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roll20-character-sheets/Exalted 3/Exalted3-Sheet.html
T
William Barker 29e13b4647 [Exalted 3] Bugfix: Imgur replacement
This is the second try to solve the UK Imgur problem.
2026-02-02 22:25:49 -05:00

4200 lines
306 KiB
HTML

<div class="sheet-full">
<div class="sheet-tab-select">
<button type="action" class="button-top" name="act_character" ><span class="sheet-tab-span"data-i18n="character-tab-u">Character</span></button>
<button type="action" class="button-top" name="act_charms" ><span class="sheet-tab-span" data-i18n="charms-tab-u">Charms</span></button>
<button type="action" class="button-top" name="act_combat" ><span class="sheet-tab-span" data-i18n="combat-tab-u">Combat</span></button>
<button type="action" class="button-top" name="act_misc" ><span class="sheet-tab-span" data-i18n="misc-tab-u">Misc.</span></button>
</div>
<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab" value="character" />
<div class="sheet-character">
<div class="sheet-characterborder">
<div class="sheet-characterinner">
<div class="sheet-character-logo">
<div class="sheet-char-logo-flex">
<!-- <img class="imagelogo" src="https://i.imgur.com/9QKXUmm.png" alt="Exalted"> -->
<!-- The link below should work, but there has been no response from the Help Desk, so let the flayling begin...
<img class="imagelogo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Exalted%203/images/imagelogo.png?raw=true" alt="Exalted">
-->
<img class="imagelogo" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/imagelogo.png?raw=true" alt="Exalted">
</div>
</div>
<div class="sheet-character-info">
<div class="sheet-flexbox-info">
<label><span data-i18n="name-u">Name</span>: <input type="text" class="char-text" name="attr_character_name"></label>
</div>
<div class="sheet-flexbox-info">
<label><span data-i18n="player-u">Player</span>: <input type="text" class="char-text" name="attr_player-name"></label>
</div>
<div class="sheet-flexbox-info">
<label><span data-i18n="caste-u">Caste/Aspect</span>: <input type="text" class="char-text" name="attr_caste"/></label>
</div>
</div>
<div class="sheet-character-info2">
<div class="sheet-flexbox-info">
<label><span data-i18n="concept-u">Concept</span>: <input type="text" class="char-text" name="attr_concept"></label>
</div>
<div class="sheet-flexbox-info">
<label><span data-i18n="anima-u">Anima</span>: <input type="text" class="char-text" name="attr_anima"></label>
</div>
<div class="sheet-flexbox-info">
<label><span data-i18n="supernal-trait-u">Supernal Trait</span>:
<input class="char-text" type="text" name="attr_supattr"/></label>
</div>
<div class="sheet-character-exalt-type">
<div>
<span data-i18n="solar-u">Solar</span>
<input type="radio" value="0" name="attr_exalted_type"/>
<span data-i18n="lunar-u">Lunar</span>
<input type="radio" value="1" name="attr_exalted_type"/>
<span data-i18n="dragon-blood-u">Dragon-Blooded</span>
<input type="radio" value="2" name="attr_exalted_type"/>
</div>
</div>
</div>
<span data-il8n="dot-layout-u" class="sheet-dotstoggle1">Dot Layout:</span><input type="checkbox" class="sheet-dotstoggle" name="attr_sheetlayout"/>
<div class="sheet-dot-layout">
<div class="sheet-dot-format">
<div class="sheet-dot-layout-attributes">
<div class="sheet-headtext sheet-dots-header"><span data-i18n="names-attributes-u">Attributes</span>
</div>
<div class="sheet-dots-attribute-col">
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" class="sheet-attribute-checkbox"name="attr_strengthfav" value="1">
<span class="dotattribute" data-i18n="strength-att-u">Strength</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_strength" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_strength" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_strength" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_strength" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_strength" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_strength" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Strength with [[(@{strength} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{strength} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_strengthcheck"></button>
</div>
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" name="attr_dexterityfav" value="1">
<span class="dotattribute" data-i18n="dexterity-att-u">Dexterity</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_dexterity" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_dexterity" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dexterity" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dexterity" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dexterity" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dexterity" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Dexterity with [[(@{dexterity} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{dexterity} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_dexteritycheck"></button>
</div>
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" name="attr_staminafav" value="1">
<span class="dotattribute" data-i18n="stamina-att-u">Stamina</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_stamina" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_stamina" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stamina" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stamina" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stamina" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stamina" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Stamina with [[(@{stamina} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{stamina} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_staminacheck"></button>
</div>
</div>
<div class="sheet-dots-attribute-col">
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" class="sheet-attribute-checkbox"name="attr_charismafavfav" value="1">
<span class="dotattribute" data-i18n="charisma-att-u">Charisma</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_charisma" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_charisma" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_charisma" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_charisma" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_charisma" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_charisma" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Charisma with [[(@{charisma} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{charisma} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_charismacheck"></button>
</div>
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" name="attr_manipulationfav" value="1">
<span class="dotattribute" data-i18n="manipulation-att-u">Manipulation</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_manipulation" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_manipulation" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_manipulation" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_manipulation" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_manipulation" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_manipulation" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Manipulation with [[(@{manipulation} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{manipulation} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_manipulationcheck"></button>
</div>
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" name="attr_apperancefav" value="1">
<span class="dotattribute" data-i18n="appearance-att-u">Appearance</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_appearance" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_appearance" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_appearance" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_appearance" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_appearance" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_appearance" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Appearance with [[(@{appearance} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{appearance} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_appearancecheck"></button>
</div>
</div>
<div class="sheet-dots-attribute-col">
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" name="attr_perceptionfav" value="1">
<span class="dotattribute" data-i18n="perception-att-u">Perception</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_perception" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_perception" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_perception" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_perception" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_perception" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_perception" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Perception with [[(@{perception} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{perception} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_perceptioncheck"></button>
</div>
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" name="attr_intelligencefav" value="1">
<span class="dotattribute" data-i18n="intelligence-att-u">Intelligence</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_intelligence" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_intelligence" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_intelligence" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_intelligence" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_intelligence" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_intelligence" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Intelligence with [[(@{intelligence} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{intelligence} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_intelligencecheck"></button>
</div>
<div class ="sheet-dots-attribute-rownew">
<input type="checkbox" name="attr_witsfav" value="1">
<span class="dotattribute" data-i18n="wits-att-u">Wits</span>
<div class="radiocontainer">
<input class="radiobox reset" type="radio" name="attr_wits" value="0" style="border-radius: 50%;">
<input checked="checked" class="radiobox" type="radio" name="attr_wits" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_wits" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_wits" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_wits" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_wits" value="5" style="border-radius: 50%;">
</div>
<button type="roll" value="/em rolls Wits with [[(@{wits} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{wits} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_witscheck"></button>
</div>
</div>
</div>
<div class="sheet-dot-layout-abilities">
<div class="sheet-headtext sheet-dots-header"><span data-i18n="ability-title-u">Abilities</span>
</div>
<div class="sheet-dots-abilities-col">
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_archeryfav" value="1">
<span class="ability" data-i18n="arhcery-u">Archery</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_archery" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_archery" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_archery" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_archery" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_archery" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_archery" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_arch_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Archery with [[(@{archery} + @{arch_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{archery} + @{arch_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_archerycheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_athleticsfav" value="1">
<span class="ability" data-i18n="athletics-u">Athletics</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_athletics" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_athletics" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_athletics" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_athletics" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_athletics" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_athletics" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_athletics_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Athletics with [[(@{athletics} + @{athletics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{athletics} + @{athletics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_athleticscheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_awarenessfav" value="1">
<span class="ability" data-i18n="awareness-u">Awareness</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_awareness" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_awareness" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_awareness" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_awareness" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_awareness" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_awareness" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_awareness_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Awareness with [[(@{awareness} + @{awareness_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{awareness} + @{awareness_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_awarenesscheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_brawlfav" value="1">
<span class="ability" data-i18n="brawl-u">Brawl</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_brawl" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_brawl" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_brawl" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_brawl" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_brawl" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_brawl" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_brawl_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Brawl with [[(@{brawl} + @{brawl_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{brawl} + @{brawl_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_brawlcheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_bureaucracyfav" value="1">
<span class="ability" data-i18n="bureaucracy-u">Bureaucracy</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_bureaucracy" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_bureaucracy" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_bureaucracy" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_bureaucracy" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_bureaucracy" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_bureaucracy" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_bureaucracy_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Bureaucracy with [[(@{bureaucracy} + @{bureaucracy_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{bureaucracy} + @{bureaucracy_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_bureaucracycheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_craftfav" value="1">
<div>
<span class="ability" data-i18n="craft-u">Craft</span>
<div class= "sheet-background-layer-1">
<input type="checkbox" name="attr_show-craft" class="sheet-show-toggle">
<div class= "sheet-dropdown-wrapper1">
<div class="sheet-martialartsside2">
<div class="sheet-headtext"><span data-i18n="craft-list-u">Craft</span>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_1" placeholder="Craft Name 1" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-1-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_1" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_1" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_1" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_1" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_1" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_1" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_2" placeholder="Craft Name 2" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-2-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_2" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_2" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_2" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_2" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_2" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_2" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_3" placeholder="Craft Name 3" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-3-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_3" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_3" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_3" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_3" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_3" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_3" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_4" placeholder="Craft Name 4" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-4-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_4" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_4" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_4" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_4" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_4" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_4" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_5" placeholder="Craft Name 5" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-5-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_5" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_5" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_5" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_5" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_5" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_5" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_6" placeholder="Craft Name 6" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-6-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_6" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_6" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_6" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_6" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_6" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_6" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_7" placeholder="Craft Name 7" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-7-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_7" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_7" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_7" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_7" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_7" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_7" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_8" placeholder="Craft Name 8" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-8-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_8" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_8" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_8" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_8" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_8" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_8" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_9" placeholder="Craft Name 9" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-9-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_9" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_9" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_9" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_9" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_9" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_9" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_10" placeholder="Craft Name 10" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-10-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_craft_10" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_10" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_10" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_10" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_10" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_craft_10" value="5" style="border-radius: 50%;">
</div>
</div>
</div>
</div>
</div>
</div>
<select class="sheetselect3" name="attr_craft_abil" style="margin-left: 20px;">
<option value="@{craft_1}" data-i18n="craft-1-u">CR1</option>
<option value="@{craft_2}" data-i18n="craft-2-u">CR2</option>
<option value="@{craft_3}" data-i18n="craft-3-u">CR3</option>
<option value="@{craft_4}" data-i18n="craft-4-u">CR4</option>
<option value="@{craft_5}" data-i18n="craft-5-u">CR5</option>
<option value="@{craft_6}" data-i18n="craft-6-u">CR6</option>
<option value="@{craft_7}" data-i18n="craft-7-u">CR7</option>
<option value="@{craft_8}" data-i18n="craft-8-u">CR8</option>
<option value="@{craft_9}" data-i18n="craft-9-u">CR9</option>
<option value="@{craft_10}" data-i18n="craft-10-u">CR10</option>
</select>
<select class="sheetselect" name="attr_craft_attr" style="margin-right: 1px;">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Craft with [[(@{craft_abil} + @{craft_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft_abil} + @{craft_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_craftcheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_dodgefav" value="1">
<span class="ability" data-i18n="dodge-u">Dodge</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_dodge" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dodge" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dodge" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dodge" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dodge" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_dodge" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_dodge_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Dodge with [[(@{dodge} + @{dodge_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{dodge} + @{dodge_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_dodgecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_integrityfav" value="1">
<span class="ability" data-i18n="integrity-u">Integrity</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_integrity" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_integrity" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_integrity" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_integrity" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_integrity" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_integrity" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_integrity_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Integrity with [[(@{integrity} + @{integrity_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{integrity} + @{integrity_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_integritycheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_investigationfav" value="1">
<span class="ability" data-i18n="investigation-u">Investigation</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_investigation" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_investigation" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_investigation" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_investigation" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_investigation" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_investigation" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_investigation_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Investigation with [[(@{investigation} + @{investigation_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{investigation} + @{investigation_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_investigationcheck"></button>
</div>
</div>
<div class="sheet-dots-abilities-col">
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_larcenyfav" value="1">
<span class="ability" data-i18n="larceny-u">Larceny</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_larceny" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_larceny" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_larceny" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_larceny" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_larceny" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_larceny" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_larceny_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Larceny with [[(@{larceny} + @{larceny_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{larceny} + @{larceny_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_larcenycheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_linguisticsfav" value="1">
<span class="ability" data-i18n="linguistics-u">Linguistics</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_linguistics" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_linguistics" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_linguistics" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_linguistics" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_linguistics" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_linguistics" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_linguistics_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Linguistics with [[(@{linguistics} + @{linguistics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{linguistics} + @{linguistics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_linguisticscheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_lorefav" value="1">
<span class="ability" data-i18n="lore-u">Lore</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_lore" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_lore" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_lore" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_lore" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_lore" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_lore" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_lore_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Lore with [[(@{lore} + @{lore_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{lore} + @{lore_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_lorecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_martialartsfav" value="1">
<div>
<span class="ability sheet-martial-art-break" data-i18n="martial-arts-u">Martial Arts</span>
<div class= "sheet-background-layer-2">
<input type="checkbox" name="attr_show-ma" class="sheet-show-toggle2" style="margin-top: 10px;">
<div class= "sheet-dropdown-wrapper2">
<div class="sheet-martialartsside1">
<div class="sheet-headtext"><span data-il8n="martial-arts-list" data-i18n="martial-arts-u">Martial Arts</span>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_1" placeholder="Martial Art Name 1" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-1-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_1" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_1" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_1" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_1" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_1" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_1" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_2" placeholder="Martial Art Name 2" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-2-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_2" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_2" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_2" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_2" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_2" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_2" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_3" placeholder="Martial Art Name 3" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-3-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_3" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_3" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_3" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_3" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_3" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_3" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_4" placeholder="Martial Art Name 4" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-4-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_4" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_4" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_4" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_4" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_4" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_4" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_5" placeholder="Martial Art Name 5" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-5-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_5" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_5" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_5" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_5" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_5" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_5" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_6" placeholder="Martial Art Name 6" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-6-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_6" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_6" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_6" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_6" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_6" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_6" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_7" placeholder="Martial Art Name 7" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-7-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_7" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_7" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_7" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_7" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_7" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_7" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_8" placeholder="Martial Art Name 8" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-8-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_8" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_8" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_8" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_8" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_8" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_8" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_9" placeholder="Martial Art Name 9" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-9-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_9" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_9" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_9" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_9" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_9" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_9" value="5" style="border-radius: 50%;">
</div>
</div>
<div class="sheet-martial-art-dots">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_10" placeholder="Martial Art Name 10" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-10-place">
<span data-i18n="rating-u">Rating:</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_martial_arts_10" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_10" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_10" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_10" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_10" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_martial_arts_10" value="5" style="border-radius: 50%;">
</div>
</div>
</div>
</div>
</div>
</div>
<select class="sheetselect3" name="attr_martial_arts_abil" style="margin-left:20px">
<option value="@{martial_arts_1}">MA1</option>
<option value="@{martial_arts_2}">MA2</option>
<option value="@{martial_arts_3}">MA3</option>
<option value="@{martial_arts_4}">MA4</option>
<option value="@{martial_arts_5}">MA5</option>
<option value="@{martial_arts_6}">MA6</option>
<option value="@{martial_arts_7}">MA7</option>
<option value="@{martial_arts_8}">MA8</option>
<option value="@{martial_arts_9}">MA9</option>
<option value="@{martial_arts_10}">MA10</option>
</select>
<select class="sheetselect" name="attr_martial_arts_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Martial Arts with [[(@{martial_arts_abil} + @{martial_arts_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{martial_arts_abil} + @{martial_arts_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_martialartscheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_medicinefav" value="1">
<span class="ability" data-i18n="medicine-u">Medicine</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_medicine" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_medicine" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_medicine" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_medicine" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_medicine" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_medicine" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_medicine_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Medicine with [[(@{medicine} + @{medicine_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{medicine} + @{medicine_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_medicinecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_meleefav" value="1">
<span class="ability" data-i18n="melee-u">Melee</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_melee" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_melee" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_melee" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_melee" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_melee" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_melee" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_melee_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Melee with [[(@{melee} + @{melee_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{melee} + @{melee_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_meleecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_occultfav" value="1">
<span class="ability" data-i18n="occult-u">Occult</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_occult" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_occult" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_occult" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_occult" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_occult" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_occult" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_occult_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Occult with [[(@{occult} + @{occult_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{occult} + @{occult_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_occultcheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_performancefav" value="1">
<span class="ability" data-i18n="performance-u">Performance</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_performance" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_performance" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_performance" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_performance" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_performance" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_performance" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_performance_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Performance with [[(@{performance} + @{performance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{performance} + @{performance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_performancecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_presencefav" value="1">
<span class="ability" data-i18n="presence-u">Presence</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_presence" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_presence" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_presence" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_presence" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_presence" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_presence" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_presence_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Presence with [[(@{presence} + @{presence_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{presence} + @{presence_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_presencecheck"></button>
</div>
</div>
<div class="sheet-dots-abilities-col">
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_resistancefav" value="1">
<span class="ability" data-i18n="resistance-u">Resistance</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_resistance" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_resistance" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_resistance" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_resistance" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_resistance" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_resistance" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_resistance_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Resistance with [[(@{resistance} + @{resistance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{resistance} + @{resistance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_resistancecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_ridefav" value="1">
<span class="ability" data-i18n="ride-u">Ride</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_ride" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_ride" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_ride" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_ride" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_ride" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_ride" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_ride_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Ride with [[(@{ride} + @{ride_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ride} + @{ride_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_ridecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_sailfav" value="1">
<span class="ability" data-i18n="sail-u">Sail</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_sail" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_sail" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_sail" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_sail" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_sail" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_sail" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_sail_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Sail with [[(@{sail} + @{sail_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{sail} + @{sail_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_sailcheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_socializefav" value="1">
<span class="ability" data-i18n="socialize-u">Socialize</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_socialize" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_socialize" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_socialize" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_socialize" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_socialize" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_socialize" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_socialize_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Socialize with [[(@{socialize} + @{socialize_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{socialize} + @{socialize_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_socializecheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_stealthfav" value="1">
<span class="ability" data-i18n="stealth-u">Stealth</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_stealth" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stealth" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stealth" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stealth" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stealth" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_stealth" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_stealth_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Stealth with [[(@{stealth} + @{stealth_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{stealth} + @{stealth_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_stealthcheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_survivalfav" value="1">
<span class="ability" data-i18n="survival-u">Survival</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_survival" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_survival" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_survival" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_survival" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_survival" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_survival" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_survival_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Survival with [[(@{survival} + @{survival_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{survival} + @{survival_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_survivalcheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_thrownfav" value="1">
<span class="ability" data-i18n="thrown-u">Thrown</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_thrown" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_thrown" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_thrown" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_thrown" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_thrown" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_thrown" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_thrown_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Thrown with [[(@{thrown} + @{thrown_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{thrown} + @{thrown_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_throwncheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_warfav" value="1">
<span class="ability" data-i18n="war-u">War</span>
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_war" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_war" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_war" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_war" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_war" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_war" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_war_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls War with [[(@{war} + @{war_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{war} + @{war_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_warcheck"></button>
</div>
<div class="sheet-dot-abilities-rownew1">
<input type="checkbox" name="attr_extrafav" value="1">
<input type="text" class="abilitydot" placeholder="Ability Name:" name="attr_extraabil">
<div class="radiocontainer2">
<input checked="checked" class="radiobox reset" type="radio" name="attr_extra" value="0" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_extra" value="1" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_extra" value="2" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_extra" value="3" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_extra" value="4" style="border-radius: 50%;">
<input class="radiobox" type="radio" name="attr_extra" value="5" style="border-radius: 50%;">
</div>
<select class="sheetselect" name="attr_extra_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls @{extraabil} with [[(@{extra} + @{extra_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{extra} + @{extra_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_extracheck"></button>
</div>
</div>
</div>
<div class="sheet-dot-layout-essence">
<span class="sheet-ess sheet-dot-ess" style="font-size: 30px; justify-self: center;"data-i18n="essence-u">Essence</span>
<div class="sheet-dot-essence-main">
<div class="sheet-essence-col">
<span class="sheet-ess-inner" data-i18n="essence-rating-u">Rating:</span>
<div class="dots">
<input type="hidden" name="attr_essence" class="dot" value="1" />
<button type="action" name="act_essence_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_5" class="dot gt-1 gt-2 gt-3 gt-4 ">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_6" class="dot gt-1 gt-2 gt-3 gt-4 gt-5">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_7" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_8" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_9" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7 gt-8">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_10" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7 gt-8 gt-9">
<span class="checked"></span>
</button>
</div>
</div>
<div class="sheet-essence-col">
<span class="sheet-ess-inner" data-i18n="personal-u">Personal:</span>
<div>
<input type="number" class="big_number" name="attr_essence_personal_current" value="0"/>
<span class="sheet-line">/</span>
<input type="number" class="big_number" name="attr_essence_personal1" value="(@{essence_personal})" disabled="true"/>
</div>
</div>
<div class="sheet-essence-col">
<span class="sheet-ess-inner" data-i18n="peripheral-u">Peripheral:</span>
<div>
<input type="number" class="big_number" name="attr_essence_peripheral_current" value="0"/>
<span class="sheet-line">/</span>
<input type="number" class="big_number" name="attr_essence_peripheral1" value="(@{essence_peripheral})" disabled="true"/>
</div>
</div>
<div class="sheet-essence-col">
<span style="font-size: 18px;" data-i18n="committed-u">Committed:</span>
<div>
<span style="font-size: 14px;" data-i18n="personal-u">Personal:</span>
<input type="number" name="attr_commit_personal" value="0"/>
<span style="font-size: 14px;" data-i18n="peripheral-u">Peripheral:</span>
<input type="number" name="attr_commit_peripheral" value="0"/>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-character-attributes sheet-nondot">
<div class="sheet-headtext"><span data-i18n="names-attributes-u">Attributes</span>
</div>
<div class ="sheet-attribute-toprow">
<span> </span>
<span class="sheet-attribute-label2" data-i18n="names-attribute-u">Attribute</span>
<span class="sheet-attribute-label" data-i18n="rating-attribute-u">Rating</span>
<span class="sheet-attribute-label" data-i18n="roll-attribute-u">Roll</span>
</div>
<div class ="sheet-attribute-rownew">
<input type="checkbox" class="sheet-attribute-checkbox"name="attr_strengthfav" value="1">
<span class="attribute" data-i18n="strength-att-u">Strength</span>
<input type="number" name="attr_strength" value="1"/>
<button type="roll" value="/em rolls Strength with [[(@{strength} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{strength} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_strengthcheck"></button>
</div>
<div class ="sheet-attribute-rownew">
<input type="checkbox" name="attr_dexterityfav" value="1">
<span class="attribute" data-i18n="dexterity-att-u">Dexterity</span>
<input type="number" name="attr_dexterity" value="1"/>
<button type="roll" value="/em rolls Dexterity with [[(@{dexterity} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{dexterity} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_dexteritycheck"></button>
</div>
<div class ="sheet-attribute-rownew2">
<input type="checkbox" name="attr_staminafav" value="1">
<span class="attribute" data-i18n="stamina-att-u">Stamina</span>
<input type="number" name="attr_stamina" value="1"/>
<button type="roll" value="/em rolls Stamina with [[(@{stamina} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{stamina} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_staminacheck"></button>
</div>
<div class ="sheet-attribute-rownew">
<input type="checkbox" name="attr_charismafav" value="1">
<span class="attribute" data-i18n="charisma-att-u">Charisma</span>
<input type="number" name="attr_charisma" value="1"/>
<button type="roll" value="/em rolls Charisma with [[(@{charisma} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{charisma} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_charismacheck"></button>
</div>
<div class ="sheet-attribute-rownew">
<input type="checkbox" name="attr_manipulationfav" value="1">
<span class="attribute" data-i18n="manipulation-att-u">Manipulation</span>
<input type="number" name="attr_manipulation" value="1"/>
<button type="roll" value="/em rolls Manipulation with [[(@{manipulation} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{manipulation} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_manipulationcheck"></button>
</div>
<div class ="sheet-attribute-rownew2">
<input type="checkbox" name="attr_apperancefav" value="1">
<span class="attribute" data-i18n="appearance-att-u">Appearance</span>
<input type="number" name="attr_appearance" value="1"/>
<button type="roll" value="/em rolls Appearance with [[(@{appearance} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{appearance} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_appearancecheck"></button>
</div>
<div class ="sheet-attribute-rownew">
<input type="checkbox" name="attr_perceptionfav" value="1">
<span class="attribute" data-i18n="perception-att-u">Perception</span>
<input type="number" name="attr_perception" value="1"/>
<button type="roll" value="/em rolls Perception with [[(@{perception} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{perception} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_perceptioncheck"></button>
</div>
<div class ="sheet-attribute-rownew">
<input type="checkbox" name="attr_intelligencefav" value="1">
<span class="attribute" data-i18n="intelligence-att-u">Intelligence</span>
<input type="number" name="attr_intelligence" value="1"/>
<button type="roll" value="/em rolls Intelligence with [[(@{intelligence} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{intelligence} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_intelligencecheck"></button>
</div>
<div class ="sheet-attribute-rownew">
<input type="checkbox" name="attr_witsfav" value="1">
<span class="attribute" data-i18n="wits-att-u">Wits</span>
<input type="number" name="attr_wits" value="1"/>
<button type="roll" value="/em rolls Wits with [[(@{wits} + ?{Bonuses|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{wits} + ?{Bonuses|0} + @{wound-penalty})+?{automatic successes|0}]] sucesses" name="roll_witscheck"></button>
</div>
</div>
<div class="sheet-character-abilities sheet-nondot">
<div class="sheet-headtext"><span data-i18n="ability-title-u">Abilities</span>
</div>
<div class="sheet-abilities-side1">
<div class="sheet-abilities-rowtop">
<span> </span>
<span class="sheet-ability-label2" data-i18n="ability-header-u">Ability</span>
<span class="sheet-ability-label" data-i18n="value-header-u">Value</span>
<span class="sheet-ability-label" data-i18n="attribute-header-u">Attr.</span>
<span class="sheet-ability-label" data-i18n="roll-header-u">Roll</span>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_archeryfav" value="1">
<span class="ability" data-i18n="arhcery-u">Archery</span>
<input type="number" name="attr_archery" value="0"/>
<select class="sheetselect" name="attr_arch_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Archery with [[(@{archery} + @{arch_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{archery} + @{arch_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_archerycheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_athleticsfav" value="1">
<span class="ability" data-i18n="athletics-u">Athletics</span>
<input type="number" name="attr_athletics" value="0"/>
<select class="sheetselect" name="attr_athletics_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Athletics with [[(@{athletics} + @{athletics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{athletics} + @{athletics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_athleticscheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_awarenessfav" value="1">
<span class="ability" data-i18n="awareness-u">Awareness</span>
<input type="number" name="attr_awareness" value="0"/>
<select class="sheetselect" name="attr_awareness_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Awareness with [[(@{awareness} + @{awareness_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{awareness} + @{awareness_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_awarenesscheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_brawlfav" value="1">
<span class="ability" data-i18n="brawl-u">Brawl</span>
<input type="number" name="attr_brawl" value="0"/>
<select class="sheetselect" name="attr_brawl_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Brawl with [[(@{brawl} + @{brawl_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{brawl} + @{brawl_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_brawlcheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_bureaucracyfav" value="1">
<span class="ability" data-i18n="bureaucracy-u">Bureaucracy</span>
<input type="number" name="attr_bureaucracy" value="0"/>
<select class="sheetselect" name="attr_bureaucracy_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Bureaucracy with [[(@{bureaucracy} + @{bureaucracy_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{bureaucracy} + @{bureaucracy_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_bureaucracycheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_craftfav" value="1">
<div>
<span class="ability" data-i18n="craft-u">Craft</span>
<div class= "sheet-background-layer-1">
<input type="checkbox" name="attr_show-craft" class="sheet-show-toggle">
<div class= "sheet-dropdown-wrapper1">
<div class="sheet-martialartsside2">
<div class="sheet-headtext"><span data-i18n="craft-list-u">Craft</span>
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_1" placeholder="Craft Name 1" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-1-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_1" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_2" placeholder="Craft Name 2" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-2-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_2" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_3" placeholder="Craft Name 3" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-3-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_3" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_4" placeholder="Craft Name 4" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-4-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_4" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_5" placeholder="Craft Name 5" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-5-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_5" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_6" placeholder="Craft Name 6" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-6-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_6" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_7" placeholder="Craft Name 7" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-7-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_7" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_8" placeholder="Craft Name 8" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-8-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_8" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_9" placeholder="Craft Name 9" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-9-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_9" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_craft_name_10" placeholder="Craft Name 10" class="sheet-martial-art-text" data-i18n-placeholder="craft-name-10-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_craft_10" value="0">
</div>
</div>
</div>
</div>
</div>
<select class="sheetselect3" name="attr_craft_abil" style="margin-left: 20px;">
<option value="@{craft_1}" data-i18n="craft-1-u">CR1</option>
<option value="@{craft_2}" data-i18n="craft-2-u">CR2</option>
<option value="@{craft_3}" data-i18n="craft-3-u">CR3</option>
<option value="@{craft_4}" data-i18n="craft-4-u">CR4</option>
<option value="@{craft_5}" data-i18n="craft-5-u">CR5</option>
<option value="@{craft_6}" data-i18n="craft-6-u">CR6</option>
<option value="@{craft_7}" data-i18n="craft-7-u">CR7</option>
<option value="@{craft_8}" data-i18n="craft-8-u">CR8</option>
<option value="@{craft_9}" data-i18n="craft-9-u">CR9</option>
<option value="@{craft_10}" data-i18n="craft-10-u">CR10</option>
</select>
<select class="sheetselect" name="attr_craft_attr" style="margin-right: 1px;">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Craft with [[(@{craft_abil} + @{craft_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft_abil} + @{craft_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_craftcheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_dodgefav" value="1">
<span class="ability" data-i18n="dodge-u">Dodge</span>
<input type="number" name="attr_dodge" value="0"/>
<select class="sheetselect" name="attr_dodge_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Dodge with [[(@{dodge} + @{dodge_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{dodge} + @{dodge_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_dodgecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_integrityfav" value="1">
<span class="ability" data-i18n="integrity-u">Integrity</span>
<input type="number" name="attr_integrity" value="0"/>
<select class="sheetselect" name="attr_integrity_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Integrity with [[(@{integrity} + @{integrity_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{integrity} + @{integrity_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_integritycheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_investigationfav" value="1">
<span class="ability" data-i18n="investigation-u">Investigation</span>
<input type="number" name="attr_investigation" value="0"/>
<select class="sheetselect" name="attr_investigation_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Investigation with [[(@{investigation} + @{investigation_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{investigation} + @{investigation_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_investigationcheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_larcenyfav" value="1">
<span class="ability" data-i18n="larceny-u">Larceny</span>
<input type="number" name="attr_larceny" value="0"/>
<select class="sheetselect" name="attr_larceny_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Larceny with [[(@{larceny} + @{larceny_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{larceny} + @{larceny_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_larcenycheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_linguisticsfav" value="1">
<span class="ability" data-i18n="linguistics-u">Linguistics</span>
<input type="number" name="attr_linguistics" value="0"/>
<select class="sheetselect" name="attr_linguistics_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Linguistics with [[(@{linguistics} + @{linguistics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{linguistics} + @{linguistics_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_linguisticscheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_lorefav" value="1">
<span class="ability" data-i18n="lore-u">Lore</span>
<input type="number" name="attr_lore" value="0"/>
<select class="sheetselect" name="attr_lore_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Lore with [[(@{lore} + @{lore_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{lore} + @{lore_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_lorecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_martialartsfav" value="1">
<div class="sheet-martial-arts-spacing">
<span class="ability sheet-martial-art-break" data-i18n="martial-arts-u">Martial Arts</span>
<div class= "sheet-background-layer-2">
<input type="checkbox" name="attr_show-ma" class="sheet-show-toggle2" style="margin-top: 10px;">
<div class= "sheet-dropdown-wrapper2">
<div class="sheet-martialartsside1">
<div class="sheet-headtext"><span data-il8n="martial-arts-list" data-i18n="martial-arts-u">Martial Arts</span>
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_1" placeholder="Martial Art Name 1" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-1-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_1" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_2" placeholder="Martial Art Name 2" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-2-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_2" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_3" placeholder="Martial Art Name 3" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-3-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_3" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_4" placeholder="Martial Art Name 4" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-4-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_4" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_5" placeholder="Martial Art Name 5" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-5-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_5" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_6" placeholder="Martial Art Name 6" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-6-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_6" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_7" placeholder="Martial Art Name 7" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-7-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_7" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_8" placeholder="Martial Art Name 8" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-8-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_8" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_9" placeholder="Martial Art Name 9" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-9-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_9" value="0">
</div>
<div class="sheet-martial-art">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_martial_arts_name_10" placeholder="Martial Art Name 10" class="sheet-martial-art-text" data-i18n-placeholder="martial-art-name-10-place">
<span data-i18n="rating-u">Rating:</span>
<input type="number" name="attr_martial_arts_10" value="0">
</div>
</div>
</div>
</div>
</div>
<select class="sheetselect3" name="attr_martial_arts_abil">
<option value="@{martial_arts_1}">MA1</option>
<option value="@{martial_arts_2}">MA2</option>
<option value="@{martial_arts_3}">MA3</option>
<option value="@{martial_arts_4}">MA4</option>
<option value="@{martial_arts_5}">MA5</option>
<option value="@{martial_arts_6}">MA6</option>
<option value="@{martial_arts_7}">MA7</option>
<option value="@{martial_arts_8}">MA8</option>
<option value="@{martial_arts_9}">MA9</option>
<option value="@{martial_arts_10}">MA10</option>
</select>
<select class="sheetselect" name="attr_martial_arts_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Martial Arts with [[(@{martial_arts_abil} + @{martial_arts_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{martial_arts_abil} + @{martial_arts_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_martialartscheck"></button>
</div>
</div>
<div class="sheet-abilities-side2">
<div class="sheet-abilities-rowtop">
<span> </span>
<span class="sheet-ability-label2" data-i18n="ability-header-u">Ability</span>
<span class="sheet-ability-label" data-i18n="value-header-u">Value</span>
<span class="sheet-ability-label" data-i18n="attribute-header-u">Attr.</span>
<span class="sheet-ability-label" data-i18n="roll-header-u">Roll</span>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_medicinefav" value="1">
<span class="ability" data-i18n="medicine-u">Medicine</span>
<input type="number" name="attr_medicine" value="0"/>
<select class="sheetselect" name="attr_medicine_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Medicine with [[(@{medicine} + @{medicine_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{medicine} + @{medicine_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_medicinecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_meleefav" value="1">
<span class="ability" data-i18n="melee-u">Melee</span>
<input type="number" name="attr_melee" value="0"/>
<select class="sheetselect" name="attr_melee_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Melee with [[(@{melee} + @{melee_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{melee} + @{melee_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_meleecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_occultfav" value="1">
<span class="ability" data-i18n="occult-u">Occult</span>
<input type="number" name="attr_occult" value="0"/>
<select class="sheetselect" name="attr_occult_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Occult with [[(@{occult} + @{occult_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{occult} + @{occult_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_occultcheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_performancefav" value="1">
<span class="ability" data-i18n="performance-u">Performance</span>
<input type="number" name="attr_performance" value="0"/>
<select class="sheetselect" name="attr_performance_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Performance with [[(@{performance} + @{performance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{performance} + @{performance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_performancecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_presencefav" value="1">
<span class="ability" data-i18n="presence-u">Presence</span>
<input type="number" name="attr_presence" value="0"/>
<select class="sheetselect" name="attr_presence_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Presence with [[(@{presence} + @{presence_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{presence} + @{presence_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_presencecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_resistancefav" value="1">
<span class="ability" data-i18n="resistance-u">Resistance</span>
<input type="number" name="attr_resistance" value="0"/>
<select class="sheetselect" name="attr_resistance_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Resistance with [[(@{resistance} + @{resistance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{resistance} + @{resistance_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_resistancecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_ridefav" value="1">
<span class="ability" data-i18n="ride-u">Ride</span>
<input type="number" name="attr_ride" value="0"/>
<select class="sheetselect" name="attr_ride_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Ride with [[(@{ride} + @{ride_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ride} + @{ride_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_ridecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_sailfav" value="1">
<span class="ability" data-i18n="sail-u">Sail</span>
<input type="number" name="attr_sail" value="0"/>
<select class="sheetselect" name="attr_sail_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Sail with [[(@{sail} + @{sail_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{sail} + @{sail_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_sailcheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_socializefav" value="1">
<span class="ability" data-i18n="socialize-u">Socialize</span>
<input type="number" name="attr_socialize" value="0"/>
<select class="sheetselect" name="attr_socialize_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Socialize with [[(@{socialize} + @{socialize_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{socialize} + @{socialize_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_socializecheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_stealthfav" value="1">
<span class="ability" data-i18n="stealth-u">Stealth</span>
<input type="number" name="attr_stealth" value="0"/>
<select class="sheetselect" name="attr_stealth_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Stealth with [[(@{stealth} + @{stealth_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{stealth} + @{stealth_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_stealthcheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_survivalfav" value="1">
<span class="ability" data-i18n="survival-u">Survival</span>
<input type="number" name="attr_survival" value="0"/>
<select class="sheetselect" name="attr_survival_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Survival with [[(@{survival} + @{survival_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{survival} + @{survival_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_survivalcheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_thrownfav" value="1">
<span class="ability" data-i18n="thrown-u">Thrown</span>
<input type="number" name="attr_thrown" value="0"/>
<select class="sheetselect" name="attr_thrown_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Thrown with [[(@{thrown} + @{thrown_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{thrown} + @{thrown_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_throwncheck"></button>
</div>
<div class="sheet-abilities-rownew1">
<input type="checkbox" name="attr_warfav" value="1">
<span class="ability" data-i18n="war-u">War</span>
<input type="number" name="attr_war" value="0"/>
<select class="sheetselect" name="attr_war_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls War with [[(@{war} + @{war_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{war} + @{war_attr} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_warcheck"></button>
</div>
</div>
</div>
<div class="sheet-essence sheet-nondot">
<span class="sheet-ess" data-i18n="essence-u">Essence</span>
<div class="sheet-essence-row">
<span class="sheet-ess-inner" data-i18n="essence-rating-u">Rating:</span>
<div class="dots">
<input type="hidden" name="attr_essence" class="dot" value="1" />
<button type="action" name="act_essence_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_5" class="dot gt-1 gt-2 gt-3 gt-4 ">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_6" class="dot gt-1 gt-2 gt-3 gt-4 gt-5">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_7" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_8" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_9" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7 gt-8">
<span class="checked"></span>
</button>
<button type="action" name="act_essence_10" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7 gt-8 gt-9">
<span class="checked"></span>
</button>
</div>
</div>
<div class="sheet-essence-row">
<span class="sheet-ess-inner1" data-i18n="personal-u">Personal:</span>
<input type="number" class="big_number" name="attr_essence_personal_current" value="0"/>
<span class="sheet-line">/</span>
<input type="number" class="big_number" name="attr_essence_personal1" value="(@{essence_personal})" disabled="true"/>
</div>
<div class="sheet-essence-row">
<span class="sheet-ess-inner" data-i18n="peripheral-u">Peripheral:</span>
<input type="number" class="big_number" name="attr_essence_peripheral_current" value="0"/>
<span class="sheet-line">/</span>
<input type="number" class="big_number" name="attr_essence_peripheral1" value="(@{essence_peripheral})" disabled="true"/>
</div>
<div class="sheet-essence-row">
<span style="font-size: 18px;" data-i18n="committed-u">Committed:</span>
<div class="sheet-ess-row-commit">
<div>
<span style="font-size: 14px;" data-i18n="personal-u">Personal:</span>
<input type="number" name="attr_commit_personal" value="0"/>
</div>
<div>
<span style="font-size: 14px;" data-i18n="peripheral-u">Peripheral:</span>
<input type="number" name="attr_commit_peripheral" value="0"/>
</div>
</div>
</div>
</div>
<div class="sheet-inti-info">
<div class="sheet-inti-info-inner">
<div class="sheet-experience">
<span class="sheet-headtext" data-i18n="experience-and-projects-u">Experience and Projects</span>
<div class="sheet-experience-row">
<span data-i18n="current-experience-u">Current xp:</span>
<input type="text" class="sheet-exp-format" name="attr_xp" value="0">
<span data-i18n="total-experience-u">Total xp:</span>
<input type="text" class="sheet-exp-format" name="attr_xp_max" value="0">
<span data-i18n="current-exalted-experience-u">Current Exalted xp:</span>
<input type="text" class="sheet-exp-format" name="attr_sxp" value="0">
<span data-i18n="total-exalted-experience-u">Total Exalted xp:</span>
<input type="text" class="sheet-exp-format" name="attr_sxp_max" value="0">
</div>
<div class="sheet-experience-row">
<span data-i18n="silver-experience-u">Silver xp:</span>
<input type="text" class="sheet-exp-format" name="attr_silver-xp" value="0">
<span data-i18n="gold-experience-u">Gold xp:</span>
<input type="text" class="sheet-exp-format" name="attr_gold-xp" value="0">
<span data-i18n="white-experience-u">White xp:</span>
<input type="text" class="sheet-exp-format" name="attr_white-xp" value="0">
</div>
<div class="sheet-experience-project-row">
<span data-i18n="project-name-u">Project Name:</span>
<input type="text" class="sheet-exp-project" name="attr_major-project1-name" value="" style="width: 300px;margin-left: 30px; margin-right: 30px">
<select name="attr_project_sel_1" class="sheet-project-select">
<option value="Minor" data-i18n="minor-u">Minor</option>
<option value="Major" data-i18n="major-u">Major</option>
<option value="Legendary" data-i18n="legendary-u">Legendary</option>
</select>
</div>
<div class="sheet-experience-project-row">
<span data-i18n="project-name-u">Project Name:</span>
<input type="text" class="sheet-exp-project" name="attr_major-project2-name" value="" style="width: 300px;margin-left: 30px; margin-right: 30px">
<select name="attr_project_sel_2" class="sheet-project-select">
<option value="Minor" data-i18n="minor-u">Minor</option>
<option value="Major" data-i18n="major-u">Major</option>
<option value="Legendary" data-i18n="legendary-u">Legendary</option>
</select>
</div>
<div class="sheet-experience-project-row">
<span data-i18n="project-name-u">Project Name:</span>
<input type="text" class="sheet-exp-project" name="attr_major-project3-name" value="" style="width: 300px;margin-left: 30px; margin-right: 30px">
<select name="attr_project_sel_3" class="sheet-project-select">
<option value="Minor" data-i18n="minor-u">Minor</option>
<option value="Major" data-i18n="major-u">Major</option>
<option value="Legendary" data-i18n="legendary-u">Legendary</option>
</select>
</div>
<fieldset class="repeating_crafting-projects">
<div class="sheet-experience-project-row">
<span data-i18n="project-name-u">Project Name:</span>
<input type="text" class="sheet-exp-project" name="attr_project-name" value="" style="width: 300px;margin-left: 30px; margin-right: 30px">
<select name="attr_project-type" class="sheet-project-select">
<option value=""></option>
<option value="Minor" data-i18n="minor-u">Minor</option>
<option value="Major" data-i18n="major-u">Major</option>
<option value="Legendary" data-i18n="legendary-u">Legendary</option>
</select>
</div>
</fieldset>
</div>
<div class="sheet-intimacies">
<div class="sheet-intimacy-area">
<input type="hidden" value="0" name="attr_init-intimacies">
<span class="sheet-headtext" data-i18n="intimacies-u">Intimacies</span>
<div class="sheet-intimacy-header">
<span class="sheet-align-intimacy1" data-i18n="intimacy-u">Intimacy</span>
<span class="sheet-align-intimacy2" data-i18n="rating-u">Rating</span>
</div>
<fieldset class="repeating_intimacies">
<div class="sheet-intimacy-row">
<textarea name="attr_intimacyrepeatingname" class="sheet-intimacy-name" style="height: 20px; width: 425px;" value=""></textarea>
<select name="attr_intimacyrepeatingtype" class="sheet-intimacy-rating">
<option value=""></option>
<option value="Defining" data-i18n="defining-u">Defining</option>
<option value="Major" data-i18n="major-u">Major</option>
<option value="Minor" data-i18n="minor-u">Minor</option>
</select>
</div>
</fieldset>
</div>
</div>
<div class="sheet-information">
<span class="sheet-headtext" data-i18n="character-information-items-u">Character Information/Items:</span>
<textarea name="attr_info-textcontent" class="sheet-info-description-area" style="width:94%; resize: vertical; border: 2px outset #EDDA74; height: 300px; font-size: 16px;"></textarea>
</div>
</div>
</div>
<div class="sheet-merit-spec-col">
<div class="sheet-merspec-inner">
<div class="sheet-specializations">
<div class="sheet-spec-inner">
<span class="sheet-headtext" style="margin-left: 60px;" data-i18n="specialties-u">Specialties</span>
<div class="sheet-special-content">
<fieldset class="repeating_specialty">
<input type="text" name="attr_repspecialty" class="sheet-speciality-name" style="width:120px; font-size: 15px" value="" placeholder="Specialty">
<input type="text" name="attr_repspecialtyability" class="sheet-speciality-skill" style="width:120px; font-size: 15px" value="" placeholder="Skill">
</fieldset>
</div>
</div>
</div>
<div class="sheet-limit">
<span class="sheet-ess sheet-headtext" data-i18n="willpower-u"`>Willpower</span>
<div class="sheet-essence-row2">
<span class="sheet-will-inner" data-i18n="current-willpower-u">Current:</span>
<input type="number" class="big_number" name="attr_will_current" value="5"/>
<span class="sheet-will-inner" data-i18n="maximum-willpower-u">Maximum:</span>
<input type="number" class="big_number" name="attr_willpower" value="5"/>
</div>
<span class="sheet-ess" data-i18n="limit-u">Limit</span>
<textarea style='height: 80px; width: 220px;' name='attr_limittrigger' class='sheet-limit-text' rows='4' cols='25' placeholder="Limit Description" data-i18n-placeholder="limit-description-place"></textarea>
<div class="sheet-essence-row">
<span class="sheet-ess-inner" data-i18n="limit-colon-u">Limit:</span>
<div class="dots">
<input type="hidden" name="attr_limit" class="dot" value="1" />
<button type="action" name="act_limit_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_5" class="dot gt-1 gt-2 gt-3 gt-4 ">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_6" class="dot gt-1 gt-2 gt-3 gt-4 gt-5">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_7" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_8" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_9" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7 gt-8">
<span class="checked"></span>
</button>
<button type="action" name="act_limit_10" class="dot gt-1 gt-2 gt-3 gt-4 gt-5 gt-6 gt-7 gt-8 gt-9">
<span class="checked"></span>
</button>
</div>
</div>
</div>
<div class="sheet-merits">
<div class="sheet-merits-inner">
<span class="sheet-headtext" style="margin-left: 85px; " data-i18n="merits-u">Merits</span>
<div class="sheet-merit-content">
<fieldset class="repeating_merits">
<div class="sheet-charm-row" style="margin-bottom: 10px;">
<input type="text" name="attr_repmerits-name" class="sheet-merit-name" style="width:175px; font-size: 15px; margin-left: 5px;" value="">
<input type="number" name="attr_repmerits" style="margin-left: 5px;" value="0">
</div>
<div class="sheet-charm-row" style="margin-bottom: 10px;">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description:</span>
<input type="checkbox" name="attr_merit-display" class="sheet-merit-display" value="1">
<div class="sheet-merit-description">
<textarea name="attr_merit-textcontent" class="sheet-merit-description-area" style="width:90%; resize: vertical; border: 2px inset #EDDA74; height: 50px"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-combat">
<div class="sheet-combat-inner">
<span class="sheet-headtext sheet-combat-text"style="margin-top: 20px" data-i18n="combat-u">Combat</span>
<div class="sheet-join-battle">
<span style="font-size: 15px" data-i18n="join-battle-u">Join Battle:</span>
<button type="roll" value="/r [[(@{wits} + @{awareness} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{wits} + @{awareness} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0} + 3]] &{tracker}"/>
</div>
<input type="hidden" name="attr_wound-penalty" value="0">
<span class="sheet-headtext" style="font-size: 25px" data-i18n="health-u">Health</span>
<div class="sheet-health-row">
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl1-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl1-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl1-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl1-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<!--
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
-->
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl1-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0" selected="selected">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl2-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl2-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl2-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl2-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl2-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1" selected="selected">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl3-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl3-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl3-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl3-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl3-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1" selected="selected">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl4-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl4-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl4-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl4-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl4-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2" selected="selected">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl5-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl5-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl5-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl5-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl5-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2" selected="selected">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl6-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl6-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl6-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl6-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl6-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4" selected="selected">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl7-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl7-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl7-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl7-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl7-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" selected="selected" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl8-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl8-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl8-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl8-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl8-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl9-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl9-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl9-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl9-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl9-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl10-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl10-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl10-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl10-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl10-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl11-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl11-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl11-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl11-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl11-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl12-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl12-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl12-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl12-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl12-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl13-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl13-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl13-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl13-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl13-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl14-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl14-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl14-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl14-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl14-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl15-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl15-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl15-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl15-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl15-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl16-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl16-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl16-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl16-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl16-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl17-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl17-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl17-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl17-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl17-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl18-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl18-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl18-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl18-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl18-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl19-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl19-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl19-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl19-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl19-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl20-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl20-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl20-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl20-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl20-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl21-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl21-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl21-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl21-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl21-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl22-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl22-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl22-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl22-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl22-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl23-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl23-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl23-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl23-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl23-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl24-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl24-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl24-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl24-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl24-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl25-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl25-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl25-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl25-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl25-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl26-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl26-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl26-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl26-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl26-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
<div class="sheet-health-section">
<div class="sheet-health-level">
<input type="radio" name="attr_hl27-damage" value="healthy" class="sheet-hp sheet-health-healthy" checked="checked">
<input type="radio" name="attr_hl27-damage" value="bashing" class="sheet-hp sheet-health-bash">
<input type="radio" name="attr_hl27-damage" value="lethal" class="sheet-hp sheet-health-lethal">
<input type="radio" name="attr_hl27-damage" value="aggravated" class="sheet-hp sheet-health-aggravated">
<span class="sheet-health-healthy sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/healthy.png?raw=true"></img></span>
<span class="sheet-health-bash sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/bashing.png?raw=true"></img></span>
<span class="sheet-health-lethal sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/lethal.png?raw=true"></img></span>
<span class="sheet-health-aggravated sheet-damage-box"><img class="manImg" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/aggravated.png?raw=true"></img></span>
</div>
<select name="attr_hl27-penalty" class="sheet-health-penalty">
<option value=""></option>
<option value="0">-0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="I" data-i18n="incapacitated-u">Inc</option>
</select>
</div>
</div>
<span class="sheet-headtext" style="font-size: 25px; margin-top: 20px" data-i18n="defenses-u">Defenses</span>
<div class="sheet-combat-defenses">
<span class="sheet-defense-header" data-i18n="parry-u">Parry:</span>
<span class="sheet-defense-header" data-i18n="evasion-u">Evasion:</span>
<span class="sheet-defense-header" data-i18n="soak-u">Soak:</span>
<span class="sheet-defense-header" data-i18n="resolve-u">Resolve:</span>
<span class="sheet-defense-header" data-i18n="guile-u">Guile:</span>
<div class="sheet-defense-section">
<div class="sheet-defense-number">
<input type="number" class="big_number" readonly name="attr_parry" value=""/>
<span class="sheet-defense-text" data-i18n="parry-no-specialization-u">Base Parry [(Weapon Skill + Dexterity) / 2]</span>
</div>
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_parry-def-spec" value="" />
<span class="sheet-defense-text" data-i18n="parry-with-specialization-u">Parry with bonuses/penalties</span>
</div>
</div>
<div class="sheet-defense-section">
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_dodge-def" disabled="true" value="ceil((@{dodge} + @{dexterity}) / 2)" />
<span class="sheet-defense-text" data-i18n="evasion-no-specialization-u">Base Evasion [Dodge + Dexterity) / 2]</span>
</div>
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_dodge-def-spec" value="" />
<span class="sheet-defense-text" data-i18n="evasion-with-specialization-u">Evasion with bonuses/penalties</span>
</div>
</div>
<div class="sheet-defense-section">
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_soak-def" value="" />
<span class="sheet-defense-text" data-i18n="soak-no-armor-u">Unarmored Soak</span>
</div>
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_soak-def-armor" value=""/>
<span class="sheet-defense-text" data-i18n="soak-with-armor-u">Armored Soak</span>
</div>
</div>
<div class="sheet-defense-section">
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_res-def" disabled="true" value="ceil((@{integrity} + @{wits}) / 2)"/>
<span class="sheet-defense-text" data-i18n="resolve-no-specialization-u">Base Resolve [(Integrity + Wits) / 2]</span>
</div>
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_res-def-spec" value=""/>
<span class="sheet-defense-text" data-i18n="resolve-with-specialization-u">Resolve with bonuses/penalties</span>
</div>
</div>
<div class="sheet-defense-section">
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_gui-def" disabled="true" value="ceil((@{socialize} + @{manipulation}) / 2)"/>
<span class="sheet-defense-text" data-i18n="guile-no-specialization-u">Base Guile [(Socialize + Manipulation) / 2]</span>
</div>
<div class="sheet-defense-number">
<input type="number" class="big_number" name="attr_gui-def-spec" value=""/>
<span class="sheet-defense-text" data-i18n="guile-with-specialization-u">Guile with bonuses/penalties</span>
</div>
</div>
</div>
<span class="sheet-headtext" style="font-size:25px; margin-top: 20px" data-i18n="melee-weapons-u">Melee Weapons</span>
<div class="sheet-combat-weapons">
<fieldset class="repeating_weapon">
<div class="sheet-weapon-table">
<span data-i18n="weapon-u">Weapon:</span>
<span data-i18n="accuracy-u">Accuracy:</span>
<span data-i18n="damage-u">Damage:</span>
<span data-i18n="defense-u">Defense:</span>
<span data-i18n="overwhelming-u">Overwhelm:</span>
<span data-i18n="attune-u">Attune:</span>
<span data-i18n="attribute-u">Attribute:</span>
<span data-i18n="ability-u">Ability:</span>
<span data-i18n="withering-attack-u">W ATK:</span>
<span data-i18n="withering-damage-u">W DAM:</span>
<span data-i18n="decisive-attack-u">D ATK:</span>
<span data-i18n="decisive-damage-u">D DAM:</span>
<input type="text" name="attr_repweaponname" value="" style="width: 165px"/>
<input type="number" name="attr_repweaponacc" value="0"/>
<input type="number" name="attr_repweapondam" value="0"/>
<input type="number" name="attr_repweapondef" value="0"/>
<input type="number" name="attr_repweaponov" value="0"/>
<input type="number" name="attr_repweaponatt" value="0"/>
<select class="sheetweaponselect" name="attr_weapon-attribute">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<select class="sheetweaponselect" name="attr_weapon-ability">
<option value="@{brawl}" selected="selected" data-i18n="brawl-abbreviation-u">BRL</option>
<option value="@{melee}" data-i18n="melee-abbreviation-u">MEL</option>
<option value="@{martial_arts_1}"data-i18n="martial-arts-1-u">MA1</option>
<option value="@{martial_arts_2}"data-i18n="martial-arts-2-u">MA2</option>
<option value="@{martial_arts_3}"data-i18n="martial-arts-3-u">MA3</option>
<option value="@{martial_arts_4}"data-i18n="martial-arts-4-u">MA4</option>
<option value="@{martial_arts_5}"data-i18n="martial-arts-5-u">MA5</option>
<option value="@{martial_arts_6}"data-i18n="martial-arts-6-u">MA6</option>
<option value="@{martial_arts_7}"data-i18n="martial-arts-7-u">MA7</option>
<option value="@{martial_arts_8}"data-i18n="martial-arts-8-u">MA8</option>
<option value="@{martial_arts_9}"data-i18n="martial-arts-9-u">MA9</option>
<option value="@{martial_arts_10}"data-i18n="martial-arts-10-u">MA10</option>
</select>
<button type="roll" value="/em rolls a withering attack using @{repweaponname}, with [[(@{weapon-attribute} + @{weapon-ability} + @{repweaponacc} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{weapon-attribute} + @{weapon-ability} + @{repweaponacc} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_witheringattack"></button>
<button type="roll" value="/em rolls withering damage using @{repweaponname}, with [[([[{(@{strength} + @{repweapondam} - ?{Enemy Soak|0} + ?{Net Successes|0} + ?{Bonuses|0} + @{wound-penalty}), @{repweaponov}}kh1]])d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + ([[{(@{strength} + @{repweapondam} - ?{Enemy Soak|0} + ?{Net Successes|0} + ?{Bonuses|0} + @{wound-penalty}), @{repweaponov}}kh1]])+?{automatic successes|0}]] successes" name="roll_witheringdamage"></button>
<button type="roll" value="/em rolls a decisive attack with [[(@{weapon-attribute} + @{weapon-ability} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{weapon-attribute} + @{weapon-ability} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_decisiveattack"></button>
<button type="roll" value="/em rolls decisive damage with [[(?{Initiative?|0})d10>?{Doubles?|None,11|Tens,10|Nines,9|Eights,8|Sevens,7}f<6s + (?{Initiative?|0}) + ?{automatic successes|0}]] successes" name="roll_decisivedamage"></button>
<span style="align-self: center; font-size: 15px" data-i18n="tags-u">Tags:</span>
<input type="text" name="attr_repweapontags" style="width:300px; align-self: center; justify-self: start; height: 25px" value=""/>
</div>
</fieldset>
</div>
<span class="sheet-headtext" style="font-size:25px; margin-top: 20px" data-i18n="ranged-weapons-u">Ranged Weapons</span>
<div class="sheet-combat-weapons">
<fieldset class="repeating_weapon-slot-ranged">
<div class="sheet-weapon-table-ranged">
<span data-i18n="weapon-u">Weapon:</span>
<span data-i18n="damage-u">Damage:</span>
<span data-i18n="defense-u">Defense:</span>
<span data-i18n="overwhelming-u">Overwhelm:</span>
<span data-i18n="attune-u">Attune:</span>
<span data-i18n="attribute-u">Attribute:</span>
<span data-i18n="ability-u">Ability:</span>
<span data-i18n="withering-attack-u">W ATK:</span>
<span data-i18n="withering-damage-u">W DAM:</span>
<span data-i18n="decisive-attack-u">D ATK:</span>
<span data-i18n="decisive-damage-u">D DAM:</span>
<span data-i18n="range-u">Range:</span>
<input type="text" name="attr_weapon-name-ranged" value="" style="width: 165px"/>
<input type="number" name="attr_weapon-damage-ranged" value="0"/>
<input type="number" name="attr_weapon-defense-ranged" value="0"/>
<input type="number" name="attr_weapon-overwhelm-ranged" value="0"/>
<input type="number" name="attr_weapon-attune-ranged" value="0"/>
<select class="sheetweaponselect" name="attr_weapon-attribute-ranged">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<select class="sheetweaponselect" name="attr_weapon-ability-ranged">
<option value="@{archery}" selected="selected" data-i18n="archery-abbrev-u">ARC</option>
<option value="@{thrown}" data-i18n="thrown-abbrev-u">TRW</option>
<option value="@{martial_arts_1}" data-i18n="martial-arts-1-u">MA1</option>
<option value="@{martial_arts_2}"data-i18n="martial-arts-2-u">MA2</option>
<option value="@{martial_arts_3}"data-i18n="martial-arts-3-u">MA3</option>
<option value="@{martial_arts_4}"data-i18n="martial-arts-4-u">MA4</option>
<option value="@{martial_arts_5}"data-i18n="martial-arts-5-u">MA5</option>
<option value="@{martial_arts_6}"data-i18n="martial-arts-6-u">MA6</option>
<option value="@{martial_arts_7}"data-i18n="martial-arts-7-u">MA7</option>
<option value="@{martial_arts_8}"data-i18n="martial-arts-8-u">MA8</option>
<option value="@{martial_arts_9}"data-i18n="martial-arts-9-u">MA9</option>
<option value="@{martial_arts_10}"data-i18n="martial-arts-10-u">MA10</option>
</select>
<button type="roll" value="/em rolls a ranged withering attack using @{weapon-name-ranged}, with [[(@{weapon-attribute-ranged} + @{weapon-ability-ranged} + @{weapon-range-ranged} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{weapon-attribute-ranged} + @{weapon-ability-ranged} + @{weapon-range-ranged} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_witheringattackranged"></button>
<button type="roll" value="/em rolls withering damage with @{weapon-name-ranged}, with [[ ([[{((@{strength} * @{str-damage-ranged}) + @{weapon-damage-ranged} - ?{Enemy Soak|0} + ?{Net Successes|0} + ?{Bonuses|0} + @{wound-penalty}), @{weapon-overwhelm-ranged}}kh1]])d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + ([[{((@{strength} * @{str-damage-ranged}) + @{weapon-damage-ranged} - ?{Enemy Soak|0} + ?{Net Successes|0} + ?{Bonuses|0} + @{wound-penalty}), @{weapon-overwhelm-ranged}}kh1]])+?{automatic successes|0}]] successes" name="roll_witheringdamageranged"></button>
<button type="roll" value="/em rolls a ranged decisive attack with [[(@{weapon-attribute-ranged} + @{weapon-ability-ranged} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{weapon-attribute-ranged} + @{weapon-ability-ranged} + ?{Bonuses/Specialization|0} + @{wound-penalty})+?{automatic successes|0}]] successes" name="roll_decisiveattackranged"></button>
<button type="roll" value="/em rolls decisive damage with [[(?{Initiative?|0})d10>?{Doubles?|None,11|Tens,10|Nines,9|Eights,8|Sevens,7}f<6s + (?{Initiative?|0} + ?{automatic successes|0})]] successes" name="roll_decisivedamageranged"></button>
<select class="sheetweaponselect" name="attr_weapon-range-ranged">
<option value="@{weapon-acc-close}" data-i18n="close-range-u">Close</option>
<option value="@{weapon-acc-short}" data-i18n="short-range-u">Short</option>
<option value="@{weapon-acc-medium}" data-i18n="medium-range-u">Medium</option>
<option value="@{weapon-acc-long}" data-i18n="long-range-u">Long</option>
<option value="@{weapon-acc-extreme}" data-i18n="extreme-range-u">Extreme</option>
</select>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span data-i18n="close-range-u">Close</span>
<span data-i18n="short-range-u">Short</span>
<span data-i18n="medium-range-u">Medium</span>
<span data-i18n="long-range-u">Long</span>
<span data-i18n="extreme-range-u">Extreme</span>
<span data-i18n="strength-u">STR</span>
<span class="ranged-tags" data-i18n="tags-u">Tags:</span>
<span class="accuracy-align" data-i18n="accuracy-u">Accuracy:</span>
<input type="number" class="close-acc" name="attr_weapon-acc-close" value="0"/>
<input type="number" class="short-acc" name="attr_weapon-acc-short" value="0"/>
<input type="number" class="medium-acc" name="attr_weapon-acc-medium" value="0"/>
<input type="number" class="long-acc" name="attr_weapon-acc-long" value="0"/>
<input type="number" class="extreme-acc" name="attr_weapon-acc-extreme" value="0"/>
<input type="checkbox" class="ranged-str-box" name="attr_str-damage-ranged" value="1">
<input class="ranged-tag-text" type="text" name="attr_weapon-tags" style="width:240px; align-self: center; justify-self: start; height: 25px" value=""/>
</div>
</fieldset>
</div>
<span class="sheet-headtext" style="font-size:25px; margin-top: 20px" data-i18n="armor-u">Armor</span>
<div class="sheet-combat-armor">
<div class="sheet-first-armor">
<div class="sheet-armor-table">
<span data-i18n="armor-u">Armor:</span>
<span data-i18n="soak-u">Soak:</span>
<span data-i18n="mobility-u">Mobility:</span>
<span data-i18n="hardness-u">Hardness:</span>
<span data-i18n="attune-u">Attune:</span>
<span data-i18n="tags-u">Tags:</span>
<input type="text" style="width: 175px" name="attr_armor-name" value=""/>
<input type="number" name="attr_armorsoak" value=""/>
<input type="number" name="attr_armor-mobility" value=""/>
<input type="number" name="attr_hardness" value=""/>
<input type="number" name="attr_armor-attune" value=""/>
<input type="text" name="attr_armor-tags" style="width: 280px" value=""/>
</div>
</div>
<fieldset class="repeating_armor-slot">
<div class="sheet-armor-table">
<span data-i18n="armor-u">Armor:</span>
<span data-i18n="soak-u">Soak:</span>
<span data-i18n="mobility-u">Mobility:</span>
<span data-i18n="hardness-u">Hardness:</span>
<span data-i18n="attune-u">Attune:</span>
<span data-i18n="tags-u">Tags:</span>
<input type="text" style="width: 175px" name="attr_armor-name-r" value=""/>
<input type="number" name="attr_armor-soak-r" value=""/>
<input type="number" name="attr_armor-mobility-r" value=""/>
<input type="number" name="attr_armor-hardness-r" value=""/>
<input type="number" name="attr_armor-attune-r" value=""/>
<input type="text" name="attr_armor-tags-r" style="width: 280px" value=""/>
</div>
</fieldset>
</div>
</div>
</div>
<div class="sheet-charms">
<div class="sheet-charmsinner">
<span class="sheet-headtext" style="align-self:center; margin-top: 20px; margin-bottom: 50px" data-i18n="charms-u">Charms</span>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name1" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charms">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keywords" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span data-i18n="type-u">Type:</span>
<select name="attr_charm-type" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display" class="sheet-charm-display" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast" value="&{template:charm-output} {{charm-name=@{charm-name}}} {{duration=@{charm-duration}}} {{cost=@{charm-cost}}} {{keywords=@{charm-keywords}}} {{type=@{charm-type}}} {{description=@{charm-effect}}}"></button>
<div class="sheet-charm-description">
<textarea name="attr_charm-effect" class="sheet-charm-description-area" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description" ></textarea>
<textarea name="attr_charm-description" class="sheet-charm-description-area" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name2" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_spells">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_repspell-name" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_repspell-dur" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_repspell-cost" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_spell-keywords" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span data-i18n="type-u">Type:</span>
<select name="attr_charm-type1" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display1" class="sheet-charm-display1" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast1" value="&{template:charm-output} {{charm-name=@{repspell-name}}} {{duration=@{repspell-dur}}} {{cost=@{repspell-cost}}} {{keywords=@{spell-keywords}}} {{type=@{charm-type1}}} {{description=@{repspell-effect}}}"></button>
<div class="sheet-charm-description1">
<textarea name="attr_repspell-effect"class="sheet-charm-description-area1" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_spell-description"class="sheet-charm-description-area1" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name3" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual2">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name2" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration2" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost2" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword2" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type2" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display2" class="sheet-charm-display2" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast2" value="&{template:charm-output} {{charm-name=@{charm-name2}}} {{duration=@{charm-duration2}}} {{cost=@{charm-cost2}}} {{keywords=@{charm-keyword2}}} {{type=@{charm-type2}}} {{description=@{charm-textcontent2}}}"></button>
<div class="sheet-charm-description2">
<textarea name="attr_charm-textcontent2" class="sheet-charm-description-area2" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect2" class="sheet-charm-description-area2" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name4" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual3">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name3" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration3" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost3" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword3" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type3" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display3" class="sheet-charm-display3" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast3" value="&{template:charm-output} {{charm-name=@{charm-name3}}} {{duration=@{charm-duration3}}} {{cost=@{charm-cost3}}} {{keywords=@{charm-keyword3}}} {{type=@{charm-type3}}} {{description=@{charm-textcontent3}}}"></button>
<div class="sheet-charm-description3">
<textarea name="attr_charm-textcontent3" class="sheet-charm-description-area3" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect3" class="sheet-charm-description-area3" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name5" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual4">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name4" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration4" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost4" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword4" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type4" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display4" class="sheet-charm-display4" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast4" value="&{template:charm-output} {{charm-name=@{charm-name4}}} {{duration=@{charm-duration4}}} {{cost=@{charm-cost4}}} {{keywords=@{charm-keyword4}}} {{type=@{charm-type4}}} {{description=@{charm-textcontent4}}}"></button>
<div class="sheet-charm-description4">
<textarea name="attr_charm-textcontent4"class="sheet-charm-description-area4" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect4" class="sheet-charm-description-area4" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name6" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual5">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name5" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration5" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost5" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword5" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type5" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display5" class="sheet-charm-display5" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast5" value="&{template:charm-output} {{charm-name=@{charm-name5}}} {{duration=@{charm-duration5}}} {{cost=@{charm-cost5}}} {{keywords=@{charm-keyword5}}} {{type=@{charm-type5}}} {{description=@{charm-textcontent5}}}"></button>
<div class="sheet-charm-description5">
<textarea name="attr_charm-textcontent5" class="sheet-charm-description-area5" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect5" class="sheet-charm-description-area5" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name7" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual6">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name6" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration6" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost6" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword6" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type6" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display6" class="sheet-charm-display6" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast6" value="&{template:charm-output} {{charm-name=@{charm-name6}}} {{duration=@{charm-duration6}}} {{cost=@{charm-cost6}}} {{keywords=@{charm-keyword6}}} {{type=@{charm-type6}}} {{description=@{charm-textcontent6}}}"></button>
<div class="sheet-charm-description6">
<textarea name="attr_charm-textcontent6" class="sheet-charm-description-area6" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect6" class="sheet-charm-description-area6" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name8" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual7">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name7" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place" >
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration7" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost7" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword7" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type7" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display7" class="sheet-charm-display7" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast7" value="&{template:charm-output} {{charm-name=@{charm-name7}}} {{duration=@{charm-duration7}}} {{cost=@{charm-cost7}}} {{keywords=@{charm-keyword7}}} {{type=@{charm-type7}}} {{description=@{charm-textcontent7}}}"></button>
<div class="sheet-charm-description7">
<textarea name="attr_charm-textcontent7" class="sheet-charm-description-area7" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect7" class="sheet-charm-description-area7" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name9" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual8">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name8" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration8" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost8" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword8" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type8" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display8" class="sheet-charm-display8" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast8" value="&{template:charm-output} {{charm-name=@{charm-name8}}} {{duration=@{charm-duration8}}} {{cost=@{charm-cost8}}} {{keywords=@{charm-keyword8}}} {{type=@{charm-type8}}} {{description=@{charm-textcontent8}}}"></button>
<div class="sheet-charm-description8">
<textarea name="attr_charm-textcontent8" class="sheet-charm-description-area8" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" data-i18n-placeholder="charm-desc-place" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect8" class="sheet-charm-description-area8" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
<div class="sheet-charm-tree-set">
<div class="sheet-charmtree-name" style="width:500px;">
<input type="text" class="sheet-charm-title" name="attr_charm-tree-name10" style="width:600px; font-size: 20px; font-weight: bold; color: #2B65EC; margin-bottom: 18px" value="" placeholder="Ability/Attribute/Sorcery/Martial Art/Artifact" data-i18n-placeholder="charm-tree-name-place">
</div>
<fieldset class="repeating_charm-individual9">
<div class="sheet-charm-row">
<span data-i18n="name-u">Name:</span>
<input type="text" name="attr_charm-name9" class="sheet-charm-name" style="width:180px; font-size: 13px" value="" placeholder="Charm Name" data-i18n-placeholder="charm-name-place">
<span data-i18n="duration-u">Duration:</span>
<input type="text" name="attr_charm-duration9" style="width:80px; font-size: 13px" value="" placeholder="Instant" data-i18n-placeholder="charm-duration-place">
<span data-i18n="cost-u">Cost:</span>
<input type="text" name="attr_charm-cost9" style="width:60px; font-size: 13px" value="" placeholder="1m/1i/1a" data-i18n-placeholder="charm-cost-place">
<span data-i18n="keywords-u">Keywords:</span>
<input type="text" name="attr_charm-keyword9" style="width:170px; font-size: 13px" value="" placeholder="Dual/Mastery/etc" data-i18n-placeholder="charm-tags-place">
<span>Type:</span>
<select name="attr_charm-type9" class="sheetcharmselect" style="width:100px">
<option value="Reflexive" data-i18n="reflexive-u">Reflexive</option>
<option value="Supplemental" data-i18n="supplemental-u">Supplemental</option>
<option value="Simple" data-i18n="simple-u">Simple</option>
<option value="Permanent" data-i18n="permanent-u">Permanent</option>
</select>
</div>
<div class="sheet-charm-row">
<span class="sheet-charm-display-text" data-i18n="show-hide-description-u">Show/Hide Description</span>
<input type="checkbox" name="attr_charm-display9" class="sheet-charm-display9" value="1">
<span style="margin-left: 20px" data-i18n="cast-u">Cast:</span>
<button type="roll" name="roll_CharmCast9" value="&{template:charm-output} {{charm-name=@{charm-name9}}} {{duration=@{charm-duration9}}} {{cost=@{charm-cost9}}} {{keywords=@{charm-keyword9}}} {{type=@{charm-type9}}} {{description=@{charm-textcontent9}}}"></button>
<div class="sheet-charm-description9">
<textarea name="attr_charm-textcontent9" class="sheet-charm-description-area9" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 100px" placeholder="Charm Effect/Description"></textarea>
<textarea name="attr_charm-texteffect9" class="sheet-charm-description-area9" style="width: 94%; resize: vertical; border: 2px inset #EDDA74; height: 50px; margin-top: 10px" data-i18n-placeholder="charm-misc-place" placeholder="Misc. Charm Details (Not included in chat card)."></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="sheet-misc">
<div class="sheet-misctop">
<div class="sheet-miscleft">
<div class="sheet-miscabilities">
<span class="sheet-headtext" data-i18n="custom-abilities-u">Custom Abilities</span>
<fieldset class="repeating_abilities">
<div class="sheet-abilities-rownew5">
<input type="checkbox" name="attr_repabilityfav" value="1">
<input type="text" name="attr_repabilityname">
<input type="number" name="attr_repability" value="0"/>
<input type="number" name="attr_repability_bonus" value="0"/>
<select class="sheetselect" name="attr_repability_attr">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls @{repabilityname} with [[(@{repability} + @{repability_attr} + @{repability_bonus} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{repability} + @{repability_attr} + @{repability_bonus} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_repabilitycheck"></button>
</div>
</fieldset>
</div>
<div class="sheet-miscmartialarts">
<span class="sheet-headtext" data-i18n="old-martialarts-u">Old Martial Arts</span>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_snakeabilityfav" value="1">
<span data-i18n="snake-style-u">Snake Style</span>
<input type="number" name="attr_ma-snake" value="0"/>
<input type="number" name="attr_ma-snake-bonus" value="0"/>
<select class="sheetselect" name="attr_snake-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Snake Style with [[(@{ma-snake} + @{ma-snake-bonus} + @{snake-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-snake} + @{ma-snake-bonus} + @{snake-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_snakemaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_tigerabilityfav" value="1">
<span data-i18n="tiger-style-u">Tiger Style</span>
<input type="number" name="attr_ma-tiger" value="0"/>
<input type="number" name="attr_ma-tiger-bonus" value="0"/>
<select class="sheetselect" name="attr_tiger-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Tiger Style with [[(@{ma-tiger} + @{ma-tiger-bonus} + @{tiger-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-tiger} + @{ma-tiger-bonus} + @{tiger-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_tigermaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_voidabilityfav" value="1">
<span data-i18n="single-point-style-u">Single Point Style</span>
<input type="number" name="attr_ma-void" value="0"/>
<input type="number" name="attr_ma-void-bonus" value="0"/>
<select class="sheetselect" name="attr_void-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Single Point Style with [[(@{ma-void} + @{ma-void-bonus} + @{void-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-void} + @{ma-void-bonus} + @{void-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_voidmaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_reaperabilityfav" value="1">
<span data-i18n="white-reaper-style-u">White Reaper Style</span>
<input type="number" name="attr_ma-reaper" value="0"/>
<input type="number" name="attr_ma-reaper-bonus" value="0"/>
<select class="sheetselect" name="attr_reaper-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls White Reaper Style with [[(@{ma-reaper} + @{ma-reaper-bonus} + @{reaper-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-reaper} + @{ma-reaper-bonus} + @{reaper-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_reapermaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_ebonabilityfav" value="1">
<span data-i18n="ebon-shadow-style-u">Ebon Shadow Style</span>
<input type="number" name="attr_ma-ebon" value="0"/>
<input type="number" name="attr_ma-ebon-bonus" value="0"/>
<select class="sheetselect" name="attr_ebon-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Ebon Shadow Style with [[(@{ma-ebon} + @{ma-ebon-bonus} + @{ebon-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-ebon} + @{ma-ebon-bonus} + @{ebon-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_ebonmaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craneabilityfav" value="1">
<span data-i18n="crane-style-u">Crane Style</span>
<input type="number" name="attr_ma-crane" value="0"/>
<input type="number" name="attr_ma-crane-bonus" value="0"/>
<select class="sheetselect" name="attr_crane-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Crane Style with [[(@{ma-crane} + @{ma-crane-bonus} + @{crane-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-crane} + @{ma-crane-bonus} + @{crane-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_cranemaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_silverabilityfav" value="1">
<span data-i18n="silver-voice-style-u">Silver-Voiced Nightingale Style</span>
<input type="number" name="attr_ma-nightingale" value="0"/>
<input type="number" name="attr_ma-nightingale-bonus" value="0"/>
<select class="sheetselect" name="attr_nightingale-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Silver-Voiced Nightingale Style with [[(@{ma-nightingale} + @{ma-nightingale-bonus} + @{nightingale-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-nightingale} + @{ma-nightingale-bonus} + @{nightingale-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_nightingalemaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_righteousabilityfav" value="1">
<span data-i18n="righteous-devil-style-u">Righteous Devil Style</span>
<input type="number" name="attr_ma-devil" value="0"/>
<input type="number" name="attr_ma-devil-bonus" value="0"/>
<select class="sheetselect" name="attr_devil-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Righteous Devil Style with [[(@{ma-devil} + @{ma-devil-bonus} + @{devil-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-devil} + @{ma-devil-bonus} + @{devil-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_devilmaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_clawabilityfav" value="1">
<span data-i18n="black-claw-style-u">Black Claw Style</span>
<input type="number" name="attr_ma-claw" value="0"/>
<input type="number" name="attr_ma-claw-bonus" value="0"/>
<select class="sheetselect" name="attr_claw-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Black Claw Style with [[(@{ma-claw} + @{ma-claw-bonus} + @{claw-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-claw} + @{ma-claw-bonus} + @{claw-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_clawmaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_pearlabilityfav" value="1">
<span data-i18n="dreaming-pearl-style-u">Dreaming Pearl Courtesan Style</span>
<input type="number" name="attr_ma-pearl" value="0"/>
<input type="number" name="attr_ma-pearl-bonus" value="0"/>
<select class="sheetselect" name="attr_pearl-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Dreaming Pearl Courtesan Style with [[(@{ma-pearl} + @{ma-pearl-bonus} + @{pearl-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-pearl} + @{ma-pearl-bonus} + @{pearl-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_pearlmaroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_steelabilityfav" value="1">
<span data-i18n="steel-devil-style-u">Steel Devil Style</span>
<input type="number" name="attr_ma-steel" value="0"/>
<input type="number" name="attr_ma-steel-bonus" value="0"/>
<select class="sheetselect" name="attr_steel-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Steel Devil Style with [[(@{ma-steel} + @{ma-steel-bonus} + @{steel-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{ma-steel} + @{ma-steel-bonus} + @{steel-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_steelmaroll"></button>
</div>
<fieldset class="repeating_martialarts">
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_repmartialartfav" value="1">
<input type="text" name="attr_repmartialartsname">
<input type="number" name="attr_repmartialarts" value="0"/>
<input type="number" name="attr_repmartialarts-bonus" value="0"/>
<select class="sheetselect" name="attr_repmartialarts-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls @{repmartialartsname} with [[(@{repmartialarts} + @{repmartialarts-bonus} + @{repmartialarts-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{repmartialarts} + @{repmartialarts-bonus} + @{repmartialarts-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_repmartialartsroll"></button>
</div>
</fieldset>
</div>
<div class="sheet-miscquickchar">
<span class="sheet-headtext" data-i18n="qcquickpools-u">Quick Pools</span>
<span class="sheet-misctext" data-i18n="qcactions-u">Actions</span>
<div class="sheet-abilities-miscrownew1">
<span data-i18n="qcjoin-battle-u">Join Battle</span>
<input type="number" name="attr_qc-join">
<button type="roll" value="/r [[(@{qc-join})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + @{qc-join} + ?{automatic successes|0}]] &{tracker}" name="roll_qcjoinbattle"></button>
</div>
<div class="sheet-abilities-miscrownew1">
<span data-i18n="qcombat-movement-u">Combat Movement</span>
<input type="number" name="attr_qc-move">
<button type="roll" value="/em rolls Combat Movement with [[ (@{qc-move})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + @{qc-move} + ?{automatic successes|0}]] successes" name="roll_qcmovement"></button>
</div>
<fieldset class="repeating_qcactions">
<div class="sheet-abilities-miscrownew1">
<input type="text" name="attr_repqcactionname">
<input type="number" name="attr_repqcactiondice">
<button type="roll" value="/em rolls @{repqcactionname} with [[ (@{repqcactiondice})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + @{repqcactiondice} + ?{automatic successes|0}]] successes" name="roll_repactionpool"></button>
</div>
</fieldset>
<span class="sheet-misctext" data-i18n="qcattackdamage-u">Attacks/Damage</span>
<div class="sheet-abilities-miscrownew2">
<span data-i18n="qcgrapple-u">Grapple</span>
<input type="number" name="attr_qc-grapple">
<button type="roll" value="/em rolls grapple with [[ (@{qc-grapple})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + @{qc-grapple} + ?{automatic successes|0}]] successes" name="roll_quickgrapple"></button>
<input type="number" name="attr_qc-grapple-control">
<button type="roll" value="/em rolls to control a grapple with [[ (@{qc-grapple-control})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + @{qc-grapple-control} + ?{automatic successes|0}]] successes" name="roll_quickcontrol"></button>
</div>
<fieldset class="repeating_qcattacks">
<div class="sheet-abilities-miscrownew2">
<input type="text" name="attr_repqcattackname">
<input type="number" name="attr_repqcattackdice">
<button type="roll" value="/em rolls to attack with [[ (@{repqcattackdice})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + @{repqcattackdice} + ?{automatic successes|0}]] successes" name="roll_repattackroll"></button>
<input type="number" name="attr_repqcattackdamage">
<button type="roll" value="/em rolls damage with [[ (@{repqcattackdamage} - ?{Enemy Soak|0})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{repqcattackdamage} - ?{Enemy Soak|0} + ?{automatic successes|0})]] successes" name="roll_repdamageroll"></button>
</div>
</fieldset>
<span class="sheet-misctext" data-i18n="qcdefense-u">Defenses</span>
<div class="sheet-abilities-miscrownew3">
<span data-i18n="qcappearance-u">Appearance</span>
<input type="number" name="attr_qc-appearance">
</div>
<div class="sheet-abilities-miscrownew3">
<span data-i18n="qcguile-u">Guile</span>
<input type="number" name="attr_qc-guile">
</div>
<div class="sheet-abilities-miscrownew3">
<span data-i18n="qcresolve-u">Resolve</span>
<input type="number" name="attr_qc-resolve">
</div>
<div class="sheet-abilities-miscrownew3">
<span data-i18n="qcparry-u">Parry</span>
<input type="number" name="attr_qc-parry">
</div>
<div class="sheet-abilities-miscrownew3">
<span data-i18n="qcevasion-u">Evasion</span>
<input type="number" name="attr_qc-evasion">
</div>
<div class="sheet-abilities-miscrownew3">
<span data-i18n="qcsoak-u">Soak</span>
<input type="number" name="attr_qc-soak">
</div>
<div class="sheet-abilities-miscrownew3">
<span data-i18n="qchardness-u">Hardness</span>
<input type="number" name="attr_qc-hardness">
</div>
</div>
</div>
<div class="sheet-miscright">
<div class="sheet-miscitems">
<span class="sheet-headtext" data-i18n="items-u">Items</span>
<fieldset class="repeating_gear">
<input type="text" name="attr_repgear" style="width:300px; font-size: 14px; margin-top: 10px;" data-i18n-placeholder="miscellaneous-items-place" placeholder="Item/Description">
</fieldset>
</div>
<div class="sheet-misccraft">
<span class="sheet-headtext" data-i18n="old-crafts-u">Old Crafts</span>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_armorabilityfav" value="1">
<span data-i18n="armoring-u">Armoring</span>
<input type="number" name="attr_craft-armoring" value="0"/>
<input type="number" name="attr_craft-armoring-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-armoring-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Armoring with [[(@{craft-armoring} + @{craft-armoring-bonus} + @{craft-armoring-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-armoring} + @{craft-armoring-bonus} + @{craft-armoring-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-armoringroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craftartifactfav" value="1">
<span data-i18n="artifact-u">Artifact</span>
<input type="number" name="attr_craft-artifact" value="0"/>
<input type="number" name="attr_ma-craft-artifact-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-artifact-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Artifact with [[(@{craft-artifact} + @{ma-craft-artifact-bonus} + @{craft-artifact-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-artifact} + @{ma-craft-artifact-bonus} + @{craft-artifact-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-artifactroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craftcookingfav" value="1">
<span data-i18n="cooking-u">Cooking</span>
<input type="number" name="attr_craft-cooking" value="0"/>
<input type="number" name="attr_craft-cooking-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-cooking-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Cooking with [[(@{craft-cooking} + @{craft-cooking-bonus} + @{craft-cooking-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-cooking} + @{craft-cooking-bonus} + @{craft-cooking-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-cookingroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craftfirstagefav" value="1">
<span data-i18n="first-age-u">First Age Artifice</span>
<input type="number" name="attr_craft-artifice" value="0"/>
<input type="number" name="attr_craft-artifice-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-artifice-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls First Age Artifice with [[(@{craft-artifice} + @{craft-artifice-bonus} + @{craft-artifice-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-artifice} + @{craft-artifice-bonus} + @{craft-artifice-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-artificeroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craftgemcuttingfav" value="1">
<span data-i18n="gemcutting-u">Gemcutting</span>
<input type="number" name="attr_craft-gemcutting" value="0"/>
<input type="number" name="attr_craft-gemcutting-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-gemcutting-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Gemcutting with [[(@{craft-gemcutting} + @{craft-gemcutting-bonus} + @{craft-gemcutting-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-gemcutting} + @{craft-gemcutting-bonus} + @{craft-gemcutting-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-gemcuttingroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craftgeofav" value="1">
<span data-i18n="geomancy-u">Geomancy</span>
<input type="number" name="attr_craft-geomancy" value="0"/>
<input type="number" name="attr_craft-geomancy-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-geomancy-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Geomancy with [[(@{craft-geomancy} + @{craft-geomancy-bonus} + @{craft-geomancy-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-geomancy} + @{craft-geomancy-bonus} + @{craft-geomancy-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-geomancyroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craftjewelfav" value="1">
<span data-i18n="jewelry-u">Jewelry</span>
<input type="number" name="attr_craft-jewelry" value="0"/>
<input type="number" name="attr_craft-jewelry-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-jewelry-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Jewelry with [[(@{craft-jewelry} + @{craft-jewelry-bonus} + @{craft-jewelry-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-jewelry} + @{craft-jewelry-bonus} + @{craft-jewelry-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-jewelryroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_crafttailorfav" value="1">
<span data-i18n="tailoring-u">Tailoring</span>
<input type="number" name="attr_craft-tailoring" value="0"/>
<input type="number" name="attr_craft-tailoring-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-tailoring-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Tailoring with [[(@{craft-tailoring} + @{craft-tailoring-bonus} + @{craft-tailoring-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-tailoring} + @{craft-tailoring-bonus} + @{craft-tailoring-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-tailoringroll"></button>
</div>
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_craftforgingfav" value="1">
<span data-i18n="weapon-forging-u">Weapon Forging</span>
<input type="number" name="attr_craft-forging" value="0"/>
<input type="number" name="attr_craft-forging-bonus" value="0"/>
<select class="sheetselect" name="attr_craft-forging-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls Weapon Forging with [[(@{craft-forging} + @{craft-forging-bonus} + @{craft-forging-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{craft-forging} + @{craft-forging-bonus} + @{craft-forging-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_craft-forgingroll"></button>
</div>
<fieldset class="repeating_crafts">
<div class="sheet-abilities-miscrownew5">
<input type="checkbox" name="attr_repcraftfav" value="1">
<input type="text" name="attr_repcraftsname">
<input type="number" name="attr_repcrafts" value="0"/>
<input type="number" name="attr_repcrafts-bonus" value="0"/>
<select class="sheetselect" name="attr_repcrafts-ability-select">
<option value="@{strength}" data-i18n="strength-u">STR</option>
<option value="@{dexterity}" selected="selected"data-i18n="dexterity-u">DEX</option>
<option value="@{stamina}"data-i18n="stamina-u">STA</option>
<option value="@{charisma}"data-i18n="charisma-u">CHA</option>
<option value="@{manipulation}"data-i18n="manipulation-u">MAN</option>
<option value="@{appearance}"data-i18n="appearance-u">APP</option>
<option value="@{perception}"data-i18n="perception-u">PER</option>
<option value="@{intelligence}"data-i18n="intelligence-u">INT</option>
<option value="@{wits}"data-i18n="wits-u">WIT</option>
</select>
<button type="roll" value="/em rolls @{repcraftsname} with [[(@{repcrafts} + @{repcrafts-bonus} + @{repcrafts-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty})d10>?{Doubles?|Tens,10|Nines,9|Eights,8|Sevens,7|None,11}f<6s + (@{repcrafts} + @{repcrafts-bonus} + @{repcrafts-ability-select} + ?{Bonuses/Specialization|0} + @{wound-penalty}) + ?{automatic successes|0}]] successes" name="roll_repcraftsroll"></button>
</div>
</fieldset>
</div>
<div class="sheet-miscbattlegroup">
<span class="sheet-headtext" data-i18n="battle-group-u">Battle Group</span>
<div class="sheet-abilities-miscrownew4">
<span data-i18n="drill-u">Drill</span>
<select class="sheetselect2" name="attr_battlegroup-drill">
<option data-i18n="poor-u" value="Poor">Poor</option>
<option data-i18n="average-u" value="Average" selected="selected">Average</option>
<option data-i18n="elite-u" value="Elite">Elite</option>
</select>
</div>
<div class="sheet-abilities-miscrownew4">
<span data-i18n="might-u">Might</span>
<select class="sheetselect2" name="attr_battlegroup-might">
<option value="0" selected="selected">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
</select>
</div>
<div class="sheet-abilities-miscrownew4">
<span data-i18n="perfect-morale-u">Perfect Morale</span>
<input type="checkbox" name="attr_battlegroup-perfect-morale" value="1">
</div>
<div class="sheet-abilities-miscrownew4">
<span data-i18n="magnitude">Magnitude</span>
<input type="number" name="attr_battlegroup-magnitude" value="8">
</div>
<div class="sheet-abilities-miscrownew4">
<span data-i18n="size">Size</span>
<input type="number" name="attr_battlegroup-size" value="1">
</div>
<div class="sheet-abilities-miscrownew4">
<span data-i18n="health-levels">Health Levels</span>
<input type="number" name="attr_battlegroup-health-levels" value="7">
</div>
</div>
<div class="sheet-miscessence">
<span class="sheet-headtext" data-il8n="sheet-val-mods-u">Sheet Value Modifiers</span>
<div class="sheet-abilities-miscrownew4">
<span data-il8n="add-max-personal-ess-u">Additional Max Personal Essence:</span>
<input type="number" name="attr_max_pers_mod" value="0">
</div>
<div class="sheet-abilities-miscrownew4">
<span data-il8n="add-max-peripheral-ess-u">Additional Max Peripheral Essence:</span>
<input type="number" name="attr_max_periph_mod" value="0">
</div>
<div class="sheet-abilities-miscrownew4">
<span data-il8n="wound-penalty-negation-u">Wound Penalty Negation:</span>
<input type="number" name="attr_wound_pen_negation" value="0">
</div>
<div class="sheet-abilities-miscrownew4">
<span data-il8n="dot-layout-u">Dot Layout:</span>
<input type="checkbox" class="sheet-dotstoggle2" name="attr_sheetlayout"/>
</div>
</div>
<div class="sheet-miscintimacies">
<div class="sheet-intimacy-row2">
<textarea class="sheet-intimacy-name" name="attr_intimacyname1" style="min-height: 19px; height: 19px; width: 265px;" value=""></textarea>
<select name="attr_intimacyrating1" class="sheet-intimacy-rating">
<option value="3" data-i18n="defining-u">Defining</option>
<option value="2" data-i18n="major-u">Major</option>
<option value="1" data-i18n="minor-u" selected="selected">Minor</option>
</select>
</div>
<div class="sheet-intimacy-row2">
<textarea class="sheet-intimacy-name" name="attr_intimacyname2" style="min-height: 19px; height: 19px; width: 265px;" value=""></textarea>
<select name="attr_intimacyrating2" class="sheet-intimacy-rating">
<option value="3" data-i18n="defining-u">Defining</option>
<option value="2" data-i18n="major-u">Major</option>
<option value="1" data-i18n="minor-u" selected="selected">Minor</option>
</select>
</div>
<div class="sheet-intimacy-row2">
<textarea class="sheet-intimacy-name" name="attr_intimacyname3" style="min-height: 19px; height: 19px; width: 265px;" value=""></textarea>
<select name="attr_intimacyrating3" class="sheet-intimacy-rating">
<option value="3" data-i18n="defining-u">Defining</option>
<option value="2" data-i18n="major-u">Major</option>
<option value="1" data-i18n="minor-u" selected="selected">Minor</option>
</select>
</div>
<div class="sheet-intimacy-row2">
<textarea class="sheet-intimacy-name" name="attr_intimacyname4" style="min-height: 19px; height: 19px; width: 265px;" value=""></textarea>
<select name="attr_intimacyrating4" class="sheet-intimacy-rating">
<option value="3" data-i18n="defining-u">Defining</option>
<option value="2" data-i18n="major-u">Major</option>
<option value="1" data-i18n="minor-u" selected="selected">Minor</option>
</select>
</div>
</div>
</div>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-charm-output">
<div class="sheet-roll-container">
<div class="sheet-charmroll-name-row">
<span>{{charm-name}}</span>
</div>
<!--<img class="imageroll" src="https://i.imgur.com/2j3Di2j.png" alt="Exalted">-->
<!--<img class="imageroll" src="https://github.com/WilliamBarkerCoC/Public-Domain-Images/blob/main/Exalted3divider.png?raw=true" alt="Exalted">-->
<img class="imageroll" src="https://github.com/Roll20/roll20-character-sheets/blob/master/Exalted%203/images/divider.png?raw=true" alt="Exalted">
<div class="sheet-row-space"></div>
<div class="sheet-rolltemp-row">
<span style="font-weight: bold">Duration: </span>{{duration}}
</div>
<div class="sheet-rolltemp-row">
<span style="font-weight: bold">Cost:</span> <span>{{cost}}</span>
</div>
<div class="sheet-rolltemp-row">
<span style="font-weight: bold">Keywords:</span> <span>{{keywords}}</span>
</div>
<div class="sheet-rolltemp-row">
<span style="font-weight: bold">Type:</span> <span>{{type}}</span>
</div>
<div class="sheet-rolltemp-row-desc">
<span class="sheet-charm-template-description">{{description}}</span>
</div>
</div>
</rolltemplate>
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
// Minified with http://jscompress.com/
function initTAS() {
TAS=TAS||function(){"use strict";var e="0.2.4",n=1457098091,t={debug:{key:"debug",title:"DEBUG",color:{bgLabel:"#7732A2",label:"#F2EF40",bgText:"#FFFEB7",text:"#7732A2"}},error:{key:"error",title:"Error",color:{bgLabel:"#C11713",label:"white",bgText:"#C11713",text:"white"}},warn:{key:"warn",title:"Warning",color:{bgLabel:"#F29140",label:"white",bgText:"#FFD8B7",text:"black"}},info:{key:"info",title:"Info",color:{bgLabel:"#413FA9",label:"white",bgText:"#B3B2EB",text:"black"}},notice:{key:"notice",title:"Notice",color:{bgLabel:"#33C133",label:"white",bgText:"#ADF1AD",text:"black"}},log:{key:"log",title:"Log",color:{bgLabel:"#f2f240",label:"black",bgText:"#ffff90",text:"black"}},callstack:{key:"TAS",title:"function",color:{bgLabel:"#413FA9",label:"white",bgText:"#B3B2EB",text:"black"}},callstack_async:{key:"TAS",title:"ASYNC CALL",color:{bgLabel:"#413FA9",label:"white",bgText:"#413FA9",text:"white"}},TAS:{key:"TAS",title:"TAS",color:{bgLabel:"grey",label:"black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)",bgText:"grey",text:"black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)"}}},o={debugMode:!1,logging:{log:!0,notice:!0,info:!0,warn:!0,error:!0,debug:!1}},r=[],c={},a=function(e){switch(typeof e){case"string":return"string";case"boolean":return"boolean";case"number":return _.isNaN(e)?"NaN":e.toString().match(/\./)?"decimal":"integer";case"function":return"function: "+(e.name?e.name+"()":"(anonymous)");case"object":return _.isArray(e)?"array":_.isArguments(e)?"arguments":_.isNull(e)?"null":"object";default:return typeof e}},i=function(e,n,t){_.each(t,function(t){var o=a(t);switch(o){case"string":e(t);break;case"undefined":case"null":case"NaN":e("["+o+"]");break;case"number":case"not a number":case"integer":case"decimal":case"boolean":e("["+o+"]: 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o=L(arguments,o),this},u=function(e,n,t,o){return r.push({type:"reduce",func:e&&_.isFunction(e)&&e||_.noop,memo:_.isUndefined(n)&&0||n,"final":t&&_.isFunction(t)&&t||_.noop,context:o||{}}),this},l=function(e,n,t){return r.push({type:"map",func:e&&_.isFunction(e)&&e||_.noop,"final":n&&_.isFunction(n)&&n||_.noop,context:t||{}}),this},f=function(e,n,t){return r.push({type:"each",func:e&&_.isFunction(e)&&e||_.noop,"final":n&&_.isFunction(n)&&n||_.noop,context:t||{}}),this},g=function(e,n){return r.push({type:"tap","final":e&&_.isFunction(e)&&e||_.noop,context:n||{}}),this},b=function(e,n){return c.push({callback:e&&_.isFunction(e)&&e||_.noop,context:n||{}}),this},s=function(e,a){var i={},u={},l=[],f=[];b(e,a),getSectionIDs("repeating_"+n,function(e){l=e,f=_.reduce(l,function(e,t){return e.concat(_.map(o,function(e){return"repeating_"+n+"_"+t+"_"+e}))},[]),getAttrs(_.uniq(t.concat(f)),function(e){_.each(t,function(n){e.hasOwnProperty(n)&&C(u,n,e[n])}),i=_.reduce(l,function(t,r){var c={};return j(c,r),_.each(o,function(t){var o="repeating_"+n+"_"+r+"_"+t;C(c,t,e[o],o)}),t[r]=c,t},{}),_.each(r,function(e){var n;switch(e.type){case"tap":_.bind(e["final"],e.context,i,u)();break;case"each":_.each(i,function(n){_.bind(e.func,e.context,n,u,n.id,i)()}),_.bind(e["final"],e.context,i,u)();break;case"map":n=_.map(i,function(n){return _.bind(e.func,e.context,n,u,n.id,i)()}),_.bind(e["final"],e.context,n,i,u)();break;case"reduce":n=e.memo,_.each(i,function(t){n=_.bind(e.func,e.context,n,t,u,t.id,i)()}),_.bind(e["final"],e.context,n,i,u)()}}),v(),_.each(c,function(e){_.bind(e.callback,e.context)()})})})};return{attrs:a,attr:a,column:i,columns:i,field:i,fields:i,reduce:u,inject:u,foldl:u,map:l,collect:l,each:f,forEach:f,tap:g,"do":g,after:b,last:b,done:b,execute:s,go:s,run:s}}(e)},D=function(e,n,t){O(e).attr(t).field(n).reduce(function(e,t){return e+t.F[n]},0,function(e,n,o){o.S[t]=e}).execute()};return console.log("%c?.??.?*??`*?.??.?*??`*?.? The Aaron Sheet v"+e+" ?.?*??`*?.??.?*??`*?.??.?","background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;"),console.log("%c?.??.?*??`*?.??.?*??`*?.? Last update: "+new Date(1e3*n)+" ?.?*??`*?.??.?*??`*?.??.?","background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;"),{repeatingSimpleSum:D,repeating:O,config:k,callback:S,callstack:F,debugMode:x,_fn:S,debug:l,error:f,warn:g,info:b,notice:s,log:d}}();
}
var version = 2.2,
TAS, damageWatch = [], damageAttrs = [], i;
function cleanAttrs(attrs) { return _.mapObject(attrs, function(e) { return e === undefined ? '' : e; }); }
for (i = 1; i <= 27; i++) {
damageWatch.push('change:hl' + i + '-damage');
damageWatch.push('change:hl' + i + '-penalty');
damageAttrs.push('hl' + i + '-damage');
damageAttrs.push('hl' + i + '-penalty');
}
damageWatch = damageWatch.join(' ');
initTAS();
//TAS.debugMode();
on('sheet:opened '
+ 'change:wound_pen_negation ' + damageWatch, TAS._fn(function updateWoundPenalty(e) {
TAS.debug('Updating wound penalty', e);
getAttrs(['wound_pen_negation'], function(vals) {
getAttrs( damageAttrs , TAS._fn(function calcPenalty(values) {
let wpn = parseInt(vals.wound_pen_negation)||0;
var pen;
for (i = 27; i >= 1; i--) {
if (values['hl' + i + '-damage'] && values['hl' + i + '-damage'] !== 'healthy') break;
}
TAS.debug('Wound penalty at index ' + i, values['hl' + i + '-penalty']);
if (values['hl' + i + '-penalty']) pen = values['hl' + i + '-penalty'];
else pen = 0;
if (pen === 'I') pen = -4;
if (pen === '') pen = 0;
pen = parseInt(pen) + wpn;
if (pen > 0) pen = 0;
TAS.debug('Calculated penalty', pen);
setAttrs({ 'wound-penalty': pen });
}));
});
}));
on('sheet:opened', TAS._fn(function initIntimacies(e) {
TAS.debug('Initializing intimacies', e);
getAttrs(['init-intimacies'], TAS._fn(function checkInitialized(values) {
var attrs = {}, indexes = _.times(4, generateRowID);
if (parseInt(values['init-intimacies']) !== 0) return;
TAS.debug('Creating new intimacies', indexes);
_.each(indexes, function(id, k) {
var v;
if (k === 0) v = 'Defining';
else if (k === 1) v = 'Major';
else v = 'Minor';
attrs['repeating_intimacies_' + id + '_intimacyrepeatingtype'] = v;
});
attrs['init-intimacies'] = 1;
setAttrs(attrs);
}));
}));
const essenceValues = ["1","2","3","4","5","6","7","8","9","10"];
essenceValues.forEach(function(value) {
on(`clicked:essence_${value}`, function() {
setAttrs({
"essence": value
});
});
});
const limitValues = ["1","2","3","4","5","6","7","8","9","10"];
limitValues.forEach(function(value) {
on(`clicked:limit_${value}`, function() {
setAttrs({
"limit": value
});
});
});
const buttonlist = ["character","charms","combat","misc"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
on("sheet:opened change:dexterity change:brawl change:melee change:martial_arts_1 change:martial_arts_2 change:martial_arts_3 change:martial_arts_4 change:martial_arts_5 change:martial_arts_6 change:martial_arts_7 change:martial_arts_8 change:martial_arts_9 change:martial_arts_10", function() {
getAttrs(["dexterity", "brawl", "melee", "martial_arts_1", "martial_arts_2", "martial_arts_3", "martial_arts_4", "martial_arts_5", "martial_arts_6", "martial_arts_7", "martial_arts_8", "martial_arts_9", "martial_arts_10"], function(values) {
let dex = parseInt(values.dexterity)||0;
let brwl = parseInt(values.brawl)||0;
let mele = parseInt(values.melee)||0;
let mar1 = parseInt(values.martial_arts_1)||0;
let mar2 = parseInt(values.martial_arts_2)||0;
let mar3 = parseInt(values.martial_arts_3)||0;
let mar4 = parseInt(values.martial_arts_4)||0;
let mar5 = parseInt(values.martial_arts_5)||0;
let mar6 = parseInt(values.martial_arts_6)||0;
let mar7 = parseInt(values.martial_arts_7)||0;
let mar8 = parseInt(values.martial_arts_8)||0;
let mar9 = parseInt(values.martial_arts_9)||0;
let mar10 = parseInt(values.martial_arts_10)||0;
let parryval2 = Math.ceil(((dex + Math.max(mele, mar1, brwl, mar2, mar3, mar4, mar5, mar6, mar7, mar8, mar9, mar10)) / 2));
setAttrs({
parry : parryval2
});
});
});
on("change:essence change:exalted_type change:commit_personal change:commit_peripheral change:max_pers_mod change:max_periph_mod sheet:opened", function() {
getAttrs(["essence","exalted_type", "commit_personal", "commit_peripheral", "max_pers_mod", "max_periph_mod"], function(values) {
let ess = parseInt(values.essence)||0;
let exalttype = parseInt(values.exalted_type)||0;
let minuspersonal = parseInt(values.commit_personal)||0;
let minusperipheral = parseInt(values.commit_peripheral)||0;
let esspersmod = parseInt(values.max_pers_mod)||0;
let essperiphmod = parseInt(values.max_periph_mod)||0;
let essencepers = 0;
let essenceperiph = 0;
if (exalttype == 0) {
essencepers = (ess * 3) + 10 - minuspersonal + esspersmod;
essenceperiph = (ess * 7) + 26 - minusperipheral + essperiphmod;
setAttrs({
essence_personal: essencepers, essence_peripheral: essenceperiph
});
}
else if (exalttype == 1) {
essencepers = ess + 15 - minuspersonal + esspersmod;
essenceperiph = (ess * 4) + 34 - minusperipheral + essperiphmod ;
setAttrs({
essence_personal: essencepers, essence_peripheral: essenceperiph
});
}
else if (exalttype == 2) {
essencepers = ess + 11 - minuspersonal + esspersmod;
essenceperiph = (ess * 4) + 23 - minusperipheral + essperiphmod;
setAttrs({
essence_personal: essencepers, essence_peripheral: essenceperiph
});
}
});
});
</script>