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<input name="attr_version" type="hidden" value="2.47">
<input class="toggle" name="attr_sheettype" type="hidden" value="0">
<input class="selector-switch gmroll" name="attr_gmrollswitch" type="checkbox" value="1">
<input class="selector-switch rollmod" name="attr_rollmodswitch" type="checkbox" value="1">
<input class="selector-switch force" name="attr_forceswitch" type="checkbox" value="1">
<input class="selector-switch background" name="attr_backgroundswitch" type="checkbox" value="1">
<input class="selector-switch equipment" name="attr_equipmentswitch" type="checkbox" value="1">
<input checked="checked" class="selector-switch armor_dex_pen" name="attr_attr_armor_dex_pen_switch" type="checkbox">
<input checked="checked" class="selector-switch cptracker" name="attr_cpswitch" type="checkbox" value="1">
<input checked="checked" class="selector-switch credittracker" name="attr_creditswitch" type="checkbox" value="1">
<input class="selector-switch credittotal" name="attr_credittotalswitch" type="checkbox" value="1">
<input class="selector-switch cptotal" name="attr_cptotalswitch" type="checkbox" value="1">
<div class="master-container">
<!-- The "Settings Menu" Cog Icon -->
<input class="main-options options-flag" name="attr_options-flag" type="checkbox"><span class="left">y</span>
<!-- Shows which sheet type is selected -->
<div class="main-settings sheettype-title settings-title"><h2>Settings</h2></div>
<!-- Sheet Version -->
<div class="version-top">Version <span name="attr_version"></span></div>
<div class="main-container sheettype-title pc right"><h2>Player Sheet</h2></div>
<div class="main-container sheettype-title npc right"><h2>NPC Sheet</h2></div>
<div class="main-container sheettype-title ship right"><h2>Starship</h2></div>
<div class="main-container sheettype-title shop-inventory right"><h2>Container/Shop</h2></div>
<div class="main-container sheettype-title vehicle right"><h2>Vehicle</h2></div>
<!-- LOGO and dice images -->
<div class="logo">
<img alt="logo" class="logo"
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/D6StarWars/logo.png" title="This is where the fun begins."/>
</div>
<!-- ---------------------------------------------- SETTINGS MENU ------------------------------------------------- -->
<div class="main-settings container" style="padding-top:75px">
<div class="section flex-box flex-row-nowrap" style="width:850px">
<div class="settings-column">
<!-- Sheet type -->
<div class="input-row top-row bold">
<span
title="Shows a more dense statblock for NPCs. Equipment sections uses the first field from the PC version">Sheet type: </span>
<select name="attr_sheettype" style="width:90px;">
<option selected="selected" value="0">PC</option>
<option value="1">NPC</option>
<option value="2">Starship</option>
<option value="3">Container</option>
<option value="4">Vehicle</option>
</select>
</div>
<!-- GM roll toggle -->
<div class="input-row top-row bold">
<span title="Hides the GM rolls. They are like regular rolls but whispered to the GM">Hide GM Rolls?</span>
<input name="attr_gmrollswitch" type="checkbox" value="1">
</div>
<!-- dice roll toggle -->
<div class="input-row top-row bold">
<span title="If checked, rolls don't ask for roll modifiers and rolls right away when selected.">Don't ask for modifiers when rolling?</span>
<input name="attr_rollmodswitch" type="checkbox" value="1">
</div>
<!-- Wild Die toggle -->
<div class="input-row top-row bold">
<span title="If Wild Die isn't used, the die rolls wont explode or highlight critical successes nor failures">Use Wild Die in rolls?</span>
<select name="attr_wilddie" style="width: 70px;">
<option selected="selected" value="!cf1cs6">Yes</option>
<option value="cf0cs0">No</option>
</select>
</div>
<!-- Few optional sections to hide -->
<div class="input-row top-row bold">
<h2 title="hide sections of the sheets that aren't needed">Hide/Show Sections</h2>
</div>
<div class="input-row top-row bold">
<span title="Useful for those who are not Force-sensitive">Hide Force Section? <input name="attr_forceswitch"
type="checkbox" value="1"></span>
</div>
<div class="input-row top-row bold">
<span>Hide Equipment? </span>
<input name="attr_equipmentswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Hide Background? </span>
<input name="attr_backgroundswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Hide Character Point Summary? </span>
<input checked="checked" name="attr_cpswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Hide Credit Summary? </span>
<input checked="checked" name="attr_creditswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Show Credit Summary Value, instead of manual credit?</span>
<input name="attr_credittotalswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Show Character Point Summary Value, instead of manual character point?</span>
<input name="attr_cptotalswitch" type="checkbox" value="1">
</div>
</div>
<div class="info-column">
<button class="txt" name="roll_help" type="roll" value="@{whisper}&amp;{template:swd6} {{name= SWD6 Character Sheet Info}} {{desc= **Version @{version}** %NEWLINE% **- [Sheet Instructions](https://wiki.roll20.net/SWD6)** %NEWLINE% **- [Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/D6StarWars/CHANGELOG.md)** %NEWLINE% Maintained by %NEWLINE% **Andreas J.**([@anduh_](https://twitter.com/anduh_)) %NEWLINE% and **Moondancer83** }}"><span class="bold2">Press for more Info <br>& Sheet Changelog</span></button>
</div>
</div>
</div>
<!-- ---------------------------------------------- MAIN SHEET --------------------------------------------------- -->
<div class="main-container container" style="padding-top:75px">
<!-- --------------------------------------------- Player Core info -------------------------------------------- -->
<div class="section pc">
<div class="sheet-2colrow">
<div class="sheet-col lineblock">
<label class="toppad">Character Name <input class="right reduce-padd 60p" name="attr_charactername"
type="text"/></label>
<label class="toppad">Type <input class="right reduce-padd 60p" name="attr_type" type="text"/></label>
<label class="toppad">Species <input class="right reduce-padd 60p" list="species" name="attr_species" type="text"/></label>
<div class="physical-params">
<label class="toppad">Age <input class="smalltext reduce-padd" name="attr_age" type="text"/></label>
<label class="toppad">Height <input class="smalltext reduce-padd" name="attr_height" type="text"/></label>
<label class="toppad">Weight <input class="smalltext reduce-padd" name="attr_weight" type="text"/></label>
<label class="toppad">Gender <input class="mediumtext reduce-padd" name="attr_gender" type="text"/></label>
</div>
</div>
<div class="sheet-col">
<label>Physical Description
<textarea class="description-phys" name="attr_Physical_Description"></textarea>
</label>
<label class="credittotal-hide">Credits <input class="credits totalcredits" min="0" name="attr_credits" type="number"/></label>
<label class="credittotal" title="Go to the 'Credit Summary'-section to edit your total">Credits <span class="num credits credits-display" name="attr_credit_spent"></span></label>
</div>
</div>
</div>
<!-- ------------------------------------------- Player Secondary Info ----------------------------------------- -->
<div class="section pc">
<div class="sheet-3colrow">
<div class="sheet-col sheet-col-smaller">
<label class="areaLabel">Special Abilities</label>
<textarea class="specabilities" name="attr_specialAbilities"></textarea>
</div>
<div class="sheet-col sheet-col-wider">
<label>Move <input class="p60" min="0" name="attr_move" type="number" value="10"/></label>
<label>Force Sensitive?
<select class="smallselect" name="attr_forceSensitive">
<option value="1">Yes</option>
<option selected="selected" value="0">No</option>
</select>
</label>
<label>Force Points <input class="p60" min="0" name="attr_forcePoints" type="number" value="1"/></label>
<!---On char creation everyone starts with 1 FP --->
<label>Dark Side Points <input class="p60" min="0" name="attr_darkSidePoints" type="number"
value="0"/></label>
<label class="cptotal-hide">Character Points <input class="cptotal-hide" min="0" name="attr_characterPoints" type="number"
value="0"/></label> <!---On char creation everyone starts with 5 CP --->
<label class="cptotal" title="Go to the 'Character Point Summary'-section to edit your total">Character Points <span class="num" min="0" name="attr_cp_spent"></span></label>
<div class="flex-box flex-row-nowrap wound-row">
<label class="wound">Wound Level</label>
<select class="mediumselect wound" name="attr_WoundLevel">
<option selected="selected" value="0">Healthy</option>
<option value="1">Stunned</option>
<option value="1">Wounded</option>
<option value="2">Wounded Twice</option>
<option value="5">Incapacitated</option>
<!-- You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -5. -->
<option value="5">Mortally Wounded</option>
</select>
</div>
<div class="cell cell-dice">
<label class="current_dex_penalty" title="This is the current dex penalty, update manually from your armor">Armor Dexterity penalty?<input name="attr_curr_armor_dex_pen" type="number" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_curr_armor_dex_penPip"type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<select class="smallselect" name="attr_curr_armor_dex_pen_switch">
<option selected="selected" value="No">No</option>
<option value="Yes">Yes</option>
</select></label>
</div>
</div>
<div class="sheet-col">
<table class="custom-roll-table">
<tr>
<th class="init">Initiative bonus</th>
<td colspan="2" class="init">
<input class="init" min="0" name="attr_initiative" type="number" value="0"/>D+<input class="init" max="2" min="0" name="attr_initiativepip" type="number" value="0"/>
</td>
</tr>
<tr></tr>
<tr>
<th>Initiative</th>
<td>
<button class="d6-dice rollmod" name="roll_init" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie} &{tracker}]]}}"></button>
<button class="d6-dice rollmod-no" name="roll_initnomod" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + 1d6@{wilddie} &{tracker}]]}}"></button>
</td>
<td></td>
</tr>
<tr>
<th>Custom Roll</th>
<td>
<button class="d6-dice" name="roll_customroll" type="roll"
value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"></button>
</td>
<td>
<button class="d6-dice gmroll-hide" name="roll_customroll-w" type="roll"
value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}">
<span class="redtxt">(GM)</span></button>
</td>
</tr>
<tr>
<th>Extra Dice</th>
<td>
<button class="d6-dice" name="roll_extraroll" type="roll"
value="&{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}"></button>
</td>
<td>
<button class="d6-dice gmroll-hide" name="roll_extraroll-w" type="roll"
value="/w gm &{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">
<span class="redtxt">(GM)</span></button>
</td>
</tr>
<tr>
<th>Char Points Roll</th>
<td>
<button class="d6-dice" name="roll_charptroll" type="roll"
value="&{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}"></button>
</td>
<td>
<button class="d6-dice gmroll-hide" name="roll_charptroll-w" type="roll"
value="/w gm &{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">
<span class="redtxt">(GM)</span></button>
</td>
</tr>
<tr>
<th>Number of actions <em title="The number of power active is subtracted from all roll as a Multiple Action Penalty."></em></th>
<td>
<select class="smallselect" name="attr_numactions"
title="The number of power active is subtracted from all roll as a Multiple Action Penalty. Above Force Pain doesn't need to be added">
<option selected="selected" value="0">1</option>
<option value="-1">2</option>
<option value="-2">3</option>
<option value="-3">4</option>
<option value="-4">5</option>
<option value="-5">6</option>
<option value="-6">7</option>
<option value="-7">8</option>
<option value="-8">9</option>
<option value="-9">10</option>
<option value="-10">11</option>
<option value="-11">12</option>
<option value="-12">13</option>
<option value="-13">14</option>
<option value="-14">15</option>
</select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- ---------------------------------------------- NPC info block --------------------------------------------- -->
<div class="section npc">
<div class="sheet-2colrow">
<div class="sheet-col first-col">
<label class="toppad">NPC Name <input class="right reduce-padd npcname" name="attr_charactername"
type="text"></label>
<div class="flex-box flex-row-nowrap wound-row">
<label class="wound">Wound Level</label>
<select class="mediumselect wound" name="attr_WoundLevel">
<option selected="selected" value="0">Healthy</option>
<option value="1">Stunned</option>
<option value="1">Wounded</option>
<option value="2">Wounded Twice</option>
<option value="5">Incapacitated</option>
<!-- You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -5. -->
<option value="5">Mortally Wounded</option>
</select>
</div>
<label>Initiative bonus<input class="init" min="0" name="attr_initiative" type="number"
value="0">D+<input class="init" max="2"
min="0" name="attr_initiativepip" type="number"
value="0"></label>
<button class="d6-dice rollmod-no" name="roll_init_n" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + 1d6@{wilddie} &{tracker}]]}}">
Initiative
</button>
<button class="d6-dice rollmod" name="roll_init_n" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie} &{tracker}]]}}">
Initiative
</button>
<button class="d6-dice" name="roll_customroll_n" type="roll"
value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}">
Custom Roll(no mods)
</button>
<button class="d6-dice gmroll-hide" name="roll_customroll_n-w" type="roll"
value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}">
<span class="redtxt">(GM)</span>C Roll
</button>
</div>
<div class="sheet-col">
<label>Physical Description & Other Info</label>
<textarea class="description" name="attr_Physical_Description"></textarea>
</div>
</div>
</div>
<div class="section shop-inventory">
<label><input name="attr_containername" type="text"></label>
</div>
<!-- --------------------------------------------- Attributes&Skills ------------------------------------------- -->
<div class="section pc npc">
<label class="txtcenter">Attributes & Skills</label>
<div class="flex-box">
<div class="flex-grow">
<div id="attributes-dex" class="attributes">
<div class="attribute">
<button type="roll" name="roll_dexterity" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie} ]]}}"></button>
<button type="roll" name="roll_dexterity-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_dexterity" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_dexterity-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Dexterity</label>
<input type="number" name="attr_dexterity" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_dexteritypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_dexskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_dexskillname" list="dexskills">
</label>
<input type="number" name="attr_dexskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_dexskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-know" class="attributes">
<div class="attribute">
<button type="roll" name="roll_knowledge" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_knowledge-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_knowledge" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_knowledge-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Knowledge</label>
<input type="number" name="attr_knowledge" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_knowledgepip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_knowskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_knowskillname" list="knowskills">
</label>
<input type="number" name="attr_knowskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_knowskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-mech" class="attributes">
<div class="attribute">
<button type="roll" name="roll_mechanical" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_mechanical-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_mechanical" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_mechanical-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Mechanical</label>
<input type="number" name="attr_mechanical" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_mechanicalpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_mechskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_mechskillname" list="mechskills">
</label>
<input type="number" name="attr_mechskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_mechskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
</div>
<div class="flex-grow">
<div id="attributes-perc" class="attributes">
<div class="attribute">
<button type="roll" name="roll_perception" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_perception-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_perception" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_perception-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Perception</label>
<input type="number" name="attr_perception" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_perceptionpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_perckills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<!-- Perception attribute is misspelt, do not change unless a stat-migrating sheet-worker is created -->
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_perckillname" list="perckills">
</label>
<input type="number" name="attr_perckilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_perckillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-str" class="attributes">
<div class="attribute">
<button type="roll" name="roll_strength" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_strength-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_strength" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_strength-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Strength</label>
<input type="number" name="attr_strength" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_strengthpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_strskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_strskillname" list="strskills">
</label>
<input type="number" name="attr_strskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_strskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-tech" class="attributes">
<div class="attribute">
<button type="roll" name="roll_technical" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_technical-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_technical" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_technical-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Technical</label>
<input type="number" name="attr_technical" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_technicalpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_techskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_techskillname" list="techskills">
</label>
<input type="number" name="attr_techskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_techskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
</div>
</div> <!-- flexbox-->
</div>
<!-- ---------------------------------------------- Weapons & Armor -------------------------------------------- -->
<div class="section pc npc shop-inventory">
<label class="txtcenter">Weapon & Armor</label>
<div class="overflow-auto">
<div class="weapon sheet-row">
<div class="cell cell-name">Weapon</div>
<div class="cell cell-dice">Attack</div>
<div class="cell cell-dice">Parry</div>
<div class="cell cell-dice">Damage</div>
<div class="cell cell-4">
<div>Range</div>
<div class="part" title="Point Blank Range (Very Easy)">PB</div>-<div class="part" title="Short Range (Easy)">S</div>/<div class="part" title="Medium Range (Moderate)">M</div>/<div class="part" title="Long Range (Difficult)">L</div>
</div>
<div class="cell cell-1"><abbr title="Rate of Fire">ROF</abbr></div>
<div class="cell cell-1">Ammo</div>
</div>
<fieldset class="repeating_weapons">
<div class="weapon sheet-row skill">
<div class="cell cell-name">
<label class="unified-dice unified-dice-text">
<input name="attr_weapon" type="text" class="name">
</label>
</div>
<div class="cell cell-dice">
<input name="attr_weaponskill" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_weaponskillpip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_weaponparryskill" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_weaponparryskillpip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponparryskillpip} + 1d6@{wilddie}]]}}"></button>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponparryskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponparryskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_damagedice" type="number" value="1" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_damagepip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{damagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{damagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-4">
<input name="attr_pointblankrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>-<input name="attr_shortrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>/<input name="attr_medrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>/<input name="attr_longrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>
</div>
<div class="cell cell-1"><input name="attr_ROF" type="number" value="1" class="unified-dice unified-dice-input"/></div>
<div class="cell cell-1"><input name="attr_Ammo" type="number" value="30" class="unified-dice unified-dice-input"/></div>
</div>
</fieldset>
</div>
<div class="overflow-auto">
<div class="armor sheet-row">
<div class="cell cell-name">Armor </div>
<div class="cell cell-dice">Physical <span class="physical"></span></div>
<div class="cell cell-dice">Energy <span class="energy"></span></div>
<div class="cell cell-2">Str</div>
<div class="cell cell-dice">Dex Penalty</div>
<div class="cell cell-4">Other</div>
</div>
<fieldset class="repeating_armors">
<div class="armor sheet-row skill">
<div class="cell cell-name">
<label class="unified-dice unified-dice-text">
<input name="attr_armorname" type="text" class="name">
</label>
</div>
<div class="cell cell-dice">
<input name="attr_armorPhDice" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armorPhPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_armorEnDice" type="number" value="1" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armorEnPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-2">
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} - 1)d6cf0cs0 +@{strengthpip} +1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} - 1)d6cf0cs0 +@{strengthpip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_armor_dex_pen" type="number" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armor_dex_penPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<div class="cell cell-4">
<label class="unified-dice unified-dice-text" style="width: 100%;">
<input name="attr_armor_other" type="text"/>
</label>
</div>
</div>
</fieldset>
</div>
</div>
<!-- ----------------------------------------------- Force Section --------------------------------------------- -->
<div class="section force-hide pc npc">
<label class="txtcenter">Force Section</label>
<div class="flex-box">
<div class="flex-grow">
<div id="force-control" class="force attributes">
<div class="attribute">
<button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Control</label>
<input type="number" name="attr_control" min="0" value="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_controlpip" min="0" required="required" value="0" max="2" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_controlpowers">
<div class="skill">
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input name="attr_controlpowername" type="text" list="forcecontrol" />
</label>
<input name="attr_controlpoweractive" type="checkbox" title="Active" value="1"/>
</div>
</fieldset>
</div>
<div id="force-sense" class="force attributes">
<div class="attribute">
<button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_sense" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_sense-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Sense</label>
<input type="number" name="attr_sense" min="0" value="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensepip" min="0" max="2" value="0" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_sensepowers">
<div class="skill">
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input name="attr_sensepowername" type="text" list="forcesense" />
</label>
<input name="attr_sensepoweractive" type="checkbox" title="Active" value="1"/>
</div>
</fieldset>
</div>
<div id="force-alter" class="force attributes">
<div class="attribute">
<button name="roll_force_alter" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_alter" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Alter</label>
<input type="number" name="attr_alter" min="0" value="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_alterpip" min="0" max="2" value="0" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_alterpowers">
<div class="skill">
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input name="attr_alterpowername" type="text" list="forcealter" />
</label>
<input name="attr_alterpoweractive" type="checkbox" title="Active" value="1"/>
</div>
</fieldset>
</div>
</div>
<div class="flex-grow">
<table class="powers">
<tr>
<th>Force Emptiness <em title="adds +6 pips to all force skill rolls when active. Bonus is reduced by 1 for every DSP">details</em></th>
<td>
<input name="attr_Force_Emptiness" type="checkbox" value="true"/>
</td>
</tr>
<tr>
<th>Resist Pain <em title="Reduces Wound penalties to -1.">details</em></th>
<td>
<input name="attr_PainResist" type="checkbox" value="true"/>
</td>
</tr>
<tr>
<th>Number of active powers <em title="The number of power active is subtracted from all roll as a Multiple Action Penalty.">details</em></th>
<td>
<select class="smallselect" name="attr_Force_Up"
title="The number of power active is subtracted from all roll as a Multiple Action Penalty. Above Force Pain doesn't need to be added">
<option selected="selected" value="0">0</option>
<option value="-1">1</option>
<option value="-2">2</option>
<option value="-3">3</option>
<option value="-4">4</option>
<option value="-5">5</option>
</select>
</td>
</tr>
</table>
<h4>Force Powers</h4>
<textarea name="attr_forcePowers" class="force-powers-description"></textarea>
</div>
</div>
<div>
<div class="weapon sheet-row">
<div class="cell cell-name">Lightsaber combat</div>
<div class="cell cell-dice">Lightsaber attack skill</div>
<div class="cell cell-dice">Lightsaber parry skill</div>
<div class="cell cell-dice">Damage</div>
</div>
<div class="weapon sheet-row skill">
<div class="cell cell-name">
<label class="unified-dice unified-dice-text">
<input name="attr_lightsaberskill" type="text" value="Lightsaber Combat" title="Lightsaber/Attack Name" />
</label>
</div>
<div class="cell cell-dice">
<input name="attr_lightsaberskilldice" type="number" min="0" value="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberskillpip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_lightsaberparryskilldice" type="number" min="0" value="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberparryskillpip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_lightsaberdamagedice" type="number" value="0" min="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberdamagepip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value=" &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{lightsaberdamagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{lightsaberdamagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value=" &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
</div>
</div>
</div>
</div>
<!-- ------------------------------------------------ Equipment PC --------------------------------------------- -->
<div class="section equipment-hide pc shop-inventory">
<label class="txtcenter">Equipment</label>
<table style="width:97%">
<tr>
<td style="text-align: right;">
<textarea name="attr_geartext1"></textarea>
<textarea name="attr_geartext2"></textarea>
</td>
<td class="txtcenter">
<textarea name="attr_geartext3"></textarea>
<textarea name="attr_geartext4"></textarea>
</td>
<td style="text-align: left;">
<textarea name="attr_geartext5"></textarea>
<textarea name="attr_geartext6"></textarea>
</td>
</tr>
</table>
</div>
<!-- ------------------------------------------------ Equipment NPC -------------------------------------------- -->
<div class="section equipment-hide npc">
<label class="txtcenter">Equipment</label>
<textarea name="attr_geartext1"></textarea>
</div>
<!-- ------------------------------------------- Background & extended info ------------------------------------- -->
<div class="section background-hide pc npc">
<label class="txtcenter">Background and extended info</label>
<table style="width:97%">
<tr>
<td style="text-align: right;">
<label>Background</label>
<textarea name="attr_background"></textarea>
<label>Quotes</label>
<textarea name="attr_quotes"></textarea>
</td>
<td class="txtcenter">
<label>Personality</label>
<textarea name="attr_personality"></textarea>
<label>Connections to other characters</label>
<textarea name="attr_connections"></textarea>
</td>
<td style="text-align: left;">
<label>Objectives</label>
<textarea name="attr_objectives"></textarea>
<label>Additional Notes</label>
<textarea name="attr_notes"></textarea>
</td>
</tr>
</table>
</div>
<!-- ---------------------------------------------Character Point tracking ------------------------------------- -->
<div class="section cptracker-hide pc">
<label>Character Point Tracker</label>
<span class="bold">Character Point Balance:</span>
<span class="num" name="attr_cp_spent"></span>
<fieldset class="repeating_cptable">
<div>
<input name="attr_cp_desc" type="text">
<input name="attr_cp_amount" type="number">
</div>
</fieldset>
</div>
<!-- ------------------------------------------------- Credit tracking ----------------------------------------- -->
<div class="section credittracker-hide pc">
<label>Credit Tracker</label>
<span class="bold">Credit Balance:</span>
<span class="num credits" name="attr_credit_spent"></span>
<fieldset class="repeating_credittable">
<div>
<input name="attr_credit_desc" type="text">
<input name="attr_credit_amount" type="number">
</div>
</fieldset>
</div>
<!-- ------------------------------------------------- Ship Core info ------------------------------------------ -->
<div class="section ship shipheader">
<span class="bold">Starship:<input name="attr_ship_name" type="text"></span>
<span class="bold">Scale:<input name="attr_ship_scale" type="text"></span>
<span class="bold">Length:<input name="attr_ship_length" type="text"></span>
</div>
<div class="section ship shipblock">
<div class="price wborder">
<h3>Pricing</h3>
<label>Introduction Era</label>
<div class="priceblock wborder">
<div class="flex-row">
<span>Era</span>
<input name="attr_intro_era_name" type="text">
</div>
<div class="flex-row">
<span>New</span>
<input name="attr_intro_era_price_new" type="text">
</div>
<div class="flex-row">
<span>Used</span>
<input name="attr_intro_era_price_used" type="text">
</div>
</div>
<label>Current Era:</label>
<div class="priceblock wborder">
<div class="flex-row">
<span>Era</span>
<input name="attr_current_era_name" type="text">
</div>
<!-- <div class="flex-row">
<span>Reproduction</span>
<input name="attr_current_era_reproduction" type="text">
</div> -->
<!-- <div class="flex-row">
<span>New-Old-Stock</span>
<input name="attr_current_era_new_old" type="text">
</div>
<div class="flex-row"> -->
<!-- <span>Restored</span>
<input name="attr_current_era_price_restored" type="text">
</div> -->
<div class="flex-row">
<span>Used</span>
<input name="attr_current_era_price_used" type="text">
</div>
</div>
</div>
<div class="perf wborder">
<h3>Performance</h3>
<div class="perf-block">
<div class="flex-col wborder" style="margin-right: 7px;">
<label class="medium">Crew Station:</label>
<input class="medium" name="attr_crew_station_performance" type="text">
<label class="medium">Pilot Skill</label>
<div>
<input type="number" name="attr_pilot_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_pilotskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_pilot_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Pilot Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{pilotskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button>
</div>
</div>
<div class="flex-row">
<div class="perf-grid">
<label>Maneuverability:</label>
<label>Move (<abbr title="Space Unit">Space</abbr>)</label>
<label>Move (<abbr title="Atmosphere (Ground Unit)">Atm.</abbr>)</label>
<label>Speed (kmh) (<abbr title="Atmosphere (km/h)">Atm.</abbr>)</label>
<div>
<input type="number" name="attr_maneuverability" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_maneuverabilitypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_maneuverability" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{maneuverability} + ?{Dice mods|0})d6cf0cs7 + @{maneuverabilitypip} + ?{Other Mods(pip)|0})]]}}"></button>
<button type="roll" name="roll_man_pilot" class="d6-dice" value="&{template:swd6} {{name=Piloting + Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + @{maneuverability} + ?{Dice mods|0} - 1)d6cf0cs7 + @{pilotskillpip} + @{maneuverabilitypip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}">P+M</button>
</div>
<input class="40px" name="attr_ship_space" type="number">
<input class="mediumnumber" name="attr_ship_ground" type="number">
<input class="mediumnumber" name="attr_ship_athmosphere" type="number">
</div>
</div>
</div>
</div>
<div class="sensor wborder">
<h3>Sensors</h3>
<div class="flex-row">
<div class="wborder">
<label>Crew Station</label>
<input class="medium" name="attr_crew_station_sensors" type="text">
<label class="medium">Sensors Skill</label>
<div>
<input type="number" name="attr_sensor_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensorskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{sensor_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{sensorskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button>
</div>
</div>
<div class="grid">
<div></div>
<span>Range</span>
<span>Sensitivity</span>
<span>Passive</span>
<span>
<input class="number" name="attr_sensor_passive_range" type="number"/>
</span>
<span>
<input type="number" name="attr_sensor_passive" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensor_passivepip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_passive" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Passive}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_passive} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button>
</span>
<span>Scan</span>
<span>
<input class="number" name="attr_sensor_scan_range" type="number"/>
</span>
<span>
<input type="number" name="attr_sensor_scan" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensor_scanpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_scan" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Scan}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_scan} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button>
</span>
<span>Search</span>
<span>
<input class="40px" name="attr_sensor_search_range" type="number"/>
</span>
<span>
<input type="number" name="attr_sensor_search" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensor_searchpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_search" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Search}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_search} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button>
</span>
<span>Focus</span>
<span>
<input type="number" name="attr_sensor_focus_range" type="number"/>
</span>
<span>
<input type="number" name="attr_sensor_focus" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensor_focuspip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_focus" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Focus}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_focus} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button>
</span>
</div>
</div>
</div>
<div class="hyperdrive wborder">
<h3>Hyperdrive System</h3>
<div class="flex-row">
<div class="hyper-grid">
<label>Nav Computer</label>
<label>Astromech</label>
<label>Jump Capacity (jumps)</label>
<label>Hyperdrive Rating</label>
<label>Backup Rating</label>
<input name="attr_astrogation_system" type="text">
<input name="attr_astromech" type="text">
<input name="attr_jump_capacity" type="number">
<input name="attr_hyperdrive_rating" type="text">
<input name="attr_backup_rating" type="text">
</div>
</div>
</div>
<!-- <div class="consume wborder flex-box flex-row-nowrap flex-gap">
<label>Consumables:</label>
<input name="attr_ship_consumables" type="text">
<label>Max:</label>
<input name="attr_ship_consumables_max" type="text">
</div> -->
<div class="dura wborder">
<h3>Shields and Hull</h3>
<div class="flex-row">
<div class="wborder crew">
<label>Crew Station</label>
<input class="medium" name="attr_crew_station_shields" type="text">
</div>
<div class="dura-grid">
<label>Hull</label>
<div>
<input type="number" name="attr_hull" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_hullpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_hull" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Hull}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{hull} + ?{Dice mods|0} - 1)d6cf0cs7 + @{hullpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
</div>
<label>Shields</label>
<div>
<input type="number" name="attr_shield" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_shieldpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_shield" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Shield}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{shield} + ?{Dice mods|0})d6cf0cs7 + @{shieldpip} + ?{Other Mods(pip)|0}]]}}"></button>
</div>
<label>Shield Skill</label>
<div>
<input type="number" name="attr_shield_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_shieldskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_shield" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Shield skill roll}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{shield_skill} + ?{Dice mods|0} - 1)d6cf0cs7 + @{shieldskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
</div>
<label>Hull + Shields</label>
<div>
<button type="roll" name="roll_durability" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Hull and Shields}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{hull} + @{shield} + ?{Dice mods|0} - 1)d6cf0cs7 + @{hullpip} + @{shieldpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
</div>
</div>
</div>
</div>
</div>
<!-- --------------------------------------------------- Ship Weapons ------------------------------------------ -->
<div class="section ship">
<label>Ship Weapons</label>
<fieldset class="repeating_shipweapon">
<div class="weapon-info flex-box flex-col-nowrap">
<div class="flex-box flex-row-nowrap flex-gap">
<div class="name flex-box flex-row-nowrap"><label>Name</label> <input name="attr_weapon_name" type="text" placeholder="Name"></div>
<div class="flex-box flex-row-nowrap"><label>Scale</label> <input name="attr_weapon_scale" type="text" value=""></div>
</div>
<div class="flex-box flex-row-nowrap flex-gap">
<div class="flex-box flex-row-nowrap"><label>Fire Arc</label> <input name="attr_weapon_arc" type="text" value=""></div>
<div class="flex-box flex-row-nowrap"><label>Location</label> <input name="attr_weapon_location" type="text" value=""></div>
</div>
<div class="flex-box flex-row-nowrap flex-gap">
<div class="flex-box flex-row-nowrap"><label>Crew</label> <input name="attr_weapon_crew" type="text" value=""></div>
<div class="flex-box flex-row-nowrap"><label>Skill</label> <input name="attr_weapon_skill" type="text" value=""></div>
</div>
<div class="flex-box flex-row-nowrap flex-gap">
<div class="flex-box flex-row-nowrap"><label>Ammo</label> <input name="attr_weapon_ammo" type="text" value=""></div>
<div class="flex-box flex-row-nowrap"><label>Notes</label> <input name="attr_weapon_notes" type="text" value=""></div>
</div>
</div>
<div class="weapon-grid">
<label></label>
<div>
<abbr title="Point Blank (Very Easy)" class="range">PB</abbr> -
<abbr title="Short Range (Easy)" class="range">S</abbr> /
<abbr title="Medium Range (Moderate)" class="range">M</abbr> /
<abbr title="Long Range (Hard)" class="range">L</abbr>
</div>
<label>Space Range</label>
<div>
<input class="mediumnumber" name="attr_weapon_range_space_pb" type="number" value=""> -
<input class="mediumnumber" name="attr_weapon_range_space_s" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_space" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_space_l" type="number" value="">
</div>
<label>Atmosphere Range</label>
<div>
<input class="mediumnumber" name="attr_weapon_range_atmosphere_pb" type="number" value=""> -
<input class="mediumnumber" name="attr_weapon_range_atmosphere_s" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_atmosphere" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_atmosphere_l" type="number" value="">
</div>
<label>Gunnery Skill</label>
<div>
<input class="mediumnumber" name="attr_weapon_gunnery_skill" type="number" value="0"> D+
<input class="mediumnumber" name="attr_weapon_gunnery_skill_pip" type="number" value="0">
<button class="d6-dice" name="roll_ship_wpn_skill" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Gunnery Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">SKL</button>
</div>
<label>Fire Control</label>
<div>
<input class="mediumnumber" name="attr_weapon_fire_control" type="number" value="0"> D+
<input class="mediumnumber" name="attr_weapon_fire_control_pip" type="number" value="0">
<button class="d6-dice" name="roll_ship_wpn_fc" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_fire_control} + ?{Dice mods|0})d6cf0cs0 + @{weapon_fire_control_pip} + ?{Other mods (pip)|0}]]}}">FC</button>
<button class="d6-dice" name="roll_ship_wpn_attack" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + @{weapon_fire_control} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + @{weapon_fire_control_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">ATK</button>
</div>
<label>Damage</label>
<div>
<input class="mediumnumber" name="attr_weapon_damage" type="number" value="3"> D+
<input class="mediumnumber" name="attr_weapon_damage_pip" type="number" value="0">
<button class="d6-dice" name="roll_ship_wpn_dmg" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Damage }} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_damage} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_damage_pip} + ?{Other mods (pip)|0} +(1d6@{wilddie})]] damage}}">DMG</button>
</div>
</div>
</fieldset>
</div>
<!-- ------------------------------------------------- Unused ship stats --------------------------------------- -->
<div class="section ship flex-box flex-col-nowrap">
<h3>Other Ship Stats</h3>
<div class="other flex-box flex-row-nowrap flex-gap" style="height: 30px;">
<span class="bold">Craft:</span>
<input name="attr_ship_craft" type="text">
<span class="bold">Type:</span>
<input name="attr_ship_type" type="text">
<span class="bold cargo">Cargo Capacity:</span>
<input name="attr_ship_cargo_capacity" class="p90" type="text">
</div>
<div class="other flex-box flex-row-nowrap flex-gap">
<span class="bold">Crew:</span>
<input class="mediumnumber" name="attr_ship_crew" type="number">
<span class="bold">Skeleton:</span>
<input class="mediumnumber" name="attr_ship_skel_crew" type="number">
<span class="bold">+</span>
<input class="mediumnumber" name="attr_ship_skel_diff" type="number">
<span class="bold">Gunners:</span>
<input class="mediumnumber" name="attr_ship_gunners" type="number">
</div>
<div class="other flex-box flex-row-nowrap flex-gap">
<span class="bold">Passengers:</span>
<input class="mediumnumber" name="attr_ship_passangers" type="number">
<span class="bold">Skill:</span>
<input name="attr_ship_skill" type="text">
</div>
<div class="other flex-box flex-row-nowrap flex-gap">
<span class="bold">Current Consumables:<input name="attr_consumables" class="p90" type="text"></span>
<span class="bold">Max Consumables:<input name="attr_consumables_max" type="text"></span>
</div>
</div>
<!-- -----------------------------------------------Generic Ship&Vehicle section ------------------------------- -->
<div class="section ship">
<div class="sheet-2colrow">
<div class="sheet-col"><!-- Vehicle -->
<h3>Notes</h3>
<textarea name="attr_notes"></textarea>
</div>
<div class="sheet-col"><!-- Starship -->
<h3>Ship Equipment</h3>
<textarea name="attr_starshipequip"></textarea>
</div>
</div>
</div>
<!-- ------------------------------------------------- Vehicle Core info ------------------------------------------ -->
<div class="section vehicle vehicleheader">
<span class="bold">Vehicle:<input name="attr_vehicle_name" type="text"></span>
<span class="bold">Scale:<input name="attr_vehicle_scale" type="text"></span>
<span class="bold">Length:<input name="attr_vehicle_length" type="text"></span>
</div>
<div class="section vehicle vehicleblock">
<div class="price wborder">
<h3>Pricing</h3>
<label>Introduction Era</label>
<div class="priceblock wborder">
<div class="flex-row">
<span>Era</span>
<input name="attr_intro_era_name" type="text">
</div>
<div class="flex-row">
<span>New</span>
<input name="attr_intro_era_price_new" type="text">
</div>
<div class="flex-row">
<span>Used</span>
<input name="attr_intro_era_price_used" type="text">
</div>
</div>
<label>Current Era:</label>
<div class="priceblock wborder">
<div class="flex-row">
<span>Era</span>
<input name="attr_current_era_name" type="text">
</div>
<div class="flex-row">
<span>Used</span>
<input name="attr_current_era_price_used" type="text">
</div>
</div>
</div>
<div class="perf wborder">
<h3>Performance</h3>
<div class="perf-block">
<div class="flex-col wborder" style="margin-right: 7px;">
<label class="medium">Crew Station:</label>
<input class="medium" name="attr_crew_station_performance" type="text">
<label class="medium">Pilot Skill</label>
<div>
<input type="number" name="attr_pilot_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_pilotskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_pilot_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Pilot Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{pilotskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button>
</div>
</div>
<div class="flex-row">
<div class="perf-grid">
<label>Maneuverability:</label>
<label>Move (<abbr title="Atmosphere (Ground Unit)">Atm.</abbr>)</label>
<label>Speed (kmh) (<abbr title="Atmosphere (km/h)">Atm.</abbr>)</label>
<div>
<input type="number" name="attr_maneuverability" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_maneuverabilitypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_maneuverability" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{maneuverability} + ?{Dice mods|0})d6cf0cs7 + @{maneuverabilitypip} + ?{Other Mods(pip)|0})]]}}"></button>
<button type="roll" name="roll_man_pilot" class="d6-dice" value="&{template:swd6} {{name=Piloting + Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + @{maneuverability} + ?{Dice mods|0} - 1)d6cf0cs7 + @{maneuverabilitypip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}">P+M</button>
</div>
<input class="mediumnumber" name="attr_ship_ground" type="number">
<input class="mediumnumber" name="attr_ship_athmosphere" type="number">
</div>
</div>
</div>
</div>
<!-- <div class="consume wborder flex-box flex-row-nowrap flex-gap">
<label>Consumables:</label>
<input name="attr_ship_consumables" type="text">
<label>Max:</label>
<input name="attr_ship_consumables_max" type="text">
</div> -->
<div class="dura wborder">
<h3>Body</h3>
<div class="flex-row">
<div class="wborder crew">
<label>Crew Station</label>
<input class="medium" name="attr_crew_station_shields" type="text">
</div>
<div class="dura-grid">
<label>Body</label>
<div>
<input type="number" name="attr_hull" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_hullpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_hull" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Hull}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{hull} + ?{Dice mods|0} - 1)d6cf0cs7 + @{hullpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
</div>
</div>
</div>
</div>
</div>
<!-- --------------------------------------------------- Vehicle Weapons ------------------------------------------ -->
<div class="section vehicle">
<label>Vehicle Weapons</label>
<fieldset class="repeating_vehicleweapon">
<div class="weapon-info flex-box flex-col-nowrap">
<div class="flex-box flex-row-nowrap flex-gap">
<div class="name flex-box flex-row-nowrap"><label>Name</label> <input name="attr_weapon_name" type="text" placeholder="Name"></div>
<div class="flex-box flex-row-nowrap"><label>Scale</label> <input name="attr_weapon_scale" type="text" value=""></div>
</div>
<div class="flex-box flex-row-nowrap flex-gap">
<div class="flex-box flex-row-nowrap"><label>Fire Arc</label> <input name="attr_weapon_arc" type="text" value=""></div>
<div class="flex-box flex-row-nowrap"><label>Location</label> <input name="attr_weapon_location" type="text" value=""></div>
</div>
<div class="flex-box flex-row-nowrap flex-gap">
<div class="flex-box flex-row-nowrap"><label>Crew</label> <input name="attr_weapon_crew" type="text" value=""></div>
<div class="flex-box flex-row-nowrap"><label>Skill</label> <input name="attr_weapon_skill" type="text" value=""></div>
</div>
<div class="flex-box flex-row-nowrap flex-gap">
<div class="flex-box flex-row-nowrap"><label>Ammo</label> <input name="attr_weapon_ammo" type="text" value=""></div>
<div class="flex-box flex-row-nowrap"><label>Notes</label> <input name="attr_weapon_notes" type="text" value=""></div>
</div>
</div>
<div class="weapon-grid">
<label></label>
<div>
<abbr title="Point Blank (Very Easy)" class="range">PB</abbr> -
<abbr title="Short Range (Easy)" class="range">S</abbr> /
<abbr title="Medium Range (Moderate)" class="range">M</abbr> /
<abbr title="Long Range (Hard)" class="range">L</abbr>
</div>
<label>Space Range</label>
<div>
<input class="mediumnumber" name="attr_weapon_range_space_pb" type="number" value=""> -
<input class="mediumnumber" name="attr_weapon_range_space_s" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_space" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_space_l" type="number" value="">
</div>
<label>Atmosphere Range</label>
<div>
<input class="mediumnumber" name="attr_weapon_range_atmosphere_pb" type="number" value=""> -
<input class="mediumnumber" name="attr_weapon_range_atmosphere_s" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_atmosphere" type="number" value=""> /
<input class="mediumnumber" name="attr_weapon_range_atmosphere_l" type="number" value="">
</div>
<label>Gunnery Skill</label>
<div>
<input class="mediumnumber" name="attr_weapon_gunnery_skill" type="number" value="0"> D+
<input class="mediumnumber" name="attr_weapon_gunnery_skill_pip" type="number" value="0">
<button class="d6-dice" name="roll_ship_wpn_skill" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Gunnery Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">SKL</button>
</div>
<label>Fire Control</label>
<div>
<input class="mediumnumber" name="attr_weapon_fire_control" type="number" value="0"> D+
<input class="mediumnumber" name="attr_weapon_fire_control_pip" type="number" value="0">
<button class="d6-dice" name="roll_ship_wpn_fc" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_fire_control} + ?{Dice mods|0})d6cf0cs0 + @{weapon_fire_control_pip} + ?{Other mods (pip)|0}]]}}">FC</button>
<button class="d6-dice" name="roll_ship_wpn_attack" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + @{weapon_fire_control} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + @{weapon_fire_control_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">ATK</button>
</div>
<label>Damage</label>
<div>
<input class="mediumnumber" name="attr_weapon_damage" type="number" value="3"> D+
<input class="mediumnumber" name="attr_weapon_damage_pip" type="number" value="0">
<button class="d6-dice" name="roll_ship_wpn_dmg" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Damage }} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_damage} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_damage_pip} + ?{Other mods (pip)|0} +(1d6@{wilddie})]] damage}}">DMG</button>
</div>
</div>
</fieldset>
</div>
<!-- ------------------------------------------------- Unused ship stats --------------------------------------- -->
<div class="section vehicle flex-box flex-col-nowrap">
<h3>Other Ship Stats</h3>
<div class="other flex-box flex-row-nowrap flex-gap" style="height: 30px;">
<span class="bold">Craft:</span>
<input name="attr_ship_craft" type="text">
<span class="bold">Type:</span>
<input name="attr_ship_type" type="text">
<span class="bold cargo">Cargo Capacity:</span>
<input name="attr_ship_cargo_capacity" class="p90" type="text">
</div>
<div class="other flex-box flex-row-nowrap flex-gap">
<span class="bold">Crew:</span>
<input class="mediumnumber" name="attr_ship_crew" type="number">
<span class="bold">Skill:</span>
<input name="attr_ship_skill" type="text">
<span class="bold">Passengers:</span>
<input class="mediumnumber" name="attr_ship_passangers" type="number">
</div>
<div class="other flex-box flex-row-nowrap flex-gap">
<span class="bold">Current Consumables:<input name="attr_consumables" class="p90" type="text"></span>
<span class="bold">Max Consumables:<input name="attr_consumables_max" type="text"></span>
</div>
</div>
<!-- -----------------------------------------------Generic Ship&Vehicle section ------------------------------- -->
<div class="section vehicle">
<div class="sheet-2colrow">
<div class="sheet-col"><!-- Vehicle -->
<h3>Notes</h3>
<textarea name="attr_vehiclenotes"></textarea>
</div>
<div class="sheet-col"><!-- Starship -->
<h3>Cargo</h3>
<textarea name="attr_cargonotes"></textarea>
</div>
</div>
</div>
<!-- ------------------------------------------------------- Footer -------------------------------------------- -->
<div class="section footer">
<p>Original Author: Timothy O'Driscoll | Main Editor: Andreas J. | Version <span name="attr_version"></span></p>
</div>
</div>
</div>
<!-- -------------------------------Hidden Values------------------------------------------------------------------- -->
<input name="attr_Force_EmptinessMod" type="hidden" value="0">
<input name="attr_WoundMod" type="hidden" value="0">
<input name="attr_dexMod" type="hidden" value="0">
<input name="attr_dexPipMod" type="hidden" value="0">
<input name="attr_credit_spent" type="hidden" value="0">
<!-- ---------------------------------- Datalist ------------------------------------------------------------------ -->
<datalist id="dexskills">
<option value="Acrobatics">Acrobatics</option>
<option value="Archaic Guns">Archaic Guns</option>
<option value="Blaster">Blaster</option>
<option value="Blaster Artillery">Blaster Artillery</option>
<option value="Bowcaster">Bowcaster</option>
<option value="Bows">Bows</option>
<option value="Brawling Parry">Brawling Parry</option>
<option value="Dancing">Dancing</option>
<option value="Dodge">Dodge</option>
<option value="Firearms">Firearms</option>
<option value="Grenade">Grenade</option>
<option value="Lightsaber">Lightsaber</option>
<option value="Martial Arts">Martial Arts</option>
<option value="Melee Combat">Melee Combat</option>
<option value="Melee Parry">Melee Parry</option>
<option value="Missile Weapon">Missile Weapon</option>
<option value="Musical Instrument">Musical Instrument</option>
<option value="Pick Pocket">Pick Pocket</option>
<option value="Running">Running</option>
<option value="Thrown Weapons">Thrown Weapons</option>
<option value="Vehicle Blasters">Vehicle Blasters</option>
</datalist>
<datalist id="knowskills">
<option value="Agriculture">Agriculture</option>
<option value="Alien Species">Alien Species</option>
<option value="Artist">Artist</option>
<option value="Brainwashing">Brainwashing</option>
<option value="Bureaucracy">Bureaucracy</option>
<option value="Business">Business</option>
<option value="Culinary Arts">Culinary Arts</option>
<option value="Cultures">Cultures</option>
<option value="Economics">Economics</option>
<option value="Intimidation">Intimidation</option>
<option value="Languages">Languages</option>
<option value="Law Enforcement">Law Enforcement</option>
<option value="Military History">Military History</option>
<option value="Planetary Systems">Planetary Systems</option>
<option value="Streetwise">Streetwise</option>
<option value="Survival">Survival</option>
<option value="Tactics">Tactics</option>
<option value="Torture">Torture</option>
<option value="Value">Value</option>
<option value="Willpower">Willpower</option>
</datalist>
<datalist id="mechskills">
<option value="Airship Operation">Airship Operation</option>
<option value="Aquatic Ship Operation">Aquatic Ship Operation</option>
<option value="Archaic Starship Piloting">Archaic Starship Piloting</option>
<option value="Astrogation Calculating">Astrogation</option>
<option value="Beast Handling">Beast Handling</option>
<option value="Beast Riding">Beast Riding</option>
<option value="Capital Ship Gunnery">Capital Ship Gunnery</option>
<option value="Capital Ship Piloting">Capital Ship Piloting</option>
<option value="Capital Ship Shields">Capital Ship Shields</option>
<option value="Ground Vehicle Operation">Ground Vehicle Operation</option>
<option value="Hover Vehicle Operation">Hover Vehicle Operation</option>
<option value="Jet Pack Operation">Jet Pack Operation</option>
<option value="Jet Pack Operation">Jet Pack / Rocket Pack Operation</option>
<option value="Machinery Operation">Machinery Operation</option>
<option value="Powersuit Operation">Powersuit Operation</option>
<option value="Repulsorlift Operation">Repulsorlift Operation</option>
<option value="Sailed Nautical Vessel Operation">Sailed Nautical Vessel Operation</option>
<option value="Sensors Operation">Sensors</option>
<option value="Space Transports">Space Transports</option>
<option value="Starfighter Piloting">Starfighter Piloting</option>
<option value="Starship Piloting">Starship Piloting</option>
<option value="Starship Gunnery">Starship Gunnery</option>
<option value="Starship Shields">Starship Shields</option>
<option value="Swoop Operation">Swoop Operation</option>
<option value="Undersea Vehicle Operation">Undersea Vehicle Operation</option>
<option value="Walker Operation">Walker Operation</option>
</datalist>
<datalist id="perckills">
<option value="Bargain">Bargain</option>
<option value="Command">Command</option>
<option value="Con">Con</option>
<option value="Forgery">Forgery</option>
<option value="Gambling">Gambling</option>
<option value="Cesa">Cesa</option>
<option value="Hide">Hide</option>
<option value="Investigation">Investigation</option>
<option value="Persuasion">Persuasion</option>
<option value="Search">Search</option>
<option value="Singing">Singing</option>
<option value="Sneak">Sneak</option>
</datalist>
<datalist id="strskills">
<option value="Brawling">Brawling</option>
<option value="Climbing/Jumping">Climbing/Jumping</option>
<option value="Stamina">Stamina</option>
<option value="Swimming">Swimming</option>
</datalist>
<datalist id="techskills">
<option value="(A)Aquatic Vehicle Engineering">(A)Aquatic Vehicle Engineering</option>
<option value="Aquatic Vehicle Repair">Aquatic Vehicle Repair</option>
<option value="Armor Repair">Armor Repair</option>
<option value="(A)Armor Engneering">(A)Armor Engneering</option>
<option value="(A)Battle Station Engineering">(A)Battle Station Engineering</option>
<option value="Battle Station Repair">Battle Station Repair</option>
<option value="(A)Battle Station Weapon Engineering">(A)Battle Station Weapon Engineering</option>
<option value="Battle Station Weapon Repair">Battle Station Weapon Repair</option>
<option value="(A)Blaster Artillery Engineering">(A)Blaster Artillery Engineering</option>
<option value="Blaster Repair">Blaster Repair</option>
<option value="(A)Blaster Engineering">(A)Blaster Engineering</option>
<option value="Bowcaster Repair">Bowcaster Repair</option>
<option value="(A)Capital Ship Engineering">(A)Capital Ship Engineering</option>
<option value="Capital Ship Repair">Capital Ship Repair</option>
<option value="(A)Computer Engineering">(A)Computer Engineering</option>
<option value="Computer Programming/Repair">Computer Programming/Repair</option>
<option value="Construction">Construction</option>
<option value="Cyborg Technology">Cyborg Technology</option>
<option value="Demolitions">Demolitions</option>
<option value="(A)Droid Engineering">(A)Droid Engineering</option>
<option value="Droid Repair">Droid Repair</option>
<option value="Encryption Securing">Encryption Securing</option>
<option value="(A) Engineering">(A) Engineering</option>
<option value="Firearms Repair">Firearms Repair</option>
<option value="First Aid">First Aid</option>
<option value="(A)Ground Vehicle Engineering">(A)Ground Vehicle Engineering</option>
<option value="Ground Vehicle Repair">Ground Vehicle Repair</option>
<option value="(A)Hover Vehicle Engineering">(A)Hover Vehicle Engineering</option>
<option value="Hover Vehicle Repair">Hover Vehicle Repair</option>
<option value="Lightsaber Repair">Lightsaber Repair</option>
<option value="Machinery Repair">Machinery Repair</option>
<option value="(A) Medicine">(A) Medicine</option>
<option value="(A)Repulsorlift Engineering">(A)Repulsorlift Engineering</option>
<option value="Repulsorlift Repair">Repulsorlift Repair</option>
<option value="Rocket Pack Repair">Rocket Pack Repair</option>
<option value="Sailed Nautical Vessel Repair">Sailed Nautical Vessel Repair</option>
<option value="Security">Security</option>
<option value="(A)Space Transports Engineering">(A)Space Transports Engineering</option>
<option value="Space Transports Repair">Space Transports Repair</option>
<option value="(A)Starfighter Engineering">(A)Starfighter Engineering</option>
<option value="Starfighter Repair">Starfighter Repair</option>
<option value="(A)Starship Weapon Engineering">(A)Starship Weapon Engineering</option>
<option value="Starship Weapon Repair">Starship Weapon Repair</option>
<option value="(A)Walker Engineering">(A)Walker Engineering</option>
<option value="Walker Repair">Walker Repair</option>
</datalist>
<datalist id="species">
<option value="Aaraa">Aaraa</option>
<option value="Abinyshi">Abinyshi</option>
<option value="Abyssin">Abyssin</option>
<option value="Adarian">Adarian</option>
<option value="Adnerem">Adnerem</option>
<option value="Advozse">Advozse</option>
<option value="Aganof">Aganof</option>
<option value="Aing-Tii">Aing-Tii</option>
<option value="Akwin">Akwin</option>
<option value="Aleena">Aleena</option>
<option value="Amanin">Amanin</option>
<option value="Anguilla">Anguilla</option>
<option value="Annoo-dat">Annoo-dat</option>
<option value="Anointed People">Anointed People</option>
<option value="Anomid">Anomid</option>
<option value="Anx">Anx</option>
<option value="Anzat">Anzat</option>
<option value="Aqualish">Aqualish</option>
<option value="Arachnoid">Arachnoid</option>
<option value="Aramandi">Aramandi</option>
<option value="Araquia">Araquia</option>
<option value="Arcona">Arcona</option>
<option value="Arkanian">Arkanian</option>
<option value="Askajian">Askajian</option>
<option value="Avogwi (Altorian Bird)">Avogwi (Altorian Bird)</option>
<option value="Ayrou">Ayrou</option>
<option value="Balinaka">Balinaka</option>
<option value="Balosar">Balosar</option>
<option value="Barabel">Barabel</option>
<option value="Baragwin">Baragwin</option>
<option value="Bartokk">Bartokk</option>
<option value="Berrite">Berrite</option>
<option value="Besalisk">Besalisk</option>
<option value="Bilar">Bilar</option>
<option value="Bimm (near-human)">Bimm (near-human)</option>
<option value="Bimm">Bimm</option>
<option value="Bith">Bith</option>
<option value="Bitthævrian">Bitthævrian</option>
<option value="Blood Carver">Blood Carver</option>
<option value="Boltrunian">Boltrunian</option>
<option value="Borneck">Borneck</option>
<option value="Bosph">Bosph</option>
<option value="Bothan">Bothan</option>
<option value="Bouncer">Bouncer</option>
<option value="Bovorian">Bovorian</option>
<option value="Brizzit">Brizzit</option>
<option value="Brubb">Brubb</option>
<option value="Buzchub">Buzchub</option>
<option value="Caamasi">Caamasi</option>
<option value="Caarite">Caarite</option>
<option value="Calibop">Calibop</option>
<option value="Caridan">Caridan</option>
<option value="Carosite">Carosite</option>
<option value="Cathar">Cathar</option>
<option value="Celegian">Celegian</option>
<option value="Cerean">Cerean</option>
<option value="Chadra-Fan">Chadra-Fan</option>
<option value="Chagrian">Chagrian</option>
<option value="Chalactan">Chalactan</option>
<option value="Charon">Charon</option>
<option value="Charr Ontee">Charr Ontee</option>
<option value="Chawenhe">Chawenhe</option>
<option value="Chazrach">Chazrach</option>
<option value="Chev">Chev</option>
<option value="Chevin">Chevin</option>
<option value="Chikarri">Chikarri</option>
<option value="Chiss">Chiss</option>
<option value="Chistori">Chistori</option>
<option value="Chuhkyvi Iskalonian">Chuhkyvi Iskalonian</option>
<option value="Clawdite">Clawdite</option>
<option value="Cliffborer">Cliffborer</option>
<option value="Codru-Ji">Codru-Ji</option>
<option value="Colicoid">Colicoid</option>
<option value="Columi">Columi</option>
<option value="Conjeni">Conjeni</option>
<option value="Covallon">Covallon</option>
<option value="Coway">Coway</option>
<option value="Coynite">Coynite</option>
<option value="Cragmoloid">Cragmoloid</option>
<option value="Damaronian">Damaronian</option>
<option value="Dantari">Dantari</option>
<option value="Dashade">Dashade</option>
<option value="Dathomirian Rancor">Dathomirian Rancor</option>
<option value="Dazouri">Dazouri</option>
<option value="Defel">Defel</option>
<option value="Derriphan">Derriphan</option>
<option value="Devaronian">Devaronian</option>
<option value="Devlikk">Devlikk</option>
<option value="Dornean">Dornean</option>
<option value="Draedan">Draedan</option>
<option value="Draethos">Draethos</option>
<option value="Drall">Drall</option>
<option value="Dresselian">Dresselian</option>
<option value="Dug">Dug</option>
<option value="Duinuogwuin">Duinuogwuin</option>
<option value="Dulok">Dulok</option>
<option value="Duros">Duros</option>
<option value="Ebranite">Ebranite</option>
<option value="Ee">Ee</option>
<option value="Eirrauc">Eirrauc</option>
<option value="Eklaad">Eklaad</option>
<option value="Elom">Elom</option>
<option value="Elomin">Elomin</option>
<option value="Emliy">Emliy</option>
<option value="Entymal">Entymal</option>
<option value="Epicanthix">Epicanthix</option>
<option value="Ergesh">Ergesh</option>
<option value="ErKit">ErKit</option>
<option value="Esoomian">Esoomian</option>
<option value="Essastii">Essastii</option>
<option value="Etti">Etti</option>
<option value="Ewok">Ewok</option>
<option value="Falleen">Falleen</option>
<option value="Farghul">Farghul</option>
<option value="Feeorin">Feeorin</option>
<option value="Fefze">Fefze</option>
<option value="Fiery One">Fiery One</option>
<option value="Filar-Nitzan">Filar-Nitzan</option>
<option value="Filordus">Filordus</option>
<option value="Filvian">Filvian</option>
<option value="Firrerreo">Firrerreo</option>
<option value="Flakax">Flakax</option>
<option value="Florn Lamproid">Florn Lamproid</option>
<option value="Fluggrian">Fluggrian</option>
<option value="Fosh">Fosh</option>
<option value="Frog-dog">Frog-dog</option>
<option value="Frozian">Frozian</option>
<option value="Gacerite">Gacerite</option>
<option value="Gados">Gados</option>
<option value="Galidyn">Galidyn</option>
<option value="Gamorrean">Gamorrean</option>
<option value="Gand">Gand</option>
<option value="Gazaran">Gazaran</option>
<option value="Geelan">Geelan</option>
<option value="GenDai">GenDai</option>
<option value="Geonosian">Geonosian</option>
<option value="Geran">Geran</option>
<option value="Gerb">Gerb</option>
<option value="Gesaril">Gesaril</option>
<option value="Gigoran">Gigoran</option>
<option value="Givin">Givin</option>
<option value="Glymphid">Glymphid</option>
<option value="Gorm">Gorm</option>
<option value="Gorothite">Gorothite</option>
<option value="Gossam">Gossam</option>
<option value="Gotal">Gotal</option>
<option value="Gran">Gran</option>
<option value="Gree">Gree</option>
<option value="Gruvian">Gruvian</option>
<option value="Gungan">Gungan</option>
<option value="Gutratee">Gutratee</option>
<option value="Guudrian">Guudrian</option>
<option value="Hapan">Hapan</option>
<option value="Herglic">Herglic</option>
<option value="Hethas">Hethas</option>
<option value="Hnemthe">Hnemthe</option>
<option value="HoDin">HoDin</option>
<option value="Hoojib">Hoojib</option>
<option value="Horansi">Horansi</option>
<option value="Hortek">Hortek</option>
<option value="Houk">Houk</option>
<option value="Hrakian">Hrakian</option>
<option value="Human">Human</option>
<option value="Huralok">Huralok</option>
<option value="Hutt">Hutt</option>
<option value="Iktotchi">Iktotchi</option>
<option value="Iotran">Iotran</option>
<option value="Ipharian-DaLor">Ipharian-DaLor</option>
<option value="Ishi Tib">Ishi Tib</option>
<option value="Iskalloni">Iskalloni</option>
<option value="Issori">Issori</option>
<option value="Ithorian">Ithorian</option>
<option value="Ixlls">Ixlls</option>
<option value="Iyra">Iyra</option>
<option value="Jarell">Jarell</option>
<option value="Jawa">Jawa</option>
<option value="Jenet">Jenet</option>
<option value="Jiivahar">Jiivahar</option>
<option value="Jillsarian">Jillsarian</option>
<option value="KadriRa">KadriRa</option>
<option value="Kahren">Kahren</option>
<option value="Kalduu">Kalduu</option>
<option value="Kaleesh">Kaleesh</option>
<option value="Kamarian">Kamarian</option>
<option value="Kaminoan">Kaminoan</option>
<option value="Kari">Kari</option>
<option value="Karran">Karran</option>
<option value="Kel Dor">Kel Dor</option>
<option value="Kentra">Kentra</option>
<option value="Kerestian">Kerestian</option>
<option value="Ketton">Ketton</option>
<option value="Khil">Khil</option>
<option value="Khommite">Khommite</option>
<option value="Kianthar">Kianthar</option>
<option value="Kilmaulsi">Kilmaulsi</option>
<option value="Kitonak">Kitonak</option>
<option value="Klatooinian">Klatooinian</option>
<option value="Kluuzot">Kluuzot</option>
<option value="Kobok">Kobok</option>
<option value="Kolac">Kolac</option>
<option value="Koorivar">Koorivar</option>
<option value="Kowakian Monkey-Lizard">Kowakian Monkey-Lizard</option>
<option value="Krakai">Krakai</option>
<option value="Krevaaki">Krevaaki</option>
<option value="Kriek">Kriek</option>
<option value="Krikthasi">Krikthasi</option>
<option value="Krish">Krish</option>
<option value="Krytollak">Krytollak</option>
<option value="Kubaz">Kubaz</option>
<option value="Kurtzen">Kurtzen</option>
<option value="Kushiban">Kushiban</option>
<option value="Laboi">Laboi</option>
<option value="Lafrarian">Lafrarian</option>
<option value="Lahsbee / Huhk">Lahsbee / Huhk</option>
<option value="Lannik">Lannik</option>
<option value="Lasat">Lasat</option>
<option value="Lepi">Lepi</option>
<option value="Lorrdian">Lorrdian</option>
<option value="Lurrian">Lurrian</option>
<option value="Lutrillian">Lutrillian</option>
<option value="Makurth">Makurth</option>
<option value="Mantellian Savrip">Mantellian Savrip</option>
<option value="Maoi">Maoi</option>
<option value="Marasan">Marasan</option>
<option value="Massassi">Massassi</option>
<option value="Meerian">Meerian</option>
<option value="Melodie">Melodie</option>
<option value="Menahuun">Menahuun</option>
<option value="Meri">Meri</option>
<option value="Mimbanite">Mimbanite</option>
<option value="Miraluka">Miraluka</option>
<option value="Mirialan">Mirialan</option>
<option value="Mon Calamari">Mon Calamari</option>
<option value="Morodin">Morodin</option>
<option value="Morseerian">Morseerian</option>
<option value="Mriss">Mriss</option>
<option value="Mrlssi">Mrlssi</option>
<option value="Mshinn">Mshinn</option>
<option value="Multopos">Multopos</option>
<option value="Murachaun">Murachaun</option>
<option value="Muun">Muun</option>
<option value="Myneyrsh">Myneyrsh</option>
<option value="Nagai">Nagai</option>
<option value="Najib">Najib</option>
<option value="Nalrithian">Nalrithian</option>
<option value="Nalroni">Nalroni</option>
<option value="Nautolan">Nautolan</option>
<option value="Nazzar">Nazzar</option>
<option value="Neimoidian">Neimoidian</option>
<option value="Nelvaanian">Nelvaanian</option>
<option value="Neti">Neti</option>
<option value="Nikto">Nikto</option>
<option value="Nimbanel">Nimbanel</option>
<option value="Noehon">Noehon</option>
<option value="Noghri">Noghri</option>
<option value="Nosaurian">Nosaurian</option>
<option value="Nuiwit (Altorian Lizard)">Nuiwit (Altorian Lizard)</option>
<option value="Nuknog">Nuknog</option>
<option value="Oblee">Oblee</option>
<option value="Odenji">Odenji</option>
<option value="Omwati">Omwati</option>
<option value="Ongree">Ongree</option>
<option value="Orfite">Orfite</option>
<option value="Orgon">Orgon</option>
<option value="Ortolan">Ortolan</option>
<option value="Ossan">Ossan</option>
<option value="Pacithhip">Pacithhip</option>
<option value="Paigun">Paigun</option>
<option value="Palowick">Palowick</option>
<option value="Pauan">Pauan</option>
<option value="Permian">Permian</option>
<option value="Phindian">Phindian</option>
<option value="Pho Pheahian">Pho Pheahian</option>
<option value="Phuii">Phuii</option>
<option value="Polis Massan">Polis Massan</option>
<option value="Polydroxol">Polydroxol</option>
<option value="PossNomin">PossNomin</option>
<option value="Priapulin">Priapulin</option>
<option value="Protean">Protean</option>
<option value="Psadan">Psadan</option>
<option value="Pulra">Pulra</option>
<option value="Pweck">Pweck</option>
<option value="Qieg">Qieg</option>
<option value="Qiraash">Qiraash</option>
<option value="Quarren">Quarren</option>
<option value="Quermian">Quermian</option>
<option value="Quockran">Quockran</option>
<option value="Quorsav">Quorsav</option>
<option value="Qwohog">Qwohog</option>
<option value="Rakaan">Rakaan</option>
<option value="Rakatan">Rakatan</option>
<option value="Rakririan">Rakririan</option>
<option value="Ranat">Ranat</option>
<option value="Ranth">Ranth</option>
<option value="Reigat">Reigat</option>
<option value="Rellarin">Rellarin</option>
<option value="Revwien">Revwien</option>
<option value="RiDar">RiDar</option>
<option value="Riileb">Riileb</option>
<option value="Riorian ">Riorian </option>
<option value="Rishii">Rishii</option>
<option value="Rodian">Rodian</option>
<option value="Roonan">Roonan</option>
<option value="Ropagu">Ropagu</option>
<option value="Ruurian">Ruurian</option>
<option value="Ruusanian">Ruusanian</option>
<option value="Rybet">Rybet</option>
<option value="Ryn">Ryn</option>
<option value="Saheelindeeli">Saheelindeeli</option>
<option value="Sakiyan">Sakiyan</option>
<option value="Sanyassan">Sanyassan</option>
<option value="Sarkan">Sarkan</option>
<option value="Sarrish">Sarrish</option>
<option value="Saurin">Saurin</option>
<option value="Saurton">Saurton</option>
<option value="Sauvax">Sauvax</option>
<option value="Sebiri">Sebiri</option>
<option value="Sedrian">Sedrian</option>
<option value="Segmi">Segmi</option>
<option value="Seikoshan">Seikoshan</option>
<option value="Sekct">Sekct</option>
<option value="Selkath">Selkath</option>
<option value="Selonian">Selonian</option>
<option value="Shard">Shard</option>
<option value="Sharu">Sharu</option>
<option value="Shashay">Shashay</option>
<option value="Shatras">Shatras</option>
<option value="Shawda Ubb">Shawda Ubb</option>
<option value="Shiido">Shiido</option>
<option value="Shistavanen">Shistavanen</option>
<option value="Sic-Six">Sic-Six</option>
<option value="Silika">Silika</option>
<option value="Siniteen">Siniteen</option>
<option value="Skakoan">Skakoan</option>
<option value="Skrilling">Skrilling</option>
<option value="Skytri">Skytri</option>
<option value="Slith">Slith</option>
<option value="Sljee">Sljee</option>
<option value="Sludir">Sludir</option>
<option value="Sluissi">Sluissi</option>
<option value="Sneevel">Sneevel</option>
<option value="Snivvian">Snivvian</option>
<option value="Spiner">Spiner</option>
<option value="Squalris">Squalris</option>
<option value="Squib">Squib</option>
<option value="Srrorstok">Srrorstok</option>
<option value="Ssamb">Ssamb</option>
<option value="Ssi-ruu">Ssi-ruu</option>
<option value="Ssither">Ssither</option>
<option value="Stenax">Stenax</option>
<option value="Stennes Shifter">Stennes Shifter</option>
<option value="Sullustan">Sullustan</option>
<option value="Sunesi">Sunesi</option>
<option value="Svivreni">Svivreni</option>
<option value="Swokes Swokes">Swokes Swokes</option>
<option value="Sy Myrthian">Sy Myrthian</option>
<option value="Talid">Talid</option>
<option value="Talz">Talz</option>
<option value="Tammuz-an">Tammuz-an</option>
<option value="Tarasin">Tarasin</option>
<option value="Tarc">Tarc</option>
<option value="Tarong">Tarong</option>
<option value="Tarro">Tarro</option>
<option value="Tasari">Tasari</option>
<option value="Tchuukthai">Tchuukthai</option>
<option value="Teek">Teek</option>
<option value="Teltior">Teltior</option>
<option value="Temolak">Temolak</option>
<option value="Tempestro">Tempestro</option>
<option value="Thakwaash">Thakwaash</option>
<option value="Theelin">Theelin</option>
<option value="Thisspian">Thisspian</option>
<option value="Tikiarri">Tikiarri</option>
<option value="Tinnell">Tinnell</option>
<option value="Tirrith">Tirrith</option>
<option value="Tissshar">Tissshar</option>
<option value="Tlanda Til">Tlanda Til</option>
<option value="Togorian">Togorian</option>
<option value="Togruta">Togruta</option>
<option value="Toka">Toka</option>
<option value="Toong">Toong</option>
<option value="Toydarian">Toydarian</option>
<option value="Trandoshan">Trandoshan</option>
<option value="Trianii">Trianii</option>
<option value="Triffian">Triffian</option>
<option value="Troig">Troig</option>
<option value="Trunsk">Trunsk</option>
<option value="Tsil">Tsil</option>
<option value="Tsurr">Tsurr</option>
<option value="Tuhgri">Tuhgri</option>
<option value="Tulvarees">Tulvarees</option>
<option value="Tunroth">Tunroth</option>
<option value="Turazza">Turazza</option>
<option value="Tusken Raider(Sand People)">Tusken Raider(Sand People)</option>
<option value="Twilek">Twilek</option>
<option value="Tynnan">Tynnan</option>
<option value="Ubese">Ubese</option>
<option value="Ugnaught">Ugnaught</option>
<option value="Ugor">Ugor</option>
<option value="Ukian">Ukian</option>
<option value="Umbaran">Umbaran</option>
<option value="Utai">Utai</option>
<option value="Uukaablian">Uukaablian</option>
<option value="Vaathkree">Vaathkree</option>
<option value="Vashan">Vashan</option>
<option value="Veknoid">Veknoid</option>
<option value="Vernol">Vernol</option>
<option value="Verpine">Verpine</option>
<option value="Viska">Viska</option>
<option value="Vodran">Vodran</option>
<option value="Vor">Vor</option>
<option value="Vorzydiak">Vorzydiak</option>
<option value="Vratix">Vratix</option>
<option value="Vulptereen">Vulptereen</option>
<option value="Vultan">Vultan</option>
<option value="Vurk">Vurk</option>
<option value="Vuvrian">Vuvrian</option>
<option value="Weequay">Weequay</option>
<option value="Werbol">Werbol</option>
<option value="Whiphid">Whiphid</option>
<option value="Wookiee">Wookiee</option>
<option value="Woostoid">Woostoid</option>
<option value="Wroonian">Wroonian</option>
<option value="Xa Fel">Xa Fel</option>
<option value="Xamster">Xamster</option>
<option value="Xan">Xan</option>
<option value="Xexto">Xexto</option>
<option value="XiDec">XiDec</option>
<option value="Yaga">Yaga</option>
<option value="Yam rii">Yam rii</option>
<option value="Yapi">Yapi</option>
<option value="Yarkora">Yarkora</option>
<option value="Yevetha">Yevetha</option>
<option value="Yimi">Yimi</option>
<option value="Yinchorri">Yinchorri</option>
<option value="Yrashu">Yrashu</option>
<option value="Ysanna Nomad">Ysanna Nomad</option>
<option value="Yuuzahn Vong">Yuuzahn Vong</option>
<option value="Yuzzem">Yuzzem</option>
<option value="Yuzzum">Yuzzum</option>
<option value="Yvarema">Yvarema</option>
<option value="Zabrak">Zabrak</option>
<option value="Zarian">Zarian</option>
<option value="ZeHethbra">ZeHethbra</option>
<option value="Zelosian">Zelosian</option>
<option value="Zeltron">Zeltron</option>
<option value="Zexx">Zexx</option>
<option value="Zizimaak">Zizimaak</option>
</datalist>
<datalist id="forcecontrol">
<option value="Absorb/Dissipate Energy">Absorb/Dissipate Energy</option>
<option value="Accelerate Healing">Accelerate Healing</option>
<option value="Burst of Speed">Burst of Speed</option>
<option value="Concentration">Concentration</option>
<option value="Contort/Escape">Contort/Escape</option>
<option value="Control Disease">Control Disease</option>
<option value="Control Pain">Control Pain</option>
<option value="Detoxify Poison">Detoxify Poison</option>
<option value="Emptiness">Emptiness</option>
<option value="Enhance Attribute">Enhance Attribute</option>
<option value="Force of Will">Force of Will</option>
<option value="Hibernation">Hibernation</option>
<option value="Trance">Trance</option>
<option value="Instinctive Astrogation">Instinctive Astrogation</option>
<option value="Reduce Injury">Reduce Injury</option>
<option value="Remain Conscious">Remain Conscious</option>
<option value="Remove Fatigue">Remove Fatigue</option>
<option value="Resist Stun">Resist Stun</option>
<option value="Short-Term Memory Enhancement">Short-Term Memory Enhancement</option>
<option value="Rage">Rage</option>
<option value="Farseeing">Farseeing</option>
<option value="Life Bond">Life Bond</option>
<option value="Lightsaber Combat">Lightsaber Combat</option>
<option value="Projective Telepathy">Projective Telepathy</option>
<option value="Accelerate Another's Healing">Accelerate Another's Healing</option>
<option value="Control Another's Disease">Control Another's Disease</option>
<option value="Control Another's Pain">Control Another's Pain</option>
<option value="Control Breathing">Control Breathing</option>
<option value="Detoxify Another's Poison">Detoxify Another's Poison</option>
<option value="Place Another in Hibernation Trance">Place Another in Hibernation Trance</option>
<option value="Remove Another's Fatigue">Remove Another's Fatigue</option>
<option value="Return Another to Consciousness">Return Another to Consciousness</option>
<option value="Transfer Force">Transfer Force</option>
<option value="Aura of Uneasiness">Aura of Uneasiness</option>
<option value="Electronic Manipulation">Electronic Manipulation</option>
<option value="Feed on Dark Side">Feed on Dark Side</option>
<option value="Force Lightning">Force Lightning</option>
<option value="Inflict Pain">Inflict Pain</option>
<option value="Waves of Darkness">Waves of Darkness</option>
<option value="Control Mind">Control Mind</option>
<option value="Create Force Storms">Create Force Storms</option>
<option value="Doppleganger">Doppleganger</option>
<option value="Drain Life Energy">Drain Life Energy</option>
<option value="Drain Life Essence">Drain Life Essence</option>
<option value="Memory Wipe">Memory Wipe</option>
<option value="Telekinetic Kill">Telekinetic Kill</option>
<option value="Transfer Life">Transfer Life</option>
<option value="Force Scream">Force Scream</option>
</datalist>
<datalist id="forcesense">
<option value="Beast Languages">Beast Languages</option>
<option value="Combat Sense">Combat Sense</option>
<option value="Danger Sense">Danger Sense</option>
<option value="Instinctive Astrogation">Instinctive Astrogation</option>
<option value="Life Detection">Life Detection</option>
<option value="Life Sense">Life Sense</option>
<option value="Life Web">Life Web</option>
<option value="Magnify Senses">Magnify Senses</option>
<option value="Merge Senses">Merge Senses</option>
<option value="Postcognition">Postcognition</option>
<option value="Predict Natural Disaster">Predict Natural Disaster</option>
<option value="Receptive Telepathy">Receptive Telepathy</option>
<option value="Sense Force">Sense Force</option>
<option value="Sense Force Potential">Sense Force Potential</option>
<option value="Sense Path">Sense Path</option>
<option value="Shift Sense">Shift Sense</option>
<option value="Translation">Translation</option>
<option value="Weather Sense">Weather Sense</option>
<option value="Farseeing">Farseeing</option>
<option value="Life Bond">Life Bond</option>
<option value="Lightsaber Combat">Lightsaber Combat</option>
<option value="Projective Telepathy">Projective Telepathy</option>
<option value="Dim Another's Senses">Dim Another's Senses</option>
<option value="Lesser Force Shield">Lesser Force Shield</option>
<option value="Control Mind">Control Mind</option>
<option value="Create Force Storms">Create Force Storms</option>
<option value="Doppleganger">Doppleganger</option>
<option value="Drain Life Energy">Drain Life Energy</option>
<option value="Drain Life Essence">Drain Life Essence</option>
<option value="Memory Wipe">Memory Wipe</option>
<option value="Telekinetic Kill">Telekinetic Kill</option>
<option value="Transfer Life">Transfer Life</option>
<option value="Force Scream">Force Scream</option>
</datalist>
<datalist id="forcealter">
<option value="Telekinesis">Telekinesis</option>
<option value="Bolt of Hatred">Bolt of Hatred</option>
<option value="Dark Side Web">Dark Side Web</option>
<option value="Injure/Kill">Injure/Kill</option>
<option value="Accelerate Another's Healing">Accelerate Another's Healing</option>
<option value="Control Another's Disease">Control Another's Disease</option>
<option value="Control Another's Pain">Control Another's Pain</option>
<option value="Control Breathing">Control Breathing</option>
<option value="Detoxify Another's Poison">Detoxify Another's Poison</option>
<option value="Place Another in Hibernation Trance">Place Another in Hibernation Trance</option>
<option value="Remove Another's Fatigue">Remove Another's Fatigue</option>
<option value="Return Another to Consciousness">Return Another to Consciousness</option>
<option value="Transfer Force">Transfer Force</option>
<option value="Aura of Uneasiness">Aura of Uneasiness</option>
<option value="Electronic Manipulation">Electronic Manipulation</option>
<option value="Feed on Dark Side">Feed on Dark Side</option>
<option value="Force Lightning">Force Lightning</option>
<option value="Inflict Pain">Inflict Pain</option>
<option value="Waves of Darkness">Waves of Darkness</option>
<option value="Dim Another's Senses">Dim Another's Senses</option>
<option value="Lesser Force Shield">Lesser Force Shield</option>
<option value="Control Mind">Control Mind</option>
<option value="Create Force Storms">Create Force Storms</option>
<option value="Doppleganger">Doppleganger</option>
<option value="Drain Life Energy">Drain Life Energy</option>
<option value="Drain Life Essence">Drain Life Essence</option>
<option value="Memory Wipe">Memory Wipe</option>
<option value="Telekinetic Kill">Telekinetic Kill</option>
<option value="Transfer Life">Transfer Life</option>
<option value="Force Scream">Force Scream</option>
</datalist>
<!------------------------------------------------------- ROLL TEMPLATES ------------------------------------------- -->
<!-- new template -->
<rolltemplate class="sheet-rolltemplate-swd6">
<div class="sheet-container sheet-color-{{color}}">
<div class="sheet-header">
{{#name}}
<div class="sheet-name">{{name}}</div>
{{/name}}
{{#subtitle}}
<div class="sheet-subtitle">{{subtitle}}</div>
{{/subtitle}}
</div>
<div class="sheet-content">
{{#allprops() title subtitle desc color}}
<div class="sheet-key">{{key}}</div>
<div class="sheet-value">{{value}}</div>
{{/allprops() title subtitle desc color}}
{{#desc}}
<div class="sheet-desc">{{desc}}</div>
{{/desc}}
</div>
</div>
</rolltemplate>
<!-- old -->
<rolltemplate class="sheet-rolltemplate-blue">
<table>
<caption>{{name}}</caption>
{{#allprops() }}
<tr>
<td>{{key}}</td>
<td>{{value}}</td>
{{/allprops() }}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-green">
<table>
<caption>{{name}}</caption>
{{#allprops() }}
<tr>
<td>{{key}}</td>
<td>{{value}}</td>
{{/allprops() }}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-red">
<table>
<caption>{{name}}</caption>
{{#allprops() }}
<tr>
<td>{{key}}</td>
<td>{{value}}</td>
{{/allprops() }}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-black">
<table>
<caption>{{name}}</caption>
{{#allprops() }}
<tr>
<td>{{key}}</td>
<td>{{value}}</td>
{{/allprops() }}
</table>
</rolltemplate>
<!-- ----------------------------------------------------- Sheet workers ------------------------------------------- -->
<script type="text/worker">
/* ===== PARAMETERS ==========
destination = the name of the attribute that stores the total quantity
section = name of repeating fieldset, without the repeating_
fields = the name of the attribute field to be summed
can be a single attribute: 'weight'
or an array of attributes: ['weight','number','equipped']
multiplier (optional) = a multiplier to to entire fieldset total. For instance, if summing coins of weight 0.02, might want to multiply the final total by 0.02.
*/
const repeatingSum = (destination, section, fields, multiplier = 1) => {
if (!Array.isArray(fields)) fields = [fields];
getSectionIDs(`repeating_${section}`, idArray => {
const attrArray = idArray.reduce( (m,id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))],[]);
getAttrs(attrArray, v => {
console.log("===== values of v: "+ JSON.stringify(v) +" =====");
// getValue: if not a number, returns 1 if it is 'on' (checkbox), otherwise returns 0..
const getValue = (section, id,field) => parseFloat(v[`repeating_${section}_${id}_${field}`], 10) || (v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : 0);
const sumTotal = idArray.reduce((total, id) => total + fields.reduce((subtotal,field) => subtotal * getValue(section, id,field),1),0);
setAttrs({[destination]: sumTotal * multiplier});
});
});
};
on("change:painresist change:woundlevel", function() {
getAttrs(["WoundLevel", "PainResist","WoundMod"], function(values) {
if(values.WoundLevel == "0"){
var update = {};
update.WoundMod = "0";
setAttrs(update);
}
else if(values.WoundLevel == "1"){
var update = {};
update.WoundMod = "1";
setAttrs(update);
}
else if(values.WoundLevel == "2"){
if(values.PainResist == "true"){
var update = {};
update.WoundMod = "1";
setAttrs(update);
} else {
var update = {};
update.WoundMod = "2";
setAttrs(update);
}
}
else if(values.WoundLevel == "5"){
if(values.PainResist == "true"){
var update = {};
update.WoundMod = "1";
setAttrs(update);
} else {
var update = {};
update.WoundMod = "5";
setAttrs(update);
}
}
});
});
on("change:force_emptiness change:darksidepoints", function() {
getAttrs(["Force_Emptiness","darkSidePoints"], function(values) {
let v_Force_Emptiness = values.Force_Emptiness;
let v_Force_EmptinessMod = 0;
let v_darkSidePoints = parseInt(values.darkSidePoints)||0;
if(v_Force_Emptiness == "true"){
v_Force_EmptinessMod = 6 - v_darkSidePoints;
}
setAttrs({
"Force_EmptinessMod":v_Force_EmptinessMod
});
});
});
on("change:repeating_credittable remove:repeating_credittable", function() {
repeatingSum("credit_spent","credittable","credit_amount");
});
on("change:repeating_cptable remove:repeating_cptable", function() {
repeatingSum("cp_spent", "cptable","cp_amount");
});
on("change:curr_armor_dex_pen_switch change:curr_armor_dex_pen change:curr_armor_dex_penpip sheet:opened", function() {
getAttrs(["curr_armor_dex_pen_switch", "curr_armor_dex_pen","curr_armor_dex_penPip"], function(values) {
let v_pen_switch = values.curr_armor_dex_pen_switch;
output = {};
if (v_pen_switch === "Yes"){
output.dexMod = parseInt(values.curr_armor_dex_pen)||0;
output.dexPipMod = parseInt(values.curr_armor_dex_penPip)||0;
} else {
output.dexMod = 0;
output.dexPipMod = 0;
}
setAttrs(output);
});
});
</script>