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roll20-character-sheets/Kult Divinity Lost/translation.json
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{
"pageone-u": "Page One",
"pagetwo-u": "Page Two",
"show-modifier-u": "Show modifier popup for rolls?",
"name-u": "Name",
"archetype-u": "Archetype",
"occupation-u": "Occupation",
"appearance-u": "Appearance",
"attributes-u": "Attributes",
"fortitude-u": "Fortitude",
"fortitude-mv-u": "Endure Injury",
"willpower-u": "Willpower",
"willpower-mv-u": "Keep it Together",
"reflexes-u": "Reflexes",
"reflexes-mv-u": "Avoid Harm",
"reason-u": "Reason",
"reason-mv-u": "Investigate",
"intuition-u": "Intuition",
"intuition-mv-u": "Read a Person",
"perception-u": "Perception",
"perception-mv-u": "Observe a Situation",
"coolness-u": "Coolness",
"coolness-mv-u": "Act Under Pressure",
"charisma-u": "Charisma",
"charisma-mv-u": "Influence Other",
"violence-u": "Violence",
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
"disadvantages-roll-gm-u": "Roll to GM",
"advantages-u": "Advantages",
"advantages-roll-u": "Roll Advantage",
"relations-u": "Relations",
"wounds-u": "Wounds",
"wounds-serious-u": "Serious Wounds (-1 ongoing)",
"wounds-stabilized-u": "Stabilized",
"wounds-critical-u": "Critical Wound (-1 ongoing)",
"wounds-apply-u": "Apply wound penalties to rolls",
"stability-u": "Stability",
"stability-lvl0-u": "Composed",
"stability-lvl1-u": "Uneasy",
"stability-lvl2-u": "Unfocused",
"stability-lvl3-u": "Shaken",
"stability-lvl4-u": "Distressed",
"stability-lvl5-u": "Neurotic",
"stability-lvl6-u": "Anxious",
"stability-lvl7-u": "Irrational",
"stability-lvl8-u": "Unhinged",
"stability-lvl9-u": "Broken",
"stability-stress-moderate-u": "Moderate stress:",
"stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
"stability-stress-serious-u": "Serious stress:",
"stability-stress-serious-kit-u": "-1 Keep it Together",
"stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
"stability-stress-critical-u": "Critical stress:",
"stability-stress-critical-kit-u": "-2 Keep it Together",
"stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
"stability-stress-critical-sti-u": "+1 See Through the Illusion",
"stability-broken-mmv-u": "The GM makes a Move",
"dramatichooks-u": "Dramatic Hooks",
"gear-u": "Gear",
"weapons-u": "Weapons",
"notes-u": "Notes",
"move-rt": "Move",
"result-rt": "Result: ",
"complete-success-rt": "Success!",
"partial-success-rt": "Success with complications...",
"failure-rt": "Failure!",
"modificator-rt": "Modificator",
"conditions-u": "Conditions",
"conditions-angry-u": "Angry (-1 ongoing)",
"conditions-guilt-u": "Guilt-ridden (-1 ongoing)",
"conditions-sad-u": "Sad (-1 ongoing)",
"conditions-distracted-u": "Distracted (-2 ongoing)",
"conditions-scared-u": "Scared (-1 ongoing)",
"conditions-obsessed-u": "Obsessed (-1 ongoing)",
"conditions-apply-u": "Apply condition penalties to rolls",
"maxconditions-apply-u": "Only apply highest penalty",
"advancement-u": "Advancement",
"experience-u": "Experience",
"sleeper-u": "Sleeper",
"aware-u": "Aware",
"enlightened-u": "Enlightened",
"sleeper-steps-u": "Your sleeping PC advances in the following steps:",
"sleeper-remember-u": "They remember something about their Dark Secret.",
"sleeper-awaken-u": "They awaken. You choose an Aware Archetype. The PC keeps their Dark Secret and their Disadvantages, but the player picks three Advantages from their new Archetype.",
"aware-intro-u": "When your character advances you get to choose from the following advancements.",
"aware-choose-u": "Choose One of These:",
"aware-advance-active-u": "Increase one active Attribute +1 (to max +3).",
"aware-advance-passive-u": "Increase one passive Attribute +1 (to max +3).",
"aware-advance-any-u": "Increase any one Attribute +1 (to max +4).",
"aware-advance-new-u": "Select a new Advantage from your Archetype.",
"aware-advance-5-u": "After 5 Advancements You May Also Choose:",
"aware-advance-5-any-u": "Increase any one Attribute +1 (to max +4).",
"aware-advance-5-new-u": "Select a new Advantage from any Aware Archetype.",
"aware-advance-5-end-u": "End your character's story arc as you see fit, and create a new Aware character, who starts with 2 Advancements.",
"aware-advance-5-replace-u": "Replace your current Archetype with another Aware Archetype, and erase one of your starting 3 Advantages.",
"aware-advance-10-u": "After 10 Advancements You May Also Choose:",
"aware-advance-10-new-u": "Advance your character to an Enlightened Archetype.",
"enlightened-choose-u": "Choose One of These:",
"enlightened-advance-any-u": "Add +1 to any Attribute (max +5).",
"enlightened-advance-active-u": "Add +1 to an active Attribute (max +4).",
"enlightened-advance-passive-u": "Add +1 to a passive Attribute (max +4).",
"enlightened-advance-new-u": "Gain an Ability available to your Archetype.",
"enlightened-advance-5-u": "After 5 Advancements You May Also Choose:",
"enlightened-advance-5-any-u": "Add +1 to any Attribute (max +5).",
"enlightened-advance-5-new-u": "Gain an Ability or Advantage of your choosing.",
"enlightened-advance-5-end-u": "Finish your character's story and make a new PC.",
"enlightened-advance-5-replace-u": "Change your character's Archetype to a new Enlightened one.",
"enlightened-advance-10-u": "After 10 Advancements You May Also Choose:",
"enlightened-advance-10-awaken-u": "Start your journey towards Awakening."
}