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roll20-character-sheets/Dirty System/translations/it.json
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{
"switch_sheet": "Switch sheet version",
"switch_info": "To the bone - In the flesh",
"switch_info_classic": "PC - NPC",
"TAB_character": "CHARACTER",
"TAB_capacity": "CAPACITY",
"TAB_equipment": "EQUIPMENT",
"TAB_notes": "NOTES",
"TAB_initiative": "INITIATIVE",
"TAB_npc": "NPC",
"TAB_option": "OPTIONS",
"initiative_roll": "Initiative Roll",
"name": "NAME",
"profil": "PROFIL",
"style": "STYLE",
"background": "BACKGROUND",
"bond": "BOND",
"possession": "POSSESSIONS",
"state": "STATE",
"trauma": "TRAUMAS",
"dice1": "TENSION",
"dice2": "DAMAGE",
"dice3": "TERROR",
"dice4": "INITIATIVE",
"capacity_profil": "PROFIL",
"capacity_beat": "BEAT",
"capacity_endure": "ENDURE",
"capacity_cross": "CROSS",
"capacity_know": "KNOW",
"capacity_think": "THINK",
"capacity_use": "USE",
"capacity_influence": "INFLUENCE",
"capacity_sense": "SENSE",
"capacity_feel": "FEEL",
"capacity_injury": "INJURY",
"capacity_balance": "BALANCE",
"capacity_link": "LINK",
"capacity_beat_info": "Fight, neutralize an enemy,\nbreak a door, shoot.\n\nThat is to say exploit one's strength,\nhis aggression, his determination\nto overcome adversity.",
"capacity_endure_info": "Walk, force, lift, resist pain and injury,\nto thirst, hunger and disease.\n\nThat is to say drawing on its resistance to \nmaintain functioning normal despite the difficulties.",
"capacity_cross_info": "Run, jump, swim, climb.\n\nThat is to say, exploiting your agility, your power \nand your resistance to move and ignore obstacles.",
"capacity_know_info": "Use knowledge from the past or present, recognize a place, \na person, a plant.\n\nThat is to say, using your memory and structure mental to \ninterpret the world.",
"capacity_think_info": "Speculate, deduce, understand, decipher, resist\nemotions and impulses.\n\nThat is to say, rationally decode ones environment.",
"capacity_use_info": "Make, repair, build, activate, do operate an object, \nuse a mechanism, exercise a job.\n\nThat is to say, using your practical intelligence and \nhis savvy to act on the world and manipulate tools.",
"capacity_influence_info": "Convince, threaten, persuade, seduce.\n\nThat is to say, leading other Characters \nto respect his will, to obey or listen.",
"capacity_sense_info": "Hear, see, find, unearth, notice, smell.\n\nThat is to say, detecting structures or structures \nin the environment objects of interest.",
"capacity_feel_info": "Demonstrate intuition, perceive the unsaid, the invisible,\nemotions and lies, the irrational.\n\nThat is to say, integrating and recognizing micro-signals\nrevealing a hidden reality.",
"capacity_injury_info": "BLESSURE",
"capacity_balance_info": "ÉQUILIBRE",
"stature": "STATURE",
"structure": "STRUCTURE",
"ouverture": "OPENNESS",
"injury_light_info": "Light",
"injury_light_info2": "-1 . Scene",
"injury_light_info2_classic": "-10 . Scene",
"injury_serious_info": "Serious",
"injury_serious_info2": "-2 . Scene",
"injury_serious_info2_classic": "-20 . Scene",
"injury_severe_info": "Severe",
"injury_severe_info2": "-3 . Care",
"injury_severe_info2_classic": "-30 . Care",
"injury_agony_info": "Agony",
"balance_light_info": "Troubled",
"balance_light_info2": "-1 . Scene",
"balance_light_info2_classic": "-10 . Scene",
"balance_serious_info": "Shaken",
"balance_serious_info2": "-2 . Scene",
"balance_serious_info2_classic": "-20 . Scene",
"balance_severe_info": "Devastated",
"balance_severe_info2": "-3 . Scene",
"balance_severe_info2_classic": "-30 . Scene",
"balance_crisis_info": "Crisis",
"efficiency_reminder1": "Modify your Efficiency: Ability Reserves (2pts max) . Profile (1pt) + 1pt Reserve",
"efficiency_reminder2": "Link Reserve . Tension Dice . Storytelling . Equipment . States",
"efficiency_bone_reminder1": "Modify your Efficiency:Profile (1pt) . Link Reserve",
"efficiency_bone_reminder2": "Tension Dice . Storytelling . Equipment . States",
"xcard": "X",
"xcard_title": "XCard",
"xcard_send": "just sent an XCard alert.",
"inventory": "INVENTORY",
"weapon": "Weapon",
"damage": "Damage",
"range": "Range",
"note": "Note",
"contact": "Contact",
"range1": "10/20/40m",
"range2": "15/30/60m",
"range3": "20/40/80m",
"unlimited": "Unlimited",
"effect": "Effect",
"lethal": "Lethal",
"shock": "Shock",
"perforant": "Perforant",
"gear": "Gear",
"quality": "Quality",
"defense": "Defense",
"damage_dice": "Damage Roll",
"terror_dice": "Terror Roll",
"tension_dice": "Tension Roll",
"initiative_dice": "Initiative",
"roll_initiative_title": "Initiative",
"roll_damage_title": "Damage Roll",
"roll_terror_title": "Terror Roll",
"roll_tension_title": "Tension Roll",
"roll_dice_title": "Dice",
"roll_success": "Result",
"roll_mod": "Modifier",
"success": "Success",
"failure": "Failure",
"difficulty": "Failure threshold",
"roll_result": "Roll result",
"remarkable": "Remarkable Success",
"fumble": "Critical failure",
"critical_success": "Critical success",
"sheet_version": "Sheet version",
"bone_pc": "In the bone (PC)",
"bone_npc": "In the bone (NPC)",
"flesh_pc": "To the flesh (PC)",
"flesh_npc": "To the flesh (NPC)",
"classic_pc": "Classic D100 (PC)",
"classic_npc": "Classic D100 (NPC)"
}