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6 lines
240 KiB
HTML
6 lines
240 KiB
HTML
<rolltemplate class="sheet-rolltemplate-table"> <div class="sheet-list sheet-list-has-header {{#image}}has-image{{/image}}"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label sheet-user-text"> {{title}} </span> </span> {{#image}} <div class="sheet-image-overlay"></div> <div class="sheet-image"> [character image]({{image}}) </div> {{/image}} {{#caption}} <span class="sheet-list-line sheet-user-text sheet-figure-caption"> {{caption}} </span> {{/caption}} {{#translated_caption}} <span class="sheet-list-line sheet-figure-caption" data-i18n="{{translated_caption}}"> {{translated_caption}} </span> {{/translated_caption}} {{#figure}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill sheet-figure sheet-has-inline-description"> <span>{{figure}}</span> {{#figure_description}} <span class="sheet-inline-description sheet-hidden-rolls">{{figure_description}}</span> {{/figure_description}} </span> </span> {{/figure}} {{#allprops() title image caption translated_caption figure figure_description description effect_notes caption translated_caption figure}} <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label">{{key}}</span> <span class="sheet-colon"></span> <span class="sheet-label sheet-user-text">{{value}}</span> </span> {{/allprops() title image caption translated_caption figure figure_description description effect_notes caption translated_caption figure}} {{#allprops() title image caption translated_caption figure figure_description description effect_notes }} <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label">{{key}}</span> <span class="sheet-colon"></span> <span class="sheet-label sheet-user-text">{{value}}</span> </span> {{/allprops() title image caption translated_caption figure figure_description description effect_notes }} {{#description}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill"> {{description}} </span> </span> {{/description}} {{#effect_notes}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill"> {{effect_notes}} </span> </span> {{/effect_notes}} </div> </rolltemplate> <rolltemplate class="sheet-rolltemplate-attack"> <div class="sheet-list sheet-list-has-header {{#image}}has-image{{/image}}"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label sheet-user-text"> {{title}} </span> </span> {{#image}} <div class="sheet-image-overlay"></div> <div class="sheet-image"> [character image]({{image}}) </div> {{/image}} {{#caption}} <span class="sheet-list-line sheet-user-text sheet-figure-caption"> {{caption}} </span> {{/caption}} {{#translated_caption}} <span class="sheet-list-line sheet-figure-caption" data-i18n="{{translated_caption}}"> {{translated_caption}} </span> {{/translated_caption}} {{#figure}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill sheet-figure sheet-has-inline-description"> <span>{{figure}}</span> {{#figure_description}} <span class="sheet-inline-description sheet-hidden-rolls">{{figure_description}}</span> {{/figure_description}} </span> </span> {{/figure}} <span class="sheet-list-line sheet-user-text"> <span>{{weapon}}</span> </span> {{#distance}} <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="distance">distance</span> <span class="sheet-colon"></span> <span class="sheet-label sheet-user-text">{{distance}}</span> </span> {{/distance}} {{#rollGreater() damage 0}} <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="damage-type-{{damage_type}}-label" data-i18n-title="damage-type-{{damage_type}}-title"> damage </span> <span class="sheet-colon"></span> <span class="sheet-user-text sheet-hidden-rolls sheet-has-inline-description"> <span>{{damage}}</span> {{#damage_description}} <span class="sheet-inline-description">{{damage_description}}</span> {{/damage_description}} </span> {{#rollWasCrit() figure}} <span class="sheet-space"></span> <span>+</span> <span class="sheet-space"></span> <span data-i18n="triggers">triggers</span> {{/rollWasCrit() figure}} </span> {{/rollGreater() damage 0}} {{#ammunition_type}} <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="ammunition">ammunition</span> <span class="sheet-colon"></span> <span class="sheet-user-text">{{ammunition}}</span> {{#ammunition_max}} <span class="sheet-user-text sheet-fraction-slash"></span> <span class="sheet-user-text">{{ammunition_max}}</span> {{/ammunition_max}} <span class="sheet-user-text sheet-space"></span> <span class="sheet-user-text">{{ammunition_type}}</span> </span> {{/ammunition_type}} {{#allprops() title image caption translated_caption figure figure_description description effect_notes weapon distance damage damage_type damage_description ammunition_type ammunition ammunition_max}} <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label">{{key}}</span> <span class="sheet-colon"></span> <span class="sheet-label sheet-user-text">{{value}}</span> </span> {{/allprops() title image caption translated_caption figure figure_description description effect_notes weapon distance damage damage_type damage_description ammunition_type ammunition ammunition_max}} {{#description}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill"> {{description}} </span> </span> {{/description}} {{#effect_notes}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill"> {{effect_notes}} </span> </span> {{/effect_notes}} </div> </rolltemplate> <rolltemplate class="sheet-rolltemplate-skill"> <div class="sheet-list sheet-list-has-header {{#image}}has-image{{/image}}"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label sheet-user-text"> {{title}} </span> </span> {{#image}} <div class="sheet-image-overlay"></div> <div class="sheet-image"> [character image]({{image}}) </div> {{/image}} <span class="sheet-list-line sheet-figure-caption" title="{{figure_description}}"> <span data-i18n="attribute-{{attribute}}-abbreviation">{{attribute}}</span>+<span class="sheet-capitalized-text" data-i18n="skill-{{skill}}">{{skill}}</span> </span> <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill sheet-figure sheet-has-inline-description"> <span>{{figure}}</span> {{#figure_description}} <span class="sheet-inline-description sheet-hidden-rolls">{{figure_description}}</span> {{/figure_description}} </span> </span> {{#allprops() title image caption translated_caption figure figure_description description effect_notes attribute skill}} <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label">{{key}}</span> <span class="sheet-colon"></span> <span class="sheet-label sheet-user-text">{{value}}</span> </span> {{/allprops() title image caption translated_caption figure figure_description description effect_notes attribute skill}} {{#description}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill"> {{description}} </span> </span> {{/description}} {{#effect_notes}} <span class="sheet-list-line sheet-user-text"> <span class="sheet-list-fill"> {{effect_notes}} </span> </span> {{/effect_notes}} </div> </rolltemplate> <script type="text/worker"> "use strict";var e,t,n=function(e){return void 0!==e&&""!==e},a=function(e){return"number"==typeof e?e:parseInt(e,10)||0},i=function(e,t,n){return getAttrs(e.concat(t),function(t){return e.forEach(function(e){t[e]=a(t[e])}),n(t)})},o=function(e,t,n){return"repeating_"+e+"_"+n+"_"+e+"_"+t},r=function(e,t,n){var a=[];return n.forEach(function(n){a.push(o(e,t,n))}),a},f=function(e,t){var n=[];return t.forEach(function(t,a){t.forEach(function(t){n.push(o(a,e,t))})}),n},c=function(e,t,n,a){var o=t.concat(n).map(e=>"change:"+e).join(" ");on(o,function(){i(t,n,function(t){var 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i=e.reduce(o,"");i=a.aggregateEncoder(i),t[n]=i})}),setAttrs(t)})})}),c("mental_defense_preview",["psyche","willpower","faith"],["psyche_effect_modifiers","willpower_effect_modifiers","faith_effect_modifiers","mental_defense_effect_modifiers"],e=>e.psyche+s(e.psyche_effect_modifiers)+e.willpower+s(e.willpower_effect_modifiers)+e.faith+s(e.faith_effect_modifiers)+s(e.mental_defense_effect_modifiers)),p("mental_defense"),c("passive_defense",["active","in_motion","cover","total_shield_passive_defense"],["passive_defense_effect_modifiers"],e=>1+e.active+e.in_motion+e.cover+e.total_shield_passive_defense+s(e.passive_defense_effect_modifiers)),p("passive_defense"),c("dodge_preview",["agility","mobility","active_defense_modifier"],["agility_effect_modifiers","mobility_effect_modifiers","active_defense_modifier_effect_modifiers","action_modifier_effect_modifiers","dodge_effect_modifiers"],e=>Math.max(0,e.agility+s(e.agility_effect_modifiers)+e.mobility+s(e.mobility_effect_modifiers)+e.active_defense_modifier+s(e.active_defense_modifier_effect_modifiers)+s(e.action_modifier_effect_modifiers)+s(e.dodge_effect_modifiers)));on("sheet:opened",function(){getAttrs(["sheet_version"],function(e){var t;n(e.sheet_version)&&(t={},["whisper-question","whisper-question-no","whisper-question-yes","custom-modifier-question"].forEach(function(e){var n=getTranslationByKey(e);!1===n&&(n="");var a="translation_"+e.replace(/-/g,"_");t[a]=n}),setAttrs(t))})});var B=function(e){e.sheet_version=3;var t=function(t){e[t+"_effect_modifiers"]="",e[t+"_effect_notes"]=""};d.forEach(function(n,a){e[a]=1,t(a),e[a+"_preview"]=0,n.forEach(function(n){e[n]=0,t(n),e[n+"_preview"]=0})}),A.forEach(function(e){t(e)}),e.spore_infestation_permanent=0,e.spore_infestation_temporary=0,e.encumbrance=0,e.encumbrance_max=0,e.encumbrance_penalty=0,e.total_armor_damage_reduction=0,e.total_shield_active_defense=0,e.total_shield_attack_modifier=0,e.total_shield_passive_defense=0,e.stowed_is_away=0,e.in_motion=0,e.active=0,e.cover=0,e.spent_ego=0};on("clicked:initialize_player",function(){var e={};B(e),setAttrs(e)}),on("clicked:initialize_npc",function(){var e={};B(e),setAttrs(e)});var K=[],O=function(e,t){if(K.length!==e-1)throw new Error("Invalid upgrade script order");K.push(t)};on("sheet:opened",function(){getAttrs(["sheet_version"],function(e){if(n(e.sheet_version)){var t=a(e.sheet_version);if(3!==t){for(;t<3;t++)console.log("DEGENESIS","Upgrading sheet from "+t+" to "+(t+1)+" ..."),K[t]();console.log("DEGENESIS","Upgrade complete"),setAttrs({sheet_version:3})}}})}),O(1,function(){getSectionIDs("weapon",function(e){getSectionIDs("armor",function(t){getSectionIDs("equipment",function(n){var a=new Map([["weapon",e],["armor",t],["equipment",n]]),i=f("location",a);getAttrs(i,function(e){var t={};i.forEach(function(n){"holstered"===e[n]&&(t[n]="at hand")}),setAttrs(t,{silent:!0})})})})})}),O(2,function(){getSectionIDs("weapon",function(e){getSectionIDs("armor",function(t){getSectionIDs("equipment",function(n){var a=new Map([["weapon",e],["armor",t],["equipment",n]]),o=f("weight",a),r=f("encumbrance",a);i(o,[],function(e){var t={};o.forEach(function(n,a){var i=r[a];t[i]=e[n],t[n]=""}),setAttrs(t,{silent:!0},h)})})})})}),O(3,function(){var e=[],t=function(t){e[t+"_effect_modifiers"]=""};d.forEach(function(e,n){t(n),e.forEach(function(e){t(e)})}),A.forEach(function(e){t(e)}),setAttrs(e)}); </script> <input type="hidden" name="attr_sheet_version"> <div class="sheet-degenesis sheet-modal-overlay"> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill" data-i18n="initialization-question"> What sheet do you want? </span> </span> <span class="sheet-list-line"> <button type="action" name="act_initialize_player" class="sheet-list-fill" data-i18n="initialization-player"> player character </button> </span> <span class="sheet-list-line"> <button type="action" name="act_initialize_npc" class="sheet-list-fill" data-i18n="initialization-npc"> non-player character </button> </span> </div> </div> <div class="sheet-degenesis sheet-content"> <input type="checkbox" class="sheet-icon-checkbox sheet-compact-ui-checkbox" name="attr_compact_ui" value="1" title="compact" data-i18n-title="compact-title"> <div style="position: relative"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_background_edit" value="1" checked="checked"> <div class="sheet-block-line"> <div class="sheet-list"> <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="character-name">name</span> <span class="sheet-colon"></span> <input type="text" name="attr_character_name" class="sheet-show-while-editing sheet-list-fill" spellcheck="false"> <span name="attr_character_name" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty sheet-list-fill"></span> </span> <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="character-concept">concept</span> <span class="sheet-colon"></span> <input type="text" name="attr_concept" class="sheet-show-while-editing sheet-list-fill" spellcheck="false"> <span name="attr_concept" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty sheet-list-fill"></span> </span> <span class="sheet-list-line sheet-small-static-text sheet-show-while-editing"> <span class="sheet-label" data-i18n="character-image">image</span> <span class="sheet-colon"></span> <input type="text" name="attr_image" class="sheet-list-fill" spellcheck="false" placeholder="http://example.com/image.jpg"> </span> </div> <div class="sheet-list"> <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="character-culture">culture</span> <span class="sheet-colon"></span> <input type="text" name="attr_culture" class="sheet-show-while-editing sheet-list-fill" spellcheck="false"> <span name="attr_culture" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty sheet-list-fill"></span> </span> <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="character-cult">cult</span> <span class="sheet-colon"></span> <input type="text" name="attr_cult" class="sheet-show-while-editing sheet-list-fill" spellcheck="false"> <span name="attr_cult" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty sheet-list-fill"></span> </span> <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="character-rank">rank</span> <span class="sheet-colon"></span> <input type="text" name="attr_rank" class="sheet-show-while-editing sheet-list-fill" spellcheck="false"> <span name="attr_rank" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty sheet-list-fill"></span> </span> </div> <div class="sheet-list"> <span class="sheet-list-line sheet-small-static-text"> <span class="sheet-label" data-i18n="character-experience">experience</span> <span class="sheet-colon"></span> <input type="number" name="attr_experience" class="sheet-show-while-editing" min="0"> <span name="attr_experience" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span> </span> <span class="sheet-list-line sheet-small-static-text" title="Chroniclers’ drafts" data-i18n-title="character-drafts-title"> <span class="sheet-label" data-i18n="character-drafts">drafts</span> <span class="sheet-colon"></span> <input type="number" name="attr_drafts" class="sheet-show-while-editing" min="0" step="any"> <span name="attr_drafts" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span> </span> <span class="sheet-list-line sheet-small-static-text" title="African dinars" data-i18n-title="character-drafts-title"> <span class="sheet-label" data-i18n="character-dinars">dinars</span> <span class="sheet-colon"></span> <input type="number" name="attr_dinars" class="sheet-show-while-editing" min="0" step="any"> <span name="attr_dinars" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span> </span> </div> </div> </div> <hr> <input type="hidden" name="attr_problem_solving_approach"> <input type="hidden" name="attr_mental_strength_source"> <div class="sheet-block-line"> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="attribute-body" title="@{body}"> body </span> <input type="number" name="attr_body" class="sheet-show-while-compact" min="1" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_body" value="1" checked="checked"><span>1</span><input type="radio" name="attr_body" value="2"><span>2</span><input type="radio" name="attr_body" value="3"><span>3</span><input type="radio" name="attr_body" value="4"><span>4</span><input type="radio" name="attr_body" value="5"><span>5</span><input type="radio" name="attr_body" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_athletics_check" class="sheet-list-fill sheet-label" title="@{athletics}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=body}} {{skill=athletics}} {{figure=[[[[@{body}@{body_effect_modifiers}+@{athletics}@{athletics_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{body}@{body_effect_modifiers}]] ^{attribute-body}\n[[@{athletics}@{athletics_effect_modifiers}]] ^{skill-athletics}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{body_effect_notes}@{athletics_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-athletics">athletics</button> <input type="number" name="attr_athletics" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_athletics" value="0" checked="checked"><span>0</span><input type="radio" name="attr_athletics" value="1"><span>1</span><input type="radio" name="attr_athletics" value="2"><span>2</span><input type="radio" name="attr_athletics" value="3"><span>3</span><input type="radio" name="attr_athletics" value="4"><span>4</span><input type="radio" name="attr_athletics" value="5"><span>5</span><input type="radio" name="attr_athletics" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_brawl_check" class="sheet-list-fill sheet-label" title="@{brawl}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=body}} {{skill=brawl}} {{figure=[[[[@{body}@{body_effect_modifiers}+@{brawl}@{brawl_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{body}@{body_effect_modifiers}]] ^{attribute-body}\n[[@{brawl}@{brawl_effect_modifiers}]] ^{skill-brawl}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{body_effect_notes}@{brawl_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-brawl">brawl</button> <input type="number" name="attr_brawl" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_brawl" value="0" checked="checked"><span>0</span><input type="radio" name="attr_brawl" value="1"><span>1</span><input type="radio" name="attr_brawl" value="2"><span>2</span><input type="radio" name="attr_brawl" value="3"><span>3</span><input type="radio" name="attr_brawl" value="4"><span>4</span><input type="radio" name="attr_brawl" value="5"><span>5</span><input type="radio" name="attr_brawl" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_force_check" class="sheet-list-fill sheet-label" title="@{force}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=body}} {{skill=force}} {{figure=[[[[@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{body}@{body_effect_modifiers}]] ^{attribute-body}\n[[@{force}@{force_effect_modifiers}]] ^{skill-force}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{body_effect_notes}@{force_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-force">force</button> <input type="number" name="attr_force" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_force" value="0" checked="checked"><span>0</span><input type="radio" name="attr_force" value="1"><span>1</span><input type="radio" name="attr_force" value="2"><span>2</span><input type="radio" name="attr_force" value="3"><span>3</span><input type="radio" name="attr_force" value="4"><span>4</span><input type="radio" name="attr_force" value="5"><span>5</span><input type="radio" name="attr_force" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_melee_check" class="sheet-list-fill sheet-label" title="@{melee}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=body}} {{skill=melee}} {{figure=[[[[@{body}@{body_effect_modifiers}+@{melee}@{melee_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{body}@{body_effect_modifiers}]] ^{attribute-body}\n[[@{melee}@{melee_effect_modifiers}]] ^{skill-melee}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{body_effect_notes}@{melee_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-melee">melee</button> <input type="number" name="attr_melee" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_melee" value="0" checked="checked"><span>0</span><input type="radio" name="attr_melee" value="1"><span>1</span><input type="radio" name="attr_melee" value="2"><span>2</span><input type="radio" name="attr_melee" value="3"><span>3</span><input type="radio" name="attr_melee" value="4"><span>4</span><input type="radio" name="attr_melee" value="5"><span>5</span><input type="radio" name="attr_melee" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_stamina_check" class="sheet-list-fill sheet-label" title="@{stamina}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=body}} {{skill=stamina}} {{figure=[[[[@{body}@{body_effect_modifiers}+@{stamina}@{stamina_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{body}@{body_effect_modifiers}]] ^{attribute-body}\n[[@{stamina}@{stamina_effect_modifiers}]] ^{skill-stamina}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{body_effect_notes}@{stamina_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-stamina">stamina</button> <input type="number" name="attr_stamina" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_stamina" value="0" checked="checked"><span>0</span><input type="radio" name="attr_stamina" value="1"><span>1</span><input type="radio" name="attr_stamina" value="2"><span>2</span><input type="radio" name="attr_stamina" value="3"><span>3</span><input type="radio" name="attr_stamina" value="4"><span>4</span><input type="radio" name="attr_stamina" value="5"><span>5</span><input type="radio" name="attr_stamina" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_toughness_check" class="sheet-list-fill sheet-label" title="@{toughness}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=body}} {{skill=toughness}} {{figure=[[[[@{body}@{body_effect_modifiers}+@{toughness}@{toughness_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{body}@{body_effect_modifiers}]] ^{attribute-body}\n[[@{toughness}@{toughness_effect_modifiers}]] ^{skill-toughness}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{body_effect_notes}@{toughness_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-toughness">toughness</button> <input type="number" name="attr_toughness" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_toughness" value="0" checked="checked"><span>0</span><input type="radio" name="attr_toughness" value="1"><span>1</span><input type="radio" name="attr_toughness" value="2"><span>2</span><input type="radio" name="attr_toughness" value="3"><span>3</span><input type="radio" name="attr_toughness" value="4"><span>4</span><input type="radio" name="attr_toughness" value="5"><span>5</span><input type="radio" name="attr_toughness" value="6"><span>6</span> </span> </span> </div> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="attribute-agility" title="@{agility}"> agility </span> <input type="number" name="attr_agility" class="sheet-show-while-compact" min="1" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_agility" value="1" checked="checked"><span>1</span><input type="radio" name="attr_agility" value="2"><span>2</span><input type="radio" name="attr_agility" value="3"><span>3</span><input type="radio" name="attr_agility" value="4"><span>4</span><input type="radio" name="attr_agility" value="5"><span>5</span><input type="radio" name="attr_agility" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_crafting_check" class="sheet-list-fill sheet-label" title="@{crafting}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=agility}} {{skill=crafting}} {{figure=[[[[@{agility}@{agility_effect_modifiers}+@{crafting}@{crafting_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{agility}@{agility_effect_modifiers}]] ^{attribute-agility}\n[[@{crafting}@{crafting_effect_modifiers}]] ^{skill-crafting}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{agility_effect_notes}@{crafting_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-crafting">crafting</button> <input type="number" name="attr_crafting" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_crafting" value="0" checked="checked"><span>0</span><input type="radio" name="attr_crafting" value="1"><span>1</span><input type="radio" name="attr_crafting" value="2"><span>2</span><input type="radio" name="attr_crafting" value="3"><span>3</span><input type="radio" name="attr_crafting" value="4"><span>4</span><input type="radio" name="attr_crafting" value="5"><span>5</span><input type="radio" name="attr_crafting" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_dexterity_check" class="sheet-list-fill sheet-label" title="@{dexterity}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=agility}} {{skill=dexterity}} {{figure=[[[[@{agility}@{agility_effect_modifiers}+@{dexterity}@{dexterity_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{agility}@{agility_effect_modifiers}]] ^{attribute-agility}\n[[@{dexterity}@{dexterity_effect_modifiers}]] ^{skill-dexterity}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{agility_effect_notes}@{dexterity_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-dexterity">dexterity</button> <input type="number" name="attr_dexterity" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_dexterity" value="0" checked="checked"><span>0</span><input type="radio" name="attr_dexterity" value="1"><span>1</span><input type="radio" name="attr_dexterity" value="2"><span>2</span><input type="radio" name="attr_dexterity" value="3"><span>3</span><input type="radio" name="attr_dexterity" value="4"><span>4</span><input type="radio" name="attr_dexterity" value="5"><span>5</span><input type="radio" name="attr_dexterity" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_navigation_check" class="sheet-list-fill sheet-label" title="@{navigation}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=agility}} {{skill=navigation}} {{figure=[[[[@{agility}@{agility_effect_modifiers}+@{navigation}@{navigation_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{agility}@{agility_effect_modifiers}]] ^{attribute-agility}\n[[@{navigation}@{navigation_effect_modifiers}]] ^{skill-navigation}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{agility_effect_notes}@{navigation_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-navigation">navigation</button> <input type="number" name="attr_navigation" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_navigation" value="0" checked="checked"><span>0</span><input type="radio" name="attr_navigation" value="1"><span>1</span><input type="radio" name="attr_navigation" value="2"><span>2</span><input type="radio" name="attr_navigation" value="3"><span>3</span><input type="radio" name="attr_navigation" value="4"><span>4</span><input type="radio" name="attr_navigation" value="5"><span>5</span><input type="radio" name="attr_navigation" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_mobility_check" class="sheet-list-fill sheet-label" title="@{mobility}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=agility}} {{skill=mobility}} {{figure=[[[[@{agility}@{agility_effect_modifiers}+@{mobility}@{mobility_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{agility}@{agility_effect_modifiers}]] ^{attribute-agility}\n[[@{mobility}@{mobility_effect_modifiers}]] ^{skill-mobility}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{agility_effect_notes}@{mobility_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-mobility">mobility</button> <input type="number" name="attr_mobility" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_mobility" value="0" checked="checked"><span>0</span><input type="radio" name="attr_mobility" value="1"><span>1</span><input type="radio" name="attr_mobility" value="2"><span>2</span><input type="radio" name="attr_mobility" value="3"><span>3</span><input type="radio" name="attr_mobility" value="4"><span>4</span><input type="radio" name="attr_mobility" value="5"><span>5</span><input type="radio" name="attr_mobility" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_projectiles_check" class="sheet-list-fill sheet-label" title="@{projectiles}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=agility}} {{skill=projectiles}} {{figure=[[[[@{agility}@{agility_effect_modifiers}+@{projectiles}@{projectiles_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{agility}@{agility_effect_modifiers}]] ^{attribute-agility}\n[[@{projectiles}@{projectiles_effect_modifiers}]] ^{skill-projectiles}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{agility_effect_notes}@{projectiles_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-projectiles">projectiles</button> <input type="number" name="attr_projectiles" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_projectiles" value="0" checked="checked"><span>0</span><input type="radio" name="attr_projectiles" value="1"><span>1</span><input type="radio" name="attr_projectiles" value="2"><span>2</span><input type="radio" name="attr_projectiles" value="3"><span>3</span><input type="radio" name="attr_projectiles" value="4"><span>4</span><input type="radio" name="attr_projectiles" value="5"><span>5</span><input type="radio" name="attr_projectiles" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_stealth_check" class="sheet-list-fill sheet-label" title="@{stealth}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=agility}} {{skill=stealth}} {{figure=[[[[@{agility}@{agility_effect_modifiers}+@{stealth}@{stealth_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{agility}@{agility_effect_modifiers}]] ^{attribute-agility}\n[[@{stealth}@{stealth_effect_modifiers}]] ^{skill-stealth}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{agility_effect_notes}@{stealth_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-stealth">stealth</button> <input type="number" name="attr_stealth" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_stealth" value="0" checked="checked"><span>0</span><input type="radio" name="attr_stealth" value="1"><span>1</span><input type="radio" name="attr_stealth" value="2"><span>2</span><input type="radio" name="attr_stealth" value="3"><span>3</span><input type="radio" name="attr_stealth" value="4"><span>4</span><input type="radio" name="attr_stealth" value="5"><span>5</span><input type="radio" name="attr_stealth" value="6"><span>6</span> </span> </span> </div> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="attribute-charisma" title="@{charisma}"> charisma </span> <input type="number" name="attr_charisma" class="sheet-show-while-compact" min="1" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_charisma" value="1" checked="checked"><span>1</span><input type="radio" name="attr_charisma" value="2"><span>2</span><input type="radio" name="attr_charisma" value="3"><span>3</span><input type="radio" name="attr_charisma" value="4"><span>4</span><input type="radio" name="attr_charisma" value="5"><span>5</span><input type="radio" name="attr_charisma" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_arts_check" class="sheet-list-fill sheet-label" title="@{arts}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=charisma}} {{skill=arts}} {{figure=[[[[@{charisma}@{charisma_effect_modifiers}+@{arts}@{arts_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{charisma}@{charisma_effect_modifiers}]] ^{attribute-charisma}\n[[@{arts}@{arts_effect_modifiers}]] ^{skill-arts}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{charisma_effect_notes}@{arts_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-arts">arts</button> <input type="number" name="attr_arts" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_arts" value="0" checked="checked"><span>0</span><input type="radio" name="attr_arts" value="1"><span>1</span><input type="radio" name="attr_arts" value="2"><span>2</span><input type="radio" name="attr_arts" value="3"><span>3</span><input type="radio" name="attr_arts" value="4"><span>4</span><input type="radio" name="attr_arts" value="5"><span>5</span><input type="radio" name="attr_arts" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_conduct_check" class="sheet-list-fill sheet-label" title="@{conduct}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=charisma}} {{skill=conduct}} {{figure=[[[[@{charisma}@{charisma_effect_modifiers}+@{conduct}@{conduct_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{charisma}@{charisma_effect_modifiers}]] ^{attribute-charisma}\n[[@{conduct}@{conduct_effect_modifiers}]] ^{skill-conduct}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{charisma_effect_notes}@{conduct_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-conduct">conduct</button> <input type="number" name="attr_conduct" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_conduct" value="0" checked="checked"><span>0</span><input type="radio" name="attr_conduct" value="1"><span>1</span><input type="radio" name="attr_conduct" value="2"><span>2</span><input type="radio" name="attr_conduct" value="3"><span>3</span><input type="radio" name="attr_conduct" value="4"><span>4</span><input type="radio" name="attr_conduct" value="5"><span>5</span><input type="radio" name="attr_conduct" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_expression_check" class="sheet-list-fill sheet-label" title="@{expression}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=charisma}} {{skill=expression}} {{figure=[[[[@{charisma}@{charisma_effect_modifiers}+@{expression}@{expression_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{charisma}@{charisma_effect_modifiers}]] ^{attribute-charisma}\n[[@{expression}@{expression_effect_modifiers}]] ^{skill-expression}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{charisma_effect_notes}@{expression_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-expression">expression</button> <input type="number" name="attr_expression" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_expression" value="0" checked="checked"><span>0</span><input type="radio" name="attr_expression" value="1"><span>1</span><input type="radio" name="attr_expression" value="2"><span>2</span><input type="radio" name="attr_expression" value="3"><span>3</span><input type="radio" name="attr_expression" value="4"><span>4</span><input type="radio" name="attr_expression" value="5"><span>5</span><input type="radio" name="attr_expression" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_leadership_check" class="sheet-list-fill sheet-label" title="@{leadership}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=charisma}} {{skill=leadership}} {{figure=[[[[@{charisma}@{charisma_effect_modifiers}+@{leadership}@{leadership_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{charisma}@{charisma_effect_modifiers}]] ^{attribute-charisma}\n[[@{leadership}@{leadership_effect_modifiers}]] ^{skill-leadership}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{charisma_effect_notes}@{leadership_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-leadership">leadership</button> <input type="number" name="attr_leadership" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_leadership" value="0" checked="checked"><span>0</span><input type="radio" name="attr_leadership" value="1"><span>1</span><input type="radio" name="attr_leadership" value="2"><span>2</span><input type="radio" name="attr_leadership" value="3"><span>3</span><input type="radio" name="attr_leadership" value="4"><span>4</span><input type="radio" name="attr_leadership" value="5"><span>5</span><input type="radio" name="attr_leadership" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_negotiation_check" class="sheet-list-fill sheet-label" title="@{negotiation}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=charisma}} {{skill=negotiation}} {{figure=[[[[@{charisma}@{charisma_effect_modifiers}+@{negotiation}@{negotiation_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{charisma}@{charisma_effect_modifiers}]] ^{attribute-charisma}\n[[@{negotiation}@{negotiation_effect_modifiers}]] ^{skill-negotiation}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{charisma_effect_notes}@{negotiation_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-negotiation">negotiation</button> <input type="number" name="attr_negotiation" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_negotiation" value="0" checked="checked"><span>0</span><input type="radio" name="attr_negotiation" value="1"><span>1</span><input type="radio" name="attr_negotiation" value="2"><span>2</span><input type="radio" name="attr_negotiation" value="3"><span>3</span><input type="radio" name="attr_negotiation" value="4"><span>4</span><input type="radio" name="attr_negotiation" value="5"><span>5</span><input type="radio" name="attr_negotiation" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_seduction_check" class="sheet-list-fill sheet-label" title="@{seduction}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=charisma}} {{skill=seduction}} {{figure=[[[[@{charisma}@{charisma_effect_modifiers}+@{seduction}@{seduction_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{charisma}@{charisma_effect_modifiers}]] ^{attribute-charisma}\n[[@{seduction}@{seduction_effect_modifiers}]] ^{skill-seduction}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{charisma_effect_notes}@{seduction_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-seduction">seduction</button> <input type="number" name="attr_seduction" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_seduction" value="0" checked="checked"><span>0</span><input type="radio" name="attr_seduction" value="1"><span>1</span><input type="radio" name="attr_seduction" value="2"><span>2</span><input type="radio" name="attr_seduction" value="3"><span>3</span><input type="radio" name="attr_seduction" value="4"><span>4</span><input type="radio" name="attr_seduction" value="5"><span>5</span><input type="radio" name="attr_seduction" value="6"><span>6</span> </span> </span> </div> </div> <div class="sheet-block-line"> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="attribute-intellect" title="@{intellect}"> intellect </span> <input type="number" name="attr_intellect" class="sheet-show-while-compact" min="1" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_intellect" value="1" checked="checked"><span>1</span><input type="radio" name="attr_intellect" value="2"><span>2</span><input type="radio" name="attr_intellect" value="3"><span>3</span><input type="radio" name="attr_intellect" value="4"><span>4</span><input type="radio" name="attr_intellect" value="5"><span>5</span><input type="radio" name="attr_intellect" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_artifact_lore_check" class="sheet-list-fill sheet-label" title="@{artifact_lore}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=intellect}} {{skill=artifact_lore}} {{figure=[[[[@{intellect}@{intellect_effect_modifiers}+@{artifact_lore}@{artifact_lore_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{intellect}@{intellect_effect_modifiers}]] ^{attribute-intellect}\n[[@{artifact_lore}@{artifact_lore_effect_modifiers}]] ^{skill-artifact_lore}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{intellect_effect_notes}@{artifact_lore_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-artifact_lore">artifact_lore</button> <input type="number" name="attr_artifact_lore" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_artifact_lore" value="0" checked="checked"><span>0</span><input type="radio" name="attr_artifact_lore" value="1"><span>1</span><input type="radio" name="attr_artifact_lore" value="2"><span>2</span><input type="radio" name="attr_artifact_lore" value="3"><span>3</span><input type="radio" name="attr_artifact_lore" value="4"><span>4</span><input type="radio" name="attr_artifact_lore" value="5"><span>5</span><input type="radio" name="attr_artifact_lore" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_engineering_check" class="sheet-list-fill sheet-label" title="@{engineering}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=intellect}} {{skill=engineering}} {{figure=[[[[@{intellect}@{intellect_effect_modifiers}+@{engineering}@{engineering_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{intellect}@{intellect_effect_modifiers}]] ^{attribute-intellect}\n[[@{engineering}@{engineering_effect_modifiers}]] ^{skill-engineering}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{intellect_effect_notes}@{engineering_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-engineering">engineering</button> <input type="number" name="attr_engineering" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_engineering" value="0" checked="checked"><span>0</span><input type="radio" name="attr_engineering" value="1"><span>1</span><input type="radio" name="attr_engineering" value="2"><span>2</span><input type="radio" name="attr_engineering" value="3"><span>3</span><input type="radio" name="attr_engineering" value="4"><span>4</span><input type="radio" name="attr_engineering" value="5"><span>5</span><input type="radio" name="attr_engineering" value="6"><span>6</span> </span> </span> <span class="sheet-list-line sheet-skill-focus"> <button type="roll" name="roll_focus_check" class="sheet-list-fill sheet-label" title="@{focus}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=intellect}} {{skill=focus}} {{figure=[[[[@{intellect}@{intellect_effect_modifiers}+@{focus}@{focus_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{intellect}@{intellect_effect_modifiers}]] ^{attribute-intellect}\n[[@{focus}@{focus_effect_modifiers}]] ^{skill-focus}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{intellect_effect_notes}@{focus_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-focus">focus</button> <input type="number" name="attr_focus" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_focus" value="0" checked="checked"><span>0</span><input type="radio" name="attr_focus" value="1"><span>1</span><input type="radio" name="attr_focus" value="2"><span>2</span><input type="radio" name="attr_focus" value="3"><span>3</span><input type="radio" name="attr_focus" value="4"><span>4</span><input type="radio" name="attr_focus" value="5"><span>5</span><input type="radio" name="attr_focus" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_legends_check" class="sheet-list-fill sheet-label" title="@{legends}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=intellect}} {{skill=legends}} {{figure=[[[[@{intellect}@{intellect_effect_modifiers}+@{legends}@{legends_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{intellect}@{intellect_effect_modifiers}]] ^{attribute-intellect}\n[[@{legends}@{legends_effect_modifiers}]] ^{skill-legends}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{intellect_effect_notes}@{legends_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-legends">legends</button> <input type="number" name="attr_legends" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_legends" value="0" checked="checked"><span>0</span><input type="radio" name="attr_legends" value="1"><span>1</span><input type="radio" name="attr_legends" value="2"><span>2</span><input type="radio" name="attr_legends" value="3"><span>3</span><input type="radio" name="attr_legends" value="4"><span>4</span><input type="radio" name="attr_legends" value="5"><span>5</span><input type="radio" name="attr_legends" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_medicine_check" class="sheet-list-fill sheet-label" title="@{medicine}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=intellect}} {{skill=medicine}} {{figure=[[[[@{intellect}@{intellect_effect_modifiers}+@{medicine}@{medicine_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{intellect}@{intellect_effect_modifiers}]] ^{attribute-intellect}\n[[@{medicine}@{medicine_effect_modifiers}]] ^{skill-medicine}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{intellect_effect_notes}@{medicine_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-medicine">medicine</button> <input type="number" name="attr_medicine" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_medicine" value="0" checked="checked"><span>0</span><input type="radio" name="attr_medicine" value="1"><span>1</span><input type="radio" name="attr_medicine" value="2"><span>2</span><input type="radio" name="attr_medicine" value="3"><span>3</span><input type="radio" name="attr_medicine" value="4"><span>4</span><input type="radio" name="attr_medicine" value="5"><span>5</span><input type="radio" name="attr_medicine" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_science_check" class="sheet-list-fill sheet-label" title="@{science}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=intellect}} {{skill=science}} {{figure=[[[[@{intellect}@{intellect_effect_modifiers}+@{science}@{science_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{intellect}@{intellect_effect_modifiers}]] ^{attribute-intellect}\n[[@{science}@{science_effect_modifiers}]] ^{skill-science}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{intellect_effect_notes}@{science_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-science">science</button> <input type="number" name="attr_science" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_science" value="0" checked="checked"><span>0</span><input type="radio" name="attr_science" value="1"><span>1</span><input type="radio" name="attr_science" value="2"><span>2</span><input type="radio" name="attr_science" value="3"><span>3</span><input type="radio" name="attr_science" value="4"><span>4</span><input type="radio" name="attr_science" value="5"><span>5</span><input type="radio" name="attr_science" value="6"><span>6</span> </span> </span> </div> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="attribute-psyche" title="@{psyche}"> psyche </span> <input type="number" name="attr_psyche" class="sheet-show-while-compact" min="1" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_psyche" value="1" checked="checked"><span>1</span><input type="radio" name="attr_psyche" value="2"><span>2</span><input type="radio" name="attr_psyche" value="3"><span>3</span><input type="radio" name="attr_psyche" value="4"><span>4</span><input type="radio" name="attr_psyche" value="5"><span>5</span><input type="radio" name="attr_psyche" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_cunning_check" class="sheet-list-fill sheet-label" title="@{cunning}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=psyche}} {{skill=cunning}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{cunning}@{cunning_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{cunning}@{cunning_effect_modifiers}]] ^{skill-cunning}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{cunning_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-cunning">cunning</button> <input type="number" name="attr_cunning" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_cunning" value="0" checked="checked"><span>0</span><input type="radio" name="attr_cunning" value="1"><span>1</span><input type="radio" name="attr_cunning" value="2"><span>2</span><input type="radio" name="attr_cunning" value="3"><span>3</span><input type="radio" name="attr_cunning" value="4"><span>4</span><input type="radio" name="attr_cunning" value="5"><span>5</span><input type="radio" name="attr_cunning" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_deception_check" class="sheet-list-fill sheet-label" title="@{deception}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=psyche}} {{skill=deception}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{deception}@{deception_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{deception}@{deception_effect_modifiers}]] ^{skill-deception}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{deception_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-deception">deception</button> <input type="number" name="attr_deception" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_deception" value="0" checked="checked"><span>0</span><input type="radio" name="attr_deception" value="1"><span>1</span><input type="radio" name="attr_deception" value="2"><span>2</span><input type="radio" name="attr_deception" value="3"><span>3</span><input type="radio" name="attr_deception" value="4"><span>4</span><input type="radio" name="attr_deception" value="5"><span>5</span><input type="radio" name="attr_deception" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_domination_check" class="sheet-list-fill sheet-label" title="@{domination}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=psyche}} {{skill=domination}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{domination}@{domination_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{domination}@{domination_effect_modifiers}]] ^{skill-domination}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{domination_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-domination">domination</button> <input type="number" name="attr_domination" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_domination" value="0" checked="checked"><span>0</span><input type="radio" name="attr_domination" value="1"><span>1</span><input type="radio" name="attr_domination" value="2"><span>2</span><input type="radio" name="attr_domination" value="3"><span>3</span><input type="radio" name="attr_domination" value="4"><span>4</span><input type="radio" name="attr_domination" value="5"><span>5</span><input type="radio" name="attr_domination" value="6"><span>6</span> </span> </span> <span class="sheet-list-line sheet-skill-faith"> <button type="roll" name="roll_faith_check" class="sheet-list-fill sheet-label" title="@{faith}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=psyche}} {{skill=faith}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{faith}@{faith_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{faith}@{faith_effect_modifiers}]] ^{skill-faith}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{faith_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-faith">faith</button> <input type="number" name="attr_faith" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_faith" value="0" checked="checked"><span>0</span><input type="radio" name="attr_faith" value="1"><span>1</span><input type="radio" name="attr_faith" value="2"><span>2</span><input type="radio" name="attr_faith" value="3"><span>3</span><input type="radio" name="attr_faith" value="4"><span>4</span><input type="radio" name="attr_faith" value="5"><span>5</span><input type="radio" name="attr_faith" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_reaction_check" class="sheet-list-fill sheet-label" title="@{reaction}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=psyche}} {{skill=reaction}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{reaction}@{reaction_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{reaction}@{reaction_effect_modifiers}]] ^{skill-reaction}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{reaction_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-reaction">reaction</button> <input type="number" name="attr_reaction" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_reaction" value="0" checked="checked"><span>0</span><input type="radio" name="attr_reaction" value="1"><span>1</span><input type="radio" name="attr_reaction" value="2"><span>2</span><input type="radio" name="attr_reaction" value="3"><span>3</span><input type="radio" name="attr_reaction" value="4"><span>4</span><input type="radio" name="attr_reaction" value="5"><span>5</span><input type="radio" name="attr_reaction" value="6"><span>6</span> </span> </span> <span class="sheet-list-line sheet-skill-willpower"> <button type="roll" name="roll_willpower_check" class="sheet-list-fill sheet-label" title="@{willpower}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=psyche}} {{skill=willpower}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{willpower}@{willpower_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{willpower}@{willpower_effect_modifiers}]] ^{skill-willpower}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{willpower_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-willpower">willpower</button> <input type="number" name="attr_willpower" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_willpower" value="0" checked="checked"><span>0</span><input type="radio" name="attr_willpower" value="1"><span>1</span><input type="radio" name="attr_willpower" value="2"><span>2</span><input type="radio" name="attr_willpower" value="3"><span>3</span><input type="radio" name="attr_willpower" value="4"><span>4</span><input type="radio" name="attr_willpower" value="5"><span>5</span><input type="radio" name="attr_willpower" value="6"><span>6</span> </span> </span> </div> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="attribute-instinct" title="@{instinct}"> instinct </span> <input type="number" name="attr_instinct" class="sheet-show-while-compact" min="1" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_instinct" value="1" checked="checked"><span>1</span><input type="radio" name="attr_instinct" value="2"><span>2</span><input type="radio" name="attr_instinct" value="3"><span>3</span><input type="radio" name="attr_instinct" value="4"><span>4</span><input type="radio" name="attr_instinct" value="5"><span>5</span><input type="radio" name="attr_instinct" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_empathy_check" class="sheet-list-fill sheet-label" title="@{empathy}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=instinct}} {{skill=empathy}} {{figure=[[[[@{instinct}@{instinct_effect_modifiers}+@{empathy}@{empathy_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{instinct}@{instinct_effect_modifiers}]] ^{attribute-instinct}\n[[@{empathy}@{empathy_effect_modifiers}]] ^{skill-empathy}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{instinct_effect_notes}@{empathy_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-empathy">empathy</button> <input type="number" name="attr_empathy" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_empathy" value="0" checked="checked"><span>0</span><input type="radio" name="attr_empathy" value="1"><span>1</span><input type="radio" name="attr_empathy" value="2"><span>2</span><input type="radio" name="attr_empathy" value="3"><span>3</span><input type="radio" name="attr_empathy" value="4"><span>4</span><input type="radio" name="attr_empathy" value="5"><span>5</span><input type="radio" name="attr_empathy" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_orienteering_check" class="sheet-list-fill sheet-label" title="@{orienteering}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=instinct}} {{skill=orienteering}} {{figure=[[[[@{instinct}@{instinct_effect_modifiers}+@{orienteering}@{orienteering_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{instinct}@{instinct_effect_modifiers}]] ^{attribute-instinct}\n[[@{orienteering}@{orienteering_effect_modifiers}]] ^{skill-orienteering}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{instinct_effect_notes}@{orienteering_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-orienteering">orienteering</button> <input type="number" name="attr_orienteering" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_orienteering" value="0" checked="checked"><span>0</span><input type="radio" name="attr_orienteering" value="1"><span>1</span><input type="radio" name="attr_orienteering" value="2"><span>2</span><input type="radio" name="attr_orienteering" value="3"><span>3</span><input type="radio" name="attr_orienteering" value="4"><span>4</span><input type="radio" name="attr_orienteering" value="5"><span>5</span><input type="radio" name="attr_orienteering" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_perception_check" class="sheet-list-fill sheet-label" title="@{perception}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=instinct}} {{skill=perception}} {{figure=[[[[@{instinct}@{instinct_effect_modifiers}+@{perception}@{perception_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{instinct}@{instinct_effect_modifiers}]] ^{attribute-instinct}\n[[@{perception}@{perception_effect_modifiers}]] ^{skill-perception}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{instinct_effect_notes}@{perception_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-perception">perception</button> <input type="number" name="attr_perception" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_perception" value="0" checked="checked"><span>0</span><input type="radio" name="attr_perception" value="1"><span>1</span><input type="radio" name="attr_perception" value="2"><span>2</span><input type="radio" name="attr_perception" value="3"><span>3</span><input type="radio" name="attr_perception" value="4"><span>4</span><input type="radio" name="attr_perception" value="5"><span>5</span><input type="radio" name="attr_perception" value="6"><span>6</span> </span> </span> <span class="sheet-list-line sheet-skill-primal"> <button type="roll" name="roll_primal_check" class="sheet-list-fill sheet-label" title="@{primal}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=instinct}} {{skill=primal}} {{figure=[[[[@{instinct}@{instinct_effect_modifiers}+@{primal}@{primal_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{instinct}@{instinct_effect_modifiers}]] ^{attribute-instinct}\n[[@{primal}@{primal_effect_modifiers}]] ^{skill-primal}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{instinct_effect_notes}@{primal_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-primal">primal</button> <input type="number" name="attr_primal" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_primal" value="0" checked="checked"><span>0</span><input type="radio" name="attr_primal" value="1"><span>1</span><input type="radio" name="attr_primal" value="2"><span>2</span><input type="radio" name="attr_primal" value="3"><span>3</span><input type="radio" name="attr_primal" value="4"><span>4</span><input type="radio" name="attr_primal" value="5"><span>5</span><input type="radio" name="attr_primal" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_survival_check" class="sheet-list-fill sheet-label" title="@{survival}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=instinct}} {{skill=survival}} {{figure=[[[[@{instinct}@{instinct_effect_modifiers}+@{survival}@{survival_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{instinct}@{instinct_effect_modifiers}]] ^{attribute-instinct}\n[[@{survival}@{survival_effect_modifiers}]] ^{skill-survival}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{instinct_effect_notes}@{survival_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-survival">survival</button> <input type="number" name="attr_survival" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_survival" value="0" checked="checked"><span>0</span><input type="radio" name="attr_survival" value="1"><span>1</span><input type="radio" name="attr_survival" value="2"><span>2</span><input type="radio" name="attr_survival" value="3"><span>3</span><input type="radio" name="attr_survival" value="4"><span>4</span><input type="radio" name="attr_survival" value="5"><span>5</span><input type="radio" name="attr_survival" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <button type="roll" name="roll_taming_check" class="sheet-list-fill sheet-label" title="@{taming}" value="@{whisper_roll_prefix} &{template:skill} {{title=@{character_name}}} {{image=@{image}}} {{attribute=instinct}} {{skill=taming}} {{figure=[[[[@{instinct}@{instinct_effect_modifiers}+@{taming}@{taming_effect_modifiers}+@{action_modifier}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{instinct}@{instinct_effect_modifiers}]] ^{attribute-instinct}\n[[@{taming}@{taming_effect_modifiers}]] ^{skill-taming}\n[[@{action_modifier}@{action_modifier_effect_modifiers}]] ^{action-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{instinct_effect_notes}@{taming_effect_notes}@{action_modifier_effect_notes}}}" data-i18n="skill-taming">taming</button> <input type="number" name="attr_taming" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_taming" value="0" checked="checked"><span>0</span><input type="radio" name="attr_taming" value="1"><span>1</span><input type="radio" name="attr_taming" value="2"><span>2</span><input type="radio" name="attr_taming" value="3"><span>3</span><input type="radio" name="attr_taming" value="4"><span>4</span><input type="radio" name="attr_taming" value="5"><span>5</span><input type="radio" name="attr_taming" value="6"><span>6</span> </span> </span> </div> </div> <hr> <div class="sheet-block-line"> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="origins"> origins </span> </span> <span class="sheet-list-line"> <span class="sheet-list-fill sheet-label" data-i18n="origin-allies" title="@{allies}"> allies </span> <input type="number" name="attr_allies" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_allies" value="0" checked="checked"><span>0</span><input type="radio" name="attr_allies" value="1"><span>1</span><input type="radio" name="attr_allies" value="2"><span>2</span><input type="radio" name="attr_allies" value="3"><span>3</span><input type="radio" name="attr_allies" value="4"><span>4</span><input type="radio" name="attr_allies" value="5"><span>5</span><input type="radio" name="attr_allies" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <span class="sheet-list-fill sheet-label" data-i18n="origin-authority" title="@{authority}"> authority </span> <input type="number" name="attr_authority" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_authority" value="0" checked="checked"><span>0</span><input type="radio" name="attr_authority" value="1"><span>1</span><input type="radio" name="attr_authority" value="2"><span>2</span><input type="radio" name="attr_authority" value="3"><span>3</span><input type="radio" name="attr_authority" value="4"><span>4</span><input type="radio" name="attr_authority" value="5"><span>5</span><input type="radio" name="attr_authority" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <span class="sheet-list-fill sheet-label" data-i18n="origin-network" title="@{network}"> network </span> <input type="number" name="attr_network" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_network" value="0" checked="checked"><span>0</span><input type="radio" name="attr_network" value="1"><span>1</span><input type="radio" name="attr_network" value="2"><span>2</span><input type="radio" name="attr_network" value="3"><span>3</span><input type="radio" name="attr_network" value="4"><span>4</span><input type="radio" name="attr_network" value="5"><span>5</span><input type="radio" name="attr_network" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <span class="sheet-list-fill sheet-label" data-i18n="origin-renown" title="@{renown}"> renown </span> <input type="number" name="attr_renown" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_renown" value="0" checked="checked"><span>0</span><input type="radio" name="attr_renown" value="1"><span>1</span><input type="radio" name="attr_renown" value="2"><span>2</span><input type="radio" name="attr_renown" value="3"><span>3</span><input type="radio" name="attr_renown" value="4"><span>4</span><input type="radio" name="attr_renown" value="5"><span>5</span><input type="radio" name="attr_renown" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <span class="sheet-list-fill sheet-label" data-i18n="origin-resources" title="@{resources}"> resources </span> <input type="number" name="attr_resources" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_resources" value="0" checked="checked"><span>0</span><input type="radio" name="attr_resources" value="1"><span>1</span><input type="radio" name="attr_resources" value="2"><span>2</span><input type="radio" name="attr_resources" value="3"><span>3</span><input type="radio" name="attr_resources" value="4"><span>4</span><input type="radio" name="attr_resources" value="5"><span>5</span><input type="radio" name="attr_resources" value="6"><span>6</span> </span> </span> <span class="sheet-list-line"> <span class="sheet-list-fill sheet-label" data-i18n="origin-secrets" title="@{secrets}"> secrets </span> <input type="number" name="attr_secrets" class="sheet-show-while-compact" min="0" max="6"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_secrets" value="0" checked="checked"><span>0</span><input type="radio" name="attr_secrets" value="1"><span>1</span><input type="radio" name="attr_secrets" value="2"><span>2</span><input type="radio" name="attr_secrets" value="3"><span>3</span><input type="radio" name="attr_secrets" value="4"><span>4</span><input type="radio" name="attr_secrets" value="5"><span>5</span><input type="radio" name="attr_secrets" value="6"><span>6</span> </span> </span> </div> <div class="sheet-state-container"> <div> <span class="sheet-show-while-compact"> <input type="number" name="attr_ego" min="0" max="24"><span class="sheet-fraction-slash"></span><span name="attr_ego_max"></span> </span> <span class="sheet-box-bar-limit-group sheet-hide-while-compact"> <span class="sheet-box-bar sheet-hide-while-compact"><input type="radio" name="attr_ego" value="0" checked="checked"><span>0</span><input type="radio" name="attr_ego" value="1"><span>1</span><input type="radio" name="attr_ego" value="2"><span>2</span><input type="radio" name="attr_ego" value="3"><span>3</span><input type="radio" name="attr_ego" value="4"><span>4</span><input type="radio" name="attr_ego" value="5"><span>5</span><input type="radio" name="attr_ego" value="6"><span>6</span><input type="radio" name="attr_ego" value="7"><span>7</span><input type="radio" name="attr_ego" value="8"><span>8</span><input type="radio" name="attr_ego" value="9"><span>9</span><input type="radio" name="attr_ego" value="10"><span>0</span><input type="radio" name="attr_ego" value="11"><span>1</span><input type="radio" name="attr_ego" value="12"><span>2</span><input type="radio" name="attr_ego" value="13"><span>3</span><input type="radio" name="attr_ego" value="14"><span>4</span><input type="radio" name="attr_ego" value="15"><span>5</span><input type="radio" name="attr_ego" value="16"><span>6</span><input type="radio" name="attr_ego" value="17"><span>7</span><input type="radio" name="attr_ego" value="18"><span>8</span><input type="radio" name="attr_ego" value="19"><span>9</span><input type="radio" name="attr_ego" value="20"><span>0</span><input type="radio" name="attr_ego" value="21"><span>1</span><input type="radio" name="attr_ego" value="22"><span>2</span><input type="radio" name="attr_ego" value="23"><span>3</span><input type="radio" name="attr_ego" value="24"><span>4</span> </span><span class="sheet-box-bar sheet-hide-while-compact sheet-box-bar-limit"><input type="radio" name="attr_ego_max" value="0" checked="checked"><span>0</span><input type="radio" name="attr_ego_max" value="1"><span>1</span><input type="radio" name="attr_ego_max" value="2"><span>2</span><input type="radio" name="attr_ego_max" value="3"><span>3</span><input type="radio" name="attr_ego_max" value="4"><span>4</span><input type="radio" name="attr_ego_max" value="5"><span>5</span><input type="radio" name="attr_ego_max" value="6"><span>6</span><input type="radio" name="attr_ego_max" value="7"><span>7</span><input type="radio" name="attr_ego_max" value="8"><span>8</span><input type="radio" name="attr_ego_max" value="9"><span>9</span><input type="radio" name="attr_ego_max" value="10"><span>0</span><input type="radio" name="attr_ego_max" value="11"><span>1</span><input type="radio" name="attr_ego_max" value="12"><span>2</span><input type="radio" name="attr_ego_max" value="13"><span>3</span><input type="radio" name="attr_ego_max" value="14"><span>4</span><input type="radio" name="attr_ego_max" value="15"><span>5</span><input type="radio" name="attr_ego_max" value="16"><span>6</span><input type="radio" name="attr_ego_max" value="17"><span>7</span><input type="radio" name="attr_ego_max" value="18"><span>8</span><input type="radio" name="attr_ego_max" value="19"><span>9</span><input type="radio" name="attr_ego_max" value="20"><span>0</span><input type="radio" name="attr_ego_max" value="21"><span>1</span><input type="radio" name="attr_ego_max" value="22"><span>2</span><input type="radio" name="attr_ego_max" value="23"><span>3</span><input type="radio" name="attr_ego_max" value="24"><span>4</span> </span> </span> <div data-i18n="state-ego" title="@{ego}">ego</div> </div> <div style="position: relative"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_spore_infestation_edit" value="1"> <span class="sheet-box-bar-container sheet-hide-while-compact"> <input type="number" name="attr_spore_infestation_permanent" class="sheet-show-while-compact sheet-crossed-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes" min="0" max="12"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact sheet-crossed-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes" title="permanent" data-i18n-title="state-spore-infestation-permanent"><input type="radio" name="attr_spore_infestation_permanent" value="0" checked="checked"><span>0</span><input type="radio" name="attr_spore_infestation_permanent" value="1"><span>1</span><input type="radio" name="attr_spore_infestation_permanent" value="2"><span>2</span><input type="radio" name="attr_spore_infestation_permanent" value="3"><span>3</span><input type="radio" name="attr_spore_infestation_permanent" value="4"><span>4</span><input type="radio" name="attr_spore_infestation_permanent" value="5"><span>5</span><input type="radio" name="attr_spore_infestation_permanent" value="6"><span>6</span><input type="radio" name="attr_spore_infestation_permanent" value="7"><span>7</span><input type="radio" name="attr_spore_infestation_permanent" value="8"><span>8</span><input type="radio" name="attr_spore_infestation_permanent" value="9"><span>9</span><input type="radio" name="attr_spore_infestation_permanent" value="10"><span>0</span><input type="radio" name="attr_spore_infestation_permanent" value="11"><span>1</span><input type="radio" name="attr_spore_infestation_permanent" value="12"><span>2</span> </span> <input type="number" name="attr_spore_infestation_fill" class="sheet-show-while-compact sheet-read-only-box-bar sheet-show-only-checked-boxes" min="0" max="24"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact sheet-read-only-box-bar sheet-show-only-checked-boxes"><input type="radio" name="attr_spore_infestation_fill" value="0" checked="checked"><span>0</span><input type="radio" name="attr_spore_infestation_fill" value="1"><span>1</span><input type="radio" name="attr_spore_infestation_fill" value="2"><span>2</span><input type="radio" name="attr_spore_infestation_fill" value="3"><span>3</span><input type="radio" name="attr_spore_infestation_fill" value="4"><span>4</span><input type="radio" name="attr_spore_infestation_fill" value="5"><span>5</span><input type="radio" name="attr_spore_infestation_fill" value="6"><span>6</span><input type="radio" name="attr_spore_infestation_fill" value="7"><span>7</span><input type="radio" name="attr_spore_infestation_fill" value="8"><span>8</span><input type="radio" name="attr_spore_infestation_fill" value="9"><span>9</span><input type="radio" name="attr_spore_infestation_fill" value="10"><span>0</span><input type="radio" name="attr_spore_infestation_fill" value="11"><span>1</span><input type="radio" name="attr_spore_infestation_fill" value="12"><span>2</span><input type="radio" name="attr_spore_infestation_fill" value="13"><span>3</span><input type="radio" name="attr_spore_infestation_fill" value="14"><span>4</span><input type="radio" name="attr_spore_infestation_fill" value="15"><span>5</span><input type="radio" name="attr_spore_infestation_fill" value="16"><span>6</span><input type="radio" name="attr_spore_infestation_fill" value="17"><span>7</span><input type="radio" name="attr_spore_infestation_fill" value="18"><span>8</span><input type="radio" name="attr_spore_infestation_fill" value="19"><span>9</span><input type="radio" name="attr_spore_infestation_fill" value="20"><span>0</span><input type="radio" name="attr_spore_infestation_fill" value="21"><span>1</span><input type="radio" name="attr_spore_infestation_fill" value="22"><span>2</span><input type="radio" name="attr_spore_infestation_fill" value="23"><span>3</span><input type="radio" name="attr_spore_infestation_fill" value="24"><span>4</span> </span> <input type="number" name="attr_spore_infestation_excess" class="sheet-show-while-compact sheet-highlighted-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes" min="0" max="24"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact sheet-highlighted-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes" title="excess" data-i18n-title="state-spore-infestation-excess"><input type="radio" name="attr_spore_infestation_excess" value="0" checked="checked"><span>0</span><input type="radio" name="attr_spore_infestation_excess" value="1"><span>1</span><input type="radio" name="attr_spore_infestation_excess" value="2"><span>2</span><input type="radio" name="attr_spore_infestation_excess" value="3"><span>3</span><input type="radio" name="attr_spore_infestation_excess" value="4"><span>4</span><input type="radio" name="attr_spore_infestation_excess" value="5"><span>5</span><input type="radio" name="attr_spore_infestation_excess" value="6"><span>6</span><input type="radio" name="attr_spore_infestation_excess" value="7"><span>7</span><input type="radio" name="attr_spore_infestation_excess" value="8"><span>8</span><input type="radio" name="attr_spore_infestation_excess" value="9"><span>9</span><input type="radio" name="attr_spore_infestation_excess" value="10"><span>0</span><input type="radio" name="attr_spore_infestation_excess" value="11"><span>1</span><input type="radio" name="attr_spore_infestation_excess" value="12"><span>2</span><input type="radio" name="attr_spore_infestation_excess" value="13"><span>3</span><input type="radio" name="attr_spore_infestation_excess" value="14"><span>4</span><input type="radio" name="attr_spore_infestation_excess" value="15"><span>5</span><input type="radio" name="attr_spore_infestation_excess" value="16"><span>6</span><input type="radio" name="attr_spore_infestation_excess" value="17"><span>7</span><input type="radio" name="attr_spore_infestation_excess" value="18"><span>8</span><input type="radio" name="attr_spore_infestation_excess" value="19"><span>9</span><input type="radio" name="attr_spore_infestation_excess" value="20"><span>0</span><input type="radio" name="attr_spore_infestation_excess" value="21"><span>1</span><input type="radio" name="attr_spore_infestation_excess" value="22"><span>2</span><input type="radio" name="attr_spore_infestation_excess" value="23"><span>3</span><input type="radio" name="attr_spore_infestation_excess" value="24"><span>4</span> </span> <input type="number" name="attr_spore_infestation_free" class="sheet-show-while-compact sheet-empty-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes" min="0" max="24"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact sheet-empty-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes"><input type="radio" name="attr_spore_infestation_free" value="0" checked="checked"><span>0</span><input type="radio" name="attr_spore_infestation_free" value="1"><span>1</span><input type="radio" name="attr_spore_infestation_free" value="2"><span>2</span><input type="radio" name="attr_spore_infestation_free" value="3"><span>3</span><input type="radio" name="attr_spore_infestation_free" value="4"><span>4</span><input type="radio" name="attr_spore_infestation_free" value="5"><span>5</span><input type="radio" name="attr_spore_infestation_free" value="6"><span>6</span><input type="radio" name="attr_spore_infestation_free" value="7"><span>7</span><input type="radio" name="attr_spore_infestation_free" value="8"><span>8</span><input type="radio" name="attr_spore_infestation_free" value="9"><span>9</span><input type="radio" name="attr_spore_infestation_free" value="10"><span>0</span><input type="radio" name="attr_spore_infestation_free" value="11"><span>1</span><input type="radio" name="attr_spore_infestation_free" value="12"><span>2</span><input type="radio" name="attr_spore_infestation_free" value="13"><span>3</span><input type="radio" name="attr_spore_infestation_free" value="14"><span>4</span><input type="radio" name="attr_spore_infestation_free" value="15"><span>5</span><input type="radio" name="attr_spore_infestation_free" value="16"><span>6</span><input type="radio" name="attr_spore_infestation_free" value="17"><span>7</span><input type="radio" name="attr_spore_infestation_free" value="18"><span>8</span><input type="radio" name="attr_spore_infestation_free" value="19"><span>9</span><input type="radio" name="attr_spore_infestation_free" value="20"><span>0</span><input type="radio" name="attr_spore_infestation_free" value="21"><span>1</span><input type="radio" name="attr_spore_infestation_free" value="22"><span>2</span><input type="radio" name="attr_spore_infestation_free" value="23"><span>3</span><input type="radio" name="attr_spore_infestation_free" value="24"><span>4</span> </span> <input type="number" name="attr_spore_infestation_disabled" class="sheet-show-while-compact sheet-faded-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes" min="0" max="24"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact sheet-faded-boxes sheet-read-only-box-bar sheet-show-only-checked-boxes"><input type="radio" name="attr_spore_infestation_disabled" value="0" checked="checked"><span>0</span><input type="radio" name="attr_spore_infestation_disabled" value="1"><span>1</span><input type="radio" name="attr_spore_infestation_disabled" value="2"><span>2</span><input type="radio" name="attr_spore_infestation_disabled" value="3"><span>3</span><input type="radio" name="attr_spore_infestation_disabled" value="4"><span>4</span><input type="radio" name="attr_spore_infestation_disabled" value="5"><span>5</span><input type="radio" name="attr_spore_infestation_disabled" value="6"><span>6</span><input type="radio" name="attr_spore_infestation_disabled" value="7"><span>7</span><input type="radio" name="attr_spore_infestation_disabled" value="8"><span>8</span><input type="radio" name="attr_spore_infestation_disabled" value="9"><span>9</span><input type="radio" name="attr_spore_infestation_disabled" value="10"><span>0</span><input type="radio" name="attr_spore_infestation_disabled" value="11"><span>1</span><input type="radio" name="attr_spore_infestation_disabled" value="12"><span>2</span><input type="radio" name="attr_spore_infestation_disabled" value="13"><span>3</span><input type="radio" name="attr_spore_infestation_disabled" value="14"><span>4</span><input type="radio" name="attr_spore_infestation_disabled" value="15"><span>5</span><input type="radio" name="attr_spore_infestation_disabled" value="16"><span>6</span><input type="radio" name="attr_spore_infestation_disabled" value="17"><span>7</span><input type="radio" name="attr_spore_infestation_disabled" value="18"><span>8</span><input type="radio" name="attr_spore_infestation_disabled" value="19"><span>9</span><input type="radio" name="attr_spore_infestation_disabled" value="20"><span>0</span><input type="radio" name="attr_spore_infestation_disabled" value="21"><span>1</span><input type="radio" name="attr_spore_infestation_disabled" value="22"><span>2</span><input type="radio" name="attr_spore_infestation_disabled" value="23"><span>3</span><input type="radio" name="attr_spore_infestation_disabled" value="24"><span>4</span> </span> </span> <span class="sheet-show-while-compact sheet-user-text"> <input type="hidden" name="attr_spore_infestation_excess"><span name="attr_spore_infestation"></span><span class="sheet-fraction-slash"></span><span name="attr_spore_infestation_max"></span> </span> <span class="sheet-show-while-editing"> <span data-i18n="state-spore-infestation-permanent">permanent</span><span class="sheet-colon"></span><input type="number" name="attr_spore_infestation_permanent" min="0"> </span> <span class="sheet-show-while-editing"> <span data-i18n="state-spore-infestation-temporary">temporary</span><span class="sheet-colon"></span><input type="number" name="attr_spore_infestation_temporary" min="0"> </span> <div data-i18n="state-spore-infestation" title="@{spore_infestation}">spore infestation</div> </div> <div> <span class="sheet-show-while-compact"> <input type="number" name="attr_flesh_wounds" min="0" max="24"><span class="sheet-fraction-slash"></span><span name="attr_flesh_wounds_max"></span> </span> <span class="sheet-box-bar-limit-group sheet-hide-while-compact"> <span class="sheet-box-bar sheet-hide-while-compact sheet-highlighted-boxes"><input type="radio" name="attr_flesh_wounds" value="0" checked="checked"><span>0</span><input type="radio" name="attr_flesh_wounds" value="1"><span>1</span><input type="radio" name="attr_flesh_wounds" value="2"><span>2</span><input type="radio" name="attr_flesh_wounds" value="3"><span>3</span><input type="radio" name="attr_flesh_wounds" value="4"><span>4</span><input type="radio" name="attr_flesh_wounds" value="5"><span>5</span><input type="radio" name="attr_flesh_wounds" value="6"><span>6</span><input type="radio" name="attr_flesh_wounds" value="7"><span>7</span><input type="radio" name="attr_flesh_wounds" value="8"><span>8</span><input type="radio" name="attr_flesh_wounds" value="9"><span>9</span><input type="radio" name="attr_flesh_wounds" value="10"><span>0</span><input type="radio" name="attr_flesh_wounds" value="11"><span>1</span><input type="radio" name="attr_flesh_wounds" value="12"><span>2</span><input type="radio" name="attr_flesh_wounds" value="13"><span>3</span><input type="radio" name="attr_flesh_wounds" value="14"><span>4</span><input type="radio" name="attr_flesh_wounds" value="15"><span>5</span><input type="radio" name="attr_flesh_wounds" value="16"><span>6</span><input type="radio" name="attr_flesh_wounds" value="17"><span>7</span><input type="radio" name="attr_flesh_wounds" value="18"><span>8</span><input type="radio" name="attr_flesh_wounds" value="19"><span>9</span><input type="radio" name="attr_flesh_wounds" value="20"><span>0</span><input type="radio" name="attr_flesh_wounds" value="21"><span>1</span><input type="radio" name="attr_flesh_wounds" value="22"><span>2</span><input type="radio" name="attr_flesh_wounds" value="23"><span>3</span><input type="radio" name="attr_flesh_wounds" value="24"><span>4</span> </span><span class="sheet-box-bar sheet-hide-while-compact sheet-box-bar-limit"><input type="radio" name="attr_flesh_wounds_max" value="0" checked="checked"><span>0</span><input type="radio" name="attr_flesh_wounds_max" value="1"><span>1</span><input type="radio" name="attr_flesh_wounds_max" value="2"><span>2</span><input type="radio" name="attr_flesh_wounds_max" value="3"><span>3</span><input type="radio" name="attr_flesh_wounds_max" value="4"><span>4</span><input type="radio" name="attr_flesh_wounds_max" value="5"><span>5</span><input type="radio" name="attr_flesh_wounds_max" value="6"><span>6</span><input type="radio" name="attr_flesh_wounds_max" value="7"><span>7</span><input type="radio" name="attr_flesh_wounds_max" value="8"><span>8</span><input type="radio" name="attr_flesh_wounds_max" value="9"><span>9</span><input type="radio" name="attr_flesh_wounds_max" value="10"><span>0</span><input type="radio" name="attr_flesh_wounds_max" value="11"><span>1</span><input type="radio" name="attr_flesh_wounds_max" value="12"><span>2</span><input type="radio" name="attr_flesh_wounds_max" value="13"><span>3</span><input type="radio" name="attr_flesh_wounds_max" value="14"><span>4</span><input type="radio" name="attr_flesh_wounds_max" value="15"><span>5</span><input type="radio" name="attr_flesh_wounds_max" value="16"><span>6</span><input type="radio" name="attr_flesh_wounds_max" value="17"><span>7</span><input type="radio" name="attr_flesh_wounds_max" value="18"><span>8</span><input type="radio" name="attr_flesh_wounds_max" value="19"><span>9</span><input type="radio" name="attr_flesh_wounds_max" value="20"><span>0</span><input type="radio" name="attr_flesh_wounds_max" value="21"><span>1</span><input type="radio" name="attr_flesh_wounds_max" value="22"><span>2</span><input type="radio" name="attr_flesh_wounds_max" value="23"><span>3</span><input type="radio" name="attr_flesh_wounds_max" value="24"><span>4</span> </span> </span> <div data-i18n="state-flesh-wounds" title="@{flesh_wounds}">flesh wounds</div> </div> <div> <span class="sheet-show-while-compact"> <input type="number" name="attr_trauma" min="0" max="12"><span class="sheet-fraction-slash"></span><span name="attr_trauma_max"></span> </span> <span class="sheet-box-bar-limit-group sheet-hide-while-compact"> <span class="sheet-box-bar sheet-hide-while-compact sheet-highlighted-boxes"><input type="radio" name="attr_trauma" value="0" checked="checked"><span>0</span><input type="radio" name="attr_trauma" value="1"><span>1</span><input type="radio" name="attr_trauma" value="2"><span>2</span><input type="radio" name="attr_trauma" value="3"><span>3</span><input type="radio" name="attr_trauma" value="4"><span>4</span><input type="radio" name="attr_trauma" value="5"><span>5</span><input type="radio" name="attr_trauma" value="6"><span>6</span><input type="radio" name="attr_trauma" value="7"><span>7</span><input type="radio" name="attr_trauma" value="8"><span>8</span><input type="radio" name="attr_trauma" value="9"><span>9</span><input type="radio" name="attr_trauma" value="10"><span>0</span><input type="radio" name="attr_trauma" value="11"><span>1</span><input type="radio" name="attr_trauma" value="12"><span>2</span> </span><span class="sheet-box-bar sheet-hide-while-compact sheet-box-bar-limit"><input type="radio" name="attr_trauma_max" value="0" checked="checked"><span>0</span><input type="radio" name="attr_trauma_max" value="1"><span>1</span><input type="radio" name="attr_trauma_max" value="2"><span>2</span><input type="radio" name="attr_trauma_max" value="3"><span>3</span><input type="radio" name="attr_trauma_max" value="4"><span>4</span><input type="radio" name="attr_trauma_max" value="5"><span>5</span><input type="radio" name="attr_trauma_max" value="6"><span>6</span><input type="radio" name="attr_trauma_max" value="7"><span>7</span><input type="radio" name="attr_trauma_max" value="8"><span>8</span><input type="radio" name="attr_trauma_max" value="9"><span>9</span><input type="radio" name="attr_trauma_max" value="10"><span>0</span><input type="radio" name="attr_trauma_max" value="11"><span>1</span><input type="radio" name="attr_trauma_max" value="12"><span>2</span> </span> </span> <div data-i18n="state-trauma" title="@{trauma}">trauma</div> </div> </div> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="potentials"> potentials </span> </span> <fieldset class="repeating_potential"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_potential_edit" value="1" checked="checked"> <span class="sheet-list-line"> <button type="roll" name="roll_potential" class="sheet-list-fill sheet-hide-while-editing" value="@{whisper_roll_prefix} &{template:table} {{title=@{character_name}}} {{image=@{image}}} {{caption=@{potential_name} (@{potential_level}) }} {{description=@{potential_description}}}"> <span class="sheet-user-text" name="attr_potential_name"></span></button> <input type="text" name="attr_potential_name" class="sheet-list-fill sheet-show-while-editing" spellcheck="false" placeholder="name" data-i18n-placeholder="potential-name-placeholder"> <input type="number" name="attr_potential_level" class="sheet-show-while-compact" min="1" max="3"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_potential_level" value="1" checked="checked"><span>1</span><input type="radio" name="attr_potential_level" value="2"><span>2</span><input type="radio" name="attr_potential_level" value="3"><span>3</span> </span> </span> <span class="sheet-list-line sheet-show-while-editing"> <span class="sheet-textarea-wrapper sheet-list-fill"> <span name="attr_potential_description"></span> <textarea name="attr_potential_description" spellcheck="false" placeholder="description" data-i18n-placeholder="potential-description-placeholder"></textarea> </span> </span> </fieldset> </div> </div> <input type="hidden" name="attr_stowed_is_away"> <div class="sheet-table"> <div class="sheet-table-entry"> <span class="sheet-icon-checkbox-placeholder"></span> <span class="sheet-table-content"> <span class="sheet-table-line sheet-table-header sheet-weapons"> <span> <span class="sheet-label" data-i18n="weapons">weapons</span> </span> <span> <span class="sheet-label" data-i18n="equipment-location">location</span> </span> <span class="sheet-use-2-cells"> <span class="sheet-label" data-i18n="attack">attack</span> </span> <span> <span class="sheet-label" data-i18n="damage">damage</span> </span> <span> <span class="sheet-label" data-i18n="ammunition">ammunition</span> </span> </span> </span> </div> <fieldset class="repeating_weapon"> <div class="sheet-table-entry"> <input type="checkbox" class="sheet-icon-checkbox sheet-edit-checkbox" name="attr_weapon_edit" value="1" checked="checked"> <span class="sheet-table-content"> <span class="sheet-table-line"> <span class="sheet-user-text"> <input type="text" name="attr_weapon_name" class="sheet-show-while-editing" spellcheck="false"> <span name="attr_weapon_name" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span> </span> <span> <span class="sheet-cycling-button-container"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-1-3" name="attr_weapon_location" value="at hand" checked="checked" data-i18n-title="equipment-location-away-title" title="The item can't be accessed at all"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-2-3" name="attr_weapon_location" value="backpack" data-i18n-title="equipment-location-at-hand-title" title="The item is readily available"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-3-3" name="attr_weapon_location" value="away" data-i18n-title="equipment-location-stowed-title" title="The item can't be retrieved immediately"> <span class="sheet-cycling-button sheet-cycling-button-1-3 sheet-positive-background" data-i18n="equipment-location-at-hand"> at hand </span> <span class="sheet-cycling-button sheet-cycling-button-2-3 sheet-stowed" data-i18n="equipment-location-stowed"> stowed </span> <span class="sheet-cycling-button sheet-cycling-button-3-3 sheet-negative-background" data-i18n="equipment-location-away"> away </span> </span> </span> <span class="sheet-user-text sheet-use-2-cells"> <input type="hidden" name="attr_weapon_type" value="melee"> <input type="hidden" name="attr_weapon_skill_expression"> <input type="hidden" name="attr_weapon_skill_notes"> <input type="hidden" name="attr_weapon_attribute" value="0"> <input type="hidden" name="attr_weapon_attribute_expression"> <input type="hidden" name="attr_weapon_attribute_notes"> <input type="hidden" name="attr_weapon_attack_effective_preview"> <button type="roll" name="roll_attack_effective" class="sheet-attack-effective" title="effective" data-i18n-title="distance-effective-title" value="@{whisper_roll_prefix} &{template:attack} {{title=@{character_name}}} {{image=@{image}}} {{translated_caption=attack}} {{figure=[[[[@{weapon_attribute_expression}+@{weapon_skill_expression}+@{weapon_handling}+@{attack_modifier}@{attack_modifier_effect_modifiers}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{weapon_attribute_expression}]] ^{attribute-@{weapon_attribute}}\n[[@{weapon_skill_expression}]] ^{skill-@{weapon_skill}}\n[[@{weapon_handling}]] ^{handling}\n[[@{attack_modifier}@{attack_modifier_effect_modifiers}@{action_modifier_effect_modifiers}]] ^{attack-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{weapon_attribute_notes}@{weapon_skill_notes}@{attack_modifier_effect_notes}@{action_modifier_effect_notes}}} {{distance=≤ @{weapon_distance_effective} m}} {{weapon=@{weapon_name}}} {{damage=[[[[@{weapon_damage_base}+ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )+0@{damage_modifier_effect_modifiers}]]]]}}{{damage_description=[[@{weapon_damage_base}]] ^{base-damage-placeholder}\n[[ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )]] ^{skill-force}\n[[0@{damage_modifier_effect_modifiers}]] ^{effect}}} {{damage_type=@{weapon_damage_type}}} {{ammunition=@{weapon_ammunition}}} {{ammunition_max=@{weapon_ammunition_max}}} {{ammunition_type=@{weapon_ammunition_type}}} {{description=@{weapon_description}}}"> ≤ <span name="attr_weapon_distance_effective" class="sheet-meter-postfix"></span><span class="sheet-hide-while-compact"> </span><span class="sheet-inline-detail sheet-hide-while-compact"><span name="attr_weapon_attack_effective_preview"></span><span class="sheet-unit" data-i18n="dice-letter">D</span></span></button> <input type="hidden" name="attr_weapon_attack_far_preview"> <button type="roll" name="roll_attack_far" class="sheet-attack-far" title="far" data-i18n-title="distance-far-title" value="@{whisper_roll_prefix} &{template:attack} {{title=@{character_name}}} {{image=@{image}}} {{translated_caption=attack}} {{figure=[[[[@{weapon_attribute_expression}+@{weapon_skill_expression}+@{weapon_handling}+@{attack_modifier}@{attack_modifier_effect_modifiers}@{action_modifier_effect_modifiers}+(-4)+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{weapon_attribute_expression}]] ^{attribute-@{weapon_attribute}}\n[[@{weapon_skill_expression}]] ^{skill-@{weapon_skill}}\n[[@{weapon_handling}]] ^{handling}\n[[@{attack_modifier}@{attack_modifier_effect_modifiers}@{action_modifier_effect_modifiers}]] ^{attack-modifier}\n[[(-4)]] ^{distance-penalty}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{weapon_attribute_notes}@{weapon_skill_notes}@{attack_modifier_effect_notes}@{action_modifier_effect_notes}}} {{distance=≤ @{weapon_distance_far} m}} {{weapon=@{weapon_name}}} {{damage=[[[[@{weapon_damage_base}+ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )+0@{damage_modifier_effect_modifiers}]]]]}}{{damage_description=[[@{weapon_damage_base}]] ^{base-damage-placeholder}\n[[ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )]] ^{skill-force}\n[[0@{damage_modifier_effect_modifiers}]] ^{effect}}} {{damage_type=@{weapon_damage_type}}} {{ammunition=@{weapon_ammunition}}} {{ammunition_max=@{weapon_ammunition_max}}} {{ammunition_type=@{weapon_ammunition_type}}} {{description=@{weapon_description}}}"> ≤ <span name="attr_weapon_distance_far" class="sheet-meter-postfix"></span><span class="sheet-hide-while-compact"> </span><span class="sheet-inline-detail sheet-hide-while-compact"><span name="attr_weapon_attack_far_preview"></span><span class="sheet-unit" data-i18n="dice-letter">D</span></span></button> <input type="hidden" name="attr_weapon_attack_extreme_preview"> <button type="roll" name="roll_attack_extreme" class="sheet-attack-extreme" title="extreme" data-i18n-title="distance-extreme-title" value="@{whisper_roll_prefix} &{template:attack} {{title=@{character_name}}} {{image=@{image}}} {{translated_caption=attack}} {{figure=[[[[@{weapon_attribute_expression}+@{weapon_skill_expression}+@{weapon_handling}+@{attack_modifier}@{attack_modifier_effect_modifiers}@{action_modifier_effect_modifiers}+(-8)+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{weapon_attribute_expression}]] ^{attribute-@{weapon_attribute}}\n[[@{weapon_skill_expression}]] ^{skill-@{weapon_skill}}\n[[@{weapon_handling}]] ^{handling}\n[[@{attack_modifier}@{attack_modifier_effect_modifiers}@{action_modifier_effect_modifiers}]] ^{attack-modifier}\n[[(-8)]] ^{distance-penalty}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{weapon_attribute_notes}@{weapon_skill_notes}@{attack_modifier_effect_notes}@{action_modifier_effect_notes}}} {{distance=> @{weapon_distance_far} m}} {{weapon=@{weapon_name}}} {{damage=[[[[@{weapon_damage_base}+ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )+0@{damage_modifier_effect_modifiers}]]]]}}{{damage_description=[[@{weapon_damage_base}]] ^{base-damage-placeholder}\n[[ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )]] ^{skill-force}\n[[0@{damage_modifier_effect_modifiers}]] ^{effect}}} {{damage_type=@{weapon_damage_type}}} {{ammunition=@{weapon_ammunition}}} {{ammunition_max=@{weapon_ammunition_max}}} {{ammunition_type=@{weapon_ammunition_type}}} {{description=@{weapon_description}}}"> > <span name="attr_weapon_distance_far" class="sheet-meter-postfix"></span><span class="sheet-hide-while-compact"> </span><span class="sheet-inline-detail sheet-hide-while-compact"><span name="attr_weapon_attack_extreme_preview"></span><span class="sheet-unit" data-i18n="dice-letter">D</span></span></button> <input type="hidden" name="attr_weapon_active_defense_preview"> <button type="roll" name="roll_active_defense" class="sheet-label sheet-active-defense" title="when using this weapon for defense" data-i18n-title="active-defense-title" value="@{whisper_roll_prefix} &{template:attack} {{title=@{character_name}}} {{image=@{image}}} {{weapon=@{weapon_name}}} {{translated_caption=defense}} {{figure=[[[[@{weapon_attribute_expression}+@{weapon_skill_expression}+@{weapon_handling}+@{active_defense_modifier}@{active_defense_modifier_effect_modifiers}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{weapon_attribute_expression}]] ^{attribute-@{weapon_attribute}}\n[[@{weapon_skill_expression}]] ^{skill-@{weapon_skill}}\n[[@{weapon_handling}]] ^{handling}\n[[@{active_defense_modifier}@{active_defense_modifier_effect_modifiers}@{action_modifier_effect_modifiers}]] ^{active-defense-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{weapon_attribute_notes}@{weapon_skill_notes}@{active_defense_modifier_effect_notes}@{action_modifier_effect_notes}}} {{damage=[[[[@{weapon_damage_base}+ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )+0@{damage_modifier_effect_modifiers}]]]]}}{{damage_description=[[@{weapon_damage_base}]] ^{base-damage-placeholder}\n[[ceil(@{weapon_damage_force_factor}*(@{body}@{body_effect_modifiers}+@{force}@{force_effect_modifiers}) )]] ^{skill-force}\n[[0@{damage_modifier_effect_modifiers}]] ^{effect}}} {{damage_type=@{weapon_damage_type}}} {{ammunition=@{weapon_ammunition}}} {{ammunition_max=@{weapon_ammunition_max}}} {{ammunition_type=@{weapon_ammunition_type}}} {{description=@{weapon_description}}}"> <span data-i18n="defense">defense</span><span class="sheet-hide-while-compact"> </span><span class="sheet-inline-detail sheet-hide-while-compact"><span name="attr_weapon_active_defense_preview"></span><span class="sheet-unit" data-i18n="dice-letter">D</span></span></button> </span> <input type="hidden" name="attr_weapon_damage_preview"> <span class="sheet-hide-while-editing"> <span class="sheet-placeholder-when-empty sheet-user-text" name="attr_weapon_damage_preview" title="damage" data-i18n-title="damage"></span> <span class="sheet-damage-type-postfix sheet-space"> <input type="radio" name="attr_weapon_damage_type" value="flesh_wounds"> <span data-i18n-title="damage-type-flesh_wounds-title" data-i18n="damage-type-flesh_wounds-postfix"></span> <input type="radio" name="attr_weapon_damage_type" value="ego"> <span title="Armor still reduces damage unless noted differently." data-i18n-title="damage-type-ego-title" data-i18n="damage-type-ego-postfix"></span> <input type="radio" name="attr_weapon_damage_type" value="trauma"> <span title="Ignores any armor and directly causes trauma damage." data-i18n-title="damage-type-trauma-title" data-i18n="damage-type-trauma-postfix"></span> </span> </span> <span class="sheet-user-text sheet-show-while-editing"> <input type="number" name="attr_weapon_damage_base" title="base damage" data-i18n-title="base-damage-title" placeholder="base" data-i18n-placeholder="base-damage-placeholder"> <select name="attr_weapon_damage_force_factor" data-i18n-title="force-bonus-damage" title="body force bonus damage"> <option value="0">—</option> <option value="1" data-i18n="force-variable" data-i18n-vars="+ |​"> {{0}}F </option> <option value="0.5" data-i18n="force-variable" data-i18n-vars="+ |⁄2"> {{0}}F{{1}} </option> <option value="0.333" data-i18n="force-variable" data-i18n-vars="+ |⁄3"> {{0}}F{{1}} </option> </select> </span> <input type="hidden" name="attr_weapon_ammunition_type"> <span class="sheet-no-ammunition"></span> <span class="sheet-user-text sheet-ammunition"> <input type="number" name="attr_weapon_ammunition" title="current ammunition" data-i18n-title="ammunition-current-title" placeholder="cur." data-i18n-placeholder="ammunition-current-placeholder"> <span class="sheet-fraction-slash sheet-max-ammunition"></span> <input type="number" name="attr_weapon_ammunition_max" class="sheet-show-while-editing sheet-max-ammunition" title="maximum ammunition" data-i18n-title="ammunition-maximum-title" placeholder="max." data-i18n-placeholder="ammunition-maximum-placeholder"> <span name="attr_weapon_ammunition_max" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty sheet-max-ammunition" title="maximum ammunition" data-i18n-title="ammunition-maximum-title"></span> <span class="sheet-space sheet-hide-while-editing sheet-hide-while-compact"></span> <span class="sheet-hide-while-editing sheet-hide-while-compact" name="attr_weapon_ammunition_type"> </span> </span> </span> <div class="sheet-table-details sheet-show-while-editing"> <span class="sheet-table-line sheet-table-header"> <span> <span class="sheet-label" data-i18n="weapon-type">type</span> </span> <span> <span class="sheet-label" data-i18n="weapon-skill">skill</span> </span> <span> <span class="sheet-label" data-i18n="handling">handling</span> </span> <span> <span class="sheet-label" data-i18n="distance">distance</span> </span> <span> <span class="sheet-label" data-i18n="damage-type">damage type</span> </span> <span> <span class="sheet-label" data-i18n="ammunition-type-title">ammunition type</span> </span> </span> <span class="sheet-table-line"> <span> <span class="sheet-cycling-button-container"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-1-2" name="attr_weapon_type" value="melee" checked="checked" data-i18n-title="weapon-type-ranged-title" title="this is a ranged weapon"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-2-2" name="attr_weapon_type" value="ranged" data-i18n-title="weapon-type-melee-title" title="this is a melee weapon"> <span class="sheet-cycling-button sheet-cycling-button-1-2" data-i18n="weapon-type-melee"> melee </span> <span class="sheet-cycling-button sheet-cycling-button-2-2" data-i18n="weapon-type-ranged"> ranged </span> </span> </span> <span> <select name="attr_weapon_skill" data-i18n-title="weapon-skill-title" title="modifier for the attack dice pool"> <option value="">—</option> <optgroup data-i18n-label="attribute-body" label="body"> <option value="athletics" data-i18n="skill-athletics"> athletics </option> <option value="brawl" data-i18n="skill-brawl"> brawl </option> <option value="force" data-i18n="skill-force"> force </option> <option value="melee" data-i18n="skill-melee"> melee </option> <option value="stamina" data-i18n="skill-stamina"> stamina </option> <option value="toughness" data-i18n="skill-toughness"> toughness </option> </optgroup> <optgroup data-i18n-label="attribute-agility" label="agility"> <option value="crafting" data-i18n="skill-crafting"> crafting </option> <option value="dexterity" data-i18n="skill-dexterity"> dexterity </option> <option value="navigation" data-i18n="skill-navigation"> navigation </option> <option value="mobility" data-i18n="skill-mobility"> mobility </option> <option value="projectiles" data-i18n="skill-projectiles"> projectiles </option> <option value="stealth" data-i18n="skill-stealth"> stealth </option> </optgroup> <optgroup data-i18n-label="attribute-charisma" label="charisma"> <option value="arts" data-i18n="skill-arts"> arts </option> <option value="conduct" data-i18n="skill-conduct"> conduct </option> <option value="expression" data-i18n="skill-expression"> expression </option> <option value="leadership" data-i18n="skill-leadership"> leadership </option> <option value="negotiation" data-i18n="skill-negotiation"> negotiation </option> <option value="seduction" data-i18n="skill-seduction"> seduction </option> </optgroup> <optgroup data-i18n-label="attribute-intellect" label="intellect"> <option value="artifact_lore" data-i18n="skill-artifact_lore"> artifact_lore </option> <option value="engineering" data-i18n="skill-engineering"> engineering </option> <option value="focus" data-i18n="skill-focus"> focus </option> <option value="legends" data-i18n="skill-legends"> legends </option> <option value="medicine" data-i18n="skill-medicine"> medicine </option> <option value="science" data-i18n="skill-science"> science </option> </optgroup> <optgroup data-i18n-label="attribute-psyche" label="psyche"> <option value="cunning" data-i18n="skill-cunning"> cunning </option> <option value="deception" data-i18n="skill-deception"> deception </option> <option value="domination" data-i18n="skill-domination"> domination </option> <option value="faith" data-i18n="skill-faith"> faith </option> <option value="reaction" data-i18n="skill-reaction"> reaction </option> <option value="willpower" data-i18n="skill-willpower"> willpower </option> </optgroup> <optgroup data-i18n-label="attribute-instinct" label="instinct"> <option value="empathy" data-i18n="skill-empathy"> empathy </option> <option value="orienteering" data-i18n="skill-orienteering"> orienteering </option> <option value="perception" data-i18n="skill-perception"> perception </option> <option value="primal" data-i18n="skill-primal"> primal </option> <option value="survival" data-i18n="skill-survival"> survival </option> <option value="taming" data-i18n="skill-taming"> taming </option> </optgroup> </select> </span> <span class="sheet-user-text"> <input type="number" name="attr_weapon_handling" title="modifier for the attack dice pool" data-i18n-title="handling-title"> </span> <span class="sheet-user-text"> <input type="hidden" name="attr_weapon_type"> <input type="number" name="attr_weapon_distance_effective" class="sheet-meter-postfix" value="1" title="effective attack range" data-i18n-title="distance-effective-title" placeholder="effective" data-i18n-placeholder="distance-effective-placeholder"> <span class="sheet-fraction-slash sheet-hide-when-melee"></span> <input type="number" name="attr_weapon_distance_far" class="sheet-meter-postfix sheet-hide-when-melee" title="far attack range" data-i18n-title="distance-far-title" placeholder="far" data-i18n-placeholder="distance-far-placeholder"> </span> <span> <select name="attr_weapon_damage_type"> <option value="flesh_wounds" data-i18n="damage-type-flesh_wounds"> flesh wounds </option> <option value="ego" title="Armor still reduces damage unless noted differently." data-i18n-title="damage-type-ego-title" data-i18n="damage-type-ego"> ego </option> <option value="trauma" title="Ignores any armor and directly causes trauma damage." data-i18n-title="damage-type-trauma-title" data-i18n="damage-type-trauma"> trauma </option> </select> </span> <span class="sheet-user-text"> <input type="text" name="attr_weapon_ammunition_type" spellcheck="false" title="ammunition type" data-i18n-title="ammunition-type-title" placeholder="type" data-i18n-placeholder="ammunition-type-placeholder"> </span> </span> </div> <div class="sheet-table-details sheet-show-while-editing"> <span class="sheet-table-line sheet-table-header"> <span class="sheet-use-2-cells"> <span class="sheet-label" data-i18n="description">description</span> </span> <span title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"> <span class="sheet-label" data-i18n="encumbrance">encumbrance</span> </span> <span title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"> <span class="sheet-label" data-i18n="value">value</span> </span> <span title="technological level" data-i18n-title="tech-title"> <span class="sheet-label" data-i18n="tech">tech</span> </span> <span title="used for augmentations/modifications" data-i18n-title="slots-title"> <span class="sheet-label" data-i18n="slots">slots</span> </span> </span> <span class="sheet-table-line"> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_weapon_description"></span> <textarea name="attr_weapon_description" spellcheck="false"></textarea> </span> </span> <span class="sheet-user-text"> <input type="number" name="attr_weapon_encumbrance" step="any" title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"> </span> <span class="sheet-user-text"> <input type="number" name="attr_weapon_value" min="0" step="any" title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"> </span> <span> <select name="attr_weapon_tech" class="sheet-tech" title="technological level" , data-i18n-title="tech-title"> <option value="1" data-i18n-title="tech-1-title">Ⅰ</option> <option value="2" data-i18n-title="tech-2-title">Ⅱ</option> <option value="3" data-i18n-title="tech-3-title">Ⅲ</option> <option value="4" data-i18n-title="tech-4-title">Ⅳ</option> <option value="5" data-i18n-title="tech-5-title">Ⅴ</option> <option value="6" data-i18n-title="tech-6-title">Ⅵ</option> </select> </span> <span class="sheet-user-text" data-i18n-title="slots-title" title="used for augmentations/modifications"> <input type="number" name="attr_weapon_slots" title="active slots" data-i18n-title="slots-used-title" placeholder="used" data-i18n-placeholder="slots-used-placeholder"> <span class="sheet-fraction-slash"></span> <input type="number" name="attr_weapon_slots_max" title="maximum slots" data-i18n-title="slots-maximum-title" placeholder="max." data-i18n-placeholder="slots-maximum-placeholder"> </span> </span> </div> </span> </div> </fieldset> </div> <div class="sheet-table"> <div class="sheet-table-entry"> <span class="sheet-icon-checkbox-placeholder"></span> <span class="sheet-table-content"> <span class="sheet-table-line sheet-table-header"> <span> <span class="sheet-label" data-i18n="armor">armor</span> </span> <span> <span class="sheet-label" data-i18n="equipment-location">location</span> </span> <span> <span class="sheet-label" data-i18n="armor-type">type</span> </span> <span title="TODO" data-i18n-title="armor-rating-title"> <span class="sheet-label" data-i18n="armor-rating">armor rating</span> </span> <span title="TODO" data-i18n-title="shield-defense-title"> <span class="sheet-label" data-i18n="shield-defense">defense</span> </span> <span> <span class="sheet-label" data-i18n="armor-attack-modifier">attack modifier</span> </span> </span> </span> </div> <fieldset class="repeating_armor"> <div class="sheet-table-entry"> <input type="checkbox" class="sheet-icon-checkbox sheet-edit-checkbox" name="attr_armor_edit" value="1" checked="checked"> <span class="sheet-table-content"> <span class="sheet-table-line"> <span class="sheet-user-text"> <input type="text" name="attr_armor_name" class="sheet-show-while-editing" spellcheck="false"> <span name="attr_armor_name" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span> </span> <span> <span class="sheet-cycling-button-container"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-1-3" name="attr_armor_location" value="at hand" checked="checked" data-i18n-title="equipment-location-away-title" title="The item can't be accessed at all"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-2-3" name="attr_armor_location" value="backpack" data-i18n-title="equipment-location-at-hand-title" title="The item is readily available"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-3-3" name="attr_armor_location" value="away" data-i18n-title="equipment-location-stowed-title" title="The item can't be retrieved immediately"> <span class="sheet-cycling-button sheet-cycling-button-1-3 sheet-positive-background" data-i18n="equipment-location-at-hand"> at hand </span> <span class="sheet-cycling-button sheet-cycling-button-2-3 sheet-stowed" data-i18n="equipment-location-stowed"> stowed </span> <span class="sheet-cycling-button sheet-cycling-button-3-3 sheet-negative-background" data-i18n="equipment-location-away"> away </span> </span> </span> <input type="hidden" name="attr_armor_type" value="armor"> <span> <span class="sheet-cycling-button-container"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-1-2" name="attr_armor_type" value="armor" checked="checked"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-2-2" name="attr_armor_type" value="shield"> <span class="sheet-cycling-button sheet-cycling-button-1-2 sheet-armor" data-i18n="armor-type-armor"> armor </span> <span class="sheet-cycling-button sheet-cycling-button-2-2 sheet-shield" data-i18n="armor-type-shield"> shield </span> </span> </span> <span class="sheet-user-text sheet-hide-when-shield"> <input type="number" name="attr_armor_damage_reduction" class="sheet-show-while-editing" title="reduces most physical damage" data-i18n-title="armor-rating-title"> <span name="attr_armor_damage_reduction" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty" title="reduces most physical damage" data-i18n-title="armor-rating-title"></span> </span> <span class="sheet-user-text sheet-show-when-shield sheet-placeholder"> </span> <span class="sheet-user-text sheet-show-when-shield" data-i18n-title="shield-defense-title" title="bonus for active/passive defense"> <input type="number" name="attr_armor_active_defense" class="sheet-show-while-editing" title="bonus dice for active defense" data-i18n-title="shield-active-defense-title" placeholder="active" data-i18n-placeholder="shield-active-defense-placeholder"> <span name="attr_armor_active_defense" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty" title="bonus dice for active defense" data-i18n-title="shield-active-defense-title"></span> <span class="sheet-unit sheet-hide-while-editing" data-i18n="dice-letter">D</span> <span class="sheet-fraction-slash"></span> <input type="number" name="attr_armor_passive_defense" class="sheet-show-while-editing" title="bonus for passive defense" data-i18n-title="shield-passive-defense-title" placeholder="passive" data-i18n-placeholder="shield-passive-defense-placeholder"> <span name="attr_armor_passive_defense" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty" title="bonus for passive defense" data-i18n-title="shield-passive-defense-title"></span> </span> <span class="sheet-user-text sheet-hide-when-shield sheet-placeholder"> </span> <span class="sheet-user-text sheet-show-when-shield"> <input type="number" name="attr_armor_attack_modifier" class="sheet-show-while-editing"> <span name="attr_armor_attack_modifier" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span> <span class="sheet-unit sheet-hide-while-editing" data-i18n="dice-letter">D</span> </span> <span class="sheet-user-text sheet-hide-when-shield sheet-placeholder"> </span> </span> <div class="sheet-table-details sheet-show-while-editing"> <span class="sheet-table-line sheet-table-header"> <span class="sheet-use-2-cells"> <span class="sheet-label" data-i18n="description">description</span> </span> <span title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"> <span class="sheet-label" data-i18n="encumbrance">encumbrance</span> </span> <span title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"> <span class="sheet-label" data-i18n="value">value</span> </span> <span title="technological level" data-i18n-title="tech-title"> <span class="sheet-label" data-i18n="tech">tech</span> </span> <span title="used for augmentations/modifications" data-i18n-title="slots-title"> <span class="sheet-label" data-i18n="slots">slots</span> </span> </span> <span class="sheet-table-line"> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_armor_description"></span> <textarea name="attr_armor_description" spellcheck="false"></textarea> </span> </span> <span class="sheet-user-text"> <input type="number" name="attr_armor_encumbrance" step="any" title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"> </span> <span class="sheet-user-text"> <input type="number" name="attr_armor_value" min="0" step="any" title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"> </span> <span> <select name="attr_armor_tech" class="sheet-tech" title="technological level" , data-i18n-title="tech-title"> <option value="1" data-i18n-title="tech-1-title">Ⅰ</option> <option value="2" data-i18n-title="tech-2-title">Ⅱ</option> <option value="3" data-i18n-title="tech-3-title">Ⅲ</option> <option value="4" data-i18n-title="tech-4-title">Ⅳ</option> <option value="5" data-i18n-title="tech-5-title">Ⅴ</option> <option value="6" data-i18n-title="tech-6-title">Ⅵ</option> </select> </span> <span class="sheet-user-text" data-i18n-title="slots-title" title="used for augmentations/modifications"> <input type="number" name="attr_armor_slots" title="active slots" data-i18n-title="slots-used-title" placeholder="used" data-i18n-placeholder="slots-used-placeholder"> <span class="sheet-fraction-slash"></span> <input type="number" name="attr_armor_slots_max" title="maximum slots" data-i18n-title="slots-maximum-title" placeholder="max." data-i18n-placeholder="slots-maximum-placeholder"> </span> </span> </div> </span> </div> </fieldset> </div> <div class="sheet-table"> <div class="sheet-table-entry"> <span class="sheet-icon-checkbox-placeholder"></span> <span class="sheet-table-content"> <span class="sheet-table-line sheet-table-header"> <span> <span class="sheet-label" data-i18n="equipment">equipment</span> </span> <span> <span class="sheet-label" data-i18n="equipment-location">location</span> </span> <span title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"> <span class="sheet-label" data-i18n="encumbrance">encumbrance</span> </span> <span title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"> <span class="sheet-label" data-i18n="value">value</span> </span> </span> </span> </div> <fieldset class="repeating_equipment"> <div class="sheet-table-entry"> <input type="checkbox" class="sheet-icon-checkbox sheet-edit-checkbox" name="attr_equipment_edit" value="1" checked="checked"> <span class="sheet-table-content"> <span class="sheet-table-line"> <span class="sheet-user-text"> <input type="text" name="attr_equipment_name" class="sheet-show-while-editing" spellcheck="false"> <span name="attr_equipment_name" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span> </span> <span> <span class="sheet-cycling-button-container"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-1-3" name="attr_equipment_location" value="at hand" checked="checked" data-i18n-title="equipment-location-away-title" title="The item can't be accessed at all"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-2-3" name="attr_equipment_location" value="backpack" data-i18n-title="equipment-location-at-hand-title" title="The item is readily available"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-3-3" name="attr_equipment_location" value="away" data-i18n-title="equipment-location-stowed-title" title="The item can't be retrieved immediately"> <span class="sheet-cycling-button sheet-cycling-button-1-3 sheet-positive-background" data-i18n="equipment-location-at-hand"> at hand </span> <span class="sheet-cycling-button sheet-cycling-button-2-3 sheet-stowed" data-i18n="equipment-location-stowed"> stowed </span> <span class="sheet-cycling-button sheet-cycling-button-3-3 sheet-negative-background" data-i18n="equipment-location-away"> away </span> </span> </span> <span class="sheet-user-text"> <span name="attr_equipment_encumbrance" class="sheet-user-text sheet-hide-while-editing" title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"></span> </span> <span class="sheet-user-text"> <span name="attr_equipment_value" class="sheet-user-text sheet-hide-while-editing" title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"></span> </span> </span> <div class="sheet-table-details sheet-show-while-editing"> <span class="sheet-table-line sheet-table-header"> <span class="sheet-use-2-cells"> <span class="sheet-label" data-i18n="description">description</span> </span> <span title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"> <span class="sheet-label" data-i18n="encumbrance">encumbrance</span> </span> <span title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"> <span class="sheet-label" data-i18n="value">value</span> </span> <span title="technological level" data-i18n-title="tech-title"> <span class="sheet-label" data-i18n="tech">tech</span> </span> </span> <span class="sheet-table-line"> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_equipment_description"></span> <textarea name="attr_equipment_description" spellcheck="false"></textarea> </span> </span> <span class="sheet-user-text"> <input type="number" name="attr_equipment_encumbrance" step="any" title="measures how hard the equipment is to carry around" data-i18n-title="encumbrance-title"> </span> <span class="sheet-user-text"> <input type="number" name="attr_equipment_value" min="0" step="any" title="trade value (Chroniclers’ Drafts or Dinars)" data-i18n-title="value-title"> </span> <span> <select name="attr_equipment_tech" class="sheet-tech" title="technological level" , data-i18n-title="tech-title"> <option value="1" data-i18n-title="tech-1-title">Ⅰ</option> <option value="2" data-i18n-title="tech-2-title">Ⅱ</option> <option value="3" data-i18n-title="tech-3-title">Ⅲ</option> <option value="4" data-i18n-title="tech-4-title">Ⅳ</option> <option value="5" data-i18n-title="tech-5-title">Ⅴ</option> <option value="6" data-i18n-title="tech-6-title">Ⅵ</option> </select> </span> </span> </div> </span> </div> </fieldset> </div> <div class="sheet-accordion"> <div class="sheet-accordion-item"> <input class="sheet-accordion-expand-button" type="checkbox" name="attr_combat_helper_expanded" value="1"><div> <span data-i18n="combat">combat</span> </div><div class="sheet-accordion-item-content sheet-show-while-expanded sheet-block-line"> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="general"> general </span> </span> <span class="sheet-list-line"> <input type="hidden" name="attr_initiative_preview"> <button type="roll" name="roll_initiative" value="@{whisper_roll_prefix} &{template:table} {{title=@{character_name}}} {{image=@{image}}} {{translated_caption=initiative}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{reaction}@{reaction_effect_modifiers}+@{spent_ego}+0@{initiative_effect_modifiers}+@{custom_modifier_query}]]d6>4 &{tracker}]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{reaction}@{reaction_effect_modifiers}]] ^{skill-reaction}\n[[@{spent_ego}]] ^{spent-ego}\n[[0@{initiative_effect_modifiers}]] ^{effect}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{reaction_effect_notes}@{initiative_effect_notes}}}"><span data-i18n="initiative">initiative</span><span class="sheet-hide-while-compact"> </span><span class="sheet-inline-detail sheet-hide-while-compact"><span name="attr_initiative_preview"></span><span class="sheet-unit" data-i18n="dice-letter">D</span></span></button> </span> <span class="sheet-list-line"> <input type="hidden" name="attr_dodge_preview"> <button type="roll" name="roll_dodge" title="dodge an attack as active defense" data-i18n-title="dodge-title" value="@{whisper_roll_prefix} &{template:table} {{title=@{character_name}}} {{image=@{image}}} {{translated_caption=dodge}} {{figure=[[[[@{agility}@{agility_effect_modifiers}+@{mobility}@{mobility_effect_modifiers}+0@{dodge_effect_modifiers}+@{active_defense_modifier}@{active_defense_modifier_effect_modifiers}@{action_modifier_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{agility}@{agility_effect_modifiers}]] ^{attribute-agility}\n[[@{mobility}@{mobility_effect_modifiers}]] ^{skill-mobility}\n[[0@{dodge_effect_modifiers}]] ^{effect}\n[[@{active_defense_modifier}@{active_defense_modifier_effect_modifiers}@{action_modifier_effect_modifiers}]] ^{active-defense-modifier}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{agility_effect_notes}@{mobility_effect_notes}@{dodge_effect_notes}@{active_defense_modifier_effect_notes}@{action_modifier_effect_notes}}}"><span data-i18n="dodge">dodge</span><span class="sheet-hide-while-compact"> </span><span class="sheet-inline-detail sheet-hide-while-compact"><span name="attr_dodge_preview"></span><span class="sheet-unit" data-i18n="dice-letter">D</span></span></button> </span> <span class="sheet-list-line"> <input type="hidden" name="attr_mental_defense_preview"> <button type="roll" name="roll_mental_defense" title="deflect a mental (or social) attack" data-i18n-title="mental-defense-title" value="@{whisper_roll_prefix} &{template:table} {{title=@{character_name}}} {{image=@{image}}} {{translated_caption=mental-defense}} {{figure=[[[[@{psyche}@{psyche_effect_modifiers}+@{willpower}@{willpower_effect_modifiers}+@{faith}@{faith_effect_modifiers}+0@{mental_defense_effect_modifiers}+@{custom_modifier_query}]]d6>4]]}}{{figure_description=[[@{psyche}@{psyche_effect_modifiers}]] ^{attribute-psyche}\n[[@{willpower}@{willpower_effect_modifiers}]] ^{skill-willpower}\n[[@{faith}@{faith_effect_modifiers}]] ^{skill-faith}\n[[0@{mental_defense_effect_modifiers}]] ^{effect}\n[[@{custom_modifier_query}]] ^{custom-modifier-description}}}{{effect_notes=@{psyche_effect_notes}@{willpower_effect_notes}@{faith_effect_notes}@{mental_defense_effect_notes}}}"><span data-i18n="mental-defense">mental defense</span><span class="sheet-hide-while-compact"> </span><span class="sheet-inline-detail sheet-hide-while-compact"><span name="attr_mental_defense_preview"></span><span class="sheet-unit" data-i18n="dice-letter">D</span></span></button> </span> <input type="hidden" name="attr_speed" value="0"> <span class="sheet-list-line" data-i18n-title="movement-title" title="movement distance in meters per turn"> <span class="sheet-label" data-i18n="movement">movement</span> <span class="sheet-colon"></span> <span name="attr_speed" class="sheet-meter-postfix sheet-user-text"></span> </span> <span class="sheet-list-line" data-i18n-title="encumbrance-title"> <span class="sheet-label" data-i18n="encumbrance"> encumbrance </span> <span class="sheet-colon"></span> <input type="hidden" name="attr_encumbrance_penalty"> <span class="sheet-user-text" name="attr_encumbrance"></span> <span class="sheet-fraction-slash sheet-user-text"></span> <span class="sheet-user-text" name="attr_encumbrance_max"></span> </span> <span class="sheet-list-line" data-i18n-title="armor-rating-title"> <span class="sheet-label" data-i18n="armor"> armor </span> <span class="sheet-colon"></span> <span class="sheet-user-text" name="attr_total_armor_damage_reduction"></span> </span> </div> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label"> state </span> </span> <label class="sheet-text-checkbox sheet-list-line" title="all stowed equipment is considered dropped and will not be added to your encumbrance anymore" data-i18n-title="state-drop-stowed-equipment-title"> <span class="sheet-label" data-i18n="state-drop-stowed-equipment"> drop stowed equipment </span> <input type="checkbox" name="attr_stowed_is_away" value="1"> </label> <label class="sheet-text-checkbox sheet-list-line" title="moved more than 2 meters this turn" data-i18n-title="state-in-motion-title"> <span class="sheet-label" data-i18n="state-in-motion"> in motion </span> <input type="checkbox" name="attr_in_motion" value="1"> </label> <label class="sheet-text-checkbox sheet-list-line"> <span class="sheet-label" data-i18n="state-active"> active and on my feet </span> <input type="checkbox" name="attr_active" value="1"> </label> <span class="sheet-list-line"> <span class="sheet-label" data-i18n="state-cover"> cover </span> <span class="sheet-colon"></span> <input type="number" name="attr_cover" class="sheet-show-while-compact" min="0" max="4"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_cover" value="0" checked="checked"><span>0</span><input type="radio" name="attr_cover" value="1"><span>1</span><input type="radio" name="attr_cover" value="2"><span>2</span><input type="radio" name="attr_cover" value="3"><span>3</span><input type="radio" name="attr_cover" value="4"><span>4</span> </span> </span> <span class="sheet-list-line" data-i18n-title="spent-ego-title" title="bonus dice for initiative and first action of the turn"> <span class="sheet-label" data-i18n="spent-ego"> spent ego </span> <span class="sheet-colon"></span> <input type="number" name="attr_spent_ego" class="sheet-show-while-compact" min="0" max="3"><span class="sheet-box-bar sheet-hide-while-compact sheet-hide-while-compact"><input type="radio" name="attr_spent_ego" value="0" checked="checked"><span>0</span><input type="radio" name="attr_spent_ego" value="1"><span>1</span><input type="radio" name="attr_spent_ego" value="2"><span>2</span><input type="radio" name="attr_spent_ego" value="3"><span>3</span> </span> </span> </div> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label"> modifier </span> </span> <span class="sheet-list-line sheet-action-modifier" style="position: relative"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_action_modifier_edit" value="1"> <div> <div> <span class="sheet-label" data-i18n="action-modifier"> action modifier </span> <span class="sheet-colon"></span> <input type="hidden" name="attr_action_modifier_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_action_modifier_preview"></span> <span class="sheet-unit sheet-user-text sheet-highlight-negative-number" data-i18n="dice-letter">D</span></div> <div class="sheet-list sheet-show-while-editing"> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_trauma"> <span class="sheet-user-text sheet-minus-sign sheet-highlight-negative-number" name="attr_trauma"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="state-trauma">trauma</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_encumbrance_penalty"> <span class="sheet-user-text sheet-minus-sign sheet-highlight-negative-number" name="attr_encumbrance_penalty"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="encumbrance-penalty">encumbrance penalty</span> </span> <input type="hidden" name="attr_in_motion"> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_in_motion"> <span class="sheet-user-text sheet-minus-sign sheet-highlight-negative-number" name="attr_in_motion"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="state-in-motion">in motion</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_spent_ego"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_spent_ego"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="spent-ego">spent ego</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_action_modifier_effect_modifiers_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_action_modifier_effect_modifiers_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="effects">effects</span> </span> </div> </div> </span> <span class="sheet-list-line" style="position: relative"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_attack_modifier_edit" value="1"> <div> <div> <span class="sheet-label" data-i18n="attack-modifier"> attack modifier </span> <span class="sheet-colon"></span> <input type="hidden" name="attr_attack_modifier_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_attack_modifier_preview"></span> <span class="sheet-unit sheet-user-text sheet-highlight-negative-number" data-i18n="dice-letter">D</span></div> <div class="sheet-list sheet-show-while-editing"> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_action_modifier_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_action_modifier_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="action-modifier">action modifier</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_total_shield_attack_modifier"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_total_shield_attack_modifier"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="armor-type-shield">shield</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_attack_modifier_effect_modifiers_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_attack_modifier_effect_modifiers_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="effects">effects</span> </span> </div> </div> </span> <span class="sheet-list-line" style="position: relative"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_active_defense_modifier_edit" value="1"> <div> <div> <span class="sheet-label" data-i18n="active-defense-modifier"> active defense modifier </span> <span class="sheet-colon"></span> <input type="hidden" name="attr_active_defense_modifier_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_active_defense_modifier_preview"></span> <span class="sheet-unit sheet-user-text sheet-highlight-negative-number" data-i18n="dice-letter">D</span></div> <div class="sheet-list sheet-show-while-editing"> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_action_modifier_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_action_modifier_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="action-modifier">action modifier</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_total_shield_active_defense"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_total_shield_active_defense"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="armor-type-shield">shield</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_active_defense_modifier_effect_modifiers_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_active_defense_modifier_effect_modifiers_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="effects">effects</span> </span> </div> </div> </span> <span class="sheet-list-line" style="position: relative"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_passive_defense_edit" value="1"> <div> <div> <span class="sheet-label" data-i18n="passive-defense"> passive defense </span> <span class="sheet-colon"></span> <span class="sheet-user-text" name="attr_passive_defense"></span> </div> <div class="sheet-list sheet-show-while-editing"> <span class="sheet-list-line sheet-small-static-text sheet-show-while-editing"> <span class="sheet-user-text">+1</span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="passive-defense-base"> base </span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_active"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_active"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="state-active">active and on my feet</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_in_motion"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_in_motion"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="state-in-motion">in motion</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_cover"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_cover"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="state-cover">cover</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_total_shield_passive_defense"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_total_shield_passive_defense"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="armor-type-shield">shield</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_passive_defense_effect_modifiers_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_passive_defense_effect_modifiers_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="effects">effects</span> </span> </div> </div> </span> <span class="sheet-list-line" style="position: relative"> <input type="checkbox" class="sheet-icon-checkbox sheet-icon-checkbox-outside sheet-edit-checkbox" name="attr_mental_defense_modifier_edit" value="1"> <div> <div> <span class="sheet-label" data-i18n="mental-defense"> mental defense </span> <span class="sheet-colon"></span> <input type="hidden" name="attr_mental_defense_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_mental_defense_preview"></span> <span class="sheet-unit sheet-user-text sheet-highlight-negative-number" data-i18n="dice-letter">D</span></div> <div class="sheet-list sheet-show-while-editing"> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_action_modifier_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_action_modifier_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="action-modifier">action modifier</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_psyche_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_psyche_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="attribute-psyche">psyche</span> </span> <input type="hidden" name="attr_mental_strength_source"> <span class="sheet-list-line sheet-small-static-text sheet-show-when-willpower"> <input type="hidden" name="attr_willpower_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_willpower_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="skill-willpower">willpower</span> </span> <span class="sheet-list-line sheet-small-static-text sheet-show-when-faith"> <input type="hidden" name="attr_faith_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_faith_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="skill-faith">faith</span> </span> <span class="sheet-list-line sheet-small-static-text"> <input type="hidden" name="attr_mental_defense_effect_modifiers_preview"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_mental_defense_effect_modifiers_preview"></span> <span class="sheet-space"></span> <span class="sheet-label" data-i18n="effects">effects</span> </span> </div> </div> </span> </div> </div> </div> <div class="sheet-accordion-item"> <input class="sheet-accordion-expand-button" type="checkbox" name="attr_effects_expanded" value="1"><div> <span data-i18n="effects">effects</span> </div><div class="sheet-accordion-item-content sheet-show-while-expanded sheet-table"> <div class="sheet-table-entry"> <span class="sheet-icon-checkbox-placeholder"></span> <span class="sheet-table-content"> <span class="sheet-table-line sheet-table-header"> <span class="sheet-use-3-cells"> <span class="sheet-label" data-i18n="effect">effect</span> </span> <span class="sheet-use-3-cells"> <span class="sheet-label" data-i18n="attributes">attributes</span> </span> </span> </span> </div> <fieldset class="repeating_effect"> <div class="sheet-table-entry"> <input type="checkbox" class="sheet-icon-checkbox sheet-edit-checkbox" name="attr_effect_edit" value="1" checked="checked"> <span class="sheet-table-content"> <span class="sheet-table-line" style="position: relative"> <span class="sheet-use-3-cells sheet-user-text"> <span class="sheet-highlighted-button-checkbox"> <input type="checkbox" class="sheet-button-checkbox sheet-hide-while-editing" name="attr_effect_state" value="1"> <span class="sheet-button-checkbox sheet-effect-state"> <input type="text" name="attr_effect_origin" class="sheet-show-while-editing" spellcheck="false" placeholder="origin" data-i18n-placeholder="effect-origin-placeholder"> <span name="attr_effect_origin" class="sheet-user-text sheet-hide-while-editing sheet-placeholder-when-empty"></span><span class="sheet-textarea-wrapper sheet-show-while-editing"> <span name="attr_effect_condition"></span> <textarea name="attr_effect_condition" spellcheck="false" placeholder="condition" data-i18n-placeholder="effect-condition-placeholder"></textarea> </span> <span name="attr_effect_condition" class="sheet-hide-while-editing sheet-placeholder-when-empty"></span> </span> </span> </span> <span class="sheet-use-3-cells sheet-effect-attribute-overview"> <span> <input type="radio" name="attr_effect_attribute_1_name"> <input type="radio" name="attr_effect_attribute_1_name" value="initiative"><span data-i18n="initiative"></span> <input type="radio" name="attr_effect_attribute_1_name" value="dodge"><span data-i18n="dodge"></span> <input type="radio" name="attr_effect_attribute_1_name" value="speed"><span data-i18n="movement"></span> <input type="radio" name="attr_effect_attribute_1_name" value="armor"><span data-i18n="armor"></span> <input type="radio" name="attr_effect_attribute_1_name" value="action_modifier"><span data-i18n="action-modifier"></span> <input type="radio" name="attr_effect_attribute_1_name" value="attack_modifier"><span data-i18n="attack-modifier"></span> <input type="radio" name="attr_effect_attribute_1_name" value="damage_modifier"><span data-i18n="damage-modifier"></span> <input type="radio" name="attr_effect_attribute_1_name" value="active_defense_modifier"><span data-i18n="active-defense-modifier"></span> <input type="radio" name="attr_effect_attribute_1_name" value="passive_defense"><span data-i18n="passive-defense"></span> <input type="radio" name="attr_effect_attribute_1_name" value="mental_defense"><span data-i18n="mental-defense"></span> <input type="radio" name="attr_effect_attribute_1_name" value="body"><span data-i18n="attribute-body"></span> <input type="radio" name="attr_effect_attribute_1_name" value="athletics"><span data-i18n="skill-athletics"></span> <input type="radio" name="attr_effect_attribute_1_name" value="brawl"><span data-i18n="skill-brawl"></span> <input type="radio" name="attr_effect_attribute_1_name" value="force"><span data-i18n="skill-force"></span> <input type="radio" name="attr_effect_attribute_1_name" value="melee"><span data-i18n="skill-melee"></span> <input type="radio" name="attr_effect_attribute_1_name" value="stamina"><span data-i18n="skill-stamina"></span> <input type="radio" name="attr_effect_attribute_1_name" value="toughness"><span data-i18n="skill-toughness"></span> <input type="radio" name="attr_effect_attribute_1_name" value="agility"><span data-i18n="attribute-agility"></span> <input type="radio" name="attr_effect_attribute_1_name" value="crafting"><span data-i18n="skill-crafting"></span> <input type="radio" name="attr_effect_attribute_1_name" value="dexterity"><span data-i18n="skill-dexterity"></span> <input type="radio" name="attr_effect_attribute_1_name" value="navigation"><span data-i18n="skill-navigation"></span> <input type="radio" name="attr_effect_attribute_1_name" value="mobility"><span data-i18n="skill-mobility"></span> <input type="radio" name="attr_effect_attribute_1_name" value="projectiles"><span data-i18n="skill-projectiles"></span> <input type="radio" name="attr_effect_attribute_1_name" value="stealth"><span data-i18n="skill-stealth"></span> <input type="radio" name="attr_effect_attribute_1_name" value="charisma"><span data-i18n="attribute-charisma"></span> <input type="radio" name="attr_effect_attribute_1_name" value="arts"><span data-i18n="skill-arts"></span> <input type="radio" name="attr_effect_attribute_1_name" value="conduct"><span data-i18n="skill-conduct"></span> <input type="radio" name="attr_effect_attribute_1_name" value="expression"><span data-i18n="skill-expression"></span> <input type="radio" name="attr_effect_attribute_1_name" value="leadership"><span data-i18n="skill-leadership"></span> <input type="radio" name="attr_effect_attribute_1_name" value="negotiation"><span data-i18n="skill-negotiation"></span> <input type="radio" name="attr_effect_attribute_1_name" value="seduction"><span data-i18n="skill-seduction"></span> <input type="radio" name="attr_effect_attribute_1_name" value="intellect"><span data-i18n="attribute-intellect"></span> <input type="radio" name="attr_effect_attribute_1_name" value="artifact_lore"><span data-i18n="skill-artifact_lore"></span> <input type="radio" name="attr_effect_attribute_1_name" value="engineering"><span data-i18n="skill-engineering"></span> <input type="radio" name="attr_effect_attribute_1_name" value="focus"><span data-i18n="skill-focus"></span> <input type="radio" name="attr_effect_attribute_1_name" value="legends"><span data-i18n="skill-legends"></span> <input type="radio" name="attr_effect_attribute_1_name" value="medicine"><span data-i18n="skill-medicine"></span> <input type="radio" name="attr_effect_attribute_1_name" value="science"><span data-i18n="skill-science"></span> <input type="radio" name="attr_effect_attribute_1_name" value="psyche"><span data-i18n="attribute-psyche"></span> <input type="radio" name="attr_effect_attribute_1_name" value="cunning"><span data-i18n="skill-cunning"></span> <input type="radio" name="attr_effect_attribute_1_name" value="deception"><span data-i18n="skill-deception"></span> <input type="radio" name="attr_effect_attribute_1_name" value="domination"><span data-i18n="skill-domination"></span> <input type="radio" name="attr_effect_attribute_1_name" value="faith"><span data-i18n="skill-faith"></span> <input type="radio" name="attr_effect_attribute_1_name" value="reaction"><span data-i18n="skill-reaction"></span> <input type="radio" name="attr_effect_attribute_1_name" value="willpower"><span data-i18n="skill-willpower"></span> <input type="radio" name="attr_effect_attribute_1_name" value="instinct"><span data-i18n="attribute-instinct"></span> <input type="radio" name="attr_effect_attribute_1_name" value="empathy"><span data-i18n="skill-empathy"></span> <input type="radio" name="attr_effect_attribute_1_name" value="orienteering"><span data-i18n="skill-orienteering"></span> <input type="radio" name="attr_effect_attribute_1_name" value="perception"><span data-i18n="skill-perception"></span> <input type="radio" name="attr_effect_attribute_1_name" value="primal"><span data-i18n="skill-primal"></span> <input type="radio" name="attr_effect_attribute_1_name" value="survival"><span data-i18n="skill-survival"></span> <input type="radio" name="attr_effect_attribute_1_name" value="taming"><span data-i18n="skill-taming"></span> <input type="hidden" name="attr_effect_attribute_1_modifier"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_effect_attribute_1_modifier"></span> </span> <span> <input type="radio" name="attr_effect_attribute_2_name"> <input type="radio" name="attr_effect_attribute_2_name" value="initiative"><span data-i18n="initiative"></span> <input type="radio" name="attr_effect_attribute_2_name" value="dodge"><span data-i18n="dodge"></span> <input type="radio" name="attr_effect_attribute_2_name" value="speed"><span data-i18n="movement"></span> <input type="radio" name="attr_effect_attribute_2_name" value="armor"><span data-i18n="armor"></span> <input type="radio" name="attr_effect_attribute_2_name" value="action_modifier"><span data-i18n="action-modifier"></span> <input type="radio" name="attr_effect_attribute_2_name" value="attack_modifier"><span data-i18n="attack-modifier"></span> <input type="radio" name="attr_effect_attribute_2_name" value="damage_modifier"><span data-i18n="damage-modifier"></span> <input type="radio" name="attr_effect_attribute_2_name" value="active_defense_modifier"><span data-i18n="active-defense-modifier"></span> <input type="radio" name="attr_effect_attribute_2_name" value="passive_defense"><span data-i18n="passive-defense"></span> <input type="radio" name="attr_effect_attribute_2_name" value="mental_defense"><span data-i18n="mental-defense"></span> <input type="radio" name="attr_effect_attribute_2_name" value="body"><span data-i18n="attribute-body"></span> <input type="radio" name="attr_effect_attribute_2_name" value="athletics"><span data-i18n="skill-athletics"></span> <input type="radio" name="attr_effect_attribute_2_name" value="brawl"><span data-i18n="skill-brawl"></span> <input type="radio" name="attr_effect_attribute_2_name" value="force"><span data-i18n="skill-force"></span> <input type="radio" name="attr_effect_attribute_2_name" value="melee"><span data-i18n="skill-melee"></span> <input type="radio" name="attr_effect_attribute_2_name" value="stamina"><span data-i18n="skill-stamina"></span> <input type="radio" name="attr_effect_attribute_2_name" value="toughness"><span data-i18n="skill-toughness"></span> <input type="radio" name="attr_effect_attribute_2_name" value="agility"><span data-i18n="attribute-agility"></span> <input type="radio" name="attr_effect_attribute_2_name" value="crafting"><span data-i18n="skill-crafting"></span> <input type="radio" name="attr_effect_attribute_2_name" value="dexterity"><span data-i18n="skill-dexterity"></span> <input type="radio" name="attr_effect_attribute_2_name" value="navigation"><span data-i18n="skill-navigation"></span> <input type="radio" name="attr_effect_attribute_2_name" value="mobility"><span data-i18n="skill-mobility"></span> <input type="radio" name="attr_effect_attribute_2_name" value="projectiles"><span data-i18n="skill-projectiles"></span> <input type="radio" name="attr_effect_attribute_2_name" value="stealth"><span data-i18n="skill-stealth"></span> <input type="radio" name="attr_effect_attribute_2_name" value="charisma"><span data-i18n="attribute-charisma"></span> <input type="radio" name="attr_effect_attribute_2_name" value="arts"><span data-i18n="skill-arts"></span> <input type="radio" name="attr_effect_attribute_2_name" value="conduct"><span data-i18n="skill-conduct"></span> <input type="radio" name="attr_effect_attribute_2_name" value="expression"><span data-i18n="skill-expression"></span> <input type="radio" name="attr_effect_attribute_2_name" value="leadership"><span data-i18n="skill-leadership"></span> <input type="radio" name="attr_effect_attribute_2_name" value="negotiation"><span data-i18n="skill-negotiation"></span> <input type="radio" name="attr_effect_attribute_2_name" value="seduction"><span data-i18n="skill-seduction"></span> <input type="radio" name="attr_effect_attribute_2_name" value="intellect"><span data-i18n="attribute-intellect"></span> <input type="radio" name="attr_effect_attribute_2_name" value="artifact_lore"><span data-i18n="skill-artifact_lore"></span> <input type="radio" name="attr_effect_attribute_2_name" value="engineering"><span data-i18n="skill-engineering"></span> <input type="radio" name="attr_effect_attribute_2_name" value="focus"><span data-i18n="skill-focus"></span> <input type="radio" name="attr_effect_attribute_2_name" value="legends"><span data-i18n="skill-legends"></span> <input type="radio" name="attr_effect_attribute_2_name" value="medicine"><span data-i18n="skill-medicine"></span> <input type="radio" name="attr_effect_attribute_2_name" value="science"><span data-i18n="skill-science"></span> <input type="radio" name="attr_effect_attribute_2_name" value="psyche"><span data-i18n="attribute-psyche"></span> <input type="radio" name="attr_effect_attribute_2_name" value="cunning"><span data-i18n="skill-cunning"></span> <input type="radio" name="attr_effect_attribute_2_name" value="deception"><span data-i18n="skill-deception"></span> <input type="radio" name="attr_effect_attribute_2_name" value="domination"><span 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name="attr_effect_attribute_2_name" value="survival"><span data-i18n="skill-survival"></span> <input type="radio" name="attr_effect_attribute_2_name" value="taming"><span data-i18n="skill-taming"></span> <input type="hidden" name="attr_effect_attribute_2_modifier"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_effect_attribute_2_modifier"></span> </span> <span> <input type="radio" name="attr_effect_attribute_3_name"> <input type="radio" name="attr_effect_attribute_3_name" value="initiative"><span data-i18n="initiative"></span> <input type="radio" name="attr_effect_attribute_3_name" value="dodge"><span data-i18n="dodge"></span> <input type="radio" name="attr_effect_attribute_3_name" value="speed"><span data-i18n="movement"></span> <input type="radio" name="attr_effect_attribute_3_name" value="armor"><span data-i18n="armor"></span> <input type="radio" name="attr_effect_attribute_3_name" value="action_modifier"><span data-i18n="action-modifier"></span> <input type="radio" name="attr_effect_attribute_3_name" value="attack_modifier"><span data-i18n="attack-modifier"></span> <input type="radio" name="attr_effect_attribute_3_name" value="damage_modifier"><span data-i18n="damage-modifier"></span> <input type="radio" name="attr_effect_attribute_3_name" value="active_defense_modifier"><span data-i18n="active-defense-modifier"></span> <input type="radio" name="attr_effect_attribute_3_name" value="passive_defense"><span data-i18n="passive-defense"></span> <input type="radio" name="attr_effect_attribute_3_name" value="mental_defense"><span data-i18n="mental-defense"></span> <input type="radio" name="attr_effect_attribute_3_name" value="body"><span data-i18n="attribute-body"></span> <input type="radio" name="attr_effect_attribute_3_name" value="athletics"><span data-i18n="skill-athletics"></span> <input type="radio" name="attr_effect_attribute_3_name" value="brawl"><span data-i18n="skill-brawl"></span> <input type="radio" name="attr_effect_attribute_3_name" value="force"><span data-i18n="skill-force"></span> <input type="radio" name="attr_effect_attribute_3_name" value="melee"><span data-i18n="skill-melee"></span> <input type="radio" name="attr_effect_attribute_3_name" value="stamina"><span data-i18n="skill-stamina"></span> <input type="radio" name="attr_effect_attribute_3_name" value="toughness"><span data-i18n="skill-toughness"></span> <input type="radio" name="attr_effect_attribute_3_name" value="agility"><span data-i18n="attribute-agility"></span> <input type="radio" name="attr_effect_attribute_3_name" value="crafting"><span data-i18n="skill-crafting"></span> <input type="radio" name="attr_effect_attribute_3_name" value="dexterity"><span data-i18n="skill-dexterity"></span> <input type="radio" name="attr_effect_attribute_3_name" value="navigation"><span data-i18n="skill-navigation"></span> <input type="radio" name="attr_effect_attribute_3_name" value="mobility"><span data-i18n="skill-mobility"></span> <input type="radio" name="attr_effect_attribute_3_name" value="projectiles"><span data-i18n="skill-projectiles"></span> <input type="radio" name="attr_effect_attribute_3_name" value="stealth"><span data-i18n="skill-stealth"></span> <input type="radio" name="attr_effect_attribute_3_name" value="charisma"><span data-i18n="attribute-charisma"></span> <input type="radio" name="attr_effect_attribute_3_name" value="arts"><span data-i18n="skill-arts"></span> <input type="radio" name="attr_effect_attribute_3_name" value="conduct"><span data-i18n="skill-conduct"></span> <input type="radio" name="attr_effect_attribute_3_name" value="expression"><span data-i18n="skill-expression"></span> <input type="radio" name="attr_effect_attribute_3_name" value="leadership"><span data-i18n="skill-leadership"></span> <input type="radio" name="attr_effect_attribute_3_name" value="negotiation"><span data-i18n="skill-negotiation"></span> <input type="radio" name="attr_effect_attribute_3_name" value="seduction"><span data-i18n="skill-seduction"></span> <input type="radio" name="attr_effect_attribute_3_name" value="intellect"><span data-i18n="attribute-intellect"></span> <input type="radio" name="attr_effect_attribute_3_name" value="artifact_lore"><span data-i18n="skill-artifact_lore"></span> <input type="radio" name="attr_effect_attribute_3_name" value="engineering"><span data-i18n="skill-engineering"></span> <input type="radio" name="attr_effect_attribute_3_name" value="focus"><span data-i18n="skill-focus"></span> <input type="radio" name="attr_effect_attribute_3_name" value="legends"><span data-i18n="skill-legends"></span> <input type="radio" name="attr_effect_attribute_3_name" value="medicine"><span data-i18n="skill-medicine"></span> <input type="radio" name="attr_effect_attribute_3_name" value="science"><span data-i18n="skill-science"></span> <input type="radio" name="attr_effect_attribute_3_name" value="psyche"><span 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name="attr_effect_attribute_3_name" value="orienteering"><span data-i18n="skill-orienteering"></span> <input type="radio" name="attr_effect_attribute_3_name" value="perception"><span data-i18n="skill-perception"></span> <input type="radio" name="attr_effect_attribute_3_name" value="primal"><span data-i18n="skill-primal"></span> <input type="radio" name="attr_effect_attribute_3_name" value="survival"><span data-i18n="skill-survival"></span> <input type="radio" name="attr_effect_attribute_3_name" value="taming"><span data-i18n="skill-taming"></span> <input type="hidden" name="attr_effect_attribute_3_modifier"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_effect_attribute_3_modifier"></span> </span> <span> <input type="radio" name="attr_effect_attribute_4_name"> <input type="radio" name="attr_effect_attribute_4_name" value="initiative"><span data-i18n="initiative"></span> <input type="radio" name="attr_effect_attribute_4_name" value="dodge"><span data-i18n="dodge"></span> <input type="radio" name="attr_effect_attribute_4_name" value="speed"><span data-i18n="movement"></span> <input type="radio" name="attr_effect_attribute_4_name" value="armor"><span data-i18n="armor"></span> <input type="radio" name="attr_effect_attribute_4_name" value="action_modifier"><span data-i18n="action-modifier"></span> <input type="radio" name="attr_effect_attribute_4_name" value="attack_modifier"><span data-i18n="attack-modifier"></span> <input type="radio" name="attr_effect_attribute_4_name" value="damage_modifier"><span data-i18n="damage-modifier"></span> <input type="radio" name="attr_effect_attribute_4_name" value="active_defense_modifier"><span data-i18n="active-defense-modifier"></span> <input type="radio" name="attr_effect_attribute_4_name" value="passive_defense"><span data-i18n="passive-defense"></span> <input type="radio" name="attr_effect_attribute_4_name" value="mental_defense"><span data-i18n="mental-defense"></span> 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data-i18n="skill-crafting"></span> <input type="radio" name="attr_effect_attribute_4_name" value="dexterity"><span data-i18n="skill-dexterity"></span> <input type="radio" name="attr_effect_attribute_4_name" value="navigation"><span data-i18n="skill-navigation"></span> <input type="radio" name="attr_effect_attribute_4_name" value="mobility"><span data-i18n="skill-mobility"></span> <input type="radio" name="attr_effect_attribute_4_name" value="projectiles"><span data-i18n="skill-projectiles"></span> <input type="radio" name="attr_effect_attribute_4_name" value="stealth"><span data-i18n="skill-stealth"></span> <input type="radio" name="attr_effect_attribute_4_name" value="charisma"><span data-i18n="attribute-charisma"></span> <input type="radio" name="attr_effect_attribute_4_name" value="arts"><span data-i18n="skill-arts"></span> <input type="radio" name="attr_effect_attribute_4_name" value="conduct"><span data-i18n="skill-conduct"></span> <input type="radio" name="attr_effect_attribute_4_name" value="expression"><span data-i18n="skill-expression"></span> <input type="radio" name="attr_effect_attribute_4_name" value="leadership"><span data-i18n="skill-leadership"></span> <input type="radio" name="attr_effect_attribute_4_name" value="negotiation"><span data-i18n="skill-negotiation"></span> <input type="radio" name="attr_effect_attribute_4_name" value="seduction"><span data-i18n="skill-seduction"></span> <input type="radio" name="attr_effect_attribute_4_name" value="intellect"><span data-i18n="attribute-intellect"></span> <input type="radio" name="attr_effect_attribute_4_name" value="artifact_lore"><span data-i18n="skill-artifact_lore"></span> <input type="radio" name="attr_effect_attribute_4_name" value="engineering"><span data-i18n="skill-engineering"></span> <input type="radio" name="attr_effect_attribute_4_name" value="focus"><span data-i18n="skill-focus"></span> <input type="radio" name="attr_effect_attribute_4_name" value="legends"><span data-i18n="skill-legends"></span> <input type="radio" name="attr_effect_attribute_4_name" value="medicine"><span data-i18n="skill-medicine"></span> <input type="radio" name="attr_effect_attribute_4_name" value="science"><span data-i18n="skill-science"></span> <input type="radio" name="attr_effect_attribute_4_name" value="psyche"><span data-i18n="attribute-psyche"></span> <input type="radio" name="attr_effect_attribute_4_name" value="cunning"><span data-i18n="skill-cunning"></span> <input type="radio" name="attr_effect_attribute_4_name" value="deception"><span data-i18n="skill-deception"></span> <input type="radio" name="attr_effect_attribute_4_name" value="domination"><span data-i18n="skill-domination"></span> <input type="radio" name="attr_effect_attribute_4_name" value="faith"><span data-i18n="skill-faith"></span> <input type="radio" name="attr_effect_attribute_4_name" value="reaction"><span data-i18n="skill-reaction"></span> <input type="radio" name="attr_effect_attribute_4_name" value="willpower"><span data-i18n="skill-willpower"></span> <input type="radio" name="attr_effect_attribute_4_name" value="instinct"><span data-i18n="attribute-instinct"></span> <input type="radio" name="attr_effect_attribute_4_name" value="empathy"><span data-i18n="skill-empathy"></span> <input type="radio" name="attr_effect_attribute_4_name" value="orienteering"><span data-i18n="skill-orienteering"></span> <input type="radio" name="attr_effect_attribute_4_name" value="perception"><span data-i18n="skill-perception"></span> <input type="radio" name="attr_effect_attribute_4_name" value="primal"><span data-i18n="skill-primal"></span> <input type="radio" name="attr_effect_attribute_4_name" value="survival"><span data-i18n="skill-survival"></span> <input type="radio" name="attr_effect_attribute_4_name" value="taming"><span data-i18n="skill-taming"></span> <input type="hidden" name="attr_effect_attribute_4_modifier"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_effect_attribute_4_modifier"></span> </span> <span> <input type="radio" name="attr_effect_attribute_5_name"> <input type="radio" name="attr_effect_attribute_5_name" value="initiative"><span data-i18n="initiative"></span> <input type="radio" name="attr_effect_attribute_5_name" value="dodge"><span data-i18n="dodge"></span> <input type="radio" name="attr_effect_attribute_5_name" value="speed"><span data-i18n="movement"></span> <input type="radio" name="attr_effect_attribute_5_name" value="armor"><span data-i18n="armor"></span> <input type="radio" name="attr_effect_attribute_5_name" value="action_modifier"><span data-i18n="action-modifier"></span> <input type="radio" name="attr_effect_attribute_5_name" value="attack_modifier"><span data-i18n="attack-modifier"></span> <input type="radio" name="attr_effect_attribute_5_name" value="damage_modifier"><span data-i18n="damage-modifier"></span> <input type="radio" name="attr_effect_attribute_5_name" value="active_defense_modifier"><span data-i18n="active-defense-modifier"></span> <input type="radio" name="attr_effect_attribute_5_name" value="passive_defense"><span data-i18n="passive-defense"></span> <input type="radio" name="attr_effect_attribute_5_name" value="mental_defense"><span data-i18n="mental-defense"></span> <input type="radio" name="attr_effect_attribute_5_name" value="body"><span data-i18n="attribute-body"></span> <input type="radio" name="attr_effect_attribute_5_name" value="athletics"><span data-i18n="skill-athletics"></span> <input type="radio" name="attr_effect_attribute_5_name" value="brawl"><span data-i18n="skill-brawl"></span> <input type="radio" name="attr_effect_attribute_5_name" value="force"><span data-i18n="skill-force"></span> <input type="radio" name="attr_effect_attribute_5_name" value="melee"><span data-i18n="skill-melee"></span> <input type="radio" name="attr_effect_attribute_5_name" value="stamina"><span data-i18n="skill-stamina"></span> <input type="radio" name="attr_effect_attribute_5_name" value="toughness"><span data-i18n="skill-toughness"></span> <input type="radio" name="attr_effect_attribute_5_name" value="agility"><span data-i18n="attribute-agility"></span> <input type="radio" name="attr_effect_attribute_5_name" value="crafting"><span data-i18n="skill-crafting"></span> <input type="radio" name="attr_effect_attribute_5_name" value="dexterity"><span data-i18n="skill-dexterity"></span> <input type="radio" name="attr_effect_attribute_5_name" value="navigation"><span data-i18n="skill-navigation"></span> <input type="radio" name="attr_effect_attribute_5_name" value="mobility"><span data-i18n="skill-mobility"></span> <input type="radio" name="attr_effect_attribute_5_name" value="projectiles"><span data-i18n="skill-projectiles"></span> <input type="radio" name="attr_effect_attribute_5_name" value="stealth"><span data-i18n="skill-stealth"></span> <input type="radio" name="attr_effect_attribute_5_name" value="charisma"><span data-i18n="attribute-charisma"></span> <input type="radio" name="attr_effect_attribute_5_name" value="arts"><span data-i18n="skill-arts"></span> <input type="radio" name="attr_effect_attribute_5_name" value="conduct"><span data-i18n="skill-conduct"></span> <input type="radio" name="attr_effect_attribute_5_name" value="expression"><span data-i18n="skill-expression"></span> <input type="radio" name="attr_effect_attribute_5_name" value="leadership"><span data-i18n="skill-leadership"></span> <input type="radio" name="attr_effect_attribute_5_name" value="negotiation"><span data-i18n="skill-negotiation"></span> <input type="radio" name="attr_effect_attribute_5_name" value="seduction"><span data-i18n="skill-seduction"></span> <input type="radio" name="attr_effect_attribute_5_name" value="intellect"><span data-i18n="attribute-intellect"></span> <input type="radio" name="attr_effect_attribute_5_name" value="artifact_lore"><span data-i18n="skill-artifact_lore"></span> <input type="radio" name="attr_effect_attribute_5_name" value="engineering"><span data-i18n="skill-engineering"></span> <input type="radio" name="attr_effect_attribute_5_name" value="focus"><span data-i18n="skill-focus"></span> <input type="radio" name="attr_effect_attribute_5_name" value="legends"><span data-i18n="skill-legends"></span> <input type="radio" name="attr_effect_attribute_5_name" value="medicine"><span data-i18n="skill-medicine"></span> <input type="radio" name="attr_effect_attribute_5_name" value="science"><span data-i18n="skill-science"></span> <input type="radio" name="attr_effect_attribute_5_name" value="psyche"><span data-i18n="attribute-psyche"></span> <input type="radio" name="attr_effect_attribute_5_name" value="cunning"><span data-i18n="skill-cunning"></span> <input type="radio" name="attr_effect_attribute_5_name" value="deception"><span data-i18n="skill-deception"></span> <input type="radio" name="attr_effect_attribute_5_name" value="domination"><span data-i18n="skill-domination"></span> <input type="radio" name="attr_effect_attribute_5_name" value="faith"><span data-i18n="skill-faith"></span> <input type="radio" name="attr_effect_attribute_5_name" value="reaction"><span data-i18n="skill-reaction"></span> <input type="radio" name="attr_effect_attribute_5_name" value="willpower"><span data-i18n="skill-willpower"></span> <input type="radio" name="attr_effect_attribute_5_name" value="instinct"><span data-i18n="attribute-instinct"></span> <input type="radio" name="attr_effect_attribute_5_name" value="empathy"><span data-i18n="skill-empathy"></span> <input type="radio" name="attr_effect_attribute_5_name" value="orienteering"><span data-i18n="skill-orienteering"></span> <input type="radio" name="attr_effect_attribute_5_name" value="perception"><span data-i18n="skill-perception"></span> <input type="radio" name="attr_effect_attribute_5_name" value="primal"><span data-i18n="skill-primal"></span> <input type="radio" name="attr_effect_attribute_5_name" value="survival"><span data-i18n="skill-survival"></span> <input type="radio" name="attr_effect_attribute_5_name" value="taming"><span data-i18n="skill-taming"></span> <input type="hidden" name="attr_effect_attribute_5_modifier"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_effect_attribute_5_modifier"></span> </span> <span> <input type="radio" name="attr_effect_attribute_6_name"> <input type="radio" name="attr_effect_attribute_6_name" value="initiative"><span data-i18n="initiative"></span> <input type="radio" name="attr_effect_attribute_6_name" value="dodge"><span data-i18n="dodge"></span> <input type="radio" name="attr_effect_attribute_6_name" value="speed"><span data-i18n="movement"></span> <input type="radio" name="attr_effect_attribute_6_name" value="armor"><span data-i18n="armor"></span> <input type="radio" name="attr_effect_attribute_6_name" value="action_modifier"><span data-i18n="action-modifier"></span> <input type="radio" name="attr_effect_attribute_6_name" value="attack_modifier"><span data-i18n="attack-modifier"></span> <input type="radio" name="attr_effect_attribute_6_name" value="damage_modifier"><span data-i18n="damage-modifier"></span> <input type="radio" name="attr_effect_attribute_6_name" value="active_defense_modifier"><span data-i18n="active-defense-modifier"></span> <input type="radio" name="attr_effect_attribute_6_name" value="passive_defense"><span data-i18n="passive-defense"></span> <input type="radio" name="attr_effect_attribute_6_name" value="mental_defense"><span data-i18n="mental-defense"></span> <input type="radio" name="attr_effect_attribute_6_name" value="body"><span data-i18n="attribute-body"></span> <input type="radio" name="attr_effect_attribute_6_name" value="athletics"><span data-i18n="skill-athletics"></span> <input type="radio" name="attr_effect_attribute_6_name" value="brawl"><span data-i18n="skill-brawl"></span> <input type="radio" name="attr_effect_attribute_6_name" value="force"><span data-i18n="skill-force"></span> <input type="radio" name="attr_effect_attribute_6_name" value="melee"><span data-i18n="skill-melee"></span> <input type="radio" name="attr_effect_attribute_6_name" value="stamina"><span data-i18n="skill-stamina"></span> <input type="radio" name="attr_effect_attribute_6_name" value="toughness"><span data-i18n="skill-toughness"></span> <input type="radio" name="attr_effect_attribute_6_name" value="agility"><span data-i18n="attribute-agility"></span> <input type="radio" name="attr_effect_attribute_6_name" value="crafting"><span data-i18n="skill-crafting"></span> <input type="radio" name="attr_effect_attribute_6_name" value="dexterity"><span data-i18n="skill-dexterity"></span> <input type="radio" name="attr_effect_attribute_6_name" value="navigation"><span data-i18n="skill-navigation"></span> <input type="radio" name="attr_effect_attribute_6_name" value="mobility"><span data-i18n="skill-mobility"></span> <input type="radio" name="attr_effect_attribute_6_name" value="projectiles"><span data-i18n="skill-projectiles"></span> <input type="radio" name="attr_effect_attribute_6_name" value="stealth"><span data-i18n="skill-stealth"></span> <input type="radio" name="attr_effect_attribute_6_name" value="charisma"><span data-i18n="attribute-charisma"></span> <input type="radio" name="attr_effect_attribute_6_name" value="arts"><span data-i18n="skill-arts"></span> <input type="radio" name="attr_effect_attribute_6_name" value="conduct"><span data-i18n="skill-conduct"></span> <input type="radio" name="attr_effect_attribute_6_name" value="expression"><span data-i18n="skill-expression"></span> <input type="radio" name="attr_effect_attribute_6_name" value="leadership"><span data-i18n="skill-leadership"></span> <input type="radio" name="attr_effect_attribute_6_name" value="negotiation"><span data-i18n="skill-negotiation"></span> <input type="radio" name="attr_effect_attribute_6_name" value="seduction"><span data-i18n="skill-seduction"></span> <input type="radio" name="attr_effect_attribute_6_name" value="intellect"><span data-i18n="attribute-intellect"></span> <input type="radio" name="attr_effect_attribute_6_name" value="artifact_lore"><span data-i18n="skill-artifact_lore"></span> <input type="radio" name="attr_effect_attribute_6_name" value="engineering"><span data-i18n="skill-engineering"></span> <input type="radio" name="attr_effect_attribute_6_name" value="focus"><span data-i18n="skill-focus"></span> <input type="radio" name="attr_effect_attribute_6_name" value="legends"><span data-i18n="skill-legends"></span> <input type="radio" name="attr_effect_attribute_6_name" value="medicine"><span data-i18n="skill-medicine"></span> <input type="radio" name="attr_effect_attribute_6_name" value="science"><span data-i18n="skill-science"></span> <input type="radio" name="attr_effect_attribute_6_name" value="psyche"><span data-i18n="attribute-psyche"></span> <input type="radio" name="attr_effect_attribute_6_name" value="cunning"><span data-i18n="skill-cunning"></span> <input type="radio" name="attr_effect_attribute_6_name" value="deception"><span data-i18n="skill-deception"></span> <input type="radio" name="attr_effect_attribute_6_name" value="domination"><span data-i18n="skill-domination"></span> <input type="radio" name="attr_effect_attribute_6_name" value="faith"><span data-i18n="skill-faith"></span> <input type="radio" name="attr_effect_attribute_6_name" value="reaction"><span data-i18n="skill-reaction"></span> <input type="radio" name="attr_effect_attribute_6_name" value="willpower"><span data-i18n="skill-willpower"></span> <input type="radio" name="attr_effect_attribute_6_name" value="instinct"><span data-i18n="attribute-instinct"></span> <input type="radio" name="attr_effect_attribute_6_name" value="empathy"><span data-i18n="skill-empathy"></span> <input type="radio" name="attr_effect_attribute_6_name" value="orienteering"><span data-i18n="skill-orienteering"></span> <input type="radio" name="attr_effect_attribute_6_name" value="perception"><span data-i18n="skill-perception"></span> <input type="radio" name="attr_effect_attribute_6_name" value="primal"><span data-i18n="skill-primal"></span> <input type="radio" name="attr_effect_attribute_6_name" value="survival"><span data-i18n="skill-survival"></span> <input type="radio" name="attr_effect_attribute_6_name" value="taming"><span data-i18n="skill-taming"></span> <input type="hidden" name="attr_effect_attribute_6_modifier"> <span class="sheet-force-number-sign sheet-highlight-negative-number sheet-user-text" name="attr_effect_attribute_6_modifier"></span> </span> </span> </span> <div class="sheet-table-details sheet-show-while-editing sheet-effect-attribute-table"> <span class="sheet-table-line sheet-table-header"> <span></span> <span> <span class="sheet-label" data-i18n="attribute">attribute</span> </span> <span class="sheet-use-2-cells"> <span class="sheet-label" data-i18n="effect-attribute-modifier">modifier</span> </span> <span class="sheet-use-2-cells"> <span class="sheet-label" data-i18n="effect-attribute-note">note</span> </span> </span> <input type="hidden" name="attr_effect_attribute_5_name"> <span class="sheet-table-line"> <span></span> <span> <select name="attr_effect_attribute_6_name"> <option value="">—</option> <option value="initiative" data-i18n="initiative"> initiative </option> <option value="dodge" data-i18n="dodge"> dodge </option> <option value="speed" data-i18n="movement"> speed </option> <option value="armor" data-i18n="armor"> armor </option> <option value="action_modifier" data-i18n="action-modifier"> action_modifier </option> <option value="attack_modifier" data-i18n="attack-modifier"> attack_modifier </option> <option value="damage_modifier" data-i18n="damage-modifier"> damage_modifier </option> <option value="active_defense_modifier" data-i18n="active-defense-modifier"> active_defense_modifier </option> <option value="passive_defense" data-i18n="passive-defense"> passive_defense </option> <option value="mental_defense" data-i18n="mental-defense"> mental_defense </option> <optgroup label="attributes" data-i18n-label="attributes"> <option value="body" data-i18n="attribute-body"> body </option> <option value="agility" data-i18n="attribute-agility"> agility </option> <option value="charisma" data-i18n="attribute-charisma"> charisma </option> <option value="intellect" data-i18n="attribute-intellect"> intellect </option> <option value="psyche" data-i18n="attribute-psyche"> psyche </option> <option value="instinct" data-i18n="attribute-instinct"> instinct </option> </optgroup> <optgroup label="body" data-i18n-label="attribute-body"> <option value="athletics" data-i18n="skill-athletics"> athletics </option> <option value="brawl" data-i18n="skill-brawl"> brawl </option> <option value="force" data-i18n="skill-force"> force </option> <option value="melee" data-i18n="skill-melee"> melee </option> <option value="stamina" data-i18n="skill-stamina"> stamina </option> <option value="toughness" data-i18n="skill-toughness"> toughness </option> </optgroup> <optgroup label="agility" data-i18n-label="attribute-agility"> <option value="crafting" data-i18n="skill-crafting"> crafting </option> <option value="dexterity" data-i18n="skill-dexterity"> dexterity </option> <option value="navigation" data-i18n="skill-navigation"> navigation </option> <option value="mobility" data-i18n="skill-mobility"> mobility </option> <option value="projectiles" data-i18n="skill-projectiles"> projectiles </option> <option value="stealth" data-i18n="skill-stealth"> stealth </option> </optgroup> <optgroup label="charisma" data-i18n-label="attribute-charisma"> <option value="arts" data-i18n="skill-arts"> arts </option> <option value="conduct" data-i18n="skill-conduct"> conduct </option> <option value="expression" data-i18n="skill-expression"> expression </option> <option value="leadership" data-i18n="skill-leadership"> leadership </option> <option value="negotiation" data-i18n="skill-negotiation"> negotiation </option> <option value="seduction" data-i18n="skill-seduction"> seduction </option> </optgroup> <optgroup label="intellect" data-i18n-label="attribute-intellect"> <option value="artifact_lore" data-i18n="skill-artifact_lore"> artifact_lore </option> <option value="engineering" data-i18n="skill-engineering"> engineering </option> <option value="focus" data-i18n="skill-focus"> focus </option> <option value="legends" data-i18n="skill-legends"> legends </option> <option value="medicine" data-i18n="skill-medicine"> medicine </option> <option value="science" data-i18n="skill-science"> science </option> </optgroup> <optgroup label="psyche" data-i18n-label="attribute-psyche"> <option value="cunning" data-i18n="skill-cunning"> cunning </option> <option value="deception" data-i18n="skill-deception"> deception </option> <option value="domination" data-i18n="skill-domination"> domination </option> <option value="faith" data-i18n="skill-faith"> faith </option> <option value="reaction" data-i18n="skill-reaction"> reaction </option> <option value="willpower" data-i18n="skill-willpower"> willpower </option> </optgroup> <optgroup label="instinct" data-i18n-label="attribute-instinct"> <option value="empathy" data-i18n="skill-empathy"> empathy </option> <option value="orienteering" data-i18n="skill-orienteering"> orienteering </option> <option value="perception" data-i18n="skill-perception"> perception </option> <option value="primal" data-i18n="skill-primal"> primal </option> <option value="survival" data-i18n="skill-survival"> survival </option> <option value="taming" data-i18n="skill-taming"> taming </option> </optgroup> </select> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_6_modifier"></span> <textarea name="attr_effect_attribute_6_modifier" spellcheck="false" title="Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc." data-i18n-title="effect-attribute-modifier-title"></textarea> </span> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_6_note"></span> <textarea name="attr_effect_attribute_6_note" spellcheck="false" title="Appears in relevant rolls. May also contain macro expressions." data-i18n-title="effect-attribute-note-title"></textarea> </span> </span> </span> <input type="hidden" name="attr_effect_attribute_4_name"> <span class="sheet-table-line"> <span></span> <span> <select name="attr_effect_attribute_5_name"> <option value="">—</option> <option value="initiative" data-i18n="initiative"> initiative </option> <option value="dodge" data-i18n="dodge"> dodge </option> <option value="speed" data-i18n="movement"> speed </option> <option value="armor" data-i18n="armor"> armor </option> <option value="action_modifier" data-i18n="action-modifier"> action_modifier </option> <option value="attack_modifier" data-i18n="attack-modifier"> attack_modifier </option> <option value="damage_modifier" data-i18n="damage-modifier"> damage_modifier </option> <option value="active_defense_modifier" data-i18n="active-defense-modifier"> active_defense_modifier </option> <option value="passive_defense" data-i18n="passive-defense"> passive_defense </option> <option value="mental_defense" data-i18n="mental-defense"> mental_defense </option> <optgroup label="attributes" data-i18n-label="attributes"> <option value="body" data-i18n="attribute-body"> body </option> <option value="agility" data-i18n="attribute-agility"> agility </option> <option value="charisma" data-i18n="attribute-charisma"> charisma </option> <option value="intellect" data-i18n="attribute-intellect"> intellect </option> <option value="psyche" data-i18n="attribute-psyche"> psyche </option> <option value="instinct" data-i18n="attribute-instinct"> instinct </option> </optgroup> <optgroup label="body" data-i18n-label="attribute-body"> <option value="athletics" data-i18n="skill-athletics"> athletics </option> <option value="brawl" data-i18n="skill-brawl"> brawl </option> <option value="force" data-i18n="skill-force"> force </option> <option value="melee" data-i18n="skill-melee"> melee </option> <option value="stamina" data-i18n="skill-stamina"> stamina </option> <option value="toughness" data-i18n="skill-toughness"> toughness </option> </optgroup> <optgroup label="agility" data-i18n-label="attribute-agility"> <option value="crafting" data-i18n="skill-crafting"> crafting </option> <option value="dexterity" data-i18n="skill-dexterity"> dexterity </option> <option value="navigation" data-i18n="skill-navigation"> navigation </option> <option value="mobility" data-i18n="skill-mobility"> mobility </option> <option value="projectiles" data-i18n="skill-projectiles"> projectiles </option> <option value="stealth" data-i18n="skill-stealth"> stealth </option> </optgroup> <optgroup label="charisma" data-i18n-label="attribute-charisma"> <option value="arts" data-i18n="skill-arts"> arts </option> <option value="conduct" data-i18n="skill-conduct"> conduct </option> <option value="expression" data-i18n="skill-expression"> expression </option> <option value="leadership" data-i18n="skill-leadership"> leadership </option> <option value="negotiation" data-i18n="skill-negotiation"> negotiation </option> <option value="seduction" data-i18n="skill-seduction"> seduction </option> </optgroup> <optgroup label="intellect" data-i18n-label="attribute-intellect"> <option value="artifact_lore" data-i18n="skill-artifact_lore"> artifact_lore </option> <option value="engineering" data-i18n="skill-engineering"> engineering </option> <option value="focus" data-i18n="skill-focus"> focus </option> <option value="legends" data-i18n="skill-legends"> legends </option> <option value="medicine" data-i18n="skill-medicine"> medicine </option> <option value="science" data-i18n="skill-science"> science </option> </optgroup> <optgroup label="psyche" data-i18n-label="attribute-psyche"> <option value="cunning" data-i18n="skill-cunning"> cunning </option> <option value="deception" data-i18n="skill-deception"> deception </option> <option value="domination" data-i18n="skill-domination"> domination </option> <option value="faith" data-i18n="skill-faith"> faith </option> <option value="reaction" data-i18n="skill-reaction"> reaction </option> <option value="willpower" data-i18n="skill-willpower"> willpower </option> </optgroup> <optgroup label="instinct" data-i18n-label="attribute-instinct"> <option value="empathy" data-i18n="skill-empathy"> empathy </option> <option value="orienteering" data-i18n="skill-orienteering"> orienteering </option> <option value="perception" data-i18n="skill-perception"> perception </option> <option value="primal" data-i18n="skill-primal"> primal </option> <option value="survival" data-i18n="skill-survival"> survival </option> <option value="taming" data-i18n="skill-taming"> taming </option> </optgroup> </select> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_5_modifier"></span> <textarea name="attr_effect_attribute_5_modifier" spellcheck="false" title="Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc." data-i18n-title="effect-attribute-modifier-title"></textarea> </span> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_5_note"></span> <textarea name="attr_effect_attribute_5_note" spellcheck="false" title="Appears in relevant rolls. May also contain macro expressions." data-i18n-title="effect-attribute-note-title"></textarea> </span> </span> </span> <input type="hidden" name="attr_effect_attribute_3_name"> <span class="sheet-table-line"> <span></span> <span> <select name="attr_effect_attribute_4_name"> <option value="">—</option> <option value="initiative" data-i18n="initiative"> initiative </option> <option value="dodge" data-i18n="dodge"> dodge </option> <option value="speed" data-i18n="movement"> speed </option> <option value="armor" data-i18n="armor"> armor </option> <option value="action_modifier" data-i18n="action-modifier"> action_modifier </option> <option value="attack_modifier" data-i18n="attack-modifier"> attack_modifier </option> <option value="damage_modifier" data-i18n="damage-modifier"> damage_modifier </option> <option value="active_defense_modifier" data-i18n="active-defense-modifier"> active_defense_modifier </option> <option value="passive_defense" data-i18n="passive-defense"> passive_defense </option> <option value="mental_defense" data-i18n="mental-defense"> mental_defense </option> <optgroup label="attributes" data-i18n-label="attributes"> <option value="body" data-i18n="attribute-body"> body </option> <option value="agility" data-i18n="attribute-agility"> agility </option> <option value="charisma" data-i18n="attribute-charisma"> charisma </option> <option value="intellect" data-i18n="attribute-intellect"> intellect </option> <option value="psyche" data-i18n="attribute-psyche"> psyche </option> <option value="instinct" data-i18n="attribute-instinct"> instinct </option> </optgroup> <optgroup label="body" data-i18n-label="attribute-body"> <option value="athletics" data-i18n="skill-athletics"> athletics </option> <option value="brawl" data-i18n="skill-brawl"> brawl </option> <option value="force" data-i18n="skill-force"> force </option> <option value="melee" data-i18n="skill-melee"> melee </option> <option value="stamina" data-i18n="skill-stamina"> stamina </option> <option value="toughness" data-i18n="skill-toughness"> toughness </option> </optgroup> <optgroup label="agility" data-i18n-label="attribute-agility"> <option value="crafting" data-i18n="skill-crafting"> crafting </option> <option value="dexterity" data-i18n="skill-dexterity"> dexterity </option> <option value="navigation" data-i18n="skill-navigation"> navigation </option> <option value="mobility" data-i18n="skill-mobility"> mobility </option> <option value="projectiles" data-i18n="skill-projectiles"> projectiles </option> <option value="stealth" data-i18n="skill-stealth"> stealth </option> </optgroup> <optgroup label="charisma" data-i18n-label="attribute-charisma"> <option value="arts" data-i18n="skill-arts"> arts </option> <option value="conduct" data-i18n="skill-conduct"> conduct </option> <option value="expression" data-i18n="skill-expression"> expression </option> <option value="leadership" data-i18n="skill-leadership"> leadership </option> <option value="negotiation" data-i18n="skill-negotiation"> negotiation </option> <option value="seduction" data-i18n="skill-seduction"> seduction </option> </optgroup> <optgroup label="intellect" data-i18n-label="attribute-intellect"> <option value="artifact_lore" data-i18n="skill-artifact_lore"> artifact_lore </option> <option value="engineering" data-i18n="skill-engineering"> engineering </option> <option value="focus" data-i18n="skill-focus"> focus </option> <option value="legends" data-i18n="skill-legends"> legends </option> <option value="medicine" data-i18n="skill-medicine"> medicine </option> <option value="science" data-i18n="skill-science"> science </option> </optgroup> <optgroup label="psyche" data-i18n-label="attribute-psyche"> <option value="cunning" data-i18n="skill-cunning"> cunning </option> <option value="deception" data-i18n="skill-deception"> deception </option> <option value="domination" data-i18n="skill-domination"> domination </option> <option value="faith" data-i18n="skill-faith"> faith </option> <option value="reaction" data-i18n="skill-reaction"> reaction </option> <option value="willpower" data-i18n="skill-willpower"> willpower </option> </optgroup> <optgroup label="instinct" data-i18n-label="attribute-instinct"> <option value="empathy" data-i18n="skill-empathy"> empathy </option> <option value="orienteering" data-i18n="skill-orienteering"> orienteering </option> <option value="perception" data-i18n="skill-perception"> perception </option> <option value="primal" data-i18n="skill-primal"> primal </option> <option value="survival" data-i18n="skill-survival"> survival </option> <option value="taming" data-i18n="skill-taming"> taming </option> </optgroup> </select> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_4_modifier"></span> <textarea name="attr_effect_attribute_4_modifier" spellcheck="false" title="Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc." data-i18n-title="effect-attribute-modifier-title"></textarea> </span> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_4_note"></span> <textarea name="attr_effect_attribute_4_note" spellcheck="false" title="Appears in relevant rolls. May also contain macro expressions." data-i18n-title="effect-attribute-note-title"></textarea> </span> </span> </span> <input type="hidden" name="attr_effect_attribute_2_name"> <span class="sheet-table-line"> <span></span> <span> <select name="attr_effect_attribute_3_name"> <option value="">—</option> <option value="initiative" data-i18n="initiative"> initiative </option> <option value="dodge" data-i18n="dodge"> dodge </option> <option value="speed" data-i18n="movement"> speed </option> <option value="armor" data-i18n="armor"> armor </option> <option value="action_modifier" data-i18n="action-modifier"> action_modifier </option> <option value="attack_modifier" data-i18n="attack-modifier"> attack_modifier </option> <option value="damage_modifier" data-i18n="damage-modifier"> damage_modifier </option> <option value="active_defense_modifier" data-i18n="active-defense-modifier"> active_defense_modifier </option> <option value="passive_defense" data-i18n="passive-defense"> passive_defense </option> <option value="mental_defense" data-i18n="mental-defense"> mental_defense </option> <optgroup label="attributes" data-i18n-label="attributes"> <option value="body" data-i18n="attribute-body"> body </option> <option value="agility" data-i18n="attribute-agility"> agility </option> <option value="charisma" data-i18n="attribute-charisma"> charisma </option> <option value="intellect" data-i18n="attribute-intellect"> intellect </option> <option value="psyche" data-i18n="attribute-psyche"> psyche </option> <option value="instinct" data-i18n="attribute-instinct"> instinct </option> </optgroup> <optgroup label="body" data-i18n-label="attribute-body"> <option value="athletics" data-i18n="skill-athletics"> athletics </option> <option value="brawl" data-i18n="skill-brawl"> brawl </option> <option value="force" data-i18n="skill-force"> force </option> <option value="melee" data-i18n="skill-melee"> melee </option> <option value="stamina" data-i18n="skill-stamina"> stamina </option> <option value="toughness" data-i18n="skill-toughness"> toughness </option> </optgroup> <optgroup label="agility" data-i18n-label="attribute-agility"> <option value="crafting" data-i18n="skill-crafting"> crafting </option> <option value="dexterity" data-i18n="skill-dexterity"> dexterity </option> <option value="navigation" data-i18n="skill-navigation"> navigation </option> <option value="mobility" data-i18n="skill-mobility"> mobility </option> <option value="projectiles" data-i18n="skill-projectiles"> projectiles </option> <option value="stealth" data-i18n="skill-stealth"> stealth </option> </optgroup> <optgroup label="charisma" data-i18n-label="attribute-charisma"> <option value="arts" data-i18n="skill-arts"> arts </option> <option value="conduct" data-i18n="skill-conduct"> conduct </option> <option value="expression" data-i18n="skill-expression"> expression </option> <option value="leadership" data-i18n="skill-leadership"> leadership </option> <option value="negotiation" data-i18n="skill-negotiation"> negotiation </option> <option value="seduction" data-i18n="skill-seduction"> seduction </option> </optgroup> <optgroup label="intellect" data-i18n-label="attribute-intellect"> <option value="artifact_lore" data-i18n="skill-artifact_lore"> artifact_lore </option> <option value="engineering" data-i18n="skill-engineering"> engineering </option> <option value="focus" data-i18n="skill-focus"> focus </option> <option value="legends" data-i18n="skill-legends"> legends </option> <option value="medicine" data-i18n="skill-medicine"> medicine </option> <option value="science" data-i18n="skill-science"> science </option> </optgroup> <optgroup label="psyche" data-i18n-label="attribute-psyche"> <option value="cunning" data-i18n="skill-cunning"> cunning </option> <option value="deception" data-i18n="skill-deception"> deception </option> <option value="domination" data-i18n="skill-domination"> domination </option> <option value="faith" data-i18n="skill-faith"> faith </option> <option value="reaction" data-i18n="skill-reaction"> reaction </option> <option value="willpower" data-i18n="skill-willpower"> willpower </option> </optgroup> <optgroup label="instinct" data-i18n-label="attribute-instinct"> <option value="empathy" data-i18n="skill-empathy"> empathy </option> <option value="orienteering" data-i18n="skill-orienteering"> orienteering </option> <option value="perception" data-i18n="skill-perception"> perception </option> <option value="primal" data-i18n="skill-primal"> primal </option> <option value="survival" data-i18n="skill-survival"> survival </option> <option value="taming" data-i18n="skill-taming"> taming </option> </optgroup> </select> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_3_modifier"></span> <textarea name="attr_effect_attribute_3_modifier" spellcheck="false" title="Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc." data-i18n-title="effect-attribute-modifier-title"></textarea> </span> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_3_note"></span> <textarea name="attr_effect_attribute_3_note" spellcheck="false" title="Appears in relevant rolls. May also contain macro expressions." data-i18n-title="effect-attribute-note-title"></textarea> </span> </span> </span> <input type="hidden" name="attr_effect_attribute_1_name"> <span class="sheet-table-line"> <span></span> <span> <select name="attr_effect_attribute_2_name"> <option value="">—</option> <option value="initiative" data-i18n="initiative"> initiative </option> <option value="dodge" data-i18n="dodge"> dodge </option> <option value="speed" data-i18n="movement"> speed </option> <option value="armor" data-i18n="armor"> armor </option> <option value="action_modifier" data-i18n="action-modifier"> action_modifier </option> <option value="attack_modifier" data-i18n="attack-modifier"> attack_modifier </option> <option value="damage_modifier" data-i18n="damage-modifier"> damage_modifier </option> <option value="active_defense_modifier" data-i18n="active-defense-modifier"> active_defense_modifier </option> <option value="passive_defense" data-i18n="passive-defense"> passive_defense </option> <option value="mental_defense" data-i18n="mental-defense"> mental_defense </option> <optgroup label="attributes" data-i18n-label="attributes"> <option value="body" data-i18n="attribute-body"> body </option> <option value="agility" data-i18n="attribute-agility"> agility </option> <option value="charisma" data-i18n="attribute-charisma"> charisma </option> <option value="intellect" data-i18n="attribute-intellect"> intellect </option> <option value="psyche" data-i18n="attribute-psyche"> psyche </option> <option value="instinct" data-i18n="attribute-instinct"> instinct </option> </optgroup> <optgroup label="body" data-i18n-label="attribute-body"> <option value="athletics" data-i18n="skill-athletics"> athletics </option> <option value="brawl" data-i18n="skill-brawl"> brawl </option> <option value="force" data-i18n="skill-force"> force </option> <option value="melee" data-i18n="skill-melee"> melee </option> <option value="stamina" data-i18n="skill-stamina"> stamina </option> <option value="toughness" data-i18n="skill-toughness"> toughness </option> </optgroup> <optgroup label="agility" data-i18n-label="attribute-agility"> <option value="crafting" data-i18n="skill-crafting"> crafting </option> <option value="dexterity" data-i18n="skill-dexterity"> dexterity </option> <option value="navigation" data-i18n="skill-navigation"> navigation </option> <option value="mobility" data-i18n="skill-mobility"> mobility </option> <option value="projectiles" data-i18n="skill-projectiles"> projectiles </option> <option value="stealth" data-i18n="skill-stealth"> stealth </option> </optgroup> <optgroup label="charisma" data-i18n-label="attribute-charisma"> <option value="arts" data-i18n="skill-arts"> arts </option> <option value="conduct" data-i18n="skill-conduct"> conduct </option> <option value="expression" data-i18n="skill-expression"> expression </option> <option value="leadership" data-i18n="skill-leadership"> leadership </option> <option value="negotiation" data-i18n="skill-negotiation"> negotiation </option> <option value="seduction" data-i18n="skill-seduction"> seduction </option> </optgroup> <optgroup label="intellect" data-i18n-label="attribute-intellect"> <option value="artifact_lore" data-i18n="skill-artifact_lore"> artifact_lore </option> <option value="engineering" data-i18n="skill-engineering"> engineering </option> <option value="focus" data-i18n="skill-focus"> focus </option> <option value="legends" data-i18n="skill-legends"> legends </option> <option value="medicine" data-i18n="skill-medicine"> medicine </option> <option value="science" data-i18n="skill-science"> science </option> </optgroup> <optgroup label="psyche" data-i18n-label="attribute-psyche"> <option value="cunning" data-i18n="skill-cunning"> cunning </option> <option value="deception" data-i18n="skill-deception"> deception </option> <option value="domination" data-i18n="skill-domination"> domination </option> <option value="faith" data-i18n="skill-faith"> faith </option> <option value="reaction" data-i18n="skill-reaction"> reaction </option> <option value="willpower" data-i18n="skill-willpower"> willpower </option> </optgroup> <optgroup label="instinct" data-i18n-label="attribute-instinct"> <option value="empathy" data-i18n="skill-empathy"> empathy </option> <option value="orienteering" data-i18n="skill-orienteering"> orienteering </option> <option value="perception" data-i18n="skill-perception"> perception </option> <option value="primal" data-i18n="skill-primal"> primal </option> <option value="survival" data-i18n="skill-survival"> survival </option> <option value="taming" data-i18n="skill-taming"> taming </option> </optgroup> </select> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_2_modifier"></span> <textarea name="attr_effect_attribute_2_modifier" spellcheck="false" title="Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc." data-i18n-title="effect-attribute-modifier-title"></textarea> </span> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_2_note"></span> <textarea name="attr_effect_attribute_2_note" spellcheck="false" title="Appears in relevant rolls. May also contain macro expressions." data-i18n-title="effect-attribute-note-title"></textarea> </span> </span> </span> <span class="sheet-table-line sheet-always-visible"> <span></span> <span> <select name="attr_effect_attribute_1_name"> <option value="">—</option> <option value="initiative" data-i18n="initiative"> initiative </option> <option value="dodge" data-i18n="dodge"> dodge </option> <option value="speed" data-i18n="movement"> speed </option> <option value="armor" data-i18n="armor"> armor </option> <option value="action_modifier" data-i18n="action-modifier"> action_modifier </option> <option value="attack_modifier" data-i18n="attack-modifier"> attack_modifier </option> <option value="damage_modifier" data-i18n="damage-modifier"> damage_modifier </option> <option value="active_defense_modifier" data-i18n="active-defense-modifier"> active_defense_modifier </option> <option value="passive_defense" data-i18n="passive-defense"> passive_defense </option> <option value="mental_defense" data-i18n="mental-defense"> mental_defense </option> <optgroup label="attributes" data-i18n-label="attributes"> <option value="body" data-i18n="attribute-body"> body </option> <option value="agility" data-i18n="attribute-agility"> agility </option> <option value="charisma" data-i18n="attribute-charisma"> charisma </option> <option value="intellect" data-i18n="attribute-intellect"> intellect </option> <option value="psyche" data-i18n="attribute-psyche"> psyche </option> <option value="instinct" data-i18n="attribute-instinct"> instinct </option> </optgroup> <optgroup label="body" data-i18n-label="attribute-body"> <option value="athletics" data-i18n="skill-athletics"> athletics </option> <option value="brawl" data-i18n="skill-brawl"> brawl </option> <option value="force" data-i18n="skill-force"> force </option> <option value="melee" data-i18n="skill-melee"> melee </option> <option value="stamina" data-i18n="skill-stamina"> stamina </option> <option value="toughness" data-i18n="skill-toughness"> toughness </option> </optgroup> <optgroup label="agility" data-i18n-label="attribute-agility"> <option value="crafting" data-i18n="skill-crafting"> crafting </option> <option value="dexterity" data-i18n="skill-dexterity"> dexterity </option> <option value="navigation" data-i18n="skill-navigation"> navigation </option> <option value="mobility" data-i18n="skill-mobility"> mobility </option> <option value="projectiles" data-i18n="skill-projectiles"> projectiles </option> <option value="stealth" data-i18n="skill-stealth"> stealth </option> </optgroup> <optgroup label="charisma" data-i18n-label="attribute-charisma"> <option value="arts" data-i18n="skill-arts"> arts </option> <option value="conduct" data-i18n="skill-conduct"> conduct </option> <option value="expression" data-i18n="skill-expression"> expression </option> <option value="leadership" data-i18n="skill-leadership"> leadership </option> <option value="negotiation" data-i18n="skill-negotiation"> negotiation </option> <option value="seduction" data-i18n="skill-seduction"> seduction </option> </optgroup> <optgroup label="intellect" data-i18n-label="attribute-intellect"> <option value="artifact_lore" data-i18n="skill-artifact_lore"> artifact_lore </option> <option value="engineering" data-i18n="skill-engineering"> engineering </option> <option value="focus" data-i18n="skill-focus"> focus </option> <option value="legends" data-i18n="skill-legends"> legends </option> <option value="medicine" data-i18n="skill-medicine"> medicine </option> <option value="science" data-i18n="skill-science"> science </option> </optgroup> <optgroup label="psyche" data-i18n-label="attribute-psyche"> <option value="cunning" data-i18n="skill-cunning"> cunning </option> <option value="deception" data-i18n="skill-deception"> deception </option> <option value="domination" data-i18n="skill-domination"> domination </option> <option value="faith" data-i18n="skill-faith"> faith </option> <option value="reaction" data-i18n="skill-reaction"> reaction </option> <option value="willpower" data-i18n="skill-willpower"> willpower </option> </optgroup> <optgroup label="instinct" data-i18n-label="attribute-instinct"> <option value="empathy" data-i18n="skill-empathy"> empathy </option> <option value="orienteering" data-i18n="skill-orienteering"> orienteering </option> <option value="perception" data-i18n="skill-perception"> perception </option> <option value="primal" data-i18n="skill-primal"> primal </option> <option value="survival" data-i18n="skill-survival"> survival </option> <option value="taming" data-i18n="skill-taming"> taming </option> </optgroup> </select> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_1_modifier"></span> <textarea name="attr_effect_attribute_1_modifier" spellcheck="false" title="Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc." data-i18n-title="effect-attribute-modifier-title"></textarea> </span> </span> <span class="sheet-user-text sheet-use-2-cells"> <span class="sheet-textarea-wrapper"> <span name="attr_effect_attribute_1_note"></span> <textarea name="attr_effect_attribute_1_note" spellcheck="false" title="Appears in relevant rolls. May also contain macro expressions." data-i18n-title="effect-attribute-note-title"></textarea> </span> </span> </span> </div> </span> </div> </fieldset> </div> </div> <div class="sheet-accordion-item"> <input class="sheet-accordion-expand-button" type="checkbox" name="attr_configuration_expanded" value="1"><div> <span data-i18n="configuration">configuration</span> </div><div class="sheet-accordion-item-content sheet-show-while-expanded sheet-block-line"> <div class="sheet-list sheet-list-has-header"> <span class="sheet-list-line sheet-list-header-line"> <span class="sheet-list-fill sheet-label" data-i18n="general"> general </span> </span> <span class="sheet-list-line"> <span class="sheet-label" data-i18n="whisper">whisper</span> <span class="sheet-colon"></span> <span class="sheet-cycling-button-container sheet-list-fill"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-1-3" name="attr_whisper_roll_prefix" checked="checked" data-i18n-title="whisper-ask-title" title="you're asked on every roll"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-2-3" name="attr_whisper_roll_prefix" value="/w gm " data-i18n-title="whisper-never-title" title="everyone sees your rolls"> <input type="radio" class="sheet-cycling-button sheet-cycling-button-3-3" name="attr_whisper_roll_prefix" value="?{@{translation_whisper_question}|@{translation_whisper_question_no},|@{translation_whisper_question_yes},/w gm }" data-i18n-title="whisper-always-title" title="only the game master sees your rolls"> <span class="sheet-cycling-button sheet-cycling-button-1-3 sheet-positive-background" data-i18n="whisper-never"> never </span> <span class="sheet-cycling-button sheet-cycling-button-2-3 sheet-negative-background" data-i18n="whisper-always"> always </span> <span class="sheet-cycling-button sheet-cycling-button-3-3" data-i18n="whisper-ask"> ask </span> </span> </span> <label class="sheet-text-checkbox sheet-list-line" title="ask for a custom modifier on each roll" data-i18n-title="custom-modifier-title"> <span class="sheet-label" data-i18n="custom-modifier"> ask for modifier </span> <input type="checkbox" name="attr_custom_modifier_query" value="?{@{translation_custom_modifier_question}|0}"> </label> <span class="sheet-list-line"> <button type="action" name="act_add_natural_weapons" class="sheet-list-fill sheet-label" data-i18n="add-natural-weapons"> add natural weapons </button> </span> </div> </div> </div> </div> </div>
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