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122 lines
5.1 KiB
JSON
122 lines
5.1 KiB
JSON
{
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"switch_sheet": "Switch sheet version",
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"switch_info": "To the bone - In the flesh",
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"switch_info_classic": "PC - NPC",
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"TAB_character": "CHARACTER",
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"TAB_capacity": "CAPACITY",
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"TAB_equipment": "EQUIPMENT",
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"TAB_notes": "NOTES",
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"TAB_initiative": "INITIATIVE",
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"TAB_npc": "NPC",
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"TAB_option": "OPTIONS",
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"initiative_roll": "Initiative Roll",
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"name": "NAME",
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"profil": "PROFIL",
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"style": "STYLE",
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"background": "BACKGROUND",
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"bond": "BOND",
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"possession": "POSSESSIONS",
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"state": "STATE",
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"trauma": "TRAUMAS",
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"dice1": "TENSION",
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"dice2": "DAMAGE",
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"dice3": "TERROR",
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"dice4": "INITIATIVE",
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"capacity_profil": "PROFIL",
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"capacity_beat": "BEAT",
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"capacity_endure": "ENDURE",
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"capacity_cross": "CROSS",
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"capacity_know": "KNOW",
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"capacity_think": "THINK",
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"capacity_use": "USE",
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"capacity_influence": "INFLUENCE",
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"capacity_sense": "SENSE",
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"capacity_feel": "FEEL",
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"capacity_injury": "INJURY",
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"capacity_balance": "BALANCE",
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"capacity_link": "LINK",
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"capacity_beat_info": "Fight, neutralize an enemy,\nbreak a door, shoot.\n\nThat is to say exploit one's strength,\nhis aggression, his determination\nto overcome adversity.",
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"capacity_endure_info": "Walk, force, lift, resist pain and injury,\nto thirst, hunger and disease.\n\nThat is to say drawing on its resistance to \nmaintain functioning normal despite the difficulties.",
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"capacity_cross_info": "Run, jump, swim, climb.\n\nThat is to say, exploiting your agility, your power \nand your resistance to move and ignore obstacles.",
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"capacity_know_info": "Use knowledge from the past or present, recognize a place, \na person, a plant.\n\nThat is to say, using your memory and structure mental to \ninterpret the world.",
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"capacity_think_info": "Speculate, deduce, understand, decipher, resist\nemotions and impulses.\n\nThat is to say, rationally decode one’s environment.",
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"capacity_use_info": "Make, repair, build, activate, do operate an object, \nuse a mechanism, exercise a job.\n\nThat is to say, using your practical intelligence and \nhis savvy to act on the world and manipulate tools.",
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"capacity_influence_info": "Convince, threaten, persuade, seduce.\n\nThat is to say, leading other Characters \nto respect his will, to obey or listen.",
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"capacity_sense_info": "Hear, see, find, unearth, notice, smell.\n\nThat is to say, detecting structures or structures \nin the environment objects of interest.",
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"capacity_feel_info": "Demonstrate intuition, perceive the unsaid, the invisible,\nemotions and lies, the irrational.\n\nThat is to say, integrating and recognizing micro-signals\nrevealing a hidden reality.",
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"capacity_injury_info": "BLESSURE",
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"capacity_balance_info": "ÉQUILIBRE",
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"stature": "STATURE",
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"structure": "STRUCTURE",
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"ouverture": "OPENNESS",
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"injury_light_info": "Light",
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"injury_light_info2": "-1 . Scene",
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"injury_light_info2_classic": "-10 . Scene",
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"injury_serious_info": "Serious",
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"injury_serious_info2": "-2 . Scene",
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"injury_serious_info2_classic": "-20 . Scene",
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"injury_severe_info": "Severe",
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"injury_severe_info2": "-3 . Care",
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"injury_severe_info2_classic": "-30 . Care",
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"injury_agony_info": "Agony",
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"balance_light_info": "Troubled",
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"balance_light_info2": "-1 . Scene",
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"balance_light_info2_classic": "-10 . Scene",
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"balance_serious_info": "Shaken",
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"balance_serious_info2": "-2 . Scene",
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"balance_serious_info2_classic": "-20 . Scene",
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"balance_severe_info": "Devastated",
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"balance_severe_info2": "-3 . Scene",
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"balance_severe_info2_classic": "-30 . Scene",
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"balance_crisis_info": "Crisis",
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"efficiency_reminder1": "Modify your Efficiency: Ability Reserves (2pts max) . Profile (1pt) + 1pt Reserve",
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"efficiency_reminder2": "Link Reserve . Tension Dice . Storytelling . Equipment . States",
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"efficiency_bone_reminder1": "Modify your Efficiency:Profile (1pt) . Link Reserve",
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"efficiency_bone_reminder2": "Tension Dice . Storytelling . Equipment . States",
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"xcard": "X",
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"xcard_title": "XCard",
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"xcard_send": "just sent an XCard alert.",
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"inventory": "INVENTORY",
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"weapon": "Weapon",
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"damage": "Damage",
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"range": "Range",
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"note": "Note",
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"contact": "Contact",
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"range1": "10/20/40m",
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"range2": "15/30/60m",
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"range3": "20/40/80m",
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"unlimited": "Unlimited",
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"effect": "Effect",
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"lethal": "Lethal",
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"shock": "Shock",
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"perforant": "Perforant",
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"gear": "Gear",
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"quality": "Quality",
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"defense": "Defense",
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"damage_dice": "Damage Roll",
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"terror_dice": "Terror Roll",
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"tension_dice": "Tension Roll",
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"initiative_dice": "Initiative",
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"roll_initiative_title": "Initiative",
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"roll_damage_title": "Damage Roll",
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"roll_terror_title": "Terror Roll",
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"roll_tension_title": "Tension Roll",
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"roll_dice_title": "Dice",
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"roll_success": "Result",
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"roll_mod": "Modifier",
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"success": "Success",
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"failure": "Failure",
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"difficulty": "Failure threshold",
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"roll_result": "Roll result",
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"remarkable": "Remarkable Success",
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"fumble": "Critical failure",
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"critical_success": "Critical success",
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"sheet_version": "Sheet version",
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"bone_pc": "In the bone (PC)",
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"bone_npc": "In the bone (NPC)",
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"flesh_pc": "To the flesh (PC)",
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"flesh_npc": "To the flesh (NPC)",
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"classic_pc": "Classic D100 (PC)",
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"classic_npc": "Classic D100 (NPC)"
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}
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