mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
717 lines
26 KiB
HTML
717 lines
26 KiB
HTML
<!-- Invisible Sun v1.0 by Medieve (Richard Tran)
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Questions and comments can be sent through Roll20 https://app.roll20.net/users/23472/richard-t -->
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<div class="contentwrapper">
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<div class="innerbg">
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<button type="roll" class="venture" value="&{template:rollventure} {{CharacterName=@{character_name}}} {{description=?{Description?}}} {{rollresult=[[1d10-1]]}} {{difficulty=[[@{difficulty}]]}}">Venture</button>
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<button type="roll" class="venture-enhance1" value="&{template:rollventure} {{CharacterName=@{character_name}}} {{description=?{Description?}}} {{rollresult=[[1d10-1]]}} {{enhancement1=[[1d10-1]]}}{{difficulty=[[@{difficulty}]]}}"></button>
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<button type="roll" class="venture-enhance2" value="&{template:rollventure} {{CharacterName=@{character_name}}} {{description=?{Description?}}} {{rollresult=[[1d10-1]]}} {{enhancement1=[[1d10-1]]}} {{enhancement2=[[1d10-1]]}} {{difficulty=[[@{difficulty}]]}}"></button>
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<button type="roll" class="venture-enhance3" value="&{template:rollventure} {{CharacterName=@{character_name}}} {{description=?{Description?}}} {{rollresult=[[1d10-1]]}} {{enhancement1=[[1d10-1]]}} {{enhancement2=[[1d10-1]]}} {{enhancement3=[[1d10-1]]}} {{difficulty=[[@{difficulty}]]}}"></button>
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<button type="roll" class="venture-enhance4" value="&{template:rollventure} {{CharacterName=@{character_name}}} {{description=?{Description?}}} {{rollresult=[[1d10-1]]}} {{enhancement1=[[1d10-1]]}} {{enhancement2=[[1d10-1]]}} {{enhancement3=[[1d10-1]]}} {{enhancement4=[[1d10-1]]}} {{difficulty=[[@{difficulty}]]}}"></button>
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<button type="roll" class="venture-enhance5" value="&{template:rollventure} {{CharacterName=@{character_name}}} {{description=?{Description?}}} {{rollresult=[[1d10-1]]}} {{enhancement1=[[1d10-1]]}} {{enhancement2=[[1d10-1]]}} {{enhancement3=[[1d10-1]]}} {{enhancement4=[[1d10-1]]}} {{enhancement5=[[1d10-1]]}} {{difficulty=[[@{difficulty}]]}}"></button>
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<div class="flexrow venturecontainer centerforce">
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<label><input type="radio" name="attr_difficulty" value="0"><span>?</span></label>
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<label><input type="radio" name="attr_difficulty" value="1"><span>1</span></label>
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<label><input type="radio" name="attr_difficulty" value="2"><span>2</span></label>
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<label><input type="radio" name="attr_difficulty" value="3"><span>3</span></label>
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<label><input type="radio" name="attr_difficulty" value="4"><span>4</span></label>
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<label><input type="radio" name="attr_difficulty" value="5"><span>5</span></label>
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<label><input type="radio" name="attr_difficulty" value="6"><span>6</span></label>
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<label><input type="radio" name="attr_difficulty" value="7"><span>7</span></label>
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<label><input type="radio" name="attr_difficulty" value="8"><span>8</span></label>
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<label><input type="radio" name="attr_difficulty" value="9"><span>9</span></label>
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</div>
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<div class="biglabel">Certes</div>
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<div class="flexrow">
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<div class="flexrow">
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="act_accuracy-reset">Accuracy</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_accuracy-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_accuracy-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_accuracy-plus3">+3</button>
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<input type="number" name="attr_accuracy-current" value="0" />
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<button type="action" class="minusbutton" name="act_accuracy-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_accuracy-minus1">-1</button>
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</div>
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</div>
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</div>
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="attr_movement-reset">Movement</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_movement-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_movement-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_movement-plus3">+3</button>
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<input type="number" name="attr_movement-current" value="0" />
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<button type="action" class="minusbutton" name="act_movement-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_movement-minus1">-1</button>
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</div>
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</div>
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</div>
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</div>
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<div class="flexrow">
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="attr_physicality-reset">Physicality</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_physicality-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_physicality-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_physicality-plus3">+3</button>
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<input type="number" name="attr_physicality-current" value="0" />
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<button type="action" class="minusbutton" name="act_physicality-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_physicality-minus1">-1</button>
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</div>
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</div>
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</div>
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="attr_perception-reset">Perception</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_perception-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_perception-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_perception-plus3">+3</button>
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<input type="number" name="attr_perception-current" value="0" />
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<button type="action" class="minusbutton" name="act_perception-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_perception-minus1">-1</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="biglabel">Qualia</div>
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<div class="box-header flexrow">
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<div class="flexrow">
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="attr_sorcery-reset">Sorcery</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_sorcery-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_sorcery-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_sorcery-plus3">+3</button>
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<input type="number" name="attr_sorcery-current" value="0" />
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<button type="action" class="minusbutton" name="act_sorcery-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_sorcery-minus1">-1</button>
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</div>
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</div>
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</div>
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="attr_interaction-reset">Interaction</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_interaction-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_interaction-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_interaction-plus3">+3</button>
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<input type="number" name="attr_interaction-current" value="0" />
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<button type="action" class="minusbutton" name="act_interaction-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_interaction-minus1">-1</button>
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</div>
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</div>
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</div>
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</div>
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<div class="flexrow">
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="attr_intellect-reset">Intellect</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_intellect-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_intellect-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_intellect-plus3">+3</button>
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<input type="number" name="attr_intellect-current" value="0" />
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<button type="action" class="minusbutton" name="act_intellect-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_intellect-minus1">-1</button>
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</div>
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</div>
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</div>
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<div class="flexcol poolcontent">
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<button type="action" class="poollabel" name="attr_sortiledge-reset">Sortiledge</button>
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<div class="flexrow">
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<input type="number" class="maxnumber" name="attr_sortiledge-max" value="0"></input>
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<div class="flexcol">
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<button type="action" class="plusbutton" name="act_sortiledge-plus1">+1</button>
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<button type="action" class="plusbutton" name="act_sortiledge-plus3">+3</button>
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<input type="number" name="attr_sortiledge-current" value="0" />
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<button type="action" class="minusbutton" name="act_sortiledge-minus3">-3</button>
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<button type="action" class="minusbutton" name="act_sortiledge-minus1">-1</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-------------------- Rest -------------------->
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<div class="flexrow restgroup centerforce">
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<label><input type="checkbox" name="attr_rest1"/>
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<span>One Action</span></label>
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<label><input type="checkbox" name="attr_rest2"/>
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<span>One Action</span></label>
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<label><input type="checkbox" name="attr_rest3"/>
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<span>Ten Minutes</span></label>
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<label><input type="checkbox" name="attr_rest4"/>
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<span>One Hour</span></label>
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</div>
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</div>
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</div>
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<rolltemplate class="sheet-rolltemplate-rollventure">
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<div class="sheet-venture-charactername">{{CharacterName}}</div>
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<div class="sheet-venture-description">{{description}}</div>
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<div class="sheet-venture-roll">
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{{rollresult}}<span class="sheet-venture-enhancementresults">{{#enhancement1}},{{/enhancement1}}{{enhancement1}}{{#enhancement2}},{{/enhancement2}}{{enhancement2}}{{#enhancement3}},{{/enhancement3}}{{enhancement3}}{{#enhancement4}},{{/enhancement4}}{{enhancement4}}{{#enhancement5}},{{/enhancement5}}{{enhancement5}}</span>
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versus
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<span class="sheet-venture-difficulty">{{difficulty}}</span>
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</div>
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<div class="sheet-venture-result">
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{{#^rollLess() rollresult difficulty}}
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<span>I</span>
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{{/^rollLess() rollresult difficulty}}
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{{#^rollLess() enhancement1 difficulty}}
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<span>I</span>
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{{/^rollLess() enhancement1 difficulty}}
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{{#^rollLess() enhancement2 difficulty}}
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<span>I</span>
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{{/^rollLess() enhancement2 difficulty}}
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{{#^rollLess() enhancement3 difficulty}}
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<span>I</span>
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{{/^rollLess() enhancement3 difficulty}}
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{{#^rollLess() enhancement4 difficulty}}
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<span>I</span>
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{{/^rollLess() enhancement4 difficulty}}
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{{#^rollLess() enhancement5 difficulty}}
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<span>I</span>
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{{/^rollLess() enhancement5 difficulty}}
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</div>
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</rolltemplate>
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<script type="text/worker">
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////// Certes Functions /////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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//Accuracy Functions
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on('clicked:accuracy-reset', function() {
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getAttrs(['accuracy-max'], function(values) {
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// set the current attribute to maximumum
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setAttrs({
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'accuracy-current': +values['accuracy-max'] || 0
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});
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});
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});
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on('clicked:accuracy-plus3', function() {
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getAttrs(['accuracy-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['accuracy-current'] || 0;
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// increase by 1
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const newlevel = level +3;
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// save the updated attribute to the sheet
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setAttrs({
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'accuracy-current': newlevel
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});
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});
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});
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on('clicked:accuracy-plus1', function() {
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getAttrs(['accuracy-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['accuracy-current'] || 0;
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// increase by 1
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const newlevel = level +1;
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// save the updated attribute to the sheet
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setAttrs({
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'accuracy-current': newlevel
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});
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});
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});
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on('clicked:accuracy-minus3', function() {
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getAttrs(['accuracy-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['accuracy-current'] || 0;
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// increase by 1
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const newlevel = level -3;
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// save the updated attribute to the sheet
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setAttrs({
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'accuracy-current': newlevel
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});
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});
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});
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on('clicked:accuracy-minus1', function() {
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getAttrs(['accuracy-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['accuracy-current'] || 0;
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// increase by 1
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const newlevel = level -1;
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// save the updated attribute to the sheet
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setAttrs({
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'accuracy-current': newlevel
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});
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});
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});
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//Movement Functions
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on('clicked:movement-reset', function() {
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getAttrs(['movement-max'], function(values) {
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// set the current attribute to maximumum
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setAttrs({
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'movement-current': +values['movement-max'] || 0
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});
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});
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});
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on('clicked:movement-plus3', function() {
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getAttrs(['movement-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['movement-current'] || 0;
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// increase by 1
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const newlevel = level +3;
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// save the updated attribute to the sheet
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setAttrs({
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'movement-current': newlevel
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});
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});
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});
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on('clicked:movement-plus1', function() {
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getAttrs(['movement-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['movement-current'] || 0;
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// increase by 1
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const newlevel = level +1;
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// save the updated attribute to the sheet
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setAttrs({
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'movement-current': newlevel
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});
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});
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});
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on('clicked:movement-minus3', function() {
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getAttrs(['movement-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['movement-current'] || 0;
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// increase by 1
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const newlevel = level -3;
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// save the updated attribute to the sheet
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setAttrs({
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'movement-current': newlevel
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});
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});
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});
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on('clicked:movement-minus1', function() {
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getAttrs(['movement-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['movement-current'] || 0;
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// increase by 1
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const newlevel = level -1;
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// save the updated attribute to the sheet
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setAttrs({
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'movement-current': newlevel
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});
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});
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});
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//Physicality Functions
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on('clicked:physicality-reset', function() {
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getAttrs(['physicality-max'], function(values) {
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// set the current attribute to maximumum
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setAttrs({
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'physicality-current': +values['physicality-max'] || 0
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});
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});
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});
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on('clicked:physicality-plus3', function() {
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getAttrs(['physicality-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['physicality-current'] || 0;
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// increase by 1
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const newlevel = level +3;
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// save the updated attribute to the sheet
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setAttrs({
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'physicality-current': newlevel
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});
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});
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});
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on('clicked:physicality-plus1', function() {
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getAttrs(['physicality-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['physicality-current'] || 0;
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// increase by 1
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const newlevel = level +1;
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// save the updated attribute to the sheet
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setAttrs({
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'physicality-current': newlevel
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});
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});
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});
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on('clicked:physicality-minus3', function() {
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getAttrs(['physicality-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['physicality-current'] || 0;
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// increase by 1
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const newlevel = level -3;
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// save the updated attribute to the sheet
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setAttrs({
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'physicality-current': newlevel
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});
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});
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});
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on('clicked:physicality-minus1', function() {
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getAttrs(['physicality-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['physicality-current'] || 0;
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// increase by 1
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const newlevel = level -1;
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// save the updated attribute to the sheet
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setAttrs({
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'physicality-current': newlevel
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});
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});
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});
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//Perception Functions
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on('clicked:perception-reset', function() {
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getAttrs(['perception-max'], function(values) {
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// set the current attribute to maximumum
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setAttrs({
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'perception-current': +values['perception-max'] || 0
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});
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});
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});
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on('clicked:perception-plus3', function() {
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getAttrs(['perception-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['perception-current'] || 0;
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// increase by 1
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const newlevel = level +3;
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// save the updated attribute to the sheet
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setAttrs({
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'perception-current': newlevel
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});
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});
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});
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on('clicked:perception-plus1', function() {
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getAttrs(['perception-current'], function(values) {
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// get the level stat, and coerce into a numerical value.
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const level = +values['perception-current'] || 0;
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// increase by 1
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const newlevel = level +1;
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// save the updated attribute to the sheet
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setAttrs({
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'perception-current': newlevel
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});
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});
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});
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|
on('clicked:perception-minus3', function() {
|
|
getAttrs(['perception-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['perception-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'perception-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:perception-minus1', function() {
|
|
getAttrs(['perception-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['perception-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'perception-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////// Qualia Functions /////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//Sorcery Functions
|
|
on('clicked:sorcery-reset', function() {
|
|
getAttrs(['sorcery-max'], function(values) {
|
|
// set the current attribute to maximumum
|
|
setAttrs({
|
|
'sorcery-current': +values['sorcery-max'] || 0
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sorcery-plus3', function() {
|
|
getAttrs(['sorcery-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sorcery-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sorcery-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sorcery-plus1', function() {
|
|
getAttrs(['sorcery-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sorcery-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sorcery-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sorcery-minus3', function() {
|
|
getAttrs(['sorcery-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sorcery-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sorcery-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sorcery-minus1', function() {
|
|
getAttrs(['sorcery-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sorcery-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sorcery-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
//Interaction Functions
|
|
on('clicked:interaction-reset', function() {
|
|
getAttrs(['interaction-max'], function(values) {
|
|
// set the current attribute to maximumum
|
|
setAttrs({
|
|
'interaction-current': +values['interaction-max'] || 0
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:interaction-plus3', function() {
|
|
getAttrs(['interaction-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['interaction-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'interaction-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:interaction-plus1', function() {
|
|
getAttrs(['interaction-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['interaction-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'interaction-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:interaction-minus3', function() {
|
|
getAttrs(['interaction-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['interaction-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'interaction-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:interaction-minus1', function() {
|
|
getAttrs(['interaction-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['interaction-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'interaction-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
//Intellect Functions
|
|
on('clicked:intellect-reset', function() {
|
|
getAttrs(['intellect-max'], function(values) {
|
|
// set the current attribute to maximumum
|
|
setAttrs({
|
|
'intellect-current': +values['intellect-max'] || 0
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:intellect-plus3', function() {
|
|
getAttrs(['intellect-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['intellect-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'intellect-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:intellect-plus1', function() {
|
|
getAttrs(['intellect-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['intellect-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'intellect-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:intellect-minus3', function() {
|
|
getAttrs(['intellect-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['intellect-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'intellect-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:intellect-minus1', function() {
|
|
getAttrs(['intellect-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['intellect-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'intellect-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
//Sortiledge Functions
|
|
on('clicked:sortiledge-reset', function() {
|
|
getAttrs(['sortiledge-max'], function(values) {
|
|
// set the current attribute to maximumum
|
|
setAttrs({
|
|
'sortiledge-current': +values['sortiledge-max'] || 0
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sortiledge-plus3', function() {
|
|
getAttrs(['sortiledge-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sortiledge-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sortiledge-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sortiledge-plus1', function() {
|
|
getAttrs(['sortiledge-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sortiledge-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level +1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sortiledge-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sortiledge-minus3', function() {
|
|
getAttrs(['sortiledge-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sortiledge-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -3;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sortiledge-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
|
|
on('clicked:sortiledge-minus1', function() {
|
|
getAttrs(['sortiledge-current'], function(values) {
|
|
// get the level stat, and coerce into a numerical value.
|
|
const level = +values['sortiledge-current'] || 0;
|
|
// increase by 1
|
|
const newlevel = level -1;
|
|
// save the updated attribute to the sheet
|
|
setAttrs({
|
|
'sortiledge-current': newlevel
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
|
|
|
|
|