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roll20-character-sheets/Classified/translations/tr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"turnOrder": "ADDED TO TURN ORDER",
"carry": "Carry",
"run-swim2": "RUN/SWIM",
"REPUTATION": "REPUTATION",
"INFORMATION": "INFORMATION",
"PERSONALITY": "PERSONALITY",
"BACKGROUND": "BACKGROUND",
"DESCRIPTION": "DESCRIPTION",
"IDIOSYNCRASIES": "IDIOSYNCRASIES",
"weaknesses": "WEAKNESSES",
"target-token": "HTH Target Token",
"hth-weapon": "HTH Weapon",
"fc-weapon": "Fire Combat Weapon",
"HTH": "HTH",
"whisper-rolls": "Whisper Rolls",
"Seduction": "Seduction",
"Persuasion": "Show Persuasion",
"reaction": "Reaksiyon",
"intreact-mods": "INTERACTION MODIFIERS:",
"skills-sqd-hdr": "SKILLS (SKILL LEVEL/PRIMARY CHANCE/DF)",
"villian-pts": "Hero\Villian Points",
"hthdr": "HTH DR",
"squad-configuration": "SQUAD CONFIGURATION",
"show-PC": "Show PC",
"show-squad": "Show Squad Sheet",
"hide-photography": "Hide Photography",
"hide-torture": "Hide Torture",
"native": "Native",
"profession": "PROFESSION",
"h2hstun2": "H-to-H Stun",
"h2hstun": "HAND TO HAND STUN RESISTANCE",
"not-needed": "NOT NEEDED",
"success": "SUCCESS",
"failed": "FAILED",
"pain": "PAIN RESISTANCE",
"Left-Hand": "Left Hand",
"Right-Hand": "Right Hand",
"Right-Leg": "Jambe Droite",
"Left-Leg": "Jambe Gauche",
"Right-Arm": "Bras Droit",
"Left-Arm": "Bras Gauche",
"Chest": "Torse",
"Back": "Back",
"Neck": "Neck",
"Face": "Face",
"no-scar": "No Scar",
"SCAR": "SCAR",
"DAMAGE": "DAMAGE",
"Scar": "Scar",
"Pain": "Hallucinations",
"Maneuver": "Maneuver",
"Control": "Control",
"vehicle-mods-notes": "Vehicle Modifications and Notes",
"Undamaged": "Undamaged",
"current-ammo": "Current Ammo",
"rate-of-fire": "Rate of Fire",
"ve-rec": "AGENT VEHICLE RECORDS",
"pc-configuration": "PC CONFIGURATION",
"npc-configuration": "NPC CONFIGURATION",
"show-NPC": "Show NPC",
"Punch": "Punch",
"Kick": "Kick",
"Special-Attack": "Special Attack",
"Targeted-Blow": "Targeted Blow",
"Knockout-Attack": "Knockout Attack",
"Pin": "Pin",
"Break": "Break",
"Stand": "Stand",
"rof2-title": "# of Attacks (Except Grenades)",
"rof3-title": "# of Attacks",
"rof-title": "Rate of Fire",
"Attacks": "attacks",
"SQ": "SQ",
"SQ1": "SQ1",
"SQ2": "SQ2",
"SQ3": "SQ3",
"SQ4": "SQ4",
"area-wpn": "AREA WEAPON DAMAGE",
"area-title": "Area Weapon Damage",
"Area": "Area",
"DMG": "DMG",
"range": "Portée :",
"draw": "DRAW",
"WND": "WND",
"multi-title": "Multiple Targets (not auto)",
"Multi": "Multi.",
"weakness": "WEAKNESS",
"foe": "FIELDS OF EXPERIENCE",
"equipment": "EQUIPMENT",
"languages": "LANGUAGES",
"photography": "Photography",
"first-aid": "First Aid",
"connoisseur": "Connoisseur",
"ABILITIES": "ABILITIES",
"Jam": "Jam (DF 5 to clear)",
"Fail": "Échec",
"24 Hours": "24 Saat",
"Repair": "Show Repair",
"Time": "Time",
"Info": "Info",
"100%": "100%",
"90%": "90%",
"75%": "75%",
"50%": "50%",
"False": "False",
"QR1": "QR1",
"QR2": "QR2",
"QR3": "QR3",
"QR4": "QR4",
"Failure": "Failure",
"Misfire": "Misfire",
"Hours": "Saat",
"Success": "Réussite",
"Result": "Sonuç",
"Roll": "Atış",
"SC": "SC",
"SR": "Strike Rank",
"BC": "BC",
"no-skill": "-3DF for Rank 0 auto applied",
"evasion": "Evasion",
"evasion-form": "[(STR+DEX)/2]",
"fire_combat": "Fire Combat",
"fire_combat-form": "[(DEX+PER)/2]",
"gambling": "Show Gambling",
"gambling-form": "PER",
"htoh_combat": "H-to-H Combat",
"htoh_combat-form": "FOR",
"interrogation": "Interrogation",
"interrogation-form": "ZEK",
"language": "Language",
"language-form": "ZEK",
"local_customs": "Local Customs",
"local_customs-form": "PER",
"lockpicking": "Show Lockpicking",
"lockpicking-form": "ÇEV",
"lock-safe": "Lockpicking/Safecracking",
"mountaineering": "Mountaineering",
"mountaineering-form": "[(STR+WIL)/2]",
"pickpocket": "Pickpocket",
"pickpocket-form": "ÇEV",
"piloting": "Show Piloting",
"piloting-form": "[(DEX+PER)/2]",
"riding": "Show Riding",
"riding-form": "[(WIL+PER)/2]",
"science": "Science",
"science-form": "ZEK",
"seduction": "Seduction",
"seduction-form": "[(WIL+CHR/2]",
"sixth_sense": "Sixth Sense",
"sixth_sense-form": "[(PER+INT)/2]",
"stealth": "Show Stealth",
"stealth-form": "WIL",
"torture": "Torture",
"torture-form": "[(WIL+INT)/2]",
"electronics": "Electronics",
"electronics-form": "ZEK",
"driving-form": "[(DEX+PER)/2]",
"driving": "Show Driving",
"diving-form": "[(STR+DEX)/2]",
"diving": "Diving",
"disguise": "Disguise",
"disguise-form": "ZEK",
"demolitions": "Demolitions",
"demolitions-form": "ZEK",
"cryptography": "Cryptography",
"cryptography-form": "ZEK",
"charisma": "Karizma",
"charisma-form": "WIL",
"boating-form": "[(DEX+PER)/2]",
"boating": "Show Boating",
"Formula": "Formula",
"Formula-tot": "Formula<br>Total",
"skill-rank": "Skill<br>Rank",
"base-chance": "Base<br>Chance",
"DF": "DF",
"EF": "EF",
"SKILLS": "Skills",
"Light": "Işık",
"Medium": "Orta",
"Heavy": "Heavy",
"Incapacitated": "Incapacitated",
"Killed": "Killed",
"Damage": "Hasar",
"FCE": "FCE",
"RGE": "RGE",
"CRUS": "CRUS",
"MP": "MP",
"Ram": "Ram",
"Range": "Portée :",
"Max": "Maks",
"Cruise": "Cruise",
"PL": "PL",
"Vehicle": "Araç",
"STR": "GÜÇ",
"Strength": "Güç",
"DEX": "ÇEV",
"Dexterity": "Çeviklik",
"WIL": "WIL",
"WillPower": "WillPower",
"PER": "PER",
"Perception": "Per",
"INT": "ZEK",
"Intelligence": "Zeka",
"carry-capcity": "Carry<br>Capacity",
"run-swim": "Running/<br>Swimming",
"h2hdr": "Hand-to-Hand<br>Damage Rank",
"speed": "Speed",
"speed2": "SPEED",
"Stamina2": "STAMINA",
"Stamina": "<br>Stamina",
"Classified-Agent-Dossier": "CLASSIFIED AGENT DOSSIER",
"Name": "İsim",
"Current-Cover": "Current Cover",
"Rank": "Derece",
"Reputation": "Rep.",
"Hero-Points": "Hero Pts",
"Age": "Âge",
"Appearance": "Görünüm",
"Height": "Height",
"Weight": "Weight",
"XP": "XP",
"PM-SS": "PM(SS)",
"PM-Auto": "PM(Auto)",
"PM-A": "PM(A)",
"PM": "PM",
"ROF": "ROF",
"Ammo": "Munit. :",
"#": "#",
"RL": "RL",
"Weapon": "Silah",
"Close": "Close",
"Long": "Long",
"CM": "CM",
"MIS": "MIS",
"DMG-SS": "DR(SS)",
"DMG-A": "DR(A)",
"Attack": "Saldırı",
"Draw": "Draw",
"h2h": "H to H",
"Fire-Combat": "Fire Combat",
"Custom": "Défini",
"Skill": "Compétence :",
"DR": "DR",
"Throw": "Lancer",
"Wound-Status": "Wound Status",
"Wound-Status2": "WOUND STATUS",
"Date-Wounded": "Date Wounded",
"LW": "LW",
"MW": "MW",
"HW": "HW",
"UW": "UW",
"INCAP": "INCAP",
"Scars": "Scars",
"DR-Mod": "DR Mod.",
"DF-Mod": "DF Mod.",
"Shots": "Shots",
"FC-Type": "FC Type",
"Normal-A": "Normal(A)",
"Normal": "Normal",
"Multiple": "Multiple",
"Multiple-A": "Multiple(A)",
"Dummy": "Dummy"
}