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roll20-character-sheets/Maximum Apocalypse/translations/fr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"-3_initiative": "-3 Initative",
"ability_name": "Nom de la capacité",
"academics": "Éducation",
"acute": "Acute",
"age": "Classe d'âge",
"agility": "Agilité",
"alien_invasion": "Alien Invasion",
"amazing": "Amazing",
"amazing_success": "Amazing Success",
"ammo": "Muni.",
"animal_ken": "Animaux",
"apocalypses": "aliens,food_riots,kaiju,nuclear,oil-collapse,robots,seismic,horrors,rapture,time_paradox,zombies",
"archery": "Armes de trait",
"archetypes": "firefighter,gunslinger,hunter,mechanic,priest,ronin,scientist,surgeon,thief,veteran",
"armor": "Blindage",
"armor_piece": "Armor Piece",
"armor_points": "Points d'Armure",
"athletics": "Sports",
"attack": "Attaque",
"attack-skills": "archery,blades,brawl,bs,clubs,firearms,fs,heavy_weapons,wrangle",
"ballistic_skill": "Capacité de Tir",
"base_stat_perc": "Base Stat %",
"blades": "Armes tranchantes",
"brawl": "Pugilat",
"build": "Stature",
"build_repair": "Build / Repair",
"character_name": "Nom du Personnage",
"characteristic": "Caractéristique",
"charisma": "Charisme",
"charm": "Fétiche",
"child_0-15": "Child (0-15)",
"clubs": "Armes contondantes",
"collar": "Collar",
"command": "Commande",
"contort": "Contort",
"cp_costs": "CP Costs",
"crafting": "Artisanat",
"critical_success": "Réussite critique",
"critical_failure": "Échec critique",
"current": "  Actuel",
"damage": "Dommages",
"damage_code_text": "Damage code prompt on every attack ?",
"dead": "Mort",
"defensive_actions": "Defensive Actions",
"degrees_of_success": "Degrees of Success",
"disable_calc_text": "Manually set Armor, Special Stats and Dodge ?",
"disadvantage_on_dodge": "Disadv. on Dodge",
"disadvantage_on_rolls": "Disadv. on Rolls",
"dodge": "Esquiver",
"drive": "Pulsion",
"effect": "Effets",
"emaciated": "Emaciated",
"encumbrance": "Charge",
"experience": "XP",
"failure": "Echec",
"faith": "Foi",
"fighting_skill": "Fighting Skill",
"firearms": "Armes à Feu",
"firefighter": "Firefighter",
"food_riots": "Food Riots",
"fortitude": "Vigueur",
"full_dodge": "Full Dodge",
"gear_inventory": "Gear Inventory",
"geriatric_60+": "Geriatric (60+)",
"gestation": "Gestation",
"giant_genetics": "Giant Genetics",
"great": "Grand(e)",
"great_success": "Succès total",
"gunslinger": "Pistolero",
"heal": "Soigner",
"health_points": "Points de Santé",
"heavy_weapons": "Armes Lourdes",
"hunger": "Faim:",
"hunter": "Chasseur",
"immunity": "Immunity",
"incubation": "Incubation",
"infection": "Infection",
"inferior_cp": "Inferior CP",
"initiative": "Initiative",
"insanity_condition": "Insanity Condition",
"instinct": "Instinct",
"instinctive": "Instinctive",
"intelligence": "Intelligence",
"interrogate": "Interrogate",
"intimidate": "Intimider",
"item": "Objet",
"kaiju_attack": "Kaiju Attack",
"lift": "Soulever",
"lockpick": "Lockpick",
"luck": "Chance",
"luck_stars": "Luck Stars",
"master": "Maître",
"mature_46-59": "Mature (46-59)",
"max": "Max",
"mechanic": "Mécanicien",
"mechanics": "Mécanique",
"medicine": "Médecine",
"middle_30-45": "Middle (30-45)",
"modifier": "Modificateurs",
"move": "Souplesse",
"moving_target": "Moving Target",
"navigation": "Navigation",
"na": "N/A",
"next_phase": "Next Phase",
"next_comat_phase": "Next Combat Phase",
"normal": "Normal",
"not_applicable": "N/A",
"not_proficient": "Not Proficient",
"nuclear_holocaust": "Nuclear Holocaust",
"one_per_4_cp": "1 per 4 CP",
"one_per_4_hp": "1 per 4 HP",
"outcome": "Résultat",
"palming": "Escamotage",
"parry": "Parer",
"peak_oil_collapse": "Peak Oil Collapse",
"perception": "Perception",
"personal_apocalypse": "Personal Apocalypse",
"player_name": "Nom du Joueur",
"priest": "Priest",
"primary_archetype": "Primary Archetype",
"prodromal": "Prodromal",
"proficiency_text": "Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.",
"proficiency": "Formation",
"proficient": "Maîtrise",
"pry": "Prd",
"re-roll": "Re-Roll",
"reflex": "Relex",
"remember": "Remember",
"required_food": "Required Food",
"required_success": "Required Success",
"repair": "Réparer",
"repair_skill": "Repair Skill",
"reroll_critical": "Re-Roll Critical",
"resilience": "Persévérance",
"resolve": "Résoudre",
"resolve_dmg": "Resolve DMG",
"result": "Resultat",
"riposte": "Riposte",
"robot_upraising": "Robot Uprising",
"roll": "Test",
"ronin": "Ronin",
"salvage": "Salvage",
"science": "Science",
"scientist": "Scientifique",
"secondary_archetype": "Secondary Archetype",
"seismic_cataclysm": "Seismic Cataclysm",
"shaken": "Secoué",
"skilled": "Compétent",
"skills": "Compétences",
"skill": "Compétences",
"source": "Source",
"special_abilities": "Capacités Spéciales",
"special_stats": "Special Stats",
"stage": "Stade",
"starving": "Affamé",
"stealth": "Mode discret",
"strength": "Corps",
"success": "Succès",
"success_targets": "Success Targets",
"superior_cp": "Superior CP",
"supernatural_horrors": "Supernatural Horrors",
"surgeon": "Surgeon",
"survival": "Survie",
"symptomatic": "Symptomatic",
"tech_use": "Tech Use",
"temporary_modifier": "Temp. Modifier",
"the_rapture": "The Rapture",
"thief": "Voleur",
"three_per_armor_point": "3 per Armor pt",
"threshold": "Seuil",
"threshold_modifier": "Threshold Modifier",
"throw": "Lancer",
"tightening_the_belt": "Tightening the Belt",
"time_paradox": "Time Paradox",
"total_xp": "Total de px",
"tracking": "Pistage",
"trained": "Entraîné",
"traits": "Traits",
"transform_die": "Transform/Die",
"unit(s)": "Unit(s)",
"unarmed": "Sans armes",
"unnerved": "Unnerved",
"unused_xp": "Unused XP",
"use_api_text": "Use API for rolls (Requires Pro Account) ?",
"luck_use_per_game": "Luck Use Per Game",
"veteran": "Vétéran",
"weapon": "Attirail de guerre",
"weapon_attacks": "Weapon Attacks",
"weapon_jammed": "WEAPON JAMMED",
"wrangle": "Wrangle",
"xenotech_use": "Xenotech Use",
"yes": "Y",
"youth_16-29": "Youth (16-29)",
"zombie_apocalypse": "Zombie Apocalypse",
"threshold_modifier_text": "Threshold modifier prompt on every roll ?",
"damage_code": "Damage Code",
"light": "Light (1d4)",
"average": "Average (2d4)",
"heavy": "Heavy (1d6+3)",
"massive": "Massive (2d6+3)",
"extreme": "Extreme (1d8+7)",
"devastating": "Devastating (2d8+7)",
"ferocious": "Ferocious (1d10+11)",
"ruinous": "Ruinous (2d10+11)",
"ruinous_light": "Ruinous + Light (2d10+1d4+11)",
"ruinous_average": "Ruinous + Average (2d10+2d4+11)",
"ruinous_heavy": "Ruinous + Heavy (2d10+1d6+14)",
"ruinous_massive": "Ruinous + Massive (2d10+2d6+14)",
"ruinous_extreme": "Ruinous + Extreme (2d10+1d8+18)",
"ruinous_devastating": "Ruinous + Devastating (2d10+2d8+18)",
"ruinous_ferocious": "Ruinous + Ferocious (3d10+22)",
"ruinous_ruinous": "Ruinous + Ruinous (4d10+22)",
"modifiers": "Modif.",
"none": "Rien",
"advantages": "Advantage(s)",
"disadvantages": "Disadvantage(s)",
"1_advantage": "1 Advantage",
"1_disadvantage": "1 Disadvantage",
"2_advantages": "2 Advantages",
"2_disadvantages": "2 Disadvantages",
"3_advantages": "3 Advantages",
"3_disadvantages": "3 Disadvantages",
"see_weapon_attacks": "See Weapon Attacks"
}