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roll20-character-sheets/Knight/pug/html/templates/mechaArmure.html
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2022-05-14 21:41:10 +02:00

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<rolltemplate class="sheet-rolltemplate-mechaArmure">
<h1 class="titre">{{Nom}}</h1>
{{#special1}}
<h2 class="titre2">{{special1}}</h2>
{{/special1}}
{{#special1B}}
<h2 class="titre2">{{special1B}}</h2>
{{/special1B}}
{{#special2}}
<h3 class="titre3">{{special2}}</h3>
{{/special2}}
{{#special2B}}
<h3 class="titre3">{{special2B}}</h3>
{{/special2B}}
{{#herauts}}
<div class="ligneFullHerauts">
<span>{{herauts}}</span>
</div>
{{/herauts}}
{{#portee}}
<h3 class="titre3">{{portee}}</h3>
{{/portee}}
{{#style}}
<h3 class="titre3">{{style}}</h3>
{{/style}}
{{#mod}}
<div class="ligne f12">
<span data-i18n="malus/bonus">Malus / Bonus</span>
<span>{{mod}}</span>
</div>
{{/mod}}
{{#cBase}}
<h2 class="titre2">{{cBase}}</h2>
{{/cBase}}
{{#cBonus}}
<h2 class="titre2">{{cBonus}}</h2>
{{/cBonus}}
{{#jet}}
<div class="ligneM f14">
<span class="nom" data-i18n="succes">Succès</span>
<span class="value">{{computed::jet}}</span>
{{#vOD}}
<span class="full"><span data-i18n="od-inclus">OD inclus</span> ({{vOD}})</span>
{{/vOD}}
{{#vManoeuvrabilite}}
<span class="full"><span data-i18n="vehicule-manoeuvrabilite-inclus">Manoeuvrabilité inclus</span> ({{vManoeuvrabilite}})</span>
{{/vManoeuvrabilite}}
{{#vPuissance}}
<span class="full"><span data-i18n="puissance-inclus">Puissance inclus</span> ({{vPuissance}})</span>
{{/vPuissance}}
{{#vSenseurs}}
<span class="full"><span data-i18n="senseurs-inclus">Senseurs inclus</span> ({{vSenseurs}})</span>
{{/vSenseurs}}
{{#vSystemes}}
<span class="full"><span data-i18n="systemes-inclus">Systemes inclus</span> ({{vSystemes}})</span>
{{/vSystemes}}
{{#vWraithA}}
<span class="full"><span data-i18n="wraith-inclus">Bonus du mode wraith inclus</span> ({{vWraithA}})</span>
{{/vWraithA}}
</div>
{{/jet}}
{{#succesConditionnel}}
<h4 class="sousTitre" data-i18n="effets-conditionnels">Effets Conditionnels</h4>
{{#parasitage}}
<div class="ligneF f12">
<span class="nom">{{parasitage}}</span>
<span class="full">
{{parasitageCondition}}
</span>
</div>
{{/parasitage}}
{{/succesConditionnel}}
{{#degats}}
<div class="ligneM f14 doubleBordureTop">
<span class="nom" data-i18n="degats">Dégâts</span>
<span class="value">{{computed::degats}}</span>
{{#vForce}}
<span class="full"><span data-i18n="bonus-force-inclus">Bonus force inclus</span> ({{vForce}})</span>
{{/vForce}}
{{#vBeteD}}
<span class="full"><span data-i18n="bonus-bete-inclus">Bonus bête inclus</span> ({{vBeteD}})</span>
{{/vBeteD}}
{{#vMStyleD}}
<span class="full"><span data-i18n="style-inclus">Style inclus</span> ({{vMStyleD}})</span>
{{/vMStyleD}}
{{#vWraithD}}
<span class="full"><span data-i18n="wraith-inclus">Bonus du mode wraith inclus</span> ({{vWraithD}})</span>
{{/vWraithD}}
</div>
{{/degats}}
{{#degatsConditionnel}}
<h4 class="sousTitre" data-i18n="effets-conditionnels">Effets Conditionnels</h4>
{{#attaqueSurprise}}
<div class="ligneM f12">
<span class="nom">+{{attaqueSurprise}}</span>
<span class="value">{{computed::attaqueSurpriseValue}}</span>
<span class="full">
{{attaqueSurpriseCondition}}
</span>
</div>
{{/attaqueSurprise}}
{{#antiAnatheme}}
<div class="ligneF f12">
<span class="nom">{{antiAnatheme}}</span>
<span class="full">
{{antiAnathemeCondition}}
</span>
</div>
{{/antiAnatheme}}
{{#meurtrier}}
<div class="ligneM f12">
<span class="nom">+{{meurtrier}}</span>
<span class="value">{{computed::meurtrierValue}}</span>
<span class="full">
{{meurtrierCondition}}
</span>
</div>
{{/meurtrier}}
{{/degatsConditionnel}}
{{#violence}}
<div class="ligneM f14 doubleBordureTop">
<span class="nom" data-i18n="violence">Violence</span>
<span class="value">{{computed::violence}}</span>
{{#vMStyleV}}
<span class="full"><span data-i18n="style-inclus">Style inclus</span> ({{vMStyleV}})</span>
{{/vMStyleV}}
</div>
{{/violence}}
{{#violenceConditionnel}}
<h4 class="sousTitre" data-i18n="effets-conditionnels">Effets Conditionnels</h4>
{{#antiAnatheme}}
<div class="ligneF f12">
<span class="nom">{{antiAnatheme}}</span>
<span class="full">
{{antiAnathemeCondition}}
</span>
</div>
{{/antiAnatheme}}
{{#fureur}}
<div class="ligneM f12">
<span class="nom">+{{fureur}}</span>
<span class="value">{{computed::fureurValue}}</span>
<span class="full">
{{fureurCondition}}
</span>
</div>
{{/fureur}}
{{/violenceConditionnel}}
{{#jDivers}}
<div class="ligneM f14">
<span class="nom">{{jDivers}}</span>
<span class="value">{{jDiversV}}</span>
</div>
{{/jDivers}}
{{#jDivers2}}
<div class="ligneM f14">
<span class="nom">{{jDivers2}}</span>
<span class="value">{{jDivers2V}}</span>
</div>
{{/jDivers2}}
{{#jDivers3}}
<div class="ligneM f14">
<span class="nom">{{jDivers3}}</span>
<span class="value">{{jDivers3V}}</span>
</div>
{{/jDivers3}}
{{#jDivers2F12}}
<div class="ligneM f12">
<span class="nom">{{jDivers2F12}}</span>
<span class="value">{{jDivers2F12V}}</span>
</div>
{{/jDivers2F12}}
{{#jDivers3F12}}
<div class="ligneM f12">
<span class="nom">{{jDivers3F12}}</span>
<span class="value">{{jDiver3F12V}}</span>
</div>
{{/jDivers3F12}}
{{#jDivers4F12}}
<div class="ligneM f12">
<span class="nom">{{jDivers4F12}}</span>
<span class="value">{{jDiver4F12V}}</span>
</div>
{{/jDivers4F12}}
{{#jDivers5F12}}
<div class="ligneM f12">
<span class="nom">{{jDivers5F12}}</span>
<span class="value">{{jDiver5F12V}}</span>
</div>
{{/jDivers5F12}}
{{#text}}
<div class="ligneF f12">
<span class="fullText">{{text}}</span>
</div>
{{/text}}
{{#rollText}}
<div class="ligneF f12">
<span class="fullText">{{computed::rollText}}</span>
</div>
{{/rollText}}
{{#effets}}
<h2 class="titre2 doubleBordureTop" data-i18n="effets-de-l'arme">Autres effets de l'Arme</h2>
<div class="ligneFull">
<span>{{effets}}</span>
</div>
{{/effets}}
{{#Exploit}}
{{#^rollTotal() Exploit 0}}
{{#rollTotal() Exploit jet}}
<h1 class="exploit" data-i18n="exploit">Exploit</h1>
{{/rollTotal() Exploit jet}}
{{/^rollTotal() Exploit 0}}
{{#rollTotal() jet 0}}
<h1 class="echecCritique" data-i18n="echec-critique">Échec Critique</h1>
{{/rollTotal() jet 0}}
{{/Exploit}}
</rolltemplate>