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roll20-character-sheets/Elemental/translations/de.json
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2023-06-19 09:16:54 -04:00

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{
"name-u": "Name",
"title-u": "Title:",
"species-u": "Spezies:",
"total-u": "Gesamt",
"spent-u": "Ausgegeben",
"sacrifice-u": "Sacrificed",
"reserve-u": "Reserve",
"attrskill-u": "Attributes & Skills",
"agi-u": "",
"flaws": "Schwachstellen",
"assassination": "Assassination",
"athletics": "Athletik",
"cover": "Deckung",
"driving": "Driving",
"grappling": "Ringen",
"marksmanship": "Fernkampf",
"missle_deflection": "Missle Deflection",
"multistrike": "Multistrike",
"piloting": "Piloting",
"riding": "Riding",
"sailing": "Segeln",
"sleight-of-hand": "Sleight-of-Hand",
"stealth": "Heimlichkeit",
"sworn_enemy": "Sworn Enemy*",
"team_tactics": "Team Tactics",
"unarmed_strike": "Waffenloser Schlag",
"weapon_mastery": "Weapon Mastery*",
"clumsiness": "Clumsiness",
"handicap": "Handicap",
"skillspec-u": "Specifics",
"tough-u": "",
"skills": "Fertigkeiten",
"aquatic": "Aquatic",
"armored combat": "Gepanzerter Kampf",
"charge": "Stürmen",
"endurance": "Endurance",
"mighty blow": "Mighty Blow",
"resistance": "Resistance*",
"second wind": "Durchschnaufen",
"strength": "Stärke",
"unlife": "Unlife",
"breathless": "Breathless",
"frailty": "Frailty",
"sunlight sensitivity": "Sunlight Sensitivity",
"vulnerability": "Vulnerability",
"weakness": "Schwäche",
"aware-u": "",
"Skills": "Fertigkeiten",
"appraisal": "Appraisal",
"arcane lore": "Arkane Lehre",
"background": "Background*",
"computers": "Computertechnik",
"criminology": "Criminology",
"fixing": "Fixing",
"heavy_weapon": "Heavy Weapon*",
"languages": "Languages*",
"locks_traps": "Locks & Traps",
"medicine": "Heilkunde",
"memory": "Memory",
"nightvision": "Nightvision",
"observation": "Beobachten",
"power_or_spell": "Power or Spell*",
"psychology": "Psychology",
"research": "Forschung",
"senses": "Sinne",
"sixth sense": "Sixth Sense",
"survival": "Survival*",
"surgery": "Surgery",
"surveillance": "Surveillance",
"trivia": "Trivia",
"underworld": "Unterwelt",
"absent-mindedness": "Absent-Mindedness",
"blindness": "Blindness",
"deafness": "Deafness",
"will-u": "",
"animal_handling": "Animal Handling*",
"art": "Art*",
"bargaining": "Bargaining",
"battle_rage": "Battle Rage",
"command": "Kommando",
"focus": "Fokus",
"followers": "Followers",
"impersonation": "Impersonation",
"intimidation_fear": "Intimidation/Fear",
"luck": "Glück",
"oratory": "Oratory",
"persuasion": "Überzeugen",
"politics": "Politik",
"reputation": "Reputation*",
"street_smarts": "Street Smarts",
"trickery": "Trickery",
"addiction": "Addiction*",
"cowardice": "Cowardice",
"code_of_honor": "Code of Honor*",
"flashbacks": "Flashbacks",
"greed": "Greed*",
"outcast": "Outcast*",
"phobia": "Phobia*",
"unluck": "Unluck",
"unmistakable_feature": "Unmistakable Feature*",
"derstat": "Derived Statistics",
"health-u": "Health",
"move-u": "Move",
"init-u": "Init",
"spirit-u": "Willenskraft",
"bonus": "Bonuses & Penalties",
"arm-u": "ARM",
"injury": "Injuries",
"impair": "Impairment Level",
"atk": "Angriff",
"defense": "Defense",
"damage": "Schaden",
"ammo-u": "Munition",
"rel-u": "Rel",
"rng-u": "Reichweite",
"dam-u": "DAM",
"aoe-u": "AOE",
"wt-u": "Wt",
"notes-u": "Notes",
"crew-u": "Crew",
"agiabbr-u": "AGI",
"loc-u": "Location",
"dif-u": "DIF",
"cast-u": "Zauberzeit",
"dur-u": "Dauer",
"meffect-u": "Description",
"sc-u": " Skill Check",
"statc-u": "Stat Check"
}