mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
225 lines
7.1 KiB
JSON
225 lines
7.1 KiB
JSON
{
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"-3_initiative": "-3 Initative",
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"ability_name": "nome abilità",
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"academics": "Conoscenze Accademiche",
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"acute": "Acute",
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"age": "Età ",
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"agility": " Agilità",
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"alien_invasion": "Alien Invasion",
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"amazing": "Amazing",
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"amazing_success": "Amazing Success",
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"ammo": "Munizioni",
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"animal_ken": "Affin. animale",
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"apocalypses": "aliens,food_riots,kaiju,nuclear,oil-collapse,robots,seismic,horrors,rapture,time_paradox,zombies",
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"archery": "Armi da Tiro",
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"archetypes": "firefighter,gunslinger,hunter,mechanic,priest,ronin,scientist,surgeon,thief,veteran",
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"armor": "Armatura",
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"armor_piece": "Armor Piece",
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"armor_points": "Punti Armatura",
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"athletics": "Atletica",
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"attack": "Attaccare",
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"attack-skills": "archery,blades,brawl,bs,clubs,firearms,fs,heavy_weapons,wrangle",
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"ballistic_skill": "Abilità Balistica",
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"base_stat_perc": "Base Stat %",
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"blades": "Blades",
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"brawl": "Rissa",
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"build": "Corporatura",
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"build_repair": "Build / Repair",
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"character_name": "Nome personaggio",
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"characteristic": "Caratteristica",
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"charisma": "CARISMA",
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"charm": "Fascino",
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"child_0-15": "Child (0-15)",
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"clubs": "Clubs",
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"collar": "Collar",
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"command": "Comando",
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"contort": "Contort",
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"cp_costs": "CP Costs",
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"crafting": "Artigianato",
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"critical_success": "Successo Critico",
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"critical_failure": "Fallimento critico",
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"current": "Attuale",
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"damage": "Danno",
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"damage_code_text": "Damage code prompt on every attack ?",
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"dead": "Morto",
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"defensive_actions": "Defensive Actions",
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"degrees_of_success": "Degrees of Success",
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"disable_calc_text": "Manually set Armor, Special Stats and Dodge ?",
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"disadvantage_on_dodge": "Disadv. on Dodge",
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"disadvantage_on_rolls": "Disadv. on Rolls",
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"dodge": "Schivare",
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"drive": "Obiettivo",
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"effect": "Effetti",
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"emaciated": "Emaciated",
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"encumbrance": "Ingombrato",
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"experience": "Esperienza",
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"failure": "Fallimento",
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"faith": "Fede",
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"fighting_skill": "Fighting Skill",
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"firearms": "Armi da Fuoco",
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"firefighter": "Firefighter",
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"food_riots": "Food Riots",
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"fortitude": "Possanza",
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"full_dodge": "Full Dodge",
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"gear_inventory": "Gear Inventory",
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"geriatric_60+": "Geriatric (60+)",
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"gestation": "Gestation",
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"giant_genetics": "Giant Genetics",
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"great": "Ottimo",
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"great_success": "Successo Massimo",
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"gunslinger": "Gunslinger",
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"heal": "Cura",
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"health_points": "Punti Salute",
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"heavy_weapons": "Armi Pesanti",
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"hunger": "Fame",
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"hunter": "Cacciatore",
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"immunity": "Immunity",
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"incubation": "Incubation",
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"infection": "Infection",
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"inferior_cp": "Inferior CP",
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"initiative": "Iniziativa (Ini)",
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"insanity_condition": "Insanity Condition",
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"instinct": "Istinto",
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"instinctive": "Instinctive",
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"intelligence": "INTELLIGENZA",
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"interrogate": "Interrogate",
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"intimidate": "Intimidire",
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"item": "Oggetto",
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"kaiju_attack": "Kaiju Attack",
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"lift": "Sollevamento",
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"lockpick": "Scassinare",
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"luck": "Fortuna",
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"luck_stars": "Luck Stars",
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"master": "Maestro",
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"mature_46-59": "Mature (46-59)",
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"max": "Max",
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"mechanic": "Mechanic",
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"mechanics": "Mechanics",
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"medicine": "Medicina",
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"middle_30-45": "Middle (30-45)",
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"modifier": "Modificatore",
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"move": "Movimento",
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"moving_target": "Moving Target",
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"navigation": "Orientamento",
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"na": "Non Applicabile",
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"next_phase": "Next Phase",
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"next_comat_phase": "Next Combat Phase",
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"normal": "Normale",
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"not_applicable": "Non Applicabile",
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"not_proficient": "Not Proficient",
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"nuclear_holocaust": "Nuclear Holocaust",
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"one_per_4_cp": "1 per 4 CP",
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"one_per_4_hp": "1 per 4 HP",
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"outcome": "Esito",
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"palming": "Palming",
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"parry": "Difesa",
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"peak_oil_collapse": "Peak Oil Collapse",
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"perception": "Percezione ",
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"personal_apocalypse": "Personal Apocalypse",
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"player_name": "Nome del Giocatore",
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"priest": "Priest",
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"primary_archetype": "Primary Archetype",
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"prodromal": "Prodromal",
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"proficiency_text": "Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.",
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"proficiency": "Competenza",
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"proficient": "Competente",
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"pry": "Par",
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"re-roll": "Re-Roll",
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"reflex": "Relex",
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"remember": "Remember",
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"required_food": "Required Food",
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"required_success": "Required Success",
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"repair": "Riparare",
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"repair_skill": "Repair Skill",
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"reroll_critical": "Re-Roll Critical",
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"resilience": "Resilienza",
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"resolve": "Risolutezza",
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"resolve_dmg": "Resolve DMG",
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"result": "Resultado",
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"riposte": "Contrattacco",
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"robot_upraising": "Robot Uprising",
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"roll": "Tira",
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"ronin": "Ronin",
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"salvage": "Salvage",
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"science": "Scienza",
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"scientist": "Scientist",
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"secondary_archetype": "Secondary Archetype",
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"seismic_cataclysm": "Seismic Cataclysm",
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"shaken": "Scosso",
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"skilled": "Preparazione",
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"skills": "Abilità ",
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"skill": "Abilità",
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"source": "Sorgente",
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"special_abilities": "Abilità Speciali",
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"special_stats": "Special Stats",
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"stage": "Stage",
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"starving": "Affamato",
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"stealth": "Furtivo",
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"strength": "FORZA",
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"success": "Réussite",
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"success_targets": "Success Targets",
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"superior_cp": "Superior CP",
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"supernatural_horrors": "Supernatural Horrors",
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"surgeon": "Surgeon",
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"survival": "Sopravvivenza",
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"symptomatic": "Symptomatic",
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"tech_use": "Tech Use",
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"temporary_modifier": "Temp. Modifier",
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"the_rapture": "The Rapture",
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"thief": "Ladro",
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"three_per_armor_point": "3 per Armor pt",
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"threshold": "Soglia",
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"threshold_modifier": "Threshold Modifier",
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"throw": "Lanciare",
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"tightening_the_belt": "Tightening the Belt",
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"time_paradox": "Time Paradox",
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"total_xp": "PE Totali",
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"tracking": "Seguire tracce",
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"trained": "Addestrato",
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"traits": "Tratti",
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"transform_die": "Transform/Die",
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"unit(s)": "Unit(s)",
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"unarmed": "Senza Armi",
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"unnerved": "Unnerved",
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"unused_xp": "Unused XP",
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"use_api_text": "Use API for rolls (Requires Pro Account) ?",
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"luck_use_per_game": "Luck Use Per Game",
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"veteran": "Veterano",
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"weapon": "Armi",
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"weapon_attacks": "Weapon Attacks",
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"weapon_jammed": "WEAPON JAMMED",
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"wrangle": "Wrangle",
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"xenotech_use": "Xenotech Use",
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"yes": "Y",
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"youth_16-29": "Youth (16-29)",
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"zombie_apocalypse": "Zombie Apocalypse",
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"threshold_modifier_text": "Threshold modifier prompt on every roll ?",
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"damage_code": "Damage Code",
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"light": "Light (1d4)",
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"average": "Average (2d4)",
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"heavy": "Heavy (1d6+3)",
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"massive": "Massive (2d6+3)",
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"extreme": "Extreme (1d8+7)",
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"devastating": "Devastating (2d8+7)",
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"ferocious": "Ferocious (1d10+11)",
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"ruinous": "Ruinous (2d10+11)",
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"ruinous_light": "Ruinous + Light (2d10+1d4+11)",
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"ruinous_average": "Ruinous + Average (2d10+2d4+11)",
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"ruinous_heavy": "Ruinous + Heavy (2d10+1d6+14)",
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"ruinous_massive": "Ruinous + Massive (2d10+2d6+14)",
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"ruinous_extreme": "Ruinous + Extreme (2d10+1d8+18)",
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"ruinous_devastating": "Ruinous + Devastating (2d10+2d8+18)",
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"ruinous_ferocious": "Ruinous + Ferocious (3d10+22)",
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"ruinous_ruinous": "Ruinous + Ruinous (4d10+22)",
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"modifiers": "Modificatori",
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"none": "Nessuna",
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"advantages": "Advantage(s)",
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"disadvantages": "Disadvantage(s)",
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"1_advantage": "1 Advantage",
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"1_disadvantage": "1 Disadvantage",
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"2_advantages": "2 Advantages",
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"2_disadvantages": "2 Disadvantages",
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"3_advantages": "3 Advantages",
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"3_disadvantages": "3 Disadvantages",
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"see_weapon_attacks": "See Weapon Attacks"
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} |