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roll20-character-sheets/Genesys-RPG/Genesys-CharacterSheet.html
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2024-06-03 13:15:14 -04:00

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671 KiB
HTML

<!--Is the Sheet for the Player or GM?-->
<input type="radio" name="attr_gmdicepool" class="sheet-player" value="1" checked="checked" style="display:none">
<input type="radio" name="attr_gmdicepool" class="sheet-gm" value="2" style="display:none">
<input type="checkbox" name="attr_showskillhide" value="show" class="setting-check hideskills" />
<div class="settings-container">
<input class="sheet-settings-checkbox" type="checkbox" name="attr_show_settings" value="1" /><span></span>
<div class="sheet-settings">
<label>
<input type="checkbox" name="attr_showskillhide" value="show" />
<span data-i18n="showskillhide">Show Skill Hide Options</span>
</label>
</div>
</div>
<input type="checkbox" name="attr_hide-alchemy" value="1" class="setting-check hide-alchemy" />
<input type="checkbox" name="attr_hide-arcana" value="1" class="setting-check hide-arcana" />
<input type="checkbox" name="attr_hide-astrogation" value="1" class="setting-check hide-astrogation" />
<input type="checkbox" name="attr_hide-athletics" value="1" class="setting-check hide-athletics" />
<input type="checkbox" name="attr_hide-brawl" value="1" class="setting-check hide-brawl" />
<input type="checkbox" name="attr_hide-charm" value="1" class="setting-check hide-charm" />
<input type="checkbox" name="attr_hide-coercion" value="1" class="setting-check hide-coercion" />
<input type="checkbox" name="attr_hide-computers" value="1" class="setting-check hide-computers" />
<input type="checkbox" name="attr_hide-cool" value="1" class="setting-check hide-cool" />
<input type="checkbox" name="attr_hide-coordination" value="1" class="setting-check hide-coordination" />
<input type="checkbox" name="attr_hide-deception" value="1" class="setting-check hide-deception" />
<input type="checkbox" name="attr_hide-discipline" value="1" class="setting-check hide-discipline" />
<input type="checkbox" name="attr_hide-divine" value="1" class="setting-check hide-divine" />
<input type="checkbox" name="attr_hide-driving" value="1" class="setting-check hide-driving" />
<input type="checkbox" name="attr_hide-gunnery" value="1" class="setting-check hide-gunnery" />
<input type="checkbox" name="attr_hide-knowledge" value="1" class="setting-check hide-knowledge" />
<input type="checkbox" name="attr_hide-leadership" value="1" class="setting-check hide-leadership" />
<input type="checkbox" name="attr_hide-mechanics" value="1" class="setting-check hide-mechanics" />
<input type="checkbox" name="attr_hide-medicine" value="1" class="setting-check hide-medicine" />
<input type="checkbox" name="attr_hide-melee" value="1" class="setting-check hide-melee" />
<input type="checkbox" name="attr_hide-meleeheavy" value="1" class="setting-check hide-meleeheavy" />
<input type="checkbox" name="attr_hide-meleelight" value="1" class="setting-check hide-meleelight" />
<input type="checkbox" name="attr_hide-negotiation" value="1" class="setting-check hide-negotiation" />
<input type="checkbox" name="attr_hide-operating" value="1" class="setting-check hide-operating" />
<input type="checkbox" name="attr_hide-perception" value="1" class="setting-check hide-perception" />
<input type="checkbox" name="attr_hide-piloting" value="1" class="setting-check hide-piloting" />
<input type="checkbox" name="attr_hide-primal" value="1" class="setting-check hide-primal" />
<input type="checkbox" name="attr_hide-ranged" value="1" class="setting-check hide-ranged" />
<input type="checkbox" name="attr_hide-rangedheavy" value="1" class="setting-check hide-rangedheavy" />
<input type="checkbox" name="attr_hide-rangedlight" value="1" class="setting-check hide-rangedlight" />
<input type="checkbox" name="attr_hide-resilience" value="1" class="setting-check hide-resilience" />
<input type="checkbox" name="attr_hide-riding" value="1" class="setting-check hide-riding" />
<input type="checkbox" name="attr_hide-skulduggery" value="1" class="setting-check hide-skulduggery" />
<input type="checkbox" name="attr_hide-stealth" value="1" class="setting-check hide-stealth" />
<input type="checkbox" name="attr_hide-streetwise" value="1" class="setting-check hide-streetwise" />
<input type="checkbox" name="attr_hide-survival" value="1" class="setting-check hide-survival" />
<input type="checkbox" name="attr_hide-vigilance" value="1" class="setting-check hide-vigilance" />
<div>
<h3 class="sheet-section-header" data-i18n="genesysrpg">Genesys Role Playing Game System</></h3>
<input style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-header-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-header-section">
<table>
<tr>
<td><label>Version</label></td>
<td>1.3.0</td>
<td style="width: 28%;"><label data-i18n="moreinfo">For more information on this version visit:</label></td>
<td><input disabled value="https://https://wiki.roll20.net/Genesys" type="text" /></td>
</tr>
</table><!--Version Info-->
</div>
<br />
</div><!--Character Sheet Header-->
<!--Player Sheet Tabs-->
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-character-sheet sheet-player-sheet" value="1" checked="checked" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="charactersheet">Character Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-ship-sheet sheet-player-sheet" value="2" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="vehiculesheet">Vehicle Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-base-sheet sheet-player-sheet" value="3" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="groupsheet">Group Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-companion-sheet sheet-player-sheet" value="4" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="companionsheet">Companion Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-npc-sheet sheet-player-sheet" value="5" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="npcsheet">NPC Sheet</span>
<!--GM Sheet Tabs-->
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-gm-dice sheet-gm-sheet" value="6" />
<span class="sheet-tab-new sheet-gm-sheet" data-i18n="gmresources">GM Resources</span>
<div class="sheet-separator sheet-player-dice">
<b data-i18n="dicendesitnypool">Dice &amp; Story Pools</b><input name="attr_Dice-Destiny-Pool" value="1" style="width:148px;margin:-13px -20px 0 -132px" class="sheet-toggle sheet-top-section-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-top-section">
<div class="sheet-row">
<h3 class="sheet-section-header" data-i18n="dicepool">Dice Pool</h3>
<input style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-dice-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-dice-section">
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/blue/blank.png" /><input name="attr_b" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/green/blank.png" /><input name="attr_g" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/yellow/blank.png" /><input name="attr_y" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><button type='roll' name='roll_DicePool' value='!eed characterID(@{character_id}) label(Dice:Dice Pool) @{dicePool} (gmdice)'></button> </td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/black/blank.png" /><input name="attr_blk" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/purple/blank.png" /><input name="attr_p" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/red/blank.png" /><input name="attr_r" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
</label>
<input name="attr_upgradeAbility" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeProficiency" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type='hidden' name='attr_dicePool' value='@{g}g @{y}y @{p}p @{r}r @{b}b @{blk}blk upgrade(ability|@{upgradeAbility}) downgrade(proficiency|@{downgradeProficiency}) upgrade(difficulty|@{upgradeDifficulty}) downgrade(challenge|@{downgradeChallenge})' />
<button type='roll' name='roll_ResetDicePool' value='!eed resetdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
</label>
<input name="attr_upgradeDifficulty" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeChallenge" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">
Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- Dice Pool -->
<div class="sheet-clear"></div>
<div class="sheet-row">
<h3 class="sheet-section-header" data-i18n="storypointpool">Story Point Pools</h3>
<input style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-destiny-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-destiny-section">
<table class="sheet-destiny" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td colspan="1">
<button type='roll' class="sheet-btn-lightSide" name="Update-Dest-Pool" value='!eed characterID(@{character_id}) destiny registerPlayer' data-i18n="syncpoolgm">Sync Pool with GM</button><br><br>
</td>
<td>
<label data-i18n="light">Players</label>
<input name='attr_light' value="@{lightSidePoints}" type="number" disabled />
</td>
<td>
<button type='roll' class="sheet-btn-lightSide" name="Use-Darkside-Point" value='!eed characterID(@{character_id}) destiny useLight' data-i18n="uselight">&#8592; Use Player Story Point</button>
</td>
<td>
<label data-i18n="dark">GM</label>
<input name='attr_dark' value="@{darkSidePoints}" type="number" disabled />
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div><!-- Story Point Pools -->
</div>
<div class="sheet-clear"></div>
</div><!-- Dice & Story Point Pools -->
<div class="sheet-tab-content sheet-tab-character-sheet">
<b data-i18n="stats">Stats</b><input name="attr_character-Stats" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-stats-toggle-small" type="checkbox" /><span></span>
<div class="sheet-stats-toggle-small">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_wounds_max" type="number" min="1" value="1" />
<input name="attr_wounds" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_strain_max" type="number" min="0" value="0" />
<input name="attr_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="defense">Defense</label>
<input name="attr_rangeddefense" type="number" max="4" min="0" value="0" />
<input name="attr_meleedefense" type="number" max="4" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="encum">Encum</label>
<input name="attr_encumbrance_max" type="number" min="1" value="1" />
<input name="attr_encumbrancemax" type="hidden" value="@{encumbrance|max}" disabled />
<input name="attr_encumbrance" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_soak" type="number" max="49" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div><!--Stats-->
<div class="sheet-clear"></div>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-character" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="characinfo">&emsp;Character Info&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-skills" value="2" />
<span class="sheet-tab-new" data-i18n="skillstitle">&emsp; &emsp;Skills&emsp; &emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-talents" value="3" />
<span class="sheet-tab-new" data-i18n="combat">&emsp; Weapons, Talents, &amp Powers &emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-weapons" value="4" />
<span class="sheet-tab-new" data-i18n="iteminventory">&emsp;Item Inventory&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-critical" value="5" />
<span class="sheet-tab-new" data-i18n="critinj">&emsp;Critical Injuries&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-notes" value="6" />
<span class="sheet-tab-new" data-i18n="notes">&emsp; &emsp;Notes&emsp; &emsp;</span>
<div class="sheet-tab-content sheet-tab-character">
<b data-i18n="character">Character</b><input name="attr_character-Character" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-character-toggle-small" type="checkbox" /><span></span>
<div class="sheet-character-toggle-small">
<div class="sheet-row">
<h3 class="sheet-section-header" data-i18n="character">Character</h3>
<input name="attr_character-Character" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-main-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-main-section">
<div class="sheet-small-12 sheet-column">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="15%"><label data-i18n="name:">Name:</label></td>
<td width="35%"><input type="text" name="attr_name" /></td>
<td width="15%"><label data-i18n="playername">Player Name:</label></td>
<td width="35%"><input type="text" name="attr_playername" /></td>
</tr>
<tr>
<td width="15%"><label data-i18n="species:">Archetype/Species:</label></td>
<td width="35%"><input type="text" name='attr_species'></td>
<td width="15%"><label data-i18n="credits:">Money:</label></td>
<td width="35%"><input type="text" name="attr_credits" /></td>
</tr>
<tr>
<td width="15%"><label data-i18n="career:">Career:</label></td>
<td width="35%"><input type="text" name='attr_career'></td>
<td width="15%"><label data-i18n="setting:">Setting:</label></td>
<td width="35%"><input type="text" name='attr_storysetting'></td>
</tr>
<tr>
<td width="15%"><label data-i18n="totalxp">Total XP:</label></td>
<td width="35%"><input type="number" name="attr_totalxp" /></td>
<td width="15%"><label data-i18n="availablexp">Available XP:</label></td>
<td width="35%"><input type="number" name="attr_availablexp" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div><!-- General Info -->
<b data-i18n="description">Description</b><input name="attr_character-Description" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-description-toggle-small" type="checkbox" /><span></span>
<div class="sheet-description-toggle-small">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="description">Description</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="gender:">Gender:</label></td>
<td><input type="text" name="attr_chargender" /></td>
</tr>
<tr>
<td><label data-i18n="age:">Age:</label></td>
<td><input type="text" name="attr_charager" /></td>
</tr>
<tr>
<td><label data-i18n="height:">Height:</label></td>
<td><input type="text" name="attr_charheight" /></td>
</tr>
<tr>
<td><label data-i18n="build:">Build:</label></td>
<td><input type="text" name="attr_charbuild" /></td>
</tr>
<tr>
<td><label data-i18n="hair:">Hair:</label></td>
<td><input type="text" name="attr_charhair" /></td>
</tr>
<tr>
<td><label data-i18n="eyes:">Eyes:</label></td>
<td><input type="text" name="attr_chareyes" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="notablefeatures">Notable Features</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="4" name="attr_charfeatures"></textarea></td></tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="other">Other</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="4" name="attr_charother"></textarea></td></tr>
</tbody>
</table>
</div>
</div><!-- Description -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-description-toggle-small"></div>
<b data-i18n="motivations">Motivations</b><input name="attr_character-Motivations" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-motivation-toggle-small" type="checkbox" /><span></span>
<div class="sheet-motivation-toggle-small">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="6" data-i18n="motivations">Motivations</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="desire:">Desire:</label></td>
<td><input type="text" name='attr_motivation-cat' /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc"></textarea></td>
</tr>
<tr>
<td><label data-i18n="fear:">Fear:</label></td>
<td><input type="text" name='attr_motivation-cat2' /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc2"></textarea></td>
</tr>
<tr>
<td><label data-i18n="strength:">Strength:</label></td>
<td><input type="text" name='attr_motivation-cat3' /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc3"></textarea></td>
</tr>
<tr>
<td><label data-i18n="flaw:">Flaw:</label></td>
<td><input type="text" name='attr_motivation-cat4' /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc4"></textarea></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Motivations -->
</div>
<div class="sheet-clear"></div>
</div>
</div><!--Character Info-->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-character-toggle-small"></div>
</div><!-- Character Tab -->
<div class="sheet-tab-content sheet-tab-skills">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characteristics">Characteristics</h3>
<input name="attr_character-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-characteristic-section">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_brawn' type="number" max="7" min="1" value="1" class="characteristic" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_agility' type="number" max="7" min="1" value="1" class="characteristic" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_intellect' type="number" max="7" min="1" value="1" class="characteristic" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_cunning' type="number" max="7" min="1" value="1" class="characteristic" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_willpower' type="number" max="7" min="1" value="1" class="characteristic" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_presence' type="number" max="7" min="1" value="1" class="characteristic" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="sheet-clear"></div>
</div><!--Characteristics-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_character-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="general-skills-list">
<thead>
<tr>
<th data-i18n="generalskills">General Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<h5 data-i18n="addingdice">Adding Dice</h5>
<p data-i18n="addingdicetext">
To add additional dice write the number of
dice and color letter you want to roll.
Additionally you can add some dice symbols
to automatically add to the roll.
</p>
<p data-i18n="example:">Example: <b>1b 1g</b> </p>
<p data-i18n="exampletext">
b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p -> Purple = Difficulty, r -> Red = Challenge
s = Success, f = Failure, a = Advantage, t = Threat
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="alchemy" class="hide-alchemy hide-skill-row">
<td><label data-i18n="alchemyint">Alchemy (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-alchemy" value="1"/> <span data-i18n="hide">Hide</span></label></td>
<td><input name='attr_careerskillAlchemy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankAlchemy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yAlchemy" value="(((@{intellect} + @{rankAlchemy}) - abs(@{intellect} - @{rankAlchemy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gAlchemy" value="((((@{intellect} + @{rankAlchemy}) + abs(@{intellect} - @{rankAlchemy})) / 2) - @{yAlchemy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input"><input type="text" name="attr_diceAlchemy" /></div>
</td>
<td><button type='roll' name='roll_Alchemy' value='!eed characterID(@{character_id}) label(skill:Alchemy) @{diceAlchemy} skill(@{rankAlchemy}|@{intellect}|Alchemy) @{dicePool} (gmdice)'></button></td>
</tr><!--Alchemy-->
<tr data-i18n-list-item="astrogation" class="hide-astrogation hide-skill-row">
<td>
<label data-i18n="astrogationint">Astrocartography (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-astrogation" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillAstrogation' type="checkbox" value="1"></td>
<td>
<input type="number" name="attr_rankAstrogation" max="6" min="0" value="0" />
</td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yAstrogation" value="(((@{intellect} + @{rankAstrogation}) - abs(@{intellect} - @{rankAstrogation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gAstrogation" value="((((@{intellect} + @{rankAstrogation}) + abs(@{intellect} - @{rankAstrogation})) / 2) - @{yAstrogation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceAstrogation" />
</div>
</td>
<td><button type='roll' name='roll_Alchemy' value='!eed characterID(@{character_id}) label(skill:Astrocartography) @{diceAstrogation} skill(@{rankAstrogation}|@{intellect}|Astrogation) @{dicePool} (gmdice)'></button></td>
</tr><!--Astrocartography-->
<tr data-i18n-list-item="athletics" class="hide-athletics hide-skill-row">
<td>
<label data-i18n="athleticsbr">Athletics (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-athletics" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillAthletics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankAthletics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yAthletics" value="(((@{brawn} + @{rankAthletics}) - abs(@{brawn} - @{rankAthletics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gAthletics" value="((((@{brawn} + @{rankAthletics}) + abs(@{brawn} - @{rankAthletics})) / 2) - @{yAthletics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceAthletics" />
</div>
</td>
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankAthletics}|@{brawn}|Athletics) @{dicePool} (gmdice)'></button></td>
</tr><!--Athletics--><!--All Settings-->
<tr data-i18n-list-item="computers" class="hide-computers hide-skill-row">
<td>
<label data-i18n="computerint">Computers (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-computers" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillComputers' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankComputers" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yComputers" value="(((@{intellect} + @{rankComputers}) - abs(@{intellect} - @{rankComputers})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gComputers" value="((((@{intellect} + @{rankComputers}) + abs(@{intellect} - @{rankComputers})) / 2) - @{yComputers})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceComputers" />
</div>
</td>
<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(skill:Computers) @{diceComputers} skill(@{rankComputers}|@{intellect}|Computers) @{dicePool} (gmdice)'></button></td>
</tr><!--Computers-->
<tr data-i18n-list-item="cool" class="hide-cool hide-skill-row">
<td>
<label data-i18n="coolpr">Cool (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-cool" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCool" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCool" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCool" />
</div>
</td>
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{diceCool} skill(@{rankCool}|@{presence}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool--><!--All Settings-->
<tr data-i18n-list-item="coordination" class="hide-coordination hide-skill-row">
<td>
<label data-i18n="coordinationag">Coordination (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-coordination" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillCoordination' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCoordination" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoordination" value="(((@{agility} + @{rankCoordination}) - abs(@{agility} - @{rankCoordination})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoordination" value="((((@{agility} + @{rankCoordination}) + abs(@{agility} - @{rankCoordination})) / 2) - @{yCoordination})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCoordination" />
</div>
</td>
<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankCoordination}|@{agility}|Coordination) @{dicePool} (gmdice)'></button></td>
</tr><!--Coordination--><!--All Settings-->
<tr data-i18n-list-item="discipline" class="hide-discipline hide-skill-row">
<td>
<label data-i18n="disciplinewill">Discipline (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-discipline" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillDiscipline' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDiscipline" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDiscipline" value="(((@{willpower} + @{rankDiscipline}) - abs(@{willpower} - @{rankDiscipline})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDiscipline" value="((((@{willpower} + @{rankDiscipline}) + abs(@{willpower} - @{rankDiscipline})) / 2) - @{yDiscipline})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDiscipline" />
</div>
</td>
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}|@{willpower}|Discipline) @{dicePool} (gmdice)'></button></td>
</tr><!--Discipline--><!--All Settings-->
<tr data-i18n-list-item="driving" class="hide-driving hide-skill-row">
<td>
<label data-i18n="drivingag">Driving (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-driving" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillDriving' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDriving" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDriving" value="(((@{agility} + @{rankDriving}) - abs(@{agility} - @{rankDriving})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDriving" value="((((@{agility} + @{rankDriving}) + abs(@{agility} - @{rankDriving})) / 2) - @{yDriving})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDriving" />
</div>
</td>
<td><button type='roll' name='roll_Driving' value='!eed characterID(@{character_id}) label(skill:Driving) @{diceDriving} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankDriving}|@{agility}|Driving) @{dicePool} (gmdice)'></button></td>
</tr><!--Driving-->
<tr data-i18n-list-item="mechanics" class="hide-mechanics hide-skill-row">
<td>
<label data-i18n="mechanicsint">Mechanics (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-mechanics" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillMechanics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMechanics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMechanics" value="(((@{intellect} + @{rankMechanics}) - abs(@{intellect} - @{rankMechanics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMechanics" value="((((@{intellect} + @{rankMechanics}) + abs(@{intellect} - @{rankMechanics})) / 2) - @{yMechanics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMechanics" />
</div>
</td>
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}|@{intellect}|Mechanics) @{dicePool} (gmdice)'></button></td>
</tr><!--Mechanics--><!--All Settings-->
<tr data-i18n-list-item="medicine" class="hide-medicine hide-skill-row">
<td>
<label data-i18n="medecineint">Medicine (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-medicine" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillMedicine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMedicine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMedicine" value="(((@{intellect} + @{rankMedicine}) - abs(@{intellect} - @{rankMedicine})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMedicine" value="((((@{intellect} + @{rankMedicine}) + abs(@{intellect} - @{rankMedicine})) / 2) - @{yMedicine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMedicine" />
</div>
</td>
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}|@{intellect}|Medicine) @{dicePool} (gmdice)'></button></td>
</tr><!--Medicine--><!--All Settings-->
<tr data-i18n-list-item="operating" class="hide-operating hide-skill-row">
<td>
<label data-i18n="operatingint">Operating (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-operating" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillOperating' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankOperating" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yOperating" value="(((@{intellect} + @{rankOperating}) - abs(@{intellect} - @{rankOperating})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gOperating" value="((((@{intellect} + @{rankOperating}) + abs(@{intellect} - @{rankOperating})) / 2) - @{yOperating})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceOperating" />
</div>
</td>
<td><button type='roll' name='roll_Operating' value='!eed characterID(@{character_id}) label(skill:Operating) @{diceOperating} skill(@{rankOperating}|@{intellect}|Operating) @{dicePool} (gmdice)'></button></td>
</tr><!--Operating-->
<tr data-i18n-list-item="perception" class="hide-perception hide-skill-row">
<td>
<label data-i18n="perceptioncun">Perception (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-perception" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillPerception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankPerception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yPerception" value="(((@{cunning} + @{rankPerception}) - abs(@{cunning} - @{rankPerception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gPerception" value="((((@{cunning} + @{rankPerception}) + abs(@{cunning} - @{rankPerception})) / 2) - @{yPerception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicePerception" />
</div>
</td>
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(skill:Perception) @{dicePerception} skill(@{rankPerception}|@{cunning}|Perception) @{dicePool} (gmdice)'></button></td>
</tr><!--Perception--><!--All Settings-->
<tr data-i18n-list-item="piloting" class="hide-piloting hide-skill-row">
<td>
<label data-i18n="pilotingag">Piloting (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-piloting" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillPlanetary' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankPlanetary" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yPlanetary" value="(((@{agility} + @{rankPlanetary}) - abs(@{agility} - @{rankPlanetary})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gPlanetary" value="((((@{agility} + @{rankPlanetary}) + abs(@{agility} - @{rankPlanetary})) / 2) - @{yPlanetary})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicePlanetary" />
</div>
</td>
<td><button type='roll' name='roll_Piloting' value='!eed characterID(@{character_id}) label(skill:Piloting) @{dicePlanetary} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankPlanetary}|@{agility}|PilotingPlanetary) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting-->
<tr data-i18n-list-item="resilience" class="hide-resilience hide-skill-row">
<td>
<label data-i18n="resiliencebr">Resilience (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-resilience" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillResilience' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankResilience" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yResilience" value="(((@{brawn} + @{rankResilience}) - abs(@{brawn} - @{rankResilience})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gResilience" value="((((@{brawn} + @{rankResilience}) + abs(@{brawn} - @{rankResilience})) / 2) - @{yResilience})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceResilience" />
</div>
</td>
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankResilience}|@{brawn}|Resilience) @{dicePool} (gmdice)'></button></td>
</tr><!--Resilience--><!--All Settings-->
<tr data-i18n-list-item="riding" class="hide-riding hide-skill-row">
<td>
<label data-i18n="ridingag">Riding (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-riding" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillRiding' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankRiding" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yRiding" value="(((@{agility} + @{rankRiding}) - abs(@{agility} - @{rankRiding})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gRiding" value="((((@{agility} + @{rankRiding}) + abs(@{agility} - @{rankRiding})) / 2) - @{yRiding})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceRiding" />
</div>
</td>
<td><button type='roll' name='roll_Riding' value='!eed characterID(@{character_id}) label(skill:Riding) @{diceRiding} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankRiding}|@{agility}|Riding) @{dicePool} (gmdice)'></button></td>
</tr><!--Riding-->
<tr data-i18n-list-item="skulduggery" class="hide-skulduggery hide-skill-row">
<td>
<label data-i18n="skulduggerycun">Skulduggery (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-skulduggery" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillSkulduggery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSkulduggery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySkulduggery" value="(((@{cunning} + @{rankSkulduggery}) - abs(@{cunning} - @{rankSkulduggery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSkulduggery" value="((((@{cunning} + @{rankSkulduggery}) + abs(@{cunning} - @{rankSkulduggery})) / 2) - @{ySkulduggery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSkulduggery" />
</div>
</td>
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}|@{cunning}|Skulduggery) @{dicePool} (gmdice)'></button></td>
</tr><!--Skulduggery--><!--All Settings-->
<tr data-i18n-list-item="stealth" class="hide-stealth hide-skill-row">
<td>
<label data-i18n="stealthag">Stealth (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-stealth" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillStealth' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankStealth" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yStealth" value="(((@{agility} + @{rankStealth}) - abs(@{agility} - @{rankStealth})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gStealth" value="((((@{agility} + @{rankStealth}) + abs(@{agility} - @{rankStealth})) / 2) - @{yStealth})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceStealth" />
</div>
</td>
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankStealth}|@{agility}|Stealth) @{dicePool} (gmdice)'></button></td>
</tr><!--Stealth--><!--All Settings-->
<tr data-i18n-list-item="streetwise" class="hide-streetwise hide-skill-row">
<td>
<label data-i18n="streetwisecun">Streetwise (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-streetwise" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillStreetwise' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankStreetwise" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yStreetwise" value="(((@{cunning} + @{rankStreetwise}) - abs(@{cunning} - @{rankStreetwise})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gStreetwise" value="((((@{cunning} + @{rankStreetwise}) + abs(@{cunning} - @{rankStreetwise})) / 2) - @{yStreetwise})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceStreetwise" />
</div>
</td>
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}|@{cunning}|Streetwise) @{dicePool} (gmdice)'></button></td>
</tr><!--Streetwise--><!--All Settings-->
<tr data-i18n-list-item="survival" class="hide-survival hide-skill-row">
<td>
<label data-i18n="survivalcun">Survival (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-survival" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillSurvival' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSurvival" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySurvival" value="(((@{cunning} + @{rankSurvival}) - abs(@{cunning} - @{rankSurvival})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSurvival" value="((((@{cunning} + @{rankSurvival}) + abs(@{cunning} - @{rankSurvival})) / 2) - @{ySurvival})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSurvival" />
</div>
</td>
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}|@{cunning}|Survival) @{dicePool} (gmdice)'></button></td>
</tr><!--Survival--><!--All Settings-->
<tr data-i18n-list-item="vigilance" class="hide-vigilance hide-skill-row">
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-vigilance" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yVigilance" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gVigilance" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}|@{willpower}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance--><!--All Settings-->
</tbody>
</table><!--General Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="knowledge-skills-list">
<thead>
<tr>
<th data-i18n="magicskills">Magic Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="arcana" class="hide-arcana hide-skill-row">
<td>
<label data-i18n="arcanaint">Arcana (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-arcana" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillArcana' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankArcana" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yArcana" value="(((@{intellect} + @{rankArcana}) - abs(@{intellect} - @{rankArcana})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gArcana" value="((((@{intellect} + @{rankArcana}) + abs(@{intellect} - @{rankArcana})) / 2) - @{yArcana})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceArcana" />
</div>
</td>
<td><button type='roll' name='roll_Arcana' value='!eed characterID(@{character_id}) label(skill:Arcana) @{diceArcana} skill(@{rankArcana}|@{intellect}|Arcana) @{dicePool} (gmdice)'></button></td>
</tr><!--Arcana-->
<tr data-i18n-list-item="divine" class="hide-divine hide-skill-row">
<td>
<label data-i18n="divinewill">Divine (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-divine" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillDivine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDivine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDivine" value="(((@{willpower} + @{rankDivine}) - abs(@{willpower} - @{rankDivine})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDivine" value="((((@{willpower} + @{rankDivine}) + abs(@{willpower} - @{rankDivine})) / 2) - @{yDivine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDivine" />
</div>
</td>
<td><button type='roll' name='roll_Divine' value='!eed characterID(@{character_id}) label(skill:Divine) @{diceDivine} skill(@{rankDivine}|@{willpower}|Divine) @{dicePool} (gmdice)'></button></td>
</tr><!--Divine-->
<tr data-i18n-list-item="primal" class="hide-primal hide-skill-row">
<td>
<label data-i18n="primalcun">Primal (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-primal" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillPrimal' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankPrimal" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yPrimal" value="(((@{cunning} + @{rankPrimal}) - abs(@{cunning} - @{rankPrimal})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gPrimal" value="((((@{cunning} + @{rankPrimal}) + abs(@{cunning} - @{rankPrimal})) / 2) - @{yPrimal})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicePrimal" />
</div>
</td>
<td><button type='roll' name='roll_Primal' value='!eed characterID(@{character_id}) label(skill:Primal) @{dicePrimal} skill(@{rankPrimal}|@{cunning}|Primal) @{dicePool} (gmdice)'></button></td>
</tr><!--Primal-->
</tbody>
</table><!--Magic Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="combat-skills-list">
<thead>
<tr>
<th data-i18n="combatskills">Combat Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="brawl" class="hide-brawl hide-skill-row">
<td>
<label data-i18n="brawlbr">Brawl (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-brawl" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yBrawl" value="(((@{brawn} + @{rankBrawl}) - abs(@{brawn} - @{rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gBrawl" value="((((@{brawn} + @{rankBrawl}) + abs(@{brawn} - @{rankBrawl})) / 2) - @{yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankBrawl}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr data-i18n-list-item="gunnery" class="hide-gunnery hide-skill-row">
<td>
<label data-i18n="gunneryagi">Gunnery (Agi)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-gunnery" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yGunnery" value="(((@{agility} + @{rankGunnery}) - abs(@{agility} - @{rankGunnery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gGunnery" value="((((@{agility} + @{rankGunnery}) + abs(@{agility} - @{rankGunnery})) / 2) - @{yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankGunnery}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr data-i18n-list-item="melee" class="hide-melee hide-skill-row">
<td>
<label data-i18n="meleebr">Melee (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-melee" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMelee" value="(((@{brawn} + @{rankMelee}) - abs(@{brawn} - @{rankMelee})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMelee" value="((((@{brawn} + @{rankMelee}) + abs(@{brawn} - @{rankMelee})) / 2) - @{yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMelee}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr data-i18n-list-item="meleelight" class="hide-meleelight hide-skill-row">
<td>
<label data-i18n="meleelightbr">Melee (Light)(Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-meleelight" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillMeleeLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMeleeLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMeleeLight" value="(((@{brawn} + @{rankMeleeLight}) - abs(@{brawn} - @{rankMeleeLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMeleeLight" value="((((@{brawn} + @{rankMeleeLight}) + abs(@{brawn} - @{rankMeleeLight})) / 2) - @{yMeleeLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMeleeLight" />
</div>
</td>
<td><button type='roll' name='roll_MeleeLight' value='!eed characterID(@{character_id}) label(skill:MeleeLight) @{diceMeleeLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMeleeLight}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee - Light-->
<tr data-i18n-list-item="meleeheavy" class="hide-meleeheavy hide-skill-row">
<td>
<label data-i18n="meleeheavybr">Melee (Heavy)(Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-meleeheavy" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillMeleeHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMeleeHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMeleeHeavy" value="(((@{brawn} + @{rankMeleeHeavy}) - abs(@{brawn} - @{rankMeleeHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMeleeHeavy" value="((((@{brawn} + @{rankMeleeHeavy}) + abs(@{brawn} - @{rankMeleeHeavy})) / 2) - @{yMeleeHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMeleeHeavy" />
</div>
</td>
<td><button type='roll' name='roll_MeleeHeavy' value='!eed characterID(@{character_id}) label(skill:MeleeHeavy) @{diceMeleeHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMeleeHeavy}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee - Heavy-->
<tr data-i18n-list-item="ranged" class="hide-ranged hide-skill-row">
<td>
<label data-i18n="rangedag">Ranged - Light (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-ranged" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillranged' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankranged" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yRanged" value="(((@{agility} + @{rankRanged}) - abs(@{agility} - @{rankRanged})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gRanged" value="((((@{agility} + @{rankRanged}) + abs(@{agility} - @{rankRanged})) / 2) - @{yRanged})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceRanged" />
</div>
</td>
<td><button type='roll' name='roll_Ranged' value='!eed characterID(@{character_id}) label(skill:Ranged) @{diceRanged} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankRanged}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged-->
<tr data-i18n-list-item="rangedlight" class="hide-rangedlight hide-skill-row">
<td>
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-rangedlight" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLight" value="(((@{agility} + @{rankLight}) - abs(@{agility} - @{rankLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLight" value="((((@{agility} + @{rankLight}) + abs(@{agility} - @{rankLight})) / 2) - @{yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLight}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr data-i18n-list-item="rangedheavy" class="hide-rangedheavy hide-skill-row">
<td>
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-rangedheavy" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yHeavy" value="(((@{agility} + @{rankHeavy}) - abs(@{agility} - @{rankHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gHeavy" value="((((@{agility} + @{rankHeavy}) + abs(@{agility} - @{rankHeavy})) / 2) - @{yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankHeavy}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Combat Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="knowledge-skills-list">
<thead>
<tr>
<th data-i18n="socialskills">Social Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="charm" class="hide-charm hide-skill-row">
<td>
<label data-i18n="charmpr">Charm (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-charm" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillCharm' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCharm" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCharm" value="(((@{presence} + @{rankCharm}) - abs(@{presence} - @{rankCharm})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCharm" value="((((@{presence} + @{rankCharm}) + abs(@{presence} - @{rankCharm})) / 2) - @{yCharm})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCharm" />
</div>
</td>
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(skill:Charm) @{diceCharm} skill(@{rankCharm}|@{presence}|Charm) @{dicePool} (gmdice)'></button></td>
</tr><!--Charm--><!--All Settings-->
<tr data-i18n-list-item="coercion" class="hide-coercion hide-skill-row">
<td>
<label data-i18n="coercionwill">Coercion (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-coercion" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillCoercion' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCoercion" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoercion" value="(((@{willpower} + @{rankCoercion}) - abs(@{willpower} - @{rankCoercion})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoercion" value="((((@{willpower} + @{rankCoercion}) + abs(@{willpower} - @{rankCoercion})) / 2) - @{yCoercion})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCoercion" />
</div>
</td>
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}|@{willpower}|Coercion) @{dicePool} (gmdice)'></button></td>
</tr><!--Coercion--><!--All Settings-->
<tr data-i18n-list-item="deception" class="hide-deception hide-skill-row">
<td>
<label data-i18n="deceptioncun">Deception (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-deception" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillDeception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDeception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDeception" value="(((@{cunning} + @{rankDeception}) - abs(@{cunning} - @{rankDeception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDeception" value="((((@{cunning} + @{rankDeception}) + abs(@{cunning} - @{rankDeception})) / 2) - @{yDeception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDeception" />
</div>
</td>
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(skill:Deception) @{diceDeception} skill(@{rankDeception}|@{cunning}|Deception) @{dicePool} (gmdice)'></button></td>
</tr><!--Deception--><!--All Settings-->
<tr data-i18n-list-item="leadership" class="hide-leadership hide-skill-row">
<td>
<label data-i18n="leadershippre">Leadership (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-leadership" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillLeadership' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLeadership" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLeadership" value="(((@{presence} + @{rankLeadership}) - abs(@{presence} - @{rankLeadership})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLeadership" value="((((@{presence} + @{rankLeadership}) + abs(@{presence} - @{rankLeadership})) / 2) - @{yLeadership})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLeadership" />
</div>
</td>
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}|@{presence}|Leadership) @{dicePool} (gmdice)'></button></td>
</tr><!--Leadership--><!--All Settings-->
<tr data-i18n-list-item="negotiation" class="hide-negotiation hide-skill-row">
<td>
<label data-i18n="negotiationpr">Negotiation (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-negotiation" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillNegotiation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankNegotiation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yNegotiation" value="(((@{presence} + @{rankNegotiation}) - abs(@{presence} - @{rankNegotiation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gNegotiation" value="((((@{presence} + @{rankNegotiation}) + abs(@{presence} - @{rankNegotiation})) / 2) - @{yNegotiation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceNegotiation" />
</div>
</td>
<td><button type='roll' name='roll_Negotiation' value='!eed characterID(@{character_id}) label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}|@{presence}|Negotiation) @{dicePool} (gmdice)'></button></td>
</tr><!--Negotiation--><!--All Settings-->
</tbody>
</table><!--Social Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="knowledge-skills-list">
<thead>
<tr>
<th data-i18n="knowledgeskills">Knowledge Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="knowledge" class="hide-knowledge hide-skill-row">
<td>
<label data-i18n="knowledgeint">Knowledge (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-knowledge" value="1"/> <span data-i18n="hide">Hide</span></label>
</td>
<td><input name='attr_careerskillKnowledge' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankKnowledge" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yKnowledge" value="(((@{intellect} + @{rankKnowledge}) - abs(@{intellect} - @{rankKnowledge})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gKnowledge" value="((((@{intellect} + @{rankKnowledge}) + abs(@{intellect} - @{rankKnowledge})) / 2) - @{yKnowledge})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceKnowledge" />
</div>
</td>
<td><button type='roll' name='roll_Knowledge' value='!eed characterID(@{character_id}) label(skill:Knowledge) @{diceKnowledge} skill(@{rankKnowledge}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Knowledge-->
</tbody>
</table><!--Knowledge Skills Section-->
<table class="sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="customskills">Custom Skills</th>
<th data-i18n="char">Char</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
</table>
<fieldset class="repeating_customSkills">
<table class="sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input type="text" name="attr_customskillname1" /></td>
<td>
<select name="attr_charcustomskillname1">
<option value="@{brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{intellect}" data-i18n="intellect">Intellect</option>
<option value="@{cunning}" data-i18n="cunning">Cunning</option>
<option value="@{willpower}" data-i18n="willpower">Willpower</option>
<option value="@{presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_careerskillcustomskillname1' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname1" value="(((@{charcustomskillname1} + @{rankcustomskillname1}) - abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname1" value="((((@{charcustomskillname1} + @{rankcustomskillname1}) + abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2) - @{ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{customskillname1}) @{dicecustomskillname1} skill(@{rankcustomskillname1}|@{charcustomskillname1}|@{customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 1-->
</tbody>
</table>
</fieldset>
<!--Custom Skills Section-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!--Skills List-->
</div><!-- Skills Tab -->
<div class="sheet-tab-content sheet-tab-talents">
<b data-i18n="initiative">Initiative</b><input name="attr_character-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox" /><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_character-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoolInit" value="(@{yCool})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoolInit" value="(@{gCool})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_initiativeCoolDice' type="text" /></td>
<td>
<button type='roll' name='roll_CoolInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Cool) skill(@{rankCool}|@{presence}) @{initiativeCoolDice} @{dicePool}'></button>
</td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yVigilanceInit" value="(@{yVigilance})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gVigilanceInit" value="(@{gVigilance})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_initiativeVigDice' type="text" /></td>
<td>
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Vigilance) skill(@{rankVigilance}|@{willpower}) @{initiativeVigDice} @{dicePool}'></button>
</td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_character-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-weapon-section">
<fieldset class="repeating_weapons">
<b data-i18n="weapon">Weapon</b><input name="attr_character-Weapon" value="1" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapon-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-weapon">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:@{weaponmake}|Damage:@{damage}|Critical:@{critical}|Range:@{weaponrange}|Qualities:@{weaponspecial}) @{weapondice} combat(personal) encum(@{encumbrancemax}|@{encumbrance}) @{weaponskill} @{weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_weapon-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_weapon-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Weapon Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_weaponrange'>
<option value="Engaged" data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_weaponskill'>
<optgroup label="Combat Skills">
<option value="skill(@{rankBrawl}|@{brawn})" data-i18n="brawl">Brawl</option>
<option value="skill(@{rankGunnery}|@{agility})" data-i18n="gunnery">Gunnery</option>
<option value="skill(@{rankMelee}|@{brawn})" data-i18n="melee">Melee</option>
<option value="skill(@{rankMeleeLight}|@{brawn})" data-i18n="meleelight">Melee - Light</option>
<option value="skill(@{rankMeleeHeavy}|@{brawn})" data-i18n="meleeheavy">Melee - Heavy</option>
<option value="skill(@{rankRanged}|@{agility})" data-i18n="ranged">Ranged</option>
<option value="skill(@{rankLight}|@{agility})" data-i18n="rangedlight">Ranged - Light</option>
<option value="skill(@{rankHeavy}|@{agility})" data-i18n="rangedheavy">Ranged - Heavy</option>
</optgroup>
<optgroup label="General Skills">
<option value="skill(@{rankMechanics}|@{intellect})" data-i18n="mechanics">Mechanics</option>
<option value="skill(@{rankMedicine}|@{intellect})" data-i18n="medecine">Medicine</option>
<option value="skill(@{rankResilience}|@{brawn})" data-i18n="resilience">Resilience</option>
</optgroup>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="modifiers:">Modifiers:</label></td>
<td><input name='attr_weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_weapon_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_weapon_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_weapon_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_weapon_value' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_weaponfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="2" name="attr_weaponspecial"></textarea></td>
</tr>
<tr>
<td colspan="4">
&nbsp;
</td>
</tr>
</tbody>
</table><!-- Weapon Info -->
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
<th data-i18n="booknpage">Book &amp; Page</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_weaponattach1' type="text" /></td>
<td><input name='attr_weaponattachHP1' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod1"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage1" /></td>
</tr>
<tr>
<td><input name='attr_weaponattach2' type="text" /></td>
<td><input name='attr_weaponattachHP2' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod2"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage2" /></td>
</tr>
<tr>
<td><input name='attr_weaponattach3' type="text" /></td>
<td><input name='attr_weaponattachHP3' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod3"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage3" /></td>
</tr>
<tr>
<td><input name='attr_weaponattach4' type="text" /></td>
<td><input name='attr_weaponattachHP4' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod4"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage4" /></td>
</tr>
<tr>
<td><input name='attr_weaponattach5' type="text" /></td>
<td><input name='attr_weaponattachHP5' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase5"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod5"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage5" /></td>
</tr>
<tr>
<td><input name='attr_weaponattach6' type="text" /></td>
<td><input name='attr_weaponattachHP6' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase6"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod6"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage6" /></td>
</tr>
<tr>
<td><input name='attr_weaponattach7' type="text" /></td>
<td><input name='attr_weaponattachHP7' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase7"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod7"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage7" /></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
</div>
</div>
<div class="sheet-clear"></div>
</fieldset><!-- Weapon Info -->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Weapons -->
<b data-i18n="combatskills">Combat Skills</b><input name="attr_character-Combat-Skills" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-combatskills-section-toggle" type="checkbox" /><span></span>
<div class="sheet-combatskills-section">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="combatskills">Combat Skills</h3>
<input name="attr_character-Combat-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-combatskills-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-combatskills-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="skillname">Skill Name</th>
<th style="width:30%" data-i18n="modifiers">Modifiers</th>
</tr>
</thead>
</table>
<fieldset class="repeating_fightskills">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<select name='attr_FightingSkill'>
<optgroup label="General Skills">
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAlchemy) label(skill:Alchemy) @{FightingDice} @{dicePool} (gmdice)" data-i18n="alchemy">Alchemy</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAstrogation) label(skill:Astrogation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="astrocartography">Astrocartography</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankAthletics) label(skill:Athletics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankComputers) label(skill:Computers) @{FightingDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCool) label(skill:Cool) @{FightingDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankCoordination) label(skill:Coordination) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDiscipline) label(skill:Discipline) @{FightingDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankDriving) label(skill:Driving) @{FightingDice} @{dicePool} (gmdice)" data-i18n="driving">Driving</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMechanics) label(skill:Mechanics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="mechanics">Mechanics</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMedicine) label(skill:Medicine) @{FightingDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankOperating) label(skill:Operating) @{FightingDice} @{dicePool} (gmdice)" data-i18n="operating">Operating</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPerception) label(skill:Perception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankPiloting) label(skill:Piloting) @{FightingDice} @{dicePool} (gmdice)" data-i18n="piloting">Piloting</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankResilience) label(skill:Resilience) @{FightingDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankRiding) label(skill:Riding) @{FightingDice} @{dicePool} (gmdice)" data-i18n="Riding">Riding</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSkulduggery) label(skill:Skulduggery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankStealth) label(skill:Stealth) @{FightingDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankStreetwise) label(skill:Streetwise) @{FightingDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSurvival) label(skill:Survival) @{FightingDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankVigilance) label(skill:Vigilance) @{FightingDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</optgroup>
<optgroup label="Magic Skills">
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankArcana) label(skill:Arcana) @{FightingDice} @{dicePool} (gmdice)" data-i18n="Arcana">Arcana</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDivine) label(skill:Divine) @{FightingDice} @{dicePool} (gmdice)" data-i18n="divine">Divine</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPrimal) label(skill:Primal) @{FightingDice} @{dicePool} (gmdice)" data-i18n="primal">Primal</option>
</optgroup>
<optgroup label="Combat Skills">
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankBrawl) label(skill:Brawl) @{FightingDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankGunnery) label(skill:Gunnery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMelee) label(skill:Melee) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMeleeLight) label(skill:Melee [Light]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee (Light)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMeleeHeavy) label(skill:Melee [Heavy]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee (Heavy)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankRanged) label(skill:Ranged) @{FightingDice} @{dicePool} (gmdice)" data-i18n="ranged">Ranged</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankLight) label(skill:Ranged [Light]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankHeavy) label(skill:Ranged [Heavy]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
<optgroup label="Social Skills">
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCharm) label(skill:Charm) @{FightingDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCoercion) label(skill:Coercion) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankDeception) label(skill:Deception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankLeadership) label(skill:Leadership) @{FightingDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankNegotiation) label(skill:Negotiation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
</optgroup>
<optgroup label="Knowledge Skills">
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankKnowledge) label(skill:Knowledge) @{FightingDice} @{dicePool} (gmdice)" data-i18n="knowledge">Knowledge</option>
</optgroup>
</select>
</td><!--Skill List-->
<td><input name='attr_FightingDice' type="text" /></td>
<td><button type='roll' name='roll_Fighting' value=@{FightingSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Skills Dropdown -->
</div>
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="talentsandspecialabilities">Talents and Special Abilities</h3>
<input name="attr_character-Talents-and-Special-Abilities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-talents-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="summary">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_skills">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="6">
<input type="text" name="attr_talentname" />
</td>
<td style="width:50%" rowspan="6">
<textarea rows="6" name="attr_talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="tier:">Tier:</label></td>
<td>
<select>
<option selected="selected">1</option>
<option>2</option>
<option>3</option>
<option>4</option>
<option>5</option>
</select>
</td>
<td><label data-i18n="rank:">Rank:</label></td>
<td><input type="number" name="attr_talentrank" /></td>
<td colspan="2">
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_passiveActive" value="passive" title="Passive" checked="checked" data-i18n-title="passive">
<input type="radio" class="sheet-switch-input-off" name="attr_passiveActive" value="active" title="Active" data-i18n-title="active">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td colspan="3"><input type="text" name="attr_talentpagenum" /></td>
<td><label data-i18n="xpcost:">XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_talentcost" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Talents and Abilities -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="powers">Powers</h3>
<input name="attr_character-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-force-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="powername">Power Name</th>
<th style="width:50%" data-i18n="summary">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="4"><input type="text" name="attr_magicpowername" /></td>
<td style="width:50%" rowspan="7"><textarea rows="7" name="attr_magicsummary"></textarea></td>
<td rowspan="3"><button type='roll' name='roll_MagicSkill' value=@{MagicSkill}></button></td>
</tr>
<tr>
<td colspan="2"><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td colspan="2"><input type="text" name="attr_powerpagenum" /></td>
</tr>
<tr>
<td><label data-i18n="skilllist">Skill List</label></td>
<td>
<select name='attr_MagicSkill'>
<optgroup label="Magic Skills">
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankArcana) label(skill:Magic Power|Skill Name: Arcana|Power Name:@{magicpowername})@{dicePool} (gmdice)" data-i18n="Arcana">Arcana</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDivine) label(skill:Magic Power|Skill Name: Divine|Power Name:@{magicpowername})@{dicePool} (gmdice)" data-i18n="divine">Divine</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPrimal) label(skill:Magic Power|Skill Name: Primal|Power Name:@{magicpowername})@{dicePool} (gmdice)" data-i18n="primal">Primal</option>
</optgroup>
</select>
</td><!--Skill List-->
<td><label data-i18n="xpcost:">XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_powercost" /></td>
</tr>
<tr>
<td colspan="5">
&nbsp;
</td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewupgrades">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="upgrade">Upgrade</th>
<th data-i18n="rank">Rank</th>
<th data-i18n="xpcost">XP Cost</th>
<th data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_forceupgradetype1'></td>
<td><input name='attr_forceupgrade1' type="number" /></td>
<td><input name='attr_forceupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc1'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype2'></td>
<td><input name='attr_forceupgrade2' type="number" /></td>
<td><input name='attr_forceupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc2'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype3'></td>
<td><input name='attr_forceupgrade3' type="number" /></td>
<td><input name='attr_forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc3'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype4'></td>
<td><input name='attr_forceupgrade4' type="number" /></td>
<td><input name='attr_forceupgradecost4' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc4'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype5'></td>
<td><input name='attr_forceupgrade' type="number" /></td>
<td><input name='attr_forceupgradecost5' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc5'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype6'></td>
<td><input name='attr_forceupgrade6' type="number" /></td>
<td><input name='attr_forceupgradecost6' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc6'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype7'></td>
<td><input name='attr_forceupgrade7' type="number" /></td>
<td><input name='attr_forceupgradecost7' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc7'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype8'></td>
<td><input name='attr_forceupgrade8' type="number" /></td>
<td><input name='attr_forceupgradecost8' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc8'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype9'></td>
<td><input name='attr_forceupgrade9' type="number" /></td>
<td><input name='attr_forceupgradecost9' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc9'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype10'></td>
<td><input name='attr_forceupgrade10' type="number" /></td>
<td><input name='attr_forceupgradecost10' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc10'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype11'></td>
<td><input name='attr_forceupgrade11' type="number" /></td>
<td><input name='attr_forceupgradecost11' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc11'></textarea></td>
</tr>
</tbody>
</table>
</div><!-- Magic Power Upgrades -->
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Magic Powers -->
</div><!-- Weapons, Talents, and Powers -->
<div class="sheet-tab-content sheet-tab-weapons">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="personalarmor">Armor</h3>
<input name="attr_character-Armor" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-armor-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-armor-section">
<fieldset class="repeating_armors">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="soak">Soak</label>
<input name='attr_soak' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="defense">Defense</label>
<input name='attr_defense' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_armor-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_armor-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Armor Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_armormake' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_armorcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
<td><label></label></td>
<td><input name='attr_armortype' type="hidden" disabled /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_armor_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_armor_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_armor_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_armor_value' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_armorfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_armorspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table><!-- Armor Info -->
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_armorattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_armorattch1' type="text" /></td>
<td><input name='attr_armorattachp1' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod1"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch2' type="text" /></td>
<td><input name='attr_armorattachp2' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod2"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch3' type="text" /></td>
<td><input name='attr_armorattachp3' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod3"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch4' type="text" /></td>
<td><input name='attr_armorattachp4' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod4"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div><!-- Armor Attachments -->
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Armor -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cybernetics">Cybernetics</h3>
<input name="attr_character-Cybernetics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cybernetics-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-cybernetics-section">
<table class="sheet-cybernetics" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="makemodel">Make / Model</th>
<th style="width:50%" data-i18n="bonus">Bonus</th>
</tr>
</thead>
</table>
<fieldset class="repeating_cyber">
<table class="sheet-cybernetics">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_cyberneticname" />
</td>
<td style="width:50%" rowspan="5">
<textarea rows="4" name="attr_cyberneticbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_cybernetics_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_cybernetics_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_cyberneticuseful" value="active" title="Active" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_cyberneticuseful" value="disabled" title="Disabled">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_cybernetics_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_cybernetics_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Cybernetics -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="tools">Tools</h3>
<input name="attr_character-Tools" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tools-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-tools-section">
<table class="sheet-tools" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="toolname">Tool Name</th>
<th style="width:50%" data-i18n="bonusdescription">Bonus/Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_tools">
<table class="sheet-tools">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_toolname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_toolbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name='attr_tool-encumb' type="text" /></td>
<td><label data-i18n="rarity:">Rarity</label></td>
<td><input name='attr_tool_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_tool_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value">Value</label></td>
<td><input name='attr_tool_value' type="text" /></td>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_tool_bookpage' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Tools -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="othergear">Other Gear</h3>
<input name="attr_character-Other-Gear" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-other-gear-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-other-gear-section">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="personalgear">Personal Gear</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_personalgear"></textarea></td></tr>
</tbody>
</table>
</div><!-- Personal Gear -->
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="assetsnresources">Assets &amp; Resources</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_assets"></textarea></td></tr>
</tbody>
</table>
</div> <!-- Assets & Resources -->
</div>
<div class="sheet-clear"></div>
</div>
<div class="sheet-clear"></div>
</div><!-- Other Gear -->
<div class="sheet-clear"></div>
</div><!-- Inventory Tab -->
<div class="sheet-tab-content sheet-tab-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="criticalinjuries">Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<div class="sheet-repeating-critical">
<input type="hidden" name="attr_character-critTotal" value="0" />
<fieldset class="repeating_critcharacter">
<input type="hidden" name="attr_character-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_character-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_character-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_character-character-critDice" />
<input class="sheet-pd" value="4" type="hidden" name="attr_character-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_character-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_character-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_character-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|character|@{character-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_character-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|character)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_character-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|character|@{character-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Character Critical Injuries -->
<div class="sheet-tab-content sheet-tab-notes">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="notes">Notes</h3><br />
<table>
<tbody><tr><td><textarea rows="50" name="attr_notes"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!-- Notes Tab -->
</div><!--Character sheet-->
<div class="sheet-tab-content sheet-tab-ship-sheet">
<br />
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-space" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="starship">&emsp;Spaceship&emsp;</span>
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-planetary" value="2" />
<span class="sheet-tab-new" data-i18n="planetary">&emsp;Vehicle&emsp;</span>
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-beast" value="3" />
<span class="sheet-tab-new" data-i18n="beast">&emsp;Ridden Animal&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-space">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="sheet-ship-char-bg">
<label data-i18n="silhouette">Silhouette</label>
<input name='attr_space-silhouette' type="number" max="10" min="0" value="0" />
</td>
<td class="sheet-ship-char-thre-bg-speed">
<label class="sheet-label-title" data-i18n="speed">Speed</label>
<input name="attr_space-speed" type="number" max="10" min="0" value="0" />
<input name="attr_space-speed_current" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-threshold-speed" data-i18n="max">Max</label>
<label class="sheet-label-current-speed" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-bg">
<label data-i18n="handling">Handling</label>
<input name='attr_space-handling' type="number" max="99" min="-9" value="0" />
</td>
<td rowspan="2" class="sheet-ship-defense">
<div style="width:302px; height:1px;"></div>
<label class="sheet-def-label" data-i18n="defense">Defense</label>
<div class="sheet-fore">
<label data-i18n="fore">Fore</label>
<input name='attr_space-deffore' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-starboard">
<label data-i18n="starboard">Starboard</label>
<input name='attr_space-defstarboard' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-aft">
<label data-i18n="aft">Aft</label>
<input name='attr_space-defaft' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-port">
<label data-i18n="port">Port</label>
<input name='attr_space-defport' type="number" max="4" min="0" value="0" />
</div>
</td>
</tr>
<tr>
<td class="sheet-ship-char-bg sheet-armor">
<label class="sheet-label-title" data-i18n="armor">Armor</label>
<input name="attr_space-ship_armor" type="number" max="99" min="0" value="0">
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="hulltrauma">Hull Trauma</label>
<input name="attr_space-hull_trauma_max" type="number" min="0" value="0" />
<input name="attr_space-hull_trauma" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="sysstrain">Sys Strain</label>
<input name="attr_space-system_strain_max" type="number" min="0" value="0" />
<input name="attr_space-system_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
</tr>
</table>
</div><!-- Space Ship Stats Pictures -->
<div class="sheet-clear"></div>
</div><!-- Starship Top Stats -->
<input type="radio" name="attr_space-criticals" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-transport-space-general" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="generalinformation">&emsp;General Information&emsp;</span>
<input type="radio" name="attr_space-criticals" class="sheet-tab-new sheet-tab-transport-space-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalhits">&emsp;Critical Hits&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-space-general">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="spacevehiculedetails">Space Vehicle Details</h3>
<input name="attr_starship-Space-Vehicle-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_transport-space-name" type="text" /></td>
<td><label data-i18n="hardpoints:">Hard Points:</label></td>
<td><input name="attr_transport-space-hp" type="number" min="0" max="9" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="hulltypeclass:">Hull Type/Class:</label></td>
<td><input name="attr_transport-space-hulltype" type="text" /></td>
<td><label data-i18n="sensorrange:">Sensor Range:</label></td>
<td>
<select name="attr_transport-space-sensrang">
<option value="none" data-i18n="none">None</option>
<option value="Close" data-i18n="close">Close</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="manufacturer:">Manufacturer:</label></td>
<td><input name="attr_transport-space-manufact" type="text" /></td>
<td><label data-i18n="shipscomplement:">Ship's Complement:</label></td>
<td><input name="attr_transport-space-compliment" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="hyperdriveprimclass:">Hyperdrive Primary Class:</label></td>
<td><input name="attr_transport-space-hyper-class" type="number" min="0" max="20" /></td>
<td><label data-i18n="hyperdrivesecondclass:">Hyperdrive Backup Class:</label></td>
<td><input name="attr_transport-space-hyper-backclass" type="number" min="0" max="20" /></td>
</tr>
<tr>
<td><label data-i18n="consumables:">Consumables:</label></td>
<td><input name="attr_transport-space-consumable" type="text" /></td>
<td><label data-i18n="navicomputer:">Navicomputer:</label></td>
<td><input name="attr_transport-space-navi" type="checkbox" value="1" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_space-vehicle_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_space-vehicle_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_space-vehicle_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_space-vehicle_value' type="text" /></td>
</tr>
</table>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="crewroles">Crew Roles</h3>
<input name="attr_starship-Crew-Roles" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-roles-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-roles-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;" data-i18n="charactername">Character Name</th>
<th style="width:180px;"><span data-i18n="role">Role</span> <span style="font-size:10px" data-i18n="pilotecopiloteetc">(Pilot, Co-pilot, Engineer)</span></th>
<th><span style="float:left" data-i18n="dice">Dice</span></th>
<th colspan="2"><span style="float:left" data-i18n="skill">Skill</span></th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceCrewRoles">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:180px;"><input name='attr_spaceRoleCharacterName' type="text" /></td>
<td style="width:180px;"><input name='attr_spaceRoleName' type="text" /></td>
<td><input name='attr_spaceRoleDice' type="text" /></td>
<td>
<select name='attr_spaceRoleSkill'>
<optgroup label="General Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankAlchemy) label(skill:Alchemy|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="alchemy">Alchemy</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankAstrogation) label(skill:Astrogation|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="astrocartography">Astrocartography</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:brawn,rankAthletics) label(skill:Athletics|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankComputers) label(skill:Computers|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCool) label(skill:Cool|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankCoordination) label(skill:Coordination|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:willpower,rankDiscipline) label(skill:Discipline|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankDriving) label(skill:Driving|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="driving">Driving</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankMechanics) label(skill:Mechanics|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="mechanics">Mechanics</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankMedicine) label(skill:Medicine|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankOperating) label(skill:Operating|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="operating">Operating</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankPerception) label(skill:Perception|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankPiloting) label(skill:Piloting|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="piloting">Piloting</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:brawn,rankResilience) label(skill:Resilience|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankRiding) label(skill:Riding|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="riding">Riding</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankSkulduggery) label(skill:Skulduggery|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankStealth) label(skill:Stealth|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankStreetwise) label(skill:Streetwise|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankSurvival) label(skill:Survival|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:willpower,rankVigilance) label(skill:Vigilance|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</optgroup>
<optgroup label="Magic Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankArcana) label(skill:Arcana|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="Arcana">Arcana</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:willpower,rankDivine) label(skill:Divine|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="divine">Divine</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankPrimal) label(skill:Primal|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="primal">Primal</option>
</optgroup>
<optgroup label="Combat Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:brawn,rankBrawl) label(skill:Brawl|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankGunnery) label(skill:Gunnery|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:brawn,rankMelee) label(skill:Melee|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:brawn,rankMelee) label(skill:Melee [Light]|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="meleelight">Melee (Light)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:brawn,rankMelee) label(skill:Melee [Heavy]|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="meleeheavy">Melee (Heavy)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="ranged">Ranged</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged [Light]|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankHeavy) label(skill:Ranged [Heavy]|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
<optgroup label="Social Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCharm) label(skill:Charm|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCoercion) label(skill:Coercion|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankDeception) label(skill:Deception|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankLeadership) label(skill:Leadership|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankNegotiation) label(skill:Negotiation|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
</optgroup>
<optgroup label="Knowledge Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankKnowledge) label(skill:Knowledge|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="knowledge">Knowledge</option>
</optgroup>
</select>
</td>
<td><button type='roll' name='roll_space-shipRole' value=@{spaceRoleSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Crew Roles -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_starship-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-weapon-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:30%" data-i18n="charactername">Character Name</th>
<th style="width:24%" data-i18n="weaponname">Weapon Name</th>
<th style="width:6%" data-i18n="arc">Arc</th>
<th style="width:8%" data-i18n="crit">Crit</th>
<th style="width:8%" data-i18n="dmg">Dmg</th>
<th style="width:25%" colspan="2" data-i18n="rangeskill">Range/Skill</th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceWeapons">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input name='attr_spaceWeaponCharacterName' type="text" /></td>
<td><input name='attr_spaceWeaponName' type="text" /></td>
<td class="sheet-firearc-field">
<input name='attr_space-fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore" />
<input name='attr_space-fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard" />
<input name='attr_space-fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft" />
<input name='attr_space-fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port" />
<span class="sheet-fireArcForeImg"></span>
<span class="sheet-fireArcStarboardImg"></span>
<span class="sheet-fireArcAftImg"></span>
<span class="sheet-fireArcPortImg"></span>
</td>
<td style="width:50px"><input name='attr_spaceWeaponCrit' type="number" max="99" min="0" value="0" /></td>
<td style="width:50px"><input name='attr_spaceWeaponDmg' type="number" max="99" min="0" value="0" /></td>
<td style="width:150px">
<select name='attr_spaceWeaponRange'>
<option value="Close" data-i18n="close">Close</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td><label style="display:inline-block; width:25%;" data-i18n="dice:">Dice:</label><input style="display:inline-block; width:74%;" name='attr_spaceWeaponDice' type="text" /></td>
<td colspan="4"><label style="display:inline-block; width:25%;" data-i18n="special:">Special:</label><input style="display:inline-block; width:74%;" name='attr_spaceWeaponSpecial' type="text" /></td>
<td>
<select name='attr_spaceWeaponSkill'>
<option value="skill:agility,rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:agility,rankHeavy" data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipWeapon' value='!eed rollPlayer(character:@{spaceWeaponCharacterName}|encum|@{spaceWeaponSkill}) label(Weapon:@{spaceWeaponName}|Vehicle:@{transport-space-name}|Damage:@{spaceWeaponDmg}|Critical:@{spaceWeaponCrit}|Range:@{spaceweaponrange}|Qualities:@{spaceWeaponSpecial}) combat(vehicle) @{spaceWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_space-weapon_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_space-weapon_rarity' type="number" min="1" max="10" /></td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_space-weapon_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_space-weapon_value' type="text" /></td>
<td colspan="3"><label style="text-align:right" data-i18n="npcroll:">NPC Roll:</label></td>
<td>
<select name='attr_spaceWeaponNPCSkill'>
<option value="skill:npc-agility,npc-rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:npc-agility,npc-rankHeavy" data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipWeaponNPC' value='!eed rollPlayer(character:@{spaceWeaponCharacterName}|encum|@{spaceWeaponNPCSkill}) label(Weapon:@{spaceWeaponName}|Vehicle:@{transport-space-name}|Damage:@{spaceWeaponDmg}|Critical:@{spaceWeaponCrit}|Range:@{spaceweaponrange}|Qualities:@{spaceWeaponSpecial}) combat(vehicle) @{spaceWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Weapons -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="attachments">Attachments</h3>
<input name="attr_starship-Attachments" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-attachments-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-attachments-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<th style="width:25%" data-i18n="name">Name</th>
<th style="width:25%" data-i18n="hardpoints">Hard points</th>
<th style="width:25%" data-i18n="basemodifiers">Base Modifiers</th>
<th style="width:25%" data-i18n="modifications">Modifications</th>
</tr>
</tbody>
</table>
<fieldset class="repeating_space-attachments">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><input name='attr_SpaceAttachName' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachHP' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachBaseMod' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachMod' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_space-attach_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity</label></td>
<td><input name='attr_space-attach_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_space-attach_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_space-attach_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Attachments Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cargohold">Cargo Hold</h3>
<input name="attr_starship-Cargo-Hold" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cargo-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-cargo-section">
<table>
<tr>
<td><label data-i18n="encumbrancecapacity">Encumbrance Capacity</label></td>
<td><input name="attr_space-encumbrance_max" type="text" value="0" /></td>
<td><label data-i18n="currentencumbrance">Current Encumbrance</label></td>
<td><input name="attr_space-encumbrance_current" type="text" value="0" /></td>
</tr>
</table><!--Encumbrance Stats-->
<fieldset class="repeating_space-cargo">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="cargotype">Cargo Type</label></td>
<td>
<select name='attr_space-cargo-type'>
<option value="lowtech" data-i18n="lowtech">Low Tech</option>
<option value="midtech" data-i18n="midtech">Mid Tech</option>
<option value="hightech" data-i18n="hightech">High Tech</option>
<option value="weapons" data-i18n="weapons">Weapons</option>
<option value="illicitmaterials" data-i18n="illicitmaterials">Illicit Materials</option>
<option value="metals" data-i18n="metals">Metals</option>
<option value="minerals" data-i18n="minerals">Minerals</option>
<option value="foodstuffs" data-i18n="foodstuffs">Foodstuffs</option>
<option value="medicine" data-i18n="medecine">Medicine</option>
<option value="custom" data-i18n="custom">Custom</option>
</select>
</td>
<td><label data-i18n="legal">Legal?</label></td>
<td>
<select name='attr_space-cargo-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe" data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="quantity">Quantity</label></td>
<td><input name="attr_space-cargo_quantity" type="number" min="0" value="0" />
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name="attr_space-cargo_encumbrance" type="text" min="0" value="0" />
</tr>
<tr>
<td><label data-i18n="pickup">Pickup</label></td>
<td><input name="attr_space-cargo_pickup" type="text" />
<td><label data-i18n="dropoff">Dropoff</label></td>
<td><input name="attr_space-cargo_dropoff" type="text" />
</tr>
<tr>
<td><label data-i18n="value">Value</label></td>
<td><input name="attr_space-cargo_value" type="text" value="0" />
<td><label data-i18n="miscinfo">Misc Info</label></td>
<td><textarea name="attr_space-cargo_misc" rows="2"></textarea></td>
</tr>
</tbody>
</table>
</fieldset><!--Cargo Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Space Vehicle Cargo Hold Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="passengers">Passengers</h3>
<input name="attr_starship-Passengers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-passengers-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-passengers-section">
<table>
<tr>
<td><label><b data-i18n="capacity">Capacity</b></label></td>
<td><input name="attr_space-passengers_max" type="text" value="0" /></td>
<td><label><b data-i18n="current">Current</b></label></td>
<td><input name="attr_space-passengers_current" type="text" value="0" /></td>
</tr>
</table><!--Passengers Stat-->
<fieldset class="repeating_space-passengers">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="passengername">Passenger Name</label></td>
<td><input name="attr_space-passenger_name" type="text" /></td>
<td><label data-i18n="wanted">Wanted?</label></td>
<td>
<select name='attr_space-passenger-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe" data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="role">Role</label></td>
<td><input name="attr_space-passenger_role" type="text" /></td>
<td><label><span data-i18n="value">Value</span> <span style="font-size:10px" data-i18n="ifknown">(if known)</span></label></td>
<td><input name="attr_space-passenger_value" type="text" value="0" /></td>
</tr>
<tr>
<td>&nbsp;</td>
<td><label data-i18n="destination">Destination</label></td>
<td><input name="attr_space-passenger_destination" type="text" /></td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>
</fieldset><!--Passenger Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Space Vehicle Passenger Section -->
</div><!-- Starship General Information -->
<div class="sheet-tab-content sheet-tab-transport-space-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="starshipcritical">Starship Critical</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_starship-critTotal" value="0" />
<fieldset class="repeating_critstarship">
<input type="hidden" name="attr_starship-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_starship-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_starship-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_starship-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_starship-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_starship-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_starship-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|starship|@{starship-critId})" data-i18n="repair">Repair</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_starship-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll|starship)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_starship-critShipAddRangeNum" value="" />
</td>
<td valign="bottom">
<button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|starship|@{starship-critShipAddRangeNum})" data-i18n="addcritical">Add Critical</button>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Vehicle Critical Table -->
</div><!-- Starship Critical Hits -->
</div><!--Space-->
<div class="sheet-tab-content sheet-tab-transport-planetary">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="sheet-ship-char-bg">
<label data-i18n="silhouette">Silhouette</label>
<input name='attr_planetary-silhouette' type="number" max="10" min="0" value="0" />
</td>
<td class="sheet-ship-char-thre-bg-speed">
<label class="sheet-label-title" data-i18n="speed">Speed</label>
<input name="attr_planetary-speed" type="number" max="10" min="0" value="0" />
<input name="attr_planetary-speed_current" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-threshold-speed" data-i18n="max">Max</label>
<label class="sheet-label-current-speed" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-bg">
<label data-i18n="handling">Handling</label>
<input name='attr_planetary-handling' type="number" max="99" min="-9" value="0" />
</td>
<td rowspan="2" class="sheet-planetary-vehicle-defense">
<div style="width:302px; height:1px;"></div>
<label class="sheet-def-label" data-i18n="defense">Defense</label>
<div class="sheet-fore">
<label data-i18n="fore">Fore</label>
<input name='attr_planetary-deffore' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-starboard">
<label data-i18n="starboard">Starboard</label>
<input name='attr_planetary-defstarboard' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-aft">
<label data-i18n="aft">Aft</label>
<input name='attr_planetary-defaft' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-port">
<label data-i18n="port">Port</label>
<input name='attr_planetary-defport' type="number" max="4" min="0" value="0" />
</div>
</td>
</tr>
<tr>
<td class="sheet-ship-char-bg sheet-armor">
<label class="sheet-label-title" data-i18n="armor">Armor</label>
<input name="attr_planetary-ship_armor" type="number" max="99" min="0" value="0">
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="hulltrauma">Hull Trauma</label>
<input name="attr_planetary-hull_trauma_max" type="number" min="0" value="0" />
<input name="attr_planetary-hull_trauma" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="sysstrain">Sys Strain</label>
<input name="attr_planetary-system_strain_max" type="number" min="0" value="0" />
<input name="attr_planetary-system_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
</tr>
</table>
</div><!-- Space Ship Stats Pictures -->
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Top Stats -->
<input type="radio" name="attr_planetary-criticals" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-transport-planetary-general" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="generalinformation">&emsp;General Information&emsp;</span>
<input type="radio" name="attr_planetary-criticals" class="sheet-tab-new sheet-tab-transport-planetary-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalhits">&emsp;Critical Hits&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-planetary-general">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="planetaryvehiculedetails">Planetary Vehicle Details</h3>
<input name="attr_planetary-Planetary-Vehicle-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_transport-planetary-name" type="text" /></td>
<td><label data-i18n="hardpoints:">Hard Points:</label></td>
<td><input name="attr_transport-planetary-hp" type="number" min="0" max="9" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="vehiculetypemodel:">Vehicle Type/Model:</label></td>
<td><input name="attr_transport-planetary-type" type="text" /></td>
<td><label data-i18n="sensorrange:">Sensor Range:</label></td>
<td><input name="attr_transport-planetary-sensrang" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="manufacturer:">Manufacturer:</label></td>
<td><input name="attr_transport-planetary-manufact" type="text" /></td>
<td><label data-i18n="maxaltitude:">Maximum Altitude:</label></td>
<td><input name="attr_transport-planetary-altitude" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="crew:">Crew:</label></td>
<td><input name="attr_transport-planetary-crew" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_planetary-vehicle_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_planetary-vehicle_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_planetary-vehicle_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_planetary-vehicle_value' type="text" /></td>
</tr>
</table>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="crewroles">Crew Roles</h3>
<input name="attr_planetary-Crew-Roles" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-roles-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-roles-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;" data-i18n="charactername">Character Name</th>
<th style="width:180px;"><span data-i18n="role">Role</span> <span style="font-size:10px" data-i18n="pilotecopiloteetc">(Pilot, Co-pilot, Engineer)</span></th>
<th><span style="float:left" data-i18n="dice">Dice</span></th>
<th colspan="2"><span style="float:left" data-i18n="skill">Skill</span></th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceCrewRoles">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:180px;"><input name='attr_planetaryRoleCharacterName' type="text" /></td>
<td style="width:180px;"><input name='attr_planetaryRoleName' type="text" /></td>
<td><input name='attr_planetaryRoleDice' type="text" /></td>
<td>
<select name='attr_planetaryRoleSkill'>
<optgroup label="General Skills">
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankAlchemy) label(skill:Alchemy|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="alchemy">Alchemy</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankAstrogation) label(skill:Astrogation|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="astrocartography">Astrocartography</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:brawn,rankAthletics) label(skill:Athletics|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankComputers) label(skill:Computers|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCool) label(skill:Cool|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankCoordination) label(skill:Coordination|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:willpower,rankDiscipline) label(skill:Discipline|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankDriving) label(skill:Driving|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="driving">Driving</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankMechanics) label(skill:Mechanics|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="mechanics">Mechanics</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankMedicine) label(skill:Medicine|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankOperating) label(skill:Operating|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="operating">Operating</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankPerception) label(skill:Perception|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankPiloting) label(skill:Piloting|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="piloting">Piloting</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:brawn,rankResilience) label(skill:Resilience|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankRiding) label(skill:Riding|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="riding">Riding</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankSkulduggery) label(skill:Skulduggery|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankStealth) label(skill:Stealth|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankStreetwise) label(skill:Streetwise|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankSurvival) label(skill:Survival|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:willpower,rankVigilance) label(skill:Vigilance|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</optgroup>
<optgroup label="Magic Skills">
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankArcana) label(skill:Arcana|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="Arcana">Arcana</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:willpower,rankDivine) label(skill:Divine|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="divine">Divine</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankPrimal) label(skill:Primal|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="primal">Primal</option>
</optgroup>
<optgroup label="Combat Skills">
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:brawn,rankBrawl) label(skill:Brawl|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankGunnery) label(skill:Gunnery|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:brawn,rankMelee) label(skill:Melee|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:brawn,rankMelee) label(skill:Melee [Light]|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="meleelight">Melee (Light)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:brawn,rankMelee) label(skill:Melee [Heavy]|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="meleeheavy">Melee (Heavy)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="ranged">Ranged</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged [Light]|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankHeavy) label(skill:Ranged [Heavy]|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
<optgroup label="Social Skills">
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCharm) label(skill:Charm|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCoercion) label(skill:Coercion|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankDeception) label(skill:Deception|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankLeadership) label(skill:Leadership|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankNegotiation) label(skill:Negotiation|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
</optgroup>
<optgroup label="Knowledge Skills">
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankKnowledge) label(skill:Knowledge|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="knowledge">Knowledge</option>
</optgroup>
</select>
</td>
<td><button type='roll' name='roll_space-shipRole' value=@{planetaryRoleSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Crew Roles -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_planetary-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-weapon-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:30%" data-i18n="charactername">Character Name</th>
<th style="width:24%" data-i18n="weaponname">Weapon Name</th>
<th style="width:6%" data-i18n="arc">Arc</th>
<th style="width:8%" data-i18n="crit">Crit</th>
<th style="width:8%" data-i18n="dmg">Dmg</th>
<th style="width:25%" colspan="2" data-i18n="rangeskill">Range/Skill</th>
</tr>
</thead>
</table>
<fieldset class="repeating_planetaryWeapons">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input name='attr_planetaryWeaponCharacterName' type="text" /></td>
<td><input name='attr_planetaryWeaponName' type="text" /></td>
<td class="sheet-firearc-field">
<input name='attr_planetary-fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore" />
<input name='attr_planetary-fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard" />
<input name='attr_planetary-fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft" />
<input name='attr_planetary-fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port" />
<span class="sheet-fireArcForeImg"></span>
<span class="sheet-fireArcStarboardImg"></span>
<span class="sheet-fireArcAftImg"></span>
<span class="sheet-fireArcPortImg"></span>
</td>
<td style="width:50px"><input name='attr_planetaryWeaponCrit' type="number" max="99" min="-99" value="0" /></td>
<td style="width:50px"><input name='attr_planetaryWeaponDmg' type="number" max="99" min="-99" value="0" /></td>
<td style="width:150px">
<select name='attr_planetaryWeaponRange'>
<option value="Close" data-i18n="close">Close</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>
<label style="display:inline-block; width:25%;" data-i18n="dice:">Dice:</label><input style="display:inline-block; width:74%;" name='attr_planetaryWeaponDice' type="text" />
</td>
<td colspan="4">
<label style="display:inline-block; width:25%;" data-i18n="special:">Special:</label><input style="display:inline-block; width:74%;" name='attr_planetaryWeaponSpecial' type="text" />
</td>
<td>
<select name='attr_planetaryWeaponSkill'>
<option value="skill:agility,rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:agility,rankHeavy" data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_planetary-shipWeapon' value='!eed rollPlayer(character:@{planetaryWeaponCharacterName}|encum|@{planetaryWeaponSkill}) label(Weapon:@{planetaryWeaponName}|Vehicle:@{transport-planetary-name}|Damage:@{planetaryWeaponDmg}|Critical:@{planetaryWeaponCrit}|Range:@{planetaryweaponrange}|Qualities:@{planetaryWeaponSpecial}) @{planetaryWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_planetary-weapon_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_planetary-weapon_rarity' type="number" min="1" max="10" /></td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_planetary-weapon_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_planetary-weapon_value' type="text" /></td>
<td colspan="3"><label style="text-align:right" data-i18n="npcroll:">NPC Roll:</label></td>
<td>
<select name='attr_planetaryWeaponNPCSkill'>
<option value="skill:npc-agility,npc-rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:npc-agility,npc-rankHeavy" data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_planetary-shipWeaponNPC' value='!eed rollPlayer(character:@{planetaryWeaponCharacterName}|encum|@{planetaryWeaponNPCSkill}) label(Weapon:@{planetaryWeaponName}|Vehicle:@{transport-planetary-name}|Damage:@{planetaryWeaponDmg}|Critical:@{planetaryWeaponCrit}|Range:@{planetaryweaponrange}|Qualities:@{planetaryWeaponSpecial}) @{planetaryWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Weapons -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="attachments">Attachments</h3>
<input name="attr_planetary-Attachments" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-attachments-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-attachments-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<th style="width:25%" data-i18n="name">Name</th>
<th style="width:25%" data-i18n="hardpoints">Hard points</th>
<th style="width:25%" data-i18n="basemodifiers">Base Modifiers</th>
<th style="width:25%" data-i18n="modifications">Modifications</th>
</tr>
</tbody>
</table>
<fieldset class="repeating_planetary-attachments">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><input name='attr_planetary-AttachName' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachHP' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachBaseMod' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachMod' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_planetary-attach_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_planetary-attach_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_planetary-attach_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_planetary-attach_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Attachments Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cargohold">Cargo Hold</h3>
<input name="attr_planetary-Cargo-Hold" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cargo-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-cargo-section">
<table>
<tr>
<td><label data-i18n="encumbrancecapacity"><b>Encumbrance Capacity</b></label></td>
<td><input name="attr_planetary-encumbrance_max" type="text" value="0" /></td>
<td><label data-i18n="currentencumbrance"><b>Current Encumbrance</b></label></td>
<td><input name="attr_planetary-encumbrance_current" type="text" value="0" /></td>
</tr>
</table><!--Encumbrance Stats-->
<fieldset class="repeating_space-cargo">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="cargotype">Cargo Type</label></td>
<td>
<select name='attr_planetary-cargo-type'>
<option value="lowtech" data-i18n="lowtech">Low Tech</option>
<option value="midtech" data-i18n="midtech">Mid Tech</option>
<option value="hightech" data-i18n="hightech">High Tech</option>
<option value="weapons" data-i18n="weapons">Weapons</option>
<option value="illicitmaterials" data-i18n="illicitmaterials">Illicit Materials</option>
<option value="metals" data-i18n="metals">Metals</option>
<option value="minerals" data-i18n="minerals">Minerals</option>
<option value="foodstuffs" data-i18n="foodstuffs">Foodstuffs</option>
<option value="medicine" data-i18n="medecine">Medicine</option>
<option value="custom" data-i18n="custom">Custom</option>
</select>
</td>
<td><label data-i18n="legal">Legal?</label></td>
<td>
<select name='attr_planetary-cargo-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe" data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="quantity">Quantity</label></td>
<td><input name="attr_planetary-cargo_quantity" type="number" min="0" value="0" />
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name="attr_planetary-cargo_encumbrance" type="text" min="0" value="0" />
</tr>
<tr>
<td><label data-i18n="pickup">Pickup</label></td>
<td><input name="attr_planetary-cargo_pickup" type="text" />
<td><label data-i18n="dropoff">Dropoff</label></td>
<td><input name="attr_planetary-cargo_dropoff" type="text" />
</tr>
<tr>
<td><label data-i18n="value">Value</label></td>
<td><input name="attr_planetary-cargo_value" type="text" value="0" />
<td><label data-i18n="miscinfo">Misc Info</label></td>
<td><textarea name="attr_planetary-cargo_misc" rows="2"></textarea></td>
</tr>
</tbody>
</table>
</fieldset><!--Cargo Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Cargo Hold Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="passengers">Passengers</h3>
<input name="attr_planetary-Passengers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-passengers-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-passengers-section">
<table>
<tr>
<td><label><b data-i18n="capacity">Capacity</b></label></td>
<td><input name="attr_planetary-passengers_max" type="text" value="0" /></td>
<td><label><b data-i18n="current">Current</b></label></td>
<td><input name="attr_planetary-passengers_current" type="text" value="0" /></td>
</tr>
</table><!--Passengers Stat-->
<fieldset class="repeating_space-passengers">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="passengername">Passenger Name</label></td>
<td><input name="attr_planetary-passenger_name" type="text" /></td>
<td><label data-i18n="wanted">Wanted?</label></td>
<td>
<select name='attr_planetary-passenger-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe" data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="role">Role</label></td>
<td><input name="attr_planetary-passenger_role" type="text" /></td>
<td><label><span data-i18n="value">Value</span> <span style="font-size:10px" data-i18n="ifknown">(if known)</span></label></td>
<td><input name="attr_planetary-passenger_value" type="text" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="destination">Destination</label></td>
<td><input name="attr_planetary-passenger_destination" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset><!--Passenger Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Passenger Section -->
</div><!-- Planetary Vehicle General Information -->
<div class="sheet-tab-content sheet-tab-transport-planetary-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="planetaryvehiculecritical">Planetary Vehicle Critical</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_vehicle-critTotal" value="0" />
<fieldset class="repeating_critvehicle">
<input type="hidden" name="attr_vehicle-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_vehicle-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_vehicle-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_vehicle-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_vehicle-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_vehicle-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_vehicle-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|vehicle|@{vehicle-critId})" data-i18n="repair">Repair</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_vehicle-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll|vehicle)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_vehicle-critShipAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|vehicle|@{vehicle-critShipAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Vehicle Critical Table -->
</div><!-- Planetary Vehicle Critical Hits -->
</div><!--Planetary-->
<div class="sheet-tab-content sheet-tab-transport-beast">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd sheet-beast" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_transport-beast-wounds_max" type="number" min="1" value="1" />
<input name="attr_transport-beast-wounds" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_transport-beast-strain_max" type="number" min="0" value="0" />
<input name="attr_transport-beast-strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="defense">Defense</label>
<input name="attr_transport-beast-rangeddefense" type="number" max="4" min="0" value="0" />
<input name="attr_transport-beast-meleedefense" type="number" max="4" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="encum">Encum</label>
<input name="attr_transport-beast-encumbrance_max" type="number" min="1" value="1" />
<input name="attr_transport-beast-encumbrancemax" type="hidden" value="@{transport-beast-encumbrance|max}" disabled />
<input name="attr_transport-beast-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="silhouette">Silhouette</label>
<input name="attr_transport-beast-silhouette" type="number" max="10" min="0" value="1" />
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_transport-beast-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- Beast Top Stats -->
<input type="radio" name="attr_beast-criticals" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-transport-beast-general" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="generalinformation">&emsp;General Information&emsp;</span>
<input type="radio" name="attr_beast-criticals" class="sheet-tab-new sheet-tab-transport-beast-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalhits">&emsp;Critical Hits&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-beast-general">
<b data-i18n="initiative">Initiative</b><input name="attr_beast-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox" /><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_beast-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_beast-npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_beast-npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yCoolInit" value="(@{beast-yCool})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gCoolInit" value="(@{beast-gCool})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_beast-initiativeCoolDice' type="text" /></td>
<td><button type='roll' name='roll_beast-CoolInit' value='!eed @{beast-npc-pc} characterID(@{character_id}) label(skill:Riding Beast-Initiative Cool) skill(@{beast-rankCool}|@{beast-presence}) @{beast-initiativeCoolDice} @{dicePool}'></button></td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yVigilanceInit" value="(@{beast-yVigilance})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gVigilanceInit" value="(@{beast-gVigilance})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_beast-initiativeVigDice' type="text" /></td>
<td><button type='roll' name='roll_beast-VigilanceInit' value='!eed @{beast-npc-pc} characterID(@{character_id}) label(skill: Riding Beast-Initiative Vigilance) skill(@{beast-rankVigilance}|@{beast-willpower}) @{beast-initiativeVigDice} @{dicePool}'></button></td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="ridingbeastdetails">Riding Beast Details</h3>
<input name="attr_beast-Riding-Beast-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-details-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input type="text" name="attr_beast-name" /></td>
<td><label data-i18n="species:">Species:</label></td>
<td><input type="text" name="attr_beast-species" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_beast_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_beast_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_beast_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_beast_value' type="text" /></td>
</tr>
</tbody>
</table><!-- Top Info -->
<div class="sheet-clear"></div>
<div class="sheet-row">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th colspan="2" data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="gender:">Gender:</label></td>
<td><input type="text" name="attr_beast-chargender" /></td>
</tr>
<tr>
<td><label data-i18n="age:">Age:</label></td>
<td><input type="text" name="attr_beast-charage" /></td>
</tr>
<tr>
<td><label data-i18n="height:">Height:</label></td>
<td><input type="text" name="attr_beast-charheight" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="notablefeatures">Notable Features</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_beast-charfeatures"></textarea></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="otherinformations">Other Information</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_beast-charother"></textarea></td>
</tr>
</tbody>
</table>
</div>
</div><!-- Description -->
<div class="sheet-clear"></div>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Details -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characteristics">Characteristics</h3>
<input name="attr_beast-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-characteristic-section">
<div class="sheet-small-12 sheet-column">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_beast-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_beast-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_beast-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_beast-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_beast-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_beast-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Characteristics -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_beast-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="skillname">Skill Name</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="athleticsbr">Athletics (Br)</label>
</td>
<td><input name='attr_beast-careerskillAthletics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankAthletics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yAthletics" value="(((@{beast-brawn} + @{beast-rankAthletics}) - abs(@{beast-brawn} - @{beast-rankAthletics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gAthletics" value="((((@{beast-brawn} + @{beast-rankAthletics}) + abs(@{beast-brawn} - @{beast-rankAthletics})) / 2) - @{beast-yAthletics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceAthletics" />
</div>
</td>
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Athletics) @{beast-diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{beast-rankAthletics}|@{beast-brawn}|Athletics) @{dicePool} (gmdice)'></button></td>
</tr><!--Athletics-->
<tr>
<td>
<label data-i18n="brawlbr">Brawl (Br)</label>
</td>
<td><input name='attr_beast-careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yBrawl" value="(((@{beast-brawn} + @{beast-rankBrawl}) - abs(@{beast-brawn} - @{beast-rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gBrawl" value="((((@{beast-brawn} + @{beast-rankBrawl}) + abs(@{beast-brawn} - @{beast-rankBrawl})) / 2) - @{beast-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Brawl) @{beast-diceBrawl} encum(@{transport-beast-encumbrancemax}|@{transport-beast-encumbrance}) skill(@{beast-rankBrawl}|@{beast-brawn}|Brawl) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label data-i18n="coolpr">Cool (Pr)</label>
</td>
<td><input name='attr_beast-careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yCool" value="(((@{beast-presence} + @{beast-rankCool}) - abs(@{beast-presence} - @{beast-rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gCool" value="((((@{beast-presence} + @{beast-rankCool}) + abs(@{beast-presence} - @{beast-rankCool})) / 2) - @{beast-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_beast-Cool' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Cool) @{beast-diceCool} skill(@{beast-rankCool}|@{beast-presence}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label data-i18n="survivalcun">Survival (Cun)</label>
</td>
<td><input name='attr_beast-careerskillSurvival' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankSurvival" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ySurvival" value="(((@{beast-cunning} + @{beast-rankSurvival}) - abs(@{beast-cunning} - @{beast-rankSurvival})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gSurvival" value="((((@{beast-cunning} + @{beast-rankSurvival}) + abs(@{beast-cunning} - @{beast-rankSurvival})) / 2) - @{beast-ySurvival})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceSurvival" />
</div>
</td>
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Survival) @{beast-diceSurvival} skill(@{beast-rankSurvival}|@{beast-cunning}|Survival) @{dicePool} (gmdice)'></button></td>
</tr><!--Survival-->
<tr>
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label>
</td>
<td><input name='attr_beast-careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yVigilance" value="(((@{beast-willpower} + @{beast-rankVigilance}) - abs(@{beast-willpower} - @{beast-rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gVigilance" value="((((@{beast-willpower} + @{beast-rankVigilance}) + abs(@{beast-willpower} - @{beast-rankVigilance})) / 2) - @{beast-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_beast-Vigilance' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Vigilance) @{beast-diceVigilance} skill(@{beast-rankVigilance}|@{beast-willpower}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--Cool, Vigilance, Brawl-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="otherskills">Other Skills </th>
<th data-i18n="char">Char</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_beast-customskillname" /></td>
<td>
<select name="attr_beast-charcustomskillname">
<option value="@{beast-brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{beast-agility}" data-i18n="agility">Agility</option>
<option value="@{beast-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{beast-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{beast-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{beast-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_beast-careerskillcustomskillname' type="checkbox" value=""></td>
<td><input type="number" name="attr_beast-rankcustomskillname" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ycustomskillname" value="(((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) - abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gcustomskillname" value="((((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) + abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2) - @{beast-ycustomskillname})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-dicecustomskillname" />
</div>
</td>
<td><button type='roll' name='roll_beast-customskillname' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-customskillname}) @{beast-dicecustomskillname} skill(@{beast-rankcustomskillname}|@{beast-charcustomskillname}|customskillname) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table><!--Custom Skill-->
<fieldset class="repeating_beast-skills">
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input type="text" name="attr_beast-customskillname1" /></td>
<td>
<select name="attr_beast-charcustomskillname1">
<option value="@{beast-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{beast-agility}" data-i18n="agility">Agility</option>
<option value="@{beast-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{beast-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{beast-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{beast-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_beast-careerskillcustomskillname1' type="checkbox" value=""></td>
<td><input type="number" name="attr_beast-rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ycustomskillname1" value="(((@{beast-charcustomskillname1} + @{beast-rankcustomskillname1}) - abs(@{beast-charcustomskillname1} - @{beast-rankcustomskillname1})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gcustomskillname1" value="((((@{beast-charcustomskillname1} + @{beast-rankcustomskillname1}) + abs(@{beast-charcustomskillname1} - @{beast-rankcustomskillname1})) / 2) - @{beast-ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_beast-customskillname1' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-customskillname1}) @{beast-dicecustomskillname1} skill(@{beast-rankcustomskillname1}|@{beast-charcustomskillname1}|@{beast-customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
</fieldset><!--Custom Skills (Repeating)-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Skills -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="abilities">Abilities</h3>
<input name="attr_beast-Abilities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-talents-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="abilitysummary">Ability Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_beast-skills">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_beast-talentname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_beast-talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="rank:">Rank:</label></td>
<td><input type="text" name="attr_beast-talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_beast-passiveActive" value="passive" title="Passive" checked="checked" data-i18n-title="passive">
<input type="radio" class="sheet-switch-input-off" name="attr_beast-passiveActive" value="active" title="Active" data-i18n-title="active">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="page:">Page:</label></td>
<td><input type="text" name="attr_beast-talentpagenum" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Abilities -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="attacks">Attacks</h3>
<input name="attr_beast-Attacks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-weapon-section">
<fieldset class="repeating_beast-weapons">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_beast-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_beast-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-name}|Make/Model:@{beast-weaponmake}|Damage:@{beast-damage}|Critical:@{beast-critical}|Range:@{beast-weaponrange}|Qualities:@{beast-weaponspecial}) @{beast-weapondice} encum(@{transport-beast-encumbrancemax}|@{transport-beast-encumbrance}) @{beast-weaponskill} @{beast-weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_beast-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_beast-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_beast-weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_beast-weaponrange'>
<option value="Engaged" data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_beast-weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_beast-weaponskill'>
<option value="skill(@{beast-rankBrawl}|@{beast-brawn})" data-i18n="brawl">Brawl</option>
<option value="skill(@{beast-rankcustomskillname}|@{beast-charcustomskillname})" data-i18n="customskill1">Custom Skill 1</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="dice:">Dice:</label></td>
<td><input name='attr_beast-weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_beast-weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
<td><label data-i18n="special:">Special:</label></td>
<td><textarea rows="3" name="attr_beast-weaponspecial"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_beast-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_beast-weaponattch1' type="text" /></td>
<td><input name='attr_beast-weaponattachp1' type="number" /></td>
<td><input name='attr_beast-weaponattachbase1' type="text" /></td>
<td><input name='attr_beast-weaponattachmod1' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch2' type="text" /></td>
<td><input name='attr_beast-weaponattachp2' type="number" /></td>
<td><input name='attr_beast-weaponattachbase2' type="text" /></td>
<td><input name='attr_beast-weaponattachmod2' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch3' type="text" /></td>
<td><input name='attr_beast-weaponattachp3' type="number" /></td>
<td><input name='attr_beast-weaponattachbase3' type="text" /></td>
<td><input name='attr_beast-weaponattachmod3' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch4' type="text" /></td>
<td><input name='attr_beast-weaponattachp4' type="number" /></td>
<td><input name='attr_beast-weaponattachbase4' type="text" /></td>
<td><input name='attr_beast-weaponattachmod4' type="text" /></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<br />
</fieldset>
</div>
</div>
</div><!-- Attacks -->
</div><!-- Beast General Information -->
<div class="sheet-tab-content sheet-tab-transport-beast-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column"><h3 class="sheet-section-header" data-i18n="beastcriticalinjuries">Beast Critical Injuries</h3></div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_beast-critTotal" value="0" />
<fieldset class="repeating_critbeast">
<input type="hidden" name="attr_beast-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_beast-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_beast-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_beast-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_beast-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_beast-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_beast-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|beast|@{beast-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_beast-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|beast)">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_beast-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|beast|@{beast-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Living Being Critical Table -->
</div><!-- Beast Critical Injuries -->
</div><!--Beast-->
</div><!-- Player Vehicle sheet -->
<div class="sheet-tab-content sheet-tab-base-sheet">
<br />
<input type="radio" name="attr_base-sheet" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-base-details" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="baseofoperations">&emsp;Base of Operations &emsp;</span>
<input type="radio" name="attr_base-sheet" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-base-shared" value="2" />
<span class="sheet-tab-new" data-i18n="sharedresources">&emsp;Shared Resources &emsp;</span>
<div class="sheet-tab-content sheet-tab-base-details">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<input type="radio" name="attr_opt-base-type" class="sheet-opt sheet-opt-rebel" value="1" title="Rebel Base" data-i18n-title="rebelbase" checked="checked" />
<div class="sheet-spacer sheet-tab-content sheet-opt-rebel">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_boo-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="rebelbasename:">Base Name:</label></td>
<td><input name="attr_rebel-base-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_rebel-base-location" type="text" /></td>
</tr>
<tbody>
<tr>
<td><label data-i18n="coretype:">Core Type:</label></td>
<td>
<select name='attr_rebelbasecoretype'>
<option value="1" data-i18n="entertainment">Entertainment</option>
<option value="2" data-i18n="farm">Farm</option>
<option value="3" data-i18n="meetingcenter">Meeting Center</option>
<option value="4" data-i18n="mine">Mine</option>
<option value="5" data-i18n="ranch">Ranch</option>
<option value="6" data-i18n="retail">Retail</option>
<option value="7" data-i18n="safehouse">Safe House</option>
<option value="8" data-i18n="service">Service</option>
<option value="9" data-i18n="spacestation">Space Station</option>
<option value="10" data-i18n="trainingcamp">Training Camp</option>
<option value="11" data-i18n="other">Other</option>
</select>
</td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbasecoredetails"></textarea></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_boo-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbase-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_rebel-base-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbase-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_boo-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-upgrades-section">
<table class="sheet-base-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_baseupgrades">
<table class="sheet-base-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_rebelupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_rebelupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Rebel Base Info -->
</div>
</div>
</div><!-- Base Of Operations Details -->
<div class="sheet-tab-content sheet-tab-base-shared">
<br />
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupdetails">Group Details</h3>
<input name="attr_shared-Group-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-details-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-grey">
<td colspan="2"><label style="text-align:right" data-i18n="groupname:">Group Name:</label></td>
<td colspan="5"><input type="text" name="attr_groupname" /></td>
<td></td>
</tr>
<tr>
<td><label data-i18n="groupcredits:">Group Credits:</label></td>
<td><input type="text" name="attr_groupcredits" disabled value='(@{grouppettycash} + @{groupsavings}) -@{groupexpenses}' /></td>
<td><label data-i18n="pettycash:">Petty Cash:</label></td>
<td><input name="attr_grouppettycash" type="text" value="0" /></td>
<td><label data-i18n="groupsavings:">Group Savings:</label></td>
<td><input name="attr_groupsavings" type="text" value="0" /></td>
<td><label data-i18n="groupexpenses:">Group Expenses:</label></td>
<td><input name="attr_groupexpenses" type="text" value="0" /></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right" data-i18n="currentlocation:">Current Location:</label></td>
<td colspan="5"><input type="text" name="attr_grouplocation" /></td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div>
</div><!--Group Details-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupcontacts">Group Contacts</h3>
<input name="attr_shared-Group-Contacts" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-contacts-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-contacts-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position1" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_groupcontacts-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position2" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Contacts-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouptasks">Group Tasks</h3>
<input name="attr_shared-Group-Tasks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tasks-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-tasks-section">
<fieldset class="repeating_group-tasks">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="task:">Task:</label></td>
<td><input type="text" name="attr_grouptask1" /></td>
<td><label data-i18n="assignedby:">Assigned By:</label></td>
<td><input type="text" name="attr_grouptaskassigned1" /></td>
<td><label data-i18n="completed:">Completed:</label></td>
<td>
<select name='attr_grouptaskcomp1'>
<option value="1" data-i18n="yes">Yes</option>
<option value="2" data-i18n="no">No</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_grouptaskdetails1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Tasks-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupresources">Group Resources</h3>
<input name="attr_shared-Group-Resources" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-resources-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-resources-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupresources" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Resources-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouppossessions">Group Possessions</h3>
<input name="attr_shared-Group-Possessions" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-possessions-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-possessions-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupposessions" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Posessions-->
<div class="sheet-clear"></div>
</div><!-- Shared Resources Info -->
</div><!-- Player Group sheet -->
<div class="sheet-tab-content sheet-tab-companion-sheet">
<b data-i18n="stats">Stats</b><input name="attr_companion-Stats" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-stats-toggle-small" type="checkbox" /><span></span>
<div class="sheet-stats-toggle-small">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_companion-wounds_max" type="number" max="999" min="1" value="1" />
<input name="attr_companion-wounds" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_companion-strain_max" type="number" max="999" min="0" value="0" />
<input name="attr_companion-strain" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="defense">Defense</label>
<input name="attr_companion-rangeddefense" type="number" max="4" min="0" value="0" />
<input name="attr_companion-meleedefense" type="number" max="4" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="encum">Encum</label>
<input name="attr_companion-encumbrance_max" type="number" max="99" min="1" value="1" />
<input name="attr_companion-encumbrancemax" type="hidden" value="@{companion-encumbrance|max}" disabled />
<input name="attr_companion-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_companion-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Top Stats -->
</div>
</div><!-- Stats -->
<div class="sheet-clear"></div>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-info" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="companioninfo">&emsp;Companion Info&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-combat" style="width: 249px;" value="2" />
<span class="sheet-tab-new" style="left: -128px;" data-i18n="skillstalentsweaponspowers">&emsp;Skills, Talents, Weapons &amp; Powers&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-inventory" style="left: -100px; margin-left: -25px;" value="3" />
<span class="sheet-tab-new" style="margin-left: -225px;" data-i18n="iteminventory">&emsp;Item Inventory&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-critical" value="4" />
<span class="sheet-tab-new" data-i18n="criticalinjuries">&emsp;Critical Injuries&emsp;</span>
<div class="sheet-tab-content sheet-tab-companion-info">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="companion">Companion</h3>
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input type="text" name="attr_companion-name" /></td>
<td><label data-i18n="career:">Career:</label></td>
<td><input type="text" name="attr_companion-career" /></td>
</tr>
<tr>
<td><label data-i18n="species:">Archetype/Species:</label></td>
<td><input type="text" name="attr_companion-species" /></td>
<td><label data-i18n="setting:">Setting:</label></td>
<td><input type="text" name="attr_companion-setting" /></td>
</tr>
<tr>
<td></td>
<td><label data-i18n="credits:">Money:</label></td>
<td><input type="text" name="attr_companion-credits" /></td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Top Info -->
<b data-i18n="description">Description</b><input name="attr_companion-Description" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-description-toggle-small" type="checkbox" /><span></span>
<div class="sheet-description-toggle-small">
<div class="sheet-row">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="description">Description</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="gender:">Gender:</label></td>
<td><input type="text" name="attr_companion-chargender" /></td>
</tr>
<tr>
<td><label data-i18n="age:">Age:</label></td>
<td><input type="text" name="attr_companion-charager" /></td>
</tr>
<tr>
<td><label data-i18n="height:">Height:</label></td>
<td><input type="text" name="attr_companion-charheight" /></td>
</tr>
<tr>
<td><label data-i18n="build:">Build:</label></td>
<td><input type="text" name="attr_companion-charbuild" /></td>
</tr>
<tr>
<td><label data-i18n="hair:">Hair:</label></td>
<td><input type="text" name="attr_companion-charhair" /></td>
</tr>
<tr>
<td><label data-i18n="eyes:">Eyes:</label></td>
<td><input type="text" name="attr_companion-chareyes" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead><tr><th data-i18n="notablefeatures">Notable Features</th></tr></thead>
<tbody><tr><td><textarea rows="4" name="attr_companion-charfeatures"></textarea></td></tr></tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead><tr><th data-i18n="other">Other</th></tr></thead>
<tbody><tr><td><textarea rows="4" name="attr_companion-charother"></textarea></td></tr></tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Description -->
</div><!-- General Information -->
<div class="sheet-tab-content sheet-tab-companion-combat">
<b data-i18n="initiative">Initiative</b><input name="attr_companion-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox" /><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_companion-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_companion-npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_companion-npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCoolInit" value="(@{companion-yCool})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCoolInit" value="(@{companion-gCool})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_companion-initiativeCoolDice' type="text" /></td>
<td><button type='roll' name='roll_companion-CoolInit' value='!eed @{companion-npc-pc} characterID(@{character_id}) label(skill:Companion-Initiative Cool|Companion Name:@{companion-name}) skill(@{companion-rankCool}|@{companion-presence}) @{companion-initiativeCoolDice} @{dicePool}'></button></td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yVigilanceInit" value="(@{companion-yVigilance})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gVigilanceInit" value="(@{companion-gVigilance})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_companion-initiativeVigDice' type="text" /></td>
<td><button type='roll' name='roll_companion-VigilanceInit' value='!eed @{companion-npc-pc} characterID(@{character_id}) label(skill: Companion-Initiative Vigilance|Companion Name:@{companion-name}) skill(@{companion-rankVigilance}|@{companion-willpower}) @{companion-initiativeVigDice} @{dicePool}'></button></td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<b data-i18n="weapons">Weapons</b><input name="attr_companion-Weapons" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapons-toggle-small" type="checkbox" /><span></span>
<div class="sheet-weapons-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_companion-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-weapon-section">
<fieldset class="repeating_companion-weapons">
<b data-i18n="weapon">Weapon</b><input name="attr_companion-Weapon" value="1" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapon-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-weapon">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_companion-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_companion-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:Companion @{companion-weaponmake}|Companion Name:@{companion-name}|Damage:@{companion-damage}|Critical:@{companion-critical}|Range:@{companion-weaponrange}|Qualities:@{companion-weaponspecial}) @{companion-weapondice} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) @{companion-weaponskill} @{companion-weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_companion-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_companion-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_companion-weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_companion-weaponrange'>
<option value="Engaged" data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_companion-weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_companion-weaponskill'>
<optgroup label="Combat Skills">
<option value="skill(@{companion-rankBrawl}|@{companion-brawn})" data-i18n="brawl">Brawl</option>
<option value="skill(@{companion-rankGunnery}|@{companion-agility})" data-i18n="gunnery">Gunnery</option>
<option value="skill(@{companion-rankMelee}|@{companion-brawn})" data-i18n="melee">Melee</option>
<option value="skill(@{companion-rankMeleeLight}|@{companion-brawn})" data-i18n="meleelight">Melee - Light</option>
<option value="skill(@{companion-rankMeleeHeavy}|@{companion-brawn})" data-i18n="meleeheavy">Melee - Heavy</option>
<option value="skill(@{companion-rankRanged}|@{companion-agility})" data-i18n="ranged">Ranged</option>
<option value="skill(@{companion-rankLight}|@{companion-agility})" data-i18n="rangedlight">Ranged - Light</option>
<option value="skill(@{companion-rankHeavy}|@{companion-agility})" data-i18n="rangedheavy">Ranged - Heavy</option>
</optgroup>
<optgroup label="General Skills">
<option value="skill(@{companion-rankMechanics}|@{companion-intellect})" data-i18n="mechanics">Mechanics</option>
<option value="skill(@{companion-rankMedicine}|@{companion-intellect})" data-i18n="medecine">Medicine</option>
<option value="skill(@{companion-rankResilience}|@{companion-brawn})" data-i18n="resilience">Resilience</option>
</optgroup>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="modifiers:">Modifiers:</label></td>
<td><input name='attr_companion-weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_companion-weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_companion-weaponfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_companion-weaponspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
<th data-i18n="booknpage">Book &amp; Page</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_companion-weaponattach1' type="text" /></td>
<td><input name='attr_companion-weaponattachHP1' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod1"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage1" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach2' type="text" /></td>
<td><input name='attr_companion-weaponattachHP2' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod2"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage2" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach3' type="text" /></td>
<td><input name='attr_companion-weaponattachHP3' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod3"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage3" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach4' type="text" /></td>
<td><input name='attr_companion-weaponattachHP4' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod4"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage4" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach5' type="text" /></td>
<td><input name='attr_companion-weaponattachHP5' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase5"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod5"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage5" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach6' type="text" /></td>
<td><input name='attr_companion-weaponattachHP6' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase6"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod6"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage6" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach7' type="text" /></td>
<td><input name='attr_companion-weaponattachHP7' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase7"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod7"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage7" /></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<div class="sheet-clear"></div>
</div>
</div><!-- Weapon Info -->
<div class="sheet-clear"></div>
</fieldset>
</div>
</div>
</div>
</div><!-- Weapons -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-weapons-toggle-small"></div>
<b data-i18n="characteristics">Characteristics</b><input name="attr_companion-Characteristics" value="1" checked="checked" style="width:117px;margin:-13px -20px 0 -101px" class="sheet-toggle sheet-characteristic-toggle-small" type="checkbox" /><span></span>
<div class="sheet-characteristic-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characteristics">Characteristics</h3>
<input name="attr_companion-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-characteristic-section">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_companion-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_companion-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_companion-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_companion-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_companion-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_companion-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Characteristics -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-characteristic-toggle-small"></div>
<!--TODO fix companion name no longer showing up in skill rolls by adding |Companion Name:@{companion-name} to the label-->
<b data-i18n="skills">Skills</b><input name="attr_companion-Skills" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-skills-toggle-small" type="checkbox" /><span></span>
<div class="sheet-skills-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_companion-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="generalskills">General Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<h5 data-i18n="addingdice">Adding Dice</h5>
<p data-i18n="addingdicetext">
To add additional dice write the number of
dice and color letter you want to roll.
Additionally you can add some dice symbols
to automatically add to the roll.
</p>
<p data-i18n="example:">Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
<p data-i18n="exampletext">
b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p -> Purple = Difficulty, r -> Red = Challenge
s = Success, f = Failure, a = Advantage, t = Threat
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="alchemyint">Alchemy (Int)</label>
</td>
<td><input name='attr_companion-careerskillAlchemy' type="checkbox" value="1"></td>
<td>
<input type="number" name="attr_companion-rankAlchemy" max="6" min="0" value="0" />
</td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yAlchemy" value="(((@{companion-intellect} + @{companion-rankAlchemy}) - abs(@{companion-intellect} - @{companion-rankAlchemy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gAlchemy" value="((((@{companion-intellect} + @{companion-rankAlchemy}) + abs(@{companion-intellect} - @{companion-rankAlchemy})) / 2) - @{companion-yAlchemy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceAlchemy" />
</div>
</td>
<td><button type='roll' name='roll_Alchemy' value='!eed characterID(@{character_id}) label(skill:Alchemy|Companion Name:@{companion-name}) @{companion-diceAlchemy} skill(@{companion-rankAlchemy}|@{companion-intellect}|Alchemy) @{dicePool} (gmdice)'></button></td>
</tr><!--Alchemy-->
<tr>
<td>
<label data-i18n="astrogationint">Astrocartography (Int)</label>
</td>
<td><input name='attr_companion-careerskillAstrogation' type="checkbox" value="1"></td>
<td>
<input type="number" name="attr_companion-rankAstrogation" max="6" min="0" value="0" />
</td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yAstrogation" value="(((@{companion-intellect} + @{companion-rankAstrogation}) - abs(@{companion-intellect} - @{companion-rankAstrogation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gAstrogation" value="((((@{companion-intellect} + @{companion-rankAstrogation}) + abs(@{companion-intellect} - @{companion-rankAstrogation})) / 2) - @{companion-yAstrogation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceAstrogation" />
</div>
</td>
<td><button type='roll' name='roll_Astrogation' value='!eed characterID(@{character_id}) label(skill:Astrocartography|Companion Name:@{companion-name}) @{companion-diceAstrogation} skill(@{companion-rankAstrogation}|@{companion-intellect}|Astrogation) @{dicePool} (gmdice)'></button></td>
</tr><!--Astrocartography-->
<tr>
<td>
<label data-i18n="athleticsbr">Athletics (Br)</label>
</td>
<td><input name='attr_companion-careerskillAthletics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankAthletics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yAthletics" value="(((@{companion-brawn} + @{companion-rankAthletics}) - abs(@{companion-brawn} - @{companion-rankAthletics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gAthletics" value="((((@{companion-brawn} + @{companion-rankAthletics}) + abs(@{companion-brawn} - @{companion-rankAthletics})) / 2) - @{companion-yAthletics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceAthletics" />
</div>
</td>
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Athletics|Companion Name:@{companion-name}) @{companion-diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankAthletics}|@{companion-brawn}|Athletics) @{dicePool} (gmdice)'></button></td>
</tr><!--Athletics-->
<tr>
<td>
<label data-i18n="computerint">Computers (Int)</label>
</td>
<td><input name='attr_companion-careerskillComputers' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankComputers" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yComputers" value="(((@{companion-intellect} + @{companion-rankComputers}) - abs(@{companion-intellect} - @{companion-rankComputers})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gComputers" value="((((@{companion-intellect} + @{companion-rankComputers}) + abs(@{companion-intellect} - @{companion-rankComputers})) / 2) - @{companion-yComputers})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceComputers" />
</div>
</td>
<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(skill:Computers|Companion Name:@{companion-name}) @{companion-diceComputers} skill(@{companion-rankComputers}|@{companion-intellect}|Computers) @{dicePool} (gmdice)'></button></td>
</tr><!--Computers-->
<tr>
<td>
<label data-i18n="coolpr">Cool (Pr)</label>
</td>
<td><input name='attr_companion-careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCool" value="(((@{companion-presence} + @{companion-rankCool}) - abs(@{companion-presence} - @{companion-rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCool" value="((((@{companion-presence} + @{companion-rankCool}) + abs(@{companion-presence} - @{companion-rankCool})) / 2) - @{companion-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool|Companion Name:@{companion-name}) @{companion-diceCool} skill(@{companion-rankCool}|@{companion-presence}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label data-i18n="coordinationag">Coordination (Ag)</label>
</td>
<td><input name='attr_companion-careerskillCoordination' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCoordination" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCoordination" value="(((@{companion-agility} + @{companion-rankCoordination}) - abs(@{companion-agility} - @{companion-rankCoordination})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCoordination" value="((((@{companion-agility} + @{companion-rankCoordination}) + abs(@{companion-agility} - @{companion-rankCoordination})) / 2) - @{companion-yCoordination})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCoordination" />
</div>
</td>
<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(skill:Coordination|Companion Name:@{companion-name}) @{companion-diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankCoordination}|@{companion-agility}|Coordination) @{dicePool} (gmdice)'></button></td>
</tr><!--Coordination-->
<tr>
<td>
<label data-i18n="disciplinewill">Discipline (Will)</label>
</td>
<td><input name='attr_companion-careerskillDiscipline' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankDiscipline" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yDiscipline" value="(((@{companion-willpower} + @{companion-rankDiscipline}) - abs(@{companion-willpower} - @{companion-rankDiscipline})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gDiscipline" value="((((@{companion-willpower} + @{companion-rankDiscipline}) + abs(@{companion-willpower} - @{companion-rankDiscipline})) / 2) - @{companion-yDiscipline})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceDiscipline" />
</div>
</td>
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(skill:Discipline|Companion Name:@{companion-name}) @{companion-diceDiscipline} skill(@{companion-rankDiscipline}|@{companion-willpower}|Discipline) @{dicePool} (gmdice)'></button></td>
</tr><!--Discipline-->
<tr>
<td>
<label data-i18n="drivingag">Driving (Ag)</label>
</td>
<td><input name='attr_companion-careerskillDriving' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankDriving" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yDriving" value="(((@{companion-agility} + @{companion-rankDriving}) - abs(@{companion-agility} - @{companion-rankDriving})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gDriving" value="((((@{companion-agility} + @{companion-rankDriving}) + abs(@{companion-agility} - @{companion-rankDriving})) / 2) - @{companion-yDriving})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceDriving" />
</div>
</td>
<td><button type='roll' name='roll_Driving' value='!eed characterID(@{character_id}) label(skill:Driving|Companion Name:@{companion-name}) @{companion-diceDriving} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankDriving}|@{companion-agility}|Driving) @{dicePool} (gmdice)'></button></td>
</tr><!--Driving-->
<tr>
<td>
<label data-i18n="mechanicsint">Mechanics (Int)</label>
</td>
<td><input name='attr_companion-careerskillMechanics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMechanics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMechanics" value="(((@{companion-intellect} + @{companion-rankMechanics}) - abs(@{companion-intellect} - @{companion-rankMechanics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMechanics" value="((((@{companion-intellect} + @{companion-rankMechanics}) + abs(@{companion-intellect} - @{companion-rankMechanics})) / 2) - @{companion-yMechanics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMechanics" />
</div>
</td>
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(skill:Mechanics|Companion Name:@{companion-name}) @{companion-diceMechanics} skill(@{companion-rankMechanics}|@{companion-intellect}|Mechanics) @{dicePool} (gmdice)'></button></td>
</tr><!--Mechanics-->
<tr>
<td>
<label data-i18n="medecineint">Medicine (Int)</label>
</td>
<td><input name='attr_companion-careerskillMedicine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMedicine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMedicine" value="(((@{companion-intellect} + @{companion-rankMedicine}) - abs(@{companion-intellect} - @{companion-rankMedicine})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMedicine" value="((((@{companion-intellect} + @{companion-rankMedicine}) + abs(@{companion-intellect} - @{companion-rankMedicine})) / 2) - @{companion-yMedicine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMedicine" />
</div>
</td>
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(skill:Medicine|Companion Name:@{companion-name}) @{companion-diceMedicine} skill(@{companion-rankMedicine}|@{companion-intellect}|Medicine) @{dicePool} (gmdice)'></button></td>
</tr><!--Medicine-->
<tr>
<td>
<label data-i18n="perceptioncun">Perception (Cun)</label>
</td>
<td><input name='attr_companion-careerskillPerception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankPerception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yPerception" value="(((@{companion-cunning} + @{companion-rankPerception}) - abs(@{companion-cunning} - @{companion-rankPerception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gPerception" value="((((@{companion-cunning} + @{companion-rankPerception}) + abs(@{companion-cunning} - @{companion-rankPerception})) / 2) - @{companion-yPerception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicePerception" />
</div>
</td>
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(skill:Perception|Companion Name:@{companion-name}) @{companion-dicePerception} skill(@{companion-rankPerception}|@{companion-cunning}|Perception) @{dicePool} (gmdice)'></button></td>
</tr><!--Perception-->
<tr>
<td>
<label data-i18n="pilotingag">Piloting (Ag)</label>
</td>
<td><input name='attr_companion-careerskillPiloting' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankPiloting" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yPiloting" value="(((@{companion-agility} + @{companion-rankPiloting}) - abs(@{companion-agility} - @{companion-rankPiloting})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gPiloting" value="((((@{companion-agility} + @{companion-rankPiloting}) + abs(@{companion-agility} - @{companion-rankPiloting})) / 2) - @{companion-yPiloting})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicePiloting" />
</div>
</td>
<td><button type='roll' name='roll_Piloting' value='!eed characterID(@{character_id}) label(skill:Piloting|Companion Name:@{companion-name}) @{companion-dicePiloting} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankPiloting}|@{companion-agility}|PilotingPiloting) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting-->
<tr>
<td>
<label data-i18n="resiliencebr">Resilience (Br)</label>
</td>
<td><input name='attr_companion-careerskillResilience' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankResilience" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yResilience" value="(((@{companion-brawn} + @{companion-rankResilience}) - abs(@{companion-brawn} - @{companion-rankResilience})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gResilience" value="((((@{companion-brawn} + @{companion-rankResilience}) + abs(@{companion-brawn} - @{companion-rankResilience})) / 2) - @{companion-yResilience})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceResilience" />
</div>
</td>
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(skill:Resilience|Companion Name:@{companion-name}) @{companion-diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankResilience}|@{companion-brawn}|Resilience) @{dicePool} (gmdice)'></button></td>
</tr><!--Resilience-->
<tr>
<td>
<label data-i18n="ridingag">Riding (Ag)</label>
</td>
<td><input name='attr_companion-careerskillRiding' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankRiding" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yRiding" value="(((@{companion-agility} + @{companion-rankRiding}) - abs(@{companion-agility} - @{companion-rankRiding})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gRiding" value="((((@{companion-agility} + @{companion-rankRiding}) + abs(@{companion-agility} - @{companion-rankRiding})) / 2) - @{companion-yRiding})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceRiding" />
</div>
</td>
<td><button type='roll' name='roll_Riding' value='!eed characterID(@{character_id}) label(skill:Riding|Companion Name:@{companion-name}) @{companion-diceRiding} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankRiding}|@{companion-agility}|Riding) @{dicePool} (gmdice)'></button></td>
</tr><!--Riding-->
<tr>
<td>
<label data-i18n="skulduggerycun">Skulduggery (Cun)</label>
</td>
<td><input name='attr_companion-careerskillSkulduggery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankSkulduggery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ySkulduggery" value="(((@{companion-cunning} + @{companion-rankSkulduggery}) - abs(@{companion-cunning} - @{companion-rankSkulduggery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gSkulduggery" value="((((@{companion-cunning} + @{companion-rankSkulduggery}) + abs(@{companion-cunning} - @{companion-rankSkulduggery})) / 2) - @{companion-ySkulduggery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceSkulduggery" />
</div>
</td>
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(skill:Skulduggery|Companion Name:@{companion-name}) @{companion-diceSkulduggery} skill(@{companion-rankSkulduggery}|@{companion-cunning}|Skulduggery) @{dicePool} (gmdice)'></button></td>
</tr><!--Skulduggery-->
<tr>
<td>
<label data-i18n="stealthag">Stealth (Ag)</label>
</td>
<td><input name='attr_companion-careerskillStealth' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankStealth" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yStealth" value="(((@{companion-agility} + @{companion-rankStealth}) - abs(@{companion-agility} - @{companion-rankStealth})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gStealth" value="((((@{companion-agility} + @{companion-rankStealth}) + abs(@{companion-agility} - @{companion-rankStealth})) / 2) - @{companion-yStealth})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceStealth" />
</div>
</td>
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(skill:Stealth|Companion Name:@{companion-name}) @{companion-diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankStealth}|@{companion-agility}|Stealth) @{dicePool} (gmdice)'></button></td>
</tr><!--Stealth-->
<tr>
<td>
<label data-i18n="streetwisecun">Streetwise (Cun)</label>
</td>
<td><input name='attr_companion-careerskillStreetwise' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankStreetwise" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yStreetwise" value="(((@{companion-cunning} + @{companion-rankStreetwise}) - abs(@{companion-cunning} - @{companion-rankStreetwise})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gStreetwise" value="((((@{companion-cunning} + @{companion-rankStreetwise}) + abs(@{companion-cunning} - @{companion-rankStreetwise})) / 2) - @{companion-yStreetwise})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceStreetwise" />
</div>
</td>
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(skill:Streetwise|Companion Name:@{companion-name}) @{companion-diceStreetwise} skill(@{companion-rankStreetwise}|@{companion-cunning}|Streetwise) @{dicePool} (gmdice)'></button></td>
</tr><!--Streetwise-->
<tr>
<td>
<label data-i18n="survivalcun">Survival (Cun)</label>
</td>
<td><input name='attr_companion-careerskillSurvival' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankSurvival" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ySurvival" value="(((@{companion-cunning} + @{companion-rankSurvival}) - abs(@{companion-cunning} - @{companion-rankSurvival})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gSurvival" value="((((@{companion-cunning} + @{companion-rankSurvival}) + abs(@{companion-cunning} - @{companion-rankSurvival})) / 2) - @{companion-ySurvival})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceSurvival" />
</div>
</td>
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Survival|Companion Name:@{companion-name}) @{companion-diceSurvival} skill(@{companion-rankSurvival}|@{companion-cunning}|Survival) @{dicePool} (gmdice)'></button></td>
</tr><!--Survival-->
<tr>
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label>
</td>
<td><input name='attr_companion-careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yVigilance" value="(((@{companion-willpower} + @{companion-rankVigilance}) - abs(@{companion-willpower} - @{companion-rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gVigilance" value="((((@{companion-willpower} + @{companion-rankVigilance}) + abs(@{companion-willpower} - @{companion-rankVigilance})) / 2) - @{companion-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance|Companion Name:@{companion-name}) @{companion-diceVigilance} skill(@{companion-rankVigilance}|@{companion-willpower}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--General Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="magicskills">Magic Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="arcanaint">Arcana (Int)</label>
</td>
<td><input name='attr_companion-careerskillArcana' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankArcana" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yArcana" value="(((@{companion-intellect} + @{companion-rankArcana}) - abs(@{companion-intellect} - @{companion-rankArcana})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gArcana" value="((((@{companion-intellect} + @{companion-rankArcana}) + abs(@{companion-intellect} - @{companion-rankArcana})) / 2) - @{companion-yArcana})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceArcana" />
</div>
</td>
<td><button type='roll' name='roll_Arcana' value='!eed characterID(@{character_id}) label(skill:Arcana|Companion Name:@{companion-name}) @{companion-diceArcana} skill(@{companion-rankArcana}|@{companion-intellect}|Arcana) @{dicePool} (gmdice)'></button></td>
</tr><!--Arcana-->
<tr>
<td>
<label data-i18n="divinewill">Divine (Will)</label>
</td>
<td><input name='attr_companion-careerskillDivine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankDivine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yDivine" value="(((@{companion-willpower} + @{companion-rankDivine}) - abs(@{companion-willpower} - @{companion-rankDivine})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gDivine" value="((((@{companion-willpower} + @{companion-rankDivine}) + abs(@{companion-willpower} - @{companion-rankDivine})) / 2) - @{companion-yDivine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceDivine" />
</div>
</td>
<td><button type='roll' name='roll_Divine' value='!eed characterID(@{character_id}) label(skill:Divine|Companion Name:@{companion-name}) @{companion-diceDivine} skill(@{companion-rankDivine}|@{companion-willpower}|Divine) @{dicePool} (gmdice)'></button></td>
</tr><!--Divine-->
<tr>
<td>
<label data-i18n="primalcun">Primal (Cun)</label>
</td>
<td><input name='attr_companion-careerskillPrimal' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankPrimal" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yPrimal" value="(((@{companion-cunning} + @{companion-rankPrimal}) - abs(@{companion-cunning} - @{companion-rankPrimal})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gPrimal" value="((((@{companion-cunning} + @{companion-rankPrimal}) + abs(@{companion-cunning} - @{companion-rankPrimal})) / 2) - @{companion-ySkulduggery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicePrimal" />
</div>
</td>
<td><button type='roll' name='roll_Primal' value='!eed characterID(@{character_id}) label(skill:Primal|Companion Name:@{companion-name}) @{companion-dicePrimal} skill(@{companion-rankPrimal}|@{companion-cunning}|Primal) @{dicePool} (gmdice)'></button></td>
</tr><!--Primal-->
</tbody>
</table><!--Magic Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="combatskills">Combat Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="brawlbr">Brawl (Br)</label>
</td>
<td><input name='attr_companion-careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yBrawl" value="(((@{companion-brawn} + @{companion-rankBrawl}) - abs(@{companion-brawn} - @{companion-rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gBrawl" value="((((@{companion-brawn} + @{companion-rankBrawl}) + abs(@{companion-brawn} - @{companion-rankBrawl})) / 2) - @{companion-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl|Companion Name:@{companion-name}) @{companion-diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankBrawl}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label data-i18n="gunneryagi">Gunnery (Agi)</label>
</td>
<td><input name='attr_companion-careerskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yGunnery" value="(((@{companion-agility} + @{companion-rankGunnery}) - abs(@{companion-agility} - @{companion-rankGunnery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gGunnery" value="((((@{companion-agility} + @{companion-rankGunnery}) + abs(@{companion-agility} - @{companion-rankGunnery})) / 2) - @{companion-yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery|Companion Name:@{companion-name}) @{companion-diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankGunnery}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr>
<td>
<label data-i18n="meleebr">Melee (Br)</label>
</td>
<td><input name='attr_companion-careerskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMelee" value="(((@{companion-brawn} + @{companion-rankMelee}) - abs(@{companion-brawn} - @{companion-rankMelee})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMelee" value="((((@{companion-brawn} + @{companion-rankMelee}) + abs(@{companion-brawn} - @{companion-rankMelee})) / 2) - @{companion-yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee|Companion Name:@{companion-name}) @{companion-diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankMelee}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr>
<td>
<label data-i18n="meleelightbr">Melee - Light (Br)</label>
</td>
<td><input name='attr_companion-careerskillMeleeLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMeleeLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMeleeLight" value="(((@{companion-brawn} + @{companion-rankMeleeLight}) - abs(@{companion-brawn} - @{companion-rankMeleeLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMeleeLight" value="((((@{companion-brawn} + @{companion-rankMeleeLight}) + abs(@{companion-brawn} - @{companion-rankMeleeLight})) / 2) - @{companion-yMeleeLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMeleeLight" />
</div>
</td>
<td><button type='roll' name='roll_MeleeLight' value='!eed characterID(@{character_id}) label(skill:Melee (Light)|Companion Name:@{companion-name}) @{companion-diceMeleeLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankMeleeLight}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee - Light-->
<tr>
<td>
<label data-i18n="meleeheavybr">Melee - Heavy (Br)</label>
</td>
<td><input name='attr_companion-careerskillMeleeHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMeleeHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMeleeHeavy" value="(((@{companion-brawn} + @{companion-rankMeleeHeavy}) - abs(@{companion-brawn} - @{companion-rankMeleeHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMeleeHeavy" value="((((@{companion-brawn} + @{companion-rankMeleeHeavy}) + abs(@{companion-brawn} - @{companion-rankMeleeHeavy})) / 2) - @{companion-yMeleeHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMeleeHeavy" />
</div>
</td>
<td><button type='roll' name='roll_MeleeHeavy' value='!eed characterID(@{character_id}) label(skill:Melee (Heavy)|Companion Name:@{companion-name}) @{companion-diceMeleeHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankMeleeHeavy}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee - Heavy-->
<tr>
<td>
<label data-i18n="rangedag">Ranged (Ag)</label>
</td>
<td><input name='attr_companion-careerskillRanged' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankRanged" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yRanged" value="(((@{companion-agility} + @{companion-rankRanged}) - abs(@{companion-agility} - @{companion-rankRanged})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gRanged" value="((((@{companion-agility} + @{companion-rankRanged}) + abs(@{companion-agility} - @{companion-rankRanged})) / 2) - @{companion-yRanged})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceRanged" />
</div>
</td>
<td><button type='roll' name='roll_Ranged' value='!eed characterID(@{character_id}) label(skill:Ranged|Companion Name:@{companion-name}) @{companion-diceRanged} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankRanged}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged-->
<tr>
<td>
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label>
</td>
<td><input name='attr_companion-careerskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLight" value="(((@{companion-agility} + @{companion-rankLight}) - abs(@{companion-agility} - @{companion-rankLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLight" value="((((@{companion-agility} + @{companion-rankLight}) + abs(@{companion-agility} - @{companion-rankLight})) / 2) - @{companion-yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light|Companion Name:@{companion-name}) @{companion-diceRanged - Light} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankLight}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr>
<td>
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label>
</td>
<td><input name='attr_companion-careerskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yHeavy" value="(((@{companion-agility} + @{companion-rankHeavy}) - abs(@{companion-agility} - @{companion-rankHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gHeavy" value="((((@{companion-agility} + @{companion-rankHeavy}) + abs(@{companion-agility} - @{companion-rankHeavy})) / 2) - @{companion-yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy|Companion Name:@{companion-name}) @{companion-diceRanged - Heavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankHeavy}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Combat Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="socialskills">Social Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="charmpr">Charm (Pr)</label>
</td>
<td><input name='attr_companion-careerskillCharm' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCharm" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCharm" value="(((@{companion-presence} + @{companion-rankCharm}) - abs(@{companion-presence} - @{companion-rankCharm})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCharm" value="((((@{companion-presence} + @{companion-rankCharm}) + abs(@{companion-presence} - @{companion-rankCharm})) / 2) - @{companion-yCharm})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCharm" />
</div>
</td>
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(skill:Charm|Companion Name:@{companion-name}) @{companion-diceCharm} skill(@{companion-rankCharm}|@{companion-presence}|Charm) @{dicePool} (gmdice)'></button></td>
</tr><!--Charm-->
<tr>
<td>
<label data-i18n="coercionwill">Coercion (Will)</label>
</td>
<td><input name='attr_companion-careerskillCoercion' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCoercion" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCoercion" value="(((@{companion-willpower} + @{companion-rankCoercion}) - abs(@{companion-willpower} - @{companion-rankCoercion})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCoercion" value="((((@{companion-willpower} + @{companion-rankCoercion}) + abs(@{companion-willpower} - @{companion-rankCoercion})) / 2) - @{companion-yCoercion})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCoercion" />
</div>
</td>
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(skill:Coercion|Companion Name:@{companion-name}) @{companion-diceCoercion} skill(@{companion-rankCoercion}|@{companion-willpower}|Coercion) @{dicePool} (gmdice)'></button></td>
</tr><!--Coercion-->
<tr>
<td>
<label data-i18n="deceptioncun">Deception (Cun)</label>
</td>
<td><input name='attr_companion-careerskillDeception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankDeception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yDeception" value="(((@{companion-cunning} + @{companion-rankDeception}) - abs(@{companion-cunning} - @{companion-rankDeception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gDeception" value="((((@{companion-cunning} + @{companion-rankDeception}) + abs(@{companion-cunning} - @{companion-rankDeception})) / 2) - @{companion-yDeception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceDeception" />
</div>
</td>
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(skill:Deception|Companion Name:@{companion-name}) @{companion-diceDeception} skill(@{companion-rankDeception}|@{companion-cunning}|Deception) @{dicePool} (gmdice)'></button></td>
</tr><!--Deception-->
<tr>
<td>
<label data-i18n="leadershippre">Leadership (Pr)</label>
</td>
<td><input name='attr_companion-careerskillLeadership' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLeadership" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLeadership" value="(((@{companion-presence} + @{companion-rankLeadership}) - abs(@{companion-presence} - @{companion-rankLeadership})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLeadership" value="((((@{companion-presence} + @{companion-rankLeadership}) + abs(@{companion-presence} - @{companion-rankLeadership})) / 2) - @{companion-yLeadership})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLeadership" />
</div>
</td>
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(skill:Leadership|Companion Name:@{companion-name}) @{companion-diceLeadership} skill(@{companion-rankLeadership}|@{companion-presence}|Leadership) @{dicePool} (gmdice)'></button></td>
</tr><!--Leadership-->
<tr>
<td>
<label data-i18n="negotiationpr">Negotiation (Pr)</label>
</td>
<td><input name='attr_companion-careerskillNegotiation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankNegotiation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yNegotiation" value="(((@{companion-presence} + @{companion-rankNegotiation}) - abs(@{companion-presence} - @{companion-rankNegotiation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gNegotiation" value="((((@{companion-presence} + @{companion-rankNegotiation}) + abs(@{companion-presence} - @{companion-rankNegotiation})) / 2) - @{companion-yNegotiation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceNegotiation" />
</div>
</td>
<td><button type='roll' name='roll_Negotiation' value='!eed characterID(@{character_id}) label(skill:Negotiation|Companion Name:@{companion-name}) @{companion-diceNegotiation} skill(@{companion-rankNegotiation}|@{companion-presence}|Negotiation) @{dicePool} (gmdice)'></button></td>
</tr><!--Negotiation-->
</tbody>
</table><!--Social Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="knowledgeskills">Knowledge Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="knowledgeint">Knowledge (Int)</label>
</td>
<td><input name='attr_companion-careerskillKnowledge' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankKnowledge" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yKnowledge" value="(((@{companion-intellect} + @{companion-rankKnowledge}) - abs(@{companion-intellect} - @{companion-rankKnowledge})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gKnowledge" value="((((@{companion-intellect} + @{companion-rankKnowledge}) + abs(@{companion-intellect} - @{companion-rankKnowledge})) / 2) - @{companion-yKnowledge})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceKnowledge" />
</div>
</td>
<td><button type='roll' name='roll_Knowledge' value='!eed characterID(@{character_id}) label(skill:Knowledge|Companion Name:@{companion-name}) @{companion-diceKnowledge} skill(@{companion-rankKnowledge}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Core Worlds-->
</tbody>
</table><!--Knowledge Skills Section-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="customskills">Custom Skills</th>
<th data-i18n="char">Char</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_companion-customskillname1" /></td>
<td>
<select name="attr_companion-charcustomskillname1">
<option value="@{companion-brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{companion-agility}" data-i18n="agility">Agility</option>
<option value="@{companion-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{companion-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{companion-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{companion-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillcustomskillname1' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ycustomskillname1" value="(((@{companion-charcustomskillname1} + @{companion-rankcustomskillname1}) - abs(@{companion-charcustomskillname1} - @{companion-rankcustomskillname1})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gcustomskillname1" value="((((@{companion-charcustomskillname1} + @{companion-rankcustomskillname1}) + abs(@{companion-charcustomskillname1} - @{companion-rankcustomskillname1})) / 2) - @{companion-ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{companion-customskillname1}|Companion Name:@{companion-name}) @{companion-dicecustomskillname1} skill(@{companion-rankcustomskillname1}|@{companion-charcustomskillname1}|@{companion-customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 1-->
<tr>
<td><input type="text" name="attr_companion-customskillname2" /></td>
<td>
<select name="attr_companion-charcustomskillname2">
<option value="@{companion-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{companion-agility}" data-i18n="agility">Agility</option>
<option value="@{companion-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{companion-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{companion-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{companion-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillcustomskillname2' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankcustomskillname2" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ycustomskillname2" value="(((@{companion-charcustomskillname2} + @{companion-rankcustomskillname2}) - abs(@{companion-charcustomskillname2} - @{companion-rankcustomskillname2})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gcustomskillname2" value="((((@{companion-charcustomskillname2} + @{companion-rankcustomskillname2}) + abs(@{companion-charcustomskillname2} - @{companion-rankcustomskillname2})) / 2) - @{companion-ycustomskillname2})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicecustomskillname2" />
</div>
</td>
<td><button type='roll' name='roll_customskillname2' value='!eed characterID(@{character_id}) label(skill:@{companion-customskillname2}|Companion Name:@{companion-name}) @{companion-dicecustomskillname2} skill(@{companion-rankcustomskillname2}|@{companion-charcustomskillname2}|@{companion-customskillname2}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 2-->
</tbody>
</table><!--Custom Skills Section-->
</div>
</div>
</div>
</div><!--Skills List-->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-skills-toggle-small"></div>
<b data-i18n="talentsandabilities">Talents &amp; Abilities</b><input name="attr_companion-talents-abilities" value="1" checked="checked" style="width:137px;margin:-13px -20px 0 -121px" class="sheet-toggle sheet-talents-toggle-small" type="checkbox" /><span></span>
<div class="sheet-talents-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="talentsandspecialabilities">Talents and Special Abilities</h3>
<input name="attr_companion-Talents-and-Special-Abilities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-talents-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="abilitysummary">Ability Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_companion-talents">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-talentname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_companion-talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="rank:">Rank:</label></td>
<td><input type="text" name="attr_companion-talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-passiveActive" value="passive" title="Passive" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-passiveActive" value="active" title="Active">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="page:">Page:</label></td>
<td><input type="text" name="attr_companion-talentpagenum" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
</div>
</div><!-- Talents and Special Abilities -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-talents-toggle-small"></div>
<b data-i18n="powers">Magic Powers</b><input name="attr_companion-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox" /><span></span>
<div class="sheet-force-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="powers">Magic Powers</h3>
<input name="attr_companion-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-force-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="powersummary">Power Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_companion-powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_companion-magicpowername" /></td>
<td style="width:50%" rowspan="3"><textarea rows="4" name="attr_companion-powersummary"></textarea></td>
<td rowspan="3"><button type='roll' name='roll_MagicSkill' value=@{companion-MagicSkill}></button></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input type="text" name="attr_companion-powerpagenum" /></td>
</tr>
<tr>
<td><label data-i18n="skilllist">Skill List</label></td>
<td colspan="2">
<select name='attr_companion-MagicSkill'>
<optgroup label="Magic Skills" data-i18n-label="magicskills">
<option value="!eed rollPlayer(character:@{name}|skill:companion-intellect,companion-rankArcana) label(skill:Companion Magic Power|Companion Name: @{companion-name}|Skill Name: Arcana|Power Name:@{companion-magicpowername}) @{dicePool} (gmdice)" data-i18n="arcana">Arcana</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-willpower,companion-rankDivine) label(skill:Companion Magic Power|Companion Name: @{companion-name}|Skill Name: Divine|Power Name:@{companion-magicpowername}) @{dicePool} (gmdice)" data-i18n="divine">Divine</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-cunning,companion-rankPrimal) label(skill:Companion Magic Power|Companion Name: @{companion-name}|Skill Name: Primal|Power Name:@{companion-magicpowername}) @{dicePool} (gmdice)" data-i18n="primal">Primal</option>
</optgroup>
</select>
</td><!--Skill List-->
</tr>
<tr>
<td><label data-i18n="modifiers">Modifiers</label></td>
<td><input name='attr_companion-ForceSkillDice' type="text" /></td>
</tr>
<tr><td colspan="5">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewupgrades">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="upgrade">Upgrade</th>
<th data-i18n="rank">Rank</th>
<th data-i18n="xpcost">XP Cost</th>
<th data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype1'></td>
<td><input name='attr_companion-forceupgrade1' type="number" /></td>
<td><input name='attr_companion-forceupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc1'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype2'></td>
<td><input name='attr_companion-forceupgrade2' type="number" /></td>
<td><input name='attr_companion-forceupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc2'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype3'></td>
<td><input name='attr_companion-forceupgrade3' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc3'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype4'></td>
<td><input name='attr_companion-forceupgrade4' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc4'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype5'></td>
<td><input name='attr_companion-forceupgrade' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc5'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype6'></td>
<td><input name='attr_companion-forceupgrade6' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc6'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype7'></td>
<td><input name='attr_companion-forceupgrade7' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc7'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype8'></td>
<td><input name='attr_companion-forceupgrade8' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc8'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype9'></td>
<td><input name='attr_companion-forceupgrade9' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc9'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype10'></td>
<td><input name='attr_companion-forceupgrade10' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc10'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype11'></td>
<td><input name='attr_companion-forceupgrade11' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc11'></textarea></td>
</tr>
</tbody>
</table>
</div><!--Companion Force Power Upgrades-->
</fieldset>
</div>
</div>
</div>
</div><!-- Magic Powers -->
<div class="sheet-clear"></div>
</div><!-- Combat Tab -->
<div class="sheet-tab-content sheet-tab-companion-inventory">
<b data-i18n="personalarmor">Armor</b><input name="attr_companion-Armor" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-armor-toggle-small" type="checkbox" /><span></span>
<div class="sheet-armor-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="personalarmor">Armor</h3>
<input name="attr_companion-Armor" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-armor-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-armor-section">
<fieldset class="repeating_armors">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="soak">Soak</label>
<input name='attr_companion-soak' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="defense">Defense</label>
<input name='attr_companion-defense' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_companion-armor-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_companion-armor-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Armor Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_companion-armormake' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_companion-armorcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
<td><label></label></td>
<td><input name='attr_companion-armortype' type="hidden" disabled /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_companion-armor_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_companion-armor_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_companion-armor_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value">Value</label></td>
<td><input name='attr_companion-armor_value' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_companion-armorfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_companion-armorspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table><!-- Armor Info -->
<div class="sheet-attachments-wrapper">
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-armorattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_companion-armorattch1' type="text" /></td>
<td><input name='attr_companion-armorattachp1' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod1"></textarea></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch2' type="text" /></td>
<td><input name='attr_companion-armorattachp2' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod2"></textarea></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch3' type="text" /></td>
<td><input name='attr_companion-armorattachp3' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod3"></textarea></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch4' type="text" /></td>
<td><input name='attr_companion-armorattachp4' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod4"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
</div><!-- Armor Attachments -->
<div class="sheet-clear"></div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Armor -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-armor-toggle-small"></div>
<b data-i18n="cybernetics">Cybernetics</b><input name="attr_companion-Cybernetics" value="1" checked="checked" style="width:98px;margin:-13px -20px 0 -82px" class="sheet-toggle sheet-cybernetics-toggle-small" type="checkbox" /><span></span>
<div class="sheet-cybernetics-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cybernetics">Cybernetics</h3>
<input name="attr_companion-Cybernetics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cybernetics-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-cybernetics-section">
<table class="sheet-cybernetics" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="makemodel">Make/Model</th>
<th style="width:50%" data-i18n="bonus">Bonus</th>
</tr>
</thead>
</table>
<fieldset class="repeating_cyber">
<table class="sheet-cybernetics">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_companion-cyberneticname" />
</td>
<td style="width:50%" rowspan="5">
<textarea rows="4" name="attr_companion-cyberneticbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_companion-cybernetics_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_companion-cybernetics_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-cyberneticuseful" value="active" title="Active" checked="checked" data-i18n-title="active">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-cyberneticuseful" value="disabled" title="Disabled" data-i18n-title="disabled">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_companion-cybernetics_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_companion-cybernetics_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Cybernetics -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-cybernetics-toggle-small"></div>
<b data-i18n="tools">Tools</b><input name="attr_companion-Tools" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-tools-toggle-small" type="checkbox" /><span></span>
<div class="sheet-tools-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="tools">Tools</h3>
<input name="attr_companion-Tools" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tools-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-tools-section">
<table class="sheet-tools" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="toolname">Tool Name</th>
<th style="width:50%" data-i18n="bonusdescription">Bonus/Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_tools">
<table class="sheet-tools">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-toolname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_companion-toolbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name='attr_companion-tool-encumb' type="text" /></td>
<td><label data-i18n="rarity:">Rarity</label></td>
<td><input name='attr_companion-tool_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_companion-tool_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value">Value</label></td>
<td><input name='attr_companion-tool_value' type="text" /></td>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_companion-tool_bookpage' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Tools -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-tools-toggle-small"></div>
<b data-i18n="othergear">Other Gear</b><input name="attr_companion-other-gear" value="1" checked="checked" style="width:92px;margin:-13px -20px 0 -76px" class="sheet-toggle sheet-other-gear-toggle-small" type="checkbox" /><span></span>
<div class="sheet-other-gear-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="othergear">Other Gear</h3>
<input name="attr_companion-Other-Gear" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tools-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-tools-section">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="personalgear">Personal Gear</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_companion-personalgear"></textarea></td></tr>
</tbody>
</table>
</div><!-- Personal Gear -->
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="assetsnresources">Assets &amp; Resources</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_companion-assets"></textarea></td></tr>
</tbody>
</table>
</div> <!-- Assets & Resources -->
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Other Gear -->
</div><!-- Inventory Tab -->
<div class="sheet-tab-content sheet-tab-companion-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="criticalinjuries">Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_companion-critTotal" value="0" />
<fieldset class="repeating_critcompanion">
<input type="hidden" name="attr_companion-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_companion-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_companion-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_companion-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_companion-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-critEffect" value="on" title="On" checked="checked" data-i18n-title="on">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-critEffect" value="off" title="Off" data-i18n-title="off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|companion|@{companion-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_companion-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|companion)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_companion-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|companion|@{companion-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Critical Injury Table -->
</div><!-- Companion Critical Injuries -->
</div><!-- Player Companion sheet -->
<div class="sheet-tab-content sheet-tab-npc-sheet">
<b data-i18n="stats">Stats</b><input name="attr_npc-Stats" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-stats-toggle-small" type="checkbox" /><span></span>
<div class="sheet-stats-toggle-small">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_npc-wounds_max" type="number" max="999" min="1" value="1" />
<input name="attr_npc-wounds" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_npc-strain_max" type="number" max="999" min="0" value="0" />
<input name="attr_npc-strain" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="defense">Defense</label>
<input name="attr_npc-rangeddefense" type="number" max="4" min="0" value="0" />
<input name="attr_npc-meleedefense" type="number" max="4" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="encum">Encum</label>
<input name="attr_npc-encumbrance_max" type="number" max="99" min="1" value="1" />
<input name="attr_npc-encumbrancemax" type="hidden" value="@{npc-encumbrance|max}" disabled />
<input name="attr_npc-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_npc-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Top Stats -->
</div>
</div><!-- Stats -->
<div class="sheet-clear"></div>
<input type="radio" name="attr_npc-sheet" class="sheet-tab-new sheet-tab-npc-combat" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="npctitle">&emsp;NPC&emsp;</span>
<input type="radio" name="attr_npc-sheet" class="sheet-tab-new sheet-tab-npc-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalinjuries">&emsp;Critical Injuries&emsp;</span>
<div class="sheet-tab-content sheet-tab-npc-combat">
<b data-i18n="initiative">Initiative</b><input name="attr_npc-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox" /><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_npc-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_npc-npc-pc" value="pcinit" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_npc-npc-pc" value="npcinit" checked="checked" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yCoolInit" value="@{npc-yCool}" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gCoolInit" value="@{npc-gCool}" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_npc-initiativeCoolDice' type="text" /></td>
<td><button type='roll' name='roll_npc-CoolInit' value='!eed @{npc-npc-pc} characterID(@{character_id}) label(skill:Initiative Cool) skill(@{npc-rankCool}|@{npc-presence}|@{npc-minion-group-size}|@{npc-minionskillCool}) @{npc-initiativeCoolDice} @{dicePool}'></button></td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yVigilanceInit" value="@{npc-yVigilance}" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gVigilanceInit" value="@{npc-gVigilance}" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_npc-initiativeVigDice' type="text" /></td>
<td><button type='roll' name='roll_npc-VigilanceInit' value='!eed @{npc-npc-pc} characterID(@{character_id}) label(skill:Initiative Vigilance) skill(@{npc-rankVigilance}|@{npc-willpower}|@{npc-minion-group-size}|@{npc-minionskillVigilance}) @{npc-initiativeVigDice} @{dicePool}'></button></td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<b data-i18n="npcinfo">NPC Info</b><input name="attr_npc-NPC-Info" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-info-toggle-small" type="checkbox" /><span></span>
<div class="sheet-info-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="npcinfo">NPC Info</h3>
<input name="attr_npc-NPC-Info" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-quickinfo-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-quickinfo-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width: 4%;"><label data-i18n="name:">Name:</label></td>
<td style="width: 29%;"><input type="text" name="attr_name" /></td>
<td style="width: 11%;"><label style="text-align:center;" data-i18n="npctype:">NPC Type:</label></td>
<td style="text-align: center;width: 28%;">
<label class="sheet-npc-type"><span data-i18n="nemesis">Nemesis</span><input name="attr_npc-type" value="nemesis" type="radio" /></label>
<label class="sheet-npc-type"><span data-i18n="rival">Rival</span><input name="attr_npc-type" value="rival" type="radio" /></label>
<label class="sheet-npc-type"><span data-i18n="minion">Minion</span><input name="attr_npc-type" value="minion" type="radio" /></label>
</td>
<td style="width: 17%;"><label data-i18n="miniongroupsize:">Minion Group Size:</label></td>
<td>
<input name='attr_npc-minion-group-size' type="number" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- NPC Quick Info -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-info-toggle-small"></div>
<b data-i18n="weapons">Weapons</b><input name="attr_npc-Weapons" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapons-toggle-small" type="checkbox" /><span></span>
<div class="sheet-weapons-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_npc-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-weapon-section">
<fieldset class="repeating_npc-weapons">
<b data-i18n="weapon">Weapon</b><input name="attr_npc-Weapon" value="1" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapon-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-weapon">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_npc-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_npc-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:@{npc-weaponmake}|Damage:@{npc-damage}|Critical:@{npc-critical}|Range:@{npc-weaponrange}|Qualities:@{npc-weaponspecial}) @{npc-weapondice} encum(@{npc-encumbrancemax}|@{npc-encumbrance}) @{npc-weaponskill} @{npc-weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_npc-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_npc-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_npc-weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_npc-weaponrange'>
<option value="Engaged" data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_npc-weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_npc-weaponskill'>
<optgroup label="Combat Skills" data-i18n-label="combatskills">
<option value="skill(@{npc-rankBrawl}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillBrawl})" data-i18n="brawl">Brawl</option>
<option value="skill(@{npc-rankGunnery}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillGunnery})" data-i18n="gunnery">Gunnery</option>
<option value="skill(@{npc-rankMelee}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMelee})" data-i18n="melee">Melee</option>
<option value="skill(@{npc-rankMeleeLight}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMeleeLight})" data-i18n="meleelight">Melee - Light</option>
<option value="skill(@{npc-rankMeleeHeavy}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMeleeHeavy})" data-i18n="meleeheavy">Melee - Heavy</option>
<option value="skill(@{npc-rankRanged}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillRanged})" data-i18n="ranged">Ranged</option>
<option value="skill(@{npc-rankLight}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillLight})" data-i18n="rangedlight">Ranged - Light</option>
<option value="skill(@{npc-rankHeavy}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillHeavy})" data-i18n="rangedheavy">Ranged - Heavy</option>
</optgroup>
<optgroup label="Custom Skills" data-i18n-label="customskills">
<option value="skill(@{npc-rankcustomskillname1}|@{npc-charcustomskillname1}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname1})" data-i18n="customskill1">Custom Skill 1</option>
<option value="skill(@{npc-rankcustomskillname2}|@{npc-charcustomskillname2}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname2})" data-i18n="customskill2">Custom Skill 2</option>
<option value="skill(@{npc-rankcustomskillname3}|@{npc-charcustomskillname3}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname3})" data-i18n="customskill3">Custom Skill 3</option>
<option value="skill(@{npc-rankcustomskillname4}|@{npc-charcustomskillname4}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname4})" data-i18n="customskill4">Custom Skill 4</option>
<option value="skill(@{npc-rankcustomskillname5}|@{npc-charcustomskillname5}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname5})" data-i18n="customskill5">Custom Skill 5</option>
</optgroup>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="modifiers:">Modifiers:</label></td>
<td><input name='attr_npc-weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_npc-weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_npc-weaponfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_npc-weaponspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_npc-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
<th data-i18n="booknpage">Book &amp; Page</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_npc-weaponattach1' type="text" /></td>
<td><input name='attr_npc-weaponattachHP1' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod1"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage1" /></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach2' type="text" /></td>
<td><input name='attr_npc-weaponattachHP2' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod2"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage2" /></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach3' type="text" /></td>
<td><input name='attr_npc-weaponattachHP3' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod3"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage3" /></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach4' type="text" /></td>
<td><input name='attr_npc-weaponattachHP4' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod4"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage4" /></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach5' type="text" /></td>
<td><input name='attr_npc-weaponattachHP5' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase5"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod5"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage5" /></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach6' type="text" /></td>
<td><input name='attr_npc-weaponattachHP6' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase6"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod6"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage6" /></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach7' type="text" /></td>
<td><input name='attr_npc-weaponattachHP7' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase7"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod7"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage7" /></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<div class="sheet-clear"></div>
</div>
</div><!-- Weapon Info -->
<div class="sheet-clear"></div>
</fieldset>
</div>
</div>
</div>
</div><!-- Weapons -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-weapons-toggle-small"></div>
<b data-i18n="characteristics">Characteristics</b><input name="attr_npc-Characteristics" value="1" checked="checked" style="width:117px;margin:-13px -20px 0 -101px" class="sheet-toggle sheet-characteristic-toggle-small" type="checkbox" /><span></span>
<div class="sheet-characteristic-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characteristics">Characteristics</h3>
<input name="attr_npc-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-characteristic-section">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_npc-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_npc-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_npc-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_npc-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_npc-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_npc-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Characteristics -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-characteristic-toggle-small"></div>
<b data-i18n="skills">Skills</b><input name="attr_npc-Skills" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-skills-toggle-small" type="checkbox" /><span></span>
<div class="sheet-skills-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_npc-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="generalskills">General Skills</th>
<th class="sheet-npc-minion-title" title="Check to allow the skill to use the minion group size to determine proficiency and ability dice">Minion</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<h5 data-i18n="addingdice">Adding Dice</h5>
<p data-i18n="addingdicetext">
To add additional dice write the number of
dice and color letter you want to roll.
Additionally you can add some dice symbols
to automatically add to the roll.
</p>
<p data-i18n="example">Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
<p data-i18n="exampletext">
b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p -> Purple = Difficulty, r -> Red = Challenge
s = Success, f = Failure, a = Advantage, t = Threat
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="coolpr">Cool (Pr)</label>
</td>
<td><input name='attr_npc-minionskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yCool" value="(((@{npc-presence} + (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool})) - abs(@{npc-presence} - (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gCool" value="((((@{npc-presence} + (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool})) + abs(@{npc-presence} - (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool}))) / 2) - @{npc-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{npc-diceCool} skill(@{npc-rankCool}|@{npc-presence}|@{npc-minion-group-size}|@{npc-minionskillCool}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label>
</td>
<td><input name='attr_npc-minionskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yVigilance" value="(((@{npc-willpower} + (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance})) - abs(@{npc-willpower} - (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gVigilance" value="((((@{npc-willpower} + (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance})) + abs(@{npc-willpower} - (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance}))) / 2) - @{npc-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance) @{npc-diceVigilance} skill(@{npc-rankVigilance}|@{npc-willpower}|@{npc-minion-group-size}|@{npc-minionskillVigilance}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--General Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="combatskills">Combat Skills</th>
<th class="sheet-npc-minion-title" title="Check to allow the skill to use the minion group size to determine proficiency and ability dice">Minion</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="brawlbr">Brawl (Br)</label>
</td>
<td><input name='attr_npc-minionskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yBrawl" value="(((@{npc-brawn} + (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl})) - abs(@{npc-brawn} - (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gBrawl" value="((((@{npc-brawn} + (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl})) + abs(@{npc-brawn} - (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl}))) / 2) - @{npc-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{npc-diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankBrawl}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillBrawl}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label data-i18n="gunneryagi">Gunnery (Agi)</label>
</td>
<td><input name='attr_npc-minionskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yGunnery" value="(((@{npc-agility} + (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery})) - abs(@{npc-agility} - (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gGunnery" value="((((@{npc-agility} + (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery})) + abs(@{npc-agility} - (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery}))) / 2) - @{npc-yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{npc-diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankGunnery}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillGunnery}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr>
<td>
<label data-i18n="meleebr">Melee (Br)</label>
</td>
<td><input name='attr_npc-minionskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yMelee" value="(((@{npc-brawn} + (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee})) - abs(@{npc-brawn} - (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gMelee" value="((((@{npc-brawn} + (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee})) + abs(@{npc-brawn} - (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee}))) / 2) - @{npc-yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{npc-diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankMelee}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMelee}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr>
<td>
<label data-i18n="meleelightbr">Melee (Light) (Br)</label>
</td>
<td><input name='attr_npc-minionskillMeleeLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankMeleeLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yMeleeLight" value="(((@{npc-brawn} + (@{npc-rankMeleeLight} - (@{npc-rankMeleeLight} * @{npc-minionskillMeleeLight})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMeleeLight})) - abs(@{npc-brawn} - (@{npc-rankMeleeLight} - (@{npc-rankMelee} * @{npc-minionskillMeleeLight})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMeleeLight}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gMeleeLight" value="((((@{npc-brawn} + (@{npc-rankMeleeLight} - (@{npc-rankMeleeLight} * @{npc-minionskillMeleeLight})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMeleeLight})) + abs(@{npc-brawn} - (@{npc-rankMeleeLight} - (@{npc-rankMelee} * @{npc-minionskillMeleeLight})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMeleeLight}))) / 2) - @{npc-yMeleeLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceMeleeLight" />
</div>
</td>
<td><button type='roll' name='roll_MeleeLight' value='!eed characterID(@{character_id}) label(skill:Melee - Light) @{npc-diceMeleeLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankMeleeLight}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMeleeLight}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee - Light-->
<tr>
<td>
<label data-i18n="meleeheavybr">Melee (Heavy) (Br)</label>
</td>
<td><input name='attr_npc-minionskillMeleeHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankMeleeHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yMeleeHeavy" value="(((@{npc-brawn} + (@{npc-rankMeleeHeavy} - (@{npc-rankMeleeHeavy} * @{npc-minionskillMeleeHeavy})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee})) - abs(@{npc-brawn} - (@{npc-rankMeleeHeavy} - (@{npc-rankMeleeHeavy} * @{npc-minionskillMeleeHeavy})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMeleeHeavy}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gMeleeHeavy" value="((((@{npc-brawn} + (@{npc-rankMeleeHeavy} - (@{npc-rankMeleeHeavy} * @{npc-minionskillMeleeHeavy})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee})) + abs(@{npc-brawn} - (@{npc-rankMeleeHeavy} - (@{npc-rankMeleeHeavy} * @{npc-minionskillMeleeHeavy})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMeleeHeavy}))) / 2) - @{npc-yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceMeleeHeavy" />
</div>
</td>
<td><button type='roll' name='roll_MeleeHeavy' value='!eed characterID(@{character_id}) label(skill:Melee - Heavy) @{npc-diceMeleeHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankMeleeHeavy}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMeleeHeavy}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee - Heavy-->
<tr>
<td>
<label data-i18n="rangedag">Ranged (Ag)</label>
</td>
<td><input name='attr_npc-minionskillRanged' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankRanged" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yRanged" value="(((@{npc-agility} + (@{npc-rankRanged} - (@{npc-rankRanged} * @{npc-minionskillRanged})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillRanged})) - abs(@{npc-agility} - (@{npc-rankRanged} - (@{npc-rankRanged} * @{npc-minionskillRanged})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillRanged}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gRanged" value="((((@{npc-agility} + (@{npc-rankRanged} - (@{npc-rankRanged} * @{npc-minionskillRanged})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillRanged})) + abs(@{npc-agility} - (@{npc-rankRanged} - (@{npc-rankRanged} * @{npc-minionskillRanged})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillRanged}))) / 2) - @{npc-yRanged})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceRanged" />
</div>
</td>
<td><button type='roll' name='roll_Ranged' value='!eed characterID(@{character_id}) label(skill:Ranged) @{npc-diceRanged} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankRanged}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillRanged}|Ranged) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged-->
<tr>
<td>
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label>
</td>
<td><input name='attr_npc-minionskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yLight" value="(((@{npc-agility} + (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight})) - abs(@{npc-agility} - (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gLight" value="((((@{npc-agility} + (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight})) + abs(@{npc-agility} - (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight}))) / 2) - @{npc-yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{npc-diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankLight}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillLight}|RangedLight) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr>
<td>
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label>
</td>
<td><input name='attr_npc-minionskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yHeavy" value="(((@{npc-agility} + (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy})) - abs(@{npc-agility} - (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gHeavy" value="((((@{npc-agility} + (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy})) + abs(@{npc-agility} - (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy}))) / 2) - @{npc-yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy) @{npc-diceHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankHeavy}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillHeavy}|RangedHeavy) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Combat Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="magicskills">Magic Skills</th>
<th class="sheet-npc-minion-title" title="Check to allow the skill to use the minion group size to determine proficiency and ability dice">Minion</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="Arcanaint">Arcana (Int)</label>
</td>
<td><input name='attr_npc-minionskillArcana' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankArcana" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yArcana" value="(((@{npc-intellect} + (@{npc-rankArcana} - (@{npc-rankArcana} * @{npc-minionskillArcana})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillArcana})) - abs(@{npc-intellect} - (@{npc-rankArcana} - (@{npc-rankArcana} * @{npc-minionskillArcana})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillArcana}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gArcana" value="((((@{npc-intellece} + (@{npc-rankArcana} - (@{npc-rankArcana} * @{npc-minionskillArcana})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillArcana})) + abs(@{npc-intellect} - (@{npc-rankArcana} - (@{npc-rankArcana} * @{npc-minionskillArcana})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillArcana}))) / 2) - @{npc-yArcana})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceArcana" />
</div>
</td>
<td><button type='roll' name='roll_Arcana' value='!eed characterID(@{character_id}) label(skill:Arcana) @{npc-diceArcana} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankArcana}|@{npc-intellect}|@{npc-minion-group-size}|@{npc-minionskillArcana}) @{dicePool} (gmdice)'></button></td>
</tr><!--Arcana-->
<tr>
<td>
<label data-i18n="divinewill">Divine (Will)</label>
</td>
<td><input name='attr_npc-minionskillDivine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankDivine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yDivine" value="(((@{npc-willpower} + (@{npc-rankDivine} - (@{npc-rankDivine} * @{npc-minionskillDivine})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillDivine})) - abs(@{npc-willpower} - (@{npc-rankDivine} - (@{npc-rankDivine} * @{npc-minionskillDivine})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillDivine}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gDivine" value="((((@{npc-willpower} + (@{npc-rankDivine} - (@{npc-rankDivine} * @{npc-minionskillDivine})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillDivine})) + abs(@{npc-willpower} - (@{npc-rankDivine} - (@{npc-rankDivine} * @{npc-minionskillDivine})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillDivine}))) / 2) - @{npc-yDivine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceDivine" />
</div>
</td>
<td><button type='roll' name='roll_Divine' value='!eed characterID(@{character_id}) label(skill:Divine) @{npc-diceDivine} skill(@{npc-rankDivine}|@{npc-willpower}|@{npc-minion-group-size}|@{npc-minionskillDivine}) @{dicePool} (gmdice)'></button></td>
</tr><!--Divine-->
<tr>
<td>
<label data-i18n="primalcun">Primal (Cun)</label>
</td>
<td><input name='attr_npc-minionskillPrimal' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankPrimal" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yPrimal" value="(((@{npc-cunning} + (@{npc-rankPrimal} - (@{npc-rankPrimal} * @{npc-minionskillPrimal})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillPrimal})) - abs(@{npc-cunning} - (@{npc-rankPrimal} - (@{npc-rankPrimal} * @{npc-minionskillPrimal})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillPrimal}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gPrimal" value="((((@{npc-cunning} + (@{npc-rankPrimal} - (@{npc-rankPrimal} * @{npc-minionskillPrimal})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillPrimal})) + abs(@{npc-cunning} - (@{npc-rankPrimal} - (@{npc-rankPrimal} * @{npc-minionskillPrimal})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillPrimal}))) / 2) - @{npc-yPrimal})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicePrimal" />
</div>
</td>
<td><button type='roll' name='roll_Primal' value='!eed characterID(@{character_id}) label(skill:Primal) @{npc-dicePrimal} skill(@{npc-rankPrimal}|@{npc-cunning}|@{npc-minion-group-size}|@{npc-minionskillPrimal}) @{dicePool} (gmdice)'></button></td>
</tr><!--Primal-->
</tbody>
</table><!--Magic Skills Section-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="customskills">Custom Skills</th>
<th data-i18n="char">Char</th>
<th class="sheet-npc-minion" title="Check to allow this skill to use the minion group size to determine proficiency and ability dice">Minion</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_npc-customskillname1" /></td>
<td>
<select name="attr_npc-charcustomskillname1">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname1' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname1" value="(((@{npc-charcustomskillname1} + (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1})) - abs(@{npc-charcustomskillname1} - (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname1" value="((((@{npc-charcustomskillname1} + (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1})) + abs(@{npc-charcustomskillname1} - (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1}))) / 2) - @{npc-ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname1}) @{npc-dicecustomskillname1} skill(@{npc-rankcustomskillname1}|@{npc-charcustomskillname1}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname1}|@{npc-customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 1-->
<tr>
<td><input type="text" name="attr_npc-customskillname2" /></td>
<td>
<select name="attr_npc-charcustomskillname2">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname2' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname2" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname2" value="(((@{npc-charcustomskillname2} + (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2})) - abs(@{npc-charcustomskillname2} - (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname2" value="((((@{npc-charcustomskillname2} + (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2})) + abs(@{npc-charcustomskillname2} - (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2}))) / 2) - @{npc-ycustomskillname2})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname2" />
</div>
</td>
<td><button type='roll' name='roll_customskillname2' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname2}) @{npc-dicecustomskillname2} skill(@{npc-rankcustomskillname2}|@{npc-charcustomskillname2}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname2}|@{npc-customskillname2}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 2-->
<tr>
<td><input type="text" name="attr_npc-customskillname3" /></td>
<td>
<select name="attr_npc-charcustomskillname3">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname3' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname3" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname3" value="(((@{npc-charcustomskillname3} + (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3})) - abs(@{npc-charcustomskillname3} - (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname3" value="((((@{npc-charcustomskillname3} + (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3})) + abs(@{npc-charcustomskillname3} - (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3}))) / 2) - @{npc-ycustomskillname3})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname3" />
</div>
</td>
<td><button type='roll' name='roll_customskillname3' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname3}) @{npc-dicecustomskillname3} skill(@{npc-rankcustomskillname3}|@{npc-charcustomskillname3}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname3}|@{npc-customskillname3}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 3-->
<tr>
<td><input type="text" name="attr_npc-customskillname4" /></td>
<td>
<select name="attr_npc-charcustomskillname4">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname4' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname4" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname4" value="(((@{npc-charcustomskillname4} + (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4})) - abs(@{npc-charcustomskillname4} - (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname4" value="((((@{npc-charcustomskillname4} + (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4})) + abs(@{npc-charcustomskillname4} - (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4}))) / 2) - @{npc-ycustomskillname4})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname4" />
</div>
</td>
<td><button type='roll' name='roll_customskillname4' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname4}) @{npc-dicecustomskillname4} skill(@{npc-rankcustomskillname4}|@{npc-charcustomskillname4}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname4}|@{npc-customskillname4}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 4-->
<tr>
<td><input type="text" name="attr_npc-customskillname5" /></td>
<td>
<select name="attr_npc-charcustomskillname5">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname5' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname5" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname5" value="(((@{npc-charcustomskillname5} + (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5})) - abs(@{npc-charcustomskillname5} - (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname5" value="((((@{npc-charcustomskillname5} + (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5})) + abs(@{npc-charcustomskillname5} - (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5}))) / 2) - @{npc-ycustomskillname5})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname5" />
</div>
</td>
<td><button type='roll' name='roll_customskillname5' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname5}) @{npc-dicecustomskillname5} skill(@{npc-rankcustomskillname5}|@{npc-charcustomskillname5}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname5}|@{npc-customskillname5}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 5-->
</tbody>
</table><!--Custom Skills Section-->
</div><!-- Skills -->
</div>
</div>
</div><!-- Skills List -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-skills-toggle-small"></div>
<b data-i18n="talentsandabilities">Talents &amp; Abilities</b><input name="attr_npc-talents-abilities" value="1" checked="checked" style="width:137px;margin:-13px -20px 0 -121px" class="sheet-toggle sheet-talents-toggle-small" type="checkbox" /><span></span>
<div class="sheet-talents-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="talentsandabilities">Talents and Abilities</h3>
<input name="attr_npc-Talents-and-Abilities" value="1" style="width: 137px;height: 30px;margin: -44px -20px 0 121px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-talents-section">
<textarea class="sheet-textbox" rows="50" name="attr_npc-talents"></textarea>
</div>
</div>
</div>
</div><!-- Talents and Abilities -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-talents-toggle-small"></div>
<b data-i18n="equipment">Equipment</b><input name="attr_npc-Equipment" value="1" checked="checked" style="width:93px;margin:-13px -20px 0 -77px" class="sheet-toggle sheet-equipment-toggle-small" type="checkbox" /><span></span>
<div class="sheet-equipment-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="equipment">Equipment</h3>
<input name="attr_npc-Equipment-toggle" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-equipment-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-equipment-section">
<textarea class="sheet-textbox" rows="50" name="attr_npc-equipment-box"></textarea>
</div>
</div>
</div>
</div><!-- Equipment -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-equipment-toggle-small"></div>
<b data-i18n="powers">Powers</b><input name="attr_npc-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox" /><span></span>
<div class="sheet-force-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="powers">Magic Powers</h3>
<input name="attr_npc-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-force-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="powersummary">Power Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_npc-powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_npc-magicpowername" /></td>
<td style="width:50%" rowspan="3"><textarea rows="4" name="attr_npc-powersummary"></textarea></td>
<td rowspan="3"><button type='roll' name='roll_MagicSkill' value=@{npc-MagicSkill}></button></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input type="text" name="attr_npc-powerpagenum" /></td>
</tr>
<tr>
<td><label data-i18n="skilllist">Skill List</label></td>
<td colspan="2">
<select name='attr_npc-MagicSkill'>
<optgroup label="Magic Skills" data-i18n-label="combatskills">
<option value="!eed characterID(@{character_id}) label(skill:Magic Power|Skill Name:Arcana|Power Name:@{npc-magicpowername}) skill(@{npc-rankArcana}|@{npc-intellect}|@{npc-minion-group-size}|@{npc-minionskillArcana}) @{dicePool} (gmdice)" data-i18n="Arcana">Arcana</option>
<option value="!eed characterID(@{character_id}) label(skill:Magic Power|Skill Name:Divine|Power Name:@{npc-magicpowername}) skill(@{npc-rankDivine}|@{npc-willpower}|@{npc-minion-group-size}|@{npc-minionskillDivine}) @{dicePool} (gmdice)" data-i18n="divine">Divine</option>
<option value="!eed characterID(@{character_id}) label(skill:Magic Power|Skill Name:Primal|Power Name:@{npc-magicpowername}) skill(@{npc-rankPrimal}|@{npc-cunning}|@{npc-minion-group-size}|@{npc-minionskillPrimal}) @{dicePool} (gmdice)" data-i18n="primal">Primal</option>
</optgroup>
</select>
</td><!--Skill List-->
</tr>
<tr>
<td><label data-i18n="modifiers">Modifiers</label></td>
<td><input name='attr_npc-MagicSkillDice' type="text" /></td>
</tr>
<tr><td colspan="5">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_npc-powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewupgrades">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="upgrade">Upgrade</th>
<th data-i18n="rank">Rank</th>
<th data-i18n="xpcost">XP Cost</th>
<th data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype1'></td>
<td><input name='attr_npc-forceupgrade1' type="number" /></td>
<td><input name='attr_npc-forceupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc1'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype2'></td>
<td><input name='attr_npc-forceupgrade2' type="number" /></td>
<td><input name='attr_npc-forceupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc2'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype3'></td>
<td><input name='attr_npc-forceupgrade3' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc3'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype4'></td>
<td><input name='attr_npc-forceupgrade4' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc4'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype5'></td>
<td><input name='attr_npc-forceupgrade' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc5'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype6'></td>
<td><input name='attr_npc-forceupgrade6' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc6'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype7'></td>
<td><input name='attr_npc-forceupgrade7' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc7'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype8'></td>
<td><input name='attr_npc-forceupgrade8' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc8'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype9'></td>
<td><input name='attr_npc-forceupgrade9' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc9'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype10'></td>
<td><input name='attr_npc-forceupgrade10' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc10'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype11'></td>
<td><input name='attr_npc-forceupgrade11' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc11'></textarea></td>
</tr>
</tbody>
</table>
</div><!-- NPC Force Power Upgrades-->
</fieldset>
</div>
</div>
</div>
</div><!-- Magic Powers -->
<div class="sheet-clear"></div>
</div><!-- NPC Tab -->
<div class="sheet-tab-content sheet-tab-npc-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="criticalinjuries">Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_npc-critTotal" value="0" />
<fieldset class="repeating_critnpc">
<input type="hidden" name="attr_npc-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_npc-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_npc-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_npc-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_npc-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_npc-critEffect" value="on" title="On" checked="checked" data-i18n-title="on">
<input type="radio" class="sheet-switch-input-off" name="attr_npc-critEffect" value="off" title="Off" data-i18n-title="off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|npc|@{npc-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_npc-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|npc)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_npc-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|npc|@{npc-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Critical Injury Table -->
</div><!-- NPC Critical Injuries -->
</div><!-- NPC Sheet -->
<div class="sheet-tab-content sheet-tab-gm-dice">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header" data-i18n="gmdicepool">GM Dice Pool</h3>
<input name="attr_gm-GM-Dice-Pool" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-dice-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-dice-section">
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/blue/blank.png" /><input name="attr_bgm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/green/blank.png" /><input name="attr_ggm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/yellow/blank.png" /><input name="attr_ygm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><button type='roll' name='roll_DicePoolgm' value='!eed @{dicePoolgm}'></button></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/black/blank.png" /><input name="attr_blkgm" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/purple/blank.png" /><input name="attr_pgm" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/dice/red/blank.png" /><input name="attr_rgm" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
</label>
<input name="attr_upgradeAbilitygm" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeProficiencygm" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type="hidden" name="attr_dicePoolgm" value='@{ggm}g @{ygm}y @{pgm}p @{rgm}r @{bgm}b @{blkgm}blk upgrade(ability|@{upgradeAbilitygm}) downgrade(proficiency|@{downgradeProficiencygm}) upgrade(difficulty|@{upgradeDifficultygm}) downgrade(challenge|@{downgradeChallengegm})' />
<button type='roll' name='roll_ResetGMDicePool' value='!eed resetgmdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
</label>
<input name="attr_upgradeDifficultygm" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeChallengegm" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">
Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- GM Dice Pool -->
<div class="sheet-small-6 sheet-column">
<br>
<h3 class="sheet-section-header" data-i18n="storypointpool">Story Point Pools</h3>
<input name="attr_gm-Destiny-Pool" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-destiny-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-destiny-section">
<table class="sheet-destiny" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td colspan="1">
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny sendUpdate' data-i18n="forceplayerupdate">Force Player Update</button><br><br>
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny clearPool' data-i18n="clearpool">Clear Pool</button>
</td>
<td>
<label data-i18n="light">Player Pool</label>
<input name='attr_lightSidePoints' type="number" min="0" value="0" />
</td>
<td>
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny useDark' data-i18n="usedarkside">Use Dark Side &#8594;</button>
</td>
<td>
<label data-i18n="dark">GM Pool</label>
<input name='attr_darkSidePoints' type="number" min="0" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<br>
<div class="sheet-clear"></div>
</div><!-- GM Destiny Pool -->
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-weapons" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="groupdetailstitle">&emsp;Group Motivations&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-settinginfo" value="2" />
<span class="sheet-tab-new" data-i18n="settingtitle2">&emsp;Setting Worksheet&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-adversaries" value="3" />
<span class="sheet-tab-new" data-i18n="campaigndetails">&emsp;Campaign Details&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-combat" value="4" />
<span class="sheet-tab-new" data-i18n="playergroupsheet">&emsp;Group Information&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-settings" value="5" />
<span class="sheet-tab-new" data-i18n="settings">&emsp;Settings&emsp;</span>
<div class="sheet-tab-content sheet-tab-gm-weapons">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="charactermotivation">Character Motivations</h3>
<input name="attr_gm-Character-Motivations" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-motivations-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-motivations-section">
<fieldset class="repeating_group-motivations">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="player:">Player:</label></td>
<td><input type="text" name="attr_playermotivationname1" /></td>
<td><label data-i18n="character:">Character:</label></td>
<td><input type="text" name="attr_charactermotivationname1" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td><label data-i18n="categorydesire:">Desire:</label></td>
<td><input type="text" name="attr_playermotivationcategory1" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_playermotivationdesc1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="categoryfear:">Fear:</label></td>
<td><input type="text" name="attr_playermotivationcategory2" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_playermotivationdesc2"></textarea></td>
</tr>
<tr>
<td><label data-i18n="categorystrength:">Strength:</label></td>
<td><input type="text" name="attr_playermotivationcategory3" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_playermotivationdesc3"></textarea></td>
</tr>
<tr>
<td><label data-i18n="categoryflaw:">Flaw:</label></td>
<td><input type="text" name="attr_playermotivationcategory4" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_playermotivationdesc4"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!-- Character Motivations -->
</div>
</div><!-- Group Motivations -->
<div class="sheet-tab-content sheet-tab-settinginfo">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="settingtitle">Setting Worksheet</h3>
<input name="attr_gm-Setting-Worksheet" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-setting-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-settingworksheet-section">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="settingtitle-setting">Setting</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="world:">World:</label></td>
<td><input type="text" name="attr_gamesetting-world" /></td>
</tr>
<tr>
<td><label data-i18n="basesetting:">Base Setting/Genre:</label></td>
<td><input type="text" name="attr_gamesetting-genre" /></td>
</tr>
<tr>
<td><label data-i18n="tone:">Tone:</label></td>
<td><input type="text" name="attr_gamesetting-tone" /></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr><th colspan="2" data-i18n="settingtitle-genre">Genre/Setting Tropes and Themes</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="overview:">Overview:</label></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-overview"></textarea></td>
</tr>
<tr>
<td><label data-i18n="tropesadd:">What Tropes/Themes about Technology, Human Nature, Morality, or Reality are you including?:</label></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-trope-include"></textarea></td>
</tr>
<tr>
<td><label data-i18n="tropesexclude:">What Tropes/Themes are you excluding?:</label></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-trope-exclude"></textarea></td>
</tr>
<tr>
<td><label data-i18n="tropessubvert:">What Tropes/Themes are you subverting?:</label></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-trope-subvert"></textarea></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr><th colspan="2" data-i18n="settingtitle-faction">Factions and Organizations</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="factions:">What are the major factions and organizations in the setting, and what are their objectives?:</label></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-faction1"></textarea></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-faction2"></textarea></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-faction3"></textarea></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-faction4"></textarea></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr><th colspan="2" data-i18n="settingtitle-movers">Movers and Shakers</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="shakers:">Who are the major personalities in the setting, and what are their objectives?:</label></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-shakers1"></textarea></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-shakers2"></textarea></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-shakers3"></textarea></td>
</tr>
<tr>
<td><textarea rows="2" name="attr_gamesetting-shakers4"></textarea></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr><th colspan="4" data-i18n="settingtitle-species">Major Species Types</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="setting-speciesname:">Name</label></td>
<td style="width:20%"><input type="text" name="attr_gamesetting-species1-name" /></td>
<td><label data-i18n="setting-speciesdescription:">Description</label></td>
<td style="width:60%"><textarea rows="2" name="attr_gamesetting-species1-description"></textarea></td>
</tr>
<tr>
<td><label data-i18n="setting-speciesname:">Name</label></td>
<td style="width:20%"><input type="text" name="attr_gamesetting-species2-name" /></td>
<td><label data-i18n="setting-speciesdescription:">Description</label></td>
<td style="width:60%"><textarea rows="2" name="attr_gamesetting-species2-description"></textarea></td>
</tr>
<tr>
<td><label data-i18n="setting-speciesname:">Name</label></td>
<td style="width:20%"><input type="text" name="attr_gamesetting-species3-name" /></td>
<td><label data-i18n="setting-speciesdescription:">Description</label></td>
<td style="width:60%"><textarea rows="2" name="attr_gamesetting-species3-description"></textarea></td>
</tr>
<tr>
<td><label data-i18n="setting-speciesname:">Name</label></td>
<td style="width:20%"><input type="text" name="attr_gamesetting-species4-name" /></td>
<td><label data-i18n="setting-speciesdescription:">Description</label></td>
<td style="width:60%"><textarea rows="2" name="attr_gamesetting-species4-description"></textarea></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr><th colspan="2" data-i18n="settingtitle-tech">Tech Level</th></tr>
</thead>
<tbody>
<tr>
<td><textarea rows="6" name="attr_gamesetting-tech"></textarea></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr><th colspan="2" data-i18n="settingtitle-skills">Setting Specific Skills</th></tr>
</thead>
<tbody>
<tr>
<td><textarea rows="2" name="attr_gamesetting-skills"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div>
</div>
</div>
</div><!-- Setting Worksheet -->
<div class="sheet-tab-content sheet-tab-gm-adversaries">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="assignmentsandtasks">Assignments and Tasks</h3>
<input name="attr_gm-Assignments-and-Tasks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-assignment-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-assignment-section">
<fieldset class="repeating_grouptasks">
<div>
<b data-i18n="assignment">Assignment</b><input name="attr_details-Assignment" value="1" style="width: 99px; margin: -13px -20px 0 -83px;" class="sheet-toggle sheet-assignment-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-assignment">
<b data-i18n="missiondetails">Mission Details</b><input name="attr_details-Mission-Details" value="1" style="width: 120px; margin: -13px -20px 0 -104px;" class="sheet-toggle sheet-mission-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-row sheet-mission">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-blue">
<td><label data-i18n="missiontasknumber:">Mission/Task Number:</label></td>
<td><input type="number" name="attr_groupmission-tasknum" min="1" value="1" /></td>
<td><label data-i18n="expectedsessionstocomplete:">Expected sessions to complete:</label></td>
<td><input type="number" name="attr_groupmission-expectsess" min="1" value="1" /></td>
</tr>
<tr class="sheet-bg-blue">
<td><label data-i18n="completed:">Completed?:</label></td>
<td>
<select name='attr_groupmission-completed'>
<option value="No-Notstarted" data-i18n="nonostarted">No - Not Started</option>
<option value="No-InProgress" data-i18n="noinprogress">No - In Progress</option>
<option value="Yes-Completed" data-i18n="yescompleted">Yes - Completed</option>
<option value="Yes-Failed" data-i18n="yesfailed">Yes - Failed</option>
</select>
</td>
<td><label data-i18n="actualtocomplete:">Actual sessions to complete:</label></td>
<td><input type="number" name="attr_groupmission-actualsess" min="1" value="1" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Book Keeping-->
<br /><b data-i18n="generalinfo">General Info</b><input name="attr_details-General-Info" value="1" style="width: 101px; margin: -13px -20px 0 -85px;" class="sheet-toggle sheet-geninfo-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-row sheet-geninfo">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="generalinfo">General Info</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="missiontype:">Mission Type:</label></td>
<td><input type="text" name="attr_groupmission-type" /></td>
</tr>
<tr>
<td><label data-i18n="setup:">Setup:</label></td>
<td class="sheet-div-right"><textarea rows="2" name="attr_groupmission-setup"></textarea></td>
</tr>
<tr>
<td><label data-i18n="hook:">Hook:</label></td>
<td class="sheet-div-right"><textarea rows="2" name="attr_groupmission-hook"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--General Narrative Info-->
<br /><b data-i18n="location">Location</b><input name="attr_details-Location" value="1" style="width: 79px; margin: -13px -20px 0 -63px;" class="sheet-toggle sheet-location-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-row sheet-location">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="6" data-i18n="location">Location</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="planet:">Planet:</label></td>
<td><input type="text" name="attr_groupmission-planet" /></td>
<td><label data-i18n="continent:">Continent:</label></td>
<td><input type="text" name="attr_groupmission-continent" /></td>
<td><label data-i18n="city:">City:</label></td>
<td><input type="text" name="attr_groupmission-city" /></td>
</tr>
<tr>
<td><label data-i18n="terrain:">Terrain:</label></td>
<td><input type="text" name="attr_groupmission-terrain" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Location-->
<br /><b data-i18n="rewards">Rewards</b><input name="attr_details-Rewards" value="1" style="width: 78px; margin: -13px -20px 0 -62px;" class="sheet-toggle sheet-rewards-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-row sheet-rewards">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4" data-i18n="rewardss">Reward(s)</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="credits:">Money:</label></td>
<td><input type="text" name="attr_groupmission-awardcredits" value="0" /></td>
<td><label data-i18n="itemss:">Item(s):</label></td>
<td><input type="text" name="attr_groupmission-awarditems" /></td>
</tr>
<tr>
<td></td>
<td><label data-i18n="basexp:">Base XP:</label></td>
<td><input type="number" name="attr_groupmission-awardxp-base" min="0" value="0" /></td>
<td></td>
</tr>
<tr>
<td><label data-i18n="bonusxpmotivation:">Bonus XP (Motivation):</label></td>
<td><input type="number" name="attr_groupmission-awardxp-motiv" min="0" value="0" /></td>
<td><label data-i18n="bonusxproleplaying:">Bonus XP (Role Playing):</label></td>
<td><input type="number" name="attr_groupmission-awardxp-roleplay" min="0" value="0" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Rewards-->
<br /><b data-i18n="specificdetails">Specific Details</b><input name="attr_details-Specific-Details" value="1" style="width: 121px; margin: -13px -20px 0 -105px;" class="sheet-toggle sheet-details-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-row sheet-details">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="specificdetails">Specific Details</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="missionobjectives:">Mission Objectives:</label></td>
<td><textarea rows="3" name="attr_groupmission-objectives"></textarea></td>
</tr>
<tr>
<td><label data-i18n="keyitems:">Key Items:</label></td>
<td><textarea rows="3" name="attr_groupmission-keyitems"></textarea></td>
</tr>
<tr>
<td><label data-i18n="missioncontacts:">Mission Contacts:</label></td>
<td><textarea rows="3" name="attr_groupmission-contacts"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Specific Details-->
<br /><b data-i18n="npclist">NPC List</b><input name="attr_details-NPC-List" value="1" style="width: 79px; margin: -13px -20px 0 -63px;" class="sheet-toggle sheet-list-toggle" type="checkbox" checked="checked" /><span></span>
<div class="sheet-row sheet-list">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;" data-i18n="npcname">NPC Name</th>
<th style="width:180px;"><span data-i18n="type">Type</span> <span style="font-size:10px" data-i18n="minionrivalnemesis">(Minion, Rival, or Nemesis)</span></th>
<th data-i18n="number">Number</th>
<th><span style="float:left" data-i18n="skill">Skill</span></th>
<th colspan="3"><span style="float:left" data-i18n="modifiers">Modifiers</span></th>
</tr>
</thead>
</table>
<table>
<tbody>
<tr>
<td style="width:180px;"><input name='attr_NPCName1' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype1'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber1' type="number" /></td>
<td>
<select name='attr_NPCInitSkill1'>
<option value="!eed npcinit rollPlayer(character:@{NPCName1}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype1}) @{NPCInitModifiers1} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName1}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype1}) @{NPCInitModifiers1} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers1' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll1' value=@{NPCInitSkill1}></button></td>
</tr><!--NPC 1-->
<tr>
<td style="width:180px;"><input name='attr_NPCName2' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype2'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber2' type="number" /></td>
<td>
<select name='attr_NPCInitSkill2'>
<option value="!eed npcinit rollPlayer(character:@{NPCName2}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype2}) @{NPCInitModifiers2} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName2}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype2}) @{NPCInitModifiers2} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers2' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll2' value=@{NPCInitSkill2}></button></td>
</tr><!--NPC 2-->
<tr>
<td style="width:180px;"><input name='attr_NPCName3' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype3'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber3' type="number" /></td>
<td>
<select name='attr_NPCInitSkill3'>
<option value="!eed npcinit rollPlayer(character:@{NPCName3}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype3}) @{NPCInitModifiers3} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName3}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype3}) @{NPCInitModifiers3} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers3' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll3' value=@{NPCInitSkill3}></button></td>
</tr><!--NPC 3-->
<tr>
<td style="width:180px;"><input name='attr_NPCName4' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype4'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber4' type="number" /></td>
<td>
<select name='attr_NPCInitSkill4'>
<option value="!eed npcinit rollPlayer(character:@{NPCName4}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype4}) @{NPCInitModifiers4} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName4}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype4}) @{NPCInitModifiers4} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers4' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll4' value=@{NPCInitSkill4}></button></td>
</tr><!--NPC 4-->
<tr>
<td style="width:180px;"><input name='attr_NPCName5' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype5'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber5' type="number" /></td>
<td>
<select name='attr_NPCInitSkill5'>
<option value="!eed npcinit rollPlayer(character:@{NPCName5}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype5}) @{NPCInitModifiers5} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName5}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype5}) @{NPCInitModifiers5} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers5' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll5' value=@{NPCInitSkill5}></button></td>
</tr><!--NPC 5-->
<tr>
<td style="width:180px;"><input name='attr_NPCName6' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype6'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber6' type="number" /></td>
<td>
<select name='attr_NPCInitSkill6'>
<option value="!eed npcinit rollPlayer(character:@{NPCName6}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype6}) @{NPCInitModifiers6} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName6}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype6}) @{NPCInitModifiers6} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers6' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll6' value=@{NPCInitSkill6}></button></td>
</tr><!--NPC 6-->
</tbody>
</table>
</div>
</div><!--NPC List-->
</div>
<hr />
</div>
</fieldset><!--Single Task (Repeating)-->
</div>
</div>
</div><!-- Assignments and Tasks -->
</div><!-- Campaign Details -->
<div class="sheet-tab-content sheet-tab-gm-combat">
<br />
<input type="radio" style="width:145px;margin:-2px -30px 0 4px;" name="attr_group-sheet" class="sheet-tab-new sheet-tab-group-base-details" value="1" />
<span class="sheet-tab-new" data-i18n="baseofoperations">&emsp;Base of Operations &emsp;</span>
<input type="radio" name="attr_group-sheet" class="sheet-tab-new sheet-tab-group-shared" value="2" />
<span class="sheet-tab-new" data-i18n="sharedresources">&emsp;Shared Resources &emsp;</span>
<div class="sheet-tab-content sheet-tab-group-base-details">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<input type="radio" name="attr_opt-group-base-type" class="sheet-opt sheet-opt-rebel" value="1" title="Rebel Base" checked="checked" data-i18n-title="rebelbase" />
<div class="sheet-spacer sheet-tab-content sheet-opt-rebel">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_gm-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="rebelbasename:">Base Name:</label></td>
<td><input name="attr_rebel-base-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_rebel-base-location" type="text" /></td>
</tr>
<tbody>
<tr>
<td><label data-i18n="coretype:">Core Type:</label></td>
<td>
<select name='attr_rebelbasecoretype'>
<option value="1" data-i18n="entertainment">Entertainment</option>
<option value="2" data-i18n="farm">Farm</option>
<option value="3" data-i18n="meetingcenter">Meeting Center</option>
<option value="4" data-i18n="mine">Mine</option>
<option value="5" data-i18n="ranch">Ranch</option>
<option value="6" data-i18n="retail">Retail</option>
<option value="7" data-i18n="safehouse">Safe House</option>
<option value="8" data-i18n="trainingcamp">Training Camp</option>
<option value="9" data-i18n="service">Service</option>
<option value="10" data-i18n="spacestation">Space Station</option>
<option value="11" data-i18n="other">Other</option>
</select>
</td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbasecoredetails"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_gm-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbase-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_rebel-base-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebel-base-NPC-description2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_gm-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-upgrades-section">
<table class="sheet-base-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_baseupgrades">
<table class="sheet-base-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_rebelupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_rebelupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Rebel Base Info -->
</div>
</div>
</div><!-- Base Of Operations Details -->
<div class="sheet-tab-content sheet-tab-group-shared">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupdetails">Group Details</h3>
<input name="attr_gm-Group-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-details-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-grey">
<td colspan="2"><label style="text-align:right" data-i18n="groupname:">Group Name:</label></td>
<td colspan="5"><input type="text" name="attr_groupname" /></td>
<td></td>
</tr>
<tr>
<td><label data-i18n="groupcredits:">Group Money:</label></td>
<td><input type="text" name="attr_groupcredits" disabled value='(@{grouppettycash} + @{groupsavings} - @{groupexpenses})' /></td>
<td><label data-i18n="pettycash:">Petty Cash:</label></td>
<td><input name="attr_grouppettycash" type="text" value="0" /></td>
<td><label data-i18n="groupsavings:">Group Savings:</label></td>
<td><input name="attr_groupsavings" type="text" value="0" /></td>
<td><label data-i18n="groupexpenses:">Group Expenses:</label></td>
<td><input name="attr_groupexpenses" type="text" value="0" /></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right" data-i18n="currentlocation:">Current Location:</label></td>
<td colspan="5"><input type="text" name="attr_grouplocation" /></td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div>
</div><!--Group Details-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupcontacts">Group Contacts</h3>
<input name="attr_gm-Group-Contacts" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-contacts-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-contacts-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position1" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_groupcontacts-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position2" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Contacts-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouptasks">Group Tasks</h3>
<input name="attr_gm-Group-Tasks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tasks-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-tasks-section">
<fieldset class="repeating_pcgroup-tasks">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="task:">Task:</label></td>
<td><input type="text" name="attr_grouptask1" /></td>
<td><label data-i18n="assignedby:">Assigned By:</label></td>
<td><input type="text" name="attr_grouptaskassigned1" /></td>
<td><label data-i18n="completed:">Completed:</label></td>
<td>
<select name='attr_grouptaskcomp1'>
<option value="1" data-i18n="no">No</option>
<option value="2" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td colspan="5" class="sheet-div-right"><textarea rows="3" name="attr_grouptaskdetails1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Tasks-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupresources">Group Resources</h3>
<input name="attr_gm-Group-Resources" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-resources-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-resources-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupresources" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Resources-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouppossessions">Group Posessions</h3>
<input name="attr_gm-Group-Posessions" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-possessions-section-toggle" type="checkbox" checked="checked" />
<div class="sheet-possessions-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupposessions" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Posessions-->
<div class="sheet-clear"></div>
</div><!-- Shared Resources Info -->
</div><!-- Group Information -->
<div class="sheet-tab-content sheet-tab-gm-settings">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skillsuggestions">Skill Suggestions</h3>
<div class="sheet-settings-toggle">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="setting">Setting</th>
<th data-i18n="option">Option</th>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-helper" title="Change the handling for skill suggestions" data-i18n="skillsuggestionsdisplay">
Skill Suggestions Display
</td>
<td>
<select name="attr_skill_suggestion_setting_display">
<option value="none" selected data-i18n="none">None</option>
<option value="whisper" data-i18n="whispergm">Whisper GM</option>
<option value="button" data-i18n="showsuggestionsbutton">Show Suggestions Button</option>
<option value="always" data-i18n="displayinskill">Display in Skill</option>
</select>
</td>
</tr>
<tr>
<td class="sheet-helper" title="Enable suggestions for rolls made from the weapon combat section or vehicle sheet" data-i18n="enablecombatsuggestions">
Enable Combat Suggestions?
</td>
<td>
<select name="attr_skill_suggestion_setting_combat">
<option value="1" data-i18n="yes">Yes</option>
<option value="0" selected data-i18n="no">No</option>
</select>
</td>
</tr>
<tr>
<td class="sheet-helper" title="Enable suggestions for rolls made from the general skill list" data-i18n="enablegeneralsuggestions">
Enable General Suggestions?
</td>
<td>
<select name="attr_skill_suggestion_setting_general">
<option value="1" data-i18n="yes">Yes</option>
<option value="0" selected data-i18n="no">No</option>
</select>
</td>
</tr>
<tr>
<td class="sheet-helper" title="Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list." data-i18n="fearcheck">
Fear Check?
</td>
<td>
<select name="attr_skill_suggestion_setting_fear">
<option value="0" selected data-i18n="no">No</option>
<option value="1" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Settings -->
</div>
</div><!-- Game Master sheet-->
<div class="sheet-clear"></div>
<br />
<hr />
<b data-i18n="needhelp">Need help?</b><input name="attr_Need-Help?" value="1" style="width: 96px; margin: -13px -20px 0 -80px;" class="sheet-toggle sheet-footer-toggle" type="checkbox" /><span></span>
<div class="sheet-footer">
<h4 data-i18n="needhelp">Need help?</h4>
<label data-i18n="visitwiki:">Visit the wiki:</label><input disabled="disabled" value="https://https://wiki.roll20.net/Genesys" type="text" /><br />
<label data-i18n="visitforum:">Visit the forum:</label><input disabled="disabled"
value="https://app.roll20.net/forum/post/5930268/genesys-rpg-official-character-sheet-thread"
type="text" />
</div>
<!--Help Links-->
<rolltemplate class="sheet-rolltemplate-base">
<table>
<tr><th colspan="2">{{title}} {{#subtitle}}<br /><span class="subheader">{{subtitle}}</span>{{/subtitle}}</th></tr>
{{#flavor}}
<tr><td colspan="2"><span class="flavor">{{flavor}}</span></td></tr>
{{/flavor}}
{{#prewide}}
<tr><td colspan="2">{{prewide}}</td></tr>
{{/prewide}}
{{#header}}
<tr><td class="tcat-header"><span>{{header}}</span></td><td class="tcat-header"><span>{{item}}</span></td></tr>
{{/header}}
{{#allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
<tr><td><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
{{/allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
{{#wide}}
<tr><td colspan="2">{{wide}}</td></tr>
{{/wide}}
{{#wide2}}
<tr><td colspan="2">{{wide2}}</td></tr>
{{/wide2}}
{{#wide3}}
<tr><td colspan="2">{{wide3}}</td></tr>
{{/wide3}}
{{#wide4}}
<tr><td colspan="2">{{wide4}}</td></tr>
{{/wide4}}
{{#wide5}}
<tr><td colspan="2">{{wide5}}</td></tr>
{{/wide5}}
{{#roll}}
<tr><td colspan="2"><span class="tcat" data-i18n="diceroll">Dice Roll</span></td></tr>
<tr><td colspan="2">{{roll}}</td></tr>
{{/roll}}
{{#results}}
<tr><td colspan="2"><span class="tcat" data-i18n="results">Results</span></td></tr>
<tr><td colspan="2">{{results}}</td></tr>
{{/results}}
</table>
</rolltemplate><!-- Roll Template-Base -->
<rolltemplate class="sheet-rolltemplate-suggestion">
<table>
<tr><th colspan="2">{{title}} {{#subtitle}}<br /><span class="subheader">{{subtitle}}</span>{{/subtitle}}</th></tr>
{{#flavor}}
<tr><td colspan="2"><span class="flavor">{{flavor}}</span></td></tr>
{{/flavor}}
{{#prewide}}
<tr><td colspan="2">{{prewide}}</td></tr>
{{/prewide}}
{{#header}}
<tr><td class="tcat-header"><span>{{header}}</span></td><td class="tcat-header"><span>{{item}}</span></td></tr>
{{/header}}
{{#allprops() title flavor roll results subtitle header item suggestionsExist success advantage triumph failure threat despair 1advantage1triumph 2advantage1triumph 3advantage1triumph 1triumph 2triumph 1threat1despair 2threat1despair 3threat1despair 1despair 2despair}}
<tr><td><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
{{/allprops() title flavor roll results subtitle header item suggestionsExist success advantage triumph failure threat despair 1advantage1triumph 2advantage1triumph 3advantage1triumph 1triumph 2triumph 1threat1despair 2threat1despair 3threat1despair 1despair 2despair}}
{{#wide}}
<tr><td colspan="2">{{wide}}</td></tr>
{{/wide}}
{{#wide2}}
<tr><td colspan="2">{{wide2}}</td></tr>
{{/wide2}}
{{#wide3}}
<tr><td colspan="2">{{wide3}}</td></tr>
{{/wide3}}
{{#wide4}}
<tr><td colspan="2">{{wide4}}</td></tr>
{{/wide4}}
{{#wide5}}
<tr><td colspan="2">{{wide5}}</td></tr>
{{/wide5}}
{{#roll}}
<tr><td colspan="2"><span class="tcat" data-i18n="diceroll">Dice Roll</span></td></tr>
<tr><td colspan="2">{{roll}}</td></tr>
{{/roll}}
{{#results}}
<tr><td colspan="2"><span class="tcat" data-i18n="results">Results</span></td></tr>
<tr><td colspan="2">{{results}}</td></tr>
{{/results}}
{{#suggestionsExist}}
<tr><td colspan="2"><span class="tcat" data-i18n="spendingsuggestions">Spending Suggestions</span></td></tr>
{{/suggestionsExist}}
{{#success}}
<tr><td><span class="sheet-tcat" data-i18n="success">Success</span></td><td>{{success}}</td></tr>
{{/success}}
{{#advantage}}
<tr><td><span class="sheet-tcat" data-i18n="advantage">Advantage</span></td><td>{{advantage}}</td></tr>
{{/advantage}}
{{#triumph}}
<tr><td><span class="sheet-tcat" data-i18n="triumph">Triumph</span></td><td>{{triumph}}</td></tr>
{{/triumph}}
{{#failure}}
<tr><td><span class="sheet-tcat" data-i18n="failure">Failure</span></td><td>{{failure}}</td></tr>
{{/failure}}
{{#threat}}
<tr><td><span class="sheet-tcat" data-i18n="threat">Threat</span></td><td>{{threat}}</td></tr>
{{/threat}}
{{#despair}}
<tr><td><span class="sheet-tcat" data-i18n="despair">Despair</span></td><td>{{despair}}</td></tr>
{{/despair}}
{{#1advantage1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/advantage.png" title="advantage" height="20" width="20" /> or <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/triumph.png" title="triumph" height="20" width="20" /></td><td>{{1advantage1triumph}}</td></tr>
{{/1advantage1triumph}}
{{#2advantage1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/advantage.png" title="advantage" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/advantage.png" title="advantage" height="20" width="20" /> or <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/triumph.png" title="triumph" height="20" width="20" /></td><td>{{2advantage1triumph}}</td></tr>
{{/2advantage1triumph}}
{{#3advantage1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/advantage.png" title="advantage" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/advantage.png" title="advantage" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/advantage.png" title="advantage" height="20" width="20" /> or <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/triumph.png" title="triumph" height="20" width="20" /></td><td>{{3advantage1triumph}}</td></tr>
{{/3advantage1triumph}}
{{#1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/triumph.png" title="triumph" height="20" width="20" /></td><td>{{1triumph}}</td></tr>
{{/1triumph}}
{{#2triumph}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/triumph.png" title="triumph" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/triumph.png" title="triumph" height="20" width="20" /></td><td>{{2triumph}}</td></tr>
{{/2triumph}}
{{#1threat1despair}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/threat.png" title="threat" height="20" width="20" /> or <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/despair.png" title="despair" height="20" width="20" /></td><td>{{1threat1despair}}</td></tr>
{{/1threat1despair}}
{{#2threat1despair}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/threat.png" title="threat" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/threat.png" title="threat" height="20" width="20" /> or <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/despair.png" title="despair" height="20" width="20" /></td><td>{{2threat1despair}}</td></tr>
{{/2threat1despair}}
{{#3threat1despair}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/threat.png" title="threat" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/threat.png" title="threat" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/threat.png" title="threat" height="20" width="20" /> or <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/despair.png" title="despair" height="20" width="20" /></td><td>{{3threat1despair}}</td></tr>
{{/3threat1despair}}
{{#1despair}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/despair.png" title="despair" height="20" width="20" /></td><td>{{1despair}}</td></tr>
{{/1despair}}
{{#2despair}}
<tr><td><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/despair.png" title="despair" height="20" width="20" /><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG/assets/symbol/despair.png" title="despair" height="20" width="20" /></td><td>{{2despair}}</td></tr>
{{/2despair}}
</table>
</rolltemplate><!-- Roll Template-Suggestions -->