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roll20-character-sheets/Classic_Traveller/ClassicTraveller.html
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2024-06-03 13:15:14 -04:00

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<table>
<tr>
<td>
<table>
<tr>
<td>Name:</td>
<td><input type="text" name="attr_character_name" /></td>
</tr>
<tr>
<td>Military Rank:</td>
<td><input type="text" name="attr_military_rank" /></td>
</tr>
<tr>
<td>Noble Title:</td>
<td><input type="text" name="attr_noble_title" /></td>
</tr>
<tr>
<td>Age:</td>
<td><input type="number" name="attr_age" /></td>
</tr>
</table>
</td>
<td> </td>
<td valign="top">
<table>
<tr>
<td>Money:</td>
<td><input type="text" name="attr_money" /></td>
</tr>
<tr>
<td>TAS?</td>
<td><input type="radio" name='attr_tas' value="No" checked class='sheet-short'>No
<input type="radio" name='attr_tas' value="Yes" class='sheet-short'>Yes</td>
</tr>
</table>
</td>
</tr>
</table>
<hr/>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="margin-bottom: 10px;">UPP</h3>
<table>
<tr>
<td>Strength</td>
<td><input type="number" name='attr_strength' class='sheet-short'></td>
</tr>
<tr>
<td>Dexterity</td>
<td><input type="number" name='attr_dexterity' class='sheet-short'></td>
</tr>
<tr>
<td>Endurance</td>
<td><input type="number" name='attr_endurance' class='sheet-short'></td>
</tr>
<tr>
<td>Intelligence</td>
<td><input type="number" name='attr_intelligence' class='sheet-short'></td>
</tr>
<tr>
<td>Education</td>
<td><input type="number" name='attr_education' class='sheet-short'></td>
</tr>
<tr>
<td>Social Standing</td>
<td><input type="number" name='attr_social_standing' class='sheet-short'></td>
</tr>
</table>
</div>
<div class="sheet-col">
<h3 style="margin-bottom: 10px;">Service History</h3>
<table>
<tr>
<td>Service</td>
<td><select type="text" class="sheet-input" name="attr_service" />
<option value="Navy">Navy</option>
<option value="Marines">Marines</option>
<option value="Army">Army</option>
<option value="Scouts">Scouts</option>
<option value="Merchants">Merchants</option>
<option value="Other">Other</option>
</select></td>
</tr>
<tr>
<td>Branch</td>
<td><input type="text" name='attr_branch' class='sheet-short'></td>
</tr>
<tr>
<td>Terms Served</td>
<td><input type="number" name='attr_terms' class='sheet-short'></td>
</tr>
<tr>
<td>Final Rank</td>
<td><input type="text" name='attr_final_rank' class='sheet-short'></td>
</tr>
<tr>
<td>Retired?</td>
<td><input type="radio" name='attr_retired' value="No" checked class='sheet-short'>No
<input type="radio" name='attr_retired' value="Yes" class='sheet-short'>Yes</td>
</tr>
<tr>
<td>Retirement Pay</td>
<td><input type="number" name='attr_retirement_pay' class='sheet-short'></td>
</tr>
</table>
</div>
</div>
<hr />
<table>
<tr>
<td valign="top">
<h3 style="margin-bottom: 10px;">Basic Skills</h3>
<table>
<tr>
<td>Administration</td>
<td><input type="number" value="0" name='attr_skill_administration' class='sheet-short'></td>
</tr>
<tr>
<td>Bribery</td>
<td><input type="number" value="0" name='attr_skill_bribery' class='sheet-short'></td>
</tr>
<tr>
<td>Computer</td>
<td><input type="number" value="0" name='attr_skill_computer' class='sheet-short'></td>
</tr>
<tr>
<td>Electronics</td>
<td><input type="number" value="0" name='attr_skill_electronics' class='sheet-short'></td>
</tr>
<tr>
<td>Engineering</td>
<td><input type="number" value="0" name='attr_skill_engineering' class='sheet-short'></td>
</tr>
<tr>
<td>Forgery</td>
<td><input type="number" value="0" name='attr_skill_forgery' class='sheet-short'></td>
</tr>
<tr>
<td>Forward_Observer</td>
<td><input type="number" value="0" name='attr_skill_forward_observer' class='sheet-short'></td>
</tr>
<tr>
<td>Gambling</td>
<td><input type="number" value="0" name='attr_skill_gambling' class='sheet-short'></td>
</tr>
<tr>
<td>Gunnery</td>
<td><input type="number" value="0" name='attr_skill_gunnery' class='sheet-short'></td>
</tr>
<tr>
<td>Jack_of_all_Trades</td>
<td><input type="number" value="0" name='attr_skill_jack_of_all_trades' class='sheet-short'></td>
</tr>
<tr>
<td>Leader</td>
<td><input type="number" value="0" name='attr_skill_leader' class='sheet-short'></td>
</tr>
<tr>
<td>Mechanical</td>
<td><input type="number" value="0" name='attr_skill_mechanical' class='sheet-short'></td>
</tr>
<tr>
<td>Medical</td>
<td><input type="number" value="0" name='attr_skill_medical' class='sheet-short'></td>
</tr>
<tr>
<td>Navigation</td>
<td><input type="number" value="0" name='attr_skill_navigation' class='sheet-short'></td>
</tr>
<tr>
<td>Pilot</td>
<td><input type="number" value="0" name='attr_skill_pilot' class='sheet-short'></td>
</tr>
<tr>
<td>Steward</td>
<td><input type="number" value="0" name='attr_skill_steward' class='sheet-short'></td>
</tr>
<tr>
<td>Streetwise</td>
<td><input type="number" value="0" name='attr_skill_streetwise' class='sheet-short'></td>
</tr>
<tr>
<td>Tactics</td>
<td><input type="number" value="0" name='attr_skill_tactics' calss='sheet-short'></td>
</tr>
<tr>
<td>VaccSuit</td>
<td><input type="number" value="0" name='attr_skill_vaccsuit' class='sheet-short'></td>
</tr>
</table>
</td>
<td vertical-align="top">
<h3 style="margin-bottom: 10px;">Combat Skills</h3>
  <table>
<tr>
<td>Brawling<button type='roll' name='roll_BrawlingAttack'
value="@{character_name} rolls Brawling (@{Brawling}) [[(2d6 + @{brawling} + ?{Modifier|0})]]"></button></td>
<td><input type="number" value="0" name='attr_brawling' class='sheet-short'></td>
</tr>
</table>
<hr />
<h3>Blade_Combat</h3>
<table>
<td>Blade</td>
<td><input type="number" value="0" name='attr_blade' class='sheet-short'></td>
</tr>
<tr>
<td>Bayonet</td>
<td><input type="number" value="0" name='attr_bayonet' class='sheet-short'></td>
</tr>
<tr>
<td>Broadsword</td>
<td><input type="number" value="0" name='attr_broadsword' class='sheet-short'></td>
</tr>
<tr>
<td>Cudgel</td>
<td><input type="number" value="0" name='attr_cudgel' class='sheet-short'></td>
</tr>
<tr>
<td>Cutlass</td>
<td><input type="number" value="0" name='attr_cutlass' class='sheet-short'></td>
</tr>
<tr>
<td>Dagger</td>
<td><input type="number" value="0" name='attr_dagger' class='sheet-short'></td>
</tr>
<tr>
<td>Foil</td>
<td><input type="number" value="0" name='attr_foil' class='sheet-short'></td>
</tr>
<tr>
<td>Halberd</td>
<td><input type="number" value="0" name='attr_halberd' class='sheet-short'></td>
</tr>
<tr>
<td>Pike</td>
<td><input type="number" value="0" name='attr_pike' class='sheet-short'></td>
</tr>
<tr>
<td>Spear</td>
<td><input type="number" value="0" name='attr_spear' class='sheet-short'></td>
</tr>
<tr>
<td>Sword</td>
<td><input type="number" value="0" name='attr_sword' class='sheet-short'></td>
</tr>
</table>
<hr />
<h3>Gun_Combat</h3>
<table>
<tr>
<td>Automatic_Pistol</td>
<td><input type="number" value="0" name='attr_automatic_pistol' class='sheet-short'></td>
</tr>
<tr>
<td>Automatic_Rifle</td>
<td><input type="number" value="0" name='attr_automatic_rifle' class='sheet-short'></td>
</tr>
<tr>
<td>Body_Pistol</td>
<td><input type="number" value="0" name='attr_body_pistol' class='sheet-short'></td>
</tr>
<tr>
<td>Carbine</td>
<td><input type="number" value="0" name='attr_carbine' class='sheet-short'></td>
</tr>
<tr>
<td>Laser_Carbine</td>
<td><input type="number" value="0" name='attr_laser_carbine' class='sheet-short'></td>
</tr>
<tr>
<td>Laser_Rifle</td>
<td><input type="number" value="0" name='attr_laser_rifle' class='sheet-short'></td>
</tr>
<tr>
<td>Revolver</td>
<td><input type="number" value="0" name='attr_revolver' class='sheet-short'></td>
</tr>
<tr>
<td>Rifle</td>
<td><input type="number" value="0" name='attr_rifle' class='sheet-short'></td>
</tr>
<tr>
<td>Shotgun</td>
<td><input type="number" value="0" name='attr_shotgun' class='sheet-short'></td>
</tr>
<tr>
<td>SubmachineGun</td>
<td><input type="number" value="0" name='attr_submachinegun' class='sheet-short'></td>
</tr>
</table>
</td>
<td valign="top">
<h3 style="margin-bottom: 10px;">Transport Skills</h3>
<table>
<tr>
<td>Air/Raft</td>
<td><input type="number" value="0" name='attr_air_raft' class='sheet-short'></td>
</tr>
</table>
<hr />
<table>
<tr>
<td>ATV</td>
<td><input type="number" value="0" name='attr_atv' class='sheet-short'></td>
</tr>
</table>
<hr />
<table>
<tr>
<td>Ships_Boat</td>
<td><input type="number" value="0" name='attr_ships_boat' class='sheet-short'></td>
</tr>
</table>
<hr />
<h3>Aircraft</h3>
<table>
<tr>
<td>Helicopter</td>
<td><input type="number" value="0" name='attr_helicopter' class='sheet-short'></td>
</tr>
<tr>
<td>Propeller</td>
<td><input type="number" value="0" name='attr_propeller' class='sheet-short'></td>
</tr>
<tr>
<td>Jet</td>
<td><input type="number" value="0" name='attr_jet' class='sheet-short'></td>
</tr>
</table>
<hr />
<table>
<tr>
<td>Grav_Vehicle</td>
<td><input type="number" value="0" name='attr_grav_vehicle' class='sheet-short'></td>
</tr>
</table>
<hr />
<table>
<tr>
<td>Tracked_Vehicle</td>
<td><input type="number" value="0" name='attr_tracked_vehicle' class='sheet-short'></td>
</tr>
</table>
<hr />
<h3>Watercraft</h3>
<table>
<tr>
<td>Hovercraft</td>
<td><input type="number" value="0" name='attr_hovercraft' class='sheet-short'></td>
</tr>
<tr>
<td>Large_Craft</td>
<td><input type="number" value="0" name='attr_large_craft' class='sheet-short'></td>
</tr>
<tr>
<td>Small_Craft</td>
<td><input type="number" value="0" name='attr_small_craft' class='sheet-short'></td>
</tr>
<tr>
<td>Submersible</td>
<td><input type="number" value="0" name='attr_submersible' class='sheet-short'></td>
</tr>
</table>
<hr />
<table>
<tr>
<td>Wheeled_Vehicle</td>
<td><input type="number" value="0" name='attr_wheeled_vehicle' class='sheet-short'></td>
</tr>
</table>
</td>
</tr>
</table>
<hr />
<div class="sheet-textarea">
<h3>Quick Inventory</h3>
<textarea name="attr_quick_inventory"></textarea>
</div>