mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-05 06:32:31 +00:00
60 lines
2.0 KiB
JavaScript
60 lines
2.0 KiB
JavaScript
function setActiveCharacterId(charId){
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var oldAcid=getActiveCharacterId();
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var ev = new CustomEvent("message");
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ev.data={"id":"0", "type":"setActiveCharacter", "data":charId};
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self.dispatchEvent(ev);
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return oldAcid;
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}
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var _sIn=setInterval;
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setInterval=function(callback, timeout){
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var acid=getActiveCharacterId();
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_sIn(
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function(){
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var prevAcid=setActiveCharacterId(acid);
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callback();
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setActiveCharacterId(prevAcid);
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}
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,timeout);
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}
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var _sto=setTimeout
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setTimeout=function(callback, timeout){
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var acid=getActiveCharacterId();
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_sto(
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function(){
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var prevAcid=setActiveCharacterId(acid);
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callback();
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setActiveCharacterId(prevAcid);
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}
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,timeout);
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}
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function getAttrsAsync(props){
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var acid=getActiveCharacterId(); //save the current activeCharacterID in case it has changed when the promise runs
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var prevAcid=null; //local variable defined here, because it needs to be shared across the promise callbacks defined below
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return new Promise((resolve,reject)=>{
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prevAcid=setActiveCharacterId(acid); //in case the activeCharacterId has changed, restore it to what we were expecting and save the current value to restore later
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try{
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getAttrs(props,(values)=>{ resolve(values); });
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}
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catch{ reject(); }
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}).finally(()=>{
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setActiveCharacterId(prevAcid); //restore activeCharcterId to what it was when the promise first ran
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});
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}
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//use the same pattern for each of the following...
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function setAttrsAsync(propObj, options){
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var acid=getActiveCharacterId();
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var prevAcid=null;
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return new Promise((resolve,reject)=>{
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prevAcid=setActiveCharacterId(acid);
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try{
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setAttrs(propObj,options,(values)=>{ resolve(values); });
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}
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catch{ reject(); }
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}).finally(()=>{
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setActiveCharacterId(prevAcid);
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});
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} |