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https://github.com/Nighthawk42/roll20-character-sheets.git
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1939 lines
160 KiB
HTML
1939 lines
160 KiB
HTML
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<rolltemplate class="sheet-rolltemplate-degen-comp">
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<table>
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<tr><th>{{name}} <span data-i18n="tests-u">tests</span> {{#roll_name}} {{roll_name}}{{/roll_name}}</th></tr>
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<tr><td class="attr">
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{{#attr}}
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{{attr}}({{attr_num}})<br/>
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{{/attr}}
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{{#skill}}
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+ {{skill}}({{skill_num}})<br/>
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{{/skill}}
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{{#mod_num}}
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+ Bonus/Malus({{mod_num}})
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{{/mod_num}}
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</td></tr>
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<tr>
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<td class="result">{{result}} <span data-i18n="Successes-u">successes</span></td>
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</tr>
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</table>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-degen-combat">
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<table>
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<tr><th>{{name}} <span data-i18n="Attack-u">attacks</span></th></tr>
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<tr>
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<td class="weapon">{{weapon}}</td>
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</tr>
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<tr>
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<td class="qualite">{{qualite_arme}}</td>
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</tr>
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<tr>
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<td class="munition">{{munition}}</td>
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</tr>
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<tr>
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<td class="qualite">{{qualite_munition}}</td>
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</tr>
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<tr><td class="attr">
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{{#attr}}
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{{attr}}({{attr_num}})<br/>
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{{/attr}}
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{{#skill}}
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+ {{skill}}({{skill_num}})<br/>
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{{/skill}}
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{{#mod_num}}
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+ Bonus/Malus({{mod_num}})
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{{/mod_num}}
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</td></tr>
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<tr>
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<td class="result">{{result}} <span data-i18n="Successes-u">successes</span></td>
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</tr>
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<tr>
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<td class="degat">{{deg_num}} <span data-i18n="damages-u">damages</span></td>
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</tr>
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</table>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-degen-def">
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<table>
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<tr><th>{{name}} <span data-i18n="Defend-u">defends</span> </th></tr>
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<tr>
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<td class="weapon">{{weapon}}</td>
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</tr>
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<tr>
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<td class="qualite">{{qualite_arme}}</td>
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</tr>
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<tr><td class="attr">
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{{#attr}}
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{{attr}}({{attr_num}})<br/>
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{{/attr}}
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{{#skill}}
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+ {{skill}}({{skill_num}})<br/>
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{{/skill}}
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{{#mod_num}}
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+ Bonus/Malus({{mod_num}})
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{{/mod_num}}
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</td></tr>
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<tr>
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<td class="result">{{result}} <span data-i18n="Successes-u">successes</span></td>
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</tr>
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</table>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-degen-dodge">
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<table>
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<tr><th>{{name}} <span data-i18n="Dodge-emp-u">dodges</span> </th></tr>
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<tr>
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<td class="weapon">{{weapon}}</td>
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</tr>
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<tr>
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<td class="qualite">{{qualite_arme}}</td>
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</tr>
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<tr><td class="attr">
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{{#attr}}
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{{attr}}({{attr_num}})<br/>
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{{/attr}}
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{{#skill}}
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+ {{skill}}({{skill_num}})<br/>
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{{/skill}}
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{{#mod_num}}
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+ Bonus/Malus({{mod_num}})
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{{/mod_num}}
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</td></tr>
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<tr>
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<td class="result">{{result}} <span data-i18n="Successes-u">successes</span></td>
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</tr>
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</table>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-degen-soins">
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<table>
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<tr><th>{{name}} <span data-i18n="Heal-u">heals</span> {{target}}</th></tr>
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<tr><td class="attr">
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{{#attr}}
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{{attr}}({{attr_num}})<br/>
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{{/attr}}
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{{#skill}}
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+ {{skill}}({{skill_num}})<br/>
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{{/skill}}
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{{#mod_num}}
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+ Bonus/Malus({{mod_num}})
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{{/mod_num}}
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</td></tr>
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<tr>
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<td class="result">{{result}} <span data-i18n="Successes-u">successes</span></td>
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</tr>
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{{#rollGreater() result 1}}
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<tr>
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<td class="soin"><span data-i18n="woundhealed-u">1 wound healed</span></td>
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</tr>
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{{/rollGreater() result 1}}
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{{#rollLess() result 2}}
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<tr>
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<td class="soin"><span data-i18n="Failure-u">Failure !</span></td>
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</tr>
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{{/rollLess() result 2}}
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</table>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-degen-chirurgie">
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<table>
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<tr><th>{{name}} <span data-i18n="Operate-u">operates</span> {{target}}</th></tr>
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<tr><td class="attr">
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{{#attr}}
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{{attr}}({{attr_num}})<br/>
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{{/attr}}
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{{#skill}}
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+ {{skill}}({{skill_num}})<br/>
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{{/skill}}
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{{#mod_num}}
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+ Bonus/Malus({{mod_num}})
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{{/mod_num}}
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</td></tr>
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<tr>
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<td class="result">{{result}} <span data-i18n="Successes-u">successes</span></td>
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</tr>
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{{#rollGreater() result trauma2}}
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<tr>
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<td class="soin"><span data-i18n="traumahealed-u">1 trauma healed</span></td>
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</tr>
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{{/rollGreater() result trauma2}}
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{{#rollLess() result trauma}}
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<tr>
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<td class="soin"><span data-i18n="Failure-u">Failure !</span></td>
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</tr>
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{{/rollLess() result trauma}}
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</table>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-degen-artifact">
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<table>
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<tr><th>{{name}} <span data-i18n="RollActivate-u">activate</span> </th></tr>
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<tr>
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<td class="weapon">{{weapon}}</td>
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</tr>
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<tr>
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<td class="qualite"><span data-i18n="Difficulty-u" style="padding-left:20px;">Difficulty : </span>{{qualite_arme}}</td>
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</tr>
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<tr><td class="attr">
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{{#attr}}
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{{attr}}({{attr_num}})<br/>
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{{/attr}}
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{{#skill}}
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+ {{skill}}({{skill_num}})<br/>
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{{/skill}}
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{{#mod_num}}
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+ Bonus/Malus({{mod_num}})
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{{/mod_num}}
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</td></tr>
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<tr>
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<td class="result">{{result}} <span data-i18n="Successes-u">successes</span></td>
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</tr>
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</table>
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</rolltemplate>
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<div id="Main" class="Main">
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<img class="separation-header" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/haut-DEGENESIS.png" style="margin-left:-2px;"/>
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<input type="radio" class="sheet-tab sheet-tab1" name="attr_background" value="1" checked style="margin-left:155px;"/><span data-i18n="GENERAL" class="sheet-tab sheet-tab1" style="line-height: 12px;" >GENERAL & ORIGINS</span>
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<input type="radio" class="sheet-tab sheet-tab2" name="attr_background" value="2"/><span data-i18n="ATTRIBUTES-u" class="sheet-tab sheet-tab2" style="line-height: 12px;" >ATTRIBUTES & SKILLS</span>
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<input type="radio" class="sheet-tab sheet-tab3" name="attr_background" value="3"/><span data-i18n="INVENTORY-u" class="sheet-tab sheet-tab3" style="line-height: 24px;" >INVENTORY</span>
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<img class="titre-img" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/degenesis_logo-4eb61d7.png"/>
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<input type="checkbox" class="sheet-creation" name="attr_creation" checked /><span data-i18n="creationmod-u"> creation mod</span>
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<img class="separation-footer" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/separation.png" />
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<div class="sheet-section-gen">
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<div class="sheet-gen">
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<table class="tab-info0" cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info infoname" data-i18n="PJName-u" >Name :</label></td><td><input type="text" class="input-info infoputname" name="attr_nom" /></td></tr></tbody></table>
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<table class="tab-info00" cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info inforealname" data-i18n="PJRealName-u" >Joueur :</label></td><td><input type="text" class="input-info infoputrealname" name="attr_realnom" /></td></tr></tbody></table>
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<table cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td class="tab-info1">
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<table cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr><td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJAge-u" >Age :</label></td><td><input type="text" class="input-info" name="attr_age" /></td></tr></tbody></table></td></tr>
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<tr><td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJSex-u" >Sex :</label></td><td><input type="text" class="input-info" name="attr_sexe" /></td></tr></tbody></table></td></tr>
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<tr><td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJHeight-u" >Height :</label></td><td><input type="text" class="input-info" name="attr_taille" /></td></tr></tbody></table></td></tr>
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<tr><td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJWeight-u" >Weight :</label></td><td><input type="text" class="input-info" name="attr_poids" /></td></tr></tbody></table></td></tr>
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</tbody>
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</table>
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</td>
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<td class="tab-info3">
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<table cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr><td><label class="info" data-i18n="Legacy-u" >Legacy :</label></td></tr>
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<tr><td><textarea type="text" class="textarea-info-legacy" name="attr_legacy" data-i18n-title="attr_legacy"></textarea></td></tr>
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</tbody>
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</table>
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</td>
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<td class="tab-info2">
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<table cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJRank-u" >Rank :</label></td><td><input type="text" class="input-info" name="attr_rang" /></td></tr></tbody></table></td>
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</tr>
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<tr>
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<td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJTotalxp-u" >Total xp :</label></td><td><input type="text" class="input-info" name="attr_exp-total" /></td></tr></tbody></table></td>
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</tr>
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<tr>
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<td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJRemainingxp-u" >Remaining xp :</label></td><td><input type="text" class="input-info" name="attr_exp-disp" /></td></tr></tbody></table></td>
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</tr>
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<tr>
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<td><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td><label class="info" data-i18n="PJMoney-u" >Money :</label></td><td><input type="text" class="input-info" name="attr_argent" /></td></tr></tbody></table></td>
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</tr>
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</tbody>
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</table>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="spe">
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<table class="rub" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td>
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<label class="spec" data-i18n="CULTURE-u">CULTURE</label>
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<select class="ccc" name='attr_CULTURE'>
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<option value="Borca" data-i18n="Borca-u">Borca</option>
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<option value="Franka" data-i18n="Franka-u">Franka</option>
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<option value="Pollen" data-i18n="Pollen-u">Pollen</option>
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<option value="Balkhan" data-i18n="Balkhan-u">Balkhan</option>
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<option value="Hybrispania" data-i18n="Hybrispania-u">Hybrispania</option>
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<option value="Purgare" data-i18n="Purgare-u">Purgare</option>
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<option value="Africa" data-i18n="Africa-u">Africa</option>
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</select>
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</td>
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<td>
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<label class="spec" data-i18n="CONCEPT-u">CONCEPT</label>
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<select class="ccc2" name='attr_CONCEPT'>
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<option value="0" data-i18n="0-u">The adventurer</option>
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<option value="I" data-i18n="I-u">The creator</option>
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<option value="II" data-i18n="II-u">The mentor</option>
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<option value="III" data-i18n="III-u">The martyr</option>
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<option value="IV" data-i18n="IV-u">The ruler</option>
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<option value="V" data-i18n="V-u">The seeker</option>
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<option value="VI" data-i18n="VI-u">The healer</option>
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<option value="VII" data-i18n="VII-u">The traditionalist</option>
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<option value="VIII" data-i18n="VIII-u">The médiator</option>
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<option value="IX" data-i18n="IX-u">The hermit</option>
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<option value="X" data-i18n="X-u">The heretic</option>
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<option value="XI" data-i18n="XI-u">The conqueror</option>
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<option value="XII" data-i18n="XII-u">The abomination</option>
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<option value="XIII" data-i18n="XIII-u">The destroyer</option>
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<option value="XIV" data-i18n="XIV-u">The chosen</option>
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<option value="XV" data-i18n="XV-u">The defiler</option>
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<option value="XVI" data-i18n="XVI-u">The protector</option>
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<option value="XVII" data-i18n="XVII-u">The visionary</option>
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<option value="XVIII" data-i18n="XVIII-u">The zealot</option>
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<option value="XIX" data-i18n="XIX-u">The disciple</option>
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<option value="XX" data-i18n="XX-u">The righteous</option>
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<option value="XXI" data-i18n="XXI-u">The traveler</option>
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</select>
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</td>
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<td>
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<label class="spec" data-i18n="CULTE-u">CULTE</label>
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<select class="ccc3" name='attr_CULTE'>
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<option value="Spitalian" data-i18n="Spitalian-u">Spitalian</option>
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<option value="Chronicler" data-i18n="Chronicler-u">Chronicler</option>
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<option value="Helvetic" data-i18n="Helvetic-u">Helvetic</option>
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<option value="Judge" data-i18n="Judge-u">Judge</option>
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<option value="Clanner" data-i18n="Clanner-u">Clanner</option>
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<option value="Scrapper" data-i18n="Scrapper-u">Scrapper</option>
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<option value="Neolibyan" data-i18n="Neolibyan-u">Neolibyan</option>
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<option value="Scourger" data-i18n="Scourger-u">Scourger</option>
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<option value="Anubian" data-i18n="Anubian-u">Anubian</option>
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<option value="Jehammedan" data-i18n="Jehammedans-u">Jehammedans</option>
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<option value="Apocalyptic" data-i18n="Apocalyptic-u">Apocalyptic</option>
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<option value="Anabaptist" data-i18n="Anabaptist-u">Anabaptist</option>
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<option value="Paler" data-i18n="Paler-u">Paler</option>
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</select>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="status">
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<label class="titre-Ego" data-i18n="Ego-u">Ego</label>
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<label class="titre-Contamination" data-i18n="Infestation-u">Infestation</label>
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<label class="titre-Encombrement" data-i18n="Encumbrance-u">Encumbrance</label>
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<label class="titre-Blessures" data-i18n="Wounds-u">Wounds</label>
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<label class="titre-Traumas" data-i18n="Trauma-u">Trauma</label>
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<label class="max maxego" data-i18n="Max-u">Max</label>
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<label class="actuel actuelego" data-i18n="Actual-u">Actual</label>
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<input class="put-pts-max putmaxego" data-i18n-title="Initiative-t" type="text" name="attr_Ego_max" value="((@{INTELLIGENCE}*2+@{Concentration}*2)*@{Orien-concentration-flag}+(@{INSTINCT}*2+@{Primaire}*2)*@{Orien-primaire-flag})" disabled="true"/>
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<input class="put-pts putego" data-i18n-title="Initiative-t" type="text" name="attr_Ego" value="0"/>
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<label class="max maxcontamination" data-i18n="Max-u">Max</label>
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<label class="actuel actuelcontamination" data-i18n="Actual-u">Actual</label>
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<label class="actuel permanentcontamination" data-i18n="Permanent-u">Perm</label>
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<input class="put-pts-max putmaxcontamination" data-i18n-title="putmaxcontamination-t" type="text" name="attr_Contamination_max" value="(@{PSYCHE}*2)+(@{Foi}*2)+(@{Volonté}*2)" disabled="true"/>
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<input class="put-pts putcontamination" data-i18n-title="putcontamination-t" type="text" name="attr_Contamination" value="0"/>
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<input class="put-pts-perm putpermcontamination" data-i18n-title="putpermcontamination-t" type="text" name="attr_Contamination_perm" value="0"/>
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<label class="max maxblessures" data-i18n="Max-u">Max</label>
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<label class="actuel actuelblessures" data-i18n="Actual-u">Actual</label>
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<input class="put-pts-max putmaxblessures" data-i18n-title="putmaxblessures-t" type="text" name="attr_blessures_max" value="((@{PHYSIQUE}+@{Résistance})*2)" disabled="true"/>
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<input class="put-pts putblessures" data-i18n-title="putblessures-t" type="text" name="attr_blessures" value="0"/>
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<input class="put-pts-max putmaxtrauma" data-i18n-title="putmaxtrauma-t" type="text" name="attr_Traumatisme_max" value="(@{PHYSIQUE}+@{PSYCHE})" disabled="true"/>
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<input class="put-pts puttrauma" data-i18n-title="puttrauma-t" type="text" name="attr_Traumatisme" value="0"/>
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<label class="max maxpoids" data-i18n="Max-u">Max</label>
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<label class="actuel actuelpoids" data-i18n="Combat-u">Combat</label>
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<label class="actuel actuelpoidsrepos" data-i18n="Actual-u">Actual</label>
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<input class="put-pts-max putmaxpoids" data-i18n-title="putmaxpoids-t" type="text" value="(@{Force}+@{PHYSIQUE})" class="put-pts" type="text" name="attr_Poids-total_max" disabled="disabled"/>
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<input class="put-pts putpoids" data-i18n-title="putpoids-t" type="text" type="text" name="attr_Poids-total" value="0" />
|
|
<input class="put-pts putpoidsrepos" data-i18n-title="putpoidsrepos-t" type="text" type="text" name="attr_Poids-total-repos" value="0" />
|
|
</div>
|
|
<img class="fond-status" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/status-DEGENESIS.png"/>
|
|
<div class="tab2">
|
|
<table class="rub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<div class="tab-ori">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="ORIGINS-u">ORIGINS</label></div>
|
|
<table class="ssrub-ori" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Allies-u">Allies</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Alliés" value="0" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Authority-u">Authority</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Authorité" value="0" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Network-u">Network</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Réseau" value="0" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Renown-u">Renown</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Renommé" value="0" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Resources-u">Resources</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Ressources" value="0" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Secrets-u">Secrets</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Secrets" value="0" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<div class="tab-modicompl">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr><td><div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="Modifiers-u">MODIFIERS</label></div></td></tr>
|
|
<tr><td><textarea type="text" class="textarea-info-modifiers" name="attr_modifiers" data-i18n-title="attr_legacy"></textarea></td></tr>
|
|
<tr><td><div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="Complications-u">COMPLICATIONS</label></div></td></tr>
|
|
<tr><td><textarea type="text" class="textarea-info-complications" name="attr_complications" data-i18n-title="attr_legacy"></textarea></td></tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- Tab compétences -->
|
|
<div class="sheet-section-comp">
|
|
<label class="info-culture" data-i18n="Culture-u">Culture :</label>
|
|
<input type="radio" class="crea-culture-reset" name="crea-culture" value="0" checked /><label class="span-creation" data-i18n="None-u">None</label>
|
|
<input type="radio" class="crea-culture-borca" name="crea-culture" value="1" /><label class="span-creation" data-i18n="Borca-u">Borca</label>
|
|
<input type="radio" class="crea-culture-franka" name="crea-culture" value="2" /><label class="span-creation" data-i18n="Franka-u">Franka</label>
|
|
<input type="radio" class="crea-culture-pollen" name="crea-culture" value="3" /><label class="span-creation" data-i18n="Pollen-u">Pollen</label>
|
|
<input type="radio" class="crea-culture-balkhan" name="crea-culture" value="4" /><label class="span-creation" data-i18n="Balkhan-u">Balkhan</label>
|
|
<input type="radio" class="crea-culture-hybrispania" name="crea-culture" value="5" /><label class="span-creation" data-i18n="Hybrispania-u">Hybrispania</label>
|
|
<input type="radio" class="crea-culture-purgare" name="crea-culture" value="6" /><label class="span-creation" data-i18n="Purgare-u">Purgare</label>
|
|
<input type="radio" class="crea-culture-africa" name="crea-culture" value="7" /><label class="span-creation" data-i18n="Africa-u">Africa</label>
|
|
<label class="info-culte" data-i18n="Culte-u">Culte :</label>
|
|
<input type="radio" class="crea-culte-reset" name="crea-culte" value="0" checked /><label class="span-creation" data-i18n="None-u">None</label>
|
|
<input type="radio" class="crea-culte-spitalier" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Spitalian-u">Spitalian</label>
|
|
<input type="radio" class="crea-culte-chroniqueur" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Chronicler-u">Chronicler</label>
|
|
<input type="radio" class="crea-culte-helvetique" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Helvetic-u">Helvetic</label>
|
|
<input type="radio" class="crea-culte-juge" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Judge-u">Judge</label>
|
|
<input type="radio" class="crea-culte-clanner" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Clanner-u">Clanner</label>
|
|
<input type="radio" class="crea-culte-scrapper" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Scrapper-u">Scrapper</label>
|
|
<input type="radio" class="crea-culte-neolibien" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Neolibyan-u">Neolibian</label>
|
|
<input type="radio" class="crea-culte-scourger" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Scourger-u">Scourger</label>
|
|
<input type="radio" class="crea-culte-anubien" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Anubian-u">Anubian</label>
|
|
<input type="radio" class="crea-culte-jehammedans" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Jehammedan-u">Jehammedan</label>
|
|
<input type="radio" class="crea-culte-apocalyptic" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Apocalyptic-u">Apocalyptic</label>
|
|
<input type="radio" class="crea-culte-anabatiste" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Anabaptist-u">Anabaptist</label>
|
|
<input type="radio" class="crea-culte-paler" name="crea-culte" value="1" /><label class="span-creation" data-i18n="Paler-u">Paler</label>
|
|
<label class="info-concept" data-i18n="Concept-u">Concept :</label>
|
|
<input type="radio" class="crea-concept-reset" name="crea-concept" value="0" checked /><label class="span-creation" data-i18n="None-u">None</label>
|
|
<input type="radio" class="crea-concept-aventurier" name="crea-concept" value="1" /><label class="span-creation" data-i18n="0-u">The adventurer</label>
|
|
<input type="radio" class="crea-concept-createur" name="crea-concept" value="2" /><label class="span-creation" data-i18n="I-u">The creator</label>
|
|
<input type="radio" class="crea-concept-mentor" name="crea-concept" value="3" /><label class="span-creation" data-i18n="II-u">The mentor</label>
|
|
<input type="radio" class="crea-concept-martyr" name="crea-concept" value="4" /><label class="span-creation" data-i18n="III-u">The martyr</label>
|
|
<input type="radio" class="crea-concept-dominateur" name="crea-concept" value="5" /><label class="span-creation" data-i18n="IV-u">the ruler</label>
|
|
<input type="radio" class="crea-concept-chercheur" name="crea-concept" value="6" /><label class="span-creation" data-i18n="V-u">The seeker</label>
|
|
<input type="radio" class="crea-concept-guerisseur" name="crea-concept" value="7" /><label class="span-creation" data-i18n="VI-u">The healer</label>
|
|
<input type="radio" class="crea-concept-traditionnaliste" name="crea-concept" value="8" /><label class="span-creation" data-i18n="VII-u">The traditionnalist</label>
|
|
<input type="radio" class="crea-concept-mediateur" name="crea-concept" value="9" /><label class="span-creation" data-i18n="VIII-u">The mediator</label>
|
|
<input type="radio" class="crea-concept-hermite" name="crea-concept" value="10" /><label class="span-creation" data-i18n="IX-u">The hermit</label>
|
|
<input type="radio" class="crea-concept-heretique" name="crea-concept" value="11" /><label class="span-creation" data-i18n="X-u">The heretic</label>
|
|
<input type="radio" class="crea-concept-conquerant" name="crea-concept" value="12" /><label class="span-creation" data-i18n="XI-u">The conqueror</label>
|
|
<input type="radio" class="crea-concept-abomination" name="crea-concept" value="13" /><label class="span-creation" data-i18n="XII-u">The abomination</label>
|
|
<input type="radio" class="crea-concept-destructeur" name="crea-concept" value="14" /><label class="span-creation" data-i18n="XIII-u">The destroyer</label>
|
|
<input type="radio" class="crea-concept-elu" name="crea-concept" value="15" /><label class="span-creation" data-i18n="XIV-u">The chosen</label>
|
|
<input type="radio" class="crea-concept-profanateur" name="crea-concept" value="16" /><label class="span-creation" data-i18n="XV-u">The defiler</label>
|
|
<input type="radio" class="crea-concept-protecteur" name="crea-concept" value="17" /><label class="span-creation" data-i18n="XVI-u">The protector</label>
|
|
<input type="radio" class="crea-concept-visionnaire" name="crea-concept" value="18" /><label class="span-creation" data-i18n="XVII-u">The visionary</label>
|
|
<input type="radio" class="crea-concept-zealot" name="crea-concept" value="19" /><label class="span-creation" data-i18n="XVIII-u">The zealot</label>
|
|
<input type="radio" class="crea-concept-disciple" name="crea-concept" value="20" /><label class="span-creation" data-i18n="XIX-u">The disciple</label>
|
|
<input type="radio" class="crea-concept-vertueux" name="crea-concept" value="21" /><label class="span-creation" data-i18n="XX-u">The righteous</label>
|
|
<input type="radio" class="crea-concept-voyageur" name="crea-concept" value="22" /><label class="span-creation" data-i18n="XXI-u">The traveler</label>
|
|
<label class="info-ptsattributs" data-i18n="AttPtsRemain-u">Attribute points remaining :</label><input type="text" class="compe input-ptsattributs" name="attr_ptsattributs" value="16-@{PHYSIQUE}-@{AGILITE}-@{CHARISME}-@{INTELLIGENCE}-@{PSYCHE}-@{INSTINCT}" disabled="true"/><label class="info-ptscompetences" data-i18n="SkillPtsRemain-u">Skill points remaining :</label><input type="text" class="compe input-ptscompetences" name="attr_ptscompetences" value="28-@{Athlétisme}-@{Bagarre}-@{Force}-@{Melée}-@{Endurance}-@{Résistance}-@{Craft}-@{Dextérité}-@{Navigation}-@{Mobilité}-@{Projectiles}-@{Furtivité}-@{Art}-@{Comportement}-@{Expression}-@{Commandement}-@{Négociation}-@{Séduction}-@{Connaissance-des-artefacts}-@{Ingéniosité}-@{Concentration}-@{Légendes}-@{Médecine}-@{Science}-@{Ruse}-@{Tromperie}-@{Domination}-@{Foi}-@{Réflexes}-@{Volonté}-@{Empathie}-@{Orientation}-@{Perception}-@{Primaire}-@{Survie}-@{Domptage}" disabled="true"/>
|
|
<label class="info-orientation" data-i18n="Attitude-u">Attitude :</label>
|
|
<input type="radio" class="orientation-primaire" name="attr_Orien" value="Primaire" checked /><label class="span-creation" data-i18n="Primal-u">Primal </label><select style="width:45px;text-align:center;margin-right:20px;" class="Orien-primaire-flag" name="attr_Orien-primaire-flag"><option value="0">0</option><option value="1" selected>1</option></select>
|
|
<input type="radio" class="orientation-concentration" name="attr_Orien" value="Concentration" /><label class="span-creation" data-i18n="Focus-u">Focus </label><select style="width:45px;text-align:center" class="Orien-concentration-flag" name="attr_Orien-concentration-flag"><option value="0" selected>0</option><option value="1">1</option></select>
|
|
<label class="info-croyance" data-i18n="Belief-u">Belief :</label>
|
|
<input type="radio" class="croyance-foi" name="attr_Croyance" value="Foi" checked /><label class="span-creation" data-i18n="Faith-u">Faith</label>
|
|
<input type="radio" class="croyance-volonte" name="attr_Croyance" value="Volonté" /><label class="span-creation" data-i18n="Willpower-u">Willpower</label>
|
|
|
|
<div class="line1">
|
|
<table class="rub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<div class="tab-header">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="td-header">
|
|
<label class="carac-attr" data-i18n="BODY-u">BODY</label><label class="crea-culture-physique">+1</label><label class="crea-concept-physique">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="caract-primaire" type="text" name="attr_PHYSIQUE" value="1" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="tabl">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Athletics-u" data-i18n-title="Athletics-t">Athletics</label><label class="crea-culture-athletisme">+1</label><label class="crea-concept-athletisme">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Athlétisme" value="0"/>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Athlétisme' data-i18n-title="Athletics-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Athletics-u}}} {{attr=^{BODY-u}}} {{attr_num=@{PHYSIQUE}}} {{skill=^{Athletics-u}}} {{skill_num=@{Athlétisme}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PHYSIQUE}+@{Athlétisme}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Brawl-u" data-i18n-title="Brawl-t">Brawl</label><label class="crea-culture-bagarre">+1</label><label class="crea-culte-bagarre">+1</label><label class="crea-concept-bagarre">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Bagarre" value="0"/>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Bagarre' data-i18n-title="Brawl-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Brawl-u}}} {{attr=^{BODY-u}}} {{attr_num=@{PHYSIQUE}}} {{skill=^{Brawl-u}}} {{skill_num=@{Bagarre}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PHYSIQUE}+@{Bagarre}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Force-u" data-i18n-title="Force-t">Force</label><label class="crea-culture-force">+1</label><label class="crea-culte-force">+1</label><label class="crea-concept-force">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Force" value="0"/>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Force' data-i18n-title="Force-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Force-u}}} {{attr=^{BODY-u}}} {{attr_num=@{PHYSIQUE}}} {{skill=^{Force-u}}} {{skill_num=@{Force}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PHYSIQUE}+@{Force}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Melee-u" data-i18n-title="Melee-t">Melee</label><label class="crea-culture-melee">+1</label><label class="crea-culte-melee">+1</label><label class="crea-concept-melee">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Melée" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Melée' data-i18n-title="Melee-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Melee-u}}} {{attr=^{BODY-u}}} {{attr_num=@{PHYSIQUE}}} {{skill=^{Melee-u}}} {{skill_num=@{Melée}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PHYSIQUE}+@{Melée}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Stamina-u" data-i18n-title="Stamina-t">Stamina</label><label class="crea-culture-endurance">+1</label><label class="crea-culte-endurance">+1</label><label class="crea-concept-endurance">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Endurance" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Endurance' data-i18n-title="Stamina-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Stamina-u}}} {{attr=^{BODY-u}}} {{attr_num=@{PHYSIQUE}}} {{skill=^{Stamina-u}}} {{skill_num=@{Endurance}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PHYSIQUE}+@{Endurance}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Toughness-u" data-i18n-title="Toughness-t">Toughness</label><label class="crea-culture-resistance">+1</label><label class="crea-culte-resistance">+1</label><label class="crea-concept-resistance">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Résistance" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Résistance' data-i18n-title="Toughness-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Toughness-u}}} {{attr=^{BODY-u}}} {{attr_num=@{PHYSIQUE}}} {{skill=^{Toughness-u}}} {{skill_num=@{Résistance}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PHYSIQUE}+@{Résistance}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<div class="tab-header">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="td-header">
|
|
<label class="carac-attr" data-i18n="AGILITY-u">AGILITY</label><label class="crea-culture-agilite">+1</label><label class="crea-concept-agilite">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="caract-concentration" type="text" name="attr_AGILITE" value="1" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="tabl">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Crafting-u" data-i18n-title="Crafting-t">Crafting</label><label class="crea-culture-craft">+1</label><label class="crea-culte-craft">+1</label><label class="crea-concept-craft">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Craft" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Craft' data-i18n-title="Crafting-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Crafting-u}}} {{attr=^{AGILITY-u}}} {{attr_num=@{AGILITE}}} {{skill=^{Crafting-u}}} {{skill_num=@{Craft}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{AGILITE}+@{Craft}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Dexterity-u" data-i18n-title="Dexterity-t">Dexterity</label><label class="crea-culture-dexterite">+1</label><label class="crea-culte-dexterite">+1</label><label class="crea-concept-dexterite">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Dextérité" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Dextérité' data-i18n-title="Dexterity-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Dexterity-u}}} {{attr=^{AGILITY-u}}} {{attr_num=@{AGILITE}}} {{skill=^{Dexterity-u}}} {{skill_num=@{Dextérité}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{AGILITE}+@{Dextérité}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Navigation-u" data-i18n-title="Navigation-t">Navigation</label><label class="crea-culture-navigation">+1</label><label class="crea-culte-navigation">+1</label><label class="crea-concept-navigation">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Navigation" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Navigation' data-i18n-title="Navigation-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Navigation-u}}} {{attr=^{AGILITY-u}}} {{attr_num=@{AGILITE}}} {{skill=^{Navigation-u}}} {{skill_num=@{Navigation}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{AGILITE}+@{Navigation}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Mobility-u" data-i18n-title="Mobility-t">Mobility</label><label class="crea-culture-mobilite">+1</label><label class="crea-culte-mobilite">+1</label><label class="crea-concept-mobilite">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Mobilité" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Mobilité' data-i18n-title="Mobility-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Mobility-u}}} {{attr=^{AGILITY-u}}} {{attr_num=@{AGILITE}}} {{skill=^{Mobility-u}}} {{skill_num=@{Mobilité}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{AGILITE}+@{Mobilité}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Projectiles-u" data-i18n-title="Projectiles-t">Projectiles</label><label class="crea-culture-projectiles">+1</label><label class="crea-culte-projectiles">+1</label><label class="crea-concept-projectiles">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Projectiles" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Projectiles' data-i18n-title="Projectiles-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Projectiles-u}}} {{attr=^{AGILITY-u}}} {{attr_num=@{AGILITE}}} {{skill=^{Projectiles-u}}} {{skill_num=@{Projectiles}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{AGILITE}+@{Projectiles}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Stealth-u" data-i18n-title="Stealth-t">Stealth</label><label class="crea-culture-furtivite">+1</label><label class="crea-culte-furtivite">+1</label><label class="crea-concept-furtivite">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Furtivité" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Furtivité' data-i18n-title="Stealth-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Stealth-u}}} {{attr=^{AGILITY-u}}} {{attr_num=@{AGILITE}}} {{skill=^{Stealth-u}}} {{skill_num=@{Furtivité}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{AGILITE}+@{Furtivité}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<div class="tab-header">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="td-header">
|
|
<label class="carac-attr" data-i18n="CHARISMA-u">CHARISMA</label><label class="crea-culture-charisme">+1</label><label class="crea-concept-charisme">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="caract-primaire" type="text" name="attr_CHARISME" value="1" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="tabl">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0" >
|
|
<tbody>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Arts-u" data-i18n-title="Arts-t">Arts</label><label class="crea-culture-art">+1</label><label class="crea-culte-art">+1</label><label class="crea-concept-art">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Art" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Art' data-i18n-title="Arts-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Arts-u}}} {{attr=^{CHARISMA-u}}} {{attr_num=@{CHARISME}}} {{skill=^{Arts-u}}} {{skill_num=@{Art}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{CHARISME}+@{Art}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Conduct-u" data-i18n-title="Conduct-t">Conduct</label><label class="crea-culture-comportement">+1</label><label class="crea-culte-comportement">+1</label><label class="crea-concept-comportement">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Comportement" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Comportement' data-i18n-title="Conduct-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Conduct-u}}} {{attr=^{CHARISMA-u}}} {{attr_num=@{CHARISME}}} {{skill=^{Conduct-u}}} {{skill_num=@{Comportement}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{CHARISME}+@{Comportement}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Expression-u" data-i18n-title="Expression-t">Expression</label><label class="crea-culture-express">+1</label><label class="crea-culte-express">+1</label><label class="crea-concept-express">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Expression" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Expression' data-i18n-title="Expression-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Expression-u}}} {{attr=^{CHARISMA-u}}} {{attr_num=@{CHARISME}}} {{skill=^{Expression-u}}} {{skill_num=@{Expression}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{CHARISME}+@{Expression}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Leadership-u" data-i18n-title="Leadership-t">Leadership</label><label class="crea-culture-commandement">+1</label><label class="crea-culte-commandement">+1</label><label class="crea-concept-commandement">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Commandement" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Commandement' data-i18n-title="Leadership-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Leadership-u}}} {{attr=^{CHARISMA-u}}} {{attr_num=@{CHARISME}}} {{skill=^{Leadership-u}}} {{skill_num=@{Commandement}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{CHARISME}+@{Commandement}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Negociation-u" data-i18n-title="Negociation-t">Negociation</label><label class="crea-culture-negociation">+1</label><label class="crea-culte-negociation">+1</label><label class="crea-concept-negociation">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Négociation" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Négociation' data-i18n-title="Negociation-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Negociation-u}}} {{attr=^{CHARISMA-u}}} {{attr_num=@{CHARISME}}} {{skill=^{Negociation-u}}} {{skill_num=@{Négociation}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{CHARISME}+@{Négociation}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Seduction-u" data-i18n-title="Seduction-t">Seduction</label><label class="crea-culture-seduction">+1</label><label class="crea-culte-seduction">+1</label><label class="crea-concept-seduction">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Séduction" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Séduction' data-i18n-title="Seduction-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Seduction-u}}} {{attr=^{CHARISMA-u}}} {{attr_num=@{CHARISME}}} {{skill=^{Seduction-u}}} {{skill_num=@{Séduction}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{CHARISME}+@{Séduction}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="line2">
|
|
<table class="rub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<div class="tab-header">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="td-header">
|
|
<label class="carac-attr" data-i18n="INTELLECT-u">INTELLECT</label><label class="crea-culture-intel">+1</label><label class="crea-concept-intel">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="caract-concentration" type="text" name="attr_INTELLIGENCE" value="1" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="tabl">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Artefact-u" data-i18n-title="Artefact-t">Artefact lore</label><label class="crea-culture-artefacts">+1</label><label class="crea-culte-artefacts">+1</label><label class="crea-concept-artefacts">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Connaissance-des-artefacts" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Ingéniosité' data-i18n-title="Artefact-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Artefact-u}}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Artefact-u}}} {{skill_num=@{Connaissance-des-artefacts}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Connaissance-des-artefacts}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Engineering-u" data-i18n-title="Engineering-t">Engineering</label><label class="crea-culture-ingeniosite">+1</label><label class="crea-culte-ingeniosite">+1</label><label class="crea-concept-ingeniosite">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Ingéniosité" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Ingéniosité' data-i18n-title="Engineering-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Engineering-u}}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Engineering-u}}} {{skill_num=@{Ingéniosité}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Ingéniosité}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp-concentration" data-i18n="Focus-u" data-i18n-title="Focus-t">Focus</label><label class="crea-culture-concentration">+1</label><label class="crea-culte-concentration">+1</label><label class="crea-concept-concentration">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe-concentration" type="text" name="attr_Concentration" value="0" />
|
|
</td>
|
|
<td>
|
|
<button class="roll-concentration" type='roll' data-i18n-title="Focus-t" name='roll_Concentration' value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Focus-u}}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Focus-u}}} {{skill_num=@{Concentration}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Concentration}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Legends-u" data-i18n-title="Legends-t">Legends</label><label class="crea-culture-legendes">+1</label><label class="crea-culte-legendes">+1</label><label class="crea-concept-legendes">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Légendes" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Légendes' data-i18n-title="Legends-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Legends-u}}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Legends-u}}} {{skill_num=@{Légendes}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Légendes}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Medicine-u" data-i18n-title="Medicine-t">Medicine</label><label class="crea-culture-medecine">+1</label><label class="crea-culte-medecine">+1</label><label class="crea-concept-medecine">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Médecine" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Médecine' data-i18n-title="Medicine-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Medicine-u}}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Medicine-u}}} {{skill_num=@{Médecine}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Médecine}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Science-u" data-i18n-title="Science-t">Science</label><label class="crea-culture-science">+1</label><label class="crea-culte-science">+1</label><label class="crea-concept-science">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Science" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Science' data-i18n-title="Science-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Science-u}}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Science-u}}} {{skill_num=@{Science}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Science}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<div class="tab-header">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="td-header">
|
|
<label class="carac-attr" data-i18n="PSYCHE-u">PSYCHE</label><label class="crea-culture-psyche">+1</label><label class="crea-concept-psyche">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="caract-concentration" type="text" name="attr_PSYCHE" value="1" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="tabl">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Cunning-u" data-i18n-title="Cunning-t">Cunning</label><label class="crea-culture-ruse">+1</label><label class="crea-culte-ruse">+1</label><label class="crea-concept-ruse">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Ruse" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Ruse' data-i18n-title="Cunning-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Cunning-u}}} {{attr=^{PSYCHE-u}}} {{attr_num=@{PSYCHE}}} {{skill=^{Cunning-u}}} {{skill_num=@{Ruse}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PSYCHE}+@{Ruse}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Deception-u" data-i18n-title="Deception-t">Deception</label><label class="crea-culture-tromperie">+1</label><label class="crea-culte-tromperie">+1</label><label class="crea-concept-tromperie">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Tromperie" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Tromperie' data-i18n-title="Deception-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Deception-u}}} {{attr=^{PSYCHE-u}}} {{attr_num=@{PSYCHE}}} {{skill=^{Deception-u}}} {{skill_num=@{Tromperie}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PSYCHE}+@{Tromperie}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Domination-u" data-i18n-title="Domination-t">Domination</label><label class="crea-culture-domination">+1</label><label class="crea-culte-domination">+1</label><label class="crea-concept-domination">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Domination" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Domination' data-i18n-title="Domination-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Domination-u}}} {{attr=^{PSYCHE-u}}} {{attr_num=@{PSYCHE}}} {{skill=^{Domination-u}}} {{skill_num=@{Domination}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PSYCHE}+@{Domination}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp-foi" data-i18n="Faith-u" data-i18n-title="Faith-t">Faith</label><label class="crea-culture-foi">+1</label><label class="crea-culte-foi">+1</label><label class="crea-concept-foi">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe-foi" type="text" name="attr_Foi" value="0" />
|
|
</td>
|
|
<td>
|
|
<button class="roll-foi" type='roll' name='roll_Foi' data-i18n-title="Faith-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Faith-u}}} {{attr=^{PSYCHE-u}}} {{attr_num=@{PSYCHE}}} {{skill=^{Faith-u}}} {{skill_num=@{Foi}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PSYCHE}+@{Foi}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Reaction-u" data-i18n-title="Reaction-t">Reaction</label><label class="crea-culture-reflexes">+1</label><label class="crea-culte-reflexes">+1</label><label class="crea-concept-reflexes">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Réflexes" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Réflexes' data-i18n-title="Reaction-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Reaction-u}}} {{attr=^{PSYCHE-u}}} {{attr_num=@{PSYCHE}}} {{skill=^{Reaction-u}}} {{skill_num=@{Réflexes}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PSYCHE}+@{Réflexes}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp-volonte" data-i18n="Willpower-u" data-i18n-title="Willpower-t">Willpower</label><label class="crea-culture-volonte">+1</label><label class="crea-culte-volonte">+1</label><label class="crea-concept-volonte">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe-volonte" type="text" name="attr_Volonté" value="0" />
|
|
</td>
|
|
<td>
|
|
<button class="roll-volonte" type='roll' data-i18n-title="Willpower-t" name='roll_Volonté' value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Willpower-u}}} {{attr=^{PSYCHE-u}}} {{attr_num=@{PSYCHE}}} {{skill=^{Willpower-u}}} {{skill_num=@{Volonté}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{PSYCHE}+@{Volonté}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<div class="tab-header">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="td-header">
|
|
<label class="carac-attr" data-i18n="INSTINCT-u">INSTINCT</label><label class="crea-culture-instinct">+1</label><label class="crea-concept-instinct">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="caract-primaire" type="text" name="attr_INSTINCT" value="1" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="tabl">
|
|
<table class="ssrub" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Empathy-u" data-i18n-title="Empathy-t">Empathy</label><label class="crea-culture-empathie">+1</label><label class="crea-culte-empathie">+1</label><label class="crea-concept-empathie">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Empathie" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Empathie' data-i18n-title="Empathy-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Empathy-u}}} {{attr=^{INSTINCT-u}}} {{attr_num=@{INSTINCT}}} {{skill=^{Empathy-u}}} {{skill_num=@{Empathie}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INSTINCT}+@{Empathie}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Orienteering-u" data-i18n-title="Orienteering-t">Orienteering</label><label class="crea-culture-orientation">+1</label><label class="crea-culte-orientation">+1</label><label class="crea-concept-orientation">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Orientation" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Orientation' data-i18n-title="Orienteering-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Orienteering-u}}} {{attr=^{INSTINCT-u}}} {{attr_num=@{INSTINCT}}} {{skill=^{Orienteering-u}}} {{skill_num=@{Orientation}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INSTINCT}+@{Orientation}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Perception-u" data-i18n-title="Perception-t">Perception</label><label class="crea-culture-perception">+1</label><label class="crea-culte-perception">+1</label><label class="crea-concept-perception">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Perception" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Perception' data-i18n-title="Perception-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Perception-u}}} {{attr=^{INSTINCT-u}}} {{attr_num=@{INSTINCT}}} {{skill=^{Perception-u}}} {{skill_num=@{Perception}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INSTINCT}+@{Perception}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp-primaire" data-i18n="Primal-u" data-i18n-title="Primal-t">Primal</label><label class="crea-culture-primaire">+1</label><label class="crea-culte-primaire">+1</label><label class="crea-concept-primaire">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe-primaire" type="text" name="attr_Primaire" value="0" />
|
|
</td>
|
|
<td>
|
|
<button class="roll-primaire" type='roll' data-i18n-title="Primal-t" name='roll_Primaire' value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Primal-u}}} {{attr=^{INSTINCT-u}}} {{attr_num=@{INSTINCT}}} {{skill=^{Primal-u}}} {{skill_num=@{Primaire}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INSTINCT}+@{Primaire}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Survival-u" data-i18n-title="Survival-t">Survival</label><label class="crea-culture-survie">+1</label><label class="crea-culte-survie">+1</label><label class="crea-concept-survie">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Survie" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Survie' data-i18n-title="Survival-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Survival-u}}} {{attr=^{INSTINCT-u}}} {{attr_num=@{INSTINCT}}} {{skill=^{Survival-u}}} {{skill_num=@{Survie}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INSTINCT}+@{Survie}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl">
|
|
<label class="comp" data-i18n="Taming-u" data-i18n-title="Taming-t">Taming</label><label class="crea-culture-domptage">+1</label><label class="crea-culte-domptage">+1</label><label class="crea-concept-domptage">+1</label>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_Domptage" value="0" />
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_Domptage' data-i18n-title="Taming-t" value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=^{Taming-u}}} {{attr=^{INSTINCT-u}}} {{attr_num=@{INSTINCT}}} {{skill=^{Taming-u}}} {{skill_num=@{Domptage}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INSTINCT}+@{Domptage}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="tab-potspescarmain" >
|
|
<table class="tab-potspescar" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="vertical-align: top">
|
|
<div class="tab-potspe" >
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<div class="tab-special">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="TRAITS-u">TRAITS</label></div>
|
|
<fieldset class="repeating_special">
|
|
<input style="width:180px;margin-bottom:6px;margin-top:5px;" type="text" class="input-info" name="attr_special" placeholder="Name" data-i18n-placeholder="Traits-name-p"/>
|
|
<textarea class="textarea-special" name="attr_Lab-Special" placeholder="Description" data-i18n-placeholder="Potential-Description-p"></textarea>
|
|
</fieldset>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<div class="tab-pot">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="POTENTIALS-u">POTENTIALS</label></div>
|
|
<fieldset class="repeating_potentiel">
|
|
<table class="ssrub-pot" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><input style="width:180px;" type="text" class="input-info" name="attr_pot" placeholder="Name" data-i18n-placeholder="Potential-name-p"/> </td>
|
|
<td class="put"><input class="compe" type="text" name="attr_Potentiel" value="1"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="labl"><textarea class="textarea-pot" name="attr_Lab-Potentiel" placeholder="Description" data-i18n-placeholder="Potential-Description-p"></textarea></td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td style="vertical-align: top">
|
|
<div class="tab-scars">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="SCARS-u">SCARS</label></div>
|
|
<tr style="padding-top:5px;">
|
|
<td>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="padding-top:5px;"><label class="info" data-i18n="GRPName-u" >Group name :</label></td>
|
|
<td><input type="text" class="input-info3" name="attr_GRPName" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr style="padding-top:5px;">
|
|
<td>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="padding-top:5px;"><label class="info" data-i18n="Alignm-u" >Alignment</label></td>
|
|
<td style="padding-top:5px;"><select style="width:120px; text-align:center;" name='attr_Alignm'>
|
|
<option value="Ambition" data-i18n="Alignempty-u"></option>
|
|
<option value="Ambition" data-i18n="Ambition-u">Ambition</option>
|
|
<option value="Loyalty" data-i18n="Loyalty-u">Loyalty</option>
|
|
<option value="Chance" data-i18n="Chance-u">Chance</option>
|
|
<option value="Destiny" data-i18n="Destiny-u">Destiny</option>
|
|
<option value="Dogma" data-i18n="Dogma-u">Dogma</option>
|
|
<option value="Revenge" data-i18n="Revenge-u">Revenge</option>
|
|
</select></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="padding-top:5px;"><label class="info" data-i18n="Constel-u" >Constellation</label></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><select style="width:110px; text-align:center;" name='attr_ConstFlag'>
|
|
<option value="Incomplete" data-i18n="Constel-incomplete-u">Incomplete</option>
|
|
<option value="Complete" data-i18n="Constel-complete-u">Complete</option>
|
|
</select></td>
|
|
<td style="padding-left:5px;"><input type="text" class="input-info2" name="attr_Constel" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="padding-top:5px;"><select style="width:80px; text-align:center;" name='attr_Aversion'>
|
|
<option value="" data-i18n="Constel-Noaversion-u"></option>
|
|
<option value="Aversion" data-i18n="Constel-Aversion-u">Aversion</option>
|
|
<option value="Affinity" data-i18n="Constel-Affinity-u">Affinity</option>
|
|
</select></td>
|
|
<td style="padding-top:5px;"><input class="compe" type="text" name="attr_AversionValue" value="0" /></td>
|
|
<td style="padding-left:5px;"><input type="text" class="input-info2" name="attr_AversionDescrp" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="padding-top:5px;"><label class="info" data-i18n="ScarsVal-u" >Scars value</label></td>
|
|
<td style="padding-top:5px;"><input class="compe" type="text" name="attr_ScarsVal" value="0" /></td>
|
|
<td style="padding-left:50px;"><label class="info" data-i18n="Infamy-u" >Infamy</label></td>
|
|
<td style="padding-top:5px;"><input class="compe" type="text" name="attr_Infamy" value="0" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<div class="tab-relation">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="RELATIONSHIPS-u">RELATIONSHIPS</label></div>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="padding-top:5px;vertical-align: top">
|
|
<fieldset class="repeating_relation">
|
|
<table class="ssrelation" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<select style="width:120px; text-align:center;" name='attr_relation'>
|
|
<option value="Spitalian" data-i18n="Spitalian-u">Spitalian</option>
|
|
<option value="Chronicler" data-i18n="Chronicler-u">Chronicler</option>
|
|
<option value="Helvetic" data-i18n="Helvetic-u">Helvetic</option>
|
|
<option value="Judge" data-i18n="Judge-u">Judge</option>
|
|
<option value="Clanner" data-i18n="Clanner-u">Clanner</option>
|
|
<option value="Scrapper" data-i18n="Scrapper-u">Scrapper</option>
|
|
<option value="Neolibyan" data-i18n="Neolibyan-u">Neolibyan</option>
|
|
<option value="Scourger" data-i18n="Scourger-u">Scourger</option>
|
|
<option value="Anubian" data-i18n="Anubian-u">Anubian</option>
|
|
<option value="Jehammedan" data-i18n="Jehammedans-u">Jehammedans</option>
|
|
<option value="Apocalyptic" data-i18n="Apocalyptic-u">Apocalyptic</option>
|
|
<option value="Anabaptist" data-i18n="Anabaptist-u">Anabaptist</option>
|
|
<option value="Paler" data-i18n="Paler-u">Paler</option>
|
|
</select>
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_relationv" value="0"/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
<td style="padding-left:40px;padding-top:5px;vertical-align: top">
|
|
<fieldset class="repeating_relation2">
|
|
<table class="ssrelation" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input style="width:120px" type="text" class="input-info" name="attr_relatiofree" />
|
|
</td>
|
|
<td class="put">
|
|
<input class="compe" type="text" name="attr_relationfree" value="0"/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tr>
|
|
<td>
|
|
<img class="accessoire" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/accessoire-DEGENESIS.png"/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Tab equipement -->
|
|
<div class="sheet-section-equip">
|
|
<div class="tab-cac">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="WEAPONSCAC-u">WEAPONS (contact)</label></div>
|
|
<br/>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:324px;text-align:center" title="Description" data-i18n="Description-u" data-i18n-title="Description-t">Description</th>
|
|
<th style="width:49px;text-align:center" title="Bonus/Malus in handling" data-i18n="Hand-u" data-i18n-title="Hand-t">Hand</th>
|
|
<th style="width:54px;text-align:center" title="Range" data-i18n="Range-u" data-i18n-title="Range-t">Range</th>
|
|
<th style="width:34px;text-align:center" title="Damage" data-i18n="Dam-u" data-i18n-title="Dam-t">Dam</th>
|
|
<th style="width:79px;text-align:center" title="Number of ammunition (max/actual)" data-i18n="Mag-u" data-i18n-title="Mag-t">Mag</th>
|
|
<th style="width:34px;text-align:center" title="Weight" data-i18n="Wei-u" data-i18n-title="Wei-t">Wei</th>
|
|
<th style="width:49px;text-align:center" title="Tech level" data-i18n="Tech-u" data-i18n-title="Tech-t">Tech</th>
|
|
<th style="width:54px;text-align:center" title="Number of slots for modifications (max/remaining)" data-i18n="Slots-u" data-i18n-title="Slots-t">Slots</th>
|
|
<th style="width:30px;text-align:center" title="Attack roll" data-i18n="Att-u" data-i18n-title="Att-t">Att</th>
|
|
<th style="width:30px;text-align:center" title="Defense roll" data-i18n="Def-u" data-i18n-title="Def-t">Def</th>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_cac">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:324px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="text" class="input-info" name="attr_cac-Description" style="width:225px;font-size:16px;padding-bottom:3px;" placeholder="Name" title="Name" data-i18n-placeholder="Name-p" data-i18n-title="Name-t"/>
|
|
<select style="width:75px;text-align:center" name='attr_cac-comp' title="Skill for the test" data-i18n-title="Skillforthetest-t">
|
|
<option value="(@{PHYSIQUE}+@{Melée})" data-i18n="Melee-weapon-u">Melee</option>
|
|
<option value="(@{PHYSIQUE}+@{Bagarre})" data-i18n="Brawl-u">Brawl</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><TEXTAREA name='attr_cac-Propriétésa' style="width:300px;height:40px;" placeholder="Properties" title="Properties" data-i18n-placeholder="Properties-p" data-i18n-title="Properties-t"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_cac-Maniement' title="Bonus/Malus in handling" data-i18n-title="BonusMalusinhandling-t">
|
|
<option value="+3">+3</option>
|
|
<option value="+2">+2</option>
|
|
<option value="+1">+1</option>
|
|
<option value="0" selected>0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:54px;text-align:center"><input style="width:50px;text-align:center" name='attr_cac-Portée' type="text" value="-" title="Range" data-i18n-title="Range-t"/></td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_cac-Dégâts' type="text" value="0" title="Damage" data-i18n-title="Damage-t"/></td>
|
|
<td style="width:79px;text-align:center"><input style="width:43px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_cac-Munitions-max' type="text" value="-" title="Max number of ammunition" data-i18n-title="Maxnumberofammunition-t"/><input style="width:45px;text-align:center" name='attr_cac-Munitions' type="number" value="-" title="Actual of ammunition (max/actual)" data-i18n-title="Actualofammunitionmaxactual-t"/></td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_cac-Poids' type="text" value="-" title="Weight" data-i18n-title="Weight-t"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_cac-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
|
|
<td style="width:54px;text-align:center"><input style="width:30px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_cac-Slot-max' type="text" value="-" title="Max number of slots for modifications" data-i18n-title="Maxnumberofslotsformodifications-t"/><input style="width:30px;text-align:center" name='attr_cac-Slot' type="text" value="-" title="Actual number of slots for modifications" data-i18n-title="Actualnumberofslotsformodifications-t"/></td>
|
|
<td style="width:30px;text-align:center"><button type='roll' title="Attack roll"name='roll_attaque' value="&{template:degen-combat} {{name=@{character_name}}} {{weapon=@{cac-Description}}} {{qualite_arme=@{cac-Propriétésa}}} {{attr=^{ATTRSkill-u}}} {{attr_num=[[@{cac-comp}]]}} {{mod_num=[[@{cac-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{deg_num=@{cac-Dégâts}}} {{result=[[{([[@{cac-comp}+@{cac-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
<td style="width:30px;text-align:center"><button type='roll' title="Defense roll"name='roll_def' value="&{template:degen-def} {{name=@{character_name}}} {{weapon=@{cac-Description}}} {{qualite_arme=@{cac-Propriétésa}}} {{attr=^{ATTRSkill-u}}} {{attr_num=[[@{cac-comp}]]}} {{mod_num=[[@{cac-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-@{Terrain}-(@{Mouv}*2)-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{deg_num=@{cac-Dégâts}}} {{result=[[{([[@{cac-comp}+@{cac-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="tab-bouclier">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label data-i18n="SHIELDS-u"class="carac">SHIELDS</label></div>
|
|
<br/>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:325px;text-align:center" title="Description" data-i18n="Description-u" data-i18n-title="Description-t">Description</th>
|
|
<th style="width:49px;text-align:center" title="Active defense bonus" data-i18n="Hand-u" data-i18n-title="Hand-t">Hand</th>
|
|
<th style="width:49px;text-align:center" title="Passive defense bonus" data-i18n="Def-u" data-i18n-title="Def-t">Def</th>
|
|
<th style="width:49px;text-align:center" title="Attack malus" data-i18n="Att-u" data-i18n-title="Att-t">Att</th>
|
|
<th style="width:34px;text-align:center" title="Weight" data-i18n="Wei-u" data-i18n-title="Wei-t">Wei</th>
|
|
<th style="width:49px;text-align:center" title="Tech level" data-i18n="Tech-u" data-i18n-title="Tech-t">Tech</th>
|
|
<th style="width:64px;text-align:center" title="Number of slots for modifications (max/remaining)" data-i18n="Slots-u" data-i18n-title="Slots-t">Slots</th>
|
|
<th style="width:30px;text-align:center" title="Defense roll" data-i18n="Def-u" data-i18n-title="Def-t">Def</th>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_bouclier">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:324px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="text" class="input-info" name="attr_bouclier-Description" style="width:200px;font-size:16px;margin-bottom:3px;" placeholder="Name" title="Name" data-i18n-placeholder="Name-p" data-i18n-title="Name-t"/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><TEXTAREA name='attr_bouclier-Propriétésa' style="width:300px;height:40px;" placeholder="Properties" title="Properties" data-i18n-placeholder="Properties-p" data-i18n-title="Properties-t"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_bouclier-Maniement' title="Active defense bonus" data-i18n-title="Activedefensebonus-t">
|
|
<option value="3">4</option>
|
|
<option value="3">3</option>
|
|
<option value="2">2</option>
|
|
<option value="1">1</option>
|
|
<option value="0" selected>0</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_bouclier-Defense' title="Passive defense bonus" data-i18n-title="Passivedefensebonus-t">
|
|
<option value="3">4</option>
|
|
<option value="3">3</option>
|
|
<option value="2">2</option>
|
|
<option value="1">1</option>
|
|
<option value="0" selected>0</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_bouclier-Attaque' title="Attack malus" data-i18n-title="Attackmalus-t">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">-1</option>
|
|
<option value="2">-2</option>
|
|
<option value="3">-3</option>
|
|
<option value="4">-4</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_bouclier-Poids' type="text" value="-" title="Weight" data-i18n-title="Weight-t"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_bouclier-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:64px;text-align:center"><input style="width:30px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_bouclier-Slot-max' type="text" value="-" title="Max number of slots for modifications" data-i18n-title="Maxnumberofslotsformodifications-t"/><input style="width:30px;text-align:center" name='attr_bouclier-Slot' type="text" value="-" title="Actual number of slots for modifications" data-i18n-title="Actualnumberofslotsformodifications-t"/></td>
|
|
<td style="width:30px;text-align:center"><button type='roll' title="Defense roll"name='roll_def' value="&{template:degen-def} {{name=@{character_name}}} {{weapon=@{bouclier-Description}}} {{qualite_arme=@{bouclier-Propriétésa}}} {{attr=^{BODY-u}}} {{attr_num=[[@{PHYSIQUE}]]}} {{skill=^{Melee-u}}} {{skill_num=[[@{Melée}]]}} {{mod_num=[[@{bouclier-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{result=[[{([[@{PHYSIQUE}+@{Melée}+@{bouclier-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="tab-projectiles">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="WEAPONSDIST-u">WEAPONS (projectiles)</label></div>
|
|
<br/>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:325px;text-align:center" title="Description" data-i18n="Description-u" data-i18n-title="Description-t">Description</th>
|
|
<th style="width:49px;text-align:center" title="Bonus/Malus in handling" data-i18n="Hand-u" data-i18n-title="Hand-t">Hand</th>
|
|
<th style="width:34px;text-align:center" title="Weight" data-i18n="Wei-u" data-i18n-title="Wei-t">Wei</th>
|
|
<th style="width:49px;text-align:center" title="Tech level" data-i18n="Tech-u" data-i18n-title="Tech-t">Tech</th>
|
|
<th style="width:64px;text-align:center" title="Number of slots for modifications (max/remaining)" data-i18n="Slots-u" data-i18n-title="Slots-t">Slots</th>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_projectiles">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:324px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="text" class="input-info" name="attr_arme-Description" style="width:200px;font-size:16px;padding-bottom:3px;" placeholder="Name" title="Name" data-i18n-placeholder="Name-p" data-i18n-title="Name-t"/>
|
|
<select style="width:100px;text-align:center" name='attr_arme-comp' title="Skill for the test">
|
|
<option value="(@{AGILITE}+@{Projectiles})" data-i18n="Projectiles-u">Projectiles</option>
|
|
<option value="(@{INTELLIGENCE}+@{Ingéniosité})" data-i18n="Engineering-u">Engineering</option>
|
|
<option value="(@{PHYCHE}+@{Domination})" data-i18n="Domination-u">Domination</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><TEXTAREA name='attr_arme-Propriétésa' style="width:300px;height:40px;" placeholder="Properties" title="Properties" data-i18n-placeholder="Properties-p" data-i18n-title="Properties-t"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_arme-Maniement' title="Bonus/Malus in handling" data-i18n-title="BonusMalusinhandling-t">
|
|
<option value="+3">+3</option>
|
|
<option value="+2">+2</option>
|
|
<option value="+1">+1</option>
|
|
<option value="0" selected>0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_arme-Poids' type="text" value="-" title="Weight" data-i18n-title="Weight-t"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_arme-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:64px;text-align:center"><input style="width:30px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_arme-Slot-max' type="text" value="-" title="Max number of slots for modifications" data-i18n-title="Maxnumberofslotsformodifications-t"/><input style="width:30px;text-align:center" name='attr_arme-Slot' type="text" value="-" title="Actual number of slots for modifications" data-i18n-title="Actualnumberofslotsformodifications-t"/></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<div class="munition">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:124px;text-align:center" title="Type" data-i18n="Type-u" data-i18n-title="Type-t">Type</th>
|
|
<th style="width:54px;text-align:center" title="Range" data-i18n="Range-u" data-i18n-title="Range-t">Range</th>
|
|
<th style="width:34px;text-align:center" title="Dammage" data-i18n="Dam-u" data-i18n-title="Dam-t">Dam</th>
|
|
<th style="width:84px;text-align:center" title="Number of ammunition (max/actuel)" data-i18n="Munitions-u" data-i18n-title="Munitions-t">Munitions</th>
|
|
<th style="width:304px;text-align:center" title="Properties" data-i18n="Properties-u" data-i18n-title="Properties-t">Properties</th>
|
|
<th style="width:49px;text-align:center" title="Tech level" data-i18n="Tech-u" data-i18n-title="Tech-t">Tech</th>
|
|
<th style="width:30px;text-align:center" title="Attack roll" data-i18n="Att-u" data-i18n-title="Att-t">Att</th>
|
|
</thead>
|
|
</table>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:124px;text-align:center"><input class="input-info" style="width:120px;font-size:14px;padding-bottom:3px;" name='attr_muni-Description' type="text" placeholder="Ammunition 1" title="Type of ammunition" data-i18n-title="Typeofammunition-t" data-i18n-placeholder="Ammunition1-p"/></td>
|
|
<td style="width:54px;text-align:center"><input style="width:50px;text-align:center" name='attr_muni-Portée' type="text" value="-" title="Range" data-i18n-title="Range-t"/></td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_muni-Dégâts' type="text" value="0" title="Dammage" data-i18n-title="Dammage-t"/></td>
|
|
<td style="width:84px;text-align:center"><input style="width:30px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_muni-Munitions-max' type="text" value="-" title="Max number of ammunition" data-i18n-title="Maxnumberofammunition-t"/><input style="width:50px;text-align:center" name='attr_muni-Munitions' type="number" value="-" title="Actual number of ammunition" data-i18n-title="Actualnumberofammunition-t"/></td>
|
|
<td style="width:304px;text-align:center"><input style="width:300px;" name='attr_muni-Propriétésa' type="text" placeholder="Properties" title="Properties" data-i18n-title="Properties-t" data-i18n-placeholder="Properties-p"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_muni-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:30px;text-align:center"><button type='roll' title="Attack roll" name='roll_attaque' value="&{template:degen-combat} {{name=@{character_name}}} {{weapon=@{arme-Description}}} {{munition=@{muni-Description}}} {{qualite_arme=@{arme-Propriétésa}}} {{qualite_munition=@{muni-Propriétésa}}} {{attr=^{ATTRSkill-u}}} {{attr_num=[[@{arme-comp}]]}} {{mod_num=[[@{arme-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Distance}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{deg_num=@{muni-Dégâts}}} {{result=[[{([[@{arme-comp}+@{arme-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Distance}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:124px;text-align:center"><input class="input-info" style="width:120px;font-size:14px;padding-bottom:3px;" name='attr_muni2-Description' type="text" placeholder="Ammunition 2" title="Type of ammunition" data-i18n-title="Typeofammunition-t" data-i18n-placeholder="Ammunition2-p"/></td>
|
|
<td style="width:54px;text-align:center"><input style="width:50px;text-align:center" name='attr_muni2-Portée' type="text" value="-" title="Range" data-i18n-title="Range-t"/></td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_muni2-Dégâts' type="text" value="0" title="Dammage" data-i18n-title="Dammage-t"/></td>
|
|
<td style="width:84px;text-align:center"><input style="width:30px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_muni2-Munitions-max' type="text" value="-" title="Max number of ammunition" data-i18n-title="Maxnumberofammunition-t"/><input style="width:50px;text-align:center" name='attr_muni2-Munitions' type="number" value="-" title="Actual number of ammunition" data-i18n-title="Actualnumberofammunition-t"/></td>
|
|
<td style="width:304px;text-align:center"><input style="width:300px;" name='attr_muni2-Propriétésa' type="text" placeholder="Properties" title="Properties" data-i18n-title="Properties-t" data-i18n-placeholder="Properties-p"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_muni2-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:30px;text-align:center"><button type='roll' title="Attack roll" name='roll_attaque' value="&{template:degen-combat} {{name=@{character_name}}} {{weapon=@{arme-Description}}} {{munition=@{muni2-Description}}} {{qualite_arme=@{arme-Propriétésa}}} {{qualite_munition=@{muni2-Propriétésa}}} {{attr=^{ATTRSkill-u}}} {{attr_num=[[@{arme-comp}]]}} {{mod_num=[[@{arme-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Distance}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{deg_num=@{muni2-Dégâts}}} {{result=[[{([[@{arme-comp}+@{arme-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Distance}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:124px;text-align:center"><input class="input-info" style="width:120px;font-size:14px;padding-bottom:3px;" name='attr_muni3-Description' type="text" placeholder="Ammunition 3" title="Type of ammunition" data-i18n-title="Typeofammunition-t" data-i18n-placeholder="Ammunition3-p"/></td>
|
|
<td style="width:54px;text-align:center"><input style="width:50px;text-align:center" name='attr_muni3-Portée' type="text" value="-" title="Range" data-i18n-title="Range-t"/></td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_muni3-Dégâts' type="text" value="0" title="Dammage" data-i18n-title="Dammage-t"/></td>
|
|
<td style="width:84px;text-align:center"><input style="width:30px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_muni3-Munitions-max' type="text" value="-" title="Max number of ammunition" data-i18n-title="Maxnumberofammunition-t"/><input style="width:50px;text-align:center" name='attr_muni3-Munitions' type="number" value="-" title="Actual number of ammunition" data-i18n-title="Actualnumberofammunition-t"/></td>
|
|
<td style="width:304px;text-align:center"><input style="width:300px;" name='attr_muni3-Propriétésa' type="text" placeholder="Properties" title="Properties" data-i18n-title="Properties-t" data-i18n-placeholder="Properties-p"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_muni3-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:30px;text-align:center"><button type='roll' title="Attack roll" name='roll_attaque' value="&{template:degen-combat} {{name=@{character_name}}} {{weapon=@{arme-Description}}} {{munition=@{muni3-Description}}} {{qualite_arme=@{arme-Propriétésa}}} {{qualite_munition=@{muni3-Propriétésa}}} {{attr=^{ATTRSkill-u}}} {{attr_num=[[@{arme-comp}]]}} {{mod_num=[[@{arme-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Distance}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{deg_num=@{muni3-Dégâts}}} {{result=[[{([[@{arme-comp}+@{arme-Maniement}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Distance}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="tab-armure">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="ARMORS-u">ARMORS</label></div>
|
|
<br/>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:322px;text-align:center" title="Description" data-i18n="Description-u" data-i18n-title="Description-t">Description</th>
|
|
<th style="width:34px;text-align:center" title="Armor value" data-i18n="Ar-u" data-i18n-title="Ar-t">Ar</th>
|
|
<th style="width:34px;text-align:center" title="Weight" data-i18n="Wei-u" data-i18n-title="Wei-t">Wei</th>
|
|
<th style="width:49px;text-align:center" title="Tech level" data-i18n="Tech-u" data-i18n-title="Tech-t">Tech</th>
|
|
<th style="width:64px;text-align:center" title="Number of slots for modifications (max/remaining)" data-i18n="Slots-u" data-i18n-title="Slots-t">Slots</th>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_armure">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:324px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="text" class="input-info" name="attr_armure-Description" style="width:200px;font-size:16px;margin-bottom:3px;" placeholder="Name" title="Name" data-i18n-placeholder="Name-u" data-i18n-title="Name-t"/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><TEXTAREA name='attr_armure-Propriétésa' style="width:300px;height:40px;" placeholder="Properties" title="Properties" data-i18n-placeholder="Properties-u" data-i18n-title="Properties-t"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_armure-Valeurarm' type="text" value="0" title="Armor value" data-i18n-title="Armorvalue-t"/></td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center" name='attr_armure-Poids' type="text" value="-" title="Weight" data-i18n-title="Weight-t"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_armure-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:64px;text-align:center"><input style="width:30px;text-align:center;background-color:lightgrey;color:darkgrey;" name='attr_armure-Slot-max' type="text" value="-" title="Max number of slots for modifications" data-i18n-title="Maxnumberofslotsformodifications-t"/><input style="width:30px;text-align:center" name='attr_armure-Slot' type="text" value="-" title="Actual number of slots for modifications" data-i18n-title="Actualnumberofslotsformodifications-t"/></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="tab-artifact">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label data-i18n="ARTIFACT-u"class="carac">ARTIFACT</label></div>
|
|
<br/>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:324px;text-align:center" title="Description" data-i18n="Description-u" data-i18n-title="Description-t">Description</th>
|
|
<th style="width:49px;text-align:center" title="Difficulty" data-i18n="ArtiDiff-u" data-i18n-title="ArtiDiff-t">Diff</th>
|
|
<th style="width:49px;text-align:center" title="Bonus" data-i18n="ArtiBonus-u" data-i18n-title="ArtiBonus-t">Bon</th>
|
|
<th style="width:30px;text-align:center" title="Activation roll" data-i18n="Activate-u" data-i18n-title="Activate-t">Act</th>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_artifact">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:324px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="text" class="input-info" name="attr_artifact-Description" style="width:200px;font-size:16px;margin-bottom:3px;" placeholder="Name" title="Name" data-i18n-placeholder="ArtifactName-p" data-i18n-title="ArtifactName-t"/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><TEXTAREA name='attr_artifact-Propriétésa' style="width:300px;height:60px;" placeholder="Properties" title="Properties" data-i18n-placeholder="Properties-p" data-i18n-title="Properties-t"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="width:49px;text-align:center"><input style="width:30px;text-align:center" name='attr_ArtifactDiff' type="text" value="1" title="Difficulty" data-i18n-title="ArtifactDiff-t"/></td>
|
|
<td style="width:49px;text-align:center"><input style="width:30px;text-align:center" name='attr_ArtifactBonus' type="text" value="0" title="Activation bonus" data-i18n-title="ArtifactBonus-t"/></td>
|
|
<td style="width:30px;text-align:center"><button type='roll' title="Activation roll" name='roll_artifact' value="&{template:degen-artifact} {{name=@{character_name}}} {{weapon=@{artifact-Description}}} {{qualite_arme=@{ArtifactDiff}}} {{attr=^{INTELLECT-u}}} {{attr_num=[[@{INTELLIGENCE}]]}} {{skill=^{Artefact-u}}} {{skill_num=[[@{Connaissance-des-artefacts}]]}} {{mod_num=[[@{ArtifactBonus}+@{Bonus}-@{Malus}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{result=[[{([[@{INTELLIGENCE}+@{Connaissance-des-artefacts}+@{ArtifactBonus}+@{Bonus}-@{Malus}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="tab-equip">
|
|
<div class="carac-div"><img class="etoile" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Degenesis/images/logo-DEGENESIS.png"/><label class="carac" data-i18n="EQUIPMENTS-u">EQUIPMENTS</label></div>
|
|
<br/>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:229px;text-align:center" title="Description" data-i18n="Description-u" data-i18n-title="Description-t">Description</th>
|
|
<th style="width:34px;text-align:center" title="Weight" data-i18n="Wei-u" data-i18n-title="Wei-t">Wei</th>
|
|
<th style="width:49px;text-align:center" title="Tech level" data-i18n="Tech-u" data-i18n-title="Tech-t">Tech</th>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_equip">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:324px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:224px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="text" class="input-info" name="attr_equip-Description" style="width:200px;font-size:16px;margin-bottom:3px;" placeholder="Name" title="Name" data-i18n-placeholder="Name-u" data-i18n-title="Name-t"/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><TEXTAREA name='attr_equip-Effet' style="width:220px;height:40px;" placeholder="Effects" title="Effects" data-i18n-placeholder="Effects-p" data-i18n-title="Effects-t"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center;" name='attr_equip-Poids' type="text" value="-" title="Weight" data-i18n-title="Wei-t"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_equip-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
<td style="padding-left:130px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:229px;text-align:center" title="Description" data-i18n="Description-u" data-i18n-title="Description-t">Description</th>
|
|
<th style="width:34px;text-align:center" title="Weight" data-i18n="Wei-u" data-i18n-title="Wei-t">Wei</th>
|
|
<th style="width:49px;text-align:center" title="Tech level" data-i18n="Tech-u" data-i18n-title="Tech-t">Tech</th>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_equip">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:324px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:224px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="text" class="input-info" name="attr_equip2-Description" style="width:200px;font-size:16px;margin-bottom:3px;" placeholder="Name" title="Name" data-i18n-placeholder="Name-u" data-i18n-title="Name-t"/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><TEXTAREA name='attr_equip2-Effet' style="width:220px;height:40px;" placeholder="Effects" title="Effects" data-i18n-placeholder="Effects-p" data-i18n-title="Effects-t"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="width:34px;text-align:center"><input style="width:30px;text-align:center;" name='attr_equip2-Poids' type="text" value="-" title="Weight" data-i18n-title="Wei-t"/></td>
|
|
<td style="width:49px;text-align:center">
|
|
<select style="width:45px;text-align:center" name='attr_equip2-Tech' title="Tech level" data-i18n-title="Techlevel-t">
|
|
<option value="I" selected title="Primitive" data-i18n-title="Primitive-t">I</option>
|
|
<option value="II" title="Medieval" data-i18n-title="Medieval-t">II</option>
|
|
<option value="III" title="Progressive" data-i18n-title="Progressive-t">III</option>
|
|
<option value="IV" title="Industrial Age" data-i18n-title="Industrial-t">IV</option>
|
|
<option value="V" title="Transhuman Age" data-i18n-title="Transhuman-t">V</option>
|
|
<option value="VI" title="Wonderland" data-i18n-title="Wonderland-t">VI</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Pied de page -->
|
|
<div class="footer">
|
|
<div class="tab-aide">
|
|
<label class="carac aideaucombat" data-i18n="COMBATHELPER-u">COMBAT HELPER</label>
|
|
<div><label class="carac bonusmalus" data-i18n="BONUSMALUS-u">BONUS/MALUS</label></div>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<div class="tab-modif">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="padding-bottom:40px;">
|
|
<label class="comp" title="Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)" data-i18n="Total-u" data-i18n-title="Totalofbonusmalus-t">Total</label>
|
|
</td>
|
|
<td style="padding-bottom:40px;">
|
|
<input class="totalmalusbonus" title="Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)" data-i18n-title="Totalofbonusmalus-t" disabled="true" name='attr_totalbonusmalus' type="text" value="[[@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Distance}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="padding-bottom:5px">
|
|
<label class="comp" title="Bonus" data-i18n="Bonus-u" data-i18n-title="Bonus-t">Bonus </label>
|
|
</td>
|
|
<td style="padding-bottom:5px">
|
|
<select style="width:45px;text-align:center" name='attr_Bonus'>
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label class="comp" title="Malus" data-i18n="Malus-u" data-i18n-title="Malus-t">Malus </label>
|
|
</td>
|
|
<td>
|
|
<select title="Malus" style="width:45px;text-align:center" name='attr_Malus'>
|
|
<option value="0" selected>0</option>
|
|
<option value="1">-1</option>
|
|
<option value="2">-2</option>
|
|
<option value="3">-3</option>
|
|
<option value="4">-4</option>
|
|
<option value="5">-5</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td style="padding-left: 30px;">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label style="text-align:right;width:100px;" class="comp" title="Are you on your feet and active ?" data-i18n="Standing-u" data-i18n-title="Standing-t">Standing </label>
|
|
</td>
|
|
<td style="width:120px;padding-bottom:2px;">
|
|
<select style="width:120px; text-align:center;" name='attr_Debout' title="Are you on your feet and active ?" data-i18n-title="Standing-t">
|
|
<option value="0" data-i18n="No-u">No</option>
|
|
<option value="1" default data-i18n="Yes-u">Yes</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label style="text-align:right;width:100px;" class="comp" title="Did you move more than 2 meters ?" data-i18n="Moving-u" data-i18n-title="Moving-t">Moving</label>
|
|
</td>
|
|
<td style="width:120px;padding-bottom:2px;">
|
|
<select style="width:120px; text-align:center;" name='attr_Mouv' title="Did you move more than 2 meters ?" data-i18n-title="Moving-t">
|
|
<option value="0" default data-i18n="No-u">No</option>
|
|
<option value="1"data-i18n="Yes-u">Yes</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label style="text-align:right;width:100px;" class="comp" title="Are you behind any cover (natural cover or shield) ?" data-i18n="Cover-u" data-i18n-title="Cover-t">Cover</label>
|
|
</td>
|
|
<td style="width:120px;padding-bottom:2px;">
|
|
<select style="width:120px; text-align:center;" name='attr_Couvert' title="Are you behind any cover (natural cover or shield) ?" data-i18n-title="Cover-t">
|
|
<option value="0" default data-i18n="No-u">No</option>
|
|
<option value="1" data-i18n="Partial-u">Partial/shield</option>
|
|
<option value="4" data-i18n="Complete-u">Complete</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label style="text-align:right;width:100px;" class="comp" title="What is the visibility around you ?" data-i18n="Visibility-u" data-i18n-title="Visibility-t">Visibility </label>
|
|
</td>
|
|
<td style="width:120px;padding-bottom:2px;">
|
|
<select style="width:120px; text-align:center;" name='attr_Visibilité' title="What is the visibility around you ?" data-i18n-title="Visibility-t">
|
|
<option value="0" default data-i18n="Good-u">Good</option>
|
|
<option value="1" data-i18n="Poor-u">Poor</option>
|
|
<option value="2" data-i18n="Twilight-u">Twilight</option>
|
|
<option value="4" data-i18n="Obscurity-u">Obscurity</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label style="text-align:right;width:100px;" class="comp" title="What kind of ground is beneath your feets ?" data-i18n="Ground-u" data-i18n-title="Ground-t">Ground </label>
|
|
</td>
|
|
<td style="width:120px;padding-bottom:2px;">
|
|
<select style="width:120px; text-align:center;" name='attr_Terrain' title="What kind of ground is beneath your feets ?" data-i18n-title="Ground-t">
|
|
<option value="0" default data-i18n="Normal-u">Normal</option>
|
|
<option value="1" data-i18n="Rough-u">Rough</option>
|
|
<option value="2" data-i18n="Hard-u">Hard</option>
|
|
<option value="4" data-i18n="Extreme-u">Extreme</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label style="text-align:right;width:100px;" class="comp" title="To what range is your target ?" data-i18n="Range-u" data-i18n-title="Range-t">Range </label>
|
|
</td>
|
|
<td style="width:120px;padding-bottom:2px;">
|
|
<select style="width:120px; text-align:center;" name='attr_Distance' title="To what range is your target ?" data-i18n-title="Range-t">
|
|
<option value="0" default data-i18n="Normal-u">Normal</option>
|
|
<option value="4" data-i18n="Long-u">Long</option>
|
|
<option value="8" data-i18n="Extreme-u">Extreme</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<div class="tab-jets">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="lab2">
|
|
<label class="comp" title="Initiative roll (PSYCHE+Reaction) - You have to click on your token before rolling dices" data-i18n="Initiative-u" data-i18n-title="Initiative-t">Initiative</label>
|
|
</td>
|
|
<td>
|
|
<button data-i18n-title="Initiative-t" title="Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices" style="margin-bottom:2px" type='roll' name='roll_Initiative' value="&{template:degen-comp} {{name=@{character_name}}} {{roll_name=Initiative}} {{attr=^{PSYCHE-u}}} {{attr_num=@{PSYCHE}}} {{skill=^{Reaction-u}}} {{skill_num=@{Réflexes}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{result=[[{([[@{PSYCHE}+@{Réflexes}+@{Bonus}-@{Malus}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4 &{tracker}]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="lab2">
|
|
<label class="comp" title="Dodge roll (AGILITE+Mobility)" data-i18n="Dodge-u" data-i18n-title="Dodge-t">Dodge</label>
|
|
</td>
|
|
<td>
|
|
<button data-i18n-title="Dodge-t" title="Dodge roll (AGILITE+Mobility)" type='roll' name='roll_def' value="&{template:degen-dodge} {{name=@{character_name}}} {{attr=^{AGILITY-u}}} {{attr_num=[[@{AGILITE}]]}} {{skill=^{Mobility-u}}} {{skill_num=[[@{Mobilité}]]}} {{mod_num=[[@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{result=[[{([[@{AGILITE}+@{Mobilité}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="lab2">
|
|
<label class="comp" title="Disarmed parry roll (PHYSIQUE+Brawl)" data-i18n="Disarmed-u" data-i18n-title="Disarmed-t">Disarmed parry</label>
|
|
</td>
|
|
<td>
|
|
<button data-i18n-title="Disarmed-t" title="Disarmed parry roll (PHYSIQUE+Brawl)" type='roll' name='roll_def' value="&{template:degen-def} {{name=@{character_name}}} {{weapon=-}} {{attr=^{BODY-u}}} {{attr_num=[[@{PHYSIQUE}]]}} {{skill=^{Brawl-u}}} {{skill_num=[[@{Bagarre}]]}} {{mod_num=[[@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]]}} {{result=[[{([[@{PHYSIQUE}+@{Bagarre}+@{Bonus}-@{Malus}-@{Visibilité}-(@{Mouv}*2)-@{Terrain}-@{Traumatisme}-((@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max}))]])d6}>4]]}}"></button></td>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="lab2">
|
|
<label class="comp" title="First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices" data-i18n="FirstAid-u" data-i18n-title="FirstAid-t">First aid</label>
|
|
</td>
|
|
<td>
|
|
<button data-i18n-title="FirstAid-t" title="First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices" style="margin-bottom:2px" type='roll' name='roll_Premiers-soins' value="&{template:degen-soins} {{name=@{character_name}}} {{target=@{target|token_name}}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Medicine-u}}} {{skill_num=@{Médecine}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Médecine}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="lab2">
|
|
<label class="comp" title="Surgery roll (INTELLIGENCE+Medecine) - You have to click on the token of the person you want to heal before rolling dices" data-i18n="Surgery-u" data-i18n-title="Surgery-t">Surgery</label>
|
|
</td>
|
|
<td>
|
|
<button data-i18n-title="Surgery-t" title="Surgery roll (INTELLIGENCE+Medecine) - You have to click on the token of the person you want to heal before rolling dices" style="margin-bottom:2px" type='roll' name='roll_Chirurgie' value="&{template:degen-chirurgie} {{name=@{character_name}}} {{target=@{target|token_name}}} {{trauma=[[@{target|Traumatisme}]]}} {{trauma2=[[@{target|Traumatisme}-1]]}} {{attr=^{INTELLECT-u}}} {{attr_num=@{INTELLIGENCE}}} {{skill=^{Medicine-u}}} {{skill_num=@{Médecine}}} {{mod_num=[[@{Bonus}-@{Malus}-@{Traumatisme}]]}} {{result=[[{(@{INTELLIGENCE}+@{Médecine}+@{Bonus}-@{Malus}-@{Traumatisme})d6}>4]]}}"></button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<div class="tab-defdep">
|
|
<table cellspacing="0" cellpadding="0" border="0" style="margin-bottom:30px;">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:120px;"><label class="comp" style="line-height:0.8em;" title="Movement max per round in combat (in meters)" data-i18n="Movement-u" data-i18n-title="Movement-t">Movement</label></td>
|
|
<td>
|
|
<input data-i18n-title="Movement-t" class="deplacement" title="Movement max per round in combat (in meters)" name='attr_Déplacement' type="text" disabled="disabled" value="@{PHYSIQUE}+@{Athlétisme}-([[(@{Poids-total}-@{Poids-total_max})*floor(@{Poids-total}/@{Poids-total_max})]])"/>
|
|
</td>
|
|
</tr>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<label class="comp" style="display: block;" title="Your passive defense" data-i18n="Passive-u" data-i18n-title="Passive-t">Passive defense</label>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:60px;padding-left:20px;" title="Your base passive defense" data-i18n="PassiveBase-u" data-i18n-title="PassiveBase-t">Base </td>
|
|
<td style="width:60px;padding-left:20px;" title="Your actual passive defense (Base defense/Standing/Cover/Moving)" data-i18n="PassiveActual-u" data-i18n-title="PassiveActual-t">Actual </td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align:center;">
|
|
<input class="defpassbase" name='attr_Defpassdef' type="text" value="1" title="Your base passive defense" data-i18n-title="PassiveBase-t"/>
|
|
</td>
|
|
<td style="text-align:center;">
|
|
<input class="defpassactuel" name='attr_Defpassact' type="text" disabled="disabled" value="@{Defpassdef}+@{Debout}+@{Couvert}+@{Mouv}" title="Your actual passive defense (Base defense/Standing/Cover/Moving)" data-i18n-title="PassiveActual-t"/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|