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341 lines
20 KiB
JSON
341 lines
20 KiB
JSON
{
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"GENERAL": "GENERAL & ORIGINS",
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"ATTRIBUTES-u": "ATTRIBUTOS & HABILIDADES",
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"INVENTORY-u": "INVENTARIO",
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"creationmod-u": " mod de creación",
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"PJName-u": "Nombre :",
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"PJAge-u": "Edad :",
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"PJSex-u": "Sexo :",
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"PJHeight-u": "Altura :",
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"PJWeight-u": "Peso :",
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"PJRank-u": "Rango :",
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"PJTotalxp-u": "Exp total :",
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"PJRemainingxp-u": "Exp Restante :",
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"PJMoney-u": "Dinero :",
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"CULTURE-u": "CULTURA",
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"Borca-u": "Borca",
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"Franka-u": "Franka",
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"Pollen-u": "Polen",
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"Balkhan-u": "Balján",
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"Hybrispania-u": "Hybrispania",
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"Purgare-u": "Purgare",
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"Africa-u": "África",
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"CONCEPT-u": "CONCEPTO",
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"0-u": "El Aventurero",
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"I-u": "El Creador",
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"II-u": "El Mentor",
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"III-u": "El Martir",
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"IV-u": "El Governante",
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"V-u": "El Explorador",
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"VI-u": "El Restaurador",
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"VII-u": "El Tradicionalista",
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"VIII-u": "El Mediador",
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"IX-u": "El Hermitaño",
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"X-u": "El Hereje",
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"XI-u": "El Conquistador",
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"XII-u": "La Abobinación",
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"XIII-u": "El Destructor",
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"XIV-u": "El Elegido",
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"XV-u": "El Corruptor",
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"XVI-u": "El Protector",
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"XVII-u": "El Visionario",
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"XVIII-u": "El Fanático",
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"XIX-u": "El Discipulo",
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"XX-u": "El Justo",
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"XXI-u": "El Viajero",
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"CULTE-u": "COLECTIVO",
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"Spitalian-u": "Spitalianos",
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"Chronicler-u": "Cronistas",
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"Helvetic-u": "Helvéticos",
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"Judge-u": "Jueces",
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"Clanner-u": "Clanes",
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"Scrapper-u": "Chatarreros",
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"Neolibyan-u": "Neolibios",
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"Scourger-u": "Azotadores",
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"Anubian-u": "Anubianos",
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"Jehammedans-u": "Jehammedanos",
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"Apocalyptic-u": "Apocalípticos",
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"Anabaptist-u": "Anabaptistas",
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"Paler-u": "Pálidos",
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"Ego-u": "Ego",
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"Infestation-u": "Infestación",
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"Encumbrance-u": "Impedimento",
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"Wounds-u": "Heridas",
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"Trauma-u": "Trauma",
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"Max-u": "Máx.",
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"Actual-u": "Actual",
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"Combat-u": "Combate",
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"ORIGINS-u": "ORÍGENES",
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"Allies-u": "Aliados",
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"Authority-u": "Autoridad",
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"Network-u": "Red",
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"Renown-u": "Renombre",
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"Resources-u": "Recursos",
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"Secrets-u": "Secretos",
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"Culture-u": "Cultura :",
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"None-u": "Nada",
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"Culte-u": "Colectivo :",
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"Jehammedan-u": "Jehammedí",
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"Concept-u": "Concepto :",
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"AttPtsRemain-u": "Puntos de atributo restantes :",
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"SkillPtsRemain-u": "Puntos de habilidad restantes:",
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"Attitude-u": "Actitud :",
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"Belief-u": "Creencia :",
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"BODY-u": "CUERPO",
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"Athletics-u": "Atletismo",
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"Brawl-u": "Cuerpo a cuerpo",
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"Force-u": "Fuerza",
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"Melee-u": "Pelea",
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"Stamina-u": "Resistencia",
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"Toughness-u": "Vigor",
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"AGILITY-u": "AGILIDAD",
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"Crafting-u": "Fabricar",
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"Dexterity-u": "Destreza",
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"Navigation-u": "Conducir",
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"Mobility-u": "Movilidad",
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"Projectiles-u": "Proyectiles",
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"Stealth-u": "Sigilo",
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"CHARISMA-u": "CARISMA",
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"Arts-u": "Arte",
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"Conduct-u": "Conducta",
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"Expression-u": "Expresión",
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"Leadership-u": "Liderazgo",
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"Negociation-u": "Negociación",
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"Seduction-u": "Seducción",
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"INTELLECT-u": "INTELECTO",
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"Artefact-u": "Artefactos",
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"Engineering-u": "Ingeniería",
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"Legends-u": "Leyendas",
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"Medicine-u": "Medicina",
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"Science-u": "Ciencia",
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"Focus-u": "Concentración",
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"PSYCHE-u": "PSIQUE",
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"Cunning-u": "Astucia",
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"Deception-u": "Engaño",
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"Domination-u": "Dominación",
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"Reaction-u": "Reacción",
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"Faith-u": "Fe",
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"Willpower-u": "Voluntad",
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"INSTINCT-u": "INSTINCTO",
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"Empathy-u": "Empatia",
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"Orienteering-u": "Orientación",
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"Perception-u": "Percepción",
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"Survival-u": "Supervivencia",
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"Taming-u": "Doma",
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"Primal-u": "Primordial",
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"POTENTIALS-u": "POTENTIALES",
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"Potential-name-p": "Nombre",
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"Potential-Description-p": "Descripción",
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"TRAITS-u": "HABILIDADES",
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"Traits-name-p": "Nombre",
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"WEAPONSCAC-u": "ARMAS (mele)",
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"Description-t": "Descripción",
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"Description-u": "Descripción",
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"Hand-t": "Bonus/Malus in handling",
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"Hand-u": "Mano",
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"Range-t": "A cuanta distancia esta tu objetivo ?",
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"Range-u": "Distancia ",
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"Dam-t": "Daño",
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"Dam-u": "Daño",
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"Mag-t": "Cantidad de muinición (max/actual)",
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"Mag-u": "Munición",
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"Wei-t": "Peso",
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"Wei-u": "Peso",
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"Tech-t": "Nivel Tecnológico",
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"Tech-u": "Tecnología",
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"Slots-t": "Numero de huecos para modificaciones (max/remaining)",
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"Slots-u": "Huecos",
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"Att-t": "Tirada de ataque",
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"Att-u": "Atq",
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"Def-t": "Tirada de defensa",
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"Def-u": "Def.",
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"Name-p": "Nombre",
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"Skillforthetest-t": "Skill for the test",
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"Properties-p": "Propiedades",
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"Properties-t": "Propiedades",
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"BonusMalusinhandling-t": "Bonus/Malus in handling",
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"Damage-t": "Daño",
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"Maxnumberofammunition-t": "Máximo de munición",
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"Actualofammunitionmaxactual-t": "Munición actual (max/actual)",
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"Weight-t": "Peso",
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"Techlevel-t": "Nivel tecnológico",
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"Primitive-t": "Primitivo",
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"Medieval-t": "Medieval",
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"Progressive-t": "El Progreso",
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"Industrial-t": "Era Industrial",
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"Transhuman-t": "Era Transhumana",
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"Wonderland-t": "El Pais de las Maravillas",
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"Maxnumberofslotsformodifications-t": "Número máximo de huecos para modificaciones",
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"Actualnumberofslotsformodifications-t": "Número actual de huecos para modificaciones",
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"SHIELDS-u": "ESCUDOS",
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"Activedefensebonus-t": "Bonus Activo de Defensa",
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"Passivedefensebonus-t": "Bonus Pasivo de Defensa",
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"Attackmalus-t": "Attack malus",
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"WEAPONSDIST-u": "ARMAS (Proyectiles)",
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"Type-t": "Tipo",
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"Type-u": "Tipo",
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"Munitions-t": "Cantidad de munición (max/actuel)",
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"Munitions-u": "Municiones",
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"Properties-u": "Propiedades",
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"Ammunition1-p": "Munición 1",
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"Typeofammunition-t": "Tipo de munición",
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"Dammage-t": "Daño",
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"Actualnumberofammunition-t": "Cantidad actual de munición ",
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"Ammunition2-p": "Munición 2",
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"Ammunition3-p": "Munición 3",
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"ARMORS-u": "PROTECCIÓN",
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"Ar-t": "Valor de la protección",
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"Ar-u": "VP",
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"Name-u": "Nombre",
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"Armorvalue-t": "Valor de la protección",
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"EQUIPMENTS-u": "EQUIPAMIENTO",
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"Effects-t": "Efectos",
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"COMBATHELPER-u": "AYUDA DE COMBATE",
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"BONUSMALUS-u": "BONUS/MALUS",
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"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
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"Total-u": "Total",
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"Bonus-t": "Bonificador",
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"Bonus-u": "Bonificación ",
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"Malus-t": "Penaliz.",
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"Malus-u": "Malus ",
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"Standing-t": "Estas de pie y activo?",
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"Standing-u": "De pie",
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"No-u": "No",
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"Yes-u": "Si",
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"Moving-t": "Te has movido más de dos metros?",
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"Moving-u": "Movviendo",
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"Cover-t": "Estas detrás de cualquier cobertura (natural o escudos) ?",
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"Cover-u": "Cobertura",
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"Partial-u": "Parcial/escudo",
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"Complete-u": "Completa",
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"Visibility-t": "Como es la visibilidad?",
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"Visibility-u": "Visibilidad ",
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"Good-u": "Buena",
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"Poor-u": "Pobre",
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"Twilight-u": "Crepúsculo",
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"Obscurity-u": "Oscuridad",
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"Ground-t": "que tipo de suelo está bajo tus pies?",
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"Ground-u": "Suelo ",
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"Normal-u": "Normal",
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"Rough-u": "Tosco",
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"Hard-u": "Dificil",
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"Extreme-u": "Extremo",
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"Long-u": "Largo",
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"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
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"Initiative-u": "Initiativa",
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"Dodge-t": "DTirada de esquiva (AGILITE+Mobility)",
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"Dodge-u": "Esquiva",
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"Disarmed-t": "Tirada de parada desarmado (PHYSIQUE+Brawl)",
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"Disarmed-u": "Parada desarmado",
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"FirstAid-t": "Tirada de primeros auxilios (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
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"FirstAid-u": "Primeros auxilios",
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"Surgery-t": "Tirada de cirugía (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
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"Surgery-u": "Cirugía",
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"Movement-t": "Movimiento máximo por turno (en metros)",
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"Movement-u": "Movemimiento",
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"Passive-t": "Tu defensa pasiva",
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"Passive-u": "Defensa pasiva",
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"PassiveBase-t": "Tu defensa pasiva base",
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"PassiveBase-u": "Base",
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"PassiveActual-t": "Tu actual defensa pasiva (Base defense/Standing/Cover/Moving)",
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"PassiveActual-u": "Actual ",
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"Successes-u": "éxito",
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"damages-u": "daños",
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"tests-u": "tests",
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"Effects-p": "Efectos",
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"Permanent-u": "Perm",
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"Heal-u": "Curas",
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"Operate-u": "operas",
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"woundhealed-u": "1 herida curada (+1 by trigger)",
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"traumahealed-u": "1 trauma curado (+1 by trigger)",
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"Failure-u": "Fallo !",
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"Defend-u": "defiende",
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"Melee-weapon-u": "Arm. c. a c.",
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"Range-weapon-t": "Distancia (corta/larga)",
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"Dodge-emp-u": "esquivas",
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"PJRealName-u": "Jugador :",
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"Attack-u": "atacas",
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"Skill-u": "Habilidad",
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"putmaxcontamination-t": "Puntos máximos de contaminación",
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"putcontamination-t": "Puntos actuales de contaminación",
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"putpermcontamination-t": "Puntos permanentes de contaminación",
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"putmaxblessures-t": "Puntos máximos de heridas",
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"putblessures-t": "Puntos actuales de heridas",
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"putmaxtrauma-t": "Puntos máximos de trauma",
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"puttrauma-t": "Puntos actuales de trauma",
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"putmaxpoids-t": "Puntos máximos de peso",
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"putpoids-t": "Puntos de peso en combate",
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"putpoidsrepos-t": "Puntos actuales de peso",
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"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
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"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
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"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
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"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
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"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
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"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
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"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
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"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
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"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
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"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
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"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
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"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
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"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
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"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
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"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
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"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
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"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
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"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
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"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
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"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
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"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
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"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
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"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
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"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
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"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
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"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
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"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
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"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
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"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
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"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||
"ATTRSkill-u": "ATTR & Skill",
|
||
"Legacy-u": "Legacy :",
|
||
"Modifiers-u": "MODIFICADORES",
|
||
"Complications-u": "COMPLICATIONS",
|
||
"SCARS-u": "SCARS",
|
||
"GRPName-u": "Group :",
|
||
"Alignm-u": "Alineamiento",
|
||
"Constel-u": "Constellation",
|
||
"ScarsVal-u": "Scars value",
|
||
"Infamy-u": "Infamia",
|
||
"Ambition-u": "Ambition",
|
||
"Loyalty-u": "Lealtad",
|
||
"Chance-u": "Tirada Desesperada",
|
||
"Destiny-u": "Destino",
|
||
"Dogma-u": "Dogma",
|
||
"Revenge-u": "Venganza",
|
||
"Alignempty-u": "",
|
||
"Constel-complete-u": "Completa",
|
||
"Constel-incomplete-u": "Incomplete",
|
||
"Constel-Aversion-u": "Aversion",
|
||
"Constel-Affinity-u": "Afinidad",
|
||
"Constel-Noaversion-u": "",
|
||
"RELATIONSHIPS-u": "RELACIONES",
|
||
"ARTIFACT-u": "ARTIFACTS",
|
||
"ArtiDiff-u": "Diff",
|
||
"ArtiDiff-t": "Activation difficulty",
|
||
"ArtifactDiff-t": "Activation difficulty",
|
||
"ArtiBonus-u": "Bonif.",
|
||
"ArtiBonus-t": "Bonus to activate",
|
||
"ArtifactBonus-t": "Bonus to activate",
|
||
"Activate-u": "Interpretar",
|
||
"Activate-t": "Activate the artifact",
|
||
"ArtifactName-p": "Artifact name",
|
||
"ArtifactName-t": "Artifact name",
|
||
"RollActivate-u": "activate",
|
||
"Difficulty-u": "Dificultad : "
|
||
} |