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roll20-character-sheets/Legend-of-the-Elements/LOTE.html
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2024-06-03 13:15:14 -04:00

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<div class="sheet-Wrapper">
<h2 align="center" font-size="4em">LEGEND OF THE ELEMENTS</h2>
<br>
<div class="sheet-Basics">
<p align="center">
<b><i><span data-i18n="lbl-name">Name</span>:</i></b> <input type="text" name="attr_CharName"
placeholder="First" style="width: 105px" /><input type="text" name="attr_CharName2" placeholder="Last"
style="width: 105px" />
<b><i><span data-i18n="lbl-pronouns">Pronouns</span>:</i></b> <input type="text" name="attr_Gender">
<b><i><span data-i18n="lbl-playbook">Playbook</span>:</i></b>
<select class="sheet-PlaybookSelect" name="attr_PlaybookName">
<option class="sheet-PlaybookSelect" value="1" checked="checked" data-i18n="lbl-airshaper"> Airshaper
</option>
<option class="sheet-PlaybookSelect" value="2" checked="checked" data-i18n="lbl-aristocrat"> Aristocrat
</option>
<option class="sheet-PlaybookSelect" value="3" checked="checked" data-i18n="lbl-earthshaper">
Earthshaper</option>
<option class="sheet-PlaybookSelect" value="4" checked="checked" data-i18n="lbl-fireshaper"> Fireshaper
</option>
<option class="sheet-PlaybookSelect" value="5" checked="checked" data-i18n="lbl-hunter"> Hunter</option>
<option class="sheet-PlaybookSelect" value="6" checked="checked" data-i18n="lbl-monk"> Monk</option>
<option class="sheet-PlaybookSelect" value="7" checked="checked" data-i18n="lbl-peasant"> Peasant
</option>
<option class="sheet-PlaybookSelect" value="8" checked="checked" data-i18n="lbl-scholar"> Scholar
</option>
<option class="sheet-PlaybookSelect" value="9" checked="checked" data-i18n="lbl-spiritshaper">
Spiritshaper</option>
<option class="sheet-PlaybookSelect" value="10" checked="checked" data-i18n="lbl-warrior"> Warrior
</option>
<option class="sheet-PlaybookSelect" value="11" checked="checked" data-i18n="lbl-watershaper">
Watershaper</option>
<option class="sheet-PlaybookSelect" value="99" data-i18n="lbl-customplaybook"> Custom Playbook</option>
</select>
</p>
</div>
<div class="sheet-LookOrigin">
<p align="center"><b><i><span data-i18n="lbl-look">Look</span>:</i></b> <input type="text" name="attr_Look"
style="width: 43%">
<b><i><span data-i18n="lbl-origin">Origin</span>:</i></b> <input type="text" name="attr_Origin"
style="width: 43%"></p>
</div>
<input type="radio" name="attr_PlaybookCheck" value="1" checked="checked"> <input type="radio"
name="attr_PlaybookCheck" value="2">
<input type="radio" name="attr_PlaybookCheck" value="3"> <input type="radio" name="attr_PlaybookCheck" value="4">
<input type="radio" name="attr_PlaybookCheck" value="5">
<input type="radio" name="attr_PlaybookCheck" value="6"> <input type="radio" name="attr_PlaybookCheck" value="7">
<input type="radio" name="attr_PlaybookCheck" value="8">
<input type="radio" name="attr_PlaybookCheck" value="9"> <input type="radio" name="attr_PlaybookCheck" value="10">
<input type="radio" name="attr_PlaybookCheck" value="11">
<input type="radio" name="attr_PlaybookCheck" value="99">
<!-- AIRSHAPER -->
<div class="sheet-Airshaper" name="sheet-Airshaper">
<hr>
<div class="sheet-Stats-Airshaper">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Airshaper">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Airshaper-Backstory" name="sheet-Airshaper-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-airshaperbackstory">airshaper backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Airshaper">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_AirshaperOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Airshaper">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_AirshaperRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Airshaper">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_AirshaperRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Airshaper">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Airshaper">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Airshaper">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Airshaper">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Airshaper">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-airshaper">Airshaper</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-airshaperinfo">You get Airshaperry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Airshaper">
<p><input type="checkbox" class="sheet-Moves-Airshaper" name="attr_Moves-Airshaper1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-airshaper-move1name">Airshaperry Contract</span>:</b><span
data-i18n="text-airshaper-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Airshaper"
name="attr_Moves-Airshaper2">&nbsp;<b><span
data-i18n="text-airshaper-move2name">Unashamed</span>:</b><span
data-i18n="text-airshaper-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Airshaper"
name="attr_Moves-Airshaper3">&nbsp;<b><span data-i18n="text-airshaper-move3name">The
Wild Hunt</span>:</b><span data-i18n="text-airshaper-move3desc"> When you draw upon
your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf,
add 1 to your roll to <i>Turn Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Airshaper"
name="attr_Moves-Airshaper4">&nbsp;<b><span data-i18n="text-airshaper-move4name">Beyond
The Veil</span>:</b><span data-i18n="text-airshaper-move4desc"> To seek audience
with the Airshaperry King, <i>Gaze Into the Abyss</i>. On a 10 up, in addition to other
results, the Airshaperry King reveals to you a hidden String on someone. Gain it. • On a
7 to 9, in addition to other results, the Airshaperry King demands a favour of
you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Airshaper"
name="attr_Moves-Airshaper5">&nbsp;<b><span
data-i18n="text-airshaper-move5name">Lure</span>:</b><span
data-i18n="text-airshaper-move5desc"> Whenever someone makes a promise to you, they mark
experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Airshaper"
name="attr_Moves-Airshaper6">&nbsp;<b><span
data-i18n="text-airshaper-move6name">Guide</span>:</b><span
data-i18n="text-airshaper-move6desc"> If you spend a String on someone willing, you can
bring them across the veil, into the airshaperry realm. The spell lasts for a scene or
two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Airshaper">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Airshaper">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-airshaper-mastermove">When you lie naked with another, you can ask them
for a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Airshaper">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Airshaper">
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper1"><span
data-i18n="text-airshaper-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper2"><span
data-i18n="text-airshaper-advance2"> Take another Airshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper3"><span
data-i18n="text-airshaper-advance3"> Take another Airshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper4"><span
data-i18n="text-airshaper-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper5"><span
data-i18n="text-airshaper-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper6"><span
data-i18n="text-airshaper-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper7"><span
data-i18n="text-airshaper-advance7"> Take another Airshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper8"><span
data-i18n="text-airshaper-advance8"> Take another Airshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper9"><span
data-i18n="text-airshaper-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper10"><span
data-i18n="text-airshaper-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Airshaper" name="attr_Advs-Airshaper11"><span
data-i18n="text-airshaper-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- ARISTOCRAT -->
<div class="sheet-Aristocrat" name="sheet-Aristocrat">
<hr>
<div class="sheet-Stats-Aristocrat">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Aristocrat">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Aristocrat-Backstory" name="sheet-Aristocrat-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-aristocratbackstory">aristocrat backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Aristocrat">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_AristocratOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Aristocrat">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_AristocratRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Aristocrat">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_AristocratRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Aristocrat">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Aristocrat">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Aristocrat">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Aristocrat">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Aristocrat">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-aristocrat">Aristocrat</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-aristocratinfo">You get Aristocratry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Aristocrat">
<p><input type="checkbox" class="sheet-Moves-Aristocrat" name="attr_Moves-Aristocrat1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-aristocrat-move1name">Aristocratry Contract</span>:</b><span
data-i18n="text-aristocrat-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Aristocrat"
name="attr_Moves-Aristocrat2">&nbsp;<b><span
data-i18n="text-aristocrat-move2name">Unashamed</span>:</b><span
data-i18n="text-aristocrat-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Aristocrat"
name="attr_Moves-Aristocrat3">&nbsp;<b><span data-i18n="text-aristocrat-move3name">The
Wild Hunt</span>:</b><span data-i18n="text-aristocrat-move3desc"> When you draw upon
your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf,
add 1 to your roll to <i>Turn Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Aristocrat"
name="attr_Moves-Aristocrat4">&nbsp;<b><span
data-i18n="text-aristocrat-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-aristocrat-move4desc"> To seek audience with the Aristocratry King,
<i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Aristocratry
King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to
other results, the Aristocratry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Aristocrat"
name="attr_Moves-Aristocrat5">&nbsp;<b><span
data-i18n="text-aristocrat-move5name">Lure</span>:</b><span
data-i18n="text-aristocrat-move5desc"> Whenever someone makes a promise to you, they
mark experience. Whenever someone breaks a promise to you, you mark experience.</span>
</p>
<p><input type="checkbox" class="sheet-Moves-Aristocrat"
name="attr_Moves-Aristocrat6">&nbsp;<b><span
data-i18n="text-aristocrat-move6name">Guide</span>:</b><span
data-i18n="text-aristocrat-move6desc"> If you spend a String on someone willing, you can
bring them across the veil, into the aristocratry realm. The spell lasts for a scene or
two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Aristocrat">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Aristocrat">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-aristocrat-mastermove">When you lie naked with another, you can ask them
for a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Aristocrat">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Aristocrat">
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat1"><span
data-i18n="text-aristocrat-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat2"><span
data-i18n="text-aristocrat-advance2"> Take another Aristocrat move.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat3"><span
data-i18n="text-aristocrat-advance3"> Take another Aristocrat move.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat4"><span
data-i18n="text-aristocrat-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat5"><span
data-i18n="text-aristocrat-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat6"><span
data-i18n="text-aristocrat-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat7"><span
data-i18n="text-aristocrat-advance7"> Take another Aristocrat move.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat8"><span
data-i18n="text-aristocrat-advance8"> Take another Aristocrat move.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat9"><span
data-i18n="text-aristocrat-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat10"><span
data-i18n="text-aristocrat-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Aristocrat" name="attr_Advs-Aristocrat11"><span
data-i18n="text-aristocrat-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- EARTHSHAPER -->
<div class="sheet-Earthshaper" name="sheet-Earthshaper">
<hr>
<div class="sheet-Stats-Earthshaper">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Earthshaper">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Earthshaper-Backstory" name="sheet-Earthshaper-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-earthshaperbackstory">earthshaper backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Earthshaper">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_EarthshaperOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Earthshaper">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_EarthshaperRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Earthshaper">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_EarthshaperRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Earthshaper">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Earthshaper">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Earthshaper">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Earthshaper">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Earthshaper">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-earthshaper">Earthshaper</span> <span data-i18n="lbl-moves">Moves</span>
</h3>
<i><span data-i18n="text-earthshaperinfo">You get Earthshaperry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Earthshaper">
<p><input type="checkbox" class="sheet-Moves-Earthshaper" name="attr_Moves-Earthshaper1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-earthshaper-move1name">Earthshaperry Contract</span>:</b><span
data-i18n="text-earthshaper-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Earthshaper"
name="attr_Moves-Earthshaper2">&nbsp;<b><span
data-i18n="text-earthshaper-move2name">Unashamed</span>:</b><span
data-i18n="text-earthshaper-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Earthshaper"
name="attr_Moves-Earthshaper3">&nbsp;<b><span data-i18n="text-earthshaper-move3name">The
Wild Hunt</span>:</b><span data-i18n="text-earthshaper-move3desc"> When you draw
upon your most feral manner, echoing the lithe movements of a cat or the voracity of a
wolf, add 1 to your roll to <i>Turn Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Earthshaper"
name="attr_Moves-Earthshaper4">&nbsp;<b><span
data-i18n="text-earthshaper-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-earthshaper-move4desc"> To seek audience with the Earthshaperry King,
<i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Earthshaperry
King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to
other results, the Earthshaperry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Earthshaper"
name="attr_Moves-Earthshaper5">&nbsp;<b><span
data-i18n="text-earthshaper-move5name">Lure</span>:</b><span
data-i18n="text-earthshaper-move5desc"> Whenever someone makes a promise to you, they
mark experience. Whenever someone breaks a promise to you, you mark experience.</span>
</p>
<p><input type="checkbox" class="sheet-Moves-Earthshaper"
name="attr_Moves-Earthshaper6">&nbsp;<b><span
data-i18n="text-earthshaper-move6name">Guide</span>:</b><span
data-i18n="text-earthshaper-move6desc"> If you spend a String on someone willing, you
can bring them across the veil, into the earthshaperry realm. The spell lasts for a
scene or two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Earthshaper">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Earthshaper">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-earthshaper-mastermove">When you lie naked with another, you can ask them
for a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Earthshaper">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Earthshaper">
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper1"><span
data-i18n="text-earthshaper-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper2"><span
data-i18n="text-earthshaper-advance2"> Take another Earthshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper3"><span
data-i18n="text-earthshaper-advance3"> Take another Earthshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper4"><span
data-i18n="text-earthshaper-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper5"><span
data-i18n="text-earthshaper-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper6"><span
data-i18n="text-earthshaper-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper7"><span
data-i18n="text-earthshaper-advance7"> Take another Earthshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper8"><span
data-i18n="text-earthshaper-advance8"> Take another Earthshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper9"><span
data-i18n="text-earthshaper-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper10"><span
data-i18n="text-earthshaper-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Earthshaper" name="attr_Advs-Earthshaper11"><span
data-i18n="text-earthshaper-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- FIRESHAPER -->
<div class="sheet-Fireshaper" name="sheet-Fireshaper">
<hr>
<div class="sheet-Stats-Fireshaper">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Fireshaper">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Fireshaper-Backstory" name="sheet-Fireshaper-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-fireshaperbackstory">fireshaper backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Fireshaper">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_FireshaperOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Fireshaper">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_FireshaperRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Fireshaper">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_FireshaperRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Fireshaper">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Fireshaper">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Fireshaper">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Fireshaper">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Fireshaper">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-fireshaper">Fireshaper</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-fireshaperinfo">You get Fireshaperry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Fireshaper">
<p><input type="checkbox" class="sheet-Moves-Fireshaper" name="attr_Moves-Fireshaper1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-fireshaper-move1name">Fireshaperry Contract</span>:</b><span
data-i18n="text-fireshaper-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Fireshaper"
name="attr_Moves-Fireshaper2">&nbsp;<b><span
data-i18n="text-fireshaper-move2name">Unashamed</span>:</b><span
data-i18n="text-fireshaper-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fireshaper"
name="attr_Moves-Fireshaper3">&nbsp;<b><span data-i18n="text-fireshaper-move3name">The
Wild Hunt</span>:</b><span data-i18n="text-fireshaper-move3desc"> When you draw upon
your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf,
add 1 to your roll to <i>Turn Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fireshaper"
name="attr_Moves-Fireshaper4">&nbsp;<b><span
data-i18n="text-fireshaper-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-fireshaper-move4desc"> To seek audience with the Fireshaperry King,
<i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Fireshaperry
King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to
other results, the Fireshaperry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fireshaper"
name="attr_Moves-Fireshaper5">&nbsp;<b><span
data-i18n="text-fireshaper-move5name">Lure</span>:</b><span
data-i18n="text-fireshaper-move5desc"> Whenever someone makes a promise to you, they
mark experience. Whenever someone breaks a promise to you, you mark experience.</span>
</p>
<p><input type="checkbox" class="sheet-Moves-Fireshaper"
name="attr_Moves-Fireshaper6">&nbsp;<b><span
data-i18n="text-fireshaper-move6name">Guide</span>:</b><span
data-i18n="text-fireshaper-move6desc"> If you spend a String on someone willing, you can
bring them across the veil, into the fireshaperry realm. The spell lasts for a scene or
two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Fireshaper">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Fireshaper">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-fireshaper-mastermove">When you lie naked with another, you can ask them
for a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Fireshaper">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Fireshaper">
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper1"><span
data-i18n="text-fireshaper-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper2"><span
data-i18n="text-fireshaper-advance2"> Take another Fireshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper3"><span
data-i18n="text-fireshaper-advance3"> Take another Fireshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper4"><span
data-i18n="text-fireshaper-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper5"><span
data-i18n="text-fireshaper-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper6"><span
data-i18n="text-fireshaper-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper7"><span
data-i18n="text-fireshaper-advance7"> Take another Fireshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper8"><span
data-i18n="text-fireshaper-advance8"> Take another Fireshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper9"><span
data-i18n="text-fireshaper-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper10"><span
data-i18n="text-fireshaper-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Fireshaper" name="attr_Advs-Fireshaper11"><span
data-i18n="text-fireshaper-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- HUNTER -->
<div class="sheet-Hunter" name="sheet-Hunter">
<hr>
<div class="sheet-Stats-Hunter">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Hunter">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Hunter-Backstory" name="sheet-Hunter-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-hunterbackstory">hunter backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Hunter">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_HunterOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Hunter">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_HunterRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Hunter">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_HunterRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Hunter">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Hunter">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Hunter">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Hunter">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Hunter">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-hunter">Hunter</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-hunterinfo">You get Hunterry Contract, and choose one more:</span></i><br>
<br>
<div class="sheet-Moves-Hunter">
<p><input type="checkbox" class="sheet-Moves-Hunter" name="attr_Moves-Hunter1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-hunter-move1name">Hunterry Contract</span>:</b><span
data-i18n="text-hunter-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Hunter" name="attr_Moves-Hunter2">&nbsp;<b><span
data-i18n="text-hunter-move2name">Unashamed</span>:</b><span
data-i18n="text-hunter-move2desc"> You can give someone a String on you to add 3 to your
attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hunter" name="attr_Moves-Hunter3">&nbsp;<b><span
data-i18n="text-hunter-move3name">The Wild Hunt</span>:</b><span
data-i18n="text-hunter-move3desc"> When you draw upon your most feral manner, echoing
the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn
Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hunter" name="attr_Moves-Hunter4">&nbsp;<b><span
data-i18n="text-hunter-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-hunter-move4desc"> To seek audience with the Hunterry King, <i>Gaze Into
the Abyss</i>. On a 10 up, in addition to other results, the Hunterry King reveals
to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results,
the Hunterry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hunter" name="attr_Moves-Hunter5">&nbsp;<b><span
data-i18n="text-hunter-move5name">Lure</span>:</b><span
data-i18n="text-hunter-move5desc"> Whenever someone makes a promise to you, they mark
experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hunter" name="attr_Moves-Hunter6">&nbsp;<b><span
data-i18n="text-hunter-move6name">Guide</span>:</b><span
data-i18n="text-hunter-move6desc"> If you spend a String on someone willing, you can
bring them across the veil, into the hunterry realm. The spell lasts for a scene or two,
before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Hunter">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Hunter">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-hunter-mastermove">When you lie naked with another, you can ask them for a
promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Hunter">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Hunter">
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter1"><span
data-i18n="text-hunter-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter2"><span
data-i18n="text-hunter-advance2"> Take another Hunter move.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter3"><span
data-i18n="text-hunter-advance3"> Take another Hunter move.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter4"><span
data-i18n="text-hunter-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter5"><span
data-i18n="text-hunter-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter6"><span
data-i18n="text-hunter-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter7"><span
data-i18n="text-hunter-advance7"> Take another Hunter move.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter8"><span
data-i18n="text-hunter-advance8"> Take another Hunter move.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter9"><span
data-i18n="text-hunter-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter10"><span
data-i18n="text-hunter-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Hunter" name="attr_Advs-Hunter11"><span
data-i18n="text-hunter-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- MONK -->
<div class="sheet-Monk" name="sheet-Monk">
<hr>
<div class="sheet-Stats-Monk">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Monk">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Monk-Backstory" name="sheet-Monk-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-monkbackstory">monk backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Monk">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_MonkOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Monk">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_MonkRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Monk">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_MonkRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Monk">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Monk">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Monk">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Monk">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Monk">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-monk">Monk</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-monkinfo">You get Monkry Contract, and choose one more:</span></i><br>
<br>
<div class="sheet-Moves-Monk">
<p><input type="checkbox" class="sheet-Moves-Monk" name="attr_Moves-Monk1" disabled="disabled"
checked="checked">&nbsp;<b><span data-i18n="text-monk-move1name">Monkry
Contract</span>:</b><span data-i18n="text-monk-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Monk" name="attr_Moves-Monk2">&nbsp;<b><span
data-i18n="text-monk-move2name">Unashamed</span>:</b><span
data-i18n="text-monk-move2desc"> You can give someone a String on you to add 3 to your
attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monk" name="attr_Moves-Monk3">&nbsp;<b><span
data-i18n="text-monk-move3name">The Wild Hunt</span>:</b><span
data-i18n="text-monk-move3desc"> When you draw upon your most feral manner, echoing the
lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn
Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monk" name="attr_Moves-Monk4">&nbsp;<b><span
data-i18n="text-monk-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-monk-move4desc"> To seek audience with the Monkry King, <i>Gaze Into the
Abyss</i>. On a 10 up, in addition to other results, the Monkry King reveals to you
a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the
Monkry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monk" name="attr_Moves-Monk5">&nbsp;<b><span
data-i18n="text-monk-move5name">Lure</span>:</b><span
data-i18n="text-monk-move5desc"> Whenever someone makes a promise to you, they mark
experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Monk" name="attr_Moves-Monk6">&nbsp;<b><span
data-i18n="text-monk-move6name">Guide</span>:</b><span
data-i18n="text-monk-move6desc"> If you spend a String on someone willing, you can bring
them across the veil, into the monkry realm. The spell lasts for a scene or two, before
you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Monk">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Monk">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-monk-mastermove">When you lie naked with another, you can ask them for a
promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Monk">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Monk">
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk1"><span
data-i18n="text-monk-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk2"><span
data-i18n="text-monk-advance2"> Take another Monk move.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk3"><span
data-i18n="text-monk-advance3"> Take another Monk move.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk4"><span
data-i18n="text-monk-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk5"><span
data-i18n="text-monk-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk6"><span
data-i18n="text-monk-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk7"><span
data-i18n="text-monk-advance7"> Take another Monk move.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk8"><span
data-i18n="text-monk-advance8"> Take another Monk move.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk9"><span
data-i18n="text-monk-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk10"><span
data-i18n="text-monk-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Monk" name="attr_Advs-Monk11"><span
data-i18n="text-monk-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- PEASANT -->
<div class="sheet-Peasant" name="sheet-Peasant">
<hr>
<div class="sheet-Stats-Peasant">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Peasant">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Peasant-Backstory" name="sheet-Peasant-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-peasantbackstory">peasant backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Peasant">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_PeasantOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Peasant">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_PeasantRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Peasant">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_PeasantRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Peasant">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Peasant">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Peasant">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Peasant">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Peasant">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-peasant">Peasant</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-peasantinfo">You get Peasantry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Peasant">
<p><input type="checkbox" class="sheet-Moves-Peasant" name="attr_Moves-Peasant1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-peasant-move1name">Peasantry Contract</span>:</b><span
data-i18n="text-peasant-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Peasant" name="attr_Moves-Peasant2">&nbsp;<b><span
data-i18n="text-peasant-move2name">Unashamed</span>:</b><span
data-i18n="text-peasant-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Peasant" name="attr_Moves-Peasant3">&nbsp;<b><span
data-i18n="text-peasant-move3name">The Wild Hunt</span>:</b><span
data-i18n="text-peasant-move3desc"> When you draw upon your most feral manner, echoing
the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn
Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Peasant" name="attr_Moves-Peasant4">&nbsp;<b><span
data-i18n="text-peasant-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-peasant-move4desc"> To seek audience with the Peasantry King, <i>Gaze
Into the Abyss</i>. On a 10 up, in addition to other results, the Peasantry King
reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other
results, the Peasantry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Peasant" name="attr_Moves-Peasant5">&nbsp;<b><span
data-i18n="text-peasant-move5name">Lure</span>:</b><span
data-i18n="text-peasant-move5desc"> Whenever someone makes a promise to you, they mark
experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Peasant" name="attr_Moves-Peasant6">&nbsp;<b><span
data-i18n="text-peasant-move6name">Guide</span>:</b><span
data-i18n="text-peasant-move6desc"> If you spend a String on someone willing, you can
bring them across the veil, into the peasantry realm. The spell lasts for a scene or
two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Peasant">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Peasant">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-peasant-mastermove">When you lie naked with another, you can ask them for
a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Peasant">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Peasant">
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant1"><span
data-i18n="text-peasant-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant2"><span
data-i18n="text-peasant-advance2"> Take another Peasant move.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant3"><span
data-i18n="text-peasant-advance3"> Take another Peasant move.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant4"><span
data-i18n="text-peasant-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant5"><span
data-i18n="text-peasant-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant6"><span
data-i18n="text-peasant-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant7"><span
data-i18n="text-peasant-advance7"> Take another Peasant move.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant8"><span
data-i18n="text-peasant-advance8"> Take another Peasant move.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant9"><span
data-i18n="text-peasant-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant10"><span
data-i18n="text-peasant-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Peasant" name="attr_Advs-Peasant11"><span
data-i18n="text-peasant-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- SCHOLAR -->
<div class="sheet-Scholar" name="sheet-Scholar">
<hr>
<div class="sheet-Stats-Scholar">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Scholar">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Scholar-Backstory" name="sheet-Scholar-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-scholarbackstory">scholar backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Scholar">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_ScholarOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Scholar">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_ScholarRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Scholar">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_ScholarRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Scholar">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Scholar">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Scholar">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Scholar">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Scholar">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-scholar">Scholar</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-scholarinfo">You get Scholarry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Scholar">
<div class="sheet-Materials-Scholar">
<span>Materia <input type="number" name="attr_Materials" min="0" max="10" value="0"
style="width: 50px"></span>
</div>
<p><input type="checkbox" class="sheet-Moves-Scholar" name="attr_Moves-Scholar1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-scholar-move1name">Scholarry Contract</span>:</b><span
data-i18n="text-scholar-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Scholar" name="attr_Moves-Scholar2">&nbsp;<b><span
data-i18n="text-scholar-move2name">Unashamed</span>:</b><span
data-i18n="text-scholar-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Scholar" name="attr_Moves-Scholar3">&nbsp;<b><span
data-i18n="text-scholar-move3name">The Wild Hunt</span>:</b><span
data-i18n="text-scholar-move3desc"> When you draw upon your most feral manner, echoing
the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn
Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Scholar" name="attr_Moves-Scholar4">&nbsp;<b><span
data-i18n="text-scholar-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-scholar-move4desc"> To seek audience with the Scholarry King, <i>Gaze
Into the Abyss</i>. On a 10 up, in addition to other results, the Scholarry King
reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other
results, the Scholarry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Scholar" name="attr_Moves-Scholar5">&nbsp;<b><span
data-i18n="text-scholar-move5name">Lure</span>:</b><span
data-i18n="text-scholar-move5desc"> Whenever someone makes a promise to you, they mark
experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Scholar" name="attr_Moves-Scholar6">&nbsp;<b><span
data-i18n="text-scholar-move6name">Guide</span>:</b><span
data-i18n="text-scholar-move6desc"> If you spend a String on someone willing, you can
bring them across the veil, into the scholarry realm. The spell lasts for a scene or
two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Scholar">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Scholar">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-scholar-mastermove">When you lie naked with another, you can ask them for
a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Scholar">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Scholar">
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar1"><span
data-i18n="text-scholar-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar2"><span
data-i18n="text-scholar-advance2"> Take another Scholar move.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar3"><span
data-i18n="text-scholar-advance3"> Take another Scholar move.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar4"><span
data-i18n="text-scholar-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar5"><span
data-i18n="text-scholar-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar6"><span
data-i18n="text-scholar-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar7"><span
data-i18n="text-scholar-advance7"> Take another Scholar move.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar8"><span
data-i18n="text-scholar-advance8"> Take another Scholar move.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar9"><span
data-i18n="text-scholar-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar10"><span
data-i18n="text-scholar-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Scholar" name="attr_Advs-Scholar11"><span
data-i18n="text-scholar-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- SPIRITSHAPER -->
<div class="sheet-Spiritshaper" name="sheet-Spiritshaper">
<hr>
<div class="sheet-Stats-Spiritshaper">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Spiritshaper">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Spiritshaper-Backstory" name="sheet-Spiritshaper-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-spiritshaperbackstory">spiritshaper backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Spiritshaper">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_SpiritshaperOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Spiritshaper">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_SpiritshaperRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Spiritshaper">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_SpiritshaperRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Spiritshaper">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Spiritshaper">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Spiritshaper">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Spiritshaper">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Spiritshaper">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-spiritshaper">Spiritshaper</span> <span data-i18n="lbl-moves">Moves</span>
</h3>
<i><span data-i18n="text-spiritshaperinfo">You get Spiritshaperry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Spiritshaper">
<p><input type="checkbox" class="sheet-Moves-Spiritshaper" name="attr_Moves-Spiritshaper1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-spiritshaper-move1name">Spiritshaperry Contract</span>:</b><span
data-i18n="text-spiritshaper-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Spiritshaper"
name="attr_Moves-Spiritshaper2">&nbsp;<b><span
data-i18n="text-spiritshaper-move2name">Unashamed</span>:</b><span
data-i18n="text-spiritshaper-move2desc"> You can give someone a String on you to add 3
to your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Spiritshaper"
name="attr_Moves-Spiritshaper3">&nbsp;<b><span
data-i18n="text-spiritshaper-move3name">The Wild Hunt</span>:</b><span
data-i18n="text-spiritshaper-move3desc"> When you draw upon your most feral manner,
echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to
<i>Turn Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Spiritshaper"
name="attr_Moves-Spiritshaper4">&nbsp;<b><span
data-i18n="text-spiritshaper-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-spiritshaper-move4desc"> To seek audience with the Spiritshaperry King,
<i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Spiritshaperry
King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to
other results, the Spiritshaperry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Spiritshaper"
name="attr_Moves-Spiritshaper5">&nbsp;<b><span
data-i18n="text-spiritshaper-move5name">Lure</span>:</b><span
data-i18n="text-spiritshaper-move5desc"> Whenever someone makes a promise to you, they
mark experience. Whenever someone breaks a promise to you, you mark experience.</span>
</p>
<p><input type="checkbox" class="sheet-Moves-Spiritshaper"
name="attr_Moves-Spiritshaper6">&nbsp;<b><span
data-i18n="text-spiritshaper-move6name">Guide</span>:</b><span
data-i18n="text-spiritshaper-move6desc"> If you spend a String on someone willing, you
can bring them across the veil, into the spiritshaperry realm. The spell lasts for a
scene or two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Spiritshaper">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Spiritshaper">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-spiritshaper-mastermove">When you lie naked with another, you can ask them
for a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Spiritshaper">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Spiritshaper">
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper1"><span
data-i18n="text-spiritshaper-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper2"><span
data-i18n="text-spiritshaper-advance2"> Take another Spiritshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper3"><span
data-i18n="text-spiritshaper-advance3"> Take another Spiritshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper4"><span
data-i18n="text-spiritshaper-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper5"><span
data-i18n="text-spiritshaper-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper6"><span
data-i18n="text-spiritshaper-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper7"><span
data-i18n="text-spiritshaper-advance7"> Take another Spiritshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper8"><span
data-i18n="text-spiritshaper-advance8"> Take another Spiritshaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper9"><span
data-i18n="text-spiritshaper-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper10"><span
data-i18n="text-spiritshaper-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Spiritshaper" name="attr_Advs-Spiritshaper11"><span
data-i18n="text-spiritshaper-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- WARRIOR -->
<div class="sheet-Warrior" name="sheet-Warrior">
<hr>
<div class="sheet-Stats-Warrior">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Warrior">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Warrior-Backstory" name="sheet-Warrior-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-warriorbackstory">warrior backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Warrior">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_WarriorOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Warrior">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_WarriorRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Warrior">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_WarriorRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Warrior">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Warrior">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Warrior">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Warrior">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Warrior">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-warrior">Warrior</span> <span data-i18n="lbl-moves">Moves</span></h3>
<i><span data-i18n="text-warriorinfo">You get Warriorry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Warrior">
<p><input type="checkbox" class="sheet-Moves-Warrior" name="attr_Moves-Warrior1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-warrior-move1name">Warriorry Contract</span>:</b><span
data-i18n="text-warrior-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Warrior" name="attr_Moves-Warrior2">&nbsp;<b><span
data-i18n="text-warrior-move2name">Unashamed</span>:</b><span
data-i18n="text-warrior-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Warrior" name="attr_Moves-Warrior3">&nbsp;<b><span
data-i18n="text-warrior-move3name">The Wild Hunt</span>:</b><span
data-i18n="text-warrior-move3desc"> When you draw upon your most feral manner, echoing
the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn
Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Warrior" name="attr_Moves-Warrior4">&nbsp;<b><span
data-i18n="text-warrior-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-warrior-move4desc"> To seek audience with the Warriorry King, <i>Gaze
Into the Abyss</i>. On a 10 up, in addition to other results, the Warriorry King
reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other
results, the Warriorry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Warrior" name="attr_Moves-Warrior5">&nbsp;<b><span
data-i18n="text-warrior-move5name">Lure</span>:</b><span
data-i18n="text-warrior-move5desc"> Whenever someone makes a promise to you, they mark
experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Warrior" name="attr_Moves-Warrior6">&nbsp;<b><span
data-i18n="text-warrior-move6name">Guide</span>:</b><span
data-i18n="text-warrior-move6desc"> If you spend a String on someone willing, you can
bring them across the veil, into the warriorry realm. The spell lasts for a scene or
two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Warrior">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Warrior">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-warrior-mastermove">When you lie naked with another, you can ask them for
a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Warrior">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Warrior">
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior1"><span
data-i18n="text-warrior-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior2"><span
data-i18n="text-warrior-advance2"> Take another Warrior move.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior3"><span
data-i18n="text-warrior-advance3"> Take another Warrior move.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior4"><span
data-i18n="text-warrior-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior5"><span
data-i18n="text-warrior-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior6"><span
data-i18n="text-warrior-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior7"><span
data-i18n="text-warrior-advance7"> Take another Warrior move.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior8"><span
data-i18n="text-warrior-advance8"> Take another Warrior move.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior9"><span
data-i18n="text-warrior-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior10"><span
data-i18n="text-warrior-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Warrior" name="attr_Advs-Warrior11"><span
data-i18n="text-warrior-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- WATERSHAPER -->
<div class="sheet-Watershaper" name="sheet-Watershaper">
<hr>
<div class="sheet-Stats-Watershaper">
<p align="center">
<b><span data-i18n="lbl-Natural">Natural</span>:</b> &nbsp;<input type="number" name="attr_Natural"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Natural}} {{roll_mod=@{natural}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{natural}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Solid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Keen">Keen</span>:</b> &nbsp;<input type="number" name="attr_Keen" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Keen}} {{roll_mod=@{Keen}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Keen}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Fluid">Fluid</span>:</b> &nbsp;<input type="number" name="attr_Fluid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Fluid}} {{roll_mod=@{Fluid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Fluid}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Watershaper">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Watershaper-Backstory" name="sheet-Watershaper-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<span data-i18n="text-watershaperbackstory">watershaper backstory</span>
</div>
<hr>
<div class="sheet-Oaths-Watershaper">
<h3><span data-i18n="lbl-oaths">Oaths</span></h3>
<fieldset class="repeating_WatershaperOaths">
<input type="text" name="attr_Oaths" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respects-Watershaper">
<h3><span data-i18n="lbl-respects">I respect</span></h3>
<fieldset class="repeating_WatershaperRespects">
<input type="text" name="attr_Respects" style="width: 100%">
</fieldset>
</div>
<br>
<div class="sheet-Respecteds-Watershaper">
<h3><span data-i18n="lbl-respecteds">I am respected by</span></h3>
<fieldset class="repeating_WatershaperRespecteds">
<input type="text" name="attr_Respecteds" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="sheet-Minor-Tags-Watershaper">
<h3><span data-i18n="lbl-minor-tags">Minor Tags</span></h3>
<fieldset class="repeating_Minor-tags">
<input type="text" name="attr_Minor-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Watershaper">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<br>
<div class="sheet-Conds-Watershaper">
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr>
<div class="sheet-Notes-Watershaper">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
<hr>
<div class="sheet-Gear-Watershaper">
<h3><span data-i18n="lbl-gear">Gear</span></h3>
<textarea name="attr_Gear" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-watershaper">Watershaper</span> <span data-i18n="lbl-moves">Moves</span>
</h3>
<i><span data-i18n="text-watershaperinfo">You get Watershaperry Contract, and choose one
more:</span></i><br>
<br>
<div class="sheet-Moves-Watershaper">
<div class="sheet-Water-Watershaper">
<span>Water <input type="number" name="attr_Water" min="0" max="10" value="0"
style="width: 50px"></span>
</div>
<p><input type="checkbox" class="sheet-Moves-Watershaper" name="attr_Moves-Watershaper1"
disabled="disabled" checked="checked">&nbsp;<b><span
data-i18n="text-watershaper-move1name">Watershaperry Contract</span>:</b><span
data-i18n="text-watershaper-move1desc"> </span></p>
<p><input type="checkbox" class="sheet-Moves-Watershaper"
name="attr_Moves-Watershaper2">&nbsp;<b><span
data-i18n="text-watershaper-move2name">Unashamed</span>:</b><span
data-i18n="text-watershaper-move2desc"> You can give someone a String on you to add 3 to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Watershaper"
name="attr_Moves-Watershaper3">&nbsp;<b><span data-i18n="text-watershaper-move3name">The
Wild Hunt</span>:</b><span data-i18n="text-watershaper-move3desc"> When you draw
upon your most feral manner, echoing the lithe movements of a cat or the voracity of a
wolf, add 1 to your roll to <i>Turn Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Watershaper"
name="attr_Moves-Watershaper4">&nbsp;<b><span
data-i18n="text-watershaper-move4name">Beyond The Veil</span>:</b><span
data-i18n="text-watershaper-move4desc"> To seek audience with the Watershaperry King,
<i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Watershaperry
King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to
other results, the Watershaperry King demands a favour of you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Watershaper"
name="attr_Moves-Watershaper5">&nbsp;<b><span
data-i18n="text-watershaper-move5name">Lure</span>:</b><span
data-i18n="text-watershaper-move5desc"> Whenever someone makes a promise to you, they
mark experience. Whenever someone breaks a promise to you, you mark experience.</span>
</p>
<p><input type="checkbox" class="sheet-Moves-Watershaper"
name="attr_Moves-Watershaper6">&nbsp;<b><span
data-i18n="text-watershaper-move6name">Guide</span>:</b><span
data-i18n="text-watershaper-move6desc"> If you spend a String on someone willing, you
can bring them across the veil, into the watershaperry realm. The spell lasts for a
scene or two, before you're both returned to the mundane world.</span></p>
</div>
<div class="sheet-OtherMoves-Watershaper">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3"
cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-MasterMove-Watershaper">
<h3><span data-i18n="lbl-mastermove">Mastery Move</span></h3>
<span data-i18n="text-watershaper-mastermove">When you lie naked with another, you can ask them
for a promise. If they refuse, take 2 Strings on them.
</span>
</div>
<hr>
<div class="sheet-Fortune-Watershaper">
<h3><span data-i18n="lbl-fortune">Mastery Move</span></h3>
<span>Fortune <input type="number" name="attr_Fortune" min="0" max="10" value="0"
style="width: 50px"> Max Fortune <input type="number" name="attr_MaxFortune" min="0"
max="10" value="0" style="width: 50px"></span>
</div>
<hr>
<div class="chi-stuff">
<h3><span data-i18n="lbl-chi">Chi</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-chiinfo">When you have five experience points, erase them and choose
one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Watershaper">
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper1"><span
data-i18n="text-watershaper-advance1"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper2"><span
data-i18n="text-watershaper-advance2"> Take another Watershaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper3"><span
data-i18n="text-watershaper-advance3"> Take another Watershaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper4"><span
data-i18n="text-watershaper-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper5"><span
data-i18n="text-watershaper-advance5"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper6"><span
data-i18n="text-watershaper-advance6"> Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper7"><span
data-i18n="text-watershaper-advance7"> Take another Watershaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper8"><span
data-i18n="text-watershaper-advance8"> Take another Watershaper move.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper9"><span
data-i18n="text-watershaper-advance9"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper10"><span
data-i18n="text-watershaper-advance10"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Watershaper" name="attr_Advs-Watershaper11"><span
data-i18n="text-watershaper-advance11"> Take a move from any Playbook.</span><br>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvances">Season Advances</span></h3>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span
data-i18n="lbl-unlocked">Unlocked</span><br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs5"><span
data-i18n="text-seasonadvances5"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs6"><span
data-i18n="text-seasonadvances6"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs7"><span
data-i18n="text-seasonadvances7"> Gain two of the Growing Up moves.</span><br>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- CUSTOM -->
<div class="sheet-Custom" name="sheet-Custom">
<hr>
<div class="sheet-Stats-Custom">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3"
value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Solid">Solid</span>:</b> &nbsp;<input type="number" name="attr_Solid" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Solid}} {{roll_mod=@{Solid}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile"
min="-3" max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3"
max="3" value="0" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Custom">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Custom-Backstory" name="sheet-Custom-Backstory">
<h3><span data-i18n="lbl-backstory">Your Backstory</span></h3>
<fieldset class="repeating_Backstory">
<p align="center"><input type="text" name="attr_Backstory" style="width: 80%"></p>
</fieldset>
</div>
<br>
<div class="sheet-StrTo-Custom">
<h3><span data-i18n="lbl-strings">Strings</span></h3>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-other-custom">
<h3><span data-i18n="lbl-other">Other</span></h3>
<fieldset class="repeating_other-custom">
<input type="text" name="attr_other-suctom" style="width: 100%"><br>
</fieldset>
</div>
<hr>
<div class="harm-stuff">
<h3><span data-i18n="lbl-harm">Harm</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div><br>
<div class="sheet-Conds-Custom">
<h3><span data-i18n="lbl-conditions">Conditions</span></h3>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset>
</div>
<hr>
<div class="sheet-Notes-Custom">
<h3><span data-i18n="lbl-notes">Notes</span></h3>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h3><span data-i18n="lbl-customplaybook">Playbook</span> <span data-i18n="lbl-moves">Moves</span>
</h3>
<div class="sheet-Moves-Custom">
<fieldset class="repeating_PlaybookMoves">
Name: <input type="text" name="attr_PlaybookMoveName" style="width: 200px">
Description: <textarea name="attr_PlaybookMoveDescrip" rows="3" cols="30"></textarea><br>
</fieldset>
</div>
<div class="sheet-OtherMoves-Custom">
<h3><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h3>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 200px" value="Name:">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30">Description: </textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Custom">
<h3><span data-i18n="lbl-sexmove">Sex Move</span></h3>
<textarea name="attr_SexMove-Custom" rows="3" cols="30"></textarea>
</div>
<div class="sheet-DarkestSelf-Custom">
<h3><span data-i18n="lbl-darkestself">Darkest Self</span></h3>
<textarea name="attr_DarkestSelf-Custom" rows="3" cols="30"></textarea>
</div>
<div class="harm-stuff">
<h3><span data-i18n="lbl-experience">Experience</span></h3>
<p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5">
</p><i><span data-i18n="text-expinfo">When you have five experience points, erase them and
choose one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Custom">
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom1"><span
data-i18n="text-custom-advance1"> Add +1 to one of your stats. &nbsp; </span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom2"><span
data-i18n="text-custom-advance2"> Take another Playbook move. &nbsp; </span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom3"><span
data-i18n="text-custom-advance3"> Take another Playbook move. &nbsp;</span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom4"><span
data-i18n="text-custom-advance4"> Take a move from any Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom5"><span
data-i18n="text-custom-advance5"> Take a move from any Playbook.</span><br>
<p>
<fieldset class="repeating_adv-custom">
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom">&nbsp;<input
type="text" name="attr_adv-suctom" style="width: 200px"><br>
</fieldset>
</p>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your
sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h3><span data-i18n="lbl-seasonadvancements">Season Advancements</span></h3>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs0"> Unlocked <br>
<br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the
Season Advances are unlocked for everybody. There's one more session left after the
current one, and then the season ends.</span></i><br>
<br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs1"><span
data-i18n="text-seasonadvances1"> Change your character's Playbook.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs2"><span
data-i18n="text-seasonadvances2"> Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs3"><span
data-i18n="text-seasonadvances3"> Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-PlaybookName" name="attr_SeasonAdvs4"><span
data-i18n="text-seasonadvances4"> Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h3><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h3>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<br>
<br>
<div class="sheet-Companion" name="sheet-Companion">
<hr>
<br>
<hr>
<br>
<h3 align=center>Animal Companion</h3>
<br>
<div class="Sheet-companion-Basics" align="center">
<b><i><span data-i18n="lbl-name" align="center">Name</span>:</i></b> <input type="text"
name="attr_CompanionName" placeholder="name" style="width: 105px" />
<b><i><span data-i18n="lbl-species" align="center">Name</span>:</i></b> <input type="text"
name="attr_CompanionName" placeholder="species" style="width: 105px" />
<div class="sheet-companion-stats" align="center">
<span align="center"><b><span data-i18n="lbl-Animal">Animal</span>:</b> &nbsp;<input type="number"
name="attr_Animal" min="-3" max="3" value="1" style="width: 50px"><button type='roll'
value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Animal}} {{roll_mod=@{animal}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{animal}+?{@{macrobonus}|0}]]}}'
name='roll_dsuf'></button> &nbsp;
</span>
<hr style="width:90%;">
</div>
<div class="sheet-Conds-Companion" align="left">
<h3><span data-i18n="lbl-moderate-tags">Moderate-tags</span></h3>
<fieldset class="repeating_Moderate-tags">
<input type="text" name="attr_Moderate-tag" style="width: 100%"><br>
</fieldset>
</p>
<br>
<br>
<h3><span data-i18n="lbl-severe-tags">Severe-tags</span></h3>
<fieldset class="repeating_Severe-tags">
<input type="text" name="attr_Severe-tag" style="width: 100%"><br>
</fieldset>
</p>
</div>
<hr style="width:90%;">
<br>
<div class="sheet-Moves-Companion">
<h1 align="center">Animal moves</h1>
<p><input type="checkbox" class="sheet-Moves-companion" name="attr_Moves-companion1">&nbsp;<b><span
data-i18n="text-companion-move1name">companionry
Contract</span>:</b><span data-i18n="text-companion-move1desc"> </span></p>
<br>
<div class='sheet-2colrow'>
<div class="sheet-col">
<h1 align="center">Riding Moves</h1>
<p><input type="checkbox" class="sheet-Moves-companion"
name="attr_Moves-companion2">&nbsp;<b><span
data-i18n="text-companion-move2name">Unashamed</span>:</b><span
data-i18n="text-companion-move2desc"> You can give someone a String on you to add 3
to
your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-companion"
name="attr_Moves-companion3">&nbsp;<b><span data-i18n="text-companion-move3name">The
Wild Hunt</span>:</b><span data-i18n="text-companion-move3desc"> When you draw
upon
your most feral manner, echoing the lithe movements of a cat or the voracity of a
wolf,
add 1 to your roll to <i>Turn Someone On</i>.</span></p>
</div>
<div class="sheet-col">
<h1 align="center">Hunting Moves</h1>
<p><input type="checkbox" class="sheet-Moves-companion"
name="attr_Moves-companion4">&nbsp;<b><span
data-i18n="text-companion-move4name">Beyond
The Veil</span>:</b><span data-i18n="text-companion-move4desc"> To seek audience
with the companionry King, <i>Gaze Into the Abyss</i>. On a 10 up, in addition to
other
results, the companionry King reveals to you a hidden String on someone. Gain it. •
On a
7 to 9, in addition to other results, the companionry King demands a favour of
you.</span></p>
<p><input type="checkbox" class="sheet-Moves-companion"
name="attr_Moves-companion5">&nbsp;<b><span
data-i18n="text-companion-move5name">Lure</span>:</b><span
data-i18n="text-companion-move5desc"> Whenever someone makes a promise to you, they
mark
experience. Whenever someone breaks a promise to you, you mark experience.</span>
</p>
</div>
</div>
</div>
</div>
<hr>
</div>
<br><br><br>
<font size="0.5">sheet version 0.0.1 for Legend of the Elements by Tjrem090. Based on the Monsterhearts sheet by
Allie B. (@madpierrot)</font>
</div>
<script type="text/worker">
on("change:playbookname", function() {
console.log("Set PlaybookCheck = PlaybookName if not already equal.")
getAttrs(["PlaybookName","PlaybookCheck"], function(values) {
if (values.PlaybookCheck !== values.PlaybookName) {
setAttrs({ PlaybookCheck: values.PlaybookName });
};
});
console.log("PlaybookCheck = PlaybookName whenever changed.");
});
on("sheet:opened", function(eventInfo){
setAttrs({
macrobonus: getTranslationByKey("text-askbonus")
});
setAttrs({
commentprompt: getTranslationByKey("text-commentprompt")
});
setAttrs({
commentexample: getTranslationByKey("text-commentexample")
});
});
</script>
<rolltemplate class="sheet-rolltemplate-mh2">
<table>
<tr>
<th colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{name}} <img
src="http://i.imgur.com/Y4a3NF3.png"> {{#roll_name}} <span
data-i18n="lbl-{{roll_name}}" />{{/roll_name}}{{#roll_mod}}{{/roll_mod}}</th>
</tr>
<tr>
<td colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{comment}}</td>
</tr>
<tr>
<td class="result success" rowspan="3" style="width: 80px">{{result}}</td>
<td colspan="4"></td>
</tr>
<tr>
<td style="width: 30px"></td>
{{#rollTotal() result 15}}
<td rowspan="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 15}}
{{#rollTotal() result 14}}
<td rowspan="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 14}}
{{#rollTotal() result 13}}
<td rowspan="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 13}}
{{#rollTotal() result 12}}
<td rowspan="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 12}}
{{#rollTotal() result 11}}
<td rowspan="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 11}}
{{#rollTotal() result 10}}
<td rowspan="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 10}}
{{#rollTotal() result 9}}
<td rowspan="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
{{/rollTotal() result 9}}
{{#rollTotal() result 8}}
<td rowspan="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
{{/rollTotal() result 8}}
{{#rollTotal() result 7}}
<td rowspan="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
{{/rollTotal() result 7}}
{{#rollTotal() result 6}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 6}}
{{#rollTotal() result 5}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 5}}
{{#rollTotal() result 4}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 4}}
{{#rollTotal() result 3}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 3}}
{{#rollTotal() result 2}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 2}}
{{#rollTotal() result 1}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 0}}
{{#rollTotal() result -1}}
<td rowspan="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result -1}}
</tr>
<tr>
{{#rollTotal() result 6}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 6}}
{{#rollTotal() result 5}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 5}}
{{#rollTotal() result 4}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 4}}
{{#rollTotal() result 3}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 3}}
{{#rollTotal() result 2}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 2}}
{{#rollTotal() result 1}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 0}}
{{#rollTotal() result -1}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result -1}}
</tr>
</table>
</rolltemplate>