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341 lines
19 KiB
JSON
341 lines
19 KiB
JSON
{
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"GENERAL":"GENERAL & ORIGINS",
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"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
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"INVENTORY-u":"INVENTORY",
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"creationmod-u":" creation mod",
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"PJName-u":"Name :",
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"PJAge-u":"Age :",
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"PJSex-u":"Sex :",
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"PJHeight-u":"Height :",
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"PJWeight-u":"Weight :",
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"PJRank-u":"Rank :",
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"PJTotalxp-u":"Total xp :",
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"PJRemainingxp-u":"Remaining xp :",
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"PJMoney-u":"Money :",
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"CULTURE-u":"CULTURE",
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"Borca-u":"Borca",
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"Franka-u":"Franka",
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"Pollen-u":"Pollen",
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"Balkhan-u":"Balkhan",
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"Hybrispania-u":"Hybrispania",
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"Purgare-u":"Purgare",
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"Africa-u":"Africa",
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"CONCEPT-u":"CONCEPT",
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"0-u":"The adventurer",
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"I-u":"The creator",
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"II-u":"The mentor",
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"III-u":"The martyr",
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"IV-u":"the ruler",
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"V-u":"The seeker",
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"VI-u":"The healer",
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"VII-u":"The traditionnalist",
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"VIII-u":"The mediator",
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"IX-u":"The hermit",
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"X-u":"The heretic",
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"XI-u":"The conqueror",
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"XII-u":"The abomination",
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"XIII-u":"The destroyer",
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"XIV-u":"The chosen",
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"XV-u":"The defiler",
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"XVI-u":"The protector",
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"XVII-u":"The visionary",
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"XVIII-u":"The zealot",
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"XIX-u":"The disciple",
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"XX-u":"The righteous",
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"XXI-u":"The traveler",
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"CULTE-u":"CULTE",
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"Spitalian-u":"Spitalian",
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"Chronicler-u":"Chronicler",
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"Helvetic-u":"Helvetic",
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"Judge-u":"Judge",
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"Clanner-u":"Clanner",
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"Scrapper-u":"Scrapper",
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"Neolibyan-u":"Neolibyan",
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"Scourger-u":"Scourger",
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"Anubian-u":"Anubian",
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"Jehammedans-u":"Jehammedans",
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"Apocalyptic-u":"Apocalyptic",
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"Anabaptist-u":"Anabaptist",
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"Paler-u":"Paler",
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"Ego-u":"Ego",
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"Infestation-u":"Infestation",
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"Encumbrance-u":"Encumbrance",
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"Wounds-u":"Wounds",
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"Trauma-u":"Trauma",
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"Max-u":"Max",
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"Actual-u":"Actual",
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"Combat-u":"Combat",
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"ORIGINS-u":"ORIGINS",
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"Allies-u":"Allies",
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"Authority-u":"Authority",
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"Network-u":"Network",
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"Renown-u":"Renown",
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"Resources-u":"Resources",
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"Secrets-u":"Secrets",
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"Culture-u":"Culture :",
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"None-u":"None",
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"Culte-u":"Culte :",
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"Jehammedan-u":"Jehammedan",
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"Concept-u":"Concept :",
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"AttPtsRemain-u":"Attribute points remaining :",
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"SkillPtsRemain-u":"Skill points remaining :",
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"Attitude-u":"Attitude :",
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"Belief-u":"Belief :",
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"BODY-u":"BODY",
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"Athletics-u":"Athletics",
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"Brawl-u":"Brawl",
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"Force-u":"Force",
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"Melee-u":"Melee",
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"Stamina-u":"Stamina",
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"Toughness-u":"Toughness",
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"AGILITY-u":"AGILITY",
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"Crafting-u":"Crafting",
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"Dexterity-u":"Dexterity",
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"Navigation-u":"Navigation",
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"Mobility-u":"Mobility",
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"Projectiles-u":"Projectiles",
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"Stealth-u":"Stealth",
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"CHARISMA-u":"CHARISMA",
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"Arts-u":"Arts",
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"Conduct-u":"Conduct",
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"Expression-u":"Expression",
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"Leadership-u":"Leadership",
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"Negociation-u":"Negociation",
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"Seduction-u":"Seduction",
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"INTELLECT-u":"INTELLECT",
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"Artefact-u":"Artefact lore",
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"Engineering-u":"Engineering",
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"Legends-u":"Legends",
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"Medicine-u":"Medicine",
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"Science-u":"Science",
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"Focus-u":"Focus",
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"PSYCHE-u":"PSYCHE",
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"Cunning-u":"Cunning",
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"Deception-u":"Deception",
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"Domination-u":"Domination",
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"Reaction-u":"Reaction",
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"Faith-u":"Faith",
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"Willpower-u":"Willpower",
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"INSTINCT-u":"INSTINCT",
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"Empathy-u":"Empathy",
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"Orienteering-u":"Orienteering",
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"Perception-u":"Perception",
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"Survival-u":"Survival",
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"Taming-u":"Taming",
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"Primal-u":"Primal",
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"POTENTIALS-u":"POTENTIALS",
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"Potential-name-p":"Name",
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"Potential-Description-p":"Description",
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"TRAITS-u":"TRAITS",
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"Traits-name-p":"Name",
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"WEAPONSCAC-u":"WEAPONS (contact)",
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"Description-t":"Description",
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"Description-u":"Description",
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"Hand-t":"Bonus/Malus in handling",
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"Hand-u":"Hand",
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"Range-t":"To what range is your target ?",
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"Range-u":"Range ",
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"Dam-t":"Dammage",
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"Dam-u":"Dam",
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"Mag-t":"Number of ammunition (max/actual)",
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"Mag-u":"Mag",
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"Wei-t":"Weight",
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"Wei-u":"Wei",
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"Tech-t":"Tech level",
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"Tech-u":"Tech",
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"Slots-t":"Number of slots for modifications (max/remaining)",
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"Slots-u":"Slots",
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"Att-t":"Attack roll",
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"Att-u":"Att",
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"Def-t":"Defense roll",
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"Def-u":"Def",
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"Name-p":"Name",
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"Skillforthetest-t":"Skill for the test",
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"Properties-p":"Properties",
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"Properties-t":"Properties",
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"BonusMalusinhandling-t":"Bonus/Malus in handling",
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"Damage-t":"Damage",
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"Maxnumberofammunition-t":"Max number of ammunition",
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"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
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"Weight-t":"Weight",
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"Techlevel-t":"Tech level",
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"Primitive-t":"Primitive",
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"Medieval-t":"Medieval",
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"Progressive-t":"Progressive",
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"Industrial-t":"Industrial Age",
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"Transhuman-t":"Transhuman Age",
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"Wonderland-t":"Wonderland",
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"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
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"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
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"SHIELDS-u":"SHIELDS",
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"Activedefensebonus-t":"Active defense bonus",
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"Passivedefensebonus-t":"Passive defense bonus",
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"Attackmalus-t":"Attack malus",
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"WEAPONSDIST-u":"WEAPONS (projectiles)",
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"Type-t":"Type",
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"Type-u":"Type",
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"Munitions-t":"Number of ammunition (max/actuel)",
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"Munitions-u":"Munitions",
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"Properties-u":"Properties",
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"Ammunition1-p":"Ammunition 1",
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"Typeofammunition-t":"Type of ammunition",
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"Dammage-t":"Dammage",
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"Actualnumberofammunition-t":"Actual number of ammunition",
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"Ammunition2-p":"Ammunition 2",
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"Ammunition3-p":"Ammunition 3",
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"ARMORS-u":"ARMORS",
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"Ar-t":"Armor value",
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"Ar-u":"Ar",
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"Name-u":"Name",
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"Armorvalue-t":"Armor value",
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"EQUIPMENTS-u":"EQUIPMENTS",
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"Effects-t":"Effects",
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"COMBATHELPER-u":"COMBAT HELPER",
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"BONUSMALUS-u":"BONUS/MALUS",
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"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
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"Total-u":"Total",
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"Bonus-t":"Bonus",
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"Bonus-u":"Bonus ",
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"Malus-t":"Malus",
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"Malus-u":"Malus ",
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"Standing-t":"Are you on your feet and active ?",
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"Standing-u":"Standing ",
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"No-u":"No",
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"Yes-u":"Yes",
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"Moving-t":"Did you move more than 2 meters ?",
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"Moving-u":"Moving",
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"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
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"Cover-u":"Cover",
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"Partial-u":"Partial/shield",
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"Complete-u":"Complete",
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"Visibility-t":"What is the visibility around you ?",
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"Visibility-u":"Visibility ",
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"Good-u":"Good",
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"Poor-u":"Poor",
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"Twilight-u":"Twilight",
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"Obscurity-u":"Obscurity",
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"Ground-t":"What kind of ground is beneath your feets ?",
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"Ground-u":"Ground ",
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"Normal-u":"Normal",
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"Rough-u":"Rough",
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"Hard-u":"Hard",
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"Extreme-u":"Extreme",
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"Long-u":"Long",
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"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
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"Initiative-u":"Initiative",
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"Dodge-t":"Dodge roll (AGILITE+Mobility)",
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"Dodge-u":"Dodge",
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"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
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"Disarmed-u":"Disarmed parry",
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"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
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"FirstAid-u":"First aid",
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"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
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"Surgery-u":"Surgery",
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"Movement-t":"Movement max per round in combat (in meters)",
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"Movement-u":"Movement",
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"Passive-t":"Your passive defense",
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"Passive-u":"Passive defense",
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"PassiveBase-t":"Your base passive defense",
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"PassiveBase-u":"Base ",
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"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
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"PassiveActual-u":"Actual ",
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"Successes-u":"success",
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"damages-u":"damages",
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"tests-u":"tests",
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"Effects-p":"Effects",
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"Permanent-u":"Perm",
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"Heal-u":"heals",
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"Operate-u":"operates",
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"woundhealed-u":"1 wound healed (+1 by trigger)",
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"traumahealed-u":"1 trauma healed (+1 by trigger)",
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"Failure-u":"Failure !",
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"Defend-u":"defends",
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"Melee-weapon-u":"Melee",
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"Range-weapon-t":"Range (short/long)",
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"Dodge-emp-u":"dodges",
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"PJRealName-u":"Player :",
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"Attack-u":"attacks",
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"Skill-u":"Skill",
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"putmaxcontamination-t":"Maximum contamination points",
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"putcontamination-t":"Actual contamination points",
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"putpermcontamination-t":"Permanent contamination points",
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"putmaxblessures-t":"Maximum wounds points",
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"putblessures-t":"Acutal wounds points",
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"putmaxtrauma-t":"Maximum trama points",
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"puttrauma-t":"Actual trauma points",
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"putmaxpoids-t":"Maximum weight points",
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"putpoids-t":"Weight points in battle",
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"putpoidsrepos-t":"Actual weight points",
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"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
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"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
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"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
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"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
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"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
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"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
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"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
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"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
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"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
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"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
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"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
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"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
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"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
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"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
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"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
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"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
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"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
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"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
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"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
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"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
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"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
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"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
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"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
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"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
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"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
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"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
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"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
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"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
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"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
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"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
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"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
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"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
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"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
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"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
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"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
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"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
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"ATTRSkill-u":"ATTR & Skill",
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"Legacy-u":"Legacy :",
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"Modifiers-u":"MODIFIERS",
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"Complications-u":"COMPLICATIONS",
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"SCARS-u":"SCARS",
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"GRPName-u":"Group :",
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"Alignm-u":"Alignment",
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"Constel-u":"Constellation",
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"ScarsVal-u":"Scars value",
|
||
"Infamy-u":"Infamy",
|
||
"Ambition-u":"Ambition",
|
||
"Loyalty-u":"Loyalty",
|
||
"Chance-u":"Chance",
|
||
"Destiny-u":"Destiny",
|
||
"Dogma-u":"Dogma",
|
||
"Revenge-u":"Revenge",
|
||
"Alignempty-u":"",
|
||
"Constel-complete-u":"Complete",
|
||
"Constel-incomplete-u":"Incomplete",
|
||
"Constel-Aversion-u":"Aversion",
|
||
"Constel-Affinity-u":"Affinity",
|
||
"Constel-Noaversion-u":"",
|
||
"RELATIONSHIPS-u":"RELATIONSHIPS",
|
||
"ARTIFACT-u":"ARTIFACTS",
|
||
"ArtiDiff-u":"Diff",
|
||
"ArtiDiff-t":"Activation difficulty",
|
||
"ArtifactDiff-t":"Activation difficulty",
|
||
"ArtiBonus-u":"Bon",
|
||
"ArtiBonus-t":"Bonus to activate",
|
||
"ArtifactBonus-t":"Bonus to activate",
|
||
"Activate-u":"Act",
|
||
"Activate-t":"Activate the artifact",
|
||
"ArtifactName-p":"Artifact name",
|
||
"ArtifactName-t":"Artifact name",
|
||
"RollActivate-u":"activate",
|
||
"Difficulty-u":"Difficulty : "
|
||
} |