mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-02 05:02:28 +00:00
646 lines
20 KiB
JavaScript
646 lines
20 KiB
JavaScript
/* eslint-disable max-len */
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/* eslint-disable prefer-destructuring */
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/* eslint-disable camelcase */
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/* eslint-disable no-undef */
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const rollCombatDistancePNJ = ['pSDistancePNJ', 'mEDistancePNJ', 'repeating_armeDist:armedistancepnj'];
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rollCombatDistancePNJ.forEach((button) => {
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on(`clicked:${button}`, async (info) => {
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const roll = info.htmlAttributes.value;
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let firstExec = [];
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let exec = [];
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firstExec.push(roll);
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let listAttrs = [
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'jetModifDes',
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'energiePNJ',
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'Chair',
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'Bete',
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'BetePNJAE',
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'BetePNJAEMaj',
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'Machine',
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'MachinePNJAE',
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'MachinePNJAEMaj',
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'Masque',
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'MasquePNJAE',
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'MasquePNJAEMaj',
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'Dame',
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'DamePNJAE',
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'DamePNJAEMaj',
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'capaciteFanMade',
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'attaqueOmbre',
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];
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let prefix = '';
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let id = '';
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let name = '';
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let portee = '';
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let dEffets = [];
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let dEffetsValue = [];
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let AA = [];
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let AAValue = [];
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let special = [];
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let specialValue = [];
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let AE = 0;
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let diceDegats = 0;
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let diceViolence = 0;
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let bDegats = 0;
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let bViolence = 0;
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switch (button) {
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case 'pSDistancePNJ':
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name = i18n_pistoletService;
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prefix = 'pS';
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dEffets = wpnEffects.map((a) => `${prefix}${a}`);
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dEffetsValue = wpnEffectsValue.map((a) => `${prefix}${a}`);
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AA = wpnAmeliorationA.map((a) => `${prefix}${a}`);
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AAValue = wpnAmeliorationAValue.map((a) => `${prefix}${a}`);
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special = wpnSpecial.map((a) => `${prefix}${a}`);
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specialValue = wpnSpecialValue.map((a) => `${prefix}${a}`);
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listAttrs.push('pSAspectPNJ');
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diceDegats = 2;
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bDegats = 6;
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diceViolence = 1;
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listAttrs = listAttrs.concat(dEffets, dEffetsValue, AA, AAValue, special, specialValue);
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break;
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case 'mEDistancePNJ':
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name = i18n_marteauEpieuD;
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prefix = 'mE';
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dEffets = wpnEffects.map((a) => `${prefix}${a}`);
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dEffetsValue = wpnEffectsValue.map((a) => `${prefix}${a}`);
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AA = wpnAmeliorationA.map((a) => `${prefix}${a}`);
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AAValue = wpnAmeliorationAValue.map((a) => `${prefix}${a}`);
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special = wpnSpecial.map((a) => `${prefix}${a}`);
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specialValue = wpnSpecialValue.map((a) => `${prefix}${a}`);
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listAttrs.push('mEAspectPNJ');
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diceDegats = 3;
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bDegats = 12;
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diceViolence = 3;
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bViolence = 12;
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listAttrs = listAttrs.concat(dEffets, dEffetsValue, AA, AAValue, special, specialValue);
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break;
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case 'repeating_armeDist:armedistancepnj':
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id = info.triggerName.split('_')[2];
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prefix = `repeating_armeDist_${id}_`;
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dEffets = wpnEffects.map((a) => `${prefix}${a}`);
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dEffetsValue = wpnEffectsValue.map((a) => `${prefix}${a}`);
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AA = wpnAmeliorationA.map((a) => `${prefix}${a}`);
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AAValue = wpnAmeliorationAValue.map((a) => `${prefix}${a}`);
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special = wpnSpecial.map((a) => `${prefix}${a}`);
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specialValue = wpnSpecialValue.map((a) => `${prefix}${a}`);
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listAttrs.push(`${prefix}AspectPNJ`);
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listAttrs.push(`${prefix}ArmeDist`);
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listAttrs.push(`${prefix}armeDistPortee`);
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listAttrs.push(`${prefix}armeDistDegat`);
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listAttrs.push(`${prefix}armeDistBDegat`);
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listAttrs.push(`${prefix}armeDistViolence`);
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listAttrs.push(`${prefix}armeDistBViolence`);
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listAttrs = listAttrs.concat(dEffets, dEffetsValue, AA, AAValue, special, specialValue);
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break;
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case 'repeating_armeDistVehicule:armedistancepnj':
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id = info.triggerName.split('_')[2];
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prefix = `repeating_armeDistVehicule_${id}_`;
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dEffets = wpnEffects.map((a) => `${prefix}${a}`);
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dEffetsValue = wpnEffectsValue.map((a) => `${prefix}${a}`);
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AA = wpnAmeliorationA.map((a) => `${prefix}${a}`);
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AAValue = wpnAmeliorationAValue.map((a) => `${prefix}${a}`);
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special = wpnSpecial.map((a) => `${prefix}${a}`);
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specialValue = wpnSpecialValue.map((a) => `${prefix}${a}`);
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listAttrs.push(`${prefix}aspectPNJ`);
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listAttrs.push(`${prefix}ArmeDist`);
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listAttrs.push(`${prefix}armeDistPortee`);
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listAttrs.push(`${prefix}armeDistDegat`);
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listAttrs.push(`${prefix}armeDistBDegat`);
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listAttrs.push(`${prefix}armeDistViolence`);
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listAttrs.push(`${prefix}armeDistBViolence`);
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listAttrs = listAttrs.concat(dEffets, dEffetsValue, AA, AAValue, special, specialValue);
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break;
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default:
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name = '';
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prefix = '';
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dEffets = [];
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dEffetsValue = [];
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AA = [];
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AAValue = [];
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special = [];
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specialValue = [];
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diceDegats = 0;
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bDegats = 0;
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diceViolence = 0;
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listAttrs = listAttrs.concat(dEffets, dEffetsValue, AA, AAValue, special, specialValue);
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break;
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}
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const attrs = await getAttrsAsync(listAttrs);
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let attrsAspect = [];
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const vChair = +attrs.Chair;
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const vMachine = +attrs.Machine;
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const vMachineAE = totalAspect(attrs, 'Machine');
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const vMasque = +attrs.Masque;
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const vMasqueAE = totalAspect(attrs, 'Masque');
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const vDame = +attrs.Dame;
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const vDameAE = totalAspect(attrs, 'Dame');
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let aspect = attrs[`${prefix}AspectPNJ`] || '0';
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if (button === 'repeating_armeDist:armedistancepnj' || button === 'repeating_armeDistVehicule:armedistancepnj') {
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name = attrs[`${prefix}ArmeDist`] || '';
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portee = attrs[`${prefix}armeDistPortee`] || '^{portee-contact}';
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exec.push(`{{special1=${name}}}`);
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exec.push(`{{portee=^{portee} ${portee}}}`);
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diceDegats = Number(attrs[`${prefix}armeDistDegat`]) || 0;
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bDegats = Number(attrs[`${prefix}armeDistBDegat`]) || 0;
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diceViolence = Number(attrs[`${prefix}armeDistViolence`]) || 0;
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bViolence = Number(attrs[`${prefix}armeDistBViolence`]) || 0;
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exec.push(name);
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exec.push(portee);
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}
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let isConditionnelA = false;
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let isConditionnelD = false;
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let isConditionnelV = false;
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const cBase = [];
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const cRoll = [];
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let bonus = [];
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const mod = +attrs.jetModifDes;
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let aspectNom = '';
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let AEValue = 0;
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let attaquesSurprises = [];
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let attaquesSurprisesValue = [];
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let attaquesSurprisesCondition = '';
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const capacitesFM = attrs.capaciteFanMade;
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const attaquesOmbres = attrs.attaqueOmbre;
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let eASAssassin = '';
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let eASAssassinValue = 0;
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let isAssistantAttaque = false;
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let isAntiAnatheme = false;
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let isCadence = false;
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let vCadence = 0;
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let isDestructeur = false;
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let isMeurtrier = false;
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let nowSilencieux = false;
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let isObliteration = false;
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let isTenebricide = false;
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let isTirRafale = false;
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let isSurprise = false;
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let isUltraviolence = false;
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let isFureur = false;
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let isBourreau = false;
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let isDevastation = false;
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let isGuidage = false;
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let isRegularite = false;
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let eBourreauValue = 0;
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let eDevastationValue = 0;
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let pasEnergie = false;
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let sEnergieText = '';
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let hasEnergieRetiree = false;
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let vEnergieRetiree = 0;
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const energie = attrs.energiePNJ;
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let autresEffets = [];
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let autresAmeliorationsA = [];
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const autresSpecial = [];
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if (aspect !== '0') {
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aspectNom = aspect.slice(2, -1);
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attrsAspect = await getAttrsAsync([
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aspectNom,
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`${aspectNom}PNJAE`,
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`${aspectNom}PNJAEMaj`,
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]);
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aspectValue = +attrsAspect[aspectNom];
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AEValue = totalAspect(attrsAspect, aspectNom);
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aspect = `{{cBase=${AspectNom[aspectNom]}}}`;
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cRoll.push(aspectValue);
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AE += AEValue;
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exec.push(aspect);
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exec.push(`{{vAE=${AEValue}}}`);
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}
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if (mod !== 0) {
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cRoll.push(mod);
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exec.push(`{{mod=${mod}}}`);
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}
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// GESTION DES EFFETS
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const effets = getWeaponsEffectsPNJ(prefix, attrs, false, vChair, vMachine, vMachineAE, vMasque, vMasqueAE, vDame, vDameAE);
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bDegats += Number(effets.bDegats);
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eASAssassin = effets.eASAssassin;
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eASAssassinValue = effets.eASAssassinValue;
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if (attaquesSurprisesCondition === '' && effets.attaquesSurprisesCondition !== '') { attaquesSurprisesCondition = effets.attaquesSurprisesCondition; }
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attaquesSurprises = attaquesSurprises.concat(effets.attaquesSurprises);
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attaquesSurprisesValue = attaquesSurprisesValue.concat(effets.attaquesSurprisesValue);
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autresEffets = autresEffets.concat(effets.autresEffets);
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isAntiAnatheme = effets.isAntiAnatheme;
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isAssistantAttaque = effets.isAssistantAttaque;
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isCadence = effets.isCadence;
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vCadence = effets.vCadence;
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isDestructeur = effets.isDestructeur;
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vDestructeur = effets.vDestructeur;
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isLeste = effets.isLeste;
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isMeurtrier = effets.isMeurtrier;
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vMeurtrier = effets.vMeurtrier;
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nowSilencieux = effets.isSilencieux;
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isTenebricide = effets.isTenebricide;
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isObliteration = effets.isObliteration;
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isTirRafale = effets.isTirRafale;
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isFureur = effets.isFureur;
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isUltraviolence = effets.isUltraviolence;
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isBourreau = effets.isBourreau;
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isDevastation = effets.isDevastation;
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isGuidage = effets.isGuidage;
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isRegularite = effets.isRegularite;
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eBourreauValue = effets.vBourreau;
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eDevastationValue = effets.vDevastation;
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if (isLeste) {
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bDegats += Math.ceil(vChair / 2);
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exec.push(`{{vLeste=${vChair}}}`);
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}
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if (effets.isConditionnelA) { isConditionnelA = true; }
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if (effets.isConditionnelD) { isConditionnelD = true; }
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if (effets.isConditionnelV) { isConditionnelV = true; }
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if (attaquesOmbres !== '0' && capacitesFM !== '0') {
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isConditionnelD = true;
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attaquesSurprises.push(i18n_attaquesOmbres);
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attaquesSurprisesValue.push(vMasque);
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if (attaquesSurprisesCondition === '') { attaquesSurprisesCondition = `{{attaqueSurpriseCondition=${i18n_attaqueSurpriseCondition}}}`; }
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}
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// FIN GESTION DES EFFETS
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// GESTION DES AMELIORATIONS D'ARMES
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const ameliorationsA = getWeaponsDistanceAAPNJ(prefix, attrs, vMasque, vMasqueAE, isAssistantAttaque, eASAssassinValue, isCadence, vCadence, nowSilencieux, isTirRafale, isObliteration, isAntiAnatheme);
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exec = exec.concat(ameliorationsA.exec);
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bonus = bonus.concat(ameliorationsA.bonus);
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diceDegats += ameliorationsA.diceDegats;
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diceViolence += ameliorationsA.diceViolence;
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bDegats += Number(ameliorationsA.bDegats);
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attaquesSurprises = attaquesSurprises.concat(ameliorationsA.attaquesSurprises);
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attaquesSurprisesValue = attaquesSurprisesValue.concat(ameliorationsA.attaquesSurprisesValue);
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if (attaquesSurprisesCondition === '') { attaquesSurprisesCondition = ameliorationsA.attaquesSurprisesCondition; }
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if (ameliorationsA.isChambreDouble) {
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isCadence = true;
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vCadence = ameliorationsA.vCadence;
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}
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autresEffets = autresEffets.concat(ameliorationsA.autresEffets);
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autresAmeliorationsA = autresAmeliorationsA.concat(ameliorationsA.autresAmeliorations);
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if (ameliorationsA.aASAssassin !== '') {
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eASAssassin = ameliorationsA.aASAssassin;
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eASAssassinValue = ameliorationsA.aASAssassinValue;
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}
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if (ameliorationsA.isConditionnelA) { isConditionnelA = true; }
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if (ameliorationsA.isConditionnelD) { isConditionnelD = true; }
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if (ameliorationsA.isConditionnelV) { isConditionnelV = true; }
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// FIN GESTION DES AMELIORATIONS D'ARMES
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// GESTION DES BONUS SPECIAUX
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const sBonusDegats = isApplied(attrs[`${prefix}BDDiversTotal`]);
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const sBonusDegatsD6 = attrs[`${prefix}BDDiversD6`];
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const sBonusDegatsFixe = attrs[`${prefix}BDDiversFixe`];
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const sBonusViolence = isApplied(attrs[`${prefix}BVDiversTotal`]);
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const sBonusViolenceD6 = attrs[`${prefix}BVDiversD6`];
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const sBonusViolenceFixe = attrs[`${prefix}BVDiversFixe`];
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const sEnergie = isApplied(attrs[`${prefix}energie`]);
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const sEnergieValue = attrs[`${prefix}energieValue`];
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let newEnergie = 0;
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if (sBonusDegats) {
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exec.push(`{{vMSpecialD=+${sBonusDegatsD6}D6+${sBonusDegatsFixe}}}`);
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diceDegats += Number(sBonusDegatsD6);
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bDegats += Number(sBonusDegatsFixe);
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}
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if (sBonusViolence) {
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exec.push(`{{vMSpecialV=+${sBonusViolenceD6}D6+${sBonusViolenceFixe}}}`);
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diceViolence += Number(sBonusViolenceD6);
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bViolence += Number(sBonusViolenceFixe);
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}
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if (isGuidage) {
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hasEnergieRetiree = true;
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vEnergieRetiree += 5;
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}
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if (sEnergie) {
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hasEnergieRetiree = true;
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vEnergieRetiree += +sEnergieValue;
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}
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if (hasEnergieRetiree) {
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newEnergie = Number(energie) - Number(vEnergieRetiree);
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autresSpecial.push(`${i18n_energieRetiree} (${vEnergieRetiree})`);
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if (newEnergie === 0) {
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sEnergieText = i18n_plusEnergie;
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} else if (newEnergie < 0) {
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newEnergie = 0;
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sEnergieText = i18n_pasEnergie;
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pasEnergie = true;
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}
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exec.push(`{{energieR=${newEnergie}}}`);
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}
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// FIN DE GESTION DES BONUS SPECIAUX
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if (cRoll.length === 0) { cRoll.push(0); }
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if (bonus.length === 0) { bonus.push(0); }
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bonus.push(AE);
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if (cBase.length !== 0) { exec.push(`{{cBase=${cBase.join(' - ')}}}`); }
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const pairOrImpair = isGuidage === true ? 'cs1cs3cs5cf2cf4cf6s' : 'cs2cs4cs6cf1cf3cf5s';
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const malusRoll = isCadence === true ? 3 : 0;
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const total = Math.max(cRoll.reduce((accumulateur, valeurCourante) => accumulateur + valeurCourante, 0) - malusRoll, 0);
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const jet = `{{jet=[[ ${total}d6${pairOrImpair}]]}}`;
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const baseJet = '{{basejet=[[0]]}}';
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firstExec.push(jet);
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firstExec.push(baseJet);
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exec.push(`{{Exploit=[[${total}]]}}`);
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exec.push(`{{bonus=[[${bonus.join('+')}]]}}`);
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if (diceDegats < 0) { diceDegats = 0; }
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if (diceViolence < 0) { diceViolence = 0; }
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exec.push(`{{degats=[[${diceDegats}D6+${bDegats}]]}}`);
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exec.push(`{{violence=[[${diceViolence}D6+${bViolence}]]}}`);
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if (isObliteration) {
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let ASObliteration = [];
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let ASValueObliteration = [];
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diceDegatsObliteration = diceDegats * 6;
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degatsFObliteration = bDegats;
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|
const vObliteration = diceDegatsObliteration + degatsFObliteration;
|
|
|
|
exec.push(`{{obliterationValue=${vObliteration}}}`);
|
|
|
|
if (isMeurtrier) { exec.push(`{{obliterationMeurtrierValue=${2 * 6}}}`); }
|
|
|
|
if (isDestructeur) { exec.push(`{{obliterationDestructeurValue=${2 * 6}}}`); }
|
|
|
|
if (eASAssassinValue > 0) {
|
|
eAssassinTenebricideValue = eASAssassinValue * 6;
|
|
|
|
ASObliteration.unshift(eASAssassin);
|
|
ASValueObliteration.unshift(eAssassinTenebricideValue);
|
|
|
|
if (attaquesSurprises.length > 0) {
|
|
ASObliteration = ASObliteration.concat(attaquesSurprises);
|
|
ASValueObliteration = ASValueObliteration.concat(attaquesSurprisesValue);
|
|
}
|
|
|
|
exec.push(`{{obliterationAS=${ASObliteration.join('\n+')}}}`);
|
|
exec.push(`{{obliterationASValue=${_.reduce(ASValueObliteration, (n1, n2) => n1 + n2, 0)}}}`);
|
|
} else if (attaquesSurprises.length > 0) {
|
|
ASObliteration = ASObliteration.concat(attaquesSurprises);
|
|
ASValueObliteration = ASValueObliteration.concat(attaquesSurprisesValue);
|
|
|
|
exec.push(`{{obliterationAS=${ASTenebricide.join('\n+')}}}`);
|
|
exec.push(`{{obliterationASValue=${_.reduce(ASValueObliteration, (n1, n2) => n1 + n2, 0)}}}`);
|
|
}
|
|
}
|
|
|
|
if (eASAssassinValue > 0) {
|
|
attaquesSurprises.unshift(eASAssassin);
|
|
attaquesSurprisesValue.unshift(`${eASAssassinValue}D6`);
|
|
}
|
|
|
|
if (attaquesSurprises.length > 0) {
|
|
isSurprise = true;
|
|
|
|
exec.push(`{{attaqueSurprise=${attaquesSurprises.join('\n+')}}}`);
|
|
exec.push(`{{attaqueSurpriseValue=[[${attaquesSurprisesValue.join('+')}]]}}`);
|
|
exec.push(attaquesSurprisesCondition);
|
|
}
|
|
|
|
if (isTenebricide) {
|
|
exec.push(`{{tenebricide=${i18n_tenebricide}}} {{tenebricideConditionD=${i18n_tenebricideConditionD}}} {{tenebricideConditionV=${i18n_tenebricideConditionV}}}`);
|
|
exec.push('{{tenebricideValueD=[[0]]}}');
|
|
exec.push('{{tenebricideValueV=[[0]]}}');
|
|
|
|
if (attaquesSurprises.length > 0) {
|
|
exec.push(`{{tenebricideAS=${attaquesSurprises.join('\n+')}}}`);
|
|
exec.push('{{tenebricideASValue=[[0]]}}');
|
|
}
|
|
|
|
if (isMeurtrier) { firstExec.push('{{tMeurtrierValue=[[0]]}}'); }
|
|
if (isDestructeur) { firstExec.push('{{tDestructeurValue=[[0]]}}'); }
|
|
if (isFureur) { firstExec.push('{{tFureurValue=[[0]]}}'); }
|
|
if (isUltraviolence) { firstExec.push('{{tUltraviolenceValue=[[0]]}}'); }
|
|
}
|
|
|
|
if (autresEffets.length > 0) {
|
|
autresEffets.sort();
|
|
exec.push(`{{effets=${autresEffets.join(' / ')}}}`);
|
|
}
|
|
|
|
if (autresAmeliorationsA.length > 0) {
|
|
autresAmeliorationsA.sort();
|
|
exec.push(`{{ameliorations=${autresAmeliorationsA.join(' / ')}}}`);
|
|
}
|
|
|
|
if (autresSpecial.length > 0) {
|
|
autresSpecial.sort();
|
|
exec.push(`{{special=${autresSpecial.join(' / ')}}}`);
|
|
}
|
|
|
|
if (isConditionnelA) { exec.push('{{succesConditionnel=true}}'); }
|
|
|
|
if (isConditionnelD) { exec.push('{{degatsConditionnel=true}}'); }
|
|
|
|
if (isConditionnelV) { exec.push('{{violenceConditionnel=true}}'); }
|
|
|
|
if (effets.exec) { exec = exec.concat(effets.exec); }
|
|
|
|
if (effets.firstExec) { firstExec = firstExec.concat(effets.firstExec); }
|
|
|
|
if (isBourreau) { exec.push(`{{vBourreau=${i18n_bourreau} ${eBourreauValue} ${i18n_inclus}}}`); }
|
|
if (isDevastation) { exec.push(`{{vDevastation=${i18n_devastation} ${eDevastationValue} ${i18n_inclus}}}`); }
|
|
|
|
exec = firstExec.concat(exec);
|
|
|
|
// ROLL
|
|
let finalRoll;
|
|
|
|
if (pasEnergie === false) {
|
|
finalRoll = await startRoll(exec.join(' '));
|
|
const tJet = finalRoll.results.jet.result;
|
|
const rJet = finalRoll.results.jet.dice;
|
|
|
|
const tBonus = finalRoll.results.bonus.result;
|
|
const tExploit = finalRoll.results.Exploit.result;
|
|
|
|
const rDegats = finalRoll.results.degats.dice;
|
|
const rViolence = finalRoll.results.violence.dice;
|
|
|
|
const tDegats = finalRoll.results.degats.result;
|
|
const tViolence = finalRoll.results.violence.result;
|
|
|
|
const conditions = {
|
|
isTenebricide,
|
|
isSurprise,
|
|
isDestructeur,
|
|
isFureur,
|
|
isMeurtrier,
|
|
isUltraviolence,
|
|
isBourreau,
|
|
isDevastation,
|
|
isRegularite,
|
|
isGuidage,
|
|
};
|
|
|
|
const conditionsValues = {
|
|
eBourreauValue,
|
|
eDevastationValue,
|
|
};
|
|
|
|
const computed = updateRoll(finalRoll, rJet, tBonus, tDegats, rDegats, [bDegats], tViolence, rViolence, [bViolence], conditions, conditionsValues);
|
|
|
|
finishRoll(finalRoll.rollId, computed);
|
|
|
|
if (tJet !== 0 && tJet === tExploit) {
|
|
const exploitRoll = await startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}${jet}`);
|
|
const rExploit = exploitRoll.results.jet.dice;
|
|
const exploitPairOrImpair = isGuidage === true ? 1 : 0;
|
|
|
|
const jetExploit = rExploit.reduce((accumulateur, valeurCourante) => {
|
|
const vC = valeurCourante;
|
|
let nV = 0;
|
|
|
|
if (vC % 2 === exploitPairOrImpair) {
|
|
nV = 1;
|
|
}
|
|
|
|
return accumulateur + nV;
|
|
}, 0);
|
|
|
|
const exploitComputed = {
|
|
jet: jetExploit,
|
|
};
|
|
|
|
finishRoll(exploitRoll.rollId, exploitComputed);
|
|
}
|
|
|
|
if (hasEnergieRetiree) {
|
|
setAttrs({
|
|
energiePNJ: newEnergie,
|
|
});
|
|
|
|
if (newEnergie === 0) {
|
|
const noEnergieRoll = await startRoll(`@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${name}}} {{text=${sEnergieText}}}`);
|
|
finishRoll(noEnergieRoll.rollId, {});
|
|
}
|
|
}
|
|
} else {
|
|
finalRoll = await startRoll(`@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${name}}} {{text=${sEnergieText}}}`);
|
|
finishRoll(finalRoll.rollId, {});
|
|
}
|
|
});
|
|
});
|