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roll20-character-sheets/Degenesis/translations/es.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"GENERAL": "GENERAL & ORIGINS",
"ATTRIBUTES-u": "ATTRIBUTOS & HABILIDADES",
"INVENTORY-u": "INVENTARIO",
"creationmod-u": " mod de creación",
"PJName-u": "Nombre :",
"PJAge-u": "Edad :",
"PJSex-u": "Sexo :",
"PJHeight-u": "Altura :",
"PJWeight-u": "Peso :",
"PJRank-u": "Rango :",
"PJTotalxp-u": "Exp total :",
"PJRemainingxp-u": "Exp Restante :",
"PJMoney-u": "Dinero :",
"CULTURE-u": "CULTURA",
"Borca-u": "Borca",
"Franka-u": "Franka",
"Pollen-u": "Polen",
"Balkhan-u": "Balján",
"Hybrispania-u": "Hybrispania",
"Purgare-u": "Purgare",
"Africa-u": "África",
"CONCEPT-u": "CONCEPTO",
"0-u": "El Aventurero",
"I-u": "El Creador",
"II-u": "El Mentor",
"III-u": "El Martir",
"IV-u": "El Governante",
"V-u": "El Explorador",
"VI-u": "El Restaurador",
"VII-u": "El Tradicionalista",
"VIII-u": "El Mediador",
"IX-u": "El Hermitaño",
"X-u": "El Hereje",
"XI-u": "El Conquistador",
"XII-u": "La Abobinación",
"XIII-u": "El Destructor",
"XIV-u": "El Elegido",
"XV-u": "El Corruptor",
"XVI-u": "El Protector",
"XVII-u": "El Visionario",
"XVIII-u": "El Fanático",
"XIX-u": "El Discipulo",
"XX-u": "El Justo",
"XXI-u": "El Viajero",
"CULTE-u": "COLECTIVO",
"Spitalian-u": "Spitalianos",
"Chronicler-u": "Cronistas",
"Helvetic-u": "Helvéticos",
"Judge-u": "Jueces",
"Clanner-u": "Clanes",
"Scrapper-u": "Chatarreros",
"Neolibyan-u": "Neolibios",
"Scourger-u": "Azotadores",
"Anubian-u": "Anubianos",
"Jehammedans-u": "Jehammedanos",
"Apocalyptic-u": "Apocalípticos",
"Anabaptist-u": "Anabaptistas",
"Paler-u": "Pálidos",
"Ego-u": "Ego",
"Infestation-u": "Infestación",
"Encumbrance-u": "Impedimento",
"Wounds-u": "Heridas",
"Trauma-u": "Trauma",
"Max-u": "Máx.",
"Actual-u": "Actual",
"Combat-u": "Combate",
"ORIGINS-u": "ORÍGENES",
"Allies-u": "Aliados",
"Authority-u": "Autoridad",
"Network-u": "Red",
"Renown-u": "Renombre",
"Resources-u": "Recursos",
"Secrets-u": "Secretos",
"Culture-u": "Cultura :",
"None-u": "Nada",
"Culte-u": "Colectivo :",
"Jehammedan-u": "Jehammedí",
"Concept-u": "Concepto :",
"AttPtsRemain-u": "Puntos de atributo restantes :",
"SkillPtsRemain-u": "Puntos de habilidad restantes:",
"Attitude-u": "Actitud :",
"Belief-u": "Creencia :",
"BODY-u": "CUERPO",
"Athletics-u": "Atletismo",
"Brawl-u": "Cuerpo a cuerpo",
"Force-u": "Fuerza",
"Melee-u": "Pelea",
"Stamina-u": "Resistencia",
"Toughness-u": "Vigor",
"AGILITY-u": "AGILIDAD",
"Crafting-u": "Fabricar",
"Dexterity-u": "Destreza",
"Navigation-u": "Conducir",
"Mobility-u": "Movilidad",
"Projectiles-u": "Proyectiles",
"Stealth-u": "Sigilo",
"CHARISMA-u": "CARISMA",
"Arts-u": "Arte",
"Conduct-u": "Conducta",
"Expression-u": "Expresión",
"Leadership-u": "Liderazgo",
"Negociation-u": "Negociación",
"Seduction-u": "Seducción",
"INTELLECT-u": "INTELECTO",
"Artefact-u": "Artefactos",
"Engineering-u": "Ingeniería",
"Legends-u": "Leyendas",
"Medicine-u": "Medicina",
"Science-u": "Ciencia",
"Focus-u": "Concentración",
"PSYCHE-u": "PSIQUE",
"Cunning-u": "Astucia",
"Deception-u": "Engaño",
"Domination-u": "Dominación",
"Reaction-u": "Reacción",
"Faith-u": "Fe",
"Willpower-u": "Voluntad",
"INSTINCT-u": "INSTINCTO",
"Empathy-u": "Empatia",
"Orienteering-u": "Orientación",
"Perception-u": "Percepción",
"Survival-u": "Supervivencia",
"Taming-u": "Doma",
"Primal-u": "Primordial",
"POTENTIALS-u": "POTENTIALES",
"Potential-name-p": "Nombre",
"Potential-Description-p": "Descripción",
"TRAITS-u": "HABILIDADES",
"Traits-name-p": "Nombre",
"WEAPONSCAC-u": "ARMAS (mele)",
"Description-t": "Descripción",
"Description-u": "Descripción",
"Hand-t": "Bonus/Malus in handling",
"Hand-u": "Mano",
"Range-t": "A cuanta distancia esta tu objetivo ?",
"Range-u": "Distancia ",
"Dam-t": "Daño",
"Dam-u": "Daño",
"Mag-t": "Cantidad de muinición (max/actual)",
"Mag-u": "Munición",
"Wei-t": "Peso",
"Wei-u": "Peso",
"Tech-t": "Nivel Tecnológico",
"Tech-u": "Tecnología",
"Slots-t": "Numero de huecos para modificaciones (max/remaining)",
"Slots-u": "Huecos",
"Att-t": "Tirada de ataque",
"Att-u": "Atq",
"Def-t": "Tirada de defensa",
"Def-u": "Def.",
"Name-p": "Nombre",
"Skillforthetest-t": "Skill for the test",
"Properties-p": "Propiedades",
"Properties-t": "Propiedades",
"BonusMalusinhandling-t": "Bonus/Malus in handling",
"Damage-t": "Daño",
"Maxnumberofammunition-t": "Máximo de munición",
"Actualofammunitionmaxactual-t": "Munición actual (max/actual)",
"Weight-t": "Peso",
"Techlevel-t": "Nivel tecnológico",
"Primitive-t": "Primitivo",
"Medieval-t": "Medieval",
"Progressive-t": "El Progreso",
"Industrial-t": "Era Industrial",
"Transhuman-t": "Era Transhumana",
"Wonderland-t": "El Pais de las Maravillas",
"Maxnumberofslotsformodifications-t": "Número máximo de huecos para modificaciones",
"Actualnumberofslotsformodifications-t": "Número actual de huecos para modificaciones",
"SHIELDS-u": "ESCUDOS",
"Activedefensebonus-t": "Bonus Activo de Defensa",
"Passivedefensebonus-t": "Bonus Pasivo de Defensa",
"Attackmalus-t": "Attack malus",
"WEAPONSDIST-u": "ARMAS (Proyectiles)",
"Type-t": "Tipo",
"Type-u": "Tipo",
"Munitions-t": "Cantidad de munición (max/actuel)",
"Munitions-u": "Municiones",
"Properties-u": "Propiedades",
"Ammunition1-p": "Munición 1",
"Typeofammunition-t": "Tipo de munición",
"Dammage-t": "Daño",
"Actualnumberofammunition-t": "Cantidad actual de munición ",
"Ammunition2-p": "Munición 2",
"Ammunition3-p": "Munición 3",
"ARMORS-u": "PROTECCIÓN",
"Ar-t": "Valor de la protección",
"Ar-u": "VP",
"Name-u": "Nombre",
"Armorvalue-t": "Valor de la protección",
"EQUIPMENTS-u": "EQUIPAMIENTO",
"Effects-t": "Efectos",
"COMBATHELPER-u": "AYUDA DE COMBATE",
"BONUSMALUS-u": "BONUS/MALUS",
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
"Total-u": "Total",
"Bonus-t": "Bonificador",
"Bonus-u": "Bonificación ",
"Malus-t": "Penaliz.",
"Malus-u": "Malus ",
"Standing-t": "Estas de pie y activo?",
"Standing-u": "De pie",
"No-u": "No",
"Yes-u": "Si",
"Moving-t": "Te has movido más de dos metros?",
"Moving-u": "Movviendo",
"Cover-t": "Estas detrás de cualquier cobertura (natural o escudos) ?",
"Cover-u": "Cobertura",
"Partial-u": "Parcial/escudo",
"Complete-u": "Completa",
"Visibility-t": "Como es la visibilidad?",
"Visibility-u": "Visibilidad ",
"Good-u": "Buena",
"Poor-u": "Pobre",
"Twilight-u": "Crepúsculo",
"Obscurity-u": "Oscuridad",
"Ground-t": "que tipo de suelo está bajo tus pies?",
"Ground-u": "Suelo ",
"Normal-u": "Normal",
"Rough-u": "Tosco",
"Hard-u": "Dificil",
"Extreme-u": "Extremo",
"Long-u": "Largo",
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
"Initiative-u": "Initiativa",
"Dodge-t": "DTirada de esquiva (AGILITE+Mobility)",
"Dodge-u": "Esquiva",
"Disarmed-t": "Tirada de parada desarmado (PHYSIQUE+Brawl)",
"Disarmed-u": "Parada desarmado",
"FirstAid-t": "Tirada de primeros auxilios (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
"FirstAid-u": "Primeros auxilios",
"Surgery-t": "Tirada de cirugía (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
"Surgery-u": "Cirugía",
"Movement-t": "Movimiento máximo por turno (en metros)",
"Movement-u": "Movemimiento",
"Passive-t": "Tu defensa pasiva",
"Passive-u": "Defensa pasiva",
"PassiveBase-t": "Tu defensa pasiva base",
"PassiveBase-u": "Base",
"PassiveActual-t": "Tu actual defensa pasiva (Base defense/Standing/Cover/Moving)",
"PassiveActual-u": "Actual ",
"Successes-u": "éxito",
"damages-u": "daños",
"tests-u": "tests",
"Effects-p": "Efectos",
"Permanent-u": "Perm",
"Heal-u": "Curas",
"Operate-u": "operas",
"woundhealed-u": "1 herida curada (+1 by trigger)",
"traumahealed-u": "1 trauma curado (+1 by trigger)",
"Failure-u": "Fallo !",
"Defend-u": "defiende",
"Melee-weapon-u": "Arm. c. a c.",
"Range-weapon-t": "Distancia (corta/larga)",
"Dodge-emp-u": "esquivas",
"PJRealName-u": "Jugador :",
"Attack-u": "atacas",
"Skill-u": "Habilidad",
"putmaxcontamination-t": "Puntos máximos de contaminación",
"putcontamination-t": "Puntos actuales de contaminación",
"putpermcontamination-t": "Puntos permanentes de contaminación",
"putmaxblessures-t": "Puntos máximos de heridas",
"putblessures-t": "Puntos actuales de heridas",
"putmaxtrauma-t": "Puntos máximos de trauma",
"puttrauma-t": "Puntos actuales de trauma",
"putmaxpoids-t": "Puntos máximos de peso",
"putpoids-t": "Puntos de peso en combate",
"putpoidsrepos-t": "Puntos actuales de peso",
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemys combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an objects value by embellishing it",
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating anothers reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
"Deception-t": "ACTION: Pretending to be someone else, disguising ones voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others feelings and using them against them, shaking faith and will",
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
"ATTRSkill-u": "ATTR & Skill",
"Legacy-u": "Legacy :",
"Modifiers-u": "MODIFICADORES",
"Complications-u": "COMPLICATIONS",
"SCARS-u": "SCARS",
"GRPName-u": "Group :",
"Alignm-u": "Alineamiento",
"Constel-u": "Constellation",
"ScarsVal-u": "Scars value",
"Infamy-u": "Infamia",
"Ambition-u": "Ambition",
"Loyalty-u": "Lealtad",
"Chance-u": "Tirada Desesperada",
"Destiny-u": "Destino",
"Dogma-u": "Dogma",
"Revenge-u": "Venganza",
"Alignempty-u": "",
"Constel-complete-u": "Completa",
"Constel-incomplete-u": "Incomplete",
"Constel-Aversion-u": "Aversion",
"Constel-Affinity-u": "Afinidad",
"Constel-Noaversion-u": "",
"RELATIONSHIPS-u": "RELACIONES",
"ARTIFACT-u": "ARTIFACTS",
"ArtiDiff-u": "Diff",
"ArtiDiff-t": "Activation difficulty",
"ArtifactDiff-t": "Activation difficulty",
"ArtiBonus-u": "Bonif.",
"ArtiBonus-t": "Bonus to activate",
"ArtifactBonus-t": "Bonus to activate",
"Activate-u": "Interpretar",
"Activate-t": "Activate the artifact",
"ArtifactName-p": "Artifact name",
"ArtifactName-t": "Artifact name",
"RollActivate-u": "activate",
"Difficulty-u": "Dificultad : "
}