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roll20-character-sheets/Ironsworn/translations/it.json
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{
"character-name": "NOME",
"character-experience": "ESPERIENZA",
"character-experience-spent": "SPESO",
"resource-health": "SALUTE",
"resource-spirit": "SPIRITO",
"resource-supply": "FORNITURA",
"resource-momentum": "Slancio",
"resource-momentum-burn": "Bruciare",
"resource-momentum-max": "Max",
"resource-momentum-reset": "Resetta",
"stat-edge": "Atletica",
"stat-wits": "Ingegno",
"stat-heart": "Cuore",
"stat-iron": "Ferro",
"stat-shadow": "Ombra",
"stat-toggle-set": "Applica",
"stat-toggle-edit": "Modifica",
"nav-summary": "Riepilogo",
"nav-vows": "Giuramenti",
"nav-bonds": "Legami",
"nav-progress": "Progresso",
"nav-assets": "Risorse",
"nav-moves": "Mosse",
"nav-oracles": "Oracoli",
"nav-sites": "Luoghi",
"nav-settings": "Impostazioni",
"page-info-close": "CHIUDERE",
"page-select": "SELEZIONA IL TIPO DI SCHEDA",
"page-name-character": "PERSONAGGIO",
"page-name-shared": "CONDIVISA",
"page-summary-vows": " GIURAMENTI ",
"page-summary-debilities": " DEBILITÀ ",
"page-summary-failures": " FALLIMENTI ",
"page-summary-notes": " NOTE ",
"vow-name": "Giuramento",
"vow-menace": "PERICOLO",
"vow-threat": "Minaccia",
"vow-mark": "SPUNTA",
"vow-fulfill": "ADEMPIERE",
"progress-challenge": "SFIDA",
"progress-conclude": "Concludere",
"progress-conclude-roll-title": "Concludi i Tuoi Progressi",
"progress-challenge-countdown": "Conto alla rovescia",
"failures-learn": "APPRESO",
"difficulty-troublesome": "fastidioso",
"difficulty-dangerous": "pericoloso",
"difficulty-formidable": "formidabile",
"difficulty-extreme": "estremo",
"difficulty-epic": "epico",
"clear-btn": "PULIRE",
"move-roll-shortcut-pay-the-price": "Paga",
"move-roll-shortcut-ask-the-oracle": "Oracolo",
"roll-btn": "Tiro",
"roll-table": "Tiro sulla Tabella",
"roll-oracle": "Tira Oracolo",
"roll-challenge-dice": "Dadi Sfida",
"roll-action-score": "Punteggio Azione",
"roll-action-progress": "Progresso",
"roll-previous-action-score": "Punteggio azione precedente",
"roll-action-die-cancelled": "Dado d'azione annullato per aver abbinato lo slancio negativo.",
"roll-stat-and-modifier": "Statistiche + Modificatore",
"roll-new-action-score": "Nuovo punteggio di azione",
"outcome-opportunity": "OPPORTUNITÀ",
"outcome-strong-hit": "COLPO FORTE",
"outcome-burn-strong-hit": "Brucia Slancio: Colpo forte",
"outcome-weak-hit": "COLPO DEBOLE",
"outcome-burn-weak-hit": "Brucia Slancio: Colpo debole",
"outcome-miss": "FALLITO",
"outcome-complication": "COMPLICAZIONE",
"debility-group-conditions": "Condizioni",
"debility-group-banes": "Sventure e Fardelli",
"debility-group-assets": "Risorse",
"debility-wounded": "Ferito",
"debility-shaken": "Scosso",
"debility-unprepared": "Impreparato",
"debility-encumbered": "Sovraccarico",
"debility-corrupted": "Corrotto",
"debility-maimed": "Mutilato",
"debility-cursed": "Maledetto",
"debility-tormented": "Tormentato",
"debility-leech": "Sanguisuga",
"debility-oathbreaker": "Giuramento Violato",
"debility-custom-one": "Personalizzato 1",
"debility-custom-two": "Personalizzato 2",
"settings-delve": "Scavare",
"settings-delve-sites": "Luoghi",
"settings-delve-failures": "Fallimenti",
"settings-delve-rarities": "Rarità",
"settings-delve-threat": "Minaccia",
"settings-moves": "Mosse",
"settings-moves-show-assets": "Mostra Risorse",
"bond-name": "Nome",
"bond-details": "Dettagli",
"bond-location": "Zona",
"bond-descriptors": "Descrittori",
"move-close-preview": "Chiudi anteprima",
"asset-companion-name": "Nome:",
"asset-dropdown-default": "Scegli",
"asset-type-companion": "Compagno",
"asset-type-path": "Sentiero",
"asset-type-combat-talent": "Talento da Combattimento",
"asset-type-ritual": "Rituale",
"asset-type-custom": "Personalizzato",
"asset-title-archer": "Arciere",
"asset-title-berserker": "Berserker",
"asset-title-brawler": "Lottatore",
"asset-title-cutthroat": "Tagliagole",
"asset-title-duelist": "Duellante",
"asset-title-fletcher": "Frecciaio",
"asset-title-ironclad": "Corazzato",
"asset-title-long-arm": "Braccio lungo",
"asset-title-shield-bearer": "Portatore di Scudo",
"asset-title-skirmisher": "Schermagliatore",
"asset-title-slinger": "Fromboliere",
"asset-title-sunderer": "Separatore",
"asset-title-swordmaster": "Maestro di Spada",
"asset-title-cave-lion": "Leone delle caverne",
"asset-title-giant-spider": "Ragno gigante",
"asset-title-hawk": "Falco",
"asset-title-horse": "Cavallo",
"asset-title-hound": "Segugio",
"asset-title-kindred": "Parente",
"asset-title-mammoth": "Mammut",
"asset-title-owl": "Gufo",
"asset-title-raven": "Corvo",
"asset-title-young-wyvern": "Giovane Viverna",
"asset-title-alchemist": "Alchimista",
"asset-title-animal-kin": "Parente Animale",
"asset-title-banner-sworn": "Giuramento sullo Stendardo ",
"asset-title-battle-scarred": "Segnato dalla battaglia",
"asset-title-blade-bound": "Legato alla lama",
"asset-title-bonded": "Legato",
"asset-title-dancer": "Danzatore",
"asset-title-devotant": "Devoto",
"asset-title-empowered": "Potenziato",
"asset-title-fortune-hunter": "Cacciatore di fortuna",
"asset-title-herbalist": "Erborista",
"asset-title-honorbound": "Brigata d'Onore",
"asset-title-improviser": "Improvvisatore",
"asset-title-infiltrator": "Infiltrato",
"asset-title-loyalist": "Lealista",
"asset-title-masked": "Mascherato",
"asset-title-oathbreaker": "Giuramento Violato",
"asset-title-outcast": "Emarginato",
"asset-title-pretender": "Pretendente",
"asset-title-revenant": "Redivivo",
"asset-title-rider": "Cavaliere",
"asset-title-ritualist": "Ritualista",
"asset-title-shadow-kin": "Parente dell'ombra",
"asset-title-sighted": "Veggente",
"asset-title-slayer": "Assassino",
"asset-title-spirit-bound": "Legato allo spirito",
"asset-title-storyweaver": "Tessitore di storie",
"asset-title-trickster": "Imbroglione",
"asset-title-veteran": "Veterano",
"asset-title-waterborn": "Nato dall'acqua",
"asset-title-wayfinder": "Cercavia",
"asset-title-weapon-master": "Maestro d'armi",
"asset-title-wildblood": "Sangue selvaggio",
"asset-title-wright": "Artigiano",
"asset-title-augur": "Predire",
"asset-title-awakening": "Risveglio",
"asset-title-bind": "Legame",
"asset-title-communion": "Comunione",
"asset-title-divination": "Divinazione",
"asset-title-invoke": "Invocare",
"asset-title-keen": "Acuto",
"asset-title-leech": "Sanguisuga",
"asset-title-lightbearer": "Portatore di luce",
"asset-title-scry": "Scrutare",
"asset-title-shadow-walk": "Camminare nell'ombra",
"asset-title-sway": "Sventolare",
"asset-title-talisman": "Talismano",
"asset-title-tether": "Legare",
"asset-title-totem": "Totem",
"asset-title-visage": "Viso",
"asset-title-ward": "Interdizione",
"asset-title-thunder-bringer": "Portatore di tuoni",
"asset-description-archer": "Se brandisci un arco...",
"asset-archer-ability-1": "Quando <em>Ottieni un vantaggio</em> prendendoti un momento per mirare, scegli il tuo approccio e aggiungi +1.>",
"asset-archer-ability-1-list-1": "Fidati del tuo istinto: tira +ingegno e prendi +2 slancio su un colpo forte.",
"asset-archer-ability-1-list-2": "Allinea il tuo tiro: tira +atletica e prendi +1 slancio su un colpo.",
"asset-archer-ability-2": "Una volta per combattimento, quando <em>Colpire</em> o <em>Opporsi</em>, puoi effettuare colpi extra e subire -1 rifornimento (decidi prima di tirare). Quando lo fai, ritira i dadi. In caso di colpo, infliggi +2 danni e subisci +1 slancio.",
"asset-archer-ability-3": "Quando ottieni <em>Rifornisci</em> cacciando, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-description-berserker": "Se sei vestito solo di pelli di animali...",
"asset-berserker-ability-1": "Quando <em>Ottieni un vantaggio</em> o <em>Costringere</em> incarnando la tua natura selvaggia, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-berserker-ability-2": "Quando <em>Colpire</em> o <em>Opporsi</em> scatenando la tua rabbia (decidi prima di tirare), infliggi +1 danno con un colpo. Quindi, scegline uno.",
"asset-berserker-ability-2-list-1": "Spingiti: <em>Subisci danno</em> (1 danno).",
"asset-berserker-ability-2-list-2": "Perditi: <em>Sopporta lo Stress</em> (1 stress).",
"asset-berserker-ability-3": "Quando ottieni <em>Sopportare Danno</em> in un combattimento e la tua salute è superiore a 0, puoi lasciare che il dolore infiammi la tua follia (decidi prima di tirare). Se poi metti a segno un colpo forte e scegli di abbracciare il dolore, prendi +slancio pari alla tua salute rimanente. Un colpo debole conta come un fallimento.",
"asset-description-brawler": "Se sei disarmato o combatti con un'arma non letale...",
"asset-brawler-ability-1": "Quando <em>Ottieni un vantaggio</em> +ferro impegnandoti in risse ravvicinate (come pugni, inciampi o prese), aggiungi +1. Se metti a segno un colpo, puoi anche infliggere 1 danno.",
"asset-brawler-ability-2": "Quando usi un attacco senz'armi o un'arma semplice per <em>Colpire</em> con intento mortale, aggiungi +2 e infliggi 2 danni a un colpo (invece di 1). In caso di colpo debole o fallimento, subisci -1 slancio (in aggiunta a qualsiasi altro risultato del movimento).",
"asset-brawler-ability-3": "Quando ottieni <em>Affrontare pericolo</em> o <em>Opporsi</em> contro un attacco da rissa, aggiungi +1 e prendi +1 slancio per un colpo.",
"asset-description-cutthroat": "Se brandisci un pugnale o un coltello...",
"asset-cutthroat-ability-1": "Quando sei in posizione per <em>Colpire</em> contro un nemico ignaro, scegline uno (prima di tirare).",
"asset-cutthroat-ability-1-list-1": "Aggiungi +2 e prendi +1 slancio su un colpo.",
"asset-cutthroat-ability-1-list-2": "Infliggi +2 danni con un colpo.",
"asset-cutthroat-ability-2": "Quando <em>Costringere</em> qualcuno alla punta della tua lama, o quando fai affidamento sulla tua lama per <em>Affrontare il Pericolo</em>, aggiungi +1.",
"asset-cutthroat-ability-3": "Una volta per combattimento, quando ottieni <em>Ottieni un vantaggio</em> +ombra eseguendo una finta o una direzione sbagliata, tira nuovamente qualsiasi dado e prendi +1 slancio su un colpo.",
"asset-description-duelist": "Se brandisci un'arma da taglio in ogni mano...",
"asset-duelist-ability-1": "Quando <em>Colpisci</em> o <em>Opporsi</em>, puoi aggiungere +2. Se lo fai (decidi prima di tirare), infliggi +1 danno con un colpo forte e conta un colpo debole come mancato.",
"asset-duelist-ability-2": "Una volta per combattimento, quando <em>Ti assicuri un Vantaggio</em> +vantaggio mettendo in mostra la tua abilità in combattimento, puoi ritirare qualsiasi dado.",
"asset-duelist-ability-3": "Quando <em>Disegni il Cerchio</em>, scegline uno (prima di tirare).",
"asset-duelist-ability-3-list-1": "Aggiungi +2.",
"asset-duelist-ability-3-list-2": "Ottieni +2 slancio su un colpo.",
"asset-fletcher-ability-1": "Quando <em>Ottieni un vantaggio</em> fabbricando frecce di ottima qualità, aggiungi +1. Quindi, prendi +1 rifornimento o +1 slancio su un colpo.",
"asset-fletcher-ability-2": "Quando <em>Rifornisci</em> recuperando o raccogliendo frecce dopo una <em>Battaglia</em>, aggiungi +2.",
"asset-fletcher-ability-3": "Quando crei una singola freccia designata per un nemico specifico, immagina il processo e i materiali e tira + ingegno. Con un colpo forte <strong></strong>, prendi entrambi. Con <strong>colpi deboli</strong>, scegline uno.",
"asset-fletcher-ability-3-list-1": "Cercatore: quando un tiratore usa la freccia per <em>Colpire</em> o <em>Opporsi</em> contro questo nemico, tira nuovamente i dadi (una sola volta).",
"asset-fletcher-ability-3-list-2": "Devastatore: quando un tiratore usa la freccia per infliggere danni a questo nemico, infliggi +1d6 danni (una sola volta).",
"asset-description-ironclad": "Se indossi un'armatura...",
"asset-ironclad-ability-1": "Quando equipaggi o modifichi la tua armatura, scegline una.",
"asset-ironclad-ability-1-list-1": "<b>Corazza leggera:</b> Quando subisci <em>Sopportare danni</em> in un combattimento, aggiungi +1 e prendi +1 slancio per un colpo.",
"asset-ironclad-ability-1-list-2": "<b>Corazza leggera:</b> Quando subisci <em>Sopportare danni</em> in un combattimento, aggiungi +2 e prendi +1 slancio per un colpo.",
"asset-ironclad-ability-2": "Quando ottieni <em>Opporsi</em> mentre sei pronto per la guerra, aggiungi +1.",
"asset-ironclad-ability-3": "Quando ottieni <em>Costringi</em> in una situazione in cui la forza delle braccia è un fattore, aggiungi +2.",
"asset-ironclad-track-1": "Armatura leggera",
"asset-ironclad-track-2": "Attrezzato per la guerra",
"asset-description-long-arm": "Se brandisci un bastone...",
"asset-long-arm-ability-1": "Nelle tue mani, un umile bastone è un'arma mortale (2 danni). Quando invece lo usi come arma semplice (1 danno), puoi <em>Colpire</em> o <em>Opporsi</em> +taglio (invece del ferro). Se lo fai, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-long-arm-ability-2": "Quando <em>Ottieni un vantaggio</em> +vantaggio usando il tuo bastone per disarmare, inciampare, spingere o stordire il tuo nemico, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-long-arm-ability-3": "Quando <em>Intraprendi un viaggio</em> e ottieni un <strong>colpo forte</strong>, o se accompagni un alleato che mette a segno un colpo forte in quella mossa, il tuo bastone fornisce supporto e conforto nei tuoi viaggi; prendi slancio +1.",
"asset-description-shield-bearer": "Se brandisci uno scudo...",
"asset-shield-bearer-ability-1": "Quando <em>affrontare il pericolo</em> usando il tuo scudo come copertura, aggiungi +1. Quando effettui <em>Opporsi</em> a distanza ravvicinata, prendi +1 slancio su un colpo forte.",
"asset-shield-bearer-ability-2": "Quando dipingi il tuo scudo con un simbolo significativo, immagina ciò che crei. Quindi, se si ottiene <em>Sopportare lo Stress</em> mentre si affronta un temibile nemico, si aggiunge +1 e si ottiene +1 slancio per colpo.",
"asset-shield-bearer-ability-3": "Quando sei costretto a <em>Sopportare Danno</em> in un combattimento, puoi invece sacrificare il tuo scudo e ignorare tutti i danni. Se lo fai, lo scudo viene distrutto. Una volta per combattimento, prendi anche l'iniziativa quando sacrifichi il tuo scudo per evitare danni.",
"asset-description-skirmisher": "Se brandisci una lancia...",
"asset-skirmisher-ability-1": "Quando <em>Affronti il Pericolo</em> tenendo a bada un nemico usando la portata della tua lancia, tira +ferro o +spigolo. Se colpisci, potresti...",
"asset-skirmisher-ability-1-list-1": "Ferro: <em>Colpisci</em>(se hai iniziativa) o <em>Opporsi</em> ora e aggiungi +1.",
"asset-skirmisher-ability-1-list-2": "Atletica: Prendi +1 slancio",
"asset-skirmisher-ability-2": "Quando ottieni <em>Colpire</em> in combattimento ravvicinato, puoi tentare di guidare la tua lancia verso casa (decidi prima di tirare). Se lo fai, aggiungi +1 e infliggi +2 danni a ogni colpo. Se metti a segno un colpo e il combattimento continua, <em>Affrontare il Pericolo</em> + ferro per recuperare la tua lancia.",
"asset-skirmisher-ability-3": "Quando <em>Ottieni un vantaggio</em> impugnando la tua lancia contro un nemico in carica, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-description-slinger": "Se brandisci una fionda...",
"asset-slinger-ability-1": "Quando viene lanciata da una fionda, una semplice pietra infligge danni mortali (2 danni). Quando <em>Entra nella mischia</em> sbarrando il tuo nemico con proiettili da fionda, infliggi danno con un colpo forte.",
"asset-slinger-ability-2": "Quando ottieni <em>Colpire</em> lanciando pietre contro un nemico che avanza, puoi sceglierne uno (prima di tirare).",
"asset-slinger-ability-2-list-1": "Trattienili: Mantieni l'iniziativa con un colpo debole <strong></strong>, ma infliggi solo 1 danno.",
"asset-slinger-ability-2-list-2": "Colpiscili forte: infliggi +1 danno con un colpo, ma subisci -1 slancio.",
"asset-slinger-ability-3": "Quando <em>Ottieni un Vantaggio</em> preparando pietre di qualità o materiale speciale, aggiungi +1. Quindi, prendi +1 slancio o +1 rifornimento in caso di colpo.",
"asset-description-sunderer": "Se brandisci un ascia...",
"asset-sunderer-ability-1": "Quando ottieni <em>Colpire</em> o <em>Opporsi</em> da vicino, potresti subire -1 slancio e infliggere +1 danno con un colpo (decidi prima di tirare).",
"asset-sunderer-ability-2": "Quando hai la tua ascia in mano e usi la promessa di violenza per <em>Costringere</em> o <em>Assicurati un vantaggio</em>, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-sunderer-ability-3": "Quando rendi omaggio a un nemico caduto (formidabile o superiore) incidendo una runa nell'impugnatura della tua ascia, tira +cuore. Con un <strong>colpo forte</strong>, infliggi +1d6 danni (una sola volta) quando <em>Colpire</em> o <em>Opporsi</em>. Con <strong>colpo debole</strong>, come sopra, ma questa morte ti pesa; <em>Sopportare lo Stress</em> (2 stress).",
"asset-description-swordmaster": "Se brandisci una spada...",
"asset-swordmaster-ability-1": "Quando <em>Colpire</em> o <em>Opporsi</em> e bruci slancio per migliorare il tuo risultato, infliggi +2 danno. Se il combattimento continua, aggiungi +1 alla tua prossima mossa.",
"asset-swordmaster-ability-2": "Quando ottieni <em>Opporsi</em> e ottieni un <strong>colpo Forte</strong>, puoi aggiungere +1 se segui immediatamente con <em>Colpire</em>.",
"asset-swordmaster-ability-3": "Quando <em>Giuri un Voto di Ferro</em> inginocchiandoti e afferrando la lama della tua spada, aggiungi +1 e prendi +1 slancio per un colpo. Se lasci che il bordo prenda sangue dalle tue mani, <em>Sopportare Danno</em> (1 danno) in cambio di uno slancio aggiuntivo di +1 su un colpo.",
"asset-description-thunder-bringer": "Se brandisci un potente martello...",
"asset-thunder-bringer-ability-1": "Quando <em>Affrontare il Pericolo</em>, <em>Ottieni un Vantaggio</em>o <em>Costringere</em> colpendo o rompendo un oggetto inanimato, aggiungi +1 e prendi +1 slancio per un colpo.",
"asset-thunder-bringer-ability-2": "Quando <em>Colpire</em> un nemico per respingerlo indietro, stordirlo o fargli perdere l'equilibrio, infliggi 1 danno (invece di 2) e prendi +2 slancio per colpo. Con un colpo forte, crei anche un'apertura e aggiungi +1 alla tua prossima mossa.",
"asset-thunder-bringer-ability-3": "Quando <em>Invertire la Rotta</em>, puoi <em>Colpire</em> con tutta la furia e la potenza che puoi raccogliere. Se lo fai (decidi prima di tirare), puoi ripetere il tiro di qualsiasi dado e infliggere +2 danni con un colpo forte, ma contare un colpo debole come mancato.",
"asset-augur-ability-1": "Quando evochi uno stormo di corvi e fai una sola domanda, tira +ingegno. Su un colpo forte, interpreti le loro chiamate come un presagio utile. Immagina la risposta (<em>Chiedi all'Oracolo</em> se non sei sicuro) e prendi +2 slancio. Con <strong>colpi deboli</strong>, i corvi ignorano la tua domanda e offrono un indizio su un problema o un'opportunità non correlati in quest'area. Immagina cosa impari (<em>Chiedi all'Oracolo</em> se non sei sicuro) e prendi +1 slancio.",
"asset-augur-ability-2": "Come sopra, e anche i corvi ti aiuteranno a guidarti sulla strada giusta. In caso di successo, aggiungi +1 al segmento successivo quando <em>Intraprendere un Viaggio</em>.",
"asset-augur-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-awakening-ability-1": "Quando crei un simulacro, tira +cuore. Con un colpo forte, la tua creazione riceve una vita innaturale. Se ti aiuta mentre ti muovi per assalire o superare un ostacolo con la forza, aggiungi +2. Ha 3 punti salute e subisce danni a seconda dei casi, ma non è un compagno e non può essere curato. A 0 salute, è morto. Con un <strong>colpo debole</strong>, come sopra, ma se tiri un 1 sul tuo dado azione quando sei aiutato dalla tua creazione, devi <em>Affrontare il Pericolo</em> +cuore per impedirgli di rivoltarti contro di te (come un formidabile nemico).",
"asset-awakening-ability-2": "Il tuo simulacro ha 6 salute.",
"asset-awakening-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-bind-ability-1": "Quando indossi una pelle di animale e balli al chiaro di luna, tira + ingegno. Con un <strong>colpo forte</strong>, tu o un alleato potete indossare la pelle e aggiungere +1 quando fate mosse con la relativa statistica (atletica di lupo; ferro dell'orso; cuore di cervo; ombra di volpe; ingegno del cinghiale). Se chi lo indossa ottiene un 1 sul proprio dado azione mentre fa un movimento usando la pelle, la magia è consumata. Con <strong>colpi deboli</strong>, come sopra, ma la natura chiama mentre balli; <em>Sopportare lo Stress</em> (2 stress).",
"asset-bind-ability-2": "Come sopra, e puoi invece eseguire questo rituale indossando la pelle di una bestia. Se lo fai, assegna un nome alla statistica correlata e aggiungi +2 (invece di +1).",
"asset-bind-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-communion-ability-1": "Quando circondi i resti di una creatura intelligente deceduta di recente con candele accese ed evochi il suo spirito, tira +cuore. Aggiungi +1 se condividi un legame. Con un <strong>colpo forte</strong>, lo spirito appare e puoi conversare per alcuni minuti. Fai le mosse appropriate (aggiungi +1). Con <strong>colpi deboli</strong>, come sopra, ma lo spirito fornisce anche notizie inquietanti non correlate al tuo scopo. Immagina cosa ti dice (<em>Chiedi all'Oracolo</em> se non sei sicuro) e <em>Sopportare lo Stress</em> (1 stress).",
"asset-communion-ability-2": "Come sopra, e puoi anche entrare in comunione con i morti da tempo.",
"asset-communion-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-divination-ability-1": "Quando prendi una goccia di sangue da un soggetto consenziente (non te stesso) e lanci le pietre incise con le rune, tira +cuore. Con un <strong>colppo forte</strong>, puoi leggere le rune per <em>Raccogliere Informazioni</em> sull'argomento e sulle persone a loro vicine, comprese le intuizioni di cui tu e il soggetto non siete a conoscenza. Se lo fai, aggiungi +1. Su un <strong>colpo debole</strong>, come sopra, ma le risposte vengono rivelate solo con tempi supplementari e concentrazione; subire -2 slancio.",
"asset-divination-ability-2": "Come sopra, e la tua divinazione può anche rivelare informazioni sul futuro del soggetto.",
"asset-divination-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-invoke-ability-1": "Quando consumi l'essenza mistica di ciò che ti circonda, tira +ingegno. Con un <strong>colpo forte</strong>, aggiungi il valore del tuo dado azione al tuo tracciato dell'essenza (massimo 6). Puoi quindi <em>Ottenere un Vantaggio</em> o <em>Affrontare il pericolo</em> +essenza per creare effetti mistici minori o illusioni. Se lo fai, subisci -1 essenza e prendi +1 slancio per ogni colpo. Con un <strong>colpo debole</strong>, come sopra, ma catturare queste energie è straziante; <em>Sopportare lo Stress</em> (2 stress).",
"asset-invoke-ability-2": "Puoi <em>Costringere</em> +essenza (e subire -1 essenza) attraverso una dimostrazione di potere.",
"asset-invoke-ability-3": "Quando esegui questo rituale, aggiungi +1 e prendi +1 essenza su un colpo.",
"asset-keen-ability-1": "Quando impugni un'arma e canti un acuto per coloro che ha ucciso, tira +cuore. Con un <strong>Colpo Forte</strong>, chi la impugna infligge +1 danno quando <em>Colpire</em> o <em>Opporsi</em>. Se ottengono un 1 sul loro dado azione quando effettuano una mossa per infliggere danno, la magia è consumata. Su un <strong>colpo debole</strong>, come sopra, ma le voci di coloro che furono uccisi si uniscono al tuo canto; <em>Sopportare lo Stress</em> (2 stress).",
"asset-keen-ability-2": "Come sopra, e il possessore può anche (solo una volta) aggiungere +1 e prendere +2 slancio su un colpo quando <em>Disegnare il Cerchio</em>, <em>Entrare nella Mischia</em>, o <em>Battaglia</em>.",
"asset-keen-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-leech-ability-1": "Quando contrassegni le mani o l'arma con un'intricata runa del sangue, tira +ferro. Con un <strong>colpo forte</strong>, la runa ha sete di sangue fresco. Solo una volta, quando effettui una mossa per infliggere danni, tira nuovamente i dadi e infliggi +2 danni per colpo. Quindi, per ogni punto danno inflitto, prendi +1 e assegnalo come +salute o +slancio. Con <strong>colpo debole</strong>, come sopra, ma questa risorsa conta come una debolezza fino a quando la sete della runa non viene placata.",
"asset-leech-ability-2": "Come sopra, e puoi anche toccare un alleato o un compagno e fargli prendere +1 salute o slancio per ogni punto non assegnato.",
"asset-leech-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-lightbearer-ability-1": "Quando ti concentri su una fonte di luce e ne catturi l'essenza, tira +ingegno. Con un <strong>colpo forte</strong>, imposta la traccia luminosa su +6. Con <strong>colpo debole</strong>, fai +3. Quindi, quando fai una mossa per superare o navigare nell'oscurità, puoi aggiungere +2 e subire -1 luce.",
"asset-lightbearer-ability-2": "Puoi usare la tua luce per <em>Colpire</em> o <em>Opporsi</em> contro un nemico che dimora nell'oscurità. Scegli la quantità di luce da scatenare e tira +luce (invece di +ferro o +atletica). Soffrire -luce pari a quella quantità. Se colpisci, il tuo danno è 1+la tua luce scatenata.",
"asset-lightbearer-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-scry-ability-1": "Quando guardi le fiamme per studiare una persona o un luogo remoto, tira +ombra. Tu o qualcuno con te dovete conoscere il bersaglio. Con un <strong>colpo forte</strong>, puoi <em>Raccogliere Informazioni</em> attraverso l'osservazione usando +ombra o +ingegno. Con <strong>colpo debole</strong>, come sopra, ma le fiamme sono affamate; scegline uno da sacrificare.",
"asset-scry-ability-1-list-1": "Il tuo sangue: <em>Sopportare il Danno</em> (2 danni).",
"asset-scry-ability-1-list-2": "Qualcosa di prezioso: <em>Sopportare lo Stress</em>(2 stress).",
"asset-scry-ability-1-list-3": "Rifornimenti: Subire -2 provviste.",
"asset-scry-ability-2": "Come sopra, e puoi invece studiare un evento passato.",
"asset-scry-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-shadow-walk-ability-1": "Quando ti copri con il sottile velo dei regni delle ombre, tira +ombra. Con un <strong>colpo forte</strong>, prendi +1 slancio. Quindi, tira nuovamente i dadi (una sola volta) quando effettui una mossa tendendo un'imboscata, nascondendoti o intrufolandoti. Con <strong>colpo debole </strong>, come sopra, ma le ombre cercano di portarti fuori strada. Devi prima affrontare <em>Affrontare il Pericolo</em> per trovare la tua strada.",
"asset-shadow-walk-ability-2": "Come sopra, e puoi anche viaggiare lungo i sentieri nascosti dei regni delle ombre per <em>Intraprendere un Viaggio</em> usando +ombra (invece di +ingegno). Se lo fai, <em>Sopportare lo Stress</em> (1 stress) e segna i progressi due volte su un colpo forte.",
"asset-shadow-walk-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-sway-ability-1": "Quando pronunci il nome di una persona tre volte al vento, tira +ingegno. Con un <strong>colpo forte</strong>, il vento sussurra il bisogno di questa persona. Immagina ciò che senti (<em>Chiedi all'Oracolo</em> se non sei sicuro). Se usi queste informazioni o soddisfi questa esigenza quando lo <em>Constringere</em> , puoi ripetere il tiro di qualsiasi dado (solo una volta). Con <strong>colpo debole</strong>, come sopra, ma il bisogno di questa persona crea un preoccupante dilemma o complicazione; <em>Sopportare lo Stress</em> (1 stress).",
"asset-sway-ability-2": "Come sopra, e se ottieni <strong>colpo forte</strong> quando <em>Costringere</em>, puoi anche ritirare qualsiasi dado (una sola volta) quando <em>Raccogliere Informazioni</em> da questa persona.",
"asset-sway-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-talisman-ability-1": "Quando crei un amuleto, immaginalo e dai un nome alla persona o creatura specifica da cui protegge. Quindi tira + ingegno. Con un <strong>colpo forte</strong>, quando chi lo indossa si oppone al bersaglio con una mossa, aggiungi +2. Se si ottiene un 1 sul dado azione mentre si fa una mossa usando il fascino, la magia è consumata. Con <strong>colpo debole</strong>, come sopra, ma chi lo indossa aggiunge +1 quando effettua una mossa (invece di +2).",
"asset-talisman-ability-2": "Come sopra, e puoi invece creare un amuleto che aiuti chi lo indossa contro tutte le minacce soprannaturali, come rituali mistici o orrori.",
"asset-talisman-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-tether-ability-1": "Quando entri in comunione con gli spiriti di un luogo, tira +cuore. Se condividi un legame con qualcuno lì, aggiungi +1. Con un <strong>colpo forte</strong>, sei vincolato. Quando <em>Intraprendere un Viaggio</em> per tornare, puoi tirare +spirito o +cuore (invece di +ingegno) e prendere +1 slancio per un colpo. Quando <em>Raggiungi la tua destinazione</em>, prendi +2 slancio su un colpo forte. Il legame viene perso se esegui questo rituale altrove o quando <em>Affrontare la Desolazione</em>. Su <strong>colpi deboli</strong>, come sopra, ma gli spiriti rivelano un aspetto inquietante del luogo; <em>Sopportare lo Stress</em> (2 stress).",
"asset-tether-ability-2": "Come sopra, e puoi anche ritirare qualsiasi dado quando ottieni <em>Soggiornare</em> nel luogo legato.",
"asset-tether-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-totem-ability-1": "Quando tieni in mano un totem del tuo compagno animale o bestia e ti concentri su di esso, tira +cuore. Con un colpo forte, sei legato insieme. Aggiungi +1 e prendi +1 slancio su un colpo quando usi un'abilità del compagno. Se ottieni un 1 sul tuo dado azione quando usi un'abilità del compagno, la magia viene spesa. Con un colpo debole, come sopra, ma creare questa connessione è inquietante; <em>Sopportare lo Stress</em> (1 stress).",
"asset-totem-ability-2": "Come sopra, e puoi anche percepire il mondo attraverso i sensi del tuo compagno mentre ti muovi aiutato da loro (anche quando sei distante).",
"asset-totem-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-visage-ability-1": "Quando ti dipingi di sangue e cenere, tira +ingegno. Su un <strong>colpo forte</strong> , puoi aggiungere +2 e prendere +1 slancio su un colpo quando <em>Assicurarsi un Vantaggio</em> o <em>Costringere</em> usando la paura o l'intimidazione. Se ottieni un 1 sul tuo dado azione quando fai una mossa aiutata dal tuo volto, la magia è consumata. Con un <strong>colpo debole</strong>, come sopra, ma il sangue deve essere il tuo; <em>Sopportare il Danno</em> (2 danni).",
"asset-visage-ability-2": "Come sopra, e puoi anche aggiungere +1 quando <em>Colpire</em>, <em>Opporsi</em>o <em>Battaglia</em>.",
"asset-visage-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-ward-ability-1": "Quando percorri un ampio cerchio, cospargendo il terreno di sale, tira +ingegno. Con un <strong>colpo forte</strong>, scegline due. Con un <strong>colpo debole</strong>, scegline uno.",
"asset-ward-ability-1-list-1": "Quando un nemico attraversa per la prima volta il confine, prendi +1 slancio.",
"asset-ward-ability-1-list-2": "Quando infliggi danni per la prima volta a un nemico all'interno del confine, infliggi +1 danno.",
"asset-ward-ability-1-list-3": "La tua protezione è &lsquo;probabile (<em>Chiedi all'Oracolo</em>) di intrappolare un nemico all'interno del confine.",
"asset-ward-ability-2": "Come sopra, e migliora l'effetto della tua protezione (+2 slancio, +2 danni e &lsquo;quasi certo).",
"asset-ward-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.",
"asset-description-cave-lion": "Il tuo gatto abbatte la sua preda.",
"asset-cave-lion-ability-1": "<b>Desideroso:</b> Quando il tuo gatto insegue selvaggina grossa, puoi <em>Rifornire</em> con +atletica (invece di +ingegno). Se lo fai, prendi +1 provviste o +1 slancio su un colpo forte.",
"asset-cave-lion-ability-2": "<b>Ineludibile:</b> Quando <em>Entrare nella Mischia</em> o <em>Colpire</em> mandando il tuo gatto ad attaccare, tira +atletica. Se colpisci, prendi +2 slancio",
"asset-cave-lion-ability-3": "<b>Protettivo:</b> Quando tu <em>Accamparsi</em>, il tuo gatto è attento ai guai. Se tu o un alleato scegliete di rilassarvi, prendete +1 spirito. Se ti concentri, prendi +1 slancio.",
"asset-description-giant-spider": "Il tuo ragno scopre segreti.",
"asset-giant-spider-ability-1": "<b>Discreto:</b> Quando tu<em>Assicurarsi un Vantaggio</em> inviando il tuo ragno a esplorare un luogo, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-giant-spider-ability-2": "<b>Penetrare l'anima:</b> Puoi <em>Affrontare il Pericolo</em> +ombra inviando il tuo ragno per studiare segretamente qualcuno. Se colpito, il ragno torna a rivelare le paure più profonde del bersaglio attraverso un riflesso nei suoi occhi vitrei. Usalo per <em>Raccogliere Informazioni</em> e ritirare qualsiasi dado.",
"asset-giant-spider-ability-3": "<b>Intrappolare:</b> Quando il tuo ragno prepara una trappola, aggiungi +1 mentre <em>Entrare nella Mischia</em> +ombra. Con un <strong>colpo forte</strong> infligge anche 2 danni.",
"asset-description-hawk": "Il tuo falco può aiutarti mentre è in volo.",
"asset-hawk-ability-1": "<b>Preveggente:</b> Quando <em>Intraprendere un Viaggio</em>, o quando <em>Rifornire</em> cacciando selvaggina piccola, aggiungi +1.",
"asset-hawk-ability-2": "<b>Feroce:</b> Quando <em>Assicurarsi un Vantaggio</em> +atletica usando il tuo falco per molestare e distrarre i tuoi nemici, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-hawk-ability-3": "<b>Vigile: </b> Quando <em>Affrontare il Pericolo </em> +ingegno per rilevare una minaccia in avvicinamento, o quando</em> Entrare nella Mischia</em> +ingegno contro un'imboscata, aggiungi +2.",
"asset-description-horse": "Tu e il tuo cavallo cavalcate insieme.",
"asset-horse-ability-1": "<b>Veloce:</b> Quando <em>Affrontare il Pericolo</em> +atletica usando la velocità e la grazia del tuo cavallo, o quando <em>Intraprendere un Viaggio</em>, aggiungi +1.",
"asset-horse-ability-2": "<b>Impavido:</b> Quando <em>Entrare nella Mischia</em> o<em>Assicurasi un Vantaggio</em> +cuore caricando in combattimento, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-horse-ability-3": "<b>Potente:</b> Quando <em>Colpire</em> o <em>Opporsi</em> a distanza ravvicinata mentre sei in sella, aggiungi +1 e infliggi +1 danno con un colpo.",
"asset-description-hound": "Il tuo segugio è il tuo fedele compagno.",
"asset-hound-ability-1": "<b>Acuto:</b> Quando <em>Raccogliere Informazioni</em> usi i sensi acuti del tuo segugio per seguire la tua preda o indagare su una scena, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-hound-ability-2": "<b>Ferocia:</b> Quando <em>Colpire</em> o <em>Opporsi</em> al fianco del tuo segugio e metti a segno un colpo, infliggi +1 danno o prendi +1 slancio.",
"asset-hound-ability-3": "<b>Fedele:</b> Quando tu <em>Sopportare lo Stress</em> in compagnia del tuo segugio, aggiungi +1.",
"asset-description-kindred": "Il tuo amico ti sta accanto.",
"asset-kindred-ability-1": "<b>Abile:</b> Quando effettui una mossa al di fuori del combattimento aiutato dall'esperienza del tuo compagno, aggiungi +1.",
"asset-kindred-ability-1-write-in": "Competenza:",
"asset-kindred-ability-2": "<b>Scudo-congiunto :</b> Quando <em>Opporsi</em> o <em>Battaglia</em> insieme al tuo compagno, o quando <em>Affrontare il pericolo</em> contro un attacco stando insieme, aggiungi +1.",
"asset-kindred-ability-3": "<b>Legato:</b> Una volta contrassegnato un legame con il tuo compagno, aggiungi +1 quando <em>Affrontare la Desolazione</em> in sua presenza.",
"asset-description-mammoth": "Il tuo mammut percorre un percorso risoluto.",
"asset-mammoth-ability-1": "<b>Pesantemente:</b> Quando il tuo mammut viaggia con te mentre <em>Intraprendere un Viaggio</em>, puoi aggiungere +2 ma subire -1 slancio (decidi prima di tirare)",
"asset-mammoth-ability-2": "<b>Bestia da soma:</b> Quando effettui una mossa che richiede di tirare +provviste, puoi invece tirare +la salute del tuo mammut.",
"asset-mammoth-ability-3": "<b>Schiacciante:</b> Quando <em>Colpire</em> o <em>Opporsi</em> cavalcando il tuo mammut contro un branco di nemici, aggiungi +1 e infliggi +1 danni a un colpo.",
"asset-description-owl": "Il tuo gufo vola nell'oscurità.",
"asset-owl-ability-1": "<b>Notturno:</b> Se <em>Rifornire</em> di notte mandando il tuo gufo a cacciare, prendi +2 slancio se colpisci. Quando <em>Entrare nella Mischia</em> +ingegno contro un'imboscata nell'oscurità, aggiungi +1 e prendi +1 slancio per un colpo.",
"asset-owl-ability-2": "<b>Saggio:</b> Quando sfrutti la conoscenza segreta del tuo gufo per eseguire un rituale, aggiungi +1 o prendi +1 slancio su un colpo (decidi prima di tirare).",
"asset-owl-ability-3": "<b>Incorporare:</b> Quando <em>Affrontare la Morte</em>, prendi la salute del tuo gufo come +slancio prima di tirare.",
"asset-description-raven": "Il tuo corvo ascolta la tua chiamata.",
"asset-raven-ability-1": "<b>Sly:</b> When you <em>Secure an Advantage</em> or <em>Face Danger</em> +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.",
"asset-raven-ability-2": "<b>Knowing:</b> When you <em>Face Death</em>, add +2 and take +1 momentum on a hit.",
"asset-raven-ability-3": "<b>Diligent:</b> When your raven carries messages for you, you may <em>Secure an Advantage</em>, <em>Gather Information</em>, or<em>Compel</em> from a distance.",
"asset-description-young-wyvern": "Your wyvern won't devour you. For now.",
"asset-young-wyvern-ability-1": "<b>Insatiable:</b> When you <em>Undertake a Journey</em> and score a hit, you may suffer -1 supply in exchange for +2 momentum.",
"asset-young-wyvern-ability-2": "<b>Indomitable:</b> When you make the <em>Companion Endure Harm</em> move for your wyvern, add +2 and take +1 momentum on a hit.",
"asset-young-wyvern-ability-3": "<b>Savage:</b> When you <em>Strike</em> by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.",
"asset-alchemist-ability-1": "When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a <strong>strong hit,</strong> you create a single dose. The character who consumes the elixir must <em>Face Danger</em> +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a <strong>weak hit,</strong> as above, but suffer an additional -1 supply to create it.",
"asset-alchemist-ability-2": "As above, and you may choose two effects for a single dose, or create two doses of the same effect.",
"asset-alchemist-ability-3": "When you prepare an elixir, add +1 and take +1 momentum on a hit.",
"asset-animal-kin-ability-1": "When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.",
"asset-animal-kin-ability-2": "You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may <em>Forge a Bond</em> with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.",
"asset-animal-kin-ability-3": "Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.",
"asset-write-in-banner-sworn": "Name:",
"asset-description-banner-sworn": "Once you mark a bond with a leader or faction...",
"asset-banner-sworn-ability-1": "When you <em>Swear an Iron Vow</em> to serve your leader or faction on a mission, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-banner-sworn-ability-2": "When you <em>Sojourn</em> or <em>Make Camp</em> in the company of your banner-kin, add +1 and take +1 momentum on a hit.",
"asset-banner-sworn-ability-3": "When you <em>Enter the Fray</em> bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.",
"asset-description-battle-scarred": "Once you become maimed...",
"asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).",
"asset-battle-scarred-ability-2": "Superi i tuoi limiti: riduci la tua salute massima di 1. Mutilato non conta più come debilitazione e non riduce il tuo slancio massimo o il valore di ripristino. Quando <em>Sopportare lo Stress</em> +cuore, prendi +1 slancio su un colpo forte.",
"asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and <em>Endure Harm</em>, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.",
"asset-write-in-blade-bound": "Name:",
"asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...",
"asset-blade-bound-ability-1": "When you <em>Enter the Fray</em> or <em>Draw the Circle</em> while wielding your kin-blade, add +1 and take +1 momentum on a hit.",
"asset-blade-bound-ability-2": "Quando <em>Raccogliere informazioni</em> ascoltando i sussurri della tua lama del lignaggio, aggiungi +1 e prendi +2 slancio su un colpo. Quindi, <em>Sopportare lo Stress</em> (2 stress).",
"asset-blade-bound-ability-3": "Quando <em>Colpire</em> con la tua lama del lignaggio per infliggere danni selvaggi (decidi prima di tirare), aggiungi +1 e infliggi +2 danni a un colpo. Quindi, <em>Sopportare lo Stress</em> (2 stress).",
"asset-bonded-ability-1": "When you make a move which gives you an add for sharing a bond, add +1 more.",
"asset-bonded-ability-2": "When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.",
"asset-bonded-ability-3": "When you make a move in a crucial moment and score a <strong>miss,</strong> you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another <strong>miss,</strong> in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, <em>Face Desolation</em> .",
"asset-dancer-ability-1": "When you <em>Secure an Advantage</em> +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.",
"asset-dancer-ability-2": "When you <em>Face Danger</em> +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit.",
"asset-dancer-ability-3": "When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a <strong>strong hit,</strong> you and each of your allies may take +2 momentum and +1 spirit. On a <strong>weak hit,</strong> you take +1 momentum or +1 spirit, but your allies are unmoved.",
"asset-write-in-devotant-1": "God's Name:",
"asset-write-in-devotant-2": "Stat:",
"asset-devotant-ability-1": "When you say your daily prayers, you may <em>Secure an Advantage</em> by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.",
"asset-devotant-ability-2": "Quando <em>Prestare un Giuramento di Ferro</em> per servire il tuo dio in una ricerca divina, puoi tirare +la statistica del tuo dio e ritirare qualsiasi dado. Quando <em>Adempiere al tuo Giuramento</em> e contrassegni esperienza, prendi +1 esperienza.",
"asset-devotant-ability-3": "Quando <em>Soggiornare</em>, e diffondi la parola del tuo dio, puoi tirare +la statistica del tuo dio. Se lo fai, prendi +1 slancio su un colpo.",
"asset-write-in-empowered": "Titolo/Lignaggio:",
"asset-empowered-ability-1": "Quando <em>Soggiornare</em> e ottieni un <strong>colpo debole</strong> o <strong>fallimento</strong> ,puoi reclamare i diritti di ospitalità garantiti dal tuo titolo o lignaggio. Se lo fai, tira di nuovo tutti i dadi e aggiungi +1. Con <strong>fallimento</strong> ,vieni rifiutato e la tua presunzione causa nuovi problemi significativi.",
"asset-empowered-ability-2": "Quando eserciti il tuo titolo o lignaggio a <em>Costringere</em>, aggiungi +1 e prendi +1 slancio su un colpo.",
"asset-empowered-ability-3": "Quando rinunci al tuo titolo o lignaggio e <em>Forgiare un Legame</em> come pari, o quando <em>Prestare un Giuramento di Ferro</em> per servire qualcuno di rango inferiore, aggiungi +1 e prendi +1 slancio o +1 spirito su un colpo.",
"asset-fortune-hunter-ability-1": "Quando <em>Prestare un Giuramento di Ferro</em> a qualcuno con la promessa di pagamento, aggiungi +1 e dai alla missione un segno speciale. Quando ottieni con successo <em>Adempiere al tuo Giuramento</em> nei loro confronti, ottieni +ricchezza pari al grado della missione. Se fai leva sulla ricchezza quando fai una mossa in cui le risorse sono un fattore, aggiungi + ricchezza e subisci -1 ricchezza.",
"asset-fortune-hunter-ability-2": "Quando sei in una comunità o commerci, puoi subire -1 ricchezza e prendere +2 provviste.",
"asset-fortune-hunter-ability-3": "When you <em>Resupply</em> by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.",
"asset-herbalist-ability-1": "When you attempt to <em>Heal</em> using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).",
"asset-herbalist-ability-1-list-1": "Add +2.",
"asset-herbalist-ability-1-list-2": "On a hit, take or give an additional +1 health.",
"asset-herbalist-ability-2": "When you <em>Heal</em> a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.",
"asset-herbalist-ability-3": "When you <em>Make Camp</em> and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.",
"asset-honorbound-ability-1": "When you <em>Turn the Tide</em>, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.",
"asset-honorbound-ability-2": "When you <em>Secure an Advantage </em> or <em>Compel</em> by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or <strong>miss,</strong> envision how this truth complicates your current situation.",
"asset-honorbound-ability-3": "When you <em>Fulfill Your Vow</em> and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next <em>Fulfill Your Vow</em> and score a strong hit.",
"asset-improviser-ability-1": "When you <em>Check your Gear</em>, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.",
"asset-improviser-ability-2": "When you <em>Secure an Advantage</em> or <em>Face Danger</em> by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.",
"asset-improviser-ability-3": "When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a <strong>strong hit,</strong> but count a weak hit as a miss.",
"asset-infiltrator-ability-1": "When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.",
"asset-infiltrator-ability-2": "When you <em>Gather Information</em> within an enemy area to discover their positions, plans, or methods, or when you <em>Secure an Advantage</em> within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.",
"asset-infiltrator-ability-3": "When you <em>Resupply</em> within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.",
"asset-loyalist-ability-1": "When you <em>Aid Your Ally</em>, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.",
"asset-loyalist-ability-2": "Quando un alleato effettua la mossa <em>Sopportare lo Stress</em> nella tua compagnia, aggiunge +1 e tu prendi +1 slancio in caso di colpo.",
"asset-loyalist-ability-3": "When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.",
"asset-description-masked": "Once you mark a bond with elves, and are gifted a mask of precious elderwood...",
"asset-masked-ability-1": "Choose your mask's material. When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).",
"asset-masked-ability-1-list-1": "Thunderwood: Edge / Health",
"asset-masked-ability-1-list-2": "Bloodwood: Iron / Health",
"asset-masked-ability-1-list-3": "Ghostwood: Shadow / Spirit",
"asset-masked-ability-1-list-4": "Whisperwood: Wits / Spirit",
"asset-masked-ability-2": "As above, and you may instead add +2 and suffer -2 (decide before rolling).",
"asset-masked-ability-3": "When you <em>Face Death</em> or <em> Face Desolation</em> while wearing the mask, you may roll +its stat (instead of +heart).",
"asset-description-oathbreaker": "Once you <em>Forsake a Vow</em>...",
"asset-oathbreaker-ability-1": "<b>This asset counts as a debility.</b> One time only, when you <em>Swear an Iron Vow</em> to redeem yourself (extreme or greater), give that vow a special mark. When you <em>Reach a Milestone</em> on the marked vow, take +2 momentum.",
"asset-oathbreaker-ability-2": "When you <em>Secure an Advantage</em> or <em>Compel</em> by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.",
"asset-oathbreaker-ability-3": "When you <em>Fulfill Your Vow</em> on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and <b>discard this asset</b>.",
"asset-outcast-ability-1": "When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a <strong>strong hit,</strong> you manage to scrape by and take +1 supply. On a <strong>weak hit,</strong> you may suffer -2 momentum in exchange for +1 supply. On a <strong>miss,</strong> you are <em>Out of Supply</em>.",
"asset-outcast-ability-2": "When you <em>Sojourn</em>, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.",
"asset-outcast-ability-3": "When you <em>Reach Your Destination</em> and roll a <strong>strong hit,</strong> you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.",
"asset-pretender-ability-1": "When you establish a false identity, roll +shadow. On a <strong>strong hit</strong>, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a <strong>weak hit,</strong> as above, but add +1 (instead of +2).",
"asset-pretender-ability-2": "As above, and you may roll +shadow (instead of +heart) when you <em>Sojourn</em> under your false identity. If you do, take +1 momentum on a hit.",
"asset-pretender-ability-3": "When you <em>Secure an Advantage</em> by revealing your true identity in a dramatic moment, reroll any dice.",
"asset-description-revenant": "Once you <em>Face Death</em> and return to the world of the living...",
"asset-revenant-ability-1": "When you are at 0 health, and <em>Endure Harm</em> or<em>Face Death</em>, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.",
"asset-revenant-ability-2": "When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.",
"asset-revenant-ability-3": "Quando porti la morte al tuo nemico a <em> Terminare la Lotta</em>, puoi bruciare slancio per annullare uno (non entrambi) dei dadi sfida se il tuo slancio è maggiore del valore di quel dado. Se lo fai, <em> Sopportare lo Stress</em> (2 stress).",
"asset-description-rider": "If you are with your horse companion...",
"asset-rider-ability-1": "When you <em>Heal</em> your horse, or when you <em>Face Danger</em> to calm or encourage it, add +1 and take +1 momentum on a hit.",
"asset-rider-ability-2": "When you <em>Undertake a Journey</em>, you may push your horse harder and add +1 (after rolling). If you do, make the <em>Companion Endure Harm</em> move (1 harm).",
"asset-rider-ability-3": "When you <em>Secure an Advantage</em> +wits by sizing up a perilous situation from the saddle, you are one with your horse's instincts. Add +1 and take +1 momentum on a hit.",
"asset-description-ritualist": "Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to an elder mystic, and <em>Forge a Bond</em> to train with them...",
"asset-ritualist-ability-1": "When you <em>Secure an Advantage</em> to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.",
"asset-ritualist-ability-2": "When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).",
"asset-ritualist-ability-3": "When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.",
"asset-description-shadow-kin": "Once you become corrupted...",
"asset-shadow-kin-ability-1": "You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).",
"asset-shadow-kin-ability-2": "You are attuned to the realms of shadow: When you perform a ritual, add +1.",
"asset-shadow-kin-ability-3": "You know the sly ways of death: When you <em>Face Death</em>, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).",
"asset-sighted-ability-1": "When you <em>Face Danger</em> or <em>Gather Information</em> to identify or detect mystic forces, add +1 and take +1 momentum on a hit.",
"asset-sighted-ability-2": "When you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em> with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.",
"asset-sighted-ability-3": "When you <em>Secure an Advantage</em> by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.",
"asset-slayer-ability-1": "When you <em>Gather Information</em> by tracking a beast or horror, or when you <em>Secure an Advantage</em> by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.",
"asset-slayer-ability-2": "When you <em>Swear an Iron Vow</em> to slay a beast or horror, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-slayer-ability-3": "When you slay a beast or horror (at least formidable), you may take a trophy and choose one.",
"asset-slayer-ability-3-list-1": "Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).",
"asset-slayer-ability-3-list-2": "Prove your worth: When you <em>Sojourn</em>, reroll any dice (one time only).",
"asset-spirit-bound-ability-1": "Sei perseguitato da qualcuno a cui hai causato la morte attraverso le tue azioni o i tuoi fallimenti. Quando ti consulti con il loro spirito per <em>Ottenere un Vantaggio</em> o <em>Raccogliere Informazioni</em>, aggiungi +1 e prendi +2 slancio su un colpo. Con <strong>colpi deboli,</strong> anche <em>Sopportare lo stress</em> (1 stress).",
"asset-spirit-bound-ability-2": "When you <em>Face Death</em> guided by the spirit, add +1. On a <strong>strong hit,</strong> envision what you learn and take 1 experience.",
"asset-spirit-bound-ability-3": "One time only, when you successfully <em>Fulfill Your Vow</em> (formidable or greater) in service to the spirit, choose one.",
"asset-spirit-bound-ability-3-list-1": "Let them go: Take 2 experience for each marked ability and discard this asset.",
"asset-spirit-bound-ability-3-list-2": "Deepen your connection: Add +1 more when you leverage this asset.",
"asset-storyweaver-ability-1": "When you <em>Secure an Advantage</em>,<em>Compel</em>, or <em>Forge a Bond</em> by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.",
"asset-storyweaver-ability-2": "When you <em>Make Camp</em> and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.",
"asset-storyweaver-ability-3": "When you <em>Sojourn</em> within a community with which you share a bond, add +2 (instead of +1).",
"asset-trickster-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by lying, bluffing, stealing, or cheating, add +1.",
"asset-trickster-ability-2": "When you <em>Gather Information</em> by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.",
"asset-trickster-ability-3": "When you <em>Forge a Bond</em> for a relationship founded on a lie, choose one.",
"asset-trickster-ability-3-list-1": "Keep your secret: Roll +shadow (instead of +heart).",
"asset-trickster-ability-3-list-2": "Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.",
"asset-veteran-ability-1": "When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initaitive when burning momentum to improve a miss to a weak hit.",
"asset-veteran-ability-2": "When you <em>Swear an Iron Vow</em> to someone who fought beside you, or <em>Forge a Bond</em> with them, add +2 and take +2 momentum on a hit.",
"asset-veteran-ability-3": "When you <em>Resupply</em> by looting the dead on a field of <em>Battle</em>, add +1 and take +1 momentum on a hit.",
"asset-description-waterborn": "",
"asset-waterborn-ability-1": "When you <em>Face Danger</em>, <em>Gather Information</em>, or <em>Secure an Advantage</em> related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.",
"asset-waterborn-ability-2": "When you <em>Undertake a Journey</em> by boat or ship, add +1. On a <strong>strong hit,</strong> also choose one.",
"asset-waterborn-ability-2-list-1": "The wind is at your back: Mark progress twice.",
"asset-waterborn-ability-2-list-2": "Find safe anchor: <em>Make Camp</em> now and reroll any dice.",
"asset-waterborn-ability-2-list-3": "Reap the bounty: <em>Resupply</em> now and reroll any dice.",
"asset-waterborn-ability-3": "When you <em>Enter the Fray</em> aboard a boat or ship, reroll any dice.",
"asset-wayfinder-ability-1": "When you <em>Undertake a Journey,</em> take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset.",
"asset-wayfinder-ability-2": "When you <em>Secure an Advantage</em> or <em>Gather Information</em> by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.",
"asset-wayfinder-ability-3": "When you <em>Swear an Iron Vow</em> to safely guide someone on a perilous journey, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-description-weapon-master": "Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to a seasoned warrior, and <em>Forge a Bond</em> to train with them...",
"asset-weapon-master-ability-1": "When you <em>Secure an Advantage</em> by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.",
"asset-weapon-master-ability-2": "When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.",
"asset-weapon-master-ability-3": "When you <em>Turn the Tide</em> with a sudden change of weapon or technique, and your next move is a <em>Strike</em>, you may add +1 and inflict +2 harm on a strong hit.",
"asset-wildblood-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Gather Information</em> using your knowledge of tracking, woodcraft, or woodland creatures, add +1.",
"asset-wildblood-ability-2": "When you <em>Face Danger</em> or <em>Secure an Advantage</em> by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.",
"asset-wildblood-ability-3": "When you <em>Make Camp</em> in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.",
"asset-write-in-wright": "Specialty:",
"asset-wright-ability-1": "When you <em>Secure an Advantage</em> by crafting a useful item using your specialty, or when you <em>Face Danger</em> to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.",
"asset-wright-ability-2": "As above, and you may suffer -1 supply (after you roll) to add an additional +1.",
"asset-wright-ability-3": "When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em>.",
"asset-custom-view-title": "View",
"asset-custom-builder-title": "Builder",
"asset-custom-builder-name-placeholder": "Asset Name",
"asset-custom-builder-titles": "Titles",
"asset-custom-builder-inputs-0": "None",
"asset-custom-builder-inputs-1": "1 Input",
"asset-custom-builder-inputs-2": "2 Inputs",
"asset-custom-builder-inputs-3": "3 Inputs",
"asset-custom-builder-ability-1": "Ability 1",
"asset-custom-builder-ability-2": "Ability 2",
"asset-custom-builder-ability-3": "Ability 3",
"asset-custom-builder-ability-dropdown-default": "Select",
"asset-custom-builder-ability-dropdown-text": "Text Box",
"asset-custom-builder-ability-dropdown-input": "Text Box with Input",
"asset-custom-builder-tracks": "Tracks",
"asset-custom-builder-track-dropdown-0": "None",
"asset-custom-builder-track-dropdown-1": "0 to 1",
"asset-custom-builder-track-dropdown-2": "0 to 2",
"asset-custom-builder-track-dropdown-3": "0 to 3",
"asset-custom-builder-track-dropdown-4": "0 to 4",
"asset-custom-builder-track-dropdown-5": "0 to 5",
"asset-custom-builder-track-dropdown-6": "0 to 6",
"move-group-title-scene-combat": "SCENE: COMBAT",
"move-group-title-scene-journey": "SCENE: JOURNEY",
"move-group-title-scene-settlement": "SCENE: SETTLEMENT",
"move-group-title-fate": "FATE MOVES",
"move-group-title-combat": "COMBAT MOVES",
"move-group-title-delve": "DELVE MOVES",
"move-group-title-adventure": "ADVENTURE MOVES",
"move-group-title-relationship": "RELATIONSHIP MOVES",
"move-group-title-failure": "FAILURE MOVES",
"move-group-title-quest": "QUEST MOVES",
"move-group-title-suffer": "SUFFER MOVES",
"move-group-title-rarity": "RARITY MOVES",
"move-group-title-threat": "THREAT MOVES",
"move-title-advance": "Advance",
"move-content-advance-1": "When <strong>you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion,</strong> you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.",
"move-title-advance-a-threat": "Advance A Threat",
"move-content-advance-a-threat-1": "When <strong>you give ground to a threat through inaction, failure, or delay,</strong> roll on the table below and envision how the change manifests in your world (<em>Ask the Oracle</em> if unsure).",
"move-content-advance-a-threat-2": "On a match, this development also exposes a surprising aspect of the threats plan or nature.",
"move-content-advance-a-threat-3": "If <strong>you mark the last box on the threats menace track,</strong> the threat achieves its goal, or the final dire outcome occurs. You must <em>Forsake Your Vow.</em>",
"move-title-aid-your-ally": "Aid Your Ally",
"move-content-aid-your-ally-1": "When <strong>you <em>Secure an Advantage</em> in direct support of an ally,</strong> and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a <strong>strong hit,</strong> you and your ally have initiative.",
"move-title-ask-the-oracle": "Ask the Oracle",
"move-content-ask-the-oracle-1": "When <strong>you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events,</strong> you may...",
"move-list-ask-the-oracle-1": "Draw a conclusion: Decide the answer based on the most interesting and obvious result.",
"move-list-ask-the-oracle-2": "Ask a yes/no question: Decide the odds of a yes, and roll on the table below to check the answer.",
"move-list-ask-the-oracle-3": "Pick two: Envision two options. Rate one as likely, and roll on the table below to see if it is true. If not, it is the other.",
"move-list-ask-the-oracle-4": "Spark an idea: Brainstorm or use a random prompt.",
"move-title-battle": "Battle",
"move-content-battle-1": "When <strong>you fight a battle,</strong> and it happens in a blur, envision your objective and roll. If you primarily...",
"move-list-battle-1": "Fight at range, or using your speed and the terrain to your advantage: Roll +edge.",
"move-list-battle-2": "Fight depending on your courage, allies, or companions: Roll +heart.",
"move-list-battle-3": "Fight in close to overpower your opponents: Roll +iron.",
"move-list-battle-4": "Fight using trickery to befuddle your opponents: Roll +shadow.",
"move-list-battle-5": "Fight using careful tactics to outsmart your opponents: Roll +wits.",
"move-content-battle-2": "On a <strong>strong hit,</strong> you achieve your objective unconditionally. Take +2 momentum.",
"move-content-battle-3": "On a <strong>weak hit,</strong> you achieve your objective, but not without cost. <em>Pay the Price.</em>",
"move-content-battle-4": "On a <strong>miss,</strong> you are defeated and the objective is lost to you. <em>Pay the Price.</em>",
"move-title-check-your-gear": "Check Your Gear",
"move-content-check-your-gear-1": "When <strong>you check to see if you have a specific helpful item,</strong> and you have at least +1 supply, roll +supply.",
"move-content-check-your-gear-2": "On a <strong>strong hit,</strong> you have it. Take +1 momentum.",
"move-content-check-your-gear-3": "On a <strong>weak hit,</strong> you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.",
"move-content-check-your-gear-4": "On a <strong>miss,</strong> you dont have it and the situation grows more perilous. <em>Pay the Price.</em>",
"move-title-clash": "Opporsi",
"move-content-clash-1": "Quando </strong>il tuo nemico ha iniziativa e combatti con lui a distanza ravvicinata,</strong> tira +ferro. Quando scambi una raffica a distanza o spari a un nemico che avanza, tira +bordo.",
"move-content-clash-2": "Con un <strong>colpo forte</strong> , infliggi il tuo danno e scegline uno. Hai l'iniziativa.",
"move-list-clash-1": "Rinforzi la tua posizione: prendi +1 slancio.",
"move-list-clash-2": "Trovi un'apertura: infliggi +1 danno.",
"move-content-clash-3": "Con un <strong>colpo debole</strong>, infligge il tuo danno, ma poi <em>paga il prezzo</em> ,Il tuo nemico ha iniziativa.",
"move-content-clash-4": "Con un <strong>fallimento</strong>, sei sconfitto ma poi <em>paga il prezzo</em> .Il tuo nemico ha iniziativa.",
"move-title-companion-endure-harm": "Companion Endure Harm",
"move-content-companion-endure-harm-1": "When <strong>your companion faces physical damage,</strong> they suffer -health equal to the amount of harm inflicted. If your companions health is 0, exchange any leftover -health for -momentum.",
"move-content-companion-endure-harm-2": "Then, roll +heart or +your companions health, whichever is higher.",
"move-content-companion-endure-harm-3": "On a <strong>strong hit,</strong> your companion rallies. Give them +1 health.",
"move-content-companion-endure-harm-4": "On a <strong>weak hit,</strong> your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.",
"move-content-companion-endure-harm-5": "On a <strong>miss,</strong> also suffer -1 momentum. If your companions health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.",
"move-content-companion-endure-harm-6": "If you roll a miss with a 1 on your action die, and your companions health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.",
"move-title-compel": "Compel",
"move-content-compel-1": "When <strong>you attempt to persuade someone to do something,</strong> envision your approach and roll. If you...",
"move-list-compel-1": "Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).",
"move-list-compel-2": "Threaten or incite: Roll +iron.",
"move-list-compel-3": "Lie or swindle: Roll +shadow.",
"move-content-compel-2": "On a <strong>strong hit,</strong> theyll do what you want or share what they know. Take +1 momentum. If you use this exchange to <em>Gather Information,</em> make that move now and add +1.",
"move-content-compel-3": "On a <strong>weak hit,</strong> as above, but they ask something of you in return. Envision what they want (<em>Ask the Oracle</em> if unsure).",
"move-content-compel-4": "On a <strong>miss,</strong> they refuse or make a demand which costs you greatly. <em>Pay the Price.</em>",
"move-title-delve-the-depths": "Delve the Depths",
"move-content-delve-the-depths-1": "When <strong>you traverse an area within a perilous site,</strong> envision your surroundings (<em>Ask the Oracle</em> if unsure). Then, consider your approach. If you navigate this area…",
"move-list-delve-the-depths-1": "With haste: Roll +edge.",
"move-list-delve-the-depths-2": "With stealth or trickery: Roll +shadow.",
"move-list-delve-the-depths-3": "With observation, intuition, or expertise: Roll +wits.",
"move-content-delve-the-depths-2": "On a <strong>strong hit,</strong> you delve deeper. Mark progress and <em>Find an Opportunity.</em>",
"move-content-delve-the-depths-3": "On a <strong>weak hit,</strong> roll on the following table according to your stat.",
"move-content-delve-the-depths-4": "On a <strong>miss,</strong> <em>Reveal a Danger.</em>",
"move-title-discover-a-site": "Discover a Site",
"move-content-discover-a-site-1": "When <strong>you resolve to enter a perilous site in pursuit of an objective,</strong> choose the theme and domain which best represent its nature (<em>Ask the Oracle</em> if unsure), and give it a rank.",
"move-list-discover-a-site-1": "Troublesome site: 3 progress per area.",
"move-list-discover-a-site-2": "Dangerous site: 2 progress per area.",
"move-list-discover-a-site-3": "Formidable site: 1 progress per area.",
"move-list-discover-a-site-4": "Extreme site: 2 ticks per area.",
"move-list-discover-a-site-5": "Epic site: 1 tick per area.",
"move-content-discover-a-site-2": "If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, <em>Delve the Depths</em> to explore this place.",
"move-title-draw-the-circle": "Draw the Circle",
"move-content-draw-the-circle-1": "When <strong>you challenge someone to a formal duel, or accept a challenge,</strong> roll +heart. If you share a bond with this community, add +1.",
"move-content-draw-the-circle-2": "On a <strong>strong hit,</strong> take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.",
"move-content-draw-the-circle-3": "On a <strong>weak hit,</strong> you may choose one boast in exchange for +1 momentum.",
"move-list-draw-the-circle-1": "Grant first strike: Your foe has initiative.",
"move-list-draw-the-circle-2": "Bare yourself: Take no benefit of armor or shield; your foes harm is +1.",
"move-list-draw-the-circle-3": "Hold no iron: Take no benefit of weapons; your harm is 1.",
"move-list-draw-the-circle-4": "Bloody yourself: <em>Endure Harm</em> (1 harm).",
"move-list-draw-the-circle-5": "To the death: One way or another, this fight must end with death.",
"move-content-draw-the-circle-4": "On a <strong>miss,</strong> you begin the duel at a disadvantage. Your foe has initiative. <em>Pay the Price.</em>",
"move-content-draw-the-circle-5": "Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.",
"move-title-end-the-fight": "End the Fight",
"move-content-end-the-fight-1": "<strong><em>Progress Move</em></strong>",
"move-content-end-the-fight-2": "When <strong>you make a move to take decisive action,</strong> and score a <strong>strong hit,</strong> you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-end-the-fight-3": "On a <strong>strong hit,</strong> this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (<em>Ask the Oracle</em> if unsure).",
"move-content-end-the-fight-4": "On a <strong>weak hit,</strong> as above, but you must also choose one.",
"move-list-end-the-fight-1": "Its worse than you thought: <em>Endure Harm.</em>",
"move-list-end-the-fight-2": "Sei sopraffatto: <em>Sopportare lo Stress.</em>",
"move-list-end-the-fight-3": "Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.",
"move-list-end-the-fight-4": "You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.",
"move-list-end-the-fight-5": "Youll pay for it: An objective falls out of reach.",
"move-list-end-the-fight-6": "Others wont forget: You are marked for vengeance.",
"move-content-end-the-fight-5": "On a <strong>miss,</strong> you have lost this fight. <em>Pay the Price.</em>",
"move-title-endure-harm": "Endure Harm",
"move-content-endure-harm-1": "When <strong>you face physical damage,</strong> suffer -health equal to your foes rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health.",
"move-content-endure-harm-2": "Then, roll +health or +iron, whichever is higher.",
"move-content-endure-harm-3": "On a <strong>strong hit,</strong> choose one.",
"move-list-endure-harm-1": "Shake it off: If your health is greater than 0, suffer -1 momentum in exchange for +1 health.",
"move-list-endure-harm-2": "Embrace the pain: Take +1 momentum.",
"move-content-endure-harm-4": "On a <strong>weak hit,</strong> you press on.",
"move-content-endure-harm-5": "On a <strong>miss,</strong> also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.",
"move-title-endure-stress": "Sopportare lo stress",
"move-content-endure-stress-1": "Quando <strong>affronti lo shock mentale o la disperazione,</strong> subisci -spirito pari al rango del tuo nemico o come appropriato alla situazione. Se il tuo spirito è 0, subisci -slancio pari a qualsiasi -spirito rimanente.",
"move-content-endure-stress-2": "Quindi, tira +spirito o +cuore, qualunque sia il valore più alto.",
"move-content-endure-stress-3": "Con un<strong>colpo forte</strong>, scegli uno.",
"move-list-endure-stress-1": "Scuotilo di dosso: se il tuo spirito è maggiore di 0, subisci -1 slancio in cambio di +1 spirito.",
"move-list-endure-stress-2": "Abbraccia l'oscurità: prendi +1 slancio.",
"move-content-endure-stress-4": "Con <strong>colpi deboli</strong>, continui.",
"move-content-endure-stress-5": "Con un<strong>fallimento</strong>, subisce anche -1 slancio. Se sei a 0 spirito, devi contrassegnare scosso o corrotto (se attualmente non contrassegnato) o tirare sulla tabella sottostante.",
"move-title-enter-the-fray": "Enter the Fray",
"move-content-enter-the-fray-1": "When <strong>you enter into combat,</strong> set the rank of each of your foes.",
"move-list-enter-the-fray-1-1": "Troublesome foe: 3 progress per harm; inflicts 1 harm.",
"move-list-enter-the-fray-1-2": "Dangerous foe: 2 progress per harm; inflicts 2 harm.",
"move-list-enter-the-fray-1-3": "Formidable foe: 1 progress per harm; inflicts 3 harm.",
"move-list-enter-the-fray-1-4": "Extreme foe: 2 ticks per harm; inflicts 4 harm.",
"move-list-enter-the-fray-1-5": "Epic foe: 1 tick per harm; inflicts 5 harm.",
"move-content-enter-the-fray-2": "Then, roll to determine who is in control. If you are...",
"move-list-enter-the-fray-2-1": "Facing off against your foe: Roll +heart.",
"move-list-enter-the-fray-2-2": "Moving into position against an unaware foe, or striking without warning: Roll +shadow.",
"move-list-enter-the-fray-2-3": "Ambushed: Roll +wits.",
"move-content-enter-the-fray-3": "On a <strong>strong hit,</strong> take +2 momentum. You have initiative.",
"move-content-enter-the-fray-4": "On a <strong>weak hit,</strong> choose one.",
"move-list-enter-the-fray-3-1": "Bolster your position: Take +2 momentum.",
"move-list-enter-the-fray-3-2": "Prepare to act: Take initiative.",
"move-content-enter-the-fray-5": "On a <strong>miss,</strong> combat begins with you at a disadvantage. <em>Pay the Price.</em> Your foe has initiative.",
"move-title-escape-the-depths": "Escape the Depths",
"move-content-escape-the-depths-1": "When <strong>you flee or withdraw from a site,</strong> consider the situation and your approach. If you...",
"move-list-escape-the-depths-1-1": "Find the fastest way out: Roll +edge.",
"move-list-escape-the-depths-1-2": "Steel yourself against the horrors of this place: Roll +heart.",
"move-list-escape-the-depths-1-3": "Fight your way out: Roll +iron.",
"move-list-escape-the-depths-1-4": "Retrace your steps or locate an alternate path: Roll +wits.",
"move-list-escape-the-depths-1-5": "Keep out of sight: Roll +shadow.",
"move-content-escape-the-depths-2": "On a <strong>strong hit,</strong> you make your way safely out of the site. Take +1 momentum.",
"move-content-escape-the-depths-3": "On a <strong>weak hit,</strong> you find your way out, but this place exacts its price. Choose one.",
"move-list-escape-the-depths-2-1": "You are weary or wounded: <em>Endure Harm.</em>",
"move-list-escape-the-depths-2-2": "L'esperienza ti lascia scosso: <em>Sopportare lo Stress.</em>",
"move-list-escape-the-depths-2-3": "You are delayed, and it costs you.",
"move-list-escape-the-depths-2-4": "You leave behind something important.",
"move-list-escape-the-depths-2-5": "You face a new complication as you emerge from the depths.",
"move-list-escape-the-depths-2-6": "A denizen plots their revenge.",
"move-content-escape-the-depths-4": "On a <strong>miss,</strong> a dire threat or imposing obstacle stands in your way. <em>Reveal a Danger.</em> If you survive, you may make your escape.",
"move-title-face-a-setback": "Face a Setback",
"move-content-face-a-setback-1": "When <strong>your momentum is at its minimum</strong> (-6), and you suffer additional -momentum, choose one.",
"move-list-face-a-setback-1": "Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate to the circumstances.",
"move-list-face-a-setback-2": "Envision an event or discovery (<em>Ask the Oracle</em> if unsure) which undermines your progress in a current quest, journey or fight. Then, for each additional -momentum, clear 1 unit of progress on that track per its rank (troublesome=clear 3 progress; dangerous=clear 2 progress; formidable=clear 1 progress; extreme=clear 2 ticks; epic=clear 1 tick).",
"move-title-face-danger": "Affrontare il pericolo",
"move-content-face-danger-1": "When <strong>you attempt something risky or react to an imminent threat,</strong> envision your action and roll. If you act...",
"move-list-face-danger-1-1": "With speed, agility, or precision: Roll +edge.",
"move-list-face-danger-1-2": "With charm, loyalty, or courage: Roll +heart.",
"move-list-face-danger-1-3": "With aggressive action, forceful defense, strength, or endurance: Roll +iron.",
"move-list-face-danger-1-4": "With deception, stealth, or trickery: Roll +shadow.",
"move-list-face-danger-1-5": "With expertise, insight, or observation: Roll +wits.",
"move-content-face-danger-2": "On a <strong>strong hit,</strong> you are successful. Take +1 momentum.",
"move-content-face-danger-3": "Con un <strong>colpo debole</strong>, hai successo, ma devi affrontare un costo fastidioso. Scegline uno.",
"move-list-face-danger-2-1": "You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.",
"move-list-face-danger-2-2": "You are tired or hurt: <em>Endure Harm</em> (1 harm).",
"move-list-face-danger-2-3": "Sei scoraggiato o impaurito: <em>Sopportare lo Stress</em> (1 stress).",
"move-list-face-danger-2-4": "You sacrifice resources: Suffer -1 supply.",
"move-content-face-danger-6": "On a <strong>miss,</strong> you fail, or your progress is undermined by a dramatic and costly turn of events. <em>Pay the Price.</em>",
"move-title-face-death": "Face Death",
"move-content-face-death-1": "When <strong>you are brought to the brink of death,</strong> and glimpse the world beyond, roll +heart.",
"move-content-face-death-2": "On a <strong>strong hit,</strong> death rejects you. You are cast back into the mortal world.",
"move-content-face-death-3": "On a <strong>weak hit,</strong> choose one.",
"move-list-face-death-1": "You die, but not before making a noble sacrifice. Envision your final moments.",
"move-list-face-death-2": "Death desires something of you in exchange for your life. Envision what it wants (<em>Ask the Oracle</em> if unsure), and <em>Swear an Iron Vow</em> (formidable or extreme) to complete that quest. If you fail to score a hit when you <em>Swear an Iron Vow,</em> or refuse the quest, you are dead. Otherwise, you return to the mortal world and are now cursed. You may only clear the cursed debility by completing the quest.",
"move-content-face-death-4": "On a <strong>miss,</strong> you are dead.",
"move-title-face-desolation": "Face Desolation",
"move-content-face-desolation-1": "When <strong>you are brought to the brink of desolation,</strong> roll +heart.",
"move-content-face-desolation-2": "On a <strong>strong hit,</strong> you resist and press on.",
"move-content-face-desolation-3": "On a <strong>weak hit,</strong> choose one.",
"move-list-face-desolation-1": "Your spirit or sanity breaks, but not before you make a noble sacrifice. Envision your final moments.",
"move-list-face-desolation-2": "You see a vision of a dreaded event coming to pass. Envision that dark future (<em>Ask the Oracle</em> if unsure), and <em>Swear an Iron Vow</em> (formidable or extreme) to prevent it. If you fail to score a hit when you <em>Swear an Iron Vow,</em> or refuse the quest, you are lost. Otherwise, you return to your senses and are now tormented. You may only clear the tormented debility by completing the quest.",
"move-content-face-desolation-4": "On a <strong>miss,</strong> you succumb to despair or horror and are lost.",
"move-title-find-an-opportunity": "Find an Opportunity",
"move-content-find-an-opportunity-1": "When <strong>you encounter a helpful situation or feature within a site,</strong> roll on the following table. If you are making this move as a result of a strong hit on <em>Delve the Depths,</em> you may pick or envision an opportunity instead of rolling.",
"move-content-find-an-opportunity-2": "Then, choose one.",
"move-lust-find-an-opportunity-1": "Gain insight or prepare: Take +1 momentum.",
"move-lust-find-an-opportunity-2": "Take action now: You and any allies may make a move (not a progress move) which directly leverages the opportunity. When you do, add +1 and take +1 momentum on a hit.",
"move-title-forge-a-bond": "Forge a Bond",
"move-content-forge-a-bond-1": "When <strong>you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause,</strong> you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully <em>Fulfill Your Vow</em> to their benefit, you may reroll any dice.",
"move-content-forge-a-bond-2": "On a <strong>strong hit,</strong> make note of the bond, mark a tick on your bond progress track, and choose one.",
"move-list-forge-a-bond-1": "Take +1 spirit.",
"move-list-forge-a-bond-2": "Take +2 momentum.",
"move-content-forge-a-bond-3": "On a <strong>weak hit,</strong> they ask something more of you first. Envision what it is (<em>Ask the Oracle</em> if unsure), do it (or <em>Swear an Iron Vow</em>), and mark the bond. If you refuse or fail, <em>Pay the Price.</em>",
"move-content-forge-a-bond-4": "On a <strong>miss,</strong> they reject you. <em>Pay the Price.</em>",
"move-title-forsake-your-vow": "Forsake Your Vow",
"move-content-forsake-your-vow-1": "Quando <strong>rinunci alla tua ricerca, tradisci la tua promessa o perdi l'obiettivo,</strong> cancella il voto e sopportare lo stress. Soffri -spirito pari al grado della tua ricerca (fastidioso=1; pericoloso=2; formidabile=3; estremo=4; epico=5). Se il voto è stato fatto a una persona o comunità con cui condividi un legame, <em>Metti alla prova il tuo Legame</em> al prossimo incontro.",
"move-title-fulfill-your-vow": "Fulfill Your Vow",
"move-content-fulfill-your-vow-1": "<strong><em>Progress Move</em></strong>",
"move-content-fulfill-your-vow-2": "When <strong>you achieve what you believe to be the fulfillment of your vow,</strong> roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-fulfill-your-vow-3": "On a <strong>strong hit,</strong> your quest is complete. Mark experience (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).",
"move-content-fulfill-your-vow-4": "On a <strong>weak hit,</strong> there is more to be done or you realize the truth of your quest. Envision what you discover (<em>Ask the Oracle</em> if unsure). Then, mark experience (troublesome=0; dangerous=1; formidable=2; extreme=3; epic=4). You may <em>Swear an Iron Vow</em> to set things right. If you do, add +1.",
"move-content-fulfill-your-vow-5": "On a <strong>miss,</strong> your quest is undone. Envision what happens (<em>Ask the Oracle</em> if unsure), and choose one.",
"move-list-fulfill-your-vow-1": "You recommit: Clear all but one filled progress, and raise the quests rank by one (if not already epic).",
"move-list-fulfill-your-vow-2": "You give up: Forsake Your Vow.",
"move-title-gather-information": "Gather Information",
"move-content-gather-information-1": "When <strong>you search an area, ask questions, conduct an investigation, or follow a track,</strong> roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.",
"move-content-gather-information-2": "On a <strong>strong hit,</strong> you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (<em>Ask the Oracle</em> if unsure), and take +2 momentum.",
"move-content-gather-information-3": "On a <strong>weak hit,</strong> the information complicates your quest or introduces a new danger. Envision what you discover (<em>Ask the Oracle</em> if unsure), and take +1 momentum.",
"move-content-gather-information-4": "On a <strong>miss,</strong> your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. <em>Pay the Price.</em>",
"move-title-heal": "Heal",
"move-content-heal-1": "When <strong>you treat an injury or ailment,</strong> roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.",
"move-content-heal-2": "On a <strong>strong hit,</strong> your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.",
"move-content-heal-3": "On a <strong>weak hit,</strong> as above, but you must suffer -1 supply or -1 momentum (your choice).",
"move-content-heal-4": "On a <strong>miss,</strong> your aid is ineffective. <em>Pay the Price.</em>",
"move-title-learn-from-your-failures": "Learn From Your Failures",
"move-content-learn-from-your-failures-1": "<strong><em>Progress Move</em></strong>",
"move-content-learn-from-your-failures-2": "When <strong>you spend time reflecting on your hardships and missteps,</strong> and your failure track is +6 or greater, roll your challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-learn-from-your-failures-3": "On a <strong>strong hit,</strong> you commit to making a dramatic change. Take 3 experience and clear all progress. Then, choose one.",
"move-list-learn-from-your-failures-1": "Adjust your approach: Discard a single asset, and take 2 experience for each marked ability.",
"move-list-learn-from-your-failures-2": "Make an oath: <em>Swear an Iron Vow,</em> and reroll any dice.",
"move-list-learn-from-your-failures-3": "Ready your next steps: Take +3 momentum.",
"move-content-learn-from-your-failures-4": "On a <strong>weak hit</strong>, you learn from your mistakes. Take 2 experience and clear all progress.",
"move-content-learn-from-your-failures-5": "On a <strong>miss</strong>, youve learned the wrong lessons. Take 1 experience and clear all progress. Then, envision how you set off on an ill-fated path.",
"move-title-locate-your-objective": "Locate Your Objective",
"move-content-locate-your-objective-1": "<strong><em>Progress Move</em></strong>",
"move-content-locate-your-objective-2": "When <strong>your exploration of a site comes to an end,</strong> roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-locate-your-objective-3": "On a <strong>strong hit,</strong> you locate your objective and the situation favors you. Choose one.",
"move-list-locate-your-objective-1": "Make another move now (not a progress move), and add +1.",
"move-list-locate-your-objective-2": "Take +1 momentum.",
"move-content-locate-your-objective-4": "On a <strong>weak hit,</strong> you locate your objective but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).",
"move-content-locate-your-objective-5": "On a <strong>miss,</strong> your objective falls out of reach, you have been misled about the nature of your objective, or you discover that this site holds unexpected depths. If you continue your exploration, clear all but one filled progress and raise the sites rank by one (if not already epic).",
"move-title-make-camp": "Make Camp",
"move-content-make-camp-1": "When <strong>you rest and recover for several hours in the wild,</strong> roll +supply.",
"move-content-make-camp-2": "On a <strong>strong hit,</strong> you and your allies may each choose two.",
"move-content-make-camp-3": "On a <strong>weak hit,</strong> choose one.",
"move-list-make-camp-1": "Recuperate: Take +1 health for you and any companions.",
"move-list-make-camp-2": "Partake: Suffer -1 supply and take +1 health for you and any companions.",
"move-list-make-camp-3": "Relax: Take +1 spirit.",
"move-list-make-camp-4": "Focus: Take +1 momentum.",
"move-list-make-camp-5": "Prepare: When you break camp, add +1 if you <em>Undertake a Journey.</em>",
"move-content-make-camp-4": "On a <strong>miss,</strong> you take no comfort. <em>Pay the Price.</em>",
"move-title-mark-your-failure": "Mark Your Failure",
"move-content-mark-your-failure-1": "When you <strong>make a move and score a miss,</strong> mark a tick on your failure track. If <strong>you score a miss when making a progress move,</strong> mark two ticks.",
"move-title-out-of-supply": "Out of Supply",
"move-content-out-of-supply-1": "When your <strong>supply is exhausted</strong> (reduced to 0), mark unprepared. If you suffer additional -supply while unprepared, you must exchange each additional -supply for any combination of -health, -spirit or -momentum as appropriate to the circumstances.",
"move-title-pay-the-price": "Pay the Price",
"move-content-pay-the-price-1": "When <strong>you suffer the outcome of a move,</strong> choose one.",
"move-list-pay-the-price-1": "Make the most obvious negative outcome happen.",
"move-list-pay-the-price-2": "Envision two negative outcomes. Rate one as likely, and <em>Ask the Oracle</em> using the yes/no table. On a yes, make that outcome happen. Otherwise, make it the other.",
"move-list-pay-the-price-3": "Roll on the table below. If you have difficulty interpreting the result to fit the current situation, roll again.",
"move-title-reach-a-milestone": "Reach a Milestone",
"move-content-reach-a-milestone-1": "When <strong>you make significant progress in your quest</strong> by overcoming a critical obstacle, completing a perilous journey, solving a complex mystery, defeating a powerful threat, gaining vital support, or acquiring a crucial item, you may mark progress.",
"move-list-reach-a-milestone-1": "Troublesome quest: Mark 3 progress.",
"move-list-reach-a-milestone-2": "Dangerous quest: Mark 2 progress.",
"move-list-reach-a-milestone-3": "Formidable quest: Mark 1 progress.",
"move-list-reach-a-milestone-4": "Extreme quest: Mark 2 ticks.",
"move-list-reach-a-milestone-5": "Epic quest: Mark 1 tick.",
"move-title-reach-your-destination": "Reach Your Destination",
"move-content-reach-your-destination-1": "<strong><em>Progress Move</em></strong>",
"move-content-reach-your-destination-2": "When <strong>your journey comes to an end,</strong> roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-reach-your-destination-3": "On a <strong>strong hit,</strong> the situation at your destination favors you. Choose one.",
"move-list-reach-your-destination-1": "Make another move now (not a progress move), and add +1.",
"move-list-reach-your-destination-2": "Take +1 momentum.",
"move-content-reach-your-destination-4": "On a <strong>weak hit,</strong> you arrive but face an unforeseen hazard or complication. Envision what you find (<em>Ask the Oracle</em> if unsure).",
"move-content-reach-your-destination-5": "On a <strong>miss,</strong> you have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journeys rank by one (if not already epic).",
"move-title-resupply": "Resupply",
"move-content-resupply-1": "When <strong>you hunt, forage, or scavenge,</strong> roll +wits.",
"move-content-resupply-2": "On a <strong>strong hit,</strong> you bolster your resources. Take +2 supply.",
"move-content-resupply-3": "On a <strong>weak hit,</strong> take up to +2 supply, but suffer -1 momentum for each.",
"move-content-resupply-4": "On a <strong>miss,</strong> you find nothing helpful. <em>Pay the Price.</em>",
"move-title-reveal-a-danger": "Reveal a Danger",
"move-content-reveal-a-danger-1": "When <strong>you encounter a risky situation within a site,</strong> envision the danger or roll on the following table.",
"move-title-reveal-a-danger-alt": "Reveal a Danger - Alt",
"move-content-reveal-a-danger-alt-1": "When <strong>you encounter a risky situation within a site,</strong> envision the danger or roll on the following table.",
"move-title-secure-an-advantage": "Secure an Advantage",
"move-content-secure-an-advantage-1": "When <strong>you assess a situation, make preparations, or attempt to gain leverage,</strong> envision your action and roll. If you act...`",
"move-list-secure-an-advantage-1-1": "With speed, agility, or precision: Roll +edge.",
"move-list-secure-an-advantage-1-2": "With charm, loyalty, or courage: Roll +heart.",
"move-list-secure-an-advantage-1-3": "With aggressive action, forceful defense, strength, or endurance: Roll +iron.",
"move-list-secure-an-advantage-1-4": "With deception, stealth, or trickery: Roll +shadow.",
"move-list-secure-an-advantage-1-5": "With expertise, insight, or observation: Roll +wits.",
"move-content-secure-an-advantage-2": "On a <strong>strong hit,</strong> you gain advantage. Choose one.",
"move-list-secure-an-advantage-2-1": "Take control: Make another move now (not a progress move), and add +1.",
"move-list-secure-an-advantage-2-2": "Prepare to act: Take +2 momentum.",
"move-content-secure-an-advantage-3": "On a <strong>weak hit,</strong> your advantage is short-lived. Take +1 momentum.",
"move-content-secure-an-advantage-4": "On a <strong>miss,</strong> you fail or your assumptions betray you. <em>Pay the Price.</em>",
"move-title-sojourn": "Sojourn",
"move-content-sojourn-1": "When <strong>you spend time in a community seeking assistance,</strong> roll +heart. If you share a bond, add +1.",
"move-content-sojourn-2": "On <strong>strong hit,</strong> you and your allies may each choose two from within the categories below. On a <strong>weak hit,</strong> choose one. If you share a bond, choose one more.",
"move-content-sojourn-3": "On a hit, you and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a <strong>strong hit,</strong> take +2 more for that action. On a <strong>weak hit,</strong> take +1 more. On a <strong>miss,</strong> it goes badly and you lose all benefits for that action.",
"move-content-sojourn-4": "Clear a Condition",
"move-list-sojourn-1-1": "Mend: Clear a wounded debility and take +1 health.",
"move-list-sojourn-1-2": "Hearten: Clear a shaken debility and take +1 spirit.",
"move-list-sojourn-1-3": "Equip: Clear an unprepared debility and take +1 supply.",
"move-content-sojourn-5": "Recover",
"move-list-sojourn-2-1": "Recuperate: Take +2 health for yourself and any companions.",
"move-list-sojourn-2-2": "Consort: Take +2 spirit.",
"move-list-sojourn-2-3": "Provision: Take +2 supply.",
"move-list-sojourn-2-4": "Plan: Take +2 momentum.",
"move-content-sojourn-6": "Provide Aid",
"move-list-sojourn-3-1": "Take a quest: Envision what this community needs, or what trouble it is facing (<em>Ask the Oracle</em> if unsure). If you chose to help, <em>Swear an Iron Vow</em> and add +1.",
"move-content-sojourn-7": "On a <strong>miss,</strong> you find no help here. <em>Pay the Price.</em>",
"move-title-strike": "Strike",
"move-content-strike-1": "When <strong>you have initiative and attack in close quarters,</strong> roll +iron. When you have initiative and attack at range, roll +edge.",
"move-content-strike-2": "On a <strong>strong hit,</strong> inflict +1 harm. You retain initiative.",
"move-content-strike-3": "On a <strong>weak hit,</strong> inflict your harm and lose initiative.",
"move-content-strike-4": "On a <strong>miss,</strong> your attack fails and you must <em>Pay the Price.</em> Your foe has initiative.",
"move-title-swear-an-iron-vow": "Swear an Iron Vow",
"move-content-swear-an-iron-vow-1": "When <strong>you swear upon iron to complete a quest,</strong> write your vow and give the quest a rank. Then, roll +heart. If you make this vow to a person or community with whom you share a bond, add +1.",
"move-content-swear-an-iron-vow-2": "On a <strong>strong hit,</strong> you are emboldened and it is clear what you must do next (Ask the Oracle if unsure). Take +2 momentum.",
"move-content-swear-an-iron-vow-3": "On a <strong>weak hit,</strong> you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.",
"move-content-swear-an-iron-vow-4": "On a <strong>miss,</strong> you face a significant obstacle before you can begin your quest. Envision what stands in your way (Ask the Oracle if unsure), and choose one.",
"move-list-swear-an-iron-vow-1": "You press on: Suffer -2 momentum, and do what you must to overcome this obstacle.",
"move-list-swear-an-iron-vow-2": "You give up: Forsake Your Vow.",
"move-title-take-a-hiatus": "Take a Hiatus",
"move-content-take-a-hiatus-1": "When <strong>you spend an extended time recovering in a safe place while a threat is active,</strong> do any of the following.",
"move-list-take-a-hiatus-1": "Clear any marked conditions.",
"move-list-take-a-hiatus-2": "Set your health, spirit, supply, and companion health to their maximum values.",
"move-list-take-a-hiatus-3": "Set your momentum to its reset value.",
"move-content-take-a-hiatus-2": "Then, for each active threat, <em>Advance a Threat.</em>",
"move-title-test-your-bond": "Test Your Bond",
"move-content-test-your-bond-1": "When <strong>your bond is tested through conflict, betrayal, or circumstance,</strong> roll +heart.",
"move-content-test-your-bond-2": "On a <strong>strong hit,</strong> this test has strengthened your bond. Choose one.",
"move-list-test-your-bond-1": "Take +1 spirit.",
"move-list-test-your-bond-2": "Take +2 momentum.",
"move-content-test-your-bond-3": "On a <strong>weak hit,</strong> your bond is fragile and you must prove your loyalty. Envision what they ask of you (<em>Ask the Oracle</em> if unsure), and do it (or <em>Swear an Iron Vow</em>). If you refuse or fail, clear the bond and <em>Pay the Price.</em>",
"move-content-test-your-bond-4": "On a <strong>miss,</strong> or if you have no interest in maintaining this relationship, clear the bond and <em>Pay the Price.</em>",
"move-title-turn-the-tide": "Turn the Tide",
"move-content-turn-the-tide-1": "Once per fight, when <strong>you risk it all,</strong> you may steal initiative from your foe to make a move (not a progress move). When you do, add +1 and take +1 momentum on a hit.",
"move-content-turn-the-tide-2": "If you fail to score a hit on that move, you must suffer a dire outcome. <em>Pay the Price.</em>",
"move-title-undertake-a-journey": "Undertake a Journey",
"move-content-undertake-a-journey-1": "When <strong>you travel across hazardous or unfamiliar lands,</strong> set the rank of your journey.",
"move-list-undertake-a-journey-1-1": "Troublesome journey: 3 progress per waypoint.",
"move-list-undertake-a-journey-1-2": "Dangerous journey: 2 progress per waypoint.",
"move-list-undertake-a-journey-1-3": "Formidable journey: 1 progress per waypoint.",
"move-list-undertake-a-journey-1-4": "Extreme journey: 2 ticks per waypoint.",
"move-list-undertake-a-journey-1-5": "Epic journey: 1 tick per waypoint.",
"move-content-undertake-a-journey-2": "Then, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.",
"move-content-undertake-a-journey-3": "On a <strong>strong hit,</strong> you reach a waypoint. If the waypoint is unknown to you, envision it (<em>Ask the Oracle</em> if unsure). Then, choose one.",
"move-list-undertake-a-journey-2-1": "You make good use of your resources: Mark progress.",
"move-list-undertake-a-journey-2-2": "You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.",
"move-content-undertake-a-journey-4": "On a <strong>weak hit,</strong> you reach a waypoint and mark progress, but suffer -1 supply.",
"move-content-undertake-a-journey-5": "On a <strong>miss,</strong> you are waylaid by a perilous event. <em>Pay the Price.</em>",
"move-title-wield-a-rarity": "Wield A Rarity",
"move-content-wield-a-rarity-1": "When <strong>you make a move aided by an augmented asset,</strong> roll your rarity die in place of your action die.",
"move-content-wield-a-rarity-2": "On <strong>any result</strong> with 6 showing on the rarity die, the power of the rarity manifests in a dramatic and obvious way. You score an automatic strong hit and take +1 momentum.",
"move-content-wield-a-rarity-3": "On a <strong>hit</strong> with 5 showing on the rarity die, the power of the rarity manifests in a subtle way. Take +1 momentum.",
"move-content-wield-a-rarity-4": "On a <strong>miss</strong> with 1 showing on the rarity die, the raritys power fails or works against you.",
"move-title-write-your-epilogue": "Write Your Epilogue",
"move-content-write-your-epilogue-1": "<strong><em>Progress Move</em></strong>",
"move-content-write-your-epilogue-2": "When <strong>you retire from your life as Ironsworn,</strong> envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.",
"move-content-write-your-epilogue-3": "On a <strong>strong hit,</strong> things come to pass as you hoped.",
"move-content-write-your-epilogue-4": "On a <strong>weak hit,</strong> your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (<em>Ask the Oracle</em> if unsure).",
"move-content-write-your-epilogue-5": "On a <strong>miss,</strong> your fears are realized.",
"oracle-yes": "Yes",
"oracle-no": "No",
"oracle-match-text": "An extreme result or twist has occurred.",
"ask-the-oracle-match": "On a match, an extreme result or twist has occurred.",
"delve-the-depths-table-row-1": "Mark progress and <em>Reveal a Danger</em>.",
"delve-the-depths-table-row-2": "Mark progress.",
"delve-the-depths-table-row-3": "Choose one: Mark progress or <em>Find an Opportunity</em>.",
"delve-the-depths-table-row-4": "Take both: Mark progress and <em>Find an Opportunity</em>.",
"delve-the-depths-table-row-5": "Mark progress twice and <em>Reveal a Danger</em>.",
"ask-the-oracle-almost-certain-roll": "11 or greater",
"ask-the-oracle-almost-certain-result": "Almost Certain",
"ask-the-oracle-likely-roll": "26 or greater",
"ask-the-oracle-likely-result": "Likely",
"ask-the-oracle-fifty-fifty-roll": "51 or greater",
"ask-the-oracle-unlikely-roll": "76 or greater",
"ask-the-oracle-unlikely-result": "Unlikely",
"ask-the-oracle-small-chance-roll": "91 or greater",
"ask-the-oracle-small-chance-result": "Small Chance",
"delve-the-depths-result-header": "Weak Hit Result",
"characterActivity-0": "Guarding",
"characterActivity-1": "Preserving",
"characterActivity-2": "Constructing",
"characterActivity-3": "Mending",
"characterActivity-4": "Assisting",
"characterActivity-5": "Securing",
"characterActivity-6": "Learning",
"characterActivity-7": "Sneaking",
"characterActivity-8": "Fleeing",
"characterActivity-9": "Sacrificing",
"characterActivity-10": "Creating",
"characterActivity-11": "Luring",
"characterActivity-12": "Hunting",
"characterActivity-13": "Seizing",
"characterActivity-14": "Bargaining",
"characterActivity-15": "Mimicking",
"characterActivity-16": "Tricking",
"characterActivity-17": "Tracking",
"characterActivity-18": "Escorting",
"characterActivity-19": "Hiding",
"characterActivity-20": "Raiding",
"characterActivity-21": "Socializing",
"characterActivity-22": "Exploring",
"characterActivity-23": "Journeying",
"characterActivity-24": "Supporting",
"characterActivity-25": "Avoiding",
"characterActivity-26": "Disabling",
"characterActivity-27": "Leading",
"characterActivity-28": "Assaulting",
"characterActivity-29": "Ensnaring",
"characterActivity-30": "Defending",
"characterActivity-31": "Recovering",
"characterActivity-32": "Patrolling",
"characterActivity-33": "Resting",
"characterActivity-34": "Distracting",
"characterActivity-35": "Leaving",
"characterActivity-36": "Fighting",
"characterActivity-37": "Ambushing",
"characterActivity-38": "Controlling",
"characterActivity-39": "Observing",
"characterActivity-40": "Gathering",
"characterActivity-41": "Suffering",
"characterActivity-42": "Threatening",
"characterActivity-43": "Searching",
"characterActivity-44": "Destroying",
"characterActivity-45": "Restoring",
"characterActivity-46": "Consuming",
"characterActivity-47": "Removing",
"characterActivity-48": "Inspecting",
"characterActivity-49": "Summoning",
"characterDescriptor-0": "Stoic",
"characterDescriptor-1": "Attractive",
"characterDescriptor-2": "Passive",
"characterDescriptor-3": "Aloof",
"characterDescriptor-4": "Affectionate",
"characterDescriptor-5": "Generous",
"characterDescriptor-6": "Smug",
"characterDescriptor-7": "Armed",
"characterDescriptor-8": "Clever",
"characterDescriptor-9": "Brave",
"characterDescriptor-10": "Ugly",
"characterDescriptor-11": "Sociable",
"characterDescriptor-12": "Doomed",
"characterDescriptor-13": "Connected",
"characterDescriptor-14": "Bold",
"characterDescriptor-15": "Jealous",
"characterDescriptor-16": "Angry",
"characterDescriptor-17": "Active",
"characterDescriptor-18": "Suspicious",
"characterDescriptor-19": "Hostile",
"characterDescriptor-20": "Hardhearted",
"characterDescriptor-21": "Successful",
"characterDescriptor-22": "Talented",
"characterDescriptor-23": "Experienced",
"characterDescriptor-24": "Deceitful",
"characterDescriptor-25": "Ambitious",
"characterDescriptor-26": "Aggressive",
"characterDescriptor-27": "Conceited",
"characterDescriptor-28": "Proud",
"characterDescriptor-29": "Stern",
"characterDescriptor-30": "Dependent",
"characterDescriptor-31": "Wary",
"characterDescriptor-32": "Strong",
"characterDescriptor-33": "Insightful",
"characterDescriptor-34": "Dangerous",
"characterDescriptor-35": "Quirky",
"characterDescriptor-36": "Cheery",
"characterDescriptor-37": "Disfigured",
"characterDescriptor-38": "Intolerant",
"characterDescriptor-39": "Skilled",
"characterDescriptor-40": "Stingy",
"characterDescriptor-41": "Timid",
"characterDescriptor-42": "Insensitive",
"characterDescriptor-43": "Wild",
"characterDescriptor-44": "Bitter",
"characterDescriptor-45": "Cunning",
"characterDescriptor-46": "Remorseful",
"characterDescriptor-47": "Kind",
"characterDescriptor-48": "Charming",
"characterDescriptor-49": "Oblivious",
"characterDescriptor-50": "Critical",
"characterDescriptor-51": "Cautious",
"characterDescriptor-52": "Resourceful",
"characterDescriptor-53": "Weary",
"characterDescriptor-54": "Wounded",
"characterDescriptor-55": "Anxious",
"characterDescriptor-56": "Powerful",
"characterDescriptor-57": "Athletic",
"characterDescriptor-58": "Driven",
"characterDescriptor-59": "Cruel",
"characterDescriptor-60": "Quiet",
"characterDescriptor-61": "Honest",
"characterDescriptor-62": "Infamous",
"characterDescriptor-63": "Dying",
"characterDescriptor-64": "Reclusive",
"characterDescriptor-65": "Artistic",
"characterDescriptor-66": "Disabled",
"characterDescriptor-67": "Confused",
"characterDescriptor-68": "Manipulative",
"characterDescriptor-69": "Relaxed",
"characterDescriptor-70": "Stealthy",
"characterDescriptor-71": "Confident",
"characterDescriptor-72": "Weak",
"characterDescriptor-73": "Friendly",
"characterDescriptor-74": "Wise",
"characterDescriptor-75": "Influential",
"characterDescriptor-76": "Young",
"characterDescriptor-77": "Adventurous",
"characterDescriptor-78": "Oppressed",
"characterDescriptor-79": "Vengeful",
"characterDescriptor-80": "Cooperative",
"characterDescriptor-81": "Armored",
"characterDescriptor-82": "Apathetic",
"characterDescriptor-83": "Determined",
"characterDescriptor-84": "Loyal",
"characterDescriptor-85": "Sick",
"characterDescriptor-86": "Religious",
"characterDescriptor-87": "Selfish",
"characterDescriptor-88": "Old",
"characterDescriptor-89": "Fervent",
"characterDescriptor-90": "Violent",
"characterDescriptor-91": "Agreeable",
"characterDescriptor-92": "Hot-tempered",
"characterDescriptor-93": "Stubborn",
"characterDescriptor-94": "Incompetent",
"characterDescriptor-95": "Greedy",
"characterDescriptor-96": "Cowardly",
"characterDescriptor-97": "Obsessed",
"characterDescriptor-98": "Careless",
"characterDescriptor-99": "Ironsworn",
"characterDisposition-0": "Helpful",
"characterDisposition-1": "Friendly",
"characterDisposition-2": "Cooperative",
"characterDisposition-3": "Curious",
"characterDisposition-4": "Indifferent",
"characterDisposition-5": "Suspicious",
"characterDisposition-6": "Wanting",
"characterDisposition-7": "Desperate",
"characterDisposition-8": "Demanding",
"characterDisposition-9": "Unfriendly",
"characterDisposition-10": "Threatening",
"characterDisposition-11": "Hostile",
"characterGoal-0": "Obtain an object",
"characterGoal-1": "Make an agreement",
"characterGoal-2": "Build a relationship",
"characterGoal-3": "Undermine a relationship",
"characterGoal-4": "Seek a truth",
"characterGoal-5": "Pay a debt",
"characterGoal-6": "Refute a falsehood",
"characterGoal-7": "Harm a rival",
"characterGoal-8": "Cure an ill",
"characterGoal-9": "Find a person",
"characterGoal-10": "Find a home",
"characterGoal-11": "Seize power",
"characterGoal-12": "Restore a relationship",
"characterGoal-13": "Create an item",
"characterGoal-14": "Travel to a place",
"characterGoal-15": "Secure provisions",
"characterGoal-16": "Rebel against power",
"characterGoal-17": "Collect a debt",
"characterGoal-18": "Protect a secret",
"characterGoal-19": "Spread faith",
"characterGoal-20": "Enrich themselves",
"characterGoal-21": "Protect a person",
"characterGoal-22": "Protect the status quo",
"characterGoal-23": "Advance status",
"characterGoal-24": "Defend a place",
"characterGoal-25": "Avenge a wrong",
"characterGoal-26": "Fulfill a duty",
"characterGoal-27": "Gain knowledge",
"characterGoal-28": "Prove worthiness",
"characterGoal-29": "Find redemption",
"characterGoal-30": "Escape from something",
"characterGoal-31": "Resolve a dispute",
"characterGoal-32": "Roll twice",
"characterRole-0": "Criminal",
"characterRole-1": "Healer",
"characterRole-2": "Bandit",
"characterRole-3": "Guide",
"characterRole-4": "Performer",
"characterRole-5": "Miner",
"characterRole-6": "Mercenary",
"characterRole-7": "Outcast",
"characterRole-8": "Vagrant",
"characterRole-9": "Forester",
"characterRole-10": "Traveler",
"characterRole-11": "Mystic",
"characterRole-12": "Priest",
"characterRole-13": "Sailor",
"characterRole-14": "Pilgrim",
"characterRole-15": "Thief",
"characterRole-16": "Adventurer",
"characterRole-17": "Forager",
"characterRole-18": "Leader",
"characterRole-19": "Guard",
"characterRole-20": "Artisan",
"characterRole-21": "Scout",
"characterRole-22": "Herder",
"characterRole-23": "Fisher",
"characterRole-24": "Warrior",
"characterRole-25": "Hunter",
"characterRole-26": "Raider",
"characterRole-27": "Trader",
"characterRole-28": "Farmer",
"characterRole-29": "Unusual role",
"combat_eventMethod-0": "Defy",
"combat_eventMethod-1": "Break",
"combat_eventMethod-2": "Trick",
"combat_eventMethod-3": "Evade",
"combat_eventMethod-4": "Protect",
"combat_eventMethod-5": "Overwhelm",
"combat_eventMethod-6": "Persevere",
"combat_eventMethod-7": "Assist",
"combat_eventMethod-8": "Await",
"combat_eventMethod-9": "Abort",
"combat_eventMethod-10": "Block",
"combat_eventMethod-11": "Collide",
"combat_eventMethod-12": "Focus",
"combat_eventMethod-13": "Advance",
"combat_eventMethod-14": "Breach",
"combat_eventMethod-15": "Endure",
"combat_eventMethod-16": "Assault",
"combat_eventMethod-17": "Charge",
"combat_eventMethod-18": "Escalate",
"combat_eventMethod-19": "Sunder",
"combat_eventMethod-20": "Shatter",
"combat_eventMethod-21": "Aim",
"combat_eventMethod-22": "Stagger",
"combat_eventMethod-23": "Counter",
"combat_eventMethod-24": "Seize",
"combat_eventMethod-25": "Impact",
"combat_eventMethod-26": "Entangle",
"combat_eventMethod-27": "Hold",
"combat_eventMethod-28": "Deflect",
"combat_eventMethod-29": "Drop",
"combat_eventMethod-30": "Lose",
"combat_eventMethod-31": "Sweep",
"combat_eventMethod-32": "Secure",
"combat_eventMethod-33": "Cover",
"combat_eventMethod-34": "Withdraw",
"combat_eventMethod-35": "Opporsi",
"combat_eventMethod-36": "Amplify",
"combat_eventMethod-37": "Batter",
"combat_eventMethod-38": "Feint",
"combat_eventMethod-39": "Shove",
"combat_eventMethod-40": "Embed",
"combat_eventMethod-41": "Affect",
"combat_eventMethod-42": "Probe",
"combat_eventMethod-43": "Force",
"combat_eventMethod-44": "Intensify",
"combat_eventMethod-45": "Distract",
"combat_eventMethod-46": "Challenge",
"combat_eventMethod-47": "Brawl",
"combat_eventMethod-48": "Coordinate",
"combat_eventMethod-49": "Overrun",
"combat_eventTarget-0": "Control",
"combat_eventTarget-1": "Defense",
"combat_eventTarget-2": "Limbs",
"combat_eventTarget-3": "Focus",
"combat_eventTarget-4": "Advantage",
"combat_eventTarget-5": "Range",
"combat_eventTarget-6": "Stress",
"combat_eventTarget-7": "Sense",
"combat_eventTarget-8": "Weakness",
"combat_eventTarget-9": "Opening",
"combat_eventTarget-10": "Fear",
"combat_eventTarget-11": "Instinct",
"combat_eventTarget-12": "Footing",
"combat_eventTarget-13": "Maneuver",
"combat_eventTarget-14": "Reach",
"combat_eventTarget-15": "Harm",
"combat_eventTarget-16": "Finesse",
"combat_eventTarget-17": "Weapon",
"combat_eventTarget-18": "Environment",
"combat_eventTarget-19": "Technique",
"combat_eventTarget-20": "Surprise",
"combat_eventTarget-21": "Pride",
"combat_eventTarget-22": "Wound",
"combat_eventTarget-23": "Precision",
"combat_eventTarget-24": "Ally",
"combat_eventTarget-25": "Ground",
"combat_eventTarget-26": "Courage",
"combat_eventTarget-27": "Companion",
"combat_eventTarget-28": "Object",
"combat_eventTarget-29": "Momentum",
"combat_eventTarget-30": "Speed",
"combat_eventTarget-31": "Strength",
"combat_eventTarget-32": "Supply",
"combat_eventTarget-33": "Terrain",
"combat_eventTarget-34": "Armor",
"combat_eventTarget-35": "Skill",
"combat_eventTarget-36": "Body",
"combat_eventTarget-37": "Protection",
"combat_eventTarget-38": "Resolve",
"combat_eventTarget-39": "Ferocity",
"combat_eventTarget-40": "Shield",
"combat_eventTarget-41": "Ammo",
"combat_eventTarget-42": "Anger",
"combat_eventTarget-43": "Opportunity",
"combat_eventTarget-44": "Balance",
"combat_eventTarget-45": "Position",
"combat_eventTarget-46": "Barrier",
"combat_eventTarget-47": "Strategy",
"combat_eventTarget-48": "Grasp",
"combat_eventTarget-49": "Power",
"fatePayThePrice-0": "Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (<em>Ask the Oracle</em> if unsure) and make it happen.",
"fatePayThePrice-1": "A person or community you trusted loses faith in you, or acts against you.",
"fatePayThePrice-2": "A person or community you care about is exposed to danger.",
"fatePayThePrice-3": "You are separated from something or someone.",
"fatePayThePrice-4": "Your action has an unintended effect.",
"fatePayThePrice-5": "Something of value is lost or destroyed.",
"fatePayThePrice-6": "The current situation worsens.",
"fatePayThePrice-7": "A new danger or foe is revealed.",
"fatePayThePrice-8": "It causes a delay or puts you at a disadvantage.",
"fatePayThePrice-9": "It is harmful.",
"fatePayThePrice-10": "È stressante.",
"fatePayThePrice-11": "A surprising development complicates your quest.",
"fatePayThePrice-12": "It wastes resources.",
"fatePayThePrice-13": "It forces you to act against your best intentions.",
"fatePayThePrice-14": "A friend, companion, or ally is put in harms way (or you are, if alone)",
"fatePayThePrice-15": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"featureAspect-0": "Blocked",
"featureAspect-1": "Crafted",
"featureAspect-2": "Ancient",
"featureAspect-3": "Sunken",
"featureAspect-4": "Trapped",
"featureAspect-5": "Secret",
"featureAspect-6": "Toxic",
"featureAspect-7": "Ruined",
"featureAspect-8": "Defended",
"featureAspect-9": "Decaying",
"featureAspect-10": "Marked",
"featureAspect-11": "Guarded",
"featureAspect-12": "Inaccessible",
"featureAspect-13": "Foreboding",
"featureAspect-14": "Veiled",
"featureAspect-15": "Deep",
"featureAspect-16": "Depleted",
"featureAspect-17": "Foul",
"featureAspect-18": "Elevated",
"featureAspect-19": "Moving",
"featureAspect-20": "Unnatural",
"featureAspect-21": "Active",
"featureAspect-22": "Confined",
"featureAspect-23": "Fortified",
"featureAspect-24": "Collapsed",
"featureAspect-25": "Isolated",
"featureAspect-26": "Destroyed",
"featureAspect-27": "Open",
"featureAspect-28": "Sacred",
"featureAspect-29": "Flooded",
"featureAspect-30": "Complex",
"featureAspect-31": "Abundant",
"featureAspect-32": "Hidden",
"featureAspect-33": "Expansive",
"featureAspect-34": "Mysterious",
"featureAspect-35": "Unstable",
"featureAspect-36": "Fragile",
"featureAspect-37": "Broken",
"featureAspect-38": "Ensnaring",
"featureAspect-39": "Pillaged",
"featureAspect-40": "Sealed",
"featureAspect-41": "Makeshift",
"featureAspect-42": "Treacherous",
"featureAspect-43": "Natural",
"featureAspect-44": "Dead",
"featureAspect-45": "Unusual",
"featureAspect-46": "Abandoned",
"featureAspect-47": "Deadly",
"featureAspect-48": "Forgotten",
"featureAspect-49": "Mystical",
"featureFocus-0": "Attack",
"featureFocus-1": "Threshold",
"featureFocus-2": "Boundary",
"featureFocus-3": "Alarm",
"featureFocus-4": "Exit",
"featureFocus-5": "Passage",
"featureFocus-6": "Crossing",
"featureFocus-7": "Trigger",
"featureFocus-8": "Trap",
"featureFocus-9": "Hideaway",
"featureFocus-10": "Nature",
"featureFocus-11": "Sign",
"featureFocus-12": "Refuge",
"featureFocus-13": "Valuables",
"featureFocus-14": "Breach",
"featureFocus-15": "Route",
"featureFocus-16": "Location",
"featureFocus-17": "Trail",
"featureFocus-18": "Supply",
"featureFocus-19": "History",
"featureFocus-20": "Prisoner",
"featureFocus-21": "Habitation",
"featureFocus-22": "Debris",
"featureFocus-23": "Creature",
"featureFocus-24": "Lair",
"featureFocus-25": "Person",
"featureFocus-26": "Enclosure",
"featureFocus-27": "Remains",
"featureFocus-28": "Water",
"featureFocus-29": "Message",
"featureFocus-30": "Darkness",
"featureFocus-31": "Opening",
"featureFocus-32": "Weapon",
"featureFocus-33": "Entry",
"featureFocus-34": "Illumination",
"featureFocus-35": "Obstacle",
"featureFocus-36": "Craft",
"featureFocus-37": "Container",
"featureFocus-38": "Information",
"featureFocus-39": "Grave",
"featureFocus-40": "Equipment",
"featureFocus-41": "Shelter",
"featureFocus-42": "Denizen",
"featureFocus-43": "Environment",
"featureFocus-44": "Material",
"featureFocus-45": "Resource",
"featureFocus-46": "Corruption",
"featureFocus-47": "Death",
"featureFocus-48": "Function",
"featureFocus-49": "Power",
"locationCoastalWatersLocation-0": "Fleet",
"locationCoastalWatersLocation-1": "Sargassum",
"locationCoastalWatersLocation-2": "Flotsam",
"locationCoastalWatersLocation-3": "Mystical Site",
"locationCoastalWatersLocation-4": "Lair",
"locationCoastalWatersLocation-5": "Wreck",
"locationCoastalWatersLocation-6": "Harbor",
"locationCoastalWatersLocation-7": "Ship",
"locationCoastalWatersLocation-8": "Rocks",
"locationCoastalWatersLocation-9": "Fjord",
"locationCoastalWatersLocation-10": "Estuary",
"locationCoastalWatersLocation-11": "Cove",
"locationCoastalWatersLocation-12": "Bay",
"locationCoastalWatersLocation-13": "Ice",
"locationCoastalWatersLocation-14": "Island",
"locationCoastalWatersLocation-15": "Open Water",
"locationCoastalWatersLocation-16": "Anomaly",
"locationDescriptor-0": "High",
"locationDescriptor-1": "Remote",
"locationDescriptor-2": "Exposed",
"locationDescriptor-3": "Small",
"locationDescriptor-4": "Broken",
"locationDescriptor-5": "Diverse",
"locationDescriptor-6": "Rough",
"locationDescriptor-7": "Dark",
"locationDescriptor-8": "Shadowy",
"locationDescriptor-9": "Contested",
"locationDescriptor-10": "Grim",
"locationDescriptor-11": "Wild",
"locationDescriptor-12": "Fertile",
"locationDescriptor-13": "Blocked",
"locationDescriptor-14": "Ancient",
"locationDescriptor-15": "Perilous",
"locationDescriptor-16": "Hidden",
"locationDescriptor-17": "Occupied",
"locationDescriptor-18": "Rich",
"locationDescriptor-19": "Big",
"locationDescriptor-20": "Savage",
"locationDescriptor-21": "Defended",
"locationDescriptor-22": "Withered",
"locationDescriptor-23": "Mystical",
"locationDescriptor-24": "Inaccessible",
"locationDescriptor-25": "Protected",
"locationDescriptor-26": "Abandoned",
"locationDescriptor-27": "Wide",
"locationDescriptor-28": "Foul",
"locationDescriptor-29": "Dead",
"locationDescriptor-30": "Ruined",
"locationDescriptor-31": "Barren",
"locationDescriptor-32": "Cold",
"locationDescriptor-33": "Blighted",
"locationDescriptor-34": "Low",
"locationDescriptor-35": "Beautiful",
"locationDescriptor-36": "Abundant",
"locationDescriptor-37": "Lush",
"locationDescriptor-38": "Flooded",
"locationDescriptor-39": "Empty",
"locationDescriptor-40": "Strange",
"locationDescriptor-41": "Corrupted",
"locationDescriptor-42": "Peaceful",
"locationDescriptor-43": "Forgotten",
"locationDescriptor-44": "Expansive",
"locationDescriptor-45": "Settled",
"locationDescriptor-46": "Dense",
"locationDescriptor-47": "Civilized",
"locationDescriptor-48": "Desolate",
"locationDescriptor-49": "Isolated",
"locationLocation-0": "Hideout",
"locationLocation-1": "Ruin",
"locationLocation-2": "Mine",
"locationLocation-3": "Waste",
"locationLocation-4": "Mystical Site",
"locationLocation-5": "Path",
"locationLocation-6": "Outpost",
"locationLocation-7": "Wall",
"locationLocation-8": "Battlefield",
"locationLocation-9": "Hovel",
"locationLocation-10": "Spring",
"locationLocation-11": "Lair",
"locationLocation-12": "Fort",
"locationLocation-13": "Bridge",
"locationLocation-14": "Camp",
"locationLocation-15": "Cairn/Grave",
"locationLocation-16": "Caravan",
"locationLocation-17": "Waterfall",
"locationLocation-18": "Cave",
"locationLocation-19": "Swamp",
"locationLocation-20": "Fen",
"locationLocation-21": "Ravine",
"locationLocation-22": "Road",
"locationLocation-23": "Tree",
"locationLocation-24": "Pond",
"locationLocation-25": "Fields",
"locationLocation-26": "Marsh",
"locationLocation-27": "Steading",
"locationLocation-28": "Rapids",
"locationLocation-29": "Pass",
"locationLocation-30": "Trail",
"locationLocation-31": "Glade",
"locationLocation-32": "Plain",
"locationLocation-33": "Ridge",
"locationLocation-34": "Cliff",
"locationLocation-35": "Grove",
"locationLocation-36": "Village",
"locationLocation-37": "Moor",
"locationLocation-38": "Thicket",
"locationLocation-39": "River Ford",
"locationLocation-40": "Valley",
"locationLocation-41": "Bay/Fjord",
"locationLocation-42": "Foothills",
"locationLocation-43": "Lake",
"locationLocation-44": "River",
"locationLocation-45": "Forest",
"locationLocation-46": "Coast",
"locationLocation-47": "Hill",
"locationLocation-48": "Mountain",
"locationLocation-49": "Woods",
"locationLocation-50": "Anomaly",
"locationQuickSettlementNamePrefix-0": "Bleak",
"locationQuickSettlementNamePrefix-1": "Green",
"locationQuickSettlementNamePrefix-2": "Wolf",
"locationQuickSettlementNamePrefix-3": "Raven",
"locationQuickSettlementNamePrefix-4": "Gray",
"locationQuickSettlementNamePrefix-5": "Red",
"locationQuickSettlementNamePrefix-6": "Axe",
"locationQuickSettlementNamePrefix-7": "Great",
"locationQuickSettlementNamePrefix-8": "Wood",
"locationQuickSettlementNamePrefix-9": "Low",
"locationQuickSettlementNamePrefix-10": "White",
"locationQuickSettlementNamePrefix-11": "Storm",
"locationQuickSettlementNamePrefix-12": "Black",
"locationQuickSettlementNamePrefix-13": "Mourn",
"locationQuickSettlementNamePrefix-14": "New",
"locationQuickSettlementNamePrefix-15": "Stone",
"locationQuickSettlementNamePrefix-16": "Grim",
"locationQuickSettlementNamePrefix-17": "Lost",
"locationQuickSettlementNamePrefix-18": "High",
"locationQuickSettlementNamePrefix-19": "Rock",
"locationQuickSettlementNamePrefix-20": "Shield",
"locationQuickSettlementNamePrefix-21": "Sword",
"locationQuickSettlementNamePrefix-22": "Frost",
"locationQuickSettlementNamePrefix-23": "Thorn",
"locationQuickSettlementNamePrefix-24": "Long",
"locationQuickSettlementNameSuffix-0": "moor",
"locationQuickSettlementNameSuffix-1": "ford",
"locationQuickSettlementNameSuffix-2": "crag",
"locationQuickSettlementNameSuffix-3": "watch",
"locationQuickSettlementNameSuffix-4": "hope",
"locationQuickSettlementNameSuffix-5": "wood",
"locationQuickSettlementNameSuffix-6": "ridge",
"locationQuickSettlementNameSuffix-7": "stone",
"locationQuickSettlementNameSuffix-8": "haven",
"locationQuickSettlementNameSuffix-9": "fall(s)",
"locationQuickSettlementNameSuffix-10": "river",
"locationQuickSettlementNameSuffix-11": "field",
"locationQuickSettlementNameSuffix-12": "hill",
"locationQuickSettlementNameSuffix-13": "bridge",
"locationQuickSettlementNameSuffix-14": "mark",
"locationQuickSettlementNameSuffix-15": "cairn",
"locationQuickSettlementNameSuffix-16": "land",
"locationQuickSettlementNameSuffix-17": "hall",
"locationQuickSettlementNameSuffix-18": "mount",
"locationQuickSettlementNameSuffix-19": "rock",
"locationQuickSettlementNameSuffix-20": "brook",
"locationQuickSettlementNameSuffix-21": "barrow",
"locationQuickSettlementNameSuffix-22": "stead",
"locationQuickSettlementNameSuffix-23": "home",
"locationQuickSettlementNameSuffix-24": "wick",
"locationRegion-0": "Barrier Islands",
"locationRegion-1": "Ragged Coast",
"locationRegion-2": "Deep Wilds",
"locationRegion-3": "Flooded Lands",
"locationRegion-4": "Havens",
"locationRegion-5": "Hinterlands",
"locationRegion-6": "Tempest Hills",
"locationRegion-7": "Veiled Mountains",
"locationRegion-8": "Shattered Wastes",
"locationRegion-9": "Elsewhere",
"locationSettlementName-0": "A feature of the landscape. Envision what it is. What makes it unusual or distinctive?",
"locationSettlementName-1": "A manmade edifice. What is it? Why is it important to this settlements history?",
"locationSettlementName-2": "A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals?",
"locationSettlementName-3": "A historical event. What happened here? What place or practice commemorates this event?",
"locationSettlementName-4": "A word in an Old World language. What culture is represented by this word? What does it translate to?",
"locationSettlementName-5": "A season or environmental aspect. What influence does the weather have on this settlement?",
"locationSettlementName-6": "Something Else...",
"monstrosityAbilities-0": "Keen senses",
"monstrosityAbilities-1": "Intimidating vocalization",
"monstrosityAbilities-2": "Climber",
"monstrosityAbilities-3": "Intelligent",
"monstrosityAbilities-4": "Swift",
"monstrosityAbilities-5": "Powerful bite",
"monstrosityAbilities-6": "Stealthy / ambusher",
"monstrosityAbilities-7": "Horrid visage",
"monstrosityAbilities-8": "Strong",
"monstrosityAbilities-9": "Camouflaged",
"monstrosityAbilities-10": "Flier / glider",
"monstrosityAbilities-11": "Poisonous",
"monstrosityAbilities-12": "Semiaquatic / swimmer",
"monstrosityAbilities-13": "Grappler / entangler",
"monstrosityAbilities-14": "Leaper",
"monstrosityAbilities-15": "Crusher / constrictor",
"monstrosityAbilities-16": "Armored",
"monstrosityAbilities-17": "Burrower",
"monstrosityAbilities-18": "Noxious smell",
"monstrosityAbilities-19": "Trap-setter",
"monstrosityAbilities-20": "Parasitic",
"monstrosityAbilities-21": "Vibration sense",
"monstrosityAbilities-22": "Breath weapon / toxic spew",
"monstrosityAbilities-23": "Mimicry",
"monstrosityAbilities-24": "Shapeshifting",
"monstrosityAbilities-25": "Control lesser creatures",
"monstrosityAbilities-26": "Echolocation",
"monstrosityAbilities-27": "Electric shock",
"monstrosityAbilities-28": "Acidic",
"monstrosityAbilities-29": "Symbiotic",
"monstrosityAbilities-30": "Shoot projectiles",
"monstrosityAbilities-31": "Paralyzing",
"monstrosityAbilities-32": "Immune to iron",
"monstrosityAbilities-33": "Feels no pain",
"monstrosityAbilities-34": "Enact rituals",
"monstrosityAbilities-35": "Create illusions",
"monstrosityAbilities-36": "Mind control / telepathy",
"monstrosityAbilities-37": "Move between realities",
"monstrosityAbilities-38": "Wield weapons",
"monstrosityAbilities-39": "Control elements",
"monstrosityCharacteristics-0": "Extra limbs",
"monstrosityCharacteristics-1": "Fangs / rows of sharp teeth",
"monstrosityCharacteristics-2": "Claws / talons",
"monstrosityCharacteristics-3": "Strange color / markings",
"monstrosityCharacteristics-4": "Horns / tusks",
"monstrosityCharacteristics-5": "Oversized mouth",
"monstrosityCharacteristics-6": "Spikes / spines",
"monstrosityCharacteristics-7": "Tail",
"monstrosityCharacteristics-8": "Multi-segmented body",
"monstrosityCharacteristics-9": "Wings",
"monstrosityCharacteristics-10": "Stinger / barbs",
"monstrosityCharacteristics-11": "Many-eyed",
"monstrosityCharacteristics-12": "Distinctive sound",
"monstrosityCharacteristics-13": "Tentacles / tendrils",
"monstrosityCharacteristics-14": "Mandibles / pincers",
"monstrosityCharacteristics-15": "Luminescent",
"monstrosityCharacteristics-16": "Antennae / sensory organs",
"monstrosityCharacteristics-17": "Proboscis / inner jaw",
"monstrosityCharacteristics-18": "Exoskeleton / shell",
"monstrosityCharacteristics-19": "Bony protuberances",
"monstrosityCharacteristics-20": "Corrupted flesh",
"monstrosityCharacteristics-21": "Semi-transparent",
"monstrosityCharacteristics-22": "Scarred / injured",
"monstrosityCharacteristics-23": "Egg sac / carried offspring",
"monstrosityCharacteristics-24": "Rotting / skeletal",
"monstrosityCharacteristics-25": "Mummified / desiccated",
"monstrosityCharacteristics-26": "Multi-headed",
"monstrosityCharacteristics-27": "Etched with mystic runes",
"monstrosityPrimaryForm-0": "Beast / mammal",
"monstrosityPrimaryForm-1": "Humanoid",
"monstrosityPrimaryForm-2": "Bird",
"monstrosityPrimaryForm-3": "Spider",
"monstrosityPrimaryForm-4": "Snake",
"monstrosityPrimaryForm-5": "Worm / slug",
"monstrosityPrimaryForm-6": "Lizard",
"monstrosityPrimaryForm-7": "Insect",
"monstrosityPrimaryForm-8": "Amorphous",
"monstrosityPrimaryForm-9": "Crustacean",
"monstrosityPrimaryForm-10": "Fish",
"monstrosityPrimaryForm-11": "Octopoid",
"monstrosityPrimaryForm-12": "Amphibian",
"monstrosityPrimaryForm-13": "Plant",
"monstrosityPrimaryForm-14": "Incorporeal",
"monstrosityPrimaryForm-15": "Mineral",
"monstrosityPrimaryForm-16": "Elemental",
"monstrosityPrimaryForm-17": "Hybrid (roll twice)",
"monstrositySize-0": "Tiny (rodent-sized)",
"monstrositySize-1": "Small (hound-sized)",
"monstrositySize-2": "Medium (person-sized)",
"monstrositySize-3": "Large (giant-sized)",
"monstrositySize-4": "Huge (whale-sized)",
"monstrositySize-5": "Titanic (incomprehensible)",
"plotAction-0": "Scheme",
"plotAction-1": "Opporsi",
"plotAction-2": "Weaken",
"plotAction-3": "Initiate",
"plotAction-4": "Create",
"plotAction-5": "Swear",
"plotAction-6": "Avenge",
"plotAction-7": "Guard",
"plotAction-8": "Defeat",
"plotAction-9": "Control",
"plotAction-10": "Break",
"plotAction-11": "Risk",
"plotAction-12": "Surrender",
"plotAction-13": "Inspect",
"plotAction-14": "Raid",
"plotAction-15": "Evade",
"plotAction-16": "Assault",
"plotAction-17": "Deflect",
"plotAction-18": "Threaten",
"plotAction-19": "Attack",
"plotAction-20": "Leave",
"plotAction-21": "Preserve",
"plotAction-22": "Manipulate",
"plotAction-23": "Remove",
"plotAction-24": "Eliminate",
"plotAction-25": "Withdraw",
"plotAction-26": "Abandon",
"plotAction-27": "Investigate",
"plotAction-28": "Hold",
"plotAction-29": "Focus",
"plotAction-30": "Uncover",
"plotAction-31": "Breach",
"plotAction-32": "Aid",
"plotAction-33": "Uphold",
"plotAction-34": "Falter",
"plotAction-35": "Suppress",
"plotAction-36": "Hunt",
"plotAction-37": "Share",
"plotAction-38": "Destroy",
"plotAction-39": "Avoid",
"plotAction-40": "Reject",
"plotAction-41": "Demand",
"plotAction-42": "Explore",
"plotAction-43": "Bolster",
"plotAction-44": "Seize",
"plotAction-45": "Mourn",
"plotAction-46": "Reveal",
"plotAction-47": "Gather",
"plotAction-48": "Defy",
"plotAction-49": "Transform",
"plotAction-50": "Persevere",
"plotAction-51": "Serve",
"plotAction-52": "Begin",
"plotAction-53": "Move",
"plotAction-54": "Coordinate",
"plotAction-55": "Resist",
"plotAction-56": "Await",
"plotAction-57": "Impress",
"plotAction-58": "Take",
"plotAction-59": "Oppose",
"plotAction-60": "Capture",
"plotAction-61": "Overwhelm",
"plotAction-62": "Challenge",
"plotAction-63": "Acquire",
"plotAction-64": "Protect",
"plotAction-65": "Finish",
"plotAction-66": "Strengthen",
"plotAction-67": "Restore",
"plotAction-68": "Advance",
"plotAction-69": "Command",
"plotAction-70": "Refuse",
"plotAction-71": "Find",
"plotAction-72": "Deliver",
"plotAction-73": "Hide",
"plotAction-74": "Fortify",
"plotAction-75": "Betray",
"plotAction-76": "Secure",
"plotAction-77": "Arrive",
"plotAction-78": "Affect",
"plotAction-79": "Change",
"plotAction-80": "Defend",
"plotAction-81": "Debate",
"plotAction-82": "Support",
"plotAction-83": "Follow",
"plotAction-84": "Construct",
"plotAction-85": "Locate",
"plotAction-86": "Endure",
"plotAction-87": "Release",
"plotAction-88": "Lose",
"plotAction-89": "Reduce",
"plotAction-90": "Escalate",
"plotAction-91": "Distract",
"plotAction-92": "Journey",
"plotAction-93": "Escort",
"plotAction-94": "Learn",
"plotAction-95": "Communicate",
"plotAction-96": "Depart",
"plotAction-97": "Search",
"plotAction-98": "Charge",
"plotAction-99": "Summon",
"plotChallengeRank-0": "Troublesome",
"plotChallengeRank-1": "Dangerous",
"plotChallengeRank-2": "Formidable",
"plotChallengeRank-3": "Extreme",
"plotChallengeRank-4": "Epic",
"plotCombatActions-0": "Compel a surrender",
"plotCombatActions-1": "Coordinate with allies",
"plotCombatActions-2": "Gather reinforcements",
"plotCombatActions-3": "Seize something or someone",
"plotCombatActions-4": "Provoke a reckless response",
"plotCombatActions-5": "Intimidate or frighten",
"plotCombatActions-6": "Reveal a surprising truth",
"plotCombatActions-7": "Shift focus to someone or something else",
"plotCombatActions-8": "Destroy something, or render it useless",
"plotCombatActions-9": "Take a decisive action",
"plotCombatActions-10": "Reinforce defenses",
"plotCombatActions-11": "Ready an action",
"plotCombatActions-12": "Use the terrain to gain advantage",
"plotCombatActions-13": "Leverage the advantage of a weapon or ability",
"plotCombatActions-14": "Create an opportunity",
"plotCombatActions-15": "Attack with precision",
"plotCombatActions-16": "Attack with power",
"plotCombatActions-17": "Take a completely unexpected action",
"plotMajorPlotTwist-0": "It was all a diversion.",
"plotMajorPlotTwist-1": "A dark secret is revealed.",
"plotMajorPlotTwist-2": "A trap is sprung.",
"plotMajorPlotTwist-3": "An assumption is revealed to be false.",
"plotMajorPlotTwist-4": "A secret alliance is revealed.",
"plotMajorPlotTwist-5": "Your actions benefit an enemy.",
"plotMajorPlotTwist-6": "Someone returns unexpectedly.",
"plotMajorPlotTwist-7": "A more dangerous foe is revealed.",
"plotMajorPlotTwist-8": "You and an enemy share a common goal.",
"plotMajorPlotTwist-9": "A true identity is revealed.",
"plotMajorPlotTwist-10": "You are betrayed by someone who was trusted.",
"plotMajorPlotTwist-11": "You are too late.",
"plotMajorPlotTwist-12": "The true enemy is revealed.",
"plotMajorPlotTwist-13": "The enemy gains new allies.",
"plotMajorPlotTwist-14": "A new danger appears.",
"plotMajorPlotTwist-15": "Someone or something goes missing.",
"plotMajorPlotTwist-16": "The truth of a relationship is revealed.",
"plotMajorPlotTwist-17": "Two seemingly unrelated situations are shown to be connected.",
"plotMajorPlotTwist-18": "Unexpected powers or abilities are revealed.",
"plotMajorPlotTwist-19": "Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic.",
"plotMysticBacklash-0": "Your ritual has the opposite affect.",
"plotMysticBacklash-1": "You are sapped of strength.",
"plotMysticBacklash-2": "Your friend, ally, or companion is adversely affected.",
"plotMysticBacklash-3": "You destroy an important object.",
"plotMysticBacklash-4": "You inadvertently summon a horror.",
"plotMysticBacklash-5": "You collapse, and drift into a troubled sleep.",
"plotMysticBacklash-6": "You undergo a physical torment which leaves its mark upon you.",
"plotMysticBacklash-7": "You hear ghostly voices whispering of dark portents.",
"plotMysticBacklash-8": "You are lost in shadow, and find yourself in another place without memory of how you got there.",
"plotMysticBacklash-9": "You alert someone or something to your presence.",
"plotMysticBacklash-10": "You are not yourself, and act against a friend, ally, or companion.",
"plotMysticBacklash-11": "You affect or damage your surroundings, causing a disturbance or potential harm.",
"plotMysticBacklash-12": "You waste resources.",
"plotMysticBacklash-13": "You suffer the loss of a sense for several hours.",
"plotMysticBacklash-14": "You lose your connection to magic for a day or so, and cannot perform rituals.",
"plotMysticBacklash-15": "Your ritual affects the target in an unexpected and problematic way.",
"plotMysticBacklash-16": "Your ritual reveals a surprising and troubling truth.",
"plotMysticBacklash-17": "You are tempted by dark powers.",
"plotMysticBacklash-18": "You see a troubling vision of your future.",
"plotMysticBacklash-19": "You can't perform this ritual again until you acquire an important component.",
"plotMysticBacklash-20": "You develop a strange fear or compulsion.",
"plotMysticBacklash-21": "Your ritual causes creatures to exhibit strange or aggressive behavior.",
"plotMysticBacklash-22": "You are tormented by an apparition from your past.",
"plotMysticBacklash-23": "You are wracked with sudden sickness.",
"plotMysticBacklash-24": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"plotSettlementTrouble-0": "Outsiders rejected",
"plotSettlementTrouble-1": "Dangerous discovery",
"plotSettlementTrouble-2": "Dreadful omens",
"plotSettlementTrouble-3": "Natural disaster",
"plotSettlementTrouble-4": "Old wounds reopened",
"plotSettlementTrouble-5": "Important object is lost",
"plotSettlementTrouble-6": "Someone is captured",
"plotSettlementTrouble-7": "Mysterious phenomenon",
"plotSettlementTrouble-8": "Revolt against a leader",
"plotSettlementTrouble-9": "Vengeful outcast",
"plotSettlementTrouble-10": "Rival settlement",
"plotSettlementTrouble-11": "Nature strikes back",
"plotSettlementTrouble-12": "Someone is missing",
"plotSettlementTrouble-13": "Production halts",
"plotSettlementTrouble-14": "Mysterious murders",
"plotSettlementTrouble-15": "Debt comes due",
"plotSettlementTrouble-16": "Unjust leadership",
"plotSettlementTrouble-17": "Disastrous accident",
"plotSettlementTrouble-18": "In league with the enemy",
"plotSettlementTrouble-19": "Raiders prey on the weak",
"plotSettlementTrouble-20": "Cursed past",
"plotSettlementTrouble-21": "An innocent is accused",
"plotSettlementTrouble-22": "Corrupted by dark magic",
"plotSettlementTrouble-23": "Isolated by brutal weather",
"plotSettlementTrouble-24": "Provisions are scarce",
"plotSettlementTrouble-25": "Sickness run amok",
"plotSettlementTrouble-26": "Allies become enemies",
"plotSettlementTrouble-27": "Attack is imminent",
"plotSettlementTrouble-28": "Lost caravan",
"plotSettlementTrouble-29": "Dark secret revealed",
"plotSettlementTrouble-30": "Urgent expedition",
"plotSettlementTrouble-31": "A leader falls",
"plotSettlementTrouble-32": "Families in conflict",
"plotSettlementTrouble-33": "Incompetent leadership",
"plotSettlementTrouble-34": "Reckless warmongering",
"plotSettlementTrouble-35": "Beast on the hunt",
"plotSettlementTrouble-36": "Betrayed from within",
"plotSettlementTrouble-37": "Broken truce",
"plotSettlementTrouble-38": "Wrathful haunt",
"plotSettlementTrouble-39": "Conflict with firstborn",
"plotSettlementTrouble-40": "Trade route blocked",
"plotSettlementTrouble-41": "In the crossfire",
"plotSettlementTrouble-42": "Stranger causes discord",
"plotSettlementTrouble-43": "Important event threatened",
"plotSettlementTrouble-44": "Dangerous tradition",
"plotSettlementTrouble-45": "Roll twice",
"plotTheme-0": "Risk",
"plotTheme-1": "Ability",
"plotTheme-2": "Price",
"plotTheme-3": "Ally",
"plotTheme-4": "Battle",
"plotTheme-5": "Safety",
"plotTheme-6": "Survival",
"plotTheme-7": "Weapon",
"plotTheme-8": "Wound",
"plotTheme-9": "Shelter",
"plotTheme-10": "Leader",
"plotTheme-11": "Fear",
"plotTheme-12": "Time",
"plotTheme-13": "Duty",
"plotTheme-14": "Secret",
"plotTheme-15": "Innocence",
"plotTheme-16": "Renown",
"plotTheme-17": "Direction",
"plotTheme-18": "Death",
"plotTheme-19": "Honor",
"plotTheme-20": "Labor",
"plotTheme-21": "Solution",
"plotTheme-22": "Tool",
"plotTheme-23": "Balance",
"plotTheme-24": "Love",
"plotTheme-25": "Barrier",
"plotTheme-26": "Creation",
"plotTheme-27": "Decay",
"plotTheme-28": "Trade",
"plotTheme-29": "Bond",
"plotTheme-30": "Hope",
"plotTheme-31": "Superstition",
"plotTheme-32": "Peace",
"plotTheme-33": "Deception",
"plotTheme-34": "History",
"plotTheme-35": "World",
"plotTheme-36": "Vow",
"plotTheme-37": "Protection",
"plotTheme-38": "Nature",
"plotTheme-39": "Opinion",
"plotTheme-40": "Burden",
"plotTheme-41": "Vengeance",
"plotTheme-42": "Opportunity",
"plotTheme-43": "Faction",
"plotTheme-44": "Danger",
"plotTheme-45": "Corruption",
"plotTheme-46": "Freedom",
"plotTheme-47": "Debt",
"plotTheme-48": "Hate",
"plotTheme-49": "Possession",
"plotTheme-50": "Stranger",
"plotTheme-51": "Passage",
"plotTheme-52": "Land",
"plotTheme-53": "Creature",
"plotTheme-54": "Disease",
"plotTheme-55": "Advantage",
"plotTheme-56": "Blood",
"plotTheme-57": "Language",
"plotTheme-58": "Rumor",
"plotTheme-59": "Weakness",
"plotTheme-60": "Greed",
"plotTheme-61": "Family",
"plotTheme-62": "Resource",
"plotTheme-63": "Structure",
"plotTheme-64": "Dream",
"plotTheme-65": "Community",
"plotTheme-66": "War",
"plotTheme-67": "Portent",
"plotTheme-68": "Prize",
"plotTheme-69": "Destiny",
"plotTheme-70": "Momentum",
"plotTheme-71": "Power",
"plotTheme-72": "Memory",
"plotTheme-73": "Ruin",
"plotTheme-74": "Mysticism",
"plotTheme-75": "Rival",
"plotTheme-76": "Problem",
"plotTheme-77": "Idea",
"plotTheme-78": "Revenge",
"plotTheme-79": "Health",
"plotTheme-80": "Fellowship",
"plotTheme-81": "Enemy",
"plotTheme-82": "Religion",
"plotTheme-83": "Spirit",
"plotTheme-84": "Fame",
"plotTheme-85": "Desolation",
"plotTheme-86": "Strength",
"plotTheme-87": "Knowledge",
"plotTheme-88": "Truth",
"plotTheme-89": "Quest",
"plotTheme-90": "Pride",
"plotTheme-91": "Loss",
"plotTheme-92": "Law",
"plotTheme-93": "Path",
"plotTheme-94": "Warning",
"plotTheme-95": "Relationship",
"plotTheme-96": "Wealth",
"plotTheme-97": "Home",
"plotTheme-98": "Strategy",
"plotTheme-99": "Supply",
"site_nameDescription-0": "Deep",
"site_nameDescription-1": "Tainted",
"site_nameDescription-2": "Grey",
"site_nameDescription-3": "Forgotten",
"site_nameDescription-4": "Flooded",
"site_nameDescription-5": "Forbidden",
"site_nameDescription-6": "Barren",
"site_nameDescription-7": "Lost",
"site_nameDescription-8": "Cursed",
"site_nameDescription-9": "Fell",
"site_nameDescription-10": "Sunken",
"site_nameDescription-11": "Nightmare",
"site_nameDescription-12": "Infernal",
"site_nameDescription-13": "Dark",
"site_nameDescription-14": "Bloodstained",
"site_nameDescription-15": "Haunted",
"site_nameDescription-16": "White",
"site_nameDescription-17": "Shrouded",
"site_nameDescription-18": "Wasted",
"site_nameDescription-19": "Grim",
"site_nameDescription-20": "Endless",
"site_nameDescription-21": "Crumbling",
"site_nameDescription-22": "Undying",
"site_nameDescription-23": "Bloodied",
"site_nameDescription-24": "Forsaken",
"site_nameDescription-25": "Silent",
"site_nameDescription-26": "Blighted",
"site_nameDescription-27": "Iron",
"site_nameDescription-28": "Frozen",
"site_nameDescription-29": "Abyssal",
"site_nameDescription-30": "Crimson",
"site_nameDescription-31": "Silver",
"site_nameDescription-32": "Desecrated",
"site_nameDescription-33": "Ashen",
"site_nameDescription-34": "Elder",
"site_nameDescription-35": "Scorched",
"site_nameDescription-36": "Unknown",
"site_nameDescription-37": "Scarred",
"site_nameDescription-38": "Broken",
"site_nameDescription-39": "Chaotic",
"site_nameDescription-40": "Black",
"site_nameDescription-41": "Hidden",
"site_nameDescription-42": "Sundered",
"site_nameDescription-43": "Shattered",
"site_nameDescription-44": "Dreaded",
"site_nameDescription-45": "Secret",
"site_nameDescription-46": "High",
"site_nameDescription-47": "Sacred",
"site_nameDescription-48": "Fallen",
"site_nameDescription-49": "Ruined",
"site_nameDetail-0": "Blight",
"site_nameDetail-1": "Strife",
"site_nameDetail-2": "Nightfall",
"site_nameDetail-3": "Fury",
"site_nameDetail-4": "Terror",
"site_nameDetail-5": "Truth",
"site_nameDetail-6": "Spring",
"site_nameDetail-7": "Sanctuary",
"site_nameDetail-8": "Bone",
"site_nameDetail-9": "Specters",
"site_nameDetail-10": "Daybreak",
"site_nameDetail-11": "Doom",
"site_nameDetail-12": "Treachery",
"site_nameDetail-13": "Blood",
"site_nameDetail-14": "War",
"site_nameDetail-15": "Torment",
"site_nameDetail-16": "Iron",
"site_nameDetail-17": "Silence",
"site_nameDetail-18": "Mist",
"site_nameDetail-19": "Isolation",
"site_nameDetail-20": "Runes",
"site_nameDetail-21": "Rot",
"site_nameDetail-22": "Corruption",
"site_nameDetail-23": "Prophecy",
"site_nameDetail-24": "Fate",
"site_nameDetail-25": "Twilight",
"site_nameDetail-26": "Power",
"site_nameDetail-27": "Darkness",
"site_nameDetail-28": "Gloom",
"site_nameDetail-29": "Storms",
"site_nameDetail-30": "Hope",
"site_nameDetail-31": "Lament",
"site_nameDetail-32": "Frost",
"site_nameDetail-33": "Souls",
"site_nameDetail-34": "Winter",
"site_nameDetail-35": "Sadness",
"site_nameDetail-36": "Desolation",
"site_nameDetail-37": "Bane",
"site_nameDetail-38": "Lies",
"site_nameDetail-39": "Ash",
"site_nameDetail-40": "Banishment",
"site_nameDetail-41": "Shadow",
"site_nameDetail-42": "Madness",
"site_nameDetail-43": "Stone",
"site_nameDetail-44": "Secrets",
"site_nameDetail-45": "Despair",
"site_nameDetail-46": "Blades",
"site_nameDetail-47": "Dread",
"site_nameDetail-48": "Light",
"site_nameDetail-49": "Wrath",
"site_nameFormat-0": "[Description] [Place]",
"site_nameFormat-1": "[Place] of [Detail]",
"site_nameFormat-2": "[Place] of [Description] [Detail]",
"site_nameFormat-3": "[Place] of [Namesake's] [Detail]",
"site_nameFormat-4": "[Namesake's] [Place]",
"site_nameFormat-5": "[Description] [Place] of [Namesake]",
"site_nameFormat-6": "[Place] of [Namesake]",
"site_namePlace-0": "Barrow",
"site_namePlace-1": "Cavern",
"site_namePlace-2": "Frozen Cavern",
"site_namePlace-3": "Icereach",
"site_namePlace-4": "Mine",
"site_namePlace-5": "Pass",
"site_namePlace-6": "Ruin",
"site_namePlace-7": "Sea Cave",
"site_namePlace-8": "Shadowfen",
"site_namePlace-9": "Stronghold",
"site_namePlace-10": "Tanglewood",
"site_namePlace-11": "Underkeep",
"site_natureDomain-0": "Barrow",
"site_natureDomain-1": "Cavern",
"site_natureDomain-2": "Frozen Cavern",
"site_natureDomain-3": "Icereach",
"site_natureDomain-4": "Mine",
"site_natureDomain-5": "Pass",
"site_natureDomain-6": "Ruin",
"site_natureDomain-7": "Sea Cave",
"site_natureDomain-8": "Shadowfen",
"site_natureDomain-9": "Stronghold",
"site_natureDomain-10": "Tanglewood",
"site_natureDomain-11": "Underkeep",
"site_natureTheme-0": "Ancient",
"site_natureTheme-1": "Corrupted",
"site_natureTheme-2": "Fortified",
"site_natureTheme-3": "Hallowed",
"site_natureTheme-4": "Haunted",
"site_natureTheme-5": "Infested",
"site_natureTheme-6": "Ravaged",
"site_natureTheme-7": "Wild",
"sitesfindAnOpportunity-0": "The terrain favors you, or you find a hidden path.",
"sitesfindAnOpportunity-1": "An aspect of the history or nature of this place is revealed.",
"sitesfindAnOpportunity-2": "You locate a secure area.",
"sitesfindAnOpportunity-3": "A clue offers insight or direction.",
"sitesfindAnOpportunity-4": "You get the drop on a denizen.",
"sitesfindAnOpportunity-5": "This area provides an opportunity to scavenge, forage, or hunt.",
"sitesfindAnOpportunity-6": "You locate an interesting or helpful object.",
"sitesfindAnOpportunity-7": "You are alerted to a potential threat.",
"sitesfindAnOpportunity-8": "You encounter a denizen who might support you.",
"sitesfindAnOpportunity-9": "You encounter a denizen in need of help.",
"sitesrevealADanger-0": "Check the theme card.",
"sitesrevealADanger-1": "Check the domain card.",
"sitesrevealADanger-2": "You encounter a hostile denizen.",
"sitesrevealADanger-3": "You face an environmental or architectural hazard.",
"sitesrevealADanger-4": "A discovery undermines or complicates your quest.",
"sitesrevealADanger-5": "You confront a harrowing situation or sensation.",
"sitesrevealADanger-6": "You face the consequences of an earlier choice or approach.",
"sitesrevealADanger-7": "Your way is blocked or trapped.",
"sitesrevealADanger-8": "A resource is diminished, broken, or lost.",
"sitesrevealADanger-9": "You face a perplexing mystery or tough choice.",
"sitesrevealADanger-10": "You lose your way or are delayed.",
"sitesrevealADanger-11": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"sitesrevealADangerAlt-0": "You encounter a hostile denizen.",
"sitesrevealADangerAlt-1": "You face an environmental or architectural hazard.",
"sitesrevealADangerAlt-2": "A discovery undermines or complicates your quest.",
"sitesrevealADangerAlt-3": "You confront a harrowing situation or sensation.",
"sitesrevealADangerAlt-4": "You face the consequences of an earlier choice or approach.",
"sitesrevealADangerAlt-5": "The path is blocked or trapped.",
"sitesrevealADangerAlt-6": "A resource is diminished, broken, or lost.",
"sitesrevealADangerAlt-7": "You face a perplexing mystery or tough choice.",
"sitesrevealADangerAlt-8": "You lose your way or are delayed.",
"sitesrevealADangerAlt-9": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"sufferEndureHarm-0": "The harm is mortal.",
"sufferEndureHarm-1": "You are dying. You need to Heal within an hour or two, or <em>Face Death</em>.",
"sufferEndureHarm-2": "You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, <em>Face Death</em>.",
"sufferEndureHarm-3": "You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move).",
"sufferEndureHarm-4": "You are battered but still standing.",
"sufferEndureStress-0": "Sei sopraffatto. <em>Affrontare la Desolazione.</em>",
"sufferEndureStress-1": "Ti arrendi. <em>Abbandona il tuo voto</em> (se possibile, rilevante per la tua crisi attuale).",
"sufferEndureStress-2": "Cedi a una paura o a una compulsione e agisci contro i tuoi istinti migliori.",
"sufferEndureStress-3": "Tu perseveri",
"threatAdvanceAThreat-0": "The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, <em>Reach a Milestone.</em> Otherwise, mark menace.",
"threatAdvanceAThreat-1": "The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.",
"threatAdvanceAThreat-2": "The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.",
"threatBurgeoningConflict-0": "Allow warmongers to gain influence",
"threatBurgeoningConflict-1": "Break a treaty",
"threatBurgeoningConflict-2": "Force a hasty decision",
"threatBurgeoningConflict-3": "Deepen suspicions",
"threatBurgeoningConflict-4": "Trigger a confrontation",
"threatBurgeoningConflict-5": "Subvert a potential accord",
"threatBurgeoningConflict-6": "Isolate the antagonists",
"threatBurgeoningConflict-7": "Draw new battle lines",
"threatBurgeoningConflict-8": "Reveal an unexpected aspect of the dispute",
"threatBurgeoningConflict-9": "Introduce a new person or faction to complicate the situation",
"threatCategory-0": "Burgeoning Conflict",
"threatCategory-1": "Cursed Site",
"threatCategory-2": "Environmental Calamity",
"threatCategory-3": "Malignant Plague",
"threatCategory-4": "Rampaging Creature",
"threatCategory-5": "Ravaging Horde",
"threatCategory-6": "Scheming Leader",
"threatCategory-7": "Power-Hungry Mystic",
"threatCategory-8": "Zealous Cult",
"threatCategory-9": "Roll Twice",
"threatCursedSite-0": "Unleash a creature or being",
"threatCursedSite-1": "Lure the unwary into its depths",
"threatCursedSite-2": "Offer promises of power",
"threatCursedSite-3": "Reveal a new aspect of its cursed history",
"threatCursedSite-4": "Expand its malignancy to surrounding lands",
"threatCursedSite-5": "Leave its mark on an inhabitant or visitor",
"threatCursedSite-6": "Reveal hidden depths",
"threatCursedSite-7": "Ensnare an important person or object",
"threatCursedSite-8": "Corrupt the environment",
"threatCursedSite-9": "Transform its nature",
"threatEnvironmentalCalamity-0": "Devastate a place",
"threatEnvironmentalCalamity-1": "Block a path",
"threatEnvironmentalCalamity-2": "Threaten a community with imminent destruction",
"threatEnvironmentalCalamity-3": "Manifest unexpected effects",
"threatEnvironmentalCalamity-4": "Expand in scope or intensity",
"threatEnvironmentalCalamity-5": "Allow someone to take advantage",
"threatEnvironmentalCalamity-6": "Deprive of resources",
"threatEnvironmentalCalamity-7": "Isolate an important person or community",
"threatEnvironmentalCalamity-8": "Force refugees into hostile lands",
"threatEnvironmentalCalamity-9": "Disrupt natural ecosystems",
"threatMalignantPlague-0": "Manifest new symptoms or effects",
"threatMalignantPlague-1": "Infect someone important",
"threatMalignantPlague-2": "Expand to new territory or communities",
"threatMalignantPlague-3": "Allow someone to take advantage",
"threatMalignantPlague-4": "Allow someone to take the blame",
"threatMalignantPlague-5": "Create panic or disorder",
"threatMalignantPlague-6": "Force a horrible decision",
"threatMalignantPlague-7": "Lure into complacency",
"threatMalignantPlague-8": "Reveal the root of the sickness",
"threatMalignantPlague-9": "Undermine a potential cure",
"threatPowerHungryMystic-0": "Gain hidden knowledge",
"threatPowerHungryMystic-1": "Assault an enemy with magic",
"threatPowerHungryMystic-2": "Despoil a place through magic",
"threatPowerHungryMystic-3": "Forge a bond with ancient forces",
"threatPowerHungryMystic-4": "Create magical wards or protections",
"threatPowerHungryMystic-5": "Obtain a powerful artifact",
"threatPowerHungryMystic-6": "Tempt with power or secrets",
"threatPowerHungryMystic-7": "Recruit a follower or ally",
"threatPowerHungryMystic-8": "Sacrifice something in exchange for greater power",
"threatPowerHungryMystic-9": "Use magic to trick or deceive",
"threatRampagingCreature-0": "Reveal a new aspect of its nature or abilities",
"threatRampagingCreature-1": "Expand its territory",
"threatRampagingCreature-2": "Make a sudden and brutal attack",
"threatRampagingCreature-3": "Control or influence lesser creatures",
"threatRampagingCreature-4": "Create confusion or strife",
"threatRampagingCreature-5": "Leave foreboding signs",
"threatRampagingCreature-6": "Lure the unwary",
"threatRampagingCreature-7": "Imperil an event",
"threatRampagingCreature-8": "Assert control over a location",
"threatRampagingCreature-9": "Threaten resources",
"threatRavagingHorde-0": "Overrun defenses",
"threatRavagingHorde-1": "Gather resources",
"threatRavagingHorde-2": "Attack a location",
"threatRavagingHorde-3": "Expand forces",
"threatRavagingHorde-4": "Appoint or reveal a leader",
"threatRavagingHorde-5": "Send forth a champion",
"threatRavagingHorde-6": "Create a diversion",
"threatRavagingHorde-7": "Undermine an opposing force from within",
"threatRavagingHorde-8": "Cut off supplies or reinforcements",
"threatRavagingHorde-9": "Employ a new weapon",
"threatSchemingLeader-0": "Defeat an enemy",
"threatSchemingLeader-1": "Form a new alliance",
"threatSchemingLeader-2": "Usurp or undermine another leader",
"threatSchemingLeader-3": "Force the loyalty of a community or important person",
"threatSchemingLeader-4": "Enact a new law or tradition",
"threatSchemingLeader-5": "Rescind an old law or tradition",
"threatSchemingLeader-6": "Reveal a true intention",
"threatSchemingLeader-7": "Unravel an existing alliance",
"threatSchemingLeader-8": "Incite conflict",
"threatSchemingLeader-9": "Use an unexpected capability or asset",
"threatZealousCult-0": "Overtake a faction or community",
"threatZealousCult-1": "Unlock secrets to greater power",
"threatZealousCult-2": "Establish false credibility",
"threatZealousCult-3": "Appoint or reveal a leader",
"threatZealousCult-4": "Lure new members or establish alliances",
"threatZealousCult-5": "Subvert opposition through devious schemes",
"threatZealousCult-6": "Attack opposition directly",
"threatZealousCult-7": "Spread the word of its doctrine",
"threatZealousCult-8": "Reveal a dire prophecy",
"threatZealousCult-9": "Reveal its true nature or goal",
"trapComponent-0": "Pit",
"trapComponent-1": "Water",
"trapComponent-2": "Fire",
"trapComponent-3": "Projectile",
"trapComponent-4": "Passage",
"trapComponent-5": "Fall",
"trapComponent-6": "Debris",
"trapComponent-7": "Fear",
"trapComponent-8": "Alarm",
"trapComponent-9": "Trigger",
"trapComponent-10": "Cold",
"trapComponent-11": "Weapon",
"trapComponent-12": "Darkness",
"trapComponent-13": "Decay",
"trapComponent-14": "Path",
"trapComponent-15": "Stone",
"trapComponent-16": "Terrain",
"trapComponent-17": "Poison",
"trapComponent-18": "Barrier",
"trapComponent-19": "Overhead",
"trapComponent-20": "Magic",
"trapComponent-21": "Toxin",
"trapComponent-22": "Earth",
"trapComponent-23": "Light",
"trapComponent-24": "Denizen",
"trapEvent-0": "Block",
"trapEvent-1": "Create",
"trapEvent-2": "Break",
"trapEvent-3": "Puncture",
"trapEvent-4": "Entangle",
"trapEvent-5": "Enclose",
"trapEvent-6": "Ambush",
"trapEvent-7": "Snare",
"trapEvent-8": "Change",
"trapEvent-9": "Imitate",
"trapEvent-10": "Crush",
"trapEvent-11": "Drop",
"trapEvent-12": "Conceal",
"trapEvent-13": "Lure",
"trapEvent-14": "Release",
"trapEvent-15": "Obscure",
"trapEvent-16": "Cut",
"trapEvent-17": "Smother",
"trapEvent-18": "Collapse",
"trapEvent-19": "Summon",
"trapEvent-20": "Move",
"trapEvent-21": "Surprise",
"trapEvent-22": "Divert",
"trapEvent-23": "Attack",
"trapEvent-24": "Trigger",
"oracle-label-plotAction": "action",
"oracle-label-plotTheme": "theme",
"oracle-label-plotCombatActions": "combat actions",
"oracle-label-plotSettlementTrouble": "settlement trouble",
"oracle-label-plotMajorPlotTwist": "major plot twist",
"oracle-label-plotMysticBacklash": "mystic backlash",
"oracle-label-plotChallengeRank": "challenge rank",
"oracle-label-locationRegion": "region",
"oracle-label-locationLocation": "location",
"oracle-label-locationCoastalWatersLocation": "coastal waters location",
"oracle-label-locationDescriptor": "descriptor",
"oracle-label-locationSettlementName": "settlement name",
"oracle-label-locationQuickSettlementName": "quick settlement name",
"oracle-label-characterRole": "role",
"oracle-label-characterGoal": "goal",
"oracle-label-characterDescriptor": "descriptor",
"oracle-label-characterDisposition": "disposition",
"oracle-label-characterActivity": "activity",
"oracle-label-namesIronlander": "ironlander",
"oracle-label-namesElf": "elf",
"oracle-label-namesGiant": "giant",
"oracle-label-namesVarou": "varou",
"oracle-label-namesTroll": "troll",
"oracle-label-featureAspect": "aspect",
"oracle-label-featureFocus": "focus",
"oracle-label-site_nameFormat": "format",
"oracle-label-site_nameDescription": "description",
"oracle-label-site_nameDetail": "detail",
"oracle-label-site_nameNamesake": "namesake",
"oracle-label-site_namePlace": "place",
"oracle-label-site_natureTheme": "theme",
"oracle-label-site_natureDomain": "domain",
"oracle-label-monstrositySize": "size",
"oracle-label-monstrosityPrimaryForm": "primary form",
"oracle-label-monstrosityCharacteristics": "characteristics",
"oracle-label-monstrosityAbilities": "abilities",
"oracle-label-trapEvent": "event",
"oracle-label-trapComponent": "component",
"oracle-label-combat_eventMethod": "method",
"oracle-label-combat_eventTarget": "target",
"oracle-label-threatCategory": "category",
"oracle-label-threatBurgeoningConflict": "burgeoning conflict",
"oracle-label-threatCursedSite": "cursed site",
"oracle-label-threatEnvironmentalCalamity": "environmental calamity",
"oracle-label-threatMalignantPlague": "malignant plague",
"oracle-label-threatRampagingCreature": "rampaging creature",
"oracle-label-threatRavagingHorde": "ravaging horde",
"oracle-label-threatSchemingLeader": "scheming leader",
"oracle-label-threatPowerHungryMystic": "power hungry mystic",
"oracle-label-threatZealousCult": "zealous cult",
"oracle-label-movesAskTheOracle": "Ask the Oracle",
"oracle-label-movesPayThePrice": "Pay the Price",
"oracle-title-plot": "plot",
"oracle-title-location": "location",
"oracle-title-character": "character",
"oracle-title-names": "names",
"oracle-title-moves": "moves",
"oracle-title-feature": "feature",
"oracle-title-site_name": "site name",
"oracle-title-site_nature": "site nature",
"oracle-title-monstrosity": "monstrosity",
"oracle-title-trap": "trap",
"oracle-title-combat_event": "combat event",
"oracle-title-threat": "threat"
}