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roll20-character-sheets/Feng Shui/Feng Shui.html
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2024-06-03 13:15:14 -04:00

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<div class="sheet-tracker">
<input type="number" class="sheet-shot_display" name="attr_shot-display" value="@{shots}" disabled='true'/><br>
<button type="roll" class="sheet-skillroll sheet-open" name="attr_shot-update" style="position: relative; left:-20px;"value="/em @{character_name} shots are now:[[@{shots} &{tracker}]]">Shots</button>
<input type="radio" class="sheet-normal sheet-zero" name="attr_shots" value="0" checked><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="1"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="2"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="3"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="4"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="5"><span></span>5<br>
<br>
<input type="radio" class="sheet-normal" name="attr_shots" value="6"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="7"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="8"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="9"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="10"><span></span>10<br>
<br>
<input type="radio" class="sheet-normal" name="attr_shots" value="11"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="12"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="13"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="14"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="15"><span></span>15<br>
<br>
<input type="radio" class="sheet-normal" name="attr_shots" value="16"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="17"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="18"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="19"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="20"><span></span>20<br>
<br>
<input type="radio" class="sheet-normal" name="attr_shots" value="21"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="22"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="23"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="24"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="25"><span></span>25<br>
<br>
<input type="radio" class="sheet-normal" name="attr_shots" value="26"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="27"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="28"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="29"><span></span><br>
<input type="radio" class="sheet-normal" name="attr_shots" value="30"><span></span>30
</div>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="1" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>Basic</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="2" />
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'>Attributes & Skills</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="3" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>Combat</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="4" />
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'>Gear</span>
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="5" />
<span class="sheet-tab sheet-tab5" style='line-height: 20px;'>Fu Powers & Sorcery</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'>All</span>
<!-- End Tab setup -->
<!-- Tab 1 -->
<div class="sheet-section-1">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<div class="sheet-banner">
<div class="sheet-banner-content"></div>
</div>
</div>
<div class='sheet-col'>
<table>
<tr>
<td>Name</td>
<td><input type='text' class="sheet-heading" name="attr_character_name"/></td>
</tr>
<tr>
<td>Player</td>
<td><input type='text' class="sheet-heading" name="attr_player_name"/></td>
</tr>
<tr>
<td>Campaign</td>
<td><input type='text' class="sheet-heading" name="attr_Campaign"/></td>
</tr>
</table>
</div>
</div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<table>
<tr>
<td>Type</td>
<td><input type='text' class="sheet-heading" name="attr_Type"/></td>
</tr>
<tr>
<td>Juncture</td>
<td><input type='text' class="sheet-heading" name="attr_Juncture"/></td>
</tr>
<tr>
<td>Wealth</td>
<td><input type='text' class="sheet-heading" name="attr_Wealth"/></td>
</tr>
<tr>
<td>Melodramatic Hook</td>
<td><input type='text' class="sheet-heading" name="attr_Melodramatic_Hook"/></td>
</tr>
<tr>
<td>Fortune Dice</td>
<td><input type='text' class="sheet-heading" name="attr_Fortune_Dice"/></td>
</tr>
<tr>
<td>Experience</td>
<td><input type='text' class="sheet-heading" name="attr_Experience"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
Description
<textarea class="sheet-textarea" name="attr_Description"></textarea>
Story
<textarea class="sheet-textarea" name="attr_Story"></textarea>
Quote
<input type='text' class="sheet-heading" name="attr_Quote"/>
</div>
</div>
</div>
<!-- Tab 2 -->
<div class="sheet-section-2">
<!-- Attribute -->
<table class="sheet-outlinetable" style="width:100%;">
<tr>
<th class="sheet-left" colspan="2" title="Body"><button type="roll" class="sheet-attribute" value="/em rolls Body (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{BOD}]] + @{Impairment}- 1d6!]]">BOD</button></th>
<td class="sheet-right" colspan="2"><input type="number" class="sheet-prime_attribute" name="attr_BOD" value="0" /></td>
<td style="width:10px"></td>
<th class="sheet-left" colspan="2" title="Reflex"><button type="roll" class="sheet-attribute" value="/em rolls Body (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{REF}]] + @{Impairment} - 1d6!]]">REF</button></th>
<td class="sheet-right" colspan="2"><input type="number" class="sheet-prime_attribute" name="attr_REF" value="0"/></td>
<td style="width:10px"></td>
<th class="sheet-left" colspan="2" title="Mind"><button type="roll" class="sheet-attribute" value="/em rolls Mind (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{MIND}]] + @{Impairment} - 1d6!]]">MIND</button></th>
<td class="sheet-right" colspan="2"><input type="number" class="sheet-prime_attribute" name="attr_MIND" value="0"/></td>
<td style="width:10px"></td>
<th class="sheet-left" colspan="2" title="Chi"><button type="roll" class="sheet-attribute" value="/em rolls Chi (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{CHI}]] + @{Impairment} - 1d6!]]">CHI</button></th>
<td class="sheet-right" colspan="2"><input type="number" class="sheet-prime_attribute" name="attr_CHI" value="0"/></td>
</tr>
<tr>
<td class="sheet-left" title="Strength"><button type="roll" class="sheet-2ndattribute" value="/em rolls Strength (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{str}]] + @{Impairment} - 1d6!]]">Str</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_str" value="0"/></td>
<td class="sheet-left" title="Move"><button type="roll" class="sheet-2ndattribute" value="/em rolls Move (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{mov}]] + @{Impairment} - 1d6!]]">Mov</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_mov" value="0"/></td>
<td></td>
<td class="sheet-left" title="Manual Dexterity"><button type="roll" class="sheet-2ndattribute" value="/em rolls Manual Dexterity (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{dex}]] + @{Impairment} - 1d6!]]">Dex</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_dex" value="0"/></td>
<td class="sheet-left" title="Agility"><button type="roll" class="sheet-2ndattribute" value="/em rolls Agility (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{agl}]] + @{Impairment} - 1d6!]]">Agl</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_agl" value="0"/></td>
<td></td>
<td class="sheet-left" title="Perception"><button type="roll" class="sheet-2ndattribute" value="/em rolls Perception (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{per}]] + @{Impairment} - 1d6!]]">Per</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_per" value="0"/></td>
<td class="sheet-left" title="Intelligence"><button type="roll" class="sheet-2ndattribute" value="/em rolls Intelligence (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{int}]] + @{Impairment} - 1d6!]]">Int</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_int" value="0"/></td>
<td></td>
<td class="sheet-left" title="Fortune"><button type="roll" class="sheet-2ndattribute" value="/em rolls Fortune (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{for}]] + @{Impairment} - 1d6!]]">For</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_for" value="0"/></td>
<td class="sheet-left" title="Magic"><button type="roll" class="sheet-2ndattribute" value="/em rolls Magic (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{mag}]] + @{Impairment} - 1d6!]]">Mag</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_mag" value="0"/></td>
</tr>
<tr>
<td class="sheet-left" title="Constitution"><button type="roll" class="sheet-2ndattribute" value="/em rolls Constitution (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{con}]] + @{Impairment} - 1d6!]]">Con</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_con" value="0"/></td>
<td class="sheet-left" title="Toughness"><button type="roll" class="sheet-2ndattribute" value="/em rolls Toughness (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{thg}]] + @{Impairment} - 1d6!]]">Thg</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_thg" value="0"/></td>
<td></td>
<td class="sheet-left" title="?"><button type="roll" class="sheet-2ndattribute" value="/em rolls Amm (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{amm}]] + @{Impairment} - 1d6!]]">Amm</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_amm" value="0"/></td>
<td class="sheet-left" title="Speed"><button type="roll" class="sheet-2ndattribute" value="/em rolls Speed (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{spd}]] + @{Impairment} - 1d6!]]">Spd</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_spd" value="0"/></td>
<td></td>
<td class="sheet-left" title="Will"><button type="roll" class="sheet-2ndattribute" value="/em rolls Will (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{wil}]] + @{Impairment} - 1d6!]]">Wil</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_wil" value="0"/></td>
<td class="sheet-left" title="Charisma"><button type="roll" class="sheet-2ndattribute" value="/em rolls Charisma (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{cha}]] + @{Impairment} - 1d6!]]">Cha</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_cha" value="0"/></td>
<td></td>
<td class="sheet-left" title="?"><button type="roll" class="sheet-2ndattribute" value="/em rolls Ess (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{ess}]] + @{Impairment} - 1d6!]]">Ess</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_ess" value="0"/></td>
<td class="sheet-left" title="Kung Fu!"><button type="roll" class="sheet-2ndattribute" value="/em rolls Kung Fu! (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{fu}]] + @{Impairment} - 1d6!]]">Fu!</button></td>
<td class="sheet-right"><input type="number" class="sheet-seconadry_attribute" name="attr_fu" value="0"/></td>
</tr>
</table>
<div>
<div>
<input type="checkbox" name="attr_closed_attribute-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Attributes: Closed Rolls</h4>
<div class="sheet-body">
<table class="sheet-outlinetable" style="width:100%;">
<tr>
<th class="sheet-left" colspan="2" title="Body"><button type="roll" class="sheet-attribute" value="/em rolls Body (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{BOD}]] + @{Impairment} - 1d6]]">BOD</button></th>
<td style="width:10px"></td>
<th class="sheet-left" colspan="2" title="Reflex"><button type="roll" class="sheet-attribute" value="/em rolls Body (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{REF}]] + @{Impairment} - 1d6]]">REF</button></th>
<td style="width:10px"></td>
<th class="sheet-left" colspan="2" title="Mind"><button type="roll" class="sheet-attribute" value="/em rolls Mind (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{MIND}]] + @{Impairment} - 1d6]]">MIND</button></th>
<td style="width:10px"></td>
<th class="sheet-left" colspan="2" title="Chi"><button type="roll" class="sheet-attribute" value="/em rolls Chi (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{CHI}]] + @{Impairment} - 1d6]]">CHI</button></th>
</tr>
<tr>
<td class="sheet-left" title="Strength"><button type="roll" class="sheet-2ndattribute" value="/em rolls Strength (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{str}]] - 1d6]]">Str</button></td>
<td class="sheet-left" title="Move"><button type="roll" class="sheet-2ndattribute" value="/em rolls Move (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{mov}]] - 1d6]]">Mov</button></td>
<td></td>
<td class="sheet-left" title="Manual Dexterity"><button type="roll" class="sheet-2ndattribute" value="/em rolls Manual Dexterity (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{dex}]] - 1d6]]">Dex</button></td>
<td class="sheet-left" title="Agility"><button type="roll" class="sheet-2ndattribute" value="/em rolls Agility (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{agl}]] - 1d6]]">Agl</button></td>
<td></td>
<td class="sheet-left" title="Perception"><button type="roll" class="sheet-2ndattribute" value="/em rolls Perception (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{per}]] - 1d6]]">Per</button></td>
<td class="sheet-left" title="Intelligence"><button type="roll" class="sheet-2ndattribute" value="/em rolls Intelligence (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{int}]] - 1d6]]">Int</button></td>
<td></td>
<td class="sheet-left" title="Fortune"><button type="roll" class="sheet-2ndattribute" value="/em rolls Fortune (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{for}]] - 1d6]]">For</button></td>
<td class="sheet-left" title="Magic"><button type="roll" class="sheet-2ndattribute" value="/em rolls Magic (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{mag}]] - 1d6]]">Mag</button></td>
</tr>
<tr>
<td class="sheet-left" title="Constitution"><button type="roll" class="sheet-2ndattribute" value="/em rolls Constitution (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{con}]] - 1d6]]">Con</button></td>
<td class="sheet-left" title="Toughness"><button type="roll" class="sheet-2ndattribute" value="/em rolls Toughness (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{thg}]] - 1d6]]">Thg</button></td>
<td></td>
<td class="sheet-left" title="?"><button type="roll" class="sheet-2ndattribute" value="/em rolls Amm (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{amm}]] - 1d6]]">Amm</button></td>
<td class="sheet-left" title="Speed"><button type="roll" class="sheet-2ndattribute" value="/em rolls Speed (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{spd}]] - 1d6]]">Spd</button></td>
<td></td>
<td class="sheet-left" title="Will"><button type="roll" class="sheet-2ndattribute" value="/em rolls Will (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{wil}]] - 1d6]]">Wil</button></td>
<td class="sheet-left" title="Charisma"><button type="roll" class="sheet-2ndattribute" value="/em rolls Charisma (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{cha}]] - 1d6]]">Cha</button></td>
<td></td>
<td class="sheet-left" title="?"><button type="roll" class="sheet-2ndattribute" value="/em rolls Ess (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{ess}]] - 1d6]]">Ess</button></td>
<td class="sheet-left" title="Kung Fu!"><button type="roll" class="sheet-2ndattribute" value="/em rolls Kung Fu! (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{fu}]] - 1d6]]">Fu!</button></td>
</tr>
</table>
</div>
</div>
</div>
<br>
<!-- Skill -->
<div class='sheet-2colrow'>
<div class='sheet-col'>
<table class="sheet-outlinetable">
<tr>
<th class="sheet-left" colspan="2">Roll</th>
<th class="sheet-left">Skill</th>
<th class="sheet-left">Base<br>Attribute</th>
<th class="sheet-left">Attribute<br>Rating</th>
<th class="sheet-left">Bonus</th>
<th class="sheet-left">Action<br>Value</th>
<th class="sheet-left sheet-right">Unrained?</th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Arcanowave Device (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Arcanowave-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Arcanowave Device (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Arcanowave-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Arcanowave Device</td>
<td class="sheet-left">Magic</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Arcanowave-base_attribute_rating" value="@{mag}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Arcanowave-bonus" value="0"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Arcanowave-action_value" value="@{Arcanowave-base_attribute_rating} + @{Arcanowave-bonus} + @{Arcanowave-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Arcanowave-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Creature Powers (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Creature_Powers-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Creature Powers (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Creature_Powers-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Creature Powers</td>
<td class="sheet-left">Magic</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Creature_Powers-base_attribute_rating" value="@{mag}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Creature_Powers-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Creature_Powers-action_value" value="@{Creature_Powers-base_attribute_rating} + @{Creature_Powers-bonus} +@{Creature_Powers-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Creature_Powers-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Deceit (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Deceit-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Deceit (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Deceit-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Deceit</td>
<td class="sheet-left">Charisma</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Deceit-base_attribute_rating" value="@{cha}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Deceit-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Deceit-action_value" value="@{Deceit-base_attribute_rating} + @{Deceit-bonus} +@{Deceit-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Deceit-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Detective (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Detective-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Detective (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Detective-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Detective</td>
<td class="sheet-left">Perception</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Detective-base_attribute_rating" value="@{per}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Detective-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Detective-action_value" value="@{Detective-base_attribute_rating} + @{Detective-bonus} +@{Detective-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Detective-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Driving (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Driving-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Driving (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Driving-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Driving</td>
<td class="sheet-left">Manual Dexterity</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Driving-base_attribute_rating" value="@{dex}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Driving-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Driving-action_value" value="@{Driving-base_attribute_rating} + @{Driving-bonus} +@{Driving-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Driving-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Fix-it (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Fix_it-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Fix-it (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Fix_it-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Fix-it</td>
<td class="sheet-left">Perception</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Fix_it-base_attribute_rating" value="@{per}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Fix_it-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Fix_it-action_value" value="@{Fix_it-base_attribute_rating} + @{Fix_it-bonus} +@{Fix_it-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Fix_it-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Gambling (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Gambling-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Gambling (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Gambling-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Gambling</td>
<td class="sheet-left">Fortune</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Gambling-base_attribute_rating" value="@{for}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Gambling-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Gambling-action_value" value="@{Gambling-base_attribute_rating} + @{Gambling-bonus} + @{Gambling-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Gambling-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Guns (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Guns-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Guns (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Guns-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Guns</td>
<td class="sheet-left">Manual Dexterity</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Guns-base_attribute_rating" value="@{dex}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Guns-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Guns-action_value" value="@{Guns-base_attribute_rating} + @{Guns-bonus} + @{Guns-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Guns-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-1} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{info_1-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-1} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{info_1-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Info:<input type="text" class="sheet-skill" style="width:80px;" name="attr_info_type-1" placeholder="Type"/></td>
<td class="sheet-left">Intelligence</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_1-base_attribute_rating" value="@{int}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_1-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_info_1-action_value" value="@{info_1-base_attribute_rating} + @{info_1-bonus} + @{info_1-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_info_1-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-2} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{info_2-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-2} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{info_2-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Info:<input type="text" class="sheet-skill" style="width:80px;" name="attr_info_type-2" placeholder="Type"/></td>
<td class="sheet-left">Intelligence</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_2-base_attribute_rating" value="@{int}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_2-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_info_2-action_value" value="@{info_2-base_attribute_rating} + @{info_2-bonus} + @{info_2-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_info_2-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-3} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{info_3-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-3} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{info_3-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Info:<input type="text" class="sheet-skill" style="width:80px;" name="attr_info_type-3" placeholder="Type"/></td>
<td class="sheet-left">Intelligence</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_3-base_attribute_rating" value="@{int}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_3-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_info_3-action_value" value="@{info_3-base_attribute_rating} + @{info_3-bonus} + @{info_3-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_info_3-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-4} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{info_4-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Info: @{info_type-4} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{info_4-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Info:<input type="text" class="sheet-skill" style="width:80px;" name="attr_info_type-4" placeholder="Type"/></td>
<td class="sheet-left">Intelligence</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_4-base_attribute_rating" value="@{int}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_info_4-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_info_4-action_value" value="@{info_4-base_attribute_rating} + @{info_4-bonus} + @{info_4-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_info_4-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Intimidation (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Intimidation-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Intimidation (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Intimidation-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Intimidation</td>
<td class="sheet-left">Charisma</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Intimidation-base_attribute_rating" value="@{cha}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Intimidation-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Intimidation-action_value" value="@{Intimidation-base_attribute_rating} + @{Intimidation-bonus} + @{Intimidation-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Intimidation-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Intrusion (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Intrusion-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Intrusion (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Intrusion-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Intrusion</td>
<td class="sheet-left">Agility</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Intrusion-base_attribute_rating" value="@{agl}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Intrusion-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Intrusion-action_value" value="@{Intrusion-base_attribute_rating} + @{Intrusion-bonus} + @{Intrusion-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Intrusion-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Journalism (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Journalism-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Journalism (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Journalism-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Journalism</td>
<td class="sheet-left">Intelligence</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Journalism-base_attribute_rating" value="@{int}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Journalism-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Journalism-action_value" value="@{Journalism-base_attribute_rating} + @{Journalism-bonus} + @{Journalism-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Journalism-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Leadership (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Leadership-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Leadership (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Leadership-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Leadership</td>
<td class="sheet-left">Charisma</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Leadership-base_attribute_rating" value="@{cha}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Leadership-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Leadership-action_value" value="@{Leadership-base_attribute_rating} + @{Leadership-bonus} + @{Leadership-untrained}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Leadership-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Martial Arts (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Martial_Arts-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Martial Arts (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Martial_Arts-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Martial Arts</td>
<td class="sheet-left">Agility</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Martial_Arts-base_attribute_rating" value="@{agl}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Martial_Arts-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Martial_Arts-action_value" value="@{Martial_Arts-base_attribute_rating} + @{Martial_Arts-bonus} + @{Martial_Arts-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Martial_Arts-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Medicine (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Medicine-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Medicine (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Medicine-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Medicine</td>
<td class="sheet-left"><select class="sheet-skillselect" style="width:100px;" name="attr_Medicine-base_attribute">
<option value="@{int}">Intelligence</option>
<option value="@{mag}">Magic</option>
</select></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Medicine-base_attribute_rating" value="@{Medicine-base_attribute}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Medicine-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Medicine-action_value" value="@{Medicine-base_attribute_rating} + @{Medicine-bonus} + @{Medicine-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Medicine-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Police (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Police-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Police (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Police-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Police</td>
<td class="sheet-left">Perception</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Police-base_attribute_rating" value="@{per}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Police-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Police-action_value" value="@{Police-base_attribute_rating} + @{Police-bonus} + @{Police-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Police-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Sabotage (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Sabotage-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Sabotage (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Sabotage-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Sabotage</td>
<td class="sheet-left">Manual Dexterity</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Sabotage-base_attribute_rating" value="@{dex}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Sabotage-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Sabotage-action_value" value="@{Sabotage-base_attribute_rating} + @{Sabotage-bonus} + @{Sabotage-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Sabotage-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Seduction (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Seduction-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Seduction (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Seduction-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Seduction</td>
<td class="sheet-left">Charisma</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Seduction-base_attribute_rating" value="@{cha}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Seduction-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Seduction-action_value" value="@{Seduction-base_attribute_rating} + @{Seduction-bonus} + @{Seduction-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Seduction-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Sorcery (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{Sorcery-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls Sorcery (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{Sorcery-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left">Sorcery</td>
<td class="sheet-left">Magic</td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Sorcery-base_attribute_rating" value="@{mag}" disabled="true"/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_Sorcery-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_Sorcery-action_value" value="@{Sorcery-base_attribute_rating} + @{Sorcery-bonus} + @{Sorcery-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_Sorcery-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_1-name} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{skill_1-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_1-name} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{skill_1-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left"><input type='text' class="sheet-skill" style="width:120px" name="attr_skill_1-name"/></td>
<td class="sheet-left"><select class="sheet-skillselect" style="width:100px;" name="attr_skill_1-base_attribute">
<option class="sheet-bold" value="@{BOD}">Body</option>
<option value="@{mov}">Move</option>
<option value="@{str}">Strength</option>
<option value="@{tgh}">Toughness</option>
<option value="@{con}">Constitution</option>
<option class="sheet-bold" value="@{CHI}">Chi</option>
<option value="@{for}">Fortune</option>
<option value="@{fu}">Kung-Fu</option>
<option value="@{mag}">Magic</option>
<option value="@{ess}">Ess</option>
<option class="sheet-bold" value="@{MIND}">Mind</option>
<option value="@{cha}">Charisma</option>
<option value="@{int}">Intelligence</option>
<option value="@{per}">Perception</option>
<option value="@{wil}">Will</option>
<option class="sheet-bold" value="@{REF}">Reflexes</option>
<option value="@{agl}">Agility</option>
<option value="@{dex}">Manual Dexterity</option>
<option value="@{spd}">Speed</option>
<option value="@{amm}">Amm</option>
</select></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_1-base_attribute_rating" value="@{skill_1-base_attribute}" disabled='true'/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_1-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_skill_1-action_value" value="@{skill_1-base_attribute_rating} + @{skill_1-bonus} + @{skill_1-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_skill_1-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_2-name} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{skill_2-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_2-name} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{skill_2-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left"><input type='text' class="sheet-skill" style="width:120px" name="attr_skill_2-name"/></td>
<td class="sheet-left"><select class="sheet-skillselect" style="width:100px;" name="attr_skill_2-base_attribute">
<option class="sheet-bold" value="@{BOD}">Body</option>
<option value="@{mov}">Move</option>
<option value="@{str}">Strength</option>
<option value="@{tgh}">Toughness</option>
<option value="@{con}">Constitution</option>
<option class="sheet-bold" value="@{CHI}">Chi</option>
<option value="@{for}">Fortune</option>
<option value="@{fu}">Kung-Fu</option>
<option value="@{mag}">Magic</option>
<option value="@{ess}">Ess</option>
<option class="sheet-bold" value="@{MIND}">Mind</option>
<option value="@{cha}">Charisma</option>
<option value="@{int}">Intelligence</option>
<option value="@{per}">Perception</option>
<option value="@{wil}">Will</option>
<option class="sheet-bold" value="@{REF}">Reflexes</option>
<option value="@{agl}">Agility</option>
<option value="@{dex}">Manual Dexterity</option>
<option value="@{spd}">Speed</option>
<option value="@{amm}">Amm</option>
</select></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_2-base_attribute_rating" value="@{skill_2-base_attribute}" disabled='true'/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_2-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_skill_2-action_value" value="@{skill_2-base_attribute_rating} + @{skill_2-bonus} + @{skill_2-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_skill_2-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_3-name} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{skill_3-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_3-name} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{skill_3-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left"><input type='text' class="sheet-skill" style="width:120px" name="attr_skill_3-name"/></td>
<td class="sheet-left"><select class="sheet-skillselect" style="width:100px;" name="attr_skill_3-base_attribute">
<option class="sheet-bold" value="@{BOD}">Body</option>
<option value="@{mov}">Move</option>
<option value="@{str}">Strength</option>
<option value="@{tgh}">Toughness</option>
<option value="@{con}">Constitution</option>
<option class="sheet-bold" value="@{CHI}">Chi</option>
<option value="@{for}">Fortune</option>
<option value="@{fu}">Kung-Fu</option>
<option value="@{mag}">Magic</option>
<option value="@{ess}">Ess</option>
<option class="sheet-bold" value="@{MIND}">Mind</option>
<option value="@{cha}">Charisma</option>
<option value="@{int}">Intelligence</option>
<option value="@{per}">Perception</option>
<option value="@{wil}">Will</option>
<option class="sheet-bold" value="@{REF}">Reflexes</option>
<option value="@{agl}">Agility</option>
<option value="@{dex}">Manual Dexterity</option>
<option value="@{spd}">Speed</option>
<option value="@{amm}">Amm</option>
</select></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_3-base_attribute_rating" value="@{skill_3-base_attribute}" disabled='true'/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_3-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_skill_3-action_value" value="@{skill_3-base_attribute_rating} + @{skill_3-bonus} + @{skill_3-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_skill_3-untrained" value="-3" checked/><span></span> </th>
</tr>
<tr>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_4-name} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{skill_4-action_value}]] - 1d6]]">***</button></td>
<td class="sheet-left"><button type="roll" class="sheet-skillroll" value="/em rolls @{skill_4-name} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{skill_4-action_value}]] - 1d6!]]">Open</button></td>
<td class="sheet-left"><input type='text' class="sheet-skill" style="width:120px" name="attr_skill_4-name"/></td>
<td class="sheet-left"><select class="sheet-skillselect" style="width:100px;" name="attr_skill_4-base_attribute">
<option class="sheet-bold" value="@{BOD}">Body</option>
<option value="@{mov}">Move</option>
<option value="@{str}">Strength</option>
<option value="@{tgh}">Toughness</option>
<option value="@{con}">Constitution</option>
<option class="sheet-bold" value="@{CHI}">Chi</option>
<option value="@{for}">Fortune</option>
<option value="@{fu}">Kung-Fu</option>
<option value="@{mag}">Magic</option>
<option value="@{ess}">Ess</option>
<option class="sheet-bold" value="@{MIND}">Mind</option>
<option value="@{cha}">Charisma</option>
<option value="@{int}">Intelligence</option>
<option value="@{per}">Perception</option>
<option value="@{wil}">Will</option>
<option class="sheet-bold" value="@{REF}">Reflexes</option>
<option value="@{agl}">Agility</option>
<option value="@{dex}">Manual Dexterity</option>
<option value="@{spd}">Speed</option>
<option value="@{amm}">Amm</option>
</select></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_4-base_attribute_rating" value="@{skill_4-base_attribute}" disabled='true'/></td>
<td class="sheet-left"><input type='number' class="sheet-skill" name="attr_skill_4-bonus" value="0"/></td>
<td class="sheet-left sheet-right"><input type='number' class="sheet-skill" name="attr_skill_4-action_value" value="@{skill_4-base_attribute_rating} + @{skill_4-bonus} + @{skill_4-untrained} + @{Impairment}" disabled="true"/></td>
<th class="sheet-left sheet-right"><input type="checkbox" class="sheet-bigcheck" name="attr_skill_4-untrained" value="-3" checked/><span></span> </th>
</tr>
</table>
</div>
<div class='sheet-col'>
<table class="sheet-outlinetable-right">
<tr>
<th class="sheet-left sheet-right">Schticks</th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-1"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-2"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-3"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-4"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-5"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-6"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-7"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-8"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-9"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-10"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-11"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-12"/></th>
</tr>
<tr>
<th class="sheet-left sheet-right"><input type='text' class="sheet-heading" name="attr_Schtick-13"/></th>
</tr>
</table>
</div>
</div>
</div>
<!-- Tab 3 Combat-->
<div class="sheet-section-3">
<button type="roll" class="sheet-attribute" name="attr_closed_roll-1" value="/em says 'Enough talk. Now we Kung-Fu!' Intitiative (closed roll): [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{spd}]] + @{Impairment} &{tracker}]]">Intitiative</button>
<div>
<h3>Wounds</h3>
<table style="width:100%;">
<tr>
<th colspan="3">Impairment</th>
</tr>
<tr>
<th colspan="3">
<input type="radio" class="sheet-normal sheet-zero" name="attr_Impairment" value="0" checked="checked" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal sheet-yellow" name="attr_Impairment" value="-1" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal sheet-red" name="attr_Impairment" value="-2" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal sheet-gray" name="attr_Impairment" value="-3" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal sheet-gray" name="attr_Impairment" value="-4" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal sheet-gray" name="attr_Impairment" value="-5" /><span></span>&nbsp;&nbsp;
</th>
</tr>
<tr>
<th colspan="3">Wounds</th>
</tr>
<tr>
<th colspan="3">
<input type="radio" class="sheet-normal sheet-zero" name="attr_Wound" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="4" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke" name="attr_Wound" value="5" /><span></span>&nbsp;
<input type="radio" class="sheet-normal" name="attr_Wound" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="9" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke" name="attr_Wound" value="10" /><span></span>&nbsp;
<input type="radio" class="sheet-normal" name="attr_Wound" value="11" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="12" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="13" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="14" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke" name="attr_Wound" value="15" /><span></span>&nbsp;
<input type="radio" class="sheet-normal" name="attr_Wound" value="16" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="17" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="18" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="19" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke" name="attr_Wound" value="20" /><span></span>&nbsp;
<input type="radio" class="sheet-normal" name="attr_Wound" value="21" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="22" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="23" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wound" value="24" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke sheet-yellow" name="attr_Wound" value="25" /><span></span>
<input type="radio" class="sheet-normal sheet-yellow" name="attr_Wound" value="26" /><span></span>
<input type="radio" class="sheet-normal sheet-yellow" name="attr_Wound" value="27" /><span></span>
<input type="radio" class="sheet-normal sheet-yellow" name="attr_Wound" value="28" /><span></span>
<input type="radio" class="sheet-normal sheet-yellow" name="attr_Wound" value="29" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke sheet-red" name="attr_Wound" value="30" /><span></span>&nbsp;
<input type="radio" class="sheet-normal sheet-red" name="attr_Wound" value="31" /><span></span>
<input type="radio" class="sheet-normal sheet-red" name="attr_Wound" value="32" /><span></span>
<input type="radio" class="sheet-normal sheet-red" name="attr_Wound" value="33" /><span></span>
<input type="radio" class="sheet-normal sheet-red" name="attr_Wound" value="34" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke sheet-gray" name="attr_Wound" value="35" /><span></span>&nbsp;
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="36" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="37" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="38" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="39" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke sheet-gray" name="attr_Wound" value="40" /><span></span>&nbsp;
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="41" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="42" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="43" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="44" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke sheet-gray" name="attr_Wound" value="45" /><span></span>&nbsp;
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="46" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="47" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="48" /><span></span>
<input type="radio" class="sheet-normal sheet-gray" name="attr_Wound" value="49" /><span></span>
<input type="radio" class="sheet-normal sheet-nuke sheet-gray" name="attr_Wound" value="50" /><span></span>
</th>
</tr>
<tr>
<td style="width:100px;"></td>
<th><button type="roll" class="sheet-attribute" name="attr_closed_roll-1" value="/em tries to stayin the fight! Death Check. Difficulty [[@{Wound} - 35]]. Roll is [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{con}]] - 1d6! ]] ">Death Check</button></th>
<td style="width:100px;"></td>
</tr>
</table>
</div>
<h3>Weapons/Attacks</h3>
<div>
<div>
<input type="checkbox" name="attr_attacks_prime-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Prime Attacks</h4>
<div class="sheet-body">
<table class="sheet-outlinetable" style="width:100%">
<tr>
<th class="sheet-left">Closed</th>
<th class="sheet-left">Open</th>
<th class="sheet-left">Name</th>
<th class="sheet-left">Skill</th>
<th class="sheet-right">Attack<br>Modifier</th>
<th class="sheet-left">Damage</th>
<th class="sheet-right">Damage<br>Modifier</th>
<th class="sheet-left">Concealment</th>
<th class="sheet-right">Capacity</th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-1" value="/e attacks with @{weapon_name-1} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-1}+@{weapon_attack_mod-1}]] - 1d6]] as an attack, and adds [[@{weapon_damage-1} + @{weapon_damage_mod-1}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-1" value="/e attacks with @{weapon_name-1} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-1}+@{weapon_attack_mod-1}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-1} + @{weapon_damage_mod-1}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-1"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-1">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-1" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-1" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-1" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-1" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-1" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-2" value="/e attacks with @{weapon_name-2} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-2}+@{weapon_attack_mod-2}]] - 1d6]] as an attack, and adds [[@{weapon_damage-2} + @{weapon_damage_mod-2}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-2" value="/e attacks with @{weapon_name-2} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-2}+@{weapon_attack_mod-2}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-2} + @{weapon_damage_mod-2}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-2"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-2">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-2" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-2" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-2" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-2" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-2" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-3" value="/e attacks with @{weapon_name-3} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-3}+@{weapon_attack_mod-3}]] - 1d6]] as an attack, and adds [[@{weapon_damage-3} + @{weapon_damage_mod-3}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-3" value="/e attacks with @{weapon_name-3} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-3}+@{weapon_attack_mod-3}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-3} + @{weapon_damage_mod-3}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-3"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-3">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-3" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-3" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-3" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-3" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-3" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-4" value="/e attacks with @{weapon_name-4} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-4}+@{weapon_attack_mod-4}]] - 1d6]] as an attack, and adds [[@{weapon_damage-4} + @{weapon_damage_mod-4}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-4" value="/e attacks with @{weapon_name-4} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-4}+@{weapon_attack_mod-4}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-4} + @{weapon_damage_mod-4}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-4"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-4">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-4" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-4" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-4" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-4" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-4" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-5" value="/e attacks with @{weapon_name-5} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-5}+@{weapon_attack_mod-5}]] - 1d6]] as an attack, and adds [[@{weapon_damage-5} + @{weapon_damage_mod-5}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-5" value="/e attacks with @{weapon_name-5} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-5}+@{weapon_attack_mod-5}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-5} + @{weapon_damage_mod-5}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-5"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-5">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-5" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-5" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-5" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-5" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-5" value="0"/></th>
</tr>
</table>
</div>
</div>
</div>
<div>
<div>
<input type="checkbox" name="attr_attacks_Secondary-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Secondary Attacks</h4>
<div class="sheet-body">
<table class="sheet-outlinetable" style="width:100%">
<tr>
<th class="sheet-left">Closed</th>
<th class="sheet-left">Open</th>
<th class="sheet-left">Name</th>
<th class="sheet-left">Skill</th>
<th class="sheet-right">Attack<br>Modifier</th>
<th class="sheet-left">Damage</th>
<th class="sheet-right">Damage<br>Modifier</th>
<th class="sheet-left">Concealment</th>
<th class="sheet-right">Capacity</th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-6" value="/e attacks with @{weapon_name-6} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-6}+@{weapon_attack_mod-6}]] - 1d6]] as an attack, and adds [[@{weapon_damage-6} + @{weapon_damage_mod-6}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-6" value="/e attacks with @{weapon_name-6} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-6}+@{weapon_attack_mod-6}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-6} + @{weapon_damage_mod-6}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-6"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-6">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-6" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-6" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-6" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-6" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-6" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-7" value="/e attacks with @{weapon_name-7} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-7}+@{weapon_attack_mod-7}]] - 1d6]] as an attack, and adds [[@{weapon_damage-7} + @{weapon_damage_mod-7}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-7" value="/e attacks with @{weapon_name-7} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-7}+@{weapon_attack_mod-7}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-7} + @{weapon_damage_mod-7}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-7"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-7">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-7" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-7" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-7" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-7" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-7" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-8" value="/e attacks with @{weapon_name-8} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-8}+@{weapon_attack_mod-8}]] - 1d6]] as an attack, and adds [[@{weapon_damage-8} + @{weapon_damage_mod-8}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-8" value="/e attacks with @{weapon_name-8} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-8}+@{weapon_attack_mod-8}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-8} + @{weapon_damage_mod-8}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-8"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-8">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-8" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-8" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-8" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-8" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-8" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-9" value="/e attacks with @{weapon_name-9} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-9}+@{weapon_attack_mod-9}]] - 1d6]] as an attack, and adds [[@{weapon_damage-9} + @{weapon_damage_mod-9}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-9" value="/e attacks with @{weapon_name-9} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-9}+@{weapon_attack_mod-9}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-9} + @{weapon_damage_mod-9}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-9"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-9">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-9" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-9" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-9" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-9" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-9" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-2nd0" value="/e attacks with @{weapon_name-2nd0} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-2nd0}+@{weapon_attack_mod-2nd0}]] - 1d6]] as an attack, and adds [[@{weapon_damage-2nd0} + @{weapon_damage_mod-2nd0}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-2nd0" value="/e attacks with @{weapon_name-2nd0} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-2nd0}+@{weapon_attack_mod-2nd0}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-2nd0} + @{weapon_damage_mod-2nd0}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-2nd0"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-2nd0">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-2nd0" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-2nd0" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-2nd0" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-2nd0" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-2nd0" value="0"/></th>
</tr>
</table>
</div>
</div>
</div>
<div>
<div>
<input type="checkbox" name="attr_attacks_tertiary-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Tertiary Attacks</h4>
<div class="sheet-body">
<table class="sheet-outlinetable" style="width:100%">
<tr>
<th class="sheet-left">Closed</th>
<th class="sheet-left">Open</th>
<th class="sheet-left">Name</th>
<th class="sheet-left">Skill</th>
<th class="sheet-right">Attack<br>Modifier</th>
<th class="sheet-left">Damage</th>
<th class="sheet-right">Damage<br>Modifier</th>
<th class="sheet-left">Concealment</th>
<th class="sheet-right">Capacity</th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-a" value="/e attacks with @{weapon_name-a} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-a}+@{weapon_attack_mod-a}]] - 1d6]] as an attack, and adds [[@{weapon_damage-a} + @{weapon_damage_mod-a}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-a" value="/e attacks with @{weapon_name-a} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-a}+@{weapon_attack_mod-a}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-a} + @{weapon_damage_mod-a}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-a"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-a">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-a" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-a" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-a" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-a" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-a" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-b" value="/e attacks with @{weapon_name-b} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-b}+@{weapon_attack_mod-b}]] - 1d6]] as an attack, and adds [[@{weapon_damage-b} + @{weapon_damage_mod-b}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-b" value="/e attacks with @{weapon_name-b} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-b}+@{weapon_attack_mod-b}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-b} + @{weapon_damage_mod-b}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-b"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-b">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-b" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-b" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-b" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-b" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-b" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-c" value="/e attacks with @{weapon_name-c} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-c}+@{weapon_attack_mod-c}]] - 1d6]] as an attack, and adds [[@{weapon_damage-c} + @{weapon_damage_mod-c}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-c" value="/e attacks with @{weapon_name-c} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-c}+@{weapon_attack_mod-c}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-c} + @{weapon_damage_mod-c}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-c"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-c">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-c" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-c" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-c" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-c" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-c" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-d" value="/e attacks with @{weapon_name-d} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-d}+@{weapon_attack_mod-d}]] - 1d6]] as an attack, and adds [[@{weapon_damage-d} + @{weapon_damage_mod-d}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-d" value="/e attacks with @{weapon_name-d} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-d}+@{weapon_attack_mod-d}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-d} + @{weapon_damage_mod-d}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-d"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-d">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-d" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-d" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-d" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-d" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-d" value="0"/></th>
</tr>
<tr>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_closed_roll-e" value="/e attacks with @{weapon_name-e} (closed roll). [[ [[(1 + ?{Fortune?|0})]]d6 + [[@{weapon_skill-e}+@{weapon_attack_mod-e}]] - 1d6]] as an attack, and adds [[@{weapon_damage-e} + @{weapon_damage_mod-e}]] damage."></button></th>
<th class="sheet-left"><button type="roll" class="sheet-attack" name="attr_open_roll-e" value="/e attacks with @{weapon_name-e} (open roll). [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{weapon_skill-e}+@{weapon_attack_mod-e}]] - 1d6!]] as an attack, and adds [[@{weapon_damage-e} + @{weapon_damage_mod-e}]] damage."></button></th>
<th class="sheet-left"><input type="text" class="sheet-weapon" name="attr_weapon_name-e"/></th>
<th class="sheet-left"><select class="sheet-skillselect" style="width:110px;" name="attr_weapon_skill-e">
<option value=""></option>
<option value="@{Arcanowave-action_value}">Arcanowave</option>
<option value="@{Creature_Powers-action_value}">Creature Powers</option>
<option value="@{Deceit-action_value}">Deceit</option>
<option value="@{Detective-action_value}">Detective</option>
<option value="@{Driving-action_value}">Driving</option>
<option value="@{Fix_it-action_value}">Fix-it</option>
<option value="@{Gambling-action_value}">Gambling</option>
<option value="@{Guns-action_value}">Guns</option>
<option value="@{info_1-action_value}">Info: Type 1</option>
<option value="@{info_2-action_value}">Info: Type 2</option>
<option value="@{info_3-action_value}">Info: Type 3</option>
<option value="@{info_4-action_value}">Info: Type 4</option>
<option value="@{Intimidation-action_value}">Intimidation</option>
<option value="@{Intrusion-action_value}">Intrusion</option>
<option value="@{Journalism-action_value}">Journalism</option>
<option value="@{Leadership-action_value}">Leadership</option>
<option value="@{Martial_Arts-action_value}">Martial Arts</option>
<option value="@{Medicine-action_value}">Medicine</option>
<option value="@{Police-action_value}">Police</option>
<option value="@{Sabotage-action_value}">Sabotage</option>
<option value="@{Seduction-action_value}">Seduction</option>
<option value="@{Sorcery-action_value}">Sorcery</option>
<option value="@{skill_1-action_value}">Misc 1</option>
<option value="@{skill_2-action_value}">Misc 2</option>
<option value="@{skill_3-action_value}">Misc 3</option>
<option value="@{skill_4-action_value}">Misc 4</option>
</select></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_attack_mod-e" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_damage-e" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_damage_mod-e" value="0"/></th>
<th class="sheet-left"><input type="number" class="sheet-weapon" name="attr_weapon_concealment-e" value="0"/></th>
<th class="sheet-right"><input type="number" class="sheet-weapon" name="attr_weapon_capacity-e" value="0"/></th>
</tr>
</table>
</div>
</div>
</div>
<div>
<table style="width:100%;">
<tr>
<th><input type="text" class="sheet-misc_tracker" name="attr_misc_tracker-1-name" placeholder="Misc Tracker"/></th>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_misc_tracker-1" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="11" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="12" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="13" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="14" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="16" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="17" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="18" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="19" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-1" value="20" /><span></span>&nbsp;&nbsp;
</th>
</tr>
<tr>
<th><input type="text" class="sheet-misc_tracker" name="attr_misc_tracker-2-name" placeholder="Misc Tracker"/></th>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_misc_tracker-2" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="11" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="12" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="13" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="14" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="16" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="17" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="18" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="19" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-2" value="20" /><span></span>&nbsp;&nbsp;
</th>
</tr>
<tr>
<th><input type="text" class="sheet-misc_tracker" name="attr_misc_tracker-3-name" placeholder="Misc Tracker"/></th>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_misc_tracker-3" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="11" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="12" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="13" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="14" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="16" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="17" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="18" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="19" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-3" value="20" /><span></span>&nbsp;&nbsp;
</th>
</tr>
<tr>
<th><input type="text" class="sheet-misc_tracker" name="attr_misc_tracker-4-name" placeholder="Misc Tracker"/></th>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_misc_tracker-4" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="11" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="12" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="13" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="14" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="16" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="17" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="18" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="19" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-4" value="20" /><span></span>&nbsp;&nbsp;
</th>
</tr>
<tr>
<th><input type="text" class="sheet-misc_tracker" name="attr_misc_tracker-5-name" placeholder="Misc Tracker"/></th>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_misc_tracker-5" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="11" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="12" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="13" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="14" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="16" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="17" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="18" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="19" /><span></span>
<input type="radio" class="sheet-normal" name="attr_misc_tracker-5" value="20" /><span></span>&nbsp;&nbsp;
</th>
</tr>
</table>
</div>
</div>
<!-- Tab 4 -->
<div class="sheet-section-4">
<h3>Equipment</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4>Gear</h4>
<textarea class="sheet-equipment" name="attr_gear-1"></textarea>
<h4>Even More Gear</h4>
<textarea class="sheet-equipment" name="attr_gear-3"></textarea>
</div>
<div class='sheet-col'>
<h4>More Gear</h4>
<textarea class="sheet-equipment" name="attr_gear-2"></textarea>
<h4>Don't You Think you Have enough?</h4>
<textarea class="sheet-equipment" name="attr_gear-4"></textarea>
</div>
</div>
<!-- Tab 5 -->
<!-- Tab 6 Combat-->
</div>
<!-- Tab 5 -->
<div class="sheet-section-5">
<h3>Fu Powers & Sorcery</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4>Path</h4><input type='text' class="sheet-power" name="attr_path"/>
<div>
<div>
<input type="checkbox" name="attr_path-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Power</h4>
<div class="sheet-body">
<table style="width:100%;">
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-1" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-1" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-1" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-1" value="&{template:show} {{name= @{path}: @{power_name-1} }} {{chi= @{power_chi-1} }} {{shots= @{power_shots-1} }} {{notes= @{power_details-1} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-1" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-2" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-2" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-2" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-2" value="&{template:show} {{name= @{path}: @{power_name-2} }} {{chi= @{power_chi-2} }} {{shots= @{power_shots-2} }} {{notes= @{power_details-2} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-2" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-3" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-3" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-3" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-3" value="&{template:show} {{name= @{path}: @{power_name-3} }} {{chi= @{power_chi-3} }} {{shots= @{power_shots-3} }} {{notes= @{power_details-3} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-3" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-4" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-4" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-4" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-4" value="&{template:show} {{name= @{path}: @{power_name-4} }} {{chi= @{power_chi-4} }} {{shots= @{power_shots-4} }} {{notes= @{power_details-4} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-4" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-5" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-5" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-5" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-5" value="&{template:show} {{name= @{path}: @{power_name-5} }} {{chi= @{power_chi-5} }} {{shots= @{power_shots-5} }} {{notes= @{power_details-5} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-5" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-6" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-6" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-6" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-6" value="&{template:show} {{name= @{path}: @{power_name-6} }} {{chi= @{power_chi-6} }} {{shots= @{power_shots-6} }} {{notes= @{power_details-6} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-6" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<br>
<fieldset class="repeating_path">
<h4>Path</h4><input type='text' class="sheet-power" name="attr_path"/>
<div>
<div>
<input type="checkbox" name="attr_path-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Power</h4>
<div class="sheet-body">
<table style="width:100%;">
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-a" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-a" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-a" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-a" value="&{template:show} {{name= @{path}: @{power_name-a} }} {{chi= @{power_chi-a} }} {{shots= @{power_shots-a} }} {{notes= @{power_details-a} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-a" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-b" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-b" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-b" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-b" value="&{template:show} {{name= @{path}: @{power_name-b} }} {{chi= @{power_chi-b} }} {{shots= @{power_shots-b} }} {{notes= @{power_details-b} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-b" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-c" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-c" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-c" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-c" value="&{template:show} {{name= @{path}: @{power_name-c} }} {{chi= @{power_chi-c} }} {{shots= @{power_shots-c} }} {{notes= @{power_details-c} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-c" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-d" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-d" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-d" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-d" value="&{template:show} {{name= @{path}: @{power_name-d} }} {{chi= @{power_chi-d} }} {{shots= @{power_shots-d} }} {{notes= @{power_details-d} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-d" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-e" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-e" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-e" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-e" value="&{template:show} {{name= @{path}: @{power_name-e} }} {{chi= @{power_chi-e} }} {{shots= @{power_shots-e} }} {{notes= @{power_details-e} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-e" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-power" name="attr_power_name-f" placeholder="Power Name"/></td>
<td>Chi<input type="number" class="sheet-power" name="attr_power_chi-f" value="0"/></td>
<td>Shots<input type="number" class="sheet-power" name="attr_power_shots-f" value="0"/></td>
</tr>
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_power_show-f" value="&{template:show} {{name= @{path}: @{power_name-f} }} {{chi= @{power_chi-f} }} {{shots= @{power_shots-f} }} {{notes= @{power_details-f} }}">Show</button></td>
<td colspan="3"><textarea class="sheet-powerdata" name="attr_power_details-f" placeholder="Details" style="height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<br>
</fieldset>
</div>
<div class='sheet-col'>
<h4>Magic</h4><input type='text' class="sheet-power" name="attr_magic-1"/>
<div>
<div>
<input type="checkbox" name="attr_magic-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Schtick</h4>
<div class="sheet-body">
<table style="width:100%;">
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_magic_show-1" value="&{template:magicshow} {{name= @{magic-1}:@{schtick_name-1} }} {{speff= @{schtick_Special_Effects-1} }} {{backlash= @{schtick_backlash-1} }}">Show</button></td>
<td><input type="text" class="sheet-power" name="attr_schtick_name-1" style="width:100%;" placeholder="Power Name"/></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-powerdata" name="attr_schtick_Special_Effects-1" placeholder="Special Effects" style="height:40px;width:100%;"></textarea></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-powerdata" name="attr_schtick_backlash-1" placeholder="Backlash" style="height:40px;width:100%;"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<fieldset class="repeating_magic">
<h4>Magic</h4><input type='text' class="sheet-power" name="attr_magic-a"/>
<div>
<div>
<input type="checkbox" name="attr_magic-toggle" class="sheet-arrow" value="1" /><span></span>
<h4>Schtick</h4>
<div class="sheet-body">
<table style="width:100%;">
<tr>
<td style="width:50px;"><button type="roll" class="sheet-skillroll" style="width:50px;" name="attr_magic_show-a" value="&{template:magicshow} {{name= @{magic-a}:@{schtick_name-a} }} {{speff= @{schtick_Special_Effects-a} }} {{backlash= @{schtick_backlash-a} }}">Show</button></td>
<td><input type="text" class="sheet-power" name="attr_schtick_name-a" style="width:100%;" placeholder="Power Name"/></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-powerdata" name="attr_schtick_Special_Effects-a" placeholder="Special Effects" style="height:40px;width:100%;"></textarea></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-powerdata" name="attr_schtick_backlash-a" placeholder="Backlash" style="height:40px;width:100%;"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<!-- rolltemplates -->
<div class="sheet-hidden">
<rolltemplate class="sheet-rolltemplate-show">
<table class="sheet-show">
<tr>
<th colspan="2">{{name}}</th>
</tr>
<tr>
<th>Chi</th>
<th>Shots</th>
</tr>
<tr>
<td>{{chi}}</td>
<td>{{shots}}</td>
</tr>
<tr>
<th colspan="2">Notes</th>
</tr>
<tr>
<td colspan="2" style="font-style: italic;">{{notes}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-magicshow">
<table class="sheet-magicshow">
<tr>
<th>{{name}}</th>
</tr>
<tr>
<th>Special Effect</th>
</tr>
<tr>
<td style="font-style: italic;">{{speff}}</td>
</tr>
<tr>
<th>Backlash</th>
</tr>
<tr>
<td style="font-style: italic;">{{backlash}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-initiative">
<table class="sheet-initiative">
<tr>
<th>{{name}}</th>
</tr>
<tr>
<th>{{init}}</th>
</tr>
<tr>
<th>success(es) for initiative</th>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-dicepool">
<table class="sheet-dicepool">
<tr>
<th colspan="2"><br>{{name}}</th>
</tr>
<tr>
<th colspan="2" class="sheet-temp_title">{{dp}}</th>
</tr>
<tr>
<th>Attribute</th>
<th>{{attr}}</th>
</tr>
<tr>
<th>Skill</th>
<th>{{skill}}</th>
</tr>
<tr>
<th>Misc</th>
<th>{{misc}}</th>
</tr>
<tr>
<th>Difficulty</th>
<th>{{diff}}</th>
</tr>
<tr>
<th>Roll</th>
<th>{{roll}}</th>
</tr>
<tr>
<th><br></th>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-attack">
<table class="sheet-attack">
<tr>
<th colspan="3"><br>{{name}}</th>
</tr>
<tr>
<th colspan="3" class="sheet-temp_title">{{weapon}}</th>
</tr>
<tr>
<th colspan="3" style="color:black;">Attack</th>
</tr>
<tr>
<th>Dice</th>
<th>Diff</th>
<th>Roll</th>
</tr>
<tr>
<th>{{att_dice}}</th>
<th>{{att_diff}}</th>
<th>{{att_roll}}</th>
</tr>
<th colspan="3" style="color:black;">Damage</th>
</tr>
<tr>
<th>Dice</th>
<th>Diff</th>
<th>Roll</th>
</tr>
<tr>
<th>{{dam_dice}}</th>
<th>{{dam_diff}}</th>
<th>{{dam_roll}}</th>
</tr>
<tr>
<th colspan="3">{{type}}</th>
</tr>
<tr>
<th><br></th>
</tr>
</table>
</rolltemplate>
</div>