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3915 lines
265 KiB
HTML
3915 lines
265 KiB
HTML
<div lang="en">
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<p align="center"><img src="https://i84.servimg.com/u/f84/13/24/51/43/epylli10.jpg"></p>
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<div><p align="center">
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<b><i>Name:</i></b> <input type="text" name="attr_character_name" style="margin-right:10px;width:120px;"/>
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<b><i>Colors:</i></b> <input type="text" name="attr_Colors" style="width:120px;margin-right:265px;">
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<b><i>Playbook:</i></b>
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<select class="sheet-SkinSelect" name="attr_SkinName" style="width:140px;">
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<option class="sheet-SkinSelect" value="99" checked="checked"></option>
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<option class="sheet-SkinSelect" value="1"> The Academic</option>
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<option class="sheet-SkinSelect" value="2"> The Crafter</option>
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<option class="sheet-SkinSelect" value="3"> The Daredevil</option>
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<option class="sheet-SkinSelect" value="4"> The Nature Adept</option>
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<option class="sheet-SkinSelect" value="5"> The Seer</option>
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<option class="sheet-SkinSelect" value="6"> The Warrior</option>
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<option class="sheet-SkinSelect" value="7"> The Elementalist</option>
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<option class="sheet-SkinSelect" value="8"> The Envoy</option>
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<option class="sheet-SkinSelect" value="9"> The Orphan</option>
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<option class="sheet-SkinSelect" value="10"> The Rebel</option>
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<option class="sheet-SkinSelect" value="11"> The Trickster</option>
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</select>
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</p></div>
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<input type="radio" name="attr_SkinCheck" value="1" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="2" class="sheet-Skin">
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<input type="radio" name="attr_SkinCheck" value="3" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="4" class="sheet-Skin">
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<input type="radio" name="attr_SkinCheck" value="5" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="6" class="sheet-Skin">
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<input type="radio" name="attr_SkinCheck" value="7" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="8" class="sheet-Skin">
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<input type="radio" name="attr_SkinCheck" value="9" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="10" class="sheet-Skin">
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<input type="radio" name="attr_SkinCheck" value="11" class="sheet-Skin">
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<input type="radio" name="attr_SkinCheck" value="99" class="sheet-Skin" checked="checked">
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<!-- Academic -->
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<div class="sheet-Academic" name="sheet-Academic">
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<div>
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<hr class="stat">
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<div class="stat">
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<p align="center">
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<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Academic_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Academic_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
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<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Academic_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Academic_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
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<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Academic_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Academic_Cunning" min="-2" max="3" value="1">
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</p>
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</div>
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<hr class="stat">
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<div>
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<h1>Look</h1>
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<div class="look">
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<div>
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◈
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<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Antennae"> <p>Antennae</p></label>
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<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Antlers"> <p>Antlers</p></label>
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<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
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<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
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</div>
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<div style="margin-left:0px">
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◈
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<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Baggy hide"> <p>Baggy hide</p></label>
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<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
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<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Furry"> <p>Furry</p></label>
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<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Scaled"> <p>Scaled</p></label>
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</div>
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<div style="margin-left:0px">
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◈
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<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
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<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
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<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Pointy skull"> <p>Pointy skull</p></label>
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<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
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</div>
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<div style="margin-left:0px">
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◈
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<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
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<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
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<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
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<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
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</div>
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<div style="margin-left:0px">
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◈
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<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Adhesive toes"> <p>Adhesive toes</p></label>
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<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Boney digits"> <p>Boney digits</p></label>
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<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
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<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
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</div>
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<div style="margin-left:0px">
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◈
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<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Bloated body"> <p>Bloated body</p></label>
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<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Graceful body"> <p>Graceful body</p></label>
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<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Thin"> <p>Thin</p></label>
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<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Wingless"> <p>Wingless</p></label>
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</div>
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</div>
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</div>
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<hr>
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<h1>House & Obligation</h1>
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<div style="width:70%;display:inline-block;">
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<div>
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<label>
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<input type="radio" name="attr_Academic_House" value="Myndoth" class="house house1">
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<img src="https://i84.servimg.com/u/f84/13/24/51/43/myndot10.jpg" style="width:20%;margin-right:5%;" class="house">
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<div class="house-text">
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<b>MYNDOTH, The House of Oak</b><br>
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Discover something important about an ancient mystery.
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</div>
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</label>
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</div>
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<br>
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<div >
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<label>
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<input type="radio" name="attr_Academic_House" value="Semscale" class="house house2">
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<img src="https://i84.servimg.com/u/f84/13/24/51/43/semsca10.jpg" style="width:20%;margin-right:5%;" class="house">
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<div class="house-text">
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<b>SEMSCALE, The House of Jade</b><br>
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Defuse a tense situation between dragons from different houses.
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</div>
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</label>
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</div>
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</div>
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<div class="virtue">
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<h1>Virtue</h1>
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<div>
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<div>
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<label>
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<input type="radio" name="attr_Academic_Virtue" value="Curiosity" class="virtue virtue1">
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<div class="virtue-text">
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<i><b>Curiosity</b></i>
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</div>
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</label>
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</div>
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<div>
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<label>
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<input type="radio" name="attr_Academic_Virtue" value="Honesty" class="virtue virtue2">
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<div class="virtue-text">
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<i><b>Honesty</b></i>
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</div>
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</label>
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</div>
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</div>
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</div>
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<div class="ritual">
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<h1>Ritual</h1>
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<div>
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<textarea name="attr_Academic_Ritual" placeholder="Ritual of your House"></textarea>
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</div>
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</div>
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<hr>
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<div class="shadow">
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<h1>Shadow Track</h1>
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<div>
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<label><input type="checkbox" name="attr_Academic_Anger"> <b>Anger</b></label>
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• Lash out a friend <br>
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• Break something valuable <br>
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• Escalate a delicate situation
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</div>
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<div>
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<label><input type="checkbox" name="attr_Academic_Doubt"> <b>Doubt</b></label>
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• Question a friend's loyalty <br>
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• Steal something valuable <br>
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• Reject a tradition of Dragonia
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</div>
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<br><br>
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<div>
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<label><input type="checkbox" name="attr_Academic_Shame"> <b>Shame</b></label>
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• Blame a friend for your mistakes <br>
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• Mock or belittle someone vulnerable <br>
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• Seek isolation or solitude
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</div>
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<div>
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<label><input type="checkbox" name="attr_Academic_Fear"> <b>Fear</b></label>
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• hide something from your friends <br>
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• Avoid a difficult task <br>
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• Exaggerate the danger of the situation
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</div>
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</div>
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<br>
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<div>
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<h1>Shadowself</h1>
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<div>
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You've held your tongue for too long. You have the best plans to move your Clutch forward and no one knows the history
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of Dragonia better than you do. Make sure your clutch knows how smart you truly are. You are The Academic.
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Return from your Shadowself when a friend convinces you to admit that you don’t have all the answers.
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</div>
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</div>
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<hr>
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<div>
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<h1>Fellowship</h1>
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<div class="fellowship">
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<input type="text" name="attr_Academic_Tie1" placeholder="Clutchmate’s name"> guided your Clutch when you were lost in the capital. Explain how they
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exemplified your virtue and give them a Friendship Gem.<br>
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<input type="text" name="attr_Academic_Tie2" placeholder="Clutchmate’s name"> showed you the threat the Darkness posed by getting your snout out of a book.
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Give them a Friendship Gem.<br>
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<input type="text" name="attr_Academic_Tie3" placeholder="Clutchmate’s name"> doesn’t understand dragon history and the importance of the old ways; you
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will teach them all you can. Take a Friendship Gem from them.
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</div>
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</div>
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<hr>
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<div>
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<h1>Adult Advancement</h1>
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<div class="advancement">
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<div class="niveau niveau1">
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<p>
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<b>1. Raw Scaled Drake</b><br>
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<span><input type="checkbox" name="attr_Academic_XP_1-1" class="first">
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<input type="checkbox" name="attr_Academic_XP_1-2">
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<input type="checkbox" name="attr_Academic_XP_1-3">
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<input type="checkbox" name="attr_Academic_XP_1-4">
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<input type="checkbox" name="attr_Academic_XP_1-5"></span>
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</p>
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<p>
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<b>Moons +0</b><br>
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<input type="checkbox" name="attr_Academic_XPAdv_1-1"> take another move from your playbook<br>
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<input type="checkbox" name="attr_Academic_XPAdv_1-2"> take +1 to any stat (max +3)<br>
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<input type="checkbox" name="attr_Academic_XPAdv_1-3"> advance your signature move
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</p>
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</div>
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<div class="niveau">
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<p>
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<b>2. Winged Drake</b><br>
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<span><input type="checkbox" name="attr_Academic_XP_2-1" class="first">
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<input type="checkbox" name="attr_Academic_XP_2-2">
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<input type="checkbox" name="attr_Academic_XP_2-3">
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<input type="checkbox" name="attr_Academic_XP_2-4"></span>
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</p>
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<p>
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<b>Moons +0</b><br>
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<input type="checkbox" name="attr_Academic_XPAdv_2-1"> take another move from your playbook<br>
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<input type="checkbox" name="attr_Academic_XPAdv_2-2"> take +1 to any stat (max +3)<br>
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<input type="checkbox" name="attr_Academic_XPAdv_2-3"> advance your signature move
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</p>
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</div>
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<div class="niveau niveau3">
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<p>
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<b>3. Long-Toothed<br>Dragon</b><br>
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<span><input type="checkbox" name="attr_Academic_XP_3-1" class="first">
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<input type="checkbox" name="attr_Academic_XP_3-2">
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<input type="checkbox" name="attr_Academic_XP_3-3">
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<input type="checkbox" name="attr_Academic_XP_3-4"></span>
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</p>
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<p>
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<b>Moons +1</b><br>
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<input type="checkbox" name="attr_Academic_XPAdv_3-1"> take another move from another playbook<br>
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<input type="checkbox" name="attr_Academic_XPAdv_3-2"> take +1 to any stat (max +3)<br>
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<input type="checkbox" name="attr_Academic_XPAdv_3-3"> advance your signature move
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</p>
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</div>
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<div class="niveau niveau4">
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<p>
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<b>4. Bearded Dragon</b><br>
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<span><input type="checkbox" name="attr_Academic_XP_4-1" class="first">
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<input type="checkbox" name="attr_Academic_XP_4-2">
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<input type="checkbox" name="attr_Academic_XP_4-3"></span>
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</p>
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<p>
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<b>Moons +2</b><br>
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<input type="checkbox" name="attr_Academic_XPAdv_4-1"> take a ritual of your House<br>
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<input type="checkbox" name="attr_Academic_XPAdv_4-2"> advance your signature move
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</p>
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</div>
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<div class="niveau niveau5">
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<p>
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<b>5. Elder Dragon</b><br>
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<span><input type="checkbox" name="attr_Academic_XP_5-1" class="first">
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<input type="checkbox" name="attr_Academic_XP_5-2">
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<input type="checkbox" name="attr_Academic_XP_5-3"></span>
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</p>
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<p>
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<b>Moons +3</b><br>
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<input type="checkbox" name="attr_Academic_XPAdv_5-1"> your House dedicates a stronghold to you<br>
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<input type="checkbox" name="attr_Academic_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
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</p>
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</div>
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<div class="moons">
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<label>
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<input type="checkbox" name="attr_Academic_MoonVoid" class="moon">
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<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
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</label>
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<label>
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<input type="checkbox" name="attr_Academic_MoonLiberty" class="moon">
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<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
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</label>
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<label>
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<input type="checkbox" name="attr_Academic_MoonStone" class="moon">
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<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
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</label>
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<label>
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<input type="checkbox" name="attr_Academic_MoonSpirit" class="moon">
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<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
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</label>
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<label>
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<input type="checkbox" name="attr_Academic_MoonStorm" class="moon">
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<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
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</label>
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</div>
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</div>
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</div>
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</div>
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<div class="sheet-col">
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<div class="moves">
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<h1>Academic Moves</h1>
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<div class="mainmove">
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<p><b>Field of Expertise :</b> You carry one of the Great Tomes of Dragon Knowledge. Mark which one you keep with you always : </p>
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<label><p><input type="checkbox" name="attr_Academic_FoE1"> Dagon’s History of the War with Darkness</p></label>
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<label><p><input type="checkbox" name="attr_Academic_FoE2"> Lung-Kwan’s Famous Dragons and What They Did</p></label>
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<label><p><input type="checkbox" name="attr_Academic_FoE3"> Fafnir von Grimtooth’s Famous Moments in Dragon History</p></label>
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<label><p><input type="checkbox" name="attr_Academic_FoE4"> Dewlash De Golderin’s Guide to the Creatures of Dragonia</p></label>
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<label><p><input type="checkbox" name="attr_Academic_FoE5"> Amelia Drakovich’s Geographical Primer on Dragonia’s Rivers, Mountains,
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and Major Islands</p></label>
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<p>When you consult the tomes you carry for information, tell the DM what you find and roll +tomes consulted. On a 10+, the
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information is accurate and complete; take +1 forward to act on the answers. On a 7–9, something is missing or mythic, useful
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but not everything you need. On a miss, you’ve got something terribly wrong; the DM will let you know what you got wrong
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when you need to know.</p>
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<p><b>Signature Move Advancement :</b> Mark a new tome of knowledge. Tell the DM which dragon gave you this new source of wisdom.</p>
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</div>
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<div>
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<p><label><input type="checkbox" name="attr_Academic_OldDebts"> <b>Old Debts :</b></label>
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When you <i>stand up to an older dragon</i> by reminding them of debts and obligations long forgotten, roll +Cunning instead
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of +Courage.</p>
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</div>
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<div>
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<p><label><input type="checkbox" name="attr_Academic_EarForArcane"> <b>An Ear for the Arcane :</b></label>
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When you listen closely to a magic ritual, roll +Cunning. On a 10+ ask 2. On a 7–9, ask 1. Take +1 forward to acting
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on the answers. On a miss, the ritual ensnares you, the DM will tell you how.<br>
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• What arcane effects does the ritual have ?<br>
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• How can I disrupt the ritual ?<br>
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• Who is the intended target ?<br>
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• How could I reproduce this ritual ?</p>
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</div>
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<div>
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<p><label><input type="checkbox" name="attr_Academic_PeerReview"> <b>Peer Review :</b></label>
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||
When you go to your friends for advice about a specific problem, give them a Friendship Gem and hear what they have to say.
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If you followtheir advice, tell them to mark experience; you get a +1 ongoing to see it through. If you ignore their
|
||
advice, mark a Shadow.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Academic_FamiliarOldWays"> <b>Familiar with the Old Ways :</b></label>
|
||
When you study a Bearded or Elder Dragon, add these questions to the move <i>study another dragon</i> :<br>
|
||
• What is whispered about you within your House ?<br>
|
||
• How are you vulnerable to the Darkness ?<br>
|
||
• Who in Dragonia opposes your goals and machinations ?</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_AcademicMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Academic_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Academic_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Crafter -->
|
||
|
||
<div class="sheet-Crafter" name="sheet-Crafter">
|
||
<div>
|
||
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Crafter_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Crafter_Charm" min="-2" max="3" value="-1" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Crafter_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Crafter_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Crafter_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Crafter_Cunning" min="-2" max="3" value="1">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Antennae"> <p>Antennae</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Charred horns"> <p>Charred horns</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Baggy hide"> <p>Baggy hide</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Painted scales"> <p>Painted scales</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Bumpy skin"> <p>Bumpy skin</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Boney skull"> <p>Boney skull</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Underbite"> <p>Underbite</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Boney digits"> <p>Boney digits</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Angular body"> <p>Angular body</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Bloated body"> <p>Bloated body</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Sleek body"> <p>Sleek body</p></label>
|
||
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Twisty body"> <p>Twisty body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Crafter_House" value="Kebros" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/kebros11.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>KEBROS, The House of Ruby</b><br>
|
||
Put yourself in danger to obtain rare materials or treasures.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Crafter_House" value="Rothscar" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/rothsc10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>ROTHSCAR, The House of Gold</b><br>
|
||
Design something to help a friend solve a tricky problem.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Crafter_Virtue" value="Ambition" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Ambition</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Crafter_Virtue" value="Tradition" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Tradition</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Crafter_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Crafter_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Crafter_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Crafter_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Crafter_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
More than an artist, you are a machinist. You see dragons as tools to be wielded, manipulated, and forced to see their
|
||
true potential. Make sure your clutch sees your vision for Dragonia. You are The Crafter. Return from your Shadowself
|
||
when a friend convinces you to admit that you care more about dragons than objects.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Crafter_Tie1" placeholder="Clutchmate’s name"> asked you to craft something useful for your
|
||
Clutch. Explain what it is, and take a Friendship Gem from them.<br>
|
||
<input type="text" name="attr_Crafter_Tie2" placeholder="Clutchmate’s name"> inspired you to leave your workshop to fight
|
||
against the Darkness. Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
|
||
<input type="text" name="attr_Crafter_Tie3" placeholder="Clutchmate’s name"> has your back when your tinkering gets you
|
||
into trouble. Explain how they exemplified your virtue, and give them a Friendship Gem.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Crafter_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Crafter_XP_1-2">
|
||
<input type="checkbox" name="attr_Crafter_XP_1-3">
|
||
<input type="checkbox" name="attr_Crafter_XP_1-4">
|
||
<input type="checkbox" name="attr_Crafter_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Crafter_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Crafter_XP_2-2">
|
||
<input type="checkbox" name="attr_Crafter_XP_2-3">
|
||
<input type="checkbox" name="attr_Crafter_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Crafter_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Crafter_XP_3-2">
|
||
<input type="checkbox" name="attr_Crafter_XP_3-3">
|
||
<input type="checkbox" name="attr_Crafter_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Crafter_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Crafter_XP_4-2">
|
||
<input type="checkbox" name="attr_Crafter_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Crafter_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Crafter_XP_5-2">
|
||
<input type="checkbox" name="attr_Crafter_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_Crafter_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Crafter_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Crafter_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Crafter_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Crafter_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Crafter_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Crafter Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>Dragon Trade :</b> You are known for your gifts in the draconic arts. Mark two mediums you have dedicated yourself
|
||
to from the list below : </p>
|
||
<div class="dtcolumn">
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT1"> paints</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT2"> wood</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT3"> stone</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT4"> pen and ink</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT5"> mortar</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT6"> glass</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT7"> beads</p></label>
|
||
</div>
|
||
<div class="dtcolumn">
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT8"> metal</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT9"> tattoos</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT10"> piercing</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT11"> acting</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT12"> directing</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT13"> writing</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT14"> wire</p></label>
|
||
</div>
|
||
<div class="dtcolumn">
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT15"> gardening</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT16"> cloth</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT17"> paper</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT18"> plastics</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT19"> engraving</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT20"> jewels</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT21"> sound</p></label>
|
||
</div>
|
||
<div class="dtcolumn" style="margin-bottom:9px;">
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT22"> precious metals</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT23"> ice</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT24"> wax</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT25"> clay</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT26"> sand</p></label>
|
||
<label><p><input type="checkbox" name="attr_Crafter_DT27"> instruments</p></label>
|
||
</div>
|
||
<p>When you create something in your medium, roll +Cunning. On a 10+, pick 2. On a 7–9, pick one.<br>
|
||
◈ Your creation is durable<br>
|
||
◈ Your creation is attractive<br>
|
||
◈ Your creation is functional</p>
|
||
<p><b>Signature Move Advancement :</b> Mark two new mediums. Tell the DM which dragon helped you to master these new materials.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Crafter_EyeDetail"> <b>An Eye for Detail :</b></label>
|
||
When you <i>study another dragon</i> after complimenting them on a unique feature or object they possess,
|
||
roll +Cunning instead of +Charm.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Crafter_CraftyClaw"> <b>Crafty Claw :</b></label>
|
||
When you repair broken equipment or machinery, roll +Cunning. On a 10+, you do it, no problem. On a 7–9, it’s
|
||
possible to get it moving again, but only at a cost. The DM will tell you what you have to do to fix it up. On a miss,
|
||
something vital is missing or permanently broken.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Crafter_MonumentMoons"> <b>Monument to the Moons :</b></label>
|
||
When you create (and describe) a work of art, you can <i>call upon the Moons</i> and store the effects inside your piece.
|
||
Name an event that will activate the item, and the magic will be released when it is triggered.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Crafter_SaddlebagPotential"> <b>Saddlebag of Potential :</b></label>
|
||
You collect odds and ends, including bits of armament and ancient artifacts, just in case the inspiration strikes.
|
||
When you search your saddlebag for something small enough to be carried with you, roll +Cunning. On a 10+, you have just
|
||
the thing, or close enough. On a 7–9, you have something similar, but it’s incomplete or flawed. On a miss, you’ve used
|
||
it recently, but you might be able to get it back.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_CrafterMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Crafter_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Crafter_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Daredevil -->
|
||
|
||
<div class="sheet-Daredevil" name="sheet-Daredevil">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Daredevil_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Daredevil_Charm" min="-2" max="3" value="-1" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Daredevil_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Daredevil_Courage" min="-2" max="3" value="1" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Daredevil_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Daredevil_Cunning" min="-2" max="3" value="0">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Broken horns"> <p>Broken horns</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Head frill"> <p>Head frill</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Pointed horns"> <p>Pointed horns</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Bumpy skin"> <p>Bumpy skin</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Iridescent"> <p>Iridescent</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Spiney"> <p>Spiney</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Adhesive toes"> <p>Adhesive toes</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Angular body"> <p>Angular body</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Boney body"> <p>Boney body</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Muscular body"> <p>Muscular body</p></label>
|
||
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Twisty body"> <p>Twisty body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Daredevil_House" value="Brynbak" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/brynba10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>BRYNBAK, The House of Steel</b><br>
|
||
Convince a member of your Clutch to undertake a dangerous task.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Daredevil_House" value="Rothscar" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/rothsc10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>ROTHSCAR, The House of Gold</b><br>
|
||
Put yourself in between danger and a Clutchmate.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Daredevil_Virtue" value="Cooperation" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Cooperation</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Daredevil_Virtue" value="Discretion" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Discretion</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Daredevil_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Daredevil_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Daredevil_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Daredevil_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Daredevil_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You are fast, furious, and unstoppable. No danger is too great for you to face, and you don’t need a Clutch to slow you
|
||
down. Make sure your clutch always sees you out in front. You are The Daredevil. Return from your Shadowself when a
|
||
friend convinces you to admit that you need your Clutch.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Daredevil_Tie1" placeholder="Clutchmate’s name"> made you feel welcome in the Clutch when
|
||
your beast companion fell ill. Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
|
||
<input type="text" name="attr_Daredevil_Tie2" placeholder="Clutchmate’s name"> taught you not to underestimate the Darkness.
|
||
Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
|
||
You saved <input type="text" name="attr_Daredevil_Tie3" placeholder="Clutchmate’s name"> from a dangerous monster. Take a Friendship
|
||
Gem from them.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Daredevil_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Daredevil_XP_1-2">
|
||
<input type="checkbox" name="attr_Daredevil_XP_1-3">
|
||
<input type="checkbox" name="attr_Daredevil_XP_1-4">
|
||
<input type="checkbox" name="attr_Daredevil_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Daredevil_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Daredevil_XP_2-2">
|
||
<input type="checkbox" name="attr_Daredevil_XP_2-3">
|
||
<input type="checkbox" name="attr_Daredevil_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Daredevil_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Daredevil_XP_3-2">
|
||
<input type="checkbox" name="attr_Daredevil_XP_3-3">
|
||
<input type="checkbox" name="attr_Daredevil_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Daredevil_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Daredevil_XP_4-2">
|
||
<input type="checkbox" name="attr_Daredevil_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Daredevil_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Daredevil_XP_5-2">
|
||
<input type="checkbox" name="attr_Daredevil_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_Daredevil_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Daredevil_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Daredevil_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Daredevil_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Daredevil_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Daredevil_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Daredevil Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>Beast Companion :</b> You find yourself in precarious situations that other dragonkin avoid, but your beast
|
||
companion will follow you anywhere. Just like other wildlife in Dragonia, your beast companion has aspects of many
|
||
different animals. Choose up to three. If you only circle one, other creatures of Dragonia will view your companion
|
||
as a monster, but somehow you two manage.</p>
|
||
<div class="dtcolumn">
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC1"> parrot</p></label>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC2"> rhino</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC3"> rat</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC4"> lion</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC5"> turtle</p></label>
|
||
</div>
|
||
<div class="dtcolumn">
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC6"> insect</p></label>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC7"> wolf</p></label>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC8"> horse</p></label>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC9"> alligator</p></label>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC10"> salamander</p></label>
|
||
</div>
|
||
<div class="dtcolumn">
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC11"> badger</p></label>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC12"> bear</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC13"> frog</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC14"> ram</p></label>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC15"> <input type="text" name="attr_Daredevil_BC_Custom"></p></label>
|
||
</div>
|
||
<div class="dtcolumn">
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC16"> squid</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC17"> bat</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC18"> armadillo</p></label><br>
|
||
<label><p><input type="checkbox" name="attr_Daredevil_BC19"> urchin</p></label>
|
||
</div>
|
||
<div class="nomargin">
|
||
<p><b>Abilities :</b></p>
|
||
<label><p> <input type="checkbox" name="attr_Daredevil_BC_A1"> Large: your beast is large enough to ride long distances.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Daredevil_BC_A2"> Tracking: your beast can track down a nearby creature.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Daredevil_BC_A3"> Burrowing: your beast can dig through solid earth.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Daredevil_BC_A4"> Messenger: your beast can carry messages far and wide.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Daredevil_BC_A5"> Camouflage: your beast can blend in with its surroundings at will.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Daredevil_BC_A6"> Perform: your beast can entertain dragonkin and other wildlife.</p></label>
|
||
<label><p style="margin-bottom:9px;"> <input type="checkbox" name="attr_Daredevil_BC_A7">
|
||
Labor: your beast can haul and move heavy objects.</p></label>
|
||
</div>
|
||
<p><b>Signature Move Advancement :</b> Mark a new ability for your beast companion. Tell us how your beast companion discovered
|
||
(or grew into) their newfound talents.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Daredevil_MiddleName"> <b>Danger is my Middle Name :</b></label>
|
||
Take +1 ongoing to <i>acting despite danger</i> to overcome physical obstacles.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Daredevil_ClearHeaded"> <b>Clear Headed :</b></label>
|
||
When you charge headfirst into a dangerous situation, roll +Courage. On a hit, ask the DM one or more questions from the
|
||
following list. Take +1 forward to act on the answers. On a 10+, ask 2. On a 7–9, ask 1 :<br>
|
||
• Where’s my best escape route/way in/way past ?<br>
|
||
• What should I be on the lookout for ?<br>
|
||
• Who’s in control here ?<br>
|
||
On a miss, someone gets the jump on you before you can get your bearings, putting you in a tough spot and separating
|
||
you from your friends.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Daredevil_SlipperyScales"> <b>Slippery Scales :</b></label>
|
||
When you attempt to escape any form of physical entrapment, roll +Courage. On a 10+, you escape. On a 7-9, you slip away,
|
||
but you leave something important behind or attract unwanted attention; the DM will tell you which. On a miss, you still
|
||
get away, but the costs are great: mark a Shadow.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Daredevil_ShareLoad"> <b>Share the Load :</b></label>
|
||
When a fellow dragon is about to mark a Shadow, you can mark off a Shadow on your Shadow Track instead. You don’t have to
|
||
act on the Shadow, but it stays marked until you clear your Shadow Track.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_DaredevilMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Daredevil_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Daredevil_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
<!-- NatureAdept -->
|
||
|
||
<div class="sheet-NatureAdept" name="sheet-NatureAdept">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{NatureAdept_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_NatureAdept_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{NatureAdept_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_NatureAdept_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{NatureAdept_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_NatureAdept_Cunning" min="-2" max="3" value="0">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Antlers"> <p>Antlers</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Bone crest"> <p>Bone crest</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Bumpy skin"> <p>Bumpy skin</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Furry"> <p>Furry</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Spiney"> <p>Spiney</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Broad snout"> <p>Broad snout</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Bulbous skull"> <p>Bulbous skull</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Clubbed feet"> <p>Clubbed feet</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Graceful body"> <p>Graceful body</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Knobby body"> <p>Knobby body</p></label>
|
||
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Small body"> <p>Small body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_NatureAdept_House" value="Myndoth" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/myndot10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>MYNDOTH, The House of Oak</b><br>
|
||
Avoid detection or infiltrate a location.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_NatureAdept_House" value="Tessith" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/tessit10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>TESSITH, The House of Diamond</b><br>
|
||
Restore a symbol or sanctuary of the wild.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_NatureAdept_Virtue" value="Honor" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Honor</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_NatureAdept_Virtue" value="Independence" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Independence</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_NatureAdept_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_NatureAdept_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_NatureAdept_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_NatureAdept_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_NatureAdept_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You are pure and one with nature. Dragonia is a distant memory, a false artifice obscuring the true destiny of the land.
|
||
Make sure your clutch knows how much you value the wild over Dragonia. You are The Nature Adept. Return from your
|
||
Shadowself when a friend convinces you to acknowledge the value of dragon culture.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_NatureAdept_Tie1" placeholder="Clutchmate’s name"> was a voice of reason in your Clutch when
|
||
dealing with older dragons. Explain how they exemplified your virtue, and give them a Gem.<br>
|
||
<input type="text" name="attr_NatureAdept_Tie2" placeholder="Clutchmate’s name"> helped you defend a sacred space against
|
||
the Darkness. Explain how they exemplified your virtue, and give them a Gem.<br>
|
||
You have taught <input type="text" name="attr_NatureAdept_Tie3" placeholder="Clutchmate’s name"> to listen to an animal
|
||
of the wilds. Tell them which wild creature. Take a Gem from them.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_NatureAdept_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_1-2">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_1-3">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_1-4">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_NatureAdept_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_2-2">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_2-3">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_NatureAdept_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_3-2">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_3-3">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_NatureAdept_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_4-2">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_NatureAdept_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_5-2">
|
||
<input type="checkbox" name="attr_NatureAdept_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_NatureAdept_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_NatureAdept_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_NatureAdept_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_NatureAdept_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_NatureAdept_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_NatureAdept_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>NatureAdept Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>Wild speech :</b> You share this world with beasts and creatures of the wild. The calls of these creatures are a
|
||
second language to you. You can understand and communicate with animals in a basic tongue of the land, allowing you to
|
||
<i>study them</i>, <i>insist they accept your help</i>, <i>and mislead or trick</i> them as if they were dragons.</p>
|
||
<p><b>Signature Move Advancement :</b> Mark one of the following as an additional native tongue : stone, water, earth,
|
||
fire, wind, ice, wood, or metal. Tell the DM how you mastered a new language of the elements.<br>
|
||
<input type="text" name="attr_NatureAdept_WSLanguages" style="width:100%;"></p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_NatureAdept_MasterWorlds"> <b>Master of Two Worlds :</b></label>
|
||
When you <i>act despite danger</i> while traveling through the wild, roll +Charm instead of +Courage.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_NatureAdept_SpiritGuide"> <b>Spirit Guide :</b></label>
|
||
You have attracted the attention of the land itself. A small spirit guide follows you wherever you go, offering aid
|
||
and counsel. When you ask your spirit guide for advice, roll +Charm. On a 10+, mark experience and take +1 forward if
|
||
you follow its guidance. On a 7–9, take a +1 forward if you do as it says and mark a Shadow if you don’t. On a miss,
|
||
the spirit is insistent; if you ignore its advice, it leaves your side until you are able to make amends.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_NatureAdept_Smokescreen"> <b>Smokescreen :</b></label>
|
||
When you keep still in natural surroundings, you blend in and are nearly invisible. Enemies cannot spot you until
|
||
you move or speak.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_NatureAdept_BeastLand"> <b>Beast of the Land :</b></label>
|
||
When you commune with the spirits native to the land, roll +Charm. On a 10+, they impart their wisdom upon you; ask
|
||
two of the following questions. On a 7–9, ask 1. On a miss, the spirits are in trouble and need help with a ritual
|
||
of their own.<br>
|
||
• How can I nurture this place ?<br>
|
||
• What does this place want from us ?<br>
|
||
• What last visited this place ?<br>
|
||
• What spirits dance here ?</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_NatureAdeptMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_NatureAdept_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_NatureAdept_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Seer -->
|
||
|
||
<div class="sheet-Seer" name="sheet-Seer">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Seer_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Seer_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Seer_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Seer_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Seer_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Seer_Cunning" min="-2" max="3" value="-1">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Head fins"> <p>Head fins</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Broad scales"> <p>Broad scales</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Iridescent"> <p>Iridescent</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Scaled"> <p>Scaled</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Smooth skin"> <p>Smooth skin</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Hardened skull"> <p>Hardened skull</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Pointy snout"> <p>Pointy snout</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Boney body"> <p>Boney body</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Elegant body"> <p>Elegant body</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
|
||
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Thin body"> <p>Thin body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Seer_House" value="Kebros" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/kebros11.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>KEBROS, The House of Ruby</b><br>
|
||
Mark a Shadow while engaging the Darkness.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Seer_House" value="Semscale" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/semsca10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>SEMSCALE, The House of Jade</b><br>
|
||
Use secret knowledge of the Darkness to aid another.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Seer_Virtue" value="Creativity" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Creativity</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Seer_Virtue" value="Empathy" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Empathy</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Seer_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Seer_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Seer_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Seer_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Seer_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You are magnetic and persuasive. You know dragonkin cannot be trusted any more than the Darkness can; you may have to
|
||
traffic in lies and backroom deals to get things done. Make sure your clutch knows you are willing to sacrifice their
|
||
feelings to get the job done. You are the Seer. Return from your Shadowself when a friend convinces you to trust a
|
||
dragon you do not know.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Seer_Tie1" placeholder="Clutchmate’s name">’s knowledge is unparalleled within the Clutch,
|
||
but they do not see the danger ahead. Take a Gem from them.<br>
|
||
<input type="text" name="attr_Seer_Tie2" placeholder="Clutchmate’s name"> helped save you from the Darkness. Explain
|
||
how they exemplified your virtue. Give them a Gem.<br>
|
||
You dreamed of <input type="text" name="attr_Seer_Tie3" placeholder="Clutchmate’s name"> long before you two met.
|
||
Tell them what the dream was about and take a Gem from them.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Seer_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Seer_XP_1-2">
|
||
<input type="checkbox" name="attr_Seer_XP_1-3">
|
||
<input type="checkbox" name="attr_Seer_XP_1-4">
|
||
<input type="checkbox" name="attr_Seer_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Seer_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Seer_XP_2-2">
|
||
<input type="checkbox" name="attr_Seer_XP_2-3">
|
||
<input type="checkbox" name="attr_Seer_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Seer_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Seer_XP_3-2">
|
||
<input type="checkbox" name="attr_Seer_XP_3-3">
|
||
<input type="checkbox" name="attr_Seer_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Seer_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Seer_XP_4-2">
|
||
<input type="checkbox" name="attr_Seer_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Seer_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Seer_XP_5-2">
|
||
<input type="checkbox" name="attr_Seer_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_Seer_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Seer_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Seer_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Seer_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Seer_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Seer_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Seer Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>Haunting Visions :</b> You are haunted by visions of the Darkness. At the start of the session, roll +Charm. On a
|
||
hit, you’ve seen a vision of the Darkness that will aid your Clutch’s efforts; learn something useful and interesting
|
||
about the tasks at hand. On a 10+, you’ve seen the true face of the Darkness; ask the DM a followup question as well.
|
||
On a miss, your vision is too dark to aid you; the future it foretells is grim and painful. </p>
|
||
<div class="nomargin">
|
||
<p><b>Signature Move Advancement :</b> Mark a new feature for your visions. When you roll Haunting Vision, you may:</p>
|
||
<label><p> <input type="checkbox" name="attr_Seer_HV1"> share your vision with a Clutchmate;
|
||
take +1 forward to your Haunting Vision roll.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Seer_HV2"> prepare your mind; ask an additional
|
||
question (even on a miss).</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Seer_HV3"> guide your vision; tell the DM what
|
||
aspect of Dragonia your vision will concern.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Seer_HV4"> defy your future; offer a +1 forward
|
||
to a Clutchmate to alter what you have seen.</p></label>
|
||
<p style="margin-bottom:9px;">Tell the DM which dragons helped you gain the strength to master your visions.</p>
|
||
</div>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Seer_OneThem"> <b>One of Them :</b></label>
|
||
When you <i>mislead or trick</i> a dragon corrupted by the Darkness, roll +Charm instead of +Cunning.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Seer_Wyrmtongue"> <b>Wyrmtongue :</b></label>
|
||
Return a Gem and ask the Darkness for something you need. The DM will tell you what it costs. If you pay the price,
|
||
the Darkness will deliver it.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Seer_SecretCatcher"> <b>Secret Catcher :</b></label>
|
||
Add the following options to study another dragon before they have seen you :<br>
|
||
• What secrets is your character hiding ?<br>
|
||
• What has the Darkness offered to you in your moments of weakness ?<br>
|
||
• How do you think we are alike ?</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Seer_TouchDarkness"> <b>Touch the Darkness :</b></label>
|
||
When you consume a piece of the Darkness, roll +Charm. On a hit, the Darkness gives you a vision and answers your
|
||
questions.</p>
|
||
<p>On a hit, choose one from the list below. On a 10+, choose two. The visions…<br>
|
||
• … are lucid and detailed; clear a Shadow.<br>
|
||
• … show you what you need to do; take +1 forward to do it.<br>
|
||
• … reveal the role a dragon will play in the events to come; give +1 forward to a Clutchmate.</p>
|
||
<p>On a 7-9, choose one from the list below as well. The visions…<br>
|
||
• … corrupt your soul; mark a Shadow.<br>
|
||
• … distance you from others; return a Gem.<br>
|
||
• … attack your weakened body, take -1 forward.</p>
|
||
<p>On a miss, you attract the attention of the Darkness itself.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_SeerMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Seer_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Seer_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Warrior -->
|
||
|
||
<div class="sheet-Warrior" name="sheet-Warrior">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Warrior_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Warrior_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Warrior_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Warrior_Courage" min="-2" max="3" value="1" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Warrior_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Warrior_Cunning" min="-2" max="3" value="-1">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Feathered crest"> <p>Feathered crest</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Broad scales"> <p>Broad scales</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Spiney"> <p>Spiney</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Tough hide"> <p>Tough hide</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Broad skull"> <p>Broad skull</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Underbite"> <p>Underbite</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Stubby tail"> <p>Stubby tail</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Clubbed feet"> <p>Clubbed feet</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Barrel-chested"> <p>Barrel-chested</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Elegant body"> <p>Elegant body</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Huge body"> <p>Huge body</p></label>
|
||
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Muscular body"> <p>Muscular body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Warrior_House" value="Brynbak" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/brynba10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>BRYNBAK, The House of Steel</b><br>
|
||
Destroy an unnatural menace born of Darkness.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Warrior_House" value="Tessith" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/tessit10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>TESSITH, The House of Diamond</b><br>
|
||
Defend someone weaker than you from the Darkness.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Warrior_Virtue" value="Daring" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Daring</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Warrior_Virtue" value="Humor" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Humor</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Warrior_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Warrior_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Warrior_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Warrior_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Warrior_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You are unstoppable, a hurricane whose might will singlehandedly shatter the Darkness. Dragonia must be protected and
|
||
no one else is strong enough to help you. Make sure the clutch knows you are the only one who can save Dragonia.
|
||
You are The Warrior. Return from your Shadowself when a friend convinces you to ask your Clutch for help.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Warrior_Tie1" placeholder="Clutchmate’s name"> has recently joined your Clutch and you are
|
||
training them in the art of capital politics. Take a Gem from them.<br>
|
||
<input type="text" name="attr_Warrior_Tie2" placeholder="Clutchmate’s name"> has stood by your side in a fight against
|
||
a monster of the Darkness. Explain how they exemplified your virtue. Give them a Gem.<br>
|
||
<input type="text" name="attr_Warrior_Tie3" placeholder="Clutchmate’s name"> was there when you were most vulnerable.
|
||
Give them a Gem.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Warrior_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Warrior_XP_1-2">
|
||
<input type="checkbox" name="attr_Warrior_XP_1-3">
|
||
<input type="checkbox" name="attr_Warrior_XP_1-4">
|
||
<input type="checkbox" name="attr_Warrior_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Warrior_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Warrior_XP_2-2">
|
||
<input type="checkbox" name="attr_Warrior_XP_2-3">
|
||
<input type="checkbox" name="attr_Warrior_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Warrior_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Warrior_XP_3-2">
|
||
<input type="checkbox" name="attr_Warrior_XP_3-3">
|
||
<input type="checkbox" name="attr_Warrior_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Warrior_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Warrior_XP_4-2">
|
||
<input type="checkbox" name="attr_Warrior_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Warrior_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Warrior_XP_5-2">
|
||
<input type="checkbox" name="attr_Warrior_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_Warrior_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Warrior_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Warrior_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Warrior_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Warrior_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Warrior_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Warrior Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>Scales of Honor :</b> You have dedicated your life to the betterment of Dragonia. Choose one boon : </p>
|
||
<div class="nomargin">
|
||
<label><p> <input type="checkbox" name="attr_Warrior_SH1"> A mark of lunar authority; take +1 ongoing to <i>call upon the Moons</i>.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Warrior_SH2"> A voice that penetrates the Darkness; take +1 ongoing to <i>act
|
||
despite danger</i> in the face of the Darkness.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Warrior_SH3"> A lineage that commands respect; take +1 Charm (max +3).</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Warrior_SH4"> An heirloom from the War of Shadow; take +1 ongoing to <i>stand up
|
||
to an older dragon</i>.</p></label>
|
||
<label><p style="margin-bottom:9px;"> <input type="checkbox" name="attr_Warrior_SH5"> A large and valuable hoard; take +1 ongoing to <i>give into the Darkness</i>.</p></label>
|
||
</div>
|
||
<p>Mark a Shadow each time you conceal or hide one or more of your boons.</p>
|
||
<p><b>Signature Move Advancement :</b> Mark a new boon. Tell the DM which of your adventures has earned you such an honor.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Warrior_BattlePlan"> <b>Battle Plan :</b></label>
|
||
When you face an enemy in combat, roll +Courage. On a hit, you can ask the DM questions. Whenever you act on one of the
|
||
DM’s answers, take +1. On a 10+, ask 2. On a 7–9, ask 1 :<br>
|
||
• Which enemy is most vulnerable to me ?<br>
|
||
• Which enemy is the biggest threat ?<br>
|
||
• What’s my enemy’s true position ?<br>
|
||
• What’s my enemy’s mission or objective ?</p>
|
||
<p>On a miss, they catch you off guard. Take a -1 ongoing until you can assert your dominance or rally your allies.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Warrior_Dragonheart"> <b>Dragonheart :</b></label>
|
||
You are a true friend to your Clutchmates; you may give Gems to characters that act according to either of your
|
||
virtues (Daring or Humor).</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Warrior_AllFiredUp"> <b>All Fired Up :</b></label>
|
||
Once per session, you can return a Friendship Gem to <i>act despite danger</i> with a 10+.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Warrior_LiesNotUs"> <b>Lies do not Become Us :</b></label>
|
||
When you speak frankly with a character, you can ask their player a question from the list below. If they answer it
|
||
truthfully, they may then ask you a question from the list. You must answer truthfully.<br>
|
||
• Whom do you really serve ?<br>
|
||
• What do you most regret ?<br>
|
||
• What do you most desire ?<br>
|
||
• Who have you truly wronged ?</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_WarriorMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Warrior_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Warrior_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Elementalist -->
|
||
|
||
<div class="sheet-Elementalist" name="sheet-Elementalist">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Elementalist_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Elementalist_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Elementalist_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Elementalist_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Elementalist_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Elementalist_Cunning" min="-2" max="3" value="1">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Ivy crest"> <p>Ivy crest</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Wooden antlers"> <p>Wooden antlers</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Furry"> <p>Furry</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Moss-covered"> <p>Moss-covered</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Weathered skin"> <p>Weathered skin</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Bulbous skull"> <p>Bulbous skull</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Muddy snout"> <p>Muddy snout</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Needle-nose"> <p>Needle-nose</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Bobbed tail"> <p>Bobbed tail</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Winged tail"> <p>Winged tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Clubbed feet"> <p>Clubbed feet</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Fins"> <p>Fins</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Trimmed claws"> <p>Trimmed claws</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Graceful body"> <p>Graceful body</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Large body"> <p>Large body</p></label>
|
||
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Spindly body"> <p>Spindly body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Elementalist_House" value="Myndoth" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/myndot10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>MYNDOTH, The House of Oak</b><br>
|
||
Uncover or renew a place of elemental power.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Elementalist_House" value="Kebros" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/kebros11.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>KEBROS, The House of Ruby</b><br>
|
||
Solve a riddle or mystery about the elements.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Elementalist_Virtue" value="Confidence" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Confidence</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Elementalist_Virtue" value="Loyalty" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Loyalty</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Elementalist_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Elementalist_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Elementalist_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Elementalist_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Elementalist_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You are not truly a dragon but a mere mouthpiece for the elements. You have no patience for petty matters; you are grand and
|
||
eternal. Make sure your clutch knows how little the elements care for them. You are the Elementalist. Return from your
|
||
Shadowself when a friend convinces you that dragonkind is significant, important, and valuable.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Elementalist_Tie1" placeholder="Clutchmate’s name"> helped you connect with an element of Dragonia
|
||
that was lost to the Darkness. Explain how they aided you, and give them a Friendship Gem.<br>
|
||
You chose <input type="text" name="attr_Elementalist_Tie2" placeholder="Clutchmate’s name"> to help you perform a sacred elemental
|
||
duty. Tell them why you chose them, and take a Friendship Gem from them.<br>
|
||
<input type="text" name="attr_Elementalist_Tie3" placeholder="Clutchmate’s name"> was injured by the elements that you summoned to
|
||
fight the Darkness. Ask them how that experienced changed them, and give them a Friendship Gem.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Elementalist_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Elementalist_XP_1-2">
|
||
<input type="checkbox" name="attr_Elementalist_XP_1-3">
|
||
<input type="checkbox" name="attr_Elementalist_XP_1-4">
|
||
<input type="checkbox" name="attr_Elementalist_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Elementalist_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Elementalist_XP_2-2">
|
||
<input type="checkbox" name="attr_Elementalist_XP_2-3">
|
||
<input type="checkbox" name="attr_Elementalist_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Elementalist_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Elementalist_XP_3-2">
|
||
<input type="checkbox" name="attr_Elementalist_XP_3-3">
|
||
<input type="checkbox" name="attr_Elementalist_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Elementalist_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Elementalist_XP_4-2">
|
||
<input type="checkbox" name="attr_Elementalist_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Elementalist_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Elementalist_XP_5-2">
|
||
<input type="checkbox" name="attr_Elementalist_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_Elementalist_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Elementalist_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Elementalist_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Elementalist_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Elementalist_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Elementalist_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Elementalist Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>From Chaos, Purpose :</b> When you channel the elements to create life, roll +Cunning. On a hit, you craft the elements
|
||
into a useful assistant for your efforts; describe the form your construct takes and pick the gifts it offers (below). Once your
|
||
construct has exhausted its gifts, it returns to the elements. You must make an offering to the elements before you can summon
|
||
another construct.<br>
|
||
On a 10+, pick 2 gifts. On a 7-9, pick 1 gift. On a miss, pick 1 gift, but the construct demands a great sacrifice for your offering
|
||
before it departs. </p>
|
||
<div class="nomargin">
|
||
<label><p> <input type="checkbox" name="attr_Elementalist_SH1"> the construct provides protection; it can mark a Shadow for you or your friends.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Elementalist_SH2"> the construct conducts power; take +1 forward to <i>act despite danger</i>.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Elementalist_SH3"> the construct grants insight; take +1 forward to <i>survey</i> or <i>study</i>.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Elementalist_SH4"> the construct pleases Dragonia; take +1 forward to <i>call upon the moons</i>.</p></label>
|
||
<label><p style="margin-bottom:9px;"> <input type="checkbox" name="attr_Elementalist_SH5"> the construct unites your clutch; treat an attempt to <i>help</i> as if you rolled 10+</p></label>
|
||
</div>
|
||
<p><b>Signature Move Advancement :</b> You may choose an additional gift when you summon a construct. Tell the DM why the elements favor your clutch’s efforts.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Elementalist_ElementalShield"> <b>Elemental Shield :</b></label>
|
||
When you call upon the elements to protect someone or something from danger, roll +Cunning. On a hit, the elements
|
||
themselves rise up in defense, so long as you maintain your concentration. On a 7-9, the elements protect you,
|
||
but they also reveal their wild and unstoppable nature in turn. On a miss, the elements find your request petty or
|
||
unworthy; the DM will tell you what you must do to regain their trust.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Elementalist_StoryOfTheElements"> <b>Story of the Elements :</b></label>
|
||
You have developed the ability to speak to Dragonia itself, and learn its secrets. When you <i>survey an ancient or
|
||
arcane area</i>, you may ask an additional question drawn from the following list, even on a miss:<br>
|
||
• What elements of Dragonia are hidden here?<br>
|
||
• How can the elements here can help me and my clutch?<br>
|
||
On a miss, you awaken an ancient elemental spirit that was better left sleeping.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_ChannelTheMoons"> <b>Channel the Moons :</b></label>
|
||
When you <i>stand up to an older dragon</i> by making a display of elemental might, you may roll +Gems returned instead of +Courage.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_ChannelDragoniasSpirit"> <b>Channel Dragonia's Spirit :</b></label>
|
||
When you spend time with your clutch soaking in an element—walking in the rain, bathing in fire, flying amongst the clouds—
|
||
the elements will make a request. If you agree to fulfill it, you each return a Gem and remove a Shadow. If you fail to
|
||
fulfill that request, the element will make its displeasure known. The DM will tell you what you must do to appease it.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_ElementalistMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Elementalist_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Elementalist_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Envoy -->
|
||
|
||
<div class="sheet-Envoy" name="sheet-Envoy">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Envoy_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Envoy_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Envoy_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Envoy_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Envoy_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Envoy_Cunning" min="-2" max="3" value="0">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Feathered brow"> <p>Feathered brow</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Flashy crest"> <p>Flashy crest</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Fluffy"> <p>Fluffy</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Sleek scales"> <p>Sleek scales</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Tough hide"> <p>Tough hide</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Broad skull"> <p>Broad skull</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Elegant snout"> <p>Elegant snout</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Ridged snout"> <p>Ridged snout</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Silky tail"> <p>Silky tail</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Stubby tail"> <p>Stubby tail</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Two tails"> <p>Two tails</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Dainty hooves"> <p>Dainty hooves</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Long fingers"> <p>Long fingers</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Barrel-chested"> <p>Barrel-chested</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Elegant body"> <p>Elegant body</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Full-bellied"> <p>Full-bellied</p></label>
|
||
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Skeletal body"> <p>Skeletal body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Envoy_House" value="Semscale" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/semsca10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>SEMSCALE, The House of Jade</b><br>
|
||
Get at least two dragons from different Houses to agree to a deal.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Envoy_House" value="Brynbak" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/brynba10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>BRYNBAK, The House of Steel</b><br>
|
||
Convince a dragon not of your House that your plan is best.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Envoy_Virtue" value="Compromise" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Compromise</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Envoy_Virtue" value="Justice" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Justice</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Envoy_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Envoy_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Envoy_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Envoy_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Envoy_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You are a player in a game of words and ideas. You manipulate and twist dragons around your talons to make them dance to
|
||
your purpose, and your purpose alone. Make sure your clutch knows how easily you can twist them with words. You are the Envoy.
|
||
Return from your Shadowself when a friend convinces you that dragons are more than tools for you to manipulate as you choose.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Envoy_Tie1" placeholder="Clutchmate’s name"> asked you to mediate a conflict between two Elder
|
||
dragons within their House. Explain their disagreement, and take a Friendship Gem.<br>
|
||
<input type="text" name="attr_Envoy_Tie2" placeholder="Clutchmate’s name"> taught you a skill you’ve come to rely upon during
|
||
your diplomatic efforts. Tell them how they instructed you, and give them a Friendship Gem.<br>
|
||
<input type="text" name="attr_Envoy_Tie3" placeholder="Clutchmate’s name"> insisted that you join the clutch when you were
|
||
hesitant or nervous. Explain how they exemplified your virtue, and give them a Friendship Gem.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Envoy_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Envoy_XP_1-2">
|
||
<input type="checkbox" name="attr_Envoy_XP_1-3">
|
||
<input type="checkbox" name="attr_Envoy_XP_1-4">
|
||
<input type="checkbox" name="attr_Envoy_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Envoy_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Envoy_XP_2-2">
|
||
<input type="checkbox" name="attr_Envoy_XP_2-3">
|
||
<input type="checkbox" name="attr_Envoy_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Envoy_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Envoy_XP_3-2">
|
||
<input type="checkbox" name="attr_Envoy_XP_3-3">
|
||
<input type="checkbox" name="attr_Envoy_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Envoy_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Envoy_XP_4-2">
|
||
<input type="checkbox" name="attr_Envoy_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Envoy_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Envoy_XP_5-2">
|
||
<input type="checkbox" name="attr_Envoy_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_Envoy_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Envoy_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Envoy_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Envoy_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Envoy_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Envoy_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Envoy Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>Familiar Face :</b> You frequently travel, speaking with all manner of dragonkin. Sometimes dragons remember you
|
||
fondly from one of your previous encounters. Mark one social arena where your dragon is known: </p>
|
||
<div class="nomargin">
|
||
<label><p> <input type="checkbox" name="attr_Envoy_SH1"> Academic debates, where everyone is so well-read.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Envoy_SH2"> Diplomatic functions, where important political discussions happen.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Envoy_SH3"> High society parties, where the well-to-do chat and gossip.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Envoy_SH4"> Military committees, where strategies of battles are decided.</p></label>
|
||
<label><p style="margin-bottom:9px;"> <input type="checkbox" name="attr_Envoy_SH5"> Occult circles, where arguments on arcane theory occur.</p></label>
|
||
</div>
|
||
<p>Once per session, when you meet a significant dragon (your call), roll +Charm. On a hit, you have met this dragon previously;
|
||
tell the story of how the two of you met. On a 10+, the dragon owes you a small favor and is interested in repaying it. On a miss,
|
||
you owe them a debt for a previous breach of etiquette.</p>
|
||
<p><b>Signature Move Advancement :</b> Mark another social arena. Tell the DM which dragon introduced you to a new aspect of dragon society.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Envoy_AbsorbingAssessment"> <b>Absorbing Assessment :</b></label>
|
||
When you assess a new opponent in a debate, roll +Charm. On a 7-9, you may ask the DM one question from the list
|
||
below. On a 10+, ask 2 questions. Take a +1 ongoing while using the information in your strategy.<br>
|
||
• What is my opponent’s objective?<br>
|
||
• What oral strategy or arguments will my opponent use?<br>
|
||
• What will my opponent do if I win (or lose) this debate?</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Envoy_CharismaticCandor"> <b>Charismatic Candor :</b></label>
|
||
When you speak honestly with a character, they can ask you one question from the list below. If you answer it
|
||
truthfully, you may then ask them a question from the list. They must answer truthfully.
|
||
• Whom do you really serve?
|
||
• What do you most desire?
|
||
• Who is your worst enemy?
|
||
• What would cause you to stop fighting?</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Envoy_CharmingCollaboration"> <b>Charming Collaboration :</b></label>
|
||
When you arbitrate a conflict for two or more of your friends, give a Gem to each party and tell them how to solve
|
||
their problem. If they agree to your solution, gain +1 ongoing to help them implement your idea, and tell them to
|
||
mark experience when they bring it to fruition. If they reject your offer, mark a Shadow.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Envoy_MagneticManipulation"> <b>Magnetic Manipulation :</b></label>
|
||
When you help or hinder a Clutchmate by highlighting their personal qualities or failings, roll +Charm instead of
|
||
+Gems. On a miss, your words strike at their insecurities or doubts; tell them to mark a Shadow.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_EnvoyMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Envoy_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Envoy_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Orphan -->
|
||
|
||
<div class="sheet-Orphan" name="sheet-Orphan">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Orphan_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Orphan_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Orphan_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Orphan_Courage" min="-2" max="3" value="1" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Orphan_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Orphan_Cunning" min="-2" max="3" value="-1">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Elegant crest"> <p>Elegant crest</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Head fins"> <p>Head fins</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Whiskers"> <p>Whiskers</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Braided fur"> <p>Braided fur</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Rough scales"> <p>Rough scales</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Scaled"> <p>Scaled</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Smooth skin"> <p>Smooth skin</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Hard skull"> <p>Hard skull</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Prehensile tongue"> <p>Prehensile tongue</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="Heavy tail"> <p>Heavy tail</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="Long tail"> <p>Long tail</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Leather paws"> <p>Leather paws</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Small claws"> <p>Small claws</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Bony body"> <p>Bony body</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Lithe body"> <p>Lithe body</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Squat body"> <p>Squat body</p></label>
|
||
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Wingless"> <p>Wingless</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<p>As an Orphan, you have no House and no obligation to one. Instead, choose how you will discover your true destiny.</p>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Orphan_House" value="Omens" class="house house1">
|
||
<div class="house-text">
|
||
<b>The Path of OMENS</b><br>
|
||
Discover an artifact or tome connected to your fate.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Orphan_House" value="Trials" class="house house2">
|
||
<div class="house-text">
|
||
<b>The Path of TRIALS</b><br>
|
||
Defend someone weaker than you from the Darkness.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Orphan_Virtue" value="Faith" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Faith</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Orphan_Virtue" value="Empathy" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Empathy</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Orphan_Ritual" placeholder="Ritual of a Clutchmate’s House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Orphan_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Orphan_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Orphan_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Orphan_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
Your loneliness is a strength. You can prove the doubters wrong without any help from your clutch. You will act alone to
|
||
save Dragonia. You are the Orphan. Return from your Shadowself when a friend convinces you that friendship can be as
|
||
strong as any family tie, and that the family you chose is as important as the family that hatched you.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Orphan_Tie1" placeholder="Clutchmate’s name"> was a friend to you when you felt all alone in
|
||
the face of your destiny. Explain how they exemplified your virtue and give them a Friendship Gem.<br>
|
||
<input type="text" name="attr_Orphan_Tie2" placeholder="Clutchmate’s name"> is consumed by Dragonia’s immediate problems;
|
||
you will show them why they must focus on the future. Take a Friendship Gem from them.<br>
|
||
<input type="text" name="attr_Orphan_Tie3" placeholder="Clutchmate’s name"> showed you that the Darkness lingers everywhere.
|
||
Tell them what Darkness you see in them, and take a Friendship Gem from them.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Orphan_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Orphan_XP_1-2">
|
||
<input type="checkbox" name="attr_Orphan_XP_1-3">
|
||
<input type="checkbox" name="attr_Orphan_XP_1-4">
|
||
<input type="checkbox" name="attr_Orphan_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Orphan_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Orphan_XP_2-2">
|
||
<input type="checkbox" name="attr_Orphan_XP_2-3">
|
||
<input type="checkbox" name="attr_Orphan_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Orphan_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Orphan_XP_3-2">
|
||
<input type="checkbox" name="attr_Orphan_XP_3-3">
|
||
<input type="checkbox" name="attr_Orphan_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Orphan_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Orphan_XP_4-2">
|
||
<input type="checkbox" name="attr_Orphan_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_4-1"> take a ritual of a clutchmate's House<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Orphan_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Orphan_XP_5-2">
|
||
<input type="checkbox" name="attr_Orphan_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_5-1"> found a new House to preserve<br> your works<br>
|
||
<input type="checkbox" name="attr_Orphan_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Orphan_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Orphan_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Orphan_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Orphan_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Orphan_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Orphan Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>This is my Destiny :</b> Your fate is intertwined with Dragonia’s future, now and forever. Pick two portents the
|
||
seers have revealed about what is to come:</p>
|
||
<div class="nomargin">
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DD1"> you will defeat a great enemy in battle</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DD2"> you will discover a dark secret of the Moons</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DD3"> you will prevent a terrible, natural disaster</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DD4"> you will uncover a shadowy, dragon conspiracy</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DD5"> you will recover an important ritual, once lost</p></label>
|
||
<label><p style="margin-bottom:9px;"> <input type="checkbox" name="attr_Orphan_DD6"> you will restore an ancient or sacred place</p></label>
|
||
</div>
|
||
<p>At the beginning of the session, roll +Courage. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1 for 1, to take
|
||
a 10+ instead of rolling when <i>acting despite danger</i> to move closer to your destiny. On a miss, you still hold 1,
|
||
but a dark omen comes to light that reveals more about your role in shaping Dragonia’s fate.</p>
|
||
<p><b>Signature Move Advancement :</b> Add another basic move to <i>This is My Destiny.</i> You can spend your hold to take
|
||
a 10+ instead of rolling on that additional move. Tell the DM which dragon’s display of Housely virtue expanded your horizons.</p>
|
||
<div class="nomargin">
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DM1" checked> Act Despite Danger</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DM2"> Mislead or Trick</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DM3"> Stand Up to an Older Dragon</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DM4"> Study Another Dragon</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Orphan_DM5"> Convince a Dragon</p></label>
|
||
<label><p style="margin-bottom:9px;"> <input type="checkbox" name="attr_Orphan_DM6"> Survey and Ancient or Arcane Area</p></label>
|
||
</div>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Orphan_ISeePotential"> <b>I See Potential Here :</b></label>
|
||
Choose a House in which you have a loyal, Elder ally who has mentored you in the past. When you stand up to an
|
||
older dragon from that House, choose an extra option from the first list, even on a miss.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Orphan_Chameleon"> <b>Chameleon :</b></label>
|
||
When you <i>mislead or trick</i> another dragon by pretending to be from their House, roll +Courage instead of
|
||
+Cunning. On a miss, they demand that you fulfill an obligation for the House that’s clearly beyond your abilities.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Orphan_DestinyCalls"> <b>Destiny Calls :</b></label>
|
||
When you visit somewhere important to your or your destiny (your call), roll +Courage. On a hit, ask 2 questions
|
||
from the list below. On a 10+, you can also ask the GM a followup question not on the list.<br>
|
||
• What role might this place play in my future?<br>
|
||
• What’s important here that the others miss?<br>
|
||
• How might my destiny awaken this place?<br>
|
||
• Where should I go next to fulfill my destiny?<br>
|
||
On a miss, the GM reveals a dark omen of your destiny that has been concealed.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Orphan_SeekThePath"> <b>Seek the Path :</b></label>
|
||
When you consult an older dragon for advice, roll +Courage. On a hit, they reveal new information about your past or
|
||
future that is useful to your current problems. On a 10+, your counselor devotes serious thought to the issue you’ve
|
||
raised; ask a followup question. On a miss, the older dragon’s advice causes you to remember your own role in the problems
|
||
you face; mark a Shadow.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_OrphanMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Orphan_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Orphan_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Rebel -->
|
||
|
||
<div class="sheet-Rebel" name="sheet-Rebel">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Rebel_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Rebel_Charm" min="-2" max="3" value="-1" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Rebel_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Rebel_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Rebel_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Rebel_Cunning" min="-2" max="3" value="+1">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="Adorned horns"> <p>Adorned horns</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="Broken horns"> <p>Broken horns</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="Gauged frill"> <p>Gauged frill</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="No horns"> <p>No horns</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Decorated skin"> <p>Decorated skin</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Iridescent"> <p>Iridescent</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Painted fur"> <p>Painted fur</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Spiny"> <p>Spiny</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Angular skull"> <p>Angular skull</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Sunken snout"> <p>Sunken snout</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="Curly tail"> <p>Curly tail</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="Shorned tail"> <p>Shorned tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Adhesive toes"> <p>Adhesive toes</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Callused paws"> <p>Callused paws</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Dull claws"> <p>Dull claws</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Boney body"> <p>Boney body</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Fragile body"> <p>Fragile body</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Muscular body"> <p>Muscular body</p></label>
|
||
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Round body"> <p>Round body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<p>You have abandoned your house. Why did you leave?</p>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Rebel_House" value="Banished" class="house house1">
|
||
<div class="house-text">
|
||
<b>BANSIHED by your elders</b><br>
|
||
Show mercy to someone in need.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Rebel_House" value="Exile" class="house house2">
|
||
<div class="house-text">
|
||
<b>Self-imposed EXILE</b><br>
|
||
Investigate the promises of someone in power.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Rebel_Virtue" value="Audacity" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Audacity</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Rebel_Virtue" value="Compassion" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Compassion</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Rebel_Ritual" placeholder="Ritual of any House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Rebel_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Rebel_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Rebel_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Rebel_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You know what the world needs, what must be done to fix Dragonia and make it fair, just, and equal. You will make those
|
||
changes yourself, whatever the cost. Make sure the rest of your clutch knows what needs to change and how righteous you
|
||
are your quest for justice. You are the Rebel. Return from your Shadowself when a friend convinces you to see how your
|
||
plans might make things worse for Dragonia.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Rebel_Tie1" placeholder="Clutchmate’s name"> convinced the clutch to take you in after
|
||
you left your House. Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
|
||
<input type="text" name="attr_Rebel_Tie2" placeholder="Clutchmate’s name"> worked with you to expose the treachery of
|
||
an Elder dragon who had fallen to the Darkness. Give them a Friendship Gem.<br>
|
||
You have helped <input type="text" name="attr_Rebel_Tie3" placeholder="Clutchmate’s name"> to question one flawed
|
||
tradition of their House. Tell them what it was, and take a Friendship Gem from them.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Rebel_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Rebel_XP_1-2">
|
||
<input type="checkbox" name="attr_Rebel_XP_1-3">
|
||
<input type="checkbox" name="attr_Rebel_XP_1-4">
|
||
<input type="checkbox" name="attr_Rebel_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Rebel_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Rebel_XP_2-2">
|
||
<input type="checkbox" name="attr_Rebel_XP_2-3">
|
||
<input type="checkbox" name="attr_Rebel_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Rebel_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Rebel_XP_3-2">
|
||
<input type="checkbox" name="attr_Rebel_XP_3-3">
|
||
<input type="checkbox" name="attr_Rebel_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Rebel_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Rebel_XP_4-2">
|
||
<input type="checkbox" name="attr_Rebel_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_4-1"> take a ritual of any House<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Rebel_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Rebel_XP_5-2">
|
||
<input type="checkbox" name="attr_Rebel_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_5-1"> found a stronghold dedicated to a<br> just cause<br>
|
||
<input type="checkbox" name="attr_Rebel_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Rebel_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Rebel_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Rebel_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Rebel_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Rebel_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Rebel Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>Read the Flow :</b> You are adept at understanding dragon society. When you spend time amongst the members of a dragon
|
||
community, roll +Cunning. On a 10+, ask three questions from the list below. On a 7-9, ask two. On a miss, ask one question,
|
||
but someone important from that community takes issue with you snooping around. The DM will always answer your questions honestly.<br>
|
||
• What unique traditions do they hold dear?<br>
|
||
• Who in this community is being treated unfairly?<br>
|
||
• Who holds the real power here?<br>
|
||
• In what way would change benefit this community?<br>
|
||
• Who here needs my help the most? </p>
|
||
<p><b>Signature Move Advancement :</b> Mark a benefit you gain after <i>reading the flow:</i></p>
|
||
<div class="nomargin">
|
||
<label><p> <input type="checkbox" name="attr_Rebel_SH1"> take +1 ongoing to <i>convincing a dragon to help you</i> within that community.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Rebel_SH2"> always ask at least one question when you <i>study another dragon</i>, even on a
|
||
miss, when studying a dragon of that community.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Rebel_SH3"> add “You make them nervous, they will take you seriously from now on” to
|
||
your options when you <i>stand up to an older dragon</i> from that community.</p></label>
|
||
<label><p style="margin-bottom:9px;"> <input type="checkbox" name="attr_Rebel_SH4"> take +1 forward to <i>mislead or trick</i> someone from that community.</p></label>
|
||
</div>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Rebel_KindlingTheFire"> <b>Kindling the Fire :</b></label>
|
||
When you give a speech to inspire a group of dragons to action, roll +Cunning. On a 10+ pick two, on a 7-9 pick one :<br>
|
||
• they will each act in some small, personal way towards your goal<br>
|
||
• one among them will make a stand, sacrifice something, or make a big change<br>
|
||
• those your ideas threaten won’t punish you for what you’ve said</p>
|
||
<p>On a miss, you inspire them to take unpredictable or excessive action.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Rebel_GetawayPlan"> <b>Getaway Plan :</b></label>
|
||
When you make your escape, roll +Cunning. On a 10+ you’re able to get away from whatever’s threatening you, for now.
|
||
On a 7-9, the same, but you have to make a sacrifice to get away; the DM will tell you what its costs you. On a miss,
|
||
there’s no way out but through. You’ll have to face this one head-on.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Rebel_StirUpTrouble"> <b>Stir Up Trouble :</b></label>
|
||
When you spread rumors about a member of the community, roll +Cunning. On a 10+ pick two, on a 7-9, pick one :<br>
|
||
• mostly everyone will believe what you’ve said, for now<br>
|
||
• nobody will know it was you who started the rumors<br>
|
||
• there’s no negative fallout for anyone you care about</p>
|
||
<p>On a miss, your clever machincations are exposed by other community members friendly to your target; expect to pay a cost for your words.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Rebel_Sacrifice"> <b>Sacrifice for a Friend :</b></label>
|
||
When you <i>help</i> a clutchmate by putting yourself in danger, mark a Shadow to take a 10+ instead of rolling. If you use this move to mark the
|
||
fourth Shadow, only the friend you helped can bring you back.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_RebelMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Rebel_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Rebel_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Trickster -->
|
||
|
||
<div class="sheet-Trickster" name="sheet-Trickster">
|
||
<div>
|
||
<hr class="stat">
|
||
<div class="stat">
|
||
<p align="center">
|
||
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Trickster_Charm}+?{Modif. |0}]]" >Charm:</button> <input type="number" name="attr_Trickster_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
|
||
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Trickster_Courage}+?{Modif. |0}]]" >Courage:</button> <input type="number" name="attr_Trickster_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
|
||
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Trickster_Cunning}+?{Modif. |0}]]" >Cunning:</button> <input type="number" name="attr_Trickster_Cunning" min="-2" max="3" value="-1">
|
||
</p>
|
||
</div>
|
||
<hr class="stat">
|
||
|
||
<div>
|
||
<h1>Look</h1>
|
||
<div class="sheet-look">
|
||
<div>
|
||
◈
|
||
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Antennae"> <p>Antennae</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Hardened skull"> <p>Hardened skull</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Whiskers"> <p>Whiskers</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Iridescent hide"> <p>Iridescent hide</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Scaled skin"> <p>Scaled skin</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Sleek fur"> <p>Sleek fur</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Thin beak"> <p>Thin beak</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Underbite"> <p>Underbite</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Wide jaw"> <p>Wide jaw</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Braided tail"> <p>Braided tail</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Boney digits"> <p>Boney digits</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Manicured claws"> <p>Manicured claws</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
|
||
</div>
|
||
<div style="margin-left:0px">
|
||
◈
|
||
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Angular body"> <p>Angular body</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Fluid body"> <p>Fluid body</p></label>
|
||
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Twisty body"> <p>Twisty body</p></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h1>House & Obligation</h1>
|
||
<div style="width:70%;display:inline-block;">
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Trickster_House" value="Tessith" class="house house1">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/tessit10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>TESSITH, The House of Diamond</b><br>
|
||
Show kindness to a dragon who needs a friend.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<br>
|
||
<div >
|
||
<label>
|
||
<input type="radio" name="attr_Trickster_House" value="Rothscar" class="house house2">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/rothsc10.jpg" style="width:20%;margin-right:5%;" class="house">
|
||
<div class="house-text">
|
||
<b>ROTHSCAR, The House of Gold</b><br>
|
||
Trick someone into helping you build something.
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="virtue">
|
||
<h1>Virtue</h1>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Trickster_Virtue" value="Audacity" class="virtue virtue1">
|
||
<div class="virtue-text">
|
||
<i><b>Audacity</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="radio" name="attr_Trickster_Virtue" value="Wit" class="virtue virtue2">
|
||
<div class="virtue-text">
|
||
<i><b>Wit</b></i>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="ritual">
|
||
<h1>Ritual</h1>
|
||
<div>
|
||
<textarea name="attr_Trickster_Ritual" placeholder="Ritual of your House"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div class="shadow">
|
||
<h1>Shadow Track</h1>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Trickster_Anger"> <b>Anger</b></label>
|
||
• Lash out a friend <br>
|
||
• Break something valuable <br>
|
||
• Escalate a delicate situation
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Trickster_Doubt"> <b>Doubt</b></label>
|
||
• Question a friend's loyalty <br>
|
||
• Steal something valuable <br>
|
||
• Reject a tradition of Dragonia
|
||
</div>
|
||
|
||
<br><br>
|
||
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Trickster_Shame"> <b>Shame</b></label>
|
||
• Blame a friend for your mistakes <br>
|
||
• Mock or belittle someone vulnerable <br>
|
||
• Seek isolation or solitude
|
||
</div>
|
||
<div>
|
||
<label><input type="checkbox" name="attr_Trickster_Fear"> <b>Fear</b></label>
|
||
• hide something from your friends <br>
|
||
• Avoid a difficult task <br>
|
||
• Exaggerate the danger of the situation
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div>
|
||
<h1>Shadowself</h1>
|
||
<div>
|
||
You see the truths that everyone else avoids. They are so gullible, misled by the sweet lies of those who knows better.
|
||
And you do know better, enough to trick everyone into doing things your way. Make sure your clutch knows how they’ve been
|
||
duped, how they dance like puppets on your strings. You are the Trickster. Return from your Shadowself when a friend
|
||
convinces you that some dragons will stand with you of their own free will.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Fellowship</h1>
|
||
<div class="fellowship">
|
||
<input type="text" name="attr_Trickster_Tie1" placeholder="Clutchmate’s name"> is a fellow prankster, a lover of tricks and
|
||
jokes just like you. Explain how they once got one over on you, and give them a Friendship Gem.<br>
|
||
You know <input type="text" name="attr_Trickster_Tie2" placeholder="Clutchmate’s name"> looks to you when they want to get into
|
||
trouble. Ask them how you exemplify their virtue and take a Friendship Gem from them.<br>
|
||
<input type="text" name="attr_Trickster_Tie3" placeholder="Clutchmate’s name"> gave you their trust and confidence at a time when
|
||
you knew you didn’t deserve it. Ask them why they believed in you, and give them a Friendship Gem.
|
||
</div>
|
||
</div>
|
||
|
||
<hr>
|
||
|
||
<div>
|
||
<h1>Adult Advancement</h1>
|
||
<div class="advancement">
|
||
<div class="niveau niveau1">
|
||
<p>
|
||
<b>1. Raw Scaled Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Trickster_XP_1-1" class="first">
|
||
<input type="checkbox" name="attr_Trickster_XP_1-2">
|
||
<input type="checkbox" name="attr_Trickster_XP_1-3">
|
||
<input type="checkbox" name="attr_Trickster_XP_1-4">
|
||
<input type="checkbox" name="attr_Trickster_XP_1-5"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_1-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_1-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_1-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau">
|
||
<p>
|
||
<b>2. Winged Drake</b><br>
|
||
<span><input type="checkbox" name="attr_Trickster_XP_2-1" class="first">
|
||
<input type="checkbox" name="attr_Trickster_XP_2-2">
|
||
<input type="checkbox" name="attr_Trickster_XP_2-3">
|
||
<input type="checkbox" name="attr_Trickster_XP_2-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +0</b><br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_2-1"> take another move from your playbook<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_2-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_2-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau3">
|
||
<p>
|
||
<b>3. Long-Toothed<br>Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Trickster_XP_3-1" class="first">
|
||
<input type="checkbox" name="attr_Trickster_XP_3-2">
|
||
<input type="checkbox" name="attr_Trickster_XP_3-3">
|
||
<input type="checkbox" name="attr_Trickster_XP_3-4"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +1</b><br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_3-1"> take another move from another playbook<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_3-2"> take +1 to any stat (max +3)<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_3-3"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau4">
|
||
<p>
|
||
<b>4. Bearded Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Trickster_XP_4-1" class="first">
|
||
<input type="checkbox" name="attr_Trickster_XP_4-2">
|
||
<input type="checkbox" name="attr_Trickster_XP_4-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +2</b><br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_4-1"> take a ritual of your House<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_4-2"> advance your signature move
|
||
</p>
|
||
</div>
|
||
<div class="niveau niveau5">
|
||
<p>
|
||
<b>5. Elder Dragon</b><br>
|
||
<span><input type="checkbox" name="attr_Trickster_XP_5-1" class="first">
|
||
<input type="checkbox" name="attr_Trickster_XP_5-2">
|
||
<input type="checkbox" name="attr_Trickster_XP_5-3"></span>
|
||
</p>
|
||
<p>
|
||
<b>Moons +3</b><br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_5-1"> your House dedicates a stronghold to you<br>
|
||
<input type="checkbox" name="attr_Trickster_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
|
||
</p>
|
||
</div>
|
||
<div class="moons">
|
||
<label>
|
||
<input type="checkbox" name="attr_Trickster_MoonVoid" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Trickster_MoonLiberty" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Trickster_MoonStone" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Trickster_MoonSpirit" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
<label>
|
||
<input type="checkbox" name="attr_Trickster_MoonStorm" class="moon">
|
||
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<div class="moves">
|
||
<h1>Trickster Moves</h1>
|
||
<div class="mainmove">
|
||
<p><b>The Long Game :</b> When you reveal how an earlier failure is part of your larger plan, describe your machinations and
|
||
roll +Charm. On a 10+, pick 2. On a 7-9, pick 1.<br>
|
||
• you’ve created an opportunity; the DM will tell you how you or an ally can claim it.<br>
|
||
• you’ve seized a position or resource; take +1 ongoing when you make use of it.<br>
|
||
• you’ve hidden something important; tell the DM why it might be revealed again.</p>
|
||
<p>On a miss, you’re the one who is blindsided by your own cleverness; your feint plays right into the hands of your opposition
|
||
to disastrous and immediate effect. </p>
|
||
<div class="nomargin">
|
||
<p><b>Signature Move Advancement :</b> Mark a new potential benefit to your increasingly complex schemes. When you roll
|
||
The Long Game, you may also find that:</p>
|
||
<label><p> <input type="checkbox" name="attr_Trickster_HV1"> you’ve discovered a secret; ask the DM a
|
||
question, and they will answer honestly.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Trickster_HV2"> you’ve rallied your friends; tell one
|
||
clutchmate (your choice) to clear a Shadow.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Trickster_HV3"> you’ve secured your next move; take 10+
|
||
instead of rolling to <i>act despite danger</i>.</p></label>
|
||
<label><p> <input type="checkbox" name="attr_Trickster_HV4"> you’ve attracted a new ally; your
|
||
opposition will have to deal with them first.</p></label>
|
||
<p style="margin-bottom:9px;">Tell the DM how one of your enemies taught you this new trick, intentionally or not.</p>
|
||
</div>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Trickster_ATongueOfSilver"> <b>A Tongue of Silver :</b></label>
|
||
When you <i>mislead or trick a dragon</i> with fanciful stories or invented histories, roll +Charm instead of +Cunning.
|
||
On a miss, your falsehoods cost you much more than the truth could have charged.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Trickster_WolfsClothing"> <b>Wolf's Clothing :</b></label>
|
||
When you pretend to ally yourself with a gullible enemy, roll +Charm. On a hit, they truly believe that you have switched
|
||
sides, at least for now. On a 10+, take +1 ongoing to maintain the ruse. On a miss, they demand proof of your loyalties
|
||
right now; give it to them, and they’ll welcome you with open arms.</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Trickster_MirrorImage"> <b>Mirror Image :</b></label>
|
||
When you are trapped or injured, return a Friendship Gem and roll +Charm. On a hit, you reveal that your form was
|
||
merely an illusion. On a 10+, your true location is still hidden from your enemies. Take +1 forward and tell the
|
||
DM when you are ready to reveal yourself. On a 7-9, you are immediately discovered, but the confusion gives you an
|
||
opportunity; the DM will tell you how to seize it. On a miss, something interfered with your clever plans to escape;
|
||
mark a Shadow!</p>
|
||
</div>
|
||
|
||
<div>
|
||
<p><label><input type="checkbox" name="attr_Trickster_ViewFromWithin"> <b>View from Within :</b></label>
|
||
When you <i>study another dragon</i> in their home or workplace, add the following options to the list:<br>
|
||
• What habits do you keep up day-to-day?<br>
|
||
• What do your friends truly think of you?<br>
|
||
• What mistakes do you regularly make?<br>
|
||
When you use the information you gleaned to impersonate the dragon you studied, you may take a 10+ instead of rolling
|
||
the first time you need to <i>mislead, distract, or trick</i> a dragon about your false identity.</p>
|
||
</div>
|
||
|
||
<fieldset class="repeating_TricksterMoves">
|
||
<div>
|
||
<p><input type="checkbox" checked disabled>
|
||
<input type="text" name="attr_Trickster_MoveName" placeholder="Move Name" class="movetitle">
|
||
<textarea type="text" name="attr_Trickster_MoveDescr" placeholder="Move Description"></textarea></p>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- CUSTOM -->
|
||
|
||
<div class="sheet-Custom" name="sheet-Custom">
|
||
<hr class="stat">
|
||
<h1>The Academic</h1>
|
||
<p align="justify">You work hard to learn as much as you can. Knowledge is power, and you fight to pursue and protect it.
|
||
Sometimes it is hard to balance your passions for the past with living in the present,
|
||
but you don’t want to miss out on any adventures…or friendships. After all, the heroes you read about had to put down their
|
||
parchment and get their scales dirty eventually.</p>
|
||
<h1>The Crafter</h1>
|
||
<p align="justify">You understand that beauty goes beyond a flashy new look, and you know how much hard work and dedication it takes to
|
||
make great art. But it is important for all great crafters to remember that your trade is a dangerous practice: many like you have fallen
|
||
to their obsessions. Your friendships will keep you grounded while you pursue perfection.</p>
|
||
<h1>The Daredevil</h1>
|
||
<p align="justify">The sky is no limit for you. When you shoot for the stars, you achieve great things you never thought possible.
|
||
Sometimes the rush can make you lose your head; don’t fly so high that you forget about those who look up to you.
|
||
Your friendships will give you reasons to fly and all you could ever need to keep your wings and heart busy.</p>
|
||
<h1>The Nature Adept</h1>
|
||
<p align="justify">You know the true splendor of the wilds. Creatures of the land sing a familiar song that reminds you of home,
|
||
and they hear your roar as they would hear one of their own. But what is Dragonia to you? Can it be your home as well? Only your
|
||
friendships can help you see the value of dragon Look and realize the promise of living in two worlds.</p>
|
||
<h1>The Seer</h1>
|
||
<p align="justify">The darkness spoke to you at an early age. You see the approaching horror and work to fight against it,
|
||
yet others don’t always trust or believe you. You have grown close to the Darkness to learn its secrets, but do not forget your true
|
||
allies. Your friendships are the light that keeps you from falling to the Darkness.</p>
|
||
<h1>The Warrior</h1>
|
||
<p align="justify">You are noble and strong. Dragonia is your home and you fight to defend it. You are an inspiration to your fellow dragons,
|
||
but don’t try to take on too much by yourself. Your friends are strong and capable; give them a chance and they will surprise you.</p>
|
||
<h1>The Elementalist</h1>
|
||
<p align="justify">Powerful, mystical, strange. The Elementalist draws power from an ancient Dragonian tradition to tap into all of the
|
||
fundamental elements embedded into the land at the time of its creation. You can wield the elements in your battle against the Darkness,
|
||
shaping them into living, thinking constructs.</p>
|
||
<h1>The Envoy</h1>
|
||
<p align="justify">Diplomatic, social, friendly. The Envoy is devoted to making peace between the Houses, presenting a unified front against
|
||
the Darkness. You play a noble role, one that navigates social waters to strengthen Dragonia’s institutions and dragonkin as a whole for the
|
||
betterment of all.</p>
|
||
<h1>The Orphan</h1>
|
||
<p align="justify">Destined, unique, solitary. You’re defined not by your upbringing, but by what you make of yourself. You have an important
|
||
role to play in Dragonia, even though you don’t know which House to call your own. Despite your fears, your future holds great things…and your
|
||
friends stand by your side.</p>
|
||
<h1>The Rebel</h1>
|
||
<p align="justify">Fiery, bold, righteous. The Rebel stands within Dragonia, sees its flaws, and aims at changing them, no matter who stands in
|
||
their way. You are a necessary voice, though not always beloved by the powers that be.</p>
|
||
<h1>The Trickster</h1>
|
||
<p align="justify">Brash, convincing, sly. The Trickster knows that nothing in Dragonia is truly what it seems. You love exposing the true
|
||
nature of the dragons around you, their joy and sorrow at your jokes and illusions a welcome sign that you’ve played your cards just right.
|
||
After all, the Darkness will have won if the dragons of Dragonia become nothing but hulking, grumpy spoilsports.</p>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
<script type="text/worker">
|
||
on("change:skinname", function() {
|
||
console.log("Set SkinCheck = SkinName if not already equal.")
|
||
getAttrs(["SkinName","SkinCheck"], function(values) {
|
||
if (values.SkinCheck !== values.SkinName) {
|
||
setAttrs({ SkinCheck: values.SkinName });
|
||
};
|
||
});
|
||
console.log("SkinCheck = SkinName whenever changed.");
|
||
});
|
||
</script>
|
||
|
||
|
||
|
||
|