mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
264 lines
6.5 KiB
JSON
264 lines
6.5 KiB
JSON
{
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"turnOrder": "ADDED TO TURN ORDER",
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"carry": "Carry",
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"run-swim2": "RUN/SWIM",
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"REPUTATION": "REPUTATION",
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"INFORMATION": "INFORMATION",
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"PERSONALITY": "PERSONALITY",
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"BACKGROUND": "BACKGROUND",
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"DESCRIPTION": "DESCRIPTION",
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"IDIOSYNCRASIES": "IDIOSYNCRASIES",
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"weaknesses": "WEAKNESSES",
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"target-token": "HTH Target Token",
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"hth-weapon": "HTH Weapon",
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"fc-weapon": "Fire Combat Weapon",
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"HTH": "HTH",
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"whisper-rolls": "Whisper Rolls",
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"Seduction": "Seduction",
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"Persuasion": "Show Persuasion",
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"reaction": "Reaksiyon",
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"intreact-mods": "INTERACTION MODIFIERS:",
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"skills-sqd-hdr": "SKILLS (SKILL LEVEL/PRIMARY CHANCE/DF)",
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"villian-pts": "Hero\Villian Points",
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"hthdr": "HTH DR",
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"squad-configuration": "SQUAD CONFIGURATION",
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"show-PC": "Show PC",
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"show-squad": "Show Squad Sheet",
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"hide-photography": "Hide Photography",
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"hide-torture": "Hide Torture",
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"native": "Native",
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"profession": "PROFESSION",
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"h2hstun2": "H-to-H Stun",
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"h2hstun": "HAND TO HAND STUN RESISTANCE",
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"not-needed": "NOT NEEDED",
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"success": "SUCCESS",
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"failed": "FAILED",
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"pain": "PAIN RESISTANCE",
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"Left-Hand": "Left Hand",
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"Right-Hand": "Right Hand",
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"Right-Leg": "Jambe Droite",
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"Left-Leg": "Jambe Gauche",
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"Right-Arm": "Bras Droit",
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"Left-Arm": "Bras Gauche",
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"Chest": "Torse",
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"Back": "Back",
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"Neck": "Neck",
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"Face": "Face",
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"no-scar": "No Scar",
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"SCAR": "SCAR",
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"DAMAGE": "DAMAGE",
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"Scar": "Scar",
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"Pain": "Hallucinations",
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"Maneuver": "Maneuver",
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"Control": "Control",
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"vehicle-mods-notes": "Vehicle Modifications and Notes",
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"Undamaged": "Undamaged",
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"current-ammo": "Current Ammo",
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"rate-of-fire": "Rate of Fire",
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"ve-rec": "AGENT VEHICLE RECORDS",
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"pc-configuration": "PC CONFIGURATION",
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"npc-configuration": "NPC CONFIGURATION",
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"show-NPC": "Show NPC",
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"Punch": "Punch",
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"Kick": "Kick",
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"Special-Attack": "Special Attack",
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"Targeted-Blow": "Targeted Blow",
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"Knockout-Attack": "Knockout Attack",
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"Pin": "Pin",
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"Break": "Break",
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"Stand": "Stand",
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"rof2-title": "# of Attacks (Except Grenades)",
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"rof3-title": "# of Attacks",
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"rof-title": "Rate of Fire",
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"Attacks": "attacks",
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"SQ": "SQ",
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"SQ1": "SQ1",
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"SQ2": "SQ2",
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"SQ3": "SQ3",
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"SQ4": "SQ4",
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"area-wpn": "AREA WEAPON DAMAGE",
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"area-title": "Area Weapon Damage",
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"Area": "Area",
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"DMG": "DMG",
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"range": "Portée :",
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"draw": "DRAW",
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"WND": "WND",
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"multi-title": "Multiple Targets (not auto)",
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"Multi": "Multi.",
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"weakness": "WEAKNESS",
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"foe": "FIELDS OF EXPERIENCE",
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"equipment": "EQUIPMENT",
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"languages": "LANGUAGES",
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"photography": "Photography",
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"first-aid": "First Aid",
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"connoisseur": "Connoisseur",
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"ABILITIES": "ABILITIES",
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"Jam": "Jam (DF 5 to clear)",
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"Fail": "Échec",
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"24 Hours": "24 Saat",
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"Repair": "Show Repair",
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"Time": "Time",
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"Info": "Info",
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"100%": "100%",
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"90%": "90%",
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"75%": "75%",
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"50%": "50%",
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"False": "False",
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"QR1": "QR1",
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"QR2": "QR2",
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"QR3": "QR3",
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"QR4": "QR4",
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"Failure": "Failure",
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"Misfire": "Misfire",
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"Hours": "Saat",
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"Success": "Réussite",
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"Result": "Sonuç",
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"Roll": "Atış",
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"SC": "SC",
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"SR": "Strike Rank",
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"BC": "BC",
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"no-skill": "-3DF for Rank 0 auto applied",
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"evasion": "Evasion",
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"evasion-form": "[(STR+DEX)/2]",
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"fire_combat": "Fire Combat",
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"fire_combat-form": "[(DEX+PER)/2]",
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"gambling": "Show Gambling",
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"gambling-form": "PER",
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"htoh_combat": "H-to-H Combat",
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"htoh_combat-form": "FOR",
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"interrogation": "Interrogation",
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"interrogation-form": "ZEK",
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"language": "Language",
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"language-form": "ZEK",
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"local_customs": "Local Customs",
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"local_customs-form": "PER",
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"lockpicking": "Show Lockpicking",
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"lockpicking-form": "ÇEV",
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"lock-safe": "Lockpicking/Safecracking",
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"mountaineering": "Mountaineering",
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"mountaineering-form": "[(STR+WIL)/2]",
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"pickpocket": "Pickpocket",
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"pickpocket-form": "ÇEV",
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"piloting": "Show Piloting",
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"piloting-form": "[(DEX+PER)/2]",
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"riding": "Show Riding",
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"riding-form": "[(WIL+PER)/2]",
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"science": "Science",
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"science-form": "ZEK",
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"seduction": "Seduction",
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"seduction-form": "[(WIL+CHR/2]",
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"sixth_sense": "Sixth Sense",
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"sixth_sense-form": "[(PER+INT)/2]",
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"stealth": "Show Stealth",
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"stealth-form": "WIL",
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"torture": "Torture",
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"torture-form": "[(WIL+INT)/2]",
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"electronics": "Electronics",
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"electronics-form": "ZEK",
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"driving-form": "[(DEX+PER)/2]",
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"driving": "Show Driving",
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"diving-form": "[(STR+DEX)/2]",
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"diving": "Diving",
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"disguise": "Disguise",
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"disguise-form": "ZEK",
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"demolitions": "Demolitions",
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"demolitions-form": "ZEK",
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"cryptography": "Cryptography",
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"cryptography-form": "ZEK",
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"charisma": "Karizma",
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"charisma-form": "WIL",
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"boating-form": "[(DEX+PER)/2]",
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"boating": "Show Boating",
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"Formula": "Formula",
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"Formula-tot": "Formula<br>Total",
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"skill-rank": "Skill<br>Rank",
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"base-chance": "Base<br>Chance",
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"DF": "DF",
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"EF": "EF",
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"SKILLS": "Skills",
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"Light": "Işık",
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"Medium": "Orta",
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"Heavy": "Heavy",
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"Incapacitated": "Incapacitated",
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"Killed": "Killed",
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"Damage": "Hasar",
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"FCE": "FCE",
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"RGE": "RGE",
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"CRUS": "CRUS",
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"MP": "MP",
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"Ram": "Ram",
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"Range": "Portée :",
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"Max": "Maks",
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"Cruise": "Cruise",
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"PL": "PL",
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"Vehicle": "Araç",
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"STR": "GÜÇ",
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"Strength": "Güç",
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"DEX": "ÇEV",
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"Dexterity": "Çeviklik",
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"WIL": "WIL",
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"WillPower": "WillPower",
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"PER": "PER",
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"Perception": "Per",
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"INT": "ZEK",
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"Intelligence": "Zeka",
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"carry-capcity": "Carry<br>Capacity",
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"run-swim": "Running/<br>Swimming",
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"h2hdr": "Hand-to-Hand<br>Damage Rank",
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"speed": "Speed",
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"speed2": "SPEED",
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"Stamina2": "STAMINA",
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"Stamina": "<br>Stamina",
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"Classified-Agent-Dossier": "CLASSIFIED AGENT DOSSIER",
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"Name": "İsim",
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"Current-Cover": "Current Cover",
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"Rank": "Derece",
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"Reputation": "Rep.",
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"Hero-Points": "Hero Pts",
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"Age": "Âge",
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"Appearance": "Görünüm",
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"Height": "Height",
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"Weight": "Weight",
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"XP": "XP",
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"PM-SS": "PM(SS)",
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"PM-Auto": "PM(Auto)",
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"PM-A": "PM(A)",
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"PM": "PM",
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"ROF": "ROF",
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"Ammo": "Munit. :",
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"#": "#",
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"RL": "RL",
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"Weapon": "Silah",
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"Close": "Close",
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"Long": "Long",
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"CM": "CM",
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"MIS": "MIS",
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"DMG-SS": "DR(SS)",
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"DMG-A": "DR(A)",
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"Attack": "Saldırı",
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"Draw": "Draw",
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"h2h": "H to H",
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"Fire-Combat": "Fire Combat",
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"Custom": "Défini",
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"Skill": "Compétence :",
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"DR": "DR",
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"Throw": "Lancer",
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"Wound-Status": "Wound Status",
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"Wound-Status2": "WOUND STATUS",
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"Date-Wounded": "Date Wounded",
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"LW": "LW",
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"MW": "MW",
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"HW": "HW",
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"UW": "UW",
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"INCAP": "INCAP",
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"Scars": "Scars",
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"DR-Mod": "DR Mod.",
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"DF-Mod": "DF Mod.",
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"Shots": "Shots",
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"FC-Type": "FC Type",
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"Normal-A": "Normal(A)",
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"Normal": "Normal",
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"Multiple": "Multiple",
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"Multiple-A": "Multiple(A)",
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"Dummy": "Dummy"
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} |