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542 lines
49 KiB
JSON
542 lines
49 KiB
JSON
{
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"character-name": "Character Name",
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"ancestry": "Ancestry",
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"class": "Class",
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"career": "Career",
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"subclass": "Subclass",
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"victories": "Victories",
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"level": "Level",
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"wealth": "Wealth",
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"renown": "Renown",
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"experience": "XP/Epic",
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"minimize-label": "Minimize Panel",
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"might": "Might",
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"Might": "Might",
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"agility": "Agility",
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"Agility": "Agility",
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"reason": "Reason",
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"Reason": "Reason",
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"intuition": "Intuition",
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"Intuition": "Intuition",
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"presence": "Presence",
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"Presence": "Presence",
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"potencies": "Potencies",
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"potency-weak": "Weak",
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"potency-average": "Average",
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"potency-strong": "Strong",
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"size": "Size",
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"speed": "Speed",
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"disengage": "Disengage",
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"stability": "Stability",
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"forcemove": "Forced Movement",
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"mag-psi-dam": "Magic/Psionic Damage",
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"fire-dam": "Fire Damage",
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"sanct-weap": "Sanctified Weapon",
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"melee-dist": "Melee Dist.",
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"ranged-dist": "Ranged Dist.",
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"stamina": "Stamina",
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"stamina-current": "Current",
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"stamina-temporary": "Temporary",
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"stamina-max": "Max",
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"winded": "Winded",
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"dying": "Dying",
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"dead": "Dead",
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"recoveries": "Recoveries",
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"recoveries-tooltip": "Click to spend a Recovery",
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"recovery-amount": "Stamina",
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"recoveries-max": "Max",
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"resource": "Heroic Resource",
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"resource-name": "Name",
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"resource-name-placeholder": "Heroic Resource",
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"resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource",
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"resource-tooltip": "Click to gain Heroic Resource",
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"surges": "Surges",
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"surge-damage": "1 Surge = Damage",
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"surge-potency": "2 Surges = Potency + 1",
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"surges-damage": "Damage",
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"surges-potency": "Potency",
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"surges-damage-tooltip": "Click to spend Surges for damage",
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"surges-potency-tooltip": "Click to spend Surges for potency increase",
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"conditions": "Conditions",
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"condition": "Condition",
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"savethrow-placeholder": "6",
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"eot": "End of Turn",
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"save-ends": "Save Ends",
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"biography": "Biography",
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"career-benefit": "Benefit",
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"career-incident": "Inciting Incident",
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"complication": "Complication",
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"complication-benefit": "Benefit",
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"complication-drawback": "Drawback",
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"culture": "Culture",
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"culture-environment": "Environment",
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"culture-organization": "Organization",
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"culture-upbringing": "Upbringing",
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"skills-languages": "Skills and Languages",
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"skills": "Skills",
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"crafting": "Crafting",
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"exploration": "Exploration",
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"interpersonal": "Interpersonal",
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"intrigue": "Intrigue",
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"lore": "Lore",
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"languages": "Languages",
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"caelian": "Caelian",
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"features": "Features",
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"inventory": "Inventory",
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"trinkets": "Trinkets",
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"consumables": "Consumables",
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"level-treasure": "Leveled Treasures",
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"carry-three-safely": "Carry Three Safely",
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"class-features": "Class Features",
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"ancestry-traits": "Ancestry Traits",
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"perks": "Perks",
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"titles": "Titles",
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"equipment-modifiers": "Equipment and Modifiers",
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"modifiers": "Modifiers",
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"modifier-basic": "Basic",
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"kit": "Kit",
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"modifier-name": "Kit/Enchantment/Augmentation/Ward Name",
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"other-modifiers": "Other Modifiers",
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"weapon-implement": "Weapon/Implement",
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"weapon": "Weapon",
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"armor": "Armor",
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"melee": "Melee",
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"melee-one": "Melee 1",
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"ranged": "Ranged",
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"ranged-five": "Ranged 5",
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"melee-weapon-damage": "Melee Weapon Damage",
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"ranged-weapon-damage": "Ranged Weapon Damage",
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"abilities": "Abilities",
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"keywords": "Keywords",
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"ability-name": "Ability Name",
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"feature-share": "Share feature in chat",
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"ability-share": "Share ability in chat",
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"power-roll-share": "Roll power for this ability",
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"ability-cost": "Cost",
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"ability-description": "Description",
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"ability-type": "Type",
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"no-action": "No action",
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"no-action-trait": "No action/Traits",
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"main-action": "Main Action",
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"main-actions": "Main Actions",
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"maneuver": "Maneuver",
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"maneuvers": "Maneuvers",
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"free-maneuver": "Free Maneuver",
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"move-action": "Move Action",
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"move-actions": "Move Actions",
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"advance": "Advance",
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"charge": "Charge",
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"defend": "Defend",
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"heal": "Heal",
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"aid-attack": "Aid Attack",
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"catch-breath": "Catch Breath",
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"hide": "Hide",
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"search": "Search",
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"standup": "Stand up",
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"consumable": "Use Consumable",
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"ride": "Ride",
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"jump": "Jump",
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"climb-creature": "Climb Other Creatures",
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"triggered-action": "Triggered",
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"triggered": "Triggered Actions",
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"free-triggered-action": "Free Triggered",
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"distance": "Distance",
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"target": "Target",
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"trigger": "Trigger",
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"power-roll": "Power Roll",
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"effect": "Effect",
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"pre-effect": "Pre-roll Effect",
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"knockback": "Knockback",
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"knockback-keywords": "Melee, Weapon",
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"one-creature": "One Creature",
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"self": "Self",
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"grab": "Grab",
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"escape-grab": "Escape Grab",
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"claw-dirt": "Claw Dirt",
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"claw-dirt-tier1": "You can move 1 square into, out of, or through ground you are touching that can be burrowed through, and you are slowed and weakened (EoT).",
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"claw-dirt-tier2": "You can use your main action this turn to move 1 square into, out of, or through ground you are touching that can be burrowed through, and you are slowed (EoT).",
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"claw-dirt-tier3": "You can move 1 square into, out of, or through ground you are touching that can be burrowed through.",
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"grab-keywords": "Melee, Weapon",
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"escape-grab-keywords": "-",
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"claw-dirt-keywords": "-",
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"advance-keywords": "-",
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"disengage-keywords": "-",
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"ride-keywords": "-",
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"melee-free-strike": "Melee Weapon Free Strike",
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"melee-free-strike-keywords": "Charge, Melee, Strike, Free Strike, Weapon",
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"ranged-free-strike": "Ranged Weapon Free Strike",
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"ranged-free-strike-keywords": "Ranged, Strike, Free Strike, Weapon",
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"one-creature-object": "One Creature or Object",
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"might-or-agility": "Might or Agility",
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"projects": "Projects",
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"notes": "Notes",
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"project-name": "Project Name",
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"assigned-hero-follower": "Assigned Hero/Follower",
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"import": "Import",
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"characteristic": "Characteristic",
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"characteristics": "Characteristics",
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"edge-or-bane": "Edge or Bane",
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"no-edge-or-bane": "None",
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"double-edge": "Double Edge",
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"edge": "Edge",
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"bane": "Bane",
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"double-bane": "Double Bane",
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"bonus-or-penalty": "Bonus or Penalty",
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"bonus": "Bonus",
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"penalty": "Penalty",
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"critical-hit": "Critical Hit!",
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"power-roll-total": "Total",
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"tier": "Tier",
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"free-strike": "Free Strike",
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"npc-toggle": "Monster",
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"movement": "Movement",
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"immunity": "Immunity",
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"weakness": "Weakness",
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"with-captain": "With Captain",
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"encounter-value-abbr": "EV",
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"characteristic-value": "Characteristic Value",
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"npc-role": "Monster Role",
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"disclaimer": "This Draw Steel character sheet for Roll20 is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2024 MCDM Productions, LLC.",
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"npc-ability-description": "Signature Ability, Villain Action, Malice 5",
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"power-roll-button-tooltip": "Roll power for this ability",
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"special": "Special",
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"trait": "Trait",
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"signature-ability": "Signature Ability",
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"villain-ability": "Villain Action",
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"solo-monster": "Solo Monster",
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"normal-ability": "Normal Ability",
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"solo-monster-entry-title": "Entry Title",
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"solo-monster-entry-text": "Entry Text",
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"malice": "Malice",
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"malice-cost": "Malice Cost",
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"malice-trait": "Malice Trait",
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"malice-ability": "Malice Ability",
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"whisper-gm": "Whisper rolls to GM?",
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"never-whisper-roll": "Never Whisper Rolls",
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"query-whisper-roll": "Query Whisper",
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"always-whisper-roll": "Always Whisper Rolls",
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"minion-text": "for four minions",
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"heroic-ability": "Heroic Ability",
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"spend": "Spend",
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"label": "Label",
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"custom": "Custom",
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"custom-text": "Custom text",
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"characteristic-roll-tooltip": "Click to make a power roll with this characteristic.",
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"roll-d3-tooltip": "Roll 1d3",
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"startcombat-title": "Set Heroic Resource to Victories",
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"endcombat-title": "Reset Heroic Resource, Surges and Temporary Stamina",
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"respite-title": "Reset Stamina, Recoveries and Victories",
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"potency": "Potency",
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"M": "M",
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"A": "A",
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"R": "R",
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"I": "I",
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"P": "P",
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"damage-autocalc": "Damage Calculator",
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"options-calculate-damage": "Automatically Calculate Damage:",
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"resource-amount": "Amount",
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"standard-abilities": "Standard Abilities",
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"standard-main-actions": "Standard Main Actions",
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"standard-maneuvers": "Standard Maneuvers",
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"standard-triggers": "Standard Triggered Actions",
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"standard-noaction-trait": "Standard No Actions or Traits",
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"standard-move-actions": "Standard Move Actions",
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"director-screen": "Director Screen",
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"basics": "The Basics",
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"characteristics-scores": "Characteristics Scores:",
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"characteristics-scores-desc": "Your Might, Agility, Reason, Intuition, and Presence are your characteristic scores and measures of mental and physical power",
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"natural-19-20": "Natural 19 or 20:",
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"natural-19-20-desc": "A result of 19 or 20 rolled on the dice without a modifier (a Critical Hit) is always a Tier 3 result, no matter the modifiers",
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"power-roll-desc": "Most abilities and all tests require you to roll 2d10 and add a characteristic. Each power roll has three tiers of outcome. Tier 1 is a result of 11 or lower. Tier 2 is a result of 12 to 16. Tier 3 is a result of 17 or higher.",
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"power-roll-director": "Power Roll:",
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"recovery": "Recovery:",
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"recovery-desc": "You can spend a Recovery to regain Stamina equal to your recovery value. Only heroes have Recoveries",
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"respites": "Respites:",
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"respites-desc": "An uninterrupted rest for 24 hours in a safe place, at the end of which you regain all your Recoveries and Stamina and your Victories are converted into XP",
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"skill": "Skill:",
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"skill-desc": "If you have at least one skill that applies to a test (not an ability roll), you gain a +2 bonus to it.",
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"victories-director": "Victories:",
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"victories-desc": "When you successfully overcome challenges such as combat in an adventure, you earn Victories.",
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"edge-director": "Edge:",
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"edge-desc": " If you have a situational advantage (edge) on a power roll, the roll gains +2.",
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"double-edge-director": "Double Edge:",
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"double-edge-desc": "If you have two or more edges, the roll is one tier higher instead.",
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"bane-director": "Bane:",
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"bane-desc": "If you have a situational disadvantage (bane) on a power roll, the roll gains -2.",
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"double-bane-director": "Double Bane:",
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"double-bane-desc": "If you have two or more banes, the roll is one tier lower instead.",
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"edges-and-banes": "Edges and Banes",
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"edges-and-banes-desc": "◆ If you have an edge and a bane or a double edge and a double bane, the roll is made normally without any edges or banes.<br>◆ If you have a double edge and a bane, the roll has one edge.<br>◆ If you have a double bane and an edge, the roll has one bane.",
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"hero-tokens": "Hero Tokens",
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"hero-tokens-desc": "You can spend:<br> ◆ 1 hero token to gain 2 surges.<br> ◆ 1 hero token when you fail a saving throw, letting you succeed on the save instead.<br> ◆ 1 hero token to reroll a test. You must use the new roll.<br> ◆ 2 hero tokens on your turn or after you take damage (no action required) to regain Stamina equal to your Recovery value.",
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"combat": "Combat",
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"combat-turn": "Combat Turn:",
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"combat-turn-desc": "On your turn in combat, you can take a main action, a move action, and a maneuver. You can turn your action into an additional move action or maneuver. There is no limit to the number of free maneuvers you can take.",
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"triggered-action-director": "Triggered Action:",
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"triggered-action-desc": "You can take one triggered action per round when the trigger happens. There is no limit to the number of free triggered actions you can take.",
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"main-actions-desc": "Any creature can take the following main actions, in addition to those listed in their stats:",
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"charge-director": "Charge:",
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"charge-desc": "Move up to your speed in a straight line without shifting, and can then make a melee free strike or use an ability with the Charge keyword against a creature when you end your move.",
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"defend-director": "Defend:",
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"defend-desc": "All ability power rolls made against you have a double bane until the start of your next turn. You gain no benefit from this action while another creature is taunted by you.",
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"free-strike-director": "Free Strike:",
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"free-strike-desc": "You make a free strike.",
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"heal-director": "Heal:",
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"heal-desc": "Choose an adjacent creature who can spend a Recovery or make a saving throw.",
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"move-actions-desc": "Any creature can take the following move actions:",
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"advance-director": "Advance:",
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"advance-desc": "Move a number of squares up to your speed. You can break up this movement with your maneuver and action however you wish.",
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"disengage-director": "Disengage:",
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"disengage-desc": "Shift 1 square.",
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"ride-director": "Ride:",
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"ride-desc": "Cause a mount you are riding to take the Advance move action. A mount can only benefit from this once per round",
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"maneuvers-desc": "Any creature can take the following maneuvers, in addition to those listed in their stats.",
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"aid-attack-director": "Aid Attack:",
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"aid-attack-desc": "Choose an adjacent enemy. The next ability power roll an ally makes against them before the start of your next turn has an edge.",
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"catch-breath-director": "Catch Breath:",
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"catch-breath-desc": "Spend a Recovery.",
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"escape-grab-director": "Escape Grab:",
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"escape-grab-desc": "You use the Escape Grab ability while grabbed.",
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"grab-director": "Grab:",
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"grab-desc": "You use the Grab ability.",
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"hide-director": "Hide:",
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"hide-desc": "You become hidden from creatures who are not observing you while you have cover or concealment from them.",
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"knockback-director": "Knockback:",
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"knockback-desc": "You use the Knockback ability.",
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"stand-up-director": "Stand Up:",
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"stand-up-desc": "You stand up from prone, ending that condition. Alternatively, you can use this maneuver to make an adjacent prone creature stand up.",
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"combat-glossary": "Combat Glossary",
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"critical-hit-director": "Critical Hit:",
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"critical-hit-desc": "When you roll a natural 19 or 20 on a Strike or ability power roll on an ability that uses an action, you can immediately take another action.",
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"concealment": "Concealment:",
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"concealment-desc": "Darkness, fog, invisibility magic, and any other effect that fully obscures a creature or object but doesn’t protect their physical form grants that creature or object concealment. Even if you have line of effect to such a target, a creature or object has concealment from you if you cannot see or otherwise observe them. You can target a creature or object with concealment using a strike, provided they are not hidden. However, strikes against such targets take a bane",
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"cover": "Cover:",
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"cover-desc": "When you have line of effect to a creature or object but that target has at least half their form blocked by a solid obstruction such as a tree, wall, or overturned table, the target has cover. You take a bane on damage-dealing abilities used against creatures or objects that have cover from you.",
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"damage-immunity": "Damage Immunity:",
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"damage-immunity-desc": "Each damage immunity has a type and value. If a creature with damage immunity takes damage of that type, they reduce the damage equal to the value (minimum 0). If a creature reduces incoming damage to 0, they avoid any associated effects with the damage too.",
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"damage-weakness": "Damage Weakness:",
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"damage-weakness-desc": "Each damage weakness has a type and value. If a creature with damage weakness takes damage of that type, they take additional damage equal to the weakness value.",
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"dying-director": "Dying:",
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"dying-desc": "While your Stamina is 0, you are dying and can’t take the Catch Breath maneuver in combat. While dying, you are bleeding until you are no longer dying. When your Stamina is equal to negative your winded value, you die.",
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"eot-director": "EoT:",
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"eot-desc": "If an effect ends with '(EoT)' at the end of its description, a creature suffers the effect until the end of their next turn, or the current turn if they got the effect on their current turn.",
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"flanking": "Flanking:",
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"flanking-desc": "When you and at least one ally are adjacent to the same enemy and on completely opposite sides of the enemy, you are flanking that enemy. While flanking an enemy, you gain an edge on melee strikes against them.",
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"high-ground": "High Ground:",
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"high-ground-desc": "Whenever a creature uses an ability to target a creature or object while standing on the ground and occupying a space that is fully above the target's space, they gain an edge on the power roll against that target. To be fully above a target, the bottom of a creature's space must be higher than or bordering on the top of the target's space.<br>A creature can gain this benefit while climbing only if they have 'climb' in their speed entry or can automatically climb at full speed while moving",
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"line-of-effect": "Line of Effect:",
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"line-of-effect-desc": "To target a creature or object with an ability, you must have line of effect to them. If a solid object completely blocks the creature from you, then you do not have line of effect to them",
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"opportunity-attack-director": "Opportunity Attack:",
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"opportunity-attack-desc": "When a creature within your reach willingly moves out of it without shifting, you can make a melee free strike against that creature as a free triggered action.",
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"saving-throws": "Saving Throws:",
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"saving-throws-desc": "If an effect ends with '(save ends)' at the end of its description, then a creature suffering the effect can make a saving throw at the end of their turn to remove the effect. To make a saving throw, roll a d10. On a 6 or higher, the effect ends. Otherwise, it continues.",
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"stamina-director": "Stamina:",
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"stamina-desc": "When you take damage, your Stamina is reduced by an amount equal to the damage you take. When you reduce a non-hero creature's Stamina to 0, you decide if they die or become unconscious until they regain Stamina.",
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"surges-director": "Surges:",
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"surges-desc": "Certain abilities give heroes surges.<br> ◆ When you deal damage with an ability power roll, you can spend up to three surges to increase the damage you deal by 2 per surge spent to one creature or object targeted with the ability<br> ◆ When you target one or more creatures with an ability that has a potency, you can spend two surges to increase the potency by 1 for one of the creatures targeted with the effect. You cannot increase the potency by more than 1 with surges, though you can spend multiple at once to increase the potency for multiple targets.<br>After you spend a surge, it disappears. At the end of combat, you lose all surges",
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"winded-director": "Winded:",
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"winded-desc": "When your Stamina is equal to half your maximum or less, you are winded",
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"size-and-space": "Size and Space:",
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"size-and-space-desc": "A creature's size indicates how many squares they occupy during combat, which defines the creature's space. If a creature's size is 1, they occupy a space of 1 square. If a creature is larger than 1 square, their size equals the number of squares they take up in length, width, and height.<br>If a creature is a size 1, their size value includes the letter T, S, M, or L, abbreviations of tiny, small, medium, and large respectively. Since the minimal amount of space a creature can take up during combat is 1, this letter indicates the difference between tiny pixies, small polders, medium humans, and large bugbears, each of which occupy of a space 1 square in combat. These sizes in order from smallest to largest are 1T, 1S, 1M, and 1L. These sizes have different values. Size 1T is one size smaller than size 1S, two sizes smaller than 1M, etc. If a rule affects size 1 creatures, the rule applies to all size 1 creatures.",
|
||
"movement-desc": "A single move or other effect can never allow a creature to move more squares than their speed, unless the effect specifically states otherwise.<br>All squares adjacent to your character cost 1 movement to move into, even diagonally. A creature can’t move diagonally when doing so would allow them to cross the corner of a wall or other structure the fills the corner between your space and the space you are moving to. This rule applies only to moving by objects, not creatures.",
|
||
"climb": "Climb:",
|
||
"climb-desc": "If a creature's speed entry includes the word 'climb', they can climb across vertical and horizontal surfaces at full speed. Creatures without those types of movement can still climb when a rule allows them to move, but each square of climbing costs 2 squares of movement",
|
||
"crawl": "Crawl:",
|
||
"crawl-desc": "If you are prone, you can remain prone and crawl on the ground. Doing so costs you 1 additional square of movement for every square you crawl. If you intentionally want to crawl, you can fall prone as a free maneuver on your turn. While voluntarily prone, you can choose to stand as a free maneuver.",
|
||
"difficult-terrain": "Difficult Terrain:",
|
||
"difficult-terrain-desc": "Areas of thick underbrush, rubble, spiderwebs, or other obstacles to movement create difficult terrain. It costs 1 additional square of movement to enter a square of difficult terrain",
|
||
"jump-director": "Jump:",
|
||
"jump-desc": "When an effect allows you to move, you can long jump a number of squares up to your Might or Agility score (your choice; minimum 1 square) without a test as part of that movement. If you move at least 2 squares in a straight line immediately before your jump, you can long jump 1 additional square.<br>If you want to jump even farther than your initial jump allows, make a medium Might test. On a success, you jump 1 additional square, or 2 additional squares if you get a success with a reward.<br>The height of your jump is 1 square. If you move at least 2 squares in a straight line immediately before your jump, you can jump 1 square higher.<br>You can’t jump farther or higher than the distance of the effect that allows you to move. You can’t jump out of difficult or damaging terrain.",
|
||
"teleport": "Teleport:",
|
||
"teleport-desc": "When you teleport, you move from one space to another space instantaneously. The following rules apply to teleporting:<br> ◆ Teleporting doesn’t provoke opportunity attacks.<br> ◆ You bypass any obstacles between the space you leave and your destination space. ◆ The creature teleporting you must have line of effect from the space you leave and to your destination space.<br> ◆ Your destination space can’t be occupied by another creature or object.<br> ◆ The effect tells you how far you can teleport, which you can use even if it is greater than your speed.<br> ◆ If you teleport while prone, you can be standing when you reach your destination space provided you are able to stand.<br> ◆ If you teleport while affected by the grabbed or restrained conditions, those conditions end for you.<br> ◆ You must leave the space when you start and enter a new one. You can’t teleport and remain in the same space.",
|
||
"shifting": "Shifting:",
|
||
"shifting-desc": "The Disengage move action and certain abilities allow you to shift. When you shift, you move without provoking opportunity attacks. You can't shift into difficult terrain",
|
||
"forced-movement": "Forced Movement",
|
||
"forced-movement-desc": "When you force move a target, you can always move that target fewer squares than the number indicated.",
|
||
"push-x": "Push X:",
|
||
"push-x-desc": "You move the target up to X squares away from you in a straight line, without moving them vertically. Each square you move the creature must put them further away from you.",
|
||
"pull-x": "Pull X:",
|
||
"pull-x-desc": "You move the target up to X squares toward you in a straight line, without moving them vertically. Each square you move the creature must bring them closer to you.",
|
||
"slide-x": "Slide X:",
|
||
"slide-x-desc": "You move the target up to X squares in any direction, except for vertically.",
|
||
"vertical": "Vertical:",
|
||
"vertical-desc": "If a forced movement effect has the word 'vertical' in front of it, then the forced movement can move a target up or down in addition to horizontally.",
|
||
"big-vs-little": "Big vs Little:",
|
||
"big-vs-little-desc": "When a larger creature force moves a smaller creature with a melee weapon ability, the force move distance is increased by 1. If a smaller creature force moves a larger creature with a melee weapon ability, the force move distance does not change.",
|
||
"breaking-objects": "Breaking Objects",
|
||
"breaking-objects-desc": "When you move a creature into an object, the object can break depending on how many squares of forced movement remain. The cost of being slammed into an object is baked into the damage you take for being hurled through it.<br> ◆ It costs 1 remaining square of forced movement to destroy 1 square of glass. The creature moved takes 3 damage.<br> ◆ It costs 3 remaining squares of forced movement to destroy 1 square of wood. The creature moved takes 5 damage.<br> ◆ It costs 6 remaining squares of forced movement to destroy 1 square of stone. The creature moved takes 8 damage.<br> ◆ It costs 9 remaining squares of forced movement to destroy 1 square of metal. The creature moved takes 11 damage.<br>If any forced movement remains after the object is destroyed, you can continue to move the creature who destroyed the object.",
|
||
"slamming-into-creatures": "Slamming into Creatures:",
|
||
"slamming-into-creatures-desc": "When you force move a creature into another creature, the movement ends and both creatures take 1 damage for each square remaining in the first creature's forced movement. You can force move another creature into yourself with a pull or a slide.<br>If a creature is killed by damage from an ability or effect that force moves them, the second creature still takes damage.",
|
||
"slamming-into-objects": "Slamming into Objects:",
|
||
"slamming-into-objects-desc": "When you force move a creature into a stationary object that is their size or larger, the movement ends and the creature takes 2 damage plus 1 damage for each square remaining in their forced movement.",
|
||
"stability-director": "Stability:",
|
||
"stability-desc": "Each creature has a stability that allows them to resist forced movement. When a creature is forced moved, they can reduce the movement up to a number of squares equal to their stability.",
|
||
"areas-of-effect": "Areas of Effect",
|
||
"areas-of-effect-desc": "Area abilities cover an area, creating an effect within that area that lets you target multiple creatures or objects at once. When an ability allows you to create an area of effect, you are sometimes given a distance, noted as 'within X', that describes how many squares away from you the area can be. If an area ability doesn’t originate from you, then at least 1 square of the area of effect must be within that distance and your line of effect. This square is referred to as the origin square of the area of effect. The area of effect can spread from the origin square however you choose, as long as the area of effect conforms to the shape and arrangement rules of that particular area. Unless otherwise noted, area abilities don’t pass through solid barriers such as walls or ceilings, or spread around corners. As long as you have line of effect and distance to the origin square, you can place an area ability to include one or more squares where you don’t have line of effect.",
|
||
"aura": "Aura:",
|
||
"aura-desc": "When an ability creates an aura, that area is expressed as 'X aura'. The number X is the radius of the aura, which always originates from you and moves with you for the duration of the ability that created it. A creature or object must be within X squares of you to be targeted with an aura ability.",
|
||
"burst": "Burst:",
|
||
"burst-desc": "When an ability creates a burst area, that area is expressed as 'X burst'. The number X is the radius of the burst, which always originates from you and lasts only for as long as it takes to affect its targets. A creature or object must be within X squares of you to be targeted with a burst ability.",
|
||
"cube": "Cube:",
|
||
"cube-desc": "When an ability affects a cubic area, that area is expressed as 'X cube'. The number X is the length of each of the area’s sides. A creature or object must be within the area to be targeted with a cube ability.",
|
||
"line": "Line:",
|
||
"line-desc": "When an ability affects a linear area, that area is expressed as 'A × B line'. The number A denotes the line's length in squares, while the number B equals the line’s width and height in squares. When you create a line area of effect, the squares in that area must be in a straight line. A creature or object must be within the area to be targeted with a line ability.",
|
||
"wall-director": "Wall:",
|
||
"wall-desc": "When an ability creates a wall, that area is expressed as 'X wall'. The number X is how many squares are used to make the wall. When you place a wall, you can build it one square at a time, but each square must share at least one side (not just a corner) with another square of the wall. A creature or object must be within the area to be targeted with a wall ability. You can stack squares on top of each other to make the wall higher. Unless otherwise stated, a wall can’t be placed in occupied squares, and a wall blocks line of effect.",
|
||
"conditions-desc": "Some abilities and other effects apply specific negative effects called conditions to a creature. The following conditions show up regularly in the game and can be tracked on your character sheet",
|
||
"bleeding": "Bleeding:",
|
||
"bleeding-desc": "While a creature is bleeding, whenever they use a main action, use a triggered action, or make a test or ability power roll using Might or Agility, they lose Stamina equal to 1d6 + their level after the main action, triggered action, or power roll is resolved. This Stamina loss can’t be prevented in any way.<br>You take damage from this condition when you use a main action you use off your turn. For example, a signature attack used as a free triggered action with the assistance of the tactician's Strike Now ability triggers the damage from the bleeding condition.",
|
||
"dazed": "Dazed:",
|
||
"dazed-desc": "A creature who is dazed can do only one thing on their turn: use a main action, use a maneuver, or use a move action. A dazed creature also can’t use triggered actions, free triggered actions, or free maneuvers.",
|
||
"frightened": "Frightened:",
|
||
"frightened-desc": "When a creature is frightened, any ability roll they make against the source of their fear takes a bane. If that source is a creature, their ability rolls made against the frightened creature gain an edge. A frightened creature can’t willingly move closer to the source of their fear if they know the location of that source. If a creature gains the frightened condition from one source while already frightened by a different source, the new condition replaces the old one.",
|
||
"grabbed": "Grabbed:",
|
||
"grabbed-desc": "A creature who is grabbed has speed 0, can’t be force moved except by a creature, object, or effect that has them grabbed, cannot use the Knockback maneuver, and takes a bane on abilities that don’t target the creature, object, or effect that has them grabbed. If a creature is grabbed by another creature and that creature moves, they bring the grabbed creature with them. If a creature's size is equal to or less than the size of a creature they have grabbed, their speed is halved while they have that creature grabbed.<br>A creature who has another creature grabbed can use a maneuver to move the grabbed creature into an unoccupied space adjacent to them.<br>A creature can release a creature they have grabbed at any time to end that condition (no action required). A creature targeted by an effect that would grab them can attempt to escape being grabbed using the Escape Grab maneuver. If a grabbed creature teleports, or if either the grabbed creature or the creature grabbing them is force moved so that both creatures are no longer adjacent to each other, that creature is no longer grabbed.<br>A creature can grab only creatures of their size or smaller. If a creature's Might score is 2 or higher, they can grab any creature larger than them with a size equal to or less than their Might score.<br>Unless otherwise indicated, a creature can grab only one creature at a time.",
|
||
"prone": "Prone:",
|
||
"prone-desc": "While a creature is prone, they are flat on the ground, any strike they make takes a bane, and melee abilities used against them gain an edge. A prone creature must crawl to move along the ground, which costs 1 additional square of movement for every square crawled. A creature can’t climb, jump, swim, or fly while prone. If they are climbing, flying, or jumping when knocked prone, they fall.<br>Unless the ability or effect that imposed the prone condition says otherwise, a prone creature can stand up using the Stand Up maneuver. A creature adjacent to a willing prone creature can likewise use the Stand Up maneuver to make that creature stand up.",
|
||
"restrained": "Restrained:",
|
||
"restrained-desc": "A creature who is restrained has speed 0, can’t use the Stand Up maneuver, and can’t be force moved. A restrained creature takes a bane on ability rolls and on Might and Agility tests, and abilities used against them gain an edge.<br>If a creature teleports while restrained, that condition ends.",
|
||
"slowed": "Slowed:",
|
||
"slowed-desc": "A creature who is slowed has speed 2 unless their speed is already lower, and they can’t shift.",
|
||
"taunted": "Taunted:",
|
||
"taunted-desc": "A creature who is taunted has a double bane on ability rolls for any ability that does not target the creature who taunted them, as long as they have line of effect to that creature. If a creature gains the taunted condition from one source while already taunted by a different source, the new condition replaces the old one.",
|
||
"weakened": "Weakened:",
|
||
"weakened-desc": "A creature who is weakened takes a bane on power rolls",
|
||
"charge-effect": "When a creature takes the Charge main action, they move up to their speed in a straight line, then make a melee free strike against a target when they end their move. If the creature has an ability with the Charge keyword, they can use that ability against the target instead of a free strike. A creature can’t move through difficult terrain or shift when they charge. They can fly or burrow as part of the Charge main action if they have that movement available to them, but they can’t climb or swim while charging unless they can automatically use that movement at full speed.",
|
||
"defend-effect": "When a creature takes the Defend main action, ability rolls made against them have a double bane until the start of their next turn. Additionally, you have a double edge on tests when called for to resist environmental effects or a creature’s traits or abilities. A creature gains no benefit from this action while another creature is taunted by them.",
|
||
"heal-effect": "A creature who uses the Heal main action employs medicine or inspiring words to make an adjacent creature feel better and stay in the fight. The target creature can spend a Recovery to regain Stamina, or can make a saving throw against one effect they are suffering that is ended by a saving throw.",
|
||
"convert-effect": "You can convert your main action into a maneuver or a move action, allowing you to take two maneuvers or move actions on your turn.",
|
||
"aid-attack-effect": "A creature who uses the Aid Attack maneuver chooses an enemy adjacent to them. The next ability roll an ally makes against that enemy before the start of the aiding creature’s next turn gains an edge.",
|
||
"catch-breath-effect": "A creature who uses the Catch Breath maneuver spends a Recovery and regains Stamina equal to their recovery value. A creature who is dying can’t use the Catch Breath maneuver, but other creatures can help them spend Recoveries in other ways.",
|
||
"hide-effect": "Using the Hide maneuver, a creature attempts to hide from other creatures who aren’t observing them while they have cover or concealment.",
|
||
"search-effect": "The Search for Hidden Creatures maneuver allows a creature to attempt to locate creatures hidden from them.",
|
||
"stand-up-effect": "A creature can use the Stand Up maneuver to stand up if they are prone, ending that condition. Alternatively, they can use this maneuver to make a willing adjacent prone creature stand up.",
|
||
"consumable-effect": "Unless otherwise noted in its description, a creature can activate a consumable treasure such as a potion with the Use Consumable maneuver. A creature can use this maneuver to administer a consumable treasure that benefits the user either to themself or to a willing adjacent creature.",
|
||
"opportunity-attack-effect": "You can make a Melee Free Strike",
|
||
"jump-effect": "You can’t jump farther or higher than the distance of the effect that allows you to move. You can’t jump out of difficult terrain or damaging terrain.",
|
||
"climb-creature-effect": "While you climb or ride a creature, you gain an edge on melee abilities used against them.",
|
||
"advance-effect": "When a creature takes the Advance move action, they move a number of squares up to their speed. They can break up this movement with their maneuver and main action however they wish.",
|
||
"disengage-effect": "When a creature takes the Disengage move action, they can shift 1 square. Certain class features, kits, and other rules allow a creature to shift more than 1 square when they disengage. A creature who does so can break up their shift with their maneuver and main action however they wish.",
|
||
"ride-effect": "A creature can take the Ride move action only while mounted on another creature. When a creature takes the Ride move action, they cause their mount to move up to the mount’s speed, taking the rider with them. Alternatively, a creature can use the Ride move action to have their mount use the Disengage move action as a free triggered action. A creature can use the Ride move action only once per round. A mounted creature can only have this move action applied to them once per round. This movement can be broken with the rider’s maneuver and main action however they wish.",
|
||
"_comment": "Start of Spanish Translation needed",
|
||
"free-strike-effect": "A melee free strike with a distance of melee 1 or the melee distance of the creature's signature ability, whichever is higher.\n A ranged free strike with a distance of 5 or the ranged distance of the creature’s signature ability, whichever is higher.\n A creature's free strike has the Strike keyword, as well as the Magic, Psionic, or Weapon keywords if those keywords are found in the creature's signature ability. Additionally, if the creature's signature ability deals damage of a specific type, the free strike also uses that damage type. If the creature’s signature ability deals more than one type of damage, you decide which damage type the creature's free strike uses when the strike is made.",
|
||
"endcombat": "End Combat",
|
||
"startcombat": "⚔Draw Steel⚔",
|
||
"respite": "Respite",
|
||
"initiative-title": "Roll 1d10",
|
||
"initiative": "Initiative:",
|
||
"import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.",
|
||
"import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.",
|
||
"import-warning3": "The import feature is a work in progress. Check for mistakes.",
|
||
"import-player": "Import Player",
|
||
"import-monster": "Import Monster",
|
||
"one-surge": "1 Surge:",
|
||
"damage": "Damage",
|
||
"two-surges": "2 Surges:",
|
||
"potency-one": "Potency + 1",
|
||
"save-ends-eq": "Save Ends =",
|
||
"save-ends-desc": "or higher at the end of your turn removes the effect",
|
||
"bleeding-dying": "Bleeding or Dying:",
|
||
"d6-level": "1d6 + level:",
|
||
"bleeding-dying-title": "Roll 1d6 + level",
|
||
"melee-free-strike-tier1": "2 + (Might or Agility) damage",
|
||
"melee-free-strike-tier2": "5 + (Might or Agility) damage",
|
||
"melee-free-strike-tier3": "7 + (Might or Agility) damage",
|
||
"ranged-free-strike-tier1": "2 + (Might or Agility) damage",
|
||
"ranged-free-strike-tier2": "4 + (Might or Agility) damage",
|
||
"ranged-free-strike-tier3": "6 + (Might or Agility) damage",
|
||
"convert": "Convert",
|
||
"knockback-tier1": "Push 1",
|
||
"knockback-tier2": "Push 2",
|
||
"knockback-tier3": "Push 3",
|
||
"knockback-effect": "You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score",
|
||
"grab-tier1": "No effect.",
|
||
"grab-tier2": "You can grab the target, but if you do, the target can make a melee free strike against you before they are grabbed.",
|
||
"grab-tier3": "The target is grabbed by you.",
|
||
"grab-effect": "You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score. Unless otherwise indicated, a creature can grab only one creature at a time.",
|
||
"escape-grab-tier1": "No effect.",
|
||
"escape-grab-tier2": "You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.",
|
||
"escape-grab-tier3": "You are no longer grabbed.",
|
||
"escape-grab-effect": "You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed",
|
||
"one-enemy": "One enemy",
|
||
"self-one-creature": "Self or one creature",
|
||
"self-melee-one": "Self or melee 1",
|
||
"stand-up": "Stand Up",
|
||
"opportunity-attack-trigger": "An enemy adjacent to you willingly moves to a space that isn't adjacent to you without shifting and you do not have a bane or double bane",
|
||
"jump-tier1": "You do not jump any farther than your baseline jump allows.",
|
||
"jump-tier2": "You jump 1 square longer and higher than your baseline jump allows.",
|
||
"jump-tier3": "You jump 2 squares longer and higher than your baseline jump allows.",
|
||
"climb-creature-tier1": "You fail to climb the creature, and they can make a free strike against you.",
|
||
"climb-creature-tier2": "You fail to climb the creature.",
|
||
"climb-creature-tier3": "You climb the creature.",
|
||
"opportunity-attack": "Opportunity Attack",
|
||
"ferocity": "Ferocity",
|
||
"discipline": "Discipline",
|
||
"benefit": "Benefit",
|
||
"eight-label": "8 (4th level)",
|
||
"ten-label": "10 (7th level)",
|
||
"twelve-label": "12 (10th level)",
|
||
"growing-resource": "Growing Resource Table",
|
||
"growing-resource-checkbox": "Growing Resource (Fury or Null only)",
|
||
"fury-berserker": "Fury - Berserker",
|
||
"fury-reaver": "Fury - Reaver",
|
||
"fury-stormwight": "Fury - Stormwight",
|
||
"null-chronokinetic": "Null - Chronokinetic",
|
||
"null-cryokinetic": "Null - Cryokinetic",
|
||
"null-metakinetic": "Null - Metakinetic",
|
||
"berserker-two-ben": "Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Might score.",
|
||
"berserker-four-ben": "The first time you push a creature on a turn, you gain 1 surge.",
|
||
"berserker-six-ben": "You gain an edge on Might tests and the Knockback maneuver.",
|
||
"berserker-eight-ben": "The first time you push a creature on a turn, you gain 2 surges.",
|
||
"berserker-ten-ben": "You have a double edge on Might tests and the Knockback maneuver.",
|
||
"berserker-twelve-ben": "Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Might score.",
|
||
"reaver-two-ben": "Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Agility score.",
|
||
"reaver-four-ben": "The first time you slide a creature on a turn, you gain 1 surge.",
|
||
"reaver-six-ben": "You gain an edge on Agility tests and the Knockback maneuver.",
|
||
"reaver-eight-ben": "The first time you slide a creature on a turn, you gain 2 surges.",
|
||
"reaver-ten-ben": "You have a double edge on Agility tests and the Knockback maneuver.",
|
||
"reaver-twelve-ben": "Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Agility score.",
|
||
"boren-two-ben": "You can have up to two creatures grabbed at time. Additionally, whenever you make a strike against a creature you have grabbed, you gain 1 surge.",
|
||
"boren-four-ben": "The first time you grab a creature on a turn, you gain 1 surge.",
|
||
"boren-six-ben": "You gain an edge on the Grab and Knockback maneuvers.",
|
||
"boren-eight-ben": "The first time you grab a creature on a turn, you gain 2 surges instead of 1.",
|
||
"boren-ten-ben": "You have a double edge on the Grab and Knockback maneuvers.",
|
||
"boren-twelve-ben": "Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you have a creature grabbed, any ability roll made against that creature gains a bonus to its potency equal to your Might score.",
|
||
"corven-two-ben": "Whenever you use the Disengage move action, the distance you can shift gains a bonus equal to your Agility score.",
|
||
"corven-four-ben": "The first time you shift on a turn, you gain 1 surge.",
|
||
"corven-six-ben": "You gain an edge on Agility tests, the Escape Grab maneuver, and the Knockback maneuver.",
|
||
"corven-eight-ben": "The first time you shift on a turn, you gain 2 surges instead of 1.",
|
||
"corven-ten-ben": "You have a double edge on Agility tests, the Escape Grab maneuver, and the Knockback maneuver.",
|
||
"corven-twelve-ben": "Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, the potency of any effects targeting you is reduced by 2 for you.",
|
||
"raden-two-ben": "Whenever you use the Disengage move action, the distance you can shift gains a bonus equal to your Agility score.",
|
||
"raden-four-ben": "The first time you shift on a turn, you gain 1 surge.",
|
||
"raden-six-ben": "You gain an edge on Agility tests, the Escape Grab maneuver, and the Knockback maneuver.",
|
||
"raden-eight-ben": "The first time you shift on a turn, you gain 2 surges instead of 1.",
|
||
"raden-ten-ben": "You have a double edge on Agility tests, the Escape Grab maneuver, and the Knockback maneuver.",
|
||
"raden-twelve-ben": "Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, the potency of any effects targeting you is reduced by 2 for you.",
|
||
"vuken-two-ben": "Whenever you use the Knockback maneuver, you can target one additional creature.",
|
||
"vuken-four-ben": "The first time on a turn that you push a creature or knock a creature prone, you gain 1 surge.",
|
||
"vuken-six-ben": "You gain an edge on Agility tests and the Knockback maneuver.",
|
||
"vuken-eight-ben": "The first time on a turn that you push a creature or knock a creature prone, you gain 2 surges.",
|
||
"vuken-ten-ben": "You have a double edge on Agility tests and the Knockback maneuver.",
|
||
"vuken-twelve-ben": "Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Agility score.",
|
||
"chronokinetic-two-ben": "Whenever you use the Knockback maneuver, you can use the Disengage move action as a free triggered action either before or after the maneuver.",
|
||
"chronokinetic-four-ben": "The first time on a turn that you willingly move 1 or more squares as part of an ability, you gain 1 surge.",
|
||
"chronokinetic-six-ben": "You gain an edge on the Grab and Knockback maneuvers.",
|
||
"chronokinetic-eight-ben": "The first time on a turn that you willingly move 1 or more squares as part of an ability, you gain 2 surges.",
|
||
"chronokinetic-ten-ben": "You have a double edge on the Grab and Knockback maneuvers.",
|
||
"chronokinetic-twelve-ben": "Whenever you force move a target, the forced movement distance gains a bonus equal to your Intuition score. Additionally, whenever you use a heroic ability, you gain 10 temporary Stamina.",
|
||
"cryokinetic-two-ben": "Whenever you use the Knockback maneuver, you can target one additional creature. Additionally, whenever you deal untyped damage with a psionic ability, you can change it to cold damage instead.",
|
||
"cryokinetic-four-ben": "The first time on a turn that you grab a creature or an enemy moves 1 or more squares in the area of your Null Field ability, you gain 1 surge.",
|
||
"cryokinetic-six-ben": "You gain an edge on the Grab and Knockback maneuvers.",
|
||
"cryokinetic-eight-ben": "The first time on a turn that you grab a creature or an enemy moves 1 or more squares in the area of your Null Field ability, you gain 2 surges.",
|
||
"cryokinetic-ten-ben": "You have a double edge on the Grab and Knockback maneuvers.",
|
||
"cryokinetic-twelve-ben": "Whenever you force move a target, the forced movement distance gains a bonus equal to your Intuition score. Additionally, whenever you use a heroic ability, you gain 10 temporary Stamina.",
|
||
"metakinetic-two-ben": "Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Intuition score.",
|
||
"metakinetic-four-ben": "The first time in a combat round that you take damage or are force moved, you gain 1 surge, even if you resist the effect.",
|
||
"metakinetic-six-ben": "You gain an edge on the Grab and Knockback maneuvers.",
|
||
"metakinetic-eight-ben": "The first time in a combat round that you take damage or are force moved, you gain 2 surges, even if you resist the effect.",
|
||
"metakinetic-ten-ben": "You have a double edge on the Grab and Knockback maneuvers.",
|
||
"metakinetic-twelve-ben": "Whenever you force move a target, the forced movement distance gains a bonus equal to your Intuition score. Additionally, whenever you use a heroic ability, you gain 10 temporary Stamina."
|
||
}
|