-gear11">Shotgun (3 harm, close, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice5"> <span data-i18n="professional-gear12">Big knife (1 harm, hand)</span><br>
</div><br>
<div class="sheet-OtherGear-Professional">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Professional"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp1"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp2"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp7"> <span data-i18n="Professional-advance1">Add a new Resource tag <i>or</i> change a Red Tape tag for your Agency</span>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp8"> <span data-i18n="Professional-advance2">Get command of an Agency team of monster hunters</span><br>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Professional"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp7"> <span data-i18n="Professional-advance3">Get some or all of the other players' hunters hired by your Agency. They get the <i>deal with the agency</i> move, as well as salery and benefits</span><br>
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Professional" name="sheet-Professional-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Professional" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Spellslinger" name="sheet-Spellslinger">
<div class="sheet-Stats-Spellslinger"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Spellslinger">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Spellslinger"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger1">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger2">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger3">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger4">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger5">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger6">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-spellslinger">When you spend <i>Luck</i>, the official council of wizards is going to poke their nose into your business.</span>
</div><br>
<div class="sheet-Harm-Spellslinger"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger1">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger2">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger4">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger5">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger6">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Unstable-Spellslinger">
</div><br>
<div class="sheet-XP-Spellslinger"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger1">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger2">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger3">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger4">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Gear-Spellslinger">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="spellslinger-weapon">Backup Weapon</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_weapon1"> <span data-i18n="spellslinger-gear1">Old revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_weapon2"> <span data-i18n="spellslinger-gear2">Ritual knife (1 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_weapon3"> <span data-i18n="spellslinger-gear3">Heirloom sword (2 harm, hand, messy)</span><br>
</div><br>
<div class="sheet-OtherGear-Spellslinger">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
<p><div class="sheet-OtherMoves-Spellslinger">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-FixedMoves-Spellslinger">
<i><span data-i18n="extra-fixed-move">You get this</span></i>:<br>
<p><input type="checkbox" class="sheet-FixedMoves-Spellslinger" name="attr_FixedMoves-Spellslinger1" checked=true> <span data-i18n="spellslinger-fixed-move1"><b>Tools and Techniques</b>: To use your combat magic effectively, you rely on a collection of tools and techniques. Uncheck one; you'll need the rest.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1A" checked="true"> <span data-i18n="spellslinger-fixed-move1.1"><i>Consumables</i>: You need certain supplies - powders, oils, etc - on hand, some will be used up each cast. If you don't have them, when you cast, take 1 harm, ignore-armour.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1B" checked="true"> <span data-i18n="spellslinger-fixed-move1.2"><i>Foci</i>: You need wands, staves, and other obvious props to focus. If you don't have what you need, your combat magic does 1 harm less.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1C" checked="true"> <span data-i18n="spellslinger-fixed-move1.3"><i>Gestures</i>: You need to wave your hands around to use combat magic. If you're restrained, take -1 ongoing for combat magic.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1D" checked="true"> <span data-i18n="spellslinger-fixed-move1.4"><i>Incantations</i>: You must speak in an arcane language to control your magic. If you use combat magic without speaking, <i>act under pressure</i> to avoid scrambling your thoughts.</span></p>
</div>
<div class="sheet-Magic-Spellslinger"><b><i><span data-i18n="combat-magic">Combat Magic</span></i></b><br>
<span data-i18n="combat-magic-description">You have a few attack spells you can use as weapons. When you use these spells to <i>kick some ass</i>, roll +Weird instead of +Tough. Sometimes you may need to <i>act under pressure</i> to cast your spells without problems.</span><br>
<i>(<span data-i18n="combat-magic-pick">pick three, with at least one base</span>)</i><br><br>
<span data-i18n="bases">Bases</span>:<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger1"> <span data-i18n="base1">Blast (2 harm, magic, close, obvious, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger2"> <span data-i18n="base2">Ball (1 harm, magic, area, close, obvious, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger3"> <span data-i18n="base3">Missile (1 harm, magic, far, obvious, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger4"> <span data-i18n="base4">Wall (1 harm, magic, barrier, close, 1 armour, obvious, loud)</span><br><br>
<span data-i18n="effects">Effects</span>:<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger5"> <span data-i18n="effect1">Fire (add '+2 harm, fire' to a base; if you get a 10+ on a combat magic roll, the fire won't spread)</span><br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger6"> <span data-i18n="effect2">Force or Wind (add '+1 harm, forceful'; to a base, or '+1 armour' to a wall)</span><br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger7"> <span data-i18n="effect3">Lightning or Entropy (add '+1 harm, messy' to a base)</span><br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger8"> <span data-i18n="effect4">Frost or Ice (add '-1 harm, +2 armour' to a wall, or '+1 harm, restraining' to other bases)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger9"> <span data-i18n="effect5">Earth (add 'forceful, restraining' to a base)</span><br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger10"> <span data-i18n="effect6">Necromantic (add 'life-drain' to a base)</span><br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Moves-Spellslinger">
<i><span data-i18n="3-moves-then">Then pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1"> <span data-i18n="spellslinger-move1"><b>Advanced Arcane Training</b>: If you have two of your three Tools and Techniques at the ready, you may ignore the third one.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger2"> <span data-i18n="spellslinger-move2"><b>Arcane Reputation</b>: Pick three big organizations or groups in the supernatural community, which can include some of the more sociable types of monsters. They've heard of you and respect your power. Take +1 forward when you use <i>manipulate someone</i> on affected humans. You may use <i>manipulate someone</i> on affected monsters as if they were human, with no bonus.</span> </p>
<textarea name="attr_ArcaneRep-Spellslinger" rows="2" cols="40" placeholder="Describe the three organizations/groups"></textarea><br>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger3"> <span data-i18n="spellslinger-move3"><b>Could've Been Worse</b>: When you miss a <i>use magic</i> roll, you can choose one of the following options instead of losing control of the magic.</span><br>
&nbsp; &#x1F577; <span data-i18n="spellslinger-move3.1"><i>Fizzle</i>: The preperations and materials for the spell are ruined. You'll have to start over from scratch with the prep time doubled.</span><br>
&nbsp; &#x1F577; <span data-i18n="spellslinger-move3.2"><i>This Is Gonna Suck</i>: The effect happens, but you trigger all of the listed glitches but one. You pick the one you avoid.</span></p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger4"> <span data-i18n="spellslinger-move4"><b>Enchanted Clothing</b>: Pick an article of every-day clothing - it's enchanted without any change in appearence. Take -1 harm from any source that tries to get at you through the garment.</span> </p>
<input type="text" name="attr_EnchCloth-Spellslinger" style="width: 250px"><br><br>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger5"> <span data-i18n="spellslinger-move5"><b>Forensic Divination</b>: When you successfully <i>investigate a mystery</i>, you may ask \"what magic was done here?\" as a free extra question.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger6"> <span data-i18n="spellslinger-move6"><b>Go Big or Go Home</b>: When you must <i>use magic</i> as a requirement for <i>big magic</i>, take +1 ongoing to those <i>use magic</i> rolls.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger7"> <span data-i18n="spellslinger-move7"><b>Not My Fault</b>: +1 to <i>act under pressure</i> when you are dealing with the consequences of your own spellcasting.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger8"> <span data-i18n="spellslinger-move8"><b>Practitioner</b>: Mark two of the <i>use magic</i> effects. Take +1 to <i>use magic</i> whenever you choose one of those effects.</span> </p>
<textarea name="attr_Practitioner-Spellslinger" rows="1" cols="40" placeholder="Write your 2 marked effects"></textarea><br>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger9"> <span data-i18n="spellslinger-move9"><b>Shield Spell</b>: When you <i>protect someone</i>, you gain +2 armour against any harm that is transferred to you. This doesn't stack with any other armour.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger10"> <span data-i18n="spellslinger-move10"><b>Third Eye</b>: When you <i>read a bad situation</i>, you can <i>open up your third eye</i> for a moment to take in extra information. On a 7+, take +1 hold and you can see invisible things. On a miss, you may still get 1 hold, but you're exposed to supernatural danger. Unfiltered hidden reality is rough on the mind!</span> </p>
</div>
</div>
</div>
</div>
<div class="sheet-Imp-Spellslinger"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp1"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp7"> <span data-i18n="Spellslinger-advance1">Take another <i>Combat Magic</i> pick</span><br>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Spellslinger"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp8"> <span data-i18n="Spellslinger-advance1">Take another <i>Combat Magic</i> pick</span><br>
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp9"> <span data-i18n="Spellslinger-advance2">You may cross off another option from your <i>Tools and Techniques</i></span><br>
</p></div>
<div class="sheet-History-Spellslinger" name="sheet-Spellslinger-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Spellslinger" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Spooky" name="sheet-Spooky">
<div class="sheet-Stats-Spooky"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Spooky">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Spooky"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky1">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky2">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky3">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky4">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky5">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky6">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-spooky">When you spend <i>Luck</i>, your Dark Side's needs will get nastier.</span>
</div><br>
<div class="sheet-Harm-Spooky"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky1">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky2">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky4">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky5">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky6">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Spooky" name="attr_Unstable-Spooky">
</div><br>
<div class="sheet-XP-Spooky"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky1">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky2">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky3">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky4">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-DarkSide-Spooky"><b><i><span data-i18n="dark-side">The Dark Side</span></i></b><br>
<span data-i18n="dark-side-description1">Your powers have an unsavoury source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted your power, or urges that bubble up from your subconscious, or something like that. Whatever it is, it's unsettling.</span> <i>(<span data-i18n="pick-three">pick three</span>)</i>:<br>
<p align="center"><input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky1"> <span data-i18n="dark-side1">Violence</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky2"> <span data-i18n="dark-side2">Depression</span> <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky3"> <span data-i18n="dark-side3">Secrets</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky4"> <span data-i18n="dark-side4">Lust</span> <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky5"> <span data-i18n="dark-side5">Dark bargain</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky6"> <span data-i18n="dark-side6">Guilt</span> <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky7"> <span data-i18n="dark-side7">Soulless</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky8"> <span data-i18n="dark-side8">Addiction</span> <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky9"> <span data-i18n="dark-side9">Mood swings</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky10"> <span data-i18n="dark-side10">Rage</span> <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky11"> <span data-i18n="dark-side11">Self-destruction</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky12"> <span data-i18n="dark-side12">Greed for power</span> <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky13"> <span data-i18n="dark-side13">Poor impulse control</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky14"> <span data-i18n="dark-side14">Hallucinations</span> <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky15"> <span data-i18n="dark-side15">Pain</span>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky16"> <span data-i18n="dark-side16">Paranoia</span></br></p>
<span data-i18n="dark-side-effects">The Keeper can ask you to do nasty things (in accordance with your tags) when your powers need you to. If you do whatever is asked, mark experience. If you don't, then your powers are unavilable until the end of the mystery (or until you cave). As you spend <i>Luck</i>, these requests will get bigger and nastier.</span><br>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Spooky">
<i><span data-i18n="3-moves">Pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky1"> <span data-i18n="spooky-move1"><b>Telepathy</b>: You can read people's thoughts and put words in their mind. This can allow you to <i>investigate a mystery</i> and <i>read a bad situation</i> without needing to actually talk. You can also <i>manipulate someone</i> without speaking. You roll moves as normal, except people will not expect the weirdness of your mental communication.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky2"> <span data-i18n="spooky-move2"><b>Hex</b>: When you cast a spell with <i>use magic</i>, as well as the normal list of effects, you may pick from the following list</span>:<br>
&nbsp; &#x1F577; <span data-i18n="spooky-move2.1">The target contracts a disease.</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move2.2">The target immediately suffers harm (2 harm, magic, ignore-armour).</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move2.3">The target breaks something precious or important.</span></p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky3"> <span data-i18n="spooky-move3"><b>The Sight</b>: You can see the invisible, especially spirits and magical influences. You may communicate with (and maybe even make deals with) the spirits you see; and they give you more opportunities to spot clues when you <i>investigate a mystery</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky4"> <span data-i18n="spooky-move4"><b>Premonitions</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it from coming true, and mark experience if you stop it. On a 7-9, you get clouded images of something bad that is yet to happen; mark experience if you stop it. On a miss, you get a vision of something bad happening to you and the Keeper holds 3, to be spent 1-for-1 as penalties to rolls you make.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky5"> <span data-i18n="spooky-move5"><b>Hunches</b>: <i>When something bad is happening</i> (or just about to happen) somewhere that you aren't, roll +Sharp. On a 10+, you knew where you needed to go, just in time to get there. On a 7-9, you get there late - in time to intervene, but not prevent it altogether. On a miss, you get there just in time to be in trouble yourself.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky6"> <span data-i18n="spooky-move6"><b>Tune In</b>: You can <i>attune your mind to a monster or minion</i>. Roll +Weird. On a 10+ hold 3, on a 7-9 hold 1. On a miss the monster becomes aware of you. Spend your hold 1-for-1 to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers</span>:<br>
&nbsp; &#x1F577; <span data-i18n="spooky-move6.1">Where is the creature right now?</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move6.2">What is it planning to do right now?</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move6.3">Who is it going to attack next?</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move6.4">Who does it regard as the biggest threat?</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move6.5">How can I attract its attention?</span></p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky7"> <span data-i18n="spooky-move7"><b>The Big Whammy</b>: You can use your powers to <i>kick some ass</i>. Roll +Weird instead of +Tough. The attack has 2 harm, close, obvious, ignore-armour. On a miss, you'll get magical backlash.</span></p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky8"> <span data-i18n="spooky-move8"><b>Jinx</b>: You can encourage coincidences to occur the way you want. <i>When you jinx a target</i>, roll +Weird. On a 10+ hold 2, 7-9 hold 1. On a miss, the Keeper holds 2 over you to be used in the same way. Spend your hold 1-for-1 to</span>:<br>
&nbsp; &#x1F577; <span data-i18n="spooky-move8.1">Interfere with a hunter, giving them -1 forward.</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move8.2">Help a hunter, giving them +1 forward, by interfering with their enemy.</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move8.3">Interfere with what a monster, minion, or bystander is trying to do.</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move8.4">Inflict 1 harm on the target due to an accident.</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move8.5">The target finds something you left for them.</span><br>
&nbsp; &#x1F577; <span data-i18n="spooky-move8.6">The target loses something that you will soon find.</span></p>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Spooky">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Spooky">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="spooky-items">Any magical items or amulets that you use to invoke your powers</span><br>
<input type="text" name="attr_Item-Spooky" style="width: 250px"><br>
&#x1F577; <span data-i18n="spooky-weapons">Normal Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice1"> <span data-i18n="spooky-gear1">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice2"> <span data-i18n="spooky-gear2">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice3"> <span data-i18n="spooky-gear3">Hunting rifle (2 harm, far, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice4"> <span data-i18n="spooky-gear4">Shotgun (3 harm, close, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice5"> <span data-i18n="spooky-gear5">Big knife (1 harm, hand)</span><br>
</div><br>
<div class="sheet-OtherGear-Spooky">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Spooky"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp1"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp2"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp4"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp7"> <span data-i18n="Spooky-advance1">Change some, or all, of your Dark Side tags</span><br>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp8"> <span data-i18n="Spooky-advance2">Gain a Mystical Library, like the Haven option of the <i>Expert</i></span><br>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Spooky"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp7"> <span data-i18n="Spooky-advance3">You discover how to use your powers at a lower price, delete one Dark Side tag</span>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Spooky" name="sheet-Spooky-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Spooky" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Wronged" name="sheet-Wronged">
<div class="sheet-Stats-Wronged"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Wronged">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Wronged"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged1">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged2">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged3">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged4">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged5">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged6">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-wronged">When you spend <i>Luck</i>, you find a dangerous lead on your prey.</span>
</div><br>
<div class="sheet-Harm-Wronged"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged1">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged2">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged4">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged5">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged6">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Wronged" name="attr_Unstable-Wronged">
</div><br>
<div class="sheet-XP-Wronged"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged1">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged2">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged3">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged4">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Lost-Wronged"><b><i><span data-i18n="who-you-lost">Who You Lost</span></i></b><br>
<span data-i18n="who">Who did you lose?</span> <i>(<span data-i18n="pick-some">pick one or more</span>)</i><br>
<span data-i18n="lost-pick">Your parent(s), sibling(s), spouse/partner, child(ren), best friend(s) etc</span><br>
<textarea name="attr_Lost-Wronged" rows="2" cols="40"></textarea><br>
<span data-i18n="lost-save-them">Why couldn't you save them? You were</span>: <i>(<span data-i18n="pick-some">pick one or more</span>)</i><br>
<p align="center"><input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged1"> <span data-i18n="lost1">At fault</span>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged2"> <span data-i18n="lost2">Selfish</span>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged3"> <span data-i18n="lost3">Injured</span><br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged4"> <span data-i18n="lost4">Weak</span>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged5"> <span data-i18n="lost5">Slow</span>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged6"> <span data-i18n="lost6">Scared</span><br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged7"> <span data-i18n="lost7">In denial</span>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged8"> <span data-i18n="lost8">Complicit</span><br>
</div>
<p><div class="sheet-Prey-Wronged"><b><i><span data-i18n="what-prey">What Did It?</span></i></b><br>
<span data-i18n="prey-breed">With the Keeper's agreement, pick the monster breed.</span><br>
<span data-i18n="prey">My Prey</span>: <input type="text" name="attr_PreyChoice-Wronged" style="width: 250px"><br>
</div></p>
<p><div class="sheet-OtherMoves-Wronged">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span></i>:<br>
<div class="sheet-FixedMoves-Wronged">
<p><input type="checkbox" class="sheet-FixedMoves-Wronged" name="attr_FixedMoves-Wronged1" checked=true> <span data-i18n="wronged-fixed-move1"><b>I Know My Prey</b>: You get +1 ongoing when knowingly investigating, pursuing, or fighting the breed of monster that caused your loss.</span> </p>
</div>
<div class="sheet-Moves-Wronged">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged1"> <span data-i18n="wronged-move1"><b>Berserk</b>: No matter how much harm you take, you can always keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged2"> <span data-i18n="wronged-move2"><b>NEVER AGAIN</b>: In combat, you may choose to <i>protect someone</i> without rolling, as if you had rolled a 10+, but you may not choose the option \"suffer little harm\".</span> </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged3"> <span data-i18n="wronged-move3"><b>What Does Not Kill Me...</b>: If you have suffered harm in a fight, you gain +1 ongoing until the fight is over.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged4"> <span data-i18n="wronged-move4"><b>Fervour</b>: When you <i>manipulate someone</i>, roll +Tough instead of +Charm.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged5"> <span data-i18n="wronged-move5"><b>Safety First</b>: You have jury-rigged extra protection into your gear, giving you +1 armour (max 2 armour).</span></p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged6"> <span data-i18n="wronged-move6"><b>DIY Surgery</b>: When <i>you do quick and dirty first aid on someone</i> (including yourself), roll +Cool. On a 10+, it's all good, it counts as normal first aid, plus stabilise the injury and heal 1 harm. On a 7-9, it counts as normal first aid, plus one of these, your choice</span>:<br>
&nbsp; &#x1F577; <span data-i18n="wronged-move6.1">Stabilize the injury but the patient take -1 forward.</span><br>
&nbsp; &#x1F577; <span data-i18n="wronged-move6.2">Heal 1 harm and stabilize for now, but it will return as 2 harm and become unstable again later.</span><br>
&nbsp; &#x1F577; <span data-i18n="wronged-move6.3">Heal 1 harm and stabilize but the patient takes -1 ongoing until it's fixed properly.</span></p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged7"> <span data-i18n="wronged-move7"><b>Tools Matter</b>: With your signature weapon, you get +1 to <i>kick some ass</i>.</span> </p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Wronged">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="wronged-armour">Protective wear suited to your look (1 armour)</span><br>
&#x1F577; <span data-i18n="wronged-signature">Signature Weapon</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_weapon1"> <span data-i18n="wronged-gear1">Sawn-off shotgun (3 harm, hand/close, messy, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_weapon2"> <span data-i18n="wronged-gear2">Hand cannon (3 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_weapon3"> <span data-i18n="wronged-gear3">Fighting knife (2 harm, hand, quiet)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_weapon4"> <span data-i18n="wronged-gear4">Huge sword or huge axe (3 harm, hand, messy, heavy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_weapon5"> <span data-i18n="wronged-gear5">Specialist weapons for destroying your foes (eg. wooden stakes and mallet for vampires, silver dagger for warewolves, etc), 4 harm against the specific creatures it targets, 1 harm otherwise, and other tags by agreement with the Keeper</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_weapon6"> <span data-i18n="wronged-gear6">Enchanted dagger (2 harm, hand, magic)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_weapon7"> <span data-i18n="wronged-gear7">Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)</span><br>
&#x1F577; <span data-i18n="wronged-weapon">Practical Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice1"> <span data-i18n="wronged-gear8">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice2"> <span data-i18n="wronged-gear9">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice3"> <span data-i18n="wronged-gear10">Hunting rifle (2 harm, far, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice4"> <span data-i18n="wronged-gear11">Shotgun (3 harm, close, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice5"> <span data-i18n="wronged-gear12">Big knife (1 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice6"> <span data-i18n="wronged-gear13">Brass knuckles (1 harm, hand, stealthy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice7"> <span data-i18n="wronged-gear14">Assault rifle (3 harm, close, area, loud, reload)</span><br>
&#x1F577; <span data-i18n="wronged-vehicle">(Optional) Vehicle</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_vehicle1"> <span data-i18n="wronged-gear15">Classic car</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_vehicle2"> <span data-i18n="wronged-gear16">Classic motorcycle</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_vehicle3"> <span data-i18n="wronged-gear17">Plain pickup</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_vehicle4"> <span data-i18n="wronged-gear18">Plain van</span><br>
</div><br>
<div class="sheet-OtherGear-Wronged">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Wronged"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp7"> <span data-i18n="Wronged-advance1">Gain a Haven, like the <i>Expert</i>, with two options</span><br>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp8"> <span data-i18n="Wronged-advance2">Add a haven option</span>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Wronged"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp7"> <span data-i18n="Wronged-advance3">You track down the specific monster(s) responsible fo your loss; the Keeper must make the next mystery about them</span><br>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp8"> <span data-i18n="Wronged-advance4">Change the target of your vengeful rage; replace the monster breed in <i>My Prey</i> with a new one</span><br>
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp9"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Wronged" name="sheet-Wronged-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Wronged" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Gumshoe" name="sheet-Gumshoe">
<div class="sheet-Stats-Gumshoe"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Gumshoe">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Gumshoe"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe1">
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe2">
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe3">
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe4">
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe5">
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe6">
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Gumshoe Special</span>:</i> <span data-i18n="luck-special-gumshoe">When you spend <i>Luck</i>, your next regular case will actually be a mystery for your hunter group, and the monster will focus their attention on you!</span>
</div><br>
<div class="sheet-Harm-Gumshoe"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe1">
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe2">
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe4">
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe5">
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe6">
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Unstable-Gumshoe"><br>
<p><span data-i18n="Gumshoe-Adv-harm">Extra harm box</span>: <input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Extra-harm-Gumshoe"> (<span data-i18n="after-getting-improvement">Use after getting the corresponding <i>Improvement</i></span>)</p>
</div><br>
<div class="sheet-XP-Gumshoe"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe1">
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe2">
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe3">
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe4">
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Code-Gumshoe"><b><i><span data-i18n="gumshoeCode">Gumshoe Code</span></i></b><br>
<span data-i18n="gumshoeCode-description">With the agreement of the Keeper, pick a one-sentence Code that you adhere to.</span><br><p>
<textarea name="attr_gumshoeCode-desc" rows="1" cols="40"></textarea><br>
<span data-i18n="gumshoeCode-example">Example Codes</span>:<br>
(<i><span data-i18n="gumshoeCode-list">Murders must be punished, Monsters must be destroyed, Innocents must be saved, Laws must be enforced, Evil must be exposed, The weak must be protected from the powerful, etc.</span></i>)<br><br>
<span data-i18n="gumshoeCode-explain">This Code defines you. Any time you violate your Code, you forfeit all Code-related moves (<i>The Postman Always Rings Twice, The Long Goodbye</i>) and the ability to spend <i>Luck</i>. These forfeits last until either the next mystery or you make amends. As long as you follow the Code, people will sense your sincerity; you receive <b>+1 ongoing</b> for <i>manipulate someone</i> and you may not be possessed or charmed by any sort of supernatural, alien, or demonic entity or item.</span><br>
</div>
<div class="sheet-Gear-Gumshoe">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="Gumshoe-gear-base">A laptop, and a liquor flask</span><br>
&#x1F577; <span data-i18n="Gumshoe-recording">Recording Devices</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice1"> <span data-i18n="Gumshoe-gear1">Night vision camera</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice2"> <span data-i18n="Gumshoe-gear2">Tiny digital video camera</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice3"> <span data-i18n="Gumshoe-gear3">Film camera (8mm or 16mm)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice4"> <span data-i18n="Gumshoe-gear4">Digital sound recorder</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice5"> <span data-i18n="Gumshoe-gear5">Cassette tape recorder</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice6"> <span data-i18n="Gumshoe-gear6">Remote-controlled camera drone</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice7"> <span data-i18n="Gumshoe-gear7">Laser microphone</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice8"> <span data-i18n="Gumshoe-gear8">SLR camera</span><br>
&#x1F577; <span data-i18n="Gumshoe-weapon">P.I. Weapons</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_weapon1"> <span data-i18n="Gumshoe-gear9">Brass knuckles (1 harm, hand, small)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_weapon2"> <span data-i18n="Gumshoe-gear10">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_weapon3"> <span data-i18n="Gumshoe-gear11">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_weapon4"> <span data-i18n="Gumshoe-gear12">Magnum (3 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_weapon5"> <span data-i18n="Gumshoe-gear13">Shotgun (3 harm, close, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_weapon6"> <span data-i18n="Gumshoe-gear14">Switchblade (1-harm, hand, small)</span><br>
</div><br>
<div class="sheet-OtherGear-Gumshoe">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="2-fixed-moves">You get these 2</span></i>:<br>
<div class="sheet-FixedMoves-Gumshoe">
<p><input type="checkbox" class="sheet-FixedMoves-Gumshoe" name="attr_FixedMoves-Gumshoe1" checked=true> <span data-i18n="Gumshoe-fixed-move1"><b>Occult Confidential</b>: The first time in each mystery that you observe a monster, minion, or phenomenon in action, you may ask one question from the <i>investigate a mystery</i> list.</span> </p>
<p><input type="checkbox" class="sheet-FixedMoves-Gumshoe" name="attr_FixedMoves-Gumshoe2" checked=true> <span data-i18n="Gumshoe-fixed-move2"><b>The Naked City</b>: You have lots of personal contacts wherever you go. Pick four contact types from the following areas (or from other areas agreed to between you and the Keeper)</span>: </p>
(<i><span data-i18n="Gumshoe-fixed-move2-examples">Academics, Accountants, Artists, Bartenders, Clergy, Conspiracy Theorists, Construction, Courts, Criminals (organised), Criminals (street), Cultists, Engineers, Espionage, Film and TV, Forensic Scientists, Fringe Scientists, Hackers, Journalists, Lawyers, Mechanics, Media, Medical Practioners, Military, Morgue, Occult, Police (local), Police (national), Politicians, Prisons, Private Security, Property Developers, Stage Magicians, Technologists, Transportation</span></i>)
<textarea name="attr_Gumshoe-Naked-City" rows="8" cols="40"></textarea><br>
<span data-i18n="Gumshoe-fixed-move2-continued">You can hit them up for info (+1 to one <i>investigate a mystery</i> roll) or small favours - but there may be a small cost involved. Personal contacts can provide more significant help but the Keeper decides their price on a case-by-case basis.</span>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Moves-Gumshoe">
<i><span data-i18n="1-move">Then pick one of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe1"> <span data-i18n="Gumshoe-move1"><b>The Postman Always Rings Twice</b>: Twice per mystery - as long as you follow your Code - you may reroll a roll.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe2"> <span data-i18n="Gumshoe-move2"><b>The Long Goodbye</b>: You can't die with an open case. Specifically, you suffer all harm as normal but your death is postponed until you have either completed or abandoned the case, or you break your Code (then all bets are off).</span> </p>
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe3"> <span data-i18n="Gumshoe-move3"><b>Jessica Jones Entry</b>: When you double-talk your way into a secure location, roll +Charm. On a 10+ pick three, on a 7-9 pick two, on a fail pick one</span>: </p>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move3.1">You don't leave any trace of what you searched.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move3.2">You find what you wanted.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move3.3">You find something else that's important.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move3.4">You don't piss anyone off.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move3.5">You aren't recognised.</span><br>
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe4"> <span data-i18n="Gumshoe-move4"><b>Out of the Past</b>: You have a police buddy who will do you big favours. Get in touch with them when you need to redirect law enforcement attention, get a heads-up on what operations are planned, or access police files. You now owe them; expect them to collect on it soon.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe5"> <span data-i18n="Gumshoe-move5"><b>Asphalt Jungle</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 harm extra. You are immune to all the harm move effects under '0 harm' and '1 harm' (when the Keeper would apply these, you ignore them).</span></p>
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe6"> <span data-i18n="Gumshoe-move6"><b>Hacker with a Dragon Tattoo</b>: When you hack into a computer system, roll +Sharp. On 10+ pick two, on a 7-9 pick one. You</span>: </p>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move6.1">...leave no traces.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move6.2">...learn something important.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move6.3">...can leave misinformation in place.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move6.4">...gain access to somewhere you want to get in to.</span><br>
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe7"> <span data-i18n="Gumshoe-move7"><b>\"Just one more thing\"</b>: When you ask a suspect leading questions, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1, on a miss hold 1 but something bad is going to happen too. Spend your hold 1-for-1 to ask questions from this list</span>:</p>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move7.1">One question from the <i>investigate a mystery</i> list.</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move7.2">Was that a lie?</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move7.3">What is something you left out that you didn't want me to notice?</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move7.4">Are you complicit with any ongoing criminal activity?</span><br>
&nbsp; &#x1F577; <span data-i18n="Gumshoe-move7.5">Did you commit this specific crime?</span><br>
</div>
<p><div class="sheet-OtherMoves-Gumshoe">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
</div>
</div>
<div class="sheet-Imp-Gumshoe"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp7"> <span data-i18n="Gumshoe-advance1">Add an extra harm box on the Dying side</span><br>
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp8"> <span data-i18n="Gumshoe-advance2">Gain a Haven (your office, perhaps), like the <i>Expert</i>, with two options</span>
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp9"> <span data-i18n="Gumshoe-advance3">Add four additional or new contacts for <i>Naked City</i></span><br>
</div>
<div class="sheet-AdvImp-Gumshoe"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp6"> <span data-i18n="Gumshoe-advance4">Turn one of your contacts into an ally</span><br>
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp7"> <span data-i18n="retire">Retire this hunter to safety</span>
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Gumshoe" name="sheet-Gumshoe-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Gumshoe" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Hex" name="sheet-Hex">
<div class="sheet-Stats-Hex"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Hex">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Hex"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Hex" name="attr_Luck-Hex1">
<input type="checkbox" class="sheet-Luck-Hex" name="attr_Luck-Hex2">
<input type="checkbox" class="sheet-Luck-Hex" name="attr_Luck-Hex3">
<input type="checkbox" class="sheet-Luck-Hex" name="attr_Luck-Hex4">
<input type="checkbox" class="sheet-Luck-Hex" name="attr_Luck-Hex5">
<input type="checkbox" class="sheet-Luck-Hex" name="attr_Luck-Hex6">
<input type="checkbox" class="sheet-Luck-Hex" name="attr_Luck-Hex7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-hex">When you spend <i>Luck</i>, you discover something happening now is related to something you were involved in years ago.</span>
</div><br>
<div class="sheet-Harm-Hex"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Hex" name="attr_Harm-Hex1">
<input type="checkbox" class="sheet-Harm-Hex" name="attr_Harm-Hex2">
<input type="checkbox" class="sheet-Harm-Hex" name="attr_Harm-Hex3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Hex" name="attr_Harm-Hex4">
<input type="checkbox" class="sheet-Harm-Hex" name="attr_Harm-Hex5">
<input type="checkbox" class="sheet-Harm-Hex" name="attr_Harm-Hex6">
<input type="checkbox" class="sheet-Harm-Hex" name="attr_Harm-Hex7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Hex" name="attr_Unstable-Hex">
</div><br>
<div class="sheet-XP-Hex"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Hex" name="attr_XP-Hex1">
<input type="checkbox" class="sheet-XP-Hex" name="attr_XP-Hex2">
<input type="checkbox" class="sheet-XP-Hex" name="attr_XP-Hex3">
<input type="checkbox" class="sheet-XP-Hex" name="attr_XP-Hex4">
<input type="checkbox" class="sheet-XP-Hex" name="attr_XP-Hex5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Gear-Hex">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="hex-items">Any magical items or amulets that you use to perform magic</span><br>
<input type="text" name="attr_Item-Hex" style="width: 250px"><br>
&#x1F577; <span data-i18n="hex-weapons">Wizardly Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hex" name="attr_Hex_gearchoice1"> <span data-i18n="hex-gear1">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hex" name="attr_Hex_gearchoice2"> <span data-i18n="hex-gear2">Shotgun (3 harm, close, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hex" name="attr_Hex_gearchoice3"> <span data-i18n="hex-gear3">Athame (2 harm, hand, magic, silver)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hex" name="attr_Hex_gearchoice4"> <span data-i18n="hex-gear4">Shillelagh (1 harm, hand, balanced)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hex" name="attr_Hex_gearchoice5"> <span data-i18n="hex-gear5">Crossbow (2 harm, close, slow)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hex" name="attr_Hex_gearchoice6"> <span data-i18n="hex-gear6">Staff (1 harm, hand, balanced, large)</span><br>
</div><br>
<div class="sheet-OtherGear-Hex">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
<div class="sheet-AdvMoves-Hex">
<b><i><span data-i18n="hex-advmove">Advanced Hex Moves</span></i></b><br>
<span data-i18n="hex-advmove-desc">When you take the corresponding <i>Improvement</i>, choose one of these</span>:<br>
<p><input type="checkbox" class="sheet-AdvMoves-Hex" name="attr_AdvMoves-Hex1"> <span data-i18n="hex-advmove1"><b>Apotheosis</b>: You become a terrifying fount of mystical power. Once per mystery, after you suffer loss or harm, you may enter a state where you have both immense power and zero interest in the well-being of others. While in this state, all of the following are true</span>:<br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.1">You can fly.</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.2">Use +Weird to <i>kick some ass</i> instead of +Tough. For this, you use innate magic as a weapon with (3 harm and any properties you choose).</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.3">Ignore the component costs of your rotes.</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.4">Ignore one requirement of every spell you cast with <i>use magic</i>.</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.5">You have +1 ongoing to do everything.</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.6">You cannot use the <i>protect someone</i> move.</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.7">You have all the <i>Temptations</i>, and you have to indulge them whenever a good opportunity presents itself.</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-advmove1.8">When you try to resist a <i>Temnptation</i>, roll +Cool. On a 10+, <i>Apotheosis</i> ends. On a 7-9, it ends with you doing something dangerous or cruel. On a miss, it ends only after you harm someone (or something) you love.</span><br>
<p><input type="checkbox" class="sheet-AdvMoves-Hex" name="attr_AdvMoves-Hex2"> <span data-i18n="hex-advmove2"><b>Synthesis</b>: You manage to conciliate your dark power with your moral impulses. You lose your <i>Temptation</i>. Whenever you <i>use magic</i> to <i>help out</i> or <i>protect someone</i>, you mark experience. Mark a second experience if you do it at the expense of your own safety.</span><br>
</div><br>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span></i>:<br>
<div class="sheet-FixedMoves-Hex">
<p><input type="checkbox" class="sheet-FixedMoves-Hex" name="attr_FixedMoves-Hex1" checked=true> <span data-i18n="hex-fixed-move1"><b>Bad Luck Charm</b>: Whenever you <i>use magic</i> and miss, the backlash never affects you directly if there's someone else around to hit. It'll go for allies, other hunters, and innocent bystanders. Sometimes, every so often, it might even hit an enemy.</span> </p>
</div>
<div class="sheet-Moves-Hex">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Hex" name="attr_Moves-Hex1"> <span data-i18n="hex-move1"><b>Burn Everything</b>: When you <i>use magic</i> to inflict harm, you can choose to inflict (3 harm, area, magic, obvious) or (3 harm, ignore-armour, magic, obvious).</span><br>
<p><input type="checkbox" class="sheet-Moves-Hex" name="attr_Moves-Hex2"> <span data-i18n="hex-move2"><b>Cast the Bones</b>: Once per mystery, you may perform some kind of divination (tarot, casting the runes, reading entrails, or something like that) to glean information about the future. When you do, roll +Sharp. On a 10+ hold 2, on a 7-9 hold 1. On a miss, you get some information, but it's not what you want to hear. Spend the hold 1-for-1 to ask any question from the <i>investigate a mystery</i> list, or from the following list</span>:<br>
&nbsp; &#x1F577; <span data-i18n="hex-move2.1">What can I gain from this person/place/thing/creature?</span><br>
&nbsp; &#x1F577; <span data-i18n="hex-move2.2">Who has touched this person/place/thing/creature before me?</span><br>
<span data-i18n="hex-move2.3">The Keeper will answer truthfully, with either a direct answer or how to find out more.</span><br>
<p><input type="checkbox" class="sheet-Moves-Hex" name="attr_Moves-Hex3"> <span data-i18n="hex-move3"><b>Force of Will</b>: When you apply your will to dispelling a magical effect, blocking a spell, or suspending a Phenomenon, roll +Weird. On a hit, momentary magics are cancelled completely, and long-lasting spells and effects are suspended temporarily. On a 10+, you can also spend <i>Luck</i> to instantly snuff out a powerful spell or strange effect. On a 7-9, you take 1 harm as the strain of dismissing magic unravels you.</span><br>
<p><input type="checkbox" class="sheet-Moves-Hex" name="attr_Moves-Hex4"> <span data-i18n="hex-move4"><b>Luck of the Damned</b>: After you <i>use magic</i> or cast a rote, take +1 forward.</span><br>
<p><input type="checkbox" class="sheet-Moves-Hex" name="attr_Moves-Hex5"> <span data-i18n="hex-move5"><b>Sympathetic Token</b>: As long as you carry a personal object belonging to someone, such as a lock of hair, a full set of toenails, or a treasured family heirloom, you get +1 ongoing to <i>use magic</i> against them. You can also <i>use magic</i> against them at a distance. If you miss, the token is lost, destroyed, or loses its power.</span><br>
<p><input type="checkbox" class="sheet-Moves-Hex" name="attr_Moves-Hex6"> <span data-i18n="hex-move6"><b>This Might Sting</b>: You can <i>use magic</i> to heal 3 harm, but the process is exceptionally painful. On a 7-9, it also leaves a gnarly scar.</span><br>
<p><input type="checkbox" class="sheet-Moves-Hex" name="attr_Moves-Hex7"> <span data-i18n="hex-move7"><b>Wise Soul</b>: Whenever you <i>use magic</i>, right before you roll, you can ask the Keeper what exactly would happen on a miss. If you dislike the risk, you can stop at the last second, and let the spell fizzle harmlessly. All of the effort is wasted.</span><br>
</div>
<div class="sheet-OtherMoves-Hex">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Temptation-Hex"><b><i><span data-i18n="temptation">Temptation</span></i></b><br>
<span data-i18n="temptation-desc1">You have a dangerous drive that you pursue, sometimes to the exclusion of your own safety. Decide if your <i>Temptation</i> drove you to learn magic, or if learning magic drove you to it</span>:<br>
<textarea name="attr_Temptation-reason" rows="1" cols="40"></textarea><br>
<span data-i18n="temptation-desc2">Whenever you give in to your <i>Temptation</i> and act accordingly, you <b>mark experience</b>. If a perfect opportunity presents itself, you need to <i>act under pressure</i> to resist giving in to your <i>Temptation</i>. If you fail this roll, you <b>dont mark experience</b> like you would have if youd willingly acted out your desires.</span><br><br>
<span data-i18n="temptation-choose">Choose one <i>Temptation</i></span>:<br>
<input type="checkbox" class="sheet-Temptation-Hex" name="attr_Temptation-Hex1"> <span data-i18n="temptation1"><b>Vengeance</b>: Utilize magic to inflict disproportionate retribution on someone who wronged you.</span><br>
<input type="checkbox" class="sheet-Temptation-Hex" name="attr_Temptation-Hex2"> <span data-i18n="temptation2"><b>Power</b>: Utilize magic to exert your dominance over another.</span><br>
<input type="checkbox" class="sheet-Temptation-Hex" name="attr_Temptation-Hex3"> <span data-i18n="temptation3"><b>Addiction</b>: Utilize magic to do what you could do without it.</span><br>
<input type="checkbox" class="sheet-Temptation-Hex" name="attr_Temptation-Hex4"> <span data-i18n="temptation4"><b>Callousness</b>: Utilize magic without regard for the safety of others.</span><br>
<input type="checkbox" class="sheet-Temptation-Hex" name="attr_Temptation-Hex5"> <span data-i18n="temptation5"><b>Carnage</b>: Utilize magic to inflict gruesome violence.</span><br>
<input type="checkbox" class="sheet-Temptation-Hex" name="attr_Temptation-Hex6"> <span data-i18n="temptation6"><b>Secrets</b>: Utilize magic to discover forbidden, dangerous knowledge.</span><br>
<input type="checkbox" class="sheet-Temptation-Hex" name="attr_Temptation-Hex7"> <span data-i18n="temptation7"><b>Glory</b>: Utilize magic to steal someones thunder.</span><br>
</div></p><br>
<div class="sheet-Rote-Hex"><b><i><span data-i18n="rotes">Rotes</span></i></b><br>
<span data-i18n="rote-desc1">Whenever you <i>use magic</i>, you can decide afterwards that a particular spell is a <i>Rote</i> that you know. You know how to cast it off the top of your head. Write down in detail the name of the <i>Rote</i>, what it requires, and what it does on a 10+, a 7-9, and a miss. A <i>Rote</i> is a bit more powerful than a basic <i>use magic</i> spell; its glitches are less onerous and its effect may be a little bigger. Unlike regular <i>use magic</i>, the cost and consequences for failing a <i>Rote</i> are known to you in advance.</span><br>
<span data-i18n="rote-desc2">Choose two fixed requirements for each <i>Rote</i> from this list</span>:<br>
&nbsp; &#x1F577; <span data-i18n="rote-req1">Magic words and ritual gestures.</span><br>
&nbsp; &#x1F577; <span data-i18n="rote-req2">An object of power (wand, talisman, orb, staff, etc) which must be wielded.</span><br>
&nbsp; &#x1F577; <span data-i18n="rote-req3">An expendable component such as sulfur, sage, or incense, which must be burned, blown, destroyed or scattered during the casting.</span><br>
&nbsp; &#x1F577; <span data-i18n="rote-req4">Runes or symbols written or engraved on a surface (which must be prepared).</span><br>
&nbsp; &#x1F577; <span data-i18n="rote-req5">A spilling of blood (1 harm to you or a willing participant).</span><br>
<span data-i18n="rote-desc3">After you cast it for the first time, treat each <i>Rote</i> as a custom move - a specialised version of <i>use magic</i>, which is built with the Keeper.</span><br><br>
<b><i><span data-i18n="rote-list">List of Rotes</span></i></b>:<br>
<span data-i18n="rote-desc4">You start out knowing up to one <i>Rote</i>, which you can choose when creating your character or during play. You can learn more by taking corresponding <i>Improvements</i>. When you do, you can choose the new <i>Rote</i> right away or in play.</span><br>
<span data-i18n="rote-desc5">You roll +Weird to cast a <i>Rote</i>, which requires you to have the needed items at hand and the ability to physically use them.</span><br>
<span data-i18n="rote-name">Rote Name</span>: <input type="text" name="attr_RoteName-Hex" style="width: 250px">
<span data-i18n="rote-reqs">Requirements</span>: <textarea name="attr_RoteReq-Hex" rows="2" cols="30" placeholder="Pick two from the list"></textarea>
<span data-i18n="rote-effect">Effects</span>: <textarea name="attr_RoteEffect-Hex" rows="3" cols="30" placeholder="Write what the Rote does on a 10+, on a 7-9 and on a miss"></textarea><br>
<fieldset class="repeating_Rote-Hex">
<span data-i18n="rote-name">Rote Name</span>: <input type="text" name="attr_RoteName-Hex" style="width: 250px">
<span data-i18n="rote-reqs">Requirements</span>: <textarea name="attr_RoteReq-Hex" rows="2" cols="30" placeholder="Pick two from the list"></textarea>
<span data-i18n="rote-effect">Effects</span>: <textarea name="attr_RoteEffect-Hex" rows="3" cols="30" placeholder="Write what the Rote does on a 10+, on a 7-9 and on a miss"></textarea><br></fieldset>
</div></p>
</div>
</div>
</div>
<div class="sheet-Imp-Hex"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp1"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp3"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp4"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp5"> <span data-i18n="hex-advance1">Take another <i>Rote</i></span>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp6"> <span data-i18n="hex-advance1">Take another <i>Rote</i></span>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp7"> <span data-i18n="hex-advance1">Take another <i>Rote</i></span><br>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp8"> <span data-i18n="another-move">Take another move from your own playbook</span>, <span data-i18n="hex-advance2">or an additional <i>Rote</i></span>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp9"> <span data-i18n="another-move">Take another move from your own playbook</span>, <span data-i18n="hex-advance2">or an additional <i>Rote</i></span><br>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp10"> <span data-i18n="hex-advance3">Gain a Haven, like the <i>Expert</i>, with two options</span>
<input type="checkbox" class="sheet-Imp-Hex" name="attr_Hex-Imp11"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Hex"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp8"> <span data-i18n="hex-advance4">Take another two <i>Rotes</i></span>
<input type="checkbox" class="sheet-AdvImp-Hex" name="attr_Hex-AdvImp9"> <span data-i18n="hex-advance5">Choose one <i>Advanced Hex Move</i></span><br>
</p></div>
<div class="sheet-History-Hex" name="sheet-Hex-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Hex" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Pararomantic" name="sheet-Pararomantic">
<div class="sheet-Stats-Pararomantic"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Pararomantic">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Pararomantic"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Pararomantic" name="attr_Luck-Pararomantic1">
<input type="checkbox" class="sheet-Luck-Pararomantic" name="attr_Luck-Pararomantic2">
<input type="checkbox" class="sheet-Luck-Pararomantic" name="attr_Luck-Pararomantic3">
<input type="checkbox" class="sheet-Luck-Pararomantic" name="attr_Luck-Pararomantic4">
<input type="checkbox" class="sheet-Luck-Pararomantic" name="attr_Luck-Pararomantic5">
<input type="checkbox" class="sheet-Luck-Pararomantic" name="attr_Luck-Pararomantic6">
<input type="checkbox" class="sheet-Luck-Pararomantic" name="attr_Luck-Pararomantic7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-pararomantic">When you spend <i>Luck</i>, mark one <i>Relationship Status</i> box. The Keeper will bring <i>Fate of your Love</i> into play.</span>
</div><br>
<div class="sheet-Relation-Pararomantic"><b><i><span data-i18n="relation">Relationship Status</span></i></b><br>
<span data-i18n="guide-name">Guide Name</span>: <input type="text" name="attr_Guide-Pararomantic" style="width: 250px"><br>
<p align=center> <span data-i18n="loving">Loving</span> <input type="checkbox" class="sheet-Relation1-Pararomantic" name="attr_Relation1-Pararomantic1">
<input type="checkbox" class="sheet-Relation1-Pararomantic" name="attr_Relation1-Pararomantic2">
<input type="checkbox" class="sheet-Relation1-Pararomantic" name="attr_Relation1-Pararomantic3">
<input type="checkbox" class="sheet-Relation1-Pararomantic" name="attr_Relation1-Pararomantic4">
<input type="checkbox" class="sheet-Relation1-Pararomantic" name="attr_Relation1-Pararomantic5">
<input type="checkbox" class="sheet-Relation1-Pararomantic" name="attr_Relation1-Pararomantic6">
<input type="checkbox" class="sheet-Relation1-Pararomantic" name="attr_Relation1-Pararomantic7"> <span data-i18n="broken">Broken</span><br></p>
<p><b><span data-i18n="relation-second">Second Relationship Status</span></b> (<span data-i18n="after-getting-improvement">Use after getting the corresponding <i>Improvement</i></span>)</p>
<span data-i18n="guide-name-second">Second Guide Name</span>: <input type="text" name="attr_Guide-second-Pararomantic" style="width: 250px"><br>
<p align=center> <span data-i18n="loving">Loving</span> <input type="checkbox" class="sheet-Relation2-Pararomantic" name="attr_Relation2-Pararomantic1">
<input type="checkbox" class="sheet-Relation2-Pararomantic" name="attr_Relation2-Pararomantic2">
<input type="checkbox" class="sheet-Relation2-Pararomantic" name="attr_Relation2-Pararomantic3">
<input type="checkbox" class="sheet-Relation2-Pararomantic" name="attr_Relation2-Pararomantic4">
<input type="checkbox" class="sheet-Relation2-Pararomantic" name="attr_Relation2-Pararomantic5">
<input type="checkbox" class="sheet-Relation2-Pararomantic" name="attr_Relation2-Pararomantic6">
<input type="checkbox" class="sheet-Relation2-Pararomantic" name="attr_Relation2-Pararomantic7"> <span data-i18n="broken">Broken</span><br></p>
</div><br>
<div class="sheet-Harm-Pararomantic"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Harm-Pararomantic1">
<input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Harm-Pararomantic2">
<input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Harm-Pararomantic3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Harm-Pararomantic4">
<input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Harm-Pararomantic5">
<input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Harm-Pararomantic6">
<input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Harm-Pararomantic7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Pararomantic" name="attr_Unstable-Pararomantic">
</div><br>
<div class="sheet-XP-Pararomantic"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Pararomantic" name="attr_XP-Pararomantic1">
<input type="checkbox" class="sheet-XP-Pararomantic" name="attr_XP-Pararomantic2">
<input type="checkbox" class="sheet-XP-Pararomantic" name="attr_XP-Pararomantic3">
<input type="checkbox" class="sheet-XP-Pararomantic" name="attr_XP-Pararomantic4">
<input type="checkbox" class="sheet-XP-Pararomantic" name="attr_XP-Pararomantic5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Bond-Pararomantic"><b><i><span data-i18n="bond">Bond Abuse</span></i></b><br>
<span data-i18n="bond1">Whenever you do something to abuse the bond with your <i>Guide</i>, like acting against them, or not giving them enough attention, roll +Charm</span>:<br>
&nbsp; &#x1F577; <span data-i18n="bond1.1">On a 10+, your action has no effect beyond the exchange of some angry words.</span><br>
&nbsp; &#x1F577; <span data-i18n="bond1.2">On a 7-9, choose one of the <i>Bond Abuse</i> options below.</span><br>
&nbsp; &#x1F577; <span data-i18n="bond1.3">On a miss, the Keeper may choose two of the <i>Bond Abuse</i> options below, or something worse.</span><br>
<span data-i18n="bond2"><b>Bond Abuse options</b></span>:<br>
&nbsp; &#x1F577; <span data-i18n="bond2.1">Mark one <i>Relationship Status</i> box.</span><br>
&nbsp; &#x1F577; <span data-i18n="bond2.2">You may not channel the power of your <i>Bond</i> for the rest of the mystery.</span><br>
&nbsp; &#x1F577; <span data-i18n="bond2.3">You gain the unwelcome attention of others of your Guide's kind.</span><br>
&nbsp; &#x1F577; <span data-i18n="bond2.4">Someone who shouldn't know finds a clue about your relationship with your <i>Guide</i>.</span><br>
</div><br>
<b><i><span data-i18n="bond-fate">Fate of your Love</span></i></b><br>
<span data-i18n="bond-fate-desc1">There is a reason why your love with your <i>Guide</i> is forbidden or doomed. Invent this reason or leave it to the Keeper.</span>
<textarea name="attr_BondDescrip" rows="2" cols="40"></textarea><br>
<span data-i18n="bond-fate-desc2">Whenever you spend Luck, the truth of your love's Fate slowly unfolds. When you mark your last <i>Luck</i> point, it becomes clear that you cannot be together. Your Guide might even end up as an enemy, depending on how things go.</span>
<span data-i18n="bond-fate-desc3">Whenever you put yourself or somebody else in serious danger in order to conceal the truth about you and your <i>Guide</i>, mark experience.</span>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span></i>:<br>
<div class="sheet-FixedMoves-Pararomantic">
<p><input type="checkbox" class="sheet-FixedMoves-Pararomantic" name="attr_FixedMoves-Pararomantic1" checked=true> <span data-i18n="pararomantic-fixed-move1"><b>Supernatural Guide</b>: You have a (most likely intimate) connection to some supernatural being who is your guide into the world beyond. Choose if your relationship is secret or not</span>: <input type="text" name="attr_GuideSecret-Pararomantic" style="width: 250px"></p>
<span data-i18n="pararomantic-fixed-move1.1">Determine what kind of creature your Guide is and how your relationship works. Say what kind of power they possess. The Keeper will decide how it works and define your Guide as a threat.</span>
<textarea name="attr_GuideDescrip" rows="5" cols="40" placeholder="Describe your Guide"></textarea><br>
<span data-i18n="pararomantic-fixed-move1.2">If your Guide is another hunter, determine together how your relationship works.</span>
<span data-i18n="pararomantic-fixed-move1.3">Whenever you would roll +Weird, you can roll +Charm instead, by channeling the power of your <i>Bond</i>. When you do so and miss, in addition to the usual consequences, you and your Guide suffer as when you miss a roll for <i>Bond Abuse</i>.</span>
</div><br>
<div class="sheet-Moves-Pararomantic">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Pararomantic" name="attr_Moves-Pararomantic1"> <span data-i18n="pararomantic-move1"><b>Bonding Time</b>: If you spend some quality time with your <i>Guide</i> instead of working on the current mystery, you can roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to</span>:</p>
&nbsp; &#x1F577; <span data-i18n="pararomantic-move1.1">Erase one used <i>Relationship Status</i> mark.</span><br>
&nbsp; &#x1F577; <span data-i18n="pararomantic-move1.2">Use a <i>Pararomantic</i> move you haven't picked.</span><br>
&nbsp; &#x1F577; <span data-i18n="pararomantic-move1.3">Receive a gift from your <i>Guide</i>.</span><br>
&nbsp; &#x1F577; <span data-i18n="pararomantic-move1.4">Take +1 forward.</span><br>
<p><input type="checkbox" class="sheet-Moves-Pararomantic" name="attr_Moves-Pararomantic2"> <span data-i18n="pararomantic-move2"><b>Dark Desires</b>: You may use <i>manipulate someone</i> on monsters, as long as you are using emotional ties.</span><br>
<p><input type="checkbox" class="sheet-Moves-Pararomantic" name="attr_Moves-Pararomantic3"> <span data-i18n="pararomantic-move3"><b>The Power of Love</b>: When you use <i>help someone</i> to help your <i>Guide</i>, don't roll +Cool. You automatically help as though you'd rolled a 10. If your <i>Guide</i> is another hunter, the same applies when they use <i>help someone</i> to help you.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Pararomantic" name="attr_Moves-Pararomantic4"> <span data-i18n="pararomantic-move4"><b>Do As The Supernatural Do</b>: You can take an unnatural move from your Guide's playbook (if they are a hunter). If they are a monster, choose a move from a suitable supernatural playbook. The Keeper may offer you a custom move instead.</span><br>
<textarea name="attr_Supernatural-Pararomantic" rows="8" cols="40"></textarea><br>
<p><input type="checkbox" class="sheet-Moves-Pararomantic" name="attr_Moves-Pararomantic5"> <span data-i18n="pararomantic-move5"><b>I Am Theirs And They Are Mine</b>: Whenever you are in danger, your <i>Guide</i> knows it. If your <i>Guide</i> is suffering harm (and it's feasible), you can spend <i>Luck</i> to redirect the attack onto yourself as if you have rolled 10+ with <i>protect someone</i>. If you are suffering harm, you can decide that your <i>Guide</i> has protected you and is suffering this harm instead. If you choose this, roll for <i>Bond Abuse</i>.</span><br>
<p><input type="checkbox" class="sheet-Moves-Pararomantic" name="attr_Moves-Pararomantic6"> <span data-i18n="pararomantic-move6"><b>Monster Empathy</b>: When you try to work out what a supernatural creature desires, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to ask the following questions - the Keeper will answer honestly</span>:<br>
&nbsp; &#x1F577; <span data-i18n="pararomantic-move6.1">What do they most desire?</span><br>
&nbsp; &#x1F577; <span data-i18n="pararomantic-move6.2">What would they accept as good enough for now?</span><br>
&nbsp; &#x1F577; <span data-i18n="pararomantic-move6.3">What would distract them?</span><br>
<p><input type="checkbox" class="sheet-Moves-Pararomantic" name="attr_Moves-Pararomantic7"> <span data-i18n="pararomantic-move7"><b>Spirit Touched</b>: Your experiences have made you sensitive to the supernatural. When you sense magical things, roll +Weird. On a 10+, you can sense them fully. On a 7-9, choose: either sense them fully but they notice you too, or you sense only impressions.</span> <br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Pararomantic">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div><br>
<div class="sheet-Gear-Pararomantic">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="pararomantic-equip">Normal Equipment</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gearchoice1"> <span data-i18n="pararomantic-gear1">Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gearchoice2"> <span data-i18n="pararomantic-gear2">Pocket knife or multitool (1 harm, hand, useful, small)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gearchoice3"> <span data-i18n="pararomantic-gear3">Small handgun (2 harm, close, loud, reload)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gearchoice4"> <span data-i18n="pararomantic-gear4">Bicycle</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gearchoice5"> <span data-i18n="pararomantic-gear5">Fairly new car in decent condition</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gearchoice6"> <span data-i18n="pararomantic-gear6">Motorcycle</span> <br>
&#x1F577; <span data-i18n="pararomantic-gift">Gift from your <i>Guide</i>, which must be periodically recharged by interactions with them</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gift1"> <span data-i18n="pararomantic-gift1">Part of their body, eg. a vial of blood, lock of hair, tears in a phial, fairy dust, etc. It either helps you heal, or counts as a weakness against a specific kind of monster.</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gift2"> <span data-i18n="pararomantic-gift2">Piece of jewelry, eg. a golden ring, tribal pendant, silver locket, etc. It either provides armour (1 armour, magic) or protects you from the powers of a specific kind of monster.</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gift3"> <span data-i18n="pararomantic-gift3">A memento of the time when they were human, eg. a portrait/photo from life, diary, favourite hat, doll, lighter, etc. It provides +1 to <i>Bond Abuse</i> rolls.</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Pararomantic" name="attr_Pararomantic_gift4"> <span data-i18n="pararomantic-gift4">A strange or antique weapon, eg. a family sword, ancient staff, holy mace (2 harm, hand, messy), etc. Additionally, add '+magic', '+silver', '+holy', or '+iron' tag to the weapon.</span> <br>
<textarea name="attr_Gift-Pararomantic" rows="3" cols="40" placeholder="Describe the Gift"></textarea><br>
</div><br>
<div class="sheet-OtherGear-Pararomantic">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Pararomantic"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp7"> <span data-i18n="ally">Gain an ally</span><br>
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Pararomantic" name="attr_Pararomantic-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Pararomantic"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp7"> <span data-i18n="pararomantic-advance1">Take a second <i>Gift</i> from your <i>Guide</i> or add another property to an existing gift</span><br>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp8"> <span data-i18n="pararomantic-advance2">Change your <i>Guide</i>, as you fall for another supernatural being</span><br>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp9"> <span data-i18n="pararomantic-advance3">Gain a second <i>Guide</i>. Track the <i>Relationship Status</i> of both Guides separately. Both Guides initially hate each other, but this could change through play. All moves that applied to your original <i>Guide</i> can now apply to either one</span><br>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp10"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-AdvImp-Pararomantic" name="attr_Pararomantic-AdvImp11"> <span data-i18n="pararomantic-advance4">Erase all marks from the <i>Relationship Status</i> track(s)</span><br>
</p></div>
<div class="sheet-History-Pararomantic" name="sheet-Pararomantic-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Pararomantic" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Searcher" name="sheet-Searcher">
<div class="sheet-Stats-Searcher"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Searcher">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Searcher"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Searcher" name="attr_Luck-Searcher1">
<input type="checkbox" class="sheet-Luck-Searcher" name="attr_Luck-Searcher2">
<input type="checkbox" class="sheet-Luck-Searcher" name="attr_Luck-Searcher3">
<input type="checkbox" class="sheet-Luck-Searcher" name="attr_Luck-Searcher4">
<input type="checkbox" class="sheet-Luck-Searcher" name="attr_Luck-Searcher5">
<input type="checkbox" class="sheet-Luck-Searcher" name="attr_Luck-Searcher6">
<input type="checkbox" class="sheet-Luck-Searcher" name="attr_Luck-Searcher7"> <span data-i18n="doomed">Doomed</span><br></p>
<p><span data-i18n="searcher-extra-luck">Extra Luck point</span>: <input type="checkbox" class="sheet-Luck-Searcher" name="attr_Extra-Luck-Searcher"> (<span data-i18n="searcher-extra-luck-desc">Use if you have the corresponding <i>First Encounter</i> move</span>)</p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-searcher">When you spend <i>Luck</i>, your <i>First Encounter</i> comes up in play. It could be a flashback, new occurrence, or related event.</span>
</div><br>
<div class="sheet-Harm-Searcher"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Searcher" name="attr_Harm-Searcher1">
<input type="checkbox" class="sheet-Harm-Searcher" name="attr_Harm-Searcher2">
<input type="checkbox" class="sheet-Harm-Searcher" name="attr_Harm-Searcher3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Searcher" name="attr_Harm-Searcher4">
<input type="checkbox" class="sheet-Harm-Searcher" name="attr_Harm-Searcher5">
<input type="checkbox" class="sheet-Harm-Searcher" name="attr_Harm-Searcher6">
<input type="checkbox" class="sheet-Harm-Searcher" name="attr_Harm-Searcher7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Searcher" name="attr_Unstable-Searcher">
</div><br>
<div class="sheet-XP-Searcher"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Searcher" name="attr_XP-Searcher1">
<input type="checkbox" class="sheet-XP-Searcher" name="attr_XP-Searcher2">
<input type="checkbox" class="sheet-XP-Searcher" name="attr_XP-Searcher3">
<input type="checkbox" class="sheet-XP-Searcher" name="attr_XP-Searcher4">
<input type="checkbox" class="sheet-XP-Searcher" name="attr_XP-Searcher5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Gear-Searcher">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="searcher-gear-base">A laptop, a car or motorcycle, a camera, and binoculars</span><br>
&#x1F577; <span data-i18n="searcher-tools">Investigation Tools</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_gearchoice1"> <span data-i18n="searcher-gear1">A bag of cameras and microphones</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_gearchoice2"> <span data-i18n="searcher-gear2">Forensic tools</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_gearchoice3"> <span data-i18n="searcher-gear3">Ghost hunting tools</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_gearchoice4"> <span data-i18n="searcher-gear4">Scientific measuring tools</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_gearchoice5"> <span data-i18n="searcher-gear5">Cryptid hunting gear</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_gearchoice6"> <span data-i18n="searcher-gear6">Historical documents and witness reports of strange events</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_gearchoice7"> <span data-i18n="searcher-gear7">Maps, blueprints, and building reports for significant places</span><br>
&#x1F577; <span data-i18n="searcher-weapon">Self-defence Weapons</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_weapon1"> <span data-i18n="searcher-gear8">Walking stick (1 harm, hand, innocuous)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_weapon2"> <span data-i18n="searcher-gear9">Small handgun (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_weapon3"> <span data-i18n="searcher-gear10">Small knife (1 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_weapon4"> <span data-i18n="searcher-gear11">Martial arts training (1 harm, hand, innocuous)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_weapon5"> <span data-i18n="searcher-gear12">Incapacitating spray (0 harm, hand, irritating)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Searcher" name="attr_Searcher_weapon6"> <span data-i18n="searcher-gear13">Heavy flashlight (1 harm, hand, innocuous)</span><br>
</div><br>
<div class="sheet-OtherGear-Searcher">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
<p><div class="sheet-OtherMoves-Searcher">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-FixedMoves-Searcher">
<i><span data-i18n="extra-fixed-move">You get this</span></i>:<br>
<p><input type="checkbox" class="sheet-FixedMoves-Searcher" name="attr_FixedMoves-Searcher1" checked=true> <span data-i18n="searcher-fixed-move1"><b>First Encounter</b>: One strange event started you down this path, sparking your need to discover the truth behind the unexplained. Decide what that event was, pick a category below and take the associated move. Then tell everyone what happened to you (or someone close to you).</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1A"> <span data-i18n="searcher-fixed-move1.1"><i>Cryptid Sighting</i>: You take note of any reports of strange creatures. Whenever you first see a new type of creature, you may immediately ask one of the <i>investigate a mystery</i> questions.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1B"> <span data-i18n="searcher-fixed-move1.2"><i>Zone of Strangeness</i>: Things are not fixed. You never need to <i>act under pressure</i> when supernatural forces alter the environment around you, and you get protection (2 armour) against harm from sudden changes to the laws of physics.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1C"> <span data-i18n="searcher-fixed-move1.3"><i>Psychic Event</i>: Your mind is awakened. You may <i>act under pressure</i> to use the <i>sensitive</i> weird move, or (if you already have <i>sensitive</i>) the <i>empath</i> weird move.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1D"> <span data-i18n="searcher-fixed-move1.4"><i>Higher Power</i>: Something looks out for you. You start with an extra <i>Luck</i> point.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1E"> <span data-i18n="searcher-fixed-move1.5"><i>Strange Dangers</i>: You are always watching for hazards. When you have no armour, you still count as having protection (1 armour).</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1F"> <span data-i18n="searcher-fixed-move1.6"><i>Abduction</i>: They taught you hidden knowledge. Gain +1 to any move when you research strange or ancient secrets to do it.</span><br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1G"> <span data-i18n="searcher-fixed-move1.7"><i>Cosmic Insight</i>: You have encompassed the soul of the universe. You never need to <i>act under pressure</i> due to feelings of fear, despair, or isolation.</span><br>
<textarea name="attr_Encounter-Searcher" rows="8" cols="40" placeholder="Describe your First Encounter"></textarea><br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Moves-Searcher">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher1"> <span data-i18n="searcher-move1"><b>Prepared to Defend</b>: Even truth-seekers need to fight sometimes. Whenever you suffer harm when you <i>kick some ass</i> or <i>protect someone</i>, you suffer 1 harm less.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher2"> <span data-i18n="searcher-move2"><b>Fellow Believer</b>: People understand you've also known strangeness. Bystanders will talk to you about weird things they would not trust another hunter (or a mundane official) to believe.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher3"> <span data-i18n="searcher-move3"><b>Guardian</b>: You have a mystical ally (perhaps a spirit, alien, or cryptid) who helps and defends you. Define them, and their powers, with the Keeper's agreement. Their look is one of: invisible, an intangible spirit thing, a weird creature, disguised as an animal, or disguised as a person.</span><br>
<textarea name="attr_Guardian-Searcher" rows="4" cols="40" placeholder="Describe your Guardian"></textarea><br>
<p><input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher4"> <span data-i18n="searcher-move4"><b>Just Another Day</b>: When you have to <i>act under pressure</i> due to a monster, phenomenon, or mystical effect, you may roll +Weird instead of +Cool.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Searcher" name="attr_Moves-Searcher5"> <span data-i18n="searcher-move5"><b>Network</b>: You may gain an ally group of others who had experiences similar to your <i>First Encounter </i> - perhaps they're a support group or a hobbyist club. Detail up to five members with useful skills related to what happened to them (none are up for fighting monsters).</span> <br>
<textarea name="attr_Network-Searcher" rows="8" cols="40"></textarea><br>
<p><input type="checkbox" class="sheet-MovesCont-Searcher" name="attr_MovesCont-Searcher6"> <span data-i18n="searcher-move6"><b>Ockham's Broadsword</b>: When you first encounter something strange, you may ask the Keeper what sort of thing it is. They will tell you if it (or the cause) is: natural, an unnatural creature, a weird phenomenon, or a person. You gain +1 forward dealing with it.</span> </p>
<p><input type="checkbox" class="sheet-MovesCont-Searcher" name="attr_MovesCont-Searcher7"> <span data-i18n="searcher-move7"><b>The Things I've Seen</b>: When you encounter a creature or phenomenon, you may declare that you have seen it before. The Keeper may ask you some questions about that encounter, and will then tell you one useful fact you learned and one danger you need to watch out for (maybe right now).</span> </p>
</div>
</div>
</div>
</div>
<div class="sheet-Imp-Searcher"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp1"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp2"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp3"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp4"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp7"> <span data-i18n="ally">Gain an ally</span><br>
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp8"> <span data-i18n="searcher-advance1">Take a second <i>First Encounter</i> move, based on a recent mystery</span><br>
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Searcher" name="attr_Searcher-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Searcher"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
<input type="checkbox" class="sheet-AdvImp-Searcher" name="attr_Searcher-AdvImp9"> <span data-i18n="searcher-advance2">Resolve your <i>First Encounter</i>. The Keeper makes the next mystery about this event, and should try to answer all remaining questions about it during the mystery (although there are sure to be new threads to investigate after...)</span><br>
</p></div>
<div class="sheet-History-Searcher" name="sheet-Searcher-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Searcher" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Exile" name="sheet-Exile">
<div class="sheet-Stats-Exile"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</div></p>
<div class="sheet-Etc-Exile">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Exile"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Exile" name="attr_Luck-Exile1">
<input type="checkbox" class="sheet-Luck-Exile" name="attr_Luck-Exile2">
<input type="checkbox" class="sheet-Luck-Exile" name="attr_Luck-Exile3">
<input type="checkbox" class="sheet-Luck-Exile" name="attr_Luck-Exile4">
<input type="checkbox" class="sheet-Luck-Exile" name="attr_Luck-Exile5">
<input type="checkbox" class="sheet-Luck-Exile" name="attr_Luck-Exile6">
<input type="checkbox" class="sheet-Luck-Exile" name="attr_Luck-Exile7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-exile">When you spend <i>Luck</i>, you'll find something from your original life. Maybe something good, maybe something bad.</span>
</div><br>
<div class="sheet-Harm-Exile"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Exile" name="attr_Harm-Exile1">
<input type="checkbox" class="sheet-Harm-Exile" name="attr_Harm-Exile2">
<input type="checkbox" class="sheet-Harm-Exile" name="attr_Harm-Exile3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Exile" name="attr_Harm-Exile4">
<input type="checkbox" class="sheet-Harm-Exile" name="attr_Harm-Exile5">
<input type="checkbox" class="sheet-Harm-Exile" name="attr_Harm-Exile6">
<input type="checkbox" class="sheet-Harm-Exile" name="attr_Harm-Exile7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Exile" name="attr_Unstable-Exile">
</div><br>
<div class="sheet-XP-Exile"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Exile" name="attr_XP-Exile1">
<input type="checkbox" class="sheet-XP-Exile" name="attr_XP-Exile2">
<input type="checkbox" class="sheet-XP-Exile" name="attr_XP-Exile3">
<input type="checkbox" class="sheet-XP-Exile" name="attr_XP-Exile4">
<input type="checkbox" class="sheet-XP-Exile" name="attr_XP-Exile5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Origin-Exile"><b><i><span data-i18n="exile-origin">Origin</span></i></b><br>
<span data-i18n="exile-origin-desc1">You were taken from your home in the past, and dropped into the modern world with only what you were carrying.</span><br>
<textarea name="attr_Origin-Exile-Descrip" rows="5" cols="40" placeholder="Describe where and when you are from"></textarea><br>
<span data-i18n="exile-origin-desc2">Your nemesis came to the modern world as well, and is aware that you followed them. They will try and kill you if you don't kill them first. Decide who or what they are (with the Keeper's agreement).</span><br>
<textarea name="attr_Origin-Exile-Nemesis" rows="3" cols="40" placeholder="Describe your Nemesis"></textarea><br><br>
<span data-i18n="exile-origin-desc3">How did you get transported to the modern day?</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile1"> <span data-i18n="exile-origin1">You were pursuing your nemesis.</span><br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile2"> <span data-i18n="exile-origin2">Your nemesis had already travelled to the future, so you (or your comrades) cast a spell to send you after it.</span><br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile3"> <span data-i18n="exile-origin3">Magical accident or side-effect.</span><br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile4"> <span data-i18n="exile-origin4">You angered a sorcerer.</span> <br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile5"> <span data-i18n="exile-origin5">Divine intervention.</span><br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile6"> <span data-i18n="exile-origin6">One moment you were there, the next you were here.</span><br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile7"> <span data-i18n="exile-origin7">A strange place or artifact brought you.</span><br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile8"> <span data-i18n="exile-origin8">You were frozen, and recently unearthed and revived.</span><br>
<input type="checkbox" class="sheet-Origin-Exile" name="attr_Origin-Exile9"> <input type="text" name="attr_Origin-Exile-desc" style="width: 230px"><br>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Exile">
<i><span data-i18n="2-moves">Pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile1"> <span data-i18n="exile-move1"><b>Adept Sorcerer</b>: You have a familiar spirit (usually in the guise of a pet) that counts as an ally: subordinate (motivation: to follow your exact instructions).</span> <br>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile2"> <span data-i18n="exile-move2"><b>Warrior</b>: If you are fighting with (and against) old-fashioned hand weapons and suffer harm, you suffer 1 harm less. Monster attacks almost always count as old-fashioned for this move.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile3"> <span data-i18n="exile-move3"><b>Traditional Remedies</b>: You can treat injuries without any need for modern medical supplies (although you might need someone to hold the patient down). Dealing with a poison, infection, or disease might need you to track down some specific ingredients (eg. healing herbs).</span> <br>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile4"> <span data-i18n="exile-move4"><b>Immortal Name</b>: Your monster-hunting exploits are legendary, so much that your name still scares monsters and minions. You may use threats to use the move <i>manipulate someone</i> on monsters if they understand enough to have heard stories about you.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile5"> <span data-i18n="exile-move5"><b>Hearty Constitution</b>: You never suffer from normal illnesses, and get +1 ongoing against magical illnesses and poisons. You've been through worse.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile6"> <span data-i18n="exile-move6"><b>Confused</b>: Mark experience whenever your bafflement with the modern world gets in the way of monster-hunting.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile7"> <span data-i18n="exile-move7"><b>Ancient Magics</b>: You learned magic when less lore had been lost. When you use magic, on a 7-9, don't choose a glitch. Instead, take -1 forward.</span> <br></p>
<p><input type="checkbox" class="sheet-Moves-Exile" name="attr_Moves-Exile8"> <span data-i18n="exile-move8"><b>Learned</b>: You researched all the legends and tales of monsters in your home time. When you <i>investigate a mystery</i>, you can ask the Keeper questions from the following list as well as from the usual list</span>:<br>
&nbsp; &#x1F577; <span data-i18n="exile-move8.1">Did this creature (or this type of creature) exist in my home time?</span><br>
&nbsp; &#x1F577; <span data-i18n="exile-move8.2">What defenses are effective against this creature?</span><br>
&nbsp; &#x1F577; <span data-i18n="exile-move8.3">What do I know about this creature that has been forgotten?</span><br>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Exile">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Exile">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="exile-armour">Ancient Armour (0 armour or, 1 armour) appropriate to your origin</span><br>
&#x1F577; <span data-i18n="exile-item">Whatever you were carrying when you were transported; most likely a monster-hunting kit in some easy-to-carry bag appropriate to your origin</span><br>
<textarea name="attr_Item-Exile" rows="2" cols="40"></textarea><br>
&#x1F577; <span data-i18n="exile-weapon">Ancient Weapons</span> <i>(<span data-i18n="pick-three">pick three</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice1"> <span data-i18n="exile-gear1">Sword (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice2"> <span data-i18n="exile-gear2">Axe (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice3"> <span data-i18n="exile-gear3">Big sword (3 harm, hand, messy, heavy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice4"> <span data-i18n="exile-gear4">Big axe (3 harm, hand, messy, heavy)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice5"> <span data-i18n="exile-gear5">Shield (1 harm, hand, 1 armour), (<i>cannot be used at the same time as a heavy weapon</i>)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice6"> <span data-i18n="exile-gear6">Silver knife (1 harm, hand, silver)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice7"> <span data-i18n="exile-gear7">Bow (2 harm, close)/(1 harm, far)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice8"> <span data-i18n="exile-gear8">Crossbow (2 harm, close, slow)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice9"> <span data-i18n="exile-gear9">Handgonne (1 harm, hand/close, loud, volatile, smokey, reload)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice10"> <span data-i18n="exile-gear10">Arquebus (2 harm, close, loud volatile, smokey, heavy, reload)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice11"> <span data-i18n="exile-gear11">Spear (2 harm, hand/close)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice12"> <span data-i18n="exile-gear12">Big knife (1 harm, hand)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice13"> <span data-i18n="exile-gear13">Cudgel (1 harm, hand)</span> <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Exile" name="attr_Exile_gearchoice14"> <span data-i18n="exile-gear14">Martial arts (1 harm, hand)</span> <br>
</div><br>
<div class="sheet-OtherGear-Exile">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Exile"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp1"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp2"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp4"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp7"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp9"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="exile-ally">you find one of your old comrades, who has come to join you in the modern day</span><br>
<input type="checkbox" class="sheet-Imp-Exile" name="attr_Exile-Imp10"> <span data-i18n="exile-advance1">Find a cache of objects left for you by your comrades in the past. The Keeper will decide what's in it, but it will be things that they expected you would need in the future</span><br>
</div>
<div class="sheet-AdvImp-Exile"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp6"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp7"> <span data-i18n="retire">Retire this hunter to safety</span>. <span data-i18n="exile-return">Optionally, you may return home to the past</span><br>
<input type="checkbox" class="sheet-AdvImp-Exile" name="attr_Exile-AdvImp8"> <span data-i18n="exile-advance2">When you <i>use magic</i>, you may choose to 'create a gateway between the modern world and my home' as an effect. You cannot control who uses the gateway or exactly where it opens at the other end</span><br>
</p></div>
<div class="sheet-History-Exile" name="sheet-Exile-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Exile" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Hardcase" name="sheet-Hardcase">
<div class="sheet-Stats-Hardcase"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Hardcase">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Hardcase"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Hardcase" name="attr_Luck-Hardcase1">
<input type="checkbox" class="sheet-Luck-Hardcase" name="attr_Luck-Hardcase2">
<input type="checkbox" class="sheet-Luck-Hardcase" name="attr_Luck-Hardcase3">
<input type="checkbox" class="sheet-Luck-Hardcase" name="attr_Luck-Hardcase4">
<input type="checkbox" class="sheet-Luck-Hardcase" name="attr_Luck-Hardcase5">
<input type="checkbox" class="sheet-Luck-Hardcase" name="attr_Luck-Hardcase6">
<input type="checkbox" class="sheet-Luck-Hardcase" name="attr_Luck-Hardcase7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-hardcase">When you spend <i>Luck</i>, an enemy from your past comes back into your life. They arent happy to see you.</span>
</div><br>
<div class="sheet-Harm-Hardcase"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Harm-Hardcase1">
<input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Harm-Hardcase2">
<input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Harm-Hardcase3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Harm-Hardcase4">
<input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Harm-Hardcase5">
<input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Harm-Hardcase6">
<input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Harm-Hardcase7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Unstable-Hardcase">
<p><span data-i18n="hardcase-adv-harm">Extra harm box</span>: <input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Extra-harm-Hardcase"> (<span data-i18n="after-getting-improvement">Use after getting the corresponding <i>Improvement</i></span>)</p>
<p><span data-i18n="hardcase-adv-harm">Extra harm box</span>: <input type="checkbox" class="sheet-Harm-Hardcase" name="attr_Extra-harm-Hardcase"> (<span data-i18n="after-getting-improvement">Use after getting the corresponding <i>Improvement</i></span>)</p>
</div><br>
<div class="sheet-XP-Hardcase"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Hardcase" name="attr_XP-Hardcase1">
<input type="checkbox" class="sheet-XP-Hardcase" name="attr_XP-Hardcase2">
<input type="checkbox" class="sheet-XP-Hardcase" name="attr_XP-Hardcase3">
<input type="checkbox" class="sheet-XP-Hardcase" name="attr_XP-Hardcase4">
<input type="checkbox" class="sheet-XP-Hardcase" name="attr_XP-Hardcase5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<p><div class="sheet-OtherMoves-Hardcase">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span></i>:<br>
<div class="sheet-FixedMoves-Hardcase">
<p><input type="checkbox" class="sheet-FixedMoves-Hardcase" name="attr_FixedMoves-Hardcase1" checked=true> <span data-i18n="hardcase-fixed-move1"><b>Unstoppable</b>: When you spend <i>Luck</i> to avoid harm you are about to suffer, additionally remove all harm you had already suffered. Once per mystery, when you are about to take major damage (2 harm or more), change it to just 1 harm.</span> </p>
</div>
<div class="sheet-Moves-Hardcase">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Hardcase" name="attr_Moves-Hardcase1"> <span data-i18n="hardcase-move1"><b>FINISH HIM!</b>: Whenever you inflict a massive injury (3 harm or more), you may immediately follow up with another attack. Roll +Tough. On a 10+, double the harm you cause. On a 7-9, you inflict 1 harm extra. On a miss, you leave yourself open and vulnerable.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Hardcase" name="attr_Moves-Hardcase2"> <span data-i18n="hardcase-move2"><b>Weapon Master</b>: When you take possession of a new weapon, you may change or remove one tag when you are using it (eg. 'heavy' becomes 'ignore-armour', or 'unreliable' is removed). The changed tag only applies for you. When you get this move, apply it to all your current weapons.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Hardcase" name="attr_Moves-Hardcase3"> <span data-i18n="hardcase-move3"><b>Aim For The Weak Spot</b>: Your unarmed and hand weapon attacks all get the 'ignore-armour' tag.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Hardcase" name="attr_Moves-Hardcase4"> <span data-i18n="hardcase-move4"><b>Inspired Guesswork</b>: Once per mystery, when you observe a monster in action, you may <i>investigate a mystery</i> to discover its powers, motivations, or weaknesses. It works even if what you asked about wasn't displayed; you work it out by deduction (or guessing).</span> </p>
<p><input type="checkbox" class="sheet-Moves-Hardcase" name="attr_Moves-Hardcase5"> <span data-i18n="hardcase-move5"><b>Come Get Some</b>: You can challenge your foes to fight you alone, maybe in words or maybe just by being the biggest and baddest in the team. Roll +Tough. On a 10+, they all go for you. On a 7-9, they go for you, mainly, but maybe one or two of your comrades are getting marked too. On a miss, they come for you harder than you expected.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hardcase" name="attr_Moves-Hardcase6"> <span data-i18n="hardcase-move6"><b>Property Damage</b>: You can smash your way through almost anything. If it is at all possible to destroy an inanimate object with the tools at your disposal, you can roll +Sharp to work out how. On a 10+, you can pulverize it, no trouble. On a 7-9, it will either take a long time, or you can't break it all down - your choice. On a miss, you hurt yourself getting it done, or get trapped in a bad spot.</span></p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Hardcase">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="hardcase-weapons">Hard Case Weapons</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_weapon1"> <span data-i18n="hardcase-gear1">Crowbar (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_weapon2"> <span data-i18n="hardcase-gear2">Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_weapon3"> <span data-i18n="hardcase-gear3">Automatic shotgun (3 harm, close, loud, reload, auto)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_weapon4"> <span data-i18n="hardcase-gear4">Huge knife (2 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_weapon5"> <span data-i18n="hardcase-gear5">Hand cannon (3 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_weapon6"> <span data-i18n="hardcase-gear6">Submachinegun (2 harm, close, reload, auto)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_weapon7"> <span data-i18n="hardcase-gear7">Battered assault rifle (3 harm, close/far, auto)</span><br>
&#x1F577; <span data-i18n="hardcase-normal">Normal Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_gearchoice8"> <span data-i18n="hardcase-gear8">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_gearchoice9"> <span data-i18n="hardcase-gear9">Shotgun (3 harm, close, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_gearchoice10"> <span data-i18n="hardcase-gear10">Hunting rifle (2 harm, far, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_gearchoice11"> <span data-i18n="hardcase-gear11">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_gearchoice12"> <span data-i18n="hardcase-gear12">Big knife (1 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Hardcase" name="attr_Hardcase_gearchoice13"> <span data-i18n="hardcase-gear13">Magnum (3 harm, close, reload, loud)</span><br>
</div><br>
<div class="sheet-OtherGear-Hardcase">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Hardcase"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp7"> <span data-i18n="hardcase-advance1">Gain command of a team of monster-hunters</span><br>
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp8"> <span data-i18n="hardcase-advance2">Add an extra harm box on the Dying side</span>
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Hardcase" name="attr_Hardcase-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Hardcase"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-AdvImp-Hardcase" name="attr_Hardcase-AdvImp8"> <span data-i18n="hardcase-advance2">Add an extra harm box on the Dying side</span><br>
</p></div>
<div class="sheet-History-Hardcase" name="sheet-Hardcase-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Hardcase" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Luchador" name="sheet-Luchador">
<div class="sheet-Stats-Luchador"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Luchador">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Luchador"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Luchador" name="attr_Luck-Luchador1">
<input type="checkbox" class="sheet-Luck-Luchador" name="attr_Luck-Luchador2">
<input type="checkbox" class="sheet-Luck-Luchador" name="attr_Luck-Luchador3">
<input type="checkbox" class="sheet-Luck-Luchador" name="attr_Luck-Luchador4">
<input type="checkbox" class="sheet-Luck-Luchador" name="attr_Luck-Luchador5">
<input type="checkbox" class="sheet-Luck-Luchador" name="attr_Luck-Luchador6">
<input type="checkbox" class="sheet-Luck-Luchador" name="attr_Luck-Luchador7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-luchador">The <i>Luchador</i> is an old playbook and does not have any official Luck Special move. You may come up with a corresponding move for use in your game with help from the Keeper.</span>
<textarea name="attr_Luck-Special-Luchador" rows="4" cols="40" placeholder="(Optional) Write your own Luchador Luck Special Move"></textarea><br>
</div><br>
<div class="sheet-Harm-Luchador"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Luchador" name="attr_Harm-Luchador1">
<input type="checkbox" class="sheet-Harm-Luchador" name="attr_Harm-Luchador2">
<input type="checkbox" class="sheet-Harm-Luchador" name="attr_Harm-Luchador3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Luchador" name="attr_Harm-Luchador4">
<input type="checkbox" class="sheet-Harm-Luchador" name="attr_Harm-Luchador5">
<input type="checkbox" class="sheet-Harm-Luchador" name="attr_Harm-Luchador6">
<input type="checkbox" class="sheet-Harm-Luchador" name="attr_Harm-Luchador7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Luchador" name="attr_Unstable-Luchador">
</div><br>
<div class="sheet-XP-Luchador"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Luchador" name="attr_XP-Luchador1">
<input type="checkbox" class="sheet-XP-Luchador" name="attr_XP-Luchador2">
<input type="checkbox" class="sheet-XP-Luchador" name="attr_XP-Luchador3">
<input type="checkbox" class="sheet-XP-Luchador" name="attr_XP-Luchador4">
<input type="checkbox" class="sheet-XP-Luchador" name="attr_XP-Luchador5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Gear-Luchador">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="luchador-weapons">Normal Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_gearchoice1"> <span data-i18n="luchador-gear1">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_gearchoice2"> <span data-i18n="luchador-gear2">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_gearchoice3"> <span data-i18n="luchador-gear3">Shotgun (3 harm, close, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_gearchoice4"> <span data-i18n="luchador-gear4">Heavy chain (2 harm, hand, area)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_gearchoice5"> <span data-i18n="luchador-gear5">Sledgehammer (3 harm, hand, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_gearchoice6"> <span data-i18n="luchador-gear6">Big knife (1 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_gearchoice7"> <span data-i18n="luchador-gear7">Brass knuckles (1 harm, hand, stealthy)</span><br>
&#x1F577; <span data-i18n="luchador-vehicle">Stylish Vehicle</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_vehicle1"> <span data-i18n="luchador-gear8">Foreign sports car</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_vehicle2"> <span data-i18n="luchador-gear9">Giant off-road vehicle</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_vehicle3"> <span data-i18n="luchador-gear10">Limo and chauffeur</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_vehicle4"> <span data-i18n="luchador-gear11">Tricked out motorcycle</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Luchador" name="attr_Luchador_vehicle5"> <span data-i18n="luchador-gear12">Van with custom paint job</span><br>
</div><br>
<div class="sheet-OtherGear-Luchador">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
<p><div class="sheet-OtherMoves-Luchador">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span></i>:<br>
<div class="sheet-FixedMoves-Luchador">
<p><input type="checkbox" class="sheet-FixedMoves-Luchador" name="attr_FixedMoves-Luchador1" checked=true> <span data-i18n="luchador-fixed-move1"><b>Signature Move</b>: Like every great wrestler, you have perfected a signature move for the ring. It works outside the ring as well.</span> </p>
<textarea name="attr_Signature-Luchador" rows="3" cols="40" placeholder="Describe your Signature Move"></textarea><br>
<span data-i18n="luchador-fixed-move1.1">When you unleash your signature move on something, roll +Tough. On a 10+, you do 2 harm and take +1 forward. On a 7-9, you do 1 harm and take +1 forward. On a miss, your opponent counters the move.</span><br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Moves-Luchador">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador1"> <span data-i18n="luchador-move1"><b>Master Técnico</b>: When fighting unarmed, you get +1 to <i>kick some ass</i> and <i>help out</i>.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador2"> <span data-i18n="luchador-move2"><b>Intensive Training</b>: Take +1 Tough (max +3).</span> </p>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador3"> <span data-i18n="luchador-move3"><b>Noble Heroism</b>: When you successfully <i>protect someone</i>, give a nearby hunter +1 forward.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador4"> <span data-i18n="luchador-move4"><b>Consummate Athlete</b>: You get +1 ongoing for vigorous physical feats (outside of combat).</span> </p>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador5"> <span data-i18n="luchador-move5"><b>Machismo!</b>: Hah! You think that really hurt? By force of will, you can ignore pain and injury. When you suffer harm and just tough it out, roll +Cool. On a 10+, you heal 1 harm and gain +1 forward. On a 7-9, you heal 1 harm. On a miss, pretending to be tough you suffer 1 extra harm, in an embarrassing way if possible.</span></p>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador6"> <span data-i18n="luchador-move6"><b>Daredevil Move</b>: You can attempt a tricky, high risk manoeuver to gain an advantage on an opponent. Roll +Tough. On a 10+ pick three, on a 7-9, pick one</span>:</p>
&nbsp; &#x1F577; <span data-i18n="luchador-move6.1">Interrupt a move someone or something else is making, so they can't do it yet.</span><br>
&nbsp; &#x1F577; <span data-i18n="luchador-move6.2">Take +1 forward.</span><br>
&nbsp; &#x1F577; <span data-i18n="luchador-move6.3">Give another hunter +1 forward.</span><br>
&nbsp; &#x1F577; <span data-i18n="luchador-move6.4">Inflict 2 harm if you are unarmed, and your weapon's harm if you are armed.</span><br>
&nbsp; &#x1F577; <span data-i18n="luchador-move6.5">You don't suffer harm in return.</span><br>
<span data-i18n="luchador-move6.6">On a miss, you suffer 1 harm from your failed move, and leave yourself open to your foes.</span><br>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador7"> <span data-i18n="luchador-move7"><b>Inspiring Speech</b>: When you rally a group with your ringside style, roll +Charm. On a 10+, they are pumped and ready to risk life and limb for the cause. On a 7-9, they are ready to pitch in their help, as long as there is little personal risk. Choose one thing for them to do</span>:</p>
&nbsp; &#x1F577; <span data-i18n="luchador-move7.1">Act as an angry mob, unleashed at the target you name.</span><br>
&nbsp; &#x1F577; <span data-i18n="luchador-move7.2">Be a vigilant watch force.</span><br>
&nbsp; &#x1F577; <span data-i18n="luchador-move7.3">Go wherever you tell them to.</span><br>
&nbsp; &#x1F577; <span data-i18n="luchador-move7.4">Help construct a trap.</span><br>
<span data-i18n="luchador-move7.5">On a miss, you lose face with the bystanders.</span><br>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador8"> <span data-i18n="luchador-move8"><b>Sly Rudo</b>: When you fight, you fight dirty. When you inflict harm on a monster, you can lure it into a trick. Roll +Sharp. On a 10+, the monster really fell for it, inflict +1 harm and +1 ongoing vs. the monster. On a 7-9, the monster fell for it, inflict +1 harm. On a miss, your trick backfires.</span></p>
<p><input type="checkbox" class="sheet-Moves-Luchador" name="attr_Moves-Luchador9"> <span data-i18n="luchador-move9"><b>Fan Following</b>: Your exploits in the ring have not gone unnoticed. When you contact a devoted fan to help you with a mystery, roll +Charm. On a 10+, they're available and helpful - they can fix something, give you a lift, or do some other favour. On a 7-9, they're prepared to help, but it's either going to take some time or you're going to have to do part of it yourself. On a miss, you burn some bridges.</span></p>
</div>
</div>
</div>
</div>
<div class="sheet-Imp-Luchador"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp3"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp4"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp7"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="luchador-ally">another wrestler who has chosen to fight monsters with you</span><br>
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp8"> <span data-i18n="luchador-advance1">Gain a Haven, like the <i>Expert</i>, with two options</span>
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Luchador" name="attr_Luchador-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Luchador"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Luchador" name="attr_Luchador-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Luchador" name="attr_Luchador-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Luchador" name="attr_Luchador-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Luchador" name="attr_Luchador-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Luchador" name="attr_Luchador-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Luchador" name="attr_Luchador-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Luchador" name="attr_Luchador-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Luchador" name="sheet-Luchador-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Luchador" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Meddlingkid" name="sheet-Meddlingkid">
<div class="sheet-Stats-Meddlingkid"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Meddlingkid">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Meddlingkid"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Meddlingkid" name="attr_Luck-Meddlingkid1">
<input type="checkbox" class="sheet-Luck-Meddlingkid" name="attr_Luck-Meddlingkid2">
<input type="checkbox" class="sheet-Luck-Meddlingkid" name="attr_Luck-Meddlingkid3">
<input type="checkbox" class="sheet-Luck-Meddlingkid" name="attr_Luck-Meddlingkid4">
<input type="checkbox" class="sheet-Luck-Meddlingkid" name="attr_Luck-Meddlingkid5">
<input type="checkbox" class="sheet-Luck-Meddlingkid" name="attr_Luck-Meddlingkid6">
<input type="checkbox" class="sheet-Luck-Meddlingkid" name="attr_Luck-Meddlingkid7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-meddlingkid">When you spend <i>Luck</i>, you will see something you werent supposed to see. It might help you with your current mystery or it might just scare you.</span>
</div><br>
<div class="sheet-Harm-Meddlingkid"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Harm-Meddlingkid1">
<input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Harm-Meddlingkid2">
<input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Harm-Meddlingkid3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Harm-Meddlingkid4">
<input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Harm-Meddlingkid5">
<input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Harm-Meddlingkid6">
<input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Harm-Meddlingkid7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Meddlingkid" name="attr_Unstable-Meddlingkid">
</div><br>
<div class="sheet-XP-Meddlingkid"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Meddlingkid" name="attr_XP-Meddlingkid1">
<input type="checkbox" class="sheet-XP-Meddlingkid" name="attr_XP-Meddlingkid2">
<input type="checkbox" class="sheet-XP-Meddlingkid" name="attr_XP-Meddlingkid3">
<input type="checkbox" class="sheet-XP-Meddlingkid" name="attr_XP-Meddlingkid4">
<input type="checkbox" class="sheet-XP-Meddlingkid" name="attr_XP-Meddlingkid5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-AnimalAllies-Meddlingkid">
<i><b><span data-i18n="meddlingkid-animal">Animal Allies</span></b></i><br>
<p><span data-i18n="meddlingkid-animal-desc">Animal allies follow the normal rules for allies, except for communication. Animal allies can understand commands about as well as a very clever dog (regardless of what sort of animal they are).</span>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Meddlingkid">
<i><span data-i18n="3-moves">Pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Meddlingkid" name="attr_Moves-Meddlingkid1"> <span data-i18n="meddlingkid-move1"><b>Unmasked!</b>: When you have a monster captured or at bay, you may explain it is not a monster after all but a specific person in a mask. You must explain the real reason for all the seemingly supernatural events you have seen, and how the villain was behind them. When you reveal the culprit, roll +Sharp. On a 10+, your deduction is correct and it really is that person in a mask! On a 7-9, the Keeper must choose one of</span>:<br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move1.1">This really is a monster, but the named bystander was secretly their ally all along.</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move1.2">You are correct, but while you talked, they found a way to attempt an escape.</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move1.3">The explanation for all the events is correct but you picked the wrong person; when you unmask them, the villain is someone unexpected.</span><br>
<span data-i18n="meddlingkid-move1.4">On a miss, the monster gets an opportunity to create chaos while you explain your (incorrect) deductions.</span><br>
<p><input type="checkbox" class="sheet-Moves-Meddlingkid" name="attr_Moves-Meddlingkid2"> <span data-i18n="meddlingkid-move2"><b>Power Snack</b>: Pick a favourite snack food. Whenever you take a moment to eat some and enjoy it, take +1 forward.</span> <br>
<input type="text" name="attr_Snack-Meddlingkid" style="width: 250px"><br>
<p><input type="checkbox" class="sheet-Moves-Meddlingkid" name="attr_Moves-Meddlingkid3"> <span data-i18n="meddlingkid-move3"><b>Wallop!</b>: When you use an improvised weapon to attack something, you may choose one of these extra effects</span>:<br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move3.1">Inflict 1 harm.</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move3.2">Momentarily stun them with a blow to the head.</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move3.3">Trip or entangle them.</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move3.4">Inflict 2 harm but the improvised weapon breaks.</span><br>
<p><input type="checkbox" class="sheet-Moves-Meddlingkid" name="attr_Moves-Meddlingkid4"> <span data-i18n="meddlingkid-move4"><b>It's A Trap!</b>: When you make a trap to capture a monster or minion, roll +Sharp. On a hit, you capture something! On a 10+, you can choose one of these extra effects</span>:<br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move4.1">It will take some time for the victim to get free.</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move4.2">The trap inflicts harm (as an improvised weapon).</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move4.3">The trap may be reset and reused later. Roll the move again when you do so, with +1 forward.</span><br>
<p><input type="checkbox" class="sheet-Moves-Meddlingkid" name="attr_Moves-Meddlingkid5"> <span data-i18n="meddlingkid-move5"><b>Tell Me The Truth!</b>: When you are questioning somebody to <i>investigate a mystery</i>, you may ask questions from the following list as well as from the usual list</span>: <br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move5.1">Who has something to gain from this situation?</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move5.2">What are you plotting?</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move5.3">Are you lying to me?</span><br>
&nbsp; &#x1F577; <span data-i18n="meddlingkid-move5.4">Who knows about _____?<br>
<p><input type="checkbox" class="sheet-Moves-Meddlingkid" name="attr_Moves-Meddlingkid6"> <span data-i18n="meddlingkid-move6"><b>Run Away!</b>: When you decide to get out of a bad situation, you can get away just fine. Unfortunately you will end up somewhere just as bad, that is important to the current mystery.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Meddlingkid" name="attr_Moves-Meddlingkid7"> <span data-i18n="meddlingkid-move7"><b>A Pleasant and Friendly Manner</b>: When you politely <i>manipulate someone</i>, your impeccable manners always count as a reason for the person to do what you say.</span> <br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Meddlingkid">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div><br>
<div class="sheet-Gear-Meddlingkid">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="meddlingkid-gadgets">Mystery-solving Gadgets</span> <i>(<span data-i18n="pick-three">pick three</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice1"> <span data-i18n="meddlingkid-gear1">Magnifying glass</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice2"> <span data-i18n="meddlingkid-gear2">Microscope</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice3"> <span data-i18n="meddlingkid-gear3">A van</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice4"> <span data-i18n="meddlingkid-gear4">Library card</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice5"> <span data-i18n="meddlingkid-gear5">Chemistry kit</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice6"> <span data-i18n="meddlingkid-gear6">A set of walkie-talkies</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice7"> <span data-i18n="meddlingkid-gear7">Fingerprint kit</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Meddlingkid" name="attr_Meddlingkid_gearchoice8"> <span data-i18n="meddlingkid-gear8">Camera</span><br>
</div><br>
<div class="sheet-OtherGear-Meddlingkid">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Meddlingkid"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp2"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
<input type="checkbox" class="sheet-Imp-Meddlingkid" name="attr_Meddlingkid-Imp10"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="meddlingkid-ally">someone to join the gang, it may be an animal (most likely a dog or a cat)</span><br>
</div>
<div class="sheet-AdvImp-Meddlingkid"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Meddlingkid" name="attr_Meddlingkid-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Meddlingkid" name="attr_Meddlingkid-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Meddlingkid" name="attr_Meddlingkid-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Meddlingkid" name="attr_Meddlingkid-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Meddlingkid" name="attr_Meddlingkid-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Meddlingkid" name="attr_Meddlingkid-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Meddlingkid" name="attr_Meddlingkid-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Meddlingkid" name="sheet-Meddlingkid-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Meddlingkid" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Sidekick" name="sheet-Sidekick">
<div class="sheet-Stats-Sidekick"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Sidekick">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Sidekick"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Sidekick" name="attr_Luck-Sidekick1">
<input type="checkbox" class="sheet-Luck-Sidekick" name="attr_Luck-Sidekick2">
<input type="checkbox" class="sheet-Luck-Sidekick" name="attr_Luck-Sidekick3">
<input type="checkbox" class="sheet-Luck-Sidekick" name="attr_Luck-Sidekick4">
<input type="checkbox" class="sheet-Luck-Sidekick" name="attr_Luck-Sidekick5">
<input type="checkbox" class="sheet-Luck-Sidekick" name="attr_Luck-Sidekick6">
<input type="checkbox" class="sheet-Luck-Sidekick" name="attr_Luck-Sidekick7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-sidekick">The <i>Sidekick</i> is an old playbook and does not have any official Luck Special move. You may come up with a corresponding move for use in your game with help from the Keeper.</span>
<textarea name="attr_Luck-Special-Sidekick" rows="4" cols="40" placeholder="(Optional) Write your own Sidekick Luck Special Move"></textarea><br>
</div><br>
<div class="sheet-Harm-Sidekick"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Harm-Sidekick1">
<input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Harm-Sidekick2">
<input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Harm-Sidekick3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Harm-Sidekick4">
<input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Harm-Sidekick5">
<input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Harm-Sidekick6">
<input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Harm-Sidekick7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Sidekick" name="attr_Unstable-Sidekick">
</div><br>
<div class="sheet-XP-Sidekick"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Sidekick" name="attr_XP-Sidekick1">
<input type="checkbox" class="sheet-XP-Sidekick" name="attr_XP-Sidekick2">
<input type="checkbox" class="sheet-XP-Sidekick" name="attr_XP-Sidekick3">
<input type="checkbox" class="sheet-XP-Sidekick" name="attr_XP-Sidekick4">
<input type="checkbox" class="sheet-XP-Sidekick" name="attr_XP-Sidekick5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Hero-Sidekick"><b><i><span data-i18n="hero">Hero</span></i></b><br>
<span data-i18n="hero-desc1">Pick one of the other hunters to be your hero. This is the person you decided is such an awesome monster-hunter that you are going to spend your time helping them out.</span><br>
<input type="text" name="attr_HeroName-Sidekick" style="width: 250px"><br>
<span data-i18n="hero-desc2">Decide what your relationship is, with agreement from the hero's player. Eg. an older sibling, a parent, a friend who was always better than you, perhaps they saved you from a monster, or you found out about their monster hunting by accident, etc. Optionally, you may choose to copy some aspect of your hero's looks.</span><br>
<input type="text" name="attr_HeroRelation-Sidekick" style="width: 250px"><br>
<span data-i18n="hero-desc3">When your hero's player has picked their ratings, ask them which is highest. You've been trying to be like them, so you get an extra +1 to that rating. If they have a tie for highest, you can pick which one you put your +1 on.</span><br>
</div><br>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span></i>:<br>
<div class="sheet-FixedMoves-Sidekick">
<p><input type="checkbox" class="sheet-FixedMoves-Sidekick" name="attr_FixedMoves-Sidekick1" checked=true> <span data-i18n="sidekick-fixed-move1"><b>There's no 'I' in 'Team'</b>: You get +1 ongoing to <i>help out</i>; +2 ongoing, if you are helping out your hero.</span> </p>
</div>
<div class="sheet-Moves-Sidekick">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Sidekick" name="attr_Moves-Sidekick1"> <span data-i18n="sidekick-move1"><b>Caddy</b>: You carry all your hero's stuff around. That means you can use anything from their gear list, unless they are currently holding it. Plus, if the item is not unique, you carry spares. For anything like that, you can use one of the spares even if your hero is currently using it.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Sidekick" name="attr_Moves-Sidekick2"> <span data-i18n="sidekick-move2"><b>As You Wish</b>: Mark experience whenever your hero orders or requests that you do something you don't want to do, and you go ahead and do it.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Sidekick" name="attr_Moves-Sidekick3"> <span data-i18n="sidekick-move3"><b>Eek!</b>: When a monster (or anyone, really) appears on the scene and you find a hiding spot, roll +Sharp. On a 10+, you hide in the best nearby spot before they see you. On a 7-9, you hide okay but pick one</span>: <br>
&nbsp; &#x1F577; <span data-i18n="sidekick-move3.1">the monster (or person) is now between you and escape.</span><br>
&nbsp; &#x1F577; <span data-i18n="sidekick-move3.2">your hiding spot is bound to be spotted soon.</span><br>
&nbsp; &#x1F577; <span data-i18n="sidekick-move3.3">you leave something important out in the open.</span><br>
<p><input type="checkbox" class="sheet-Moves-Sidekick" name="attr_Moves-Sidekick4"> <span data-i18n="sidekick-move4"><b>Bodyguard</b>: If something bad is going to happen to your hero, your comrades, or a bystander, and you are right there, you may throw yourself in harm's way. Whatever was going to happen to them happens to you instead.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Sidekick" name="attr_Moves-Sidekick5"> <span data-i18n="sidekick-move5"><b>Me Too!</b>: If your hero makes a roll for a move, and you copy what they did (i.e. the same move), you may choose not to roll. Instead, use the outcome of your hero's roll.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Sidekick" name="attr_Moves-Sidekick6"> <span data-i18n="sidekick-move6"><b>I Can Make You Look Good</b>: If you <i>help out</i> your hero, you may choose to change the outcome of your dice roll with the outcome of their original dice roll.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Sidekick" name="attr_Moves-Sidekick7"> <span data-i18n="sidekick-move7"><b>Journeyman (or Journeywoman)</b>: Take a move that your hero has.</span> <br>
<textarea name="attr_Journey-Sidekick" rows="8" cols="40"></textarea><br>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Sidekick">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p><br>
<div class="sheet-Gear-Sidekick">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="sidekick-hero-weapon">Hero's Weapon <i>(from your hero's gear options)</i></span>:<br>
<input type="text" name="attr_Hero-Weapon-Sidekick" style="width: 250px"><br>
&#x1F577; <span data-i18n="sidekick-weapons">Sidekick Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Sidekick" name="attr_Sidekick_gearchoice1"> <span data-i18n="sidekick-gear1">.38 revolver (2 harm, close, reload, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Sidekick" name="attr_Sidekick_gearchoice2"> <span data-i18n="sidekick-gear2">Shotgun (3 harm, close, messy, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Sidekick" name="attr_Sidekick_gearchoice3"> <span data-i18n="sidekick-gear3">Baseball bat (2 harm, hand)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Sidekick" name="attr_Sidekick_gearchoice4"> <span data-i18n="sidekick-gear4">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Sidekick" name="attr_Sidekick_gearchoice5"> <span data-i18n="sidekick-gear5">Big knife (1 harm, hand)</span><br>
</div><br>
<div class="sheet-OtherGear-Sidekick">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Sidekick"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp1"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp2"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp7"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="sidekick-ally">another sidekick for your hero, your junior</span><br>
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp8"> <span data-i18n="sidekick-advance1">Change playbooks to the same as your hero (overrides the rule that only one of each playbook may be in play)</span><br>
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Sidekick" name="attr_Sidekick-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Sidekick"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
<input type="checkbox" class="sheet-AdvImp-Sidekick" name="attr_Sidekick-AdvImp8"> <span data-i18n="sidekick-advance2">Change your hero; pick another hunter to be your new hero</span><br>
</p></div>
<div class="sheet-History-Sidekick" name="sheet-Sidekick-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Sidekick" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Snoop" name="sheet-Snoop">
<div class="sheet-Stats-Snoop"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Snoop">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Snoop"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Snoop" name="attr_Luck-Snoop1">
<input type="checkbox" class="sheet-Luck-Snoop" name="attr_Luck-Snoop2">
<input type="checkbox" class="sheet-Luck-Snoop" name="attr_Luck-Snoop3">
<input type="checkbox" class="sheet-Luck-Snoop" name="attr_Luck-Snoop4">
<input type="checkbox" class="sheet-Luck-Snoop" name="attr_Luck-Snoop5">
<input type="checkbox" class="sheet-Luck-Snoop" name="attr_Luck-Snoop6">
<input type="checkbox" class="sheet-Luck-Snoop" name="attr_Luck-Snoop7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-snoop">When you spend <i>Luck</i>, youre going to suffer some technical difficulties, eg. breakdowns, communication problems, weird noises in the recordings, etc.</span>
</div><br>
<div class="sheet-Harm-Snoop"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Snoop" name="attr_Harm-Snoop1">
<input type="checkbox" class="sheet-Harm-Snoop" name="attr_Harm-Snoop2">
<input type="checkbox" class="sheet-Harm-Snoop" name="attr_Harm-Snoop3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Snoop" name="attr_Harm-Snoop4">
<input type="checkbox" class="sheet-Harm-Snoop" name="attr_Harm-Snoop5">
<input type="checkbox" class="sheet-Harm-Snoop" name="attr_Harm-Snoop6">
<input type="checkbox" class="sheet-Harm-Snoop" name="attr_Harm-Snoop7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Snoop" name="attr_Unstable-Snoop">
</div><br>
<div class="sheet-XP-Snoop"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Snoop" name="attr_XP-Snoop1">
<input type="checkbox" class="sheet-XP-Snoop" name="attr_XP-Snoop2">
<input type="checkbox" class="sheet-XP-Snoop" name="attr_XP-Snoop3">
<input type="checkbox" class="sheet-XP-Snoop" name="attr_XP-Snoop4">
<input type="checkbox" class="sheet-XP-Snoop" name="attr_XP-Snoop5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Crew-Snoop">
<i><b><span data-i18n="snoop-crew">Crew</span></b></i><br>
<p><span data-i18n="snoop-crew-desc1">Decide if your crew are made up of the other hunters, or if you have your own entourage. If they are other people, there are 1-3 of them. Pick a name and job for each. If it's the other hunters, decide together who gets which job.</span><br>
<span data-i18n="snoop-crew-desc2">Crew jobs: camera, sound, editing, dogsbody, researcher, driver, director, producer, bodyguard, etc.</span><br>
<textarea name="attr_Crew-Snoop" rows="6" cols="40" placeholder="Describe your Crew"></textarea><br>
</div>
<div class="sheet-OtherMoves-Snoop">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div><br>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<div class="sheet-Moves-Snoop">
<i><span data-i18n="3-moves">Pick three of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Snoop" name="attr_Moves-Snoop1"> <span data-i18n="snoop-move1"><b>\"What Does That Feel Like?\"</b>: When you put your camera/microphone right in a person's face, they automatically break off whatever they are doing. They might go right back to it after they deal with you, but you'll create enough time for everyone else to act in the meantime.</span><br>
<p><input type="checkbox" class="sheet-Moves-Snoop" name="attr_Moves-Snoop2"> <span data-i18n="snoop-move2"><b>Minor Celebrity</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 during the mystery to have someone you meet know of you in a positive light (maybe they read your blog, listen to your podcast, or watch your Internet/TV show, etc). You may end up getting asked for autographs or given 'hot' leads, too.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Snoop" name="attr_Moves-Snoop3"> <span data-i18n="snoop-move3"><b>We'll Fix It In Post</b>: You can use anything you could conceivably have recorded as evidence for <i>investigate a mystery</i>, allowing you to check previous interviews, attack sites, and so on, from the comfort of your laptop.</span><br>
<p><input type="checkbox" class="sheet-Moves-Snoop" name="attr_Moves-Snoop4"> <span data-i18n="snoop-move4"><b>I'm A Reporter!</b>: When you <i>investigate a mystery</i> by talking to witnesses, interviewing locals, or anything else requiring interpersonal skills, roll +Charm instead of +Sharp.</span><br>
<p><input type="checkbox" class="sheet-Moves-Snoop" name="attr_Moves-Snoop5"> <span data-i18n="snoop-move5"><b>Truthiness</b>: Whatever you tell a normal person, they'll accept that you think it's true. If it's far out, they might think you're crazy, but they won't think you're lying.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Snoop" name="attr_Moves-Snoop6"> <span data-i18n="snoop-move6"><b>The Mojo Wire</b>: When you read all the current news feeds looking for the weird and crazy stuff, take +1 forward.</span> <br>
<p><input type="checkbox" class="sheet-Moves-Snoop" name="attr_Moves-Snoop7"> <span data-i18n="snoop-move7"><b>Relaxed Producer</b>: You're employed, with a regular paycheck and little or no oversight. As long as you send in a story every few days, no matter how bizarre, you're set. Every now and again, they'll send you somewhere in particular, and when that happens it usually involves supernatural activity; unless they need human interest, in which case it will be a kitten show or agricultural fair or something.</span> <br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Snoop">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="snoop-gear-base">A laptop</span><br>
&#x1F577; <span data-i18n="snoop-recording">Recording Devices</span> <i>(<span data-i18n="pick-three">pick three</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice1"> <span data-i18n="snoop-gear1">Digital video camera</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice2"> <span data-i18n="snoop-gear2">Tiny digital video camera</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice3"> <span data-i18n="snoop-gear3">Film camera (8mm or 16mm)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice4"> <span data-i18n="snoop-gear4">Digital sound recorder</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice5"> <span data-i18n="snoop-gear5">Cassette tape recorder</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice6"> <span data-i18n="snoop-gear6">Infrared video camera</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice7"> <span data-i18n="snoop-gear7">Pro sound gear with boom mike</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice8"> <span data-i18n="snoop-gear8">Remote controlled camera drone</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice9"> <span data-i18n="snoop-gear9">Starlight camera</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice10"> <span data-i18n="snoop-gear10">Steadicam rig</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice11"> <span data-i18n="snoop-gear11">Laser microphone</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice12"> <span data-i18n="snoop-gear12">SLR camera</span><br>
&#x1F577; <span data-i18n="snoop-detector">Detectors</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice13"> <span data-i18n="snoop-gear13">Electromagnetic field detector</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice14"> <span data-i18n="snoop-gear14">Temperature fluctuation detector</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice15"> <span data-i18n="snoop-gear15">Ouija board</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice16"> <span data-i18n="snoop-gear16">Humidity meter</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice17"> <span data-i18n="snoop-gear17">Dowsing rods</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice18"> <span data-i18n="snoop-gear18">Chemistry test kit</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice19"> <span data-i18n="snoop-gear19">Metal detector</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice20"> <span data-i18n="snoop-gear20">Compass</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice21"> <span data-i18n="snoop-gear21">GPS receiver</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice22"> <span data-i18n="snoop-gear22">Laser rangefinder</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_gearchoice23"> <span data-i18n="snoop-gear23">Pendulum</span><br>
&#x1F577; <span data-i18n="snoop-weapon">Subtle Weapons</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_weapon1"> <span data-i18n="snoop-gear24">.32 revolver (2 harm, close, reload, small)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_weapon2"> <span data-i18n="snoop-gear25">9mm (2 harm, close, loud)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_weapon3"> <span data-i18n="snoop-gear26">Knife (1 harm, hand, hidden)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Snoop" name="attr_Snoop_weapon4"> <span data-i18n="snoop-gear27">Multitool/pocket knife (1 harm, hand, hidden, useful)</span><br>
</div><br>
<div class="sheet-OtherGear-Snoop">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Snoop"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp2"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp7"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp9"> <span data-i18n="snoop-advance1">Gain a Haven, like the <i>Expert</i>, with one option plus a film lab</span><br>
<input type="checkbox" class="sheet-Imp-Snoop" name="attr_Snoop-Imp10"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="snoop-ally">possibly one of your existing crew members, or the whole crew as an ally team</span><br>
</div>
<div class="sheet-AdvImp-Snoop"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Snoop" name="attr_Snoop-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Snoop" name="attr_Snoop-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Snoop" name="attr_Snoop-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Snoop" name="attr_Snoop-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Snoop" name="attr_Snoop-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Snoop" name="attr_Snoop-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Snoop" name="attr_Snoop-AdvImp7"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Snoop" name="sheet-Snoop-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Snoop" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Summoned" name="sheet-Summoned">
<div class="sheet-Stats-Summoned"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Summoned">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Summoned"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Summoned" name="attr_Luck-Summoned1">
<input type="checkbox" class="sheet-Luck-Summoned" name="attr_Luck-Summoned2">
<input type="checkbox" class="sheet-Luck-Summoned" name="attr_Luck-Summoned3">
<input type="checkbox" class="sheet-Luck-Summoned" name="attr_Luck-Summoned4">
<input type="checkbox" class="sheet-Luck-Summoned" name="attr_Luck-Summoned5">
<input type="checkbox" class="sheet-Luck-Summoned" name="attr_Luck-Summoned6">
<input type="checkbox" class="sheet-Luck-Summoned" name="attr_Luck-Summoned7"> <span data-i18n="apocalypse">Apocalypse</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-summoned">When you spend <i>Luck</i>, another sign of the <i>Apocalypse</i> will come to pass. When you have spent all your <i>Luck</i>, the <i>Apocalypse</i> begins.</span>
</div><br>
<div class="sheet-Harm-Summoned"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Summoned" name="attr_Harm-Summoned1">
<input type="checkbox" class="sheet-Harm-Summoned" name="attr_Harm-Summoned2">
<input type="checkbox" class="sheet-Harm-Summoned" name="attr_Harm-Summoned3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Summoned" name="attr_Harm-Summoned4">
<input type="checkbox" class="sheet-Harm-Summoned" name="attr_Harm-Summoned5">
<input type="checkbox" class="sheet-Harm-Summoned" name="attr_Harm-Summoned6">
<input type="checkbox" class="sheet-Harm-Summoned" name="attr_Harm-Summoned7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Summoned" name="attr_Unstable-Summoned">
</div><br>
<div class="sheet-XP-Summoned"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Summoned" name="attr_XP-Summoned1">
<input type="checkbox" class="sheet-XP-Summoned" name="attr_XP-Summoned2">
<input type="checkbox" class="sheet-XP-Summoned" name="attr_XP-Summoned3">
<input type="checkbox" class="sheet-XP-Summoned" name="attr_XP-Summoned4">
<input type="checkbox" class="sheet-XP-Summoned" name="attr_XP-Summoned5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Apocalypse-Summoned"><b><i><span data-i18n="apocalypse">Apocalypse</span></i></b><br>
<span data-i18n="apocalypse-desc1">You are destined to bring about the Apocalypse. You may or may not know about it yet, but you have at least come across some hints of your destiny.</span><br>
<span data-i18n="apocalypse-desc2">Pick a sign of the Apocalypse, with help from the Keeper (and maybe the rest of the group) that has already been revealed to you. Whenever you spend <i>Luck</i>, you'll trigger another sign of the Apocalypse. You can suggest what it might be, but it will be the Keeper's job to bring the sign into the story.</span><br>
<textarea name="attr_ApocalypseSigns-Summoned" rows="8" cols="40" placeholder="Write down signs of the Apocalypse that has already happened"></textarea><br>
<span data-i18n="apocalypse-sign-example">Example Signs</span>:<br>
(<i><span data-i18n="apocalypse-sign-list">Betrayal, An army of monsters rises, Rain of fire, Eternal darkness, Things from beyond, Take your throne, Red sun, The Portal opens, Plague, Learn your true name, The Stars are Right Breaking the Seal, Murder of the King, The Beast slouches into the world, Become the Dragon, The Coronation, Your Hosts assemble, The fall of the Tower, The seas boil, Natural disasters, Judgement Day, World war, Famine, Ancient Evil reborn</span></i>)<br><br>
<span data-i18n="apocalypse-desc3">When you have spent all your <i>Luck</i>, the Apocalypse is imminent. It's up to you to stop, or cause, the end of the world. Your call.</span><br>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span></i>:<br>
<div class="sheet-FixedMoves-Summoned">
<p><input type="checkbox" class="sheet-FixedMoves-Summoned" name="attr_FixedMoves-Summoned1" checked=true> <span data-i18n="summoned-fixed-move1"><b>Freakish</b>: You're weird, and people react badly. You cannot use <i>manipulate someone</i> on a person until you prove yourself to them first (this includes the other hunters, and it's up to them to decide when you have proved yourself). Until then, people will just try to get away from you. You can spend <i>Luck</i> to have a person take to you. Don't roll <i>manipulate someone</i>; they act as though you'd rolled a 12. On the other hand, you can use <i>manipulate someone</i> on monsters that can reason and talk (but they always want something really bad).</span> </p>
</div>
<div class="sheet-Moves-Summoned">
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:<br>
<p><input type="checkbox" class="sheet-Moves-Summoned" name="attr_Moves-Summoned1"> <span data-i18n="summoned-move1"><b>What Are You Looking At?</b>: When you talk to a monster (capable of reason and speech), they will recognize you and your potential. If you ask them what they know, pick one for the Keeper to reveal</span>: </p>
&nbsp; &#x1F577; <span data-i18n="summoned-move1.1">Tell me something about where I'm from.</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move1.2">Tell me something about my destiny.</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move1.3">Tell me something about who I really am.</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move1.4">Tell me something about the <i>Apocalypse</i>.</span><br>
<p><input type="checkbox" class="sheet-Moves-Summoned" name="attr_Moves-Summoned2"> <span data-i18n="summoned-move2"><b>Should I Feel That?</b>: Your body has 2 armour. This does not stack with any other armour.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Summoned" name="attr_Moves-Summoned3"> <span data-i18n="summoned-move3"><b>Mayhem!</b>: When you grab a nearby large object and use it as an improvised weapon, first determine how much damage it will do.</span> </p>
<span data-i18n="summoned-move3-guide">Guidelines</span>:<br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.1">Fire extinguisher, fence post, furniture, etc: 2 harm</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.2">Motorcycle, lamppost, masonry chunk, etc: 3 harm</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.3">Car, dumpster, boulder, etc: 4 harm</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.4">Bus, truck, wall, etc: 5 harm</span><br>
<span data-i18n="summoned-move3-desc">After you inflict harm with it (with a <i>kick some ass</i> roll or otherwise), roll +harm your weapon actually caused. On a miss, you use it without trouble. On a 7-9 pick one side effect, on a 10+ pick two</span>:<br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.5">You hurt someone nearby as well as your target.</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.6">You make something about the situation worse.</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.7">You lose control of your improvised weapon.</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.8">You cause massive property damage.</span><br>
&nbsp; &#x1F577; <span data-i18n="summoned-move3.9">Your improvised weapon breaks.</span><br><br>
<p><input type="checkbox" class="sheet-Moves-Summoned" name="attr_Moves-Summoned4"> <span data-i18n="summoned-move4"><b>Absolute Badass</b>: Take +1 Tough (max +3).</span> </p>
<p><input type="checkbox" class="sheet-Moves-Summoned" name="attr_Moves-Summoned5"> <span data-i18n="summoned-move5"><b>Screw You</b>: Spend <i>Luck</i> to get +1 ongoing vs. one particular monster. This lasts until that monster is dead.</span></p>
<p><input type="checkbox" class="sheet-Moves-Summoned" name="attr_Moves-Summoned6"> <span data-i18n="summoned-move6"><b>Whatever</b>: Spend <i>Luck</i> to get +1 Tough for the remainder of the current mystery (max +4).</span></p>
<p><input type="checkbox" class="sheet-Moves-Summoned" name="attr_Moves-Summoned7"> <span data-i18n="summoned-move7"><b>Why So Serious?</b>: If you cap off a move with an appropriate one-liner, the team gets +1 forward (so the next hunter who makes a roll gets +1).</span> </p>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Summoned">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Summoned">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="summoned-weapon">Huge Weapon</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_weapon1"> <span data-i18n="summoned-gear1">Super hand cannon (4 harm, close, heavy, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_weapon2"> <span data-i18n="summoned-gear2">Machinegun (3 harm, close, auto, heavy, messy, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_weapon3"> <span data-i18n="summoned-gear3">Rocket launcher (4 harm, far, area, heavy, messy, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_weapon4"> <span data-i18n="summoned-gear4">Gigantic Hellsword (4 harm, hand, heavy, messy, magic)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_weapon5"> <span data-i18n="summoned-gear5">Automatic shotgun (3 harm, close, auto, heavy, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_weapon6"> <span data-i18n="summoned-gear6">Red right hand (3 harm, hand, magic)</span><br>
&#x1F577; <span data-i18n="summoned-heavy">Heavy Weapons</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_gearchoice1"> <span data-i18n="summoned-gear7">Sledgehammer (3 harm, hand, heavy, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_gearchoice2"> <span data-i18n="summoned-gear8">Big sword (3 harm, hand, heavy, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_gearchoice3"> <span data-i18n="summoned-gear9">Big axe (3 harm, hand, heavy, messy)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_gearchoice4"> <span data-i18n="summoned-gear10">Magnum (3 harm, close, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Summoned" name="attr_Summoned_gearchoice5"> <span data-i18n="summoned-gear11">Shotgun (3 harm, close, messy, loud, reload)</span><br>
</div><br>
<div class="sheet-OtherGear-Summoned">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Summoned"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp1"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp2"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp4"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp5"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp7"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp9"> <span data-i18n="summoned-advance1">Gain an ally team of monster-hunters (or monstrous hunters) under your command</span><br>
<input type="checkbox" class="sheet-Imp-Summoned" name="attr_Summoned-Imp10"> <span data-i18n="summoned-advance2">Get a position in a Sect, like the <i>Initiate</i>. Describe the Sect and its Traditions (or join a Sect that already exists in your game). Gain the move for <i>when you are in good standing with your Sect</i></span><br>
</div>
<div class="sheet-AdvImp-Summoned"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp7"> <span data-i18n="summoned-advance3">Turn evil (again?). Retire this character, they become one of the Keeper's threats</span><br>
<input type="checkbox" class="sheet-AdvImp-Summoned" name="attr_Summoned-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
</p></div>
<div class="sheet-History-Summoned" name="sheet-Summoned-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Summoned" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Traveler" name="sheet-Traveler">
<div class="sheet-Stats-Traveler"><p align="center">
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Traveler">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Traveler"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Traveler" name="attr_Luck-Traveler1">
<input type="checkbox" class="sheet-Luck-Traveler" name="attr_Luck-Traveler2">
<input type="checkbox" class="sheet-Luck-Traveler" name="attr_Luck-Traveler3">
<input type="checkbox" class="sheet-Luck-Traveler" name="attr_Luck-Traveler4">
<input type="checkbox" class="sheet-Luck-Traveler" name="attr_Luck-Traveler5">
<input type="checkbox" class="sheet-Luck-Traveler" name="attr_Luck-Traveler6">
<input type="checkbox" class="sheet-Luck-Traveler" name="attr_Luck-Traveler7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-traveler">The <i>Traveler</i> is an old playbook and does not have any official Luck Special move. You may come up with a corresponding move for use in your game with help from the Keeper.</span>
<textarea name="attr_Luck-Special-Traveler" rows="4" cols="40" placeholder="(Optional) Write your own Traveler Luck Special Move"></textarea><br>
</div><br>
<div class="sheet-Harm-Traveler"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Traveler" name="attr_Harm-Traveler1">
<input type="checkbox" class="sheet-Harm-Traveler" name="attr_Harm-Traveler2">
<input type="checkbox" class="sheet-Harm-Traveler" name="attr_Harm-Traveler3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Traveler" name="attr_Harm-Traveler4">
<input type="checkbox" class="sheet-Harm-Traveler" name="attr_Harm-Traveler5">
<input type="checkbox" class="sheet-Harm-Traveler" name="attr_Harm-Traveler6">
<input type="checkbox" class="sheet-Harm-Traveler" name="attr_Harm-Traveler7"> <span data-i18n="dying">Dying</span><br></p>
<p align="center"><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Traveler" name="attr_Unstable-Traveler">
</div><br>
<div class="sheet-XP-Traveler"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Traveler" name="attr_XP-Traveler1">
<input type="checkbox" class="sheet-XP-Traveler" name="attr_XP-Traveler2">
<input type="checkbox" class="sheet-XP-Traveler" name="attr_XP-Traveler3">
<input type="checkbox" class="sheet-XP-Traveler" name="attr_XP-Traveler4">
<input type="checkbox" class="sheet-XP-Traveler" name="attr_XP-Traveler5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<div class="sheet-Transport-Traveler"><b><i><span data-i18n="traveler-transport">Means of Transport</span></i></b><br>
<p><span data-i18n="traveler-transport-desc1">You can visit future events, past events or remote places, either alone or with the whole team. The Keeper will decide (maybe with help from the group) how time travel will work; changing the past, alternate timelines, small changes producing major changes etc.</span></p>
<p><span data-i18n="traveler-transport-desc2"><i>When traveling through time and space</i>, roll +Sharp. On a 10+, you arrive at the desired place at the desired time. On a 7-9, you arrive at either the desired place or, at the desired time; your choice. On a miss, you are lost; this is probably quite serious.</span></p>
<p><span data-i18n="traveler-transport-desc3">Choose one means of transport for your travels through time and space. Each transportation medium has both positive and negative traits. Always keep in mind that time travel is by no means a safe trip.</span></p>
<input type="checkbox" class="sheet-Transport-Traveler" name="attr_Transport-Traveler1"> <span data-i18n="traveler-transport1"><b>Its bigger on the inside</b>: Your time machine is multidimensional, as small as a phone booth on the outside, but as big as a spaceship on the inside. Things inside it cannot be tracked by normal means. To travel, it disappears from one place and appears in another, but otherwise it is completely stationary and cannot be transported at all.</span><br>
<input type="checkbox" class="sheet-Transport-Traveler" name="attr_Transport-Traveler2"> <span data-i18n="traveler-transport2"><b>Teleportation</b>: You can teleport instantly if you have a clear line of sight of the destination or if you know it very well. Otherwise, you need to study the spacetime continuum for a few hours, or even days, to plan the trip, so as to not end up underground or a kilometre above the ground.</span><br>
<input type="checkbox" class="sheet-Transport-Traveler" name="attr_Transport-Traveler3"> <span data-i18n="traveler-transport3"><b>88 miles per hour</b>: Your time machine looks like a car or a van, not drawing much attention (in time periods after the invention of such vehicles). You can use it to move around like any other vehicle, but it depends on fuel, maintenance parts, roads etc.</span><br>
<input type="checkbox" class="sheet-Transport-Traveler" name="attr_Transport-Traveler4"> <span data-i18n="traveler-transport4"><b>Time Portal</b>: You open a time portal to your destination. You can only open one portal at a time, and it will remain active for as long as you wish. It allows you to cross it in any direction as many times as you want. But an unattended portal can also be crossed by any person, or monster...</span> <br>
<textarea name="attr_TransportInfo-Traveler" rows="5" cols="40" placeholder="Any additional information regarding the transport"></textarea><br>
</div></p>
</div>
<div class="sheet-col">
<b><i><span data-i18n="moves">Moves</span></i></b><br>
<i><span data-i18n="1-fixed-move">You get this</span>:</i><br>
<div class="sheet-FixedMoves-Traveler">
<p><input type="checkbox" class="sheet-FixedMoves-Traveler" name="attr_FixedMoves-Traveler1" checked=true> <span data-i18n="traveler-fixed-move1"><b>Servant of Technology</b>: You are extremely dependent on technology, having difficulties in relating to the supernatural. You get -1 ongoing to <i>use magic</i> or any other moves related to the supernatural or magic.</span> </p>
</div>
<div class="sheet-Moves-Traveler">
<i><span data-i18n="3-moves-then">Then pick three of these</span>:</i><br>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler1"> <span data-i18n="traveler-move1"><b>Butterfly Effect</b>: <i>At the beginning of each mystery</i>, choose one rating to receive +1 (max +3) and another to receive -1 (min -2) during this mystery. These actions disturb the spacetime and the oscillations of their characteristics is a reflection of that.</span></p>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler2"> <span data-i18n="traveler-move2"><b>Historian</b>: When you <i>investigate a mystery</i> or <i>read a bad situation</i>, you can choose to ask \"Why does this seem familiar?\" as one of the questions. If possible, the Keeper will describe how a similar situation has happened in the past or future history of the world.</span></p>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler3"> <span data-i18n="traveler-move3"><b>Inventor</b>: If you want to <i>build, repair, or study a device</i>, the Keeper will tell you how long it will take and what equipment will be needed.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler4"> <span data-i18n="traveler-move4"><b>Prescience</b>: Attacks that can cause your death pop up in your memory. When you <i>take harm and become unstable</i>, you may roll +Weird. On a 10+, you remembered the attack and were able to avoid it completely. On a 7-9, the memory took time to emerge, take 1 harm less or dont become unstable. On a miss, the memory was incorrect and your avoidance made you unbalanced; in addition to the harm, you take -1 forward.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler5"> <span data-i18n="traveler-move5"><b>Neural Implants</b>: When you <i>need to do something that requires specific training</i>, such as defusing a bomb or flying a helicopter, you already have the information implanted in your brain. You still need to <i>act under pressure</i>, but you know what to do.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler6"> <span data-i18n="traveler-move6"><b>Sufficiently Advanced Technology</b>: You can reproduce the effects of the move <i>use magic</i> with technological tools. You do not roll dice for this, but you must choose an effect and a glitch. This is not magic, so the effect will not have the magic tag and will not work on things affected only by magic. The Keeper may ask for one or more requirements to achieve the effect.</span> </p>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler7"> <span data-i18n="traveler-move7"><b>No Paradoxes</b>: When you say why something should happen to guarantee the future, you can help another hunter and give +1 to their roll, as if you had rolled a 10+ on <i>help out</i>. You still need to describe how you are helping.</span><br>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler8"> <span data-i18n="traveler-move8"><b>Android/Cyborg</b>: You have cybernetic implants or maybe you're half a machine. In addition to superhuman strength, your punches and kicks are attacks with (3 harm, contact).</span><br>
<p><input type="checkbox" class="sheet-Moves-Traveler" name="attr_Moves-Traveler9"> <span data-i18n="traveler-move9"><b>Psychic Paper</b>: You get +1 ongoing in rolls to avoid being detected or remaining unnoticed. You also get +1 ongoing when you <i>manipulate someone</i> by pretending to be someone else.</span><br>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Traveler">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Traveler">
<i><b><span data-i18n="gear">Gear</span></b></i><br>
&#x1F577; <span data-i18n="traveler-devices">Technological Devices</span> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_gearchoice1"> <span data-i18n="traveler-gear1"><i>Photonic Binoculars</i>: Able to see in total darkness and in different spectra, including infrared</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_gearchoice2"> <span data-i18n="traveler-gear2"><i>Sonic Screwdriver</i>: Able to repair, or damage, simple mechanical and electronic devices (eg. radios, locks, weapons etc)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_gearchoice3"> <span data-i18n="traveler-gear3"><i>Travel Guide</i>: A small electronic book containing all human historical knowledge up to the present era</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_gearchoice4"> <span data-i18n="traveler-gear4"><i>Portable Laboratory</i>: A small device capable of diagnosing diseases, poisons and abnormal conditions from a drop of blood or similar input</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_gearchoice5"> <span data-i18n="traveler-gear5"><i>Universal Locator</i>: Indicates the exact position in time and space. Can only be blocked with magic or high levels of radiation</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_gearchoice6"> <span data-i18n="traveler-gear6"><i>Hologram Projector</i>: Projects a person-sized hologram (recorded or live) that looks real until touched</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_gearchoice7"> <span data-i18n="traveler-gear7"><i>Instant Translator</i>: Ensures speech and understanding of any natural language (does not work with magic or supernatural languages)</span><br>
&#x1F577; <span data-i18n="traveler-weapon">Protective Weapons</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_weapon1"> <span data-i18n="traveler-gear8">Machete (1 harm, contact)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_weapon2"> <span data-i18n="traveler-gear9">Common revolver (2 harm, close, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_weapon3"> <span data-i18n="traveler-gear10">Shotgun (3 harm, close, messy, loud, reload)</span><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_weapon4"> <span data-i18n="traveler-gear11">Light futuristic weapon (1 harm, add 1 range tag and 3 other tags)</span><br>
<input type="text" name="attr_Futureweapon1-Traveler" style="width: 250px"><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Traveler" name="attr_Traveler_weapon5"> <span data-i18n="traveler-gear12">Heavy futuristic weapon (3 harm, add 1 range tag and 1 other tag)</span><br>
<input type="text" name="attr_Futureweapon2-Traveler" style="width: 250px"><br>
</div><br>
<div class="sheet-OtherGear-Traveler">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Traveler"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp2"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp3"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp4"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp5"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp7"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp8"> <span data-i18n="ally">Gain an ally</span><br>
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Traveler" name="attr_Traveler-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
</div>
<div class="sheet-AdvImp-Traveler"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp8"> <span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span><br>
<input type="checkbox" class="sheet-AdvImp-Traveler" name="attr_Traveler-AdvImp7"> <span data-i18n="traveler-advance1">Delete the move <i>Servant of Technology</i>. You have learnt to deal with the supernatural, no longer receiving any penalties for it</span><br>
</p></div>
<div class="sheet-History-Traveler" name="sheet-Traveler-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Traveler" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Custom" name="sheet-Custom">
<div class="sheet-Stats-Custom"><p align="center">
<b><i>Playbook Name:</i></b> <input type="text" name="attr_Name-Custom" /><br>
<b><i><span data-i18n="stats">Stats</span></i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Custom">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Custom"><b><i><span data-i18n="luck">Luck</span></i></b><br>
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom1">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom2">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom3">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom4">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom5">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom6">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom7"> <span data-i18n="doomed">Doomed</span><br></p>
<i><span data-i18n="special">Special</span></i>: <span data-i18n="luck-special-custom">You may come up with a Luck Special move for this playbook with help from the Keeper.</span>
<textarea name="attr_Luck-Special-Custom" rows="4" cols="40" placeholder="(Optional) Write your own Custom Luck Special Move"></textarea><br>
</div><br>
<div class="sheet-Harm-Custom"><b><i><span data-i18n="harm">Harm</span></i></b><br>
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom1">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom2">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom4">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom5">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom6">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom7"> <span data-i18n="dying">Dying</span><br></p>
<p align=center><span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Custom" name="attr_Unstable-Custom">
</div><br>
<div class="sheet-XP-Custom"><b><i><span data-i18n="experience">Experience</span></i></b><br>
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom1">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom2">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom3">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom4">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom5"></p>
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
</div><br>
<b><i><span data-i18n="custom-special">Playbook Special</span></i></b><br>
<i>(<span data-i18n="custom-special-example">Like the Expert's haven or the Spellslinger's combat magic</span>)</i>
<div class="sheet-Special-Custom">
<fieldset class="repeating_Special">
<span data-i18n="custom-special-name">Name of special</span>: <input type="text" name="attr_Special-Custom" style="width: 250px">
<span data-i18n="custom-special-description">Description</span>: <textarea name="attr_SpecialDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<b><i><span data-i18n="custom-moves">Playbook Moves</span></i></b><br>
<div class="sheet-Moves-Custom">
<fieldset class="repeating_SkinMoves">
<span data-i18n="custom-move-name">Name</span>: <input type="text" name="attr_SkinMoveName" style="width: 200px">
<span data-i18n="custom-move-description">Description</span>: <textarea name="attr_SkinMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Custom">
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div><br>
<div class="sheet-Gear-Custom">
<i><b><span data-i18n="custom-gear">Playbook Gear</span></b></i><br>
<textarea name="attr_Gear-Custom" rows="3" cols="30"></textarea>
</div><br>
<div class="sheet-OtherGear-Custom">
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div><br>
<div class="sheet-Imp-Custom"><p align="center">
<br>
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
<span data-i18n="improvements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp1"> +1 <span data-i18n="charm">Charm</span>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp2"> +1 <span data-i18n="cool">Cool</span>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp3"> +1 <span data-i18n="sharp">Sharp</span>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp4"> +1 <span data-i18n="tough">Tough</span>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp5"> +1 <span data-i18n="weird">Weird</span><br>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp6"> <span data-i18n="another-move">Take another move from your own playbook</span>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp7"> <span data-i18n="another-move">Take another move from your own playbook</span><br>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv10"> <input type="text" name="attr_Advance-Custom1" style="width: 250px">
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv11"> <input type="text" name="attr_Advance-Custom2" style="width: 250px"><br>
</div>
<div class="sheet-AdvImp-Custom"><p align="center">
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp2"> <span data-i18n="new-playbook">Change playbooks</span>
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp7"> <input type="text" name="attr_Improve-Custom" style="width: 250px">
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp8"> <input type="text" name="attr_Improve-Custom" style="width: 250px"><br>
</p></div>
<div class="sheet-History-Custom" name="sheet-Custom-History"><p align="center">
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
<textarea name="attr_History-Custom" rows="1" cols="5"></textarea><br>
</p></div>
</div>
</p></div>
<br><br><br>
<font size="0.5"><span data-i18n="sheet-version">sheet version</span> 1.0</font>
</div>
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