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roll20-character-sheets/Malmsturm/malmsturm.html
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2024-06-03 13:15:14 -04:00

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<input type="hidden" class="char_selector" name="attr_char_selector" value="character" />
<input type="hidden" class="sheet_selector" name="attr_sheet_selector" value="main" />
<div class="main">
<div class="title">
<span class="title-text contact golden font-text" data-i18n="contact-name">Verbindungsname</span>
<span class="title-text character golden font-text" data-i18n="character-name">Name des Charakters</span>
<input class="title-input" type="text" name="attr_character_name" />
<span class="title-text golden font-text" data-i18n="player-name">Name des Spielers</span>
<input class="title-input" type="text" name="attr_player_name" />
<span class="title-text contact golden font-text" data-i18n="contact-to">Verbindung von</span>
<span class="title-text character golden font-text" data-i18n="group-concept">Gruppenkonzept</span>
<input class="title-input" type="text" name="attr_group_concept" />
<span class="title-text contact golden font-text" data-i18n="contact-aspect">Verbindungsaspekt</span>
<span class="title-text character golden font-text" data-i18n="group-trouble">Gruppendilemma</span>
<input class="title-input" type="text" name="attr_group_trouble" />
<div class=title-setting1>
<span class="golden font-text" data-i18n="character">Charakter</span>
<input type="radio" class="char_selector" name="attr_char_selector" value="character" selected />
<span class="golden font-text" data-i18n="or">oder</span>
<input type="radio" class="char_selector" name="attr_char_selector" value="contact" />
<span class="golden font-text" data-i18n="contact">Verbindung</span>
</div>
<div class="title-image">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Malmsturm/assets/malmsturm-logo-final-red.png" alt="MALMSTURM" />
</div>
</div>
<div class="tabs">
<div>
<span class="font-text" data-i18n="character">Charakter</span>
<input type="radio" class="sheet_selector" name="attr_sheet_selector" value="main" selected />
</div>
<div>
<span class="font-text" data-i18n="follower">Gefolge</span>
<input type="radio" class="sheet_selector" name="attr_sheet_selector" value="follower" />
</div>
<div>
<span class="font-text" data-i18n="tradition">Tradition</span>
<input type="radio" class="sheet_selector" name="attr_sheet_selector" value="tradition" />
</div>
</div>
<div class="aspects">
<h3 class="golden" data-i18n="aspects">Aspekte</h3>
<fieldset class="aspects repeating_aspect">
<span class="golden font-text" data-i18n="aspect">Aspekt</span>
<select class="aspects-select golden" name="attr_aspect_scheme">
<optgroup class="golden" data-i18n-label="malmsturm-aspects" label="Malmsturm Aspekte">
<option class="golden" value="concept" data-i18n="concept">Konzept</option>
<option class="golden" value="motivation" data-i18n="motivation">Motivation</option>
<option class="golden" value="relation-to-sc" data-i18n="relation-to-sc">Beziehung zu SC</option>
<option class="golden" value="relation-to-nsc" data-i18n="relation-to-nsc">Beziehung zu NSC</option>
<option class="golden" value="do-what-thou-wilt" data-i18n="do-what-thou-wilt">Do what thou wilt...
</option>
</optgroup>
<optgroup class="golden" data-i18n-label="other-aspects" label="sonstige Aspekte">
<option class="golden" value="trouble" data-i18n="trouble">Dilemma</option>
<option class="golden" value="artifact" data-i18n="artifact">Artefakt</option>
<option class="golden" value="class" data-i18n="class">Klasse</option>
<option class="golden" value="fate" data-i18n="fate">Schicksal</option>
<option class="golden" value="fate" data-i18n="feature">Besonderheit</option>
<option class="golden" value="fate" data-i18n="other">Sonstiges</option>
</optgroup>
</select>
<input class="aspects-text" type="text" name="attr_aspect" />
<input class="aspects-cb" type="checkbox" name="attr_aspect_active" value="1" />
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{aspect} ^{@{aspect_scheme}} }} {{output=@{aspect}}}"></button>
</fieldset>
</div>
<div class="skills">
<h3 class="golden" data-i18n="skills">Fertigkeiten</h3>
<div class="modifikator">
<input type="checkbox" name="attr_mod_option" class="" value="?{@{query_translation}|@{skill_modifier}}" checked="checked" />
<input type="number" name="attr_skill_modifier" class="" value="0" />
<input type="hidden" name="query_translation" value="Erleichterung(+) / Erschwernis(-), im Fall der Erleichterung ohne '+' eingeben" />
<span class="" data-i18n="modifier">Verwende Erleichterung/Erschwernis-Modifikator</span>
</div>
<div class="modifikator">
<input type="checkbox" name="attr_aspect_option" class="" value="@{aspect_modifier}" checked="checked" />
<input type="number" name="attr_aspect_modifier" class="" value="0" />
<span class="" data-i18n="aspect-modifier">Verwende Aspekt-Modifikator</span>
</div>
<br>
<div class="skill">
<span class="skill-text font-text" data-i18n="athletics"></span>
<div>
<select class="skill-input bloody" name="attr_skill_athletics">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{athletics} @{skill_athletics}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_athletics} + @{mod_option} + @{aspect_option} ]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="rapport"></span>
<div>
<select class="skill-input bloody" name="attr_skill_rapport">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{rapport} @{skill_rapport}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_rapport} + @{mod_option} + @{aspect_option} ]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text " data-i18n="burglary"></span>
<div>
<select class="skill-input bloody" name="attr_skill_burglary">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{burglary} @{skill_burglary}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_burglary} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="empathy"></span>
<div>
<select class="skill-input bloody" name="attr_skill_empathy">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{empathy} @{skill_empathy}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_empathy} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="marksmanship"></span>
<div>
<select class="skill-input bloody" name="attr_skill_marksmanship">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{marksmanship} @{skill_marksmanship}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_marksmanship} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="lore"></span>
<div>
<select class="skill-input bloody" name="attr_skill_lore">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{lore} @{skill_lore}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_lore} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="crafts"></span>
<div>
<select class="skill-input bloody" name="attr_skill_crafts">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{crafts} @{skill_crafts}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_crafts} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="stealth"></span>
<div>
<select class="skill-input bloody" name="attr_skill_stealth">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{stealth} @{skill_stealth}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_stealth} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="fight"></span>
<div>
<select class="skill-input bloody" name="attr_skill_fight">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{fight} @{skill_fight}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_fight} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="contacts"></span>
<div>
<select class="skill-input bloody" name="attr_skill_contacts">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{contacts} @{skill_contacts}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_contacts} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="steer"></span>
<div>
<select class="skill-input bloody" name="attr_skill_steer">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{steer} @{skill_steer}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_steer} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="investigate"></span>
<div>
<select class="skill-input bloody" name="attr_skill_investigate">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{investigate} @{skill_investigate}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_investigate} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="provoke"></span>
<div>
<select class="skill-input bloody" name="attr_skill_provoke">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{provoke} @{skill_provoke}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_provoke} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="resources"></span>
<div>
<select class="skill-input bloody" name="attr_skill_resources">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{resources} @{skill_resources}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_resources} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="physique"></span>
<div>
<select class="skill-input bloody" name="attr_skill_physique">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{physique} @{skill_physique}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_physique} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="decieve"></span>
<div>
<select class="skill-input bloody" name="attr_skill_decieve">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{decieve} @{skill_decieve}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_decieve} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="survival"></span>
<div>
<select class="skill-input bloody" name="attr_skill_survival">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{survival} @{skill_survival}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_survival} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="notice"></span>
<div>
<select class="skill-input bloody" name="attr_skill_notice">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{notice} @{skill_notice}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_notice} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
<div class="skill">
<span class="skill-text font-text" data-i18n="will"></span>
<div>
<select class="skill-input bloody" name="attr_skill_will">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre" selected>0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair">+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{character_name}}} {{subtags=^{skill} ^{will} @{skill_will}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{mod2=@{aspect_option}}} {{output=[[4dF + @{skill_will} + @{mod_option} + @{aspect_option}]]}} "></button>
</div>
</div>
</div>
<div class="points">
<span class="points-text golden font-text" data-i18n="fate-points">Aktuelle Fate-Punkte</span>
<input class="" type="number" name="attr_fate_points" value="0" />
<span class="points-text font-text" data-i18n="refresh">Erholungsrate</span>
<input class="" type="number" name="attr_refresh_rate" value="0" />
</div>
<div class="stress">
<h3 class="bloody" data-i18n="stress">Stress</h3>
<span class='dee golden'></span>
<span class="dee"></span>
<span class='dee golden stress-header' data-i18n="maximum">Max</span>
<span class=" font-text" data-i18n="arcane-stress">Arkaner Stress</span>
<select class="stress-select bloody" name="attr_arcane_stress_selector">
<option class="bloody" value="--" data-i18n="selector-default" selected>Bitte eine Fertigkeit
auswählen...</option>
<option class="bloody" value="athletics" data-i18n="athletics"></option>
<option class="bloody" value="rapport" data-i18n="rapport"></option>
<option class="bloody" value="burglary" data-i18n="burglary"></option>
<option class="bloody" value="empathy" data-i18n="empathy"></option>
<option class="bloody" value="marksmanship" data-i18n="marksmanship"></option>
<option class="bloody" value="lore" data-i18n="lore"></option>
<option class="bloody" value="crafts" data-i18n="crafts"></option>
<option class="bloody" value="stealth" data-i18n="stealth"></option>
<option class="bloody" value="fight" data-i18n="fight"></option>
<option class="bloody" value="contacts" data-i18n="contacts"></option>
<option class="bloody" value="steer" data-i18n="steer"></option>
<option class="bloody" value="investigate" data-i18n="investigate"></option>
<option class="bloody" value="provoke" data-i18n="provoke"></option>
<option class="bloody" value="resources" data-i18n="resources"></option>
<option class="bloody" value="physique" data-i18n="physique"></option>
<option class="bloody" value="decieve" data-i18n="decieve"></option>
<option class="bloody" value="survival" data-i18n="survival"></option>
<option class="bloody" value="notice" data-i18n="notice"></option>
<option class="bloody" value="will" data-i18n="will"></option>
</select>
<div class="stress-radio">
<span class="left_margin"></span>
<input type="number" name="attr_arcane_stress" class="stress-dots" value="0" hidden/><span></span>
<input type="checkbox" name="attr_arcane_stress1" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_arcane_stress2" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_arcane_stress3" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_arcane_stress4" class="stress-dots" value="1"/><span></span>
</div>
<input type="number" name="attr_arcane_stress_max" class="stress-input golden" value="0">
<span class=" font-text" data-i18n="mental-stress">Geistiger Stress (Wille)</span>
<select class="stress-select bloody" name="attr_mental_stress_selector">
<option class="bloody" value="19" data-i18n="will" selected>Wille</option>
</select>
<div class="stress-radio">
<span class="left_margin"></span>
<input type="number" name="attr_mental_stress" class="stress-dots" value="0" hidden/><span></span>
<input type="checkbox" name="attr_mental_stress1" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_mental_stress2" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_mental_stress3" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_mental_stress4" class="stress-dots" value="1"/><span></span>
</div>
<input type="number" name="attr_mental_stress_max" class="stress-input golden" value="2" />
<span class=" font-text" data-i18n="physical-stress">Körperlicher Stress (Statur)</span>
<select class="stress-select bloody" name="attr_physical_stress_selector">
<option class="bloody" value="15" data-i18n="physique" selected>Statur</option><span></span>
</select>
<div class="stress-radio">
<span class="left_margin"></span>
<input type="number" name="attr_physical_stress" class="stress-dots" value="0" hidden/><span></span>
<input type="checkbox" name="attr_physical_stress1" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_physical_stress2" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_physical_stress3" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_physical_stress4" class="stress-dots" value="1"/><span></span>
</div>
<input type="number" name="attr_physical_stress_max" class="stress-input golden" value="2">
</div>
<div class="consequence">
<div>
<h3 class="bloody" data-i18n="consequence">Konsequenzen</h3>
</div>
<div class='dee'></div>
<!-- <span class='dee golden' data-i18n="category" style="text-align: center;">Art</span>
<span class='dee golden' data-i18n="treated" style="text-align: center;">Behandelt?</span>
-->
<div>
<span class=" font-text">2</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="mild-consequence" placeholder="leichte Konsequenz" name="attr_consequence_1" />
<select class="stress-select bloody" name="attr_consequence_type_1">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_1" />
</div>
<div>
<span class=" font-text">4</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="moderate-consequence" placeholder="mittlere Konsequenz" name="attr_consequence_2" />
<select class="stress-select bloody" name="attr_consequence_type_2">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_2" />
</div>
<div>
<span class=" font-text">6</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="severe-consequence" placeholder="schwere Konsequenz" name="attr_consequence_3" />
<select class="stress-select bloody" name="attr_consequence_type_3">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_3" />
</div>
<div>
<span class=" font-text">?</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="extreme-consequence" placeholder="extreme Konsequenz" name="attr_consequence_4" />
<select class="stress-select bloody" name="attr_consequence_type_4">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_4" />
</div>
<div>
<br>
</div>
<div>
<span class=" font-text">2</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="additional-mild-consequence" placeholder="leichte Konsequenz" name="attr_consequence_5" />
<select class="stress-select bloody" name="attr_consequence_type_5">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_5" />
</div>
<div>
<span class=" font-text">2</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="additional-mild-consequence" placeholder="leichte Konsequenz" name="attr_consequence_6" />
<select class="stress-select bloody" name="attr_consequence_type_6">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_6" />
</div>
<div>
<span class=" font-text">2</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="additional-mild-consequence" placeholder="leichte Konsequenz" name="attr_consequence_7" />
<select class="stress-select bloody" name="attr_consequence_type_7">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_7" />
</div>
<div>
<span class=" font-text">2</span>
<input class="consequence-text bloody" type="text" data-i18n-placeholder="additional-mild-consequence" placeholder="leichte Konsequenz" name="attr_consequence_8" />
<select class="stress-select bloody" name="attr_consequence_type_8">
<option class="bloody" value="0" data-i18n="select-type" selected>Art auswählen</option>
<option class="bloody" value="1" data-i18n="arcane">arkan</option>
<option class="bloody" value="2" data-i18n="mental">geistig</option>
<option class="bloody" value="3" data-i18n="physical">körperlich</option>
</select>
<input type="checkbox" name="attr_consequence_done_8" />
</div>
</div>
<div class="stunts">
<h3 class="golden" data-i18n="stunts">Stunts</h3>
<fieldset class="repeating_stunt">
<div class="">
<!-- <span class="" data-i18n="stunt">Stunt</span> -->
<input class="" data-i18n-placeholder="name" placeholder="Name" type="text" name="attr_stunt_name" />
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{stunt} @{stunt_name}}} {{output=@{stunt_description}}} {{output2=^{type} : ^{@{stunt_type}}}} {{output3=^{costs} : ^{@{stunt_costs}}}} {{output4=^{limits} : ^{@{stunt_limit}}}}"></button>
<input type="checkbox" class="klapp-cb" name="attr_klapp_box" value="1" checked><span></span>
<div class="klapp-box">
<textarea class="stunt-textarea" data-i18n-placeholder="description" placeholder="Beschreibung" name="attr_stunt_description"></textarea>
<div class="stunt-div">
<span class=" font-text" data-i18n="type">Typ:</span>
<select class="stunt-select" name="attr_stunt_type">
<option class="bloody" value="new-action" data-i18n="new-action">Neue Aktion</option>
<option class="bloody" value="bonus" data-i18n="bonus">Bonus</option>
<option class="bloody" value="rule-exception" data-i18n="rule-exception">Regelausnahme</option>
</select>
</div>
<div class="stunt-div">
<span class=" font-text" data-i18n="costs">Kosten:</span>
<select class="stunt-select" name="attr_stunt_costs">
<option class="bloody" value="free" data-i18n="free">frei</option>
<option class="bloody" value="rest-rate-stunt" data-i18n="rest-rate-stunt">-1 Erholungsrate
</option>
</select>
</div>
<div class="stunt-div">
<span class="font-text" data-i18n="limits">Beschränkungen:</span>
<select class="stunt-select" name="attr_stunt_limit">
<option class="bloody" value="without" data-i18n="without" selected>ohne</option>
<option class="bloody" value="scene" data-i18n="scene">Szene</option>
<option class="bloody" value="conflict" data-i18n="conflict">Konflikt</option>
<option class="bloody" value="session" data-i18n="session">Sitzung</option>
<option class="bloody" value="fate-point" data-i18n="fate-point">Fate-Punkt</option>
</select>
</div>
</div>
</div>
</fieldset>
</div>
<div class="extras">
<h3 class="golden" data-i18n="extras">Extras</h3>
<fieldset class="repeating_extra">
<input class="" type="text" data-i18n-placeholder="name" placeholder="Name" name="attr_extra_name" />
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{extra} @{extra_name}}} {{output=@{extra_description}}} {{output2=^{costs} : }} {{output3=@{costs_aspectslots} ^{aspect-slot}}} {{output4=@{costs_stuntslots} ^{stunt-slot}}} {{output5=^{other-costs} : @{costs_other}}}"></button>
<input type="checkbox" class="klapp-cb" name="attr_klapp_box" value="1" checked><span></span>
<div class="klapp-box">
<textarea class="stunt-textarea" type="number" data-i18n-placeholder="description" placeholder="Beschreibung" name="attr_extra_description"></textarea>
<span class=" font-text" data-i18n="costs">Kosten:</span>
<input class="" type="number" name="attr_costs_aspectslots" value="0" />
<span class=" font-text" data-i18n="aspect-slot">Aspektplätze</span>
<input class="" type="number" name="attr_costs_stuntslots" value="0" />
<span class=" font-text" data-i18n="stunt-slot">Stuntplätze</span>
<br>
<span class=" font-text" data-i18n="other-costs">Andere Kosten</span>
<input class="" type="text" name="attr_costs_other" />
</div>
</fieldset>
</div>
<div class="rewards">
<h3 class="golden" data-i18n="rewards">Belohungen</h3>
<fieldset class="repeating_reward">
<input class="reward-text" type="text" name="attr_reward" />
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{reward}}} {{output=@{reward}}}"></button>
<input class="" type="checkbox" name="attr_reward_used" />
</fieldset>
</div>
<div class="follower">
<h3 class="golden" data-i18n="follower">Getreue</h3>
<fieldset class="repeating_follower">
<br>
<div>
<input class="aspects-text" type="text" data-i18n-placeholder="name" placeholder="Name" name="attr_follower_name" />
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{follower_name}}} {{subtags=^{follower} ^{of} @{character_name}}} {{subtags2=@{follower_concept}}} {{output=@{follower_description}}} "></button>
</div>
<div>
<input class="aspects-text" type="text" data-i18n-placeholder="concept" placeholder="Konzept" name="attr_follower_concept" />
</div>
<br>
<h4 class="" data-i18n="skills">Fertigkeiten</h4>
<div class="modifikator">
<input type="checkbox" name="attr_mod_option" class="" value="?{@{query_translation}|@{skill_modifier}}" checked="checked" />
<input type="number" name="attr_skill_modifier" class="" value="0" />
<input type="hidden" name="query_translation" value="Erleichterung(+) / Erschwernis(-), im Fall der Erleichterung ohne '+' eingeben" />
<span class="" data-i18n="modifier">Verwende Erleichterung/Erschwernis-Modifikator</span>
</div>
<div>
<select class="" name="attr_skill_follower_selector_1">
<option class="bloody" value="--" data-i18n="selector-default" selected>Bitte eine Fertigkeit
auswählen...</option>
<option class="bloody" value="athletics" data-i18n="athletics"></option>
<option class="bloody" value="rapport" data-i18n="rapport"></option>
<option class="bloody" value="burglary" data-i18n="burglary"></option>
<option class="bloody" value="empathy" data-i18n="empathy"></option>
<option class="bloody" value="marksmanship" data-i18n="marksmanship"></option>
<option class="bloody" value="lore" data-i18n="lore"></option>
<option class="bloody" value="crafts" data-i18n="crafts"></option>
<option class="bloody" value="stealth" data-i18n="stealth"></option>
<option class="bloody" value="fight" data-i18n="fight"></option>
<option class="bloody" value="contacts" data-i18n="contacts"></option>
<option class="bloody" value="steer" data-i18n="steer"></option>
<option class="bloody" value="investigate" data-i18n="investigate"></option>
<option class="bloody" value="provoke" data-i18n="provoke"></option>
<option class="bloody" value="resources" data-i18n="resources"></option>
<option class="bloody" value="physique" data-i18n="physique"></option>
<option class="bloody" value="decieve" data-i18n="decieve"></option>
<option class="bloody" value="survival" data-i18n="survival"></option>
<option class="bloody" value="notice" data-i18n="notice"></option>
<option class="bloody" value="will" data-i18n="will"></option>
</select>
<select class="" name="attr_skill_follower_1">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre">0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair" selected>+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{follower_name}}} {{subtags=^{follower} ^{of} @{character_name}}} {{subtags2=^{skill} ^{@{skill_follower_selector_1}} @{skill_follower_1}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{output=[[4dF + @{skill_follower_1} + @{mod_option} ]]}} "></button>
<input type="checkbox" class="klapp-cb" name="attr_klapp_box_1" value="1" checked><span></span>
<div class="klapp-box">
<select class="" name="attr_skill_follower_selector_2">
<option class="bloody" value="--" data-i18n="selector-default" selected>Bitte eine Fertigkeit
auswählen...</option>
<option class="bloody" value="athletics" data-i18n="athletics"></option>
<option class="bloody" value="rapport" data-i18n="rapport"></option>
<option class="bloody" value="burglary" data-i18n="burglary"></option>
<option class="bloody" value="empathy" data-i18n="empathy"></option>
<option class="bloody" value="marksmanship" data-i18n="marksmanship"></option>
<option class="bloody" value="lore" data-i18n="lore"></option>
<option class="bloody" value="crafts" data-i18n="crafts"></option>
<option class="bloody" value="stealth" data-i18n="stealth"></option>
<option class="bloody" value="fight" data-i18n="fight"></option>
<option class="bloody" value="contacts" data-i18n="contacts"></option>
<option class="bloody" value="steer" data-i18n="steer"></option>
<option class="bloody" value="investigate" data-i18n="investigate"></option>
<option class="bloody" value="provoke" data-i18n="provoke"></option>
<option class="bloody" value="resources" data-i18n="resources"></option>
<option class="bloody" value="physique" data-i18n="physique"></option>
<option class="bloody" value="decieve" data-i18n="decieve"></option>
<option class="bloody" value="survival" data-i18n="survival"></option>
<option class="bloody" value="notice" data-i18n="notice"></option>
<option class="bloody" value="will" data-i18n="will"></option>
</select>
<select class="" name="attr_skill_follower_2">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre">0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair" selected>+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{follower_name}}} {{subtags=^{follower} ^{of} @{character_name}}} {{subtags2=^{skill} ^{@{skill_follower_selector_2}} @{skill_follower_2}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{output=[[4dF + @{skill_follower_2} + @{mod_option} ]]}} "></button>
<input type="checkbox" class="klapp-cb" name="attr_klapp_box_2" value="1" checked><span></span>
<div class="klapp-box">
<select class="" name="attr_skill_follower_selector_3">
<option class="bloody" value="--" data-i18n="selector-default" selected>Bitte eine Fertigkeit
auswählen...</option>
<option class="bloody" value="athletics" data-i18n="athletics"></option>
<option class="bloody" value="rapport" data-i18n="rapport"></option>
<option class="bloody" value="burglary" data-i18n="burglary"></option>
<option class="bloody" value="empathy" data-i18n="empathy"></option>
<option class="bloody" value="marksmanship" data-i18n="marksmanship"></option>
<option class="bloody" value="lore" data-i18n="lore"></option>
<option class="bloody" value="crafts" data-i18n="crafts"></option>
<option class="bloody" value="stealth" data-i18n="stealth"></option>
<option class="bloody" value="fight" data-i18n="fight"></option>
<option class="bloody" value="contacts" data-i18n="contacts"></option>
<option class="bloody" value="steer" data-i18n="steer"></option>
<option class="bloody" value="investigate" data-i18n="investigate"></option>
<option class="bloody" value="provoke" data-i18n="provoke"></option>
<option class="bloody" value="resources" data-i18n="resources"></option>
<option class="bloody" value="physique" data-i18n="physique"></option>
<option class="bloody" value="decieve" data-i18n="decieve"></option>
<option class="bloody" value="survival" data-i18n="survival"></option>
<option class="bloody" value="notice" data-i18n="notice"></option>
<option class="bloody" value="will" data-i18n="will"></option>
</select>
<select class="" name="attr_skill_follower_3">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre">0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair" selected>+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{follower_name}}} {{subtags=^{follower} ^{of} @{character_name}}} {{subtags2=^{skill} ^{@{skill_follower_selector_3}} @{skill_follower_3}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{output=[[4dF + @{skill_follower_3} + @{mod_option} ]]}} "></button>
<input type="checkbox" class="klapp-cb" name="attr_klapp_box_3" value="1" checked><span></span>
<div class="klapp-box">
<select class="" name="attr_skill_follower_selector_4">
<option class="bloody" value="--" data-i18n="selector-default" selected>Bitte eine Fertigkeit
auswählen...</option>
<option class="bloody" value="athletics" data-i18n="athletics"></option>
<option class="bloody" value="rapport" data-i18n="rapport"></option>
<option class="bloody" value="burglary" data-i18n="burglary"></option>
<option class="bloody" value="empathy" data-i18n="empathy"></option>
<option class="bloody" value="marksmanship" data-i18n="marksmanship"></option>
<option class="bloody" value="lore" data-i18n="lore"></option>
<option class="bloody" value="crafts" data-i18n="crafts"></option>
<option class="bloody" value="stealth" data-i18n="stealth"></option>
<option class="bloody" value="fight" data-i18n="fight"></option>
<option class="bloody" value="contacts" data-i18n="contacts"></option>
<option class="bloody" value="steer" data-i18n="steer"></option>
<option class="bloody" value="investigate" data-i18n="investigate"></option>
<option class="bloody" value="provoke" data-i18n="provoke"></option>
<option class="bloody" value="resources" data-i18n="resources"></option>
<option class="bloody" value="physique" data-i18n="physique"></option>
<option class="bloody" value="decieve" data-i18n="decieve"></option>
<option class="bloody" value="survival" data-i18n="survival"></option>
<option class="bloody" value="notice" data-i18n="notice"></option>
<option class="bloody" value="will" data-i18n="will"></option>
</select>
<select class="" name="attr_skill_follower_4">
<option class="bloody" value="-2" data-i18n="terrible">-2 - fürchterlich</option>
<option class="bloody" value="-1" data-i18n="poor">-1 - schwach</option>
<option class="bloody" value="0" data-i18n="mediocre">0 - mittelmäßig</option>
<option class="bloody" value="1" data-i18n="average">+1 - Durchschnitt</option>
<option class="bloody" value="2" data-i18n="fair" selected>+2 - Ordentlich</option>
<option class="bloody" value="3" data-i18n="good">+3 - Gut</option>
<option class="bloody" value="4" data-i18n="great">+4 - Großartig</option>
<option class="bloody" value="5" data-i18n="superb">+5 - Hervorragend</option>
<option class="bloody" value="6" data-i18n="fantastic">+6 - Fantastisch</option>
<option class="bloody" value="7" data-i18n="epic">+7 - Episch</option>
<option class="bloody" value="8" data-i18n="legendary">+8 - Legendär</option>
</select>
<button class="w6fate" type="roll" value="&{template:fate} {{name=@{follower_name}}} {{subtags=^{follower} ^{of} @{character_name}}} {{subtags2=^{skill} ^{@{skill_follower_selector_4}} @{skill_follower_4}}} {{result_text=^{result}: }} {{mod1=@{mod_option}}} {{output=[[4dF + @{skill_follower_4} + @{mod_option} ]]}} "></button>
</div>
</div>
</div>
</div>
<br>
<div>
<span class="bloody font-text" data-i18n="stress">Stress</span><span>: </span>
<input type="number" name="attr_follower_stress" class="stress-dots" value="0" hidden/><span></span>
<input type="checkbox" name="attr_follower_stress1" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_follower_stress2" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_follower_stress3" class="stress-dots" value="1"/><span></span>
<input type="checkbox" name="attr_follower_stress4" class="stress-dots" value="1"/><span></span>
<span class="font-text left_margin">Max:</span>
<input type="number" name="attr_follower_stress_max" class="stress-input golden" value="2">
</div>
<div>
<span class=" font-text" data-i18n="costs">Kosten:</span>
<input class="" type="number" name="attr_follower_costs" value="0"/>
<span class=" font-text" data-i18n="stunts">Stunts</span>
</div>
<br>
<div>
<textarea class="stunt-textarea" data-i18n-placeholder="description" placeholder="Beschreibung" name="attr_follower_description"></textarea>
</div>
<br>
</fieldset>
</div>
<div class="notes">
<h3 class="" data-i18n="notes">Notizen</h3>
<textarea class="stunt-textarea" data-i18n-placeholder="notes" placeholder="Notizen" name="attr_notes"></textarea>
</div>
<div class="tradition">
<h3 class="golden" data-i18n="tradition">Tradition</h3>
<div>
<span class=" font-text" data-i18n="tradition-name">Name der großen Tradition</span>
<input class="aspects-text" type="text" data-i18n-placeholder="name" placeholder="Name" name="attr_tradition_name" />
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{tradition} @{tradition_name}}} {{output=^{tradition-aspect} : @{tradition_aspect}}} {{output2=^{tradition-skill} : ^{@{tradition_skill}}}} {{mod1=@{mod_option}}} {{output3=@{tradition_description}}}"></button>
</div>
<div>
<span class=" font-text" data-i18n="tradition-aspect">Traditionsaspket</span>
<input class="aspects-text" type="text" name="attr_tradition_aspect" />
</div>
<div>
<span class=" font-text" data-i18n="tradition-skill">Schlüsselfertigkeit</span>
<select class="" name="attr_tradition_skill">
<option class="bloody" value="--" data-i18n="selector-default" selected>Bitte eine Fertigkeit
auswählen...</option>
<option class="bloody" value="athletics" data-i18n="athletics"></option>
<option class="bloody" value="rapport" data-i18n="rapport"></option>
<option class="bloody" value="burglary" data-i18n="burglary"></option>
<option class="bloody" value="empathy" data-i18n="empathy"></option>
<option class="bloody" value="marksmanship" data-i18n="marksmanship"></option>
<option class="bloody" value="lore" data-i18n="lore"></option>
<option class="bloody" value="crafts" data-i18n="crafts"></option>
<option class="bloody" value="stealth" data-i18n="stealth"></option>
<option class="bloody" value="fight" data-i18n="fight"></option>
<option class="bloody" value="contacts" data-i18n="contacts"></option>
<option class="bloody" value="steer" data-i18n="steer"></option>
<option class="bloody" value="investigate" data-i18n="investigate"></option>
<option class="bloody" value="provoke" data-i18n="provoke"></option>
<option class="bloody" value="resources" data-i18n="resources"></option>
<option class="bloody" value="physique" data-i18n="physique"></option>
<option class="bloody" value="decieve" data-i18n="decieve"></option>
<option class="bloody" value="survival" data-i18n="survival"></option>
<option class="bloody" value="notice" data-i18n="notice"></option>
<option class="bloody" value="will" data-i18n="will"></option>
</select>
</div>
<div>
<textarea class="stunt-textarea " data-i18n-placeholder="description" placeholder="Beschreibung" name="attr_tradition_description"></textarea>
</div>
</div>
<div class="4-actions">
<h3 class="4-actions-title golden" data-i18n="4-actions">Die 4 Aktionen</h3>
<br>
<div class="overcome">
<span class=" font-text" data-i18n="overcome">Überwinden</span>
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{tradition} @{tradition_name}}} {{subtags2=^{overcome}}} {{output=@{tradition_overcome}}}"></button>
</div>
<textarea class="overcome-text" data-i18n-placeholder="overcome" placeholder="Überwinden" name="attr_tradition_overcome"></textarea>
<div class="create">
<span class=" font-text" data-i18n="create-advantage">Erschaffen eines Vorteils</span>
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{tradition} @{tradition_name}}} {{subtags2=^{create-advantage}}} {{output=@{tradition_advantage}}}"></button>
</div>
<textarea class="create-text" data-i18n-placeholder="create-advantage" placeholder="Erschaffen des Vorteils" name="attr_tradition_advantage"></textarea>
<div>
<span class="attack font-text" data-i18n="attack">Angreifen</span>
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{tradition} @{tradition_name}}} {{subtags2=^{attack}}} {{output=@{tradition_attack}}}"></button>
</div>
<textarea class="attack-text" data-i18n-placeholder="attack" placeholder="Angreifen" name="attr_tradition_attack"></textarea>
<div>
<span class="defend font-text" data-i18n="defend">Verteidigen</span>
<button class="w6chat" type="roll" value="&{template:chat} {{name=@{character_name}}} {{subtags=^{tradition} @{tradition_name}}} {{subtags2=^{defend}}} {{output=@{tradition_defend}}}"></button>
</div>
<textarea class="defend-text" data-i18n-placeholder="defend" placeholder="Verteidigen" name="attr_tradition_defend"></textarea>
</div>
<div class="trauma">
<h3 class="bloody" data-i18n="trauma">Trauma</h3>
<div>
<input class="" type="checkbox" name="attr_trauma_sepulter" />
<span class=" font-text" data-i18n="sepulter">Sepulter</span>
<span class=" font-text" data-i18n="stress-position">leitet Stress auf einen besonderen Ort ab</span>
</div>
<div>
<input class="" type="checkbox" name="attr_trauma_saenda" />
<span class=" font-text" data-i18n="saenda">Saenda</span>
<span class=" font-text" data-i18n="stress-person">leitet Stress auf eine andere Person ab</span>
</div>
<div>
<input class="" type="checkbox" name="attr_trauma_mactatum" />
<span class=" font-text" data-i18n="mactatum">Mactatum</span>
<span class=" font-text" data-i18n="stress-item">leitet Stress auf einen persönlichen Gegenstand ab</span>
</div>
<div>
<input class="" type="checkbox" name="attr_trauma_other" />
<input class="aspects-text" type="text" data-i18n-placeholder="description" placeholder="Beschreibung" name="attr_trauma_other_desc" />
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-chat">
<table>
<tr>
<th> {{name}}</th>
</tr>
<tr>
<td class="subheader">{{subtags}} <br> {{subtags2}}</td>
</tr>
{{#output}}
<tr >
<td>{{output}}</td>
</tr>
{{/output}}
{{#output2}}
<tr >
<td>{{output2}}</td>
</tr>
{{/output2}}
{{#output3}}
<tr >
<td>{{output3}}</td>
</tr>
{{/output3}}
{{#output4}}
<tr >
<td>{{output4}}</td>
</tr>
{{/output4}}
{{#output5}}
<tr >
<td>{{output5}}</td>
</tr>
{{/output5}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-fate">
<table>
<tr>
<th> {{name}}</th>
</tr>
<tr>
<td class="subheader">{{subtags}} <br> {{subtags2}}</td>
</tr>
{{#mod1}}
<tr>
<td class="fate-mod">Erschwernis {{mod1}}</td>
</tr>
{{/mod1}}
{{#mod2}}
<tr>
<td class="fate-mod">Aspekt-Modifikator {{mod2}}</td>
</tr>
{{/mod2}}
{{#output}}
<tr>
<td class="fate-output"><span class="fate-output" style="font-weight: bold;">{{result_text}}</span> {{output}}</td>
</tr>
{{/output}}
</table>
</rolltemplate>
<script type="text/worker">
on("sheet:opened change:mod_option", function () { getAttrs(["query_translation"], function (v) { setAttrs({ query_translation: getTranslationByKey('query_trans') }); }); });
on("change:repeating_aspect:aspect_active",function ()
{ getAttrs(["repeating_aspect_aspect_active", "aspect_modifier"],
function (values) {
var act = parseInt(values.repeating_aspect_aspect_active);
var aspect_modifier = parseInt(values.aspect_modifier);
if (act == 1) {
var modifier = 2;
} else
{
var modifier = -2;
}
var aspect_modifier_changed = aspect_modifier + modifier;
//console.log("status "+ act + "set " + aspect_modifier + "new "+aspect_modifier_changed + "modifier "+modifier);
setAttrs({ aspect_modifier : aspect_modifier_changed });
});
});
on("remove:repeating_aspect", function(eventInfo) {
rid = eventInfo.sourceAttribute;
//console.log(eventInfo.removedInfo);
var act = parseInt(eventInfo.removedInfo[rid + "_aspect_active"])||0;
if (act == 1) {
getAttrs(["aspect_modifier"],
function (values) {
var aspect_modifier = parseInt(values.aspect_modifier);
setAttrs({ aspect_modifier : aspect_modifier - 2 });
});
}
});
on("sheet:opened change:repeating_follower:follower_stress1 change:repeating_follower:follower_stress2 change:repeating_follower:follower_stress3 change:repeating_follower:follower_stress4",function ()
{ getAttrs(["repeating_follower_follower_stress1", "repeating_follower_follower_stress2", "repeating_follower_follower_stress3", "repeating_follower_follower_stress4"],
function (values) {
var stress = (parseInt(values.repeating_follower_follower_stress1)||0) + (parseInt(values.repeating_follower_follower_stress2)||0) + (parseInt(values.repeating_follower_follower_stress3)||0) + (parseInt(values.repeating_follower_follower_stress4)||0);
//console.log("stress:" + stress + "eins"+ parseInt(values.repeating_follower_follower_stress1)+"zwei"+parseInt(values.repeating_follower_follower_stress2)+"drei"+parseInt(values.repeating_follower_follower_stress3)+"vier"+parseInt(values.repeating_follower_follower_stress4));
setAttrs({ repeating_follower_follower_stress : stress });
});
});
on("sheet:opened change:arcane_stress1 change:arcane_stress2 change:arcane_stress3 change:arcane_stress4",function ()
{ getAttrs(["arcane_stress1", "arcane_stress2", "arcane_stress3", "arcane_stress4"],
function (values) {
var stress = (parseInt(values.arcane_stress1)||0) + (parseInt(values.arcane_stress2)||0) + (parseInt(values.arcane_stress3)||0) + (parseInt(values.arcane_stress4)||0);
//console.log("stress:" + stress + "eins"+ parseInt(values.arcane_stress1)+"zwei"+parseInt(values.arcane_stress2)+"drei"+parseInt(values.arcane_stress3)+"vier"+parseInt(values.arcane_stress4));
setAttrs({ arcane_stress : stress });
});
});
on("sheet:opened change:mental_stress1 change:mental_stress2 change:mental_stress3 change:mental_stress4",function ()
{ getAttrs(["mental_stress1", "mental_stress2", "mental_stress3", "mental_stress4"],
function (values) {
var stress = (parseInt(values.mental_stress1)||0) + (parseInt(values.mental_stress2)||0) + (parseInt(values.mental_stress3)||0) + (parseInt(values.mental_stress4)||0);
//console.log("stress:" + stress + "eins"+ parseInt(values.mental_stress1)+"zwei"+parseInt(values.mental_stress2)+"drei"+parseInt(values.mental_stress3)+"vier"+parseInt(values.mental_stress4));
setAttrs({ mental_stress : stress });
});
});
on("sheet:opened change:physical_stress1 change:physical_stress2 change:physical_stress3 change:physical_stress4",function ()
{ getAttrs(["physical_stress1", "physical_stress2", "physical_stress3", "physical_stress4"],
function (values) {
var stress = (parseInt(values.physical_stress1)||0) + (parseInt(values.physical_stress2)||0) + (parseInt(values.physical_stress3)||0) + (parseInt(values.physical_stress4)||0);
// console.log("stress:" + stress + "eins"+ parseInt(values.physical_stress1)+"zwei"+parseInt(values.physical_stress2)+"drei"+parseInt(values.physical_stress3)+"vier"+parseInt(values.physical_stress4));
setAttrs({ physical_stress : stress });
});
});
</script>