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roll20-character-sheets/Maximum Apocalypse/translations/de.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

225 lines
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JSON

{
"-3_initiative": "-3 Initative",
"ability_name": "Name",
"academics": "Akademisch:",
"acute": "Acute",
"age": "Alter:",
"agility": "Beweglichkeit",
"alien_invasion": "Alien Invasion",
"amazing": "Amazing",
"amazing_success": "Amazing Success",
"ammo": "Muni",
"animal_ken": "Tierkunde",
"apocalypses": "aliens,food_riots,kaiju,nuclear,oil-collapse,robots,seismic,horrors,rapture,time_paradox,zombies",
"archery": "Bogenschießen",
"archetypes": "firefighter,gunslinger,hunter,mechanic,priest,ronin,scientist,surgeon,thief,veteran",
"armor": "Panzerung",
"armor_piece": "Armor Piece",
"armor_points": "Rüstungspunkte",
"athletics": "Athletik",
"attack": "Angriff",
"attack-skills": "archery,blades,brawl,bs,clubs,firearms,fs,heavy_weapons,wrangle",
"ballistic_skill": "Ballist. Fert.",
"base_stat_perc": "Base Stat %",
"blades": "Klingenwaffen",
"brawl": "Handgemenge",
"build": "Körperbau",
"build_repair": "Build / Repair",
"character_name": "Charaktername",
"characteristic": "Spielwert",
"charisma": "Charisma",
"charm": "Schmeicheln",
"child_0-15": "Child (0-15)",
"clubs": "Knüppel",
"collar": "Collar",
"command": "Befehligen",
"contort": "Contort",
"cp_costs": "CP Costs",
"crafting": "Handwerk",
"critical_success": "Kritischer Erfolg",
"critical_failure": "Kritischer Fehler",
"current": "aktuell",
"damage": "Dmg.",
"damage_code_text": "Damage code prompt on every attack ?",
"dead": "tot",
"defensive_actions": "Defensive Actions",
"degrees_of_success": "Degrees of Success",
"disable_calc_text": "Manually set Armor, Special Stats and Dodge ?",
"disadvantage_on_dodge": "Disadv. on Dodge",
"disadvantage_on_rolls": "Disadv. on Rolls",
"dodge": "Ausweichen",
"drive": "Lenken",
"effect": "Effekt",
"emaciated": "Emaciated",
"encumbrance": "Lastabzug",
"experience": "Erfahrung",
"failure": "Versagen",
"faith": "Glauben",
"fighting_skill": "Fighting Skill",
"firearms": "Feuerwaffe",
"firefighter": "Firefighter",
"food_riots": "Food Riots",
"fortitude": "Standhaftigkeit",
"full_dodge": "Full Dodge",
"gear_inventory": "Gear Inventory",
"geriatric_60+": "Geriatric (60+)",
"gestation": "Gestation",
"giant_genetics": "Giant Genetics",
"great": "Gross-",
"great_success": "Großer Erfolg",
"gunslinger": "Pistolenheld",
"heal": "Heilen",
"health_points": "Health Points",
"heavy_weapons": "Schwere Waffen",
"hunger": "Hunger:",
"hunter": "Jäger",
"immunity": "Immunity",
"incubation": "Incubation",
"infection": "Infection",
"inferior_cp": "Inferior CP",
"initiative": "Initiative",
"insanity_condition": "Insanity Condition",
"instinct": "Instinkt",
"instinctive": "Instinctive",
"intelligence": "Intelligenz",
"interrogate": "Interrogate",
"intimidate": "Einschücht.",
"item": "Ausrüstung",
"kaiju_attack": "Kaiju Attack",
"lift": "Lift",
"lockpick": "Lockpick",
"luck": "Glück",
"luck_stars": "Luck Stars",
"master": "Meister",
"mature_46-59": "Mature (46-59)",
"max": "Max",
"mechanic": "Mechaniker",
"mechanics": "Mechanik",
"medicine": "Medizin",
"middle_30-45": "Middle (30-45)",
"modifier": "Mod.",
"move": "Bewegen",
"moving_target": "Moving Target",
"navigation": "Navigation",
"na": "NA",
"next_phase": "Next Phase",
"next_comat_phase": "Next Combat Phase",
"normal": "Normal",
"not_applicable": "NA",
"not_proficient": "Not Proficient",
"nuclear_holocaust": "Nuclear Holocaust",
"one_per_4_cp": "1 per 4 CP",
"one_per_4_hp": "1 per 4 HP",
"outcome": "Resultat",
"palming": "Fingerfertigkeit",
"parry": "Abwehr",
"peak_oil_collapse": "Peak Oil Collapse",
"perception": "Bemerken",
"personal_apocalypse": "Personal Apocalypse",
"player_name": "Name des Spielers",
"priest": "Priester:in",
"primary_archetype": "Primary Archetype",
"prodromal": "Prodromal",
"proficiency_text": "Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.",
"proficiency": "Fertigkeit",
"proficient": "geübt",
"pry": "Par",
"re-roll": "Re-Roll",
"reflex": "Relex",
"remember": "Remember",
"required_food": "Required Food",
"required_success": "Required Success",
"repair": "Reparieren",
"repair_skill": "Repair Skill",
"reroll_critical": "Re-Roll Critical",
"resilience": "Widerstandsfähigkeit",
"resolve": "Entschlossenheit",
"resolve_dmg": "Resolve DMG",
"result": "Ergebnis",
"riposte": "Riposte",
"robot_upraising": "Robot Uprising",
"roll": "Würfle",
"ronin": "Ronin",
"salvage": "Salvage",
"science": "Naturwissenschaften",
"scientist": "Wissenschaftler",
"secondary_archetype": "Secondary Archetype",
"seismic_cataclysm": "Seismic Cataclysm",
"shaken": "Angeschlagen",
"skilled": "Geschickt",
"skills": "Fähigkeiten",
"skill": "Kompetenz",
"source": "Quelle",
"special_abilities": "Spezialfähigkeiten",
"special_stats": "Special Stats",
"stage": "Stufe",
"starving": "Verhungernd",
"stealth": "Verstohlenheit",
"strength": "Kraft",
"success": "Réussite",
"success_targets": "Success Targets",
"superior_cp": "Superior CP",
"supernatural_horrors": "Supernatural Horrors",
"surgeon": "Surgeon",
"survival": "Überleben",
"symptomatic": "Symptomatic",
"tech_use": "Tech Use",
"temporary_modifier": "Temp. Modifier",
"the_rapture": "The Rapture",
"thief": "Dieb",
"three_per_armor_point": "3 per Armor pt",
"threshold": "Schwelle",
"threshold_modifier": "Threshold Modifier",
"throw": "Werfen",
"tightening_the_belt": "Tightening the Belt",
"time_paradox": "Time Paradox",
"total_xp": "Gesamt EP",
"tracking": "Spurenlesen",
"trained": "Geübt",
"traits": "Merkmale",
"transform_die": "Transform/Die",
"unit(s)": "Unit(s)",
"unarmed": "Waffenlos",
"unnerved": "Unnerved",
"unused_xp": "Unused XP",
"use_api_text": "Use API for rolls (Requires Pro Account) ?",
"luck_use_per_game": "Luck Use Per Game",
"veteran": "Erfahren",
"weapon": "Waffen",
"weapon_attacks": "Weapon Attacks",
"weapon_jammed": "WEAPON JAMMED",
"wrangle": "Wrangle",
"xenotech_use": "Xenotech Use",
"yes": "Y",
"youth_16-29": "Youth (16-29)",
"zombie_apocalypse": "Zombie Apocalypse",
"threshold_modifier_text": "Threshold modifier prompt on every roll ?",
"damage_code": "Damage Code",
"light": "Light (1d4)",
"average": "Average (2d4)",
"heavy": "Heavy (1d6+3)",
"massive": "Massive (2d6+3)",
"extreme": "Extreme (1d8+7)",
"devastating": "Devastating (2d8+7)",
"ferocious": "Ferocious (1d10+11)",
"ruinous": "Ruinous (2d10+11)",
"ruinous_light": "Ruinous + Light (2d10+1d4+11)",
"ruinous_average": "Ruinous + Average (2d10+2d4+11)",
"ruinous_heavy": "Ruinous + Heavy (2d10+1d6+14)",
"ruinous_massive": "Ruinous + Massive (2d10+2d6+14)",
"ruinous_extreme": "Ruinous + Extreme (2d10+1d8+18)",
"ruinous_devastating": "Ruinous + Devastating (2d10+2d8+18)",
"ruinous_ferocious": "Ruinous + Ferocious (3d10+22)",
"ruinous_ruinous": "Ruinous + Ruinous (4d10+22)",
"modifiers": "Modifikatoren",
"none": "Nicht",
"advantages": "Advantage(s)",
"disadvantages": "Disadvantage(s)",
"1_advantage": "1 Advantage",
"1_disadvantage": "1 Disadvantage",
"2_advantages": "2 Advantages",
"2_disadvantages": "2 Disadvantages",
"3_advantages": "3 Advantages",
"3_disadvantages": "3 Disadvantages",
"see_weapon_attacks": "See Weapon Attacks"
}