mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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195 lines
5.7 KiB
JSON
195 lines
5.7 KiB
JSON
{
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"identity": "Identity",
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"name": "Name",
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"gender identity": "Gender Identity",
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"actual age": "Actual Age",
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"background": "Background",
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"career": "Career",
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"faction": "Faction",
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"motivation": "Motivation",
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"aptitudes": "Aptitudes",
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"aptitude short": "Apt",
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"ego": "Ego",
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"mental disorder": "Mental Disorder",
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"muse": "Muse",
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"muse-incarnate": "Muse Incarnate",
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"morph": "Morph",
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"history": "History",
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"gear": "Gear",
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"equipped": "Equipped",
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"combat": "Combat",
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"firing modes": "Firing Modes :",
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"interests": "Interests",
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"cognition": "Cognition",
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"cognition short": "COG",
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"intuition": "Intuition",
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"intuition short": "INT",
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"reflexes": "Reflexes",
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"reflexes short": "REF",
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"savvy": "Savvy",
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"savvy short": "SAV",
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"somatics": "Somatics",
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"somatics short": "SOM",
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"willpower": "Willpower",
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"willpower short": "WIL",
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"bonus check": "Bonus Check",
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"mental": "Mental",
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"bonus": "Bonus",
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"malus": "Penalty",
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"trauma treshold short": "TT",
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"trauma treshold": "Trauma Treshold",
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"lucidity short": "LUC",
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"lucidity": "Lucidity",
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"insanity rating short": "IR",
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"insanity rating": "Insanity Rating",
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"stress": "Stress",
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"traumas": "Traumas",
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"derived stats": "Derived Stats",
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"initiative": "Initiative",
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"total": "Total",
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"temporary short": "Temp",
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"skill": "Skill",
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"skills": "Skills",
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"active skills": "Active Skills",
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"know skills": "Know Skills",
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"ranks": "Ranks",
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"specializations": "Specializations",
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"skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,survival",
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"muse-skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,research,survival",
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"athletics": "Athletics",
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"deceive": "Deceive",
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"exotic skill": "Exotic Skill",
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"fray": "Fray",
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"free fall": "Free Fall",
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"guns": "Guns",
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"hardware": "Hardware",
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"infiltrate": "Infiltrate",
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"infosec": "Infosec",
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"interface": "Interface",
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"kinesics": "Kinesics",
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"know": "Know",
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"medicine": "Medicine",
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"melee": "Melee",
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"perceive": "Perceive",
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"persuade": "Persuade",
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"pilot": "Pilot",
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"program": "Program",
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"provoke": "Provoke",
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"psi": "Psi",
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"psi skill": "Psi Skill",
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"research": "Research",
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"survival": "Survival",
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"psi trait level": "Psi Trait Level",
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"infection": "Infection",
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"infection test": "Infection Test",
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"sub-strain": "Sub-Strain",
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"base rating": "Base Rating",
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"current rating": "Current Rating",
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"breaking point": "Breaking Point",
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"physical damage": "Physical Damage",
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"psi-chi sleights": "Psi-Chi Sleights",
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"psi-gamma sleights": "Psi-Gamma Sleights",
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"effect": "Effect",
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"range": "Range",
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"action": "Action",
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"duration": "Duration",
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"strain mod": "Strain Mod",
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"active": "Active",
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"passive": "Passive",
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"self": "Self",
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"touch": "Touch",
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"close": "Close",
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"auto": "Auto",
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"quick": "Quick",
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"complex": "Complex",
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"task": "Task",
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"constant": "Constant",
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"instant": "Instant",
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"sustained": "Sustained",
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"action turns": "Action turns",
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"minutes": "Minutes",
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"hours": "Hours",
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"description": "Description",
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"ranged weapon": "Ranged Weapon",
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"melee weapon": "Melee Weapon",
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"seeker weapon and grenade": "Seeker Weapon and Grenade",
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"damage value": "Damage Value",
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"firing-mode": "Firing mode",
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"ammo": "Ammo",
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"Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA",
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"ammo type": "Ammo Type",
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"armor used": "Armor Used",
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"energy": "Energy",
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"kinetic": "Kinetic",
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"armor": "Armor",
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"physique": "Physique",
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"durability": "Durability",
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"durability short": "DUR",
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"wound treshold": "Wound Treshold",
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"wound treshold short": "WT",
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"death rating": "Death Rating",
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"death rating short": "DR",
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"pool": "Pool",
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"insight": "Insight",
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"moxie": "Moxie",
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"vigor": "Vigor",
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"flex": "Flex",
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"current": "Current",
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"bioware": "Bioware",
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"cyberware": "Cyberware",
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"hardware-ware": "Hardware",
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"meshware": "Meshware",
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"nanoware": "Nanoware",
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"positive trait": "Positive Trait",
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"negative trait": "Negative Trait",
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"notes": "Notes",
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"movement rating": "Movement Rating",
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"basic perception": "Basic Perception",
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"damage": "Damage",
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"wounds": "Wounds",
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"recharge": "Recharge",
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"full": "Full",
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"short recharge": "Short Recharge",
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"long recharge": "Long Recharge",
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"rep": "Rep",
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"@-rep": "@-Rep",
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"c-rep": "C-Rep",
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"f-rep": "F-Rep",
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"g-rep": "G-Rep",
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"i-rep": "I-Rep",
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"r-rep": "R-Rep",
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"x-rep": "X-Rep",
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"language": "language",
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"forks": "Forks",
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"backup": "Backup",
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"rez point": "Rez Point",
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"rp spent": "RP Spent",
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"public roll ?": "Public roll ?",
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"Play the muse of another player ?": "Play the muse of another player ?",
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"yes": "Yes",
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"no": "No",
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"fray vs ranged": "Fray vs Ranged",
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"fray vs melee": "Fray vs Melee",
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"modifiers": "Modifiers",
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"roll": "Roll",
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"score": "Score",
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"single shot": "Single Shot",
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"semi-automatic": "Semi-Automatic",
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"burst fire": "Burst Fire",
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"burst fire +10": "Burst Fire (+10 to Hit)",
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"burst fire +1D10": "Burst Fire (+1D10 DV)",
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"burst fire 2 targets": "Burst Fire (2 Targets)",
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"full automatic": "Full Automatic",
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"full automatic +30": "Full Automatic (+30 to Hit)",
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"full automatic +2D10": "Full Automatic (+2D10 DV)",
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"full automatic 3 targets": "Full Automatic (3 Targets)",
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"full automatic suppressive fire": "Full Automatic (Suppressive Fire)",
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"bonus hit": "Bonus Hit",
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"bonus dv": "Bonus DV",
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"superior result": "Superior Result",
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"superior result damage": "Superior Result (Damage)",
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"micro ex": "Micro, ...",
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"emp gas ex": "EMP, Gas, ...",
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"Situational Awareness ?": "Situational Awareness ?",
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"No distracted modifier": "No distracted modifier"
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} |