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roll20-character-sheets/Infected!/translations/fr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

127 lines
3.6 KiB
JSON

{
"Language": "Langue",
"CharacterName": "Nom du personnage",
"PlayerName": "Nom du joueur",
"Disposition": "Disposition",
"Campaign": "Campagne",
"Attributes": "Attributs",
"Attribute": "Attribut",
"physical": "physiques",
"Brawn": "Muscle",
"BrawnRoll": "BrawnRoll",
"Dexterity": "Dextérité",
"DexterityRoll": "Jet de Dexterité",
"social": "social",
"Presence": "Prestance",
"PresenceRoll": "Presence Roll",
"Tact": "Tact",
"TactRoll": "Tact Roll",
"mental": "mentaux",
"Awareness": "Vigilance",
"AwarenessRoll": "Awareness Roll",
"Intelligence": "Intelligence",
"IntelligenceRoll": "Intelligence Roll",
"spiritual": "spirituel",
"Permanent": "Permanent",
"Temporary": "Temporaire",
"Resolve": "Résolution",
"ResolveRoll": "Resolve Roll",
"Luck": "Chance",
"LuckRoll": "Jet de Chance",
"Dexterity+Awareness": "Dexterity + Awareness",
"BaseInitiative": "Base Initiative",
"VitalStatistics": "Vital Statistics",
"Morality": "Moralité",
"MoralityRoll": "Morality Roll",
"BaseHealth": "Base Health",
"Brawn+Luck": "Brawn + Luck",
"ExtraHealth": "Santé supplémentaire",
"Health": "Santé",
"TotalHealth": "Santé totale",
"Battered": "Contusion",
"Current": "Actuel",
"Injured": "Blessé",
"Wounded": "Blessé",
"DamagePenalty": "Damage Penalty",
"Skills": "Compétences",
"Skill": "Compétence",
"AnimalHandling": "Dressage",
"Athletics": "Athlétisme",
"Command": "Commandement",
"Construction": "Construction",
"Deception": "Tromperie",
"Deduction": "Deduction",
"Diplomacy": "Diplomatie",
"Dodge": "Esquive",
"Domestic": "Domestic",
"HandToHand": "Hand to Hand",
"Intimidation": "Intimidation",
"Knowledge": "Connaissance",
"Medical": "Médecine",
"Melee": "Mêlée",
"Military": "Militaire",
"Observation": "Observation",
"Perform": "Représentation",
"Pilot": "Piloter",
"Ranged": "À distance",
"Rogue": "Roublard",
"Stealth": "Discrétion",
"Wilderness": "Région sauvage",
"AnimalHandlingRoll": "Animal Handling Roll",
"AthleticsRoll": "Athletics Roll",
"CommandRoll": "Command Roll",
"ConstructionRoll": "Construction Roll",
"DeceptionRoll": "Deception Roll",
"DeductionRoll": "Deduction Roll",
"DiplomacyRoll": "Diplomacy Roll",
"DodgeRoll": "Jet d'Esquive",
"DomesticRoll": "Domestic Roll",
"HandToHandRoll": "Hand to Hand Roll",
"IntimidationRoll": "Intimidation Roll",
"KnowledgeRoll": "Knowledge Roll",
"LanguageRoll": "Language Roll",
"MedicalRoll": "Medical Roll",
"MeleeRoll": "Melee Roll",
"MilitaryRoll": "Military Roll",
"ObservationRoll": "Observation Roll",
"PerformRoll": "Perform Roll",
"PilotRoll": "Pilot Roll",
"RangedRoll": "Ranged Roll",
"RogueRoll": "Rogue Roll",
"StealthRoll": "Jet de Discrétion",
"WildernessRoll": "Wilderness Roll",
"Circumstances": "Circonstances",
"Advantages+Disadvantages": "Advantages &aml; Disadvantages",
"Experience": "Éxperience",
"Unused": "Unused",
"Total": "Total",
"RangedWeapon": "Arme à distance",
"InitMod": "Init Mod",
"StrikeMod": "Strike Mod",
"Damage": "Dégâts",
"Range": "Portée",
"Magazine": "Magasine",
"HR": "HR",
"Notes": "Remarques",
"Armour": "Armure",
"Torso": "Torse",
"Head": "Tête",
"Other": "Autre",
"MovementPenalty": "Movement Penalty",
"AwarenessPenalty": "Awareness Penalty",
"MeleeWeapon": "Arme de Mêlée",
"ParryMod": "Parry Mod",
"Equipment": "Équipement",
"Value": "Valeur",
"Rolled": "Jet",
"Success": "Succès ",
"Failure": "échec",
"Bonus": "Bonus",
"Effect": "Effets",
"current": "actuel",
"max": "max",
"strike": "frapper",
"initiative": "Initiative",
"InitiativeRoll": "Roll for initiative",
"BaseValue": "Valeur de Base"
}