mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
753 lines
19 KiB
JavaScript
753 lines
19 KiB
JavaScript
/* eslint-disable prefer-destructuring */
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/* eslint-disable no-undef */
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const buttontab = ['dossier', 'armure', 'combat', 'module', 'overdrive', 'ia', 'ia-incarnee', 'historique', 'art', 'heroisme', 'vehicule', 'mecha-armure', 'capacites', 'equipage'];
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// MENU
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buttontab.forEach((button) => {
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on(`clicked:${button}`, () => {
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setAttrs({
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tab: button,
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});
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});
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});
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// EQUIPEMENT PORTE
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const buttonPorte = ['barbarian', 'bard', 'berserk', 'druid', 'monk', 'necromancer', 'paladin', 'priest', 'psion', 'ranger', 'rogue', 'shaman', 'sorcerer', 'warlock', 'warmaster', 'warrior', 'wizard', 'sans', 'guardian', 'personnalise'];
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buttonPorte.forEach((button) => {
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on(`clicked:${button}`, () => {
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setAttrs({
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armure: button,
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});
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});
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});
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// CHOIX ARMURE
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on('clicked:choixArmure', () => {
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setAttrs({
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popup: 1,
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});
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});
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on('change:choixArmure', (event) => {
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const newValue = event.newValue;
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setAttrs({
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armure: 'sans',
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});
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if (newValue === 'sorcerer') {
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setAttrs({
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armure: 'sorcerer',
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});
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}
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if (newValue === 'necromancer') {
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setAttrs({
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armure: 'necromancer',
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});
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}
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});
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// BONUS GAIN ESPOIR
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const buttonGainEspoir = ['appliquerGainEspoir_1'];
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buttonGainEspoir.forEach((button) => {
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on(`clicked:${button}`, () => {
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const name = button.split('_')[0];
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let newValue = button.split('_')[1];
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getAttrs([name], (value) => {
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const active = value[name];
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if (active === newValue) { newValue = '0'; }
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const newAttr = {};
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newAttr[name] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// SELECTION ARMURE
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on('clicked:selectionArmure', () => {
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setAttrs({
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popup: 0,
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});
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});
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// SELECTION META-ARMURES LEGENDES
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on('change:armureLegende', () => {
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setAttrs({
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MALChoixCompanons: 'aucun',
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});
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});
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// CARACTERISTIQUES BONUS
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const buttonCaracBonus = ['bonusCarac_1', 'bonusCarac_2'];
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buttonCaracBonus.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs(['bonusCarac'], (value) => {
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const bonusCarac = parseInt(value.bonusCarac, 10) || 0;
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let newValue = +button.split('_')[1];
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if (bonusCarac === newValue) { newValue = 0; }
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setAttrs({
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bonusCarac: newValue,
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});
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});
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});
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});
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// CAPACITES ACTIVES META-ARMURES LEGENDES
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const buttonCapaciteActive = ['capaciteUltimeType_1', 'capaciteUltimeType_2'];
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buttonCapaciteActive.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs(['capaciteUltimeType'], (value) => {
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const capaciteActive = parseInt(value.capaciteUltimeType, 10) || 0;
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let newValue = button.split('_')[1];
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if (capaciteActive === newValue) { newValue = 0; }
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setAttrs({
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capaciteUltimeType: newValue,
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});
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});
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});
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});
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// CAPACITES BARD
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const buttonBard = ['bardChangeling', 'MALBardChangeling'];
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buttonBard.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = '{{modeChangeling=Activé}}';
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if (active === '{{modeChangeling=Activé}}') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES BERSERK
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const buttonBerserk = ['berserkBlaze', 'berserkCandle', 'berserkBeacon', 'berserkTorch', 'berserkProjector', 'berserkLighthouse', 'berserkLantern', 'berserkIlluminationBeaconA', 'berserkIlluminationTorchA', 'berserkIlluminationProjectorA', 'berserkIlluminationLighthouseA', 'berserkIlluminationLanternA', 'berserkRageA'];
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buttonBerserk.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = 'on';
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const newAttr = {};
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if (active === 'on') {
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newValue = '';
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if (button === 'berserkRageA') { newAttr.berserkNiveaux = 0; }
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}
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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const buttonNiveauRage = ['berserkNiveaux_1', 'berserkNiveaux_2', 'berserkNiveaux_3'];
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buttonNiveauRage.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs(['berserkNiveaux'], (value) => {
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const niveauRage = parseInt(value.berserkNiveaux, 10) || 0;
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let newValue = +button.split('_')[1];
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if (niveauRage === newValue) { newValue = 0; }
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setAttrs({
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berserkNiveaux: newValue,
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});
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});
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});
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});
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// CAPACITES DRUID + MALDruid
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const buttonDruid = ['choixCompanons_aucun', 'choixCompanons_lion', 'choixCompanons_wolf', 'choixCompanons_crow',
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'MALChoixCompanons_aucun', 'MALChoixCompanons_lion', 'MALChoixCompanons_wolf', 'MALChoixCompanons_crow'];
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const buttonCompanions = [
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'tabDruidLion_1', 'tabDruidLion_2', 'tabDruidLion_3',
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'tabDruidWolf_3',
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'tabDruidCrow_3',
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'MALTabDruidLion_1', 'MALTabDruidLion_2', 'MALTabDruidLion_3',
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'MALTabDruidWolf_3',
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'MALTabDruidCrow_3'];
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const buttonTabCompanions = [
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'tabDCoups-3',
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'repeating_armeDruidLion:tab-1', 'repeating_armeDruidLion:tab-2', 'repeating_armeDruidLion:tab-3',
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'repeating_modulesDCLion:affichagedclion-1', 'repeating_modulesDCLion:slotsdclplus-1',
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'MALTabDCoups-3',
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'repeating_armeMALDruidLion:tab-1', 'repeating_armeMALDruidLion:tab-2', 'repeating_armeMALDruidLion:tab-3',
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'repeating_modulesMALDCLion:affichagemaldclion-1', 'repeating_modulesMALDCLion:slotsmaldclplus-1'];
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buttonDruid.forEach((button) => {
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on(`clicked:${button}`, () => {
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const name = button.split('_')[0];
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const newValue = button.split('_')[1];
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const newAttr = {};
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newAttr[name] = newValue;
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setAttrs(newAttr);
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});
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});
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buttonCompanions.forEach((button) => {
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on(`clicked:${button}`, () => {
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const name = button.split('_')[0];
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let newValue = button.split('_')[1];
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getAttrs([name], (value) => {
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const active = value[name];
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if (active === newValue) { newValue = '0'; }
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const newAttr = {};
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newAttr[name] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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buttonTabCompanions.forEach((button) => {
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on(`clicked:${button}`, (eventinfo) => {
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const source = eventinfo.sourceAttribute;
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let name = button.split('-')[0];
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let newValue = button.split('-')[1];
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if (source !== undefined) {
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if (source.includes('repeating')) {
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const length = source.split('-').length - 1;
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name = source.slice(0, -2);
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newValue = source.split('-')[length];
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}
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}
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getAttrs([name], (value) => {
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const active = value[name];
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if (active === newValue) { newValue = '0'; }
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const newAttr = {};
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newAttr[name] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES PALADIN + MALPaladin
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const buttonPaladin = ['paladinCdFShrine', 'paladinWatchtower',
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'MALPaladinCdFShrine'];
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buttonPaladin.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = 'Activé';
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if (active === 'Activé' || active === 'Activer') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES PSION
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const buttonPsion = ['psionDiscord', 'MALPsionDiscord'];
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buttonPsion.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = 'Activé';
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if (active === 'Activé' || active === 'Activer') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES RANGER
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const buttonTabLongbow = ['armeDistOptionsRanger-1', 'armeDistOptionsRanger-2'];
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buttonTabLongbow.forEach((button) => {
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on(`clicked:${button}`, (eventinfo) => {
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const source = eventinfo.sourceAttribute;
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let name = button.split('-')[0];
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let newValue = button.split('-')[1];
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if (source !== undefined) {
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if (source.includes('repeating')) {
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const length = source.split('-').length - 1;
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name = source.slice(0, -2);
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newValue = source.split('-')[length];
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}
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}
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getAttrs([name], (value) => {
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const active = value[name];
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if (active === newValue) { newValue = '0'; }
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const newAttr = {};
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newAttr[name] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES ROGUE
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const buttonRogue = ['rogueGhost', 'MALRogueGhost'];
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buttonRogue.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = '{{modeGhost=Activé}}';
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if (active === '{{modeGhost=Activé}}') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES SHAMAN
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const buttonShaman = ['shamanAscension'];
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buttonShaman.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs(['shamanAscension'], (value) => {
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const active = value[button];
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let newValue = '1';
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if (active === '1') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES SORCERER
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const buttonSorcerer = ['sorcererMM250PG'];
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buttonSorcerer.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs(['sorcererMM250PG'], (value) => {
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const active = value[button];
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let newValue = '1';
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if (active === '1') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES WARLOCK
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const buttonWarlock = ['warlockForward', 'warlockRecord', 'warlockRewind', 'MALWarlockRecord', 'MALWarlockRewind'];
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buttonWarlock.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = '1';
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if (active === '1') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES WARMASTER
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const buttonWarmaster = ['warmasterImpActionC', 'warmasterImpEsquiveC', 'warmasterImpForceC', 'warmasterImpGuerreC', 'warmasterImpEnergieC', 'warmasterImpAPersonnel', 'warmasterImpAction', 'warmasterImpEsquive', 'warmasterImpForce', 'warmasterImpGuerre', 'warmasterImpEnergie',
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'MALWarmasterImpAction', 'MALWarmasterImpEsquive', 'MALWarmasterImpForce', 'MALWarmasterImpGuerre', 'MALWarmasterImpEnergie'];
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buttonWarmaster.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = 'on';
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if (active === 'on') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES WARRIOR
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const buttonWarrior = ['warriorSoldier', 'warriorHunter', 'warriorScholar', 'warriorHerald', 'warriorScout'];
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buttonWarrior.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = 'on';
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if (active === 'on') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES WIZARD
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const buttonWizard = ['wizardBorealis'];
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buttonWizard.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = 'on';
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if (active === 'on') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// CAPACITES PNJ - CREATURES
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const buttonCapacitesSpeciales = ['phase2'];
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buttonCapacitesSpeciales.forEach((button) => {
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on(`clicked:${button}`, () => {
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getAttrs([button], (value) => {
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const active = value[button];
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let newValue = '1';
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if (active === '1') { newValue = ''; }
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const newAttr = {};
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newAttr[button] = newValue;
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setAttrs(newAttr);
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});
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});
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});
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// SUBTAB ONGLET COMBAT
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const buttonSubTabCombat = [
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'tabDistance_1', 'tabMelee_2', 'tabAutre_3', 'tabEquipementDefensif_4', 'tabCapaciteArmure_5', 'tabArmesImprovisees_6',
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'poingMACOptions_4',
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'pSContactOptions_1', 'pSContactOptions_2', 'pSContactOptions_3', 'pSContactOptions_4',
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'mEContactOptions_1', 'mEContactOptions_2', 'mEContactOptions_3', 'mEContactOptions_4',
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'repeating_armeCaC:armecontactoptions-1', 'repeating_armeCaC:armecontactoptions-2', 'repeating_armeCaC:armecontactoptions-3', 'repeating_armeCaC:armecontactoptions-4',
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'pSDistOptions_1', 'pSDistOptions_3', 'pSDistOptions_4',
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'mEDistOptions_1', 'mEDistOptions_3', 'mEDistOptions_4',
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'repeating_armeDist:armedistoptions-1', 'repeating_armeDist:armedistoptions-3', 'repeating_armeDist:armedistoptions-4',
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'repeating_armeAutre:armeautreoptions-1', 'repeating_armeAutre:armeautreoptions-3', 'repeating_armeAutre:armeautreoptions-4',
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'grenadeOptions_1'];
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buttonSubTabCombat.forEach((button) => {
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on(`clicked:${button}`, (eventInfo) => {
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const source = eventInfo.sourceAttribute;
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let name = button.split('_')[0];
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let newValue = button.split('_')[1];
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if (source !== undefined) {
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if (source.includes('repeating')) {
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const length = source.split('-').length - 1;
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name = source.slice(0, -2);
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newValue = source.split('-')[length];
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}
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}
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getAttrs([name], (value) => {
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const active = value[name];
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if (active === newValue) { newValue = '0'; }
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const newAttr = {};
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newAttr[name] = newValue;
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setAttrs(newAttr);
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});
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|
});
|
|
});
|
|
|
|
// BOUTON EQUIPE DES PROTECTIONS
|
|
const buttonEquipe = [
|
|
'repeating_equipDefensif:porte-1'];
|
|
|
|
buttonEquipe.forEach((button) => {
|
|
on(`clicked:${button}`, (eventInfo) => {
|
|
const source = eventInfo.sourceAttribute;
|
|
let name = button.split('_')[0];
|
|
let newValue = button.split('_')[1];
|
|
|
|
if (source !== undefined) {
|
|
if (source.includes('repeating')) {
|
|
const length = source.split('-').length - 1;
|
|
name = source.slice(0, -2);
|
|
newValue = source.split('-')[length];
|
|
}
|
|
}
|
|
|
|
getAttrs([name], (value) => {
|
|
const active = value[name];
|
|
|
|
if (active === newValue) { newValue = '0'; }
|
|
|
|
const newAttr = {};
|
|
newAttr[name] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
});
|
|
|
|
// BOUTON MODULES
|
|
const buttonModules = [
|
|
'repeating_modules:affichage-1', 'repeating_modules:slotsplus-1'];
|
|
|
|
buttonModules.forEach((button) => {
|
|
on(`clicked:${button}`, (eventinfo) => {
|
|
const source = eventinfo.sourceAttribute;
|
|
let name = button.split('-')[0];
|
|
let newValue = button.split('-')[1];
|
|
|
|
if (source !== undefined) {
|
|
if (source.includes('repeating')) {
|
|
const length = source.split('-').length - 1;
|
|
name = source.slice(0, -2);
|
|
newValue = source.split('-')[length];
|
|
}
|
|
}
|
|
|
|
getAttrs([name], (value) => {
|
|
const active = value[name];
|
|
|
|
if (active === newValue) { newValue = '0'; }
|
|
|
|
const newAttr = {};
|
|
newAttr[name] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
});
|
|
|
|
// BOUTON AFFICHER OD
|
|
const buttonAfficherOD = [
|
|
'showDepl', 'showFor', 'showEnd', 'showHar', 'showCom', 'showIns', 'showTir', 'showSav', 'showTec', 'showAur', 'showPar', 'showSF', 'showSF', 'showDis', 'showDex', 'showPer'];
|
|
|
|
buttonAfficherOD.forEach((button) => {
|
|
on(`clicked:${button}`, () => {
|
|
getAttrs([button], (value) => {
|
|
const active = value[button];
|
|
let newValue = 'on';
|
|
|
|
if (active === 'on') { newValue = ''; }
|
|
|
|
const newAttr = {};
|
|
newAttr[button] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
});
|
|
|
|
// BOUTONS EXPAND HISTORIQUE
|
|
const buttonHistorique = [
|
|
'repeating_avantages:expand-1',
|
|
'repeating_inconvénient:expand-1',
|
|
'repeating_blessuresGraves:expand-1',
|
|
'repeating_traumas:expand-1',
|
|
];
|
|
|
|
buttonHistorique.forEach((button) => {
|
|
on(`clicked:${button}`, (eventinfo) => {
|
|
const source = eventinfo.sourceAttribute;
|
|
let name = button.split('-')[0];
|
|
let newValue = button.split('-')[1];
|
|
|
|
if (source !== undefined) {
|
|
if (source.includes('repeating')) {
|
|
const length = source.split('-').length - 1;
|
|
name = source.slice(0, -2);
|
|
newValue = source.split('-')[length];
|
|
}
|
|
}
|
|
|
|
getAttrs([name], (value) => {
|
|
const active = value[name];
|
|
|
|
if (active === newValue) { newValue = '0'; }
|
|
|
|
const newAttr = {};
|
|
newAttr[name] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
});
|
|
|
|
// ONGLET VEHICULE
|
|
const buttonSubTabVehicule = [
|
|
'repeating_armeDistVehicule:armedistoptions-1', 'repeating_armeDistVehicule:armedistoptions-3', 'repeating_armeDistVehicule:armedistoptions-4'];
|
|
|
|
buttonSubTabVehicule.forEach((button) => {
|
|
on(`clicked:${button}`, (eventInfo) => {
|
|
const source = eventInfo.sourceAttribute;
|
|
let name = button.split('_')[0];
|
|
let newValue = button.split('_')[1];
|
|
|
|
if (source !== undefined) {
|
|
if (source.includes('repeating')) {
|
|
const length = source.split('-').length - 1;
|
|
name = source.slice(0, -2);
|
|
newValue = source.split('-')[length];
|
|
}
|
|
}
|
|
|
|
getAttrs([name], (value) => {
|
|
const active = value[name];
|
|
|
|
if (active === newValue) { newValue = '0'; }
|
|
|
|
const newAttr = {};
|
|
newAttr[name] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
});
|
|
|
|
// ONGLET MECHA-ARMURE
|
|
const buttonSubTabMechaArmure = [
|
|
'mechaArmure_archangel', 'mechaArmure_nephilim', 'mechaArmure_demon',
|
|
'tabMechaArmureSpecial_1', 'tabMechaArmureModules_1', 'tabMechaArmureArmes_1', 'tabMechaArmureArmesImprovisees_1'];
|
|
|
|
buttonSubTabMechaArmure.forEach((button) => {
|
|
on(`clicked:${button}`, () => {
|
|
const name = button.split('_')[0];
|
|
let newValue = button.split('_')[1];
|
|
|
|
getAttrs([name], (value) => {
|
|
const active = value[name];
|
|
|
|
if (active === newValue) { newValue = '0'; }
|
|
|
|
const newAttr = {};
|
|
newAttr[name] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
});
|
|
|
|
const buttonSubTabMAConfiguration = [
|
|
'mechaArmureArchangelConfiguration_1', 'mechaArmureArchangelConfiguration_2',
|
|
'mechaArmureNephilimConfiguration_1', 'mechaArmureNephilimConfiguration_2',
|
|
'mechaArmureDemonConfiguration_1', 'mechaArmureDemonConfiguration_2',
|
|
];
|
|
|
|
buttonSubTabMAConfiguration.forEach((button) => {
|
|
on(`clicked:${button}`, () => {
|
|
const name = button.split('_')[0];
|
|
const newValue = button.split('_')[1];
|
|
|
|
const newAttr = {};
|
|
newAttr[name] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
|
|
const buttonSubTabMAActive = [
|
|
'MAAEvacuationActive_1',
|
|
'MAArchangelVolActive_1',
|
|
'MANOGStationActive_1',
|
|
'MANOGSTActive_1',
|
|
'MANOGInvulnerabiliteActive_1',
|
|
'MANephilimSautActive_1',
|
|
'MANephilimEmblemActive_1',
|
|
'MANephilimDronesAirainActive_1',
|
|
'MADABAmritaActive_1',
|
|
'MADDjinnNanobrumeActive_1',
|
|
'MADACSoniqueActive_1',
|
|
'MADemonSautActive_1',
|
|
];
|
|
|
|
buttonSubTabMAActive.forEach((button) => {
|
|
on(`clicked:${button}`, () => {
|
|
const name = button.split('_')[0];
|
|
let newValue = button.split('_')[1];
|
|
|
|
getAttrs([name], (value) => {
|
|
const active = value[name];
|
|
|
|
if (active === newValue) { newValue = '0'; }
|
|
|
|
const newAttr = {};
|
|
newAttr[name] = newValue;
|
|
|
|
setAttrs(newAttr);
|
|
});
|
|
});
|
|
});
|