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roll20-character-sheets/Degenesis/translation.json
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Thalar 03c735bfd7 Picture links + translation fixed (#6618)
- Picture links changed to roll20 ones
- Fixing translation issue
2020-06-01 09:29:34 -07:00

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{
"GENERAL":"GENERAL & ORIGINS",
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
"INVENTORY-u":"INVENTORY",
"creationmod-u":" creation mod",
"PJName-u":"Name :",
"PJAge-u":"Age :",
"PJSex-u":"Sex :",
"PJHeight-u":"Height :",
"PJWeight-u":"Weight :",
"PJRank-u":"Rank :",
"PJTotalxp-u":"Total xp :",
"PJRemainingxp-u":"Remaining xp :",
"PJMoney-u":"Money :",
"CULTURE-u":"CULTURE",
"Borca-u":"Borca",
"Franka-u":"Franka",
"Pollen-u":"Pollen",
"Balkhan-u":"Balkhan",
"Hybrispania-u":"Hybrispania",
"Purgare-u":"Purgare",
"Africa-u":"Africa",
"CONCEPT-u":"CONCEPT",
"0-u":"The adventurer",
"I-u":"The creator",
"II-u":"The mentor",
"III-u":"The martyr",
"IV-u":"the ruler",
"V-u":"The seeker",
"VI-u":"The healer",
"VII-u":"The traditionnalist",
"VIII-u":"The mediator",
"IX-u":"The hermit",
"X-u":"The heretic",
"XI-u":"The conqueror",
"XII-u":"The abomination",
"XIII-u":"The destroyer",
"XIV-u":"The chosen",
"XV-u":"The defiler",
"XVI-u":"The protector",
"XVII-u":"The visionary",
"XVIII-u":"The zealot",
"XIX-u":"The disciple",
"XX-u":"The righteous",
"XXI-u":"The traveler",
"CULTE-u":"CULTE",
"Spitalian-u":"Spitalian",
"Chronicler-u":"Chronicler",
"Helvetic-u":"Helvetic",
"Judge-u":"Judge",
"Clanner-u":"Clanner",
"Scrapper-u":"Scrapper",
"Neolibyan-u":"Neolibyan",
"Scourger-u":"Scourger",
"Anubian-u":"Anubian",
"Jehammedans-u":"Jehammedans",
"Apocalyptic-u":"Apocalyptic",
"Anabaptist-u":"Anabaptist",
"Paler-u":"Paler",
"Ego-u":"Ego",
"Infestation-u":"Infestation",
"Encumbrance-u":"Encumbrance",
"Wounds-u":"Wounds",
"Trauma-u":"Trauma",
"Max-u":"Max",
"Actual-u":"Actual",
"Combat-u":"Combat",
"ORIGINS-u":"ORIGINS",
"Allies-u":"Allies",
"Authority-u":"Authority",
"Network-u":"Network",
"Renown-u":"Renown",
"Resources-u":"Resources",
"Secrets-u":"Secrets",
"Culture-u":"Culture :",
"None-u":"None",
"Culte-u":"Culte :",
"Jehammedan-u":"Jehammedan",
"Concept-u":"Concept :",
"AttPtsRemain-u":"Attribute points remaining :",
"SkillPtsRemain-u":"Skill points remaining :",
"Attitude-u":"Attitude :",
"Belief-u":"Belief :",
"BODY-u":"BODY",
"Athletics-u":"Athletics",
"Brawl-u":"Brawl",
"Force-u":"Force",
"Melee-u":"Melee",
"Stamina-u":"Stamina",
"Toughness-u":"Toughness",
"AGILITY-u":"AGILITY",
"Crafting-u":"Crafting",
"Dexterity-u":"Dexterity",
"Navigation-u":"Navigation",
"Mobility-u":"Mobility",
"Projectiles-u":"Projectiles",
"Stealth-u":"Stealth",
"CHARISMA-u":"CHARISMA",
"Arts-u":"Arts",
"Conduct-u":"Conduct",
"Expression-u":"Expression",
"Leadership-u":"Leadership",
"Negociation-u":"Negociation",
"Seduction-u":"Seduction",
"INTELLECT-u":"INTELLECT",
"Artefact-u":"Artefact lore",
"Engineering-u":"Engineering",
"Legends-u":"Legends",
"Medicine-u":"Medicine",
"Science-u":"Science",
"Focus-u":"Focus",
"PSYCHE-u":"PSYCHE",
"Cunning-u":"Cunning",
"Deception-u":"Deception",
"Domination-u":"Domination",
"Reaction-u":"Reaction",
"Faith-u":"Faith",
"Willpower-u":"Willpower",
"INSTINCT-u":"INSTINCT",
"Empathy-u":"Empathy",
"Orienteering-u":"Orienteering",
"Perception-u":"Perception",
"Survival-u":"Survival",
"Taming-u":"Taming",
"Primal-u":"Primal",
"POTENTIALS-u":"POTENTIALS",
"Potential-name-p":"Name",
"Potential-Description-p":"Description",
"TRAITS-u":"TRAITS",
"Traits-name-p":"Name",
"WEAPONSCAC-u":"WEAPONS (contact)",
"Description-t":"Description",
"Description-u":"Description",
"Hand-t":"Bonus/Malus in handling",
"Hand-u":"Hand",
"Range-t":"To what range is your target ?",
"Range-u":"Range ",
"Dam-t":"Dammage",
"Dam-u":"Dam",
"Mag-t":"Number of ammunition (max/actual)",
"Mag-u":"Mag",
"Wei-t":"Weight",
"Wei-u":"Wei",
"Tech-t":"Tech level",
"Tech-u":"Tech",
"Slots-t":"Number of slots for modifications (max/remaining)",
"Slots-u":"Slots",
"Att-t":"Attack roll",
"Att-u":"Att",
"Def-t":"Defense roll",
"Def-u":"Def",
"Name-p":"Name",
"Skillforthetest-t":"Skill for the test",
"Properties-p":"Properties",
"Properties-t":"Properties",
"BonusMalusinhandling-t":"Bonus/Malus in handling",
"Damage-t":"Damage",
"Maxnumberofammunition-t":"Max number of ammunition",
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
"Weight-t":"Weight",
"Techlevel-t":"Tech level",
"Primitive-t":"Primitive",
"Medieval-t":"Medieval",
"Progressive-t":"Progressive",
"Industrial-t":"Industrial Age",
"Transhuman-t":"Transhuman Age",
"Wonderland-t":"Wonderland",
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
"SHIELDS-u":"SHIELDS",
"Activedefensebonus-t":"Active defense bonus",
"Passivedefensebonus-t":"Passive defense bonus",
"Attackmalus-t":"Attack malus",
"WEAPONSDIST-u":"WEAPONS (projectiles)",
"Type-t":"Type",
"Type-u":"Type",
"Munitions-t":"Number of ammunition (max/actuel)",
"Munitions-u":"Munitions",
"Properties-u":"Properties",
"Ammunition1-p":"Ammunition 1",
"Typeofammunition-t":"Type of ammunition",
"Dammage-t":"Dammage",
"Actualnumberofammunition-t":"Actual number of ammunition",
"Ammunition2-p":"Ammunition 2",
"Ammunition3-p":"Ammunition 3",
"ARMORS-u":"ARMORS",
"Ar-t":"Armor value",
"Ar-u":"Ar",
"Name-u":"Name",
"Armorvalue-t":"Armor value",
"EQUIPMENTS-u":"EQUIPMENTS",
"Effects-t":"Effects",
"COMBATHELPER-u":"COMBAT HELPER",
"BONUSMALUS-u":"BONUS/MALUS",
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
"Total-u":"Total",
"Bonus-t":"Bonus",
"Bonus-u":"Bonus ",
"Malus-t":"Malus",
"Malus-u":"Malus ",
"Standing-t":"Are you on your feet and active ?",
"Standing-u":"Standing ",
"No-u":"No",
"Yes-u":"Yes",
"Moving-t":"Did you move more than 2 meters ?",
"Moving-u":"Moving",
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
"Cover-u":"Cover",
"Partial-u":"Partial/shield",
"Complete-u":"Complete",
"Visibility-t":"What is the visibility around you ?",
"Visibility-u":"Visibility ",
"Good-u":"Good",
"Poor-u":"Poor",
"Twilight-u":"Twilight",
"Obscurity-u":"Obscurity",
"Ground-t":"What kind of ground is beneath your feets ?",
"Ground-u":"Ground ",
"Normal-u":"Normal",
"Rough-u":"Rough",
"Hard-u":"Hard",
"Extreme-u":"Extreme",
"Long-u":"Long",
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
"Initiative-u":"Initiative",
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
"Dodge-u":"Dodge",
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
"Disarmed-u":"Disarmed parry",
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
"FirstAid-u":"First aid",
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
"Surgery-u":"Surgery",
"Movement-t":"Movement max per round in combat (in meters)",
"Movement-u":"Movement",
"Passive-t":"Your passive defense",
"Passive-u":"Passive defense",
"PassiveBase-t":"Your base passive defense",
"PassiveBase-u":"Base ",
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
"PassiveActual-u":"Actual ",
"Successes-u":"success",
"damages-u":"damages",
"tests-u":"tests",
"Effects-p":"Effects",
"Permanent-u":"Perm",
"Heal-u":"heals",
"Operate-u":"operates",
"woundhealed-u":"1 wound healed (+1 by trigger)",
"traumahealed-u":"1 trauma healed (+1 by trigger)",
"Failure-u":"Failure !",
"Defend-u":"defends",
"Melee-weapon-u":"Melee",
"Range-weapon-t":"Range (short/long)",
"Dodge-emp-u":"dodges",
"PJRealName-u":"Player :",
"Attack-u":"attacks",
"Skill-u":"Skill",
"putmaxcontamination-t":"Maximum contamination points",
"putcontamination-t":"Actual contamination points",
"putpermcontamination-t":"Permanent contamination points",
"putmaxblessures-t":"Maximum wounds points",
"putblessures-t":"Acutal wounds points",
"putmaxtrauma-t":"Maximum trama points",
"puttrauma-t":"Actual trauma points",
"putmaxpoids-t":"Maximum weight points",
"putpoids-t":"Weight points in battle",
"putpoidsrepos-t":"Actual weight points",
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemys combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an objects value by embellishing it",
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating anothers reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
"Deception-t":"ACTION: Pretending to be someone else, disguising ones voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others feelings and using them against them, shaking faith and will",
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
"ATTRSkill-u":"ATTR & Skill",
"Legacy-u":"Legacy :",
"Modifiers-u":"MODIFIERS",
"Complications-u":"COMPLICATIONS",
"SCARS-u":"SCARS",
"GRPName-u":"Group :",
"Alignm-u":"Alignment",
"Constel-u":"Constellation",
"ScarsVal-u":"Scars value",
"Infamy-u":"Infamy",
"Ambition-u":"Ambition",
"Loyalty-u":"Loyalty",
"Chance-u":"Chance",
"Destiny-u":"Destiny",
"Dogma-u":"Dogma",
"Revenge-u":"Revenge",
"Alignempty-u":"",
"Constel-complete-u":"Complete",
"Constel-incomplete-u":"Incomplete",
"Constel-Aversion-u":"Aversion",
"Constel-Affinity-u":"Affinity",
"Constel-Noaversion-u":"",
"RELATIONSHIPS-u":"RELATIONSHIPS",
"ARTIFACT-u":"ARTIFACTS",
"ArtiDiff-u":"Diff",
"ArtiDiff-t":"Activation difficulty",
"ArtifactDiff-t":"Activation difficulty",
"ArtiBonus-u":"Bon",
"ArtiBonus-t":"Bonus to activate",
"ArtifactBonus-t":"Bonus to activate",
"Activate-u":"Act",
"Activate-t":"Activate the artifact",
"ArtifactName-p":"Artifact name",
"ArtifactName-t":"Artifact name",
"RollActivate-u":"activate",
"Difficulty-u":"Difficulty : "
}