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roll20-character-sheets/Ironsworn/translation.json
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{
"character-name": "NAME",
"character-experience": "EXPERIENCE",
"character-experience-spent": "SPENT",
"resource-health": "HEALTH",
"resource-spirit": "SPIRIT",
"resource-supply": "SUPPLY",
"resource-momentum": "Momentum",
"resource-momentum-burn": "Burn",
"resource-momentum-max": "Max",
"resource-momentum-reset": "Reset",
"stat-edge": "Edge",
"stat-wits": "Wits",
"stat-heart": "Heart",
"stat-iron": "Iron",
"stat-shadow": "Shadow",
"stat-toggle-set": "Apply",
"stat-toggle-edit": "Edit",
"nav-summary": "Summary",
"nav-vows": "Vows",
"nav-bonds": "Bonds",
"nav-progress": "Progress",
"nav-assets": "Assets",
"nav-moves": "Moves",
"nav-oracles": "Oracles",
"nav-sites": "Sites",
"nav-settings": "Settings",
"page-info-close": "CLOSE",
"page-select": "SELECT THE SHEET TYPE",
"page-name-character": "CHARACTER",
"page-name-shared": "SHARED",
"page-summary-vows": " VOWS ",
"page-summary-debilities": " DEBILITIES ",
"page-summary-failures": " FAILURES ",
"page-summary-notes": " NOTES ",
"vow-name": "Vow",
"vow-menace": "MENACE",
"vow-threat": "Threat",
"vow-mark": "MARK",
"vow-fulfill": "FULFILL",
"progress-challenge": "CHALLENGE",
"progress-conclude": "Conclude",
"progress-conclude-roll-title": "Conclude Your Progress",
"progress-challenge-countdown": "Countdown",
"failures-learn": "LEARN",
"difficulty-troublesome": "troublesome",
"difficulty-dangerous": "dangerous",
"difficulty-formidable": "formidable",
"difficulty-extreme": "extreme",
"difficulty-epic": "epic",
"clear-btn": "CLEAR",
"move-roll-shortcut-pay-the-price": "Pay",
"move-roll-shortcut-ask-the-oracle": "Oracle",
"roll-btn": "Roll",
"roll-table": "Roll on the Table",
"roll-oracle": "Roll Oracle",
"roll-challenge-dice": "Challenge Dice",
"roll-action-score": "Action Score",
"roll-action-progress": "Progress",
"roll-previous-action-score": "Previous Action Score",
"roll-action-die-cancelled": "Action die cancelled for matching negative momentum.",
"roll-stat-and-modifier": "Stat + Modifier",
"roll-new-action-score": "New Action Score",
"outcome-opportunity": "OPPORTUNITY",
"outcome-strong-hit": "STRONG HIT",
"outcome-burn-strong-hit": "Burn Momentum: Strong Hit",
"outcome-weak-hit": "WEAK HIT",
"outcome-burn-weak-hit": "Burn Momentum: Weak Hit",
"outcome-miss": "MISS",
"outcome-complication": "COMPLICATION",
"debility-group-conditions": "Conditions",
"debility-group-banes": "Banes & Burdens",
"debility-group-assets": "Assets",
"debility-wounded": "Wounded",
"debility-shaken": "Shaken",
"debility-unprepared": "Unprepared",
"debility-encumbered": "Encumbered",
"debility-corrupted": "Corrupted",
"debility-maimed": "Maimed",
"debility-cursed": "Cursed",
"debility-tormented": "Tormented",
"debility-leech": "Leech",
"debility-oathbreaker": "Oathbreaker",
"debility-custom-one": "Custom 1",
"debility-custom-two": "Custom 2",
"settings-delve": "Delve",
"settings-delve-sites": "Sites",
"settings-delve-failures": "Failures",
"settings-delve-rarities": "Rarities",
"settings-delve-threat": "Threat",
"settings-moves": "Moves",
"settings-moves-show-assets": "Show Assets",
"bond-name": "Name",
"bond-details": "Details",
"bond-location": "Location",
"bond-descriptors": "Descriptors",
"move-close-preview": "Close preview",
"asset-companion-name": "Name:",
"asset-dropdown-default": "Select",
"asset-type-companion": "Companion",
"asset-type-path": "Path",
"asset-type-combat-talent": "Combat Talent",
"asset-type-ritual": "Ritual",
"asset-type-custom": "Custom",
"asset-title-archer": "Archer",
"asset-title-berserker": "Berserker",
"asset-title-brawler": "Brawler",
"asset-title-cutthroat": "Cutthroat",
"asset-title-duelist": "Duelist",
"asset-title-fletcher": "Fletcher",
"asset-title-ironclad": "Ironclad",
"asset-title-long-arm": "Long-arm",
"asset-title-shield-bearer": "Shield-bearer",
"asset-title-skirmisher": "Skirmisher",
"asset-title-slinger": "Slinger",
"asset-title-sunderer": "Sunderer",
"asset-title-swordmaster": "Swordmaster",
"asset-title-cave-lion": "Cave Lion",
"asset-title-giant-spider": "Giant Spider",
"asset-title-hawk": "Hawk",
"asset-title-horse": "Horse",
"asset-title-hound": "Hound",
"asset-title-kindred": "Kindred",
"asset-title-mammoth": "Mammoth",
"asset-title-owl": "Owl",
"asset-title-raven": "Raven",
"asset-title-young-wyvern": "Young Wyvern",
"asset-title-alchemist": "Alchemist",
"asset-title-animal-kin": "Animal-kin",
"asset-title-banner-sworn": "Banner-sworn",
"asset-title-battle-scarred": "Battle-scarred",
"asset-title-blade-bound": "Blade-bound",
"asset-title-bonded": "Bonded",
"asset-title-dancer": "Dancer",
"asset-title-devotant": "Devotant",
"asset-title-empowered": "Empowered",
"asset-title-fortune-hunter": "Fortune-hunter",
"asset-title-herbalist": "Herbalist",
"asset-title-honorbound": "Honorbound",
"asset-title-improviser": "Improviser",
"asset-title-infiltrator": "Infiltrator",
"asset-title-loyalist": "Loyalist",
"asset-title-masked": "Masked",
"asset-title-oathbreaker": "Oathbreaker",
"asset-title-outcast": "Outcast",
"asset-title-pretender": "Pretender",
"asset-title-revenant": "Revenant",
"asset-title-rider": "Rider",
"asset-title-ritualist": "Ritualist",
"asset-title-shadow-kin": "Shadow-kin",
"asset-title-sighted": "Sighted",
"asset-title-slayer": "Slayer",
"asset-title-spirit-bound": "Spirit-bound",
"asset-title-storyweaver": "Storyweaver",
"asset-title-trickster": "Trickster",
"asset-title-veteran": "Veteran",
"asset-title-waterborn": "Waterborn",
"asset-title-wayfinder": "Wayfinder",
"asset-title-weapon-master": "Weaponmaster",
"asset-title-wildblood": "Wildblood",
"asset-title-wright": "Wright",
"asset-title-augur": "Augur",
"asset-title-awakening": "Awakening",
"asset-title-bind": "Bind",
"asset-title-communion": "Communion",
"asset-title-divination": "Divination",
"asset-title-invoke": "Invoke",
"asset-title-keen": "Keen",
"asset-title-leech": "Leech",
"asset-title-lightbearer": "Lightbearer",
"asset-title-scry": "Scry",
"asset-title-shadow-walk": "Shadow-walk",
"asset-title-sway": "Sway",
"asset-title-talisman": "Talisman",
"asset-title-tether": "Tether",
"asset-title-totem": "Totem",
"asset-title-visage": "Visage",
"asset-title-ward": "Ward",
"asset-title-thunder-bringer": "Thunder-bringer",
"asset-description-archer": "If you wield a bow...",
"asset-archer-ability-1": "When you <em>Secure an Advantage</em> by taking a moment to aim, choose your approach and add +1.>",
"asset-archer-ability-1-list-1": "Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.",
"asset-archer-ability-1-list-2": "Line up your shot: Roll +edge, and take +1 momentum on a hit.",
"asset-archer-ability-2": "Once per fight, when you <em>Strike</em> or <em>Clash</em>, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.",
"asset-archer-ability-3": "When you <em>Resupply</em> by hunting, add +1 and take +1 momentum on a hit.",
"asset-description-berserker": "If you are clad only in animal pelts...",
"asset-berserker-ability-1": "When you <em>Secure an Advantage</em> or <em>Compel</em> by embodying your wild nature, add +1 and take +1 momentum on a hit.",
"asset-berserker-ability-2": "When you <em>Strike</em> or <em>Clash</em> by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.",
"asset-berserker-ability-2-list-1": "Push yourself: <em>Endure Harm</em> (1 harm).",
"asset-berserker-ability-2-list-2": "Lose yourself: <em>Endure Stress</em> (1 stress).",
"asset-berserker-ability-3": "When you <em>Endure Harm</em> in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.",
"asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...",
"asset-brawler-ability-1": "When you <em>Secure an Advantage</em> +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.",
"asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to <em>Strike</em> with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).",
"asset-brawler-ability-3": "When you <em>Face Danger</em> or <em>Clash</em> against a brawling attack, add +1 and take +1 momentum on a hit.",
"asset-description-cutthroat": "If you wield a dagger or knife...",
"asset-cutthroat-ability-1": "When you are in position to <em>Strike</em> at an unsuspecting foe, choose one (before rolling).",
"asset-cutthroat-ability-1-list-1": "Add +2 and take +1 momentum on a hit.",
"asset-cutthroat-ability-1-list-2": "Inflict +2 harm on a hit.",
"asset-cutthroat-ability-2": "When you <em>Compel</em> someone at the point of your blade, or when you rely on your blade to <em>Face Danger</em>, add +1.",
"asset-cutthroat-ability-3": "Once per fight, when you <em>Secure an Advantage</em> +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.",
"asset-description-duelist": "If you wield a bladed weapon in each hand...",
"asset-duelist-ability-1": "When you <em>Strike</em> or <em>Clash</em>, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.",
"asset-duelist-ability-2": "Once per fight, when you <em>Secure an Advantage</em> +edge by making a bold display of your combat prowess, you may reroll any dice.",
"asset-duelist-ability-3": "When you <em>Draw the Circle</em>, choose one (before rolling).",
"asset-duelist-ability-3-list-1": "Add +2.",
"asset-duelist-ability-3-list-2": "Take +2 momentum on a hit.",
"asset-fletcher-ability-1": "When you <em>Secure an Advantage</em> by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.",
"asset-fletcher-ability-2": "When you <em>Resupply</em> by recovering or gathering arrows after a <em>Battle</em>, add +2.",
"asset-fletcher-ability-3": "When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a <strong>strong hit</strong>, take both. On a <strong>weak hit</strong>, choose one.",
"asset-fletcher-ability-3-list-1": "Seeker: When a shooter uses the arrow to <em>Strike</em> or <em>Clash</em> against this foe, reroll any dice (one time only).",
"asset-fletcher-ability-3-list-2": "Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).",
"asset-description-ironclad": "If you wear armor...",
"asset-ironclad-ability-1": "When you equip or adjust your armor, choose one.",
"asset-ironclad-ability-1-list-1": "<b>Lightly armored:</b> When you <em>Endure Harm</em> in a fight, add +1 and take +1 momentum on a hit.",
"asset-ironclad-ability-1-list-2": "<b>Geared for war:</b> Mark encumbered. When you <em>Endure Harm</em> in a fight, add +2 and take +1 momentum on a hit.",
"asset-ironclad-ability-2": "When you <em>Clash</em> while you are geared for war, add +1.",
"asset-ironclad-ability-3": "When you <em>Compel</em> in a situation where strength of arms is a factor, add +2.",
"asset-ironclad-track-1": "Lightly Armored",
"asset-ironclad-track-2": "Geared for War",
"asset-description-long-arm": "If you wield a staff...",
"asset-long-arm-ability-1": "In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may <em>Strike</em> or <em>Clash</em> +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.",
"asset-long-arm-ability-2": "When you <em>Secure an Advantage</em> +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.",
"asset-long-arm-ability-3": "When you <em>Undertake a Journey</em> and score a <strong>strong hit</strong>, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.",
"asset-description-shield-bearer": "If you wield a shield...",
"asset-shield-bearer-ability-1": "When you <em>Face Danger</em> using your shield as cover, add +1. When you <em>Clash</em> in close quarters, take +1 momentum on a strong hit.",
"asset-shield-bearer-ability-2": "When you paint your shield with a meaningful symbol, envision what you create. Then, if you <em>Endure Stress</em> as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.",
"asset-shield-bearer-ability-3": "When forced to <em>Endure Harm</em> in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.",
"asset-description-skirmisher": "If you wield a spear...",
"asset-skirmisher-ability-1": "When you <em>Face Danger</em> by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may...",
"asset-skirmisher-ability-1-list-1": "Iron: <em>Strike</em>(if you have initiative) or <em>Clash</em> now, and add +1.",
"asset-skirmisher-ability-1-list-2": "Edge: Take +1 momentum.",
"asset-skirmisher-ability-2": "When you <em>Strike</em> in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, <em>Face Danger</em> +iron to recover your spear.",
"asset-skirmisher-ability-3": "When you <em>Secure an Advantage</em> by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.",
"asset-description-slinger": "If you wield a sling...",
"asset-slinger-ability-1": "When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you <em>Enter the Fray</em> by barraging your foe with sling-bullets, inflict harm on a strong hit.",
"asset-slinger-ability-2": "When you <em>Strike</em> by launching stones at an advancing foe, you may choose one (before rolling).",
"asset-slinger-ability-2-list-1": "Hold them back: Retain initiative on a <strong>weak hit</strong>, but inflict only 1 harm.",
"asset-slinger-ability-2-list-2": "Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.",
"asset-slinger-ability-3": "When you <em>Secure an Advantage</em> by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.",
"asset-description-sunderer": "If you wield an axe...",
"asset-sunderer-ability-1": "When you <em>Strike</em> or <em>Clash</em> in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).",
"asset-sunderer-ability-2": "When you have your axe in hand, and use the promise of violence to <em>Compel</em> or <em>Secure an Advantage</em>, add +1 and take +1 momentum on a hit.",
"asset-sunderer-ability-3": "When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a <strong>strong hit</strong>, inflict +1d6 harm (one time only) when you <em>Strike</em> or <em>Clash</em>. On a <strong>weak hit</strong>, as above, but this death weighs on you; <em>Endure Stress</em> (2 stress).",
"asset-description-swordmaster": "If you wield a sword...",
"asset-swordmaster-ability-1": "When you <em>Strike</em> or <em>Clash</em> and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.",
"asset-swordmaster-ability-2": "When you <em>Clash</em> and score a <strong>strong hit</strong>, you may add +1 if you immediately follow with a <em>Strike</em>.",
"asset-swordmaster-ability-3": "When you <em>Swear an Iron Vow</em> by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, <em>Endure Harm</em> (1 harm) in exchange for an additional +1 momentum on a hit.",
"asset-description-thunder-bringer": "If you wield a mighty hammer...",
"asset-thunder-bringer-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.",
"asset-thunder-bringer-ability-2": "When you <em>Strike</em> a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.",
"asset-thunder-bringer-ability-3": "When you <em>Turn the Tide</em>, you may <em>Strike</em> with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.",
"asset-augur-ability-1": "When you summon a flock of crows and ask a single question, roll +wits. On a strong strong hit, you interpret their calls as a helpful omen. Envision the response (<em>Ask the Oracle</em> if unsure) and take +2 momentum. On a <strong>weak hit</strong>, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (<em>Ask the Oracle</em> if unsure), and take +1 momentum.",
"asset-augur-ability-2": "As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you <em>Undertake a Journey</em>.",
"asset-augur-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-awakening-ability-1": "When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a <strong>weak hit</strong>, as above, but if you roll a 1 on your action die when aided by your creation, you must <em>Face Danger</em> +heart to keep it from turning on you (as a formidable foe).",
"asset-awakening-ability-2": "Your simulacrum has 6 health.",
"asset-awakening-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-bind-ability-1": "When you wear an animal pelt and dance in moonlight, roll +wits. On a <strong>strong hit</strong>, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a <strong>weak hit</strong>, as above, but the wilds call as you dance; <em>Endure Stress</em> (2 stress).",
"asset-bind-ability-2": "As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).",
"asset-bind-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-communion-ability-1": "When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a <strong>strong hit</strong>, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a <strong>weak hit</strong>, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (<em>Ask the Oracle</em> if unsure) and <em>Endure Stress</em> (1 stress).",
"asset-communion-ability-2": "As above, and you may also commune with the long-dead.",
"asset-communion-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-divination-ability-1": "When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a <strong>strong hit</strong>, you may read the runes to <em>Gather Information</em> about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a <strong>weak hit</strong>, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.",
"asset-divination-ability-2": "As above, and your divination can also reveal information about the subject's future.",
"asset-divination-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-invoke-ability-1": "When you consume the mystical essence of your surroundings, roll +wits. On a <strong>strong hit</strong>, add the value of your action die to your essence track (max 6). You may then <em>Secure an Advantage</em> or <em>Face Danger</em> +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a <strong>weak hit</strong>, as above, but capturing these energies is harrowing; <em>Endure Stress</em> (2 stress).",
"asset-invoke-ability-2": "You may <em>Compel</em> +essence (and suffer -1 essence) through a show of power.",
"asset-invoke-ability-3": "When you perform this ritual, add +1 and take +1 essence on a hit.",
"asset-keen-ability-1": "When you hold a weapon and sing a keen for those it has killed, roll +heart. On a <strong>strong hit</strong>, the wielder inflicts +1 harm when they <em>Strike</em> or <em>Clash</em>. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a <strong>weak hit</strong>, as above, but the voices of those who were slain join in your song; <em>Endure Stress</em> (2 stress).",
"asset-keen-ability-2": "As above, and the wieldermayalso (one time only) add +1 and take +2 momentum on a hit when they <em>Draw the Circle</em>, <em>Enter the Fray</em>, or <em>Battle</em>.",
"asset-keen-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-leech-ability-1": "When you mark your hands or weapon with an intricate blood rune, roll +iron. On a <strong>strong hit</strong>, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a <strong>weak hit</strong>, as above, but this asset counts as a debility until the rune's thirst is quenched.",
"asset-leech-ability-2": "As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.",
"asset-leech-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-lightbearer-ability-1": "When you focus on a source of light and capture its essence, roll +wits. On a <strong>strong hit</strong>, set your light track to +6. On a <strong>weak hit</strong>, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.",
"asset-lightbearer-ability-2": "You may use your light to <em>Strike</em> or <em>Clash</em> against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.",
"asset-lightbearer-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-scry-ability-1": "When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a <strong>strong hit</strong>, you may <em>Gather Information</em> through observation using +shadow or +wits. On a <strong>weak hit</strong>, as above, but the flames are hungry; choose one to sacrifice.",
"asset-scry-ability-1-list-1": "Your blood: <em>Endure Harm</em> (2 harm).",
"asset-scry-ability-1-list-2": "Something precious: <em>Endure Stress</em>(2 stress).",
"asset-scry-ability-1-list-3": "Provisions: Suffer -2 supply.",
"asset-scry-ability-2": "As above, and you may instead study a past event.",
"asset-scry-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-shadow-walk-ability-1": "When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a <strong>strong hit</strong>, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a <strong>weak hit</strong>, as above, but the shadows try to lead you astray. You must first <em>Face Danger</em> to find your way.",
"asset-shadow-walk-ability-2": "As above, and you may also travel along the hidden paths of the shadow realms to <em>Undertake a Journey</em> using +shadow (instead of +wits). If you do, <em>Endure Stress</em> (1 stress) and mark progress twice on a strong hit.",
"asset-shadow-walk-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-sway-ability-1": "When you speak a person's name three times to the wind, roll +wits. On a <strong>strong hit</strong>, the wind whispers of this person's need. Envision what you hear (<em>Ask the Oracle</em> if unsure). If you use this information or fulfill this need when you <em>Compel</em> them, you may reroll any dice (one time only). On a <strong>weak hit</strong>, as above, but this person's need creates a troubling dilemma or complication; <em>Endure Stress</em> (1 stress).",
"asset-sway-ability-2": "As above, and if you roll a <strong>strong hit</strong> when you <em>Compel</em>, you may also reroll any dice (one time only) when you <em>Gather Information</em> from this person.",
"asset-sway-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-talisman-ability-1": "When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a <strong>strong hit</strong>, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a <strong>weak hit</strong>, as above, but the wearer adds +1 when making a move (instead of +2).",
"asset-talisman-ability-2": "As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.",
"asset-talisman-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-tether-ability-1": "When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a <strong>strong hit</strong>, you are tethered. When you <em>Undertake a Journey</em> to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you <em>Reach Your Destination</em>, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you <em>Face Desolation</em>. On a <strong>weak hit</strong>, as above, but the spirits reveal a disturbing aspect of the place; <em>Endure Stress</em> (2 stress).",
"asset-tether-ability-2": "As above, and you may also reroll any dice when you <em>Sojourn</em> in the tethered place.",
"asset-tether-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-totem-ability-1": "When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; <em>Endure Stress</em> (1 stress).",
"asset-totem-ability-2": "As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart).",
"asset-totem-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-visage-ability-1": "When you paint yourself in blood and ash, roll +wits. On a <strong>strong hit,</strong> you may add +2 and take +1 momentum on a hit when you <em>Secure an Advantage</em> or <em>Compel</em> using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a <strong>weak hit,</strong> as above, but the blood must be your own; <em>Endure Harm</em> (2 harm).",
"asset-visage-ability-2": "As above, and you may also add +1 when you <em>Strike</em>, <em>Clash</em>, or <em>Battle</em> .",
"asset-visage-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-ward-ability-1": "When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a <strong>strong hit,</strong> choose two. On a <strong>weak hit,</strong> choose one.",
"asset-ward-ability-1-list-1": "When a foe first crosses the boundary, take +1 momentum.",
"asset-ward-ability-1-list-2": "When you first inflict harm against a foe within the boundary, inflict +1 harm.",
"asset-ward-ability-1-list-3": "Your ward is &lsquo;likely' (<em>Ask the Oracle</em>) to trap a foe within the boundary.",
"asset-ward-ability-2": "As above, and improve the effect of your ward (+2 momentum, +2 harm, and &lsquo;almost certain').",
"asset-ward-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-description-cave-lion": "Your cat takes down its prey.",
"asset-cave-lion-ability-1": "<b>Eager:</b> When your cat chases down big game, you may <em>Resupply</em> with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.",
"asset-cave-lion-ability-2": "<b>Inescapable:</b> When you <em>Enter the Fray</em> or <em>Strike</em> by sending your cat to attack, roll +edge. On a hit, take +2 momentum",
"asset-cave-lion-ability-3": "<b>Protective:</b> When you <em>Make Camp</em>, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.",
"asset-description-giant-spider": "Your spider uncovers secrets.",
"asset-giant-spider-ability-1": "<b>Discreet:</b> When you <em>Secure an Advantage</em> by sending your spider to scout a place, add +1 and take +1 momentum on a hit.",
"asset-giant-spider-ability-2": "<b>Soul-Piercing:</b> You may <em>Face Danger</em> +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to <em>Gather Information</em> and reroll any dice.",
"asset-giant-spider-ability-3": "<b>Ensnaring:</b> When your spider sets a trap, add +1 as you <em>Enter the Fray</em> +shadow. On a <strong>strong hit,</strong> also inflict 2 harm.",
"asset-description-hawk": "Your hawk can aid you while it is aloft.",
"asset-hawk-ability-1": "<b>Far-seeing:</b> When you <em>Undertake a Journey</em>, or when you <em>Resupply</em> by hunting for small game, add +1.",
"asset-hawk-ability-2": "<b>Fierce:</b> When you <em>Secure an Advantage</em> +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.",
"asset-hawk-ability-3": "<b>Vigilant:</b> When you <em>Face Danger</em> +wits to detect an approaching threat, or when you <em>Enter the Fray</em> +wits against an ambush, add +2.",
"asset-description-horse": "You and your horse ride as one.",
"asset-horse-ability-1": "<b>Swift:</b> When you <em>Face Danger</em> +edge using your horse's speed and grace, or when you <em>Undertake a Journey</em>, add +1.",
"asset-horse-ability-2": "<b>Fearless:</b> When you <em>Enter the Fray</em> or<em>Secure an Advantage</em> +heart by charging into combat, add +1 and take +1 momentum on a hit.",
"asset-horse-ability-3": "<b>Mighty:</b> When you <em>Strike</em> or <em>Clash</em> at close range while mounted, add +1 and inflict +1 harm on a hit.",
"asset-description-hound": "Your hound is your steadfast companion.",
"asset-hound-ability-1": "<b>Sharp:</b> When you <em>Gather Information</em> using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.",
"asset-hound-ability-2": "<b>Ferocious:</b> When you <em>Strike</em> or <em>Clash</em> alongside your hound and score a hit, inflict +1 harm or take +1 momentum.",
"asset-hound-ability-3": "<b>Loyal:</b> When you <em>Endure Stress</em> in the company of your hound, add +1.",
"asset-description-kindred": "Your friend stands by you.",
"asset-kindred-ability-1": "<b>Skilled:</b> When you make a move outside of combat aided by your companion's expertise, add +1.",
"asset-kindred-ability-1-write-in": "Expertise:",
"asset-kindred-ability-2": "<b>Shield-Kin:</b> When you <em>Clash</em> or <em>Battle</em> alongside your companion, or when you <em>Face Danger</em> against an attack by standing together, add +1.",
"asset-kindred-ability-3": "<b>Bonded:</b> Once you mark a bond with your companion, add +1 when you <em>Face Desolation</em> in their presence.",
"asset-description-mammoth": "Your mammoth walks a resolute path.",
"asset-mammoth-ability-1": "<b>Lumbering:</b> When your mammoth travels with you as you <em>Undertake a Journey</em>, you may add +2 but suffer -1 momentum (decide before rolling)",
"asset-mammoth-ability-2": "<b>Beast of burden:</b> When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health.",
"asset-mammoth-ability-3": "<b>Overpowering:</b> When you <em>Strike</em> or <em>Clash</em> by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.",
"asset-description-owl": "Your owl soars through the darkness.",
"asset-owl-ability-1": "<b>Nocturnal:</b> If you <em>Resupply</em> at night by sending your owl to hunt, take +2 momentum on a hit. When you <em>Enter the Fray</em> +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.",
"asset-owl-ability-2": "<b>Sage:</b> When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).",
"asset-owl-ability-3": "<b>Embodying:</b> When you <em>Face Death</em>, take your owl's health as +momentum before you roll.",
"asset-description-raven": "Your raven heeds your call.",
"asset-raven-ability-1": "<b>Sly:</b> When you <em>Secure an Advantage</em> or <em>Face Danger</em> +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.",
"asset-raven-ability-2": "<b>Knowing:</b> When you <em>Face Death</em>, add +2 and take +1 momentum on a hit.",
"asset-raven-ability-3": "<b>Diligent:</b> When your raven carries messages for you, you may <em>Secure an Advantage</em>, <em>Gather Information</em>, or<em>Compel</em> from a distance.",
"asset-description-young-wyvern": "Your wyvern won't devour you. For now.",
"asset-young-wyvern-ability-1": "<b>Insatiable:</b> When you <em>Undertake a Journey</em> and score a hit, you may suffer -1 supply in exchange for +2 momentum.",
"asset-young-wyvern-ability-2": "<b>Indomitable:</b> When you make the <em>Companion Endure Harm</em> move for your wyvern, add +2 and take +1 momentum on a hit.",
"asset-young-wyvern-ability-3": "<b>Savage:</b> When you <em>Strike</em> by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.",
"asset-alchemist-ability-1": "When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a <strong>strong hit,</strong> you create a single dose. The character who consumes the elixir must <em>Face Danger</em> +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a <strong>weak hit,</strong> as above, but suffer an additional -1 supply to create it.",
"asset-alchemist-ability-2": "As above, and you may choose two effects for a single dose, or create two doses of the same effect.",
"asset-alchemist-ability-3": "When you prepare an elixir, add +1 and take +1 momentum on a hit.",
"asset-animal-kin-ability-1": "When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.",
"asset-animal-kin-ability-2": "You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may <em>Forge a Bond</em> with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.",
"asset-animal-kin-ability-3": "Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.",
"asset-write-in-banner-sworn": "Name:",
"asset-description-banner-sworn": "Once you mark a bond with a leader or faction...",
"asset-banner-sworn-ability-1": "When you <em>Swear an Iron Vow</em> to serve your leader or faction on a mission, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-banner-sworn-ability-2": "When you <em>Sojourn</em> or <em>Make Camp</em> in the company of your banner-kin, add +1 and take +1 momentum on a hit.",
"asset-banner-sworn-ability-3": "When you <em>Enter the Fray</em> bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.",
"asset-description-battle-scarred": "Once you become maimed...",
"asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).",
"asset-battle-scarred-ability-2": "You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you <em>Endure Stress</em> +heart, take +1 momentum on a strong hit.",
"asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and <em>Endure Harm</em>, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.",
"asset-write-in-blade-bound": "Name:",
"asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...",
"asset-blade-bound-ability-1": "When you <em>Enter the Fray</em> or <em>Draw the Circle</em> while wielding your kin-blade, add +1 and take +1 momentum on a hit.",
"asset-blade-bound-ability-2": "When you <em>Gather Information</em> by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, <em>Endure Stress</em> (2 stress).",
"asset-blade-bound-ability-3": "When you <em>Strike</em> with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, <em>Endure Stress</em> (2 stress).",
"asset-bonded-ability-1": "When you make a move which gives you an add for sharing a bond, add +1 more.",
"asset-bonded-ability-2": "When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.",
"asset-bonded-ability-3": "When you make a move in a crucial moment and score a <strong>miss,</strong> you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another <strong>miss,</strong> in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, <em>Face Desolation</em> .",
"asset-dancer-ability-1": "When you <em>Secure an Advantage</em> +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.",
"asset-dancer-ability-2": "When you <em>Face Danger</em> +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit.",
"asset-dancer-ability-3": "When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a <strong>strong hit,</strong> you and each of your allies may take +2 momentum and +1 spirit. On a <strong>weak hit,</strong> you take +1 momentum or +1 spirit, but your allies are unmoved.",
"asset-write-in-devotant-1": "God's Name:",
"asset-write-in-devotant-2": "Stat:",
"asset-devotant-ability-1": "When you say your daily prayers, you may <em>Secure an Advantage</em> by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.",
"asset-devotant-ability-2": "When you <em>Swear an Iron Vow</em> to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-devotant-ability-3": "When you <em>Sojourn</em>, and spread the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit.",
"asset-write-in-empowered": "Title/Lineage:",
"asset-empowered-ability-1": "When you <em>Sojourn</em> and score a weak hit or <strong>miss,</strong> you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a <strong>miss,</strong> you are refused, and your presumption causes significant new trouble.",
"asset-empowered-ability-2": "When you exert your title or lineage to <em>Compel</em>, add +1 and take +1 momentum on a hit.",
"asset-empowered-ability-3": "When you forgo your title or lineage and <em>Forge a Bond</em> as an equal, or when you <em>Swear an Iron Vow</em> to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.",
"asset-fortune-hunter-ability-1": "When you <em>Swear an Iron Vow</em> to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully <em>Fulfill Your Vow</em> to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.",
"asset-fortune-hunter-ability-2": "When in a community or trading, you may suffer -1 wealth and take +2 supply.",
"asset-fortune-hunter-ability-3": "When you <em>Resupply</em> by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.",
"asset-herbalist-ability-1": "When you attempt to <em>Heal</em> using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).",
"asset-herbalist-ability-1-list-1": "Add +2.",
"asset-herbalist-ability-1-list-2": "On a hit, take or give an additional +1 health.",
"asset-herbalist-ability-2": "When you <em>Heal</em> a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.",
"asset-herbalist-ability-3": "When you <em>Make Camp</em> and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.",
"asset-honorbound-ability-1": "When you <em>Turn the Tide</em>, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.",
"asset-honorbound-ability-2": "When you <em>Secure an Advantage </em> or <em>Compel</em> by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or <strong>miss,</strong> envision how this truth complicates your current situation.",
"asset-honorbound-ability-3": "When you <em>Fulfill Your Vow</em> and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next <em>Fulfill Your Vow</em> and score a strong hit.",
"asset-improviser-ability-1": "When you <em>Check your Gear</em>, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.",
"asset-improviser-ability-2": "When you <em>Secure an Advantage</em> or <em>Face Danger</em> by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.",
"asset-improviser-ability-3": "When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a <strong>strong hit,</strong> but count a weak hit as a miss.",
"asset-infiltrator-ability-1": "When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.",
"asset-infiltrator-ability-2": "When you <em>Gather Information</em> within an enemy area to discover their positions, plans, or methods, or when you <em>Secure an Advantage</em> within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.",
"asset-infiltrator-ability-3": "When you <em>Resupply</em> within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.",
"asset-loyalist-ability-1": "When you <em>Aid Your Ally</em>, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.",
"asset-loyalist-ability-2": "When an ally makes the <em>Endure Stress</em> move in your company, they add +1 and you take +1 momentum on a hit.",
"asset-loyalist-ability-3": "When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.",
"asset-description-masked": "Once you mark a bond with elves, and are gifted a mask of precious elderwood...",
"asset-masked-ability-1": "Choose your mask's material. When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).",
"asset-masked-ability-1-list-1": "Thunderwood: Edge / Health",
"asset-masked-ability-1-list-2": "Bloodwood: Iron / Health",
"asset-masked-ability-1-list-3": "Ghostwood: Shadow / Spirit",
"asset-masked-ability-1-list-4": "Whisperwood: Wits / Spirit",
"asset-masked-ability-2": "As above, and you may instead add +2 and suffer -2 (decide before rolling).",
"asset-masked-ability-3": "When you <em>Face Death</em> or <em> Face Desolation</em> while wearing the mask, you may roll +its stat (instead of +heart).",
"asset-description-oathbreaker": "Once you <em>Forsake a Vow</em>...",
"asset-oathbreaker-ability-1": "<b>This asset counts as a debility.</b> One time only, when you <em>Swear an Iron Vow</em> to redeem yourself (extreme or greater), give that vow a special mark. When you <em>Reach a Milestone</em> on the marked vow, take +2 momentum.",
"asset-oathbreaker-ability-2": "When you <em>Secure an Advantage</em> or <em>Compel</em> by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.",
"asset-oathbreaker-ability-3": "When you <em>Fulfill Your Vow</em> on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and <b>discard this asset</b>.",
"asset-outcast-ability-1": "When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a <strong>strong hit,</strong> you manage to scrape by and take +1 supply. On a <strong>weak hit,</strong> you may suffer -2 momentum in exchange for +1 supply. On a <strong>miss,</strong> you are <em>Out of Supply</em>.",
"asset-outcast-ability-2": "When you <em>Sojourn</em>, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.",
"asset-outcast-ability-3": "When you <em>Reach Your Destination</em> and roll a <strong>strong hit,</strong> you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.",
"asset-pretender-ability-1": "When you establish a false identity, roll +shadow. On a <strong>strong hit</strong>, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a <strong>weak hit,</strong> as above, but add +1 (instead of +2).",
"asset-pretender-ability-2": "As above, and you may roll +shadow (instead of +heart) when you <em>Sojourn</em> under your false identity. If you do, take +1 momentum on a hit.",
"asset-pretender-ability-3": "When you <em>Secure an Advantage</em> by revealing your true identity in a dramatic moment, reroll any dice.",
"asset-description-revenant": "Once you <em>Face Death</em> and return to the world of the living...",
"asset-revenant-ability-1": "When you are at 0 health, and <em>Endure Harm</em> or<em>Face Death</em>, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.",
"asset-revenant-ability-2": "When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.",
"asset-revenant-ability-3": "When you bring death to your foe to <em> End the Fight</em>, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, <em> Endure Stress</em> (2 stress).",
"asset-description-rider": "If you are with your horse companion...",
"asset-rider-ability-1": "When you <em>Heal</em> your horse, or when you <em>Face Danger</em> to calm or encourage it, add +1 and take +1 momentum on a hit.",
"asset-rider-ability-2": "When you <em>Undertake a Journey</em>, you may push your horse harder and add +1 (after rolling). If you do, make the <em>Companion Endure Harm</em> move (1 harm).",
"asset-rider-ability-3": "When you <em>Secure an Advantage</em> +wits by sizing up a perilous situation from the saddle, you are one with your horse's instincts. Add +1 and take +1 momentum on a hit.",
"asset-description-ritualist": "Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to an elder mystic, and <em>Forge a Bond</em> to train with them...",
"asset-ritualist-ability-1": "When you <em>Secure an Advantage</em> to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.",
"asset-ritualist-ability-2": "When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).",
"asset-ritualist-ability-3": "When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.",
"asset-description-shadow-kin": "Once you become corrupted...",
"asset-shadow-kin-ability-1": "You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).",
"asset-shadow-kin-ability-2": "You are attuned to the realms of shadow: When you perform a ritual, add +1.",
"asset-shadow-kin-ability-3": "You know the sly ways of death: When you <em>Face Death</em>, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).",
"asset-sighted-ability-1": "When you <em>Face Danger</em> or <em>Gather Information</em> to identify or detect mystic forces, add +1 and take +1 momentum on a hit.",
"asset-sighted-ability-2": "When you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em> with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.",
"asset-sighted-ability-3": "When you <em>Secure an Advantage</em> by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.",
"asset-slayer-ability-1": "When you <em>Gather Information</em> by tracking a beast or horror, or when you <em>Secure an Advantage</em> by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.",
"asset-slayer-ability-2": "When you <em>Swear an Iron Vow</em> to slay a beast or horror, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-slayer-ability-3": "When you slay a beast or horror (at least formidable), you may take a trophy and choose one.",
"asset-slayer-ability-3-list-1": "Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).",
"asset-slayer-ability-3-list-2": "Prove your worth: When you <em>Sojourn</em>, reroll any dice (one time only).",
"asset-spirit-bound-ability-1": "You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to <em>Secure an Advantage</em> or <em>Gather Information</em>, add +1 and take +2 momentum on a hit. On a <strong>weak hit,</strong> also <em>Endure Stress</em> (1 stress).",
"asset-spirit-bound-ability-2": "When you <em>Face Death</em> guided by the spirit, add +1. On a <strong>strong hit,</strong> envision what you learn and take 1 experience.",
"asset-spirit-bound-ability-3": "One time only, when you successfully <em>Fulfill Your Vow</em> (formidable or greater) in service to the spirit, choose one.",
"asset-spirit-bound-ability-3-list-1": "Let them go: Take 2 experience for each marked ability and discard this asset.",
"asset-spirit-bound-ability-3-list-2": "Deepen your connection: Add +1 more when you leverage this asset.",
"asset-storyweaver-ability-1": "When you <em>Secure an Advantage</em>,<em>Compel</em>, or <em>Forge a Bond</em> by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.",
"asset-storyweaver-ability-2": "When you <em>Make Camp</em> and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.",
"asset-storyweaver-ability-3": "When you <em>Sojourn</em> within a community with which you share a bond, add +2 (instead of +1).",
"asset-trickster-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by lying, bluffing, stealing, or cheating, add +1.",
"asset-trickster-ability-2": "When you <em>Gather Information</em> by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.",
"asset-trickster-ability-3": "When you <em>Forge a Bond</em> for a relationship founded on a lie, choose one.",
"asset-trickster-ability-3-list-1": "Keep your secret: Roll +shadow (instead of +heart).",
"asset-trickster-ability-3-list-2": "Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.",
"asset-veteran-ability-1": "When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initaitive when burning momentum to improve a miss to a weak hit.",
"asset-veteran-ability-2": "When you <em>Swear an Iron Vow</em> to someone who fought beside you, or <em>Forge a Bond</em> with them, add +2 and take +2 momentum on a hit.",
"asset-veteran-ability-3": "When you <em>Resupply</em> by looting the dead on a field of <em>Battle</em>, add +1 and take +1 momentum on a hit.",
"asset-description-waterborn": "",
"asset-waterborn-ability-1": "When you <em>Face Danger</em>, <em>Gather Information</em>, or <em>Secure an Advantage</em> related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.",
"asset-waterborn-ability-2": "When you <em>Undertake a Journey</em> by boat or ship, add +1. On a <strong>strong hit,</strong> also choose one.",
"asset-waterborn-ability-2-list-1": "The wind is at your back: Mark progress twice.",
"asset-waterborn-ability-2-list-2": "Find safe anchor: <em>Make Camp</em> now and reroll any dice.",
"asset-waterborn-ability-2-list-3": "Reap the bounty: <em>Resupply</em> now and reroll any dice.",
"asset-waterborn-ability-3": "When you <em>Enter the Fray</em> aboard a boat or ship, reroll any dice.",
"asset-wayfinder-ability-1": "When you <em>Undertake a Journey,</em> take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset.",
"asset-wayfinder-ability-2": "When you <em>Secure an Advantage</em> or <em>Gather Information</em> by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.",
"asset-wayfinder-ability-3": "When you <em>Swear an Iron Vow</em> to safely guide someone on a perilous journey, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-description-weapon-master": "Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to a seasoned warrior, and <em>Forge a Bond</em> to train with them...",
"asset-weapon-master-ability-1": "When you <em>Secure an Advantage</em> by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.",
"asset-weapon-master-ability-2": "When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.",
"asset-weapon-master-ability-3": "When you <em>Turn the Tide</em> with a sudden change of weapon or technique, and your next move is a <em>Strike</em>, you may add +1 and inflict +2 harm on a strong hit.",
"asset-wildblood-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Gather Information</em> using your knowledge of tracking, woodcraft, or woodland creatures, add +1.",
"asset-wildblood-ability-2": "When you <em>Face Danger</em> or <em>Secure an Advantage</em> by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.",
"asset-wildblood-ability-3": "When you <em>Make Camp</em> in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.",
"asset-write-in-wright": "Specialty:",
"asset-wright-ability-1": "When you <em>Secure an Advantage</em> by crafting a useful item using your specialty, or when you <em>Face Danger</em> to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.",
"asset-wright-ability-2": "As above, and you may suffer -1 supply (after you roll) to add an additional +1.",
"asset-wright-ability-3": "When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em>.",
"asset-custom-view-title": "View",
"asset-custom-builder-title": "Builder",
"asset-custom-builder-name-placeholder": "Asset Name",
"asset-custom-builder-titles": "Titles",
"asset-custom-builder-inputs-0": "None",
"asset-custom-builder-inputs-1": "1 Input",
"asset-custom-builder-inputs-2": "2 Inputs",
"asset-custom-builder-inputs-3": "3 Inputs",
"asset-custom-builder-ability-1": "Ability 1",
"asset-custom-builder-ability-2": "Ability 2",
"asset-custom-builder-ability-3": "Ability 3",
"asset-custom-builder-ability-dropdown-default": "Select",
"asset-custom-builder-ability-dropdown-text": "Text Box",
"asset-custom-builder-ability-dropdown-input": "Text Box with Input",
"asset-custom-builder-tracks": "Tracks",
"asset-custom-builder-track-dropdown-0": "None",
"asset-custom-builder-track-dropdown-1": "0 to 1",
"asset-custom-builder-track-dropdown-2": "0 to 2",
"asset-custom-builder-track-dropdown-3": "0 to 3",
"asset-custom-builder-track-dropdown-4": "0 to 4",
"asset-custom-builder-track-dropdown-5": "0 to 5",
"asset-custom-builder-track-dropdown-6": "0 to 6",
"move-group-title-scene-combat": "SCENE: COMBAT",
"move-group-title-scene-journey": "SCENE: JOURNEY",
"move-group-title-scene-settlement": "SCENE: SETTLEMENT",
"move-group-title-fate": "FATE MOVES",
"move-group-title-combat": "COMBAT MOVES",
"move-group-title-delve": "DELVE MOVES",
"move-group-title-adventure": "ADVENTURE MOVES",
"move-group-title-relationship": "RELATIONSHIP MOVES",
"move-group-title-failure": "FAILURE MOVES",
"move-group-title-quest": "QUEST MOVES",
"move-group-title-suffer": "SUFFER MOVES",
"move-group-title-rarity": "RARITY MOVES",
"move-group-title-threat": "THREAT MOVES",
"move-title-advance": "Advance",
"move-content-advance-1": "When <strong>you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion,</strong> you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.",
"move-title-advance-a-threat": "Advance A Threat",
"move-content-advance-a-threat-1": "When <strong>you give ground to a threat through inaction, failure, or delay,</strong> roll on the table below and envision how the change manifests in your world (<em>Ask the Oracle</em> if unsure).",
"move-content-advance-a-threat-2": "On a match, this development also exposes a surprising aspect of the threats plan or nature.",
"move-content-advance-a-threat-3": "If <strong>you mark the last box on the threats menace track,</strong> the threat achieves its goal, or the final dire outcome occurs. You must <em>Forsake Your Vow.</em>",
"move-title-aid-your-ally": "Aid Your Ally",
"move-content-aid-your-ally-1": "When <strong>you <em>Secure an Advantage</em> in direct support of an ally,</strong> and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a <strong>strong hit,</strong> you and your ally have initiative.",
"move-title-ask-the-oracle": "Ask the Oracle",
"move-content-ask-the-oracle-1": "When <strong>you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events,</strong> you may...",
"move-list-ask-the-oracle-1": "Draw a conclusion: Decide the answer based on the most interesting and obvious result.",
"move-list-ask-the-oracle-2": "Ask a yes/no question: Decide the odds of a yes, and roll on the table below to check the answer.",
"move-list-ask-the-oracle-3": "Pick two: Envision two options. Rate one as likely, and roll on the table below to see if it is true. If not, it is the other.",
"move-list-ask-the-oracle-4": "Spark an idea: Brainstorm or use a random prompt.",
"move-title-battle": "Battle",
"move-content-battle-1": "When <strong>you fight a battle,</strong> and it happens in a blur, envision your objective and roll. If you primarily...",
"move-list-battle-1": "Fight at range, or using your speed and the terrain to your advantage: Roll +edge.",
"move-list-battle-2": "Fight depending on your courage, allies, or companions: Roll +heart.",
"move-list-battle-3": "Fight in close to overpower your opponents: Roll +iron.",
"move-list-battle-4": "Fight using trickery to befuddle your opponents: Roll +shadow.",
"move-list-battle-5": "Fight using careful tactics to outsmart your opponents: Roll +wits.",
"move-content-battle-2": "On a <strong>strong hit,</strong> you achieve your objective unconditionally. Take +2 momentum.",
"move-content-battle-3": "On a <strong>weak hit,</strong> you achieve your objective, but not without cost. <em>Pay the Price.</em>",
"move-content-battle-4": "On a <strong>miss,</strong> you are defeated and the objective is lost to you. <em>Pay the Price.</em>",
"move-title-check-your-gear": "Check Your Gear",
"move-content-check-your-gear-1": "When <strong>you check to see if you have a specific helpful item,</strong> and you have at least +1 supply, roll +supply.",
"move-content-check-your-gear-2": "On a <strong>strong hit,</strong> you have it. Take +1 momentum.",
"move-content-check-your-gear-3": "On a <strong>weak hit,</strong> you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.",
"move-content-check-your-gear-4": "On a <strong>miss,</strong> you dont have it and the situation grows more perilous. <em>Pay the Price.</em>",
"move-title-clash": "Clash",
"move-content-clash-1": "When </strong>your foe has initiative and you fight with them in close quarters,</strong> roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.",
"move-content-clash-2": "On a <strong>strong hit,</strong> inflict your harm and choose one. You have the initiative.",
"move-list-clash-1": "You bolster your position: Take +1 momentum.",
"move-list-clash-2": "You find an opening: Inflict +1 harm.",
"move-content-clash-3": "On a <strong>weak hit,</strong> inflict your harm, but then <em>Pay the Price.</em> Your foe has initiative.",
"move-content-clash-4": "On a <strong>miss,</strong> you are outmatched and must <em>Pay the Price.</em> Your foe has initiative.",
"move-title-companion-endure-harm": "Companion Endure Harm",
"move-content-companion-endure-harm-1": "When <strong>your companion faces physical damage,</strong> they suffer -health equal to the amount of harm inflicted. If your companions health is 0, exchange any leftover -health for -momentum.",
"move-content-companion-endure-harm-2": "Then, roll +heart or +your companions health, whichever is higher.",
"move-content-companion-endure-harm-3": "On a <strong>strong hit,</strong> your companion rallies. Give them +1 health.",
"move-content-companion-endure-harm-4": "On a <strong>weak hit,</strong> your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.",
"move-content-companion-endure-harm-5": "On a <strong>miss,</strong> also suffer -1 momentum. If your companions health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.",
"move-content-companion-endure-harm-6": "If you roll a miss with a 1 on your action die, and your companions health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.",
"move-title-compel": "Compel",
"move-content-compel-1": "When <strong>you attempt to persuade someone to do something,</strong> envision your approach and roll. If you...",
"move-list-compel-1": "Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).",
"move-list-compel-2": "Threaten or incite: Roll +iron.",
"move-list-compel-3": "Lie or swindle: Roll +shadow.",
"move-content-compel-2": "On a <strong>strong hit,</strong> theyll do what you want or share what they know. Take +1 momentum. If you use this exchange to <em>Gather Information,</em> make that move now and add +1.",
"move-content-compel-3": "On a <strong>weak hit,</strong> as above, but they ask something of you in return. Envision what they want (<em>Ask the Oracle</em> if unsure).",
"move-content-compel-4": "On a <strong>miss,</strong> they refuse or make a demand which costs you greatly. <em>Pay the Price.</em>",
"move-title-delve-the-depths": "Delve the Depths",
"move-content-delve-the-depths-1": "When <strong>you traverse an area within a perilous site,</strong> envision your surroundings (<em>Ask the Oracle</em> if unsure). Then, consider your approach. If you navigate this area…",
"move-list-delve-the-depths-1": "With haste: Roll +edge.",
"move-list-delve-the-depths-2": "With stealth or trickery: Roll +shadow.",
"move-list-delve-the-depths-3": "With observation, intuition, or expertise: Roll +wits.",
"move-content-delve-the-depths-2": "On a <strong>strong hit,</strong> you delve deeper. Mark progress and <em>Find an Opportunity.</em>",
"move-content-delve-the-depths-3": "On a <strong>weak hit,</strong> roll on the following table according to your stat.",
"move-content-delve-the-depths-4": "On a <strong>miss,</strong> <em>Reveal a Danger.</em>",
"move-title-discover-a-site": "Discover a Site",
"move-content-discover-a-site-1": "When <strong>you resolve to enter a perilous site in pursuit of an objective,</strong> choose the theme and domain which best represent its nature (<em>Ask the Oracle</em> if unsure), and give it a rank.",
"move-list-discover-a-site-1": "Troublesome site: 3 progress per area.",
"move-list-discover-a-site-2": "Dangerous site: 2 progress per area.",
"move-list-discover-a-site-3": "Formidable site: 1 progress per area.",
"move-list-discover-a-site-4": "Extreme site: 2 ticks per area.",
"move-list-discover-a-site-5": "Epic site: 1 tick per area.",
"move-content-discover-a-site-2": "If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, <em>Delve the Depths</em> to explore this place.",
"move-title-draw-the-circle": "Draw the Circle",
"move-content-draw-the-circle-1": "When <strong>you challenge someone to a formal duel, or accept a challenge,</strong> roll +heart. If you share a bond with this community, add +1.",
"move-content-draw-the-circle-2": "On a <strong>strong hit,</strong> take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.",
"move-content-draw-the-circle-3": "On a <strong>weak hit,</strong> you may choose one boast in exchange for +1 momentum.",
"move-list-draw-the-circle-1": "Grant first strike: Your foe has initiative.",
"move-list-draw-the-circle-2": "Bare yourself: Take no benefit of armor or shield; your foes harm is +1.",
"move-list-draw-the-circle-3": "Hold no iron: Take no benefit of weapons; your harm is 1.",
"move-list-draw-the-circle-4": "Bloody yourself: <em>Endure Harm</em> (1 harm).",
"move-list-draw-the-circle-5": "To the death: One way or another, this fight must end with death.",
"move-content-draw-the-circle-4": "On a <strong>miss,</strong> you begin the duel at a disadvantage. Your foe has initiative. <em>Pay the Price.</em>",
"move-content-draw-the-circle-5": "Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.",
"move-title-end-the-fight": "End the Fight",
"move-content-end-the-fight-1": "<strong><em>Progress Move</em></strong>",
"move-content-end-the-fight-2": "When <strong>you make a move to take decisive action,</strong> and score a <strong>strong hit,</strong> you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-end-the-fight-3": "On a <strong>strong hit,</strong> this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (<em>Ask the Oracle</em> if unsure).",
"move-content-end-the-fight-4": "On a <strong>weak hit,</strong> as above, but you must also choose one.",
"move-list-end-the-fight-1": "Its worse than you thought: <em>Endure Harm.</em>",
"move-list-end-the-fight-2": "You are overcome: <em>Endure Stress.</em>",
"move-list-end-the-fight-3": "Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.",
"move-list-end-the-fight-4": "You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.",
"move-list-end-the-fight-5": "Youll pay for it: An objective falls out of reach.",
"move-list-end-the-fight-6": "Others wont forget: You are marked for vengeance.",
"move-content-end-the-fight-5": "On a <strong>miss,</strong> you have lost this fight. <em>Pay the Price.</em>",
"move-title-endure-harm": "Endure Harm",
"move-content-endure-harm-1": "When <strong>you face physical damage,</strong> suffer -health equal to your foes rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health.",
"move-content-endure-harm-2": "Then, roll +health or +iron, whichever is higher.",
"move-content-endure-harm-3": "On a <strong>strong hit,</strong> choose one.",
"move-list-endure-harm-1": "Shake it off: If your health is greater than 0, suffer -1 momentum in exchange for +1 health.",
"move-list-endure-harm-2": "Embrace the pain: Take +1 momentum.",
"move-content-endure-harm-4": "On a <strong>weak hit,</strong> you press on.",
"move-content-endure-harm-5": "On a <strong>miss,</strong> also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.",
"move-title-endure-stress": "Endure Stress",
"move-content-endure-stress-1": "When <strong>you face mental shock or despair,</strong> suffer -spirit equal to your foes rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit.",
"move-content-endure-stress-2": "Then, roll +spirit or +heart, whichever is higher.",
"move-content-endure-stress-3": "On a <strong>strong hit,</strong> choose one.",
"move-list-endure-stress-1": "Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit.",
"move-list-endure-stress-2": "Embrace the darkness: Take +1 momentum.",
"move-content-endure-stress-4": "On a <strong>weak hit,</strong> you press on.",
"move-content-endure-stress-5": "On a <strong>miss,</strong> also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the table below.",
"move-title-enter-the-fray": "Enter the Fray",
"move-content-enter-the-fray-1": "When <strong>you enter into combat,</strong> set the rank of each of your foes.",
"move-list-enter-the-fray-1-1": "Troublesome foe: 3 progress per harm; inflicts 1 harm.",
"move-list-enter-the-fray-1-2": "Dangerous foe: 2 progress per harm; inflicts 2 harm.",
"move-list-enter-the-fray-1-3": "Formidable foe: 1 progress per harm; inflicts 3 harm.",
"move-list-enter-the-fray-1-4": "Extreme foe: 2 ticks per harm; inflicts 4 harm.",
"move-list-enter-the-fray-1-5": "Epic foe: 1 tick per harm; inflicts 5 harm.",
"move-content-enter-the-fray-2": "Then, roll to determine who is in control. If you are...",
"move-list-enter-the-fray-2-1": "Facing off against your foe: Roll +heart.",
"move-list-enter-the-fray-2-2": "Moving into position against an unaware foe, or striking without warning: Roll +shadow.",
"move-list-enter-the-fray-2-3": "Ambushed: Roll +wits.",
"move-content-enter-the-fray-3": "On a <strong>strong hit,</strong> take +2 momentum. You have initiative.",
"move-content-enter-the-fray-4": "On a <strong>weak hit,</strong> choose one.",
"move-list-enter-the-fray-3-1": "Bolster your position: Take +2 momentum.",
"move-list-enter-the-fray-3-2": "Prepare to act: Take initiative.",
"move-content-enter-the-fray-5": "On a <strong>miss,</strong> combat begins with you at a disadvantage. <em>Pay the Price.</em> Your foe has initiative.",
"move-title-escape-the-depths": "Escape the Depths",
"move-content-escape-the-depths-1": "When <strong>you flee or withdraw from a site,</strong> consider the situation and your approach. If you...",
"move-list-escape-the-depths-1-1": "Find the fastest way out: Roll +edge.",
"move-list-escape-the-depths-1-2": "Steel yourself against the horrors of this place: Roll +heart.",
"move-list-escape-the-depths-1-3": "Fight your way out: Roll +iron.",
"move-list-escape-the-depths-1-4": "Retrace your steps or locate an alternate path: Roll +wits.",
"move-list-escape-the-depths-1-5": "Keep out of sight: Roll +shadow.",
"move-content-escape-the-depths-2": "On a <strong>strong hit,</strong> you make your way safely out of the site. Take +1 momentum.",
"move-content-escape-the-depths-3": "On a <strong>weak hit,</strong> you find your way out, but this place exacts its price. Choose one.",
"move-list-escape-the-depths-2-1": "You are weary or wounded: <em>Endure Harm.</em>",
"move-list-escape-the-depths-2-2": "The experience leaves you shaken: <em>Endure Stress.</em>",
"move-list-escape-the-depths-2-3": "You are delayed, and it costs you.",
"move-list-escape-the-depths-2-4": "You leave behind something important.",
"move-list-escape-the-depths-2-5": "You face a new complication as you emerge from the depths.",
"move-list-escape-the-depths-2-6": "A denizen plots their revenge.",
"move-content-escape-the-depths-4": "On a <strong>miss,</strong> a dire threat or imposing obstacle stands in your way. <em>Reveal a Danger.</em> If you survive, you may make your escape.",
"move-title-face-a-setback": "Face a Setback",
"move-content-face-a-setback-1": "When <strong>your momentum is at its minimum</strong> (-6), and you suffer additional -momentum, choose one.",
"move-list-face-a-setback-1": "Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate to the circumstances.",
"move-list-face-a-setback-2": "Envision an event or discovery (<em>Ask the Oracle</em> if unsure) which undermines your progress in a current quest, journey or fight. Then, for each additional -momentum, clear 1 unit of progress on that track per its rank (troublesome=clear 3 progress; dangerous=clear 2 progress; formidable=clear 1 progress; extreme=clear 2 ticks; epic=clear 1 tick).",
"move-title-face-danger": "Face Danger",
"move-content-face-danger-1": "When <strong>you attempt something risky or react to an imminent threat,</strong> envision your action and roll. If you act...",
"move-list-face-danger-1-1": "With speed, agility, or precision: Roll +edge.",
"move-list-face-danger-1-2": "With charm, loyalty, or courage: Roll +heart.",
"move-list-face-danger-1-3": "With aggressive action, forceful defense, strength, or endurance: Roll +iron.",
"move-list-face-danger-1-4": "With deception, stealth, or trickery: Roll +shadow.",
"move-list-face-danger-1-5": "With expertise, insight, or observation: Roll +wits.",
"move-content-face-danger-2": "On a <strong>strong hit,</strong> you are successful. Take +1 momentum.",
"move-content-face-danger-3": "On a <strong>weak hit,</strong> you succeed, but face a troublesome cost. Choose one.",
"move-list-face-danger-2-1": "You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.",
"move-list-face-danger-2-2": "You are tired or hurt: <em>Endure Harm</em> (1 harm).",
"move-list-face-danger-2-3": "You are dispirited or afraid: <em>Endure Stress</em> (1 stress).",
"move-list-face-danger-2-4": "You sacrifice resources: Suffer -1 supply.",
"move-content-face-danger-6": "On a <strong>miss,</strong> you fail, or your progress is undermined by a dramatic and costly turn of events. <em>Pay the Price.</em>",
"move-title-face-death": "Face Death",
"move-content-face-death-1": "When <strong>you are brought to the brink of death,</strong> and glimpse the world beyond, roll +heart.",
"move-content-face-death-2": "On a <strong>strong hit,</strong> death rejects you. You are cast back into the mortal world.",
"move-content-face-death-3": "On a <strong>weak hit,</strong> choose one.",
"move-list-face-death-1": "You die, but not before making a noble sacrifice. Envision your final moments.",
"move-list-face-death-2": "Death desires something of you in exchange for your life. Envision what it wants (<em>Ask the Oracle</em> if unsure), and <em>Swear an Iron Vow</em> (formidable or extreme) to complete that quest. If you fail to score a hit when you <em>Swear an Iron Vow,</em> or refuse the quest, you are dead. Otherwise, you return to the mortal world and are now cursed. You may only clear the cursed debility by completing the quest.",
"move-content-face-death-4": "On a <strong>miss,</strong> you are dead.",
"move-title-face-desolation": "Face Desolation",
"move-content-face-desolation-1": "When <strong>you are brought to the brink of desolation,</strong> roll +heart.",
"move-content-face-desolation-2": "On a <strong>strong hit,</strong> you resist and press on.",
"move-content-face-desolation-3": "On a <strong>weak hit,</strong> choose one.",
"move-list-face-desolation-1": "Your spirit or sanity breaks, but not before you make a noble sacrifice. Envision your final moments.",
"move-list-face-desolation-2": "You see a vision of a dreaded event coming to pass. Envision that dark future (<em>Ask the Oracle</em> if unsure), and <em>Swear an Iron Vow</em> (formidable or extreme) to prevent it. If you fail to score a hit when you <em>Swear an Iron Vow,</em> or refuse the quest, you are lost. Otherwise, you return to your senses and are now tormented. You may only clear the tormented debility by completing the quest.",
"move-content-face-desolation-4": "On a <strong>miss,</strong> you succumb to despair or horror and are lost.",
"move-title-find-an-opportunity": "Find an Opportunity",
"move-content-find-an-opportunity-1": "When <strong>you encounter a helpful situation or feature within a site,</strong> roll on the following table. If you are making this move as a result of a strong hit on <em>Delve the Depths,</em> you may pick or envision an opportunity instead of rolling.",
"move-content-find-an-opportunity-2": "Then, choose one.",
"move-lust-find-an-opportunity-1": "Gain insight or prepare: Take +1 momentum.",
"move-lust-find-an-opportunity-2": "Take action now: You and any allies may make a move (not a progress move) which directly leverages the opportunity. When you do, add +1 and take +1 momentum on a hit.",
"move-title-forge-a-bond": "Forge a Bond",
"move-content-forge-a-bond-1": "When <strong>you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause,</strong> you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully <em>Fulfill Your Vow</em> to their benefit, you may reroll any dice.",
"move-content-forge-a-bond-2": "On a <strong>strong hit,</strong> make note of the bond, mark a tick on your bond progress track, and choose one.",
"move-list-forge-a-bond-1": "Take +1 spirit.",
"move-list-forge-a-bond-2": "Take +2 momentum.",
"move-content-forge-a-bond-3": "On a <strong>weak hit,</strong> they ask something more of you first. Envision what it is (<em>Ask the Oracle</em> if unsure), do it (or <em>Swear an Iron Vow</em>), and mark the bond. If you refuse or fail, <em>Pay the Price.</em>",
"move-content-forge-a-bond-4": "On a <strong>miss,</strong> they reject you. <em>Pay the Price.</em>",
"move-title-forsake-your-vow": "Forsake Your Vow",
"move-content-forsake-your-vow-1": "When <strong>you renounce your quest, betray your promise, or the goal is lost to you,</strong> clear the vow and Endure Stress. You suffer -spirit equal to the rank of your quest (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5). If the vow was made to a person or community with whom you share a bond, <em>Test Your Bond</em> when you next meet.",
"move-title-fulfill-your-vow": "Fulfill Your Vow",
"move-content-fulfill-your-vow-1": "<strong><em>Progress Move</em></strong>",
"move-content-fulfill-your-vow-2": "When <strong>you achieve what you believe to be the fulfillment of your vow,</strong> roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-fulfill-your-vow-3": "On a <strong>strong hit,</strong> your quest is complete. Mark experience (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).",
"move-content-fulfill-your-vow-4": "On a <strong>weak hit,</strong> there is more to be done or you realize the truth of your quest. Envision what you discover (<em>Ask the Oracle</em> if unsure). Then, mark experience (troublesome=0; dangerous=1; formidable=2; extreme=3; epic=4). You may <em>Swear an Iron Vow</em> to set things right. If you do, add +1.",
"move-content-fulfill-your-vow-5": "On a <strong>miss,</strong> your quest is undone. Envision what happens (<em>Ask the Oracle</em> if unsure), and choose one.",
"move-list-fulfill-your-vow-1": "You recommit: Clear all but one filled progress, and raise the quests rank by one (if not already epic).",
"move-list-fulfill-your-vow-2": "You give up: Forsake Your Vow.",
"move-title-gather-information": "Gather Information",
"move-content-gather-information-1": "When <strong>you search an area, ask questions, conduct an investigation, or follow a track,</strong> roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.",
"move-content-gather-information-2": "On a <strong>strong hit,</strong> you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (<em>Ask the Oracle</em> if unsure), and take +2 momentum.",
"move-content-gather-information-3": "On a <strong>weak hit,</strong> the information complicates your quest or introduces a new danger. Envision what you discover (<em>Ask the Oracle</em> if unsure), and take +1 momentum.",
"move-content-gather-information-4": "On a <strong>miss,</strong> your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. <em>Pay the Price.</em>",
"move-title-heal": "Heal",
"move-content-heal-1": "When <strong>you treat an injury or ailment,</strong> roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.",
"move-content-heal-2": "On a <strong>strong hit,</strong> your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.",
"move-content-heal-3": "On a <strong>weak hit,</strong> as above, but you must suffer -1 supply or -1 momentum (your choice).",
"move-content-heal-4": "On a <strong>miss,</strong> your aid is ineffective. <em>Pay the Price.</em>",
"move-title-learn-from-your-failures": "Learn From Your Failures",
"move-content-learn-from-your-failures-1": "<strong><em>Progress Move</em></strong>",
"move-content-learn-from-your-failures-2": "When <strong>you spend time reflecting on your hardships and missteps,</strong> and your failure track is +6 or greater, roll your challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-learn-from-your-failures-3": "On a <strong>strong hit,</strong> you commit to making a dramatic change. Take 3 experience and clear all progress. Then, choose one.",
"move-list-learn-from-your-failures-1": "Adjust your approach: Discard a single asset, and take 2 experience for each marked ability.",
"move-list-learn-from-your-failures-2": "Make an oath: <em>Swear an Iron Vow,</em> and reroll any dice.",
"move-list-learn-from-your-failures-3": "Ready your next steps: Take +3 momentum.",
"move-content-learn-from-your-failures-4": "On a <strong>weak hit</strong>, you learn from your mistakes. Take 2 experience and clear all progress.",
"move-content-learn-from-your-failures-5": "On a <strong>miss</strong>, youve learned the wrong lessons. Take 1 experience and clear all progress. Then, envision how you set off on an ill-fated path.",
"move-title-locate-your-objective": "Locate Your Objective",
"move-content-locate-your-objective-1": "<strong><em>Progress Move</em></strong>",
"move-content-locate-your-objective-2": "When <strong>your exploration of a site comes to an end,</strong> roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-locate-your-objective-3": "On a <strong>strong hit,</strong> you locate your objective and the situation favors you. Choose one.",
"move-list-locate-your-objective-1": "Make another move now (not a progress move), and add +1.",
"move-list-locate-your-objective-2": "Take +1 momentum.",
"move-content-locate-your-objective-4": "On a <strong>weak hit,</strong> you locate your objective but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).",
"move-content-locate-your-objective-5": "On a <strong>miss,</strong> your objective falls out of reach, you have been misled about the nature of your objective, or you discover that this site holds unexpected depths. If you continue your exploration, clear all but one filled progress and raise the sites rank by one (if not already epic).",
"move-title-make-camp": "Make Camp",
"move-content-make-camp-1": "When <strong>you rest and recover for several hours in the wild,</strong> roll +supply.",
"move-content-make-camp-2": "On a <strong>strong hit,</strong> you and your allies may each choose two.",
"move-content-make-camp-3": "On a <strong>weak hit,</strong> choose one.",
"move-list-make-camp-1": "Recuperate: Take +1 health for you and any companions.",
"move-list-make-camp-2": "Partake: Suffer -1 supply and take +1 health for you and any companions.",
"move-list-make-camp-3": "Relax: Take +1 spirit.",
"move-list-make-camp-4": "Focus: Take +1 momentum.",
"move-list-make-camp-5": "Prepare: When you break camp, add +1 if you <em>Undertake a Journey.</em>",
"move-content-make-camp-4": "On a <strong>miss,</strong> you take no comfort. <em>Pay the Price.</em>",
"move-title-mark-your-failure": "Mark Your Failure",
"move-content-mark-your-failure-1": "When you <strong>make a move and score a miss,</strong> mark a tick on your failure track. If <strong>you score a miss when making a progress move,</strong> mark two ticks.",
"move-title-out-of-supply": "Out of Supply",
"move-content-out-of-supply-1": "When your <strong>supply is exhausted</strong> (reduced to 0), mark unprepared. If you suffer additional -supply while unprepared, you must exchange each additional -supply for any combination of -health, -spirit or -momentum as appropriate to the circumstances.",
"move-title-pay-the-price": "Pay the Price",
"move-content-pay-the-price-1": "When <strong>you suffer the outcome of a move,</strong> choose one.",
"move-list-pay-the-price-1": "Make the most obvious negative outcome happen.",
"move-list-pay-the-price-2": "Envision two negative outcomes. Rate one as likely, and <em>Ask the Oracle</em> using the yes/no table. On a yes, make that outcome happen. Otherwise, make it the other.",
"move-list-pay-the-price-3": "Roll on the table below. If you have difficulty interpreting the result to fit the current situation, roll again.",
"move-title-reach-a-milestone": "Reach a Milestone",
"move-content-reach-a-milestone-1": "When <strong>you make significant progress in your quest</strong> by overcoming a critical obstacle, completing a perilous journey, solving a complex mystery, defeating a powerful threat, gaining vital support, or acquiring a crucial item, you may mark progress.",
"move-list-reach-a-milestone-1": "Troublesome quest: Mark 3 progress.",
"move-list-reach-a-milestone-2": "Dangerous quest: Mark 2 progress.",
"move-list-reach-a-milestone-3": "Formidable quest: Mark 1 progress.",
"move-list-reach-a-milestone-4": "Extreme quest: Mark 2 ticks.",
"move-list-reach-a-milestone-5": "Epic quest: Mark 1 tick.",
"move-title-reach-your-destination": "Reach Your Destination",
"move-content-reach-your-destination-1": "<strong><em>Progress Move</em></strong>",
"move-content-reach-your-destination-2": "When <strong>your journey comes to an end,</strong> roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-reach-your-destination-3": "On a <strong>strong hit,</strong> the situation at your destination favors you. Choose one.",
"move-list-reach-your-destination-1": "Make another move now (not a progress move), and add +1.",
"move-list-reach-your-destination-2": "Take +1 momentum.",
"move-content-reach-your-destination-4": "On a <strong>weak hit,</strong> you arrive but face an unforeseen hazard or complication. Envision what you find (<em>Ask the Oracle</em> if unsure).",
"move-content-reach-your-destination-5": "On a <strong>miss,</strong> you have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journeys rank by one (if not already epic).",
"move-title-resupply": "Resupply",
"move-content-resupply-1": "When <strong>you hunt, forage, or scavenge,</strong> roll +wits.",
"move-content-resupply-2": "On a <strong>strong hit,</strong> you bolster your resources. Take +2 supply.",
"move-content-resupply-3": "On a <strong>weak hit,</strong> take up to +2 supply, but suffer -1 momentum for each.",
"move-content-resupply-4": "On a <strong>miss,</strong> you find nothing helpful. <em>Pay the Price.</em>",
"move-title-reveal-a-danger": "Reveal a Danger",
"move-content-reveal-a-danger-1": "When <strong>you encounter a risky situation within a site,</strong> envision the danger or roll on the following table.",
"move-title-reveal-a-danger-alt": "Reveal a Danger - Alt",
"move-content-reveal-a-danger-alt-1": "When <strong>you encounter a risky situation within a site,</strong> envision the danger or roll on the following table.",
"move-title-secure-an-advantage": "Secure an Advantage",
"move-content-secure-an-advantage-1": "When <strong>you assess a situation, make preparations, or attempt to gain leverage,</strong> envision your action and roll. If you act...`",
"move-list-secure-an-advantage-1-1": "With speed, agility, or precision: Roll +edge.",
"move-list-secure-an-advantage-1-2": "With charm, loyalty, or courage: Roll +heart.",
"move-list-secure-an-advantage-1-3": "With aggressive action, forceful defense, strength, or endurance: Roll +iron.",
"move-list-secure-an-advantage-1-4": "With deception, stealth, or trickery: Roll +shadow.",
"move-list-secure-an-advantage-1-5": "With expertise, insight, or observation: Roll +wits.",
"move-content-secure-an-advantage-2": "On a <strong>strong hit,</strong> you gain advantage. Choose one.",
"move-list-secure-an-advantage-2-1": "Take control: Make another move now (not a progress move), and add +1.",
"move-list-secure-an-advantage-2-2": "Prepare to act: Take +2 momentum.",
"move-content-secure-an-advantage-3": "On a <strong>weak hit,</strong> your advantage is short-lived. Take +1 momentum.",
"move-content-secure-an-advantage-4": "On a <strong>miss,</strong> you fail or your assumptions betray you. <em>Pay the Price.</em>",
"move-title-sojourn": "Sojourn",
"move-content-sojourn-1": "When <strong>you spend time in a community seeking assistance,</strong> roll +heart. If you share a bond, add +1.",
"move-content-sojourn-2": "On <strong>strong hit,</strong> you and your allies may each choose two from within the categories below. On a <strong>weak hit,</strong> choose one. If you share a bond, choose one more.",
"move-content-sojourn-3": "On a hit, you and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a <strong>strong hit,</strong> take +2 more for that action. On a <strong>weak hit,</strong> take +1 more. On a <strong>miss,</strong> it goes badly and you lose all benefits for that action.",
"move-content-sojourn-4": "Clear a Condition",
"move-list-sojourn-1-1": "Mend: Clear a wounded debility and take +1 health.",
"move-list-sojourn-1-2": "Hearten: Clear a shaken debility and take +1 spirit.",
"move-list-sojourn-1-3": "Equip: Clear an unprepared debility and take +1 supply.",
"move-content-sojourn-5": "Recover",
"move-list-sojourn-2-1": "Recuperate: Take +2 health for yourself and any companions.",
"move-list-sojourn-2-2": "Consort: Take +2 spirit.",
"move-list-sojourn-2-3": "Provision: Take +2 supply.",
"move-list-sojourn-2-4": "Plan: Take +2 momentum.",
"move-content-sojourn-6": "Provide Aid",
"move-list-sojourn-3-1": "Take a quest: Envision what this community needs, or what trouble it is facing (<em>Ask the Oracle</em> if unsure). If you chose to help, <em>Swear an Iron Vow</em> and add +1.",
"move-content-sojourn-7": "On a <strong>miss,</strong> you find no help here. <em>Pay the Price.</em>",
"move-title-strike": "Strike",
"move-content-strike-1": "When <strong>you have initiative and attack in close quarters,</strong> roll +iron. When you have initiative and attack at range, roll +edge.",
"move-content-strike-2": "On a <strong>strong hit,</strong> inflict +1 harm. You retain initiative.",
"move-content-strike-3": "On a <strong>weak hit,</strong> inflict your harm and lose initiative.",
"move-content-strike-4": "On a <strong>miss,</strong> your attack fails and you must <em>Pay the Price.</em> Your foe has initiative.",
"move-title-swear-an-iron-vow": "Swear an Iron Vow",
"move-content-swear-an-iron-vow-1": "When <strong>you swear upon iron to complete a quest,</strong> write your vow and give the quest a rank. Then, roll +heart. If you make this vow to a person or community with whom you share a bond, add +1.",
"move-content-swear-an-iron-vow-2": "On a <strong>strong hit,</strong> you are emboldened and it is clear what you must do next (Ask the Oracle if unsure). Take +2 momentum.",
"move-content-swear-an-iron-vow-3": "On a <strong>weak hit,</strong> you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.",
"move-content-swear-an-iron-vow-4": "On a <strong>miss,</strong> you face a significant obstacle before you can begin your quest. Envision what stands in your way (Ask the Oracle if unsure), and choose one.",
"move-list-swear-an-iron-vow-1": "You press on: Suffer -2 momentum, and do what you must to overcome this obstacle.",
"move-list-swear-an-iron-vow-2": "You give up: Forsake Your Vow.",
"move-title-take-a-hiatus": "Take a Hiatus",
"move-content-take-a-hiatus-1": "When <strong>you spend an extended time recovering in a safe place while a threat is active,</strong> do any of the following.",
"move-list-take-a-hiatus-1": "Clear any marked conditions.",
"move-list-take-a-hiatus-2": "Set your health, spirit, supply, and companion health to their maximum values.",
"move-list-take-a-hiatus-3": "Set your momentum to its reset value.",
"move-content-take-a-hiatus-2": "Then, for each active threat, <em>Advance a Threat.</em>",
"move-title-test-your-bond": "Test Your Bond",
"move-content-test-your-bond-1": "When <strong>your bond is tested through conflict, betrayal, or circumstance,</strong> roll +heart.",
"move-content-test-your-bond-2": "On a <strong>strong hit,</strong> this test has strengthened your bond. Choose one.",
"move-list-test-your-bond-1": "Take +1 spirit.",
"move-list-test-your-bond-2": "Take +2 momentum.",
"move-content-test-your-bond-3": "On a <strong>weak hit,</strong> your bond is fragile and you must prove your loyalty. Envision what they ask of you (<em>Ask the Oracle</em> if unsure), and do it (or <em>Swear an Iron Vow</em>). If you refuse or fail, clear the bond and <em>Pay the Price.</em>",
"move-content-test-your-bond-4": "On a <strong>miss,</strong> or if you have no interest in maintaining this relationship, clear the bond and <em>Pay the Price.</em>",
"move-title-turn-the-tide": "Turn the Tide",
"move-content-turn-the-tide-1": "Once per fight, when <strong>you risk it all,</strong> you may steal initiative from your foe to make a move (not a progress move). When you do, add +1 and take +1 momentum on a hit.",
"move-content-turn-the-tide-2": "If you fail to score a hit on that move, you must suffer a dire outcome. <em>Pay the Price.</em>",
"move-title-undertake-a-journey": "Undertake a Journey",
"move-content-undertake-a-journey-1": "When <strong>you travel across hazardous or unfamiliar lands,</strong> set the rank of your journey.",
"move-list-undertake-a-journey-1-1": "Troublesome journey: 3 progress per waypoint.",
"move-list-undertake-a-journey-1-2": "Dangerous journey: 2 progress per waypoint.",
"move-list-undertake-a-journey-1-3": "Formidable journey: 1 progress per waypoint.",
"move-list-undertake-a-journey-1-4": "Extreme journey: 2 ticks per waypoint.",
"move-list-undertake-a-journey-1-5": "Epic journey: 1 tick per waypoint.",
"move-content-undertake-a-journey-2": "Then, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.",
"move-content-undertake-a-journey-3": "On a <strong>strong hit,</strong> you reach a waypoint. If the waypoint is unknown to you, envision it (<em>Ask the Oracle</em> if unsure). Then, choose one.",
"move-list-undertake-a-journey-2-1": "You make good use of your resources: Mark progress.",
"move-list-undertake-a-journey-2-2": "You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.",
"move-content-undertake-a-journey-4": "On a <strong>weak hit,</strong> you reach a waypoint and mark progress, but suffer -1 supply.",
"move-content-undertake-a-journey-5": "On a <strong>miss,</strong> you are waylaid by a perilous event. <em>Pay the Price.</em>",
"move-title-wield-a-rarity": "Wield A Rarity",
"move-content-wield-a-rarity-1": "When <strong>you make a move aided by an augmented asset,</strong> roll your rarity die in place of your action die.",
"move-content-wield-a-rarity-2": "On <strong>any result</strong> with 6 showing on the rarity die, the power of the rarity manifests in a dramatic and obvious way. You score an automatic strong hit and take +1 momentum.",
"move-content-wield-a-rarity-3": "On a <strong>hit</strong> with 5 showing on the rarity die, the power of the rarity manifests in a subtle way. Take +1 momentum.",
"move-content-wield-a-rarity-4": "On a <strong>miss</strong> with 1 showing on the rarity die, the raritys power fails or works against you.",
"move-title-write-your-epilogue": "Write Your Epilogue",
"move-content-write-your-epilogue-1": "<strong><em>Progress Move</em></strong>",
"move-content-write-your-epilogue-2": "When <strong>you retire from your life as Ironsworn,</strong> envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.",
"move-content-write-your-epilogue-3": "On a <strong>strong hit,</strong> things come to pass as you hoped.",
"move-content-write-your-epilogue-4": "On a <strong>weak hit,</strong> your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (<em>Ask the Oracle</em> if unsure).",
"move-content-write-your-epilogue-5": "On a <strong>miss,</strong> your fears are realized.",
"oracle-yes": "Yes",
"oracle-no": "No",
"oracle-match-text": "An extreme result or twist has occurred.",
"ask-the-oracle-match": "On a match, an extreme result or twist has occurred.",
"delve-the-depths-table-row-1": "Mark progress and <em>Reveal a Danger</em>.",
"delve-the-depths-table-row-2": "Mark progress.",
"delve-the-depths-table-row-3": "Choose one: Mark progress or <em>Find an Opportunity</em>.",
"delve-the-depths-table-row-4": "Take both: Mark progress and <em>Find an Opportunity</em>.",
"delve-the-depths-table-row-5": "Mark progress twice and <em>Reveal a Danger</em>.",
"ask-the-oracle-almost-certain-roll": "11 or greater",
"ask-the-oracle-almost-certain-result": "Almost Certain",
"ask-the-oracle-likely-roll": "26 or greater",
"ask-the-oracle-likely-result": "Likely",
"ask-the-oracle-fifty-fifty-roll": "51 or greater",
"ask-the-oracle-unlikely-roll": "76 or greater",
"ask-the-oracle-unlikely-result": "Unlikely",
"ask-the-oracle-small-chance-roll": "91 or greater",
"ask-the-oracle-small-chance-result": "Small Chance",
"delve-the-depths-result-header": "Weak Hit Result",
"characterActivity-0": "Guarding",
"characterActivity-1": "Preserving",
"characterActivity-2": "Constructing",
"characterActivity-3": "Mending",
"characterActivity-4": "Assisting",
"characterActivity-5": "Securing",
"characterActivity-6": "Learning",
"characterActivity-7": "Sneaking",
"characterActivity-8": "Fleeing",
"characterActivity-9": "Sacrificing",
"characterActivity-10": "Creating",
"characterActivity-11": "Luring",
"characterActivity-12": "Hunting",
"characterActivity-13": "Seizing",
"characterActivity-14": "Bargaining",
"characterActivity-15": "Mimicking",
"characterActivity-16": "Tricking",
"characterActivity-17": "Tracking",
"characterActivity-18": "Escorting",
"characterActivity-19": "Hiding",
"characterActivity-20": "Raiding",
"characterActivity-21": "Socializing",
"characterActivity-22": "Exploring",
"characterActivity-23": "Journeying",
"characterActivity-24": "Supporting",
"characterActivity-25": "Avoiding",
"characterActivity-26": "Disabling",
"characterActivity-27": "Leading",
"characterActivity-28": "Assaulting",
"characterActivity-29": "Ensnaring",
"characterActivity-30": "Defending",
"characterActivity-31": "Recovering",
"characterActivity-32": "Patrolling",
"characterActivity-33": "Resting",
"characterActivity-34": "Distracting",
"characterActivity-35": "Leaving",
"characterActivity-36": "Fighting",
"characterActivity-37": "Ambushing",
"characterActivity-38": "Controlling",
"characterActivity-39": "Observing",
"characterActivity-40": "Gathering",
"characterActivity-41": "Suffering",
"characterActivity-42": "Threatening",
"characterActivity-43": "Searching",
"characterActivity-44": "Destroying",
"characterActivity-45": "Restoring",
"characterActivity-46": "Consuming",
"characterActivity-47": "Removing",
"characterActivity-48": "Inspecting",
"characterActivity-49": "Summoning",
"characterDescriptor-0": "Stoic",
"characterDescriptor-1": "Attractive",
"characterDescriptor-2": "Passive",
"characterDescriptor-3": "Aloof",
"characterDescriptor-4": "Affectionate",
"characterDescriptor-5": "Generous",
"characterDescriptor-6": "Smug",
"characterDescriptor-7": "Armed",
"characterDescriptor-8": "Clever",
"characterDescriptor-9": "Brave",
"characterDescriptor-10": "Ugly",
"characterDescriptor-11": "Sociable",
"characterDescriptor-12": "Doomed",
"characterDescriptor-13": "Connected",
"characterDescriptor-14": "Bold",
"characterDescriptor-15": "Jealous",
"characterDescriptor-16": "Angry",
"characterDescriptor-17": "Active",
"characterDescriptor-18": "Suspicious",
"characterDescriptor-19": "Hostile",
"characterDescriptor-20": "Hardhearted",
"characterDescriptor-21": "Successful",
"characterDescriptor-22": "Talented",
"characterDescriptor-23": "Experienced",
"characterDescriptor-24": "Deceitful",
"characterDescriptor-25": "Ambitious",
"characterDescriptor-26": "Aggressive",
"characterDescriptor-27": "Conceited",
"characterDescriptor-28": "Proud",
"characterDescriptor-29": "Stern",
"characterDescriptor-30": "Dependent",
"characterDescriptor-31": "Wary",
"characterDescriptor-32": "Strong",
"characterDescriptor-33": "Insightful",
"characterDescriptor-34": "Dangerous",
"characterDescriptor-35": "Quirky",
"characterDescriptor-36": "Cheery",
"characterDescriptor-37": "Disfigured",
"characterDescriptor-38": "Intolerant",
"characterDescriptor-39": "Skilled",
"characterDescriptor-40": "Stingy",
"characterDescriptor-41": "Timid",
"characterDescriptor-42": "Insensitive",
"characterDescriptor-43": "Wild",
"characterDescriptor-44": "Bitter",
"characterDescriptor-45": "Cunning",
"characterDescriptor-46": "Remorseful",
"characterDescriptor-47": "Kind",
"characterDescriptor-48": "Charming",
"characterDescriptor-49": "Oblivious",
"characterDescriptor-50": "Critical",
"characterDescriptor-51": "Cautious",
"characterDescriptor-52": "Resourceful",
"characterDescriptor-53": "Weary",
"characterDescriptor-54": "Wounded",
"characterDescriptor-55": "Anxious",
"characterDescriptor-56": "Powerful",
"characterDescriptor-57": "Athletic",
"characterDescriptor-58": "Driven",
"characterDescriptor-59": "Cruel",
"characterDescriptor-60": "Quiet",
"characterDescriptor-61": "Honest",
"characterDescriptor-62": "Infamous",
"characterDescriptor-63": "Dying",
"characterDescriptor-64": "Reclusive",
"characterDescriptor-65": "Artistic",
"characterDescriptor-66": "Disabled",
"characterDescriptor-67": "Confused",
"characterDescriptor-68": "Manipulative",
"characterDescriptor-69": "Relaxed",
"characterDescriptor-70": "Stealthy",
"characterDescriptor-71": "Confident",
"characterDescriptor-72": "Weak",
"characterDescriptor-73": "Friendly",
"characterDescriptor-74": "Wise",
"characterDescriptor-75": "Influential",
"characterDescriptor-76": "Young",
"characterDescriptor-77": "Adventurous",
"characterDescriptor-78": "Oppressed",
"characterDescriptor-79": "Vengeful",
"characterDescriptor-80": "Cooperative",
"characterDescriptor-81": "Armored",
"characterDescriptor-82": "Apathetic",
"characterDescriptor-83": "Determined",
"characterDescriptor-84": "Loyal",
"characterDescriptor-85": "Sick",
"characterDescriptor-86": "Religious",
"characterDescriptor-87": "Selfish",
"characterDescriptor-88": "Old",
"characterDescriptor-89": "Fervent",
"characterDescriptor-90": "Violent",
"characterDescriptor-91": "Agreeable",
"characterDescriptor-92": "Hot-tempered",
"characterDescriptor-93": "Stubborn",
"characterDescriptor-94": "Incompetent",
"characterDescriptor-95": "Greedy",
"characterDescriptor-96": "Cowardly",
"characterDescriptor-97": "Obsessed",
"characterDescriptor-98": "Careless",
"characterDescriptor-99": "Ironsworn",
"characterDisposition-0": "Helpful",
"characterDisposition-1": "Friendly",
"characterDisposition-2": "Cooperative",
"characterDisposition-3": "Curious",
"characterDisposition-4": "Indifferent",
"characterDisposition-5": "Suspicious",
"characterDisposition-6": "Wanting",
"characterDisposition-7": "Desperate",
"characterDisposition-8": "Demanding",
"characterDisposition-9": "Unfriendly",
"characterDisposition-10": "Threatening",
"characterDisposition-11": "Hostile",
"characterGoal-0": "Obtain an object",
"characterGoal-1": "Make an agreement",
"characterGoal-2": "Build a relationship",
"characterGoal-3": "Undermine a relationship",
"characterGoal-4": "Seek a truth",
"characterGoal-5": "Pay a debt",
"characterGoal-6": "Refute a falsehood",
"characterGoal-7": "Harm a rival",
"characterGoal-8": "Cure an ill",
"characterGoal-9": "Find a person",
"characterGoal-10": "Find a home",
"characterGoal-11": "Seize power",
"characterGoal-12": "Restore a relationship",
"characterGoal-13": "Create an item",
"characterGoal-14": "Travel to a place",
"characterGoal-15": "Secure provisions",
"characterGoal-16": "Rebel against power",
"characterGoal-17": "Collect a debt",
"characterGoal-18": "Protect a secret",
"characterGoal-19": "Spread faith",
"characterGoal-20": "Enrich themselves",
"characterGoal-21": "Protect a person",
"characterGoal-22": "Protect the status quo",
"characterGoal-23": "Advance status",
"characterGoal-24": "Defend a place",
"characterGoal-25": "Avenge a wrong",
"characterGoal-26": "Fulfill a duty",
"characterGoal-27": "Gain knowledge",
"characterGoal-28": "Prove worthiness",
"characterGoal-29": "Find redemption",
"characterGoal-30": "Escape from something",
"characterGoal-31": "Resolve a dispute",
"characterGoal-32": "Roll twice",
"characterRole-0": "Criminal",
"characterRole-1": "Healer",
"characterRole-2": "Bandit",
"characterRole-3": "Guide",
"characterRole-4": "Performer",
"characterRole-5": "Miner",
"characterRole-6": "Mercenary",
"characterRole-7": "Outcast",
"characterRole-8": "Vagrant",
"characterRole-9": "Forester",
"characterRole-10": "Traveler",
"characterRole-11": "Mystic",
"characterRole-12": "Priest",
"characterRole-13": "Sailor",
"characterRole-14": "Pilgrim",
"characterRole-15": "Thief",
"characterRole-16": "Adventurer",
"characterRole-17": "Forager",
"characterRole-18": "Leader",
"characterRole-19": "Guard",
"characterRole-20": "Artisan",
"characterRole-21": "Scout",
"characterRole-22": "Herder",
"characterRole-23": "Fisher",
"characterRole-24": "Warrior",
"characterRole-25": "Hunter",
"characterRole-26": "Raider",
"characterRole-27": "Trader",
"characterRole-28": "Farmer",
"characterRole-29": "Unusual role",
"combat_eventMethod-0": "Defy",
"combat_eventMethod-1": "Break",
"combat_eventMethod-2": "Trick",
"combat_eventMethod-3": "Evade",
"combat_eventMethod-4": "Protect",
"combat_eventMethod-5": "Overwhelm",
"combat_eventMethod-6": "Persevere",
"combat_eventMethod-7": "Assist",
"combat_eventMethod-8": "Await",
"combat_eventMethod-9": "Abort",
"combat_eventMethod-10": "Block",
"combat_eventMethod-11": "Collide",
"combat_eventMethod-12": "Focus",
"combat_eventMethod-13": "Advance",
"combat_eventMethod-14": "Breach",
"combat_eventMethod-15": "Endure",
"combat_eventMethod-16": "Assault",
"combat_eventMethod-17": "Charge",
"combat_eventMethod-18": "Escalate",
"combat_eventMethod-19": "Sunder",
"combat_eventMethod-20": "Shatter",
"combat_eventMethod-21": "Aim",
"combat_eventMethod-22": "Stagger",
"combat_eventMethod-23": "Counter",
"combat_eventMethod-24": "Seize",
"combat_eventMethod-25": "Impact",
"combat_eventMethod-26": "Entangle",
"combat_eventMethod-27": "Hold",
"combat_eventMethod-28": "Deflect",
"combat_eventMethod-29": "Drop",
"combat_eventMethod-30": "Lose",
"combat_eventMethod-31": "Sweep",
"combat_eventMethod-32": "Secure",
"combat_eventMethod-33": "Cover",
"combat_eventMethod-34": "Withdraw",
"combat_eventMethod-35": "Clash",
"combat_eventMethod-36": "Amplify",
"combat_eventMethod-37": "Batter",
"combat_eventMethod-38": "Feint",
"combat_eventMethod-39": "Shove",
"combat_eventMethod-40": "Embed",
"combat_eventMethod-41": "Affect",
"combat_eventMethod-42": "Probe",
"combat_eventMethod-43": "Force",
"combat_eventMethod-44": "Intensify",
"combat_eventMethod-45": "Distract",
"combat_eventMethod-46": "Challenge",
"combat_eventMethod-47": "Brawl",
"combat_eventMethod-48": "Coordinate",
"combat_eventMethod-49": "Overrun",
"combat_eventTarget-0": "Control",
"combat_eventTarget-1": "Defense",
"combat_eventTarget-2": "Limbs",
"combat_eventTarget-3": "Focus",
"combat_eventTarget-4": "Advantage",
"combat_eventTarget-5": "Range",
"combat_eventTarget-6": "Stress",
"combat_eventTarget-7": "Sense",
"combat_eventTarget-8": "Weakness",
"combat_eventTarget-9": "Opening",
"combat_eventTarget-10": "Fear",
"combat_eventTarget-11": "Instinct",
"combat_eventTarget-12": "Footing",
"combat_eventTarget-13": "Maneuver",
"combat_eventTarget-14": "Reach",
"combat_eventTarget-15": "Harm",
"combat_eventTarget-16": "Finesse",
"combat_eventTarget-17": "Weapon",
"combat_eventTarget-18": "Environment",
"combat_eventTarget-19": "Technique",
"combat_eventTarget-20": "Surprise",
"combat_eventTarget-21": "Pride",
"combat_eventTarget-22": "Wound",
"combat_eventTarget-23": "Precision",
"combat_eventTarget-24": "Ally",
"combat_eventTarget-25": "Ground",
"combat_eventTarget-26": "Courage",
"combat_eventTarget-27": "Companion",
"combat_eventTarget-28": "Object",
"combat_eventTarget-29": "Momentum",
"combat_eventTarget-30": "Speed",
"combat_eventTarget-31": "Strength",
"combat_eventTarget-32": "Supply",
"combat_eventTarget-33": "Terrain",
"combat_eventTarget-34": "Armor",
"combat_eventTarget-35": "Skill",
"combat_eventTarget-36": "Body",
"combat_eventTarget-37": "Protection",
"combat_eventTarget-38": "Resolve",
"combat_eventTarget-39": "Ferocity",
"combat_eventTarget-40": "Shield",
"combat_eventTarget-41": "Ammo",
"combat_eventTarget-42": "Anger",
"combat_eventTarget-43": "Opportunity",
"combat_eventTarget-44": "Balance",
"combat_eventTarget-45": "Position",
"combat_eventTarget-46": "Barrier",
"combat_eventTarget-47": "Strategy",
"combat_eventTarget-48": "Grasp",
"combat_eventTarget-49": "Power",
"fatePayThePrice-0": "Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (<em>Ask the Oracle</em> if unsure) and make it happen.",
"fatePayThePrice-1": "A person or community you trusted loses faith in you, or acts against you.",
"fatePayThePrice-2": "A person or community you care about is exposed to danger.",
"fatePayThePrice-3": "You are separated from something or someone.",
"fatePayThePrice-4": "Your action has an unintended effect.",
"fatePayThePrice-5": "Something of value is lost or destroyed.",
"fatePayThePrice-6": "The current situation worsens.",
"fatePayThePrice-7": "A new danger or foe is revealed.",
"fatePayThePrice-8": "It causes a delay or puts you at a disadvantage.",
"fatePayThePrice-9": "It is harmful.",
"fatePayThePrice-10": "It is stressful.",
"fatePayThePrice-11": "A surprising development complicates your quest.",
"fatePayThePrice-12": "It wastes resources.",
"fatePayThePrice-13": "It forces you to act against your best intentions.",
"fatePayThePrice-14": "A friend, companion, or ally is put in harms way (or you are, if alone)",
"fatePayThePrice-15": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"featureAspect-0": "Blocked",
"featureAspect-1": "Crafted",
"featureAspect-2": "Ancient",
"featureAspect-3": "Sunken",
"featureAspect-4": "Trapped",
"featureAspect-5": "Secret",
"featureAspect-6": "Toxic",
"featureAspect-7": "Ruined",
"featureAspect-8": "Defended",
"featureAspect-9": "Decaying",
"featureAspect-10": "Marked",
"featureAspect-11": "Guarded",
"featureAspect-12": "Inaccessible",
"featureAspect-13": "Foreboding",
"featureAspect-14": "Veiled",
"featureAspect-15": "Deep",
"featureAspect-16": "Depleted",
"featureAspect-17": "Foul",
"featureAspect-18": "Elevated",
"featureAspect-19": "Moving",
"featureAspect-20": "Unnatural",
"featureAspect-21": "Active",
"featureAspect-22": "Confined",
"featureAspect-23": "Fortified",
"featureAspect-24": "Collapsed",
"featureAspect-25": "Isolated",
"featureAspect-26": "Destroyed",
"featureAspect-27": "Open",
"featureAspect-28": "Sacred",
"featureAspect-29": "Flooded",
"featureAspect-30": "Complex",
"featureAspect-31": "Abundant",
"featureAspect-32": "Hidden",
"featureAspect-33": "Expansive",
"featureAspect-34": "Mysterious",
"featureAspect-35": "Unstable",
"featureAspect-36": "Fragile",
"featureAspect-37": "Broken",
"featureAspect-38": "Ensnaring",
"featureAspect-39": "Pillaged",
"featureAspect-40": "Sealed",
"featureAspect-41": "Makeshift",
"featureAspect-42": "Treacherous",
"featureAspect-43": "Natural",
"featureAspect-44": "Dead",
"featureAspect-45": "Unusual",
"featureAspect-46": "Abandoned",
"featureAspect-47": "Deadly",
"featureAspect-48": "Forgotten",
"featureAspect-49": "Mystical",
"featureFocus-0": "Attack",
"featureFocus-1": "Threshold",
"featureFocus-2": "Boundary",
"featureFocus-3": "Alarm",
"featureFocus-4": "Exit",
"featureFocus-5": "Passage",
"featureFocus-6": "Crossing",
"featureFocus-7": "Trigger",
"featureFocus-8": "Trap",
"featureFocus-9": "Hideaway",
"featureFocus-10": "Nature",
"featureFocus-11": "Sign",
"featureFocus-12": "Refuge",
"featureFocus-13": "Valuables",
"featureFocus-14": "Breach",
"featureFocus-15": "Route",
"featureFocus-16": "Location",
"featureFocus-17": "Trail",
"featureFocus-18": "Supply",
"featureFocus-19": "History",
"featureFocus-20": "Prisoner",
"featureFocus-21": "Habitation",
"featureFocus-22": "Debris",
"featureFocus-23": "Creature",
"featureFocus-24": "Lair",
"featureFocus-25": "Person",
"featureFocus-26": "Enclosure",
"featureFocus-27": "Remains",
"featureFocus-28": "Water",
"featureFocus-29": "Message",
"featureFocus-30": "Darkness",
"featureFocus-31": "Opening",
"featureFocus-32": "Weapon",
"featureFocus-33": "Entry",
"featureFocus-34": "Illumination",
"featureFocus-35": "Obstacle",
"featureFocus-36": "Craft",
"featureFocus-37": "Container",
"featureFocus-38": "Information",
"featureFocus-39": "Grave",
"featureFocus-40": "Equipment",
"featureFocus-41": "Shelter",
"featureFocus-42": "Denizen",
"featureFocus-43": "Environment",
"featureFocus-44": "Material",
"featureFocus-45": "Resource",
"featureFocus-46": "Corruption",
"featureFocus-47": "Death",
"featureFocus-48": "Function",
"featureFocus-49": "Power",
"locationCoastalWatersLocation-0": "Fleet",
"locationCoastalWatersLocation-1": "Sargassum",
"locationCoastalWatersLocation-2": "Flotsam",
"locationCoastalWatersLocation-3": "Mystical Site",
"locationCoastalWatersLocation-4": "Lair",
"locationCoastalWatersLocation-5": "Wreck",
"locationCoastalWatersLocation-6": "Harbor",
"locationCoastalWatersLocation-7": "Ship",
"locationCoastalWatersLocation-8": "Rocks",
"locationCoastalWatersLocation-9": "Fjord",
"locationCoastalWatersLocation-10": "Estuary",
"locationCoastalWatersLocation-11": "Cove",
"locationCoastalWatersLocation-12": "Bay",
"locationCoastalWatersLocation-13": "Ice",
"locationCoastalWatersLocation-14": "Island",
"locationCoastalWatersLocation-15": "Open Water",
"locationCoastalWatersLocation-16": "Anomaly",
"locationDescriptor-0": "High",
"locationDescriptor-1": "Remote",
"locationDescriptor-2": "Exposed",
"locationDescriptor-3": "Small",
"locationDescriptor-4": "Broken",
"locationDescriptor-5": "Diverse",
"locationDescriptor-6": "Rough",
"locationDescriptor-7": "Dark",
"locationDescriptor-8": "Shadowy",
"locationDescriptor-9": "Contested",
"locationDescriptor-10": "Grim",
"locationDescriptor-11": "Wild",
"locationDescriptor-12": "Fertile",
"locationDescriptor-13": "Blocked",
"locationDescriptor-14": "Ancient",
"locationDescriptor-15": "Perilous",
"locationDescriptor-16": "Hidden",
"locationDescriptor-17": "Occupied",
"locationDescriptor-18": "Rich",
"locationDescriptor-19": "Big",
"locationDescriptor-20": "Savage",
"locationDescriptor-21": "Defended",
"locationDescriptor-22": "Withered",
"locationDescriptor-23": "Mystical",
"locationDescriptor-24": "Inaccessible",
"locationDescriptor-25": "Protected",
"locationDescriptor-26": "Abandoned",
"locationDescriptor-27": "Wide",
"locationDescriptor-28": "Foul",
"locationDescriptor-29": "Dead",
"locationDescriptor-30": "Ruined",
"locationDescriptor-31": "Barren",
"locationDescriptor-32": "Cold",
"locationDescriptor-33": "Blighted",
"locationDescriptor-34": "Low",
"locationDescriptor-35": "Beautiful",
"locationDescriptor-36": "Abundant",
"locationDescriptor-37": "Lush",
"locationDescriptor-38": "Flooded",
"locationDescriptor-39": "Empty",
"locationDescriptor-40": "Strange",
"locationDescriptor-41": "Corrupted",
"locationDescriptor-42": "Peaceful",
"locationDescriptor-43": "Forgotten",
"locationDescriptor-44": "Expansive",
"locationDescriptor-45": "Settled",
"locationDescriptor-46": "Dense",
"locationDescriptor-47": "Civilized",
"locationDescriptor-48": "Desolate",
"locationDescriptor-49": "Isolated",
"locationLocation-0": "Hideout",
"locationLocation-1": "Ruin",
"locationLocation-2": "Mine",
"locationLocation-3": "Waste",
"locationLocation-4": "Mystical Site",
"locationLocation-5": "Path",
"locationLocation-6": "Outpost",
"locationLocation-7": "Wall",
"locationLocation-8": "Battlefield",
"locationLocation-9": "Hovel",
"locationLocation-10": "Spring",
"locationLocation-11": "Lair",
"locationLocation-12": "Fort",
"locationLocation-13": "Bridge",
"locationLocation-14": "Camp",
"locationLocation-15": "Cairn/Grave",
"locationLocation-16": "Caravan",
"locationLocation-17": "Waterfall",
"locationLocation-18": "Cave",
"locationLocation-19": "Swamp",
"locationLocation-20": "Fen",
"locationLocation-21": "Ravine",
"locationLocation-22": "Road",
"locationLocation-23": "Tree",
"locationLocation-24": "Pond",
"locationLocation-25": "Fields",
"locationLocation-26": "Marsh",
"locationLocation-27": "Steading",
"locationLocation-28": "Rapids",
"locationLocation-29": "Pass",
"locationLocation-30": "Trail",
"locationLocation-31": "Glade",
"locationLocation-32": "Plain",
"locationLocation-33": "Ridge",
"locationLocation-34": "Cliff",
"locationLocation-35": "Grove",
"locationLocation-36": "Village",
"locationLocation-37": "Moor",
"locationLocation-38": "Thicket",
"locationLocation-39": "River Ford",
"locationLocation-40": "Valley",
"locationLocation-41": "Bay/Fjord",
"locationLocation-42": "Foothills",
"locationLocation-43": "Lake",
"locationLocation-44": "River",
"locationLocation-45": "Forest",
"locationLocation-46": "Coast",
"locationLocation-47": "Hill",
"locationLocation-48": "Mountain",
"locationLocation-49": "Woods",
"locationLocation-50": "Anomaly",
"locationQuickSettlementNamePrefix-0": "Bleak",
"locationQuickSettlementNamePrefix-1": "Green",
"locationQuickSettlementNamePrefix-2": "Wolf",
"locationQuickSettlementNamePrefix-3": "Raven",
"locationQuickSettlementNamePrefix-4": "Gray",
"locationQuickSettlementNamePrefix-5": "Red",
"locationQuickSettlementNamePrefix-6": "Axe",
"locationQuickSettlementNamePrefix-7": "Great",
"locationQuickSettlementNamePrefix-8": "Wood",
"locationQuickSettlementNamePrefix-9": "Low",
"locationQuickSettlementNamePrefix-10": "White",
"locationQuickSettlementNamePrefix-11": "Storm",
"locationQuickSettlementNamePrefix-12": "Black",
"locationQuickSettlementNamePrefix-13": "Mourn",
"locationQuickSettlementNamePrefix-14": "New",
"locationQuickSettlementNamePrefix-15": "Stone",
"locationQuickSettlementNamePrefix-16": "Grim",
"locationQuickSettlementNamePrefix-17": "Lost",
"locationQuickSettlementNamePrefix-18": "High",
"locationQuickSettlementNamePrefix-19": "Rock",
"locationQuickSettlementNamePrefix-20": "Shield",
"locationQuickSettlementNamePrefix-21": "Sword",
"locationQuickSettlementNamePrefix-22": "Frost",
"locationQuickSettlementNamePrefix-23": "Thorn",
"locationQuickSettlementNamePrefix-24": "Long",
"locationQuickSettlementNameSuffix-0": "moor",
"locationQuickSettlementNameSuffix-1": "ford",
"locationQuickSettlementNameSuffix-2": "crag",
"locationQuickSettlementNameSuffix-3": "watch",
"locationQuickSettlementNameSuffix-4": "hope",
"locationQuickSettlementNameSuffix-5": "wood",
"locationQuickSettlementNameSuffix-6": "ridge",
"locationQuickSettlementNameSuffix-7": "stone",
"locationQuickSettlementNameSuffix-8": "haven",
"locationQuickSettlementNameSuffix-9": "fall(s)",
"locationQuickSettlementNameSuffix-10": "river",
"locationQuickSettlementNameSuffix-11": "field",
"locationQuickSettlementNameSuffix-12": "hill",
"locationQuickSettlementNameSuffix-13": "bridge",
"locationQuickSettlementNameSuffix-14": "mark",
"locationQuickSettlementNameSuffix-15": "cairn",
"locationQuickSettlementNameSuffix-16": "land",
"locationQuickSettlementNameSuffix-17": "hall",
"locationQuickSettlementNameSuffix-18": "mount",
"locationQuickSettlementNameSuffix-19": "rock",
"locationQuickSettlementNameSuffix-20": "brook",
"locationQuickSettlementNameSuffix-21": "barrow",
"locationQuickSettlementNameSuffix-22": "stead",
"locationQuickSettlementNameSuffix-23": "home",
"locationQuickSettlementNameSuffix-24": "wick",
"locationRegion-0": "Barrier Islands",
"locationRegion-1": "Ragged Coast",
"locationRegion-2": "Deep Wilds",
"locationRegion-3": "Flooded Lands",
"locationRegion-4": "Havens",
"locationRegion-5": "Hinterlands",
"locationRegion-6": "Tempest Hills",
"locationRegion-7": "Veiled Mountains",
"locationRegion-8": "Shattered Wastes",
"locationRegion-9": "Elsewhere",
"locationSettlementName-0": "A feature of the landscape. Envision what it is. What makes it unusual or distinctive?",
"locationSettlementName-1": "A manmade edifice. What is it? Why is it important to this settlements history?",
"locationSettlementName-2": "A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals?",
"locationSettlementName-3": "A historical event. What happened here? What place or practice commemorates this event?",
"locationSettlementName-4": "A word in an Old World language. What culture is represented by this word? What does it translate to?",
"locationSettlementName-5": "A season or environmental aspect. What influence does the weather have on this settlement?",
"locationSettlementName-6": "Something Else...",
"monstrosityAbilities-0": "Keen senses",
"monstrosityAbilities-1": "Intimidating vocalization",
"monstrosityAbilities-2": "Climber",
"monstrosityAbilities-3": "Intelligent",
"monstrosityAbilities-4": "Swift",
"monstrosityAbilities-5": "Powerful bite",
"monstrosityAbilities-6": "Stealthy / ambusher",
"monstrosityAbilities-7": "Horrid visage",
"monstrosityAbilities-8": "Strong",
"monstrosityAbilities-9": "Camouflaged",
"monstrosityAbilities-10": "Flier / glider",
"monstrosityAbilities-11": "Poisonous",
"monstrosityAbilities-12": "Semiaquatic / swimmer",
"monstrosityAbilities-13": "Grappler / entangler",
"monstrosityAbilities-14": "Leaper",
"monstrosityAbilities-15": "Crusher / constrictor",
"monstrosityAbilities-16": "Armored",
"monstrosityAbilities-17": "Burrower",
"monstrosityAbilities-18": "Noxious smell",
"monstrosityAbilities-19": "Trap-setter",
"monstrosityAbilities-20": "Parasitic",
"monstrosityAbilities-21": "Vibration sense",
"monstrosityAbilities-22": "Breath weapon / toxic spew",
"monstrosityAbilities-23": "Mimicry",
"monstrosityAbilities-24": "Shapeshifting",
"monstrosityAbilities-25": "Control lesser creatures",
"monstrosityAbilities-26": "Echolocation",
"monstrosityAbilities-27": "Electric shock",
"monstrosityAbilities-28": "Acidic",
"monstrosityAbilities-29": "Symbiotic",
"monstrosityAbilities-30": "Shoot projectiles",
"monstrosityAbilities-31": "Paralyzing",
"monstrosityAbilities-32": "Immune to iron",
"monstrosityAbilities-33": "Feels no pain",
"monstrosityAbilities-34": "Enact rituals",
"monstrosityAbilities-35": "Create illusions",
"monstrosityAbilities-36": "Mind control / telepathy",
"monstrosityAbilities-37": "Move between realities",
"monstrosityAbilities-38": "Wield weapons",
"monstrosityAbilities-39": "Control elements",
"monstrosityCharacteristics-0": "Extra limbs",
"monstrosityCharacteristics-1": "Fangs / rows of sharp teeth",
"monstrosityCharacteristics-2": "Claws / talons",
"monstrosityCharacteristics-3": "Strange color / markings",
"monstrosityCharacteristics-4": "Horns / tusks",
"monstrosityCharacteristics-5": "Oversized mouth",
"monstrosityCharacteristics-6": "Spikes / spines",
"monstrosityCharacteristics-7": "Tail",
"monstrosityCharacteristics-8": "Multi-segmented body",
"monstrosityCharacteristics-9": "Wings",
"monstrosityCharacteristics-10": "Stinger / barbs",
"monstrosityCharacteristics-11": "Many-eyed",
"monstrosityCharacteristics-12": "Distinctive sound",
"monstrosityCharacteristics-13": "Tentacles / tendrils",
"monstrosityCharacteristics-14": "Mandibles / pincers",
"monstrosityCharacteristics-15": "Luminescent",
"monstrosityCharacteristics-16": "Antennae / sensory organs",
"monstrosityCharacteristics-17": "Proboscis / inner jaw",
"monstrosityCharacteristics-18": "Exoskeleton / shell",
"monstrosityCharacteristics-19": "Bony protuberances",
"monstrosityCharacteristics-20": "Corrupted flesh",
"monstrosityCharacteristics-21": "Semi-transparent",
"monstrosityCharacteristics-22": "Scarred / injured",
"monstrosityCharacteristics-23": "Egg sac / carried offspring",
"monstrosityCharacteristics-24": "Rotting / skeletal",
"monstrosityCharacteristics-25": "Mummified / desiccated",
"monstrosityCharacteristics-26": "Multi-headed",
"monstrosityCharacteristics-27": "Etched with mystic runes",
"monstrosityPrimaryForm-0": "Beast / mammal",
"monstrosityPrimaryForm-1": "Humanoid",
"monstrosityPrimaryForm-2": "Bird",
"monstrosityPrimaryForm-3": "Spider",
"monstrosityPrimaryForm-4": "Snake",
"monstrosityPrimaryForm-5": "Worm / slug",
"monstrosityPrimaryForm-6": "Lizard",
"monstrosityPrimaryForm-7": "Insect",
"monstrosityPrimaryForm-8": "Amorphous",
"monstrosityPrimaryForm-9": "Crustacean",
"monstrosityPrimaryForm-10": "Fish",
"monstrosityPrimaryForm-11": "Octopoid",
"monstrosityPrimaryForm-12": "Amphibian",
"monstrosityPrimaryForm-13": "Plant",
"monstrosityPrimaryForm-14": "Incorporeal",
"monstrosityPrimaryForm-15": "Mineral",
"monstrosityPrimaryForm-16": "Elemental",
"monstrosityPrimaryForm-17": "Hybrid (roll twice)",
"monstrositySize-0": "Tiny (rodent-sized)",
"monstrositySize-1": "Small (hound-sized)",
"monstrositySize-2": "Medium (person-sized)",
"monstrositySize-3": "Large (giant-sized)",
"monstrositySize-4": "Huge (whale-sized)",
"monstrositySize-5": "Titanic (incomprehensible)",
"plotAction-0": "Scheme",
"plotAction-1": "Clash",
"plotAction-2": "Weaken",
"plotAction-3": "Initiate",
"plotAction-4": "Create",
"plotAction-5": "Swear",
"plotAction-6": "Avenge",
"plotAction-7": "Guard",
"plotAction-8": "Defeat",
"plotAction-9": "Control",
"plotAction-10": "Break",
"plotAction-11": "Risk",
"plotAction-12": "Surrender",
"plotAction-13": "Inspect",
"plotAction-14": "Raid",
"plotAction-15": "Evade",
"plotAction-16": "Assault",
"plotAction-17": "Deflect",
"plotAction-18": "Threaten",
"plotAction-19": "Attack",
"plotAction-20": "Leave",
"plotAction-21": "Preserve",
"plotAction-22": "Manipulate",
"plotAction-23": "Remove",
"plotAction-24": "Eliminate",
"plotAction-25": "Withdraw",
"plotAction-26": "Abandon",
"plotAction-27": "Investigate",
"plotAction-28": "Hold",
"plotAction-29": "Focus",
"plotAction-30": "Uncover",
"plotAction-31": "Breach",
"plotAction-32": "Aid",
"plotAction-33": "Uphold",
"plotAction-34": "Falter",
"plotAction-35": "Suppress",
"plotAction-36": "Hunt",
"plotAction-37": "Share",
"plotAction-38": "Destroy",
"plotAction-39": "Avoid",
"plotAction-40": "Reject",
"plotAction-41": "Demand",
"plotAction-42": "Explore",
"plotAction-43": "Bolster",
"plotAction-44": "Seize",
"plotAction-45": "Mourn",
"plotAction-46": "Reveal",
"plotAction-47": "Gather",
"plotAction-48": "Defy",
"plotAction-49": "Transform",
"plotAction-50": "Persevere",
"plotAction-51": "Serve",
"plotAction-52": "Begin",
"plotAction-53": "Move",
"plotAction-54": "Coordinate",
"plotAction-55": "Resist",
"plotAction-56": "Await",
"plotAction-57": "Impress",
"plotAction-58": "Take",
"plotAction-59": "Oppose",
"plotAction-60": "Capture",
"plotAction-61": "Overwhelm",
"plotAction-62": "Challenge",
"plotAction-63": "Acquire",
"plotAction-64": "Protect",
"plotAction-65": "Finish",
"plotAction-66": "Strengthen",
"plotAction-67": "Restore",
"plotAction-68": "Advance",
"plotAction-69": "Command",
"plotAction-70": "Refuse",
"plotAction-71": "Find",
"plotAction-72": "Deliver",
"plotAction-73": "Hide",
"plotAction-74": "Fortify",
"plotAction-75": "Betray",
"plotAction-76": "Secure",
"plotAction-77": "Arrive",
"plotAction-78": "Affect",
"plotAction-79": "Change",
"plotAction-80": "Defend",
"plotAction-81": "Debate",
"plotAction-82": "Support",
"plotAction-83": "Follow",
"plotAction-84": "Construct",
"plotAction-85": "Locate",
"plotAction-86": "Endure",
"plotAction-87": "Release",
"plotAction-88": "Lose",
"plotAction-89": "Reduce",
"plotAction-90": "Escalate",
"plotAction-91": "Distract",
"plotAction-92": "Journey",
"plotAction-93": "Escort",
"plotAction-94": "Learn",
"plotAction-95": "Communicate",
"plotAction-96": "Depart",
"plotAction-97": "Search",
"plotAction-98": "Charge",
"plotAction-99": "Summon",
"plotChallengeRank-0": "Troublesome",
"plotChallengeRank-1": "Dangerous",
"plotChallengeRank-2": "Formidable",
"plotChallengeRank-3": "Extreme",
"plotChallengeRank-4": "Epic",
"plotCombatActions-0": "Compel a surrender",
"plotCombatActions-1": "Coordinate with allies",
"plotCombatActions-2": "Gather reinforcements",
"plotCombatActions-3": "Seize something or someone",
"plotCombatActions-4": "Provoke a reckless response",
"plotCombatActions-5": "Intimidate or frighten",
"plotCombatActions-6": "Reveal a surprising truth",
"plotCombatActions-7": "Shift focus to someone or something else",
"plotCombatActions-8": "Destroy something, or render it useless",
"plotCombatActions-9": "Take a decisive action",
"plotCombatActions-10": "Reinforce defenses",
"plotCombatActions-11": "Ready an action",
"plotCombatActions-12": "Use the terrain to gain advantage",
"plotCombatActions-13": "Leverage the advantage of a weapon or ability",
"plotCombatActions-14": "Create an opportunity",
"plotCombatActions-15": "Attack with precision",
"plotCombatActions-16": "Attack with power",
"plotCombatActions-17": "Take a completely unexpected action",
"plotMajorPlotTwist-0": "It was all a diversion.",
"plotMajorPlotTwist-1": "A dark secret is revealed.",
"plotMajorPlotTwist-2": "A trap is sprung.",
"plotMajorPlotTwist-3": "An assumption is revealed to be false.",
"plotMajorPlotTwist-4": "A secret alliance is revealed.",
"plotMajorPlotTwist-5": "Your actions benefit an enemy.",
"plotMajorPlotTwist-6": "Someone returns unexpectedly.",
"plotMajorPlotTwist-7": "A more dangerous foe is revealed.",
"plotMajorPlotTwist-8": "You and an enemy share a common goal.",
"plotMajorPlotTwist-9": "A true identity is revealed.",
"plotMajorPlotTwist-10": "You are betrayed by someone who was trusted.",
"plotMajorPlotTwist-11": "You are too late.",
"plotMajorPlotTwist-12": "The true enemy is revealed.",
"plotMajorPlotTwist-13": "The enemy gains new allies.",
"plotMajorPlotTwist-14": "A new danger appears.",
"plotMajorPlotTwist-15": "Someone or something goes missing.",
"plotMajorPlotTwist-16": "The truth of a relationship is revealed.",
"plotMajorPlotTwist-17": "Two seemingly unrelated situations are shown to be connected.",
"plotMajorPlotTwist-18": "Unexpected powers or abilities are revealed.",
"plotMajorPlotTwist-19": "Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic.",
"plotMysticBacklash-0": "Your ritual has the opposite affect.",
"plotMysticBacklash-1": "You are sapped of strength.",
"plotMysticBacklash-2": "Your friend, ally, or companion is adversely affected.",
"plotMysticBacklash-3": "You destroy an important object.",
"plotMysticBacklash-4": "You inadvertently summon a horror.",
"plotMysticBacklash-5": "You collapse, and drift into a troubled sleep.",
"plotMysticBacklash-6": "You undergo a physical torment which leaves its mark upon you.",
"plotMysticBacklash-7": "You hear ghostly voices whispering of dark portents.",
"plotMysticBacklash-8": "You are lost in shadow, and find yourself in another place without memory of how you got there.",
"plotMysticBacklash-9": "You alert someone or something to your presence.",
"plotMysticBacklash-10": "You are not yourself, and act against a friend, ally, or companion.",
"plotMysticBacklash-11": "You affect or damage your surroundings, causing a disturbance or potential harm.",
"plotMysticBacklash-12": "You waste resources.",
"plotMysticBacklash-13": "You suffer the loss of a sense for several hours.",
"plotMysticBacklash-14": "You lose your connection to magic for a day or so, and cannot perform rituals.",
"plotMysticBacklash-15": "Your ritual affects the target in an unexpected and problematic way.",
"plotMysticBacklash-16": "Your ritual reveals a surprising and troubling truth.",
"plotMysticBacklash-17": "You are tempted by dark powers.",
"plotMysticBacklash-18": "You see a troubling vision of your future.",
"plotMysticBacklash-19": "You can't perform this ritual again until you acquire an important component.",
"plotMysticBacklash-20": "You develop a strange fear or compulsion.",
"plotMysticBacklash-21": "Your ritual causes creatures to exhibit strange or aggressive behavior.",
"plotMysticBacklash-22": "You are tormented by an apparition from your past.",
"plotMysticBacklash-23": "You are wracked with sudden sickness.",
"plotMysticBacklash-24": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"plotSettlementTrouble-0": "Outsiders rejected",
"plotSettlementTrouble-1": "Dangerous discovery",
"plotSettlementTrouble-2": "Dreadful omens",
"plotSettlementTrouble-3": "Natural disaster",
"plotSettlementTrouble-4": "Old wounds reopened",
"plotSettlementTrouble-5": "Important object is lost",
"plotSettlementTrouble-6": "Someone is captured",
"plotSettlementTrouble-7": "Mysterious phenomenon",
"plotSettlementTrouble-8": "Revolt against a leader",
"plotSettlementTrouble-9": "Vengeful outcast",
"plotSettlementTrouble-10": "Rival settlement",
"plotSettlementTrouble-11": "Nature strikes back",
"plotSettlementTrouble-12": "Someone is missing",
"plotSettlementTrouble-13": "Production halts",
"plotSettlementTrouble-14": "Mysterious murders",
"plotSettlementTrouble-15": "Debt comes due",
"plotSettlementTrouble-16": "Unjust leadership",
"plotSettlementTrouble-17": "Disastrous accident",
"plotSettlementTrouble-18": "In league with the enemy",
"plotSettlementTrouble-19": "Raiders prey on the weak",
"plotSettlementTrouble-20": "Cursed past",
"plotSettlementTrouble-21": "An innocent is accused",
"plotSettlementTrouble-22": "Corrupted by dark magic",
"plotSettlementTrouble-23": "Isolated by brutal weather",
"plotSettlementTrouble-24": "Provisions are scarce",
"plotSettlementTrouble-25": "Sickness run amok",
"plotSettlementTrouble-26": "Allies become enemies",
"plotSettlementTrouble-27": "Attack is imminent",
"plotSettlementTrouble-28": "Lost caravan",
"plotSettlementTrouble-29": "Dark secret revealed",
"plotSettlementTrouble-30": "Urgent expedition",
"plotSettlementTrouble-31": "A leader falls",
"plotSettlementTrouble-32": "Families in conflict",
"plotSettlementTrouble-33": "Incompetent leadership",
"plotSettlementTrouble-34": "Reckless warmongering",
"plotSettlementTrouble-35": "Beast on the hunt",
"plotSettlementTrouble-36": "Betrayed from within",
"plotSettlementTrouble-37": "Broken truce",
"plotSettlementTrouble-38": "Wrathful haunt",
"plotSettlementTrouble-39": "Conflict with firstborn",
"plotSettlementTrouble-40": "Trade route blocked",
"plotSettlementTrouble-41": "In the crossfire",
"plotSettlementTrouble-42": "Stranger causes discord",
"plotSettlementTrouble-43": "Important event threatened",
"plotSettlementTrouble-44": "Dangerous tradition",
"plotSettlementTrouble-45": "Roll twice",
"plotTheme-0": "Risk",
"plotTheme-1": "Ability",
"plotTheme-2": "Price",
"plotTheme-3": "Ally",
"plotTheme-4": "Battle",
"plotTheme-5": "Safety",
"plotTheme-6": "Survival",
"plotTheme-7": "Weapon",
"plotTheme-8": "Wound",
"plotTheme-9": "Shelter",
"plotTheme-10": "Leader",
"plotTheme-11": "Fear",
"plotTheme-12": "Time",
"plotTheme-13": "Duty",
"plotTheme-14": "Secret",
"plotTheme-15": "Innocence",
"plotTheme-16": "Renown",
"plotTheme-17": "Direction",
"plotTheme-18": "Death",
"plotTheme-19": "Honor",
"plotTheme-20": "Labor",
"plotTheme-21": "Solution",
"plotTheme-22": "Tool",
"plotTheme-23": "Balance",
"plotTheme-24": "Love",
"plotTheme-25": "Barrier",
"plotTheme-26": "Creation",
"plotTheme-27": "Decay",
"plotTheme-28": "Trade",
"plotTheme-29": "Bond",
"plotTheme-30": "Hope",
"plotTheme-31": "Superstition",
"plotTheme-32": "Peace",
"plotTheme-33": "Deception",
"plotTheme-34": "History",
"plotTheme-35": "World",
"plotTheme-36": "Vow",
"plotTheme-37": "Protection",
"plotTheme-38": "Nature",
"plotTheme-39": "Opinion",
"plotTheme-40": "Burden",
"plotTheme-41": "Vengeance",
"plotTheme-42": "Opportunity",
"plotTheme-43": "Faction",
"plotTheme-44": "Danger",
"plotTheme-45": "Corruption",
"plotTheme-46": "Freedom",
"plotTheme-47": "Debt",
"plotTheme-48": "Hate",
"plotTheme-49": "Possession",
"plotTheme-50": "Stranger",
"plotTheme-51": "Passage",
"plotTheme-52": "Land",
"plotTheme-53": "Creature",
"plotTheme-54": "Disease",
"plotTheme-55": "Advantage",
"plotTheme-56": "Blood",
"plotTheme-57": "Language",
"plotTheme-58": "Rumor",
"plotTheme-59": "Weakness",
"plotTheme-60": "Greed",
"plotTheme-61": "Family",
"plotTheme-62": "Resource",
"plotTheme-63": "Structure",
"plotTheme-64": "Dream",
"plotTheme-65": "Community",
"plotTheme-66": "War",
"plotTheme-67": "Portent",
"plotTheme-68": "Prize",
"plotTheme-69": "Destiny",
"plotTheme-70": "Momentum",
"plotTheme-71": "Power",
"plotTheme-72": "Memory",
"plotTheme-73": "Ruin",
"plotTheme-74": "Mysticism",
"plotTheme-75": "Rival",
"plotTheme-76": "Problem",
"plotTheme-77": "Idea",
"plotTheme-78": "Revenge",
"plotTheme-79": "Health",
"plotTheme-80": "Fellowship",
"plotTheme-81": "Enemy",
"plotTheme-82": "Religion",
"plotTheme-83": "Spirit",
"plotTheme-84": "Fame",
"plotTheme-85": "Desolation",
"plotTheme-86": "Strength",
"plotTheme-87": "Knowledge",
"plotTheme-88": "Truth",
"plotTheme-89": "Quest",
"plotTheme-90": "Pride",
"plotTheme-91": "Loss",
"plotTheme-92": "Law",
"plotTheme-93": "Path",
"plotTheme-94": "Warning",
"plotTheme-95": "Relationship",
"plotTheme-96": "Wealth",
"plotTheme-97": "Home",
"plotTheme-98": "Strategy",
"plotTheme-99": "Supply",
"site_nameDescription-0": "Deep",
"site_nameDescription-1": "Tainted",
"site_nameDescription-2": "Grey",
"site_nameDescription-3": "Forgotten",
"site_nameDescription-4": "Flooded",
"site_nameDescription-5": "Forbidden",
"site_nameDescription-6": "Barren",
"site_nameDescription-7": "Lost",
"site_nameDescription-8": "Cursed",
"site_nameDescription-9": "Fell",
"site_nameDescription-10": "Sunken",
"site_nameDescription-11": "Nightmare",
"site_nameDescription-12": "Infernal",
"site_nameDescription-13": "Dark",
"site_nameDescription-14": "Bloodstained",
"site_nameDescription-15": "Haunted",
"site_nameDescription-16": "White",
"site_nameDescription-17": "Shrouded",
"site_nameDescription-18": "Wasted",
"site_nameDescription-19": "Grim",
"site_nameDescription-20": "Endless",
"site_nameDescription-21": "Crumbling",
"site_nameDescription-22": "Undying",
"site_nameDescription-23": "Bloodied",
"site_nameDescription-24": "Forsaken",
"site_nameDescription-25": "Silent",
"site_nameDescription-26": "Blighted",
"site_nameDescription-27": "Iron",
"site_nameDescription-28": "Frozen",
"site_nameDescription-29": "Abyssal",
"site_nameDescription-30": "Crimson",
"site_nameDescription-31": "Silver",
"site_nameDescription-32": "Desecrated",
"site_nameDescription-33": "Ashen",
"site_nameDescription-34": "Elder",
"site_nameDescription-35": "Scorched",
"site_nameDescription-36": "Unknown",
"site_nameDescription-37": "Scarred",
"site_nameDescription-38": "Broken",
"site_nameDescription-39": "Chaotic",
"site_nameDescription-40": "Black",
"site_nameDescription-41": "Hidden",
"site_nameDescription-42": "Sundered",
"site_nameDescription-43": "Shattered",
"site_nameDescription-44": "Dreaded",
"site_nameDescription-45": "Secret",
"site_nameDescription-46": "High",
"site_nameDescription-47": "Sacred",
"site_nameDescription-48": "Fallen",
"site_nameDescription-49": "Ruined",
"site_nameDetail-0": "Blight",
"site_nameDetail-1": "Strife",
"site_nameDetail-2": "Nightfall",
"site_nameDetail-3": "Fury",
"site_nameDetail-4": "Terror",
"site_nameDetail-5": "Truth",
"site_nameDetail-6": "Spring",
"site_nameDetail-7": "Sanctuary",
"site_nameDetail-8": "Bone",
"site_nameDetail-9": "Specters",
"site_nameDetail-10": "Daybreak",
"site_nameDetail-11": "Doom",
"site_nameDetail-12": "Treachery",
"site_nameDetail-13": "Blood",
"site_nameDetail-14": "War",
"site_nameDetail-15": "Torment",
"site_nameDetail-16": "Iron",
"site_nameDetail-17": "Silence",
"site_nameDetail-18": "Mist",
"site_nameDetail-19": "Isolation",
"site_nameDetail-20": "Runes",
"site_nameDetail-21": "Rot",
"site_nameDetail-22": "Corruption",
"site_nameDetail-23": "Prophecy",
"site_nameDetail-24": "Fate",
"site_nameDetail-25": "Twilight",
"site_nameDetail-26": "Power",
"site_nameDetail-27": "Darkness",
"site_nameDetail-28": "Gloom",
"site_nameDetail-29": "Storms",
"site_nameDetail-30": "Hope",
"site_nameDetail-31": "Lament",
"site_nameDetail-32": "Frost",
"site_nameDetail-33": "Souls",
"site_nameDetail-34": "Winter",
"site_nameDetail-35": "Sadness",
"site_nameDetail-36": "Desolation",
"site_nameDetail-37": "Bane",
"site_nameDetail-38": "Lies",
"site_nameDetail-39": "Ash",
"site_nameDetail-40": "Banishment",
"site_nameDetail-41": "Shadow",
"site_nameDetail-42": "Madness",
"site_nameDetail-43": "Stone",
"site_nameDetail-44": "Secrets",
"site_nameDetail-45": "Despair",
"site_nameDetail-46": "Blades",
"site_nameDetail-47": "Dread",
"site_nameDetail-48": "Light",
"site_nameDetail-49": "Wrath",
"site_nameFormat-0": "[Description] [Place]",
"site_nameFormat-1": "[Place] of [Detail]",
"site_nameFormat-2": "[Place] of [Description] [Detail]",
"site_nameFormat-3": "[Place] of [Namesake's] [Detail]",
"site_nameFormat-4": "[Namesake's] [Place]",
"site_nameFormat-5": "[Description] [Place] of [Namesake]",
"site_nameFormat-6": "[Place] of [Namesake]",
"site_namePlace-0": "Barrow",
"site_namePlace-1": "Cavern",
"site_namePlace-2": "Frozen Cavern",
"site_namePlace-3": "Icereach",
"site_namePlace-4": "Mine",
"site_namePlace-5": "Pass",
"site_namePlace-6": "Ruin",
"site_namePlace-7": "Sea Cave",
"site_namePlace-8": "Shadowfen",
"site_namePlace-9": "Stronghold",
"site_namePlace-10": "Tanglewood",
"site_namePlace-11": "Underkeep",
"site_natureDomain-0": "Barrow",
"site_natureDomain-1": "Cavern",
"site_natureDomain-2": "Frozen Cavern",
"site_natureDomain-3": "Icereach",
"site_natureDomain-4": "Mine",
"site_natureDomain-5": "Pass",
"site_natureDomain-6": "Ruin",
"site_natureDomain-7": "Sea Cave",
"site_natureDomain-8": "Shadowfen",
"site_natureDomain-9": "Stronghold",
"site_natureDomain-10": "Tanglewood",
"site_natureDomain-11": "Underkeep",
"site_natureTheme-0": "Ancient",
"site_natureTheme-1": "Corrupted",
"site_natureTheme-2": "Fortified",
"site_natureTheme-3": "Hallowed",
"site_natureTheme-4": "Haunted",
"site_natureTheme-5": "Infested",
"site_natureTheme-6": "Ravaged",
"site_natureTheme-7": "Wild",
"sitesfindAnOpportunity-0": "The terrain favors you, or you find a hidden path.",
"sitesfindAnOpportunity-1": "An aspect of the history or nature of this place is revealed.",
"sitesfindAnOpportunity-2": "You locate a secure area.",
"sitesfindAnOpportunity-3": "A clue offers insight or direction.",
"sitesfindAnOpportunity-4": "You get the drop on a denizen.",
"sitesfindAnOpportunity-5": "This area provides an opportunity to scavenge, forage, or hunt.",
"sitesfindAnOpportunity-6": "You locate an interesting or helpful object.",
"sitesfindAnOpportunity-7": "You are alerted to a potential threat.",
"sitesfindAnOpportunity-8": "You encounter a denizen who might support you.",
"sitesfindAnOpportunity-9": "You encounter a denizen in need of help.",
"sitesrevealADanger-0": "Check the theme card.",
"sitesrevealADanger-1": "Check the domain card.",
"sitesrevealADanger-2": "You encounter a hostile denizen.",
"sitesrevealADanger-3": "You face an environmental or architectural hazard.",
"sitesrevealADanger-4": "A discovery undermines or complicates your quest.",
"sitesrevealADanger-5": "You confront a harrowing situation or sensation.",
"sitesrevealADanger-6": "You face the consequences of an earlier choice or approach.",
"sitesrevealADanger-7": "Your way is blocked or trapped.",
"sitesrevealADanger-8": "A resource is diminished, broken, or lost.",
"sitesrevealADanger-9": "You face a perplexing mystery or tough choice.",
"sitesrevealADanger-10": "You lose your way or are delayed.",
"sitesrevealADanger-11": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"sitesrevealADangerAlt-0": "You encounter a hostile denizen.",
"sitesrevealADangerAlt-1": "You face an environmental or architectural hazard.",
"sitesrevealADangerAlt-2": "A discovery undermines or complicates your quest.",
"sitesrevealADangerAlt-3": "You confront a harrowing situation or sensation.",
"sitesrevealADangerAlt-4": "You face the consequences of an earlier choice or approach.",
"sitesrevealADangerAlt-5": "The path is blocked or trapped.",
"sitesrevealADangerAlt-6": "A resource is diminished, broken, or lost.",
"sitesrevealADangerAlt-7": "You face a perplexing mystery or tough choice.",
"sitesrevealADangerAlt-8": "You lose your way or are delayed.",
"sitesrevealADangerAlt-9": "Roll twice more on this table. Both results occur. If they are the same result, make it worse.",
"sufferEndureHarm-0": "The harm is mortal.",
"sufferEndureHarm-1": "You are dying. You need to Heal within an hour or two, or <em>Face Death</em>.",
"sufferEndureHarm-2": "You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, <em>Face Death</em>.",
"sufferEndureHarm-3": "You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move).",
"sufferEndureHarm-4": "You are battered but still standing.",
"sufferEndureStress-0": "You are overwhelmed. <em>Face Desolation.</em>",
"sufferEndureStress-1": "You give up. <em>Forsake Your Vow</em> (if possible, one relevant to your current crisis).",
"sufferEndureStress-2": "You give in to a fear or compulsion, and act against your better instincts.",
"sufferEndureStress-3": "You persevere",
"threatAdvanceAThreat-0": "The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, <em>Reach a Milestone.</em> Otherwise, mark menace.",
"threatAdvanceAThreat-1": "The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.",
"threatAdvanceAThreat-2": "The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.",
"threatBurgeoningConflict-0": "Allow warmongers to gain influence",
"threatBurgeoningConflict-1": "Break a treaty",
"threatBurgeoningConflict-2": "Force a hasty decision",
"threatBurgeoningConflict-3": "Deepen suspicions",
"threatBurgeoningConflict-4": "Trigger a confrontation",
"threatBurgeoningConflict-5": "Subvert a potential accord",
"threatBurgeoningConflict-6": "Isolate the antagonists",
"threatBurgeoningConflict-7": "Draw new battle lines",
"threatBurgeoningConflict-8": "Reveal an unexpected aspect of the dispute",
"threatBurgeoningConflict-9": "Introduce a new person or faction to complicate the situation",
"threatCategory-0": "Burgeoning Conflict",
"threatCategory-1": "Cursed Site",
"threatCategory-2": "Environmental Calamity",
"threatCategory-3": "Malignant Plague",
"threatCategory-4": "Rampaging Creature",
"threatCategory-5": "Ravaging Horde",
"threatCategory-6": "Scheming Leader",
"threatCategory-7": "Power-Hungry Mystic",
"threatCategory-8": "Zealous Cult",
"threatCategory-9": "Roll Twice",
"threatCursedSite-0": "Unleash a creature or being",
"threatCursedSite-1": "Lure the unwary into its depths",
"threatCursedSite-2": "Offer promises of power",
"threatCursedSite-3": "Reveal a new aspect of its cursed history",
"threatCursedSite-4": "Expand its malignancy to surrounding lands",
"threatCursedSite-5": "Leave its mark on an inhabitant or visitor",
"threatCursedSite-6": "Reveal hidden depths",
"threatCursedSite-7": "Ensnare an important person or object",
"threatCursedSite-8": "Corrupt the environment",
"threatCursedSite-9": "Transform its nature",
"threatEnvironmentalCalamity-0": "Devastate a place",
"threatEnvironmentalCalamity-1": "Block a path",
"threatEnvironmentalCalamity-2": "Threaten a community with imminent destruction",
"threatEnvironmentalCalamity-3": "Manifest unexpected effects",
"threatEnvironmentalCalamity-4": "Expand in scope or intensity",
"threatEnvironmentalCalamity-5": "Allow someone to take advantage",
"threatEnvironmentalCalamity-6": "Deprive of resources",
"threatEnvironmentalCalamity-7": "Isolate an important person or community",
"threatEnvironmentalCalamity-8": "Force refugees into hostile lands",
"threatEnvironmentalCalamity-9": "Disrupt natural ecosystems",
"threatMalignantPlague-0": "Manifest new symptoms or effects",
"threatMalignantPlague-1": "Infect someone important",
"threatMalignantPlague-2": "Expand to new territory or communities",
"threatMalignantPlague-3": "Allow someone to take advantage",
"threatMalignantPlague-4": "Allow someone to take the blame",
"threatMalignantPlague-5": "Create panic or disorder",
"threatMalignantPlague-6": "Force a horrible decision",
"threatMalignantPlague-7": "Lure into complacency",
"threatMalignantPlague-8": "Reveal the root of the sickness",
"threatMalignantPlague-9": "Undermine a potential cure",
"threatPowerHungryMystic-0": "Gain hidden knowledge",
"threatPowerHungryMystic-1": "Assault an enemy with magic",
"threatPowerHungryMystic-2": "Despoil a place through magic",
"threatPowerHungryMystic-3": "Forge a bond with ancient forces",
"threatPowerHungryMystic-4": "Create magical wards or protections",
"threatPowerHungryMystic-5": "Obtain a powerful artifact",
"threatPowerHungryMystic-6": "Tempt with power or secrets",
"threatPowerHungryMystic-7": "Recruit a follower or ally",
"threatPowerHungryMystic-8": "Sacrifice something in exchange for greater power",
"threatPowerHungryMystic-9": "Use magic to trick or deceive",
"threatRampagingCreature-0": "Reveal a new aspect of its nature or abilities",
"threatRampagingCreature-1": "Expand its territory",
"threatRampagingCreature-2": "Make a sudden and brutal attack",
"threatRampagingCreature-3": "Control or influence lesser creatures",
"threatRampagingCreature-4": "Create confusion or strife",
"threatRampagingCreature-5": "Leave foreboding signs",
"threatRampagingCreature-6": "Lure the unwary",
"threatRampagingCreature-7": "Imperil an event",
"threatRampagingCreature-8": "Assert control over a location",
"threatRampagingCreature-9": "Threaten resources",
"threatRavagingHorde-0": "Overrun defenses",
"threatRavagingHorde-1": "Gather resources",
"threatRavagingHorde-2": "Attack a location",
"threatRavagingHorde-3": "Expand forces",
"threatRavagingHorde-4": "Appoint or reveal a leader",
"threatRavagingHorde-5": "Send forth a champion",
"threatRavagingHorde-6": "Create a diversion",
"threatRavagingHorde-7": "Undermine an opposing force from within",
"threatRavagingHorde-8": "Cut off supplies or reinforcements",
"threatRavagingHorde-9": "Employ a new weapon",
"threatSchemingLeader-0": "Defeat an enemy",
"threatSchemingLeader-1": "Form a new alliance",
"threatSchemingLeader-2": "Usurp or undermine another leader",
"threatSchemingLeader-3": "Force the loyalty of a community or important person",
"threatSchemingLeader-4": "Enact a new law or tradition",
"threatSchemingLeader-5": "Rescind an old law or tradition",
"threatSchemingLeader-6": "Reveal a true intention",
"threatSchemingLeader-7": "Unravel an existing alliance",
"threatSchemingLeader-8": "Incite conflict",
"threatSchemingLeader-9": "Use an unexpected capability or asset",
"threatZealousCult-0": "Overtake a faction or community",
"threatZealousCult-1": "Unlock secrets to greater power",
"threatZealousCult-2": "Establish false credibility",
"threatZealousCult-3": "Appoint or reveal a leader",
"threatZealousCult-4": "Lure new members or establish alliances",
"threatZealousCult-5": "Subvert opposition through devious schemes",
"threatZealousCult-6": "Attack opposition directly",
"threatZealousCult-7": "Spread the word of its doctrine",
"threatZealousCult-8": "Reveal a dire prophecy",
"threatZealousCult-9": "Reveal its true nature or goal",
"trapComponent-0": "Pit",
"trapComponent-1": "Water",
"trapComponent-2": "Fire",
"trapComponent-3": "Projectile",
"trapComponent-4": "Passage",
"trapComponent-5": "Fall",
"trapComponent-6": "Debris",
"trapComponent-7": "Fear",
"trapComponent-8": "Alarm",
"trapComponent-9": "Trigger",
"trapComponent-10": "Cold",
"trapComponent-11": "Weapon",
"trapComponent-12": "Darkness",
"trapComponent-13": "Decay",
"trapComponent-14": "Path",
"trapComponent-15": "Stone",
"trapComponent-16": "Terrain",
"trapComponent-17": "Poison",
"trapComponent-18": "Barrier",
"trapComponent-19": "Overhead",
"trapComponent-20": "Magic",
"trapComponent-21": "Toxin",
"trapComponent-22": "Earth",
"trapComponent-23": "Light",
"trapComponent-24": "Denizen",
"trapEvent-0": "Block",
"trapEvent-1": "Create",
"trapEvent-2": "Break",
"trapEvent-3": "Puncture",
"trapEvent-4": "Entangle",
"trapEvent-5": "Enclose",
"trapEvent-6": "Ambush",
"trapEvent-7": "Snare",
"trapEvent-8": "Change",
"trapEvent-9": "Imitate",
"trapEvent-10": "Crush",
"trapEvent-11": "Drop",
"trapEvent-12": "Conceal",
"trapEvent-13": "Lure",
"trapEvent-14": "Release",
"trapEvent-15": "Obscure",
"trapEvent-16": "Cut",
"trapEvent-17": "Smother",
"trapEvent-18": "Collapse",
"trapEvent-19": "Summon",
"trapEvent-20": "Move",
"trapEvent-21": "Surprise",
"trapEvent-22": "Divert",
"trapEvent-23": "Attack",
"trapEvent-24": "Trigger",
"oracle-label-plotAction": "action",
"oracle-label-plotTheme": "theme",
"oracle-label-plotCombatActions": "combat actions",
"oracle-label-plotSettlementTrouble": "settlement trouble",
"oracle-label-plotMajorPlotTwist": "major plot twist",
"oracle-label-plotMysticBacklash": "mystic backlash",
"oracle-label-plotChallengeRank": "challenge rank",
"oracle-label-locationRegion": "region",
"oracle-label-locationLocation": "location",
"oracle-label-locationCoastalWatersLocation": "coastal waters location",
"oracle-label-locationDescriptor": "descriptor",
"oracle-label-locationSettlementName": "settlement name",
"oracle-label-locationQuickSettlementName": "quick settlement name",
"oracle-label-characterRole": "role",
"oracle-label-characterGoal": "goal",
"oracle-label-characterDescriptor": "descriptor",
"oracle-label-characterDisposition": "disposition",
"oracle-label-characterActivity": "activity",
"oracle-label-namesIronlander": "ironlander",
"oracle-label-namesElf": "elf",
"oracle-label-namesGiant": "giant",
"oracle-label-namesVarou": "varou",
"oracle-label-namesTroll": "troll",
"oracle-label-featureAspect": "aspect",
"oracle-label-featureFocus": "focus",
"oracle-label-site_nameFormat": "format",
"oracle-label-site_nameDescription": "description",
"oracle-label-site_nameDetail": "detail",
"oracle-label-site_nameNamesake": "namesake",
"oracle-label-site_namePlace": "place",
"oracle-label-site_natureTheme": "theme",
"oracle-label-site_natureDomain": "domain",
"oracle-label-monstrositySize": "size",
"oracle-label-monstrosityPrimaryForm": "primary form",
"oracle-label-monstrosityCharacteristics": "characteristics",
"oracle-label-monstrosityAbilities": "abilities",
"oracle-label-trapEvent": "event",
"oracle-label-trapComponent": "component",
"oracle-label-combat_eventMethod": "method",
"oracle-label-combat_eventTarget": "target",
"oracle-label-threatCategory": "category",
"oracle-label-threatBurgeoningConflict": "burgeoning conflict",
"oracle-label-threatCursedSite": "cursed site",
"oracle-label-threatEnvironmentalCalamity": "environmental calamity",
"oracle-label-threatMalignantPlague": "malignant plague",
"oracle-label-threatRampagingCreature": "rampaging creature",
"oracle-label-threatRavagingHorde": "ravaging horde",
"oracle-label-threatSchemingLeader": "scheming leader",
"oracle-label-threatPowerHungryMystic": "power hungry mystic",
"oracle-label-threatZealousCult": "zealous cult",
"oracle-label-movesAskTheOracle": "Ask the Oracle",
"oracle-label-movesPayThePrice": "Pay the Price",
"oracle-title-plot": "plot",
"oracle-title-location": "location",
"oracle-title-character": "character",
"oracle-title-names": "names",
"oracle-title-moves": "moves",
"oracle-title-feature": "feature",
"oracle-title-site_name": "site name",
"oracle-title-site_nature": "site nature",
"oracle-title-monstrosity": "monstrosity",
"oracle-title-trap": "trap",
"oracle-title-combat_event": "combat event",
"oracle-title-threat": "threat"
}