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roll20-character-sheets/Coriolis Alternative/translations/it.json
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2023-06-19 09:16:54 -04:00

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{
"tab-pc": "Personaggio",
"tab-spaceship": "Nave",
"tab-utility": "Informazioni",
"Attributes": "Attributi",
"attribute-strength": "Forza",
"attribute-agility": "Agilità",
"attribute-wits": "Acume",
"attribute-empathy": "Empatia",
"skill-force": "Vigore",
"skill-melee-combat": "Corpo a Corpo",
"skill-dexterity": "Destrezza",
"skill-infiltration": "Sotterfugio",
"skill-ranged-combat": "Sparare",
"skill-ranged-combat-short": "A distanza",
"skill-pilot": "Pilotaggio",
"skill-observation": "Osservazione",
"skill-survival": "Sopravvivenza",
"skill-data-djinn": "Dijinn dei Dati",
"skill-data-djinn-short": "Djinn",
"skill-medicurgy": "Medicurgia",
"skill-science": "Scienze",
"skill-technology": "Tecnologia",
"skill-manipulation": "Persuasione",
"skill-command": "Comandare",
"skill-culture": "Cultura",
"skill-mystic-powers": "Poteri Mistici",
"button-reset-ep": "Ripristina PRE",
"button-roll-initiative": "Iniziativa",
"button-roll-ship-armor": "Armatura",
"button-ship-sensors": "Sensori",
"button-roll-armor": "Armatura",
"button-roll-radiation": "Radiazione",
"button-roll-primary-weapon": "Arma Primaria",
"button-roll-secondary-weapon": "Arma Secondaria",
"char-experience": "Esperienza",
"char-name": "Nome",
"char-background": "Background",
"char-concept": "Concetto",
"char-icon": "Icona",
"char-group-concept": "Concetto del Gruppo",
"char-reputation": "Reputazione",
"char-personal-problem": "Problema Personale",
"char-hitpoints": "Punti Ferita",
"char-hitpoint-bonus": "Bonus Dote",
"char-hitpoint-max": "Massimo",
"char-mindpoints": "Punti Mente",
"char-mindpoint-bonus": "Bonus Dote",
"char-mindpoint-max": "Massimo",
"char-birr": "Birr",
"ship-energy": "Punti Energia",
"ship-energy-current": "PE Attuali",
"ship-energy-max": "Massimo",
"ship-energy-used": "PE utilizzati",
"ship-hull": "Punti Scafo",
"ship-hull-current": "Punti Scafo Attuali",
"ship-hull-max": "Massimo",
"ship-critical-damage": "Danno Critico",
"ship-maneuverability": "Manovrabilità",
"ship-speed": "Velocità",
"ship-signature": "Riconoscibilità",
"ship-armor": "Armatura",
"ship-max-modules": "Moduli",
"ship-cargo": "Stiva",
"ship-shipyard": "Cantiere",
"ship-name": "Nome Nave",
"ship-class": "Classe",
"ship-problem": "Problema",
"ship-debt": "Debito",
"ship-ep": "PRE",
"ship-bridge": "Ponte di Comando",
"ship-reactor": "Reattore",
"ship-graviton-projector": "Proiettore a Gravitoni",
"ship-type": "Tipo",
"ship-signature-current": "Riconosciblità Attuale",
"ship-signature-sensors": "Sensori",
"ship-signature-transponder": "Transponder",
"ship-signature-radio": "Media",
"ship-signature-reactor": "Reattore",
"ship-signature-passive": "Passivo",
"ship-signature-active": "Attivo",
"ship-signature-extreme": "Estrema",
"ship-combat-manager": "Manovra in Combattimento",
"macro-title-ship-actions": "Selected Ship Actions",
"macro-title-character-actions": "Selected Character Actions",
"macro-ship-actions": "Azioni della Nave",
"macro-character-actions": "Azione del Personaggio",
"ship-action-captain-menu": "Fase Ordini",
"ship-action-captain-repair-label": "Riparare!",
"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
"ship-action-captain-evade-label": "Eludere!",
"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
"ship-action-captain-retreat-label": "Ritirarsi!",
"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
"ship-action-captain-attack-label": "Attacco!",
"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
"ship-action-engineer-menu": "Azioni del Meccanico",
"ship-action-engineer-overload-label": "Sovraccaricare il Reattore",
"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
"ship-action-engineer-repair-hull-label": "Riparare Danno allo Scafo",
"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
"ship-action-engineer-repair-system-label": "Riprarae Danno ai Sistemi",
"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
"ship-action-engineer-repair-critical-label": "Riparare Danno Critico",
"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
"ship-action-engineer-repair-module-label": "Riparare Modulo",
"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
"ship-action-engineer-airlock-label": "Aprire un Portellone",
"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
"ship-action-pilot-menu": "Azioni del Pilota",
"ship-action-pilot-position-label": "Posizionare",
"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
"ship-action-pilot-advance-label": "Avanzata/Ritirata",
"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
"ship-action-pilot-evade-label": "Manovra Evasiva",
"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
"ship-action-pilot-ram-label": "Speronare",
"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
"ship-action-pilot-board-label": "Abbordaggio",
"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
"ship-action-opposing-pilot": "Prova Contrapposta di Pilotaggio",
"ship-action-sensors-menu": "Azioni dell'Operatore dei Sensori",
"ship-action-sensors-target-lock-label": "Puntare il Bersaglio",
"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
"ship-action-sensors-break-lock-label": "Sviare Puntamento",
"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
"ship-action-sensors-pulse-attack-label": "Attichi a Impulso e di Meme",
"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
"ship-action-sensors-meme-launch-label": "Data-Meme: Analizzare la nave ",
"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
"ship-action-sensors-meme-attack-label": "Lncaire Data-Meme",
"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
"ship-action-sensors-disappear-label": "Scomparire",
"ship-action-sensors-disappear-description": "If successful: end combat.",
"ship-action-sensors-detect": "Sensori",
"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
"label-talents": "Doti",
"label-critical-injuries": "Ferite Critiche",
"label-relationships": "Relazioni",
"label-weapons": "Armi",
"label-gear": "Equipaggiamento",
"label-armor": "Armatura",
"label-features": "Caratteristiche",
"label-ship-weapons": "Sistemi d'armi",
"label-ship-crew-captain": "Capitano",
"label-ship-crew-engineer": "Tecnico",
"label-ship-crew-pilot": "Pilota",
"label-ship-crew-sensors": "Operatore dei Sensori",
"label-ship-crew-gunner": "Cannoniere",
"label-ship-modules": "Moduli",
"label-ship-cargo": "Stiva",
"label-relationships-buddy": "Amico",
"label-notes": "Note",
"label-macros": "Macro",
"label-stats": "Statistiche",
"label-info": "Informazioni",
"placeholder-weapon": "Arma",
"placeholder-gear": "Equipaggiamento",
"placeholder-critical-injury": "Ferita Critica",
"placeholder-armor": "Armatura",
"placeholder-comment": "Speciale",
"placeholder-talent": "Dote",
"placeholder-feature": "Caratteristica",
"placeholder-ship-crew": "Nome",
"placeholder-module": "Modulo",
"placeholder-cargo": "Stiva",
"placeholder-character": "Personaggio",
"item-bonus": "Bonus",
"item-init": "Iniz",
"item-damage": "DANNI",
"item-crit": "Crit.",
"item-range": "Portata",
"item-reloads": "Munizioni",
"item-comments": "Speciale",
"item-type": "Tipo",
"item-range-close": "Vicina",
"item-range-short": "Corta",
"item-range-medium": "Media",
"item-range-long": "Lunga",
"item-range-extreme": "Estrema",
"item-armor-rating": "Valore",
"item-armor-worn": "Indossato",
"item-disabled": "Spento",
"item-cargo-unit": "Peso",
"item-type-ranged": "A distanza",
"item-type-melee": "Mischia",
"relationship-pc": "PG",
"relationship-npc": "PNG",
"query-modifier": "Modificatore",
"query-cover": "Bonus di Copertura",
"query-initiative": "Bonus Iniziativa",
"query-prayer": "Modificatore Preghiera",
"query-signature": "Traccia Nemica",
"rolltemplate-pray": "Prega le Icone",
"rolltemplate-modification": "Modificatore",
"rolltemplate-dice-rerolled": "Ritira",
"rolltemplate-dice": "dadi",
"rolltemplate-weapon": "Arma",
"rolltemplate-initiative-check": "Prova di Iniziativa",
"rolltemplate-initiative-action": "tira",
"rolltemplate-initiative-effect": "iniziativa!",
"rolltemplate-radiation-check": "Prova Radiazioni",
"rolltemplate-radiation-action": "subisce",
"rolltemplate-radiation-effect": "Danni da Radiazione",
"rolltemplate-armor-check": "Prova Armatura",
"rolltemplate-armor-action": "blocca",
"rolltemplate-armor-effect": "Danni",
"rolltemplate-ship-armor-check": "Prova Armatura della Nave",
"rolltemplate-range": "Portata",
"rolltemplate-target": "Bersaglio",
"rolltemplate-ep-available": "PRE assegnati",
"rolltemplate-prayer-modifier": "Modificatore Preghiera"
}