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2311 lines
193 KiB
JSON
2311 lines
193 KiB
JSON
{
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"character-name": "ИМЯ",
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"character-experience": "ОПЫТ",
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"character-experience-spent": "ПОТРАЧЕНО",
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"resource-health": "ЗДОРОВЬЕ",
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"resource-spirit": "ДУХ",
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"resource-supply": "ПРИПАСЫ",
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"resource-momentum": "Momentum",
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"resource-momentum-burn": "Burn",
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"resource-momentum-max": "Max",
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"resource-momentum-reset": "Reset",
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"stat-edge": "Холод",
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"stat-wits": "Ум",
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"stat-heart": "Нрав",
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"stat-iron": "Сталь",
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"stat-shadow": "Тень",
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"stat-toggle-set": "Apply",
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"stat-toggle-edit": "Edit",
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"nav-summary": "Обзор",
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"nav-vows": "Клятвы",
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"nav-bonds": "Узы",
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"nav-progress": "Прогресс",
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"nav-assets": "Способности",
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"nav-moves": "Ходы",
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"nav-oracles": "Оракул",
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"nav-sites": "Sites",
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"nav-settings": "Настройки",
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"page-info-close": "ЗАКРЫТЬ",
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"page-select": "ВЫБЕРИТЕ ТИП БЛАНКА",
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"page-name-character": "ПЕРСОНАЖ",
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"page-name-shared": "ОБЩЕЕ",
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"page-summary-vows": " КЛЯТВЫ \n",
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"page-summary-debilities": " УВЕЧЬЯ ",
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"page-summary-failures": " ПРОВАЛЫ ",
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"page-summary-notes": " NOTES ",
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"vow-name": "Клятва",
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"vow-menace": "MENACE",
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"vow-threat": "Угроза",
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"vow-mark": "ОТМЕТЬ",
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"vow-fulfill": "ВЫПОЛНИТЬ",
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"progress-challenge": "CHALLENGE",
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"progress-conclude": "Conclude",
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"progress-conclude-roll-title": "Conclude Your Progress",
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"progress-challenge-countdown": "Countdown",
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"failures-learn": "LEARN",
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"difficulty-troublesome": "трудно",
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"difficulty-dangerous": "опасно",
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"difficulty-formidable": "грозно",
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"difficulty-extreme": "смертельно",
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"difficulty-epic": "эпично",
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"clear-btn": "Х",
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"move-roll-shortcut-pay-the-price": "Pay",
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"move-roll-shortcut-ask-the-oracle": "Oracle",
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"roll-btn": "Бросок",
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"roll-table": "Roll on the Table",
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"roll-oracle": "Roll Oracle",
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"roll-challenge-dice": "Challenge Dice",
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"roll-action-score": "Action Score",
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"roll-action-progress": "Progress",
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"roll-previous-action-score": "Previous Action Score",
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"roll-action-die-cancelled": "Action die cancelled for matching negative momentum.",
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"roll-stat-and-modifier": "Stat + Modifier",
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"roll-new-action-score": "New Action Score",
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"outcome-opportunity": "OPPORTUNITY",
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"outcome-strong-hit": "STRONG HIT",
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"outcome-burn-strong-hit": "Burn Momentum: Strong Hit",
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"outcome-weak-hit": "WEAK HIT",
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"outcome-burn-weak-hit": "Burn Momentum: Weak Hit",
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"outcome-miss": "MISS",
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"outcome-complication": "COMPLICATION",
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"debility-group-conditions": "Conditions",
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"debility-group-banes": "Banes & Burdens",
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"debility-group-assets": "Assets",
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"debility-wounded": "Ранен",
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"debility-shaken": "Потрясен",
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"debility-unprepared": "Не подготовлен",
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"debility-encumbered": "Перегружен",
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"debility-corrupted": "Осквернен",
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"debility-maimed": "Искалечен",
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"debility-cursed": "Проклят",
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"debility-tormented": "Одержим",
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"debility-leech": "Leech",
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"debility-oathbreaker": "Oathbreaker",
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"debility-custom-one": "Custom 1",
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"debility-custom-two": "Custom 2",
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"settings-delve": "Delve",
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"settings-delve-sites": "Sites",
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"settings-delve-failures": "Failures",
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"settings-delve-rarities": "Rarities",
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"settings-delve-threat": "Threat",
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"settings-moves": "Moves",
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"settings-moves-show-assets": "Show Assets",
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"bond-name": "Name",
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"bond-details": "Details",
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"bond-location": "Location",
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"bond-descriptors": "Descriptors",
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"move-close-preview": "Close preview",
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"asset-companion-name": "Имя:",
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"asset-dropdown-default": "Выбрать",
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"asset-type-companion": "Спутник",
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"asset-type-path": "Путь",
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"asset-type-combat-talent": "Боевой талант",
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"asset-type-ritual": "Ритуал",
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"asset-type-custom": "Custom",
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"asset-title-archer": "Лучник",
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"asset-title-berserker": "Берсерк",
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"asset-title-brawler": "Дебошир",
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"asset-title-cutthroat": "Головорез",
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"asset-title-duelist": "Дуэлянт",
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"asset-title-fletcher": "Стрельник",
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"asset-title-ironclad": "Броненосец",
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"asset-title-long-arm": "Мастер посоха",
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"asset-title-shield-bearer": "Щитоносец",
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"asset-title-skirmisher": "Копейщик",
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"asset-title-slinger": "Slinger",
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"asset-title-sunderer": "Sunderer",
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"asset-title-swordmaster": "Swordmaster",
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"asset-title-cave-lion": "Cave Lion",
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"asset-title-giant-spider": "Giant Spider",
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"asset-title-hawk": "Ястреб",
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"asset-title-horse": "Horse",
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"asset-title-hound": "Hound",
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"asset-title-kindred": "Соратник",
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"asset-title-mammoth": "Mammoth",
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"asset-title-owl": "Owl",
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"asset-title-raven": "Raven",
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"asset-title-young-wyvern": "Молодая виверна",
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"asset-title-alchemist": "Alchemist",
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"asset-title-animal-kin": "Animal-kin",
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"asset-title-banner-sworn": "Banner-sworn",
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"asset-title-battle-scarred": "Battle-scarred",
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"asset-title-blade-bound": "Blade-bound",
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"asset-title-bonded": "Bonded",
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"asset-title-dancer": "Dancer",
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"asset-title-devotant": "Devotant",
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"asset-title-empowered": "Empowered",
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"asset-title-fortune-hunter": "Fortune-hunter",
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"asset-title-herbalist": "Herbalist",
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"asset-title-honorbound": "Honorbound",
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"asset-title-improviser": "Improviser",
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"asset-title-infiltrator": "Infiltrator",
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"asset-title-loyalist": "Loyalist",
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"asset-title-masked": "Маска",
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"asset-title-oathbreaker": "Oathbreaker",
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"asset-title-outcast": "Outcast",
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"asset-title-pretender": "Pretender",
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"asset-title-revenant": "Восставший",
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"asset-title-rider": "Всадник",
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"asset-title-ritualist": "Ритуалист",
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"asset-title-shadow-kin": "Дитя тьмы",
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"asset-title-sighted": "Прозревший",
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"asset-title-slayer": "Истребитель",
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"asset-title-spirit-bound": "Духовная связь",
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"asset-title-storyweaver": "Сказитель",
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"asset-title-trickster": "Трикстер",
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"asset-title-veteran": "Ветеран",
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"asset-title-waterborn": "Морской волк",
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"asset-title-wayfinder": "Проводник",
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"asset-title-weapon-master": "Мастер оружия",
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"asset-title-wildblood": "Дикая кровь",
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"asset-title-wright": "Мастер",
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"asset-title-augur": "Прорицание",
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"asset-title-awakening": "Пробуждение",
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"asset-title-bind": "Зов дикости",
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"asset-title-communion": "Голоса мертвых",
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"asset-title-divination": "Предсказание",
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"asset-title-invoke": "Проявление",
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"asset-title-keen": "Плач",
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"asset-title-leech": "Кровожадность",
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"asset-title-lightbearer": "Светоносец",
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"asset-title-scry": "Огневидение",
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"asset-title-shadow-walk": "Дороги теней",
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"asset-title-sway": "Шепот ветра",
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"asset-title-talisman": "Талисман",
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"asset-title-tether": "Контакт",
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"asset-title-totem": "Тотем",
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"asset-title-visage": "Лик смерти",
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"asset-title-ward": "Оберег",
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"asset-title-thunder-bringer": "Thunder-bringer",
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"asset-description-archer": "Если ты владеешь луком…\n",
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"asset-archer-ability-1": "Когда ты <em>Создаешь преимущество</em> , прицеливаясь, выбери свой подход и добавьте +1.>",
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"asset-archer-ability-1-list-1": "Доверься инстинктам: Брось +ум, и отметь +2 доблести в случае полного успеха.",
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"asset-archer-ability-1-list-2": "Учитывай все обстоятельства: Брось +холод, и отметь +1 доблесть при успехе.",
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"asset-archer-ability-2": "Один раз за битву, когда ты <em>Нападаешь</em> или <em>Сражаешься</em>, ты можешь совершить дополнительный выстрел, теряя -1 припас (реши перед броском). Делая это, перебрось любые кости. При успехе, нанеси +2 урона и отметь +1 доблесть.",
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"asset-archer-ability-3": "Когда ты <em>Пополняешь запасы</em> охотясь, добавь +1 и отметь +1 доблесть при успехе.\n\n",
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"asset-description-berserker": "Если ты одет только в шкуры животных…",
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"asset-berserker-ability-1": "Когда ты <em>Создаешь преимущество</em> или <em>Манипулируешь</em> проявляя свою дикую натуру, добавь +1 и отметь +1 доблесть при успехе.",
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"asset-berserker-ability-2": "Когда ты <em>Сражаешься</em> или <em>Нападаешь</em> выпуская свой гнев (реши перед броском), причини +1 урон при попадании. Затем, выбери одно.",
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"asset-berserker-ability-2-list-1": "Потратить силы: <em>Получи урон</em> (1 урон).",
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"asset-berserker-ability-2-list-2": "Потратить рассудок: <em>Получи стресс</em> (1 стресс).",
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"asset-berserker-ability-3": "Когда ты <em>Получаешь урон</em> в бою, и твое здоровье выше 0, ты можешь позволить боли разжечь свою ярость (реши перед броском). Если ты принимаешь боль и получаешь полный успех, добавь +доблесть равную своему оставшемуся здоровью. Частичный успех считается как провал.",
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"asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...",
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"asset-brawler-ability-1": "When you <em>Secure an Advantage</em> +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.",
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"asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to <em>Strike</em> with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).",
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"asset-brawler-ability-3": "When you <em>Face Danger</em> or <em>Clash</em> against a brawling attack, add +1 and take +1 momentum on a hit.",
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"asset-description-cutthroat": "If you wield a dagger or knife...",
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"asset-cutthroat-ability-1": "When you are in position to <em>Strike</em> at an unsuspecting foe, choose one (before rolling).",
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"asset-cutthroat-ability-1-list-1": "Add +2 and take +1 momentum on a hit.",
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"asset-cutthroat-ability-1-list-2": "Inflict +2 harm on a hit.",
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"asset-cutthroat-ability-2": "When you <em>Compel</em> someone at the point of your blade, or when you rely on your blade to <em>Face Danger</em>, add +1.",
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"asset-cutthroat-ability-3": "Once per fight, when you <em>Secure an Advantage</em> +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.",
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"asset-description-duelist": "If you wield a bladed weapon in each hand...",
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"asset-duelist-ability-1": "When you <em>Strike</em> or <em>Clash</em>, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.",
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"asset-duelist-ability-2": "Once per fight, when you <em>Secure an Advantage</em> +edge by making a bold display of your combat prowess, you may reroll any dice.",
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"asset-duelist-ability-3": "When you <em>Draw the Circle</em>, choose one (before rolling).",
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"asset-duelist-ability-3-list-1": "Add +2.",
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"asset-duelist-ability-3-list-2": "Take +2 momentum on a hit.",
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"asset-fletcher-ability-1": "When you <em>Secure an Advantage</em> by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.",
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"asset-fletcher-ability-2": "When you <em>Resupply</em> by recovering or gathering arrows after a <em>Battle</em>, add +2.",
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"asset-fletcher-ability-3": "When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a <strong>strong hit</strong>, take both. On a <strong>weak hit</strong>, choose one.",
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"asset-fletcher-ability-3-list-1": "Seeker: When a shooter uses the arrow to <em>Strike</em> or <em>Clash</em> against this foe, reroll any dice (one time only).",
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"asset-fletcher-ability-3-list-2": "Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).",
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"asset-description-ironclad": "If you wear armor...",
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"asset-ironclad-ability-1": "When you equip or adjust your armor, choose one.",
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"asset-ironclad-ability-1-list-1": "<b>Lightly armored:</b> When you <em>Endure Harm</em> in a fight, add +1 and take +1 momentum on a hit.",
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"asset-ironclad-ability-1-list-2": "<b>Geared for war:</b> Mark encumbered. When you <em>Endure Harm</em> in a fight, add +2 and take +1 momentum on a hit.",
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"asset-ironclad-ability-2": "When you <em>Clash</em> while you are geared for war, add +1.",
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"asset-ironclad-ability-3": "When you <em>Compel</em> in a situation where strength of arms is a factor, add +2.",
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"asset-ironclad-track-1": "Lightly Armored",
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"asset-ironclad-track-2": "Geared for War",
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"asset-description-long-arm": "Если ты владеешь посохом… ",
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"asset-long-arm-ability-1": "В твоих руках, скромный посох - смертельное оружие (2 урона). Если ты хочешь использовать его как простое оружие (1 урон), ты можешь <em>Нападать</em> или <em>Сражаться</em> +холодом (вместо стали). Делая так, добавь +1 и отметь +1 доблесть в случае успеха.",
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"asset-long-arm-ability-2": "Когда ты <em>Создаешь преимущество</em> +холодом, используя посох для разоружения, подсечки, толчка или оглушения врага, добавь +1 и отметь +1 доблесть в случае успеха.",
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"asset-long-arm-ability-3": "Когда ты <em>Отправляешься в путь</em> и получаешь <strong>полный успех</strong>, или если ты помогаешь союзнику, который получил полный успех, совершая это действие, твой посох облегчает твое путешествие, отметь +1 доблесть.",
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"asset-description-shield-bearer": "If you wield a shield...",
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"asset-shield-bearer-ability-1": "When you <em>Face Danger</em> using your shield as cover, add +1. When you <em>Clash</em> in close quarters, take +1 momentum on a strong hit.",
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"asset-shield-bearer-ability-2": "When you paint your shield with a meaningful symbol, envision what you create. Then, if you <em>Endure Stress</em> as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.",
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"asset-shield-bearer-ability-3": "When forced to <em>Endure Harm</em> in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.",
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"asset-description-skirmisher": "Если ты владеешь копьём…",
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"asset-skirmisher-ability-1": "Когда ты <em>Встречаешь опасность</em> удерживая врага на расстоянии при помощи копья, брось +сталь или +холод. В случае полного успеха, ты можешь:",
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"asset-skirmisher-ability-1-list-1": "Сталь: Немедленно <em>Напасть</em> (если владеешь инициативой) или <em>Сражаться</em>, и добавить +1.",
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"asset-skirmisher-ability-1-list-2": "Холод: Получить +1 доблести.",
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"asset-skirmisher-ability-2": "Когда ты <em>Нападаешь</em> в ближнем бою, ты можешь вогнать копье в тело (реши перед броском). Делая так, добавь +1 и нанеси +2 урона в случае успеха. Если бросок успешен и битва продолжается, <em>Встречай опасность</em> +сталью, чтобы вернуть копьё.",
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"asset-skirmisher-ability-3": "Когда ты <em>Создаешь преимущество</em>, упирая копье навстречу несущемуся врагу, добавь +1 и отметь +1 доблести в случае успеха.",
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"asset-description-slinger": "If you wield a sling...",
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"asset-slinger-ability-1": "When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you <em>Enter the Fray</em> by barraging your foe with sling-bullets, inflict harm on a strong hit.",
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"asset-slinger-ability-2": "When you <em>Strike</em> by launching stones at an advancing foe, you may choose one (before rolling).",
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"asset-slinger-ability-2-list-1": "Hold them back: Retain initiative on a <strong>weak hit</strong>, but inflict only 1 harm.",
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"asset-slinger-ability-2-list-2": "Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.",
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"asset-slinger-ability-3": "When you <em>Secure an Advantage</em> by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.",
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"asset-description-sunderer": "If you wield an axe...",
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"asset-sunderer-ability-1": "When you <em>Strike</em> or <em>Clash</em> in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).",
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"asset-sunderer-ability-2": "When you have your axe in hand, and use the promise of violence to <em>Compel</em> or <em>Secure an Advantage</em>, add +1 and take +1 momentum on a hit.",
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"asset-sunderer-ability-3": "When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a <strong>strong hit</strong>, inflict +1d6 harm (one time only) when you <em>Strike</em> or <em>Clash</em>. On a <strong>weak hit</strong>, as above, but this death weighs on you; <em>Endure Stress</em> (2 stress).",
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"asset-description-swordmaster": "If you wield a sword...",
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"asset-swordmaster-ability-1": "When you <em>Strike</em> or <em>Clash</em> and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.",
|
||
"asset-swordmaster-ability-2": "When you <em>Clash</em> and score a <strong>strong hit</strong>, you may add +1 if you immediately follow with a <em>Strike</em>.",
|
||
"asset-swordmaster-ability-3": "When you <em>Swear an Iron Vow</em> by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, <em>Endure Harm</em> (1 harm) in exchange for an additional +1 momentum on a hit.",
|
||
"asset-description-thunder-bringer": "If you wield a mighty hammer...",
|
||
"asset-thunder-bringer-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.",
|
||
"asset-thunder-bringer-ability-2": "When you <em>Strike</em> a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.",
|
||
"asset-thunder-bringer-ability-3": "When you <em>Turn the Tide</em>, you may <em>Strike</em> with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.",
|
||
"asset-augur-ability-1": "When you summon a flock of crows and ask a single question, roll +wits. On a strong strong hit, you interpret their calls as a helpful omen. Envision the response (<em>Ask the Oracle</em> if unsure) and take +2 momentum. On a <strong>weak hit</strong>, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (<em>Ask the Oracle</em> if unsure), and take +1 momentum.",
|
||
"asset-augur-ability-2": "As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you <em>Undertake a Journey</em>.",
|
||
"asset-augur-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-awakening-ability-1": "When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a <strong>weak hit</strong>, as above, but if you roll a 1 on your action die when aided by your creation, you must <em>Face Danger</em> +heart to keep it from turning on you (as a formidable foe).",
|
||
"asset-awakening-ability-2": "Your simulacrum has 6 health.",
|
||
"asset-awakening-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-bind-ability-1": "When you wear an animal pelt and dance in moonlight, roll +wits. On a <strong>strong hit</strong>, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a <strong>weak hit</strong>, as above, but the wilds call as you dance; <em>Endure Stress</em> (2 stress).",
|
||
"asset-bind-ability-2": "As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).",
|
||
"asset-bind-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-communion-ability-1": "When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a <strong>strong hit</strong>, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a <strong>weak hit</strong>, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (<em>Ask the Oracle</em> if unsure) and <em>Endure Stress</em> (1 stress).",
|
||
"asset-communion-ability-2": "As above, and you may also commune with the long-dead.",
|
||
"asset-communion-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-divination-ability-1": "When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a <strong>strong hit</strong>, you may read the runes to <em>Gather Information</em> about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a <strong>weak hit</strong>, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.",
|
||
"asset-divination-ability-2": "As above, and your divination can also reveal information about the subject's future.",
|
||
"asset-divination-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-invoke-ability-1": "When you consume the mystical essence of your surroundings, roll +wits. On a <strong>strong hit</strong>, add the value of your action die to your essence track (max 6). You may then <em>Secure an Advantage</em> or <em>Face Danger</em> +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a <strong>weak hit</strong>, as above, but capturing these energies is harrowing; <em>Endure Stress</em> (2 stress).",
|
||
"asset-invoke-ability-2": "You may <em>Compel</em> +essence (and suffer -1 essence) through a show of power.",
|
||
"asset-invoke-ability-3": "When you perform this ritual, add +1 and take +1 essence on a hit.",
|
||
"asset-keen-ability-1": "When you hold a weapon and sing a keen for those it has killed, roll +heart. On a <strong>strong hit</strong>, the wielder inflicts +1 harm when they <em>Strike</em> or <em>Clash</em>. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a <strong>weak hit</strong>, as above, but the voices of those who were slain join in your song; <em>Endure Stress</em> (2 stress).",
|
||
"asset-keen-ability-2": "As above, and the wieldermayalso (one time only) add +1 and take +2 momentum on a hit when they <em>Draw the Circle</em>, <em>Enter the Fray</em>, or <em>Battle</em>.",
|
||
"asset-keen-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-leech-ability-1": "When you mark your hands or weapon with an intricate blood rune, roll +iron. On a <strong>strong hit</strong>, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a <strong>weak hit</strong>, as above, but this asset counts as a debility until the rune's thirst is quenched.",
|
||
"asset-leech-ability-2": "As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.",
|
||
"asset-leech-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-lightbearer-ability-1": "When you focus on a source of light and capture its essence, roll +wits. On a <strong>strong hit</strong>, set your light track to +6. On a <strong>weak hit</strong>, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.",
|
||
"asset-lightbearer-ability-2": "You may use your light to <em>Strike</em> or <em>Clash</em> against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.",
|
||
"asset-lightbearer-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-scry-ability-1": "When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a <strong>strong hit</strong>, you may <em>Gather Information</em> through observation using +shadow or +wits. On a <strong>weak hit</strong>, as above, but the flames are hungry; choose one to sacrifice.",
|
||
"asset-scry-ability-1-list-1": "Your blood: <em>Endure Harm</em> (2 harm).",
|
||
"asset-scry-ability-1-list-2": "Something precious: <em>Endure Stress</em>(2 stress).",
|
||
"asset-scry-ability-1-list-3": "Provisions: Suffer -2 supply.",
|
||
"asset-scry-ability-2": "As above, and you may instead study a past event.",
|
||
"asset-scry-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-shadow-walk-ability-1": "When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a <strong>strong hit</strong>, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a <strong>weak hit</strong>, as above, but the shadows try to lead you astray. You must first <em>Face Danger</em> to find your way.",
|
||
"asset-shadow-walk-ability-2": "As above, and you may also travel along the hidden paths of the shadow realms to <em>Undertake a Journey</em> using +shadow (instead of +wits). If you do, <em>Endure Stress</em> (1 stress) and mark progress twice on a strong hit.",
|
||
"asset-shadow-walk-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-sway-ability-1": "When you speak a person's name three times to the wind, roll +wits. On a <strong>strong hit</strong>, the wind whispers of this person's need. Envision what you hear (<em>Ask the Oracle</em> if unsure). If you use this information or fulfill this need when you <em>Compel</em> them, you may reroll any dice (one time only). On a <strong>weak hit</strong>, as above, but this person's need creates a troubling dilemma or complication; <em>Endure Stress</em> (1 stress).",
|
||
"asset-sway-ability-2": "As above, and if you roll a <strong>strong hit</strong> when you <em>Compel</em>, you may also reroll any dice (one time only) when you <em>Gather Information</em> from this person.",
|
||
"asset-sway-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-talisman-ability-1": "When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a <strong>strong hit</strong>, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a <strong>weak hit</strong>, as above, but the wearer adds +1 when making a move (instead of +2).",
|
||
"asset-talisman-ability-2": "As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.",
|
||
"asset-talisman-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-tether-ability-1": "When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a <strong>strong hit</strong>, you are tethered. When you <em>Undertake a Journey</em> to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you <em>Reach Your Destination</em>, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you <em>Face Desolation</em>. On a <strong>weak hit</strong>, as above, but the spirits reveal a disturbing aspect of the place; <em>Endure Stress</em> (2 stress).",
|
||
"asset-tether-ability-2": "As above, and you may also reroll any dice when you <em>Sojourn</em> in the tethered place.",
|
||
"asset-tether-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-totem-ability-1": "Когда ты держишь тотем своего спутника (зверя или твари) и концентрируешься на нем, брось +нрав.\nВ случае полного успеха вы связаны. Добавь +1 и отметь +1 доблести, в случае успеха, используя способности спутника. При броске 1 на кости действия, используя его способности, магия исчезает.\nВ случае частичного успеха, как описано выше, но создание связи тревожит тебя; <em>Получи стресс</em> (1 стресс).",
|
||
"asset-totem-ability-2": "Как описано выше, но ты можешь воспринимать мир его чувствами, совершая действия, где он помогает тебе (даже если вы разделены). ",
|
||
"asset-totem-ability-3": "Когда совершаешь этот ритуал, добавь +1 и отметь +1 доблесть в случае успеха.",
|
||
"asset-visage-ability-1": "When you paint yourself in blood and ash, roll +wits. On a <strong>strong hit,</strong> you may add +2 and take +1 momentum on a hit when you <em>Secure an Advantage</em> or <em>Compel</em> using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a <strong>weak hit,</strong> as above, but the blood must be your own; <em>Endure Harm</em> (2 harm).",
|
||
"asset-visage-ability-2": "As above, and you may also add +1 when you <em>Strike</em>, <em>Clash</em>, or <em>Battle</em> .",
|
||
"asset-visage-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-ward-ability-1": "When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a <strong>strong hit,</strong> choose two. On a <strong>weak hit,</strong> choose one.",
|
||
"asset-ward-ability-1-list-1": "When a foe first crosses the boundary, take +1 momentum.",
|
||
"asset-ward-ability-1-list-2": "When you first inflict harm against a foe within the boundary, inflict +1 harm.",
|
||
"asset-ward-ability-1-list-3": "Your ward is ‘likely' (<em>Ask the Oracle</em>) to trap a foe within the boundary.",
|
||
"asset-ward-ability-2": "As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain').",
|
||
"asset-ward-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||
"asset-description-cave-lion": "Your cat takes down its prey.",
|
||
"asset-cave-lion-ability-1": "<b>Eager:</b> When your cat chases down big game, you may <em>Resupply</em> with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.",
|
||
"asset-cave-lion-ability-2": "<b>Inescapable:</b> When you <em>Enter the Fray</em> or <em>Strike</em> by sending your cat to attack, roll +edge. On a hit, take +2 momentum",
|
||
"asset-cave-lion-ability-3": "<b>Protective:</b> When you <em>Make Camp</em>, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.",
|
||
"asset-description-giant-spider": "Your spider uncovers secrets.",
|
||
"asset-giant-spider-ability-1": "<b>Discreet:</b> When you <em>Secure an Advantage</em> by sending your spider to scout a place, add +1 and take +1 momentum on a hit.",
|
||
"asset-giant-spider-ability-2": "<b>Soul-Piercing:</b> You may <em>Face Danger</em> +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to <em>Gather Information</em> and reroll any dice.",
|
||
"asset-giant-spider-ability-3": "<b>Ensnaring:</b> When your spider sets a trap, add +1 as you <em>Enter the Fray</em> +shadow. On a <strong>strong hit,</strong> also inflict 2 harm.",
|
||
"asset-description-hawk": "Твой ястреб может помочь тебе с небес.",
|
||
"asset-hawk-ability-1": "<b>Зоркий:</b> Когда ты <em>Отправляешься в путь</em> или <em>Пополняешь припасы</em> охотой на мелкую дичь, добавь +1.",
|
||
"asset-hawk-ability-2": "<b>Ярый:</b> Когда ты <em>Создаешь преимущество</em> +холодом, используя ястреба, чтобы отвлекать врага атаками, добавь +1 и отметь +1 доблесть в случае успеха.\n",
|
||
"asset-hawk-ability-3": "<b>Бдительный:</b> Когда ты <em>Встречаешь опасность</em> +умом, обнаруживая приближающуюся угрозу или <em>Вступаешь в бой</em> +умом, будучи застигнутым врасплох, добавь +2.",
|
||
"asset-description-horse": "You and your horse ride as one.",
|
||
"asset-horse-ability-1": "<b>Swift:</b> When you <em>Face Danger</em> +edge using your horse's speed and grace, or when you <em>Undertake a Journey</em>, add +1.",
|
||
"asset-horse-ability-2": "<b>Fearless:</b> When you <em>Enter the Fray</em> or<em>Secure an Advantage</em> +heart by charging into combat, add +1 and take +1 momentum on a hit.",
|
||
"asset-horse-ability-3": "<b>Mighty:</b> When you <em>Strike</em> or <em>Clash</em> at close range while mounted, add +1 and inflict +1 harm on a hit.",
|
||
"asset-description-hound": "Your hound is your steadfast companion.",
|
||
"asset-hound-ability-1": "<b>Sharp:</b> When you <em>Gather Information</em> using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.",
|
||
"asset-hound-ability-2": "<b>Ferocious:</b> When you <em>Strike</em> or <em>Clash</em> alongside your hound and score a hit, inflict +1 harm or take +1 momentum.",
|
||
"asset-hound-ability-3": "<b>Loyal:</b> When you <em>Endure Stress</em> in the company of your hound, add +1.",
|
||
"asset-description-kindred": "Твой друг всегда рядом с тобой.",
|
||
"asset-kindred-ability-1": "<b>Умелый:</b> Когда ты совершаешь ход вне боя (не ход прогресса), и тебе помогает компетентность соратника, добавь +1.\n\n",
|
||
"asset-kindred-ability-1-write-in": "Компетентность:",
|
||
"asset-kindred-ability-2": "<b>Напарник:</b> Когда ты <em>Сражаешься</em> или в <em>Битве</em> вместе с соратником, или <em>Встречаешь опасность</em> защищаясь от атак, стоя плечом к плечу, добавь +1.",
|
||
"asset-kindred-ability-3": "<b>Привязанность:</b> При отмеченной связи с соратником, добавь +1, когда <em>Встречаешь отчаяние</b> с ним рядом.\n\n",
|
||
"asset-description-mammoth": "Your mammoth walks a resolute path.",
|
||
"asset-mammoth-ability-1": "<b>Lumbering:</b> When your mammoth travels with you as you <em>Undertake a Journey</em>, you may add +2 but suffer -1 momentum (decide before rolling)",
|
||
"asset-mammoth-ability-2": "<b>Beast of burden:</b> When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health.",
|
||
"asset-mammoth-ability-3": "<b>Overpowering:</b> When you <em>Strike</em> or <em>Clash</em> by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.",
|
||
"asset-description-owl": "Your owl soars through the darkness.",
|
||
"asset-owl-ability-1": "<b>Nocturnal:</b> If you <em>Resupply</em> at night by sending your owl to hunt, take +2 momentum on a hit. When you <em>Enter the Fray</em> +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.",
|
||
"asset-owl-ability-2": "<b>Sage:</b> When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).",
|
||
"asset-owl-ability-3": "<b>Embodying:</b> When you <em>Face Death</em>, take your owl's health as +momentum before you roll.",
|
||
"asset-description-raven": "Your raven heeds your call.",
|
||
"asset-raven-ability-1": "<b>Sly:</b> When you <em>Secure an Advantage</em> or <em>Face Danger</em> +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.",
|
||
"asset-raven-ability-2": "<b>Knowing:</b> When you <em>Face Death</em>, add +2 and take +1 momentum on a hit.",
|
||
"asset-raven-ability-3": "<b>Diligent:</b> When your raven carries messages for you, you may <em>Secure an Advantage</em>, <em>Gather Information</em>, or<em>Compel</em> from a distance.",
|
||
"asset-description-young-wyvern": "Твоя виверна не сожрет тебя. Пока.",
|
||
"asset-young-wyvern-ability-1": "<b>Ненасытная:</b> Когда ты <em>Отправляешься в путь</em> и достигаешь успеха, ты можешь отметить -1 припас и +1 доблесть.",
|
||
"asset-young-wyvern-ability-2": "<b>Неукротимая:</b> Когда твой <em>Спутник получает урон</em> (виверна), добавь +2 и отметь +1 доблесть в случае успеха. \n",
|
||
"asset-young-wyvern-ability-3": "<b>Дикая:</b> Когда ты <em>Нападаешь</em>, приказывая своей виверне атаковать, брось +нрав. Ее атаки наносят 3 урона.",
|
||
"asset-alchemist-ability-1": "When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a <strong>strong hit,</strong> you create a single dose. The character who consumes the elixir must <em>Face Danger</em> +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a <strong>weak hit,</strong> as above, but suffer an additional -1 supply to create it.",
|
||
"asset-alchemist-ability-2": "As above, and you may choose two effects for a single dose, or create two doses of the same effect.",
|
||
"asset-alchemist-ability-3": "When you prepare an elixir, add +1 and take +1 momentum on a hit.",
|
||
"asset-animal-kin-ability-1": "When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.",
|
||
"asset-animal-kin-ability-2": "You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may <em>Forge a Bond</em> with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.",
|
||
"asset-animal-kin-ability-3": "Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.",
|
||
"asset-write-in-banner-sworn": "Name:",
|
||
"asset-description-banner-sworn": "Once you mark a bond with a leader or faction...",
|
||
"asset-banner-sworn-ability-1": "When you <em>Swear an Iron Vow</em> to serve your leader or faction on a mission, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
|
||
"asset-banner-sworn-ability-2": "When you <em>Sojourn</em> or <em>Make Camp</em> in the company of your banner-kin, add +1 and take +1 momentum on a hit.",
|
||
"asset-banner-sworn-ability-3": "When you <em>Enter the Fray</em> bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.",
|
||
"asset-description-battle-scarred": "Once you become maimed...",
|
||
"asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).",
|
||
"asset-battle-scarred-ability-2": "You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you <em>Endure Stress</em> +heart, take +1 momentum on a strong hit.",
|
||
"asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and <em>Endure Harm</em>, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.",
|
||
"asset-write-in-blade-bound": "Name:",
|
||
"asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...",
|
||
"asset-blade-bound-ability-1": "When you <em>Enter the Fray</em> or <em>Draw the Circle</em> while wielding your kin-blade, add +1 and take +1 momentum on a hit.",
|
||
"asset-blade-bound-ability-2": "When you <em>Gather Information</em> by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, <em>Endure Stress</em> (2 stress).",
|
||
"asset-blade-bound-ability-3": "When you <em>Strike</em> with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, <em>Endure Stress</em> (2 stress).",
|
||
"asset-bonded-ability-1": "When you make a move which gives you an add for sharing a bond, add +1 more.",
|
||
"asset-bonded-ability-2": "When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.",
|
||
"asset-bonded-ability-3": "When you make a move in a crucial moment and score a <strong>miss,</strong> you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another <strong>miss,</strong> in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, <em>Face Desolation</em> .",
|
||
"asset-dancer-ability-1": "When you <em>Secure an Advantage</em> +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.",
|
||
"asset-dancer-ability-2": "When you <em>Face Danger</em> +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit.",
|
||
"asset-dancer-ability-3": "When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a <strong>strong hit,</strong> you and each of your allies may take +2 momentum and +1 spirit. On a <strong>weak hit,</strong> you take +1 momentum or +1 spirit, but your allies are unmoved.",
|
||
"asset-write-in-devotant-1": "God's Name:",
|
||
"asset-write-in-devotant-2": "Stat:",
|
||
"asset-devotant-ability-1": "When you say your daily prayers, you may <em>Secure an Advantage</em> by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.",
|
||
"asset-devotant-ability-2": "When you <em>Swear an Iron Vow</em> to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
|
||
"asset-devotant-ability-3": "When you <em>Sojourn</em>, and spread the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit.",
|
||
"asset-write-in-empowered": "Title/Lineage:",
|
||
"asset-empowered-ability-1": "When you <em>Sojourn</em> and score a weak hit or <strong>miss,</strong> you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a <strong>miss,</strong> you are refused, and your presumption causes significant new trouble.",
|
||
"asset-empowered-ability-2": "When you exert your title or lineage to <em>Compel</em>, add +1 and take +1 momentum on a hit.",
|
||
"asset-empowered-ability-3": "When you forgo your title or lineage and <em>Forge a Bond</em> as an equal, or when you <em>Swear an Iron Vow</em> to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.",
|
||
"asset-fortune-hunter-ability-1": "When you <em>Swear an Iron Vow</em> to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully <em>Fulfill Your Vow</em> to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.",
|
||
"asset-fortune-hunter-ability-2": "When in a community or trading, you may suffer -1 wealth and take +2 supply.",
|
||
"asset-fortune-hunter-ability-3": "When you <em>Resupply</em> by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.",
|
||
"asset-herbalist-ability-1": "When you attempt to <em>Heal</em> using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).",
|
||
"asset-herbalist-ability-1-list-1": "Add +2.",
|
||
"asset-herbalist-ability-1-list-2": "On a hit, take or give an additional +1 health.",
|
||
"asset-herbalist-ability-2": "When you <em>Heal</em> a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.",
|
||
"asset-herbalist-ability-3": "When you <em>Make Camp</em> and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.",
|
||
"asset-honorbound-ability-1": "When you <em>Turn the Tide</em>, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.",
|
||
"asset-honorbound-ability-2": "When you <em>Secure an Advantage </em> or <em>Compel</em> by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or <strong>miss,</strong> envision how this truth complicates your current situation.",
|
||
"asset-honorbound-ability-3": "When you <em>Fulfill Your Vow</em> and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next <em>Fulfill Your Vow</em> and score a strong hit.",
|
||
"asset-improviser-ability-1": "When you <em>Check your Gear</em>, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.",
|
||
"asset-improviser-ability-2": "When you <em>Secure an Advantage</em> or <em>Face Danger</em> by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.",
|
||
"asset-improviser-ability-3": "When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a <strong>strong hit,</strong> but count a weak hit as a miss.",
|
||
"asset-infiltrator-ability-1": "When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.",
|
||
"asset-infiltrator-ability-2": "When you <em>Gather Information</em> within an enemy area to discover their positions, plans, or methods, or when you <em>Secure an Advantage</em> within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.",
|
||
"asset-infiltrator-ability-3": "When you <em>Resupply</em> within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.",
|
||
"asset-loyalist-ability-1": "When you <em>Aid Your Ally</em>, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.",
|
||
"asset-loyalist-ability-2": "When an ally makes the <em>Endure Stress</em> move in your company, they add +1 and you take +1 momentum on a hit.",
|
||
"asset-loyalist-ability-3": "When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.",
|
||
"asset-description-masked": "Если ты отмечаешь узы с эльфами и они дарят тебе маску из древнедрева...",
|
||
"asset-masked-ability-1": "Выбери материал маски. Когда ты надеваешь маску и совершаешь ход, использующий ее стат, добавь +1. При 1 на кости действия, отметь -1 к прогрессу соответствующей шкалы (в дополнение к последствиям действия).",
|
||
"asset-masked-ability-1-list-1": "Громовое древо: Холод / Здоровье",
|
||
"asset-masked-ability-1-list-2": "Кровавое древо: Сталь / Здоровье",
|
||
"asset-masked-ability-1-list-3": "Призрачное древо: Тень / Дух",
|
||
"asset-masked-ability-1-list-4": "Шепчущее древо: Ум / Дух",
|
||
"asset-masked-ability-2": "Как указано выше, но ты можешь добавить к броску или +2 или -2 (реши перед броском).",
|
||
"asset-masked-ability-3": "Когда ты <em>Встречаешь смерть</em> или <em>Встречаешь отчаяние</em>, надев маску, то можешь бросить +стат маски (вместо +нрава).",
|
||
"asset-description-oathbreaker": "Once you <em>Forsake a Vow</em>...",
|
||
"asset-oathbreaker-ability-1": "<b>This asset counts as a debility.</b> One time only, when you <em>Swear an Iron Vow</em> to redeem yourself (extreme or greater), give that vow a special mark. When you <em>Reach a Milestone</em> on the marked vow, take +2 momentum.",
|
||
"asset-oathbreaker-ability-2": "When you <em>Secure an Advantage</em> or <em>Compel</em> by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.",
|
||
"asset-oathbreaker-ability-3": "When you <em>Fulfill Your Vow</em> on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and <b>discard this asset</b>.",
|
||
"asset-outcast-ability-1": "When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a <strong>strong hit,</strong> you manage to scrape by and take +1 supply. On a <strong>weak hit,</strong> you may suffer -2 momentum in exchange for +1 supply. On a <strong>miss,</strong> you are <em>Out of Supply</em>.",
|
||
"asset-outcast-ability-2": "When you <em>Sojourn</em>, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.",
|
||
"asset-outcast-ability-3": "When you <em>Reach Your Destination</em> and roll a <strong>strong hit,</strong> you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.",
|
||
"asset-pretender-ability-1": "When you establish a false identity, roll +shadow. On a <strong>strong hit</strong>, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a <strong>weak hit,</strong> as above, but add +1 (instead of +2).",
|
||
"asset-pretender-ability-2": "As above, and you may roll +shadow (instead of +heart) when you <em>Sojourn</em> under your false identity. If you do, take +1 momentum on a hit.",
|
||
"asset-pretender-ability-3": "When you <em>Secure an Advantage</em> by revealing your true identity in a dramatic moment, reroll any dice.",
|
||
"asset-description-revenant": "Once you <em>Face Death</em> and return to the world of the living...",
|
||
"asset-revenant-ability-1": "When you are at 0 health, and <em>Endure Harm</em> or<em>Face Death</em>, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.",
|
||
"asset-revenant-ability-2": "When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.",
|
||
"asset-revenant-ability-3": "When you bring death to your foe to <em> End the Fight</em>, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, <em> Endure Stress</em> (2 stress).",
|
||
"asset-description-rider": "If you are with your horse companion...",
|
||
"asset-rider-ability-1": "When you <em>Heal</em> your horse, or when you <em>Face Danger</em> to calm or encourage it, add +1 and take +1 momentum on a hit.",
|
||
"asset-rider-ability-2": "When you <em>Undertake a Journey</em>, you may push your horse harder and add +1 (after rolling). If you do, make the <em>Companion Endure Harm</em> move (1 harm).",
|
||
"asset-rider-ability-3": "When you <em>Secure an Advantage</em> +wits by sizing up a perilous situation from the saddle, you are one with your horse's instincts. Add +1 and take +1 momentum on a hit.",
|
||
"asset-description-ritualist": "Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to an elder mystic, and <em>Forge a Bond</em> to train with them...",
|
||
"asset-ritualist-ability-1": "When you <em>Secure an Advantage</em> to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.",
|
||
"asset-ritualist-ability-2": "When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).",
|
||
"asset-ritualist-ability-3": "When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.",
|
||
"asset-description-shadow-kin": "Once you become corrupted...",
|
||
"asset-shadow-kin-ability-1": "You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).",
|
||
"asset-shadow-kin-ability-2": "You are attuned to the realms of shadow: When you perform a ritual, add +1.",
|
||
"asset-shadow-kin-ability-3": "You know the sly ways of death: When you <em>Face Death</em>, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).",
|
||
"asset-sighted-ability-1": "When you <em>Face Danger</em> or <em>Gather Information</em> to identify or detect mystic forces, add +1 and take +1 momentum on a hit.",
|
||
"asset-sighted-ability-2": "When you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em> with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.",
|
||
"asset-sighted-ability-3": "When you <em>Secure an Advantage</em> by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.",
|
||
"asset-slayer-ability-1": "When you <em>Gather Information</em> by tracking a beast or horror, or when you <em>Secure an Advantage</em> by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.",
|
||
"asset-slayer-ability-2": "When you <em>Swear an Iron Vow</em> to slay a beast or horror, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
|
||
"asset-slayer-ability-3": "When you slay a beast or horror (at least formidable), you may take a trophy and choose one.",
|
||
"asset-slayer-ability-3-list-1": "Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).",
|
||
"asset-slayer-ability-3-list-2": "Prove your worth: When you <em>Sojourn</em>, reroll any dice (one time only).",
|
||
"asset-spirit-bound-ability-1": "Тебя преследует дух того, кто погиб по твоей вине. Когда ты советуешься с этим духом, чтобы <em>Создать преимущество</em> или <em>Собрать информацию</em>, добавь +1 и отметь +2 доблести в случае успеха. В случае <strong>частичного успеха,</strong> также <em>Получи стресс</em> (1 стресс).",
|
||
"asset-spirit-bound-ability-2": "Когда ты <em>Встречаешь смерть</em> в сопровождении духа, добавь +1. В случае <strong>полного успеха,</strong> опиши чему ты научился и получи 1 опыт.",
|
||
"asset-spirit-bound-ability-3": "Только один раз, когда ты успешно <em>Выполняешь свою клятву</em> (грозная или выше) данную духу, выбери одно:",
|
||
"asset-spirit-bound-ability-3-list-1": "Отпусти его: Получи 2 опыта за каждую отмеченную способность и откажись от этой способности.",
|
||
"asset-spirit-bound-ability-3-list-2": "Усилить связь: Добавляй на +1 больше к броскам этой способности.",
|
||
"asset-storyweaver-ability-1": "When you <em>Secure an Advantage</em>,<em>Compel</em>, or <em>Forge a Bond</em> by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.",
|
||
"asset-storyweaver-ability-2": "When you <em>Make Camp</em> and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.",
|
||
"asset-storyweaver-ability-3": "When you <em>Sojourn</em> within a community with which you share a bond, add +2 (instead of +1).",
|
||
"asset-trickster-ability-1": "Когда ты <em>Встречаешь опасность</em>, <em>Создаешь преимущество</em> или <em>Манипулируешь</em> обманом, ложью, воровством или жульничеством, добавь +1. \n\n",
|
||
"asset-trickster-ability-2": "Когда ты <em>Получаешь информацию</em>, разбираясь в хитрых планах, можешь бросить +тень (вместо +ум). Делая так, отметь +2 доблести в случае успеха.\n\n",
|
||
"asset-trickster-ability-3": "Когда ты <em>Выковываешь узы</em> для отношений, основанных на лжи, выберите одно:",
|
||
"asset-trickster-ability-3-list-1": "Хранить тайну: Брось +тень (вместо +нрав).",
|
||
"asset-trickster-ability-3-list-2": "Раскрыть правду: Брось +нрав. В случае полного успеха, дважды отметь узы и получи 1 опыт. Частичный успех считается как провал.",
|
||
"asset-veteran-ability-1": "When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initaitive when burning momentum to improve a miss to a weak hit.",
|
||
"asset-veteran-ability-2": "When you <em>Swear an Iron Vow</em> to someone who fought beside you, or <em>Forge a Bond</em> with them, add +2 and take +2 momentum on a hit.",
|
||
"asset-veteran-ability-3": "When you <em>Resupply</em> by looting the dead on a field of <em>Battle</em>, add +1 and take +1 momentum on a hit.",
|
||
"asset-description-waterborn": "",
|
||
"asset-waterborn-ability-1": "When you <em>Face Danger</em>, <em>Gather Information</em>, or <em>Secure an Advantage</em> related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.",
|
||
"asset-waterborn-ability-2": "When you <em>Undertake a Journey</em> by boat or ship, add +1. On a <strong>strong hit,</strong> also choose one.",
|
||
"asset-waterborn-ability-2-list-1": "The wind is at your back: Mark progress twice.",
|
||
"asset-waterborn-ability-2-list-2": "Find safe anchor: <em>Make Camp</em> now and reroll any dice.",
|
||
"asset-waterborn-ability-2-list-3": "Reap the bounty: <em>Resupply</em> now and reroll any dice.",
|
||
"asset-waterborn-ability-3": "When you <em>Enter the Fray</em> aboard a boat or ship, reroll any dice.",
|
||
"asset-wayfinder-ability-1": "When you <em>Undertake a Journey,</em> take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset.",
|
||
"asset-wayfinder-ability-2": "When you <em>Secure an Advantage</em> or <em>Gather Information</em> by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.",
|
||
"asset-wayfinder-ability-3": "When you <em>Swear an Iron Vow</em> to safely guide someone on a perilous journey, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
|
||
"asset-description-weapon-master": "Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to a seasoned warrior, and <em>Forge a Bond</em> to train with them...",
|
||
"asset-weapon-master-ability-1": "When you <em>Secure an Advantage</em> by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.",
|
||
"asset-weapon-master-ability-2": "When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.",
|
||
"asset-weapon-master-ability-3": "When you <em>Turn the Tide</em> with a sudden change of weapon or technique, and your next move is a <em>Strike</em>, you may add +1 and inflict +2 harm on a strong hit.",
|
||
"asset-wildblood-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Gather Information</em> using your knowledge of tracking, woodcraft, or woodland creatures, add +1.",
|
||
"asset-wildblood-ability-2": "When you <em>Face Danger</em> or <em>Secure an Advantage</em> by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.",
|
||
"asset-wildblood-ability-3": "When you <em>Make Camp</em> in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.",
|
||
"asset-write-in-wright": "Specialty:",
|
||
"asset-wright-ability-1": "When you <em>Secure an Advantage</em> by crafting a useful item using your specialty, or when you <em>Face Danger</em> to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.",
|
||
"asset-wright-ability-2": "As above, and you may suffer -1 supply (after you roll) to add an additional +1.",
|
||
"asset-wright-ability-3": "When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em>.",
|
||
"asset-custom-view-title": "View",
|
||
"asset-custom-builder-title": "Builder",
|
||
"asset-custom-builder-name-placeholder": "Asset Name",
|
||
"asset-custom-builder-titles": "Titles",
|
||
"asset-custom-builder-inputs-0": "None",
|
||
"asset-custom-builder-inputs-1": "1 Input",
|
||
"asset-custom-builder-inputs-2": "2 Inputs",
|
||
"asset-custom-builder-inputs-3": "3 Inputs",
|
||
"asset-custom-builder-ability-1": "Ability 1",
|
||
"asset-custom-builder-ability-2": "Ability 2",
|
||
"asset-custom-builder-ability-3": "Ability 3",
|
||
"asset-custom-builder-ability-dropdown-default": "Select",
|
||
"asset-custom-builder-ability-dropdown-text": "Text Box",
|
||
"asset-custom-builder-ability-dropdown-input": "Text Box with Input",
|
||
"asset-custom-builder-tracks": "Tracks",
|
||
"asset-custom-builder-track-dropdown-0": "None",
|
||
"asset-custom-builder-track-dropdown-1": "0 to 1",
|
||
"asset-custom-builder-track-dropdown-2": "0 to 2",
|
||
"asset-custom-builder-track-dropdown-3": "0 to 3",
|
||
"asset-custom-builder-track-dropdown-4": "0 to 4",
|
||
"asset-custom-builder-track-dropdown-5": "0 to 5",
|
||
"asset-custom-builder-track-dropdown-6": "0 to 6",
|
||
"move-group-title-scene-combat": "SCENE: COMBAT",
|
||
"move-group-title-scene-journey": "SCENE: JOURNEY",
|
||
"move-group-title-scene-settlement": "SCENE: SETTLEMENT",
|
||
"move-group-title-fate": "ХОДЫ СУДЬБЫ",
|
||
"move-group-title-combat": "ХОДЫ БОЯ",
|
||
"move-group-title-delve": "ХОДЫ DELVE",
|
||
"move-group-title-adventure": "ХОДЫ ПРИКЛЮЧЕНИЙ",
|
||
"move-group-title-relationship": "ХОДЫ ОТНОШЕНИЙ",
|
||
"move-group-title-failure": "ХОДЫ ПРОВАЛА",
|
||
"move-group-title-quest": "ХОДЫ ЗАДАНИЙ",
|
||
"move-group-title-suffer": "ХОДЫ ПОСЛЕДСТВИЙ",
|
||
"move-group-title-rarity": "RARITY MOVES",
|
||
"move-group-title-threat": "THREAT MOVES",
|
||
"move-title-advance": "Развитие",
|
||
"move-content-advance-1": "Когда <strong>ты фокусируешься на своих навыках, тренируешься, находишь вдохновение, получаешь награду или спутника,</strong> то можешь потратить 3 опыта, чтобы взять новую Способность или 2 опыта, чтобы улучшить имеющуюся Способность .",
|
||
"move-title-advance-a-threat": "Advance A Threat",
|
||
"move-content-advance-a-threat-1": "When <strong>you give ground to a threat through inaction, failure, or delay,</strong> roll on the table below and envision how the change manifests in your world (<em>Ask the Oracle</em> if unsure).",
|
||
"move-content-advance-a-threat-2": "On a match, this development also exposes a surprising aspect of the threat’s plan or nature.",
|
||
"move-content-advance-a-threat-3": "If <strong>you mark the last box on the threat’s menace track,</strong> the threat achieves its goal, or the final dire outcome occurs. You must <em>Forsake Your Vow.</em>",
|
||
"move-title-aid-your-ally": "Помочь союзнику",
|
||
"move-content-aid-your-ally-1": "Когда <strong>ты <em>Создаешь преимущество</em> для прямой помощи союзнику</strong> и достигаешь успеха, он (вместо тебя) получает выгоду от действия. Если ты в бою и достигаешь <strong>полного успеха,</strong> ты и твой союзник владеете инициативой.",
|
||
"move-title-ask-the-oracle": "Спроси Оракула",
|
||
"move-content-ask-the-oracle-1": "Когда <strong>вы стремитесь решить вопрос, открыть подробности о мире, определить, как реагируют другие персонажи, или запускать встречи или события,</strong> вы можете...",
|
||
"move-list-ask-the-oracle-1": "Сделайте вывод: Определите ответ, исходя из наиболее интересного и очевидного результата.",
|
||
"move-list-ask-the-oracle-2": "Задайте вопрос «да/нет»: определите вероятность ответа «да» и бросьте по таблице ниже, чтобы проверить.",
|
||
"move-list-ask-the-oracle-3": "Выберите два: представьте себе два варианта. Оцените один, как «вероятный» и бросьте по таблице ниже, чтобы его проверить. Если выпадет \"нет\", выберите другой.",
|
||
"move-list-ask-the-oracle-4": "Придумайте идею: проведите мозговой штурм или воспользуйтесь случайной подсказкой.",
|
||
"move-title-battle": "Битва",
|
||
"move-content-battle-1": "Когда <strong>ты сражаешься в битве,</strong> все вокруг мелькает и переплетается, определи свои цели и брось. Если ты в основном...",
|
||
"move-list-battle-1": "Сражаешься издалека или используешь скорость и местность для своего преимущества: Брось +холод.",
|
||
"move-list-battle-2": "Полагаешься на свою отвагу, союзников или спутников: Брось +нрав.",
|
||
"move-list-battle-3": "Рубишься в ближнем бою: Брось +сталь.",
|
||
"move-list-battle-4": "Сражаешься обманом и хитростью: Брось +тень.",
|
||
"move-list-battle-5": "Сражаешься, используя тактику против врагов: Брось +ум.",
|
||
"move-content-battle-2": "<strong>Полный успех:</strong> Ты безоговорочно достигаешь своих целей. Отметь +2 доблести.",
|
||
"move-content-battle-3": "<strong>Частичный успех:</strong> Ты достигаешь своих целей, но не без последствий. <em>Плати Цену.</em>\n",
|
||
"move-content-battle-4": "<strong>Провал:</strong> Ты побежден и потерял цель. <em>Плати Цену.</em>",
|
||
"move-title-check-your-gear": "Проверить снаряжение",
|
||
"move-content-check-your-gear-1": "Когда <strong>ты проверяешь, есть ли у тебя определенный полезный предмет,</strong> и ты имеешь хотя бы +1 припас, брось +припасы.",
|
||
"move-content-check-your-gear-2": "<strong>Полный успех:</strong> Ты находишь необходимое. Отметь +1 доблести.",
|
||
"move-content-check-your-gear-3": "<strong>Частичный успех:</strong> Ты находишь необходимое, но твои запасы иссякают. Отметь +1 доблесть и -1 припасы.",
|
||
"move-content-check-your-gear-4": "<strong>Провал:</strong> У тебя нет необходимого снаряжения и ситуация становится более опасной. <em>Плати Цену.</em>",
|
||
"move-title-clash": "Сражаться",
|
||
"move-content-clash-1": "Когда <strong>твой враг владеет инициативой и ты атакуешь в ближнем бою</strong>, брось +сталь. <strong>Если атакуешь в дальнем бою,</strong> брось +холод.",
|
||
"move-content-clash-2": "<strong>Полный успех:</strong> Нанеси урон и выбери одно. Ты получаешь инициативу.",
|
||
"move-list-clash-1": "Укрепи свою позицию: Отметь +1 доблесть.",
|
||
"move-list-clash-2": "Удачно атакуй: Нанеси +1 урон.",
|
||
"move-content-clash-3": "<strong>Частичный успех:</strong> Нанеси свой урон, но затем, <em>Плати Цену.</em> Твой враг владеет инициативой.",
|
||
"move-content-clash-4": "<strong>Провал:</strong> Твоя атака неудачна. <em>Плати Цену.</em> Твой враг владеет инициативой.",
|
||
"move-title-companion-endure-harm": "Спутник получает урон",
|
||
"move-content-companion-endure-harm-1": "Когда <strong>твой спутник получает физический урон</strong>, он отнимает -здоровье равное значению нанесенного ранения. Если здоровье спутника уже равно 0, вычитай остаток из своей -доблести.",
|
||
"move-content-companion-endure-harm-2": "Затем, брось +нрав или +здоровье своего спутника, что выше.",
|
||
"move-content-companion-endure-harm-3": "<strong>Полный успех:</strong> Твой спутник в порядке. Отметь ему +1 здоровье.",
|
||
"move-content-companion-endure-harm-4": "<strong>Частичный успех:</strong> Твой спутник потрепан. Если его здоровье 0, то он не может помогать тебе, пока не отметит хотя бы +1 здоровье.",
|
||
"move-content-companion-endure-harm-5": "<strong>Провал:</strong> Отметь -1 доблесть. Если здоровье спутника 0, то он ужасающе ранен и без сознания. Без помощи он умрет в течение пары часов.",
|
||
"move-content-companion-endure-harm-6": "Если при провале ты получил «1» на кости действия, а здоровье спутника 0, он мертв. Получи 1 опыта за каждую способность его карты, после чего откажись от этой способности.",
|
||
"move-title-compel": "Манипулировать",
|
||
"move-content-compel-1": "Когда <strong>ты пытаешься убедить кого-то сделать что-то,</strong> опиши свой подход и брось. Если ты...",
|
||
"move-list-compel-1": "Очаровываешь, торгуешься и убеждаешь: брось +нрав (добавь +1 если у тебя есть с ним узы).",
|
||
"move-list-compel-2": "Угрожаешь или подстрекаешь: брось +сталь.",
|
||
"move-list-compel-3": "Обманываешь или жульничаешь: брось +тень.",
|
||
"move-content-compel-2": "<strong>Полный успех:</strong> Они сделают что ты хочешь или поделятся информацией. Отметь +1 доблесть.\nЕсли ты использовал это действие, чтобы <em>Собрать информацию,</em> соверши это действие и добавь +1.",
|
||
"move-content-compel-3": "<strong>Частичный успех:</strong> Они сделают что ты хочешь или поделятся информацией, но попросят что-то взамен. Опиши, что им нужно (<em>Спроси Оракула,</em> если не уверен).",
|
||
"move-content-compel-4": "<strong>Провал:</strong> Они отказываются или сильно увеличивают цену. <em>Плати Цену.</em>",
|
||
"move-title-delve-the-depths": "Исследовать локацию",
|
||
"move-content-delve-the-depths-1": "Когда <strong>ты пересекаешь область в опасной локации</strong> опиши свое окружение (<em>Спроси Оракула,</em> если не уверен). Затем, определи свой подход. Если ты проходишь эту область...",
|
||
"move-list-delve-the-depths-1": "Быстро: Брось +холод.",
|
||
"move-list-delve-the-depths-2": "Скрытно и осторожно: Брось +тень.",
|
||
"move-list-delve-the-depths-3": "Внимательно изучая и оценивая окружение: Брось +ум.",
|
||
"move-content-delve-the-depths-2": "<strong>Полный успех:</strong> Ты успешно исследуешь локацию. Отметь прогресс и ты <em>Найди возможность.</em>",
|
||
"move-content-delve-the-depths-3": "<strong>Частичный успех:</strong> Сделай бросок по таблице, в соответствии со своей статой:",
|
||
"move-content-delve-the-depths-4": "<strong>Провал:</strong> <em>Раскрой опасность.</em>",
|
||
"move-title-discover-a-site": "Обнаружить локацию",
|
||
"move-content-discover-a-site-1": "Когда <strong>ты решаешь войти в опасную локацию, преследуя свою цель,</strong> выбери тему и домен, которые наилучшим образом отражают её природу (<em>Спроси Оракула</em> если не уверен), и присвой ей ранг:",
|
||
"move-list-discover-a-site-1": "Трудная: 3 прогресса за исследованную область.",
|
||
"move-list-discover-a-site-2": "Опасная: 2 прогресса за исследованную область.",
|
||
"move-list-discover-a-site-3": "Грозная: 1 прогресс за исследованную область.",
|
||
"move-list-discover-a-site-4": "Смертельная: 2 тика за исследованную область.",
|
||
"move-list-discover-a-site-5": "Эпическая: 1 тик за исследованную область.",
|
||
"move-content-discover-a-site-2": "Если ты возвращаешься в ранее исследованную локацию, брось обе кости вызова, используй меньшее значение, и сотри соответствующее число ячеек прогресса. Затем, <em>Исследуй локацию</em>, чтобы достигнуть цели.\n\n",
|
||
"move-title-draw-the-circle": "Войти в круг",
|
||
"move-content-draw-the-circle-1": "Когда <strong>ты вызываешь кого-то на дуэль или принимаешь вызов,</strong> брось +нрав. Если у тебя есть узы с этой общиной, добавь +1.",
|
||
"move-content-draw-the-circle-2": "<strong>Полный успех:</strong> Отметь +1 доблесть. Ты можешь выбрать два хвастовства из списка выше и отметить +1 доблесть за каждый.",
|
||
"move-content-draw-the-circle-3": "<strong>Частичный успех:</strong> Ты можешь выбрать одно хвастовство из списка выше и отметить +1 доблесть.",
|
||
"move-list-draw-the-circle-1": "Позволь ударить первому: У врага инициатива.",
|
||
"move-list-draw-the-circle-2": "Разденься: Не используй щит или броню; урон врага +1.",
|
||
"move-list-draw-the-circle-3": "Безоружен: Не используй оружие; твой урон 1.",
|
||
"move-list-draw-the-circle-4": "Рань себя: <em>Получи Урон</em> (1 урон).",
|
||
"move-list-draw-the-circle-5": "До смерти: Бой должен закончится чьей-то смертью, так или иначе.",
|
||
"move-content-draw-the-circle-4": "<strong>Провал:</strong> Ты начинаешь дуэль в проигрышной ситуации. Враг владеет инициативой. <em>Плати Цену.</em>",
|
||
"move-content-draw-the-circle-5": "После этого совершай ходы, чтобы разрешить бой. При победе, ты можешь выдвинуть законное требование и твой противник должен выполнить их или лишиться своей чести и положения. Если ты отвергнешь вызов, сдашься или проиграешь, требование предъявят тебе.",
|
||
"move-title-end-the-fight": "Окончить бой",
|
||
"move-content-end-the-fight-1": "<strong><em>Ход прогресса</em></strong>",
|
||
"move-content-end-the-fight-2": "Когда <strong>ты делаешь ход для решающих действий</strong> и получаешь <strong>Полный успех,</strong> ты можешь разрешить исход боя. Если ты решил сделать это, то брось кости вызова и сравни с прогрессом. Доблесть игнорируется в этом броске.",
|
||
"move-content-end-the-fight-3": "<strong>Полный успех:</strong> Противник больше не участвует в бою. Он убит, потерял сознание, бежал, сдался или другим способом выведен из боя (<em>Спроси Оракула,</em> если не уверен).",
|
||
"move-content-end-the-fight-4": "<strong>Частичный успех:</strong> как указано выше, но ты также выбираешь одно:",
|
||
"move-list-end-the-fight-1": "Хуже, чем казалось: <em>Получи урон.</em>",
|
||
"move-list-end-the-fight-2": "Ты истощен: <em>Получи стресс.</em>",
|
||
"move-list-end-the-fight-3": "Недолгая победа: Появляется новая опасность или враг, либо усиливается существующая опасность.",
|
||
"move-list-end-the-fight-4": "Потери: Что-то ценное потеряно или сломано, либо кто-то важный должен заплатить цену.\n",
|
||
"move-list-end-the-fight-5": "Все зря: цель становится недосягаемой.",
|
||
"move-list-end-the-fight-6": "Другие не забудут: Тебе будут мстить.",
|
||
"move-content-end-the-fight-5": "<strong>Провал:</strong> Ты проиграл этот бой. <em>Плати Цену.</em>",
|
||
"move-title-endure-harm": "Получи урон",
|
||
"move-content-endure-harm-1": "Когда <strong>ты получаешь физические повреждения,</strong> отметь -здоровье, равное рангу врага или подходящее для ситуации. Если твое здоровье 0, отметь -доблесть равную оставшемуся здоровью.",
|
||
"move-content-endure-harm-2": "Затем брось +здоровье или +сталь, что выше.",
|
||
"move-content-endure-harm-3": "<strong>Полный успех:</strong> Выбери одно:",
|
||
"move-list-endure-harm-1": "Соберись: Если здоровье больше 0, отметь -1 доблесть в обмен на +1 здоровье.",
|
||
"move-list-endure-harm-2": "Прими боль: Получи +1 доблесть.",
|
||
"move-content-endure-harm-4": "<strong>Частичный успех:</strong> Ты терпишь, сжав зубы.",
|
||
"move-content-endure-harm-5": "<strong>Провал:</strong> Отметь -1 доблести. Если твое здоровье 0, отметь \"ранен\" или \"искалечен\" (если еще не отмечены) или соверши бросок по таблице:",
|
||
"move-title-endure-stress": "Получить стресс",
|
||
"move-content-endure-stress-1": "Когда <strong>ты противостоишь шоку или отчаянию,</strong> отметь -дух равный рангу врага или подходящий для ситуации. Если твой дух 0, отметь -доблесть равную оставшемуся -духу.",
|
||
"move-content-endure-stress-2": "Затем брось +дух или +нрав, что выше.",
|
||
"move-content-endure-stress-3": "<strong>Полный успех:</strong> Выбери одно:",
|
||
"move-list-endure-stress-1": "Соберись: Если твой дух больше 0, отметь -1 доблесть в обмен на +1 дух.",
|
||
"move-list-endure-stress-2": "Прими тьму: Отметь +1 доблесть.",
|
||
"move-content-endure-stress-4": "<strong>Частичный успех:</strong> Ты терпишь, сжав зубы.",
|
||
"move-content-endure-stress-5": "<strong>Провал:</strong> Отметь -1 доблести. Если твой дух 0, отметь \"потрясен\" или \"осквернен\" (если еще не отмечены) или соверши бросок по таблице:",
|
||
"move-title-enter-the-fray": "Вступить в бой",
|
||
"move-content-enter-the-fray-1": "Когда ты <strong>вступаешь в битву,</strong> установи ранг для каждого из своих врагов.",
|
||
"move-list-enter-the-fray-1-1": "Трудный враг: 2 прогресса за урон; наносит 1 урон.",
|
||
"move-list-enter-the-fray-1-2": "Опасный враг: 2 прогресса за урон; наносит 2 урона.",
|
||
"move-list-enter-the-fray-1-3": "Грозный враг: 1 прогресс за урон; наносит 2 урона.",
|
||
"move-list-enter-the-fray-1-4": "Смертельный враг: 2 черточки за урон; наносит 4 урона.",
|
||
"move-list-enter-the-fray-1-5": "Эпический враг: 1 черточка за урон; наносит 5 урона.",
|
||
"move-content-enter-the-fray-2": "Затем, определи кто владеет ситуацией. Если ты...",
|
||
"move-list-enter-the-fray-2-1": "Открыто встречаешь своего врага: Брось +нрав.",
|
||
"move-list-enter-the-fray-2-2": "Подбираешься к неосведомленному врагу или наносишь удар без предупреждения: Брось +тень.",
|
||
"move-list-enter-the-fray-2-3": "Попал в засаду: Брось +ум.",
|
||
"move-content-enter-the-fray-3": "<strong>Полный успех:</strong> Отметь +2 доблести. Ты владеешь инициативой.",
|
||
"move-content-enter-the-fray-4": "<strong>Частичный успех:</strong> Выбери одно:",
|
||
"move-list-enter-the-fray-3-1": "Укрепи свою позицию: Отметь +2 доблести.",
|
||
"move-list-enter-the-fray-3-2": "Готовься действовать: Получи инициативу.",
|
||
"move-content-enter-the-fray-5": "<strong>Провал:</strong> Бой начинается для тебя в невыгодных условиях. <em>Плати Цену.</em> Твой враг владеет инициативой.",
|
||
"move-title-escape-the-depths": "Покинуть локацию",
|
||
"move-content-escape-the-depths-1": "Когда <strong>ты уходишь или убегаешь из локации</strong>, рассмотри ситуацию и свой подход. Если ты...",
|
||
"move-list-escape-the-depths-1-1": "Находишь быстрый путь отхода: брось +холод.",
|
||
"move-list-escape-the-depths-1-2": "Сопротивляешься ужасам этого места: брось +нрав.",
|
||
"move-list-escape-the-depths-1-3": "Пробиваешься боем: брось +сталь.",
|
||
"move-list-escape-the-depths-1-4": "Отслеживаешь свои следы или находишь другой путь: брось +ум.",
|
||
"move-list-escape-the-depths-1-5": "Не попадаешься на глаза: брось +тень.",
|
||
"move-content-escape-the-depths-2": "<strong>Полный успех:</strong> Ты благополучно выбираешься из этой локации. Отметь +1 доблести.",
|
||
"move-content-escape-the-depths-3": "<strong>Частичный успех:</strong> ты находишь выход, но это место требует своей цены. Выберите одно:\n",
|
||
"move-list-escape-the-depths-2-1": "Ты устал или ранен: <em>Получи урон.</em>",
|
||
"move-list-escape-the-depths-2-2": "Это испытание потрясает тебя: <em>Получи стресс.</em>",
|
||
"move-list-escape-the-depths-2-3": "Ты задерживаешься и это тебе дорого обходится.",
|
||
"move-list-escape-the-depths-2-4": "Ты оставляешь что-то важное.",
|
||
"move-list-escape-the-depths-2-5": "Ты сталкиваешься с новым осложнением, когда выходишь из локации.",
|
||
"move-list-escape-the-depths-2-6": "Обитатель замышляет месть.\n",
|
||
"move-content-escape-the-depths-4": "<strong>Провал</strong> на твоем пути встает страшная угроза или внушительное препятствие. <em>Раскрой опасность.</em> Если ты выживаешь, ты можешь отсюда выбраться. ",
|
||
"move-title-face-a-setback": "Встретить неудачу",
|
||
"move-content-face-a-setback-1": "Когда <strong>твоя доблесть минимальная</strong> (-6) и ты должен отнять еще -доблесть, выбери одно:",
|
||
"move-list-face-a-setback-1": "Обменяй -доблесть в любой комбинации на -здоровье, дух, -припасы, в соответствии с ситуацией.",
|
||
"move-list-face-a-setback-2": "Опиши событие или открытие (<em>Спроси Оракула,</em> если не уверен), которое подрывает твой прогресс в текущем задании, путешествии или битве. Тогда за каждый остаток доблести, очисти 1 единицу на шкале прогресса за ранг (трудный=очисти 3 прогресса; опасный=очисти 2 прогресса; грозный=очисти 1 прогресс; смертельный=очисти 2 черточки; эпический=очисти 1 черточку.)",
|
||
"move-title-face-danger": "Встретить опасность",
|
||
"move-content-face-danger-1": "Когда ты пытаешься совершить что-то рискованное или реагируешь на неминуемую угрозу, опиши что ты делаешь и брось кость. Если ты действуешь...",
|
||
"move-list-face-danger-1-1": "Быстро, ловко или точно: брось +холод.",
|
||
"move-list-face-danger-1-2": "Обаятельно, смело или верно: брось +нрав.",
|
||
"move-list-face-danger-1-3": "Агрессивно, сильно, выносливо: брось +сталь.",
|
||
"move-list-face-danger-1-4": "Скрытно, подло, незаметно: брось +тень.",
|
||
"move-list-face-danger-1-5": "Проницательно, умно, осторожно: брось +ум.",
|
||
"move-content-face-danger-2": "<strong>Полный успех:</strong> Ты достигаешь успеха. Получи +1 доблесть.",
|
||
"move-content-face-danger-3": "<strong>Частичный успех:</strong> Ты достигаешь успеха, но сталкиваешься с неприятными последствиями. Выбери одно:",
|
||
"move-list-face-danger-2-1": "Ты задерживаешься, теряешь преимущество, встречаешь новую опасность: отметь -1 доблесть.",
|
||
"move-list-face-danger-2-2": "Ты устал или ранен: <em>Получи урон</em> (1 урон).",
|
||
"move-list-face-danger-2-3": "Ты унываешь или беспокоишься: <em>Получи стресс</em> (1 стресс).",
|
||
"move-list-face-danger-2-4": "Ты жертвуешь ресурсами: отметь -1 припас.",
|
||
"move-content-face-danger-6": "<strong>Провал:</strong> У тебя ничего не вышло или твой прогресс был разрушен неприятными событиями. <em>Плати Цену.</em>",
|
||
"move-title-face-death": "Встретить смерть",
|
||
"move-content-face-death-1": "Когда <strong>ты находишься на пороге смерти</strong> и жизнь проносится перед глазами, брось +нрав.",
|
||
"move-content-face-death-2": "<strong>Полный успех:</strong> Смерть отвергает тебя. Ты остаешься в живых.",
|
||
"move-content-face-death-3": "<strong>Частичный успех:</strong> Выбери одно:",
|
||
"move-list-face-death-1": "Ты умираешь, но перед этим успеваешь совершить что-то важное. Опиши свои последние минуты.\n",
|
||
"move-list-face-death-2": "Смерть требует от тебя что-то взамен. Опиши, что она хочет (<em>Спроси Оракула,</em> если не уверен) и <em>Принеси Стальную клятву</em> (грозную или смертельную) во исполнение этого задания. Если ты провалишь бросок при <em>Принесении Стальной клятвы</em> или откажешься от предложения смерти, то умрешь. В ином случае, ты остался в живых. Отметь \"проклят\". Ты можешь снять \"проклятие\" только завершив это задание.",
|
||
"move-content-face-death-4": "<strong>Провал:</strong> Ты мертв.",
|
||
"move-title-face-desolation": "Встретить отчаяние",
|
||
"move-content-face-desolation-1": "Когда <strong>ты находишься на пороге отчаяния,</strong> брось +нрав.",
|
||
"move-content-face-desolation-2": "<strong>Полный успех:</strong> Ты сопротивляешься и тебя не сломить.",
|
||
"move-content-face-desolation-3": "<strong>Частичный успех:</strong> Выбери одно:",
|
||
"move-list-face-desolation-1": "Ты теряешь свой дух или рассудок, но перед этим успеваешь совершить что-то важное. Опиши свои последние минуты. ",
|
||
"move-list-face-desolation-2": "Тебя посещают ужасающие видения грядущего. Опиши их (<em>Спроси Оракула,</em> если не уверен) и <em>Принеси Стальную клятву</em> (грозную или смертельную), чтобы предотвратить их. Если ты провалишь бросок при <em>Принесении Стальной клятвы</em> или откажешься от этой миссии, то утратишь разум. В ином случае, ты остаешься в здравом рассудке и становишься \"одержим\". Ты можешь снять \"одержимость\" только выполнив эту миссию.\n",
|
||
"move-content-face-desolation-4": "<strong>Провал:</strong> Ты поддаешься отчаянию или ужасу и встречаешь свой конец. \n\n\n",
|
||
"move-title-find-an-opportunity": "Найти возможность",
|
||
"move-content-find-an-opportunity-1": "Когда <strong>ты сталкиваешься с полезной ситуацией или особенностью локации,</strong> соверши бросок по таблице ниже. Если ты совершаешь это действие в результате полного успеха <em>Исследования локации,</em> вместо броска, ты можешь выбрать или описать благоприятную возможность.",
|
||
"move-content-find-an-opportunity-2": "Затем, выберете одно:",
|
||
"move-lust-find-an-opportunity-1": "Понять или подготовиться: Получить +1 Доблесть.",
|
||
"move-lust-find-an-opportunity-2": "Действовать немедленно: Ты и любые твои союзники могут совершить ход (не ход прогресса) которое напрямую касается текущей возможности. Когда ты совершаешь его, добавь +1 и получи +1 к Доблести при успехе.",
|
||
"move-title-forge-a-bond": "Выковать узы",
|
||
"move-content-forge-a-bond-1": "Когда <strong>ты тратишь значительное время с персоной или общиной, оставаясь вместе перед лицом трудностей или многим жертвуешь ради них,</strong> то можешь попытаться создать узы. Когда ты делаешь это, брось +нрав. Если ты делаешь это действие после успешного <em>Исполнения Стальной клятвы</em> в их пользу, то можешь перебросить любые кости.",
|
||
"move-content-forge-a-bond-2": "<strong>Полный успех:</strong> Запиши узы, отметь черточку на шкале прогресса уз и выбери одно:",
|
||
"move-list-forge-a-bond-1": "Отметь +1 дух.",
|
||
"move-list-forge-a-bond-2": "Отметь +2 доблести.",
|
||
"move-content-forge-a-bond-3": "<strong>Частичный успех:</strong> Тебя попросят сперва что-то сделать. Опиши что это (<em>Спроси Оракула,</em> если не уверен), сделай (или <em>Принеси Стальную клятву</em>) и отметь узы. Если ты не сумеешь выполнить обещанное или откажешься, <em>Плати Цену.</em>\n",
|
||
"move-content-forge-a-bond-4": "<strong>Провал:</strong> Тебя отвергают. <em>Плати Цену.</em>",
|
||
"move-title-forsake-your-vow": "Отринь свою клятву",
|
||
"move-content-forsake-your-vow-1": "Когда <strong>ты отрекаешься от задания, не исполняешь обещание или цель потеряна для тебя,</strong> сотри клятву и <em>Получи стресс</em>. Отметь -дух, равный рангу задания (трудное=1; опасное=2; грозное=3; смертельное=4; эпическое=5). Если клятва была принесена персоне или общине, с которой у тебя узы, <em>Испытай узы</em> при следующей встрече.",
|
||
"move-title-fulfill-your-vow": "Исполнить свою клятву",
|
||
"move-content-fulfill-your-vow-1": "<strong><em>Ход прогресса</em></strong>",
|
||
"move-content-fulfill-your-vow-2": "Когда <strong>ты достигаешь целей своей клятвы, как ты того считаешь,</strong> брось кости вызова и сравни с твоим прогрессом. Игнорируй доблесть на этом броске.",
|
||
"move-content-fulfill-your-vow-3": "<strong>Полный успех:</strong> Ты завершил свое задание. Отметь опыт (трудное=1; опасное=2; грозное=3; смертельное=4; эпическое=5)",
|
||
"move-content-fulfill-your-vow-4": "<strong>Частичный успех:</strong> Eще не все сделано или ты узнаешь истинную цель задания. Опиши что ты узнал (<em>Спроси Оракула,</em> если не уверен). Затем отметь опыт (трудное=0; опасное=1; грозное=2; смертельное=3; эпическое=4). Ты можешь снова <em>Принести Стальную клятву</em>. Если ты делаешь это, то добавь +1.\n\n",
|
||
"move-content-fulfill-your-vow-5": "<strong>Провал:</strong> Твое задание не завершено. Опиши, что произошло (<em>Спроси Оракула,</em> если не уверен) и выбери одно:",
|
||
"move-list-fulfill-your-vow-1": "Все с начала: Очисти весь прогресс, кроме одного и повысь ранг задания на один (если оно уже не эпическое).",
|
||
"move-list-fulfill-your-vow-2": "Ты сдаешься: Отринь свою клятву.",
|
||
"move-title-gather-information": "Собрать информацию",
|
||
"move-content-gather-information-1": "Когда <strong>ты обыскиваешь местность, задаешь вопросы, проводишь расследования или идешь по следам,</strong> брось +ум. Если ты действуешь в пределах общины или задаешь вопросы о персоне, с которыми у тебя есть узы, добавь +1.",
|
||
"move-content-gather-information-2": "<strong>Полный успех:</strong> Ты узнаешь что-то полезное и специфическое. Тебе предельно ясно что и как делать дальше. Опиши, что ты узнал (<em>Спроси Оракула</em>, если не уверен) и отметь +2 доблести.",
|
||
"move-content-gather-information-3": "<strong>Частичный успех:</strong> Информация осложняет твое задание или вводит новую опасность. Опиши свое открытие (<em>Спроси Оракула</em>, если не уверен) и отметь +1 доблесть.",
|
||
"move-content-gather-information-4": "<strong>Провал:</strong> Полученные знания обещают новые угрозы или нежелательную правду о твоем задании. <em>Плати Цену.</em>",
|
||
"move-title-heal": "Лечение",
|
||
"move-content-heal-1": "Когда <strong>ты исцеляешь раны или болезни,</strong> брось +ум. Если ты ухаживаешь за самим собой, брось +ум или +сталь, что ниже.",
|
||
"move-content-heal-2": "<strong>Полный успех:</strong> Твое лечение полезно. Ты (или пациент из союзников) может снять состояние \"ранен\". После этого ты (или он) отмечает +2 здоровья.",
|
||
"move-content-heal-3": "<strong>Частичный успех:</strong> То же, что выше, но ты должен потратить -1 припас или -1 доблесть (на твой выбор).",
|
||
"move-content-heal-4": "<strong>Провал:</strong> Твоя помощь вредит. <em>Плати Цену.</em>",
|
||
"move-title-learn-from-your-failures": "Learn From Your Failures",
|
||
"move-content-learn-from-your-failures-1": "<strong><em>Progress Move</em></strong>",
|
||
"move-content-learn-from-your-failures-2": "When <strong>you spend time reflecting on your hardships and missteps,</strong> and your failure track is +6 or greater, roll your challenge dice and compare to your progress. Momentum is ignored on this roll.",
|
||
"move-content-learn-from-your-failures-3": "On a <strong>strong hit,</strong> you commit to making a dramatic change. Take 3 experience and clear all progress. Then, choose one.",
|
||
"move-list-learn-from-your-failures-1": "Adjust your approach: Discard a single asset, and take 2 experience for each marked ability.",
|
||
"move-list-learn-from-your-failures-2": "Make an oath: <em>Swear an Iron Vow,</em> and reroll any dice.",
|
||
"move-list-learn-from-your-failures-3": "Ready your next steps: Take +3 momentum.",
|
||
"move-content-learn-from-your-failures-4": "On a <strong>weak hit</strong>, you learn from your mistakes. Take 2 experience and clear all progress.",
|
||
"move-content-learn-from-your-failures-5": "On a <strong>miss</strong>, you’ve learned the wrong lessons. Take 1 experience and clear all progress. Then, envision how you set off on an ill-fated path.",
|
||
"move-title-locate-your-objective": "Обнаружить цель",
|
||
"move-content-locate-your-objective-1": "<strong><em>Ход прогресса</em></strong>",
|
||
"move-content-locate-your-objective-2": "Когда <strong>исследование локации подходит к концу,</strong> брось кости вызова и сравни их с твоим прогрессом. Этот бросок не учитывает Доблесть.",
|
||
"move-content-locate-your-objective-3": "<strong>Полный успех:</strong> Ситуация благоприятствует и ты находишь свою цель. Выбери одно:",
|
||
"move-list-locate-your-objective-1": "Сразу соверши еще один ход (но не ход прогресса) и добавь +1.",
|
||
"move-list-locate-your-objective-2": "Отметь +1 доблесть.",
|
||
"move-content-locate-your-objective-4": "<strong>Частичный успех:</strong> Ты находишь свою цель, но сталкиваешься с непредвиденной опасностью или осложнением. Опиши что ты находишь (<em>Спроси Оракула</em> если не уверен).",
|
||
"move-content-locate-your-objective-5": "<strong>Провал:</strong> Цель оказывается вне твоей досягаемости, тебя ввели в заблуждение на счет природы этой цели, или ты обнаруживаешь, что эта локация оказалась гораздо обширнее. Если ты продолжишь исследование, сотри весь прогресс, кроме одного заполненного и повысь ранг локации на один (если только он уже не эпический).",
|
||
"move-title-make-camp": "Разбить лагерь",
|
||
"move-content-make-camp-1": "Когда <strong>ты отдыхаешь и восстанавливаешься несколько часов в глуши,</strong> брось +припасы.",
|
||
"move-content-make-camp-2": "<strong>Полный успех:</strong> Ты и твои союзники можете выбрать по два.",
|
||
"move-content-make-camp-3": "<strong>Частичный успех:</strong> Ты и твои союзники можете каждый выбрать одно. ",
|
||
"move-list-make-camp-1": "Исцелись: отметь +1 здоровье себе и своим спутникам.",
|
||
"move-list-make-camp-2": "Перекуси: отметь -1 припас и +1 здоровье себе и своим спутникам.",
|
||
"move-list-make-camp-3": "Расслабься: отметь +1 дух.",
|
||
"move-list-make-camp-4": "Соберись: отметь +1 доблесть.",
|
||
"move-list-make-camp-5": "Подготовься: когда ты сворачиваешь лагерь, добавь +1 если <em>Отправляешься в путь.</em>",
|
||
"move-content-make-camp-4": "<strong>Провал:</strong> У вас не выходит отдохнуть. <em>Плати Цену.</em>",
|
||
"move-title-mark-your-failure": "Mark Your Failure",
|
||
"move-content-mark-your-failure-1": "When you <strong>make a move and score a miss,</strong> mark a tick on your failure track. If <strong>you score a miss when making a progress move,</strong> mark two ticks.",
|
||
"move-title-out-of-supply": "Без припасов",
|
||
"move-content-out-of-supply-1": "Когда твои <strong>припасы истощились</strong> (уменьшились до 0), отметь \"не подготовлен\". Если ты отмечаешь -припасы, когда ты \"не подготовлен\", ты должен обменять их в любой комбинации на -здоровье, -дух, -доблесть, в соответствии с ситуацией.\n\n",
|
||
"move-title-pay-the-price": "Платить цену",
|
||
"move-content-pay-the-price-1": "Когда ты получаешь негативные последствия своего хода, выбери одно:",
|
||
"move-list-pay-the-price-1": "Случается самый очевидный негативный исход.",
|
||
"move-list-pay-the-price-2": "Опиши два негативных исхода. Отметь один как «вероятный» и <em>Спроси Оракула</em>, используя таблицу \"да/нет\". На «да», этот исход и случается, в противном случае – происходит другой.",
|
||
"move-list-pay-the-price-3": "Брось по следующей таблице. Если у тебя трудности с интерпретацией результата в данной ситуации, брось еще раз.\n",
|
||
"move-title-reach-a-milestone": "Достигнуть вехи",
|
||
"move-content-reach-a-milestone-1": "Когда <strong>ты достигаешь значительного прогресса в своем задании,</strong> преодолевая препятствия, завершая опасные путешествия, разрешая сложные тайны, побеждая могущественных противников, получая поддержку или добывая важные трофеи, отметь прогресс задания.",
|
||
"move-list-reach-a-milestone-1": "Трудное задание: 3 прогресса.\n",
|
||
"move-list-reach-a-milestone-2": "Опасное задание: 2 прогресса.",
|
||
"move-list-reach-a-milestone-3": "Грозное задание: 1 прогресс.",
|
||
"move-list-reach-a-milestone-4": "Смертельное задание: 2 черточки.",
|
||
"move-list-reach-a-milestone-5": "Эпическое задание: 1 черточка.",
|
||
"move-title-reach-your-destination": "Прибыть в пункт назначения",
|
||
"move-content-reach-your-destination-1": "<strong><em>Ход прогресса</em></strong>",
|
||
"move-content-reach-your-destination-2": "Когда твое путешествие подходит к концу, брось кости вызова и сравни с твоим прогрессом. Игнорируй Доблесть на этом броске.",
|
||
"move-content-reach-your-destination-3": "<strong>Полный успех:</strong> Ты прибыл в удачный момент. Выбери одно:",
|
||
"move-list-reach-your-destination-1": "Сразу соверши еще один ход (но не ход прогресса) и добавь +1.",
|
||
"move-list-reach-your-destination-2": "Отметь +1 доблесть.",
|
||
"move-content-reach-your-destination-4": "<strong>Частичный успех:</strong> Ты прибыл, но встретил неожиданные опасности и сложности. Опиши их (<em>Спроси Оракула,</em> если не уверен).",
|
||
"move-content-reach-your-destination-5": "<strong>Провал:</strong> Ты безнадежно сбился с пути, потерял цель или прибыл не туда. Если ты продолжишь путешествие, сотри весь прогресс, кроме одного заполненного и повысь ранг путешествия на один (если только оно уже не эпическое).",
|
||
"move-title-resupply": "Пополнить припасы",
|
||
"move-content-resupply-1": "Когда <strong>ты охотишься, добываешь пищу или занимаешься собирательством,</strong> брось +ум.\n",
|
||
"move-content-resupply-2": "<strong>Полный успех:</strong> Ты добыл необходимые ресурсы. Получи +2 к припасам.",
|
||
"move-content-resupply-3": "<strong>Частичный успех:</strong> Отметь до +2 припасов, ценой -1 доблести за каждый из них.",
|
||
"move-content-resupply-4": "<strong>Провал:</strong> Ты не нашел ничего полезного. <em>Плати Цену.</em>",
|
||
"move-title-reveal-a-danger": "Раскрыть опасность",
|
||
"move-content-reveal-a-danger-1": "Когда <strong>ты сталкиваешься с опасной ситуацией в пределах локации,</strong> опиши угрозу или соверши бросок по таблице ниже:",
|
||
"move-title-reveal-a-danger-alt": "Раскрыть опасность - Альт.",
|
||
"move-content-reveal-a-danger-alt-1": "Когда <strong>ты сталкиваешься с опасной ситуацией в пределах локации,</strong> опиши угрозу или соверши бросок по таблице ниже:",
|
||
"move-title-secure-an-advantage": "Получить преимущество",
|
||
"move-content-secure-an-advantage-1": "Когда <strong>ты оцениваешь ситуацию, подготавливаешься или пытаешься получить превосходство,</strong> опиши что ты делаешь и брось. Если ты действуешь…",
|
||
"move-list-secure-an-advantage-1-1": "Быстро, ловко или точно: брось +холод.",
|
||
"move-list-secure-an-advantage-1-2": "Обаятельно, смело или верно: брось +нрав.",
|
||
"move-list-secure-an-advantage-1-3": "Агрессивно, сильно, выносливо: брось +сталь.",
|
||
"move-list-secure-an-advantage-1-4": "Скрытно, подло, незаметно: брось +тень.",
|
||
"move-list-secure-an-advantage-1-5": "Проницательно, умно, осторожно: брось +ум.",
|
||
"move-content-secure-an-advantage-2": "Полный успех: Ты получаешь преимущество. Выбери одно:",
|
||
"move-list-secure-an-advantage-2-1": "Получи контроль: Сразу соверши еще один ход (но не ход прогресса) и добавь +1.",
|
||
"move-list-secure-an-advantage-2-2": "Подготовься действовать: Отметь +2 доблести.",
|
||
"move-content-secure-an-advantage-3": "<strong>Частичный успех:</strong> Твое преимущество скоротечно. Получи +1 доблесть.",
|
||
"move-content-secure-an-advantage-4": "<strong>Провал:</strong> У тебя ничего не вышло или ты просчитался. <em>Плати Цену.</em>",
|
||
"move-title-sojourn": "Простой",
|
||
"move-content-sojourn-1": "Когда <strong>ты проводишь время в общине в поисках помощи,</strong> брось +нрав. Если у тебя есть с ней узы, добавь +1.",
|
||
"move-content-sojourn-2": "<strong>Полный успех:</strong> Ты и твои союзники могут выбрать по два из категорий ниже. <strong>Частичный успех:</strong> Ты и твои союзники могут выбрать по одному. Если у вас с общиной узы, выберите еще по одному. \n",
|
||
"move-content-sojourn-3": "При успехе вы и ваши союзники можете сосредоточиться на одном из выбранных вами действий восстановления и снова бросить +сердце. Если у вас с общиной узы, добавьте +1. При <strong>полном успехе,</strong> возьмите на +2 больше для этого действия. При <strong>частичном успехе,</strong> возьмите на +1 больше. При <strong>провале,</strong> все идет плохо, и вы теряете все преимущества за это действие.\n",
|
||
"move-content-sojourn-4": "Избавиться от состояний",
|
||
"move-list-sojourn-1-1": "Залатай раны: Сними состояние \"ранен\" и отметь +1 здоровье.",
|
||
"move-list-sojourn-1-2": "Развейся: Сними состояние \"потрясен\" и отметь +1 дух.",
|
||
"move-list-sojourn-1-3": "Экипируйся: Сними состояние \"не подготовлен\" и отметь +1 припас.",
|
||
"move-content-sojourn-5": "Восстановиться",
|
||
"move-list-sojourn-2-1": "Исцеление: Отметь +2 здоровья себе и своим спутникам.",
|
||
"move-list-sojourn-2-2": "Проведи время с близкими: Отметь +2 духа.",
|
||
"move-list-sojourn-2-3": "Запасись: Отметь +2 припаса.",
|
||
"move-list-sojourn-2-4": "Планируй: Отметь +2 доблести.",
|
||
"move-content-sojourn-6": "Оказать помощь",
|
||
"move-list-sojourn-3-1": "Возьми задание: Опиши нужды общины или ее проблемы (<em>Спроси Оракула</em>, если не уверен). Если ты решишь помочь, <em>Принеси Стальную клятву</em> и добавь +1.",
|
||
"move-content-sojourn-7": "<strong>Провал:</strong> Ты не найдешь тут помощи. <em>Плати Цену.</em>",
|
||
"move-title-strike": "Напасть",
|
||
"move-content-strike-1": "Когда <strong>ты владеешь инициативой и атакуешь в ближнем бою,</strong> брось +сталь, или, <strong>если атакуешь в дальнем бою,</strong> брось +холод.",
|
||
"move-content-strike-2": "<strong>Полный успех:</strong> Нанеси +1 урон. Ты сохраняешь инициативу.",
|
||
"move-content-strike-3": "<strong>Частичный успех:</strong> Нанеси свой урон и потеряй инициативу.\n",
|
||
"move-content-strike-4": "<strong>Провал:</strong> Твоя атака неудачна. <em>Плати Цену.</em> Твой враг владеет инициативой.",
|
||
"move-title-swear-an-iron-vow": "Принести стальную клятву",
|
||
"move-content-swear-an-iron-vow-1": "Когда <strong>ты клянешься на стали завершить свое задание,</strong> запиши свою клятву и назначь заданию ранг. Затем, брось +нрав. Если это клятва в пользу персоны или общины, с которой у тебя узы, добавь +1.\n\n",
|
||
"move-content-swear-an-iron-vow-2": "<strong>Полный успех:</strong> Ты полон сил и решимости и точно знаешь, что делать дальше (Спроси Оракула, если не уверен). Отметь +2 доблести.",
|
||
"move-content-swear-an-iron-vow-3": "<strong>Частичный успех:</strong> Ты целеустремлен, но у тебя больше вопросов, чем ответов. Отметь +1 доблесть и действуй, чтобы найти путь.",
|
||
"move-content-swear-an-iron-vow-4": "<strong>Провал:</strong> Ты встречаешься с серьезными препятствиями еще до начала своего задания. Опиши, что стоит на твоем пути (Спроси Оракула, если не уверен) и выбери одно:",
|
||
"move-list-swear-an-iron-vow-1": "Ты не отступишь: отметь -2 доблести и делай, что должен, для преодоления этого препятствия.",
|
||
"move-list-swear-an-iron-vow-2": "Ты сдаешься: Отринь свою клятву.",
|
||
"move-title-take-a-hiatus": "Take a Hiatus",
|
||
"move-content-take-a-hiatus-1": "When <strong>you spend an extended time recovering in a safe place while a threat is active,</strong> do any of the following.",
|
||
"move-list-take-a-hiatus-1": "Clear any marked conditions.",
|
||
"move-list-take-a-hiatus-2": "Set your health, spirit, supply, and companion health to their maximum values.",
|
||
"move-list-take-a-hiatus-3": "Set your momentum to its reset value.",
|
||
"move-content-take-a-hiatus-2": "Then, for each active threat, <em>Advance a Threat.</em>",
|
||
"move-title-test-your-bond": "Испытать прочность связи",
|
||
"move-content-test-your-bond-1": "Когда <strong>твои узы подвергаются проверке на прочность через конфликт, предательство или обстоятельства,</strong> брось +нрав.",
|
||
"move-content-test-your-bond-2": "<strong>Полный успех:</strong> Это лишь укрепляет ваши узы. Выбери одно:",
|
||
"move-list-test-your-bond-1": "Отметь +1 дух.",
|
||
"move-list-test-your-bond-2": "Отметь +2 доблести.",
|
||
"move-content-test-your-bond-3": "<strong>Частичный успех:</strong> Ваши узы слабеют, и ты должен доказать свою верность. Опиши, что от тебя хотят (<em>Спроси Оракула,</em> если не уверен) и сделай (или <em>Принеси Стальную клятву</em>). Если ты не сумеешь выполнить обещанное или откажешься, <em>Плати Цену.</em>",
|
||
"move-content-test-your-bond-4": "При <strong>провале,</strong> или если ты не заинтересован в сохранении отношений, сотри узы и <em>Плати Цену.</em>",
|
||
"move-title-turn-the-tide": "Переломить битву",
|
||
"move-content-turn-the-tide-1": "Один раз за бой, <strong>ты можешь рискнуть всем</strong> и завладеть инициативой врага, чтобы совершить ход (но не ход прогресса). Если ты делаешь это, добавь к нему +1 и получи +1 Доблести в случае успеха.",
|
||
"move-content-turn-the-tide-2": "If you fail to score a hit on that move, you must suffer a dire outcome. <em>Pay the Price.</em>",
|
||
"move-title-undertake-a-journey": "Отправиться в путь",
|
||
"move-content-undertake-a-journey-1": "Когда <strong>ты пересекаешь опасные или незнакомые земли,</strong> определи ранг своего путешествия.",
|
||
"move-list-undertake-a-journey-1-1": "Трудное: 3 прогресса за промежуточный пункт.",
|
||
"move-list-undertake-a-journey-1-2": "Опасное: 2 прогресса за промежуточный пункт.",
|
||
"move-list-undertake-a-journey-1-3": "Грозное: 1 прогресс за промежуточный пункт.",
|
||
"move-list-undertake-a-journey-1-4": "Смертельное: 2 черточки за промежуточный пункт.",
|
||
"move-list-undertake-a-journey-1-5": "Эпическое: 1 черточка за промежуточный пункт.",
|
||
"move-content-undertake-a-journey-2": "Затем, за каждую часть пути, брось +ум. Если ты отправляешься из общины, с которой у тебя есть узы, добавь +1 на первый бросок.",
|
||
"move-content-undertake-a-journey-3": "<strong>Полный успех:</strong> Ты достиг промежуточного пункта. Если он неизвестен, опиши его (<em>Спроси Оракула,</em> если не уверен). Затем выбери одно:",
|
||
"move-list-undertake-a-journey-2-1": "Экономный путь: Отметь прогресс.",
|
||
"move-list-undertake-a-journey-2-2": "Быстрый путь: Отметь прогресс и +1 доблесть, но -1 припас.",
|
||
"move-content-undertake-a-journey-4": "<strong>Частичный успех:</strong> Ты достиг промежуточного пункта и отмечаешь прогресс, но теряешь -1 припас.",
|
||
"move-content-undertake-a-journey-5": "<strong>Провал:</strong> Ты сталкиваешься с опасностями пути. <em>Плати Цену.</em>",
|
||
"move-title-wield-a-rarity": "Wield A Rarity",
|
||
"move-content-wield-a-rarity-1": "When <strong>you make a move aided by an augmented asset,</strong> roll your rarity die in place of your action die.",
|
||
"move-content-wield-a-rarity-2": "On <strong>any result</strong> with 6 showing on the rarity die, the power of the rarity manifests in a dramatic and obvious way. You score an automatic strong hit and take +1 momentum.",
|
||
"move-content-wield-a-rarity-3": "On a <strong>hit</strong> with 5 showing on the rarity die, the power of the rarity manifests in a subtle way. Take +1 momentum.",
|
||
"move-content-wield-a-rarity-4": "On a <strong>miss</strong> with 1 showing on the rarity die, the rarity’s power fails or works against you.",
|
||
"move-title-write-your-epilogue": "Написать свой эпилог",
|
||
"move-content-write-your-epilogue-1": "<strong><em>Ход прогресса</em></strong>",
|
||
"move-content-write-your-epilogue-2": "Когда <strong>ты оставляешь свою жизнь Клянущегося сталью,</strong> опиши два исхода: то, на что ты надеешься и \nто, чего боишься. Затем, брось кости вызова и сравни со своими связями. Доблесть игнорируется на этом броске.",
|
||
"move-content-write-your-epilogue-3": "<strong>Полный успех:</strong> Все произойдет так, как ты надеялся.",
|
||
"move-content-write-your-epilogue-4": "<strong>Частичный успех:</strong> Твоя жизнь принимает неожиданный поворот, но необязательно плохой. Ты проведешь свои дни с кем-то неожиданным или где-то в неожиданном месте. Опиши это (<em>Спроси Оракула,</em> если не уверен).",
|
||
"move-content-write-your-epilogue-5": "<strong>Провал:</strong> Твои страхи воплотились.",
|
||
"oracle-yes": "Yes",
|
||
"oracle-no": "No",
|
||
"oracle-match-text": "An extreme result or twist has occurred.",
|
||
"ask-the-oracle-match": "При дубле происходит экстремальный результат или поворот.",
|
||
"delve-the-depths-table-row-1": "Отметь прогресс и <em>Раскрой опасность</em>.",
|
||
"delve-the-depths-table-row-2": "Отметь прогресс.",
|
||
"delve-the-depths-table-row-3": "Выбери одно: Отметь прогресс или <em>Найди возможность</em>.",
|
||
"delve-the-depths-table-row-4": "Отметь прогресс и <em>Найди возможность</em>.",
|
||
"delve-the-depths-table-row-5": "Дважды отметь прогресс и <em>Раскрой опасность</em>.",
|
||
"ask-the-oracle-almost-certain-roll": "11 или выше",
|
||
"ask-the-oracle-almost-certain-result": "Почти наверняка",
|
||
"ask-the-oracle-likely-roll": "26 или выше",
|
||
"ask-the-oracle-likely-result": "Вероятно",
|
||
"ask-the-oracle-fifty-fifty-roll": "51 или выше",
|
||
"ask-the-oracle-unlikely-roll": "76 или выше",
|
||
"ask-the-oracle-unlikely-result": "Маловероятно",
|
||
"ask-the-oracle-small-chance-roll": "91 или выше",
|
||
"ask-the-oracle-small-chance-result": "Едва ли возможно",
|
||
"delve-the-depths-result-header": "Результат частичного успеха",
|
||
"characterActivity-0": "Guarding",
|
||
"characterActivity-1": "Preserving",
|
||
"characterActivity-2": "Constructing",
|
||
"characterActivity-3": "Mending",
|
||
"characterActivity-4": "Assisting",
|
||
"characterActivity-5": "Securing",
|
||
"characterActivity-6": "Learning",
|
||
"characterActivity-7": "Sneaking",
|
||
"characterActivity-8": "Fleeing",
|
||
"characterActivity-9": "Sacrificing",
|
||
"characterActivity-10": "Creating",
|
||
"characterActivity-11": "Luring",
|
||
"characterActivity-12": "Hunting",
|
||
"characterActivity-13": "Seizing",
|
||
"characterActivity-14": "Bargaining",
|
||
"characterActivity-15": "Mimicking",
|
||
"characterActivity-16": "Tricking",
|
||
"characterActivity-17": "Tracking",
|
||
"characterActivity-18": "Escorting",
|
||
"characterActivity-19": "Hiding",
|
||
"characterActivity-20": "Raiding",
|
||
"characterActivity-21": "Socializing",
|
||
"characterActivity-22": "Exploring",
|
||
"characterActivity-23": "Journeying",
|
||
"characterActivity-24": "Supporting",
|
||
"characterActivity-25": "Avoiding",
|
||
"characterActivity-26": "Disabling",
|
||
"characterActivity-27": "Leading",
|
||
"characterActivity-28": "Assaulting",
|
||
"characterActivity-29": "Ensnaring",
|
||
"characterActivity-30": "Defending",
|
||
"characterActivity-31": "Recovering",
|
||
"characterActivity-32": "Patrolling",
|
||
"characterActivity-33": "Resting",
|
||
"characterActivity-34": "Distracting",
|
||
"characterActivity-35": "Leaving",
|
||
"characterActivity-36": "Fighting",
|
||
"characterActivity-37": "Ambushing",
|
||
"characterActivity-38": "Controlling",
|
||
"characterActivity-39": "Observing",
|
||
"characterActivity-40": "Gathering",
|
||
"characterActivity-41": "Suffering",
|
||
"characterActivity-42": "Threatening",
|
||
"characterActivity-43": "Searching",
|
||
"characterActivity-44": "Destroying",
|
||
"characterActivity-45": "Restoring",
|
||
"characterActivity-46": "Consuming",
|
||
"characterActivity-47": "Removing",
|
||
"characterActivity-48": "Inspecting",
|
||
"characterActivity-49": "Summoning",
|
||
"characterDescriptor-0": "Stoic",
|
||
"characterDescriptor-1": "Attractive",
|
||
"characterDescriptor-2": "Passive",
|
||
"characterDescriptor-3": "Aloof",
|
||
"characterDescriptor-4": "Affectionate",
|
||
"characterDescriptor-5": "Generous",
|
||
"characterDescriptor-6": "Smug",
|
||
"characterDescriptor-7": "Armed",
|
||
"characterDescriptor-8": "Clever",
|
||
"characterDescriptor-9": "Brave",
|
||
"characterDescriptor-10": "Ugly",
|
||
"characterDescriptor-11": "Sociable",
|
||
"characterDescriptor-12": "Doomed",
|
||
"characterDescriptor-13": "Connected",
|
||
"characterDescriptor-14": "Bold",
|
||
"characterDescriptor-15": "Jealous",
|
||
"characterDescriptor-16": "Angry",
|
||
"characterDescriptor-17": "Active",
|
||
"characterDescriptor-18": "Suspicious",
|
||
"characterDescriptor-19": "Hostile",
|
||
"characterDescriptor-20": "Hardhearted",
|
||
"characterDescriptor-21": "Successful",
|
||
"characterDescriptor-22": "Talented",
|
||
"characterDescriptor-23": "Experienced",
|
||
"characterDescriptor-24": "Deceitful",
|
||
"characterDescriptor-25": "Ambitious",
|
||
"characterDescriptor-26": "Aggressive",
|
||
"characterDescriptor-27": "Conceited",
|
||
"characterDescriptor-28": "Proud",
|
||
"characterDescriptor-29": "Stern",
|
||
"characterDescriptor-30": "Dependent",
|
||
"characterDescriptor-31": "Wary",
|
||
"characterDescriptor-32": "Strong",
|
||
"characterDescriptor-33": "Insightful",
|
||
"characterDescriptor-34": "Опасно",
|
||
"characterDescriptor-35": "Quirky",
|
||
"characterDescriptor-36": "Cheery",
|
||
"characterDescriptor-37": "Disfigured",
|
||
"characterDescriptor-38": "Intolerant",
|
||
"characterDescriptor-39": "Skilled",
|
||
"characterDescriptor-40": "Stingy",
|
||
"characterDescriptor-41": "Timid",
|
||
"characterDescriptor-42": "Insensitive",
|
||
"characterDescriptor-43": "Wild",
|
||
"characterDescriptor-44": "Bitter",
|
||
"characterDescriptor-45": "Cunning",
|
||
"characterDescriptor-46": "Remorseful",
|
||
"characterDescriptor-47": "Kind",
|
||
"characterDescriptor-48": "Charming",
|
||
"characterDescriptor-49": "Oblivious",
|
||
"characterDescriptor-50": "Critical",
|
||
"characterDescriptor-51": "Cautious",
|
||
"characterDescriptor-52": "Resourceful",
|
||
"characterDescriptor-53": "Weary",
|
||
"characterDescriptor-54": "Wounded",
|
||
"characterDescriptor-55": "Anxious",
|
||
"characterDescriptor-56": "Powerful",
|
||
"characterDescriptor-57": "Athletic",
|
||
"characterDescriptor-58": "Driven",
|
||
"characterDescriptor-59": "Cruel",
|
||
"characterDescriptor-60": "Quiet",
|
||
"characterDescriptor-61": "Honest",
|
||
"characterDescriptor-62": "Infamous",
|
||
"characterDescriptor-63": "Dying",
|
||
"characterDescriptor-64": "Reclusive",
|
||
"characterDescriptor-65": "Artistic",
|
||
"characterDescriptor-66": "Disabled",
|
||
"characterDescriptor-67": "Confused",
|
||
"characterDescriptor-68": "Manipulative",
|
||
"characterDescriptor-69": "Relaxed",
|
||
"characterDescriptor-70": "Stealthy",
|
||
"characterDescriptor-71": "Confident",
|
||
"characterDescriptor-72": "Weak",
|
||
"characterDescriptor-73": "Friendly",
|
||
"characterDescriptor-74": "Wise",
|
||
"characterDescriptor-75": "Influential",
|
||
"characterDescriptor-76": "Young",
|
||
"characterDescriptor-77": "Adventurous",
|
||
"characterDescriptor-78": "Oppressed",
|
||
"characterDescriptor-79": "Vengeful",
|
||
"characterDescriptor-80": "Cooperative",
|
||
"characterDescriptor-81": "Armored",
|
||
"characterDescriptor-82": "Apathetic",
|
||
"characterDescriptor-83": "Determined",
|
||
"characterDescriptor-84": "Loyal",
|
||
"characterDescriptor-85": "Sick",
|
||
"characterDescriptor-86": "Religious",
|
||
"characterDescriptor-87": "Selfish",
|
||
"characterDescriptor-88": "Old",
|
||
"characterDescriptor-89": "Fervent",
|
||
"characterDescriptor-90": "Violent",
|
||
"characterDescriptor-91": "Agreeable",
|
||
"characterDescriptor-92": "Hot-tempered",
|
||
"characterDescriptor-93": "Stubborn",
|
||
"characterDescriptor-94": "Incompetent",
|
||
"characterDescriptor-95": "Greedy",
|
||
"characterDescriptor-96": "Cowardly",
|
||
"characterDescriptor-97": "Obsessed",
|
||
"characterDescriptor-98": "Careless",
|
||
"characterDescriptor-99": "Ironsworn",
|
||
"characterDisposition-0": "Helpful",
|
||
"characterDisposition-1": "Friendly",
|
||
"characterDisposition-2": "Cooperative",
|
||
"characterDisposition-3": "Curious",
|
||
"characterDisposition-4": "Indifferent",
|
||
"characterDisposition-5": "Suspicious",
|
||
"characterDisposition-6": "Wanting",
|
||
"characterDisposition-7": "Desperate",
|
||
"characterDisposition-8": "Demanding",
|
||
"characterDisposition-9": "Unfriendly",
|
||
"characterDisposition-10": "Threatening",
|
||
"characterDisposition-11": "Hostile",
|
||
"characterGoal-0": "Obtain an object",
|
||
"characterGoal-1": "Make an agreement",
|
||
"characterGoal-2": "Build a relationship",
|
||
"characterGoal-3": "Undermine a relationship",
|
||
"characterGoal-4": "Seek a truth",
|
||
"characterGoal-5": "Pay a debt",
|
||
"characterGoal-6": "Refute a falsehood",
|
||
"characterGoal-7": "Harm a rival",
|
||
"characterGoal-8": "Cure an ill",
|
||
"characterGoal-9": "Find a person",
|
||
"characterGoal-10": "Find a home",
|
||
"characterGoal-11": "Seize power",
|
||
"characterGoal-12": "Restore a relationship",
|
||
"characterGoal-13": "Create an item",
|
||
"characterGoal-14": "Travel to a place",
|
||
"characterGoal-15": "Secure provisions",
|
||
"characterGoal-16": "Rebel against power",
|
||
"characterGoal-17": "Collect a debt",
|
||
"characterGoal-18": "Protect a secret",
|
||
"characterGoal-19": "Spread faith",
|
||
"characterGoal-20": "Enrich themselves",
|
||
"characterGoal-21": "Protect a person",
|
||
"characterGoal-22": "Protect the status quo",
|
||
"characterGoal-23": "Advance status",
|
||
"characterGoal-24": "Defend a place",
|
||
"characterGoal-25": "Avenge a wrong",
|
||
"characterGoal-26": "Fulfill a duty",
|
||
"characterGoal-27": "Gain knowledge",
|
||
"characterGoal-28": "Prove worthiness",
|
||
"characterGoal-29": "Find redemption",
|
||
"characterGoal-30": "Escape from something",
|
||
"characterGoal-31": "Resolve a dispute",
|
||
"characterGoal-32": "Roll twice",
|
||
"characterRole-0": "Criminal",
|
||
"characterRole-1": "Healer",
|
||
"characterRole-2": "Bandit",
|
||
"characterRole-3": "Guide",
|
||
"characterRole-4": "Performer",
|
||
"characterRole-5": "Miner",
|
||
"characterRole-6": "Mercenary",
|
||
"characterRole-7": "Outcast",
|
||
"characterRole-8": "Vagrant",
|
||
"characterRole-9": "Forester",
|
||
"characterRole-10": "Traveler",
|
||
"characterRole-11": "Mystic",
|
||
"characterRole-12": "Priest",
|
||
"characterRole-13": "Sailor",
|
||
"characterRole-14": "Pilgrim",
|
||
"characterRole-15": "Thief",
|
||
"characterRole-16": "Adventurer",
|
||
"characterRole-17": "Forager",
|
||
"characterRole-18": "Leader",
|
||
"characterRole-19": "Guard",
|
||
"characterRole-20": "Artisan",
|
||
"characterRole-21": "Scout",
|
||
"characterRole-22": "Herder",
|
||
"characterRole-23": "Fisher",
|
||
"characterRole-24": "Warrior",
|
||
"characterRole-25": "Hunter",
|
||
"characterRole-26": "Raider",
|
||
"characterRole-27": "Trader",
|
||
"characterRole-28": "Farmer",
|
||
"characterRole-29": "Unusual role",
|
||
"combat_eventMethod-0": "Defy",
|
||
"combat_eventMethod-1": "Break",
|
||
"combat_eventMethod-2": "Trick",
|
||
"combat_eventMethod-3": "Evade",
|
||
"combat_eventMethod-4": "Protect",
|
||
"combat_eventMethod-5": "Overwhelm",
|
||
"combat_eventMethod-6": "Persevere",
|
||
"combat_eventMethod-7": "Assist",
|
||
"combat_eventMethod-8": "Await",
|
||
"combat_eventMethod-9": "Abort",
|
||
"combat_eventMethod-10": "Block",
|
||
"combat_eventMethod-11": "Collide",
|
||
"combat_eventMethod-12": "Focus",
|
||
"combat_eventMethod-13": "Advance",
|
||
"combat_eventMethod-14": "Breach",
|
||
"combat_eventMethod-15": "Endure",
|
||
"combat_eventMethod-16": "Assault",
|
||
"combat_eventMethod-17": "Charge",
|
||
"combat_eventMethod-18": "Escalate",
|
||
"combat_eventMethod-19": "Sunder",
|
||
"combat_eventMethod-20": "Shatter",
|
||
"combat_eventMethod-21": "Aim",
|
||
"combat_eventMethod-22": "Stagger",
|
||
"combat_eventMethod-23": "Counter",
|
||
"combat_eventMethod-24": "Seize",
|
||
"combat_eventMethod-25": "Impact",
|
||
"combat_eventMethod-26": "Entangle",
|
||
"combat_eventMethod-27": "Hold",
|
||
"combat_eventMethod-28": "Deflect",
|
||
"combat_eventMethod-29": "Drop",
|
||
"combat_eventMethod-30": "Lose",
|
||
"combat_eventMethod-31": "Sweep",
|
||
"combat_eventMethod-32": "Secure",
|
||
"combat_eventMethod-33": "Cover",
|
||
"combat_eventMethod-34": "Withdraw",
|
||
"combat_eventMethod-35": "Clash",
|
||
"combat_eventMethod-36": "Amplify",
|
||
"combat_eventMethod-37": "Batter",
|
||
"combat_eventMethod-38": "Feint",
|
||
"combat_eventMethod-39": "Shove",
|
||
"combat_eventMethod-40": "Embed",
|
||
"combat_eventMethod-41": "Affect",
|
||
"combat_eventMethod-42": "Probe",
|
||
"combat_eventMethod-43": "Force",
|
||
"combat_eventMethod-44": "Intensify",
|
||
"combat_eventMethod-45": "Distract",
|
||
"combat_eventMethod-46": "Challenge",
|
||
"combat_eventMethod-47": "Brawl",
|
||
"combat_eventMethod-48": "Coordinate",
|
||
"combat_eventMethod-49": "Overrun",
|
||
"combat_eventTarget-0": "Control",
|
||
"combat_eventTarget-1": "Defense",
|
||
"combat_eventTarget-2": "Limbs",
|
||
"combat_eventTarget-3": "Focus",
|
||
"combat_eventTarget-4": "Advantage",
|
||
"combat_eventTarget-5": "Range",
|
||
"combat_eventTarget-6": "Stress",
|
||
"combat_eventTarget-7": "Sense",
|
||
"combat_eventTarget-8": "Weakness",
|
||
"combat_eventTarget-9": "Opening",
|
||
"combat_eventTarget-10": "Fear",
|
||
"combat_eventTarget-11": "Instinct",
|
||
"combat_eventTarget-12": "Footing",
|
||
"combat_eventTarget-13": "Maneuver",
|
||
"combat_eventTarget-14": "Reach",
|
||
"combat_eventTarget-15": "Harm",
|
||
"combat_eventTarget-16": "Finesse",
|
||
"combat_eventTarget-17": "Weapon",
|
||
"combat_eventTarget-18": "Environment",
|
||
"combat_eventTarget-19": "Technique",
|
||
"combat_eventTarget-20": "Surprise",
|
||
"combat_eventTarget-21": "Pride",
|
||
"combat_eventTarget-22": "Wound",
|
||
"combat_eventTarget-23": "Precision",
|
||
"combat_eventTarget-24": "Ally",
|
||
"combat_eventTarget-25": "Ground",
|
||
"combat_eventTarget-26": "Courage",
|
||
"combat_eventTarget-27": "Companion",
|
||
"combat_eventTarget-28": "Object",
|
||
"combat_eventTarget-29": "Momentum",
|
||
"combat_eventTarget-30": "Speed",
|
||
"combat_eventTarget-31": "Strength",
|
||
"combat_eventTarget-32": "Supply",
|
||
"combat_eventTarget-33": "Terrain",
|
||
"combat_eventTarget-34": "Armor",
|
||
"combat_eventTarget-35": "Skill",
|
||
"combat_eventTarget-36": "Body",
|
||
"combat_eventTarget-37": "Protection",
|
||
"combat_eventTarget-38": "Resolve",
|
||
"combat_eventTarget-39": "Ferocity",
|
||
"combat_eventTarget-40": "Shield",
|
||
"combat_eventTarget-41": "Ammo",
|
||
"combat_eventTarget-42": "Anger",
|
||
"combat_eventTarget-43": "Opportunity",
|
||
"combat_eventTarget-44": "Balance",
|
||
"combat_eventTarget-45": "Position",
|
||
"combat_eventTarget-46": "Barrier",
|
||
"combat_eventTarget-47": "Strategy",
|
||
"combat_eventTarget-48": "Grasp",
|
||
"combat_eventTarget-49": "Power",
|
||
"fatePayThePrice-0": "Брось еще раз, примени этот результат, но сделай его хуже. Если снова выпадет этот результат, подумай о самом ужасном исходе, который изменит все твое задание (<em>Спроси Оракула,</em> если не уверен) и позволь ему случится.\n",
|
||
"fatePayThePrice-1": "Персона или община, которой ты доверял, теряют веру в тебя или действуют против тебя.",
|
||
"fatePayThePrice-2": "Персона или община, о которой ты заботишься, подвергаются опасности.\n",
|
||
"fatePayThePrice-3": "Вы отделены от чего-то или кого-то.",
|
||
"fatePayThePrice-4": "У твоего действия непредвиденный эффект.\n",
|
||
"fatePayThePrice-5": "Что-то ценное уничтожено или потеряно.",
|
||
"fatePayThePrice-6": "Текущая ситуация становится хуже.",
|
||
"fatePayThePrice-7": "Появляется новая опасность или враг.",
|
||
"fatePayThePrice-8": "Это вызывает задержку или ставит вас в невыгодное положение.\n",
|
||
"fatePayThePrice-9": "Это несет урон. ",
|
||
"fatePayThePrice-10": "Это несет стресс.",
|
||
"fatePayThePrice-11": "Неожиданное развитие событий осложняет ваше задание.",
|
||
"fatePayThePrice-12": "Оно впустую тратит ресурсы.",
|
||
"fatePayThePrice-13": "Ты вынужден действовать вопреки своим лучшим намерениям.",
|
||
"fatePayThePrice-14": "Друг, спутник или союзник попадают под линию огня (или ты сам, если ты один)\n",
|
||
"fatePayThePrice-15": "Брось дважды по таблице и примени оба результата. Если ты получил один результат дважды - ухудши его.",
|
||
"featureAspect-0": "Заблокированный",
|
||
"featureAspect-1": "Созданный",
|
||
"featureAspect-2": "Древний",
|
||
"featureAspect-3": "Затонувший",
|
||
"featureAspect-4": "Пойманный",
|
||
"featureAspect-5": "Тайный",
|
||
"featureAspect-6": "Токсичный",
|
||
"featureAspect-7": "Разрушенный",
|
||
"featureAspect-8": "Защищенный",
|
||
"featureAspect-9": "Истлевший",
|
||
"featureAspect-10": "Отмеченный",
|
||
"featureAspect-11": "Охраняемый",
|
||
"featureAspect-12": "Недоступный",
|
||
"featureAspect-13": "Предначертанный",
|
||
"featureAspect-14": "Сокрытый",
|
||
"featureAspect-15": "Глубокий",
|
||
"featureAspect-16": "Истощенный",
|
||
"featureAspect-17": "Грязный",
|
||
"featureAspect-18": "Возвышенный",
|
||
"featureAspect-19": "Движушийся",
|
||
"featureAspect-20": "Неестественный",
|
||
"featureAspect-21": "Мистический",
|
||
"featureAspect-22": "Ограниченный",
|
||
"featureAspect-23": "Укрепленный",
|
||
"featureAspect-24": "Разваленный",
|
||
"featureAspect-25": "Изолированный",
|
||
"featureAspect-26": "Уничтоженный",
|
||
"featureAspect-27": "Открытый",
|
||
"featureAspect-28": "Священный",
|
||
"featureAspect-29": "Затопленный",
|
||
"featureAspect-30": "Сложный",
|
||
"featureAspect-31": "Богатый",
|
||
"featureAspect-32": "Спрятанный",
|
||
"featureAspect-33": "Обширный",
|
||
"featureAspect-34": "Загадочный",
|
||
"featureAspect-35": "Нестабильный",
|
||
"featureAspect-36": "Хрупкий",
|
||
"featureAspect-37": "Сломанный",
|
||
"featureAspect-38": "Манящий в ловушку",
|
||
"featureAspect-39": "Разграбленный",
|
||
"featureAspect-40": "Запечатанный",
|
||
"featureAspect-41": "Импровизированный",
|
||
"featureAspect-42": "Предательский",
|
||
"featureAspect-43": "Природный",
|
||
"featureAspect-44": "Мёртвый",
|
||
"featureAspect-45": "Необычный",
|
||
"featureAspect-46": "Заброшенный",
|
||
"featureAspect-47": "Смертельный",
|
||
"featureAspect-48": "Забытый",
|
||
"featureAspect-49": "Мистический",
|
||
"featureFocus-0": "Attack",
|
||
"featureFocus-1": "Threshold",
|
||
"featureFocus-2": "Boundary",
|
||
"featureFocus-3": "Alarm",
|
||
"featureFocus-4": "Exit",
|
||
"featureFocus-5": "Passage",
|
||
"featureFocus-6": "Crossing",
|
||
"featureFocus-7": "Trigger",
|
||
"featureFocus-8": "Trap",
|
||
"featureFocus-9": "Hideaway",
|
||
"featureFocus-10": "Nature",
|
||
"featureFocus-11": "Sign",
|
||
"featureFocus-12": "Refuge",
|
||
"featureFocus-13": "Valuables",
|
||
"featureFocus-14": "Breach",
|
||
"featureFocus-15": "Route",
|
||
"featureFocus-16": "Location",
|
||
"featureFocus-17": "Trail",
|
||
"featureFocus-18": "Supply",
|
||
"featureFocus-19": "History",
|
||
"featureFocus-20": "Prisoner",
|
||
"featureFocus-21": "Habitation",
|
||
"featureFocus-22": "Debris",
|
||
"featureFocus-23": "Creature",
|
||
"featureFocus-24": "Lair",
|
||
"featureFocus-25": "Person",
|
||
"featureFocus-26": "Enclosure",
|
||
"featureFocus-27": "Remains",
|
||
"featureFocus-28": "Water",
|
||
"featureFocus-29": "Message",
|
||
"featureFocus-30": "Darkness",
|
||
"featureFocus-31": "Opening",
|
||
"featureFocus-32": "Weapon",
|
||
"featureFocus-33": "Entry",
|
||
"featureFocus-34": "Illumination",
|
||
"featureFocus-35": "Obstacle",
|
||
"featureFocus-36": "Craft",
|
||
"featureFocus-37": "Container",
|
||
"featureFocus-38": "Information",
|
||
"featureFocus-39": "Grave",
|
||
"featureFocus-40": "Equipment",
|
||
"featureFocus-41": "Shelter",
|
||
"featureFocus-42": "Denizen",
|
||
"featureFocus-43": "Environment",
|
||
"featureFocus-44": "Material",
|
||
"featureFocus-45": "Resource",
|
||
"featureFocus-46": "Corruption",
|
||
"featureFocus-47": "Death",
|
||
"featureFocus-48": "Function",
|
||
"featureFocus-49": "Power",
|
||
"locationCoastalWatersLocation-0": "Fleet",
|
||
"locationCoastalWatersLocation-1": "Sargassum",
|
||
"locationCoastalWatersLocation-2": "Flotsam",
|
||
"locationCoastalWatersLocation-3": "Mystical Site",
|
||
"locationCoastalWatersLocation-4": "Lair",
|
||
"locationCoastalWatersLocation-5": "Wreck",
|
||
"locationCoastalWatersLocation-6": "Harbor",
|
||
"locationCoastalWatersLocation-7": "Ship",
|
||
"locationCoastalWatersLocation-8": "Rocks",
|
||
"locationCoastalWatersLocation-9": "Fjord",
|
||
"locationCoastalWatersLocation-10": "Estuary",
|
||
"locationCoastalWatersLocation-11": "Cove",
|
||
"locationCoastalWatersLocation-12": "Bay",
|
||
"locationCoastalWatersLocation-13": "Ice",
|
||
"locationCoastalWatersLocation-14": "Island",
|
||
"locationCoastalWatersLocation-15": "Open Water",
|
||
"locationCoastalWatersLocation-16": "Anomaly",
|
||
"locationDescriptor-0": "High",
|
||
"locationDescriptor-1": "Remote",
|
||
"locationDescriptor-2": "Exposed",
|
||
"locationDescriptor-3": "Small",
|
||
"locationDescriptor-4": "Broken",
|
||
"locationDescriptor-5": "Diverse",
|
||
"locationDescriptor-6": "Rough",
|
||
"locationDescriptor-7": "Dark",
|
||
"locationDescriptor-8": "Shadowy",
|
||
"locationDescriptor-9": "Contested",
|
||
"locationDescriptor-10": "Grim",
|
||
"locationDescriptor-11": "Wild",
|
||
"locationDescriptor-12": "Fertile",
|
||
"locationDescriptor-13": "Blocked",
|
||
"locationDescriptor-14": "Ancient",
|
||
"locationDescriptor-15": "Perilous",
|
||
"locationDescriptor-16": "Hidden",
|
||
"locationDescriptor-17": "Occupied",
|
||
"locationDescriptor-18": "Rich",
|
||
"locationDescriptor-19": "Big",
|
||
"locationDescriptor-20": "Savage",
|
||
"locationDescriptor-21": "Defended",
|
||
"locationDescriptor-22": "Withered",
|
||
"locationDescriptor-23": "Mystical",
|
||
"locationDescriptor-24": "Inaccessible",
|
||
"locationDescriptor-25": "Protected",
|
||
"locationDescriptor-26": "Abandoned",
|
||
"locationDescriptor-27": "Wide",
|
||
"locationDescriptor-28": "Foul",
|
||
"locationDescriptor-29": "Dead",
|
||
"locationDescriptor-30": "Ruined",
|
||
"locationDescriptor-31": "Barren",
|
||
"locationDescriptor-32": "Cold",
|
||
"locationDescriptor-33": "Blighted",
|
||
"locationDescriptor-34": "Low",
|
||
"locationDescriptor-35": "Beautiful",
|
||
"locationDescriptor-36": "Abundant",
|
||
"locationDescriptor-37": "Lush",
|
||
"locationDescriptor-38": "Flooded",
|
||
"locationDescriptor-39": "Empty",
|
||
"locationDescriptor-40": "Strange",
|
||
"locationDescriptor-41": "Corrupted",
|
||
"locationDescriptor-42": "Peaceful",
|
||
"locationDescriptor-43": "Forgotten",
|
||
"locationDescriptor-44": "Expansive",
|
||
"locationDescriptor-45": "Settled",
|
||
"locationDescriptor-46": "Dense",
|
||
"locationDescriptor-47": "Civilized",
|
||
"locationDescriptor-48": "Desolate",
|
||
"locationDescriptor-49": "Isolated",
|
||
"locationLocation-0": "Hideout",
|
||
"locationLocation-1": "Ruin",
|
||
"locationLocation-2": "Mine",
|
||
"locationLocation-3": "Waste",
|
||
"locationLocation-4": "Mystical Site",
|
||
"locationLocation-5": "Path",
|
||
"locationLocation-6": "Outpost",
|
||
"locationLocation-7": "Wall",
|
||
"locationLocation-8": "Battlefield",
|
||
"locationLocation-9": "Hovel",
|
||
"locationLocation-10": "Spring",
|
||
"locationLocation-11": "Lair",
|
||
"locationLocation-12": "Fort",
|
||
"locationLocation-13": "Bridge",
|
||
"locationLocation-14": "Camp",
|
||
"locationLocation-15": "Cairn/Grave",
|
||
"locationLocation-16": "Caravan",
|
||
"locationLocation-17": "Waterfall",
|
||
"locationLocation-18": "Cave",
|
||
"locationLocation-19": "Swamp",
|
||
"locationLocation-20": "Fen",
|
||
"locationLocation-21": "Ravine",
|
||
"locationLocation-22": "Road",
|
||
"locationLocation-23": "Tree",
|
||
"locationLocation-24": "Pond",
|
||
"locationLocation-25": "Fields",
|
||
"locationLocation-26": "Marsh",
|
||
"locationLocation-27": "Steading",
|
||
"locationLocation-28": "Rapids",
|
||
"locationLocation-29": "Pass",
|
||
"locationLocation-30": "Trail",
|
||
"locationLocation-31": "Glade",
|
||
"locationLocation-32": "Plain",
|
||
"locationLocation-33": "Ridge",
|
||
"locationLocation-34": "Cliff",
|
||
"locationLocation-35": "Grove",
|
||
"locationLocation-36": "Village",
|
||
"locationLocation-37": "Moor",
|
||
"locationLocation-38": "Thicket",
|
||
"locationLocation-39": "River Ford",
|
||
"locationLocation-40": "Valley",
|
||
"locationLocation-41": "Bay/Fjord",
|
||
"locationLocation-42": "Foothills",
|
||
"locationLocation-43": "Lake",
|
||
"locationLocation-44": "River",
|
||
"locationLocation-45": "Forest",
|
||
"locationLocation-46": "Coast",
|
||
"locationLocation-47": "Hill",
|
||
"locationLocation-48": "Mountain",
|
||
"locationLocation-49": "Woods",
|
||
"locationLocation-50": "Anomaly",
|
||
"locationQuickSettlementNamePrefix-0": "Bleak",
|
||
"locationQuickSettlementNamePrefix-1": "Green",
|
||
"locationQuickSettlementNamePrefix-2": "Wolf",
|
||
"locationQuickSettlementNamePrefix-3": "Raven",
|
||
"locationQuickSettlementNamePrefix-4": "Gray",
|
||
"locationQuickSettlementNamePrefix-5": "Red",
|
||
"locationQuickSettlementNamePrefix-6": "Axe",
|
||
"locationQuickSettlementNamePrefix-7": "Great",
|
||
"locationQuickSettlementNamePrefix-8": "Wood",
|
||
"locationQuickSettlementNamePrefix-9": "Low",
|
||
"locationQuickSettlementNamePrefix-10": "White",
|
||
"locationQuickSettlementNamePrefix-11": "Storm",
|
||
"locationQuickSettlementNamePrefix-12": "Black",
|
||
"locationQuickSettlementNamePrefix-13": "Mourn",
|
||
"locationQuickSettlementNamePrefix-14": "New",
|
||
"locationQuickSettlementNamePrefix-15": "Stone",
|
||
"locationQuickSettlementNamePrefix-16": "Grim",
|
||
"locationQuickSettlementNamePrefix-17": "Lost",
|
||
"locationQuickSettlementNamePrefix-18": "High",
|
||
"locationQuickSettlementNamePrefix-19": "Rock",
|
||
"locationQuickSettlementNamePrefix-20": "Shield",
|
||
"locationQuickSettlementNamePrefix-21": "Sword",
|
||
"locationQuickSettlementNamePrefix-22": "Frost",
|
||
"locationQuickSettlementNamePrefix-23": "Thorn",
|
||
"locationQuickSettlementNamePrefix-24": "Long",
|
||
"locationQuickSettlementNameSuffix-0": "moor",
|
||
"locationQuickSettlementNameSuffix-1": "ford",
|
||
"locationQuickSettlementNameSuffix-2": "crag",
|
||
"locationQuickSettlementNameSuffix-3": "watch",
|
||
"locationQuickSettlementNameSuffix-4": "hope",
|
||
"locationQuickSettlementNameSuffix-5": "wood",
|
||
"locationQuickSettlementNameSuffix-6": "ridge",
|
||
"locationQuickSettlementNameSuffix-7": "stone",
|
||
"locationQuickSettlementNameSuffix-8": "haven",
|
||
"locationQuickSettlementNameSuffix-9": "fall(s)",
|
||
"locationQuickSettlementNameSuffix-10": "river",
|
||
"locationQuickSettlementNameSuffix-11": "field",
|
||
"locationQuickSettlementNameSuffix-12": "hill",
|
||
"locationQuickSettlementNameSuffix-13": "bridge",
|
||
"locationQuickSettlementNameSuffix-14": "mark",
|
||
"locationQuickSettlementNameSuffix-15": "cairn",
|
||
"locationQuickSettlementNameSuffix-16": "land",
|
||
"locationQuickSettlementNameSuffix-17": "hall",
|
||
"locationQuickSettlementNameSuffix-18": "mount",
|
||
"locationQuickSettlementNameSuffix-19": "rock",
|
||
"locationQuickSettlementNameSuffix-20": "brook",
|
||
"locationQuickSettlementNameSuffix-21": "barrow",
|
||
"locationQuickSettlementNameSuffix-22": "stead",
|
||
"locationQuickSettlementNameSuffix-23": "home",
|
||
"locationQuickSettlementNameSuffix-24": "wick",
|
||
"locationRegion-0": "Barrier Islands",
|
||
"locationRegion-1": "Ragged Coast",
|
||
"locationRegion-2": "Deep Wilds",
|
||
"locationRegion-3": "Flooded Lands",
|
||
"locationRegion-4": "Havens",
|
||
"locationRegion-5": "Hinterlands",
|
||
"locationRegion-6": "Tempest Hills",
|
||
"locationRegion-7": "Veiled Mountains",
|
||
"locationRegion-8": "Shattered Wastes",
|
||
"locationRegion-9": "Elsewhere",
|
||
"locationSettlementName-0": "A feature of the landscape. Envision what it is. What makes it unusual or distinctive?",
|
||
"locationSettlementName-1": "A manmade edifice. What is it? Why is it important to this settlement’s history?",
|
||
"locationSettlementName-2": "A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals?",
|
||
"locationSettlementName-3": "A historical event. What happened here? What place or practice commemorates this event?",
|
||
"locationSettlementName-4": "A word in an Old World language. What culture is represented by this word? What does it translate to?",
|
||
"locationSettlementName-5": "A season or environmental aspect. What influence does the weather have on this settlement?",
|
||
"locationSettlementName-6": "Something Else...",
|
||
"monstrosityAbilities-0": "Keen senses",
|
||
"monstrosityAbilities-1": "Intimidating vocalization",
|
||
"monstrosityAbilities-2": "Climber",
|
||
"monstrosityAbilities-3": "Intelligent",
|
||
"monstrosityAbilities-4": "Swift",
|
||
"monstrosityAbilities-5": "Powerful bite",
|
||
"monstrosityAbilities-6": "Stealthy / ambusher",
|
||
"monstrosityAbilities-7": "Horrid visage",
|
||
"monstrosityAbilities-8": "Strong",
|
||
"monstrosityAbilities-9": "Camouflaged",
|
||
"monstrosityAbilities-10": "Flier / glider",
|
||
"monstrosityAbilities-11": "Poisonous",
|
||
"monstrosityAbilities-12": "Semiaquatic / swimmer",
|
||
"monstrosityAbilities-13": "Grappler / entangler",
|
||
"monstrosityAbilities-14": "Leaper",
|
||
"monstrosityAbilities-15": "Crusher / constrictor",
|
||
"monstrosityAbilities-16": "Armored",
|
||
"monstrosityAbilities-17": "Burrower",
|
||
"monstrosityAbilities-18": "Noxious smell",
|
||
"monstrosityAbilities-19": "Trap-setter",
|
||
"monstrosityAbilities-20": "Parasitic",
|
||
"monstrosityAbilities-21": "Vibration sense",
|
||
"monstrosityAbilities-22": "Breath weapon / toxic spew",
|
||
"monstrosityAbilities-23": "Mimicry",
|
||
"monstrosityAbilities-24": "Shapeshifting",
|
||
"monstrosityAbilities-25": "Control lesser creatures",
|
||
"monstrosityAbilities-26": "Echolocation",
|
||
"monstrosityAbilities-27": "Electric shock",
|
||
"monstrosityAbilities-28": "Acidic",
|
||
"monstrosityAbilities-29": "Symbiotic",
|
||
"monstrosityAbilities-30": "Shoot projectiles",
|
||
"monstrosityAbilities-31": "Paralyzing",
|
||
"monstrosityAbilities-32": "Immune to iron",
|
||
"monstrosityAbilities-33": "Feels no pain",
|
||
"monstrosityAbilities-34": "Enact rituals",
|
||
"monstrosityAbilities-35": "Create illusions",
|
||
"monstrosityAbilities-36": "Mind control / telepathy",
|
||
"monstrosityAbilities-37": "Move between realities",
|
||
"monstrosityAbilities-38": "Wield weapons",
|
||
"monstrosityAbilities-39": "Control elements",
|
||
"monstrosityCharacteristics-0": "Extra limbs",
|
||
"monstrosityCharacteristics-1": "Fangs / rows of sharp teeth",
|
||
"monstrosityCharacteristics-2": "Claws / talons",
|
||
"monstrosityCharacteristics-3": "Strange color / markings",
|
||
"monstrosityCharacteristics-4": "Horns / tusks",
|
||
"monstrosityCharacteristics-5": "Oversized mouth",
|
||
"monstrosityCharacteristics-6": "Spikes / spines",
|
||
"monstrosityCharacteristics-7": "Tail",
|
||
"monstrosityCharacteristics-8": "Multi-segmented body",
|
||
"monstrosityCharacteristics-9": "Wings",
|
||
"monstrosityCharacteristics-10": "Stinger / barbs",
|
||
"monstrosityCharacteristics-11": "Many-eyed",
|
||
"monstrosityCharacteristics-12": "Distinctive sound",
|
||
"monstrosityCharacteristics-13": "Tentacles / tendrils",
|
||
"monstrosityCharacteristics-14": "Mandibles / pincers",
|
||
"monstrosityCharacteristics-15": "Luminescent",
|
||
"monstrosityCharacteristics-16": "Antennae / sensory organs",
|
||
"monstrosityCharacteristics-17": "Proboscis / inner jaw",
|
||
"monstrosityCharacteristics-18": "Exoskeleton / shell",
|
||
"monstrosityCharacteristics-19": "Bony protuberances",
|
||
"monstrosityCharacteristics-20": "Corrupted flesh",
|
||
"monstrosityCharacteristics-21": "Semi-transparent",
|
||
"monstrosityCharacteristics-22": "Scarred / injured",
|
||
"monstrosityCharacteristics-23": "Egg sac / carried offspring",
|
||
"monstrosityCharacteristics-24": "Rotting / skeletal",
|
||
"monstrosityCharacteristics-25": "Mummified / desiccated",
|
||
"monstrosityCharacteristics-26": "Multi-headed",
|
||
"monstrosityCharacteristics-27": "Etched with mystic runes",
|
||
"monstrosityPrimaryForm-0": "Beast / mammal",
|
||
"monstrosityPrimaryForm-1": "Humanoid",
|
||
"monstrosityPrimaryForm-2": "Bird",
|
||
"monstrosityPrimaryForm-3": "Spider",
|
||
"monstrosityPrimaryForm-4": "Snake",
|
||
"monstrosityPrimaryForm-5": "Worm / slug",
|
||
"monstrosityPrimaryForm-6": "Lizard",
|
||
"monstrosityPrimaryForm-7": "Insect",
|
||
"monstrosityPrimaryForm-8": "Amorphous",
|
||
"monstrosityPrimaryForm-9": "Crustacean",
|
||
"monstrosityPrimaryForm-10": "Fish",
|
||
"monstrosityPrimaryForm-11": "Octopoid",
|
||
"monstrosityPrimaryForm-12": "Amphibian",
|
||
"monstrosityPrimaryForm-13": "Plant",
|
||
"monstrosityPrimaryForm-14": "Incorporeal",
|
||
"monstrosityPrimaryForm-15": "Mineral",
|
||
"monstrosityPrimaryForm-16": "Elemental",
|
||
"monstrosityPrimaryForm-17": "Hybrid (roll twice)",
|
||
"monstrositySize-0": "Tiny (rodent-sized)",
|
||
"monstrositySize-1": "Small (hound-sized)",
|
||
"monstrositySize-2": "Medium (person-sized)",
|
||
"monstrositySize-3": "Large (giant-sized)",
|
||
"monstrositySize-4": "Huge (whale-sized)",
|
||
"monstrositySize-5": "Titanic (incomprehensible)",
|
||
"plotAction-0": "Scheme",
|
||
"plotAction-1": "Clash",
|
||
"plotAction-2": "Weaken",
|
||
"plotAction-3": "Initiate",
|
||
"plotAction-4": "Create",
|
||
"plotAction-5": "Swear",
|
||
"plotAction-6": "Avenge",
|
||
"plotAction-7": "Guard",
|
||
"plotAction-8": "Defeat",
|
||
"plotAction-9": "Control",
|
||
"plotAction-10": "Break",
|
||
"plotAction-11": "Risk",
|
||
"plotAction-12": "Surrender",
|
||
"plotAction-13": "Inspect",
|
||
"plotAction-14": "Raid",
|
||
"plotAction-15": "Evade",
|
||
"plotAction-16": "Assault",
|
||
"plotAction-17": "Deflect",
|
||
"plotAction-18": "Threaten",
|
||
"plotAction-19": "Attack",
|
||
"plotAction-20": "Leave",
|
||
"plotAction-21": "Preserve",
|
||
"plotAction-22": "Manipulate",
|
||
"plotAction-23": "Remove",
|
||
"plotAction-24": "Eliminate",
|
||
"plotAction-25": "Withdraw",
|
||
"plotAction-26": "Abandon",
|
||
"plotAction-27": "Investigate",
|
||
"plotAction-28": "Hold",
|
||
"plotAction-29": "Focus",
|
||
"plotAction-30": "Uncover",
|
||
"plotAction-31": "Breach",
|
||
"plotAction-32": "Aid",
|
||
"plotAction-33": "Uphold",
|
||
"plotAction-34": "Falter",
|
||
"plotAction-35": "Suppress",
|
||
"plotAction-36": "Hunt",
|
||
"plotAction-37": "Share",
|
||
"plotAction-38": "Destroy",
|
||
"plotAction-39": "Avoid",
|
||
"plotAction-40": "Reject",
|
||
"plotAction-41": "Demand",
|
||
"plotAction-42": "Explore",
|
||
"plotAction-43": "Bolster",
|
||
"plotAction-44": "Seize",
|
||
"plotAction-45": "Mourn",
|
||
"plotAction-46": "Reveal",
|
||
"plotAction-47": "Gather",
|
||
"plotAction-48": "Defy",
|
||
"plotAction-49": "Transform",
|
||
"plotAction-50": "Persevere",
|
||
"plotAction-51": "Serve",
|
||
"plotAction-52": "Begin",
|
||
"plotAction-53": "Move",
|
||
"plotAction-54": "Coordinate",
|
||
"plotAction-55": "Resist",
|
||
"plotAction-56": "Await",
|
||
"plotAction-57": "Impress",
|
||
"plotAction-58": "Take",
|
||
"plotAction-59": "Oppose",
|
||
"plotAction-60": "Capture",
|
||
"plotAction-61": "Overwhelm",
|
||
"plotAction-62": "Challenge",
|
||
"plotAction-63": "Acquire",
|
||
"plotAction-64": "Protect",
|
||
"plotAction-65": "Finish",
|
||
"plotAction-66": "Strengthen",
|
||
"plotAction-67": "Restore",
|
||
"plotAction-68": "Advance",
|
||
"plotAction-69": "Command",
|
||
"plotAction-70": "Refuse",
|
||
"plotAction-71": "Find",
|
||
"plotAction-72": "Deliver",
|
||
"plotAction-73": "Hide",
|
||
"plotAction-74": "Fortify",
|
||
"plotAction-75": "Betray",
|
||
"plotAction-76": "Secure",
|
||
"plotAction-77": "Arrive",
|
||
"plotAction-78": "Affect",
|
||
"plotAction-79": "Change",
|
||
"plotAction-80": "Defend",
|
||
"plotAction-81": "Debate",
|
||
"plotAction-82": "Support",
|
||
"plotAction-83": "Follow",
|
||
"plotAction-84": "Construct",
|
||
"plotAction-85": "Locate",
|
||
"plotAction-86": "Endure",
|
||
"plotAction-87": "Release",
|
||
"plotAction-88": "Lose",
|
||
"plotAction-89": "Reduce",
|
||
"plotAction-90": "Escalate",
|
||
"plotAction-91": "Distract",
|
||
"plotAction-92": "Journey",
|
||
"plotAction-93": "Escort",
|
||
"plotAction-94": "Learn",
|
||
"plotAction-95": "Communicate",
|
||
"plotAction-96": "Depart",
|
||
"plotAction-97": "Search",
|
||
"plotAction-98": "Charge",
|
||
"plotAction-99": "Summon",
|
||
"plotChallengeRank-0": "Трудно",
|
||
"plotChallengeRank-1": "Опасно",
|
||
"plotChallengeRank-2": "Грозно",
|
||
"plotChallengeRank-3": "Смертельно",
|
||
"plotChallengeRank-4": "Эпично",
|
||
"plotCombatActions-0": "Compel a surrender",
|
||
"plotCombatActions-1": "Coordinate with allies",
|
||
"plotCombatActions-2": "Gather reinforcements",
|
||
"plotCombatActions-3": "Seize something or someone",
|
||
"plotCombatActions-4": "Provoke a reckless response",
|
||
"plotCombatActions-5": "Intimidate or frighten",
|
||
"plotCombatActions-6": "Reveal a surprising truth",
|
||
"plotCombatActions-7": "Shift focus to someone or something else",
|
||
"plotCombatActions-8": "Destroy something, or render it useless",
|
||
"plotCombatActions-9": "Take a decisive action",
|
||
"plotCombatActions-10": "Reinforce defenses",
|
||
"plotCombatActions-11": "Ready an action",
|
||
"plotCombatActions-12": "Use the terrain to gain advantage",
|
||
"plotCombatActions-13": "Leverage the advantage of a weapon or ability",
|
||
"plotCombatActions-14": "Create an opportunity",
|
||
"plotCombatActions-15": "Attack with precision",
|
||
"plotCombatActions-16": "Attack with power",
|
||
"plotCombatActions-17": "Take a completely unexpected action",
|
||
"plotMajorPlotTwist-0": "It was all a diversion.",
|
||
"plotMajorPlotTwist-1": "A dark secret is revealed.",
|
||
"plotMajorPlotTwist-2": "A trap is sprung.",
|
||
"plotMajorPlotTwist-3": "An assumption is revealed to be false.",
|
||
"plotMajorPlotTwist-4": "A secret alliance is revealed.",
|
||
"plotMajorPlotTwist-5": "Your actions benefit an enemy.",
|
||
"plotMajorPlotTwist-6": "Someone returns unexpectedly.",
|
||
"plotMajorPlotTwist-7": "A more dangerous foe is revealed.",
|
||
"plotMajorPlotTwist-8": "You and an enemy share a common goal.",
|
||
"plotMajorPlotTwist-9": "A true identity is revealed.",
|
||
"plotMajorPlotTwist-10": "You are betrayed by someone who was trusted.",
|
||
"plotMajorPlotTwist-11": "You are too late.",
|
||
"plotMajorPlotTwist-12": "The true enemy is revealed.",
|
||
"plotMajorPlotTwist-13": "The enemy gains new allies.",
|
||
"plotMajorPlotTwist-14": "A new danger appears.",
|
||
"plotMajorPlotTwist-15": "Someone or something goes missing.",
|
||
"plotMajorPlotTwist-16": "The truth of a relationship is revealed.",
|
||
"plotMajorPlotTwist-17": "Two seemingly unrelated situations are shown to be connected.",
|
||
"plotMajorPlotTwist-18": "Unexpected powers or abilities are revealed.",
|
||
"plotMajorPlotTwist-19": "Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic.",
|
||
"plotMysticBacklash-0": "Your ritual has the opposite affect.",
|
||
"plotMysticBacklash-1": "You are sapped of strength.",
|
||
"plotMysticBacklash-2": "Your friend, ally, or companion is adversely affected.",
|
||
"plotMysticBacklash-3": "You destroy an important object.",
|
||
"plotMysticBacklash-4": "You inadvertently summon a horror.",
|
||
"plotMysticBacklash-5": "You collapse, and drift into a troubled sleep.",
|
||
"plotMysticBacklash-6": "You undergo a physical torment which leaves its mark upon you.",
|
||
"plotMysticBacklash-7": "You hear ghostly voices whispering of dark portents.",
|
||
"plotMysticBacklash-8": "You are lost in shadow, and find yourself in another place without memory of how you got there.",
|
||
"plotMysticBacklash-9": "You alert someone or something to your presence.",
|
||
"plotMysticBacklash-10": "You are not yourself, and act against a friend, ally, or companion.",
|
||
"plotMysticBacklash-11": "You affect or damage your surroundings, causing a disturbance or potential harm.",
|
||
"plotMysticBacklash-12": "You waste resources.",
|
||
"plotMysticBacklash-13": "You suffer the loss of a sense for several hours.",
|
||
"plotMysticBacklash-14": "You lose your connection to magic for a day or so, and cannot perform rituals.",
|
||
"plotMysticBacklash-15": "Your ritual affects the target in an unexpected and problematic way.",
|
||
"plotMysticBacklash-16": "Your ritual reveals a surprising and troubling truth.",
|
||
"plotMysticBacklash-17": "You are tempted by dark powers.",
|
||
"plotMysticBacklash-18": "You see a troubling vision of your future.",
|
||
"plotMysticBacklash-19": "You can't perform this ritual again until you acquire an important component.",
|
||
"plotMysticBacklash-20": "You develop a strange fear or compulsion.",
|
||
"plotMysticBacklash-21": "Your ritual causes creatures to exhibit strange or aggressive behavior.",
|
||
"plotMysticBacklash-22": "You are tormented by an apparition from your past.",
|
||
"plotMysticBacklash-23": "You are wracked with sudden sickness.",
|
||
"plotMysticBacklash-24": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
|
||
"plotSettlementTrouble-0": "Outsiders rejected",
|
||
"plotSettlementTrouble-1": "Dangerous discovery",
|
||
"plotSettlementTrouble-2": "Dreadful omens",
|
||
"plotSettlementTrouble-3": "Natural disaster",
|
||
"plotSettlementTrouble-4": "Old wounds reopened",
|
||
"plotSettlementTrouble-5": "Important object is lost",
|
||
"plotSettlementTrouble-6": "Someone is captured",
|
||
"plotSettlementTrouble-7": "Mysterious phenomenon",
|
||
"plotSettlementTrouble-8": "Revolt against a leader",
|
||
"plotSettlementTrouble-9": "Vengeful outcast",
|
||
"plotSettlementTrouble-10": "Rival settlement",
|
||
"plotSettlementTrouble-11": "Nature strikes back",
|
||
"plotSettlementTrouble-12": "Someone is missing",
|
||
"plotSettlementTrouble-13": "Production halts",
|
||
"plotSettlementTrouble-14": "Mysterious murders",
|
||
"plotSettlementTrouble-15": "Debt comes due",
|
||
"plotSettlementTrouble-16": "Unjust leadership",
|
||
"plotSettlementTrouble-17": "Disastrous accident",
|
||
"plotSettlementTrouble-18": "In league with the enemy",
|
||
"plotSettlementTrouble-19": "Raiders prey on the weak",
|
||
"plotSettlementTrouble-20": "Cursed past",
|
||
"plotSettlementTrouble-21": "An innocent is accused",
|
||
"plotSettlementTrouble-22": "Corrupted by dark magic",
|
||
"plotSettlementTrouble-23": "Isolated by brutal weather",
|
||
"plotSettlementTrouble-24": "Provisions are scarce",
|
||
"plotSettlementTrouble-25": "Sickness run amok",
|
||
"plotSettlementTrouble-26": "Allies become enemies",
|
||
"plotSettlementTrouble-27": "Attack is imminent",
|
||
"plotSettlementTrouble-28": "Lost caravan",
|
||
"plotSettlementTrouble-29": "Dark secret revealed",
|
||
"plotSettlementTrouble-30": "Urgent expedition",
|
||
"plotSettlementTrouble-31": "A leader falls",
|
||
"plotSettlementTrouble-32": "Families in conflict",
|
||
"plotSettlementTrouble-33": "Incompetent leadership",
|
||
"plotSettlementTrouble-34": "Reckless warmongering",
|
||
"plotSettlementTrouble-35": "Beast on the hunt",
|
||
"plotSettlementTrouble-36": "Betrayed from within",
|
||
"plotSettlementTrouble-37": "Broken truce",
|
||
"plotSettlementTrouble-38": "Wrathful haunt",
|
||
"plotSettlementTrouble-39": "Conflict with firstborn",
|
||
"plotSettlementTrouble-40": "Trade route blocked",
|
||
"plotSettlementTrouble-41": "In the crossfire",
|
||
"plotSettlementTrouble-42": "Stranger causes discord",
|
||
"plotSettlementTrouble-43": "Important event threatened",
|
||
"plotSettlementTrouble-44": "Dangerous tradition",
|
||
"plotSettlementTrouble-45": "Roll twice",
|
||
"plotTheme-0": "Риск",
|
||
"plotTheme-1": "Способность",
|
||
"plotTheme-2": "Цена",
|
||
"plotTheme-3": "Союзник",
|
||
"plotTheme-4": "Битва",
|
||
"plotTheme-5": "Безопасность",
|
||
"plotTheme-6": "Выживание",
|
||
"plotTheme-7": "Оружие",
|
||
"plotTheme-8": "Ранение",
|
||
"plotTheme-9": "Убежище",
|
||
"plotTheme-10": "Лидер",
|
||
"plotTheme-11": "Страх",
|
||
"plotTheme-12": "Время",
|
||
"plotTheme-13": "Долг",
|
||
"plotTheme-14": "Тайна",
|
||
"plotTheme-15": "Невинность",
|
||
"plotTheme-16": "Слава",
|
||
"plotTheme-17": "Направление",
|
||
"plotTheme-18": "Смерть",
|
||
"plotTheme-19": "Честь",
|
||
"plotTheme-20": "Работа",
|
||
"plotTheme-21": "Решение",
|
||
"plotTheme-22": "Инструмент",
|
||
"plotTheme-23": "Равновесие",
|
||
"plotTheme-24": "Любовь",
|
||
"plotTheme-25": "Преграда",
|
||
"plotTheme-26": "Творение",
|
||
"plotTheme-27": "Упадок",
|
||
"plotTheme-28": "Торговля",
|
||
"plotTheme-29": "Узы",
|
||
"plotTheme-30": "Надежда",
|
||
"plotTheme-31": "Суеверие",
|
||
"plotTheme-32": "Мир",
|
||
"plotTheme-33": "Обман",
|
||
"plotTheme-34": "История",
|
||
"plotTheme-35": "Страна",
|
||
"plotTheme-36": "Клятва",
|
||
"plotTheme-37": "Защита",
|
||
"plotTheme-38": "Природа",
|
||
"plotTheme-39": "Мнение",
|
||
"plotTheme-40": "Бремя",
|
||
"plotTheme-41": "Месть",
|
||
"plotTheme-42": "Возможность",
|
||
"plotTheme-43": "Фракция",
|
||
"plotTheme-44": "Опасность",
|
||
"plotTheme-45": "Скверна",
|
||
"plotTheme-46": "Свобода",
|
||
"plotTheme-47": "Долг",
|
||
"plotTheme-48": "Ненависть",
|
||
"plotTheme-49": "Одержимость",
|
||
"plotTheme-50": "Незнакомец",
|
||
"plotTheme-51": "Проход",
|
||
"plotTheme-52": "Земля",
|
||
"plotTheme-53": "Создание",
|
||
"plotTheme-54": "Болезнь",
|
||
"plotTheme-55": "Преимущество",
|
||
"plotTheme-56": "Кровь",
|
||
"plotTheme-57": "Язык",
|
||
"plotTheme-58": "Слух(и)",
|
||
"plotTheme-59": "Слабость",
|
||
"plotTheme-60": "Жадность",
|
||
"plotTheme-61": "Семья",
|
||
"plotTheme-62": "Ресурс",
|
||
"plotTheme-63": "Конструкция",
|
||
"plotTheme-64": "Сон",
|
||
"plotTheme-65": "Община",
|
||
"plotTheme-66": "Война",
|
||
"plotTheme-67": "Знамение",
|
||
"plotTheme-68": "Награда",
|
||
"plotTheme-69": "Судьба",
|
||
"plotTheme-70": "Импульс",
|
||
"plotTheme-71": "Власть",
|
||
"plotTheme-72": "Память",
|
||
"plotTheme-73": "Руины",
|
||
"plotTheme-74": "Мистицизм",
|
||
"plotTheme-75": "Соперник",
|
||
"plotTheme-76": "Проблема",
|
||
"plotTheme-77": "Идея",
|
||
"plotTheme-78": "Реванш",
|
||
"plotTheme-79": "Здоровье",
|
||
"plotTheme-80": "Братство",
|
||
"plotTheme-81": "Враг",
|
||
"plotTheme-82": "Религия",
|
||
"plotTheme-83": "Дух",
|
||
"plotTheme-84": "Репутация",
|
||
"plotTheme-85": "Опустошение",
|
||
"plotTheme-86": "Сила",
|
||
"plotTheme-87": "Знание",
|
||
"plotTheme-88": "Правда",
|
||
"plotTheme-89": "Квест",
|
||
"plotTheme-90": "Гордость",
|
||
"plotTheme-91": "Потеря",
|
||
"plotTheme-92": "Закон",
|
||
"plotTheme-93": "Путь",
|
||
"plotTheme-94": "Предупреждение",
|
||
"plotTheme-95": "Отношения",
|
||
"plotTheme-96": "Богатство",
|
||
"plotTheme-97": "Дом",
|
||
"plotTheme-98": "Стратегия",
|
||
"plotTheme-99": "Припасы",
|
||
"site_nameDescription-0": "Deep",
|
||
"site_nameDescription-1": "Tainted",
|
||
"site_nameDescription-2": "Grey",
|
||
"site_nameDescription-3": "Forgotten",
|
||
"site_nameDescription-4": "Flooded",
|
||
"site_nameDescription-5": "Forbidden",
|
||
"site_nameDescription-6": "Barren",
|
||
"site_nameDescription-7": "Lost",
|
||
"site_nameDescription-8": "Cursed",
|
||
"site_nameDescription-9": "Fell",
|
||
"site_nameDescription-10": "Sunken",
|
||
"site_nameDescription-11": "Nightmare",
|
||
"site_nameDescription-12": "Infernal",
|
||
"site_nameDescription-13": "Dark",
|
||
"site_nameDescription-14": "Bloodstained",
|
||
"site_nameDescription-15": "Haunted",
|
||
"site_nameDescription-16": "White",
|
||
"site_nameDescription-17": "Shrouded",
|
||
"site_nameDescription-18": "Wasted",
|
||
"site_nameDescription-19": "Grim",
|
||
"site_nameDescription-20": "Endless",
|
||
"site_nameDescription-21": "Crumbling",
|
||
"site_nameDescription-22": "Undying",
|
||
"site_nameDescription-23": "Bloodied",
|
||
"site_nameDescription-24": "Forsaken",
|
||
"site_nameDescription-25": "Silent",
|
||
"site_nameDescription-26": "Blighted",
|
||
"site_nameDescription-27": "Iron",
|
||
"site_nameDescription-28": "Frozen",
|
||
"site_nameDescription-29": "Abyssal",
|
||
"site_nameDescription-30": "Crimson",
|
||
"site_nameDescription-31": "Silver",
|
||
"site_nameDescription-32": "Desecrated",
|
||
"site_nameDescription-33": "Ashen",
|
||
"site_nameDescription-34": "Elder",
|
||
"site_nameDescription-35": "Scorched",
|
||
"site_nameDescription-36": "Unknown",
|
||
"site_nameDescription-37": "Scarred",
|
||
"site_nameDescription-38": "Broken",
|
||
"site_nameDescription-39": "Chaotic",
|
||
"site_nameDescription-40": "Black",
|
||
"site_nameDescription-41": "Hidden",
|
||
"site_nameDescription-42": "Sundered",
|
||
"site_nameDescription-43": "Shattered",
|
||
"site_nameDescription-44": "Dreaded",
|
||
"site_nameDescription-45": "Secret",
|
||
"site_nameDescription-46": "High",
|
||
"site_nameDescription-47": "Sacred",
|
||
"site_nameDescription-48": "Fallen",
|
||
"site_nameDescription-49": "Ruined",
|
||
"site_nameDetail-0": "Blight",
|
||
"site_nameDetail-1": "Strife",
|
||
"site_nameDetail-2": "Nightfall",
|
||
"site_nameDetail-3": "Fury",
|
||
"site_nameDetail-4": "Terror",
|
||
"site_nameDetail-5": "Truth",
|
||
"site_nameDetail-6": "Spring",
|
||
"site_nameDetail-7": "Sanctuary",
|
||
"site_nameDetail-8": "Bone",
|
||
"site_nameDetail-9": "Specters",
|
||
"site_nameDetail-10": "Daybreak",
|
||
"site_nameDetail-11": "Doom",
|
||
"site_nameDetail-12": "Treachery",
|
||
"site_nameDetail-13": "Blood",
|
||
"site_nameDetail-14": "War",
|
||
"site_nameDetail-15": "Torment",
|
||
"site_nameDetail-16": "Iron",
|
||
"site_nameDetail-17": "Silence",
|
||
"site_nameDetail-18": "Mist",
|
||
"site_nameDetail-19": "Isolation",
|
||
"site_nameDetail-20": "Runes",
|
||
"site_nameDetail-21": "Rot",
|
||
"site_nameDetail-22": "Corruption",
|
||
"site_nameDetail-23": "Prophecy",
|
||
"site_nameDetail-24": "Fate",
|
||
"site_nameDetail-25": "Twilight",
|
||
"site_nameDetail-26": "Power",
|
||
"site_nameDetail-27": "Darkness",
|
||
"site_nameDetail-28": "Gloom",
|
||
"site_nameDetail-29": "Storms",
|
||
"site_nameDetail-30": "Hope",
|
||
"site_nameDetail-31": "Lament",
|
||
"site_nameDetail-32": "Frost",
|
||
"site_nameDetail-33": "Souls",
|
||
"site_nameDetail-34": "Winter",
|
||
"site_nameDetail-35": "Sadness",
|
||
"site_nameDetail-36": "Desolation",
|
||
"site_nameDetail-37": "Bane",
|
||
"site_nameDetail-38": "Lies",
|
||
"site_nameDetail-39": "Ash",
|
||
"site_nameDetail-40": "Banishment",
|
||
"site_nameDetail-41": "Shadow",
|
||
"site_nameDetail-42": "Madness",
|
||
"site_nameDetail-43": "Stone",
|
||
"site_nameDetail-44": "Secrets",
|
||
"site_nameDetail-45": "Despair",
|
||
"site_nameDetail-46": "Blades",
|
||
"site_nameDetail-47": "Dread",
|
||
"site_nameDetail-48": "Light",
|
||
"site_nameDetail-49": "Wrath",
|
||
"site_nameFormat-0": "[Description] [Place]",
|
||
"site_nameFormat-1": "[Place] of [Detail]",
|
||
"site_nameFormat-2": "[Place] of [Description] [Detail]",
|
||
"site_nameFormat-3": "[Place] of [Namesake's] [Detail]",
|
||
"site_nameFormat-4": "[Namesake's] [Place]",
|
||
"site_nameFormat-5": "[Description] [Place] of [Namesake]",
|
||
"site_nameFormat-6": "[Place] of [Namesake]",
|
||
"site_namePlace-0": "Barrow",
|
||
"site_namePlace-1": "Cavern",
|
||
"site_namePlace-2": "Frozen Cavern",
|
||
"site_namePlace-3": "Icereach",
|
||
"site_namePlace-4": "Mine",
|
||
"site_namePlace-5": "Pass",
|
||
"site_namePlace-6": "Ruin",
|
||
"site_namePlace-7": "Sea Cave",
|
||
"site_namePlace-8": "Shadowfen",
|
||
"site_namePlace-9": "Stronghold",
|
||
"site_namePlace-10": "Tanglewood",
|
||
"site_namePlace-11": "Underkeep",
|
||
"site_natureDomain-0": "Barrow",
|
||
"site_natureDomain-1": "Cavern",
|
||
"site_natureDomain-2": "Frozen Cavern",
|
||
"site_natureDomain-3": "Icereach",
|
||
"site_natureDomain-4": "Mine",
|
||
"site_natureDomain-5": "Pass",
|
||
"site_natureDomain-6": "Ruin",
|
||
"site_natureDomain-7": "Sea Cave",
|
||
"site_natureDomain-8": "Shadowfen",
|
||
"site_natureDomain-9": "Stronghold",
|
||
"site_natureDomain-10": "Tanglewood",
|
||
"site_natureDomain-11": "Underkeep",
|
||
"site_natureTheme-0": "Ancient",
|
||
"site_natureTheme-1": "Corrupted",
|
||
"site_natureTheme-2": "Fortified",
|
||
"site_natureTheme-3": "Hallowed",
|
||
"site_natureTheme-4": "Haunted",
|
||
"site_natureTheme-5": "Infested",
|
||
"site_natureTheme-6": "Ravaged",
|
||
"site_natureTheme-7": "Wild",
|
||
"sitesfindAnOpportunity-0": "Местность благоприятствует тебе, или ты находишь тайный путь.",
|
||
"sitesfindAnOpportunity-1": "Раскрывается аспект истории или природы этого места.",
|
||
"sitesfindAnOpportunity-2": "Ты находишь безопасное место.",
|
||
"sitesfindAnOpportunity-3": "Подсказка дает понимание или направление.",
|
||
"sitesfindAnOpportunity-4": "Ты застаешь врасплох обитателя.",
|
||
"sitesfindAnOpportunity-5": "Эта область дает возможность для собирательства, добычи пищи или охоты.",
|
||
"sitesfindAnOpportunity-6": "Ты находишь интересный или полезный объект.",
|
||
"sitesfindAnOpportunity-7": "Ты предупрежден о потенциальной угрозе.",
|
||
"sitesfindAnOpportunity-8": "Ты встречаешь обитателя, который может тебя поддержать.",
|
||
"sitesfindAnOpportunity-9": "Ты встречаешь обитателя, который нуждается в помощи. ",
|
||
"sitesrevealADanger-0": "Проверь Тему локации.",
|
||
"sitesrevealADanger-1": "Проверь Домен локации.",
|
||
"sitesrevealADanger-2": "Ты встречаешь враждебного обитателя.",
|
||
"sitesrevealADanger-3": "Ты встречаешь природную или архитектурную преграду.",
|
||
"sitesrevealADanger-4": "Открытие подрывает усложняет твое задание.",
|
||
"sitesrevealADanger-5": "Ты сталкиваешься с мучительной ситуацией или ощущением.",
|
||
"sitesrevealADanger-6": "Ты сталкиваешься с последствиями более раннего выбора или подхода.",
|
||
"sitesrevealADanger-7": "Твой путь заблокирован или в западне.",
|
||
"sitesrevealADanger-8": "Ты тратишь, ломаешь или теряешь ресурс.",
|
||
"sitesrevealADanger-9": "Ты стоишь перед непонятной загадкой или трудным выбором.",
|
||
"sitesrevealADanger-10": "Ты заблудился или задерживаешься.",
|
||
"sitesrevealADanger-11": "Соверши еще два броска по этой таблице. Примени оба результата. Если выпало одно и то же, ухудши результат.",
|
||
"sitesrevealADangerAlt-0": "Ты сталкиваешься с враждебным обитателем.",
|
||
"sitesrevealADangerAlt-1": "Ты встречаешь природную или архитектурную преграду.",
|
||
"sitesrevealADangerAlt-2": "Открытие подрывает усложняет твое задание.",
|
||
"sitesrevealADangerAlt-3": "Ты сталкиваешься с мучительной ситуацией или ощущением.",
|
||
"sitesrevealADangerAlt-4": "Ты сталкиваешься с последствиями более раннего выбора или подхода.",
|
||
"sitesrevealADangerAlt-5": "Твой путь заблокирован или в западне.",
|
||
"sitesrevealADangerAlt-6": "Ты тратишь, ломаешь или теряешь ресурс.",
|
||
"sitesrevealADangerAlt-7": "Ты стоишь перед непонятной загадкой или трудным выбором.",
|
||
"sitesrevealADangerAlt-8": "Ты заблудился или задерживаешься.",
|
||
"sitesrevealADangerAlt-9": "Соверши еще два броска по этой таблице. Примени оба результата. Если выпало одно и то же, ухудши результат.",
|
||
"sufferEndureHarm-0": "Это смертельное ранение.",
|
||
"sufferEndureHarm-1": "Ты умираешь. Если тебя не Вылечат в течение 1-2 часов, <em>Встреть смерть.</em>",
|
||
"sufferEndureHarm-2": "Ты без сознания и не можешь действовать. Если ты один, то придешь в чувства в течение 1-2 часов. Если враг рядом и не склонен проявлять милосердие, <em>Встреть смерть.</em>",
|
||
"sufferEndureHarm-3": "Ты едва стоишь на ногах и стараешься оставаться в сознании. Если ты займешься какой-либо активной деятельностью (например, бегом или боем), прежде чем сделать передышку в течение нескольких минут, сделай еще один бросок по этой таблице (прежде, чем совершать другой ход).",
|
||
"sufferEndureHarm-4": "Ты изранен, но еще стоишь на ногах.",
|
||
"sufferEndureStress-0": "Ты ошеломлен. <em>Встреть отчаяние.</em>",
|
||
"sufferEndureStress-1": "Ты сдаешься. <em>Отринь свою клятву</em> (если возможно, ту, что связана с этой ситуацией).",
|
||
"sufferEndureStress-2": "Ты поддаешься страху или принуждению и действуешь вопреки своим лучшим намерениям.",
|
||
"sufferEndureStress-3": "Твои намерения тверды.",
|
||
"threatAdvanceAThreat-0": "The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, <em>Reach a Milestone.</em> Otherwise, mark menace.",
|
||
"threatAdvanceAThreat-1": "The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.",
|
||
"threatAdvanceAThreat-2": "The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.",
|
||
"threatBurgeoningConflict-0": "Allow warmongers to gain influence",
|
||
"threatBurgeoningConflict-1": "Break a treaty",
|
||
"threatBurgeoningConflict-2": "Force a hasty decision",
|
||
"threatBurgeoningConflict-3": "Deepen suspicions",
|
||
"threatBurgeoningConflict-4": "Trigger a confrontation",
|
||
"threatBurgeoningConflict-5": "Subvert a potential accord",
|
||
"threatBurgeoningConflict-6": "Isolate the antagonists",
|
||
"threatBurgeoningConflict-7": "Draw new battle lines",
|
||
"threatBurgeoningConflict-8": "Reveal an unexpected aspect of the dispute",
|
||
"threatBurgeoningConflict-9": "Introduce a new person or faction to complicate the situation",
|
||
"threatCategory-0": "Burgeoning Conflict",
|
||
"threatCategory-1": "Cursed Site",
|
||
"threatCategory-2": "Environmental Calamity",
|
||
"threatCategory-3": "Malignant Plague",
|
||
"threatCategory-4": "Rampaging Creature",
|
||
"threatCategory-5": "Ravaging Horde",
|
||
"threatCategory-6": "Scheming Leader",
|
||
"threatCategory-7": "Power-Hungry Mystic",
|
||
"threatCategory-8": "Zealous Cult",
|
||
"threatCategory-9": "Roll Twice",
|
||
"threatCursedSite-0": "Unleash a creature or being",
|
||
"threatCursedSite-1": "Lure the unwary into its depths",
|
||
"threatCursedSite-2": "Offer promises of power",
|
||
"threatCursedSite-3": "Reveal a new aspect of its cursed history",
|
||
"threatCursedSite-4": "Expand its malignancy to surrounding lands",
|
||
"threatCursedSite-5": "Leave its mark on an inhabitant or visitor",
|
||
"threatCursedSite-6": "Reveal hidden depths",
|
||
"threatCursedSite-7": "Ensnare an important person or object",
|
||
"threatCursedSite-8": "Corrupt the environment",
|
||
"threatCursedSite-9": "Transform its nature",
|
||
"threatEnvironmentalCalamity-0": "Devastate a place",
|
||
"threatEnvironmentalCalamity-1": "Block a path",
|
||
"threatEnvironmentalCalamity-2": "Threaten a community with imminent destruction",
|
||
"threatEnvironmentalCalamity-3": "Manifest unexpected effects",
|
||
"threatEnvironmentalCalamity-4": "Expand in scope or intensity",
|
||
"threatEnvironmentalCalamity-5": "Allow someone to take advantage",
|
||
"threatEnvironmentalCalamity-6": "Deprive of resources",
|
||
"threatEnvironmentalCalamity-7": "Isolate an important person or community",
|
||
"threatEnvironmentalCalamity-8": "Force refugees into hostile lands",
|
||
"threatEnvironmentalCalamity-9": "Disrupt natural ecosystems",
|
||
"threatMalignantPlague-0": "Manifest new symptoms or effects",
|
||
"threatMalignantPlague-1": "Infect someone important",
|
||
"threatMalignantPlague-2": "Expand to new territory or communities",
|
||
"threatMalignantPlague-3": "Allow someone to take advantage",
|
||
"threatMalignantPlague-4": "Allow someone to take the blame",
|
||
"threatMalignantPlague-5": "Create panic or disorder",
|
||
"threatMalignantPlague-6": "Force a horrible decision",
|
||
"threatMalignantPlague-7": "Lure into complacency",
|
||
"threatMalignantPlague-8": "Reveal the root of the sickness",
|
||
"threatMalignantPlague-9": "Undermine a potential cure",
|
||
"threatPowerHungryMystic-0": "Gain hidden knowledge",
|
||
"threatPowerHungryMystic-1": "Assault an enemy with magic",
|
||
"threatPowerHungryMystic-2": "Despoil a place through magic",
|
||
"threatPowerHungryMystic-3": "Forge a bond with ancient forces",
|
||
"threatPowerHungryMystic-4": "Create magical wards or protections",
|
||
"threatPowerHungryMystic-5": "Obtain a powerful artifact",
|
||
"threatPowerHungryMystic-6": "Tempt with power or secrets",
|
||
"threatPowerHungryMystic-7": "Recruit a follower or ally",
|
||
"threatPowerHungryMystic-8": "Sacrifice something in exchange for greater power",
|
||
"threatPowerHungryMystic-9": "Use magic to trick or deceive",
|
||
"threatRampagingCreature-0": "Reveal a new aspect of its nature or abilities",
|
||
"threatRampagingCreature-1": "Expand its territory",
|
||
"threatRampagingCreature-2": "Make a sudden and brutal attack",
|
||
"threatRampagingCreature-3": "Control or influence lesser creatures",
|
||
"threatRampagingCreature-4": "Create confusion or strife",
|
||
"threatRampagingCreature-5": "Leave foreboding signs",
|
||
"threatRampagingCreature-6": "Lure the unwary",
|
||
"threatRampagingCreature-7": "Imperil an event",
|
||
"threatRampagingCreature-8": "Assert control over a location",
|
||
"threatRampagingCreature-9": "Threaten resources",
|
||
"threatRavagingHorde-0": "Overrun defenses",
|
||
"threatRavagingHorde-1": "Gather resources",
|
||
"threatRavagingHorde-2": "Attack a location",
|
||
"threatRavagingHorde-3": "Expand forces",
|
||
"threatRavagingHorde-4": "Appoint or reveal a leader",
|
||
"threatRavagingHorde-5": "Send forth a champion",
|
||
"threatRavagingHorde-6": "Create a diversion",
|
||
"threatRavagingHorde-7": "Undermine an opposing force from within",
|
||
"threatRavagingHorde-8": "Cut off supplies or reinforcements",
|
||
"threatRavagingHorde-9": "Employ a new weapon",
|
||
"threatSchemingLeader-0": "Defeat an enemy",
|
||
"threatSchemingLeader-1": "Form a new alliance",
|
||
"threatSchemingLeader-2": "Usurp or undermine another leader",
|
||
"threatSchemingLeader-3": "Force the loyalty of a community or important person",
|
||
"threatSchemingLeader-4": "Enact a new law or tradition",
|
||
"threatSchemingLeader-5": "Rescind an old law or tradition",
|
||
"threatSchemingLeader-6": "Reveal a true intention",
|
||
"threatSchemingLeader-7": "Unravel an existing alliance",
|
||
"threatSchemingLeader-8": "Incite conflict",
|
||
"threatSchemingLeader-9": "Use an unexpected capability or asset",
|
||
"threatZealousCult-0": "Overtake a faction or community",
|
||
"threatZealousCult-1": "Unlock secrets to greater power",
|
||
"threatZealousCult-2": "Establish false credibility",
|
||
"threatZealousCult-3": "Appoint or reveal a leader",
|
||
"threatZealousCult-4": "Lure new members or establish alliances",
|
||
"threatZealousCult-5": "Subvert opposition through devious schemes",
|
||
"threatZealousCult-6": "Attack opposition directly",
|
||
"threatZealousCult-7": "Spread the word of its doctrine",
|
||
"threatZealousCult-8": "Reveal a dire prophecy",
|
||
"threatZealousCult-9": "Reveal its true nature or goal",
|
||
"trapComponent-0": "Pit",
|
||
"trapComponent-1": "Water",
|
||
"trapComponent-2": "Fire",
|
||
"trapComponent-3": "Projectile",
|
||
"trapComponent-4": "Passage",
|
||
"trapComponent-5": "Fall",
|
||
"trapComponent-6": "Debris",
|
||
"trapComponent-7": "Fear",
|
||
"trapComponent-8": "Alarm",
|
||
"trapComponent-9": "Trigger",
|
||
"trapComponent-10": "Cold",
|
||
"trapComponent-11": "Weapon",
|
||
"trapComponent-12": "Darkness",
|
||
"trapComponent-13": "Decay",
|
||
"trapComponent-14": "Path",
|
||
"trapComponent-15": "Stone",
|
||
"trapComponent-16": "Terrain",
|
||
"trapComponent-17": "Poison",
|
||
"trapComponent-18": "Barrier",
|
||
"trapComponent-19": "Overhead",
|
||
"trapComponent-20": "Magic",
|
||
"trapComponent-21": "Toxin",
|
||
"trapComponent-22": "Earth",
|
||
"trapComponent-23": "Light",
|
||
"trapComponent-24": "Denizen",
|
||
"trapEvent-0": "Block",
|
||
"trapEvent-1": "Create",
|
||
"trapEvent-2": "Break",
|
||
"trapEvent-3": "Puncture",
|
||
"trapEvent-4": "Entangle",
|
||
"trapEvent-5": "Enclose",
|
||
"trapEvent-6": "Ambush",
|
||
"trapEvent-7": "Snare",
|
||
"trapEvent-8": "Change",
|
||
"trapEvent-9": "Imitate",
|
||
"trapEvent-10": "Crush",
|
||
"trapEvent-11": "Drop",
|
||
"trapEvent-12": "Conceal",
|
||
"trapEvent-13": "Lure",
|
||
"trapEvent-14": "Release",
|
||
"trapEvent-15": "Obscure",
|
||
"trapEvent-16": "Cut",
|
||
"trapEvent-17": "Smother",
|
||
"trapEvent-18": "Collapse",
|
||
"trapEvent-19": "Summon",
|
||
"trapEvent-20": "Move",
|
||
"trapEvent-21": "Surprise",
|
||
"trapEvent-22": "Divert",
|
||
"trapEvent-23": "Attack",
|
||
"trapEvent-24": "Trigger",
|
||
"oracle-label-plotAction": "Действие",
|
||
"oracle-label-plotTheme": "Тема",
|
||
"oracle-label-plotCombatActions": "combat actions",
|
||
"oracle-label-plotSettlementTrouble": "settlement trouble",
|
||
"oracle-label-plotMajorPlotTwist": "major plot twist",
|
||
"oracle-label-plotMysticBacklash": "mystic backlash",
|
||
"oracle-label-plotChallengeRank": "challenge rank",
|
||
"oracle-label-locationRegion": "region",
|
||
"oracle-label-locationLocation": "location",
|
||
"oracle-label-locationCoastalWatersLocation": "coastal waters location",
|
||
"oracle-label-locationDescriptor": "descriptor",
|
||
"oracle-label-locationSettlementName": "settlement name",
|
||
"oracle-label-locationQuickSettlementName": "quick settlement name",
|
||
"oracle-label-characterRole": "role",
|
||
"oracle-label-characterGoal": "goal",
|
||
"oracle-label-characterDescriptor": "descriptor",
|
||
"oracle-label-characterDisposition": "disposition",
|
||
"oracle-label-characterActivity": "activity",
|
||
"oracle-label-namesIronlander": "ironlander",
|
||
"oracle-label-namesElf": "elf",
|
||
"oracle-label-namesGiant": "giant",
|
||
"oracle-label-namesVarou": "varou",
|
||
"oracle-label-namesTroll": "troll",
|
||
"oracle-label-featureAspect": "aspect",
|
||
"oracle-label-featureFocus": "focus",
|
||
"oracle-label-site_nameFormat": "format",
|
||
"oracle-label-site_nameDescription": "description",
|
||
"oracle-label-site_nameDetail": "detail",
|
||
"oracle-label-site_nameNamesake": "namesake",
|
||
"oracle-label-site_namePlace": "place",
|
||
"oracle-label-site_natureTheme": "theme",
|
||
"oracle-label-site_natureDomain": "domain",
|
||
"oracle-label-monstrositySize": "size",
|
||
"oracle-label-monstrosityPrimaryForm": "primary form",
|
||
"oracle-label-monstrosityCharacteristics": "characteristics",
|
||
"oracle-label-monstrosityAbilities": "abilities",
|
||
"oracle-label-trapEvent": "event",
|
||
"oracle-label-trapComponent": "component",
|
||
"oracle-label-combat_eventMethod": "method",
|
||
"oracle-label-combat_eventTarget": "target",
|
||
"oracle-label-threatCategory": "category",
|
||
"oracle-label-threatBurgeoningConflict": "burgeoning conflict",
|
||
"oracle-label-threatCursedSite": "cursed site",
|
||
"oracle-label-threatEnvironmentalCalamity": "environmental calamity",
|
||
"oracle-label-threatMalignantPlague": "malignant plague",
|
||
"oracle-label-threatRampagingCreature": "rampaging creature",
|
||
"oracle-label-threatRavagingHorde": "ravaging horde",
|
||
"oracle-label-threatSchemingLeader": "scheming leader",
|
||
"oracle-label-threatPowerHungryMystic": "power hungry mystic",
|
||
"oracle-label-threatZealousCult": "zealous cult",
|
||
"oracle-label-movesAskTheOracle": "Ask the Oracle",
|
||
"oracle-label-movesPayThePrice": "Pay the Price",
|
||
"oracle-title-plot": "plot",
|
||
"oracle-title-location": "location",
|
||
"oracle-title-character": "character",
|
||
"oracle-title-names": "names",
|
||
"oracle-title-moves": "moves",
|
||
"oracle-title-feature": "feature",
|
||
"oracle-title-site_name": "site name",
|
||
"oracle-title-site_nature": "site nature",
|
||
"oracle-title-monstrosity": "monstrosity",
|
||
"oracle-title-trap": "trap",
|
||
"oracle-title-combat_event": "combat event",
|
||
"oracle-title-threat": "threat"
|
||
}
|